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Executor Dreadnaught radarsneers[BOSS] radarsneers
NC BR 163

KDR: 2.33

Score: 64.1m

Last Seen: Jul 20th, 2020 4:37 PM
- OFFLINE - 180.8 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R M20 Mustang M30 Mustang AH CAS30 Tank Buster Vortek Rotary NS-44 Commissioner AE C150 Dalton Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,518,714 MLG Score: 1214
Fun Score: N/A
Cheeseburgers Flipped: 343TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.106%25.32%58540130927,9861.668320.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.189%0.358C**0.633B+-0.923D--HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.527B+8.10.433B26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.11%0.74%8486134320,5422721113987.54943180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.08%-0.542D-0.766D-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.404B31.10.416B65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.279%3.165%127713422,05422726180.904049332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.96%-0.074C+0.43B-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++3.60.712B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.977%7.235%4031313366,095190240143.20284152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.658%-0.023C+0.655B+0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.827B++7.50.814B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.209%79.679%4036134314,0991757278.01991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.66%0.639B+0.812B++-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+1.80.45B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.133%11.571%403213471,184111141.06475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%-0.63D-0.632D0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.39C**2.70.437B5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.1m367%437 (26.2k)369 (22.1k)2.3304491,14139,1092.64596163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349542522.067%21.98%48504:2724

50% Engineer6% Heavy Assault30% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 2:47 PMJul 20th, 2020 4:53 PMJul 31st, 2020 4:22 AM (13d) (PST)Jul 20th, 2020 1:43 PM (23d) (PST)Jul 20th, 2020 12:37 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171185990.5250.2250.1152.3240.1091214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9967,08435,91231147139722,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2894.8h/120.6d 12,340 20,033 28,555 403.7k 2,081 6,497 18,846 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,569
Deaths:543
KDR:2.890
Accuracy:24.664% D
HSR:36.584% B*
NS-15M AE
C++
Kills:1,201
Deaths:485
KDR:2.476
Accuracy:21.791% D**
HSR:32.640% C++
NSX Naginata
C**
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:24.666% C+
HSR:34.586% C**
NC6 Gauss SAW
B+
Kills:837
Deaths:538
KDR:1.556
Accuracy:18.750% D--
HSR:29.869% B+
EM6
D
Kills:218
Deaths:110
KDR:1.982
Accuracy:18.921% D*
HSR:22.936% D
NC6S Gauss SAW S
C++
Kills:209
Deaths:106
KDR:1.972
Accuracy:20.737% D*
HSR:29.187% C++
EM1
D*
Kills:180
Deaths:228
KDR:0.789
Accuracy:12.400% F--
HSR:15% D*
GD-22S
D-
Kills:87
Deaths:82
KDR:1.061
Accuracy:14.500% F--
HSR:20.690% D-
Kills:5,472
Deaths (as Heavy Assault):2,476
Deaths (to Heavy Assaults):9,596
KDR:2.21002
Kill Difference:2,996
Playtime:178.420 hours
Usage:6%
Score:3.470m
Score/min:324
Accuracy (listed only):19.554%
HSR (listed only):27.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
D
Kills:990
Deaths:930
KDR:1.065
Accuracy:40.236% F-
HSR:11.414% D
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% F
HSR:12.476% D
NS-11C
C++
Kills:496
Deaths:310
KDR:1.600
Accuracy:19.993% D*
HSR:22.581% C++
GD-7F
C+
Kills:471
Deaths:282
KDR:1.670
Accuracy:20.093% D**
HSR:22.930% C+
AC-X11
C-
Kills:352
Deaths:316
KDR:1.114
Accuracy:17.741% F-
HSR:21.307% C-
Razor GD-23
C+
Kills:345
Deaths:265
KDR:1.302
Accuracy:17.150% F-
HSR:22.609% C+
AF-19 Mercenary
C*
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F--
HSR:25.163% C*
Gauss Compact S
B
Kills:226
Deaths:421
KDR:0.537
Accuracy:15.856% F-
HSR:22.566% B
GD Guardian
C
Kills:224
Deaths:57
KDR:3.930
Accuracy:33.852% C-
HSR:31.250% C
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F--
HSR:12.371% C
MGR-M1 Bishop
B+
Kills:91
Deaths:21
KDR:4.333
Accuracy:33.662% C-
HSR:39.560% B+
AF-4A Bandit
C+
Kills:85
Deaths:33
KDR:2.576
Accuracy:25.140% D
HSR:24.706% C+
Warden
C--
Kills:52
Deaths:31
KDR:1.677
Accuracy:21.174% D**
HSR:23.077% C--
Kills:4,345
Deaths (as Engineer):3,974
Deaths (to Engineers):10,288
KDR:1.09336
Kill Difference:371
Playtime:1,442.398 hours
Usage:50%
Score:38.377m
Score/min:443
Accuracy (listed only):24.580%
HSR (listed only):22.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% D
HSR:14.563% D
AF-4 Cyclone
C-
Kills:1,611
Deaths:1,174
KDR:1.372
Accuracy:22.416% D*
HSR:18.622% C-
NS-7 PDW
D
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% D
HSR:15.773% D
MKV Suppressed
C-
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D**
HSR:18.485% C-
GD-66 Claw
D
Kills:990
Deaths:930
KDR:1.065
Accuracy:40.236% F-
HSR:11.414% D
Tempest
C+
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D**
HSR:23.187% C+
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% F
HSR:12.476% D
NS-11C
C++
Kills:496
Deaths:310
KDR:1.600
Accuracy:19.993% D*
HSR:22.581% C++
GD-7F
C+
Kills:471
Deaths:282
KDR:1.670
Accuracy:20.093% D**
HSR:22.930% C+
AC-X11
C-
Kills:352
Deaths:316
KDR:1.114
Accuracy:17.741% F-
HSR:21.307% C-
Razor GD-23
C+
Kills:345
Deaths:265
KDR:1.302
Accuracy:17.150% F-
HSR:22.609% C+
AF-19 Mercenary
C*
Kills:306
Deaths:678
KDR:0.451
Accuracy:13.177% F--
HSR:25.163% C*
MGR-S1 Gladius
C++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.740% C++
HSR:25.573% C+
Gauss Compact S
B
Kills:226
Deaths:421
KDR:0.537
Accuracy:15.856% F-
HSR:22.566% B
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F--
HSR:12.371% C
NS-66 Punisher
B*
Kills:114
Deaths:210
KDR:0.543
Accuracy:18.560% F-
HSR:37.719% B*
AF-4A Bandit
C+
Kills:85
Deaths:33
KDR:2.576
Accuracy:25.140% D
HSR:24.706% C+
Kills:11,741
Deaths (as Light Assault):10,198
Deaths (to Light Assaults):7,437
KDR:1.1513
Kill Difference:1,543
Playtime:300.598 hours
Usage:10%
Score:6.619m
Score/min:367
Accuracy (listed only):23.196%
HSR (listed only):20.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:10,021
Deaths:2,217
KDR:4.520
Accuracy:40.000% C
HSR:78.515% B++
NS-44 Commissioner AE
C*
Kills:2,545
Deaths:1,470
KDR:1.731
Accuracy:36.670% D--
HSR:29.666% C*
Blitz GD-10
D
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% D
HSR:14.563% D
AF-4 Cyclone
C-
Kills:1,611
Deaths:1,174
KDR:1.372
Accuracy:22.416% D*
HSR:18.622% C-
NS-7 PDW
D
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% D
HSR:15.773% D
NC14 Bolt Driver
B*
Kills:1,520
Deaths:790
KDR:1.924
Accuracy:36.801% C
HSR:84.013% B*
Impetus
B+
Kills:1,285
Deaths:453
KDR:2.837
Accuracy:33.279% D
HSR:35.253% B+
NS-44 Commissioner
C--
Kills:1,251
Deaths:1,997
KDR:0.626
Accuracy:25.713% F
HSR:21.343% C--
MKV Suppressed
C-
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D**
HSR:18.485% C-
AF-18 Stalker
C+
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:24.240% D*
HSR:21.735% C+
NS-30B Vandal
C*
Kills:1,163
Deaths:348
KDR:3.342
Accuracy:39.588% C*
HSR:28.977% C
LA80
C++
Kills:1,161
Deaths:268
KDR:4.332
Accuracy:36.143% D*
HSR:80.190% C++
EM4 Longshot
C**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:41.035% C+
HSR:81.810% C**
AF-6 Shadow
C+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:35.659% C
HSR:28.621% C+
NS-30 Vandal
D*
Kills:1,142
Deaths:777
KDR:1.470
Accuracy:27.552% D**
HSR:18.126% D*
Tempest
C+
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D**
HSR:23.187% C+
LA3 Desperado
C+
Kills:588
Deaths:405
KDR:1.452
Accuracy:24.208% D--
HSR:20.748% C+
NSX Tomoe
B+
Kills:515
Deaths:145
KDR:3.552
Accuracy:29.277% C
HSR:47.379% B+
NC08 Mag-Scatter
C+
Kills:274
Deaths:372
KDR:0.737
Accuracy:32.273% F--
HSR:17.153% C+
MGR-S1 Gladius
C++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.740% C++
HSR:25.573% C+
NS-357 Underboss
C-
Kills:230
Deaths:177
KDR:1.299
Accuracy:25.913% F-
HSR:21.739% C-
LA8 Rebel
C
Kills:178
Deaths:213
KDR:0.836
Accuracy:21.729% D**
HSR:20.225% C
AF-8 RailJack
B**
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.139% D*
HSR:85.803% B**
NS-61 Emissary
A**
Kills:128
Deaths:144
KDR:0.889
Accuracy:16.518% F-
HSR:35.156% A**
NS-66 Punisher
B*
Kills:114
Deaths:210
KDR:0.543
Accuracy:18.560% F-
HSR:37.719% B*
NSX Daimyo
C
Kills:75
Deaths:41
KDR:1.829
Accuracy:39.836% D
HSR:93.333% C
NS-AM7 Archer
C**
Kills:70
Deaths:519
KDR:0.135
Accuracy:30.966% T*
HSR:22.857% C**
NS-45 Pilot
D-
Kills:55
Deaths:43
KDR:1.279
Accuracy:23.472% F
HSR:23.636% D-
NS-44L Blackhand
A*
Kills:51
Deaths:34
KDR:1.500
Accuracy:26.161% F--
HSR:68.628% A*
Kills:33,661
Deaths (as Infiltrator):18,051
Deaths (to Infiltrators):5,239
KDR:1.86477
Kill Difference:15,610
Playtime:863.733 hours
Usage:30%
Score:13.098m
Score/min:253
Accuracy (listed only):29.057%
HSR (listed only):38.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,218
Deaths:1,982
KDR:1.119
Accuracy:23.198% D
HSR:14.563% D
AF-4 Cyclone
C-
Kills:1,611
Deaths:1,174
KDR:1.372
Accuracy:22.416% D*
HSR:18.622% C-
NS-7 PDW
D
Kills:1,585
Deaths:1,649
KDR:0.961
Accuracy:24.519% D
HSR:15.773% D
MKV Suppressed
C-
Kills:1,201
Deaths:754
KDR:1.593
Accuracy:21.626% D**
HSR:18.485% C-
GD-66 Claw
D
Kills:990
Deaths:930
KDR:1.065
Accuracy:40.236% F-
HSR:11.414% D
Tempest
C+
Kills:772
Deaths:480
KDR:1.608
Accuracy:22.413% D**
HSR:23.187% C+
NS-11P
C+
Kills:567
Deaths:410
KDR:1.383
Accuracy:21.697% D--
HSR:25.397% C+
NS Baron G5AE
D
Kills:513
Deaths:334
KDR:1.536
Accuracy:35.836% F
HSR:12.476% D
Carnage AR
D
Kills:351
Deaths:294
KDR:1.194
Accuracy:20.999% D*
HSR:19.943% D
MGR-S1 Gladius
C++
Kills:262
Deaths:84
KDR:3.119
Accuracy:30.740% C++
HSR:25.573% C+
NC12 Sweeper
C
Kills:194
Deaths:296
KDR:0.655
Accuracy:25.632% F--
HSR:12.371% C
NS-66 Punisher
B*
Kills:114
Deaths:210
KDR:0.543
Accuracy:18.560% F-
HSR:37.719% B*
Kills:10,378
Deaths (as Combat Medic):8,597
Deaths (to Combat Medics):3,441
KDR:1.20717
Kill Difference:1,781
Playtime:53.807 hours
Usage:2%
Score:1.292m
Score/min:400
Accuracy (listed only):25.656%
HSR (listed only):19.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:470
Deaths:210
KDR:2.238
Accuracy:37.741% C+
HSR:14.681% C
AF-34 Mattock
C++
Kills:468
Deaths:112
KDR:4.179
Accuracy:33.563% C
HSR:17.735% C++
AF-34 Mattock
D
Kills:408
Deaths:112
KDR:3.643
Accuracy:33.052% D
HSR:16.177% D
AF-23 Grinder
C++
Kills:406
Deaths:157
KDR:2.586
Accuracy:40.300% C
HSR:18.227% C++
NCM1 Scattercannon
C+
Kills:126
Deaths:122
KDR:1.033
Accuracy:33.525% D--
HSR:16.667% C+
NCM3 Raven
C+
Kills:74
Deaths:49
KDR:1.510
Accuracy:36.726% D-
HSR:2.703% C+
NCM2 Falcon
D-
Kills:73
Deaths:137
KDR:0.533
Accuracy:28.476% F-
HSR:2.740% D-
NCM2 Falcon
A++
Kills:70
Deaths:85
KDR:0.824
Accuracy:28.832% F-
HSR:8.571% A++
NCM3 Raven
A+
Kills:61
Deaths:49
KDR:1.245
Accuracy:36.644% D
HSR:4.918% A+
Kills:2,156
Deaths (as MAX Suit):516.500
Deaths (to MAX Suits):1,994
KDR:4.17425
Kill Difference:1,639.500
Playtime:42.923 hours
Usage:1%
Score:1.205m
Score/min:468
Accuracy (listed only):34.318%
HSR (listed only):11.380%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:6,862
V. Kills:5,813 118%
Deaths:1,599
KDR:4.291
Accuracy:28.337% C-
KPH:29.800 B+
VKPH:25.300 A
M30 Mustang AH
B+
Kills:6,664
V. Kills:627 N/A
Deaths:709
KDR:9.399
Accuracy:59.676% C*
KPH:86.900 C**
VKPH:8.200 B+
Vortek Rotary
C**
Kills:2,672
V. Kills:1,932 138%
Deaths:769
KDR:3.475
Accuracy:32.299% C+
KPH:26.400 C++
VKPH:19.100 C**
Breaker Rocket Pods
C*
Kills:1,105
V. Kills:151 N/A
Deaths:75
KDR:14.733
Accuracy:54.704% C*
KPH:126.700 C+
VKPH:17.300 C+
Hornet Missiles
C+
Kills:417
V. Kills:272 153%
Deaths:47
KDR:8.872
Accuracy:60.997% C+
KPH:76.300 C
VKPH:49.800 C+
M20 Kestrel
C*
Kills:283
V. Kills:243 116%
Deaths:67
KDR:4.224
Accuracy:26.681% D-
KPH:24.900 C+
VKPH:21.300 C*
M202 Wyrm
B+
Kills:63
V. Kills:32 191%
Deaths:1
KDR:63
Accuracy:63.951% B**
KPH:135.600 B+
VKPH:68.900 B+
Coyote Missiles
B++
Kills:60
V. Kills:52 113%
Deaths:13
KDR:4.615
Accuracy:47.927% D--
KPH:43.100 C
VKPH:37.400 B++
Tomcat A2AM Pods
C+
Kills:55
V. Kills:65 83%
Deaths:8
KDR:6.875
Accuracy:85.090% B**
KPH:37.500 D
VKPH:44.400 C+
Kills:18,181 (16,481 + 0)
Deaths:3,288
KDR:5.530
VKDR:2.794
Vehicle Kills:9,187
Kill Difference:14,893
Playtime:436.811 hours
Usage:15%
Score:10.554m
Score/min:403
Piloting Accuracy:26.681%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:3,120
V. Kills:2,698 116%
Deaths:1,405
KDR:2.221
Accuracy:44.205% C
KPH:9.600 C+
VKPH:8.300 C++
C150 Dalton
B+
Kills:2,378
V. Kills:2,512 95%
Deaths:497
KDR:4.785
Accuracy:19.715% F
KPH:37.200 C
VKPH:39.300 B+
L105 Zephyr
C+
Kills:312
V. Kills:23 N/A
Deaths:21
KDR:14.857
Accuracy:43.995% C+
KPH:56.100 C+
VKPH:4.100 D-
L-30R Vektor
B+
Kills:119
V. Kills:112 105%
Deaths:46
KDR:2.587
Accuracy:26.180% F-
KPH:9.100 C-
VKPH:8.500 B+
Kills:5,929 (3,239 + 2,690)
Deaths:1,969
KDR:3.011
VKDR:2.715
Vehicle Kills:5,345
Kill Difference:3,960
Playtime:408.919 hours
Usage:14%
Score:6.357m
Score/min:259
Piloting Accuracy:26.180%
Gunner Accuracy:43.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,029
V. Kills:72 N/A
Deaths:71
KDR:14.493
Accuracy:46.893% C-
KPH:71.400 C*
VKPH:5 D*
L100 Python AP
C-
Kills:198
V. Kills:151 130%
Deaths:41
KDR:4.829
Accuracy:43.909% D*
KPH:24.400 D*
VKPH:18.600 C-
C75 Viper
D--
Kills:128
V. Kills:28 441%
Deaths:56
KDR:2.286
Accuracy:30.493% D*
KPH:18.300 D--
VKPH:4 D--
L100 Python HEAT
D-
Kills:117
V. Kills:17 N/A
Deaths:18
KDR:6.500
Accuracy:37.947% D**
KPH:26 D-
VKPH:3.800 F
Kills:1,472 (1,472 + 0)
Deaths:186
KDR:7.914
VKDR:1.441
Vehicle Kills:268
Kill Difference:1,286
Playtime:34.017 hours
Usage:1%
Score:0.599m
Score/min:294
Driving Accuracy:37.947%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:519
V. Kills:272 190%
Deaths:79
KDR:6.570
Accuracy:47.220% C+
KPH:30.900 C
VKPH:16.200 C+
Titan-150 AP
D-
Kills:401
V. Kills:293 136%
Deaths:108
KDR:3.713
Accuracy:40.563% D*
KPH:17.700 D*
VKPH:12.900 D-
Enforcer ML85
D
Kills:161
V. Kills:122 131%
Deaths:39
KDR:4.128
Accuracy:38.259% D
KPH:18.500 D
VKPH:14 D
Titan-150 HEAT
C--
Kills:115
V. Kills:35 319%
Deaths:34
KDR:3.382
Accuracy:36.814% D*
KPH:21.800 C--
VKPH:6.600 D-
C85 Canister
C+
Kills:99
V. Kills:7 N/A
Deaths:10
KDR:9.900
Accuracy:41.224% C
KPH:65.600 C
VKPH:4.600 C+
Titan-150 HESH
C**
Kills:66
V. Kills:6 N/A
Deaths:7
KDR:9.429
Accuracy:46.629% C
KPH:56.100 C**
VKPH:5.100 D--
Kills:1,361 (582 + 779)
Deaths:277
KDR:4.913
VKDR:2.653
Vehicle Kills:735
Kill Difference:1,084
Playtime:56.121 hours
Usage:2%
Score:1.262m
Score/min:375
Driving Accuracy:46.629%
Gunner Accuracy:41.224%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,616
V. Kills:107 N/A
Deaths:71
KDR:22.761
Accuracy:50.705% C-
KPH:204.300 A
VKPH:13.500 A
E540 Halberd-H
C++
Kills:900
V. Kills:312 288%
Deaths:110
KDR:8.182
Accuracy:54.133% C--
KPH:54.800 C++
VKPH:19 C--
M40 Fury-H
A*
Kills:466
V. Kills:236 197%
Deaths:5
KDR:93.200
Accuracy:65.829% A*
KPH:88.400 C
VKPH:44.800 A*
Kills:2,982 (0 + 2,982)
Deaths:186
KDR:16.032
VKDR:3.522
Vehicle Kills:655
Kill Difference:2,796
Playtime:29.619 hours
Usage:1%
Score:0.746m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:65.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:409
V. Kills:65 N/A
Deaths:25
KDR:16.360
Accuracy:33.175% C--
KPH:86 B**
VKPH:13.700 B*
M12 Kobalt
B+
Kills:283
V. Kills:9 N/A
Deaths:7
KDR:40.429
Accuracy:18.304% C
KPH:100.600 B+
VKPH:3.200 C*
M12 Kobalt
B**
Kills:242
V. Kills:5 N/A
Deaths:6
KDR:40.333
Accuracy:20.630% C**
KPH:124 B**
VKPH:2.600 C
M40 Fury
C**
Kills:206
V. Kills:26 N/A
Deaths:16
KDR:12.875
Accuracy:31.859% D
KPH:71.800 C**
VKPH:9.100 C--
M20 Basilisk
D
Kills:53
V. Kills:24 212%
Deaths:27
KDR:1.963
Accuracy:30.965% D*
KPH:13.200 D-
VKPH:6 D
Kills:1,193 (0 + 1,193)
Deaths:81
KDR:14.728
VKDR:1.593
Vehicle Kills:129
Kill Difference:1,112
Playtime:16.419 hours
Usage:1%
Score:0.493m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:30.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:256
V. Kills:36 N/A
Deaths:168
KDR:1.524
Accuracy:40.957% D-
KPH:36.500 C++
VKPH:5.100 C--
S12 Renegade
B
Kills:226
V. Kills:3 N/A
Deaths:70
KDR:3.229
Accuracy:36.556% D-
KPH:71.700 B
VKPH:1 D
M12 Kobalt-F
D
Kills:69
V. Kills:6 N/A
Deaths:110
KDR:0.627
Accuracy:16.671% D*
KPH:7.800 D-
VKPH:0.700 D
Kills:551 (551 + 0)
Deaths:348
KDR:1.583
VKDR:0.129
Vehicle Kills:45
Kill Difference:203
Playtime:19.035 hours
Usage:1%
Score:0.131m
Score/min:115
Driving Accuracy:16.671%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,04510,0212,2174.52C*2.1940%C78.515%B++66C*N/A179151.9h1.7B*4.4B
M20 Mustang 12,6756,8621,5994.291C+1.9628.337%C-N/A29.8B+25.3A403230h55.3B+195.1B+
M30 Mustang AH 7,2916,6647099.399C+7.0759.676%C*1.035%C+86.9C**8.2B+38376.7h5.2B++8.8B++
CAS30 Tank Buster 5,8183,1201,4052.221C+0.1144.205%CN/A9.6C+8.3C++155326.3h36.1B++81.7B+
Vortek Rotary 4,6042,6727693.475C++1.1432.299%C+N/A26.4C++19.1C**346101.2h35.1B++108.8B++
NS-44 Commissioner AE 2,5552,5451,4701.731C*0.6036.67%D--29.666%C*53.1CN/A12847.9h2.9B++7.9C+
C150 Dalton 4,8902,3784974.785D2.4519.715%FN/A37.2C39.3B+80664h3B15.1D--
Blitz GD-10 2,2252,2181,9821.119C1.2123.198%D14.563%D28.4C--N/A8878.1h11.9B51.3C++
C85 Canister-H 1,7231,6167122.761B+20.4350.705%C-14.975%B**204.6A13.5A5597.9h4.3B*8.5B++
AF-4 Cyclone 1,6151,6111,1741.372C0.9622.416%D*18.622%C-36.9C-N/A13443.6h9.4C**42C
NS-7 PDW 1,5951,5851,6490.961C1.3724.519%D15.773%D24.7DN/A7264.3h12B49C++
LA1 Anchor 1,5781,5695432.89C+0.5624.664%D36.584%B*76.9C++N/A27420.4h8.1B++32.8C++
NC14 Bolt Driver 1,5211,5207901.924C0.4136.801%C84.013%B*29.6CN/A11951.3h1.9B++5.1B+
Mag-Cutter 1,3431,30014,8360.088A++2.2434.407%BN/A1.9B**N/A6677.9h1.7B++4.9B+
Impetus 1,2911,2854532.837C+0.5133.279%D35.253%B+60.9C*N/A15021.1h3.5B**10.5B+
NS-44 Commissioner 1,2591,2511,9970.626C-1.7025.713%F21.343%C--17.3D-N/A7072.4h3.7C+14.5D-
MKV Suppressed 1,2071,2017541.593C+0.7421.626%D**18.485%C-42.6C+N/A22628.2h12.1C*55.7C
NS-15M AE 1,2121,2014852.476C+0.1521.791%D**32.64%C++61CN/A21919.7h10.1C**46.2C
NSX Naginata 1,1721,1713843.049B*0.7224.666%C+34.586%C**76.5C*N/A16715.3h9.1B+37.1B
AF-18 Stalker 1,1691,1646531.783C+0.5524.24%D*21.735%C+45.3C+N/A15025.7h10.3B+42.7C+
NS-30B Vandal 1,1681,1633483.342C+1.0139.588%C*28.977%C90.2C**N/A18712.9h4.1B++10.4B+
LA80 1,1631,1612684.332C+2.0036.143%D*80.19%C++46.6CN/A19024.9h1.8B5C+
EM4 Longshot 1,1601,1602424.793C++2.4641.035%C+81.81%C**61.1B++N/A14419h1.6B**3.8B++
AF-6 Shadow 1,1631,1603513.305B+0.9735.659%C28.621%C+87.9B++N/A19213.2h4.2B*11.7B+
NS-30 Vandal 1,1501,1427771.47C0.8627.552%D**18.126%D*37.4DN/A11230.5h5C++18C-
Breaker Rocket Pods 1,2561,1057514.733B+12.4054.704%C*1.267%B++127C+17.4C+6358.7h10B+18.3B+
L100 Python HESH 1,1011,0297114.493C+12.1646.893%C-2.915%A++71.5C*5D*27614.4h2.2B**4.7B+
GD-66 Claw 9929909301.065C1.2740.236%F-11.414%D27.9D-N/A9535.5h2.2C**5.6D--
E540 Halberd-H 1,2129001108.182C5.8554.133%C--3.222%A54.9C++19C--30216.4h4.6C++8.5C++
NC6 Gauss SAW 8408375381.556C+0.7718.75%D--29.869%B+42.7CN/A23919.6h8.2C**43.7C+
M60-A Bulldog 9978291067.821C+5.4933.612%C--1.086%C38C7.7C++27121.8h4.4B*13.1C**
Tempest 7817724801.608C+0.7222.413%D**23.187%C+43.1DN/A15717.9h9.3C++41.5C--
C-4 7886215281.176C1.1522.289%DN/A24.7D*6.7D**23625.1h1.3C+5.9C
LA3 Desperado 5905884051.452C**0.8824.208%D--20.748%C+38.4CN/A11615.3h7.3B+30.2C+
NS-11P 5685674101.383C0.9521.697%D--25.397%C+36.3C-N/A13415.6h11.6C*53.6C
E540 Halberd 791519796.57C4.2447.22%C+4.046%B*30.9C16.2C+26916.8h5.6C11.8C+
NSX Tomoe 5155151453.552B1.2229.277%C47.379%B+83.1B++N/A3516.2h10.8B+36.8B
NS Baron G5AE 5145133341.536C+0.7935.836%F12.476%D38DN/A12313.5h3.5B++9.6C+
NS-11C 5014963101.6C++0.7319.993%D*22.581%C++18.4DN/A8627h11.3B+56.7C+
Auraxium Mag-Cutter 50347814,4280.033C+2.3017.16%D--2.72%D0.7CN/A2724h1.9C**11.2C
GD-7F 4764712821.67C+0.6620.093%D**22.93%C+26.2DN/A12918h10.6B+52.5C
AF-23 Grinder 4734702102.238C+0.0937.741%C+14.681%C33.8CN/A18113.9h6.2C++16.4C*
NC05 Jackhammer AE 4704692421.938C+0.3946.18%D14.712%C73.3C+N/A2006.4h3.8B+8.3C++
AF-34 Mattock 4734681124.179C+1.8533.563%C17.735%C++43.7CN/A16610.7h5.5B16.4C*
M40 Fury-H 702466593.2S90.8765.829%A*N/A87.9C44.5A*5785.3h14.3F21.7C
Hornet Missiles 689417478.872C+6.5460.997%C+N/A75.8C49.5C+9715.5h9.3C++15.3C++
M40 Fury 4744092516.36B**14.0333.175%C--2.2%B*85.2B**13.5B++7054.8h8B*24.1B++
AF-34 Mattock 4154081123.643C+1.3133.052%D16.177%D38.1C--N/A14210.7h6.3B+19.2C++
AF-23 Grinder 4084061572.586C+0.2640.3%C18.227%C++37.2CN/A20110.9h6.4C**15.9C**
Titan-150 AP 6944011083.713D1.3840.563%D*2.993%B+17.7D*13D-48922.6h4.6C-11.3D-
Sticky Grenade 3863831383N/A380.6759.172%B+N/A1276.7B+10C--62400.3h1.3B**2.2B++
M60-A Bulldog 380358659.667B++57.3458.11%B++1.397%D85.2B**5.2C+3974.2h4.2B**7.3B*
AC-X11 3563523161.114C1.2217.741%F-21.307%C-19DN/A9718.5h9C+50.6D*
Carnage AR 3533512941.194C1.1420.999%D*19.943%D34.8C-N/A19410.1h11.3B53.7C
Razor GD-23 3483452651.302C+1.0317.15%F-22.609%C+25C--N/A13713.8h10.3C**59.9C--
L105 Zephyr 3353122114.857C+12.5343.995%C+N/A55.7C+4.1D-3275.6h4.5B*10.2B+
AF-19 Mercenary 3123066780.451D1.8813.177%F--25.163%C*7.9DN/A7738.8h12.8C97.3D--
M12 Kobalt 292283740.429B*38.1018.304%C18.375%C101.1B+3.2C*3972.8h12.4B**67.6B+
M20 Kestrel 526283674.224C*1.8926.681%D-1.06%C24.8C21.3C*42711.4h66.8B250.2C++
NC08 Mag-Scatter 2742743720.737C1.5932.273%F--17.153%C+18.8D-N/A5714.6h3.7C++11.6D*
MGR-S1 Gladius 262262843.119B+0.7930.74%C++25.573%C+87.3B+N/A2773h7.2B+23.5B
M40 Fury-F 2922561681.524C0.8140.957%D-N/A36.6C++5.1C--1917h6.3B+15.3B+
M12 Kobalt 247242640.333B*38.0020.63%C**20.661%C*121B*2.5C5122h15.1B+73.3B+
Tank Mine 4142351601.469D-0.8635.678%CN/A27.3F20.8D**4438.6h2.7D*7.6D**
NS-357 Underboss 2302301771.299C+1.0325.913%F-21.739%C-29.5DN/A1067.8h3.8C++14.6D--
Gauss Compact S 2282264210.537D1.7915.856%F-22.566%B11.4DN/A7619.8h9.9C+62.7D-
S12 Renegade 229226703.229C+0.9036.556%D-N/A70.6BN/A2023.2h2.7B++7.3C++
GD Guardian 224224573.93B+1.6033.852%C-31.25%C48.7DN/A1044.6h5.6B++16.7B
EM6 2192181101.982C+0.3518.921%D*22.936%D62.3C+N/A4483.5h8.3B*44.1C+
Frag Grenade 2182171217N/A214.6755.614%B*N/A723.3B+3.3D--52850.3h2.9B+5.3B+
NC6S Gauss SAW S 2122091061.972C+0.3620.737%D*29.187%C++55CN/A2783.8h7.8B**37.4C++
NS Decimator 3002081281.625C+0.7148.631%F-3.846%A++30.6D13.5D3436.8h3.5B7.2C+
M40 Fury 2322061612.875C**10.5431.859%D2.913%A++71C*9C--6262.9h8.4B++26.2B+
L100 Python AP 349198414.829C--2.5043.909%D*3.535%B*24.4D*18.6C-4248.1h5.7C--12.9D*
NC12 Sweeper 1951942960.655D1.6825.632%F--12.371%C14.6D*N/A4213.3h5.2D*20.4F--
EM1 1811802280.789D1.5412.4%F--15%D*28.1D-N/A1826.4h11.7C+94.6D**
LA8 Rebel 1791782130.836C1.4921.729%D**20.225%C13.2D-N/A5413.5h6.5C--29.8D-
The Slasher 1701706320.269S2.0642.857%B+15.882%B++5.3B+N/A1132.1h2C**4.6B+
Hunter QCX 1651633350.487C-1.846.853%F--31.902%B++8.1DN/A2920.1h2.7B+39.4C-
AF-8 RailJack 162162592.746C-0.4232.139%D*85.803%B**26.1C-N/A1426.2h1.8B++5.7C+
Enforcer ML85 283161394.128C-1.8038.259%DN/A18.5D14D3268.7h13.2C34.4D
Shrike 1991593010.528D1.8047.933%D*3.145%B+19.9D5D*3208h4.7B*9.7C*
NS-61 Emissary 1281281440.889C1.4416.518%F-35.156%A**10.1D-N/A2712.7h12.3C++74.5D
C75 Viper 156128562.286D--0.0430.493%D*N/A18.3D--4D--2257h9.5C**31.1C
NCM1 Scattercannon 1281261221.033D-1.3033.525%D--16.667%C+19.4DN/A1026.5h6.5B+19.3C+
Spear Anti-Vehicle Phalanx Turret 189123206.15C--3.8237.935%D--4.065%C++49.2C+26.4C+6462.5h5.8B++15.2C*
L-30R Vektor 231119462.587C-0.2626.18%F-2.521%B+9.1C-8.5B+14513.1h57.5B219.5D
L100 Python HEAT 134117186.5C4.1737.947%D**6.838%M+26D-3.8F2214.5h3.5B+9.3C++
Titan-150 HEAT 150115343.382C--1.0536.814%D*2.609%C+21.7C--6.6D-3485.3h3B**8.2B+
NS-66 Punisher 1171142100.543D-1.7918.56%F-37.719%B*13D--N/A398.8h10.6C**57.4D
M60-A Bulldog 116104617.333C+15.0044.746%C--1.923%C38.5C+4.4C+2562.7h5.2B11.7C++
C85 Canister 10699109.9C--7.5741.224%C17.172%B**66C4.7C+2061.5h8.3C+20.1C+
MGR-M1 Bishop 9191214.333B*2.0033.662%C-39.56%B+75.8B*N/A2291.2h4.9B+14.5C**
Bouncing Betty 9191551.655D*0.6874.011%MN/A91D-N/A4731h1.4A1.9A+
GD-22S 8787821.061C1.2714.5%F--20.69%D-22.9D--N/A3463.8h9.7C++66.6D*
AF-4A Bandit 8585332.576B+0.2525.14%D24.706%C+50C+N/A2581.7h10.5C41.9C
MANA Anti-Personnel Turret 8079571.386N/A0.9412.888%UN/A790U10U3789900.1h22.8T*176.8T*
NC05 Jackhammer 7977641.203C1.1337.263%D**19.481%B++29.6D-N/A2812.6h4.6C+12.3D
NSX Daimyo 7575411.829D0.5039.836%D93.333%C53.6C--N/A2131.4h2.6C6.5C-
NCM3 Raven 10774491.51B+0.8236.726%D-2.703%C+13B+5.8C2345.7h20.8B++56.6B+
NCM2 Falcon 102731370.533D1.8028.476%F-2.74%D-9.2D-3.7D1317.9h10.5C+37D--
NS-AM7 Archer 94705190.135D2.2030.966%T*22.857%C**1.9D--N/A1437.7h12.8B+41.2D
NCM2 Falcon 9470850.824D1.5128.832%F-8.571%A++12.1C-4.1C1185.8h9.9B++34.5C+
M12 Kobalt-F 75691100.627D1.7016.671%D*5.797%D7.8D-N/A248.9h18.1C108.8C--
Titan-150 HESH 726679.429C7.1046.629%C6.061%S55C*5D--3751.2h2.5B+5.4B+
M202 Wyrm 9563163A++60.6763.951%B**3.175%C**126C**64B+8820.5h32.9B+51.4B++
NCM3 Raven 9561491.245C++1.0936.644%D4.918%A+10.7C6C1995.7h25.1C++68.5C+
Coyote Missiles 11260134.615C+2.2847.927%D--N/A42.9C37.1B++8411.4h54D*112.6D**
Tomcat A2AM Pods 1205586.875C+4.5485.09%B**N/A36.7D43.3C+9641.5h10.3D12.1C
NS-45 Pilot 5555431.279C+1.0523.472%F23.636%D-61.1CN/A1620.9h6.1C*25.9D
M20 Basilisk 7753271.963D-0.3730.965%D*1.887%F13.3D-6D2354h88.1C+284.6D
Warden 5252311.677C*0.6521.174%D**23.077%C--22.6DN/A2112.3h6.5B+30.8C+
NS-44L Blackhand 5151341.5C+0.8326.161%F--68.628%A*18.9DN/A732.7h3.3B+12.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit748521,81785.8h
Anti-Vehicle MANA Turret284492.5h
Spawn Beacon991,3993.4h
AE Nano-Armor Kit899601,93578.7h
NS-TMC-01 "His Regards"31731h
Xiphos Anti-Personnel Phalanx Tower0800h
AE Medical Applicator6817,2422h
Nanite Revive Grenade05690.2h
Medical Kit1,83713,67467.2h
Motion Spotter693,7336.8h
Deconstruction Tool08710.1h
Welding Device03660h
Recon Detection Device1876,19015.4h
Shield Recharging Field92180.2h
Ammunition Package861,3424.3h
Medical Applicator20757,9376.6h
Anti-Infantry MANA Turret344311.9h
WLT-Howler Mining Laser0650.4h
Xiphos Anti-Personnel Phalanx Turret04190h
Nano-Repair Grenade04310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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