Online: daguest  
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Director General rKei[LPS] rKei
NC BR 95

KDR: 2.74

Score: 13.2m

Last Seen: Feb 7th, 2020 4:58 PM
- OFFLINE - 368.6 hour(s)

Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 84%
Level 100 Progress: 70% 165h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 Carnage AR AF-34 Mattock AF-41 Hacksaw AF-34 Mattock AF-41 Hacksaw AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,222,125 MLG Score: 3375
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.119%33.385%97212133215,6183.1374-0.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.527%1.524A+1.848A++-1.165D*HEAD ++ (~18.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.528B+10.20.287C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m263.3%571 (34.3k)497 (29.8k)2.7384825,1429,1812.8415295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1344215629.821%27.237%81202:537

18% Combat Medic49% Heavy Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 4:33 PMJul 7th, 2017 4:38 PMFeb 8th, 2020 11:00 AM (147d) (PST)Feb 7th, 2020 3:11 PM (148d) (PST)Feb 7th, 2020 12:58 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6934951980.9460.3460.2582.5530.0233375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,60129,70111,900572115153129,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
442.8h/18.5d 946 6,848 17,645 67.8k 1,243 1,063 618 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:6,330
Deaths:2,766
KDR:2.289
Accuracy:29.633% B++
HSR:32.338% B++
NS-15M2
A
Kills:3,272
Deaths:1,380
KDR:2.371
Accuracy:27.849% B+
HSR:38.661% A
NC6 Gauss SAW
A++
Kills:869
Deaths:356
KDR:2.441
Accuracy:27.050% B**
HSR:34.868% A++
MGR-L1 Promise
B*
Kills:752
Deaths:332
KDR:2.265
Accuracy:29.399% B*
HSR:32.713% B*
EM6
A+
Kills:549
Deaths:302
KDR:1.818
Accuracy:29.631% B**
HSR:36.612% A+
Kills:11,772
Deaths (as Heavy Assault):5,136
Deaths (to Heavy Assaults):3,045
KDR:2.29206
Kill Difference:6,636
Playtime:218.584 hours
Usage:49%
Score:6.254m
Score/min:477
Accuracy (listed only):28.712%
HSR (listed only):35.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:1,095
Deaths:471
KDR:2.325
Accuracy:33.600% A+
HSR:28.219% A
MGR-S1 Gladius
B*
Kills:432
Deaths:165
KDR:2.618
Accuracy:32.681% B*
HSR:29.630% B*
AF-4 Cyclone
A++
Kills:118
Deaths:49
KDR:2.408
Accuracy:32.700% A
HSR:32.203% A++
Kills:1,645
Deaths (as Light Assault):685
Deaths (to Light Assaults):1,344
KDR:2.40146
Kill Difference:960
Playtime:15.225 hours
Usage:3%
Score:0.346m
Score/min:379
Accuracy (listed only):32.993%
HSR (listed only):30.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:1,902
Deaths:1,067
KDR:1.783
Accuracy:27.747% B+
HSR:31.125% A
MGR-S1 Gladius
B*
Kills:432
Deaths:165
KDR:2.618
Accuracy:32.681% B*
HSR:29.630% B*
Gauss Rifle S
A
Kills:138
Deaths:82
KDR:1.683
Accuracy:33.119% A
HSR:13.768% D--
AF-4 Cyclone
A++
Kills:118
Deaths:49
KDR:2.408
Accuracy:32.700% A
HSR:32.203% A++
GR-22
B**
Kills:112
Deaths:65
KDR:1.723
Accuracy:29.360% B*
HSR:28.571% B**
Kills:2,702
Deaths (as Combat Medic):1,428
Deaths (to Combat Medics):1,058
KDR:1.89216
Kill Difference:1,274
Playtime:78.075 hours
Usage:18%
Score:2.107m
Score/min:450
Accuracy (listed only):31.121%
HSR (listed only):27.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,095
Deaths:471
KDR:2.325
Accuracy:33.600% A+
HSR:28.219% A
Kills:1,095
Deaths (as Engineer):471
Deaths (to Engineers):1,100
KDR:2.32484
Kill Difference:624
Playtime:3.569 hours
Usage:1%
Score:0.046m
Score/min:214
Accuracy (listed only):33.600%
HSR (listed only):28.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:432
Deaths:165
KDR:2.618
Accuracy:32.681% B*
HSR:29.630% B*
NS-44 Commissioner
A++
Kills:131
Deaths:142
KDR:0.923
Accuracy:53.431% A++
HSR:29.771% B*
AF-4 Cyclone
A++
Kills:118
Deaths:49
KDR:2.408
Accuracy:32.700% A
HSR:32.203% A++
NC4 Mag-Shot
B*
Kills:56
Deaths:61
KDR:0.918
Accuracy:32.147% B++
HSR:25% B*
Kills:737
Deaths (as Infiltrator):417
Deaths (to Infiltrators):1,241
KDR:1.76739
Kill Difference:320
Playtime:4.258 hours
Usage:1%
Score:0.112m
Score/min:437
Accuracy (listed only):37.740%
HSR (listed only):29.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,374
Deaths:275
KDR:4.996
Accuracy:40.686% B++
HSR:19.287% B+
AF-41 Hacksaw
B*
Kills:1,314
Deaths:265
KDR:4.958
Accuracy:42.521% B*
HSR:17.808% B*
AF-34 Mattock
B
Kills:1,311
Deaths:275
KDR:4.767
Accuracy:41.176% B
HSR:17.620% C+
AF-41 Hacksaw
B**
Kills:1,252
Deaths:265
KDR:4.725
Accuracy:46.405% B**
HSR:18.371% B*
AF-23 Grinder
A++
Kills:1,109
Deaths:297
KDR:3.734
Accuracy:34.682% C
HSR:21.190% A++
NCM1 Scattercannon
B**
Kills:782
Deaths:192
KDR:4.073
Accuracy:39.802% C+
HSR:21.100% B**
AF-23 Grinder
B*
Kills:527
Deaths:139
KDR:3.791
Accuracy:41.926% C++
HSR:20.493% B*
NCM1 Scattercannon
B**
Kills:231
Deaths:32
KDR:7.219
Accuracy:50.987% B**
HSR:19.048% B++
NCM2 Falcon
B**
Kills:170
Deaths:77
KDR:2.208
Accuracy:50.754% B**
HSR:3.529% D
NCM2 Falcon
B**
Kills:114
Deaths:75
KDR:1.520
Accuracy:54.196% B**
HSR:1.754% D*
Kills:8,184
Deaths (as MAX Suit):946
Deaths (to MAX Suits):660
KDR:8.65116
Kill Difference:7,238
Playtime:119.935 hours
Usage:27%
Score:4.350m
Score/min:604
Accuracy (listed only):44.313%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,4186,3302,7662.289C+0.4529.633%B++32.338%B++66.1BN/A18495.8h9.4C**31.8B+
NS-15M2 3,3043,2721,3802.371C**0.3727.849%B+38.661%A60.5C*N/A18254.1h10.6B+38.1B+
Carnage AR 1,9171,9021,0671.783B0.9627.747%B+31.125%A35.1C+N/A10154.2h13.2C+47.4B
AF-34 Mattock 1,3881,3742754.996B2.2640.686%B++19.287%B+51.5B+N/A15426.7h11.4F28D
AF-41 Hacksaw 1,3271,3142654.958B++2.2242.521%B*17.808%B*50B**N/A17026.3h5.9B+13.9B*
AF-34 Mattock 1,3341,3112754.767B+2.0341.176%B17.62%C+49.1BN/A14826.7h12F29.1D
AF-41 Hacksaw 1,2651,2522654.725B++1.9946.405%B**18.371%B*47.6B*N/A15726.3h6.7B+14.5B*
AF-23 Grinder 1,1161,1092973.734B+1.0034.682%C21.19%A++34.4C++N/A9532.2h4.9B*14.2B++
GD-7F 1,1191,0954712.325B*0.4133.6%A+28.219%A99.5A*2.2A*28211h10B**29.7B**
NC6 Gauss SAW 8848693562.441B*0.3027.05%B**34.868%A++69.5B**1.2B+23512.5h8.3B+30.6B+
NCM1 Scattercannon 7947821924.073B**1.3339.802%C+21.1%B**32.7B+N/A11223.9h5.5B**13.8B++
MGR-L1 Promise 7617523322.265B+0.4729.399%B*32.713%B*77.5B*N/A2219.7h11.5B+39.2B+
EM6 5595493021.818C+0.9229.631%B**36.612%A+85.8A1.6B**2346.4h10.7C++36.1B+
AF-23 Grinder 5325271393.791B1.0541.926%C++20.493%B*39.3C*N/A11213.4h5.9B+14B+
MGR-S1 Gladius 4404321652.618B++0.1232.681%B*29.63%B*66.5B+1.2B+2376.5h8.6B+26.3B+
Hawk GD-68 4733332521.321A+1.4272.099%A3.604%B+41.1A17.3B2768.1h6B**8.3A
NCM1 Scattercannon 234231327.219A++4.4850.987%B**19.048%B++47.1BN/A2284.9h6.3C+12.3B+
Shrike 2672101541.364B**1.3773.224%A*3.333%C**51.2A*13.9C++3834.1h4.7B*6.4A
NCM2 Falcon 204170772.208B++0.5350.754%B**3.529%D20.5B+4.1C908.3h7.7B++15.2B*
Gauss Rifle S 142138821.683B+1.0633.119%A13.768%D--25.6CN/A1115.4h7.5A22.5B**
NS-44 Commissioner 1341311420.923C+1.8253.431%A++29.771%B*109.2A*2.5S4541.2h2.5A4.7B**
AF-4 Cyclone 122118492.408B++0.3332.7%A32.203%A++84.3A+2.9M**3711.4h8B**24.5B*
NCM2 Falcon 155114751.52B+1.2254.196%B**1.754%D*13.9C+5C+858.2h12.2B+22.6B++
GR-22 112112651.723C*1.0229.36%B*28.571%B**56B++N/A3502h13.2C+44.9B+
C-4 122109402.725B++0.0149.408%M**N/A272.5M**32.5C*22480.4h1.5C+3.1B*
Mag-Cutter 74748,2200.009C-2.7336.076%B+2.703%D0.3CN/A1286h1.5B**4.3B+
NC05 Jackhammer 5959262.269B+0.4748.058%C**16.949%B+65.6B+N/A3300.9h5C+10.5C++
NC4 Mag-Shot 5656610.918C++1.8232.147%B++25%B*43.1B++N/A2131.3h5B**15.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit45,8810.3h
Spawn Beacon91,3950.8h
Nanite Revive Grenade01920.1h
Medical Kit2832,9462.9h
Medical Applicator13151,0253.2h
Motion Spotter22580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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