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Field Marshal qrom[] qrom
TR BR 210

KDR: 2.6

Score: 123.3m

Last Seen: Nov 18th, 2017 12:47 AM
- OFFLINE - 9341.5 hour(s)

Battle Rank 100 (210 total) - Terran Republic on Emerald
Level Progress (to 101): 62%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH Claymore AS16 NightHawk M6 Onslaught M6 Onslaught TMG-50 L100 Python HESH Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $395,316 MLG Score: 316
Fun Score: N/A
Cheeseburgers Flipped: 7909TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.525%13.38%24814100827,6310.8397971.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.286%-0.491D-1.12D*-0.317CHEAD + (~4.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.099C+12.50.124C+55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.821%0.827%1031102184613171030.642369813%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.88B*-0.719D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.693B+22.60.572B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.097%1.127%21626101666,3544199728215.8023911%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.131%-0.171C-0.971D--1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.10.675B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.692%0.935%112102032130371930.105662165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.185%-0.691D-0.872D--1.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.4-0.362C-46-0.176C114.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.918%69.027%11110211,3982314110.603888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.581B+0.122C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.245C++2.90.088C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.701%7.946%111102114,52329821924.86859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.139C-1.31D**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.068C+5.6-0.153C8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
123.3m234.5%372 (22.3k)383 (23k)2.60417204,77478,6332.96014210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022358917.827%5.942%10604:0631

46% Engineer21% Heavy Assault6% Infiltrator9% Light Assault18% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:15 PMJun 26th, 2014 10:44 PMNov 29th, 2017 5:46 AM (378d) (PST)Nov 17th, 2017 8:49 PM (389d) (PST)Nov 17th, 2017 8:47 PM (389d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7613004610.6360.2440.0381.6500.068316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,65418,02427,6303815299422,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5369.6h/223.7d 27,991 12,167 31,546 531.7k 5,849 24,184 21,935 245.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:11,478
Deaths:6,721
KDR:1.708
Accuracy:16.813% D
HSR:12.825% F
MSW-R
D*
Kills:1,162
Deaths:588
KDR:1.976
Accuracy:14.483% D**
HSR:15.060% D*
T16 Rhino
D--
Kills:1,155
Deaths:1,066
KDR:1.083
Accuracy:15.733% D--
HSR:14.545% D*
T9 CARV-S
D**
Kills:1,147
Deaths:948
KDR:1.210
Accuracy:14.183% D**
HSR:13.862% D**
T7 Mini-Chaingun
C--
Kills:580
Deaths:391
KDR:1.483
Accuracy:14.457% C--
HSR:9.138% D--
T9 CARV
C+
Kills:66
Deaths:62
KDR:1.065
Accuracy:18.446% C+
HSR:19.697% C-
Kills:15,588
Deaths (as Heavy Assault):9,776
Deaths (to Heavy Assaults):21,986
KDR:1.59452
Kill Difference:5,812
Playtime:1,113.947 hours
Usage:21%
Score:16.992m
Score/min:254
Accuracy (listed only):15.686%
HSR (listed only):14.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:14,523
Deaths:16,635
KDR:0.873
Accuracy:39.701% C+
HSR:7.946% F
TRAC-5 S
C-
Kills:5,143
Deaths:2,874
KDR:1.789
Accuracy:20.321% C-
HSR:7.078% F
LC3 Jaguar
D
Kills:4,784
Deaths:4,704
KDR:1.017
Accuracy:19.432% D-
HSR:16.869% D
LC2 Lynx
C
Kills:1,219
Deaths:1,100
KDR:1.108
Accuracy:21.709% C
HSR:14.438% D*
T5 AMC
D
Kills:1,164
Deaths:1,444
KDR:0.806
Accuracy:20.577% D
HSR:13.230% D*
HC1 Cougar
D-
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:19.669% D-
HSR:13.443% F
Kills:27,986
Deaths (as Engineer):28,445
Deaths (to Engineers):17,859
KDR:0.98386
Kill Difference:459
Playtime:2,454.141 hours
Usage:46%
Score:65.279m
Score/min:443
Accuracy (listed only):23.568%
HSR (listed only):12.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:14,523
Deaths:16,635
KDR:0.873
Accuracy:39.701% C+
HSR:7.946% F
TRAC-5 S
C-
Kills:5,143
Deaths:2,874
KDR:1.789
Accuracy:20.321% C-
HSR:7.078% F
LC3 Jaguar
D
Kills:4,784
Deaths:4,704
KDR:1.017
Accuracy:19.432% D-
HSR:16.869% D
PDW-16 Hailstorm
B+
Kills:3,726
Deaths:3,787
KDR:0.984
Accuracy:26.818% B+
HSR:9.608% D*
LC2 Lynx
C
Kills:1,219
Deaths:1,100
KDR:1.108
Accuracy:21.709% C
HSR:14.438% D*
T5 AMC
D
Kills:1,164
Deaths:1,444
KDR:0.806
Accuracy:20.577% D
HSR:13.230% D*
HC1 Cougar
D-
Kills:1,153
Deaths:1,688
KDR:0.683
Accuracy:19.669% D-
HSR:13.443% F
SMG-46 Armistice
C+
Kills:159
Deaths:184
KDR:0.864
Accuracy:24.569% C+
HSR:6.918% F
NS-7 PDW
C**
Kills:158
Deaths:192
KDR:0.823
Accuracy:26.023% C**
HSR:7.595% F
Kills:32,029
Deaths (as Light Assault):32,608
Deaths (to Light Assaults):15,722
KDR:0.98224
Kill Difference:579
Playtime:465.553 hours
Usage:9%
Score:8.269m
Score/min:296
Accuracy (listed only):24.313%
HSR (listed only):10.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:3,726
Deaths:3,787
KDR:0.984
Accuracy:26.818% B+
HSR:9.608% D*
RAMS .50M
C++
Kills:1,398
Deaths:482
KDR:2.900
Accuracy:38.918% C++
HSR:69.027% D*
SOAS-20
C+
Kills:199
Deaths:269
KDR:0.740
Accuracy:26.714% C+
HSR:12.563% D*
SMG-46 Armistice
C+
Kills:159
Deaths:184
KDR:0.864
Accuracy:24.569% C+
HSR:6.918% F
NS-7 PDW
C**
Kills:158
Deaths:192
KDR:0.823
Accuracy:26.023% C**
HSR:7.595% F
T4 AMP
C+
Kills:61
Deaths:161
KDR:0.379
Accuracy:25.730% C+
HSR:19.672% C+
Kills:5,701
Deaths (as Infiltrator):5,075
Deaths (to Infiltrators):8,659
KDR:1.12335
Kill Difference:626
Playtime:300.613 hours
Usage:6%
Score:5.270m
Score/min:292
Accuracy (listed only):28.129%
HSR (listed only):20.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:13,604
Deaths:5,712
KDR:2.382
Accuracy:16.992% C+
HSR:13.577% D*
M6 Onslaught
C++
Kills:13,265
Deaths:5,712
KDR:2.322
Accuracy:17.047% C++
HSR:13.992% D*
M3 Pounder HEG
C+
Kills:3,224
Deaths:1,876
KDR:1.719
Accuracy:36.270% C
HSR:2.885% C+
M3 Pounder HEG
C+
Kills:3,009
Deaths:1,876
KDR:1.604
Accuracy:36.231% C+
HSR:2.925% C+
MRC3 Mercy
D--
Kills:1,638
Deaths:272
KDR:6.022
Accuracy:11.384% D--
HSR:12.576% F
MRC3 Mercy
D*
Kills:1,534
Deaths:270
KDR:5.681
Accuracy:11.297% D*
HSR:12.582% D**
M2 Mutilator
C++
Kills:1,251
Deaths:693
KDR:1.805
Accuracy:14.982% C++
HSR:11.111% F
M1 Heavy Cycler
B*
Kills:1,219
Deaths:589
KDR:2.070
Accuracy:17.648% B*
HSR:14.766% D
M2 Mutilator
C++
Kills:1,213
Deaths:693
KDR:1.750
Accuracy:15.015% C++
HSR:12.531% D**
M1 Heavy Cycler
B+
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:17.502% B+
HSR:11.983% D**
MR1 Fracture
C*
Kills:849
Deaths:924
KDR:0.919
Accuracy:32.415% C-
HSR:4.476% C*
MR1 Fracture
B+
Kills:811
Deaths:926
KDR:0.876
Accuracy:32.756% C
HSR:4.809% B+
NS-10 Burster
C-
Kills:469
Deaths:315
KDR:1.489
Accuracy:25.879% C-
HSR:3.838% C-
NS-10 Burster
C
Kills:458
Deaths:315
KDR:1.454
Accuracy:25.893% C
HSR:3.930% D
Kills:43,704
Deaths (as MAX Suit):10,381
Deaths (to MAX Suits):6,410
KDR:4.21
Kill Difference:33,323
Playtime:990.556 hours
Usage:18%
Score:27.319m
Score/min:460
Accuracy (listed only):22.237%
HSR (listed only):8.999%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:846
V. Kills:85 N/A
Deaths:79
KDR:10.709
Accuracy:45.821% C
KPH:116 B++
VKPH:11.700 C
Kills:846 (0 + 0)
Deaths:79
KDR:10.709
VKDR:1.076
Vehicle Kills:85
Kill Difference:767
Playtime:7.293 hours
Usage:0%
Score:0.536m
Score/min:1,225
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,259
V. Kills:675 N/A
Deaths:660
KDR:9.483
Accuracy:49.197% C++
KPH:70.300 B*
VKPH:7.600 C+
L100 Python AP
A
Kills:422
V. Kills:307 137%
Deaths:166
KDR:2.542
Accuracy:59.509% B+
KPH:33.600 B+
VKPH:24.400 A
Skyguard
C++
Kills:118
V. Kills:100 117%
Deaths:45
KDR:2.622
Accuracy:22.217% D--
KPH:11.100 C
VKPH:9.400 C++
Kills:6,799 (6,799 + 0)
Deaths:871
KDR:7.806
VKDR:1.242
Vehicle Kills:1,082
Kill Difference:5,928
Playtime:112.330 hours
Usage:2%
Score:2.596m
Score/min:385
Driving Accuracy:22.217%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:55,903
V. Kills:4,404 N/A
Deaths:4,800
KDR:11.647
Accuracy:40.329% C+
KPH:69.700 B*
VKPH:5.500 D
P2-120 AP
B*
Kills:2,495
V. Kills:1,431 174%
Deaths:719
KDR:3.470
Accuracy:44.283% C+
KPH:39.400 B*
VKPH:22.600 B*
P2-120 HEAT
A++
Kills:1,157
V. Kills:364 317%
Deaths:247
KDR:4.684
Accuracy:42.779% C++
KPH:46.900 A++
VKPH:14.800 A
P525 Marauder
C*
Kills:239
V. Kills:8 N/A
Deaths:19
KDR:12.579
Accuracy:9.484% F
KPH:70.100 C*
VKPH:2.300 D
G30 Vulcan
S
Kills:82
V. Kills:98 83%
Deaths:60
KDR:1.367
Accuracy:35.462% B++
KPH:39.300 A++
VKPH:47 S
Kills:59,876 (59,555 + 321)
Deaths:5,845
KDR:10.244
VKDR:1.079
Vehicle Kills:6,305
Kill Difference:54,031
Playtime:895.886 hours
Usage:17%
Score:20.128m
Score/min:374
Driving Accuracy:42.779%
Gunner Accuracy:35.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:97
V. Kills:2 N/A
Deaths:8
KDR:12.125
Accuracy:18.090% F--
KPH:67.600 D
VKPH:1.400 D**
Kills:97 (0 + 97)
Deaths:8
KDR:12.125
VKDR:0.250
Vehicle Kills:2
Kill Difference:89
Playtime:1.436 hours
Usage:0%
Score:0.073m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:18.090%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:80
V. Kills:12 N/A
Deaths:95
KDR:0.842
Accuracy:22.856% F--
KPH:19.600 C+
VKPH:2.900 D-
Kills:80 (80 + 0)
Deaths:95
KDR:0.842
VKDR:0.126
Vehicle Kills:12
Kill Difference:15
Playtime:4.083 hours
Usage:0%
Score:0.058m
Score/min:237
Driving Accuracy:22.856%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 60,30755,9034,80011.646C+9.0440.329%C+N/A69.7B*5.5D338802.5h3.8B*9.4B++
Claymore 21,72621,7221,33416.283A+13.6849.093%A++N/A319.9M++N/A139567.9h1.2C++2.5B**
AS16 NightHawk 14,71514,52316,6350.873C1.7339.701%C+7.946%F16.8DN/A88866h5.6C--14.1C+
M6 Onslaught 13,73513,6045,7122.382C++0.2216.992%C+13.577%D*30.6C+N/A136445.1h16.2B++95.3B+
M6 Onslaught 13,39513,2655,7122.322C++0.2817.047%C++13.992%D*29.8C+N/A133445.1h16.8B+98.3B+
TMG-50 11,58411,4786,7211.708B+0.9016.813%D12.825%F20.5DN/A125560.8h11.4C*67.8C+
L100 Python HESH 6,9346,2596609.483C+6.8849.197%C++2.141%B+70.2B*7.6C+36689.1h2.8B++5.8B+
Tank Mine 9,3985,4126957.787M5.1819.803%D--N/A246M++181.2S364322h0.9A++4.7B**
TRAC-5 S 5,2725,1432,8741.789B**0.8220.321%C-7.078%F27.4B+N/A142187.8h8.8B*43.3B+
LC3 Jaguar 4,8114,7844,7041.017C+1.5919.432%D-16.869%D17.3C--N/A92276.6h13C++67.1C+
PDW-16 Hailstorm 3,7913,7263,7870.984C+1.6226.818%B+9.608%D*21.9CN/A106170.4h13.1B+49B+
M3 Pounder HEG 4,1443,2241,8761.719C++0.8936.27%C2.885%C+17.8C+5.1B*159180.8h18C++49.5C++
Frag Grenade 3,0513,01713017N/A3,014.4039.934%DN/A569.2B6.4C24075.3h3.2B+7.9C**
M3 Pounder HEG 3,8563,0091,8761.604C++1.0036.231%C+2.925%C+16.6C+4.7B*154180.8h19.3C53.2C+
P2-120 AP 3,9262,4957193.47C0.8744.283%C+6.052%A39.4B*22.6B*60463.3h6.3B+14.2B+
Spear Anti-Vehicle Phalanx Turret 2,6521,8782427.76C++5.1638.006%D3.887%C+41.5C*17.1C46545.3h6.2B+16.3B+
C-4 2,1641,7797902.252B++0.3537.566%A*N/A109.1B++23.6C142216.3h1.3B+3.5B*
MRC3 Mercy 1,6671,6382726.022A++3.4211.384%D--12.576%F22.4CN/A29373.2h15.3B**134.6C+
MRC3 Mercy 1,5701,5342705.681A++3.0811.297%D*12.582%D**21C--N/A28973.2h16.3B*144C+
RAMS .50M 1,4091,3984822.9C+0.3038.918%C++69.027%D*22.5CN/A14662.2h2.9D--7.4C
M2 Mutilator 1,2631,2516931.805C++0.8014.982%C++11.111%F32.1B+N/A15439h13.8B**92.2B+
LC2 Lynx 1,2251,2191,1001.108C+1.5021.709%C14.438%D*17.9C-N/A10468h14.1B65.1C*
M1 Heavy Cycler 1,2291,2195892.07B++0.5317.648%B*14.766%D38.3A++N/A20031.8h12.7A72.2B*
M2 Mutilator 1,2251,2136931.75C++0.8515.015%C++12.531%D**31.1B+N/A15439h14.3B**94.9B+
NS Decimator 2,1451,1891,3370.889C+1.7255.928%D2.019%C20.8D16.7C++36357.3h7.1D*12.6D*
T5 AMC 1,1831,1641,4440.806C+1.8020.577%D13.23%D*14.5C--N/A9080.5h13.5B+65.7C++
MSW-R 1,1671,1625881.976C++0.6314.483%D**15.06%D*20.8DN/A21255.8h12.1C++83.3D
M1 Heavy Cycler 1,1641,1605891.969C*0.6417.502%B+11.983%D**36.5B++N/A16131.8h13.2B**75.7B++
P2-120 HEAT 1,5211,1572474.684C+2.0842.779%C++1.901%D47A++14.8A77324.6h4.8B**11.2B**
T16 Rhino 1,1701,1551,0661.083C+1.5215.733%D--14.545%D*18.7DN/A12161.9h13.8C+87.8C
HC1 Cougar 1,1651,1531,6880.683C1.9219.669%D-13.443%F12.4DN/A7092.7h13.1C+66.4C
T9 CARV-S 1,1681,1479481.21C+1.3914.183%D**13.862%D**20.9D-N/A12654.9h14.5D102.2D--
Sticky Grenade 9078921892N/A889.4046.479%DN/A810.9C13.6C+43461.1h1.9B+4.1C*
ASP-30 Grounder 1,3788925411.649A++0.9653.965%D*2.13%C-14.4C+7.9C20261.8h8.1C+15.1C
MR1 Fracture 1,4118499240.919C*1.6932.415%C-4.476%C*8.3C+5.5C*135102.7h37.5B++115.8B+
Hellfire Rocket Pods 9318467910.709B+8.1045.821%CN/A115.9B++11.6C12257.3h22.6C++49.4C++
C-4 ARX 9998343882.149C++0.4629.302%B*N/A106.9C+21.2D-7647.8h1.3C+4.4B
MR1 Fracture 1,3708119260.876C**1.7332.756%C4.809%B+7.9C+5.4B128102.8h39.8B++121.4B+
M9 SKEP Launcher 1,3787508140.921B+1.6867.727%C+1.333%D12.2C10.2C+20861.6h12.6D*18.6D*
T7 Mini-Chaingun 5925803911.483B+1.1214.457%C--9.138%D--29C+N/A28620h13.6B+94.3C*
T2 Striker 1,4405586170.904B*1.7062.763%B**N/A8.9C14.1C**35262.5h41.4C**65.9B+
NS-10 Burster 8464693151.489B+1.1225.879%C-3.838%C-4C--3.3C130116h217.8D--841.7D
NS-10 Burster 8044583151.454B++1.1525.893%C3.93%D3.9C--3C129116h222.5D**859.4D--
L100 Python AP 7294221662.542C0.0659.509%B+4.976%B**33.5B+24.4A58412.6h6.8C+11.4C**
MAX Punch 33933910,3830.033D2.5748.644%C*N/A0.4C--N/A2889.1h1.7C++3.6C*
P525 Marauder 2472391912.579C+9.979.484%FN/A70.3C*2.4D6533.4h5.3B++56.2D--
SOAS-20 2011992690.74C--1.8626.714%C+12.563%D*19.5DN/A14010.2h13.3C49.8C+
MANA Anti-Vehicle Turret 4811721820.945C1.6655.907%C*2.907%C--24.6C-44.1B**11127h14.9D26.7D
SMG-46 Armistice 1601591840.864C+1.7424.569%C+6.918%F21.8CN/A3207.3h13.1B+53.2C**
NS-7 PDW 1611581920.823C+1.7826.023%C**7.595%F24.3C+N/A3306.5h12.2B++47B+
Anti-Vehicle Grenade 1651481148N/A145.4052.597%C++N/A246.7D28.3D-33350.6h7C--13.3C+
Skyguard 218118452.622C+0.0222.217%D--1.695%C11C9.3C+30710.7h149.3C671.9D-
Aspis Anti-Aircraft Phalanx Turret 237113382.974C+0.3727.106%C*N/A9.7C10.6C+44011.7h194.7D-718.2C+
P525 Marauder-H 9997812.125C+9.5218.09%F--N/A69.3D1.4D**8471.4h5.6B+30.8D-
G30 Vulcan 18082601.367C--1.2435.462%B++1.22%D*39A++46.7S23882.1h164.7D**464.4C
M40 Fury-F 9280950.842C1.7622.856%F--N/A19.5C+2.9D-2374.1h7.1B++30.9C
T9 CARV 6766621.065C+1.5418.446%C+19.697%C-17.4C--N/A21323.8h15.7C84.8C+
T4 AMP 61611610.379D2.2325.73%C+19.672%C+26.5C+N/A1372.3h15.6C+60.7C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret845875.7h
Motion Spotter265,6642.8h
Restoration Kit83150.2h
Nano-Armor Kit8402,289,591112.2h
Spawn Beacon4600.2h
Spitfire Auto-Turret362,0031.9h
Ripper3,35851167.8h
Medical Applicator62,7660.3h
Ammunition Package422,7611.5h
Medical Kit692,6642.3h
Anti-Infantry MANA Turret81690.7h
Recon Detection Device648,33410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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