Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,908)players online:
Nefinub (40)  SageKingdom (5)  Zer0R7 (5)  SopDogger (3)  MoarBassPLZ (3)  ShadowGamerTim (2) 58
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (106 days). The data shown below may not be accurate.

Sentinel qwertyuiopasdfghjklzxcv2[FuSq] qwertyuiopasdfghjklzxcv2
NC BR 73

KDR: 4.18

Score: 6m

Last Seen: Mar 10th, 2019 7:02 PM
- OFFLINE - 228.4 hour(s)

Battle Rank 73 - New Conglomerate on Miller
Level Progress (to 74): 76%
Level 100 Progress: 32% 486h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Gauss Rifle Burst SAS-R MGR-M1 Bishop NC9 A-Tross NS-30 Vandal AF-4 Cyclone Gauss Compact Burst C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:qwertyuiopasdfghjklzxcv2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,285,577 MLG Score: 1827
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.078%32.94%8261311978,8896.28642-2.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.504%0.769B++1.852A++-0.46DHEAD ++ (~20.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+7.70.462B+23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.6%1.117%28211209179117261.52991663%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.133B**-0.939D---1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.40.806B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.333%12.5%110112096487450.727273139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.662B+2.008A*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.921B*4.10.898B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.008%69.625%110112091,81429906.04667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.001C+0.165C++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B1.90.399B3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m243.1%440 (26.4k)355 (21.3k)4.1804512,4872,9874.5701473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121098013.705%34.156%46805:434

56% Combat Medic11% Heavy Assault26% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2015 3:14 PMMar 10th, 2019 10:05 PMMar 14th, 2019 4:59 AM (103d) (PST)Mar 10th, 2019 6:12 PM (106d) (PST)Mar 10th, 2019 3:02 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231104130.7330.1750.2501.8250.0181827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3816,62424,757441115109121,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
284.1h/11.8d 1,164 4,265 5,902 31.1k 242 1,194 307 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:225
Deaths:100
KDR:2.250
Accuracy:23.172% C
HSR:32.889% B**
NSX Naginata
A
Kills:113
Deaths:32
KDR:3.531
Accuracy:17.375% D-
HSR:37.168% A
Kills:338
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):714
KDR:2.56061
Kill Difference:206
Playtime:32.141 hours
Usage:11%
Score:0.394m
Score/min:204
Accuracy (listed only):20.274%
HSR (listed only):35.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:528
Deaths:183
KDR:2.885
Accuracy:22.339% D
HSR:21.970% B+
Gauss Compact Burst
A
Kills:378
Deaths:124
KDR:3.048
Accuracy:25.146% C
HSR:33.862% A
AF-19 Mercenary
B*
Kills:86
Deaths:25
KDR:3.440
Accuracy:23.115% C*
HSR:26.744% B*
Kills:992
Deaths (as Light Assault):332
Deaths (to Light Assaults):503
KDR:2.98795
Kill Difference:660
Playtime:9.942 hours
Usage:3%
Score:0.169m
Score/min:284
Accuracy (listed only):23.533%
HSR (listed only):27.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,814
Deaths:231
KDR:7.853
Accuracy:35.008% D
HSR:69.625% C++
NS-30 Vandal
B+
Kills:899
Deaths:147
KDR:6.116
Accuracy:30.994% C
HSR:30.923% B+
AF-4 Cyclone
B+
Kills:528
Deaths:183
KDR:2.885
Accuracy:22.339% D
HSR:21.970% B+
NS-44 Commissioner
C+
Kills:201
Deaths:153
KDR:1.314
Accuracy:35.125% C+
HSR:17.413% D
NC4 Mag-Shot
B+
Kills:137
Deaths:95
KDR:1.442
Accuracy:25.968% C+
HSR:23.358% B+
Kills:3,579
Deaths (as Infiltrator):809
Deaths (to Infiltrators):625
KDR:4.42398
Kill Difference:2,770
Playtime:74.037 hours
Usage:26%
Score:1.238m
Score/min:279
Accuracy (listed only):29.887%
HSR (listed only):32.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B++
Kills:3,638
Deaths:769
KDR:4.731
Accuracy:25.111% C--
HSR:33.562% B++
NC9 A-Tross
A+
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:21.863% D
HSR:34.820% A+
AF-4 Cyclone
B+
Kills:528
Deaths:183
KDR:2.885
Accuracy:22.339% D
HSR:21.970% B+
NC1 Gauss Rifle
B+
Kills:142
Deaths:46
KDR:3.087
Accuracy:24.601% B
HSR:23.944% B+
Carnage AR
B**
Kills:111
Deaths:40
KDR:2.775
Accuracy:26.554% B+
HSR:27.027% B**
Kills:5,585
Deaths (as Combat Medic):1,312
Deaths (to Combat Medics):276
KDR:4.25686
Kill Difference:4,273
Playtime:157.929 hours
Usage:56%
Score:4.034m
Score/min:426
Accuracy (listed only):24.093%
HSR (listed only):28.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:1,265
Deaths:270
KDR:4.685
Accuracy:34.263% C*
HSR:40.237% A
Gauss Compact Burst
A
Kills:378
Deaths:124
KDR:3.048
Accuracy:25.146% C
HSR:33.862% A
AF-19 Mercenary
B*
Kills:86
Deaths:25
KDR:3.440
Accuracy:23.115% C*
HSR:26.744% B*
Kills:1,729
Deaths (as Engineer):419
Deaths (to Engineers):454
KDR:4.12649
Kill Difference:1,310
Playtime:13.762 hours
Usage:5%
Score:0.208m
Score/min:252
Accuracy (listed only):27.508%
HSR (listed only):33.615%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:179
V. Kills:13 N/A
Deaths:5
KDR:35.800
Accuracy:52.600% B+
KPH:97.200 A++
VKPH:7.100 C
Kills:179 (179 + 0)
Deaths:5
KDR:35.800
VKDR:2.600
Vehicle Kills:13
Kill Difference:174
Playtime:1.842 hours
Usage:1%
Score:0.031m
Score/min:282
Driving Accuracy:52.600%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M++
Kills:64
V. Kills:20 305%
Deaths:6
KDR:10.667
Accuracy:43.333% C+
KPH:61.400 M++
VKPH:19.200 B*
Kills:64 (0 + 64)
Deaths:6
KDR:10.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:58
Playtime:1.043 hours
Usage:0%
Score:0.020m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:43.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:52
V. Kills:7 N/A
Deaths:4
KDR:13
Accuracy:22.783% D**
KPH:67.100 B*
VKPH:9 C+
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:1.750
Vehicle Kills:7
Kill Difference:48
Playtime:0.775 hours
Usage:0%
Score:0.011m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:22.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Rifle Burst 3,6533,6387694.731A0.5525.111%C--33.562%B++47.7C++N/A12276.2h9.2B*36.7B+
SAS-R 1,8141,8142317.853A++3.6735.008%D69.625%C++55B++N/A14733h1.9B++5.5C**
MGR-M1 Bishop 1,2701,2652704.685A++0.5034.263%C*40.237%A59.7A+N/A17021.2h4.8B**14B++
NC9 A-Tross 1,1731,1662744.255M+0.0721.863%D34.82%A+45.4B+N/A13825.7h8.1B**36.9B
NS-30 Vandal 9028991476.116A**1.9430.994%C30.923%B+52.3B+N/A12317.2h4.4B**14.2B+
AF-4 Cyclone 5285281832.885A1.3022.339%D21.97%B+36.2C++N/A9614.6h8.5B**38.2B+
Gauss Compact Burst 3803781243.048B++1.1325.146%C33.862%A51.8B+N/A1217.3h8.1B**32.2B++
C-4 403376973.876A++0.3029.4%B++N/A156.7A++11.3D*6692.4h1.2B+4.1B++
Frag Grenade 3473421342N/A337.8250.203%B++N/A570B+8.3C++16750.6h3.2B++6.5B++
LA1 Anchor 2272251002.25C+1.9323.172%C32.889%B**43.3C+N/A1505.2h8.7B++37.5B
NS-44 Commissioner 2022011531.314B2.8735.125%C+17.413%D37.9C++N/A1225.3h2.9B**8.3B++
L100 Python HESH 192179535.8A**31.6252.6%B+1.117%C--99.4A++7.2C2811.8h2.4B**4.6B*
NC1 Gauss Rifle 142142463.087A++1.0924.601%B23.944%B+33.8B++N/A1444.2h10.7B*43.6B++
NC4 Mag-Shot 137137951.442B**2.7425.968%C+23.358%B+29.1C*N/A904.7h5.3B**20.4C++
NSX Naginata 114113323.531A*0.6517.375%D-37.168%A59.5B++N/A1361.9h10.1B++58.1C++
Carnage AR 112111402.775B**1.4126.554%B+27.027%B**52.9B**N/A1842.1h10.5B**39.4B*
NC15 Phoenix 18290204.5M++0.3245.238%D*N/A10.3C-10.6C+1028.7h10.8C+23.8D
AF-19 Mercenary 8686253.44M*0.7423.115%C*26.744%B*35.8B**N/A2302.4h8.6B**37.2B++
Shrike 9378372.108A**2.0753.576%C5.128%A+30B+5.8D--1932.6h5.1B*9.5B+
Tank Mine 10177145.5A+1.3233.333%C+N/A154B**48C--8360.5h1.3B**3.9A
E540 Halberd 8464610.667B+6.4943.333%C+12.5%S64M*20B**3211h4.1A9.4B**
M40 Fury 5952413A8.8222.783%D**N/A65B++8.8C+2310.8h6.8B**29.7B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator159240,63720.4h
Restoration Kit71840.2h
Nanite Revive Grenade09980.3h
Recon Detection Device184,5989h
Ammunition Package13450.1h
Shield Recharging Field5115,7284h
Nano-Armor Kit321,4141.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 3.27s on queries, 2.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.