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Praetor Dreadnaught radarsneersVS[VoGu] radarsneersVS
VS BR 87

KDR: 2.79

Score: 33.8m

Last Seen: Oct 18th, 2019 4:06 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller
Level Progress (to 88): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Saron Laser Cannon Pulsar LSW Orion VS54 Maelstrom Turbo Laser Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,884,806 MLG Score: 2306
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.756%29.461%67024119523,5162.723970.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.526%0.301C*1.286A-0.461DHEAD ++ (~18.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.463B+9.10.364C**30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.934%1.216%956512149,536104447209.12536202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.664%-0.778D--0.336C-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.10.197C++390.267C*91.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.939%2.339%102312165137882380.651015215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%0.378C**-0.124C+-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++4.90.611B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.469%6.27%216712121,2446347381.96214168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.444%-0.439C--0.433B0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.781B++8.30.794B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.216%81.539%216512145,8881088145.4068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.58%0.94B*0.937B*1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.70.455B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.562%16.75%2163121660359831.00668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.394%0.078C+0.397B1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+2.70.451B+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m390.3%597 (35.8k)500 (30k)2.7895351,22718,3643.0856687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219346524.878%24.557%61103:4113

29% Engineer31% Heavy Assault13% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2014 8:22 AMJun 2nd, 2019 10:23 AMOct 19th, 2019 6:23 AM (31d) (PST)Oct 18th, 2019 12:33 PM (32d) (PST)Oct 18th, 2019 12:06 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921717210.7590.2720.1863.4470.1242306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,53710,25143,286461611207730,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1125.1h/46.9d 5,438 12,580 14,601 232.7k 755 3,039 8,392 60.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:8,722
Deaths:2,988
KDR:2.919
Accuracy:24.074% C--
HSR:32.859% C**
Pulsar LSW
B*
Kills:2,762
Deaths:1,122
KDR:2.462
Accuracy:24.909% C**
HSR:30.775% B*
Orion VS54
B+
Kills:2,156
Deaths:862
KDR:2.501
Accuracy:20.717% C+
HSR:29.082% B+
SVA-88
C**
Kills:1,433
Deaths:655
KDR:2.188
Accuracy:20.150% D
HSR:27.844% C**
Flare VE6
C+
Kills:1,192
Deaths:537
KDR:2.220
Accuracy:20.153% C-
HSR:23.993% C+
Ursa
C+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:22.361% C+
HSR:24.269% C+
NS-15M AE
B**
Kills:631
Deaths:206
KDR:3.063
Accuracy:23.833% C
HSR:36.609% B**
VE-H Maw
C++
Kills:271
Deaths:125
KDR:2.168
Accuracy:25.586% C+
HSR:26.937% C++
VX29 Polaris
A*
Kills:123
Deaths:42
KDR:2.929
Accuracy:26.796% B+
HSR:37.398% A*
Kills:18,452
Deaths (as Heavy Assault):7,103
Deaths (to Heavy Assaults):4,800
KDR:2.59778
Kill Difference:11,349
Playtime:349.183 hours
Usage:31%
Score:8.765m
Score/min:418
Accuracy (listed only):23.175%
HSR (listed only):29.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,237
Deaths:842
KDR:1.469
Accuracy:17.748% D*
HSR:21.423% C
Phobos VX86
C+
Kills:392
Deaths:199
KDR:1.970
Accuracy:55.799% C
HSR:15.816% C+
Serpent VE92
C-
Kills:327
Deaths:246
KDR:1.329
Accuracy:19.037% D--
HSR:17.737% C-
Thanatos VE70
C
Kills:116
Deaths:77
KDR:1.506
Accuracy:24.911% D**
HSR:14.655% C
NS-11C
A+
Kills:98
Deaths:144
KDR:0.681
Accuracy:19.233% D--
HSR:27.551% A+
Pandora VX25
A++
Kills:95
Deaths:32
KDR:2.969
Accuracy:58.883% A++
HSR:23.158% A++
Solstice VE3
C+
Kills:79
Deaths:139
KDR:0.568
Accuracy:17.912% D--
HSR:18.987% C+
Zenith VX-5
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:16.542% F-
HSR:25.352% B+
Kills:2,415
Deaths (as Engineer):1,760
Deaths (to Engineers):3,835
KDR:1.37216
Kill Difference:655
Playtime:324.802 hours
Usage:29%
Score:12.056m
Score/min:619
Accuracy (listed only):28.758%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,237
Deaths:842
KDR:1.469
Accuracy:17.748% D*
HSR:21.423% C
Phobos VX86
C+
Kills:392
Deaths:199
KDR:1.970
Accuracy:55.799% C
HSR:15.816% C+
Serpent VE92
C-
Kills:327
Deaths:246
KDR:1.329
Accuracy:19.037% D--
HSR:17.737% C-
NS-7 PDW
C**
Kills:183
Deaths:148
KDR:1.236
Accuracy:26.281% C**
HSR:15.847% C
Thanatos VE70
C
Kills:116
Deaths:77
KDR:1.506
Accuracy:24.911% D**
HSR:14.655% C
Sirius SX12
B*
Kills:103
Deaths:45
KDR:2.289
Accuracy:28.504% B++
HSR:24.272% B*
NS-11C
A+
Kills:98
Deaths:144
KDR:0.681
Accuracy:19.233% D--
HSR:27.551% A+
Pandora VX25
A++
Kills:95
Deaths:32
KDR:2.969
Accuracy:58.883% A++
HSR:23.158% A++
Eridani SX5
C+
Kills:91
Deaths:47
KDR:1.936
Accuracy:25.648% C+
HSR:19.780% C+
Solstice VE3
C+
Kills:79
Deaths:139
KDR:0.568
Accuracy:17.912% D--
HSR:18.987% C+
Zenith VX-5
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:16.542% F-
HSR:25.352% B+
Kills:2,792
Deaths (as Light Assault):2,000
Deaths (to Light Assaults):3,745
KDR:1.396
Kill Difference:792
Playtime:270.395 hours
Usage:24%
Score:7.874m
Score/min:485
Accuracy (listed only):28.227%
HSR (listed only):20.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:392
Deaths:199
KDR:1.970
Accuracy:55.799% C
HSR:15.816% C+
NS-7 PDW
C**
Kills:183
Deaths:148
KDR:1.236
Accuracy:26.281% C**
HSR:15.847% C
Pulsar VS1
C++
Kills:181
Deaths:232
KDR:0.780
Accuracy:19.688% D
HSR:22.100% C++
Thanatos VE70
C
Kills:116
Deaths:77
KDR:1.506
Accuracy:24.911% D**
HSR:14.655% C
Sirius SX12
B*
Kills:103
Deaths:45
KDR:2.289
Accuracy:28.504% B++
HSR:24.272% B*
Pandora VX25
A++
Kills:95
Deaths:32
KDR:2.969
Accuracy:58.883% A++
HSR:23.158% A++
Eridani SX5
C+
Kills:91
Deaths:47
KDR:1.936
Accuracy:25.648% C+
HSR:19.780% C+
Kills:1,161
Deaths (as Combat Medic):780
Deaths (to Combat Medics):1,776
KDR:1.48846
Kill Difference:381
Playtime:12.048 hours
Usage:1%
Score:0.842m
Score/min:1,165
Accuracy (listed only):34.245%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,942
Deaths:960
KDR:5.148
Accuracy:43.126% B++
HSR:81.323% A
NS-44 Commissioner
B*
Kills:1,284
Deaths:1,129
KDR:1.137
Accuracy:28.722% D-
HSR:28.427% B*
XM98
B+
Kills:600
Deaths:228
KDR:2.632
Accuracy:32.955% D
HSR:79% B+
Artemis VX26
B**
Kills:492
Deaths:160
KDR:3.075
Accuracy:26.785% C+
HSR:29.878% B**
NS-30B Vandal
C+
Kills:483
Deaths:152
KDR:3.178
Accuracy:35.399% C+
HSR:27.329% C+
NS-7 PDW
C**
Kills:183
Deaths:148
KDR:1.236
Accuracy:26.281% C**
HSR:15.847% C
V10
A
Kills:171
Deaths:43
KDR:3.977
Accuracy:40.327% C+
HSR:88.889% A
Nyx VX31
C+
Kills:164
Deaths:48
KDR:3.417
Accuracy:33.500% C+
HSR:21.951% D-
NS-357 Underboss
A
Kills:160
Deaths:100
KDR:1.600
Accuracy:27.615% D*
HSR:33.125% A
NS-44 Commissioner AE
B**
Kills:111
Deaths:80
KDR:1.388
Accuracy:30.717% D**
HSR:36.036% B**
Phaseshift VX-S
B**
Kills:109
Deaths:25
KDR:4.360
Accuracy:29.683% D-
HSR:88.073% B**
Sirius SX12
B*
Kills:103
Deaths:45
KDR:2.289
Accuracy:28.504% B++
HSR:24.272% B*
Eridani SX5
C+
Kills:91
Deaths:47
KDR:1.936
Accuracy:25.648% C+
HSR:19.780% C+
NSX Daimyo
B*
Kills:66
Deaths:14
KDR:4.714
Accuracy:46.982% B*
HSR:90.909% D-
Kills:8,959
Deaths (as Infiltrator):3,179
Deaths (to Infiltrators):2,598
KDR:2.81818
Kill Difference:5,780
Playtime:146.991 hours
Usage:13%
Score:3.511m
Score/min:398
Accuracy (listed only):32.589%
HSR (listed only):47.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:497
Deaths:115
KDR:4.322
Accuracy:21.153% B
HSR:24.547% B+
Blueshift VM5
A
Kills:445
Deaths:117
KDR:3.803
Accuracy:20.952% C*
HSR:28.315% A
Cosmos VM3
C++
Kills:237
Deaths:82
KDR:2.890
Accuracy:17.002% C+
HSR:19.409% C++
Quasar VM1
B
Kills:123
Deaths:77
KDR:1.597
Accuracy:17.562% B
HSR:15.447% D
Cosmos VM3
B+
Kills:95
Deaths:18
KDR:5.278
Accuracy:16.392% C
HSR:21.053% B+
Kills:1,397
Deaths (as MAX Suit):204.500
Deaths (to MAX Suits):844
KDR:6.8313
Kill Difference:1,192.500
Playtime:20.274 hours
Usage:2%
Score:0.710m
Score/min:584
Accuracy (listed only):18.612%
HSR (listed only):21.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,242
V. Kills:197 N/A
Deaths:360
KDR:9.006
Accuracy:40.966% C+
KPH:78.200 B**
VKPH:4.800 B+
Saron Laser Cannon
A+
Kills:2,790
V. Kills:2,496 112%
Deaths:897
KDR:3.110
Accuracy:25.813% D--
KPH:21 B++
VKPH:18.800 A+
Maelstrom Turbo Laser
M
Kills:1,741
V. Kills:1,633 107%
Deaths:390
KDR:4.464
Accuracy:33.910% B+
KPH:35.500 A
VKPH:33.300 M
Dual Photon Pods
A
Kills:1,453
V. Kills:188 N/A
Deaths:94
KDR:15.457
Accuracy:62.897% A
KPH:148.100 A
VKPH:19.200 C++
Antares LC
B**
Kills:1,077
V. Kills:1,092 99%
Deaths:394
KDR:2.734
Accuracy:25.923% D-
KPH:22.500 C*
VKPH:22.800 B**
Hornet Missiles
B+
Kills:931
V. Kills:386 241%
Deaths:79
KDR:11.785
Accuracy:65.514% B+
KPH:107.900 B+
VKPH:44.700 C++
Kills:11,234 (8,850 + 0)
Deaths:2,214
KDR:5.074
VKDR:2.706
Vehicle Kills:5,992
Kill Difference:9,020
Playtime:289.403 hours
Usage:26%
Score:7.622m
Score/min:439
Piloting Accuracy:25.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:330
V. Kills:325 101%
Deaths:70
KDR:4.714
Accuracy:27.321% D--
KPH:29.200 C
VKPH:28.800 C*
CAS30 Tank Buster
B*
Kills:310
V. Kills:205 150%
Deaths:88
KDR:3.523
Accuracy:55.872% B*
KPH:9.200 C++
VKPH:6.100 C
AP30 Shredder
C-
Kills:71
V. Kills:61 115%
Deaths:14
KDR:5.071
Accuracy:28.777% D-
KPH:19 D
VKPH:16.300 C-
L105 Zephyr
A+
Kills:58
V. Kills:12 446%
Deaths:7
KDR:8.286
Accuracy:54.958% A+
KPH:62.800 B++
VKPH:13 B+
Dual-75 Duster
B+
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:37.636% C+
KPH:85.800 B+
VKPH:1.600 D--
Kills:822 (310 + 512)
Deaths:183
KDR:4.492
VKDR:3.301
Vehicle Kills:604
Kill Difference:639
Playtime:50.430 hours
Usage:4%
Score:0.794m
Score/min:263
Piloting Accuracy:55.872%
Gunner Accuracy:37.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:144
V. Kills:9 N/A
Deaths:10
KDR:14.400
Accuracy:38.409% C+
KPH:59 A++
VKPH:3.700 D--
Kills:144 (144 + 0)
Deaths:10
KDR:14.400
VKDR:0.900
Vehicle Kills:9
Kill Difference:134
Playtime:2.441 hours
Usage:0%
Score:0.042m
Score/min:284
Driving Accuracy:38.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:263
V. Kills:188 139%
Deaths:62
KDR:4.242
Accuracy:50.351% C-
KPH:21.300 C-
VKPH:15.200 C+
E540 Halberd
B+
Kills:123
V. Kills:65 186%
Deaths:12
KDR:10.250
Accuracy:58.062% A+
KPH:34.900 B
VKPH:18.400 B+
Supernova VPC
B++
Kills:106
V. Kills:14 N/A
Deaths:2
KDR:53
Accuracy:45.962% C--
KPH:57.200 B++
VKPH:7.600 C+
Saron HRB
C**
Kills:95
V. Kills:70 134%
Deaths:22
KDR:4.318
Accuracy:47.974% B+
KPH:24.600 C+
VKPH:18.100 C**
Proton II PPA
C
Kills:59
V. Kills:3 N/A
Deaths:9
KDR:6.556
Accuracy:22.590% C
KPH:43.700 C
VKPH:2.200 D
Kills:646 (369 + 277)
Deaths:107
KDR:6.037
VKDR:3.178
Vehicle Kills:340
Kill Difference:539
Playtime:22.925 hours
Usage:2%
Score:0.493m
Score/min:359
Driving Accuracy:45.962%
Gunner Accuracy:22.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:309
V. Kills:22 N/A
Deaths:21
KDR:14.714
Accuracy:37.483% C+
KPH:106.400 B+
VKPH:7.600 B
M40 Fury-H
B+
Kills:95
V. Kills:12 N/A
Deaths:11
KDR:8.636
Accuracy:38.677% C
KPH:102.100 B+
VKPH:12.900 C
Kills:404 (0 + 404)
Deaths:32
KDR:12.625
VKDR:1.063
Vehicle Kills:34
Kill Difference:372
Playtime:3.834 hours
Usage:0%
Score:0.079m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:38.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:317
V. Kills:5 N/A
Deaths:4
KDR:79.250
Accuracy:22.026% B++
KPH:149.300 A**
VKPH:2.400 C-
M12 Kobalt
A**
Kills:193
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:22.429% B*
KPH:159.900 A**
VKPH:5.800 B**
M40 Fury
A++
Kills:109
V. Kills:9 N/A
Deaths:9
KDR:12.111
Accuracy:37.690% C++
KPH:94.800 A++
VKPH:7.800 D
Kills:619 (0 + 619)
Deaths:13
KDR:47.615
VKDR:1.615
Vehicle Kills:21
Kill Difference:606
Playtime:4.480 hours
Usage:0%
Score:0.156m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:37.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7758,7222,9882.919C++0.1324.074%C--32.859%C**82B+N/A223106.4h9.3B*38.8C**
Ghost 4,9544,9429605.148B*2.3643.126%B++81.323%A84.2A++N/A24058.7h1.7B**3.9B*
Light PPA 3,4393,2423609.006B*6.2240.966%C+1.11%C78.3B**4.8B+26241.4h9.6B+23.4B+
Saron Laser Cannon 5,2862,7908973.11B0.3225.813%D--1.29%D21B++18.8A+309132.7h76.4B++295.9B+
Pulsar LSW 2,7802,7621,1222.462B**0.3324.909%C**30.775%B*77.4B**N/A27635.7h10.2B*41.1B+
Orion VS54 2,1642,1568622.501B*0.2920.717%C+29.082%B+62.1AN/A28334.7h9.3B**45.1C*
Maelstrom Turbo Laser 3,3741,7413904.464B**1.6733.91%B+1.321%D35.5A33.3M66849h56.7B*167.3B++
Dual Photon Pods 1,6411,4539415.457A+12.6762.897%A1.376%C**148.3A19.2C++8029.8h9.5A+15.1B**
SVA-88 1,4371,4336552.188B+0.6020.15%D27.844%C**59.5B+N/A23024.1h10.5B+52.2C++
NS-44 Commissioner 1,2851,2841,1291.137C*1.6528.722%D-28.427%B*33.5C+N/A9738.3h3B*10.6C*
Pulsar C 1,2461,2378421.469C*1.3217.748%D*21.423%C26.3C+N/A9147.1h9.9B+55.9C+
Flare VE6 1,1951,1925372.22B**0.5720.153%C-23.993%C+69.7B*N/A33317.1h8.3B*41.4B+
Ursa 1,1711,1625662.053B*0.7422.361%C+24.269%C+65.6B*N/A32217.7h8.8B*39.2B+
Antares LC 2,1691,0773942.734B++0.0625.923%D-1.764%C+22.5C*22.8B**51847.8h86B+331.9B
Hornet Missiles 1,3179317911.785A9.0065.514%B+2.685%A108.3B+44.9C++11308.6h6.3B+9.7B*
NS-15M AE 6336312063.063B+0.2723.833%C36.609%B**74.2B+N/A1808.5h10B++41.8B
XM98 6016002282.632B0.1632.955%D79%B+33.9C**N/A11417.7h2B*6.2B
NS Decimator 8195853741.564B++1.2355.319%D3.932%A++39C*15.6C+34915h3.7B++6.7B+
Blueshift VM5 4984971154.322B**1.5321.153%B24.547%B+49.2B**N/A22510.1h13.1B**61.9B+
Artemis VX26 4934921603.075A+0.2926.785%C+29.878%B**80.7A*N/A2966.1h9.2B**34.3B++
Lasher X2 4974882681.821B**0.9735.814%A2.869%D58.1A1.1C++2128.4h15.8B*44.1B*
NS-30B Vandal 4864831523.178B*0.3935.399%C+27.329%C+96.6B**N/A2505h4.9B+13.8B+
Blueshift VM5 4514451173.803B++1.0120.952%C*28.315%A43.6B+N/A20110.2h14.8B+70.5B+
Phobos VX86 3943921991.97B+0.8255.799%C15.816%C+68.8B++N/A4265.7h2.1B+3.8B
C150 Dalton 655330704.714C1.9227.321%D--N/A29.2C28.8C*63911.3h3.1B++11.4C++
Serpent VE92 3293272461.329C*1.4619.037%D--17.737%C-31.4C++N/A11910.4h12.4C**65.4C+
M12 Kobalt 322317479.25S76.4622.026%B++21.451%B++151A**2.4C-5412.1h10.4A++47.3B*
CAS30 Tank Buster 515310883.523A0.7355.872%B*N/A9.1C++6C12433.9h47.6B+85.2B+
Proton II PPA-H 3313092114.714C**11.9237.483%C+N/A106.6B+7.6B3002.9h7.3B*19.4B++
VE-H Maw 2752711252.168B++0.6225.586%C+26.937%C++67.8B+1C*1914h9.3B+36.2B+
Supernova FPC 451263624.242C1.4550.351%C-1.901%C+21.4C-15.3C+35212.3h5.2C++10.3C+
M60-A Bulldog 289246317.935C**5.1536.46%C+N/A41.7C++7.3C+2295.9h4.6B*12.6B+
Cosmos VM3 239237822.89B+0.1017.002%C+19.409%C++38.2B+N/A1376.2h11.2B**66B+
Plasma Grenade 2302281228N/A225.2155.344%AN/A760A6.7C44600.3h2.7B**4.8B**
C-4 2411971561.263C+1.5324.109%CN/A10.9F2.4F-12918.1h1B**4.3B+
M12 Kobalt 2001931193S190.2122.429%B*19.171%C++160.8A**5.8B**7291.2h11.7A52.3B*
NS-7 PDW 1851831481.236B+1.5526.281%C**15.847%C43.6B*N/A1944.2h11.7B++44.7B+
Pulsar VS1 1811812320.78C+2.0119.688%D22.1%C++24.8C+N/A6317.3h13.3B+67.7C++
Auraxium Slasher 1831794,3620.041C+2.7532.804%C*N/A1.1CN/A3157.3h1.7B*5.3B+
V10 172171433.977B1.1940.327%C+88.889%A81.4A*N/A3312.1h1.7B*4.3B++
Nyx VX31 165164483.417B+0.6333.5%C+21.951%D-82A++N/A2852h4.1B**12.2B++
NS-357 Underboss 1611601001.6B+1.1927.615%D*33.125%A53.3B+N/A2523h3.5B++12.8C+
C75 Viper 1531441014.4M11.6138.409%C+2.778%A++60A++3.8D--2832.4h6.2A+16.1B**
Sticky Grenade 1351351135N/A132.2160.227%B*N/A1350B**N/A81300.1h1.2B**2B*
Force-Blade 1421266,3790.02C+2.7720.922%DN/A0.4CN/A2281.1h2.3B+10.8C++
S1 1671251680.744C++2.0543.937%D**4%B*24C+8.1D2945.2h4A9.1B++
E540 Halberd 1881231210.25C++7.4658.062%A+1.626%C-35.1B18.6B+3473.5h6.1C+10.5B+
Quasar VM1 126123771.597C++1.1917.562%B15.447%D23.7C+N/A1455.2h16.4C+93.5C*
VX29 Polaris 123123422.929A0.1426.796%B+37.398%A*82AN/A3871.5h8.9B**33.2B++
Thanatos VE70 117116771.506B++1.2824.911%D**14.655%C27C+N/A1694.3h3.6B**14.5C+
NS-44 Commissioner AE 111111801.388C*1.4030.717%D**36.036%B**34.7C-N/A1133.2h2.9B++9.3C+
Phaseshift VX-S 109109254.36B+1.5729.683%D-88.073%B**47.4B*N/A1672.3h1.9B*6.4B+
M40 Fury 118109912.111B++9.3237.69%C++N/A99.1A++8.2C--4911.1h7.1B**18.7B**
Supernova VPC 120106253M**50.2145.962%C--2.83%A+55.8B++7.4C+2661.9h2.3B**4.9B++
Sirius SX12 104103452.289B**0.5028.504%B++24.272%B*79.2A*N/A4921.3h10B**35.1B++
NS-11C 103981440.681C2.1119.233%D--27.551%A+6.7D-N/A44414.7h15.8C+82C
Nemesis VSH9 13296951.011B++1.7857.684%D5.208%A++21.8B8.2C3294.4h5.4A9.4B**
Cosmos VM3 9595185.278A**2.4916.392%C21.053%B+47.5B**N/A1522h10.5A63.8C**
Saron HRB 16595224.318C+1.5347.974%B+1.053%C--24.4C+17.9C**4883.9h18.8B++39.2B*
Pandora VX25 9595322.969A++0.1858.883%A++23.158%A++158.3SN/A8150.6h3.7B++6.2B**
M40 Fury-H 10795118.636C5.8538.677%C1.053%C105.6B+13.3C+4750.9h6.8B+17.7B+
Eridani SX5 9291471.936B*0.8525.648%C+19.78%C+56.9B*N/A3521.6h9.4B*36.5B+
Solstice VE3 81791390.568C2.2217.912%D--18.987%C+8.8DN/A1869h14.7B82.3C+
Zenith VX-5 7371810.877C1.9116.542%F-25.352%B+10.9D-N/A636.5h11.8B+71.3C
AP30 Shredder 13271145.071C+2.2828.777%D-N/A19.2D16.5C3153.7h67.7B*235.1B+
NSX Daimyo 6666144.714B+1.9246.982%B*90.909%D-66B+N/A1981h2.7C+5.8C**
A30 Walker 996479.143M++6.3532.453%A++N/A23.7C**13C++3582.7h112.1B+345.5B++
Tank Mine 8661371.649C--1.1474.242%M+N/A61D--25D*7481h2.4D3.2A++
Proton II PPA 625996.556C-3.7722.59%C1.695%C45.4C2.3D2031.3h7.6B++33.8B+
L105 Zephyr 705878.286C+5.5054.958%A+N/A64.4B*13.3B+4870.9h5.6B++10.3B*
Dual-75 Duster 5453413.25C++10.4637.636%C+1.887%A++88.3B+1.7D--3410.6h3.9A10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon427882.1h
Medical Applicator2813,1821h
Nanite Revive Grenade0780h
Anti-Vehicle MANA Turret8760.5h
Nano-Armor Kit171110,23817.4h
AE Medical Applicator184,7990.5h
AE Nano-Armor Kit303129,10416.2h
Restoration Kit353493.9h
Motion Spotter281,0411.1h
G40-F Ranger01180h
Shield Recharging Field0500h
Recon Detection Device231,0522.3h
Ammunition Package122290.9h
Medical Kit1,55011,04958.3h
Nano-Repair Grenade02430.1h
Xiphos Anti-Personnel Phalanx Turret01030h

Check the help document for the dictionary if you want to learn more about words used here.


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