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General A.S.P. Operative r0shbreaker[SEFR] r0shbreaker
TR BR 97

KDR: 3.16

Score: 26m

Last Seen: Jul 8th, 2019 7:04 PM
- OFFLINE - 293.9 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 57
Level Progress (to 98): 75%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 P2-120 AP Bighorn .50M P525 Marauder-H P2-120 HESH SMG-46 Armistice E540 Halberd-H LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,096,225 MLG Score: 2475
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.587%17.834%52839117532,1532.513130.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%1.642A+-0.461D-0.978D--HEAD (~3.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.509B+10.80.243C++25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.774%0.859%829312112,5623974726.43719542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%-0.06C+-0.674D0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.481B+30.80.419B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.258%0.491%1106712076,51399418056.54573361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%0.706B++-1.333D**0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++5.50.564B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.418%3.54%7581312014,37975610785.78468406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.113C+-0.224C0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.616B+17.20.57B+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.268%65.182%7588120610,9111998805.46096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.589%1.245B**-0.123C+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.40.231C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.474%10.699%758312111,804957141.88309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.005%1.157B**-0.777D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.40.306C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 57
26m196.8%397 (23.8k)348 (20.9k)3.1612574,90923,6963.396997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214740825.26%19.644%49603:0940

28% Engineer20% Heavy Assault38% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2016 4:20 PMMay 8th, 2019 6:12 PMJul 19th, 2019 2:32 AM (2d) (PST)Jul 8th, 2019 7:02 PM (12d) (PST)Jul 8th, 2019 3:04 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542136411.0050.3180.1972.1240.0742475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,23912,77538,464601912127420,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1242.4h/51.8d 5,584 14,715 18,354 158.3k 1,084 4,917 5,525 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
B++
Kills:1,193
Deaths:510
KDR:2.339
Accuracy:25.774% B++
HSR:18.776% D-
MG-H1 Watchman
B*
Kills:1,187
Deaths:420
KDR:2.826
Accuracy:27.274% B*
HSR:20.893% D
NS-15M AE
B
Kills:1,178
Deaths:397
KDR:2.967
Accuracy:27.588% B
HSR:17.487% D*
NSX-P Naginata
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:27.011% B*
HSR:22.317% D-
T16 Rhino
A++
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:30.704% A++
HSR:20.478% C
NSX Naginata
B*
Kills:1,171
Deaths:440
KDR:2.661
Accuracy:26.318% B*
HSR:22.886% D
NS-15MP
C--
Kills:1,169
Deaths:551
KDR:2.122
Accuracy:25.399% C--
HSR:22.498% D-
MSW-R
B+
Kills:1,166
Deaths:477
KDR:2.444
Accuracy:24.848% B+
HSR:16.810% D--
T9 CARV
B++
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:22.801% B++
HSR:15.894% D--
T9A "Butcher"
C**
Kills:561
Deaths:176
KDR:3.188
Accuracy:26.006% C**
HSR:23.708% D
TMG-50
A*
Kills:92
Deaths:36
KDR:2.556
Accuracy:33.035% A*
HSR:17.391% D-
Kills:11,227
Deaths (as Heavy Assault):4,228
Deaths (to Heavy Assaults):5,929
KDR:2.65539
Kill Difference:6,999
Playtime:249.991 hours
Usage:20%
Score:5.648m
Score/min:377
Accuracy (listed only):26.978%
HSR (listed only):19.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
LC3 Jaguar
B+
Kills:1,205
Deaths:917
KDR:1.314
Accuracy:26.335% B+
HSR:13.361% D*
NSX Tengu
A+
Kills:1,185
Deaths:422
KDR:2.808
Accuracy:45.990% A+
HSR:16.118% D
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
NSX-P Tanto
B++
Kills:1,162
Deaths:561
KDR:2.071
Accuracy:29.286% B++
HSR:21.429% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
TAS-16 Blackjack
A+
Kills:358
Deaths:164
KDR:2.183
Accuracy:77.852% A+
HSR:8.659% D*
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
NS Baron G5
A+
Kills:261
Deaths:114
KDR:2.289
Accuracy:59.457% A+
HSR:12.261% C--
T5 AMC
B**
Kills:187
Deaths:82
KDR:2.280
Accuracy:28.211% B**
HSR:24.599% B*
TRAC-5
A
Kills:177
Deaths:151
KDR:1.172
Accuracy:28.170% A
HSR:19.209% C+
MG-C1 Kindred
B*
Kills:172
Deaths:98
KDR:1.755
Accuracy:31.052% B*
HSR:16.279% D--
LC2 Lynx AE
B
Kills:164
Deaths:85
KDR:1.929
Accuracy:28.794% B
HSR:17.683% D*
Shuriken
A+
Kills:74
Deaths:25
KDR:2.960
Accuracy:33.628% A+
HSR:12.162% D--
Kills:13,132
Deaths (as Light Assault):5,982
Deaths (to Light Assaults):4,255
KDR:2.19525
Kill Difference:7,150
Playtime:108.022 hours
Usage:9%
Score:2.131m
Score/min:329
Accuracy (listed only):40.378%
HSR (listed only):14.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,567
Deaths:1,050
KDR:3.397
Accuracy:47.611% A
HSR:62.181% D
Bighorn .50M
B**
Kills:1,381
Deaths:258
KDR:5.353
Accuracy:48.702% B**
HSR:71.325% D*
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
NSX Tengu
A+
Kills:1,185
Deaths:422
KDR:2.808
Accuracy:45.990% A+
HSR:16.118% D
NS-30 Vandal
A
Kills:1,183
Deaths:303
KDR:3.904
Accuracy:41.162% A
HSR:16.822% D*
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
SOAS-20
B**
Kills:1,174
Deaths:349
KDR:3.364
Accuracy:32.948% B**
HSR:19.165% C
NSX Tomoe
B*
Kills:1,173
Deaths:433
KDR:2.709
Accuracy:32.877% B*
HSR:25.405% D*
HSR-1
A
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:43.390% A
HSR:19.523% D--
M77-B
B++
Kills:1,172
Deaths:254
KDR:4.614
Accuracy:42.238% B++
HSR:70.137% D
99SV
A
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:39.356% A
HSR:26.388% D--
SR-7
B+
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:43.276% B+
HSR:68.782% D*
SOAS-20 AE
C**
Kills:1,166
Deaths:358
KDR:3.257
Accuracy:33.905% C**
HSR:16.638% D*
NSX Daimyo
C+
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:41.600% C+
HSR:92.526% C-
RAMS .50M
B**
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:45.247% B**
HSR:74.313% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NS-61 Emissary
B+
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:31.285% B+
HSR:14.150% C-
NS-44 Commissioner
A+
Kills:964
Deaths:529
KDR:1.822
Accuracy:49.313% A+
HSR:15.145% D--
TX1 Repeater
B++
Kills:913
Deaths:549
KDR:1.663
Accuracy:29.081% B++
HSR:15.772% D-
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
TS2 Inquisitor
A*
Kills:657
Deaths:219
KDR:3
Accuracy:41.864% A*
HSR:14.764% D
Soldier Soaker
A++
Kills:329
Deaths:102
KDR:3.225
Accuracy:50.677% A++
HSR:8.511% D--
NS-45 Pilot
A++
Kills:290
Deaths:118
KDR:2.458
Accuracy:41.790% A++
HSR:21.724% C--
NS-61 "Ravenous" Emissary
A++
Kills:233
Deaths:107
KDR:2.178
Accuracy:41.478% A++
HSR:18.455% C+
TRAP-M1
B+
Kills:126
Deaths:55
KDR:2.291
Accuracy:32.294% B+
HSR:26.984% C*
Shuriken
A+
Kills:74
Deaths:25
KDR:2.960
Accuracy:33.628% A+
HSR:12.162% D--
Kills:28,146
Deaths (as Infiltrator):9,364
Deaths (to Infiltrators):5,045
KDR:3.00577
Kill Difference:18,782
Playtime:471.964 hours
Usage:38%
Score:8.925m
Score/min:315
Accuracy (listed only):39.242%
HSR (listed only):29.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,205
Deaths:917
KDR:1.314
Accuracy:26.335% B+
HSR:13.361% D*
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
MG-HBR1 Dragoon
A
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:42.007% A
HSR:17.602% D*
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
NSX-P Tanto
B++
Kills:1,162
Deaths:561
KDR:2.071
Accuracy:29.286% B++
HSR:21.429% D
TAS-16 Blackjack
A+
Kills:358
Deaths:164
KDR:2.183
Accuracy:77.852% A+
HSR:8.659% D*
AMR-66
A++
Kills:356
Deaths:132
KDR:2.697
Accuracy:36.429% A++
HSR:17.978% D--
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
NS Baron G5
A+
Kills:261
Deaths:114
KDR:2.289
Accuracy:59.457% A+
HSR:12.261% C--
T5 AMC
B**
Kills:187
Deaths:82
KDR:2.280
Accuracy:28.211% B**
HSR:24.599% B*
DMR-99
A*
Kills:186
Deaths:44
KDR:4.227
Accuracy:44.557% A*
HSR:18.280% D**
TRAC-5
A
Kills:177
Deaths:151
KDR:1.172
Accuracy:28.170% A
HSR:19.209% C+
MG-C1 Kindred
B*
Kills:172
Deaths:98
KDR:1.755
Accuracy:31.052% B*
HSR:16.279% D--
LC2 Lynx AE
B
Kills:164
Deaths:85
KDR:1.929
Accuracy:28.794% B
HSR:17.683% D*
Kills:8,029
Deaths (as Engineer):4,034
Deaths (to Engineers):3,452
KDR:1.99033
Kill Difference:3,995
Playtime:344.660 hours
Usage:28%
Score:7.711m
Score/min:373
Accuracy (listed only):42.884%
HSR (listed only):15.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,249
Deaths:460
KDR:2.715
Accuracy:32.710% A
HSR:13.371% C--
NSX Tengu
A+
Kills:1,185
Deaths:422
KDR:2.808
Accuracy:45.990% A+
HSR:16.118% D
NS-7 PDW
A
Kills:1,182
Deaths:424
KDR:2.788
Accuracy:31.071% A
HSR:15.144% C-
MG-S1 Jackal
A+
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:34.758% A+
HSR:11.875% D*
The Little Helper
A
Kills:1,179
Deaths:607
KDR:1.942
Accuracy:60.950% A
HSR:11.535% D-
AS16 NightHawk
A
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:52.715% A
HSR:11.358% D-
TAR
B++
Kills:1,168
Deaths:650
KDR:1.797
Accuracy:26.795% B++
HSR:16.866% D
MKV Suppressed
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:28.537% B+
HSR:15.172% D
NSX-P Tengu
B**
Kills:792
Deaths:249
KDR:3.181
Accuracy:42.737% B**
HSR:15.278% D-
NSX Yumi
B+
Kills:574
Deaths:278
KDR:2.065
Accuracy:28.930% B+
HSR:18.990% D
TAS-16 Blackjack
A+
Kills:358
Deaths:164
KDR:2.183
Accuracy:77.852% A+
HSR:8.659% D*
Cycler TRV
A+
Kills:305
Deaths:127
KDR:2.402
Accuracy:30.160% A+
HSR:19.672% C+
TORQ-9
A
Kills:283
Deaths:107
KDR:2.645
Accuracy:30.516% A
HSR:20.141% D
FA1 Barrage
A+
Kills:275
Deaths:155
KDR:1.774
Accuracy:54.559% A+
HSR:10.545% D--
NS Baron G5
A+
Kills:261
Deaths:114
KDR:2.289
Accuracy:59.457% A+
HSR:12.261% C--
T1 Cycler
B**
Kills:228
Deaths:153
KDR:1.490
Accuracy:27.408% B**
HSR:15.351% D--
Shuriken
A+
Kills:74
Deaths:25
KDR:2.960
Accuracy:33.628% A+
HSR:12.162% D--
Kills:12,623
Deaths (as Combat Medic):5,403
Deaths (to Combat Medics):2,211
KDR:2.33629
Kill Difference:7,220
Playtime:56.632 hours
Usage:5%
Score:1.232m
Score/min:363
Accuracy (listed only):41.104%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:571
Deaths:121
KDR:4.719
Accuracy:22.057% A++
HSR:23.818% A
M1 Heavy Cycler
A
Kills:564
Deaths:115
KDR:4.904
Accuracy:21.583% A
HSR:21.454% B+
Kills:1,135
Deaths (as MAX Suit):118
Deaths (to MAX Suits):641
KDR:9.61864
Kill Difference:1,017
Playtime:9.374 hours
Usage:1%
Score:0.315m
Score/min:560
Accuracy (listed only):21.820%
HSR (listed only):22.636%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,191
V. Kills:134 N/A
Deaths:101
KDR:11.792
Accuracy:57.914% B**
KPH:130.900 B*
VKPH:14.700 C++
M14 Banshee
B**
Kills:965
V. Kills:83 N/A
Deaths:139
KDR:6.942
Accuracy:36.876% A
KPH:63.600 B++
VKPH:5.500 B**
M18 Needler
B+
Kills:406
V. Kills:239 169%
Deaths:210
KDR:1.933
Accuracy:31.876% C+
KPH:17.400 B+
VKPH:10.200 C++
Coyote Missiles
B*
Kills:79
V. Kills:35 219%
Deaths:18
KDR:4.389
Accuracy:58.944% B*
KPH:56.200 B+
VKPH:24.900 C++
Kills:2,641 (1,371 + 0)
Deaths:468
KDR:5.643
VKDR:1.049
Vehicle Kills:491
Kill Difference:2,173
Playtime:49.013 hours
Usage:4%
Score:0.616m
Score/min:209
Piloting Accuracy:31.876%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:80
V. Kills:56 140%
Deaths:3
KDR:26.667
Accuracy:41.373% C++
KPH:45 B++
VKPH:31.500 B+
Kills:80 (0 + 80)
Deaths:3
KDR:26.667
VKDR:18.667
Vehicle Kills:56
Kill Difference:77
Playtime:1.778 hours
Usage:0%
Score:0.036m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:41.373%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:678
V. Kills:58 N/A
Deaths:30
KDR:22.600
Accuracy:58.437% B**
KPH:106.200 A*
VKPH:9.100 C*
C75 Viper
A**
Kills:590
V. Kills:116 N/A
Deaths:36
KDR:16.389
Accuracy:48.607% B**
KPH:73.300 A**
VKPH:14.400 A+
L100 Python AP
M**
Kills:355
V. Kills:100 351%
Deaths:26
KDR:13.654
Accuracy:62.785% B*
KPH:78 M**
VKPH:22 B++
L100 Python HEAT
A**
Kills:171
V. Kills:51 329%
Deaths:13
KDR:13.154
Accuracy:66.791% A++
KPH:67.800 A**
VKPH:20.200 A++
Skyguard
S
Kills:97
V. Kills:49 194%
Deaths:12
KDR:8.083
Accuracy:34.505% B*
KPH:45 S
VKPH:22.700 M*
Kills:1,891 (1,891 + 0)
Deaths:117
KDR:16.162
VKDR:3.197
Vehicle Kills:374
Kill Difference:1,774
Playtime:23.664 hours
Usage:2%
Score:0.475m
Score/min:334
Driving Accuracy:34.505%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,385
V. Kills:806 296%
Deaths:129
KDR:18.488
Accuracy:53.215% B++
KPH:65.200 M
VKPH:22 B++
P2-120 HESH
A*
Kills:1,281
V. Kills:302 423%
Deaths:58
KDR:22.086
Accuracy:58.465% A++
KPH:89.500 A++
VKPH:21.100 A*
P2-120 HEAT
M+
Kills:1,127
V. Kills:323 348%
Deaths:58
KDR:19.431
Accuracy:52.194% B**
KPH:60.100 M+
VKPH:17.200 A++
M12 Kobalt
A
Kills:333
V. Kills:20 N/A
Deaths:24
KDR:13.875
Accuracy:19.989% A
KPH:49.900 C
VKPH:3 C
E540 Halberd
A
Kills:302
V. Kills:128 234%
Deaths:16
KDR:18.875
Accuracy:47.237% B++
KPH:41.800 A
VKPH:17.700 B*
P525 Marauder
B**
Kills:127
V. Kills:16 N/A
Deaths:9
KDR:14.111
Accuracy:30.426% A+
KPH:49.100 C-
VKPH:6.200 B**
MR11 Gatekeeper
B++
Kills:111
V. Kills:72 152%
Deaths:10
KDR:11.100
Accuracy:45.067% B++
KPH:28.300 B+
VKPH:18.300 C*
G30 Vulcan
A*
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:37.971% B**
KPH:44.200 A*
VKPH:18.200 B+
M20 Basilisk
S
Kills:57
V. Kills:13 407%
Deaths:2
KDR:28.500
Accuracy:49.845% M+
KPH:56.100 S
VKPH:12.800 A*
Kills:5,830 (4,793 + 1,037)
Deaths:316
KDR:18.449
VKDR:5.456
Vehicle Kills:1,724
Kill Difference:5,514
Playtime:93.486 hours
Usage:8%
Score:1.973m
Score/min:352
Driving Accuracy:52.194%
Gunner Accuracy:49.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,353
V. Kills:112 N/A
Deaths:71
KDR:19.056
Accuracy:44.975% B**
KPH:125.500 B+
VKPH:10.400 B**
E540 Halberd-H
A++
Kills:1,229
V. Kills:407 301%
Deaths:110
KDR:11.173
Accuracy:62.837% B++
KPH:76.200 A++
VKPH:25.300 B
G20 Vulcan-H
B**
Kills:413
V. Kills:169 243%
Deaths:47
KDR:8.787
Accuracy:43.686% C--
KPH:64 B**
VKPH:26.200 C+
M12 Kobalt-H
B**
Kills:78
V. Kills:1 N/A
Deaths:2
KDR:39
Accuracy:26.537% B*
KPH:172 B**
VKPH:2.200 D-
MR11 Gatekeeper-H
B*
Kills:75
V. Kills:71 104%
Deaths:10
KDR:7.500
Accuracy:56.983% B+
KPH:40 B++
VKPH:37.900 B*
Kills:3,148 (0 + 3,148)
Deaths:240
KDR:13.117
VKDR:3.167
Vehicle Kills:760
Kill Difference:2,908
Playtime:35.677 hours
Usage:3%
Score:0.764m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:56.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:174
V. Kills:4 N/A
Deaths:6
KDR:29
Accuracy:22.365% B**
KPH:99 B**
VKPH:2.300 C-
M20 Basilisk
M*
Kills:128
V. Kills:17 N/A
Deaths:11
KDR:11.636
Accuracy:44.179% B+
KPH:59.900 M*
VKPH:8 C+
M20 Basilisk
S
Kills:70
V. Kills:15 438%
Deaths:5
KDR:14
Accuracy:44.288% B+
KPH:88.500 S
VKPH:19 A*
M12 Kobalt
B+
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:19.306% B+
KPH:87.200 B+
VKPH:1.600 D
Kills:427 (0 + 427)
Deaths:24
KDR:17.792
VKDR:1.542
Vehicle Kills:37
Kill Difference:403
Playtime:5.317 hours
Usage:0%
Score:0.133m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:19.306%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:196
V. Kills:6 N/A
Deaths:89
KDR:2.202
Accuracy:40.674% C+
KPH:58 B
VKPH:1.800 C+
M40 Fury-F
B+
Kills:70
V. Kills:13 N/A
Deaths:42
KDR:1.667
Accuracy:54.977% B+
KPH:33.600 B+
VKPH:6.200 C+
Kills:266 (266 + 0)
Deaths:131
KDR:2.031
VKDR:0.145
Vehicle Kills:19
Kill Difference:135
Playtime:5.464 hours
Usage:0%
Score:0.042m
Score/min:129
Driving Accuracy:54.977%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:219
V. Kills:33 N/A
Deaths:6
KDR:36.500
Accuracy:44.742% A++
KPH:82.500 B+
VKPH:12.400 A++
VLG Missile Launcher
M+
Kills:99
V. Kills:21 450%
Deaths:4
KDR:24.750
Accuracy:72.655% A*
KPH:131.100 M+
VKPH:27.800 B+
Kills:318 (0 + 318)
Deaths:10
KDR:31.800
VKDR:5.400
Vehicle Kills:54
Kill Difference:308
Playtime:3.410 hours
Usage:0%
Score:0.075m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:72.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,5993,5671,0503.397C++0.2447.611%A62.181%D65.2AN/A21154.7h2.1B+4.4B++
P2-120 AP 3,1912,38512918.488A++15.3353.215%B++N/A65.2M22B++36736.6h4.2A8A
Bighorn .50M 1,3911,3812585.353C++2.1948.702%B**71.325%D*75.5AN/A19318.3h1.8C*3.8B+
P525 Marauder-H 1,4651,3537119.056B+15.8944.975%B**N/A125.3B+10.4B**32010.8h7C++15.6B+
P2-120 HESH 1,5831,2815822.086B++18.9258.465%A++N/A89.6A++21.1A*40014.3h3.4B**5.9A
SMG-46 Armistice 1,2711,2494602.715A+0.4532.71%A13.371%C--66.8A++1.2A**19018.7h13.3B+40.5B++
E540 Halberd-H 1,6361,22911011.173B+8.0162.837%B++N/A76.3A++25.3B33316.1h3.8B**6A
LC3 Jaguar 1,2271,2059171.314C+1.8526.335%B+13.361%D*23CN/A6252.3h13.5C+51.3B
T9 CARV-S 1,2011,1935102.339B*0.8225.774%B++18.776%D-65.5B*N/A19418.2h11.8C**45.9B+
Hellfire Rocket Pods 1,3251,19110111.792B+8.6357.914%B**N/A130.9B*14.7C++4479.1h13.9B+24B++
MG-H1 Watchman 1,2151,1874202.826B*0.3427.274%B*20.893%D77.6A1.8A*24915.3h13.4B+49B+
NSX Tengu 1,2021,1854222.808A++0.3545.99%A+16.118%D87.1A*1.3A++18913.6h10.6B++23B++
NS-30 Vandal 1,2101,1833033.904A0.7441.162%A16.822%D*78.9A++1.8M**17515h5.3B+12.9B++
NS-7 PDW 1,1971,1824242.788A*0.3731.071%A15.144%C-78.3M1A*21715.1h12.3B++39.5B++
MG-S1 Jackal 1,1941,1794532.603A0.5634.758%A+11.875%D*71.5A+N/A20616.5h10.1C**29B++
The Little Helper 1,1901,1796071.942B+1.2260.95%A11.535%D-73.7AN/A20516h4.4B7.3B++
NS-15M AE 1,1881,1783972.967B0.1927.588%B17.487%D*77B++N/A17215.3h11.3C*41B
MG-HBR1 Dragoon 1,1921,1764112.861A+0.3042.007%A17.602%D*71.7A**1B++16116.4h5.3B*12.5B*
NSX-P Naginata 1,1891,1744082.877A0.2827.011%B*22.317%D-79.9B**1C+26814.7h10.8B++40.2B++
SOAS-20 1,1861,1743493.364A+0.2032.948%B**19.165%C75.7A*N/A17615.5h11.8C*35.9B+
NSX Tomoe 1,1901,1734332.709B*0.4532.877%B*25.405%D*63.8B**N/A16218.4h14.1C++42.9B+
HSR-1 1,1881,1733023.884B**0.7243.39%A19.523%D--77.2A+1A+16215.2h5.1B+11.8B++
T16 Rhino 1,1841,1723733.142A*0.0230.704%A++20.478%C82A*N/A22214.3h11.3B++36.7B*
M77-B 1,1791,1722544.614A*1.4542.238%B++70.137%D50.1A++N/A14223.4h2.2B+5.1B++
NSX Naginata 1,1831,1714402.661A0.5026.318%B*22.886%D80.2A+N/A19814.6h10.8B+41B+
99SV 1,1821,1713493.355B**0.1939.356%A26.388%D--50.3A++N/A13023.3h4.6B++11.8B*
AS16 NightHawk 1,1801,1715132.283B**0.8852.715%A11.358%D-71.4A++N/A17616.4h3.5B*6.7B*
NS-15MP 1,1791,1695512.122C+1.0425.399%C--22.498%D-47.7C--N/A11524.5h12.2D47.9C
TAR 1,1791,1686501.797C**1.3626.795%B++16.866%D48.3B++N/A13524.2h12.7C**47.5B+
MSW-R 1,1791,1664772.444C**0.7224.848%B+16.81%D--53.2B+N/A21421.9h12.3C++49.6B
SR-7 1,1731,1662554.573B+1.4143.276%B+68.782%D*49.4B++N/A16323.6h2.2C++5.1C**
SOAS-20 AE 1,1731,1663583.257B+0.1033.905%C**16.638%D*70.2B+N/A19816.6h11.8C+34.7C*
NSX Daimyo 1,1671,1643533.297C++0.1441.6%C+92.526%C-60BN/A14519.4h2.5C++5.9C**
RAMS .50M 1,1731,1643453.374C++0.2145.247%B**74.313%D48.5AN/A12224h2B+4.4B+
T9 CARV 1,1721,1644402.645B**0.5222.801%B++15.894%D--69.7A*N/A26516.7h11.3B*49.6B++
T7 Mini-Chaingun 1,1751,1634382.655A++0.5123.353%A11.952%C65.7A++N/A20317.7h11.7B*50.3B++
NSX-P Tanto 1,1841,1625612.071A1.0929.286%B++21.429%D50.5B**1B++15823h12.2B+41.7B++
MKV Suppressed 1,1681,1605022.311A++0.8528.537%B+15.172%D60.7AN/A14519.1h12.6B+44.1B+
NS-61 Emissary 1,1661,1595412.142A++1.0231.285%B+14.15%C-61A++N/A19019h11B+35.2B++
P2-120 HEAT 1,4501,1275819.431A++16.2752.194%B**1.154%D*60.3M+17.3A++33118.7h5.6B*10.7B**
M14 Banshee 1,0489651396.942C*3.7836.876%A1.14%C++63.5B++5.5B**16815.2h23.4C*63.5B+
NS-44 Commissioner 9739645291.822B*1.3449.313%A+15.145%D--65.1AN/A19314.8h3.2B++6.6B*
C-4 1,1589192483.706A++0.5434.517%A+N/A213.7M++55.6A++10684.3h1.1B*3.1B**
TX1 Repeater 9299135491.663B**1.5029.081%B++15.772%D-56.7A+1B++16716.1h9.9B*34B*
NSX-P Tengu 7997922493.181A*0.0242.737%B**15.278%D-83.4A++N/A3309.5h10.1B*23.7B*
M12 Kobalt 7437131450.929B*47.7723.533%B13.324%D--118.8C**5C+2826h15.8B67B+
L100 Python HESH 7366783022.6B**19.4458.437%B**N/A105.9A*9.1C*3046.4h2.2A3.8A
TS2 Inquisitor 6596572193A++0.1641.864%A*14.764%D69.9AN/A1619.4h8.7B+20.9B*
C75 Viper 7065903616.389A**13.2348.607%B**N/A72.8A**14.3A2918.1h8.8B++18.2B**
The Slasher 65758816,6690.035C3.1325.436%D6.633%C--0.8CN/A2722.3h2.2C++8.6C+
NSX Yumi 5835742782.065B+1.1028.93%B+18.99%D63.8B**1C+1279h12.8C+44.4C**
M1 Heavy Cycler 5775711214.719M1.5622.057%A++23.818%A79.3SN/A2067.2h14.8B*67.1B*
Ripper 5805691,0440.545M**2.6250.119%A*10.545%D-14.9B++N/A3638.3h1.1B*2.2C+
M1 Heavy Cycler 5745641154.904A*1.7421.583%A21.454%B+79.4M**1.4A+1877.1h14.6B++67.8B*
T9A "Butcher" 5735611763.188B++0.0326.006%C**23.708%D90.5B**1.9A**2636.2h10.9C**42.1B+
G20 Vulcan-H 582413478.787A5.6343.686%C--2.421%C63.5B*26C+4386.5h65.1B**149.1B*
M18 Needler 6454062101.933C++1.2331.876%C+1.724%C17.4B+10.3C*13923.3h97.8B++306.9B++
Tank Mine 5293643410.706S7.5449.066%B**N/A280M**126.9A*16641.3h1.9C++4A
TAS-16 Blackjack 3623581642.183B*0.9877.852%A+8.659%D*70.2AN/A2035.1h2.3B+2.9B++
AMR-66 3643561322.697A*0.4636.429%A++17.978%D--69.8M++1.6A**2045.1h7B*19.2B**
L100 Python AP 4553552613.654A++10.4962.785%B*N/A77.2M**21.7B+4254.6h3.1B**4.9A
M12 Kobalt 3533332413.875C+10.7119.989%A12.312%C--49.7C3C1246.7h23.4D-116.8B+
Soldier Soaker 3293291023.225A++0.0650.677%A++8.511%D--84.4B**N/A1913.9h4.8B++9.4A
Frag Grenade 3253071307N/A303.8452.579%B**N/A511.7C++30M**17850.6h3.8C++7.1B+
Cycler TRV 3083051272.402B**0.7630.16%A+19.672%C+74.4A*N/A2954.1h11.4B++37.6B*
E540 Halberd 4303021618.875A++15.7147.237%B++3.642%C++41.9A17.8B*3547.2h4.7B*9.9B**
NS Decimator 3782921462B**1.1670.389%A1.712%C71.2A*21B+4144.1h2.9A4.1A
NS-45 Pilot 2922901182.458B*0.7041.79%A++21.724%C--67.4B+N/A1784.3h6.8B16.4B++
TORQ-9 2882831072.645B**0.5230.516%A20.141%D70.8A++1.3A++3474h12.6B*41.3B*
FA1 Barrage 2762751551.774B++1.3954.559%A+10.545%D--58.5A++N/A2154.7h4.1B++7.5B*
ML-7 3852651791.48A1.6864.829%B**2.264%C44.2A++20B**3896h4.6B**7B**
NS Baron G5 2652611142.289A+0.8759.457%A+12.261%C--79.1A*1.2A++1873.3h4.4C**7.3C++
Striker AE 434248604.133S0.9760.616%B**N/A37M27.8M+3156.7h25.9B**42.7A
NS-61 "Ravenous" Emissary 2332331072.178A0.9841.478%A++18.455%C+64.7B*N/A2393.6h9.7B*23.5B**
T1 Cycler 2352281531.49B+1.6727.408%B**15.351%D--50.7A++1.6M++3234.5h14.3C++52.1B+
CAS 14-E 252219636.5B*33.3444.742%A++N/A81.1B12.2A++2402.7h43.7D97.6C+
Claymore 213213258.52B5.3622.194%D--N/A142C++N/A4291.5h1.2C++5.6D-
S12 Renegade 202196892.202C+0.9640.674%C+2.551%D57.6B1.8C+1313.4h2.5B*6.2B+
T5 AMC 190187822.28A0.8828.211%B**24.599%B*60.3A*1A++1743.1h12.9B+45.6B++
DMR-99 188186444.227A1.0744.557%A*18.28%D**80.9A+N/A1782.3h6.6C*14.9B**
TRAC-5 1821771511.172B+1.9928.17%A19.209%C+20.3C++N/A2438.7h14B49.6B+
M12 Kobalt 178174629B**25.8422.365%B**20.69%B+96.7B**2.2C--3921.8h15.6B++69.7B++
MG-C1 Kindred 174172981.755B1.4131.052%B*16.279%D--63.7B++N/A2262.7h10.2B+32.8B++
L100 Python HEAT 2221711313.154A+9.9966.791%A++N/A68.4A**20.4A++3632.5h4.2B+6.3B**
LC2 Lynx AE 165164851.929B+1.2328.794%B17.683%D*43.2C++N/A1013.8h13.3C**46.3B
M20 Basilisk 1451281111.636M++8.4744.179%B+8.594%B**61M**8.1C++3502.1h43.5A+98.4A
P525 Marauder 143127914.111C+10.9530.426%A+N/A48.8C-6.2B**2412.6h11.9F--39C+
TRAP-M1 127126552.291B+0.8732.294%B+26.984%C*70A+N/A1801.8h8.1B+25.2B+
Rocklet Rifle 229124552.255M0.9157.015%B+N/A49.6A++42A+5322.5h22.6A39.7B**
MR11 Gatekeeper 1831111011.1A+7.9445.067%B++1.802%C+28.5B+18.5C*4243.9h50.2C++111.4B+
G30 Vulcan 1511071010.7A7.5437.971%B**2.804%C44.6A*18.3B+6572.4h81.2B+213.9B*
VLG Missile Launcher 12099424.75B+21.5972.655%A*N/A123.8A**26.3C**8160.8h4.6B++6.4B*
Skyguard 14697128.083A**4.9234.505%B*3.093%B*44.1S22.3M++3582.2h70.9B**205.4A
TMG-50 9292362.556A0.6133.035%A*17.391%D-70.8A++N/A4311.3h10B+30.4B*
NS-TMC-01 "His Regards" 92871,7100.051B*3.1134.592%B++10.345%B+1.5C*N/A459.8h2.6C+7.6B
C150 Dalton 13680326.667M+23.5141.373%C++1.25%B+44.4B+31.1B+3421.8h2.6B**6.4B**
Coyote Missiles 11479184.389B+1.2358.944%B*N/A56.4B+25C++2881.4h33.8B+57.3B++
M12 Kobalt-H 7978239B**35.8426.537%B*15.385%C156B++2D--5090.5h11.3B++42.8B*
MANA Anti-Personnel Turret 8076352.171N/A0.9926.672%UN/A760U40U1895400.1h22.3T*83.4T*
MR11 Gatekeeper-H 14675107.5B+4.3456.983%B+N/A39.5B+37.4B*4581.9h53.7C**94.2B+
Shuriken 7574252.96A+0.2033.628%A+12.162%D--74A1A2551h11.3B++33.6B**
Spear Anti-Vehicle Phalanx Turret 10372236S32.8464.617%A*N/A72A*31B**6731h7.2B+11.1B**
M40 Fury-F 8370421.667C*1.4954.977%B+N/A33.3B+6.2C+1252.1h10.3C*18.7B+
M20 Basilisk 8570514S10.8444.288%B+2.857%D*87.5S18.8A*5980.8h33.7A+76.2A+
M20 Basilisk 7057228.5U25.3449.845%M+5.263%C+57S13A*2691h62.2B**124.8A
M12 Kobalt 5655227.5B+24.3419.306%B+21.818%B++91.7B+1.7D4780.6h17.7C++91.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1049222.4h
Nano-Armor Kit332598,99838.9h
Nanite Revive Grenade04330.1h
Medical Applicator16466,0565.5h
Motion Spotter4910,3143.9h
Spitfire Auto-Turret11080.1h
Recon Detection Device11890.3h
Ammunition Package211,6250.8h
Medical Kit5318,98410.5h
Anti-Infantry MANA Turret131010.3h
Snowman Soldier1980.1h
Nano-Repair Grenade02010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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