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General Bounty Hunter r0shbreaker[SEFR] r0shbreaker
TR BR 99

KDR: 3.13

Score: 27.1m

Last Seen: Oct 18th, 2019 5:54 PM
- OFFLINE - 54.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 P2-120 AP Bighorn .50M P525 Marauder-H P2-120 HESH SMG-46 Armistice M14 Banshee LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,071,205 MLG Score: 2455
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.601%17.863%52940117934,0262.512260.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.155%1.642A+-0.461D-0.978D--HEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+10.80.243C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.814%0.804%870312162,8624245046.75567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.867%-0.06C+-0.674D0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.481B+29.70.419B51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.312%0.483%1079712126,628103918416.37921360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%0.706B++-1.333D**0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.707B++5.40.564B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.705%3.549%7561312064,48078211095.7289404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.601%0.113C+-0.224C0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.616B+17.40.57B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.32%65.191%7568121111,0692107825.25344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.594%1.245B**-0.123C+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.40.231C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.201%10.472%756312162,1391016172.10325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%1.157B**-0.777D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.538B+3.20.306C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m195.3%399 (23.9k)349 (20.9k)3.126578,57225,1313.3560999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219776125.28%19.419%49103:0541

28% Engineer20% Heavy Assault37% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2016 4:20 PMMay 8th, 2019 6:12 PMOct 18th, 2019 8:10 PM (26d) (PST)Oct 18th, 2019 6:15 PM (26d) (PST)Oct 18th, 2019 1:54 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8552176381.0130.3240.1972.1240.0742455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,28213,00838,274611912127420,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1292.4h/53.9d 5,770 15,258 19,330 164.7k 1,135 5,078 5,735 66.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
B++
Kills:1,193
Deaths:510
KDR:2.339
Accuracy:25.774% B++
HSR:18.776% D-
MG-H1 Watchman
B*
Kills:1,187
Deaths:420
KDR:2.826
Accuracy:27.274% B*
HSR:20.893% D
NS-15M AE
B
Kills:1,178
Deaths:397
KDR:2.967
Accuracy:27.588% B
HSR:17.487% D*
NSX-P Naginata
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:27.011% B*
HSR:22.317% D-
T16 Rhino
A++
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:30.704% A++
HSR:20.478% C
NSX Naginata
B*
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:26.318% B*
HSR:22.886% D
NS-15MP
C--
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:25.399% C--
HSR:22.498% D-
MSW-R
B+
Kills:1,166
Deaths:477
KDR:2.444
Accuracy:24.848% B+
HSR:16.810% D--
T9 CARV
B++
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:22.801% B++
HSR:15.894% D--
T9A "Butcher"
C**
Kills:561
Deaths:176
KDR:3.188
Accuracy:26.006% C**
HSR:23.708% D
TMG-50
A
Kills:474
Deaths:186
KDR:2.548
Accuracy:28.604% A
HSR:16.878% D--
NS-15 Gallows
C*
Kills:289
Deaths:89
KDR:3.247
Accuracy:29.253% C*
HSR:18.685% F
Kills:11,898
Deaths (as Heavy Assault):4,467
Deaths (to Heavy Assaults):6,303
KDR:2.66353
Kill Difference:7,431
Playtime:259.932 hours
Usage:20%
Score:5.880m
Score/min:377
Accuracy (listed only):26.798%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
LC3 Jaguar
B+
Kills:1,230
Deaths:964
KDR:1.276
Accuracy:26.397% B+
HSR:13.252% D*
NSX Tengu
A
Kills:1,206
Deaths:433
KDR:2.785
Accuracy:45.852% A
HSR:15.920% D-
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
NSX-P Tanto
B++
Kills:1,162
Deaths:561
KDR:2.071
Accuracy:29.286% B++
HSR:21.429% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
TAS-16 Blackjack
A+
Kills:693
Deaths:376
KDR:1.843
Accuracy:76.834% A+
HSR:8.947% D*
NS Baron G5
A+
Kills:326
Deaths:156
KDR:2.090
Accuracy:59.422% A+
HSR:13.190% C
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
Shuriken
A++
Kills:227
Deaths:88
KDR:2.580
Accuracy:33.984% A++
HSR:12.775% D-
MG-C1 Kindred
B++
Kills:215
Deaths:125
KDR:1.720
Accuracy:29.993% B++
HSR:16.279% D--
T5 AMC
B**
Kills:207
Deaths:108
KDR:1.917
Accuracy:28.578% B**
HSR:22.705% B+
TRAC-5
A
Kills:177
Deaths:159
KDR:1.113
Accuracy:28.158% A
HSR:19.209% C+
LC2 Lynx AE
B
Kills:164
Deaths:85
KDR:1.929
Accuracy:28.794% B
HSR:17.683% D*
Kills:13,794
Deaths (as Light Assault):6,418
Deaths (to Light Assaults):4,464
KDR:2.14927
Kill Difference:7,376
Playtime:113.288 hours
Usage:9%
Score:2.254m
Score/min:332
Accuracy (listed only):40.296%
HSR (listed only):14.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,724
Deaths:1,091
KDR:3.413
Accuracy:47.671% A
HSR:62.352% D
Bighorn .50M
B**
Kills:1,381
Deaths:258
KDR:5.353
Accuracy:48.702% B**
HSR:71.325% D*
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
NSX Tengu
A
Kills:1,206
Deaths:433
KDR:2.785
Accuracy:45.852% A
HSR:15.920% D-
NS-30 Vandal
A
Kills:1,183
Deaths:303
KDR:3.904
Accuracy:41.162% A
HSR:16.822% D*
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
SOAS-20
B**
Kills:1,174
Deaths:349
KDR:3.364
Accuracy:32.948% B**
HSR:19.165% C
NSX Tomoe
B*
Kills:1,173
Deaths:433
KDR:2.709
Accuracy:32.877% B*
HSR:25.405% D*
HSR-1
A
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:43.390% A
HSR:19.523% D--
M77-B
B++
Kills:1,172
Deaths:254
KDR:4.614
Accuracy:42.238% B++
HSR:70.137% D
99SV
A
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:39.324% A
HSR:26.365% D--
SR-7
B+
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:43.276% B+
HSR:68.782% D*
SOAS-20 AE
C**
Kills:1,166
Deaths:358
KDR:3.257
Accuracy:33.905% C**
HSR:16.638% D*
NSX Daimyo
C+
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:41.600% C+
HSR:92.526% C-
RAMS .50M
B**
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:45.247% B**
HSR:74.313% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NS-61 Emissary
B+
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:31.285% B+
HSR:14.150% C-
NS-44 Commissioner
A+
Kills:1,094
Deaths:604
KDR:1.811
Accuracy:49.441% A+
HSR:15.448% D--
TX1 Repeater
B*
Kills:962
Deaths:575
KDR:1.673
Accuracy:29.259% B*
HSR:16.424% D
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
TS2 Inquisitor
A*
Kills:657
Deaths:219
KDR:3
Accuracy:41.864% A*
HSR:14.764% D
Soldier Soaker
A++
Kills:329
Deaths:102
KDR:3.225
Accuracy:50.677% A++
HSR:8.511% D--
NS-45 Pilot
A++
Kills:290
Deaths:118
KDR:2.458
Accuracy:41.790% A++
HSR:21.724% C--
NS-61 "Ravenous" Emissary
A++
Kills:233
Deaths:108
KDR:2.157
Accuracy:41.481% A++
HSR:18.455% C+
Shuriken
A++
Kills:227
Deaths:88
KDR:2.580
Accuracy:33.984% A++
HSR:12.775% D-
TRAP-M1
B+
Kills:126
Deaths:55
KDR:2.291
Accuracy:32.294% B+
HSR:26.984% C*
Kills:28,657
Deaths (as Infiltrator):9,583
Deaths (to Infiltrators):5,337
KDR:2.9904
Kill Difference:19,074
Playtime:481.733 hours
Usage:37%
Score:9.126m
Score/min:316
Accuracy (listed only):39.262%
HSR (listed only):29.605%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,230
Deaths:964
KDR:1.276
Accuracy:26.397% B+
HSR:13.252% D*
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
MG-HBR1 Dragoon
A
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:42.007% A
HSR:17.602% D*
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
NSX-P Tanto
B++
Kills:1,162
Deaths:561
KDR:2.071
Accuracy:29.286% B++
HSR:21.429% D
TAS-16 Blackjack
A+
Kills:693
Deaths:376
KDR:1.843
Accuracy:76.834% A+
HSR:8.947% D*
AMR-66
A++
Kills:356
Deaths:132
KDR:2.697
Accuracy:36.429% A++
HSR:17.978% D--
DMR-99
A++
Kills:329
Deaths:77
KDR:4.273
Accuracy:42.812% A++
HSR:20.669% D--
NS Baron G5
A+
Kills:326
Deaths:156
KDR:2.090
Accuracy:59.422% A+
HSR:13.190% C
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
MG-C1 Kindred
B++
Kills:215
Deaths:125
KDR:1.720
Accuracy:29.993% B++
HSR:16.279% D--
T5 AMC
B**
Kills:207
Deaths:108
KDR:1.917
Accuracy:28.578% B**
HSR:22.705% B+
TRAC-5
A
Kills:177
Deaths:159
KDR:1.113
Accuracy:28.158% A
HSR:19.209% C+
LC2 Lynx AE
B
Kills:164
Deaths:85
KDR:1.929
Accuracy:28.794% B
HSR:17.683% D*
Kills:8,660
Deaths (as Engineer):4,429
Deaths (to Engineers):3,643
KDR:1.95529
Kill Difference:4,231
Playtime:356.483 hours
Usage:28%
Score:7.949m
Score/min:372
Accuracy (listed only):42.638%
HSR (listed only):15.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
NSX Tengu
A
Kills:1,206
Deaths:433
KDR:2.785
Accuracy:45.852% A
HSR:15.920% D-
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
TAR
B++
Kills:1,168
Deaths:650
KDR:1.797
Accuracy:26.795% B++
HSR:16.866% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NSX Yumi
B
Kills:1,046
Deaths:511
KDR:2.047
Accuracy:28.183% B
HSR:19.121% D
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
TAS-16 Blackjack
A+
Kills:693
Deaths:376
KDR:1.843
Accuracy:76.834% A+
HSR:8.947% D*
T1 Cycler
A+
Kills:438
Deaths:249
KDR:1.759
Accuracy:29.571% A+
HSR:17.352% D
NS Baron G5
A+
Kills:326
Deaths:156
KDR:2.090
Accuracy:59.422% A+
HSR:13.190% C
Cycler TRV
A+
Kills:305
Deaths:127
KDR:2.402
Accuracy:30.160% A+
HSR:19.672% C+
TORQ-9
A
Kills:283
Deaths:107
KDR:2.645
Accuracy:30.516% A
HSR:20.141% D
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
Shuriken
A++
Kills:227
Deaths:88
KDR:2.580
Accuracy:33.984% A++
HSR:12.775% D-
Kills:13,879
Deaths (as Combat Medic):6,060
Deaths (to Combat Medics):2,365
KDR:2.29026
Kill Difference:7,819
Playtime:69.134 hours
Usage:5%
Score:1.522m
Score/min:367
Accuracy (listed only):41.138%
HSR (listed only):14.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:601
Deaths:123
KDR:4.886
Accuracy:21.864% A
HSR:21.298% B+
M1 Heavy Cycler
A++
Kills:601
Deaths:129
KDR:4.659
Accuracy:22.267% A++
HSR:23.461% B**
Kills:1,202
Deaths (as MAX Suit):126
Deaths (to MAX Suits):686
KDR:9.53968
Kill Difference:1,076
Playtime:9.988 hours
Usage:1%
Score:0.342m
Score/min:571
Accuracy (listed only):22.065%
HSR (listed only):22.379%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,243
V. Kills:98 N/A
Deaths:139
KDR:8.942
Accuracy:37.206% A+
KPH:68.800 B*
VKPH:5.400 B**
Hellfire Rocket Pods
B**
Kills:1,191
V. Kills:134 N/A
Deaths:101
KDR:11.792
Accuracy:57.914% B**
KPH:130.900 B*
VKPH:14.700 C++
M18 Needler
B+
Kills:428
V. Kills:250 171%
Deaths:210
KDR:2.038
Accuracy:31.934% C+
KPH:17.900 B+
VKPH:10.400 C*
Coyote Missiles
B++
Kills:86
V. Kills:40 210%
Deaths:18
KDR:4.778
Accuracy:58.782% B++
KPH:55.200 B+
VKPH:25.700 C++
Kills:2,948 (1,671 + 0)
Deaths:468
KDR:6.299
VKDR:1.115
Vehicle Kills:522
Kill Difference:2,480
Playtime:52.679 hours
Usage:4%
Score:0.667m
Score/min:211
Piloting Accuracy:31.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:107
V. Kills:72 147%
Deaths:3
KDR:35.667
Accuracy:42.621% C++
KPH:47 B++
VKPH:31.600 B+
Kills:107 (0 + 107)
Deaths:3
KDR:35.667
VKDR:24
Vehicle Kills:72
Kill Difference:104
Playtime:2.278 hours
Usage:0%
Score:0.047m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:42.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:678
V. Kills:58 N/A
Deaths:30
KDR:22.600
Accuracy:58.437% B**
KPH:106.200 A*
VKPH:9.100 C*
C75 Viper
A**
Kills:590
V. Kills:116 N/A
Deaths:36
KDR:16.389
Accuracy:48.607% B**
KPH:73.300 A**
VKPH:14.400 A+
L100 Python AP
M**
Kills:358
V. Kills:101 351%
Deaths:26
KDR:13.769
Accuracy:62.742% B*
KPH:78.500 M**
VKPH:22.200 B++
L100 Python HEAT
A**
Kills:171
V. Kills:51 329%
Deaths:13
KDR:13.154
Accuracy:66.791% A++
KPH:67.800 A**
VKPH:20.200 A++
Skyguard
S
Kills:97
V. Kills:49 194%
Deaths:12
KDR:8.083
Accuracy:34.602% B*
KPH:44.500 S
VKPH:22.500 M*
Kills:1,894 (1,894 + 0)
Deaths:117
KDR:16.188
VKDR:3.205
Vehicle Kills:375
Kill Difference:1,777
Playtime:23.697 hours
Usage:2%
Score:0.477m
Score/min:336
Driving Accuracy:34.602%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:2,497
V. Kills:841 297%
Deaths:129
KDR:19.357
Accuracy:53.299% B++
KPH:66 M+
VKPH:22.200 B*
P2-120 HESH
A*
Kills:1,281
V. Kills:302 423%
Deaths:58
KDR:22.086
Accuracy:58.465% A++
KPH:89.500 A++
VKPH:21.100 A*
P2-120 HEAT
M+
Kills:1,127
V. Kills:323 348%
Deaths:58
KDR:19.431
Accuracy:52.194% B**
KPH:60.100 M+
VKPH:17.200 A++
M12 Kobalt
A
Kills:333
V. Kills:20 N/A
Deaths:24
KDR:13.875
Accuracy:19.989% A
KPH:49.900 C
VKPH:3 C
E540 Halberd
A+
Kills:316
V. Kills:133 236%
Deaths:16
KDR:19.750
Accuracy:46.910% B++
KPH:42.400 A+
VKPH:17.800 B*
P525 Marauder
B**
Kills:127
V. Kills:16 N/A
Deaths:9
KDR:14.111
Accuracy:30.426% A+
KPH:49.100 C-
VKPH:6.200 B**
MR11 Gatekeeper
B++
Kills:111
V. Kills:72 152%
Deaths:10
KDR:11.100
Accuracy:45.082% B++
KPH:28.200 B+
VKPH:18.300 C*
G30 Vulcan
A*
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:37.971% B**
KPH:44.200 A*
VKPH:18.200 B+
M20 Basilisk
S
Kills:57
V. Kills:13 407%
Deaths:2
KDR:28.500
Accuracy:50.533% M++
KPH:53.200 S
VKPH:12.100 A++
Kills:5,956 (4,905 + 1,051)
Deaths:316
KDR:18.848
VKDR:5.582
Vehicle Kills:1,764
Kill Difference:5,640
Playtime:95.027 hours
Usage:7%
Score:2.010m
Score/min:353
Driving Accuracy:52.194%
Gunner Accuracy:50.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,361
V. Kills:112 N/A
Deaths:71
KDR:19.169
Accuracy:44.930% B**
KPH:125 B+
VKPH:10.300 B**
E540 Halberd-H
A++
Kills:1,229
V. Kills:407 301%
Deaths:110
KDR:11.173
Accuracy:62.837% B++
KPH:76.200 A++
VKPH:25.300 B
G20 Vulcan-H
B**
Kills:445
V. Kills:176 251%
Deaths:47
KDR:9.468
Accuracy:44.130% C-
KPH:65 B**
VKPH:25.700 C+
M12 Kobalt-H
B**
Kills:85
V. Kills:1 N/A
Deaths:2
KDR:42.500
Accuracy:26.116% B*
KPH:171.100 B**
VKPH:2 D--
MR11 Gatekeeper-H
B*
Kills:75
V. Kills:71 104%
Deaths:10
KDR:7.500
Accuracy:56.983% B+
KPH:40 B++
VKPH:37.900 B*
Kills:3,195 (0 + 3,195)
Deaths:240
KDR:13.313
VKDR:3.196
Vehicle Kills:767
Kill Difference:2,955
Playtime:36.223 hours
Usage:3%
Score:0.774m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:56.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:178
V. Kills:4 N/A
Deaths:6
KDR:29.667
Accuracy:22.268% B**
KPH:97.800 B**
VKPH:2.200 C--
M20 Basilisk
M*
Kills:132
V. Kills:17 N/A
Deaths:11
KDR:12
Accuracy:44.518% B++
KPH:59.300 M*
VKPH:7.600 C+
M20 Basilisk
S
Kills:72
V. Kills:15 450%
Deaths:5
KDR:14.400
Accuracy:44.217% B+
KPH:88.600 S
VKPH:18.500 A*
M12 Kobalt
B+
Kills:58
V. Kills:1 N/A
Deaths:2
KDR:29
Accuracy:19.327% B+
KPH:89.600 B+
VKPH:1.500 D
Kills:440 (0 + 440)
Deaths:24
KDR:18.333
VKDR:1.542
Vehicle Kills:37
Kill Difference:416
Playtime:5.505 hours
Usage:0%
Score:0.136m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:19.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:196
V. Kills:6 N/A
Deaths:89
KDR:2.202
Accuracy:40.674% C+
KPH:58 B
VKPH:1.800 C+
M40 Fury-F
B+
Kills:73
V. Kills:13 N/A
Deaths:43
KDR:1.698
Accuracy:55.172% B+
KPH:31.800 B+
VKPH:5.700 C+
Kills:269 (269 + 0)
Deaths:132
KDR:2.038
VKDR:0.144
Vehicle Kills:19
Kill Difference:137
Playtime:5.675 hours
Usage:0%
Score:0.043m
Score/min:127
Driving Accuracy:55.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:219
V. Kills:33 N/A
Deaths:6
KDR:36.500
Accuracy:44.535% A+
KPH:82 B+
VKPH:12.400 A++
VLG Missile Launcher
M+
Kills:101
V. Kills:22 439%
Deaths:4
KDR:25.250
Accuracy:72.387% A*
KPH:129.900 M+
VKPH:28.300 B+
Kills:320 (0 + 320)
Deaths:10
KDR:32
VKDR:5.500
Vehicle Kills:55
Kill Difference:310
Playtime:3.447 hours
Usage:0%
Score:0.076m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:72.387%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,7583,7241,0913.413C++0.2947.671%A62.352%D65.9AN/A21156.5h2.1B+4.4B++
P2-120 AP 3,3382,49712919.357A++16.2353.299%B++N/A66.1M+22.2B*36837.8h4.2A7.9A
Bighorn .50M 1,3911,3812585.353C++2.2348.702%B**71.325%D*75.5AN/A19318.3h1.8C*3.8B+
P525 Marauder-H 1,4731,3617119.169B+16.0444.93%B**N/A124.9B+10.3B**32010.9h7C++15.6B+
P2-120 HESH 1,5831,2815822.086B++18.9658.465%A++N/A89.6A++21.1A*40014.3h3.4B**5.9A
SMG-46 Armistice 1,2711,2494602.715A+0.4132.71%A13.371%C--66.8A++1.2A**19118.7h13.3B+40.5B++
M14 Banshee 1,3411,2431398.942B5.8237.206%A+N/A68.7B*5.4B**17818.1h21.9C**58.8B+
LC3 Jaguar 1,2531,2309641.276C+1.8526.397%B+13.252%D*23CN/A6153.5h13.6C+51.6B
E540 Halberd-H 1,6361,22911011.173B+8.0562.837%B++N/A76.3A++25.3B33316.1h3.8B**6A
NSX Tengu 1,2241,2064332.785A++0.3445.852%A15.92%D-86.8A*1.3A++18913.9h10.7B++23.3B++
T9 CARV-S 1,2011,1935102.339B*0.7925.774%B++18.776%D-65.5B*N/A19418.2h11.8C**45.9B+
Hellfire Rocket Pods 1,3251,19110111.792B+8.6757.914%B**N/A130.9B*14.7C++4489.1h13.9B+24B++
MG-H1 Watchman 1,2151,1874202.826B*0.3027.274%B*20.893%D77.6A1.8A*25115.3h13.4B+49B+
NS-30 Vandal 1,2101,1833033.904A0.7841.162%A16.822%D*78.9A++1.8M++17515h5.3B+12.9B++
NS-7 PDW 1,1971,1824242.788A**0.3431.071%A15.144%C-78.3A**1A++21715.1h12.3B++39.5B++
The Little Helper 1,1901,1796071.942B+1.1860.95%A11.535%D-73.7AN/A20516h4.4B7.3B++
MG-S1 Jackal 1,1941,1794532.603A0.5234.758%A+11.875%D*71.5A+N/A20716.5h10.1C**29B++
NS-15M AE 1,1881,1783972.967B0.1627.588%B17.487%D*77B++N/A17215.3h11.3C*41B
MG-HBR1 Dragoon 1,1921,1764112.861A+0.2742.007%A17.602%D*71.7A**1B++16216.4h5.3B*12.5B*
NSX-P Naginata 1,1891,1744082.877A0.2527.011%B*22.317%D-79.9B**1C+26814.7h10.8B++40.2B++
SOAS-20 1,1861,1743493.364A+0.2432.948%B**19.165%C75.7A*N/A17615.5h11.8C*35.9B+
NSX Tomoe 1,1901,1734332.709B*0.4232.877%B*25.405%D*63.8B**N/A16218.4h14.1C++42.9B+
HSR-1 1,1881,1733023.884B**0.7643.39%A19.523%D--77.2A+1A+16215.2h5.1B+11.8B++
M77-B 1,1791,1722544.614A*1.4942.238%B++70.137%D50.1A++N/A14223.4h2.2B+5.1B++
T16 Rhino 1,1841,1723733.142A*0.0230.704%A++20.478%C82A*N/A22314.3h11.3B++36.7B*
99SV 1,1831,1723513.339B**0.2139.324%A26.365%D--50.1A++N/A13023.4h4.6B++11.8B*
NSX Naginata 1,1831,1714402.661A0.4726.318%B*22.886%D80.2A+N/A19914.6h10.8B+41B+
AS16 NightHawk 1,1801,1715132.283B**0.8452.715%A11.358%D-71.4A++N/A17716.4h3.5B*6.7B*
NS-15MP 1,1791,1695512.122C+1.0025.399%C--22.498%D-47.7C--N/A11524.5h12.2D47.9C
TAR 1,1791,1686501.797C**1.3326.795%B++16.866%D48.3B++N/A13524.2h12.7C**47.5B+
SR-7 1,1731,1662554.573B+1.4543.276%B+68.782%D*49.4B++N/A16323.6h2.2C++5.1C**
SOAS-20 AE 1,1731,1663583.257B+0.1333.905%C**16.638%D*70.2B+N/A19816.6h11.8C+34.7C*
MSW-R 1,1791,1664772.444C**0.6824.848%B+16.81%D--53.2B+N/A21721.9h12.3C++49.6B
NSX Daimyo 1,1671,1643533.297C++0.1741.6%C+92.526%C-60BN/A14519.4h2.5C++5.9C**
T9 CARV 1,1721,1644402.645B**0.4822.801%B++15.894%D--69.7A*N/A26816.7h11.3B*49.6B++
RAMS .50M 1,1731,1643453.374C++0.2545.247%B**74.313%D48.5AN/A12324h2B+4.4B+
T7 Mini-Chaingun 1,1751,1634382.655A++0.4723.353%A11.952%C65.7A++N/A20417.7h11.7B*50.3B++
NSX-P Tanto 1,1841,1625612.071A1.0629.286%B++21.429%D50.5B**1B++15823h12.2B+41.7B++
MKV Suppressed 1,1681,1605022.311A++0.8228.537%B+15.172%D60.7AN/A14519.1h12.6B+44.1B+
NS-61 Emissary 1,1661,1595412.142A++0.9831.285%B+14.15%C-61A++N/A19119h11B+35.2B++
P2-120 HEAT 1,4501,1275819.431A++16.3052.194%B**1.154%D*60.3M+17.3A++33218.7h5.6B*10.7B**
NS-44 Commissioner 1,1041,0946041.811B*1.3249.441%A+15.448%D--64.4B**N/A18917h3.2B++6.5B*
NSX Yumi 1,0681,0465112.047B+1.0828.183%B19.121%D66.6A1.4C**14515.7h12.2C++43.2C**
C-4 1,2741,0092723.71A++0.5834.15%A+N/A214.7M+56.4A*10754.7h1.1B*3.1B**
TX1 Repeater 9789625751.673B**1.4529.259%B*16.424%D57.6A+1B++16916.7h9.9B*33.9B*
NSX-P Tengu 7997922493.181A*0.0542.737%B**15.278%D-83.4A++N/A3319.5h10.1B*23.7B*
M12 Kobalt 7547231451.643B*48.5223.518%B13.278%D--118.5C**5.1C+2826.1h15.7B66.8B+
TAS-16 Blackjack 7006933761.843B+1.2876.834%A+8.947%D*76.2A+N/A2119.1h2.3B+3B++
L100 Python HESH 7366783022.6B**19.4758.437%B**N/A105.9A*9.1C*3056.4h2.2A3.8A
TS2 Inquisitor 6596572193A++0.1341.864%A*14.764%D69.9AN/A1619.4h8.7B+20.9B*
Ripper 6636521,2230.533M**2.5948.585%A*10.276%D-14.9B++N/A3643.8h1.1B*2.3C+
The Slasher 70463417,8630.035C3.0926.2%D6.625%C--0.8C--N/A2754.3h2.2C++8.3C+
M1 Heavy Cycler 6136011234.886A*1.7621.864%A21.298%B+79.1M**1.6A*1877.6h14.7B+67.3B*
M1 Heavy Cycler 6086011294.659M1.5322.267%A++23.461%B**78.1SN/A2047.7h15B*67.3B*
C75 Viper 7065903616.389A**13.2648.607%B**N/A72.8A**14.3A2918.1h8.8B++18.2B**
T9A "Butcher" 5735611763.188B++0.0626.006%C**23.708%D90.5B**1.9A**2656.2h10.9C**42.1B+
TMG-50 4804741862.548A0.5828.604%A16.878%D--81.7A*1A2665.8h9.8B++34.1B++
G20 Vulcan-H 621445479.468A+6.3444.13%C-2.472%C65.4B**25.9C+4306.8h64.8B**146.8B*
T1 Cycler 4504382491.759B++1.3729.571%A+17.352%D56.9A*1.6M++2617.7h13.3B+45.1B*
M18 Needler 6784282102.038C++1.0931.934%C+1.636%C17.9B+10.5C*14023.9h96.6B++302.4B++
Tank Mine 5363693410.853S7.7349.386%B**N/A283.8M**128.5A**16731.3h2C+4A
L100 Python AP 4593582613.769A++10.6462.742%B*N/A77.8M**22B++4324.6h3.1B**4.9A
AMR-66 3643561322.697A*0.4336.429%A++17.978%D--69.8M++1.6A**2085.1h7B*19.2B**
Frag Grenade 3693491349N/A345.8753.515%B**N/A498.6C++28.6M*18780.7h3.6C**6.7B+
M12 Kobalt 3533332413.875C+10.7519.989%A12.312%C--49.7C3C1246.7h23.4D-116.8B+
Soldier Soaker 3293291023.225A++0.1050.677%A++8.511%D--84.4B**N/A1913.9h4.8B++9.4A
DMR-99 334329774.273A1.1542.812%A++20.669%D--88.9A++1.4A++2053.7h6.2B+14.5B**
NS Baron G5 3303261562.09A1.0459.422%A+13.19%C77.6A*1B**1954.2h4.5C**7.6C+
E540 Halberd 4493161619.75A++16.6246.91%B++3.797%C*42.1A+17.7B*3547.5h4.6B**9.9B**
Cycler TRV 3083051272.402B**0.7230.16%A+19.672%C+74.4A*N/A2974.1h11.4B++37.6B*
NS Decimator 3782921462A1.1370.389%B**1.712%C71.2A*21B+4224.1h2.9A4.1A
NS-45 Pilot 2922901182.458B*0.6741.79%A++21.724%C--67.4B+N/A1804.3h6.8B16.4B++
NS-15 Gallows 293289893.247C**0.1229.253%C*18.685%F87.6B++1.2B++2273.3h11.5C39.4C+
TORQ-9 2882831072.645B**0.4830.516%A20.141%D70.8A++1.3A++3524h12.6B*41.3B*
FA1 Barrage 2762751551.774B++1.3554.559%A+10.545%D--58.5A++N/A2164.7h4.1B++7.5B*
ML-7 3852651791.48A1.6564.829%B**2.264%C44.2A++20B**3926h4.6B**7B**
Striker AE 434248604.133S1.0160.616%B**N/A37M27.8M+3156.7h25.9B**42.7A
NS-61 "Ravenous" Emissary 2332331082.157A0.9741.481%A++18.455%C+64.7B*N/A2383.6h9.7B*23.5B**
Shuriken 229227882.58B**0.5533.984%A++12.775%D-90.8A*N/A2462.5h11.2B*33B**
Claymore 223223268.577B5.4522.375%D--N/A139.4C++N/A4211.6h1.2C++5.6D
CAS 14-E 252219636.5B*33.3744.535%A+N/A81.1B12.2A++2392.7h43.7D98.1C+
MG-C1 Kindred 2172151251.72B1.4129.993%B++16.279%D--65.2B*N/A2223.3h10B+33.4B++
T5 AMC 2112071081.917B**1.2128.578%B**22.705%B+53.1A++1A++1563.9h12.7B+44.6B++
S12 Renegade 202196892.202C+0.9240.674%C+2.551%D57.6B1.8C+1313.4h2.5B*6.2B+
M12 Kobalt 182178629.667B**26.5422.268%B**20.225%B+98.9B**2.2C--3901.8h15.6B++70B++
TRAC-5 1821771591.113B+2.0128.158%A19.209%C+20.1C++N/A2488.8h14B49.8B+
L100 Python HEAT 2221711313.154A+10.0366.791%A++N/A68.4A**20.4A++3652.5h4.2B+6.3B**
LC2 Lynx AE 165164851.929B+1.2028.794%B17.683%D*43.2C++N/A1013.8h13.3C**46.3B
Rocklet Rifle 242132572.316M0.8157.29%B+N/A52.8A++44A++5332.5h22.4A39.1B**
M20 Basilisk 1491321112M*8.8744.518%B++8.333%B**60M*7.7C+3432.2h44.4A99.7A
P525 Marauder 143127914.111C+10.9830.426%A+N/A48.8C-6.2B**2412.6h11.9F--39C+
TRAP-M1 127126552.291B+0.8432.294%B+26.984%C*70A+N/A1821.8h8.1B+25.2B+
MR11 Gatekeeper 1831111011.1A+7.9745.082%B++1.802%C+28.5B+18.5C*4233.9h50.3C++111.5B+
G30 Vulcan 1511071010.7A7.5737.971%B**2.804%C44.6A*18.3B+6572.4h81.2B+213.9B*
C150 Dalton 179107335.667S32.5442.621%C++N/A46.5B++31.3B+3442.3h2.6B**6.2B**
MANA Anti-Personnel Turret 111107502.14N/A0.9925.024%UN/A1070U40U2560800.1h19.4T*77.4T*
VLG Missile Launcher 123101425.25B+22.1272.387%A*N/A126.3M27.5B+8040.8h4.6B++6.3B*
Skyguard 14697128.083A**4.9634.602%B*3.093%B*44.1S22.3M++3552.2h71.8B**207.5A
NS-TMC-01 "His Regards" 92871,7100.051B*3.0834.592%B++10.345%B+1.5C*N/A459.8h2.6C+7.6B
Coyote Missiles 12686184.778B+1.6558.782%B++N/A53.8B+25C++2891.6h34.1B+58.1B++
M12 Kobalt-H 8685242.5A39.3726.116%B*14.118%D170B**2D--5180.5h11.1B++42.4B*
Spear Anti-Vehicle Phalanx Turret 11882241S37.8766.009%A*N/A74.5A*32.7B**6801.1h6.9B+10.5B**
MR11 Gatekeeper-H 14675107.5B+4.3756.983%B+N/A39.5B+37.4B*4581.9h53.7C**94.2B+
M40 Fury-F 8673431.698C*1.4355.172%B+N/A31.7B+5.7C+1202.3h10.3C*18.7B+
M20 Basilisk 8772514.4S11.2744.217%B+4.167%D90S18.8A*5990.8h33.2A+75.2A+
M12 Kobalt 5958229B++25.8719.327%B+22.414%B*96.7B++1.7D4730.6h17.1C*88.6B+
M20 Basilisk 7057228.5U25.3750.533%M++5.263%C+51.8S11.8A++2571.1h65.7B*130A
M9 SKEP Launcher 8254391.385A+1.7467.699%C+1.852%C41.5A21.5B++3041.3h5.7B**8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit370616,48540h
Spawn Beacon1119642.5h
Nanite Revive Grenade04990.1h
Medical Applicator20780,2826.8h
Motion Spotter4910,4754h
Spitfire Auto-Turret11140.1h
Recon Detection Device11890.3h
Ammunition Package211,6710.9h
Medical Kit5439,22510.7h
Anti-Infantry MANA Turret211370.4h
Snowman Soldier1980.1h
Nano-Repair Grenade02160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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