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Diplomat radhanK[JEWS] radhanK
NC BR 86

KDR: 3.86

Score: 13.1m

Last Seen: Jan 19th, 2019 5:28 AM
- OFFLINE - 3766.2 hour(s)

Battle Rank 103 (86 total) - New Conglomerate on Emerald
Level Progress (to 104): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang LA1 Anchor AF-4G Cyclone NC6 Gauss SAW NS-15M2 NS-15M AE NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,582,413 MLG Score: 3663
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.622%32.956%110823118714,9174.23778-0.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.976%2.434A**1.855A++-1.524FHEAD ++ (~16.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.663B+8.40.409B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.771%1.051%1893412064,854320239615.1215203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.709%-0.168C-0.5D0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.491B+29.40.446B52.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.237%5.233%210112091721811180.950276145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.168A*1.71A++-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.40.726B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.139%78.375%02120868942311.62884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%1.824A++0.734B++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.80.429B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m354.6%544 (32.6k)457 (27.4k)3.8605725,7506,6704.1530786 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210291131.463%23.208%73004:1812

20% Engineer37% Heavy Assault31% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2014 4:31 AMDec 10th, 2017 6:52 PMFeb 16th, 2019 5:20 PM (128d) (PST)Jan 19th, 2019 1:29 AM (157d) (PST)Jan 19th, 2019 1:28 AM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9831618220.8980.2330.2083.6890.1433663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9699,68849,281541413221927,390

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
478h/19.9d 1,951 5,976 7,154 105.8k 303 1,385 4,089 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,226
Deaths:275
KDR:4.458
Accuracy:33.528% A++
HSR:36.786% A+
NC6 Gauss SAW
A++
Kills:1,178
Deaths:371
KDR:3.175
Accuracy:29.957% A++
HSR:28.863% B*
NS-15M2
A*
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:34.738% A*
HSR:39.573% A++
NS-15M AE
A**
Kills:1,167
Deaths:143
KDR:8.161
Accuracy:38.283% A**
HSR:39.075% A
NS-15MP
A++
Kills:1,163
Deaths:136
KDR:8.551
Accuracy:36.291% A++
HSR:36.629% B++
EM6
A*
Kills:1,163
Deaths:293
KDR:3.969
Accuracy:32.570% A*
HSR:33.362% A+
GD-22S
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:32.064% A++
HSR:32.241% A
NC6A GODSAW
A+
Kills:350
Deaths:46
KDR:7.609
Accuracy:37.757% A+
HSR:27.429% C++
NS-15M1
M
Kills:273
Deaths:48
KDR:5.688
Accuracy:34.043% A*
HSR:42.491% M
Kills:8,850
Deaths (as Heavy Assault):1,821
Deaths (to Heavy Assaults):1,980
KDR:4.85997
Kill Difference:7,029
Playtime:178.942 hours
Usage:37%
Score:5.041m
Score/min:470
Accuracy (listed only):34.359%
HSR (listed only):35.161%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:533
Deaths:249
KDR:2.141
Accuracy:30.293% A++
HSR:23.827% B+
GD-7F
A+
Kills:495
Deaths:253
KDR:1.957
Accuracy:31.814% A+
HSR:22.222% B+
AF-4A Bandit
B+
Kills:322
Deaths:230
KDR:1.400
Accuracy:27.392% B+
HSR:22.981% C++
AC-X11
B+
Kills:169
Deaths:130
KDR:1.300
Accuracy:27.389% B+
HSR:21.302% C+
NS-11C
B*
Kills:144
Deaths:97
KDR:1.485
Accuracy:28.400% B*
HSR:22.917% B++
Razor GD-23
B*
Kills:67
Deaths:21
KDR:3.190
Accuracy:26.733% B+
HSR:25.373% B*
Warden
N/A
Kills:50
Deaths:64
KDR:0.781
Accuracy:25.758% N/A
HSR:28% N/A
Kills:1,780
Deaths (as Engineer):1,044
Deaths (to Engineers):1,276
KDR:1.70498
Kill Difference:736
Playtime:95.405 hours
Usage:20%
Score:2.149m
Score/min:375
Accuracy (listed only):28.254%
HSR (listed only):23.803%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:1,178
Deaths:185
KDR:6.368
Accuracy:35.999% A++
HSR:36.757% A*
AF-4AE Cyclone
A++
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:37.758% A++
HSR:37.478% A+
AF-19 Mercenary
A++
Kills:533
Deaths:249
KDR:2.141
Accuracy:30.293% A++
HSR:23.827% B+
GD-7F
A+
Kills:495
Deaths:253
KDR:1.957
Accuracy:31.814% A+
HSR:22.222% B+
AF-4A Bandit
B+
Kills:322
Deaths:230
KDR:1.400
Accuracy:27.392% B+
HSR:22.981% C++
AC-X11
B+
Kills:169
Deaths:130
KDR:1.300
Accuracy:27.389% B+
HSR:21.302% C+
NS-11C
B*
Kills:144
Deaths:97
KDR:1.485
Accuracy:28.400% B*
HSR:22.917% B++
Blitz GD-10
B++
Kills:77
Deaths:91
KDR:0.846
Accuracy:27.476% B++
HSR:12.987% D
Razor GD-23
B*
Kills:67
Deaths:21
KDR:3.190
Accuracy:26.733% B+
HSR:25.373% B*
Kills:4,143
Deaths (as Light Assault):1,463
Deaths (to Light Assaults):1,305
KDR:2.83185
Kill Difference:2,680
Playtime:146.071 hours
Usage:31%
Score:4.610m
Score/min:526
Accuracy (listed only):30.361%
HSR (listed only):25.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:1,178
Deaths:185
KDR:6.368
Accuracy:35.999% A++
HSR:36.757% A*
AF-4AE Cyclone
A++
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:37.758% A++
HSR:37.478% A+
Carnage AR
B++
Kills:417
Deaths:310
KDR:1.345
Accuracy:28.271% B++
HSR:18.705% C
NC1 Gauss Rifle
B**
Kills:92
Deaths:35
KDR:2.629
Accuracy:28.158% B**
HSR:25% B+
Blitz GD-10
B++
Kills:77
Deaths:91
KDR:0.846
Accuracy:27.476% B++
HSR:12.987% D
Kills:2,922
Deaths (as Combat Medic):828
Deaths (to Combat Medics):630
KDR:3.52899
Kill Difference:2,094
Playtime:18.558 hours
Usage:4%
Score:0.468m
Score/min:420
Accuracy (listed only):31.532%
HSR (listed only):26.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,178
Deaths:185
KDR:6.368
Accuracy:35.999% A++
HSR:36.757% A*
NS-44P Commissioner
A++
Kills:1,164
Deaths:345
KDR:3.374
Accuracy:57.277% A++
HSR:29.725% B+
AF-4AE Cyclone
A++
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:37.758% A++
HSR:37.478% A+
SAS-R
A++
Kills:442
Deaths:62
KDR:7.129
Accuracy:49.841% A++
HSR:75.113% B++
NC14 Bolt Driver
A
Kills:247
Deaths:43
KDR:5.744
Accuracy:43.226% A
HSR:84.211% B**
NS-357 Underboss
A*
Kills:183
Deaths:70
KDR:2.614
Accuracy:54.018% A*
HSR:33.333% A+
Blitz GD-10
B++
Kills:77
Deaths:91
KDR:0.846
Accuracy:27.476% B++
HSR:12.987% D
NS-44 Commissioner
A++
Kills:68
Deaths:72
KDR:0.944
Accuracy:42.678% B*
HSR:35.294% A++
Kills:4,517
Deaths (as Infiltrator):1,075
Deaths (to Infiltrators):862
KDR:4.20186
Kill Difference:3,442
Playtime:23.051 hours
Usage:5%
Score:0.414m
Score/min:299
Accuracy (listed only):43.534%
HSR (listed only):43.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:459
Deaths:61
KDR:7.525
Accuracy:42.359% B**
HSR:17.865% B
AF-34 Mattock
B**
Kills:406
Deaths:61
KDR:6.656
Accuracy:47.345% B**
HSR:19.704% B+
AF-23 Grinder
B*
Kills:129
Deaths:64
KDR:2.016
Accuracy:43.443% B*
HSR:14.729% C+
NCM1 Scattercannon
B**
Kills:70
Deaths:68
KDR:1.029
Accuracy:44.600% B+
HSR:20% B**
Kills:1,064
Deaths (as MAX Suit):127
Deaths (to MAX Suits):394
KDR:8.37795
Kill Difference:937
Playtime:14.167 hours
Usage:3%
Score:0.409m
Score/min:481
Accuracy (listed only):44.437%
HSR (listed only):18.075%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,242
V. Kills:236 N/A
Deaths:153
KDR:14.654
Accuracy:66.420% A
KPH:108.100 A++
VKPH:11.400 A++
M20 Mustang
A*
Kills:1,477
V. Kills:1,280 115%
Deaths:256
KDR:5.770
Accuracy:32.863% B
KPH:28.400 A
VKPH:24.600 A*
Vortek Rotary
A*
Kills:981
V. Kills:814 120%
Deaths:185
KDR:5.303
Accuracy:37.257% B**
KPH:31.500 A+
VKPH:26.200 A*
M20 Kestrel
A+
Kills:583
V. Kills:602 97%
Deaths:57
KDR:10.228
Accuracy:32.090% C**
KPH:30.500 B++
VKPH:31.500 A+
Breaker Rocket Pods
A
Kills:154
V. Kills:29 N/A
Deaths:9
KDR:17.111
Accuracy:53.504% B+
KPH:162.200 B*
VKPH:30.500 A
Coyote Missiles
M++
Kills:94
V. Kills:31 294%
Deaths:10
KDR:9.400
Accuracy:75.138% M++
KPH:19.100 D-
VKPH:6.300 D*
Kills:5,531 (5,283 + 0)
Deaths:670
KDR:8.255
VKDR:4.466
Vehicle Kills:2,992
Kill Difference:4,861
Playtime:128.765 hours
Usage:27%
Score:3.122m
Score/min:404
Piloting Accuracy:32.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:72
V. Kills:73 97%
Deaths:8
KDR:9
Accuracy:37.188% C
KPH:33.100 C+
VKPH:33.500 B*
Kills:72 (0 + 72)
Deaths:8
KDR:9
VKDR:9.125
Vehicle Kills:73
Kill Difference:64
Playtime:2.178 hours
Usage:0%
Score:0.053m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:37.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:172
V. Kills:92 185%
Deaths:19
KDR:9.053
Accuracy:63.237% A+
KPH:43.300 A*
VKPH:23.100 A++
Kills:172 (172 + 0)
Deaths:19
KDR:9.053
VKDR:4.842
Vehicle Kills:92
Kill Difference:153
Playtime:3.976 hours
Usage:1%
Score:0.097m
Score/min:409
Driving Accuracy:63.237%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,4782,24215314.654B**10.7966.42%AN/A108.3A++11.4A++37320.7h5.9B+8.8B++
M20 Mustang 2,7571,4772565.77A+1.9132.863%B1.625%C28.4A24.6A*39852h61.7B*187.6B*
LA1 Anchor 1,2371,2262754.458B*0.6033.528%A++36.786%A+96.5A++N/A28212.7h8.7B++26.1B*
AF-4G Cyclone 1,1871,1781856.368A**2.5135.999%A++36.757%A*149.1M1.1A*4057.9h7.9B**21.8B*
NC6 Gauss SAW 1,1931,1783713.175A++0.6929.957%A++28.863%B*79.6A**1A23014.8h8B*26.8B*
NS-15M2 1,1811,1701975.939A**2.0834.738%A*39.573%A++131.5M++1.2A3038.9h9.4B**27B**
NS-15M AE 1,1741,1671438.161M+4.3038.283%A**39.075%A188.2S1.1B**4186.2h8.7B**22.8B**
NS-44P Commissioner 1,1891,1643453.374A++0.4957.277%A++29.725%B+163.9M3.5S4447.1h2.9B++5B*
NS-15MP 1,1711,1631368.551M++4.6936.291%A++36.629%B++159.3A**1.1B+3987.3h9.1B*25B*
EM6 1,1731,1632933.969A+0.1132.57%A*33.362%A+91.6A*N/A40512.7h9.3B++28.5B*
GD-22S 1,1701,1603123.718A0.1432.064%A++32.241%A95.9A**N/A31012.1h8.9B**27.6B*
AF-4AE Cyclone 1,1641,1582075.594M**1.7337.758%A++37.478%A+175.5M+N/A4326.6h8B*21.1B*
Vortek Rotary 1,7959811855.303A+1.4437.257%B**N/A31.5A+26.2A*40131.1h37.4B**100.5B**
M20 Kestrel 1,1855835710.228A*6.3732.09%C**1.029%D30.5B++31.5A+52219.1h61B++190.1B++
AF-19 Mercenary 5375332492.141A++1.7230.293%A++23.827%B+36.5B**N/A15314.6h10B*33.1B*
GD-7F 4984952531.957B*1.9031.814%A+22.222%B+41.9B+N/A15311.8h11B++34.5B*
AF-34 Mattock 464459617.525A3.6642.359%B**17.865%B56B++N/A1578.2h4.3B**10.3B**
SAS-R 443442627.129A+3.2749.841%A++75.113%B++90.2A*N/A2424.9h1.8B**3.6B**
Carnage AR 4234173101.345C++2.5228.271%B++18.705%C35C*N/A13911.9h12.2B+43.1B++
AF-34 Mattock 413406616.656A2.8047.345%B**19.704%B+49.5B+N/A1498.2h5.5B++11.5B*
NS Decimator 525372884.227M**0.3761.757%C++3.495%B*62A++25.5B**3516h3.2B**5.1B**
NC05 Jackhammer 371369705.271S1.4162.745%A*17.886%B++127.2M**N/A3622.9h3.6B**5.7B*
NC6A GODSAW 352350467.609M3.7537.757%A+27.429%C++152.2M++N/A5442.3h7.1C*18.9B*
NSX Masamune 433323813.988S0.1369.048%A1.238%D65.9A*22.4B*3664.9h5.1B**7.4B**
AF-4A Bandit 3253222301.4C++2.4627.392%B+22.981%C++27.1CN/A8811.9h10.4C**37.9B+
NS-15M1 276273485.688M*1.8334.043%A*42.491%M160.6S1.8M**7111.7h9.3B**27.4B**
NC14 Bolt Driver 247247435.744A**1.8843.226%A84.211%B**50.4A++N/A1404.9h1.9B**4.4B**
NS-357 Underboss 183183702.614A++1.2554.018%A*33.333%A+166.4SN/A4591.1h3.3B**6.1B**
Titan-150 AP 264172199.053B+5.1963.237%A+5.233%A43A++23A++4084h3.4B*5.4A
AC-X11 1721691301.3C*2.5627.389%B+21.302%C+25.6C+N/A1276.6h9.7C*35.3B+
Breaker Rocket Pods 183154917.111A13.2553.504%B+N/A171.1B**32.2A+7120.9h10.6B*19.8B++
NS-11C 148144971.485B+2.3828.4%B*22.917%B++33.5BN/A1324.3h13.3B46.7B+
M60-A Bulldog 155133266.5A++62.6469.492%A**1.504%D83.1A*13.8M*5261.6h4.9B++7.1B**
M60-A Bulldog 141132266A+62.1473.641%M+2.273%C+101.5M6.9B*5141.3h4.1B*5.6A
AF-23 Grinder 131129642.016C+1.8443.443%B*14.729%C+39.1B+N/A1583.3h5.8B+13.2B*
Coyote Missiles 12594109.4M++5.5475.138%M++N/A19.2D-6.3D*1024.9h21.7B**28.9A
NC1 Gauss Rifle 9392352.629A+1.2328.158%B**25%B+61.3A**N/A3041.5h9.3A33B**
MANA Anti-Personnel Turret 8080117.273N/A3.4130.967%UN/A800UN/A1266000.1h16.1T*52T*
Blitz GD-10 7877910.846C+3.0127.476%B++12.987%D28.5C+N/A1322.7h12.4B++45.2B+
C150 Dalton 1457289B+5.1437.188%CN/A32.7C+33.2B*4032.2h3.3B++8.9B++
NCM1 Scattercannon 7370681.029C2.8344.6%B+20%B**30.4B+1.3M+1592.3h7.7C++17.3B+
NS-44 Commissioner 6968720.944C+2.9242.678%B*35.294%A++23.4CN/A1082.9h3B*7B*
Razor GD-23 6867213.19A**0.6726.733%B+25.373%B*23.1C+N/A1132.9h10.9B+40.7B+
Anti-Vehicle Grenade 7453153N/A49.1465.229%A+N/A530B++210A+41880.1h4.6B+7B*
Warden 5150640.781C+3.0825.758%C28%B+23.8C*N/A1052.1h11.4C44.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41830.1h
Nano-Armor Kit4562,6754.6h
M20 Wyvern0720.1h
NS-TMC-01 "His Regards"231111.8h
AE Medical Applicator13070.1h
AE Nano-Armor Kit818,2622.3h
Nanite Revive Grenade0510h
Medical Kit8673,77972.7h
Medical Applicator7525,4811.9h
Motion Spotter63190.3h
Ammunition Package118160.3h
Anti-Infantry MANA Turret21010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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