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Executor Dreadnaught radarsneers[BOSS] radarsneers
NC BR 158

KDR: 2.27

Score: 60.1m

Last Seen: Oct 18th, 2019 6:29 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Miller - Outfit Member of Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R M30 Mustang AH M20 Mustang CAS30 Tank Buster NS-44 Commissioner AE C150 Dalton Blitz GD-10 Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,492,443 MLG Score: 1193
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.008%25.093%57739117727,2231.683550.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%0.34C**0.578B+-1.044D*HEAD ++ (~13.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.524B+8.10.432B27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.835%0.779%7906121018,4902608105137.08972176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.127%-0.597D-0.708D-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.373C**31.70.395B67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.201%3.239%128712091,97621656040.912281327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%-0.083C+0.484B+-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++3.60.709B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.878%7.621%3521112055,393181636832.96808146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%-0.213C0.747B++0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.855B*60.853B*11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.173%79.556%3526121013,1381696227.74646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%0.604B+0.795B++-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.448B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.816%10.949%352212141,096106741.02622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-0.721D--0.753D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.344C**2.70.415B5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
60.1m357%436 (26.2k)368 (22.1k)2.2718684,88837,3652.57396158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216501422.053%22.192%48904:2224

48% Engineer6% Heavy Assault31% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 2:47 PMOct 7th, 2019 8:29 PMOct 18th, 2019 7:39 PM (3d) (PST)Oct 18th, 2019 2:57 PM (3d) (PST)Oct 18th, 2019 2:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051205850.5190.2290.1152.2350.1071193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3027,18835,11431147134622,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2723.6h/113.5d 11,288 18,838 26,203 365.3k 1,937 6,209 17,414 115.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,377
Deaths:478
KDR:2.881
Accuracy:24.469% C+
HSR:36.674% A+
NS-15M AE
B+
Kills:1,201
Deaths:485
KDR:2.476
Accuracy:21.791% D
HSR:32.640% B+
NSX Naginata
B*
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:24.666% B+
HSR:34.586% B*
NC6 Gauss SAW
B**
Kills:762
Deaths:508
KDR:1.500
Accuracy:18.128% C
HSR:30.053% B**
EM6
C+
Kills:218
Deaths:110
KDR:1.982
Accuracy:18.921% D
HSR:22.936% C+
NC6S Gauss SAW S
B++
Kills:209
Deaths:106
KDR:1.972
Accuracy:20.737% D
HSR:29.187% B++
EM1
D--
Kills:180
Deaths:227
KDR:0.793
Accuracy:12.375% F
HSR:15% D--
GD-22S
C--
Kills:87
Deaths:82
KDR:1.061
Accuracy:14.500% F
HSR:20.690% C--
Kills:5,205
Deaths (as Heavy Assault):2,380
Deaths (to Heavy Assaults):9,219
KDR:2.18697
Kill Difference:2,825
Playtime:170.523 hours
Usage:6%
Score:3.251m
Score/min:318
Accuracy (listed only):19.448%
HSR (listed only):27.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
D
Kills:902
Deaths:844
KDR:1.069
Accuracy:42.660% D**
HSR:10.643% D
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% D*
HSR:12.476% D
NS-11C
B+
Kills:491
Deaths:307
KDR:1.599
Accuracy:19.932% D-
HSR:22.811% B+
GD-7F
C**
Kills:452
Deaths:281
KDR:1.609
Accuracy:19.951% D-
HSR:21.903% C**
AC-X11
C+
Kills:349
Deaths:311
KDR:1.122
Accuracy:17.611% D**
HSR:21.490% C+
Razor GD-23
B
Kills:345
Deaths:265
KDR:1.302
Accuracy:17.150% D**
HSR:22.609% B
AF-19 Mercenary
B+
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F-
HSR:25.163% B+
Gauss Compact S
B++
Kills:223
Deaths:420
KDR:0.531
Accuracy:15.789% D**
HSR:22.422% B++
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F
HSR:12.371% C
GD Guardian
C++
Kills:177
Deaths:47
KDR:3.766
Accuracy:34.070% C+
HSR:30.509% C++
MGR-M1 Bishop
A
Kills:91
Deaths:21
KDR:4.333
Accuracy:33.662% C++
HSR:39.560% A
AF-4A Bandit
C+
Kills:76
Deaths:27
KDR:2.815
Accuracy:25.327% C+
HSR:22.368% C+
Warden
C+
Kills:52
Deaths:30
KDR:1.733
Accuracy:24.128% C--
HSR:23.077% C+
Kills:4,171
Deaths (as Engineer):3,861
Deaths (to Engineers):9,843
KDR:1.08029
Kill Difference:310
Playtime:1,312.418 hours
Usage:48%
Score:35.169m
Score/min:447
Accuracy (listed only):24.994%
HSR (listed only):22.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% C
HSR:14.563% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
AF-4 Cyclone
C+
Kills:1,459
Deaths:1,114
KDR:1.310
Accuracy:22.114% D
HSR:17.478% C+
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D
HSR:18.485% C+
GD-66 Claw
D
Kills:902
Deaths:844
KDR:1.069
Accuracy:42.660% D**
HSR:10.643% D
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% D*
HSR:12.476% D
NS-11C
B+
Kills:491
Deaths:307
KDR:1.599
Accuracy:19.932% D-
HSR:22.811% B+
GD-7F
C**
Kills:452
Deaths:281
KDR:1.609
Accuracy:19.951% D-
HSR:21.903% C**
AC-X11
C+
Kills:349
Deaths:311
KDR:1.122
Accuracy:17.611% D**
HSR:21.490% C+
Razor GD-23
B
Kills:345
Deaths:265
KDR:1.302
Accuracy:17.150% D**
HSR:22.609% B
AF-19 Mercenary
B+
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F-
HSR:25.163% B+
MGR-S1 Gladius
B++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.756% B++
HSR:25.573% B+
Gauss Compact S
B++
Kills:223
Deaths:420
KDR:0.531
Accuracy:15.789% D**
HSR:22.422% B++
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F
HSR:12.371% C
AF-4A Bandit
C+
Kills:76
Deaths:27
KDR:2.815
Accuracy:25.327% C+
HSR:22.368% C+
Kills:11,348
Deaths (as Light Assault):9,826
Deaths (to Light Assaults):7,195
KDR:1.1549
Kill Difference:1,522
Playtime:297.864 hours
Usage:11%
Score:6.582m
Score/min:368
Accuracy (listed only):23.606%
HSR (listed only):19.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:9,060
Deaths:2,021
KDR:4.483
Accuracy:40.032% C*
HSR:78.212% B**
NS-44 Commissioner AE
B+
Kills:2,437
Deaths:1,411
KDR:1.727
Accuracy:36.611% D
HSR:29.257% B+
Blitz GD-10
C
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% C
HSR:14.563% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
NC14 Bolt Driver
B**
Kills:1,520
Deaths:790
KDR:1.924
Accuracy:36.801% C*
HSR:84.013% B**
AF-4 Cyclone
C+
Kills:1,459
Deaths:1,114
KDR:1.310
Accuracy:22.114% D
HSR:17.478% C+
Impetus
B*
Kills:1,274
Deaths:453
KDR:2.812
Accuracy:33.231% C+
HSR:35.008% B*
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D
HSR:18.485% C+
NS-44 Commissioner
C
Kills:1,201
Deaths:1,956
KDR:0.614
Accuracy:25.436% D*
HSR:20.816% C
AF-18 Stalker
C++
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:24.240% D
HSR:21.735% C++
NS-30B Vandal
B++
Kills:1,163
Deaths:348
KDR:3.342
Accuracy:39.588% B++
HSR:28.977% C++
LA80
C**
Kills:1,161
Deaths:268
KDR:4.332
Accuracy:36.143% D
HSR:80.190% C**
AF-6 Shadow
C*
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:35.659% C*
HSR:28.621% C++
EM4 Longshot
B+
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:41.035% C*
HSR:81.810% B+
NS-30 Vandal
D-
Kills:1,142
Deaths:777
KDR:1.470
Accuracy:27.552% D-
HSR:18.126% D--
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
LA3 Desperado
C++
Kills:588
Deaths:405
KDR:1.452
Accuracy:24.227% D
HSR:20.748% C++
NSX Tomoe
B**
Kills:515
Deaths:145
KDR:3.552
Accuracy:29.277% C++
HSR:47.379% B**
MGR-S1 Gladius
B++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.756% B++
HSR:25.573% B+
NC08 Mag-Scatter
C+
Kills:246
Deaths:358
KDR:0.687
Accuracy:31.530% F-
HSR:15.041% C+
NS-357 Underboss
C
Kills:209
Deaths:162
KDR:1.290
Accuracy:25.189% D**
HSR:20.096% C
LA8 Rebel
C+
Kills:178
Deaths:213
KDR:0.836
Accuracy:21.816% D*
HSR:20.225% C+
AF-8 RailJack
A
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.139% D
HSR:85.803% A
NS-61 Emissary
M*
Kills:128
Deaths:144
KDR:0.889
Accuracy:16.518% F-
HSR:35.156% M*
NSX Daimyo
C+
Kills:75
Deaths:41
KDR:1.829
Accuracy:39.836% C
HSR:93.333% C+
NS-45 Pilot
C
Kills:55
Deaths:43
KDR:1.279
Accuracy:23.472% D*
HSR:23.636% C
NS-44L Blackhand
A*
Kills:51
Deaths:34
KDR:1.500
Accuracy:26.161% F
HSR:68.628% A*
Kills:32,146
Deaths (as Infiltrator):16,937
Deaths (to Infiltrators):5,037
KDR:1.89797
Kill Difference:15,209
Playtime:841.201 hours
Usage:31%
Score:12.700m
Score/min:252
Accuracy (listed only):29.301%
HSR (listed only):38.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% C
HSR:14.563% C
NS-7 PDW
C+
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% C+
HSR:15.773% C
AF-4 Cyclone
C+
Kills:1,459
Deaths:1,114
KDR:1.310
Accuracy:22.114% D
HSR:17.478% C+
MKV Suppressed
C+
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D
HSR:18.485% C+
GD-66 Claw
D
Kills:902
Deaths:844
KDR:1.069
Accuracy:42.660% D**
HSR:10.643% D
Tempest
C**
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D*
HSR:23.187% C**
NS-11P
B*
Kills:567
Deaths:410
KDR:1.383
Accuracy:21.697% C
HSR:25.397% B*
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% D*
HSR:12.476% D
Carnage AR
C+
Kills:350
Deaths:289
KDR:1.211
Accuracy:21.142% D
HSR:19.714% C+
MGR-S1 Gladius
B++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.756% B++
HSR:25.573% B+
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F
HSR:12.371% C
Kills:10,023
Deaths (as Combat Medic):8,236
Deaths (to Combat Medics):3,305
KDR:1.21697
Kill Difference:1,787
Playtime:48.495 hours
Usage:2%
Score:1.190m
Score/min:409
Accuracy (listed only):26.508%
HSR (listed only):17.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:457
Deaths:200
KDR:2.285
Accuracy:37.677% C*
HSR:13.567% C
AF-34 Mattock
C**
Kills:448
Deaths:100
KDR:4.480
Accuracy:33.198% C+
HSR:17.634% C**
AF-23 Grinder
B+
Kills:392
Deaths:147
KDR:2.667
Accuracy:40.332% C++
HSR:18.367% B+
AF-34 Mattock
C-
Kills:386
Deaths:100
KDR:3.860
Accuracy:32.490% C-
HSR:15.544% D
NCM1 Scattercannon
C*
Kills:126
Deaths:122
KDR:1.033
Accuracy:33.525% C-
HSR:16.667% C*
NCM3 Raven
C+
Kills:74
Deaths:49
KDR:1.510
Accuracy:36.850% C
HSR:2.703% C+
NCM2 Falcon
D-
Kills:73
Deaths:137
KDR:0.533
Accuracy:28.476% D*
HSR:2.740% D-
NCM2 Falcon
A++
Kills:70
Deaths:85
KDR:0.824
Accuracy:28.832% D*
HSR:8.571% A++
NCM3 Raven
A+
Kills:61
Deaths:49
KDR:1.245
Accuracy:36.750% C
HSR:4.918% A+
Kills:2,087
Deaths (as MAX Suit):494.500
Deaths (to MAX Suits):1,928
KDR:4.22042
Kill Difference:1,592.500
Playtime:41.113 hours
Usage:2%
Score:1.182m
Score/min:479
Accuracy (listed only):34.237%
HSR (listed only):11.190%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:6,205
V. Kills:594 N/A
Deaths:709
KDR:8.752
Accuracy:59.546% B+
KPH:84.900 B**
VKPH:8.100 B**
M20 Mustang
A*
Kills:6,057
V. Kills:5,379 113%
Deaths:1,599
KDR:3.788
Accuracy:28.304% C-
KPH:28.300 A
VKPH:25.100 A*
Vortek Rotary
B*
Kills:2,092
V. Kills:1,622 129%
Deaths:769
KDR:2.720
Accuracy:31.820% C++
KPH:22.100 B+
VKPH:17.200 B*
Breaker Rocket Pods
B++
Kills:1,105
V. Kills:151 N/A
Deaths:75
KDR:14.733
Accuracy:54.718% B++
KPH:126.800 B+
VKPH:17.300 C++
Hornet Missiles
B
Kills:396
V. Kills:259 152%
Deaths:47
KDR:8.426
Accuracy:60.984% C*
KPH:75.200 C**
VKPH:49.200 B
M20 Kestrel
B+
Kills:229
V. Kills:215 106%
Deaths:67
KDR:3.418
Accuracy:26.008% D
KPH:21.500 C++
VKPH:20.200 B+
Coyote Missiles
B++
Kills:58
V. Kills:51 112%
Deaths:13
KDR:4.462
Accuracy:47.895% D
KPH:41.700 C+
VKPH:36.600 B++
Kills:16,142 (14,583 + 0)
Deaths:3,279
KDR:4.923
VKDR:2.522
Vehicle Kills:8,271
Kill Difference:12,863
Playtime:407.698 hours
Usage:15%
Score:9.722m
Score/min:397
Piloting Accuracy:26.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:2,913
V. Kills:2,595 112%
Deaths:1,405
KDR:2.073
Accuracy:42.620% C+
KPH:9.600 B
VKPH:8.500 B+
C150 Dalton
B**
Kills:2,278
V. Kills:2,457 93%
Deaths:497
KDR:4.584
Accuracy:19.667% F-
KPH:36.300 C*
VKPH:39.200 B**
L105 Zephyr
C*
Kills:312
V. Kills:23 N/A
Deaths:21
KDR:14.857
Accuracy:43.995% C*
KPH:56.100 C*
VKPH:4.100 D
L-30R Vektor
B+
Kills:118
V. Kills:111 105%
Deaths:46
KDR:2.565
Accuracy:25.588% D**
KPH:9.100 C
VKPH:8.600 B+
Kills:5,621 (3,031 + 2,590)
Deaths:1,969
KDR:2.855
VKDR:2.634
Vehicle Kills:5,186
Kill Difference:3,652
Playtime:386.006 hours
Usage:14%
Score:6.151m
Score/min:266
Piloting Accuracy:25.588%
Gunner Accuracy:43.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:985
V. Kills:68 N/A
Deaths:71
KDR:13.873
Accuracy:46.464% C
KPH:70.700 B++
VKPH:4.900 D-
L100 Python AP
C+
Kills:198
V. Kills:151 130%
Deaths:41
KDR:4.829
Accuracy:43.909% D*
KPH:24.400 D
VKPH:18.600 C+
C75 Viper
D
Kills:128
V. Kills:28 441%
Deaths:56
KDR:2.286
Accuracy:30.493% D-
KPH:18.400 D
VKPH:4 D-
L100 Python HEAT
C
Kills:117
V. Kills:17 N/A
Deaths:18
KDR:6.500
Accuracy:37.947% D**
KPH:26 C
VKPH:3.800 F
Kills:1,428 (1,428 + 0)
Deaths:186
KDR:7.677
VKDR:1.419
Vehicle Kills:264
Kill Difference:1,242
Playtime:33.489 hours
Usage:1%
Score:0.584m
Score/min:290
Driving Accuracy:37.947%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:509
V. Kills:269 189%
Deaths:79
KDR:6.443
Accuracy:47.409% B+
KPH:30.900 C++
VKPH:16.300 B
Titan-150 AP
C
Kills:374
V. Kills:283 132%
Deaths:108
KDR:3.463
Accuracy:41.245% D*
KPH:17 D
VKPH:12.900 C
Enforcer ML85
C-
Kills:153
V. Kills:117 130%
Deaths:39
KDR:3.923
Accuracy:38.364% C
KPH:17.800 D
VKPH:13.600 C-
Titan-150 HEAT
C+
Kills:115
V. Kills:35 319%
Deaths:34
KDR:3.382
Accuracy:36.814% D*
KPH:21.800 C+
VKPH:6.600 D
C85 Canister
C
Kills:68
V. Kills:5 N/A
Deaths:10
KDR:6.800
Accuracy:34.821% C--
KPH:53 C-
VKPH:3.900 C
Titan-150 HESH
B**
Kills:59
V. Kills:6 N/A
Deaths:7
KDR:8.429
Accuracy:45.675% C
KPH:57.600 B**
VKPH:5.900 D
Kills:1,278 (548 + 730)
Deaths:277
KDR:4.614
VKDR:2.581
Vehicle Kills:715
Kill Difference:1,001
Playtime:54.609 hours
Usage:2%
Score:1.226m
Score/min:374
Driving Accuracy:45.675%
Gunner Accuracy:34.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,563
V. Kills:103 N/A
Deaths:71
KDR:22.014
Accuracy:50.396% C+
KPH:202.900 A++
VKPH:13.400 A
E540 Halberd-H
B++
Kills:895
V. Kills:309 289%
Deaths:110
KDR:8.136
Accuracy:53.926% C
KPH:55.400 B++
VKPH:19.100 C+
Kills:2,458 (0 + 2,458)
Deaths:181
KDR:13.580
VKDR:2.276
Vehicle Kills:412
Kill Difference:2,277
Playtime:23.867 hours
Usage:1%
Score:0.548m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:53.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:409
V. Kills:65 N/A
Deaths:25
KDR:16.360
Accuracy:33.175% C
KPH:86 A++
VKPH:13.700 B*
M12 Kobalt
B**
Kills:246
V. Kills:7 N/A
Deaths:7
KDR:35.143
Accuracy:17.582% C+
KPH:98.500 B**
VKPH:2.800 C*
M12 Kobalt
A++
Kills:207
V. Kills:3 N/A
Deaths:6
KDR:34.500
Accuracy:19.943% B+
KPH:126.100 A++
VKPH:1.800 D
M40 Fury
B++
Kills:206
V. Kills:26 N/A
Deaths:16
KDR:12.875
Accuracy:31.859% C-
KPH:72 B++
VKPH:9.100 C
Kills:1,068 (0 + 1,068)
Deaths:54
KDR:19.778
VKDR:1.870
Vehicle Kills:101
Kill Difference:1,014
Playtime:11.757 hours
Usage:0%
Score:0.421m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:31.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:256
V. Kills:36 N/A
Deaths:167
KDR:1.533
Accuracy:40.957% D
KPH:36.500 B++
VKPH:5.100 C
S12 Renegade
B++
Kills:201
V. Kills:2 N/A
Deaths:65
KDR:3.092
Accuracy:36.286% D
KPH:74.800 B++
VKPH:0.700 D-
M12 Kobalt-F
D
Kills:69
V. Kills:6 N/A
Deaths:110
KDR:0.627
Accuracy:16.671% D-
KPH:7.800 D
VKPH:0.700 D
Kills:526 (526 + 0)
Deaths:342
KDR:1.538
VKDR:0.129
Vehicle Kills:44
Kill Difference:184
Playtime:18.558 hours
Usage:1%
Score:0.126m
Score/min:114
Driving Accuracy:16.671%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,0799,0602,0214.483B++2.2140.032%C*78.212%B**65B**N/A178139.4h1.7B**4.4B++
M30 Mustang AH 6,7996,2057098.752B+6.4859.546%B+1.015%C84.9B**8.1B**38373.1h5.2B++8.7B++
M20 Mustang 11,4366,0571,5993.788B++1.5228.304%C-N/A28.3A25.1A*406214.1h58B*205B*
CAS30 Tank Buster 5,5082,9131,4052.073B++0.2042.62%C+N/A9.6B8.5B+162304.7h35.1C**82.3B+
NS-44 Commissioner AE 2,4472,4371,4111.727B+0.5436.611%D29.257%B+52.1C++N/A12646.8h2.9B+7.9C**
C150 Dalton 4,7352,2784974.584C2.3119.667%F-N/A36.3C*39.2B**78962.7h3B*15.4C--
Blitz GD-10 2,2252,2181,9821.119C++1.1523.198%C14.563%C28.4C+N/A8878.1h11.9B*51.3B+
Vortek Rotary 3,7142,0927692.72B+0.4531.82%C++N/A22.1B+17.2B*32894.5h39.7B*124.6B*
NS-7 PDW 1,5951,5851,6490.961C++1.3124.519%C+15.773%C24.7C+N/A7264.3h12B++49B+
C85 Canister-H 1,6661,5637122.014B*19.7450.396%C+15.355%A203A++13.4A5517.7h4.3B*8.6B*
NC14 Bolt Driver 1,5211,5207901.924C++0.3536.801%C*84.013%B**29.6B+N/A11951.3h1.9B**5.1B*
AF-4 Cyclone 1,4631,4591,1141.31C++0.9622.114%D17.478%C+35.8C++N/A13540.8h9.5B++43.1C*
LA1 Anchor 1,3851,3774782.881C**0.6124.469%C+36.674%A+74.4B*N/A25718.5h8B**32.6B+
Mag-Cutter 1,3431,30014,8340.088A*2.1834.407%B+N/A1.9A++N/A6676.9h1.7B*4.9C*
Impetus 1,2801,2744532.812B+0.5433.231%C+35.008%B*60.7B*N/A14921h3.5B**10.5B++
MKV Suppressed 1,2071,2017541.593B++0.6821.626%D18.485%C+42.6B+N/A22528.2h12.1B+55.7C*
NS-44 Commissioner 1,2091,2011,9560.614C1.6625.436%D*20.816%C16.9DN/A7070.9h3.8C*14.8C
NS-15M AE 1,2121,2014852.476C++0.2021.791%D32.64%B+61.3C*N/A21919.6h10.1B++46.2C++
NSX Naginata 1,1721,1713843.049A++0.7824.666%B+34.586%B*76.5AN/A16615.3h9.1B*37.1B++
AF-18 Stalker 1,1691,1646531.783B+0.4924.24%D21.735%C++45.3B++N/A14925.7h10.3B*42.7C**
NS-30B Vandal 1,1681,1633483.342B**1.0739.588%B++28.977%C++90.2B**N/A18712.9h4.1B*10.4B++
LA80 1,1631,1612684.332B2.0636.143%D80.19%C**46.6BN/A19024.9h1.8B++5C**
AF-6 Shadow 1,1631,1603513.305B*1.0335.659%C*28.621%C++87.9A++N/A19213.2h4.2B**11.7B*
EM4 Longshot 1,1601,1602424.793B+2.5241.035%C*81.81%B+61.1A++N/A14319h1.6B**3.8B*
NS-30 Vandal 1,1501,1427771.47C+0.8027.552%D-18.126%D--37.4C+N/A11230.5h5B+18C++
Breaker Rocket Pods 1,2561,1057514.733B**12.4654.718%B++1.267%B+127B+17.4C++6348.7h10B**18.3B*
L100 Python HESH 1,0539857113.873B11.6046.464%C2.944%A70.9B*4.9D-27413.9h2.2B**4.7B*
GD-66 Claw 9049028441.069C+1.2042.66%D**10.643%D27.8C--N/A9632.5h2.2B+5.1C+
E540 Halberd-H 1,2048951108.136C++5.8653.926%C3.24%B*55.2B++19.1C+30216.2h4.6B+8.4B++
M60-A Bulldog 9918251067.783B+5.5133.753%C+1.091%C--38.2C*7.7B+27121.6h4.4B**13.1B+
Tempest 7817724801.608C++0.6622.413%D*23.187%C**43.1C+N/A15717.9h9.3B+41.5C+
NC6 Gauss SAW 7647625081.5B0.7718.128%C30.053%B**40.7B+N/A23618.7h8.1B++44.7B
LA3 Desperado 5905884051.452B+0.8224.227%D20.748%C++38.4C*N/A11615.3h7.3B*30.2B
NS-11P 5685674101.383C*0.8921.697%C25.397%B*36.3B+N/A13315.6h11.6B*53.6B+
C-4 6865474621.184C+1.0922.356%DN/A23.4D*5.9F23123.4h1.4C*6.1C++
NSX Tomoe 5155151453.552A1.2829.277%C++47.379%B**83.1A++N/A3506.2h10.8B**36.8B++
NS Baron G5AE 5145133341.536C*0.7435.836%D*12.476%D38C+N/A12313.5h3.5B*9.6C+
E540 Halberd 778509796.443C+4.1747.409%B+4.126%B+30.8C++16.3B27116.5h5.6C++11.7B+
NS-11C 4964913071.599B++0.6719.932%D-22.811%B+18.6CN/A8626.4h11.4B++56.9C**
AF-23 Grinder 4604572002.285C+0.0137.677%C*13.567%C35.4C**N/A19212.9h6.2C**16.4B+
Auraxium Mag-Cutter 47945412,5950.036C++2.2420.148%D2.863%D0.7CN/A2651h1.9B+9.6C++
GD-7F 4574522811.609B+0.6619.951%D-21.903%C**25.3C+N/A12517.9h10.7B*53.8C*
AF-34 Mattock 4534481004.48B+2.2133.198%C+17.634%C**44.8C*N/A17210h5.1B+15.4B+
M40 Fury 4744092516.36A*14.0933.175%C2.2%B+85.2A+13.5B*7054.8h8B**24.1B++
NC05 Jackhammer AE 4094082002.04B0.2345.285%C14.706%C71.6B+N/A1985.7h3.7B*8.3B
Hornet Missiles 655396478.426B+6.1560.984%C*N/A74.7C*48.9B9805.3h9.5B+15.7B+
AF-23 Grinder 3943921472.667C++0.4040.332%C++18.367%B+39.6B+N/A2179.9h6.4B+15.8B+
AF-34 Mattock 3933861003.86C**1.5932.49%C-15.544%D38.6C+N/A14610h5.9B+18.2C**
Titan-150 AP 6573741083.463C1.1941.245%D*3.209%B17D12.9C49122h4.8C+11.6C-
Sticky Grenade 3633601360N/A357.7359.698%B++N/A1800A++15C*65460.2h1.3B*2.2B*
M60-A Bulldog 378356659.333A++57.0658.26%A1.404%D84.8A*5.2B+4034.2h4.3B**7.3B**
Carnage AR 3523502891.211C+1.0621.142%D19.714%C+35.4C*N/A1959.9h11.3B*53.4C*
AC-X11 3533493111.122C++1.1517.611%D**21.49%C+19.3CN/A9818.1h8.9B+50.7C+
Razor GD-23 3483452651.302B+0.9717.15%D**22.609%B25C+N/A13613.8h10.3B++59.9C+
L105 Zephyr 3353122114.857B+12.5943.995%C*N/A55.7C*4.1D3265.6h4.5B**10.2B*
AF-19 Mercenary 3123066780.451C-1.8213.177%F-25.163%B+7.9DN/A7538.6h12.8C*97.3D
MGR-S1 Gladius 262262843.119A0.8530.756%B++25.573%B+90.3A++N/A2752.9h7.2B*23.4B*
M40 Fury-F 2922561671.533C++0.7440.957%DN/A36.6B++5.1C1897h6.3B++15.3B++
NC08 Mag-Scatter 2462463580.687C1.5831.53%F-15.041%C+17.3DN/A5314.2h3.9C**12.2D-
M12 Kobalt 253246735.143A*32.8717.582%C+16.667%C98.4B**2.8C*3982.5h12.2A69.4B++
M20 Kestrel 444229673.418B1.1526.008%D1.31%C21.6C++20.3B+41010.6h74B+284.5B+
Gauss Compact S 2252234200.531C1.7415.789%D**22.422%B++11.3DN/A7519.8h10B63.3C
EM6 2192181101.982C**0.2918.921%D22.936%C+62.3B*N/A4443.5h8.3B**44.1B+
Tank Mine 3832141471.456D0.8236.927%C*N/A28.2F22.2D**4747.6h2.6D*6.9C
NS-357 Underboss 2092091621.29B0.9825.189%D**20.096%C28.2CN/A997.4h3.8B+15.2C
NC6S Gauss SAW S 2122091061.972B+0.3020.737%D29.187%B++55B+N/A2773.8h7.8A37.4B+
M12 Kobalt 210207634.5M+32.2319.943%B+19.324%C++129.4A++1.9C--5271.6h14.8B++74.1B+
M40 Fury 2322061612.875B**10.6031.859%C-2.913%B**71B++9C6282.9h8.4B*26.2B++
Frag Grenade 2042041204N/A201.7355.446%AN/A680B*N/A51190.3h3B*5.5B*
S12 Renegade 203201653.092C++0.8236.286%DN/A74.4B++N/A2142.7h2.7B++7.5C**
L100 Python AP 349198414.829C+2.5643.909%D*3.535%B+24.4D18.6C+4198.1h5.7C++12.9C
NS Decimator 2851941211.603B++0.6748.273%F4.124%A++31.3C14.7C+3576.2h3.5B*7.3C**
NC12 Sweeper 1951942960.655C-1.6225.632%F12.371%C14.6D-N/A4213.3h5.2C20.4D*
EM1 1811802270.793C-1.4812.375%F15%D--28.1CN/A1826.4h11.7C*94.3C-
LA8 Rebel 1791782130.836C+1.4421.816%D*20.225%C+13.2DN/A5313.5h6.5C++29.6C-
GD Guardian 177177473.766B++1.4934.07%C+30.509%C++46.6CN/A973.8h5.8B++17.1B+
The Slasher 1701706280.271S2.0042.912%B++15.882%B+5.4B+N/A1231.5h2B+4.6C*
AF-8 RailJack 162162592.746C++0.4732.139%D85.803%A26.1C*N/A1416.2h1.8B**5.7B+
Hunter QCX 1641623170.511C1.7613.45%F-32.099%B+10CN/A3416.2h2.7B+19.8C+
Shrike 1991593010.528C1.7447.933%D--3.145%C**19.9C5D*3168h4.7B**9.7B+
Enforcer ML85 270153393.923C1.6538.364%CN/A17.8D13.6C-3228.6h13.6C+35.4C+
NS-61 Emissary 1281281440.889C++1.3816.518%F-35.156%M*10.1D-N/A2712.7h12.3B74.5C--
C75 Viper 156128562.286C0.0130.493%D-N/A18.3D4D-2217h9.5B++31.1B
NCM1 Scattercannon 1281261221.033C1.2433.525%C-16.667%C*19.4CN/A1016.5h6.5B+19.3C**
Spear Anti-Vehicle Phalanx Turret 189123206.15C+3.8837.922%C--4.065%C++49.2B++26.4B+6432.5h5.8B*15.2B+
L-30R Vektor 229118462.565C++0.2925.588%D**2.542%C**9.1C8.5B+14513h55.6B+217.3C++
L100 Python HEAT 134117186.5C*4.2337.947%D**6.838%M++26C3.8F2184.5h3.5B**9.3B+
Titan-150 HEAT 150115343.382C+1.1136.814%D*2.609%C+21.7C+6.6D3405.3h3A8.2B*
M60-A Bulldog 113102617C+14.7344.805%C+1.961%C39.2C*4.2C++2612.6h5.3B+11.8B
MGR-M1 Bishop 9191214.333A++2.0633.662%C++39.56%A75.8A*N/A2161.2h4.9B**14.5B++
Bouncing Betty 9191551.655D0.6273.446%M*N/A91DN/A4701h1.4A++1.9A*
GD-22S 8787821.061C1.2114.5%F20.69%C--22.9DN/A3383.8h9.7B++66.6C
MANA Anti-Personnel Turret 8079561.411N/A0.8612.879%UN/A790U10U3727300.1h22.8T*176.7T*
NC05 Jackhammer 7977641.203C+1.0737.263%D-19.481%B**29.6C--N/A2772.6h4.6B12.3C+
AF-4A Bandit 7676272.815A0.5425.327%C+22.368%C+58.5B*N/A3171.3h10.7C*42.3C*
NSX Daimyo 7575411.829C0.4439.836%C93.333%C+53.6C++N/A2101.4h2.6C+6.5C+
NCM3 Raven 10774491.51B**0.7636.85%C2.703%C+13B**5.8C+2345.7h20.8B**56.4B++
NCM2 Falcon 102731370.533C-1.7428.476%D*2.74%D-9.2C--3.7C1317.9h10.5C*37C
NCM2 Falcon 9470850.824C+1.4528.832%D*8.571%A++12.1C++4.1C1185.8h9.9B*34.5C*
M12 Kobalt-F 75691100.627D1.6416.671%D-5.797%D7.8DN/A248.9h18.1C+108.8C
C85 Canister 7368106.8C--4.5334.821%C--19.118%A+52.3C-3.8C1891.3h8.1C++23.4C+
NCM3 Raven 9561491.245B+1.0336.75%C4.918%A+10.7C*6C+1975.7h25.1B+68.3C*
Titan-150 HESH 655978.429C+6.1645.675%C6.78%S59B**6C--3771h2.2A4.9B*
Coyote Missiles 10958134.462B*2.1947.895%DN/A41.4C+36.4B+8281.4h55.7D116.3D
NS-45 Pilot 5555431.279C++0.9923.472%D*23.636%C61.1C**N/A1560.9h6.1B+25.9C+
Warden 5252301.733B++0.5424.128%C--23.077%C+34.7B*N/A2921.5h6.5B**27B+
NS-44L Blackhand 5151341.5B0.7726.161%F68.628%A*18.9CN/A712.7h3.3B*12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon971,3363.3h
Anti-Vehicle MANA Turret274292.4h
Nano-Armor Kit747520,43685.1h
Motion Spotter693,5526.6h
NS-TMC-01 "His Regards"31731h
AE Nano-Armor Kit451479,80565.1h
AE Medical Applicator4314,2211.5h
Nanite Revive Grenade04560.1h
Medical Kit1,74213,01863h
Xiphos Anti-Personnel Phalanx Tower0800h
Deconstruction Tool08710.1h
Recon Detection Device1845,91914h
Shield Recharging Field92100.2h
Ammunition Package841,2324.2h
Medical Applicator20757,9376.6h
Anti-Infantry MANA Turret344251.9h
Nano-Repair Grenade03690.1h
Xiphos Anti-Personnel Phalanx Turret04190h

Check the help document for the dictionary if you want to learn more about words used here.


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