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Maj. General randomtree1[252V] randomtree1
NC BR 85

KDR: 1.29

Score: 120.2m

Last Seen: Dec 13th, 2018 12:40 AM
- OFFLINE - 21.5 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 70
Level Progress (to 86): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster Vortek Rotary NC6S Gauss SAW S C-4 C150 Dalton Gauss Compact S Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.786%19.446%4824198148,7090.8949750.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.797%0.735B++-0.179C-1.429D**HEAD ++ (~7.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+100.3C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.638%0.881%2945101717,8176082129102.92946138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.439%-0.926D---0.67D0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.9-0.126C51.80.02C+129.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.03%1.552%247610168,440551161201.53121138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%0.506B+-0.699D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+6.80.459B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.146%2.913%2241410089,406502659641.8711158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.081%-0.184C-0.365C-2.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.804B++7.90.799B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.049%76.633%224610167,1215040381.41262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%1.351A0.623B+0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+1.90.385C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.395%8.604%224510176,5673490791.88166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%0.585B+-1.178D*-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.303C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 70
120.2m370.1%327 (19.6k)283 (17k)1.28577143,191111,3661.5666585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022409019.467%12.055%23503:4864

6% Combat Medic47% Engineer17% Heavy Assault17% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:32 PMSep 4th, 2015 3:46 PMDec 13th, 2018 9:16 AM (7h) (PST)Dec 12th, 2018 8:41 PM (19h) (PST)Dec 12th, 2018 8:40 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061404660.3380.2630.0411.5690.086241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3528,37227,9802016294517,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7070.1h/294.6d 31,281 17,261 44,058 665.6k 8,473 10,907 36,667 257m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B**
HSR:4.746% F--
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AC-X11
B+
Kills:1,843
Deaths:2,333
KDR:0.790
Accuracy:24.279% C+
HSR:23.928% B+
NSX Tanto
C+
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% C+
HSR:20.805% D
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
Razor GD-23
C*
Kills:1,162
Deaths:1,148
KDR:1.012
Accuracy:25.383% C*
HSR:18.244% C
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.697% B++
HSR:21.121% C+
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
Warden
C+
Kills:1,156
Deaths:3,071
KDR:0.376
Accuracy:26.317% C+
HSR:18.685% D-
LA39 Bruiser
C+
Kills:1,152
Deaths:1,585
KDR:0.727
Accuracy:60.812% C+
HSR:5.729% F
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
GD-7F
C*
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:25.325% C*
HSR:19.544% C+
19A Fortuna
B+
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% D**
HSR:23.750% B+
Kills:17,943
Deaths (as Engineer):20,492
Deaths (to Engineers):29,353
KDR:0.87561
Kill Difference:2,549
Playtime:3,340.631 hours
Usage:47%
Score:67.538m
Score/min:337
Accuracy (listed only):35.976%
HSR (listed only):14.869%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C*
Kills:4,225
Deaths:3,815
KDR:1.107
Accuracy:24.600% C*
HSR:12.852% F
NS-15MP
D-
Kills:2,340
Deaths:2,523
KDR:0.927
Accuracy:23.251% D-
HSR:17.949% D*
LA1 Anchor
D
Kills:2,130
Deaths:2,329
KDR:0.915
Accuracy:21.542% D
HSR:17.324% D--
NC6 Gauss SAW
C+
Kills:1,772
Deaths:3,120
KDR:0.568
Accuracy:19.902% C+
HSR:16.196% D*
EM1
B+
Kills:1,542
Deaths:1,100
KDR:1.402
Accuracy:24.241% B+
HSR:15.240% D--
NS-15M1
C+
Kills:1,178
Deaths:1,074
KDR:1.097
Accuracy:22.596% C+
HSR:12.818% D*
EM6
C+
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:21.529% C+
HSR:13.470% D**
GD-22S
B**
Kills:1,170
Deaths:661
KDR:1.770
Accuracy:27.939% B**
HSR:12.906% F
NC05 Jackhammer
C
Kills:1,165
Deaths:1,536
KDR:0.758
Accuracy:41.014% C
HSR:9.356% D*
NSX Naginata
C++
Kills:1,162
Deaths:1,190
KDR:0.976
Accuracy:22.168% C++
HSR:28.141% C+
NC6A GODSAW
D**
Kills:353
Deaths:417
KDR:0.847
Accuracy:18.851% F
HSR:17.281% D**
NS-15M2
C-
Kills:172
Deaths:238
KDR:0.723
Accuracy:21.374% C-
HSR:19.767% D
Kills:18,382
Deaths (as Heavy Assault):19,123
Deaths (to Heavy Assaults):28,389
KDR:0.96125
Kill Difference:741
Playtime:1,201.116 hours
Usage:17%
Score:17.089m
Score/min:237
Accuracy (listed only):24.084%
HSR (listed only):16.108%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AF-4 Cyclone
C
Kills:1,303
Deaths:1,413
KDR:0.922
Accuracy:24.088% C
HSR:14.659% D
Gauss Rifle Burst
C+
Kills:1,194
Deaths:924
KDR:1.292
Accuracy:25.564% C
HSR:25.796% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
Blitz GD-10
C
Kills:1,171
Deaths:1,889
KDR:0.620
Accuracy:22.344% C
HSR:7.430% F
GR-22
C+
Kills:1,171
Deaths:1,523
KDR:0.769
Accuracy:23.997% C+
HSR:18.617% C+
Carnage AR
C+
Kills:1,168
Deaths:1,358
KDR:0.860
Accuracy:24.083% C+
HSR:17.894% C
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
NC9 A-Tross
C-
Kills:1,157
Deaths:1,264
KDR:0.915
Accuracy:23.041% C-
HSR:21.348% C-
Reaper DMR
D
Kills:1,156
Deaths:1,490
KDR:0.776
Accuracy:21.665% D
HSR:19.118% D
MKV Suppressed
B+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B+
HSR:14.533% D
LA39 Bruiser
C+
Kills:1,152
Deaths:1,585
KDR:0.727
Accuracy:60.812% C+
HSR:5.729% F
NS-11P
C++
Kills:1,152
Deaths:1,387
KDR:0.831
Accuracy:23.569% C++
HSR:16.319% C-
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
Tempest
D--
Kills:480
Deaths:722
KDR:0.665
Accuracy:21.327% D**
HSR:14.583% D--
NC1 Gauss Rifle
C
Kills:160
Deaths:186
KDR:0.860
Accuracy:21.503% C
HSR:15% D-
Kills:20,175
Deaths (as Combat Medic):23,398
Deaths (to Combat Medics):10,963
KDR:0.86225
Kill Difference:3,223
Playtime:455.658 hours
Usage:6%
Score:5.785m
Score/min:212
Accuracy (listed only):32.715%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
C+
Kills:2,162
Deaths:1,302
KDR:1.661
Accuracy:40.065% C+
HSR:72.664% D
NS-44P Commissioner
B++
Kills:1,717
Deaths:3,104
KDR:0.553
Accuracy:45.884% B++
HSR:23.413% C+
AF-4 Cyclone
C
Kills:1,303
Deaths:1,413
KDR:0.922
Accuracy:24.088% C
HSR:14.659% D
NSX Daimyo
B**
Kills:1,290
Deaths:242
KDR:5.331
Accuracy:47.669% B**
HSR:95.039% B
NS-44 Commissioner
C+
Kills:1,202
Deaths:1,548
KDR:0.776
Accuracy:34.210% C+
HSR:19.301% C
SAS-R
A+
Kills:1,202
Deaths:486
KDR:2.473
Accuracy:48.988% A+
HSR:68.136% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
LA3 Desperado
B+
Kills:1,173
Deaths:1,626
KDR:0.721
Accuracy:30.963% B+
HSR:20.460% C++
Blitz GD-10
C
Kills:1,171
Deaths:1,889
KDR:0.620
Accuracy:22.344% C
HSR:7.430% F
NSX Tomoe
B+
Kills:1,165
Deaths:1,020
KDR:1.142
Accuracy:31.400% B+
HSR:33.476% C
AF-6 Shadow
C+
Kills:1,165
Deaths:1,050
KDR:1.110
Accuracy:33.470% C+
HSR:23.949% C
NC14 Bolt Driver
B++
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:40.137% B++
HSR:71.023% C
EM4 Longshot
A*
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:53.379% A*
HSR:79.070% C++
NS-30 Vandal
A++
Kills:1,161
Deaths:818
KDR:1.419
Accuracy:37.499% B*
HSR:40.224% A++
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
NS-44L Blackhand
A++
Kills:1,159
Deaths:728
KDR:1.592
Accuracy:58.509% A++
HSR:41.070% C+
Impetus
B**
Kills:1,157
Deaths:581
KDR:1.991
Accuracy:41.099% B**
HSR:26.621% C
AF-18 Stalker
C+
Kills:1,156
Deaths:1,289
KDR:0.897
Accuracy:27.492% C+
HSR:19.464% C+
MKV Suppressed
B+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B+
HSR:14.533% D
Tempest
D--
Kills:480
Deaths:722
KDR:0.665
Accuracy:21.327% D**
HSR:14.583% D--
LA8 Rebel
C--
Kills:197
Deaths:637
KDR:0.309
Accuracy:26.669% C--
HSR:10.152% D**
AF-8 RailJack
B++
Kills:143
Deaths:89
KDR:1.607
Accuracy:41.617% B++
HSR:67.832% D
NC4 Mag-Shot
B++
Kills:103
Deaths:77
KDR:1.338
Accuracy:31.332% B++
HSR:14.563% D
NS CandyCannon 3000
C+
Kills:84
Deaths:247
KDR:0.340
Accuracy:27.151% D
HSR:36.905% C+
Kills:25,010
Deaths (as Infiltrator):23,234
Deaths (to Infiltrators):15,019
KDR:1.07644
Kill Difference:1,776
Playtime:1,233.979 hours
Usage:17%
Score:16.393m
Score/min:221
Accuracy (listed only):35.741%
HSR (listed only):35.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B**
HSR:4.746% F--
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AC-X11
B+
Kills:1,843
Deaths:2,333
KDR:0.790
Accuracy:24.279% C+
HSR:23.928% B+
AF-4 Cyclone
C
Kills:1,303
Deaths:1,413
KDR:0.922
Accuracy:24.088% C
HSR:14.659% D
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
Blitz GD-10
C
Kills:1,171
Deaths:1,889
KDR:0.620
Accuracy:22.344% C
HSR:7.430% F
NSX Tanto
C+
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% C+
HSR:20.805% D
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
Razor GD-23
C*
Kills:1,162
Deaths:1,148
KDR:1.012
Accuracy:25.383% C*
HSR:18.244% C
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.697% B++
HSR:21.121% C+
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
MKV Suppressed
B+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B+
HSR:14.533% D
LA39 Bruiser
C+
Kills:1,152
Deaths:1,585
KDR:0.727
Accuracy:60.812% C+
HSR:5.729% F
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
GD-7F
C*
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:25.325% C*
HSR:19.544% C+
Tempest
D--
Kills:480
Deaths:722
KDR:0.665
Accuracy:21.327% D**
HSR:14.583% D--
19A Fortuna
B+
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% D**
HSR:23.750% B+
Kills:23,237
Deaths (as Light Assault):25,235
Deaths (to Light Assaults):18,914
KDR:0.92082
Kill Difference:1,998
Playtime:777.483 hours
Usage:11%
Score:13.011m
Score/min:279
Accuracy (listed only):33.424%
HSR (listed only):14.408%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:4,360
V. Kills:4,182 104%
Deaths:3,304
KDR:1.320
Accuracy:23.332% D*
KPH:9.600 C
VKPH:9.200 C+
Breaker Rocket Pods
C+
Kills:3,643
V. Kills:1,160 314%
Deaths:726
KDR:5.018
Accuracy:49.651% C++
KPH:46.100 D
VKPH:14.700 C+
M30 Mustang AH
B+
Kills:2,860
V. Kills:720 397%
Deaths:1,123
KDR:2.547
Accuracy:54.154% C
KPH:26.600 D
VKPH:6.700 B+
M20 Mustang
C+
Kills:2,024
V. Kills:2,062 98%
Deaths:2,155
KDR:0.939
Accuracy:22.760% D*
KPH:8.500 C-
VKPH:8.600 C+
Hornet Missiles
B+
Kills:642
V. Kills:396 162%
Deaths:123
KDR:5.220
Accuracy:58.119% C+
KPH:83.700 B+
VKPH:51.600 B+
Kills:13,529 (9,244 + 0)
Deaths:7,431
KDR:1.821
VKDR:1.147
Vehicle Kills:8,520
Kill Difference:6,098
Playtime:888.346 hours
Usage:13%
Score:10.811m
Score/min:203
Piloting Accuracy:22.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:4,930
V. Kills:4,708 105%
Deaths:4,362
KDR:1.130
Accuracy:44.760% C+
KPH:9.300 C**
VKPH:8.900 B+
C150 Dalton
M++
Kills:3,782
V. Kills:3,361 112%
Deaths:694
KDR:5.450
Accuracy:29.689% D-
KPH:69.900 A*
VKPH:62.100 M++
L105 Zephyr
B*
Kills:587
V. Kills:91 N/A
Deaths:50
KDR:11.740
Accuracy:41.124% C+
KPH:76.800 B*
VKPH:11.900 B++
L-30R Vektor
C-
Kills:148
V. Kills:74 197%
Deaths:158
KDR:0.937
Accuracy:33.905% C--
KPH:6.400 C-
VKPH:3.200 D
AP30 Shredder
C**
Kills:107
V. Kills:85 124%
Deaths:31
KDR:3.452
Accuracy:18.772% D**
KPH:26.800 C+
VKPH:21.300 C**
L105 Zephyr PX
C+
Kills:62
V. Kills:4 N/A
Deaths:9
KDR:6.889
Accuracy:47.776% C+
KPH:79 C
VKPH:5.100 C--
Kills:9,616 (5,078 + 4,538)
Deaths:5,304
KDR:1.813
VKDR:1.569
Vehicle Kills:8,323
Kill Difference:4,312
Playtime:618.624 hours
Usage:9%
Score:9.117m
Score/min:246
Piloting Accuracy:33.905%
Gunner Accuracy:47.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:955
V. Kills:134 N/A
Deaths:94
KDR:10.160
Accuracy:57.217% B**
KPH:92.700 A++
VKPH:13 A
L100 Python AP
A*
Kills:359
V. Kills:366 98%
Deaths:147
KDR:2.442
Accuracy:63.256% B**
KPH:29.100 C+
VKPH:29.700 A*
L100 Python HEAT
A*
Kills:305
V. Kills:92 328%
Deaths:63
KDR:4.841
Accuracy:61.568% B**
KPH:63.500 A*
VKPH:19.200 A++
C75 Viper
A+
Kills:212
V. Kills:49 424%
Deaths:43
KDR:4.930
Accuracy:50.853% A+
KPH:48.600 B**
VKPH:11.200 B**
Skyguard
B+
Kills:98
V. Kills:94 103%
Deaths:41
KDR:2.390
Accuracy:33.342% B++
KPH:11.400 C-
VKPH:10.900 B+
Kills:1,929 (1,929 + 0)
Deaths:388
KDR:4.972
VKDR:1.894
Vehicle Kills:735
Kill Difference:1,541
Playtime:40.381 hours
Usage:1%
Score:1.134m
Score/min:468
Driving Accuracy:33.342%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,067
V. Kills:4,822 105%
Deaths:1,349
KDR:3.756
Accuracy:52.355% C**
KPH:24.400 C++
VKPH:23.300 A++
Titan-150 HESH
B+
Kills:1,031
V. Kills:171 N/A
Deaths:141
KDR:7.312
Accuracy:49.522% C*
KPH:47.800 B+
VKPH:7.900 C+
Titan-150 HEAT
B+
Kills:930
V. Kills:392 237%
Deaths:207
KDR:4.493
Accuracy:50.825% B+
KPH:25.600 B+
VKPH:10.800 B+
E540 Halberd
B*
Kills:592
V. Kills:425 139%
Deaths:131
KDR:4.519
Accuracy:48.678% B+
KPH:27.400 C+
VKPH:19.600 B*
Enforcer ML85
C++
Kills:157
V. Kills:129 121%
Deaths:47
KDR:3.340
Accuracy:43.900% C**
KPH:20.600 C
VKPH:17 C++
Kills:7,777 (7,028 + 749)
Deaths:1,875
KDR:4.148
VKDR:3.167
Vehicle Kills:5,939
Kill Difference:5,902
Playtime:294.388 hours
Usage:4%
Score:7.249m
Score/min:410
Driving Accuracy:50.825%
Gunner Accuracy:43.900%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,221
V. Kills:69 N/A
Deaths:160
KDR:7.631
Accuracy:39.675% D--
KPH:144.100 B++
VKPH:8.100 C+
M40 Fury-H
A++
Kills:178
V. Kills:14 N/A
Deaths:22
KDR:8.091
Accuracy:39.686% C+
KPH:157.500 A++
VKPH:12.400 C+
Enforcer ML65-H
S
Kills:91
V. Kills:1,086 8%
Deaths:30
KDR:3.033
Accuracy:87.878% M*
KPH:9.900 D**
VKPH:117.800 S
E540 Halberd-H
M
Kills:72
V. Kills:133 54%
Deaths:23
KDR:3.130
Accuracy:68.586% A+
KPH:23.600 D-
VKPH:43.500 M
Kills:1,562 (0 + 1,562)
Deaths:235
KDR:6.647
VKDR:5.540
Vehicle Kills:1,302
Kill Difference:1,327
Playtime:21.884 hours
Usage:0%
Score:0.535m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:68.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,205
V. Kills:200 N/A
Deaths:111
KDR:10.856
Accuracy:46.151% B*
KPH:78 A++
VKPH:12.900 B*
M60-G Bulldog
A*
Kills:829
V. Kills:117 N/A
Deaths:67
KDR:12.373
Accuracy:43.511% B**
KPH:62.500 A*
VKPH:8.800 B++
M40 Fury
B+
Kills:255
V. Kills:29 N/A
Deaths:28
KDR:9.107
Accuracy:36.448% C++
KPH:59.100 B+
VKPH:6.700 C--
M40 Fury
B**
Kills:224
V. Kills:29 N/A
Deaths:24
KDR:9.333
Accuracy:39.282% B+
KPH:82.200 B**
VKPH:10.600 C+
M12 Kobalt
C
Kills:167
V. Kills:6 N/A
Deaths:15
KDR:11.133
Accuracy:15.577% C
KPH:51.800 C
VKPH:1.900 C
M12 Kobalt
D
Kills:107
V. Kills:4 N/A
Deaths:3
KDR:35.667
Accuracy:15.113% C--
KPH:36.500 D--
VKPH:1.400 D
Kills:2,787 (0 + 2,787)
Deaths:248
KDR:11.238
VKDR:1.552
Vehicle Kills:385
Kill Difference:2,539
Playtime:41.909 hours
Usage:1%
Score:1.092m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:15.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:561
V. Kills:122 456%
Deaths:492
KDR:1.140
Accuracy:52.160% C*
KPH:32.500 B+
VKPH:7.100 C++
M12 Kobalt-F
B++
Kills:174
V. Kills:8 N/A
Deaths:116
KDR:1.500
Accuracy:21.939% C+
KPH:39.900 B+
VKPH:1.800 B++
Kills:735 (735 + 0)
Deaths:608
KDR:1.209
VKDR:0.214
Vehicle Kills:130
Kill Difference:127
Playtime:21.643 hours
Usage:0%
Score:0.206m
Score/min:158
Driving Accuracy:21.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,8895,0671,3493.756C2.4752.355%C**1.224%D-24.5C++23.3A++370207.2h5.8C11.1C+
CAS30 Tank Buster 9,6384,9304,3621.13C+0.1644.76%C+N/A9.3C**8.9B+131528.8h55.1C+123.1C*
Vortek Rotary 8,5424,3603,3041.32C+0.0323.332%D*1.445%C--9.6C9.2C+183455.1h74.9C*321C+
NC6S Gauss SAW S 4,2494,2253,8151.107C0.1824.6%C*12.852%F22DN/A72191.8h10.6C*43.1C**
C-4 5,9623,9202,5931.512C++0.2323.03%CN/A81.2C++42.3B*85648.3h1.3B+5.6C**
C150 Dalton 7,1433,7826945.45C+4.1629.689%D-N/A69.9A*62.1M++127454.1h3.3B++11.1B
Gauss Compact S 3,6923,6662,6211.399B+0.1128.359%B**4.746%F--14.7CN/A44249.9h5.1A++18.1B**
Breaker Rocket Pods 4,8033,6437265.018C3.7349.651%C++N/A46.1D14.7C+36479h16.3C++32.9C*
C-4 ARX 5,0563,6182,0441.77C+0.4823.231%DN/A118.6C++47.1B++93730.5h1.1B+4.7C++
Frag Grenade 3,0803,04913049N/A3,047.7158.29%A++N/A952.8A*9.7B33753.2h2.3A3.9A
M30 Mustang AH 3,5802,8601,1232.547C1.2654.154%C1.084%C26.6D6.7B+152107.6h9.5C++17.5C++
NS-15MP 2,3732,3402,5230.927D0.3623.251%D-17.949%D*29D--N/A16380.8h12C-51.5C
Bouncing Betty 2,2982,2946683.434C+2.1554.712%AN/A171.2B**N/A53113.4h1.6B**2.9A
LA80 2,1682,1621,3021.661D0.3840.065%C+72.664%D16D-N/A44135.5h2.2C+5.5C++
LA1 Anchor 2,1442,1302,3290.915C-0.3721.542%D17.324%D--21.3D-N/A71100.2h10.2C++47.6C+
M20 Mustang 4,0862,0242,1550.939C0.3522.76%D*N/A8.5C-8.6C+184239.1h117.6C++516.8C-
AF-57 Piston 1,9561,9462,2370.87C0.4240.975%C++9.353%D*19.9DN/A5697.6h4.2B10.2B
AC-X11 1,8861,8432,3330.79C0.5024.279%C+23.928%B+16.8C--N/A67109.7h9.4B+38.7C**
NC6 Gauss SAW 1,7871,7723,1200.568C--0.7219.902%C+16.196%D*11D-N/A44160.5h10.8C+54.3C*
NS-44P Commissioner 1,7441,7173,1040.553C-0.7345.884%B++23.413%C+17.4D-N/A4598.8h4.6D-10.1C++
EM1 1,5501,5421,1001.402C*0.1224.241%B+15.24%D--37.2C++N/A10441.5h10.4B+42.7B+
Hunter QCX 1,4401,4354,8590.295D0.9947.953%C**23.693%C+6.1DN/A48236.8h4.2C**8.7B+
Sticky Grenade 1,4271,42311423N/A1,421.7157.467%B+N/A1581.1B**4.4D44590.9h1.2B**2.1B++
The Slasher 1,4331,4046,3740.22M**1.0758.654%A++N/A5.4BN/A13261.1h1.8B+3B+
MANA Anti-Vehicle Turret 2,0261,3807641.806B**0.5261.633%U2.464%D**13800S6460S37340800.1h6.6B+10.7A
Shrike 2,9381,3553,0900.439C-0.8566.75%B**1.107%D--16.6D19.4B**31281.6h6.7C+10.1B+
AF-4 Cyclone 1,3231,3031,4130.922C+0.3624.088%C14.659%D25.3CN/A8851.6h10.6C**44.1C*
NSX Daimyo 1,2931,2902425.331B++4.0547.669%B**95.039%B67.9B++N/A21219h1.8B**3.9B**
C85 Canister-H 1,2901,2211607.631C6.3539.675%D--12.285%C**143.6B++8.1C+3778.5h4.7B++12B
M60-G Bulldog 1,4051,20511110.856B**9.5746.151%B*2.407%C77.7A++12.9B*43615.5h6.7C**14.5B+
NS-44 Commissioner 1,2301,2021,5480.776C+0.5134.21%C+19.301%C17.7DN/A6167.9h4C+11.7C++
SAS-R 1,2191,2024862.473C+1.1948.988%A+68.136%C+41C++N/A14029.3h1.8B*3.7B**
Gauss Rifle Burst 1,2171,1949241.292C0.0125.564%C25.796%C+39C+N/A9730.6h10B+39.2C**
Mag-Cutter 1,2081,18341,9320.028C*1.2640.182%B**2.874%D0.5C+N/A22244.6h2.2B+5.5B+
NSX Tengu 1,2041,1811,5820.747C-0.5437.264%C++20.406%C+20.8DN/A5556.8h12.3B33B
NS-15M1 1,1781,1781,0741.097C0.1922.596%C+12.818%D*21.5DN/A5454.7h12B53.1C**
LA3 Desperado 1,1921,1731,6260.721C0.5630.963%B+20.46%C++22.5C-N/A7152.1h8.7C*27.9C++
EM6 1,1811,1731,1201.047C0.2421.529%C+13.47%D**19.7DN/A8059.6h11C++51.2C*
Blitz GD-10 1,1771,1711,8890.62C0.6722.344%C7.43%F10.5D-N/A39111.8h15.2C++68.2C++
GR-22 1,1991,1711,5230.769C0.5223.997%C+18.617%C+20.8C--N/A5956.4h13.4C++55.7C*
GD-22S 1,1711,1706611.77C*0.4827.939%B**12.906%F43.8BN/A13226.7h8.6B**30.9B*
NSX Tanto 1,1881,1681,5420.757C0.5326.145%C+20.805%D16.3DN/A4271.6h13.9C++53.1C++
Carnage AR 1,1931,1681,3580.86C0.4324.083%C+17.894%C24.4CN/A7347.8h14.8C61.6C+
NSX Tomoe 1,1831,1651,0201.142C0.1431.4%B+33.476%C35.5C+N/A12032.8h12.8B+40.7B+
NC05 Jackhammer 1,1841,1651,5360.758C-0.5341.014%C9.356%D*27.9C--N/A10841.7h5.4C13.1C+
AF-6 Shadow 1,1771,1651,0501.11C-0.1833.47%C+23.949%C35.5CN/A10032.8h5B+14.9B+
NC12 Sweeper 1,1861,1649861.181C++0.1054.063%B**8.591%D*37.7C*N/A9230.9h3.8B++7.1B*
NC14 Bolt Driver 1,1671,1632684.34A+3.0540.137%B++71.023%C14.3DN/A6681.2h2.1B*5.3B++
NSX Naginata 1,1731,1621,1900.976C0.3122.168%C++28.141%C+25.3DN/A7445.9h10.3B+46.7B+
Razor GD-23 1,1801,1621,1481.012C++0.2725.383%C*18.244%C26.6C++N/A13143.7h9.9B*39.1B+
EM4 Longshot 1,1691,1613083.769C*2.4853.379%A*79.07%C++52.5AN/A19922.1h1.6B**3B**
NS-30 Vandal 1,1761,1618181.419C+0.1337.499%B*40.224%A++42.8C*N/A19027.1h4.5B*11.9B*
AF-19 Mercenary 1,1731,1601,0881.066C**0.2225.697%B++21.121%C+13.4CN/A7786.7h10.9B++42.3B+
NS-7 PDW 1,1701,1591,1990.967C++0.3227.551%B+13.115%D39.4B++N/A12029.4h12.2B++44.4B+
Mauler S6 1,1881,1591,1890.975C++0.3146.475%B++11.562%D22.1CN/A7552.4h3.6B**7.8B*
NS-44L Blackhand 1,1791,1597281.592B+0.3158.509%A++41.07%C+38.5B*N/A12630.1h2.8B**4.8B**
Impetus 1,1821,1575811.991C*0.7141.099%B**26.621%C54.6B++1.2A**18421.2h3.4A8.2B**
NC9 A-Tross 1,1761,1571,2640.915C0.3723.041%C-21.348%C-25C--N/A7046.2h9B+39.1C*
AF-18 Stalker 1,1751,1561,2890.897C0.3927.492%C+19.464%C+34.6C++N/A12233.4h11.6B+42.3B
Reaper DMR 1,1771,1561,4900.776C0.5121.665%D19.118%D20.9DN/A5055.2h10.2C+46.9C
MKV Suppressed 1,1601,1561,0091.146C++0.1427.687%B+14.533%D52.1B**N/A14522.2h11.6B+41.7B+
Warden 1,1671,1563,0710.376C--0.9126.317%C+18.685%D-8.3DN/A37138.8h8.2B+31.3B+
LA39 Bruiser 1,1631,1521,5850.727C-0.5660.812%C+5.729%F22.8DN/A7150.5h2.4C++4C*
NS-11P 1,1701,1521,3870.831C0.4523.569%C++16.319%C-32.2C**N/A8835.8h12.7B+53.8B+
Icikill 1,1641,1504,9050.234M++1.0563.662%A**N/A7.8B*N/A21147.6h1.6B*2.5B++
GD-66 Claw 1,1531,1461,4550.788C0.5062.865%B+7.243%D*22.3DN/A7951.3h2.3B+3.6B+
GD-7F 1,1631,1419521.199C++0.0925.325%C*19.544%C+33C**N/A18634.6h11.4B++45.2B+
Titan-150 HESH 1,2021,0311417.312C6.0349.522%C*1.746%C+47.7B+7.9C+25621.6h3C**6.1B+
Tank Mine 1,6469595241.83C0.5442.8%B++N/A80.6C-57.7C+115811.9h2C+4.7B**
L100 Python HESH 1,0899559410.16C+8.8757.217%B**1.152%C-92.7A++13A41010.3h3B5.2B++
NS Decimator 1,6229352,1750.43D0.8667.654%B*1.176%D-20.4D-15C+26645.9h6.4D-9.4C
Titan-150 HEAT 1,3229302074.493C+3.2150.825%B+3.226%C++25.6B+10.8B+38336.3h4.4B+8.7B++
M60-G Bulldog 9468296712.373A*11.0943.511%B**2.654%C62.3A*8.8B++46913.3h5.7B++13B*
Anti-Vehicle Grenade 1,0627511751N/A749.7157.958%B*N/A395.3C++163.7B*34421.9h5.2B8.9B+
Auraxium Slasher 6776497,3250.089C**1.2047.441%AN/A1.7C+N/A17381.2h1.6B**3.3B+
Hornet Missiles 1,0386421235.22C++3.9358.119%C+1.402%C83.4B+51.4B+10127.7h9.2B+15.8B+
E540 Halberd 1,0175921314.519C3.2348.678%B+N/A27.4C+19.7B**76321.6h6.7D13.7C+
L105 Zephyr 6785875011.74C*10.4541.124%C+N/A77.2B*12B++5617.6h5.1B++12.3B+
M40 Fury-F 6835614921.14C+0.1552.16%C*N/A32.4B+7.1C++17117.3h10.8C*20.7B
Tempest 4934807220.665D-0.6221.327%D**14.583%D--11.3D**N/A3842.5h11.3D52.8D--
M60-A Bulldog 498404527.769B+6.4849.526%A++N/A65.2A+15.2A**7526.2h6.6D13.3B+
L100 Python AP 7253591472.442C-1.1663.256%B**2.228%C29.2C+29.8A*51212.3h8.9D--14C-
NC6A GODSAW 3573534170.847D0.4418.851%F17.281%D**25.6D--N/A14513.8h9.5C+50.5D
AF-34 Mattock 3273262481.315C--0.0330.575%C10.123%D**30.5C--N/A12410.7h9F-29.4D**
AF-34 Mattock 3123112451.269D0.0230.678%D15.113%D29.1DN/A12210.7h9.3F30.3D*
L100 Python HEAT 397305634.841C+3.5661.568%B**N/A63.5A*19.2A++4214.8h5.9C+9.5B+
M40 Fury 284255289.107B+7.8236.448%C++N/A59.3B+6.7C--4764.3h10.8B+29.5B+
M40 Fury 253224249.333B+8.0539.282%B+N/A83B**10.7C+6802.7h11.1B+28.3B+
C75 Viper 261212434.93C++3.6450.853%A+N/A48.2B**11.1B**6884.4h12.1C**23.8B++
NS Campion 2232115,8470.036C1.2535.753%C*N/A0.7CN/A2290.6h1.9B+5.3B+
LA8 Rebel 1981976370.309D0.9826.669%C--10.152%D**6D--N/A1732.8h8.2D30.6C+
Spear Anti-Vehicle Phalanx Turret 328193355.514C4.2345.962%C**4.145%C+42.9C**30B*8024.5h8.7C++18.9C**
M40 Fury-H 192178228.091C6.8139.686%C+1.685%B+161.8A++12.7C+5611.1h5.8B++14.7B++
M12 Kobalt-F 1821741161.5C+0.2121.939%C+14.943%B+39.5B+1.8B++1094.4h10.7B+48.6B+
NS-15M2 1771722380.723C0.5621.374%C-19.767%D16.1D--N/A8410.7h15.1D70.6C
M12 Kobalt 1731671511.133C+9.8515.577%C14.97%D52.2C1.9C2743.2h17.6B+112.9C*
NSX Amaterasu 1691663,2010.052C++1.2349.851%AN/A1.3C-N/A3132.6h2C++4B+
M60-A Bulldog 198165198.684C7.4043.532%C+N/A30.6C+6.1B*1485.4h6.6C15.1C+
NC1 Gauss Rifle 1611601860.86C+0.4321.503%C15%D-14.7DN/A17410.9h12.5C*58.2C*
Enforcer ML85 286157473.34C2.0543.9%C**N/A20.7C17C++10787.6h16.2D37C
Carver 17215712,8700.012C1.2726.692%C+7.643%D*0.3C--N/A1607.2h2.7F--10.1C+
M60-A Bulldog 1811501311.538C+10.2544.408%C+N/A34.9C+7.2B**1744.3h7.3D16.4C
L-30R Vektor 2221481580.937C0.3533.905%C--N/A6.4C-3.2D4423.3h80.2C++236.6C+
Orbital Strike Uplink 1971451145N/A143.71639.286%UN/A483.3U173.3U16810.3h1.2T*0.2T*
AF-8 RailJack 143143891.607C0.3241.617%B++67.832%D21.7C+N/A1376.6h1.9B*4.7B++
Auraxium Mag-Cutter 1561404,9700.028C+1.2635.544%B+2.857%D0.8C+N/A2167.6h2.3C+6.6B+
Rocklet Rifle 2481081400.771C++0.5156.554%B+N/A36B++46.7A++6383h20.1A35.5B**
AP30 Shredder 192107313.452C2.1718.772%D**N/A26.8C+21.3C**20084h61.3B+326.6C+
M12 Kobalt 111107335.667M34.3815.113%C--15.888%D36.9D--1.4D1522.9h16.3B+108C++
NC4 Mag-Shot 103103771.338B*0.0531.332%B++14.563%D11.2DN/A1139.2h8.8C+28C++
Skyguard 19298412.39C+1.1033.342%B++2.041%C+11.4C-10.9B+3898.6h149.5C--448.4C++
NS Harrower 105955,5490.017D1.2736.66%B1.053%D--0.5CN/A1173h2B+5.5C**
Enforcer ML65-H 1,17791303.033C1.7587.878%M*2.198%C**9.9D**118S3629.2h143.1T*162.8T*
NS CandyCannon 3000 84842470.34C-0.9527.151%D36.905%C+9.1C-N/A219.2h3.6B+13.3C*
19A Fortuna 88802850.281D-1.0020.995%D**23.75%B+3D**N/A1526.9h19.3T*91.7T*
E540 Halberd-H 20572233.13C--1.8468.586%A+1.389%C-23.2D-42.9M5733.1h16.4T*23.9F*
A30 Walker 10264401.6B*0.3126.143%B++1.563%C22.1C++13.1C*4172.9h111.3B+425.9B++
L105 Zephyr PX 666296.889D5.6047.776%C+N/A77.5C5C--4320.8h4.7C+9.8C++
M20 Basilisk 9661154.067C-2.7861.283%B**6.557%B++55.5B+31.8A4151.1h120.6C++196.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65130.6h
Anti-Vehicle MANA Turret1374,2718.2h
Nano-Armor Kit2,8052,840,941569.1h
Spawn Beacon38612,19123.4h
Nanite Revive Grenade09410.3h
Medical Applicator889177,67822.5h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Xiphos Anti-Personnel Tower1610.2h
Rampart Wall12151.5h
Structure Shield Module0660.2h
Repair Module21030.3h
Skywall Shield Emitter1710.3h
Turret AI Module1650.2h
Cortium Silo11020.3h
Spitfire Auto-Turret2670.1h
Restoration Kit1413,4384.4h
Welding Device01,5980.3h
Deconstruction Tool13,3070.4h
Spear Anti-Vehicle Tower0530.2h
Recon Detection Device35913,21238.8h
Ammunition Package1195,4825.1h
Anti-Infantry MANA Turret561032.6h
Elysium Spawn Tube1600.2h
Orbital Strike Target Designator19761.6h
Nano-Repair Grenade01150h
Router11660.3h
Shield Recharging Field491,3681h

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