Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,215)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (52 days). The data shown below may not be accurate.

Deputy Director rKei[LPS] rKei
NC BR 90

KDR: 2.69

Score: 11.2m

Last Seen: Oct 19th, 2019 8:47 AM
- OFFLINE - 84.7 hour(s)

Battle Rank 90 - New Conglomerate on Miller
Level Progress (to 91): 48%
Level 100 Progress: 59% 228h
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:rKei



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,975,678 MLG Score: 3178
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.898%33.627%97211121613,2693.09951-0.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%1.494A+1.917A++-1.398D**HEAD ++ (~19.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+10.30.278C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m261.8%558 (33.5k)484 (29k)2.6910421,3137,9202.7930690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227172429.171%27.298%79602:555

20% Combat Medic49% Heavy Assault27% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 4:33 PMJul 7th, 2017 4:38 PMOct 19th, 2019 6:04 PM (51d) (PST)Oct 19th, 2019 6:12 AM (52d) (PST)Oct 19th, 2019 4:47 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6744712030.9200.3420.2512.4660.0223178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,45328,26812,185552115148129,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.2h/16.1d 808 5,818 14,619 57.1k 1,057 941 507 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:5,592
Deaths:2,459
KDR:2.274
Accuracy:29.404% B*
HSR:32.243% B*
NS-15M2
A+
Kills:2,969
Deaths:1,235
KDR:2.404
Accuracy:27.946% B++
HSR:38.363% A+
MGR-L1 Promise
B**
Kills:729
Deaths:300
KDR:2.430
Accuracy:29.666% B**
HSR:33.333% B**
NC6 Gauss SAW
A*
Kills:595
Deaths:255
KDR:2.333
Accuracy:26.240% B**
HSR:35.630% A*
EM6
A*
Kills:343
Deaths:185
KDR:1.854
Accuracy:30.157% A+
HSR:39.067% A*
Kills:10,228
Deaths (as Heavy Assault):4,434
Deaths (to Heavy Assaults):2,660
KDR:2.30672
Kill Difference:5,794
Playtime:190.824 hours
Usage:49%
Score:5.421m
Score/min:473
Accuracy (listed only):28.683%
HSR (listed only):35.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:694
Deaths:341
KDR:2.035
Accuracy:34.473% A++
HSR:30.259% A++
MGR-S1 Gladius
A+
Kills:203
Deaths:88
KDR:2.307
Accuracy:29.939% B+
HSR:32.020% A+
Kills:897
Deaths (as Light Assault):429
Deaths (to Light Assaults):1,140
KDR:2.09091
Kill Difference:468
Playtime:10.426 hours
Usage:3%
Score:0.210m
Score/min:336
Accuracy (listed only):32.206%
HSR (listed only):31.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:1,879
Deaths:1,050
KDR:1.790
Accuracy:27.708% B+
HSR:30.921% A
MGR-S1 Gladius
A+
Kills:203
Deaths:88
KDR:2.307
Accuracy:29.939% B+
HSR:32.020% A+
Gauss Rifle S
A
Kills:138
Deaths:82
KDR:1.683
Accuracy:33.119% A
HSR:13.768% D--
GR-22
B**
Kills:112
Deaths:65
KDR:1.723
Accuracy:29.360% B*
HSR:28.571% B**
Kills:2,332
Deaths (as Combat Medic):1,285
Deaths (to Combat Medics):895
KDR:1.81479
Kill Difference:1,047
Playtime:77.352 hours
Usage:20%
Score:2.088m
Score/min:450
Accuracy (listed only):30.031%
HSR (listed only):26.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,284
Deaths:254
KDR:5.055
Accuracy:42.280% B**
HSR:17.991% B**
AF-41 Hacksaw
B**
Kills:1,236
Deaths:254
KDR:4.866
Accuracy:46.202% B**
HSR:18.447% B*
AF-23 Grinder
A+
Kills:1,109
Deaths:297
KDR:3.734
Accuracy:34.682% C
HSR:21.190% A+
AF-34 Mattock
B*
Kills:982
Deaths:183
KDR:5.366
Accuracy:41.847% B*
HSR:19.246% B+
AF-34 Mattock
B+
Kills:896
Deaths:183
KDR:4.896
Accuracy:42.521% B+
HSR:17.857% C+
NCM1 Scattercannon
A
Kills:545
Deaths:160
KDR:3.406
Accuracy:33.982% C
HSR:21.284% A
AF-23 Grinder
B**
Kills:527
Deaths:139
KDR:3.791
Accuracy:41.926% C*
HSR:20.493% B**
NCM2 Falcon
A
Kills:160
Deaths:76
KDR:2.105
Accuracy:51.541% A
HSR:3.125% D
NCM2 Falcon
A
Kills:110
Deaths:74
KDR:1.486
Accuracy:55.147% A
HSR:1.818% D*
Kills:6,849
Deaths (as MAX Suit):810
Deaths (to MAX Suits):597
KDR:8.45556
Kill Difference:6,039
Playtime:102.688 hours
Usage:27%
Score:3.471m
Score/min:563
Accuracy (listed only):43.347%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6725,5922,4592.274C+0.4229.404%B*32.243%B*64.9B+N/A18186.1h9.5B+32.3B+
NS-15M2 2,9972,9691,2352.404B0.2927.946%B++38.363%A+60.3B+N/A18449.2h10.6B++37.8B+
Carnage AR 1,8941,8791,0501.79B+0.9027.708%B+30.921%A35C++N/A10053.7h13.2C*47.6B+
AF-41 Hacksaw 1,2971,2842545.055A+2.3642.28%B**17.991%B**49.8AN/A16925.8h5.8B+13.8B*
AF-41 Hacksaw 1,2491,2362544.866A+2.1746.202%B**18.447%B*47.9B**N/A15825.8h6.6B+14.3B*
AF-23 Grinder 1,1161,1092973.734B+1.0434.682%C21.19%A+34.4C*N/A9532.2h4.9B*14.2B++
AF-34 Mattock 9899821835.366B++2.6741.847%B*19.246%B+54.3B++N/A16718.1h10.8D**25.8C
AF-34 Mattock 9098961834.896B++2.2042.521%B+17.857%C+49.5B+N/A15518.1h12D**28.2C--
MGR-L1 Promise 7377293002.43B*0.2629.666%B**33.333%B**79.2AN/A2259.2h11.4B*38.3B++
GD-7F 7046943412.035B**0.6634.473%A++30.259%A++115.7M*1.7M3466h10.1B**29.4B*
NC6 Gauss SAW 6045952552.333B*0.3626.24%B**35.63%A*64.7A+1B*2329.2h8.4B+32B++
NCM1 Scattercannon 5505451603.406B++0.7133.982%C21.284%A28.7B+N/A8619h5A14.6B++
AF-23 Grinder 5325271393.791B+1.1041.926%C*20.493%B**39.3B+N/A11213.4h5.9B++14B++
EM6 3483431851.854C*0.8430.157%A+39.067%A*100.9A*1.5A*2933.4h10.5B34.9B++
Hawk GD-68 3862782081.337A1.3571.655%A3.957%B*40.3A+15.7B**2736.9h5.7B**8A
Shrike 2672101541.364B**1.3373.224%A++3.333%B51.2A*13.9C*3744.1h4.7B**6.4A
MGR-S1 Gladius 210203882.307B++0.3829.939%B+32.02%A+63.4B*2.2M*2763.2h8.7B+29.1B+
NCM2 Falcon 193160762.105B*0.5951.541%A3.125%D20B++4.1C+898h7.8B*15.2B*
Gauss Rifle S 142138821.683B+1.0133.119%A13.768%D--25.6CN/A1055.4h7.5A22.5B**
GR-22 112112651.723B0.9729.36%B*28.571%B**56B**N/A3372h13.2C*44.9B+
NCM2 Falcon 150110741.486B++1.2155.147%A1.818%D*14.1C**5.1C*877.8h12.1B+22B*
C-4 118105392.692B*0.0047.561%M**N/A262.5M**32.5C*21580.4h1.5C+3.1B**
NS-44 Commissioner 98971130.858C+1.8354.118%A*29.897%B**107.8M1.1A4600.9h2.4A4.4B**
NC05 Jackhammer 5959262.269B**0.4248.058%B+16.949%B+65.6B++N/A3080.9h5C++10.5C**
Mag-Cutter 57577,0930.008C-2.6831.343%C*3.509%C--0.2CN/A1252h1.5B*4.7B+
NC4 Mag-Shot 5656610.918C**1.7732.147%B++25%B++43.1B*N/A2071.3h5B**15.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1730.7h
Nano-Armor Kit45,1430.2h
Nanite Revive Grenade01890.1h
Medical Kit2382,4452.5h
Medical Applicator12950,8313.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 2.48s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.