Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,710)players online:
LaxyVR (56)  pegapanda (4)  xSwIcy (3)  DeVoich (2)  jackd23 (1) 66
stats.dasanfall.com
Maj. General randomtree1[252V] randomtree1
NC BR 87

KDR: 1.29

Score: 120.9m

Last Seen: Apr 13th, 2019 9:10 PM
- OFFLINE - 131.2 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 42
Level Progress (to 88): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster Vortek Rotary NC6S Gauss SAW S C-4 C150 Dalton Gauss Compact S Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:randomtree1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.778%19.471%4824199448,8360.8930420.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.794%0.721B++-0.193C-1.407D**HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.461B+100.3C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.702%0.881%2945103017,9286116129692.93085138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%-0.923D---0.657D0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.7-0.122C+51.90.023C+128.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.083%1.529%250610298,570553461901.54833138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.024%0.499B+-0.677D0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.619B+6.70.459B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.973%2.886%2241410219,495504060151.88356158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.08%-0.186C-0.372C-2.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.805B++80.8B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.049%76.633%224610297,1215061381.40676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%1.356A0.622B+0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.90.387C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.392%8.604%224510306,5673502791.87468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%0.58B+-1.181D*-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.304C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 42
120.9m370.4%327 (19.6k)283 (17k)1.28615143,923111,9021.5687187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035410519.467%12.022%23403:4964

6% Combat Medic47% Engineer17% Heavy Assault17% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:32 PMSep 4th, 2015 3:46 PMApr 18th, 2019 3:58 PM (11h) (PST)Apr 13th, 2019 9:01 PM (5d) (PST)Apr 13th, 2019 5:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061394670.3370.2620.0411.5700.086241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3568,35927,9972016294517,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7110.9h/296.3d 31,619 17,303 44,430 669.8k 8,518 10,956 36,891 258.5m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B**
HSR:4.746% F--
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AC-X11
B+
Kills:1,920
Deaths:2,450
KDR:0.784
Accuracy:24.252% C+
HSR:24.219% B+
NSX Tanto
C+
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% C+
HSR:20.805% D
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
Razor GD-23
C*
Kills:1,162
Deaths:1,148
KDR:1.012
Accuracy:25.383% C*
HSR:18.244% C-
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.697% B++
HSR:21.121% C+
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
Warden
C+
Kills:1,156
Deaths:3,071
KDR:0.376
Accuracy:26.317% C+
HSR:18.685% D-
LA39 Bruiser
C+
Kills:1,152
Deaths:1,587
KDR:0.726
Accuracy:60.773% C+
HSR:5.729% F-
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
GD-7F
C*
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:25.325% C*
HSR:19.544% C+
19A Fortuna
B+
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% D**
HSR:23.750% B+
Kills:18,020
Deaths (as Engineer):20,611
Deaths (to Engineers):29,493
KDR:0.87429
Kill Difference:2,591
Playtime:3,367.894 hours
Usage:47%
Score:68.046m
Score/min:337
Accuracy (listed only):35.971%
HSR (listed only):14.892%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C*
Kills:4,225
Deaths:3,815
KDR:1.107
Accuracy:24.600% C*
HSR:12.852% D**
NS-15MP
D-
Kills:2,340
Deaths:2,523
KDR:0.927
Accuracy:23.251% D-
HSR:17.949% D*
LA1 Anchor
D
Kills:2,133
Deaths:2,333
KDR:0.914
Accuracy:21.551% D
HSR:17.347% D--
NC6 Gauss SAW
C+
Kills:1,772
Deaths:3,120
KDR:0.568
Accuracy:19.902% C+
HSR:16.196% D*
EM1
B+
Kills:1,542
Deaths:1,100
KDR:1.402
Accuracy:24.241% B+
HSR:15.240% D--
NS-15M1
C+
Kills:1,178
Deaths:1,074
KDR:1.097
Accuracy:22.596% C+
HSR:12.818% D*
EM6
C+
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:21.529% C+
HSR:13.470% F
GD-22S
B**
Kills:1,170
Deaths:661
KDR:1.770
Accuracy:27.939% B**
HSR:12.906% F
NC05 Jackhammer
C
Kills:1,165
Deaths:1,536
KDR:0.758
Accuracy:41.014% C
HSR:9.356% D*
NSX Naginata
C+
Kills:1,162
Deaths:1,190
KDR:0.976
Accuracy:22.168% C+
HSR:28.141% C+
NC6A GODSAW
D**
Kills:353
Deaths:417
KDR:0.847
Accuracy:18.851% F
HSR:17.281% D**
NS-15M2
C--
Kills:172
Deaths:238
KDR:0.723
Accuracy:21.374% C--
HSR:19.767% D
Kills:18,385
Deaths (as Heavy Assault):19,127
Deaths (to Heavy Assaults):28,493
KDR:0.96121
Kill Difference:742
Playtime:1,201.259 hours
Usage:17%
Score:17.093m
Score/min:237
Accuracy (listed only):24.085%
HSR (listed only):16.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AF-4 Cyclone
C
Kills:1,326
Deaths:1,442
KDR:0.920
Accuracy:24.086% C
HSR:14.781% D
Gauss Rifle Burst
C+
Kills:1,203
Deaths:948
KDR:1.269
Accuracy:25.416% C-
HSR:25.935% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
Blitz GD-10
C
Kills:1,174
Deaths:1,895
KDR:0.620
Accuracy:22.330% C
HSR:7.496% F
Carnage AR
C+
Kills:1,173
Deaths:1,369
KDR:0.857
Accuracy:24.065% C+
HSR:17.903% C
GR-22
C+
Kills:1,171
Deaths:1,523
KDR:0.769
Accuracy:23.997% C+
HSR:18.617% C+
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
NC9 A-Tross
C
Kills:1,157
Deaths:1,264
KDR:0.915
Accuracy:23.041% C-
HSR:21.348% C
Reaper DMR
D
Kills:1,156
Deaths:1,490
KDR:0.776
Accuracy:21.665% D
HSR:19.118% D-
MKV Suppressed
B
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B
HSR:14.533% D-
NS-11P
C++
Kills:1,152
Deaths:1,387
KDR:0.831
Accuracy:23.569% C++
HSR:16.319% C-
LA39 Bruiser
C+
Kills:1,152
Deaths:1,587
KDR:0.726
Accuracy:60.773% C+
HSR:5.729% F-
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
Tempest
D--
Kills:483
Deaths:735
KDR:0.657
Accuracy:21.337% D**
HSR:14.493% D--
NC1 Gauss Rifle
C
Kills:160
Deaths:186
KDR:0.860
Accuracy:21.503% C
HSR:15% D-
Kills:20,218
Deaths (as Combat Medic):23,483
Deaths (to Combat Medics):11,014
KDR:0.86096
Kill Difference:3,265
Playtime:456.828 hours
Usage:6%
Score:5.801m
Score/min:212
Accuracy (listed only):32.703%
HSR (listed only):14.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
C+
Kills:2,162
Deaths:1,302
KDR:1.661
Accuracy:40.065% C+
HSR:72.664% D
NS-44P Commissioner
B+
Kills:1,717
Deaths:3,109
KDR:0.552
Accuracy:45.776% B+
HSR:23.413% C
AF-4 Cyclone
C
Kills:1,326
Deaths:1,442
KDR:0.920
Accuracy:24.086% C
HSR:14.781% D
NSX Daimyo
B*
Kills:1,290
Deaths:242
KDR:5.331
Accuracy:47.669% B*
HSR:95.039% B
NS-44 Commissioner
C
Kills:1,206
Deaths:1,553
KDR:0.777
Accuracy:34.222% C
HSR:19.320% C
SAS-R
A+
Kills:1,202
Deaths:486
KDR:2.473
Accuracy:48.988% A+
HSR:68.136% C+
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
Blitz GD-10
C
Kills:1,174
Deaths:1,895
KDR:0.620
Accuracy:22.330% C
HSR:7.496% F
LA3 Desperado
B+
Kills:1,173
Deaths:1,626
KDR:0.721
Accuracy:30.963% B+
HSR:20.460% C++
NSX Tomoe
B+
Kills:1,165
Deaths:1,020
KDR:1.142
Accuracy:31.400% B+
HSR:33.476% C
AF-6 Shadow
C+
Kills:1,165
Deaths:1,050
KDR:1.110
Accuracy:33.470% C+
HSR:23.949% C
NC14 Bolt Driver
B++
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:40.137% B++
HSR:71.023% C
NS-30 Vandal
A++
Kills:1,161
Deaths:818
KDR:1.419
Accuracy:37.499% B++
HSR:40.224% A++
EM4 Longshot
A*
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:53.379% A*
HSR:79.070% C++
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
NS-44L Blackhand
A++
Kills:1,159
Deaths:728
KDR:1.592
Accuracy:58.509% A++
HSR:41.070% C+
Impetus
B**
Kills:1,157
Deaths:581
KDR:1.991
Accuracy:41.099% B**
HSR:26.621% C
AF-18 Stalker
C+
Kills:1,156
Deaths:1,289
KDR:0.897
Accuracy:27.492% C+
HSR:19.464% C+
MKV Suppressed
B
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B
HSR:14.533% D-
Tempest
D--
Kills:483
Deaths:735
KDR:0.657
Accuracy:21.337% D**
HSR:14.493% D--
LA8 Rebel
D
Kills:197
Deaths:637
KDR:0.309
Accuracy:26.669% D
HSR:10.152% D**
AF-8 RailJack
B++
Kills:143
Deaths:89
KDR:1.607
Accuracy:41.617% B++
HSR:67.832% D
NC4 Mag-Shot
B+
Kills:103
Deaths:77
KDR:1.338
Accuracy:31.332% B+
HSR:14.563% D
NS CandyCannon 3000
C++
Kills:84
Deaths:247
KDR:0.340
Accuracy:27.151% D
HSR:36.905% C++
Kills:25,043
Deaths (as Infiltrator):23,292
Deaths (to Infiltrators):15,096
KDR:1.07518
Kill Difference:1,751
Playtime:1,240.137 hours
Usage:17%
Score:16.439m
Score/min:221
Accuracy (listed only):35.737%
HSR (listed only):35.342%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B**
HSR:4.746% F--
AF-57 Piston
C++
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C++
HSR:9.353% D*
AC-X11
B+
Kills:1,920
Deaths:2,450
KDR:0.784
Accuracy:24.252% C+
HSR:24.219% B+
AF-4 Cyclone
C
Kills:1,326
Deaths:1,442
KDR:0.920
Accuracy:24.086% C
HSR:14.781% D
NSX Tengu
C++
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C++
HSR:20.406% C+
Blitz GD-10
C
Kills:1,174
Deaths:1,895
KDR:0.620
Accuracy:22.330% C
HSR:7.496% F
NSX Tanto
C+
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% C+
HSR:20.805% D
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D*
Razor GD-23
C*
Kills:1,162
Deaths:1,148
KDR:1.012
Accuracy:25.383% C*
HSR:18.244% C-
AF-19 Mercenary
B++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.697% B++
HSR:21.121% C+
NS-7 PDW
B+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% B+
HSR:13.115% D
Mauler S6
B++
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% B++
HSR:11.562% D
MKV Suppressed
B
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% B
HSR:14.533% D-
LA39 Bruiser
C+
Kills:1,152
Deaths:1,587
KDR:0.726
Accuracy:60.773% C+
HSR:5.729% F-
GD-66 Claw
B+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% B+
HSR:7.243% D*
GD-7F
C*
Kills:1,141
Deaths:952
KDR:1.199
Accuracy:25.325% C*
HSR:19.544% C+
Tempest
D--
Kills:483
Deaths:735
KDR:0.657
Accuracy:21.337% D**
HSR:14.493% D--
19A Fortuna
B+
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% D**
HSR:23.750% B+
Kills:23,343
Deaths (as Light Assault):25,402
Deaths (to Light Assaults):18,998
KDR:0.91894
Kill Difference:2,059
Playtime:783.383 hours
Usage:11%
Score:13.083m
Score/min:278
Accuracy (listed only):33.420%
HSR (listed only):14.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:4,364
V. Kills:4,185 104%
Deaths:3,310
KDR:1.318
Accuracy:23.321% D**
KPH:9.600 C-
VKPH:9.200 C
Breaker Rocket Pods
C+
Kills:3,648
V. Kills:1,160 314%
Deaths:726
KDR:5.025
Accuracy:49.653% C++
KPH:46.200 C-
VKPH:14.700 C+
M30 Mustang AH
B+
Kills:2,882
V. Kills:725 397%
Deaths:1,126
KDR:2.560
Accuracy:54.071% C
KPH:26.600 D
VKPH:6.700 B+
M20 Mustang
C+
Kills:2,050
V. Kills:2,074 99%
Deaths:2,161
KDR:0.949
Accuracy:22.779% D**
KPH:8.500 C-
VKPH:8.600 C+
Hornet Missiles
B+
Kills:649
V. Kills:402 161%
Deaths:123
KDR:5.276
Accuracy:58.008% C+
KPH:84.600 B+
VKPH:52.400 B+
Kills:13,593 (9,296 + 0)
Deaths:7,446
KDR:1.826
VKDR:1.148
Vehicle Kills:8,546
Kill Difference:6,147
Playtime:890.941 hours
Usage:13%
Score:10.831m
Score/min:203
Piloting Accuracy:22.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:4,984
V. Kills:4,743 105%
Deaths:4,405
KDR:1.131
Accuracy:44.887% C+
KPH:9.300 C**
VKPH:8.800 B
C150 Dalton
M+
Kills:3,837
V. Kills:3,395 113%
Deaths:703
KDR:5.458
Accuracy:29.558% D-
KPH:70 A*
VKPH:62 M+
L105 Zephyr
B**
Kills:587
V. Kills:91 N/A
Deaths:50
KDR:11.740
Accuracy:41.124% C+
KPH:76.800 B**
VKPH:11.900 B+
L-30R Vektor
D
Kills:154
V. Kills:78 195%
Deaths:175
KDR:0.880
Accuracy:33.062% D
KPH:5.800 D
VKPH:3 D
AP30 Shredder
C**
Kills:107
V. Kills:85 124%
Deaths:31
KDR:3.452
Accuracy:18.772% F
KPH:26.800 C+
VKPH:21.300 C**
L105 Zephyr PX
C+
Kills:62
V. Kills:4 N/A
Deaths:9
KDR:6.889
Accuracy:47.776% C+
KPH:79 C+
VKPH:5.100 C--
Kills:9,731 (5,138 + 4,593)
Deaths:5,373
KDR:1.811
VKDR:1.563
Vehicle Kills:8,396
Kill Difference:4,358
Playtime:630.264 hours
Usage:9%
Score:9.197m
Score/min:243
Piloting Accuracy:33.062%
Gunner Accuracy:47.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:955
V. Kills:134 N/A
Deaths:94
KDR:10.160
Accuracy:57.217% B**
KPH:92.700 A++
VKPH:13 A
L100 Python AP
A*
Kills:359
V. Kills:366 98%
Deaths:147
KDR:2.442
Accuracy:63.256% B*
KPH:29.100 C+
VKPH:29.700 A*
L100 Python HEAT
A*
Kills:305
V. Kills:92 328%
Deaths:63
KDR:4.841
Accuracy:61.568% B**
KPH:63.500 A*
VKPH:19.200 A++
C75 Viper
A
Kills:212
V. Kills:49 424%
Deaths:43
KDR:4.930
Accuracy:50.853% A
KPH:48.600 B**
VKPH:11.200 B*
Skyguard
B+
Kills:98
V. Kills:94 103%
Deaths:41
KDR:2.390
Accuracy:33.342% B++
KPH:11.400 C-
VKPH:10.900 B+
Kills:1,929 (1,929 + 0)
Deaths:388
KDR:4.972
VKDR:1.894
Vehicle Kills:735
Kill Difference:1,541
Playtime:40.381 hours
Usage:1%
Score:1.138m
Score/min:470
Driving Accuracy:33.342%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,197
V. Kills:4,892 106%
Deaths:1,360
KDR:3.821
Accuracy:52.403% C*
KPH:24.800 C++
VKPH:23.400 A++
Titan-150 HESH
B+
Kills:1,031
V. Kills:171 N/A
Deaths:141
KDR:7.312
Accuracy:49.522% C*
KPH:47.800 B+
VKPH:7.900 C+
Titan-150 HEAT
B+
Kills:930
V. Kills:392 237%
Deaths:207
KDR:4.493
Accuracy:50.825% B+
KPH:25.600 B+
VKPH:10.800 B+
E540 Halberd
B**
Kills:595
V. Kills:426 139%
Deaths:131
KDR:4.542
Accuracy:48.680% B+
KPH:27.400 C+
VKPH:19.700 B**
Enforcer ML85
C++
Kills:157
V. Kills:129 121%
Deaths:47
KDR:3.340
Accuracy:43.900% B
KPH:20.600 C
VKPH:17 C++
Kills:7,910 (7,158 + 752)
Deaths:1,886
KDR:4.194
VKDR:3.187
Vehicle Kills:6,010
Kill Difference:6,024
Playtime:296.403 hours
Usage:4%
Score:7.297m
Score/min:410
Driving Accuracy:50.825%
Gunner Accuracy:43.900%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,221
V. Kills:69 N/A
Deaths:160
KDR:7.631
Accuracy:39.675% D--
KPH:144 B++
VKPH:8.100 C+
M40 Fury-H
A++
Kills:178
V. Kills:14 N/A
Deaths:22
KDR:8.091
Accuracy:39.686% C+
KPH:157.500 A++
VKPH:12.400 C+
Enforcer ML65-H
S
Kills:91
V. Kills:1,086 8%
Deaths:30
KDR:3.033
Accuracy:87.878% M*
KPH:9.900 D**
VKPH:117.800 S
E540 Halberd-H
M
Kills:72
V. Kills:133 54%
Deaths:23
KDR:3.130
Accuracy:68.586% A+
KPH:23.600 D-
VKPH:43.500 M
Kills:1,562 (0 + 1,562)
Deaths:235
KDR:6.647
VKDR:5.540
Vehicle Kills:1,302
Kill Difference:1,327
Playtime:21.885 hours
Usage:0%
Score:0.535m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:68.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,207
V. Kills:202 N/A
Deaths:111
KDR:10.874
Accuracy:46.287% B**
KPH:77.900 A++
VKPH:13 B*
M60-G Bulldog
A*
Kills:829
V. Kills:117 N/A
Deaths:67
KDR:12.373
Accuracy:43.511% B**
KPH:62.500 A*
VKPH:8.800 B++
M40 Fury
B+
Kills:255
V. Kills:29 N/A
Deaths:28
KDR:9.107
Accuracy:36.448% C++
KPH:59.100 B+
VKPH:6.700 C--
M40 Fury
B**
Kills:224
V. Kills:29 N/A
Deaths:24
KDR:9.333
Accuracy:39.282% B+
KPH:82.200 B**
VKPH:10.600 C+
M12 Kobalt
C
Kills:169
V. Kills:6 N/A
Deaths:16
KDR:10.563
Accuracy:15.570% C-
KPH:50.400 C
VKPH:1.800 C-
M12 Kobalt
D
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:15.112% D
KPH:36.800 D--
VKPH:1.400 D
Kills:2,792 (0 + 2,792)
Deaths:249
KDR:11.213
VKDR:1.554
Vehicle Kills:387
Kill Difference:2,543
Playtime:42.079 hours
Usage:1%
Score:1.093m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:15.112%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:561
V. Kills:122 456%
Deaths:492
KDR:1.140
Accuracy:52.160% C**
KPH:32.500 B+
VKPH:7.100 C*
M12 Kobalt-F
B++
Kills:174
V. Kills:8 N/A
Deaths:116
KDR:1.500
Accuracy:21.939% C+
KPH:39.900 B+
VKPH:1.800 B++
Kills:735 (735 + 0)
Deaths:608
KDR:1.209
VKDR:0.214
Vehicle Kills:130
Kill Difference:127
Playtime:21.643 hours
Usage:0%
Score:0.206m
Score/min:158
Driving Accuracy:21.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,0895,1971,3603.821C2.5352.403%C*1.193%D-24.8C++23.4A++370209.2h5.7C10.9C+
CAS30 Tank Buster 9,7274,9844,4051.131C+0.1644.887%C+N/A9.3C**8.8B130536.7h55.5C+123.6C++
Vortek Rotary 8,5494,3643,3101.318C+0.0323.321%D**1.444%C--9.6C-9.2C183455.3h74.9C*321C+
NC6S Gauss SAW S 4,2494,2253,8151.107C0.1824.6%C*12.852%D**22D-N/A72191.8h10.6C*43.1C**
C-4 5,9643,9222,5941.512C++0.2323.037%C--N/A81.2C+42.3B*85548.3h1.3B+5.6C**
C150 Dalton 7,2323,8377035.458C+4.1729.558%D-N/A70A*62M+127654.8h3.3B++11.1B
Gauss Compact S 3,6923,6662,6211.399B+0.1128.359%B**4.746%F--14.7CN/A44249.9h5.1A++18.1B**
Breaker Rocket Pods 4,8083,6487265.025C3.7449.653%C++N/A46.2C-14.7C+36579h16.3C++32.9C*
C-4 ARX 5,0703,6282,0481.771C+0.4823.252%D-N/A118.6C++47.1B++93830.6h1.1B4.7C++
Frag Grenade 3,0943,06313063N/A3,061.7158.319%A++N/A957.2A*9.7C**33653.2h2.3A+3.9A
M30 Mustang AH 3,6072,8821,1262.56C1.2754.071%C1.076%C26.6D6.7B+151108.5h9.5C++17.6C++
NS-15MP 2,3732,3402,5230.927D0.3623.251%D-17.949%D*29D--N/A16380.8h12C51.5C-
Bouncing Betty 2,3102,3066703.442C+2.1654.663%AN/A172.1B**N/A53113.4h1.6B**2.9A
LA80 2,1682,1621,3021.661D0.3740.065%C+72.664%D16D--N/A44135.5h2.2C++5.5C++
LA1 Anchor 2,1472,1332,3330.914C-0.3721.551%D17.347%D--21.3D-N/A71100.3h10.2C++47.6C+
M20 Mustang 4,1242,0502,1610.949C0.3422.779%D**N/A8.5C-8.6C+183240.6h116.9C++513C
AF-57 Piston 1,9561,9462,2370.87C0.4240.975%C++9.353%D*19.9DN/A5697.6h4.2B10.2C**
AC-X11 1,9671,9202,4500.784C0.5024.252%C+24.219%B+16.6C--N/A65116h9.4B+38.9C**
NC6 Gauss SAW 1,7871,7723,1200.568C-0.7219.902%C+16.196%D*11D-N/A44160.5h10.8C++54.3C*
NS-44P Commissioner 1,7441,7173,1090.552C-0.7345.776%B+23.413%C17.3D-N/A4499.3h4.6D10.1C+
EM1 1,5501,5421,1001.402C*0.1224.241%B+15.24%D--37.2C++N/A10441.5h10.4B42.7B+
Hunter QCX 1,4521,4465,0030.289D1.0048.111%C**23.651%C+6D-N/A47241.5h4.3C**8.8B
Sticky Grenade 1,4271,42311423N/A1,421.7157.467%B+N/A1581.1A4.4D44590.9h1.2B**2.1B*
The Slasher 1,4331,4046,3740.22M**1.0758.654%A++N/A5.4BN/A13261.1h1.8B+3B+
MANA Anti-Vehicle Turret 2,0291,3827651.807C0.5261.641%C*2.46%T*13820M**6470A**37377050.1h6.6M++10.7B**
Shrike 2,9381,3553,0900.439C0.8566.75%B**1.107%D--16.6D19.4B**31281.6h6.7C++10.1B+
AF-4 Cyclone 1,3471,3261,4420.92C+0.3724.086%C14.781%D25.4CN/A8752.2h10.6C**44C*
NSX Daimyo 1,2931,2902425.331B++4.0447.669%B*95.039%B67.9B++N/A21219h1.8B**3.9B**
C85 Canister-H 1,2901,2211607.631C6.3439.675%D--12.285%B143.6B++8.1C+3778.5h4.7B++12B+
M60-G Bulldog 1,4091,20711110.874A++9.5946.287%B**2.403%C77.9A++13B*43515.5h6.7C**14.5B+
NS-44 Commissioner 1,2341,2061,5530.777C+0.5134.222%C19.32%C17.7DN/A6168h4C+11.7C++
Gauss Rifle Burst 1,2261,2039481.269C+0.0225.416%C-25.935%C+38.7C+N/A9631.1h10.1B+39.8C*
SAS-R 1,2191,2024862.473C+1.1948.988%A+68.136%C+41C++N/A14029.3h1.8B*3.7B*
Mag-Cutter 1,2091,18441,9680.028C**1.2640.167%B**2.872%D0.5C+N/A22246.6h2.2B+5.5B+
NSX Tengu 1,2041,1811,5820.747C-0.5437.264%C++20.406%C+20.8DN/A5556.8h12.3B33B
NS-15M1 1,1781,1781,0741.097C0.1922.596%C+12.818%D*21.5DN/A5454.7h12B53.1B
Blitz GD-10 1,1801,1741,8950.62C0.6722.33%C7.496%F10.5D-N/A39111.9h15.2C*68.3C++
EM6 1,1811,1731,1201.047C0.2421.529%C+13.47%F19.7DN/A8059.6h11C*51.2C*
LA3 Desperado 1,1921,1731,6260.721C+0.5730.963%B+20.46%C++22.5C-N/A7152.1h8.7C**27.9B+
Carnage AR 1,1981,1731,3690.857C0.4324.065%C+17.903%C24.4CN/A7348.1h14.9C61.7C+
GR-22 1,1991,1711,5230.769C0.5223.997%C+18.617%C+20.8C--N/A5956.4h13.4C++55.7C*
GD-22S 1,1711,1706611.77C*0.4827.939%B**12.906%F43.8BN/A13226.7h8.6B**30.9B*
NSX Tanto 1,1881,1681,5420.757C0.5326.145%C+20.805%D16.3DN/A4271.6h13.9C++53.1C*
NC05 Jackhammer 1,1841,1651,5360.758C-0.5341.014%C9.356%D*27.9C--N/A10841.7h5.4C+13.1C+
NSX Tomoe 1,1831,1651,0201.142C0.1431.4%B+33.476%C35.5C+N/A12032.8h12.8B+40.7B+
AF-6 Shadow 1,1771,1651,0501.11C-0.1833.47%C+23.949%C35.5CN/A10032.8h5B+14.9B+
NC12 Sweeper 1,1861,1649861.181C++0.1154.063%B**8.591%D*37.7BN/A9230.9h3.8B++7.1B*
NC14 Bolt Driver 1,1671,1632684.34A+3.0540.137%B++71.023%C14.3DN/A6681.4h2.1B*5.3B*
Razor GD-23 1,1801,1621,1481.012C++0.2725.383%C*18.244%C-26.6C++N/A13243.7h9.9B*39.1B+
NSX Naginata 1,1731,1621,1900.976C0.3122.168%C+28.141%C+25.3DN/A7445.9h10.3B+46.7B+
NS-30 Vandal 1,1761,1618181.419C+0.1337.499%B++40.224%A++42.8C*N/A19027.1h4.5B**11.9B*
EM4 Longshot 1,1691,1613083.769C*2.4853.379%A*79.07%C++52.5AN/A19922.1h1.6B**3B**
AF-19 Mercenary 1,1731,1601,0881.066B+0.2225.697%B++21.121%C+13.4CN/A7786.7h10.9B++42.3B+
NS-7 PDW 1,1701,1591,1990.967C++0.3227.551%B+13.115%D39.4B+N/A12029.4h12.2B++44.4B+
Mauler S6 1,1881,1591,1890.975C++0.3146.475%B++11.562%D22.1CN/A7552.4h3.6B**7.8B*
NS-44L Blackhand 1,1791,1597281.592B+0.3158.509%A++41.07%C+38.5B*N/A12630.1h2.8B**4.8B**
NC9 A-Tross 1,1761,1571,2640.915C0.3723.041%C-21.348%C25C-N/A7046.2h9B+39.1C*
Impetus 1,1821,1575811.991C*0.7041.099%B**26.621%C54.6B++1.2A**18421.2h3.4A8.2B**
AF-18 Stalker 1,1751,1561,2890.897C0.3927.492%C+19.464%C+34.6C++N/A12233.4h11.6B+42.3B
Reaper DMR 1,1771,1561,4900.776C0.5121.665%D19.118%D-20.9DN/A5055.2h10.2C+46.9C
Warden 1,1671,1563,0710.376C-0.9126.317%C+18.685%D-8.3DN/A37138.8h8.2B+31.3B+
MKV Suppressed 1,1601,1561,0091.146C++0.1427.687%B14.533%D-52.1B**N/A14522.2h11.6B++41.7B+
NS-11P 1,1701,1521,3870.831C0.4623.569%C++16.319%C-32.2C**N/A8835.8h12.7B+53.8B+
LA39 Bruiser 1,1631,1521,5870.726C-0.5660.773%C+5.729%F-22.7DN/A7050.8h2.4C*4C*
Icikill 1,1641,1504,9050.234M*1.0563.662%A**N/A7.8C++N/A21147.6h1.6B*2.5B*
GD-66 Claw 1,1531,1461,4550.788C0.5062.865%B+7.243%D*22.3DN/A7951.3h2.3B+3.6B+
GD-7F 1,1631,1419521.199C*0.0925.325%C*19.544%C+33C*N/A18634.6h11.4B++45.2B+
Titan-150 HESH 1,2021,0311417.312C+6.0349.522%C*1.746%C+47.7B+7.9C+25621.6h3B+6.1B+
Tank Mine 1,6489605241.832C0.5542.762%B++N/A80C--57.3C+115812h2C+4.7B**
L100 Python HESH 1,0899559410.16C+8.8757.217%B**1.152%C-92.7A++13A41110.3h3B+5.2B++
NS Decimator 1,6249362,1760.43D0.8667.66%B*1.175%D-20.4D-15C+26645.9h6.4D-9.4C
Titan-150 HEAT 1,3229302074.493C++3.2150.825%B+3.226%C*25.6B+10.8B+38336.3h4.4B+8.7B++
M60-G Bulldog 9468296712.373A**11.0943.511%B**2.654%C+62.3A*8.8B++46913.3h5.7B++13B*
Anti-Vehicle Grenade 1,0627511751N/A749.7157.965%B*N/A395.3C++163.7B++34421.9h5.2B8.9B+
Auraxium Slasher 6796517,3720.088B**1.2047.492%AN/A1.7C+N/A17382.8h1.6B**3.3B+
Hornet Missiles 1,0516491235.276C++3.9958.008%C+1.387%C84.3B+52.2B+10177.7h9.2B+15.8B+
E540 Halberd 1,0215951314.542C3.2648.68%B+N/A27.4C+19.6B**76521.7h6.6C--13.6C+
L105 Zephyr 6785875011.74C**10.4541.124%C+N/A77.2B**12B+5617.6h5.1B++12.3B+
M40 Fury-F 6835614921.14C+0.1552.16%C**N/A32.4B+7.1C*17117.3h10.8C*20.7B
Tempest 4964837350.657D-0.6321.337%D**14.493%D--11.3D**N/A3842.9h11.3D53D--
M60-A Bulldog 498404527.769B+6.4849.526%A+N/A65.2A+15.2A*7526.2h6.6C--13.3B+
L100 Python AP 7253591472.442C-1.1663.256%B*2.228%C29.2C+29.8A*51412.3h8.9D*14C-
NC6A GODSAW 3573534170.847D0.4418.851%F17.281%D**25.6D--N/A14513.8h9.5C+50.5D
AF-34 Mattock 3273262481.315C--0.0330.575%C10.123%D**30.5C--N/A12410.7h9F-29.4D*
AF-34 Mattock 3123112451.269D0.0230.678%D15.113%D29.1DN/A12210.7h9.3F30.3D*
L100 Python HEAT 397305634.841C+3.5561.568%B**N/A63.5A*19.2A++4234.8h5.9C++9.5B+
M40 Fury 284255289.107B+7.8236.448%C++N/A59.3B+6.7C--4764.3h10.8B+29.5B+
M40 Fury 253224249.333B+8.0539.282%B+N/A83B**10.7C+6812.7h11.1B+28.3B+
C75 Viper 261212434.93B3.6450.853%AN/A48.2B**11.1B*6914.4h12.1B23.8B*
NS Campion 2232115,8890.036C1.2535.778%BN/A0.7CN/A2291.7h1.9B++5.3B++
LA8 Rebel 1981976370.309D0.9826.669%D10.152%D**6D--N/A1732.8h8.2D30.6C-
Spear Anti-Vehicle Phalanx Turret 328193355.514C4.2345.962%C**4.145%C+42.9B30B*8044.5h8.7C++18.9B
M40 Fury-H 192178228.091C6.8039.686%C+1.685%B+161.8A++12.7C+5611.1h5.8B++14.7B*
M12 Kobalt-F 1821741161.5C+0.2121.939%C+14.943%B+39.5B+1.8B++1094.4h10.7B+48.6B+
NS-15M2 1771722380.723C-0.5621.374%C--19.767%D16.1D-N/A8410.7h15.1C--70.6C
M12 Kobalt 1751691610.563C+9.2815.57%C-14.793%D-49.7C1.8C-2643.4h17.5B+112.4C*
NSX Amaterasu 1691663,2010.052C*1.2349.851%AN/A1.3CN/A3132.6h2C**4B++
M60-A Bulldog 199166198.737C7.4543.52%C+N/A30.7C+6.1B++1485.4h6.6C15.1C+
NC1 Gauss Rifle 1611601860.86C+0.4321.503%C15%D-14.7DN/A17510.9h12.5C**58.2C*
Carver 17215712,8700.012C1.2726.692%C+7.643%D*0.3DN/A1607.2h2.7F-10.1C
Enforcer ML85 286157473.34C2.0543.9%BN/A20.7C17C++10787.6h16.2D37C
L-30R Vektor 2321541750.88C-0.4133.062%DN/A5.9D3D4026.3h83.7C+253.2C+
M60-A Bulldog 1811501311.538C+10.2544.408%C+N/A34.9C+7.2B**1744.3h7.3C--16.4C
Orbital Strike Uplink 1971451145N/A143.71639.286%UN/A483.3U173.3U16810.3h1.2T*0.2T*
Auraxium Mag-Cutter 1611454,9840.029C+1.2636.12%B+2.759%D0.9C+N/A2168.2h2.3C+6.4B+
AF-8 RailJack 143143891.607C0.3241.617%B++67.832%D21.7C+N/A1376.6h1.9B*4.7B++
Rocklet Rifle 2551121450.772C*0.5156.187%B+N/A36.1B++46.1A++6363.1h20.2A36B**
M12 Kobalt 112108336M34.7115.112%D15.741%D37.2D--1.4D1522.9h16.2B+107.2C++
AP30 Shredder 192107313.452C2.1718.772%FN/A26.8C+21.3C**20104h61.3B+326.6C+
NC4 Mag-Shot 103103771.338B**0.0531.332%B+14.563%D11.2DN/A1149.2h8.8C++28C+
Fatestealer 1041021470.694C+0.5941.247%B+1.961%F--23.2CN/A434.4h1.7A++4.1B**
Skyguard 19298412.39C+1.1033.342%B++2.041%C+11.4C-10.9B+3908.6h149.5C--448.4C++
NS Harrower 105955,5490.017D1.2736.66%C**1.053%D--0.5C+N/A1173h2B5.5B+
Enforcer ML65-H 1,17791303.033C1.7587.878%M*2.198%C**9.9D**118S3629.2h143.1T*162.8T*
A30 Walker 14290422.143A++0.8626.361%B+1.111%C--27.3A15.8B+4373.3h93.4B++354.3B++
NS CandyCannon 3000 84842470.34C-0.9527.151%D36.905%C++9.1CN/A219.2h3.6B*13.3C**
19A Fortuna 88802850.281D-1.0120.995%D**23.75%B+3D**N/A1526.9h19.3T*91.7T*
E540 Halberd-H 20572233.13C-1.8468.586%A+1.389%C23.2D-42.9M5733.1h16.4T-23.9F--
L105 Zephyr PX 666296.889D5.6047.776%C+N/A77.5C5C--4320.8h4.7C++9.8C*
M20 Basilisk 9661154.067C--2.7861.273%B**6.557%B++55.5B+31.8A4181.1h120.6C++196.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65130.6h
Restoration Kit1413,4604.4h
Nano-Armor Kit2,8282,866,268573.2h
Anti-Vehicle MANA Turret1384,2768.2h
Spawn Beacon38812,26723.4h
Turret AI Module1650.2h
Repair Module21030.3h
Skywall Shield Emitter1710.3h
Structure Shield Module0660.2h
Cortium Silo11020.3h
Nanite Revive Grenade09410.3h
Medical Applicator895178,85622.6h
Welding Device01,5980.3h
Spear Anti-Vehicle Tower0530.2h
Spitfire Auto-Turret2670.1h
Deconstruction Tool13,3070.4h
Rampart Wall12151.5h
Xiphos Anti-Personnel Tower1610.2h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Recon Detection Device36113,26839h
Ammunition Package1195,5075.1h
Anti-Infantry MANA Turret561032.6h
Orbital Strike Target Designator19761.6h
Elysium Spawn Tube1600.2h
Nano-Repair Grenade01370h
Router11660.3h
Shield Recharging Field491,3681h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.81s on queries, 2.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.