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Paragon Immortal r4zor[LFS] r4zor
VS BR 121

KDR: 1.26

Score: 30.6m

Last Seen: Feb 19th, 2019 1:08 PM
- OFFLINE - 38.9 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Miller - Outfit Officer of Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Deimos VA29 C-4 Phobos VX86 Lasher X2 L100 Python HESH MKV Suppressed Frag Grenade Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $689,301 MLG Score: 551
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.917%24.779%5683099224,9040.9329790.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.356%0.358C**0.628B+0.364C**HEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.263C*12.60.116C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.365%1.117%3821020179660720.271212245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%0.309C*-0.448C---0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.637B+23.60.554B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.53%2.13%116510172,53521787301.16391347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%-1.205D*-0.313C-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.112C+12.30.021C+30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.924%2.964%1311010122,19317538171.25029268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.422%-0.578D-0.356C--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.328C**23.80.396B55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.027%48.485%1311102166253320.0260458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.35D**-1.281D**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.349C-3.5-0.091C+9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.999%20.801%1316101610,7161698866.31095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%1.357A1.278A-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.621B+2.90.405B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 6
30.6m289.1%454 (27.2k)362 (21.7k)1.2622858,94646,6981.44933121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022186122.361%15.626%34901:4830

25% Engineer29% Heavy Assault39% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:15 PMMay 19th, 2018 4:20 PMFeb 19th, 2019 7:16 PM (1d) (PST)Feb 19th, 2019 10:23 AM (1d) (PST)Feb 19th, 2019 9:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6862973890.6980.5530.1092.2240.071551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,13917,82723,31242337133421,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1407.2h/58.6d 8,735 9,211 16,904 187.8k 1,621 4,899 6,004 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,726
Deaths:2,035
KDR:0.848
Accuracy:28.971% B+
HSR:3.708% C+
SVA-88
C
Kills:1,250
Deaths:1,093
KDR:1.144
Accuracy:21.536% C
HSR:21.280% D
Pulsar LSW
C+
Kills:1,209
Deaths:1,197
KDR:1.010
Accuracy:17.459% D--
HSR:23.491% C+
Betelgeuse 54-A
C+
Kills:1,207
Deaths:981
KDR:1.230
Accuracy:22.113% D--
HSR:28.915% C+
VX29 Polaris
C*
Kills:1,184
Deaths:881
KDR:1.344
Accuracy:22.024% C
HSR:24.662% C*
VE-H Maw
C+
Kills:1,178
Deaths:985
KDR:1.196
Accuracy:25.010% C+
HSR:25.467% C+
Orion VS54
C
Kills:1,161
Deaths:1,200
KDR:0.968
Accuracy:17.282% D
HSR:21.964% C
Flare VE6
C*
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:21.524% C+
HSR:25.997% C*
NS-15M AE
C+
Kills:410
Deaths:430
KDR:0.953
Accuracy:22.749% C--
HSR:27.561% C+
NSX-P Naginata
C+
Kills:184
Deaths:157
KDR:1.172
Accuracy:22.701% C+
HSR:28.804% C+
Kills:10,663
Deaths (as Heavy Assault):9,950
Deaths (to Heavy Assaults):13,786
KDR:1.07166
Kill Difference:713
Playtime:412.155 hours
Usage:29%
Score:8.248m
Score/min:334
Accuracy (listed only):22.137%
HSR (listed only):23.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:4,990
Deaths:3,026
KDR:1.649
Accuracy:70.794% B*
HSR:19.860% B+
Phobos VX86
B**
Kills:1,897
Deaths:1,388
KDR:1.367
Accuracy:65.288% B+
HSR:22.246% B**
MKV Suppressed
B**
Kills:1,376
Deaths:1,070
KDR:1.286
Accuracy:25.513% C+
HSR:26.017% B**
Eclipse VE3A
B**
Kills:1,278
Deaths:1,369
KDR:0.934
Accuracy:26.812% C+
HSR:25.117% B**
VE-S Canis
C**
Kills:1,238
Deaths:1,198
KDR:1.033
Accuracy:23.274% D
HSR:23.102% C**
Nova
A+
Kills:1,206
Deaths:758
KDR:1.591
Accuracy:53.990% B++
HSR:22.554% A+
NS-7 PDW
B*
Kills:1,182
Deaths:1,130
KDR:1.046
Accuracy:25.691% C*
HSR:22.589% B*
Eridani SX5G
B++
Kills:1,178
Deaths:996
KDR:1.183
Accuracy:25.476% C--
HSR:26.486% B++
VX6-7
A
Kills:1,175
Deaths:1,529
KDR:0.768
Accuracy:23.767% C+
HSR:28.340% A
Solstice VE3
C+
Kills:1,173
Deaths:1,824
KDR:0.643
Accuracy:20.140% C--
HSR:19.267% C+
Thanatos VE70
A+
Kills:1,172
Deaths:953
KDR:1.230
Accuracy:45.192% B+
HSR:23.294% A+
NS-11C
B+
Kills:1,171
Deaths:1,274
KDR:0.919
Accuracy:24.695% C++
HSR:22.289% B+
Pandora VX25
A
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:51.542% A
HSR:18.541% B*
Sirius SX12
B*
Kills:1,163
Deaths:1,154
KDR:1.008
Accuracy:23.471% C+
HSR:23.474% B*
Serpent VE92
A+
Kills:1,160
Deaths:1,207
KDR:0.961
Accuracy:24.009% C++
HSR:28.535% A+
Pulsar C
C+
Kills:1,156
Deaths:1,344
KDR:0.860
Accuracy:23.521% C+
HSR:23.010% C+
NSX Tengu
B
Kills:684
Deaths:670
KDR:1.021
Accuracy:37.402% C++
HSR:22.953% B
Chaos
B++
Kills:286
Deaths:226
KDR:1.265
Accuracy:55.941% B
HSR:19.231% B++
NS Baron G5AE
A*
Kills:237
Deaths:266
KDR:0.891
Accuracy:44.238% C
HSR:27.848% A*
Skorpios
A++
Kills:133
Deaths:96
KDR:1.385
Accuracy:23.030% D--
HSR:33.083% A++
NSX-P Tanto
B*
Kills:94
Deaths:71
KDR:1.324
Accuracy:21.945% D
HSR:30.851% B*
Kills:25,114
Deaths (as Light Assault):22,207
Deaths (to Light Assaults):7,412
KDR:1.1309
Kill Difference:2,907
Playtime:545.170 hours
Usage:39%
Score:12.956m
Score/min:396
Accuracy (listed only):35.035%
HSR (listed only):24.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:4,990
Deaths:3,026
KDR:1.649
Accuracy:70.794% B*
HSR:19.860% B+
Phobos VX86
B**
Kills:1,897
Deaths:1,388
KDR:1.367
Accuracy:65.288% B+
HSR:22.246% B**
Eclipse VE3A
B**
Kills:1,278
Deaths:1,369
KDR:0.934
Accuracy:26.812% C+
HSR:25.117% B**
Nova
A+
Kills:1,206
Deaths:758
KDR:1.591
Accuracy:53.990% B++
HSR:22.554% A+
VX6-7
A
Kills:1,175
Deaths:1,529
KDR:0.768
Accuracy:23.767% C+
HSR:28.340% A
Solstice VE3
C+
Kills:1,173
Deaths:1,824
KDR:0.643
Accuracy:20.140% C--
HSR:19.267% C+
Thanatos VE70
A+
Kills:1,172
Deaths:953
KDR:1.230
Accuracy:45.192% B+
HSR:23.294% A+
NS-11C
B+
Kills:1,171
Deaths:1,274
KDR:0.919
Accuracy:24.695% C++
HSR:22.289% B+
Pandora VX25
A
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:51.542% A
HSR:18.541% B*
Serpent VE92
A+
Kills:1,160
Deaths:1,207
KDR:0.961
Accuracy:24.009% C++
HSR:28.535% A+
Pulsar C
C+
Kills:1,156
Deaths:1,344
KDR:0.860
Accuracy:23.521% C+
HSR:23.010% C+
Eidolon VE33
C+
Kills:354
Deaths:487
KDR:0.727
Accuracy:25.624% C
HSR:24.576% C+
Chaos
B++
Kills:286
Deaths:226
KDR:1.265
Accuracy:55.941% B
HSR:19.231% B++
VE-LR Obelisk
C+
Kills:283
Deaths:169
KDR:1.675
Accuracy:27.697% D
HSR:30.389% C+
NS Baron G5AE
A*
Kills:237
Deaths:266
KDR:0.891
Accuracy:44.238% C
HSR:27.848% A*
NSX-P Tanto
B*
Kills:94
Deaths:71
KDR:1.324
Accuracy:21.945% D
HSR:30.851% B*
Kills:18,797
Deaths (as Engineer):16,549
Deaths (to Engineers):8,290
KDR:1.13584
Kill Difference:2,248
Playtime:346.929 hours
Usage:25%
Score:7.258m
Score/min:349
Accuracy (listed only):37.825%
HSR (listed only):24.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:4,990
Deaths:3,026
KDR:1.649
Accuracy:70.794% B*
HSR:19.860% B+
Phobos VX86
B**
Kills:1,897
Deaths:1,388
KDR:1.367
Accuracy:65.288% B+
HSR:22.246% B**
MKV Suppressed
B**
Kills:1,376
Deaths:1,070
KDR:1.286
Accuracy:25.513% C+
HSR:26.017% B**
VE-S Canis
C**
Kills:1,238
Deaths:1,198
KDR:1.033
Accuracy:23.274% D
HSR:23.102% C**
Nova
A+
Kills:1,206
Deaths:758
KDR:1.591
Accuracy:53.990% B++
HSR:22.554% A+
NS-7 PDW
B*
Kills:1,182
Deaths:1,130
KDR:1.046
Accuracy:25.691% C*
HSR:22.589% B*
Eridani SX5G
B++
Kills:1,178
Deaths:996
KDR:1.183
Accuracy:25.476% C--
HSR:26.486% B++
Thanatos VE70
A+
Kills:1,172
Deaths:953
KDR:1.230
Accuracy:45.192% B+
HSR:23.294% A+
Pandora VX25
A
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:51.542% A
HSR:18.541% B*
Sirius SX12
B*
Kills:1,163
Deaths:1,154
KDR:1.008
Accuracy:23.471% C+
HSR:23.474% B*
NSX Tengu
B
Kills:684
Deaths:670
KDR:1.021
Accuracy:37.402% C++
HSR:22.953% B
Chaos
B++
Kills:286
Deaths:226
KDR:1.265
Accuracy:55.941% B
HSR:19.231% B++
NS Baron G5AE
A*
Kills:237
Deaths:266
KDR:0.891
Accuracy:44.238% C
HSR:27.848% A*
H-V45
B*
Kills:220
Deaths:245
KDR:0.898
Accuracy:24.093% C+
HSR:27.727% B*
Terminus VX-9
B**
Kills:192
Deaths:171
KDR:1.123
Accuracy:25.923% C+
HSR:34.896% B**
Pulsar VS1
B+
Kills:186
Deaths:238
KDR:0.782
Accuracy:19.924% D
HSR:24.194% B+
Equinox VE2
B++
Kills:182
Deaths:143
KDR:1.273
Accuracy:29.865% B++
HSR:19.231% C
NS-11P
C+
Kills:161
Deaths:250
KDR:0.644
Accuracy:22.274% C+
HSR:19.255% C+
Skorpios
A++
Kills:133
Deaths:96
KDR:1.385
Accuracy:23.030% D--
HSR:33.083% A++
Kills:18,848
Deaths (as Combat Medic):14,636
Deaths (to Combat Medics):5,537
KDR:1.28778
Kill Difference:4,212
Playtime:45.496 hours
Usage:3%
Score:1.094m
Score/min:401
Accuracy (listed only):36.469%
HSR (listed only):24.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,376
Deaths:1,070
KDR:1.286
Accuracy:25.513% C+
HSR:26.017% B**
VE-S Canis
C**
Kills:1,238
Deaths:1,198
KDR:1.033
Accuracy:23.274% D
HSR:23.102% C**
NS-7 PDW
B*
Kills:1,182
Deaths:1,130
KDR:1.046
Accuracy:25.691% C*
HSR:22.589% B*
Eridani SX5G
B++
Kills:1,178
Deaths:996
KDR:1.183
Accuracy:25.476% C--
HSR:26.486% B++
Sirius SX12
B*
Kills:1,163
Deaths:1,154
KDR:1.008
Accuracy:23.471% C+
HSR:23.474% B*
NSX Tengu
B
Kills:684
Deaths:670
KDR:1.021
Accuracy:37.402% C++
HSR:22.953% B
NS-44 Commissioner
B*
Kills:567
Deaths:915
KDR:0.620
Accuracy:28.392% D--
HSR:28.042% B*
NS-61 Emissary
B**
Kills:510
Deaths:826
KDR:0.617
Accuracy:26.489% C
HSR:22.353% B**
Beamer VS3
B++
Kills:201
Deaths:482
KDR:0.417
Accuracy:20.533% D--
HSR:27.363% B++
Skorpios
A++
Kills:133
Deaths:96
KDR:1.385
Accuracy:23.030% D--
HSR:33.083% A++
Soldier Soaker
C
Kills:116
Deaths:92
KDR:1.261
Accuracy:30.943% C
HSR:11.207% D
XM98
F
Kills:66
Deaths:76
KDR:0.868
Accuracy:26.027% F
HSR:48.485% F**
Kills:8,414
Deaths (as Infiltrator):8,705
Deaths (to Infiltrators):6,692
KDR:0.96657
Kill Difference:291
Playtime:42.974 hours
Usage:3%
Score:0.795m
Score/min:308
Accuracy (listed only):26.353%
HSR (listed only):26.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:65
Deaths:16
KDR:4.063
Accuracy:18.614% C
HSR:12.308% F
Nebula VM20
A+
Kills:63
Deaths:20
KDR:3.150
Accuracy:21.643% B++
HSR:28.571% A+
Nebula VM20
B**
Kills:60
Deaths:12
KDR:5
Accuracy:23.714% B**
HSR:26.667% B**
Kills:188
Deaths (as MAX Suit):24
Deaths (to MAX Suits):2,650
KDR:7.83333
Kill Difference:164
Playtime:11.313 hours
Usage:1%
Score:0.230m
Score/min:338
Accuracy (listed only):21.324%
HSR (listed only):22.515%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:109
V. Kills:29 363%
Deaths:24
KDR:4.542
Accuracy:45.258% D
KPH:58 C
VKPH:15.400 C
Light PPA
D
Kills:70
V. Kills:10 N/A
Deaths:127
KDR:0.551
Accuracy:32.432% D*
KPH:12.700 D--
VKPH:1.800 D
Kills:179 (70 + 0)
Deaths:151
KDR:1.185
VKDR:0.258
Vehicle Kills:39
Kill Difference:28
Playtime:7.381 hours
Usage:1%
Score:0.077m
Score/min:173
Piloting Accuracy:32.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:5 N/A
Deaths:11
KDR:4.545
Accuracy:43.365% N/A
KPH:54.800 N/A
VKPH:5.500 N/A
Kills:50 (0 + 50)
Deaths:11
KDR:4.545
VKDR:0.455
Vehicle Kills:5
Kill Difference:39
Playtime:0.913 hours
Usage:0%
Score:0.023m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:43.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,606
V. Kills:222 N/A
Deaths:193
KDR:8.321
Accuracy:37.765% D*
KPH:52.100 C+
VKPH:7.200 C
L100 Python AP
C+
Kills:438
V. Kills:283 154%
Deaths:115
KDR:3.809
Accuracy:40.328% F-
KPH:26.200 C
VKPH:16.900 C+
C75 Viper
B++
Kills:312
V. Kills:72 427%
Deaths:40
KDR:7.800
Accuracy:36.851% C
KPH:42.400 B++
VKPH:9.800 B+
Skyguard
C
Kills:96
V. Kills:87 109%
Deaths:68
KDR:1.412
Accuracy:24.096% D-
KPH:9.600 D
VKPH:8.700 C
Kills:2,452 (2,452 + 0)
Deaths:416
KDR:5.894
VKDR:1.596
Vehicle Kills:664
Kill Difference:2,036
Playtime:64.938 hours
Usage:5%
Score:0.798m
Score/min:205
Driving Accuracy:24.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B+
Kills:845
V. Kills:28 N/A
Deaths:55
KDR:15.364
Accuracy:26.269% B
KPH:74.400 B+
VKPH:2.500 D
Saron HRB
C+
Kills:375
V. Kills:203 184%
Deaths:103
KDR:3.641
Accuracy:38.526% D
KPH:23.100 C+
VKPH:12.500 C
E540 Halberd
B+
Kills:265
V. Kills:194 136%
Deaths:52
KDR:5.096
Accuracy:48.984% C++
KPH:26.700 C-
VKPH:19.500 B+
Supernova VPC
C*
Kills:121
V. Kills:10 N/A
Deaths:12
KDR:10.083
Accuracy:42.873% D-
KPH:47.500 C*
VKPH:3.900 D--
Supernova FPC
C
Kills:83
V. Kills:42 193%
Deaths:22
KDR:3.773
Accuracy:37.621% F-
KPH:19.900 C
VKPH:10.100 D--
Kills:1,689 (204 + 1,485)
Deaths:244
KDR:6.922
VKDR:1.955
Vehicle Kills:477
Kill Difference:1,445
Playtime:44.201 hours
Usage:3%
Score:1.214m
Score/min:458
Driving Accuracy:37.621%
Gunner Accuracy:48.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:157
V. Kills:110 141%
Deaths:26
KDR:6.038
Accuracy:51.857% C-
KPH:40.300 C*
VKPH:28.300 B+
Proton II PPA-H
D
Kills:148
V. Kills:9 N/A
Deaths:34
KDR:4.353
Accuracy:28.805% D--
KPH:63.500 D
VKPH:3.900 D
Aphelion VEX-4H
B+
Kills:61
V. Kills:32 185%
Deaths:19
KDR:3.211
Accuracy:36.371% D--
KPH:50.600 B+
VKPH:26.500 C+
Kills:366 (0 + 366)
Deaths:79
KDR:4.633
VKDR:1.911
Vehicle Kills:151
Kill Difference:287
Playtime:7.431 hours
Usage:1%
Score:0.161m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:36.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:195
V. Kills:50 382%
Deaths:43
KDR:4.535
Accuracy:28.021% D
KPH:27 C+
VKPH:6.900 C*
M20 Basilisk
C-
Kills:85
V. Kills:29 283%
Deaths:28
KDR:3.036
Accuracy:31.971% D
KPH:15 C-
VKPH:5.100 D
M40 Fury
D
Kills:80
V. Kills:16 471%
Deaths:15
KDR:5.333
Accuracy:29.750% D
KPH:26.800 D
VKPH:5.400 D-
M20 Basilisk
C**
Kills:75
V. Kills:21 341%
Deaths:9
KDR:8.333
Accuracy:36.808% C
KPH:24.900 C**
VKPH:7 C--
M12 Kobalt
C
Kills:64
V. Kills:4 N/A
Deaths:10
KDR:6.400
Accuracy:16.286% C
KPH:38.700 D-
VKPH:2.400 C
G40-F Ranger
D-
Kills:61
V. Kills:65 92%
Deaths:12
KDR:5.083
Accuracy:25.064% D--
KPH:6.800 D*
VKPH:7.200 D-
M40 Fury
C--
Kills:59
V. Kills:12 454%
Deaths:13
KDR:4.538
Accuracy:32.290% C--
KPH:38.600 C--
VKPH:7.800 D
Kills:619 (0 + 619)
Deaths:130
KDR:4.762
VKDR:1.515
Vehicle Kills:197
Kill Difference:489
Playtime:31.071 hours
Usage:2%
Score:0.342m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:32.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 5,0374,9903,0261.649B0.3970.794%B*19.86%B+78.1AN/A25963.9h2.1B+2.9B+
C-4 4,3853,4531,8911.826B0.5628.603%B+N/A150.8A++40.7B*90222.9h1B**3.6B*
Phobos VX86 1,9141,8971,3881.367C++0.1065.288%B+22.246%B**65.9B*N/A29628.8h2.4C*3.7B
Lasher X2 1,7401,7262,0350.848C+0.4128.971%B+3.708%C+33.8C++N/A11651.1h16.8B++58.1B+
L100 Python HESH 1,8281,6061938.321C7.0637.765%D*2.117%B+52.1C+7.2C19330.8h3.3C*8.9C
MKV Suppressed 1,3981,3761,0701.286C**0.0225.513%C+26.017%B**57.8AN/A19423.8h14.4C++56.3C*
Frag Grenade 1,3241,30611306N/A1,304.7451.594%B*N/A653B++9C++24542h2.9B*5.7B*
Eclipse VE3A 1,3021,2781,3690.934C0.3326.812%C+25.117%B**46.6C**N/A13127.4h11.8C*43.9C*
SVA-88 1,2571,2501,0931.144C0.1221.536%C21.28%D44.6C+N/A20228h12.4C+57.6C+
Rocklet Rifle 2,1391,2441,4230.874B0.3947.094%DN/A33.7B+24.3C+33536.9h29.7B++63.1B
VE-S Canis 1,2661,2381,1981.033C+0.2323.274%D23.102%C**47.8C*1.1B**15125.9h11.9C*51.2C+
Pulsar LSW 1,2141,2091,1971.01C0.2517.459%D--23.491%C+32.3CN/A12737.4h12.5C++71.8C
Betelgeuse 54-A 1,2191,2079811.23C-0.0322.113%D--28.915%C+47.5C--N/A14825.4h11.8C--53.6D
Nova 1,2131,2067581.591C*0.3353.99%B++22.554%A+73.1A+N/A18916.5h4.1B7.5B+
Tank Mine 1,8111,2003733.217B1.9523.356%DN/A127.7B+65C++10649.4h1.4B*6C**
Nemesis VSH9 1,6091,1891,6610.716C++0.5559.122%C--3.701%B+20.8C*7.4C-16857.1h6.2B*10.5B++
VX29 Polaris 1,1931,1848811.344C+0.0822.024%C24.662%C*50.8C**N/A22523.3h12.1C*55C++
NS-7 PDW 1,2041,1821,1301.046C++0.2225.691%C*22.589%B*43.8B*N/A13427h15.3C++59.6C*
VE-H Maw 1,1971,1789851.196C0.0725.01%C+25.467%C+46.4C+N/A14325.4h11.8C+47.1C+
Eridani SX5G 1,2041,1789961.183C0.0825.476%C--26.486%B++51C++1.1A+14223.1h12.3C48.5C+
VX6-7 1,1941,1751,5290.768C0.4923.767%C+28.34%A30.1C+N/A7339h14C+58.8C+
Solstice VE3 1,1841,1731,8240.643C+0.6220.14%C--19.267%C+18.2C+N/A9464.5h14.6C**72.3C++
Thanatos VE70 1,1801,1729531.23B+0.0345.192%B+23.294%A+52.6AN/A13922.3h4.2B+9.4B+
NS-11C 1,1891,1711,2740.919C+0.3424.695%C++22.289%B+36.7B+N/A10331.9h13.2B+53.4B+
Pandora VX25 1,1711,1656581.771B**0.5151.542%A18.541%B*70.6AN/A25716.5h3.9B+7.6B++
Sirius SX12 1,1761,1631,1541.008C+0.2523.471%C+23.474%B*44.7B*N/A14226h15.9C+67.9C++
Orion VS54 1,1661,1611,2000.968C0.2917.282%D21.964%C34.7C++N/A19933.5h11.9B+68.9C+
Serpent VE92 1,1701,1601,2070.961C+0.3024.009%C++28.535%A+44.1B++N/A12626.3h11.7B+48.6B+
Pulsar C 1,1681,1561,3440.86C+0.4023.521%C+23.01%C+26.8C+N/A9743.1h11.6C*49.5C*
Flare VE6 1,1681,1549911.164C+0.1021.524%C+25.997%C*44.6C++N/A12225.9h10.2C**47.2C*
C-4 ARX 1,1588993872.323C*1.0629.308%B++N/A204.3A++58.9A+12104.4h1B++3.5B*
Proton II PPA 8738455515.364C++14.1026.269%B2.367%C*74.1B+2.5D29711.4h6.8B*26B*
Damascus Edge 80479328,5710.028C+1.2330.454%C++3.909%C--1.2C+N/A3678.2h2B6.7B+
NSX Tengu 6926846701.021C+0.2437.402%C++22.953%B53B+N/A14712.9h15.5C41.4C+
Proximity Mine 5695671952.908C1.6542.478%C+N/A128.9C++N/A4474.4h2C4.7C++
NS-44 Commissioner 5765679150.62C0.6428.392%D--28.042%B*24.7CN/A7623h5.1D-18.1D-
NS-61 Emissary 5325108260.617C0.6526.489%C22.353%B**37.2B+1.6A*11213.7h19.4C--73.2C-
L100 Python AP 7214381153.809C+2.5540.328%F-2.968%C++26.2C16.9C+22716.7h7.3C+18.1D--
NS-15M AE 4154104300.953C--0.3122.749%C--27.561%C+38C-N/A10310.8h13.7D60.3C
Anti-Vehicle Grenade 4233961396N/A394.7466.212%A++N/A792A++54D45660.5h3.4B**5.2B**
Saron HRB 5783751033.641C2.3838.526%DN/A23.1C+12.5C25816.2h25.2C65.5C--
Eidolon VE33 3683544870.727C0.5425.624%C24.576%C+23.1C+N/A8215.3h10.2C+39.9C+
C75 Viper 384312407.8B*6.5436.851%C1.282%C+42.2B++9.7B+2477.4h13.4C*36.3C++
Sticky Grenade 3053021302N/A300.7457.094%B+N/A1006.7C++10C+33430.3h2.2C++3.9B
Chaos 2872862261.265C+0.0055.941%B19.231%B++51.1C++N/A1315.6h4.1C++7.4C**
VE-LR Obelisk 2872831691.675C+0.4127.697%D30.389%C+46.4B+N/A1426.1h7.2C+26C+
NS Decimator 3462703170.852C+0.4155.269%D2.963%B+29.3C8.3D-2659.2h4.4C**8C++
E540 Halberd 459265525.096C3.8348.984%C++1.132%D-26.8C-19.6B+4119.9h8.4F-17.1D--
NS Baron G5AE 2412372660.891C-0.3744.238%C27.848%A*38.9C+N/A986.1h5.6D--12.7C+
H-V45 2212202450.898C0.3624.093%C+27.727%B*34.4C++N/A1436.4h14.2C59C++
Beamer VS3 2072014820.417C0.8520.533%D--27.363%B++21.2CN/A1279.5h9.4C*45.8C+
M60-G Bulldog 245195434.535C++3.2728.021%D4.615%B**27.1C+6.9C*1787.2h8.9C31.7C--
Terminus VX-9 1931921711.123C+0.1425.923%C+34.896%B**48B+N/A1724h13.2C+50.8C++
Pulsar VS1 1871862380.782C+0.4819.924%D24.194%B+30.5BN/A2206.1h12.6B++63.2C*
Force-Blade 19318416,7740.011C1.2533.867%B1.087%D-0.4CN/A2461.7h2.4C**7.1B+
NSX-P Naginata 1911841571.172C+0.0922.701%C+28.804%C+35.4C1.3B1135.2h15.1D66.7C+
Equinox VE2 1881821431.273C++0.0129.865%B++19.231%C53.5B+1.8M+1563.4h11.9B40B+
Hunter QCX 2481794120.434C0.8335.804%C-2.793%F17.4C**6.7B++8910.3h12.1C33.8C-
Hades VSH4 2231743460.503C+0.7649.899%F--1.149%D17.1C+4.8C-10410.2h5.7B**11.3B+
Spear Anti-Vehicle Phalanx Turret 218163227.409C++6.1530.454%D**4.294%C++35.4C+12D-3164.6h6.8B++22.4C++
NS-11P 1621612500.644C-0.6222.274%C+19.255%C+20.4C-N/A1087.9h14.5C+65.2C++
Saron HRB-H 267157266.038C*4.7851.857%C-N/A40.3C*28.2B+3913.9h22B+42.4B
Proton II PPA-H 157148344.353D3.0928.805%D--N/A64.3D3.9D2832.3h9.9C*34.3C+
MANA Anti-Vehicle Turret 2251411870.754D--0.5152.521%D4.965%A+1410D840D10038400.1h9.9B18.9C*
Skorpios 133133961.385C+0.1223.03%D--33.083%A++44.3C++N/A1493h12.2C52.8D
S1 1961332400.554C0.7148.251%D--N/A20.8C9.8C5266.4h5.5B++11.4C*
Supernova VPC 1311211210.083C+8.8242.873%D-N/A48.4C**4D-5692.5h3.3C++7.6C+
Soldier Soaker 119116921.261C++0.0030.943%C11.207%D68.2B+1.8B**1801.7h7.1D23C
MANA Anti-Personnel Turret 116113631.794N/A0.5319.756%UN/A1130U30U3648700.1h21.4T*108.1T*
Dual Photon Pods 138109244.542C3.2845.258%DN/A57.4C15.3C3681.9h26.9C59.4C
Skyguard 18396681.412D0.1524.096%D-1.042%D-9.6D8.7C17110h186.6D*774.3D**
NSX-P Tanto 10194711.324B+0.0621.945%D30.851%B*40.9B++3M++1502.3h10.7B**48.7B+
M20 Basilisk 11485283.036C++1.7731.971%D8.235%B**14.9C-5.1D1825.7h103.8C+324.8C
Supernova FPC 12583223.773C2.5137.621%F-2.41%C+19.8C-10D--17134.2h5.1B13.7D
M40 Fury 9680155.333C+4.0729.75%D2.5%B*26.7D5.3D-2403h17.9C60D
Lancer VS22 161802640.303D0.9661.609%C+N/A8D8.1D-18110h48.7D79.1D
M20 Basilisk 967598.333M++7.0736.808%C6.667%B+25C**7C--2203h97.2C*264.1C*
Light PPA 80701270.551D0.7132.432%D*1.429%C**12.7D--1.8D1065.5h18.5C57C-
XM98 6766760.868D0.3926.027%F48.485%F**17.8CN/A1103.7h3.5D*13.3F-
Blueshift VM5 6565164.063B++2.8018.614%C12.308%F29.5CN/A1622.2h13.1B**70.2B+
M12 Kobalt 6864106.4C5.1416.286%C21.875%B*37.6D-2.4C1411.7h29.2F179.4D
Nebula VM20 6463203.15B+1.8921.643%B++28.571%A+26.3CN/A1642.4h22.7F105.1C+
Aphelion VEX-4H 9361193.211C+1.9536.371%D--3.279%C++50.8B+26.7C+4131.2h38.5B++106B+
G40-F Ranger 12661125.083B3.8225.064%D--1.639%C++6.8D*7.2D-1309h198.9D--793.4D**
Nebula VM20 6160125A+3.7423.714%B**26.667%B**54.5AN/A3401.1h16.3C++68.7B+
M40 Fury 7159134.538C3.2832.29%C--N/A39.3C--8C--3901.5h15C+46.6C
L105 Zephyr 5550114.545C-3.2843.365%C++N/A55.6C**5.6C--4150.9h6.3C*14.6C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret391,6032.1h
Nanite Revive Grenade08980.2h
Medical Applicator26890,2456.8h
Nano-Armor Kit399393,68828h
Spawn Beacon491,2841.6h
Spitfire Auto-Turret179490.8h
Restoration Kit1461,9322h
Ammunition Package852,5662.6h
Shield Recharging Field125560.2h
Medical Kit981,4601.7h
Anti-Infantry MANA Turret154140.6h
Recon Detection Device652,8674.6h
Smoke Grenade07680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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