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Commissar Dreadnaught radarsneersTR[MOSY] radarsneersTR
TR BR 78

KDR: 4.55

Score: 18.6m

Last Seen: Oct 19th, 2019 8:07 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller
Level Progress (to 79): 59%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 M14 Banshee M18 Rotary M18 Needler M18 Locust NS-44 Commissioner C150 Dalton MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,635,755 MLG Score: 4505
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.023%35.969%972212176450.8531753.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.873%1.093B**1.816A++0.612B+HEAD ++ (~22.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.709B++5.30.594B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.727%0.832%1727312163,964278193214.2079205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.346%-0.402C---0.279C-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.7-0.012C+44.7-0.034C+84

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.737%0.364%30911218275982862.7777896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.085C+-0.963D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.917B*2.90.913B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.351%81.49%309112182,993114626.0261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.261A0.727B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.624B+1.70.493B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m1523.8%1747 (104.8k)1541 (92.5k)4.5489810,0762,215578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121985631.827%27.541%87705:265

71% Engineer22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2016 4:15 PMJun 7th, 2019 4:42 PMOct 19th, 2019 8:17 PM (23d) (PST)Oct 19th, 2019 5:15 PM (23d) (PST)Oct 19th, 2019 4:07 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,225891,1360.8360.1840.23016.2820.2324505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,5255,34768,1785011149771492,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.8h/8.4d 999 2,775 3,580 196.1k 90 439 2,794 14.8m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B+
Kills:116
Deaths:178
KDR:0.652
Accuracy:21.171% D--
HSR:26.724% B+
Kills:116
Deaths (as Engineer):178
Deaths (to Engineers):642
KDR:0.65169
Kill Difference:62
Playtime:142.780 hours
Usage:71%
Score:15.872m
Score/min:1,853
Accuracy (listed only):21.171%
HSR (listed only):26.724%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:259
Deaths:94
KDR:2.755
Accuracy:26.342% B++
HSR:36.293% A++
Kills:259
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):434
KDR:2.75532
Kill Difference:165
Playtime:8.593 hours
Usage:4%
Score:0.131m
Score/min:254
Accuracy (listed only):26.342%
HSR (listed only):36.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
B+
Kills:116
Deaths:178
KDR:0.652
Accuracy:21.171% D--
HSR:26.724% B+
Kills:116
Deaths (as Light Assault):178
Deaths (to Light Assaults):372
KDR:0.65169
Kill Difference:62
Playtime:2.198 hours
Usage:1%
Score:0.264m
Score/min:1,999
Accuracy (listed only):21.171%
HSR (listed only):26.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,993
Deaths:624
KDR:4.796
Accuracy:43.351% B++
HSR:81.490% A
NS-44 Commissioner
A++
Kills:386
Deaths:229
KDR:1.686
Accuracy:28.811% D-
HSR:35.751% A++
Kills:3,379
Deaths (as Infiltrator):853
Deaths (to Infiltrators):309
KDR:3.96131
Kill Difference:2,526
Playtime:44.989 hours
Usage:22%
Score:2.222m
Score/min:823
Accuracy (listed only):36.081%
HSR (listed only):58.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):46
KDR:0
Kill Difference:UNR
Playtime:1.020 hours
Usage:1%
Score:0.045m
Score/min:733
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,522
V. Kills:66 N/A
Deaths:81
KDR:18.790
Accuracy:35.847% B**
KPH:126.400 M+
VKPH:5.500 B**
M18 Rotary
M**
Kills:1,242
V. Kills:794 156%
Deaths:145
KDR:8.566
Accuracy:40.714% A++
KPH:56.500 M**
VKPH:36.100 M**
M18 Needler
M+
Kills:1,200
V. Kills:1,042 115%
Deaths:310
KDR:3.871
Accuracy:31.331% C+
KPH:31.100 A++
VKPH:27 M+
M18 Locust
M**
Kills:787
V. Kills:438 179%
Deaths:
KDR:
Accuracy:38.324% B**
KPH:71.800 M**
VKPH:39.900 M+
Kills:4,751 (4,751 + 0)
Deaths:536
KDR:8.864
VKDR:4.366
Vehicle Kills:2,340
Kill Difference:4,215
Playtime:83.614 hours
Usage:42%
Score:6.515m
Score/min:1,299
Piloting Accuracy:38.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:275
V. Kills:270 101%
Deaths:40
KDR:6.875
Accuracy:31.737% D-
KPH:42.400 B+
VKPH:41.700 A+
CAS30 Tank Buster
A*
Kills:63
V. Kills:28 217%
Deaths:2
KDR:31.500
Accuracy:67.095% A*
KPH:9.800 B
VKPH:4.300 D
Kills:338 (63 + 275)
Deaths:42
KDR:8.048
VKDR:7.095
Vehicle Kills:298
Kill Difference:296
Playtime:12.931 hours
Usage:6%
Score:0.379m
Score/min:488
Piloting Accuracy:67.095%
Gunner Accuracy:31.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:120
V. Kills:4 N/A
Deaths:1
KDR:120
Accuracy:47.709% A+
KPH:255.500 M*
VKPH:8.500 B+
Kills:120 (0 + 120)
Deaths:1
KDR:120
VKDR:4
Vehicle Kills:4
Kill Difference:119
Playtime:0.470 hours
Usage:0%
Score:0.022m
Score/min:777
Driving Accuracy:N/A%
Gunner Accuracy:47.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,9992,9936244.796B0.2543.351%B++81.49%A96.2MN/A36731.1h1.7B**3.9B*
M14 Banshee 1,5881,5228118.79A14.2435.847%B**N/A126.8M+5.5B**141912h13.3B++37B++
M18 Rotary 2,0361,2421458.566M++4.0240.714%A++N/A56.5M**36.1M**127422h51.6B**126.8B**
M18 Needler 2,2421,2003103.871B++0.6831.331%C+N/A31.1A++27M+150938.6h77.3B*246.8B*
M18 Locust 1,2257871787U782.4538.324%B**N/A71.5M**39.8M+47511h47.9B+124.9B*
NS-44 Commissioner 3873862291.686B++2.8628.811%D-35.751%A++52.9B++N/A2067.3h2.6A9.1B+
C150 Dalton 545275406.875C+2.3331.737%D-N/A42.3B+41.5A+8466.5h2.9B**9.2B+
MSW-R 262259942.755B+1.7926.342%B++36.293%A++66.4B**N/A2223.9h9.4B**35.6B++
P525 Marauder-H 1241201120S115.4547.709%A+N/A240M+8B7750.5h7.8C+16.4B+
MG-C1 Kindred 1161161780.652C3.9021.171%D--26.724%B+20DN/A1005.8h12.5C59.2C--
CAS30 Tank Buster 9163231.5U26.9567.095%A*N/A9.8B4.4D1296.4h53.9C*80.3B++

Consumables
  Name Deaths Consumed Time Equipped
G20 Vulcan-H0610h
AE Nano-Armor Kit17267,23610.8h
Nano-Armor Kit45,7083.1h
Medical Kit1851,2326.8h
Recon Detection Device87511.4h

Check the help document for the dictionary if you want to learn more about words used here.


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