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Lt. General Dreadnaught radarsneersTR[MOSY] radarsneersTR
TR BR 93

KDR: 5.03

Score: 22.2m

Last Seen: May 27th, 2020 11:50 AM
- OFFLINE - 362.9 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller
Level Progress (to 94): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 M18 Needler M14 Banshee M18 Locust M18 Rotary NS-44 Commissioner MSW-R C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,588,217 MLG Score: 4467
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.502%38.281%1091413451,2801.062243.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%1.403A2.582A**-0.85D--HEAD ++ (~24.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.733B++5.60.605B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.556%0.71%2086413456,620394296716.7595223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.3%-0.177C-0.794D-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.296C*40.70.236C++73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.647%0.275%244113483641653552.20606102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.423C---1.027D*-1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*2.60.935B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.983%80.937%244113484,485173925.7759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.209B**0.893B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.70.468B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m1051.1%1301 (78.1k)1160 (69.6k)5.0264116,9393,3705.5813193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349135432.033%25.196%80705:416

73% Engineer22% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2016 4:15 PMJun 7th, 2019 4:42 PMMay 27th, 2020 9:05 AM (69d) (PST)May 27th, 2020 8:36 AM (69d) (PST)May 27th, 2020 7:50 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,294851,2090.8840.1760.22311.8060.2394467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,6255,07372,5525311137081469,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319.4h/13.3d 1,870 4,268 5,454 226.2k 147 659 4,582 24.8m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B
Kills:162
Deaths:435
KDR:0.372
Accuracy:21.683% D**
HSR:25.926% B
Kills:162
Deaths (as Engineer):435
Deaths (to Engineers):955
KDR:0.37241
Kill Difference:273
Playtime:231.991 hours
Usage:73%
Score:18.836m
Score/min:1,353
Accuracy (listed only):21.683%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:418
Deaths:154
KDR:2.714
Accuracy:27.042% B+
HSR:38.756% B**
MG-H1 Watchman
B*
Kills:94
Deaths:34
KDR:2.765
Accuracy:26.712% C+
HSR:39.362% B*
Kills:512
Deaths (as Heavy Assault):188
Deaths (to Heavy Assaults):660
KDR:2.7234
Kill Difference:324
Playtime:12.310 hours
Usage:4%
Score:0.213m
Score/min:289
Accuracy (listed only):26.877%
HSR (listed only):39.059%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
B
Kills:162
Deaths:435
KDR:0.372
Accuracy:21.683% D**
HSR:25.926% B
Kills:162
Deaths (as Light Assault):435
Deaths (to Light Assaults):564
KDR:0.37241
Kill Difference:273
Playtime:2.658 hours
Usage:1%
Score:0.271m
Score/min:1,699
Accuracy (listed only):21.683%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:4,485
Deaths:911
KDR:4.923
Accuracy:42.983% C++
HSR:80.937% B**
NS-44 Commissioner
A+
Kills:630
Deaths:401
KDR:1.571
Accuracy:30.816% D--
HSR:37.619% A+
KSR-35
B*
Kills:138
Deaths:36
KDR:3.833
Accuracy:39.954% B
HSR:39.130% B*
Kills:5,253
Deaths (as Infiltrator):1,348
Deaths (to Infiltrators):460
KDR:3.89688
Kill Difference:3,905
Playtime:69.408 hours
Usage:22%
Score:2.826m
Score/min:679
Accuracy (listed only):37.918%
HSR (listed only):52.562%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:2,549
V. Kills:1,788 142%
Deaths:310
KDR:8.223
Accuracy:32.672% C+
KPH:42 A++
VKPH:29.400 A*
M14 Banshee
A++
Kills:2,363
V. Kills:122 N/A
Deaths:81
KDR:29.173
Accuracy:34.696% B++
KPH:131.400 A++
VKPH:6.800 B**
M18 Locust
A*
Kills:1,809
V. Kills:980 184%
Deaths:
KDR:
Accuracy:37.953% B+
KPH:73.500 A*
VKPH:39.800 A++
M18 Rotary
A**
Kills:1,484
V. Kills:922 161%
Deaths:145
KDR:10.235
Accuracy:40.325% B**
KPH:60.300 A*
VKPH:37.500 A**
M202 Wyrm
U
Kills:63
V. Kills:26 233%
Deaths:
KDR:
Accuracy:70.395% A+
KPH:3,978.900 U
VKPH:1,642.100 U
Kills:8,268 (8,205 + 0)
Deaths:536
KDR:15.425
VKDR:7.160
Vehicle Kills:3,838
Kill Difference:7,732
Playtime:127.960 hours
Usage:40%
Score:7.829m
Score/min:1,020
Piloting Accuracy:40.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:364
V. Kills:321 113%
Deaths:40
KDR:9.100
Accuracy:31.647% D-
KPH:48.800 C*
VKPH:43 B*
CAS30 Tank Buster
A++
Kills:224
V. Kills:114 195%
Deaths:2
KDR:112
Accuracy:68.459% A++
KPH:10.100 C++
VKPH:5.100 D
Kills:588 (224 + 364)
Deaths:42
KDR:14
VKDR:10.357
Vehicle Kills:435
Kill Difference:546
Playtime:29.627 hours
Usage:9%
Score:0.537m
Score/min:302
Piloting Accuracy:68.459%
Gunner Accuracy:31.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:234
V. Kills:4 N/A
Deaths:1
KDR:234
Accuracy:46.438% B**
KPH:216.200 A++
VKPH:3.700 D--
Kills:234 (0 + 234)
Deaths:1
KDR:234
VKDR:4
Vehicle Kills:4
Kill Difference:233
Playtime:1.083 hours
Usage:0%
Score:0.044m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:46.438%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,4944,4859114.923B0.1042.983%C++80.937%B**95.8B**N/A33246.8h1.7B*4B+
M18 Needler 4,3372,5493108.223B*3.2032.672%C+N/A41.9A++29.4A*113560.8h60.5B++185.3B++
M14 Banshee 2,4852,3638129.173A24.1534.696%B++N/A131.3A++6.8B**108518h13.2B+38.1B++
M18 Locust 2,7891,80911809U1,803.9737.953%B+N/A73.5A*39.8A++44824.6h46.3C*122B+
M18 Rotary 2,4061,48414510.234A++5.2140.325%B**N/A60.3A*37.5A**124424.6h48B**119.1B**
NS-44 Commissioner 6326304011.571C*3.4630.816%D--37.619%A+56.8C++N/A19411.1h2.7B++8.9C++
MSW-R 4224181542.714C+2.3127.042%B+38.756%B**73.3C**N/A2215.7h9.5B++35.2B+
C150 Dalton 685364409.1C+4.0731.647%D-N/A48.5C++42.8B*9557.5h2.6B++8.3B+
P525 Marauder-H 2382341234U228.9746.438%B**N/A212.7A++3.6D--6711.1h7.4C16B
CAS30 Tank Buster 3382242112U106.9768.459%A++N/A10.1C++5.1D8222.2h55.4C+80.9B+
MG-C1 Kindred 1651624350.372D-4.6521.683%D**25.926%B12.9D--N/A5712.6h13.5D-62.3D*
KSR-35 139138363.833C**1.1939.954%B39.13%B*115A+N/A2931.2h3.8B+9.5B+
MG-H1 Watchman 9594342.765C*2.2626.712%C+39.362%B*104.4B*1.1C3070.9h10.4B++38.8B+
M202 Wyrm 8963163M++57.9770.395%A+N/A630S260M**205120.1h23.2B*32.9B**

Consumables
  Name Deaths Consumed Time Equipped
G20 Vulcan-H0610h
Spawn Beacon1680.1h
AE Nano-Armor Kit31995,70314.2h
Medical Applicator0600h
Recon Detection Device101,1162.2h
Ammunition Package3950.3h
Nano-Armor Kit10133,6005.9h
Medical Kit2801,88510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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