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Brigadier qwertyuiopasdfghjklzxcv2[DRFB] qwertyuiopasdfghjklzxcv2
NC BR 80

KDR: 4.39

Score: 8m

Last Seen: Apr 18th, 2020 1:32 PM
- OFFLINE - 37.7 hour(s)

Battle Rank 80 - New Conglomerate on Miller
Level Progress (to 81): 86%
Level 100 Progress: 42% 387h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Gauss Rifle Burst SAS-R MGR-M1 Bishop Gauss Compact Burst NC9 A-Tross NS-30 Vandal AF-4 Cyclone C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,768,463 MLG Score: 2213
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.682%31.92%82017133212,0996.45969-2.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.933%0.857B*1.625A+-1.451FHEAD ++ (~19.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.601B+7.60.468B+22

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.58%1.079%35421347278139642428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.101%0.924B*-0.918D---0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*2.80.774B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.896%18.121%10421347149110461.35454317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.284%-1.324D**3.285M*1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.606B+10.40.742B++37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.889%70.278%104113482,16039505.45455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.139C++0.208C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+1.90.404B3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m229.7%470 (28.2k)383 (23k)4.3876417,3183,9474.7519680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349142215.369%32.227%49505:165

50% Combat Medic6% Engineer11% Heavy Assault24% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2015 3:14 PMApr 3rd, 2020 12:59 PMMay 11th, 2020 9:36 PM (140d) (PST)Apr 18th, 2020 9:52 AM (164d) (PST)Apr 18th, 2020 9:32 AM (164d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791204590.8340.1900.2691.9630.0202213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7377,20827,529501116118122,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.1h/14.4d 1,438 5,581 7,515 40.8k 316 1,486 425 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:562
Deaths:178
KDR:3.157
Accuracy:24.102% D-
HSR:29.537% C+
NSX Naginata
B+
Kills:113
Deaths:32
KDR:3.531
Accuracy:17.375% F
HSR:37.168% B+
Kills:675
Deaths (as Heavy Assault):210
Deaths (to Heavy Assaults):941
KDR:3.21429
Kill Difference:465
Playtime:39.090 hours
Usage:11%
Score:0.565m
Score/min:241
Accuracy (listed only):20.739%
HSR (listed only):33.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B+
Kills:1,202
Deaths:316
KDR:3.804
Accuracy:26.617% D
HSR:30.699% B+
AF-4 Cyclone
C+
Kills:709
Deaths:236
KDR:3.004
Accuracy:23.245% D--
HSR:22.144% C+
AF-19 Mercenary
C+
Kills:383
Deaths:112
KDR:3.420
Accuracy:25.528% C+
HSR:20.888% C
AF-4A Bandit
C
Kills:335
Deaths:64
KDR:5.234
Accuracy:26.104% C
HSR:21.194% D
Kills:2,629
Deaths (as Light Assault):728
Deaths (to Light Assaults):687
KDR:3.61126
Kill Difference:1,901
Playtime:33.703 hours
Usage:10%
Score:0.848m
Score/min:419
Accuracy (listed only):25.373%
HSR (listed only):23.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
C**
Kills:3,883
Deaths:834
KDR:4.656
Accuracy:25.189% D--
HSR:33.016% C**
NC9 A-Tross
B**
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:21.863% D*
HSR:34.820% B**
AF-4 Cyclone
C+
Kills:709
Deaths:236
KDR:3.004
Accuracy:23.245% D--
HSR:22.144% C+
MGR-A1 Vanquisher
C+
Kills:342
Deaths:67
KDR:5.104
Accuracy:29.664% C+
HSR:24.854% C
Reaper DMR
B
Kills:199
Deaths:37
KDR:5.378
Accuracy:27.475% C
HSR:31.156% B
NC1 Gauss Rifle
C+
Kills:190
Deaths:61
KDR:3.115
Accuracy:24.658% C
HSR:24.211% C+
Carnage AR
C++
Kills:136
Deaths:50
KDR:2.720
Accuracy:27.663% C+
HSR:25.735% C++
Kills:6,625
Deaths (as Combat Medic):1,559
Deaths (to Combat Medics):376
KDR:4.24952
Kill Difference:5,066
Playtime:173.275 hours
Usage:50%
Score:4.572m
Score/min:440
Accuracy (listed only):25.679%
HSR (listed only):27.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:2,160
Deaths:255
KDR:8.471
Accuracy:35.889% D--
HSR:70.278% C
NS-30 Vandal
C*
Kills:1,012
Deaths:158
KDR:6.405
Accuracy:31.531% D
HSR:31.324% C*
AF-4 Cyclone
C+
Kills:709
Deaths:236
KDR:3.004
Accuracy:23.245% D--
HSR:22.144% C+
NS-44L Blackhand
B+
Kills:239
Deaths:69
KDR:3.464
Accuracy:38.591% D
HSR:51.464% B+
NS-44 Commissioner
C-
Kills:233
Deaths:163
KDR:1.429
Accuracy:35.979% C-
HSR:18.455% D-
NC4 Mag-Shot
B+
Kills:137
Deaths:96
KDR:1.427
Accuracy:26.056% C
HSR:23.358% B+
NS-AM7 Archer
B**
Kills:72
Deaths:13
KDR:5.538
Accuracy:51.343% D--
HSR:30.556% B**
Kills:4,562
Deaths (as Infiltrator):990
Deaths (to Infiltrators):797
KDR:4.60808
Kill Difference:3,572
Playtime:84.559 hours
Usage:24%
Score:1.544m
Score/min:304
Accuracy (listed only):34.662%
HSR (listed only):35.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:1,528
Deaths:322
KDR:4.745
Accuracy:34.443% C
HSR:39.856% B+
Gauss Compact Burst
B+
Kills:1,202
Deaths:316
KDR:3.804
Accuracy:26.617% D
HSR:30.699% B+
AF-19 Mercenary
C+
Kills:383
Deaths:112
KDR:3.420
Accuracy:25.528% C+
HSR:20.888% C
AF-4A Bandit
C
Kills:335
Deaths:64
KDR:5.234
Accuracy:26.104% C
HSR:21.194% D
Kills:3,448
Deaths (as Engineer):814
Deaths (to Engineers):561
KDR:4.23587
Kill Difference:2,634
Playtime:20.454 hours
Usage:6%
Score:0.420m
Score/min:343
Accuracy (listed only):28.173%
HSR (listed only):28.159%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:204
V. Kills:17 N/A
Deaths:7
KDR:29.143
Accuracy:52.935% C*
KPH:93.700 B**
VKPH:7.800 C-
Kills:204 (204 + 0)
Deaths:7
KDR:29.143
VKDR:2.429
Vehicle Kills:17
Kill Difference:197
Playtime:2.176 hours
Usage:1%
Score:0.039m
Score/min:302
Driving Accuracy:52.935%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:74
V. Kills:32 224%
Deaths:1
KDR:74
Accuracy:46.992% C-
KPH:38.100 B+
VKPH:16.500 C+
E540 Halberd
A++
Kills:64
V. Kills:20 305%
Deaths:6
KDR:10.667
Accuracy:43.333% C--
KPH:61.400 A++
VKPH:19.200 C**
Kills:138 (74 + 64)
Deaths:7
KDR:19.714
VKDR:7.429
Vehicle Kills:52
Kill Difference:131
Playtime:2.987 hours
Usage:1%
Score:0.064m
Score/min:358
Driving Accuracy:46.992%
Gunner Accuracy:43.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:85
V. Kills:1 N/A
Deaths:3
KDR:28.333
Accuracy:19.904% C+
KPH:106.900 B+
VKPH:1.300 D--
M40 Fury
B
Kills:52
V. Kills:7 N/A
Deaths:4
KDR:13
Accuracy:22.783% F
KPH:67 B
VKPH:9 C+
Kills:137 (0 + 137)
Deaths:7
KDR:19.571
VKDR:1.143
Vehicle Kills:8
Kill Difference:130
Playtime:1.572 hours
Usage:0%
Score:0.028m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:22.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Rifle Burst 3,9003,8838344.656A0.2725.189%D--33.016%C**48.5C-N/A12380h9.2B+36.5C+
SAS-R 2,1602,1602558.471A+4.0835.889%D--70.278%C59.2C+N/A16336.5h1.9C**5.3C+
MGR-M1 Bishop 1,5341,5283224.745B**0.3634.443%C39.856%B+62.1B+N/A18624.6h4.8B++13.8B+
Gauss Compact Burst 1,2081,2023163.804B+0.5826.617%D30.699%B+63.3C+N/A16419h8.4B*31.4B
NC9 A-Tross 1,1731,1662744.255A**0.1321.863%D*34.82%B**45.4C+N/A13925.7h8.1B+36.9C+
NS-30 Vandal 1,0161,0121586.405B*2.0231.531%D31.324%C*55C+N/A13218.4h4.4B++13.9C*
AF-4 Cyclone 7097092363.004B*1.3823.245%D--22.144%C+41.7CN/A11517h8.2B*35.4C++
C-4 7236831365.022A++0.6329.803%C*N/A200.9A+11.8D*8593.4h1.1B+3.7B+
Frag Grenade 6436281628N/A623.6152.538%BN/A628C++15C++20471h2.9B+5.6B+
LA1 Anchor 5665621783.157C++1.2324.102%D-29.537%C+55.6CN/A17310.1h8.1B++33.7C++
AF-19 Mercenary 3863831123.42A+0.9725.528%C+20.888%C53.2B+N/A2267.2h8.7B++34.3B+
MGR-A1 Vanquisher 346342675.104A0.7229.664%C+24.854%C83.4B+1C-2054.1h8.4B+28.2C**
AF-4A Bandit 339335645.234A*0.8526.104%C21.194%D79.8B+1C++2254.2h7.7B**29.5B+
NS-44L Blackhand 239239693.464B**0.9238.591%D51.464%B+50.9B+N/A1614.7h3.3B+8.4C*
NS-44 Commissioner 2342331631.429C++2.9635.979%C-18.455%D-39.5CN/A1345.9h2.9B+8.1C**
L100 Python HESH 221204729.143B*24.7652.935%C*N/A92.7B**7.7C-3022.2h2.4B*4.6B++
Reaper DMR 201199375.378A*0.9927.475%C31.156%B76.5B++N/A2462.6h7.4B*27.1B+
NC1 Gauss Rifle 190190613.115A*1.2724.658%C24.211%C+38C+N/A1595h10.3B+41.9C*
NC4 Mag-Shot 137137961.427B+2.9626.056%C23.358%B+29.1CN/A944.7h5.4B*20.6B+
Carnage AR 138136502.72B+1.6727.663%C+25.735%C++56.7C*N/A1932.4h10.9B+39.6B
NSX Naginata 114113323.531A0.8617.375%F37.168%B+56.5CN/A1482h10.1C**58.1C-
Tank Mine 135103195.421B**1.0333.062%C-N/A147.1B45.7D9150.7h1.2B**3.6B**
Shrike 11594392.41A+1.9853.952%D4.255%A33.6C*7.5D-2222.8h5B+9.3B
NC15 Phoenix 18290204.5A++0.1144.901%D--N/A10.2D10.5C1018.8h10.8C-24.1D--
M12 Kobalt 8685328.333C*23.9519.904%C+22.353%B++106.3B+1.3D--3600.8h15.1B+76B+
Titan-150 AP 10674174S69.6146.992%C-1.351%D38.9B+16.8C+3711.9h3.9C++8.3C++
NS-AM7 Archer 7972135.538S1.1551.343%D--30.556%B**45S4.4B**3701.6h4.5A8.8B**
E540 Halberd 8464610.667C+6.2843.333%C--12.5%S64A*20B+3331h4.1B**9.4B+
M40 Fury 5952413B+8.6122.783%FN/A65C**8.8C2310.8h6.8B**29.7B
Carver 51511,2480.041C4.3523.746%D15.686%C+0.7C--N/A376.3h1.4C+5.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1400.3h
Medical Applicator169259,38521.4h
Restoration Kit102490.2h
Recon Detection Device205,43410h
Shield Recharging Field5616,8014.3h
Ammunition Package16130.2h
Nano-Armor Kit527,2361.7h
Anti-Infantry MANA Turret01060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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