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Paragon Dreadnaught radarsneersVS[VoGu] radarsneersVS
VS BR 137

KDR: 2.87

Score: 41.6m

Last Seen: May 23rd, 2020 12:37 PM
- OFFLINE - 67 minute(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Saron Laser Cannon Pulsar LSW Maelstrom Turbo Laser Orion VS54 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,083,715 MLG Score: 2465
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.262%30.403%70727125627,8202.635970.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.767%0.389C**1.4A-0.625DHEAD ++ (~18.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.474B+9.10.365C**29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.878%1.03%11665127812,6211207612810.4479206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.478%-0.567D-0.498D0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.40.277C*37.40.297C*80

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.561%2.105%99312805709142490.623632228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.251%0.438B-0.256C-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.80.617B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.771%7.419%221812751,5777679142.05339172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.503D0.702B++0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.773B++8.40.792B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.818%81.403%221512788,3671298236.44111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%1.034B**0.924B*1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.45B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.507%16.926%2213128064477140.834197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.441%0.061C+0.411B1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.517B+2.70.445B3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.6m425%582 (34.9k)485 (29.1k)2.874464,30922,3733.19094137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283441925.335%25.732%65203:5014

36% Engineer28% Heavy Assault14% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2014 8:22 AMMay 16th, 2020 7:47 PMMay 27th, 2020 9:04 AM (10d) (PST)May 23rd, 2020 8:58 AM (14d) (PST)May 23rd, 2020 8:37 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8801617190.7490.2610.1933.7000.1222465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7769,65743,119451612222729,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1431h/59.6d 7,082 16,548 18,874 317.7k 1,177 3,638 10,446 75.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:10,199
Deaths:3,563
KDR:2.862
Accuracy:24.333% D
HSR:33.709% C++
Pulsar LSW
B++
Kills:3,427
Deaths:1,437
KDR:2.385
Accuracy:25.311% C++
HSR:31.865% B++
Orion VS54
B+
Kills:2,184
Deaths:1,020
KDR:2.141
Accuracy:20.829% C
HSR:29.304% B+
SVA-88
C++
Kills:1,433
Deaths:655
KDR:2.188
Accuracy:20.149% D-
HSR:27.844% C++
Flare VE6
C
Kills:1,192
Deaths:537
KDR:2.220
Accuracy:20.153% D
HSR:23.993% C
Ursa
C+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.361% C
HSR:24.269% C+
NS-15M AE
B++
Kills:879
Deaths:403
KDR:2.181
Accuracy:24.415% C-
HSR:35.381% B++
VE-H Maw
C+
Kills:450
Deaths:175
KDR:2.571
Accuracy:26.261% C+
HSR:26.444% C
VX29 Polaris
A+
Kills:123
Deaths:42
KDR:2.929
Accuracy:26.796% C**
HSR:37.398% A+
Kills:21,049
Deaths (as Heavy Assault):8,398
Deaths (to Heavy Assaults):5,787
KDR:2.50643
Kill Difference:12,651
Playtime:399.528 hours
Usage:28%
Score:9.994m
Score/min:417
Accuracy (listed only):23.401%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,266
Deaths:854
KDR:1.482
Accuracy:17.881% D**
HSR:21.643% C-
Phobos VX86
C+
Kills:406
Deaths:206
KDR:1.971
Accuracy:56.049% C-
HSR:15.764% C+
Serpent VE92
D
Kills:327
Deaths:246
KDR:1.329
Accuracy:19.037% D*
HSR:17.737% D
Thanatos VE70
C++
Kills:125
Deaths:83
KDR:1.506
Accuracy:24.670% F-
HSR:16.800% C++
Pandora VX25
A++
Kills:113
Deaths:37
KDR:3.054
Accuracy:58.557% A++
HSR:21.239% A
NS-11C
A
Kills:98
Deaths:144
KDR:0.681
Accuracy:19.233% D*
HSR:27.551% A
Solstice VE3
C+
Kills:81
Deaths:143
KDR:0.566
Accuracy:18.029% D--
HSR:19.753% C+
Zenith VX-5
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:15.748% F--
HSR:25.352% B+
Kills:2,487
Deaths (as Engineer):1,794
Deaths (to Engineers):4,534
KDR:1.38629
Kill Difference:693
Playtime:519.214 hours
Usage:36%
Score:17.424m
Score/min:559
Accuracy (listed only):28.650%
HSR (listed only):20.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,266
Deaths:854
KDR:1.482
Accuracy:17.881% D**
HSR:21.643% C-
Phobos VX86
C+
Kills:406
Deaths:206
KDR:1.971
Accuracy:56.049% C-
HSR:15.764% C+
NS-7 PDW
B*
Kills:366
Deaths:203
KDR:1.803
Accuracy:27.953% B+
HSR:24.590% B*
Serpent VE92
D
Kills:327
Deaths:246
KDR:1.329
Accuracy:19.037% D*
HSR:17.737% D
Sirius SX12
A
Kills:226
Deaths:77
KDR:2.935
Accuracy:29.144% B++
HSR:27.876% A
Eridani SX5
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:26.982% C+
HSR:26.380% B++
MKV Suppressed
A+
Kills:157
Deaths:72
KDR:2.181
Accuracy:27.708% C*
HSR:31.210% A+
Thanatos VE70
C++
Kills:125
Deaths:83
KDR:1.506
Accuracy:24.670% F-
HSR:16.800% C++
Pandora VX25
A++
Kills:113
Deaths:37
KDR:3.054
Accuracy:58.557% A++
HSR:21.239% A
NS-11C
A
Kills:98
Deaths:144
KDR:0.681
Accuracy:19.233% D*
HSR:27.551% A
VE-S Canis
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:34.651% B**
HSR:16.129% D
Solstice VE3
C+
Kills:81
Deaths:143
KDR:0.566
Accuracy:18.029% D--
HSR:19.753% C+
Zenith VX-5
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:15.748% F--
HSR:25.352% B+
Kills:3,492
Deaths (as Light Assault):2,264
Deaths (to Light Assaults):4,501
KDR:1.5424
Kill Difference:1,228
Playtime:272.651 hours
Usage:19%
Score:7.911m
Score/min:484
Accuracy (listed only):28.895%
HSR (listed only):22.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:406
Deaths:206
KDR:1.971
Accuracy:56.049% C-
HSR:15.764% C+
NS-7 PDW
B*
Kills:366
Deaths:203
KDR:1.803
Accuracy:27.953% B+
HSR:24.590% B*
Terminus VX-9
A
Kills:363
Deaths:527
KDR:0.689
Accuracy:21.309% D*
HSR:38.292% A
Sirius SX12
A
Kills:226
Deaths:77
KDR:2.935
Accuracy:29.144% B++
HSR:27.876% A
Pulsar VS1
C+
Kills:181
Deaths:232
KDR:0.780
Accuracy:19.688% D--
HSR:22.100% C+
Eridani SX5
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:26.982% C+
HSR:26.380% B++
MKV Suppressed
A+
Kills:157
Deaths:72
KDR:2.181
Accuracy:27.708% C*
HSR:31.210% A+
Thanatos VE70
C++
Kills:125
Deaths:83
KDR:1.506
Accuracy:24.670% F-
HSR:16.800% C++
Pandora VX25
A++
Kills:113
Deaths:37
KDR:3.054
Accuracy:58.557% A++
HSR:21.239% A
VE-S Canis
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:34.651% B**
HSR:16.129% D
Kills:2,193
Deaths (as Combat Medic):1,555
Deaths (to Combat Medics):2,220
KDR:1.41029
Kill Difference:638
Playtime:13.896 hours
Usage:1%
Score:0.892m
Score/min:1,070
Accuracy (listed only):32.671%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,310
Deaths:1,420
KDR:5.148
Accuracy:43.201% B+
HSR:81.163% B**
NS-44 Commissioner
B**
Kills:1,772
Deaths:1,389
KDR:1.276
Accuracy:30.680% D
HSR:30.700% B**
XM98
B
Kills:603
Deaths:228
KDR:2.645
Accuracy:32.958% D-
HSR:78.939% B
NS-30B Vandal
C
Kills:522
Deaths:169
KDR:3.089
Accuracy:35.046% C
HSR:27.203% C
Artemis VX26
B*
Kills:501
Deaths:161
KDR:3.112
Accuracy:26.924% C
HSR:30.339% B*
NS-7 PDW
B*
Kills:366
Deaths:203
KDR:1.803
Accuracy:27.953% B+
HSR:24.590% B*
NS-357 Underboss
B**
Kills:302
Deaths:173
KDR:1.746
Accuracy:32.594% D
HSR:32.119% B**
Sirius SX12
A
Kills:226
Deaths:77
KDR:2.935
Accuracy:29.144% B++
HSR:27.876% A
V10
A
Kills:189
Deaths:45
KDR:4.200
Accuracy:39.778% C
HSR:88.889% A
NS-30 Tranquility
C+
Kills:182
Deaths:48
KDR:3.792
Accuracy:36.571% C+
HSR:31.319% C-
Nyx VX31
C
Kills:164
Deaths:48
KDR:3.417
Accuracy:33.500% C
HSR:21.951% D-
Eridani SX5
B++
Kills:163
Deaths:81
KDR:2.012
Accuracy:26.982% C+
HSR:26.380% B++
MKV Suppressed
A+
Kills:157
Deaths:72
KDR:2.181
Accuracy:27.708% C*
HSR:31.210% A+
Phaseshift VX-S
B*
Kills:156
Deaths:36
KDR:4.333
Accuracy:32.819% D
HSR:87.180% B*
NS-44 Commissioner AE
B*
Kills:118
Deaths:85
KDR:1.388
Accuracy:30.179% F
HSR:35.593% B*
NSX Daimyo
B++
Kills:109
Deaths:21
KDR:5.190
Accuracy:47.306% B++
HSR:89.908% D*
VE-S Canis
B**
Kills:93
Deaths:37
KDR:2.514
Accuracy:34.651% B**
HSR:16.129% D
Kills:12,933
Deaths (as Infiltrator):4,293
Deaths (to Infiltrators):3,142
KDR:3.01258
Kill Difference:8,640
Playtime:201.807 hours
Usage:14%
Score:4.709m
Score/min:389
Accuracy (listed only):33.411%
HSR (listed only):44.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:503
Deaths:116
KDR:4.336
Accuracy:20.732% C+
HSR:24.652% B+
Blueshift VM5
B**
Kills:453
Deaths:118
KDR:3.839
Accuracy:20.575% C+
HSR:28.256% B**
Cosmos VM3
C++
Kills:237
Deaths:82
KDR:2.890
Accuracy:17.002% C
HSR:19.409% C++
Quasar VM1
C++
Kills:123
Deaths:77
KDR:1.597
Accuracy:17.562% C++
HSR:15.447% D
Cosmos VM3
B+
Kills:95
Deaths:18
KDR:5.278
Accuracy:16.392% C-
HSR:21.053% B+
Kills:1,411
Deaths (as MAX Suit):205.500
Deaths (to MAX Suits):953
KDR:6.86618
Kill Difference:1,205.500
Playtime:20.705 hours
Usage:1%
Score:0.715m
Score/min:575
Accuracy (listed only):18.453%
HSR (listed only):21.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:3,691
V. Kills:231 N/A
Deaths:360
KDR:10.253
Accuracy:40.888% C+
KPH:81.200 B++
VKPH:5.100 B+
Saron Laser Cannon
A
Kills:3,501
V. Kills:2,876 122%
Deaths:897
KDR:3.903
Accuracy:26.512% D-
KPH:23.900 B++
VKPH:19.600 A
Maelstrom Turbo Laser
M
Kills:3,157
V. Kills:2,375 133%
Deaths:390
KDR:8.095
Accuracy:35.823% B++
KPH:47.300 A++
VKPH:35.600 M
Dual Photon Pods
B**
Kills:1,485
V. Kills:193 N/A
Deaths:94
KDR:15.798
Accuracy:63.110% B**
KPH:150 B*
VKPH:19.500 C+
Antares LC
B++
Kills:1,190
V. Kills:1,161 102%
Deaths:394
KDR:3.020
Accuracy:26.258% D--
KPH:23.800 C+
VKPH:23.200 B++
Hornet Missiles
B++
Kills:1,055
V. Kills:465 226%
Deaths:79
KDR:13.354
Accuracy:66.202% B+
KPH:108.600 B++
VKPH:47.900 C*
Photon A2A Missile Pods
B+
Kills:51
V. Kills:23 213%
Deaths:
KDR:
Accuracy:78.912% C**
KPH:87.500 B+
VKPH:39.400 C+
Kills:14,130 (11,539 + 0)
Deaths:2,214
KDR:6.382
VKDR:3.308
Vehicle Kills:7,324
Kill Difference:11,916
Playtime:329.166 hours
Usage:23%
Score:8.952m
Score/min:453
Piloting Accuracy:26.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:787
V. Kills:426 184%
Deaths:88
KDR:8.943
Accuracy:64.656% A++
KPH:11 B
VKPH:5.900 C
C150 Dalton
C++
Kills:528
V. Kills:445 118%
Deaths:70
KDR:7.543
Accuracy:27.058% D*
KPH:36.400 C
VKPH:30.700 C++
L-24R Spur
A
Kills:208
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:45.843% B*
KPH:78.100 A
VKPH:1.900 C
AP30 Shredder
D
Kills:71
V. Kills:61 115%
Deaths:14
KDR:5.071
Accuracy:28.777% D-
KPH:18.900 D
VKPH:16.300 D
Dual-75 Duster
B+
Kills:68
V. Kills:3 N/A
Deaths:4
KDR:17
Accuracy:43.185% B+
KPH:94 B+
VKPH:4.100 C
L105 Zephyr
A
Kills:58
V. Kills:12 446%
Deaths:7
KDR:8.286
Accuracy:54.662% A
KPH:61.400 C**
VKPH:12.700 C*
Kills:1,720 (995 + 725)
Deaths:183
KDR:9.399
VKDR:5.202
Vehicle Kills:952
Kill Difference:1,537
Playtime:94.186 hours
Usage:7%
Score:1.291m
Score/min:228
Piloting Accuracy:45.843%
Gunner Accuracy:54.662%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:144
V. Kills:9 N/A
Deaths:10
KDR:14.400
Accuracy:38.409% C
KPH:59 B**
VKPH:3.700 D--
Kills:144 (144 + 0)
Deaths:10
KDR:14.400
VKDR:0.900
Vehicle Kills:9
Kill Difference:134
Playtime:2.441 hours
Usage:0%
Score:0.043m
Score/min:294
Driving Accuracy:38.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:275
V. Kills:191 143%
Deaths:62
KDR:4.435
Accuracy:50.597% C
KPH:21.400 D
VKPH:14.900 C
Supernova VPC
B+
Kills:151
V. Kills:20 N/A
Deaths:2
KDR:75.500
Accuracy:48.432% C-
KPH:59.700 B+
VKPH:7.900 C+
E540 Halberd
C**
Kills:141
V. Kills:72 193%
Deaths:12
KDR:11.750
Accuracy:55.989% B**
KPH:36.100 C++
VKPH:18.500 C**
Saron HRB
C++
Kills:95
V. Kills:70 134%
Deaths:22
KDR:4.318
Accuracy:47.974% B
KPH:24.600 C+
VKPH:18.100 C++
Proton II PPA
C-
Kills:59
V. Kills:3 N/A
Deaths:9
KDR:6.556
Accuracy:22.590% C-
KPH:43.700 D
VKPH:2.200 D-
Kills:721 (426 + 295)
Deaths:107
KDR:6.738
VKDR:3.327
Vehicle Kills:356
Kill Difference:614
Playtime:24.493 hours
Usage:2%
Score:0.531m
Score/min:362
Driving Accuracy:48.432%
Gunner Accuracy:22.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:412
V. Kills:31 N/A
Deaths:21
KDR:19.619
Accuracy:41.428% B
KPH:115.500 C**
VKPH:8.700 B+
M40 Fury-H
C*
Kills:95
V. Kills:12 N/A
Deaths:11
KDR:8.636
Accuracy:38.677% C--
KPH:102.100 C*
VKPH:12.900 C+
M12 Kobalt-H
A+
Kills:94
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.191% C++
KPH:231.100 A+
VKPH:7.400 B+
Kills:601 (0 + 601)
Deaths:32
KDR:18.781
VKDR:1.438
Vehicle Kills:46
Kill Difference:569
Playtime:4.905 hours
Usage:0%
Score:0.124m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:24.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:466
V. Kills:10 N/A
Deaths:4
KDR:116.500
Accuracy:22.013% B+
KPH:122.300 B**
VKPH:2.600 C-
M12 Kobalt
A
Kills:269
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:22.980% B*
KPH:127.300 A
VKPH:5.200 B+
M40 Fury
B**
Kills:109
V. Kills:9 N/A
Deaths:9
KDR:12.111
Accuracy:37.720% C+
KPH:91.700 B**
VKPH:7.600 D
M60-G Bulldog
B*
Kills:53
V. Kills:5 N/A
Deaths:2
KDR:26.500
Accuracy:42.050% C*
KPH:70.400 B*
VKPH:6.600 C
Kills:897 (0 + 897)
Deaths:15
KDR:59.800
VKDR:2.333
Vehicle Kills:35
Kill Difference:882
Playtime:7.866 hours
Usage:1%
Score:0.225m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:42.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,26310,1993,5632.862C+0.0124.333%D33.709%C++81.3C++N/A228125.4h9.3B++38.3C++
Ghost 7,3317,3101,4205.148B+2.2743.201%B+81.163%B**85.7AN/A24085.3h1.7B*4B++
Light PPA 3,9223,69136010.253B++7.3840.888%C+1.138%C+81.1B++5.1B+27145.5h9.7B+23.7B
Saron Laser Cannon 6,3773,5018973.903B1.0326.512%D-1.028%D23.9B++19.6A324146.7h69.6B++262.5B++
Pulsar LSW 3,4583,4271,4372.385B+0.4925.311%C++31.865%B++73.7B+N/A25446.5h10.2B+40.5B
Maelstrom Turbo Laser 5,5323,1573908.095A++5.2235.823%B++N/A47.3A++35.6M66366.8h44.9B*125.4B**
Orion VS54 2,1942,1841,0202.141C++0.7320.829%C29.304%B+56.9B+N/A26638.4h9.5B*45.6C++
NS-44 Commissioner 1,7761,7721,3891.276C*1.6030.68%D30.7%B**39.5C+N/A11344.9h3B*9.7C**
Dual Photon Pods 1,6781,4859415.798B**12.9263.11%B**1.414%C**150B*19.5C+8109.9h9.7A15.3B**
SVA-88 1,4371,4336552.188C++0.6920.149%D-27.844%C++59.5C++N/A23224.1h10.5B+52.2C+
Pulsar C 1,2751,2668541.482C+1.3917.881%D**21.643%C-26.7CN/A9547.5h9.9B+55.5C
Flare VE6 1,1951,1925372.22B+0.6520.153%D23.993%C69.7B+N/A33717.1h8.3B++41.4C*
Antares LC 2,3511,1903943.02C**0.1526.258%D--1.597%C+23.8C+23.2B++51450.1h82.5B+314C*
Ursa 1,1711,1625662.053B+0.8222.361%C24.269%C+65.6B+N/A32317.7h8.8B*39.2B+
Hornet Missiles 1,5201,0557913.354B**10.4866.202%B+2.37%B*108.8B++47.9C*10809.7h6.5B**9.9B**
NS-15M AE 8868794032.181C+0.6924.415%C-35.381%B++55.3CN/A13915.9h10.3B+42.2C++
CAS30 Tank Buster 1,213787888.943M*6.0764.656%A++N/A11B5.9C10571.6h46.9B+72.6B++
NS Decimator 9556834421.545C**1.3355.675%D3.66%A36.7C+14.6C32018.6h3.7B+6.6B
Lasher X2 6326203111.994B++0.8835.842%B**4.194%C++63.9B*1.2C++2219.7h16.4B+45.7B++
XM98 6046032282.645C++0.2332.958%D-78.939%B33.9C++N/A11417.8h2B++6.2C++
C150 Dalton 973528707.543C4.6727.058%D*N/A36.4C30.7C++78414.5h2.6B++9.7C++
NS-30B Vandal 5255221693.089C+0.2135.046%C27.203%C94.9B*N/A2445.5h4.9C*13.9C++
Blueshift VM5 5045031164.336B++1.4620.732%C+24.652%B+47.9B+N/A21910.5h13.1B++63.1B+
Artemis VX26 5025011613.112B++0.2426.924%C30.339%B*78.3AN/A2916.4h9.2B**34.2B+
M12 Kobalt 4764664116.5S113.6322.013%B+22.532%B*122.6A2.6C-4513.8h10.9A+49.4B+
Blueshift VM5 4594531183.839B+0.9620.575%C+28.256%B**42.7C*N/A19610.6h14.7C**71.3C*
VE-H Maw 4564501752.571B+0.3026.261%C+26.444%C76.3B1C2385.9h9.1B+34.7C**
MANA Anti-Personnel Turret 446436825.317N/A2.4422.642%UN/A4360U100U9808000.1h12.5T*55.4T*
Proton II PPA-H 4434122119.619B+16.7441.428%BN/A114.4C**8.6B+3773.6h7.5B++18.1B++
Phobos VX86 4094062061.971B+0.9056.049%C-15.764%C+70B+N/A4225.8h2.1B+3.8C*
NS-7 PDW 3683662031.803B++1.0727.953%B+24.59%B*61AN/A2096h10.7B**38.3B++
Terminus VX-9 3693635270.689C2.1921.309%D*38.292%A12.6D*N/A5828.7h11.5C*53.9C
Serpent VE92 3293272461.329C+1.5519.037%D*17.737%D31.4C+N/A12510.4h12.4C++65.4C
NS-357 Underboss 3033021731.746B+1.1332.594%D32.119%B**61.6BN/A2324.9h3.4B++10.4C*
Supernova FPC 466275624.435C1.5650.597%C1.818%C21.5D14.9C35812.8h5.2C+10.4C
M12 Kobalt 2802691269S266.1322.98%B*22.677%B*128.1A5.2B+5992.1h12.5B**54.6B*
M60-A Bulldog 300256318.258C+5.3836.549%CN/A42C+7.2C+2436.1h4.5B++12.4B+
Cosmos VM3 239237822.89B+0.0217.002%C19.409%C++38.2C++N/A1396.2h11.2B*66B+
Plasma Grenade 2322301230N/A227.1355.385%B**N/A766.7B++6.7C-48450.3h2.7B++4.8B*
Sirius SX12 227226772.935A0.0629.144%B++27.876%A86.9A++N/A3642.6h10.3B**35.2B++
Auraxium Slasher 2292246,2760.036C+2.8426.56%CN/A1CN/A3226.2h1.7B+6.4B
C-4 2622161661.301C+1.5725.111%C+N/A11.5D**2.4F-13718.8h1B*4.2B+
L-24R Spur 2132081208U205.1345.843%B*N/A77A1.9C2562.7h12.8B+28B+
V10 190189454.2C++1.3339.778%C88.889%A82.2A++N/A3312.3h1.7B*4.3B+
NS-30 Tranquility 184182483.792B++0.9236.571%C+31.319%C-101.1A+1.1C+5371.8h5.1B++14B+
Pulsar VS1 1811812320.78C2.0919.688%D--22.1%C+24.8CN/A6497.3h13.3C**67.7C+
Nyx VX31 165164483.417B0.5433.5%C21.951%D-82AN/A2922h4.1B**12.2B+
Eridani SX5 164163812.012B+0.8626.982%C+26.38%B++65.2B++N/A3312.5h9.2B*34.2B+
MKV Suppressed 159157722.181B**0.6927.708%C*31.21%A+87.2A++1.1A3131.8h10.5B*38B+
Phaseshift VX-S 156156364.333B+1.4632.819%D87.18%B*53.8B**N/A1632.9h2B++6.2B
Supernova VPC 171151275.5M*72.6348.432%C-1.987%B++60.4B+8C+2622.5h2.6B++5.3B+
Sticky Grenade 1441441144N/A141.1355.172%C*N/A1440B++N/A58030.1h1.6B+2.8B+
C75 Viper 1531441014.4A11.5338.409%C2.778%A++60B**3.8D--2932.4h6.2A16.1B*
E540 Halberd 2131411211.75C+8.8855.989%B**1.418%D36.2C*18.5C**3593.9h5.9C10.5B
Force-Blade 1431276,4200.02C+2.8520.949%D-N/A0.4CN/A2284h2.3C**10.8C+
S1 1671251680.744C+2.1343.937%F4%B++24C8.1D3095.2h4B**9.1B+
Thanatos VE70 126125831.506B+1.3724.67%F-16.8%C++27.2CN/A1754.6h3.6B*14.5C
VX29 Polaris 123123422.929B*0.0526.796%C**37.398%A+82B*N/A4231.5h8.9B**33.2B+
Quasar VM1 126123771.597C+1.2817.562%C++15.447%D23.7CN/A1515.2h16.4C-93.5C++
NS-44 Commissioner AE 118118851.388C++1.4930.179%F35.593%B*34.7DN/A1133.4h2.9B++9.5C
Pandora VX25 113113373.054B**0.1858.557%A++21.239%A161.4M++N/A7330.7h3.7B+6.3B*
A30 Walker 166111715.857S12.9830.679%B**N/A28.5B+14.1C++3633.9h87.8B+286.3B+
M40 Fury 118109912.111B+9.2437.72%C+N/A90.8B**7.5D4761.2h7.3B**19.3B**
NSX Daimyo 109109215.19B2.3247.306%B++89.908%D*77.9B+N/A2701.4h2.6C+5.4C**
NS-11C 103981440.681C2.1919.233%D*27.551%A6.7D--N/A44914.7h15.8C82D
Tank Mine 13997681.426D1.4531.943%CN/A34.6D**15F4142.8h2.8D**8.6D**
Nemesis VSH9 13296951.011C**1.8657.684%D-5.208%A+21.8C++8.2C3404.4h5.4B**9.4B*
M40 Fury-H 10795118.636C5.7638.677%C--1.053%C105.6C**13.3C+4840.9h6.8B+17.7C**
Cosmos VM3 9595185.278A*2.4016.392%C-21.053%B+47.5B++N/A1552h10.5B**63.8C++
Saron HRB 16595224.318C1.4447.974%B1.053%C--24.4C+17.9C++4963.9h18.8B+39.2B+
M12 Kobalt-H 9794194M91.1324.191%C++22.34%B*235A+7.5B++6420.4h10.7B**44.1B*
VE-S Canis 9393372.514B*0.3634.651%B**16.129%D93B**N/A4141h9B++25.8B+
Solstice VE3 83811430.566C-2.3118.029%D--19.753%C+8.6DN/A1979.4h14.8C++82.3C+
Zenith VX-5 7371810.877C--2.0015.748%F--25.352%B+10.9D--N/A676.5h11.8C**74.9D--
AP30 Shredder 13271145.071C2.2028.777%D-N/A19.2D16.5D3323.7h67.7B+235.1C*
Dual-75 Duster 7168417B14.1343.185%B+1.471%A97.1B+4.3C3560.7h4.4B*10.3B*
Proton II PPA 625996.556C-3.6822.59%C-1.695%C45.4D2.3D-2031.3h7.6B+33.8B
L105 Zephyr 705878.286C+5.4154.662%AN/A64.4B13.3C**4920.9h5.9C**10.7B++
M60-G Bulldog 5853226.5M++23.6342.05%C*1.887%C--66.3B++6.3C-2670.8h3.8A9B*
Photon A2A Missile Pods 7451151S48.1378.912%C**N/A85B+38.3C14500.6h9.1C11.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit237139,59321.3h
Aux Spitfire3770.2h
Anti-Vehicle MANA Turret91130.6h
Spawn Beacon481,0152.3h
Nanite Revive Grenade01150h
Welding Device03260h
AE Medical Applicator225,5660.6h
AE Nano-Armor Kit671226,07130.7h
Motion Spotter331,4641.8h
Medical Applicator2813,1821h
Restoration Kit353493.9h
G40-F Ranger01180h
Shield Recharging Field11100.1h
Recon Detection Device261,5683.8h
Ammunition Package136781h
Medical Kit1,95013,54074.9h
Anti-Infantry MANA Turret215571.4h
Nano-Repair Grenade02840.1h
Xiphos Anti-Personnel Phalanx Turret01030h

Check the help document for the dictionary if you want to learn more about words used here.


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