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Director General radarsneers[ABTF] radarsneers
NC BR 94

KDR: 2.25

Score: 57.4m

Last Seen: Jul 16th, 2019 7:44 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Miller - Outfit Member of Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 8
Level Progress (to 95): 82%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R M30 Mustang AH M20 Mustang CAS30 Tank Buster NS-44 Commissioner AE C150 Dalton Blitz GD-10 Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,458,666 MLG Score: 1166
Fun Score: N/A
Cheeseburgers Flipped: 326TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.893%24.654%56435117926,1091.673650.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.318%0.34C**0.578B+-1.044D*HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.524B+8.10.432B27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.694%0.822%7656120817,5232541100746.8961174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.091%-0.597D-0.708D-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.373C**320.395B69

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.129%3.302%129712071,93821145830.916745332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%-0.083C+0.484B+-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++3.60.709B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.995%7.445%3581112035,292175736663.01024144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.959%-0.213C0.747B++0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.855B*5.90.853B*11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.998%79.312%3585120912,4181607197.72744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.741%0.604B+0.795B++-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.448B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.851%10.823%35821212887102230.867058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.482%-0.721D--0.753D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.344C**2.80.415B5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 8
57.4m347.5%432 (25.9k)364 (21.8k)2.2504681,02836,0052.5527694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214474922.025%22.011%48504:2324

48% Engineer6% Heavy Assault32% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 2:47 PMMay 18th, 2015 5:37 PMJul 16th, 2019 8:22 PM (10h) (PST)Jul 16th, 2019 3:44 PM (14h) (PST)Jul 16th, 2019 3:44 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051195860.5140.2280.1132.1560.1071166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3137,14635,16731147129621,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2629.5h/109.6d 10,884 17,835 23,903 340.2k 1,870 6,025 16,856 111.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,266
Deaths:444
KDR:2.851
Accuracy:24.155% C+
HSR:36.730% A+
NSX Naginata
B*
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:24.666% B+
HSR:34.586% B*
NS-15M AE
B+
Kills:1,152
Deaths:471
KDR:2.446
Accuracy:21.651% D
HSR:32.552% B+
NC6 Gauss SAW
B+
Kills:552
Deaths:423
KDR:1.305
Accuracy:16.476% D
HSR:26.630% B+
EM6
C+
Kills:218
Deaths:110
KDR:1.982
Accuracy:18.921% D
HSR:22.936% C+
NC6S Gauss SAW S
B++
Kills:209
Deaths:106
KDR:1.972
Accuracy:20.737% D
HSR:29.187% B++
EM1
D--
Kills:180
Deaths:227
KDR:0.793
Accuracy:12.375% F
HSR:15% D--
GD-22S
C--
Kills:87
Deaths:82
KDR:1.061
Accuracy:14.500% F
HSR:20.690% C--
Kills:4,835
Deaths (as Heavy Assault):2,247
Deaths (to Heavy Assaults):8,875
KDR:2.15176
Kill Difference:2,588
Playtime:158.042 hours
Usage:6%
Score:2.999m
Score/min:316
Accuracy (listed only):19.185%
HSR (listed only):27.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
D
Kills:699
Deaths:719
KDR:0.972
Accuracy:40.785% F
HSR:10.444% D
NS Baron G5AE
C--
Kills:489
Deaths:291
KDR:1.680
Accuracy:38.767% D-
HSR:12.679% C--
NS-11C
B+
Kills:489
Deaths:305
KDR:1.603
Accuracy:19.904% D-
HSR:22.699% B+
GD-7F
C*
Kills:411
Deaths:266
KDR:1.545
Accuracy:19.578% D--
HSR:21.411% C*
AC-X11
C+
Kills:349
Deaths:311
KDR:1.122
Accuracy:17.611% D**
HSR:21.490% C+
Razor GD-23
C**
Kills:320
Deaths:254
KDR:1.260
Accuracy:16.721% D**
HSR:22.188% C**
AF-19 Mercenary
B+
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F-
HSR:25.163% B+
Gauss Compact S
B++
Kills:223
Deaths:420
KDR:0.531
Accuracy:15.789% D**
HSR:22.422% B++
NC12 Sweeper
C
Kills:188
Deaths:294
KDR:0.639
Accuracy:25.280% F
HSR:12.234% C
GD Guardian
C*
Kills:170
Deaths:45
KDR:3.778
Accuracy:35.224% C*
HSR:30% C+
Warden
C+
Kills:52
Deaths:30
KDR:1.733
Accuracy:24.128% C--
HSR:23.077% C+
Kills:3,696
Deaths (as Engineer):3,613
Deaths (to Engineers):9,568
KDR:1.02297
Kill Difference:83
Playtime:1,253.864 hours
Usage:48%
Score:33.375m
Score/min:444
Accuracy (listed only):24.269%
HSR (listed only):20.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,209
Deaths:1,976
KDR:1.118
Accuracy:23.180% C
HSR:14.441% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
AF-4 Cyclone
C
Kills:1,306
Deaths:1,008
KDR:1.296
Accuracy:21.816% D
HSR:16.309% C
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.634% D-
HSR:18.485% C+
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
GD-66 Claw
D
Kills:699
Deaths:719
KDR:0.972
Accuracy:40.785% F
HSR:10.444% D
NS Baron G5AE
C--
Kills:489
Deaths:291
KDR:1.680
Accuracy:38.767% D-
HSR:12.679% C--
NS-11C
B+
Kills:489
Deaths:305
KDR:1.603
Accuracy:19.904% D-
HSR:22.699% B+
GD-7F
C*
Kills:411
Deaths:266
KDR:1.545
Accuracy:19.578% D--
HSR:21.411% C*
AC-X11
C+
Kills:349
Deaths:311
KDR:1.122
Accuracy:17.611% D**
HSR:21.490% C+
Razor GD-23
C**
Kills:320
Deaths:254
KDR:1.260
Accuracy:16.721% D**
HSR:22.188% C**
AF-19 Mercenary
B+
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F-
HSR:25.163% B+
MGR-S1 Gladius
B++
Kills:231
Deaths:79
KDR:2.924
Accuracy:30.714% B++
HSR:25.108% B+
Gauss Compact S
B++
Kills:223
Deaths:420
KDR:0.531
Accuracy:15.789% D**
HSR:22.422% B++
NC12 Sweeper
C
Kills:188
Deaths:294
KDR:0.639
Accuracy:25.280% F
HSR:12.234% C
Kills:10,778
Deaths (as Light Assault):9,484
Deaths (to Light Assaults):6,957
KDR:1.13644
Kill Difference:1,294
Playtime:291.187 hours
Usage:11%
Score:6.369m
Score/min:365
Accuracy (listed only):23.459%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:8,415
Deaths:1,898
KDR:4.434
Accuracy:39.832% C++
HSR:77.873% B**
NS-44 Commissioner AE
B+
Kills:2,316
Deaths:1,326
KDR:1.747
Accuracy:36.661% D
HSR:28.843% B+
Blitz GD-10
C
Kills:2,209
Deaths:1,976
KDR:1.118
Accuracy:23.180% C
HSR:14.441% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
NC14 Bolt Driver
B**
Kills:1,520
Deaths:790
KDR:1.924
Accuracy:36.801% C*
HSR:84.013% B**
AF-4 Cyclone
C
Kills:1,306
Deaths:1,008
KDR:1.296
Accuracy:21.816% D
HSR:16.309% C
Impetus
B*
Kills:1,259
Deaths:446
KDR:2.823
Accuracy:33.278% C+
HSR:35.107% B*
NS-44 Commissioner
C+
Kills:1,201
Deaths:1,956
KDR:0.614
Accuracy:25.436% D*
HSR:20.816% C+
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.634% D-
HSR:18.485% C+
AF-18 Stalker
C++
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:24.240% D
HSR:21.735% C++
NS-30B Vandal
B++
Kills:1,163
Deaths:348
KDR:3.342
Accuracy:39.588% B++
HSR:28.977% C++
LA80
C**
Kills:1,161
Deaths:268
KDR:4.332
Accuracy:36.143% D
HSR:80.190% C**
AF-6 Shadow
C*
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:35.659% C*
HSR:28.621% C++
EM4 Longshot
B+
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:41.035% C*
HSR:81.810% B+
NS-30 Vandal
D-
Kills:1,142
Deaths:777
KDR:1.470
Accuracy:27.552% D-
HSR:18.126% D--
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
LA3 Desperado
C++
Kills:588
Deaths:405
KDR:1.452
Accuracy:24.227% D
HSR:20.748% C++
NSX Tomoe
B**
Kills:493
Deaths:139
KDR:3.547
Accuracy:29.371% C++
HSR:47.465% B**
NC08 Mag-Scatter
C+
Kills:246
Deaths:358
KDR:0.687
Accuracy:31.572% F-
HSR:15.041% C+
MGR-S1 Gladius
B++
Kills:231
Deaths:79
KDR:2.924
Accuracy:30.714% B++
HSR:25.108% B+
NS-357 Underboss
C+
Kills:209
Deaths:162
KDR:1.290
Accuracy:25.189% D**
HSR:20.096% C+
LA8 Rebel
C+
Kills:178
Deaths:213
KDR:0.836
Accuracy:21.816% D*
HSR:20.225% C+
AF-8 RailJack
A
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.139% D
HSR:85.803% A
NS-61 Emissary
M*
Kills:128
Deaths:144
KDR:0.889
Accuracy:16.518% F-
HSR:35.156% M*
NS-45 Pilot
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:24.215% N/A
HSR:24% N/A
Kills:31,019
Deaths (as Infiltrator):16,520
Deaths (to Infiltrators):4,848
KDR:1.87766
Kill Difference:14,499
Playtime:828.456 hours
Usage:32%
Score:12.402m
Score/min:249
Accuracy (listed only):29.022%
HSR (listed only):35.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,209
Deaths:1,976
KDR:1.118
Accuracy:23.180% C
HSR:14.441% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
AF-4 Cyclone
C
Kills:1,306
Deaths:1,008
KDR:1.296
Accuracy:21.816% D
HSR:16.309% C
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.634% D-
HSR:18.485% C+
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
GD-66 Claw
D
Kills:699
Deaths:719
KDR:0.972
Accuracy:40.785% F
HSR:10.444% D
NS-11P
B++
Kills:522
Deaths:367
KDR:1.422
Accuracy:21.450% C
HSR:24.138% B++
NS Baron G5AE
C--
Kills:489
Deaths:291
KDR:1.680
Accuracy:38.767% D-
HSR:12.679% C--
Carnage AR
C+
Kills:350
Deaths:288
KDR:1.215
Accuracy:21.141% D
HSR:19.714% C+
MGR-S1 Gladius
B++
Kills:231
Deaths:79
KDR:2.924
Accuracy:30.714% B++
HSR:25.108% B+
NC12 Sweeper
C
Kills:188
Deaths:294
KDR:0.639
Accuracy:25.280% F
HSR:12.234% C
Kills:9,552
Deaths (as Combat Medic):7,905
Deaths (to Combat Medics):3,228
KDR:1.20835
Kill Difference:1,647
Playtime:45.764 hours
Usage:2%
Score:1.095m
Score/min:399
Accuracy (listed only):26.518%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:457
Deaths:200
KDR:2.285
Accuracy:37.677% C*
HSR:13.567% C
AF-34 Mattock
C**
Kills:442
Deaths:95
KDR:4.653
Accuracy:32.604% C
HSR:17.647% C**
AF-23 Grinder
B+
Kills:392
Deaths:147
KDR:2.667
Accuracy:40.332% C++
HSR:18.367% B+
AF-34 Mattock
C--
Kills:375
Deaths:95
KDR:3.947
Accuracy:31.758% C--
HSR:15.200% D
NCM1 Scattercannon
C*
Kills:126
Deaths:122
KDR:1.033
Accuracy:33.525% C-
HSR:16.667% C*
NCM3 Raven
C+
Kills:74
Deaths:49
KDR:1.510
Accuracy:36.850% C
HSR:2.703% C+
NCM2 Falcon
D-
Kills:73
Deaths:137
KDR:0.533
Accuracy:28.476% D*
HSR:2.740% D-
NCM2 Falcon
A++
Kills:70
Deaths:85
KDR:0.824
Accuracy:28.832% D*
HSR:8.571% A++
NCM3 Raven
A+
Kills:61
Deaths:49
KDR:1.245
Accuracy:36.750% C
HSR:4.918% A+
Kills:2,070
Deaths (as MAX Suit):489.500
Deaths (to MAX Suits):1,865
KDR:4.2288
Kill Difference:1,580.500
Playtime:40.819 hours
Usage:2%
Score:1.177m
Score/min:481
Accuracy (listed only):34.089%
HSR (listed only):11.153%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:6,036
V. Kills:583 N/A
Deaths:707
KDR:8.537
Accuracy:59.324% B+
KPH:84 B**
VKPH:8.100 B**
M20 Mustang
A*
Kills:5,814
V. Kills:5,240 111%
Deaths:1,588
KDR:3.661
Accuracy:28.328% C-
KPH:28.200 A
VKPH:25.400 A*
Vortek Rotary
B+
Kills:1,638
V. Kills:1,379 119%
Deaths:768
KDR:2.133
Accuracy:31.372% C++
KPH:18.400 C*
VKPH:15.500 B+
Breaker Rocket Pods
B++
Kills:1,105
V. Kills:151 N/A
Deaths:75
KDR:14.733
Accuracy:54.718% B++
KPH:126.800 B+
VKPH:17.300 C++
Hornet Missiles
B
Kills:395
V. Kills:258 153%
Deaths:47
KDR:8.404
Accuracy:61.010% C*
KPH:75 C*
VKPH:49 B
M20 Kestrel
B+
Kills:217
V. Kills:206 105%
Deaths:66
KDR:3.288
Accuracy:25.875% D
KPH:20.700 C++
VKPH:19.700 B+
Coyote Missiles
B++
Kills:58
V. Kills:51 112%
Deaths:13
KDR:4.462
Accuracy:47.938% D
KPH:41.700 C+
VKPH:36.600 B++
Kills:15,263 (13,705 + 0)
Deaths:3,264
KDR:4.676
VKDR:2.411
Vehicle Kills:7,868
Kill Difference:11,999
Playtime:393.351 hours
Usage:15%
Score:9.356m
Score/min:396
Piloting Accuracy:25.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:2,814
V. Kills:2,550 110%
Deaths:1,400
KDR:2.010
Accuracy:41.838% C
KPH:9.500 B
VKPH:8.600 B+
C150 Dalton
B**
Kills:2,268
V. Kills:2,452 92%
Deaths:495
KDR:4.582
Accuracy:19.700% F-
KPH:36.300 C*
VKPH:39.200 B**
L105 Zephyr
C*
Kills:312
V. Kills:23 N/A
Deaths:21
KDR:14.857
Accuracy:43.995% C*
KPH:56.100 C*
VKPH:4.100 D
L-30R Vektor
B+
Kills:116
V. Kills:110 105%
Deaths:46
KDR:2.522
Accuracy:25.788% D**
KPH:9.100 C
VKPH:8.600 B+
Kills:5,510 (2,930 + 2,580)
Deaths:1,962
KDR:2.808
VKDR:2.617
Vehicle Kills:5,135
Kill Difference:3,548
Playtime:376.278 hours
Usage:14%
Score:6.087m
Score/min:270
Piloting Accuracy:25.788%
Gunner Accuracy:43.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:977
V. Kills:67 N/A
Deaths:70
KDR:13.957
Accuracy:46.391% C
KPH:70.800 B*
VKPH:4.900 D-
L100 Python AP
C+
Kills:197
V. Kills:150 130%
Deaths:41
KDR:4.805
Accuracy:44.078% D*
KPH:24.500 D
VKPH:18.600 C+
C75 Viper
D
Kills:128
V. Kills:28 441%
Deaths:56
KDR:2.286
Accuracy:30.493% D-
KPH:18.400 D
VKPH:4 D-
L100 Python HEAT
C
Kills:117
V. Kills:17 N/A
Deaths:18
KDR:6.500
Accuracy:37.947% D**
KPH:26 C
VKPH:3.800 F
Kills:1,419 (1,419 + 0)
Deaths:185
KDR:7.670
VKDR:1.416
Vehicle Kills:262
Kill Difference:1,234
Playtime:33.304 hours
Usage:1%
Score:0.579m
Score/min:290
Driving Accuracy:37.947%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:509
V. Kills:269 189%
Deaths:79
KDR:6.443
Accuracy:47.409% B+
KPH:30.900 C++
VKPH:16.300 B
Titan-150 AP
C--
Kills:345
V. Kills:264 130%
Deaths:108
KDR:3.194
Accuracy:41.049% D*
KPH:16.200 D-
VKPH:12.400 C--
Enforcer ML85
C-
Kills:150
V. Kills:116 128%
Deaths:39
KDR:3.846
Accuracy:38.302% C
KPH:17.500 D
VKPH:13.500 C-
Titan-150 HEAT
C+
Kills:115
V. Kills:35 319%
Deaths:34
KDR:3.382
Accuracy:36.814% D*
KPH:21.800 C+
VKPH:6.600 D
C85 Canister
C
Kills:68
V. Kills:5 N/A
Deaths:10
KDR:6.800
Accuracy:34.821% C--
KPH:53 C-
VKPH:3.900 C
Titan-150 HESH
B**
Kills:59
V. Kills:6 N/A
Deaths:7
KDR:8.429
Accuracy:45.675% C
KPH:57.600 B**
VKPH:5.900 D
Kills:1,246 (519 + 727)
Deaths:277
KDR:4.498
VKDR:2.509
Vehicle Kills:695
Kill Difference:969
Playtime:53.946 hours
Usage:2%
Score:1.210m
Score/min:374
Driving Accuracy:45.675%
Gunner Accuracy:34.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,535
V. Kills:102 N/A
Deaths:70
KDR:21.929
Accuracy:49.862% C+
KPH:203.900 A++
VKPH:13.600 A
E540 Halberd-H
B++
Kills:895
V. Kills:309 289%
Deaths:110
KDR:8.136
Accuracy:53.926% C
KPH:55.400 B++
VKPH:19.100 C+
Kills:2,430 (0 + 2,430)
Deaths:180
KDR:13.500
VKDR:2.283
Vehicle Kills:411
Kill Difference:2,250
Playtime:23.689 hours
Usage:1%
Score:0.542m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:53.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:409
V. Kills:65 N/A
Deaths:25
KDR:16.360
Accuracy:33.175% C
KPH:86 A++
VKPH:13.700 B*
M12 Kobalt
B++
Kills:212
V. Kills:5 N/A
Deaths:7
KDR:30.286
Accuracy:16.550% C
KPH:88.700 B++
VKPH:2.100 C
M40 Fury
B++
Kills:206
V. Kills:26 N/A
Deaths:16
KDR:12.875
Accuracy:31.859% C-
KPH:72 B++
VKPH:9.100 C
M12 Kobalt
A
Kills:171
V. Kills:3 N/A
Deaths:6
KDR:28.500
Accuracy:18.640% C*
KPH:118.600 A
VKPH:2.100 C
Kills:998 (0 + 998)
Deaths:54
KDR:18.481
VKDR:1.833
Vehicle Kills:99
Kill Difference:944
Playtime:11.452 hours
Usage:0%
Score:0.403m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:18.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:256
V. Kills:36 N/A
Deaths:167
KDR:1.533
Accuracy:40.957% D
KPH:36.500 B++
VKPH:5.100 C
S12 Renegade
B++
Kills:201
V. Kills:2 N/A
Deaths:65
KDR:3.092
Accuracy:36.286% D
KPH:74.800 B++
VKPH:0.700 D-
M12 Kobalt-F
D
Kills:69
V. Kills:6 N/A
Deaths:110
KDR:0.627
Accuracy:16.671% D-
KPH:7.800 D
VKPH:0.700 D
Kills:526 (526 + 0)
Deaths:342
KDR:1.538
VKDR:0.129
Vehicle Kills:44
Kill Difference:184
Playtime:18.558 hours
Usage:1%
Score:0.126m
Score/min:113
Driving Accuracy:16.671%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,4318,4151,8984.434B++2.1839.832%C++77.873%B**63.4B**N/A172132.8h1.8B*4.4B++
M30 Mustang AH 6,6196,0367078.537B+6.2959.324%B+1.044%C83.9B**8.1B**38171.9h5.2B++8.7B++
M20 Mustang 11,0545,8141,5883.661B++1.4128.328%C-N/A28.2A25.4A*411206.4h58.7B*207.1B*
CAS30 Tank Buster 5,3642,8141,4002.01B++0.2441.838%CN/A9.5B8.6B+165295.5h34.6C**82.6B+
NS-44 Commissioner AE 2,3262,3161,3261.747B+0.5036.661%D28.843%B+51.8C++N/A12544.7h2.9B+7.9C**
C150 Dalton 4,7202,2684954.582C2.3319.7%F-N/A36.3C*39.2B**78462.5h3B*15.4C--
Blitz GD-10 2,2162,2091,9761.118C++1.1323.18%C14.441%C28.3C+N/A8878h11.9B*51.4B+
Vortek Rotary 3,0171,6387682.133C*0.1231.372%C++N/A18.4C*15.5B+31089.2h45.2B*144.1B*
NS-7 PDW 1,5951,5851,6490.961C++1.2924.519%C+15.773%C24.7C+N/A7264.3h12B++49B+
C85 Canister-H 1,6371,5357021.929B*19.6849.862%C+15.57%A204.7A++13.6A5517.5h4.2B*8.5B*
NC14 Bolt Driver 1,5211,5207901.924C++0.3336.801%C*84.013%B**29.6B+N/A11851.3h1.9B**5.1B*
AF-4 Cyclone 1,3101,3061,0081.296C++0.9521.816%D16.309%C35.3C++N/A13737h9.5B++43.5C*
Mag-Cutter 1,3431,30014,8310.088A*2.1634.397%B+N/A1.9A++N/A6674.3h1.7B*4.9C*
LA1 Anchor 1,2741,2664442.851C**0.6024.155%C+36.73%A+73.6B*N/A25817.2h7.9B**32.8B+
Impetus 1,2651,2594462.823B+0.5733.278%C+35.107%B*60.8B*N/A14720.7h3.5B**10.4B++
NS-44 Commissioner 1,2091,2011,9560.614C1.6425.436%D*20.816%C+17DN/A7070.6h3.8C*14.8C-
MKV Suppressed 1,2071,2017541.593B++0.6621.634%D-18.485%C+42.6B+N/A22528.2h12.1B+55.7C*
NSX Naginata 1,1721,1713843.049A++0.8024.666%B+34.586%B*76.5AN/A16615.3h9.1B*37.1B++
AF-18 Stalker 1,1691,1646531.783B+0.4724.24%D21.735%C++45.3B++N/A14925.7h10.3B*42.7C**
NS-30B Vandal 1,1681,1633483.342B**1.0939.588%B++28.977%C++90.2B**N/A18712.9h4.1B*10.4B++
LA80 1,1631,1612684.332B2.0836.143%D80.19%C**46.6BN/A19024.9h1.8B++5C**
AF-6 Shadow 1,1631,1603513.305B*1.0535.659%C*28.621%C++87.9A++N/A19213.2h4.2B**11.7B*
EM4 Longshot 1,1601,1602424.793B+2.5441.035%C*81.81%B+61.1A++N/A14319h1.6B**3.8B*
NS-15M AE 1,1621,1524712.446C++0.2021.651%D32.552%B+61.6C*N/A22218.7h10B++46.1C++
NS-30 Vandal 1,1501,1427771.47C+0.7827.552%D-18.126%D--37.4C+N/A11230.5h5B+18C++
Breaker Rocket Pods 1,2561,1057514.733B**12.4854.718%B++1.267%B+127B+17.4C++6338.7h10B**18.3B*
L100 Python HESH 1,0449777013.957B11.7146.391%C2.968%A70.8B*4.9D-27313.8h2.2B**4.7B*
E540 Halberd-H 1,2048951108.136C++5.8953.926%C3.24%B*55.2B++19.1C+30216.2h4.6B+8.4B++
M60-A Bulldog 9918251067.783B+5.5333.781%C+1.091%C--38.2C*7.7B+27121.6h4.4B**13.1B+
Tempest 7817724801.608C++0.6422.413%D*23.187%C**43.1C+N/A15617.9h9.3B+41.5C+
GD-66 Claw 7016997190.972C1.2840.785%F10.444%D24.2DN/A8428.9h2.2B+5.4C+
LA3 Desperado 5905884051.452B+0.8024.227%D20.748%C++38.4C*N/A11615.3h7.3B*30.2B
NC6 Gauss SAW 5545524231.305C*0.9516.476%D26.63%B+34.5C*N/A23016h8.3B++50.4C*
NS-11P 5235223671.422C**0.8321.45%C24.138%B++36.5B+N/A13414.3h11.4B*53.3B+
E540 Halberd 778509796.443C+4.1947.409%B+4.126%B+30.8C++16.3B26916.5h5.6C++11.7B+
NSX Tomoe 4934931393.547A1.3029.371%C++47.465%B**83.6A++N/A3595.9h10.7B**36.3B++
NS Baron G5AE 4904892911.68C**0.5738.767%D-12.679%C--42.2C+N/A13811.6h3.4B**8.8C+
NS-11C 4944893051.603B++0.6519.904%D-22.699%B+18.5CN/A8526.4h11.3B*57C**
AF-23 Grinder 4604572002.285C+0.0337.677%C*13.567%C35.4C**N/A19212.9h6.2C**16.4B+
C-4 5864564241.075C1.1821.398%DN/A20.2D**5.8F22022.6h1.4C*6.7C+
AF-34 Mattock 446442954.653B+2.4032.604%C17.647%C**45.6C**N/A1749.7h5B++15.2B+
Auraxium Mag-Cutter 44742311,2920.037C++2.2120.093%D3.073%D0.7CN/A2606.3h1.9B+9.6C++
GD-7F 4164112661.545B+0.7119.578%D--21.411%C*23.6CN/A12117.4h10.8B*55C*
M40 Fury 4744092516.36A*14.1133.175%C2.2%B+85.2A+13.5B*7054.8h8B**24.1B++
Hornet Missiles 653395478.404B+6.1561.01%C*N/A74.5C*48.7B9785.3h9.5B+15.6B+
AF-23 Grinder 3943921472.667C++0.4240.332%C++18.367%B+39.6B+N/A2179.9h6.4B+15.8B+
AF-34 Mattock 382375953.947B1.7031.758%C--15.2%D38.7C+N/A1469.7h5.8B+18.2C**
Sticky Grenade 3633601360N/A357.7559.796%B++N/A1800A++15C*65250.2h1.3B*2.2B*
Carnage AR 3523502881.215C+1.0421.141%D19.714%C+35.4C*N/A1969.9h11.2B*52.9C**
AC-X11 3533493111.122C++1.1317.611%D**21.49%C+19.5CN/A9817.9h8.9B+50.7C+
Titan-150 AP 6093451083.194C0.9441.049%D*3.478%B+16.2D-12.4C--49621.3h5C+12.2D
Razor GD-23 3223202541.26B0.9916.721%D**22.188%C**24.2C+N/A13213.2h10.2B++61.1C+
L105 Zephyr 3353122114.857B+12.6143.995%C*N/A55.7C*4.1D3265.6h4.5B**10.2B*
NC05 Jackhammer AE 3103091571.968C**0.2847.159%C+14.887%C68.7BN/A1904.5h3.8B++8B+
M60-A Bulldog 326307651.167A48.9253.696%B*1.303%D80.8A*5B+3643.8h3.8A7B**
AF-19 Mercenary 3123066780.451C-1.8013.177%F-25.163%B+8DN/A7438.4h12.8C*97.3D
M40 Fury-F 2922561671.533C++0.7240.957%DN/A36.6B++5.1C1897h6.3B++15.3B++
NC08 Mag-Scatter 2462463580.687C1.5631.572%F-15.041%C+17.3DN/A5314.2h3.9C**12.2D-
MGR-S1 Gladius 231231792.924B**0.6730.714%B++25.108%B+85.6A++N/A2412.7h7.3B*23.9B++
Gauss Compact S 2252234200.531C1.7215.789%D**22.422%B++11.3DN/A7419.8h10B63.3C
EM6 2192181101.982C**0.2718.921%D22.936%C+62.3B*N/A4413.5h8.3B**44.1B+
M20 Kestrel 423217663.288B1.0425.875%D1.382%C20.7C++19.6B+40610.5h75.8B+293.1B
M12 Kobalt 217212730.286A+28.0416.55%C15.566%D88.3B++2.1C3632.4h12.1A73.2B+
Tank Mine 3752091441.451D0.8036.752%C*N/A28.2F22.4D**4787.4h2.5D--6.7C+
NC6S Gauss SAW S 2122091061.972B+0.2820.737%D29.187%B++56.5B+N/A2783.7h7.8A37.4B+
NS-357 Underboss 2092091621.29B0.9625.189%D**20.096%C+28.2C-N/A987.4h3.8B+15.2C
M40 Fury 2322061612.875B**10.6231.859%C-2.913%B**71B++9C6282.9h8.4B*26.2B++
Frag Grenade 2042041204N/A201.7555.185%AN/A680B*N/A51910.3h2.9B*5.3B**
S12 Renegade 203201653.092C++0.8436.286%DN/A74.4B++N/A2132.7h2.7B++7.5C**
L100 Python AP 347197414.805C+2.5544.078%D*3.553%B+24.3D18.5C+4198.1h5.6C++12.8C
NC12 Sweeper 1891882940.639C-1.6125.28%F12.234%C14.1D-N/A3913.3h5.3C-20.9D*
EM1 1811802270.793C-1.4612.375%F15%D--28.1CN/A1816.4h11.7C*94.3C-
LA8 Rebel 1791782130.836C+1.4121.816%D*20.225%C+13.2DN/A5313.5h6.5C++29.6C-
M12 Kobalt 174171628.5A*26.2518.64%C*18.714%C+122.1A+2.1C4841.4h14.2B++76.4B+
GD Guardian 170170453.778B++1.5335.224%C*30%C+47.2CN/A983.6h5.9B++16.7B+
The Slasher 1701706280.271S1.9842.912%B++15.882%B+5.4B+N/A1131.4h2B+4.6C++
NS Decimator 2501681141.474B+0.7846.698%F4.762%A*29.5C14.4C+3605.7h3.6B++7.7C*
AF-8 RailJack 162162592.746C++0.5032.139%D85.803%A26.6C*N/A1426.1h1.8B**5.7B+
Hunter QCX 1641623170.511C1.7413.45%F-32.099%B+10.1CN/A3416.1h2.7B+19.8C+
Shrike 1991593010.528C1.7247.866%D--3.145%C**19.9C5D*3148h4.7B**9.7B+
Enforcer ML85 266150393.846C1.6038.302%CN/A17.4D13.5C-3208.6h13.8C36C
NS-61 Emissary 1281281440.889C++1.3616.518%F-35.156%M*10.1D-N/A2712.7h12.3B74.5C--
C75 Viper 156128562.286C0.0430.493%D-N/A18.3D4D-2207h9.5B++31.1B
NCM1 Scattercannon 1281261221.033C1.2233.525%C-16.667%C*19.4CN/A1006.5h6.5B+19.3C**
L100 Python HEAT 134117186.5C*4.2537.947%D**6.838%M++26C3.8F2154.5h3.5B**9.3B+
L-30R Vektor 226116462.522C++0.2725.788%D**2.586%B9.1C8.7B+14712.7h55.8B+216.5C++
Titan-150 HEAT 150115343.382C+1.1336.814%D*2.609%C+21.7C+6.6D3385.3h3A8.2B*
Spear Anti-Vehicle Phalanx Turret 176114205.7C3.4537.29%D4.386%C*45.6B+24.8B+6062.5h6B++16.2B+
M60-A Bulldog 113102617C+14.7544.917%C+1.961%C39.2C*4.2C++2642.6h5.3B+11.8B
Bouncing Betty 9090551.636D0.6173.446%M*N/A90DN/A4601h1.4A+2A++
GD-22S 8787821.061C1.1914.5%F20.69%C--22.9DN/A3313.8h9.7B++66.6C
MANA Anti-Personnel Turret 8079561.411N/A0.8412.879%UN/A790U10U3661100.1h22.8T*176.7T*
NC05 Jackhammer 7977641.203C+1.0537.263%D-19.481%B**29.6C--N/A2762.6h4.6B12.3C+
NCM3 Raven 10774491.51B**0.7436.85%C2.703%C+13B**5.8C+2345.7h20.8B**56.4B++
NCM2 Falcon 102731370.533C-1.7228.476%D*2.74%D-9.2C--3.7C1317.9h10.5C*37C
NCM2 Falcon 9470850.824C+1.4328.832%D*8.571%A++12.1C++4.1C1185.8h9.9B*34.5C*
M12 Kobalt-F 75691100.627D1.6216.671%D-5.797%D7.8DN/A248.9h18.1C+108.8C
C85 Canister 7368106.8C--4.5534.821%C--19.118%A+52.3C-3.8C1891.3h8.1C++23.4C+
NCM3 Raven 9561491.245B+1.0136.75%C4.918%A+10.7C*6C+1975.7h25.1B+68.3C*
Titan-150 HESH 655978.429C+6.1845.675%C6.78%S59B**6C--3741h2.2A4.9B*
Coyote Missiles 10958134.462B*2.2147.938%DN/A41.4C+36.4B+8241.4h55.7D116.2D
Warden 5252301.733B++0.5224.128%C--23.077%C+34.7B*N/A2791.5h6.5B**27B+
NS-45 Pilot 5050391.282C++0.9724.215%D*24%C62.5BN/A1620.8h5.9B++24.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon971,2823.3h
Anti-Vehicle MANA Turret274262.3h
Medical Kit1,61612,27560.1h
Nano-Armor Kit747519,65184.5h
AE Nano-Armor Kit277427,88358.7h
NS-TMC-01 "His Regards"31731h
AE Medical Applicator3110,6741.1h
Nanite Revive Grenade04030.1h
Motion Spotter683,2656.2h
Xiphos Anti-Personnel Phalanx Tower0800h
Deconstruction Tool08710.1h
Recon Detection Device1845,91914h
Shield Recharging Field71640.2h
Ammunition Package831,2134.2h
Medical Applicator20757,8266.6h
Anti-Infantry MANA Turret344251.8h
Nano-Repair Grenade02330.1h
Xiphos Anti-Personnel Phalanx Turret04190h

Check the help document for the dictionary if you want to learn more about words used here.


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