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Executor randomtree1[252V] randomtree1
NC BR 214

KDR: 1.31

Score: 129.3m

Last Seen: May 24th, 2020 10:39 PM
- OFFLINE - 33.9 hour(s)

Prestige 1, Battle Rank 100 (214 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP CAS30 Tank Buster Vortek Rotary C150 Dalton NC6S Gauss SAW S C-4 C-4 ARX Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.775%19.593%48541130850,8970.8980980.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.785%0.681B+-0.228C-1.346D**HEAD ++ (~7.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.45B10.10.292C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.243%0.803%3185134420,0446443140773.11097142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.362%-0.845D---0.707D-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.3-0.086C+51.60.031C+124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.074%1.339%2966134310,454581771611.79684146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.044%0.584B+-0.75D-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+6.10.51B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.082%2.845%23114133510,297532464111.93407161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.916%-0.198C-0.405C--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.792B++8.50.788B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.06%76.647%231613437,1345288391.34884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%1.371A0.617B+0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.90.39B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.392%8.601%231513446,5693629791.81014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.649%0.545B+-1.211D*-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.40.303C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
129.3m388.6%332 (19.9k)288 (17.3k)1.30956152,600116,5281.61438214 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349436519.703%11.682%23003:5165

6% Combat Medic48% Engineer16% Heavy Assault17% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:32 PMSep 4th, 2015 3:46 PMMay 30th, 2020 12:23 PM (70d) (PST)May 24th, 2020 6:59 PM (76d) (PST)May 24th, 2020 6:39 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211374840.3400.2600.0401.6660.089249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2858,20329,08220162100517,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7479.6h/311.6d 35,520 17,827 48,387 747.7k 8,936 11,457 39,843 278.9m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B
HSR:4.746% F-
AC-X11
C+
Kills:2,699
Deaths:3,397
KDR:0.795
Accuracy:24.873% D
HSR:24.009% C+
AF-57 Piston
C
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C
HSR:9.353% D*
GD-7F
C
Kills:1,698
Deaths:1,727
KDR:0.983
Accuracy:24.322% D
HSR:21.319% C
Razor GD-23
C-
Kills:1,182
Deaths:1,180
KDR:1.002
Accuracy:25.442% C-
HSR:18.020% D-
NSX Tanto
D
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% D
HSR:20.805% D--
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D**
AF-19 Mercenary
C+
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.659% C+
HSR:21.121% C
Mauler S6
C*
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% C*
HSR:11.562% D
Warden
D
Kills:1,156
Deaths:3,071
KDR:0.376
Accuracy:26.317% D
HSR:18.685% D--
LA39 Bruiser
C--
Kills:1,154
Deaths:1,591
KDR:0.725
Accuracy:60.754% C--
HSR:5.719% F
GD-66 Claw
C+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% C+
HSR:7.243% D*
19A Fortuna
C**
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% F
HSR:23.750% C**
Kills:19,378
Deaths (as Engineer):22,369
Deaths (to Engineers):30,735
KDR:0.86629
Kill Difference:2,991
Playtime:3,613.814 hours
Usage:48%
Score:74.210m
Score/min:342
Accuracy (listed only):35.942%
HSR (listed only):14.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C-
Kills:4,225
Deaths:3,815
KDR:1.107
Accuracy:24.600% C-
HSR:12.852% F-
NS-15MP
D**
Kills:2,340
Deaths:2,523
KDR:0.927
Accuracy:23.251% D**
HSR:17.949% F
LA1 Anchor
D*
Kills:2,165
Deaths:2,373
KDR:0.912
Accuracy:21.575% D*
HSR:17.413% D**
NC6 Gauss SAW
D
Kills:1,772
Deaths:3,120
KDR:0.568
Accuracy:19.902% D
HSR:16.196% D**
EM1
C
Kills:1,542
Deaths:1,100
KDR:1.402
Accuracy:24.241% C
HSR:15.240% D*
NS-15M1
D
Kills:1,178
Deaths:1,074
KDR:1.097
Accuracy:22.596% D
HSR:12.818% D**
EM6
D-
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:21.529% D-
HSR:13.470% F-
GD-22S
C*
Kills:1,170
Deaths:661
KDR:1.770
Accuracy:27.939% C*
HSR:12.906% F-
NSX Naginata
C-
Kills:1,162
Deaths:1,190
KDR:0.976
Accuracy:22.168% D
HSR:28.141% C-
NC6A GODSAW
F-
Kills:353
Deaths:417
KDR:0.847
Accuracy:18.851% F-
HSR:17.281% F-
NS-15M2
D*
Kills:172
Deaths:238
KDR:0.723
Accuracy:21.374% D*
HSR:19.767% D*
Kills:17,252
Deaths (as Heavy Assault):17,631
Deaths (to Heavy Assaults):29,634
KDR:0.9785
Kill Difference:379
Playtime:1,203.894 hours
Usage:16%
Score:17.141m
Score/min:237
Accuracy (listed only):22.548%
HSR (listed only):16.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C
HSR:9.353% D*
Blitz GD-10
D
Kills:1,669
Deaths:2,570
KDR:0.649
Accuracy:23.210% D
HSR:10.905% D*
AF-4 Cyclone
D-
Kills:1,355
Deaths:1,488
KDR:0.911
Accuracy:24.031% D-
HSR:14.760% D--
Gauss Rifle Burst
C--
Kills:1,280
Deaths:1,039
KDR:1.232
Accuracy:25.212% D--
HSR:25.859% C--
GR-22
D
Kills:1,194
Deaths:1,556
KDR:0.767
Accuracy:23.775% D-
HSR:18.761% D
NSX Tengu
C-
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C--
HSR:20.406% C-
Carnage AR
D
Kills:1,173
Deaths:1,369
KDR:0.857
Accuracy:24.060% D
HSR:17.903% D
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D**
Mauler S6
C*
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% C*
HSR:11.562% D
NS-7 PDW
C+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% C+
HSR:13.115% D--
NC9 A-Tross
D
Kills:1,157
Deaths:1,264
KDR:0.915
Accuracy:23.041% D--
HSR:21.348% D
Reaper DMR
D*
Kills:1,156
Deaths:1,490
KDR:0.776
Accuracy:21.665% D**
HSR:19.118% D*
MKV Suppressed
C+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% C+
HSR:14.533% D--
LA39 Bruiser
C--
Kills:1,154
Deaths:1,591
KDR:0.725
Accuracy:60.754% C--
HSR:5.719% F
NS-11P
D
Kills:1,152
Deaths:1,387
KDR:0.831
Accuracy:23.569% D
HSR:16.319% D--
GD-66 Claw
C+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% C+
HSR:7.243% D*
Tempest
D*
Kills:490
Deaths:745
KDR:0.658
Accuracy:21.448% F
HSR:14.490% D*
NC1 Gauss Rifle
D-
Kills:160
Deaths:186
KDR:0.860
Accuracy:21.503% D-
HSR:15% D*
Kills:20,851
Deaths (as Combat Medic):24,342
Deaths (to Combat Medics):11,435
KDR:0.85659
Kill Difference:3,491
Playtime:465.136 hours
Usage:6%
Score:5.906m
Score/min:212
Accuracy (listed only):32.730%
HSR (listed only):14.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
D
Kills:2,162
Deaths:1,302
KDR:1.661
Accuracy:40.065% D
HSR:72.664% D--
NS-44P Commissioner
C++
Kills:1,732
Deaths:3,135
KDR:0.552
Accuracy:45.662% C++
HSR:23.383% D
Blitz GD-10
D
Kills:1,669
Deaths:2,570
KDR:0.649
Accuracy:23.210% D
HSR:10.905% D*
AF-4 Cyclone
D-
Kills:1,355
Deaths:1,488
KDR:0.911
Accuracy:24.031% D-
HSR:14.760% D--
NSX Daimyo
B+
Kills:1,291
Deaths:245
KDR:5.269
Accuracy:47.636% B+
HSR:95.043% C*
NS-44 Commissioner
D
Kills:1,233
Deaths:1,613
KDR:0.764
Accuracy:34.096% D
HSR:19.384% D
SAS-R
B**
Kills:1,214
Deaths:496
KDR:2.448
Accuracy:49.043% B**
HSR:68.287% D
NSX Tengu
C-
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C--
HSR:20.406% C-
LA3 Desperado
C++
Kills:1,173
Deaths:1,626
KDR:0.721
Accuracy:30.963% C++
HSR:20.460% C
AF-6 Shadow
D
Kills:1,165
Deaths:1,050
KDR:1.110
Accuracy:33.470% D
HSR:23.949% D
NSX Tomoe
C++
Kills:1,165
Deaths:1,020
KDR:1.142
Accuracy:31.400% C++
HSR:33.476% D-
NC14 Bolt Driver
C*
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:40.137% C*
HSR:71.023% D
EM4 Longshot
A++
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:53.379% A++
HSR:79.070% C+
NS-30 Vandal
A
Kills:1,161
Deaths:818
KDR:1.419
Accuracy:37.499% C++
HSR:40.224% A
NS-44L Blackhand
A++
Kills:1,159
Deaths:728
KDR:1.592
Accuracy:58.509% A++
HSR:41.070% C
NS-7 PDW
C+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% C+
HSR:13.115% D--
Impetus
B++
Kills:1,157
Deaths:581
KDR:1.991
Accuracy:41.099% B++
HSR:26.621% C-
AF-18 Stalker
C-
Kills:1,156
Deaths:1,289
KDR:0.897
Accuracy:27.492% C--
HSR:19.464% C-
MKV Suppressed
C+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% C+
HSR:14.533% D--
Tempest
D*
Kills:490
Deaths:745
KDR:0.658
Accuracy:21.448% F
HSR:14.490% D*
LA8 Rebel
D-
Kills:197
Deaths:637
KDR:0.309
Accuracy:26.669% D-
HSR:10.152% F
AF-8 RailJack
C*
Kills:143
Deaths:89
KDR:1.607
Accuracy:41.617% C*
HSR:67.832% D--
NC4 Mag-Shot
B
Kills:103
Deaths:77
KDR:1.338
Accuracy:31.332% B
HSR:14.563% D-
NS CandyCannon 3000
C++
Kills:84
Deaths:247
KDR:0.340
Accuracy:27.151% D-
HSR:36.905% C++
Kills:25,629
Deaths (as Infiltrator):24,122
Deaths (to Infiltrators):15,680
KDR:1.06247
Kill Difference:1,507
Playtime:1,258.064 hours
Usage:17%
Score:17.027m
Score/min:226
Accuracy (listed only):35.767%
HSR (listed only):35.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:3,666
Deaths:2,621
KDR:1.399
Accuracy:28.359% B
HSR:4.746% F-
AC-X11
C+
Kills:2,699
Deaths:3,397
KDR:0.795
Accuracy:24.873% D
HSR:24.009% C+
AF-57 Piston
C
Kills:1,946
Deaths:2,237
KDR:0.870
Accuracy:40.975% C
HSR:9.353% D*
GD-7F
C
Kills:1,698
Deaths:1,727
KDR:0.983
Accuracy:24.322% D
HSR:21.319% C
Blitz GD-10
D
Kills:1,669
Deaths:2,570
KDR:0.649
Accuracy:23.210% D
HSR:10.905% D*
AF-4 Cyclone
D-
Kills:1,355
Deaths:1,488
KDR:0.911
Accuracy:24.031% D-
HSR:14.760% D--
Razor GD-23
C-
Kills:1,182
Deaths:1,180
KDR:1.002
Accuracy:25.442% C-
HSR:18.020% D-
NSX Tengu
C-
Kills:1,181
Deaths:1,582
KDR:0.747
Accuracy:37.264% C--
HSR:20.406% C-
NSX Tanto
D
Kills:1,168
Deaths:1,542
KDR:0.757
Accuracy:26.145% D
HSR:20.805% D--
NC12 Sweeper
B**
Kills:1,164
Deaths:986
KDR:1.181
Accuracy:54.063% B**
HSR:8.591% D**
AF-19 Mercenary
C+
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.659% C+
HSR:21.121% C
Mauler S6
C*
Kills:1,159
Deaths:1,189
KDR:0.975
Accuracy:46.475% C*
HSR:11.562% D
NS-7 PDW
C+
Kills:1,159
Deaths:1,199
KDR:0.967
Accuracy:27.551% C+
HSR:13.115% D--
MKV Suppressed
C+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.687% C+
HSR:14.533% D--
LA39 Bruiser
C--
Kills:1,154
Deaths:1,591
KDR:0.725
Accuracy:60.754% C--
HSR:5.719% F
GD-66 Claw
C+
Kills:1,146
Deaths:1,455
KDR:0.788
Accuracy:62.865% C+
HSR:7.243% D*
Tempest
D*
Kills:490
Deaths:745
KDR:0.658
Accuracy:21.448% F
HSR:14.490% D*
19A Fortuna
C**
Kills:80
Deaths:285
KDR:0.281
Accuracy:20.995% F
HSR:23.750% C**
Kills:25,232
Deaths (as Light Assault):27,891
Deaths (to Light Assaults):19,690
KDR:0.90466
Kill Difference:2,659
Playtime:872.922 hours
Usage:12%
Score:14.577m
Score/min:278
Accuracy (listed only):33.451%
HSR (listed only):14.691%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
D
Kills:4,460
V. Kills:4,235 105%
Deaths:3,312
KDR:1.347
Accuracy:23.370% F
KPH:9.700 D-
VKPH:9.200 D
Breaker Rocket Pods
C
Kills:3,651
V. Kills:1,161 314%
Deaths:727
KDR:5.022
Accuracy:49.656% C-
KPH:46.200 D--
VKPH:14.700 C
M20 Mustang
C
Kills:3,234
V. Kills:2,716 119%
Deaths:2,164
KDR:1.494
Accuracy:23.552% D*
KPH:12.200 D
VKPH:10.200 C
M30 Mustang AH
C*
Kills:3,069
V. Kills:744 412%
Deaths:1,137
KDR:2.699
Accuracy:53.972% D
KPH:27.800 D-
VKPH:6.700 C*
Hornet Missiles
C+
Kills:671
V. Kills:418 160%
Deaths:123
KDR:5.455
Accuracy:58.008% C--
KPH:86.600 C+
VKPH:53.900 C+
Kills:15,085 (10,763 + 0)
Deaths:7,463
KDR:2.021
VKDR:1.243
Vehicle Kills:9,274
Kill Difference:7,622
Playtime:921.311 hours
Usage:12%
Score:11.526m
Score/min:209
Piloting Accuracy:53.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:5,630
V. Kills:5,078 111%
Deaths:4,449
KDR:1.265
Accuracy:45.857% C+
KPH:9.400 C+
VKPH:8.500 C++
C150 Dalton
A++
Kills:4,417
V. Kills:3,703 119%
Deaths:717
KDR:6.160
Accuracy:29.153% D
KPH:72.900 B**
VKPH:61.100 A++
L105 Zephyr
C**
Kills:587
V. Kills:91 N/A
Deaths:50
KDR:11.740
Accuracy:41.100% C-
KPH:76.800 C**
VKPH:11.900 C*
L-30R Vektor
C--
Kills:298
V. Kills:139 213%
Deaths:217
KDR:1.373
Accuracy:35.877% C--
KPH:7.800 D
VKPH:3.700 D
AP30 Shredder
C+
Kills:111
V. Kills:87 126%
Deaths:31
KDR:3.581
Accuracy:19.123% F
KPH:27.700 C
VKPH:21.700 C+
L105 Zephyr PX
C**
Kills:62
V. Kills:4 N/A
Deaths:9
KDR:6.889
Accuracy:47.776% C++
KPH:79 C**
VKPH:5.100 D
Kills:11,105 (5,928 + 5,177)
Deaths:5,473
KDR:2.029
VKDR:1.663
Vehicle Kills:9,102
Kill Difference:5,632
Playtime:707.814 hours
Usage:9%
Score:10.124m
Score/min:238
Piloting Accuracy:35.877%
Gunner Accuracy:47.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:971
V. Kills:138 N/A
Deaths:96
KDR:10.115
Accuracy:57.213% B++
KPH:92.800 B**
VKPH:13.200 B*
L100 Python AP
A
Kills:458
V. Kills:418 109%
Deaths:148
KDR:3.095
Accuracy:63.302% B*
KPH:33.700 C--
VKPH:30.700 A
L100 Python HEAT
B*
Kills:333
V. Kills:107 308%
Deaths:63
KDR:5.286
Accuracy:62.411% B*
KPH:62.500 B*
VKPH:20.100 B*
C75 Viper
C**
Kills:219
V. Kills:51 421%
Deaths:43
KDR:5.093
Accuracy:50.880% B**
KPH:49.600 C*
VKPH:11.600 C**
Skyguard
C+
Kills:98
V. Kills:94 103%
Deaths:41
KDR:2.390
Accuracy:33.342% B
KPH:11.400 D-
VKPH:10.900 C+
Kills:2,079 (2,079 + 0)
Deaths:391
KDR:5.317
VKDR:2.066
Vehicle Kills:808
Kill Difference:1,688
Playtime:42.400 hours
Usage:1%
Score:1.230m
Score/min:484
Driving Accuracy:33.342%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:6,966
V. Kills:5,790 120%
Deaths:1,382
KDR:5.041
Accuracy:53.291% C**
KPH:28.900 C
VKPH:24 B**
Titan-150 HESH
C+
Kills:1,031
V. Kills:171 N/A
Deaths:141
KDR:7.312
Accuracy:49.522% C+
KPH:47.800 C+
VKPH:7.900 C-
Titan-150 HEAT
C+
Kills:930
V. Kills:392 237%
Deaths:207
KDR:4.493
Accuracy:50.825% C*
KPH:25.600 C+
VKPH:10.800 C+
E540 Halberd
B
Kills:610
V. Kills:433 141%
Deaths:132
KDR:4.621
Accuracy:48.779% C*
KPH:27.300 D
VKPH:19.400 B
Enforcer ML85
C+
Kills:159
V. Kills:130 121%
Deaths:47
KDR:3.383
Accuracy:43.936% C+
KPH:20.600 D
VKPH:16.800 C+
Kills:9,696 (8,927 + 769)
Deaths:1,909
KDR:5.079
VKDR:3.623
Vehicle Kills:6,916
Kill Difference:7,787
Playtime:329.086 hours
Usage:4%
Score:8.150m
Score/min:413
Driving Accuracy:50.825%
Gunner Accuracy:43.936%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,248
V. Kills:74 N/A
Deaths:162
KDR:7.704
Accuracy:40.231% F
KPH:144.500 C**
VKPH:8.600 C++
M40 Fury-H
B**
Kills:178
V. Kills:14 N/A
Deaths:22
KDR:8.091
Accuracy:39.686% C
KPH:157.500 B**
VKPH:12.400 C
Enforcer ML65-H
S
Kills:91
V. Kills:1,086 8%
Deaths:30
KDR:3.033
Accuracy:87.878% M*
KPH:9.900 F-
VKPH:117.800 S
E540 Halberd-H
A*
Kills:72
V. Kills:133 54%
Deaths:23
KDR:3.130
Accuracy:68.482% A
KPH:23.500 D*
VKPH:43.400 A*
Kills:1,589 (0 + 1,589)
Deaths:237
KDR:6.705
VKDR:5.515
Vehicle Kills:1,307
Kill Difference:1,352
Playtime:22.053 hours
Usage:0%
Score:0.550m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:68.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:1,207
V. Kills:202 N/A
Deaths:111
KDR:10.874
Accuracy:46.287% B+
KPH:77.900 B*
VKPH:13 B+
M60-G Bulldog
B**
Kills:833
V. Kills:118 N/A
Deaths:67
KDR:12.433
Accuracy:43.425% B+
KPH:62.300 B**
VKPH:8.800 C*
M40 Fury
C++
Kills:255
V. Kills:29 N/A
Deaths:28
KDR:9.107
Accuracy:36.330% C+
KPH:58.900 C++
VKPH:6.700 D
M40 Fury
B+
Kills:224
V. Kills:29 N/A
Deaths:24
KDR:9.333
Accuracy:39.257% C++
KPH:81.500 B+
VKPH:10.500 C
M12 Kobalt
D
Kills:205
V. Kills:7 N/A
Deaths:16
KDR:12.813
Accuracy:15.669% D--
KPH:55 D
VKPH:1.900 D
M12 Kobalt
D-
Kills:139
V. Kills:5 N/A
Deaths:3
KDR:46.333
Accuracy:15.122% D-
KPH:44 D--
VKPH:1.600 D-
Kills:2,863 (0 + 2,863)
Deaths:249
KDR:11.498
VKDR:1.566
Vehicle Kills:390
Kill Difference:2,614
Playtime:42.818 hours
Usage:1%
Score:1.115m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:15.122%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:563
V. Kills:123 454%
Deaths:493
KDR:1.142
Accuracy:52.173% C++
KPH:32.400 C+
VKPH:7.100 C+
M12 Kobalt-F
B+
Kills:174
V. Kills:8 N/A
Deaths:116
KDR:1.500
Accuracy:21.939% C
KPH:39.900 C+
VKPH:1.800 B+
Kills:737 (737 + 0)
Deaths:609
KDR:1.210
VKDR:0.215
Vehicle Kills:131
Kill Difference:128
Playtime:21.738 hours
Usage:0%
Score:0.207m
Score/min:158
Driving Accuracy:21.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,7566,9661,3825.041C-3.7353.291%C**1.019%D28.9C24B**371241.1h5.1D-9.6C
CAS30 Tank Buster 10,7085,6304,4491.265C0.0445.857%C+N/A9.4C+8.5C++125596.7h57C124.3C+
Vortek Rotary 8,6954,4603,3121.347C-0.0423.37%F1.413%C9.7D-9.2D184459h74C316.8D-
C150 Dalton 8,1204,4177176.16C--4.8529.153%DN/A72.9B**61.1A++130960.6h3.1C**10.7C+
NC6S Gauss SAW S 4,2494,2253,8151.107D0.2024.6%C-12.852%F-22D*N/A72191.8h10.6C-43.1C
C-4 6,1364,0662,6521.533C+0.2223.11%DN/A83.1C42.3B++87148.9h1.3C+5.5C+
C-4 ARX 5,2353,7612,1421.756C0.4523.347%DN/A119.4C+46.8B+93131.5h1.1C*4.7C+
Gauss Compact S 3,6923,6662,6211.399C*0.0928.359%B4.746%F-14.7DN/A44249.9h5.1A+18.1B*
Breaker Rocket Pods 4,8123,6517275.022D3.7149.656%C-N/A46.2D--14.7C36679h16.3D32.9C
M20 Mustang 5,9503,2342,1641.494D0.1823.552%D*N/A12.2D10.2C202265.1h90.9C+385.8D
Frag Grenade 3,2413,20613206N/A3,204.6958.298%B**N/A942.9A10.3C33763.4h2.3B**3.9B**
M30 Mustang AH 3,8133,0691,1372.699D1.3953.972%D1.01%C+27.8D-6.7C*157110.5h9.4C--17.4C--
AC-X11 2,7792,6993,3970.795C-0.5124.873%D24.009%C+16.3D-N/A61166h10C--40.2C-
NS-15MP 2,3732,3402,5230.927D0.3823.251%D**17.949%F29D*N/A16380.8h12D--51.5D*
Bouncing Betty 2,3312,3276793.427C-2.1254.597%B++N/A171.1B+N/A53813.6h1.6B++2.9B*
LA1 Anchor 2,1832,1652,3730.912D0.4021.575%D*17.413%D**21.3D*N/A71101.7h10.3D47.6D--
LA80 2,1682,1621,3021.661D0.3540.065%D72.664%D--16D**N/A44135.5h2.2D5.5C--
AF-57 Piston 1,9561,9462,2370.87C--0.4440.975%C9.353%D*19.9D--N/A5697.6h4.2C+10.2C+
NC6 Gauss SAW 1,7871,7723,1200.568D0.7419.902%D16.196%D**11D*N/A45160.5h10.8D54.3C--
NS-44P Commissioner 1,7601,7323,1350.552D0.7645.662%C++23.383%D17.3D*N/A44100h4.6F-10.1D
GD-7F 1,7461,6981,7270.983C0.3324.322%D21.319%C23.4DN/A11072.6h12C+49.5C+
Blitz GD-10 1,6921,6692,5700.649D0.6623.21%D10.905%D*13.6D-N/A48122.4h14.5C+62.4C+
EM1 1,5501,5421,1001.402C0.0924.241%C15.24%D*37.2DN/A10541.5h10.4B+42.7C**
Hunter QCX 1,4831,4775,1380.287D1.0248.196%C*23.9%C++5.8D--N/A45255.3h4.3B8.8B
Sticky Grenade 1,4271,42311423N/A1,421.6957.467%C**N/A1581.1B**4.4D--44660.9h1.2B**2.1B*
The Slasher 1,4331,4046,3740.22M**1.0958.654%A++N/A5.4B+N/A13261.1h1.8B+3B++
MANA Anti-Vehicle Turret 2,0521,3957711.809U0.5061.756%UN/A13950U6570U75670900.1h6.6T*10.7T*
Shrike 2,9381,3553,0900.439D0.8766.75%B**1.107%D*16.6D--19.4B+31581.6h6.7C-10.1C++
AF-4 Cyclone 1,3761,3551,4880.911C--0.4024.031%D-14.76%D--25.6DN/A8952.9h10.6C44.1C-
NSX Daimyo 1,2941,2912455.269B3.9647.636%B+95.043%C*67.6C+N/A21219.1h1.8B*3.9B*
Gauss Rifle Burst 1,3051,2801,0391.232C-0.0825.212%D--25.859%C--37.1DN/A9234.5h10.4C+41.1C
C85 Canister-H 1,3221,2481627.704D6.3940.231%F12.26%B145.1B8.6C++3808.6h4.8B++12C++
NS-44 Commissioner 1,2611,2331,6130.764C0.5534.096%D19.384%D17.2D-N/A5971.6h4C-11.9C
SAS-R 1,2321,2144962.448C-1.1449.043%B**68.287%D41DN/A14129.6h1.8B+3.7B++
M60-G Bulldog 1,4091,20711110.874B+9.5646.287%B+2.403%C+77.9B*13B+43715.5h6.7C+14.5C**
Mag-Cutter 1,2241,19942,7860.028C+1.2840.208%B++2.836%C--0.5CN/A22291.7h2.2C*5.5B+
GR-22 1,2241,1941,5560.767D0.5423.775%D-18.761%D20D--N/A5759.6h13.4D56.4C--
Razor GD-23 1,2031,1821,1801.002C0.3125.442%C-18.02%D-26.2C-N/A12945.2h10B39.5C++
NSX Tengu 1,2041,1811,5820.747D--0.5637.264%C--20.406%C-20.8D--N/A5556.8h12.3C+33C+
NS-15M1 1,1781,1781,0741.097C-0.2122.596%D12.818%D**21.5D--N/A5554.7h12C53.1C
EM6 1,1811,1731,1201.047C--0.2621.529%D-13.47%F-19.7D*N/A8159.6h11C-51.2C
LA3 Desperado 1,1921,1731,6260.721C-0.5930.963%C++20.46%C22.5DN/A7152.1h8.7C27.9C++
Carnage AR 1,1981,1731,3690.857C--0.4524.06%D17.903%D24.4DN/A7348.1h14.9D*61.7D
GD-22S 1,1711,1706611.77C+0.4627.939%C*12.906%F-43.8CN/A13426.7h8.6B+30.9B+
NSX Tanto 1,1881,1681,5420.757D-0.5526.145%D20.805%D--16.3D--N/A4271.6h13.9C53.1C
AF-6 Shadow 1,1771,1651,0501.11D-0.2033.47%D23.949%D35.5DN/A10032.8h5C++14.9C+
NSX Tomoe 1,1831,1651,0201.142C0.1731.4%C++33.476%D-35.5DN/A12032.8h12.8C+40.7C++
NC05 Jackhammer 1,1841,1651,5360.758D0.5541.012%D-9.356%D*27.9D-N/A10841.8h5.4D--13.1D-
NC12 Sweeper 1,1861,1649861.181C+0.1354.063%B**8.591%D**36CN/A8832.3h3.8B+7.1B++
NC14 Bolt Driver 1,1671,1632684.34C**3.0340.137%C*71.023%D14.2D-N/A6681.8h2.1B5.3B
NSX Naginata 1,1731,1621,1900.976D-0.3322.168%D28.141%C-25.3D--N/A7545.9h10.3C*46.7C+
EM4 Longshot 1,1691,1613083.769C+2.4653.379%A++79.07%C+52.5B+N/A20022.1h1.6B**3B**
NS-30 Vandal 1,1761,1618181.419C0.1137.499%C++40.224%A42.8C-N/A19127.1h4.5B+11.9B+
AF-19 Mercenary 1,1731,1601,0881.066C0.2425.659%C+21.121%C13.3DN/A7887.3h10.9C*42.5C*
Mauler S6 1,1881,1591,1890.975C0.3346.475%C*11.562%D22.1DN/A7652.4h3.6B++7.8B++
NS-44L Blackhand 1,1791,1597281.592C+0.2858.509%A++41.07%C38.5C+N/A12630.1h2.8B**4.8B**
NS-7 PDW 1,1701,1591,1990.967C0.3427.551%C+13.115%D--39.4C+N/A12129.4h12.2C**44.4C*
Impetus 1,1821,1575811.991C0.6841.099%B++26.621%C-54.6C+1.2A+18521.2h3.4A8.2B**
NC9 A-Tross 1,1761,1571,2640.915D0.3923.041%D--21.348%D25D-N/A7046.2h9C++39.1C
AF-18 Stalker 1,1751,1561,2890.897D0.4127.492%C--19.464%C-34.6C-N/A12333.4h11.6C++42.3C+
Warden 1,1671,1563,0710.376D*0.9326.317%D18.685%D--8.3D--N/A38138.8h8.2C+31.3C+
Reaper DMR 1,1771,1561,4900.776D0.5321.665%D**19.118%D*20.9D--N/A5055.2h10.2D-46.9D*
MKV Suppressed 1,1601,1561,0091.146C0.1627.687%C+14.533%D--52.1C++N/A14522.2h11.6C**41.7C**
LA39 Bruiser 1,1651,1541,5910.725D0.5860.754%C--5.719%F22.6D--N/A7151.1h2.4C4C
NS-11P 1,1701,1521,3870.831D0.4823.569%D16.319%D--32.2DN/A8935.8h12.7C+53.8C
Icikill 1,1641,1504,9050.234M**1.0863.662%A*N/A7.8B++N/A21147.7h1.6B*2.5B+
GD-66 Claw 1,1531,1461,4550.788D0.5262.865%C+7.243%D*22.3D--N/A8051.3h2.3C++3.6C*
Titan-150 HESH 1,2021,0311417.312C--6.0049.522%C+1.746%C*47.7C+7.9C-26021.6h3C+6.1C++
Tank Mine 1,7251,0145391.881D0.5742.99%C*N/A82.4D57.8C116812.3h2C+4.7B+
L100 Python HESH 1,1099719610.115C--8.8157.213%B++1.133%C92.5B**13.1B*41710.5h3C+5.2B+
NS Decimator 1,6619592,2080.434D-0.8867.729%B++1.147%D-20.6D*15.1C-27046.5h6.4D*9.4D-
Titan-150 HEAT 1,3229302074.493C3.1850.825%C*3.226%B+25.6C+10.8C+38736.3h4.4C++8.7C**
M60-G Bulldog 9518336712.433A11.1243.425%B+2.641%C**62.2B**8.8C*46713.4h5.7B+13B++
Anti-Vehicle Grenade 1,0627511751N/A749.6957.986%B++N/A395.3C+163.7B+34381.9h5.2C++9B
Auraxium Slasher 7347028,4220.083C+1.2347.391%B**N/A1.6C+N/A15439.5h1.6B+3.4B+
Hornet Missiles 1,0896711235.455C-4.1558.008%C--1.341%C+86C+53.6C+10377.8h9.2C*15.9C++
E540 Halberd 1,0436101324.621C--3.3148.779%C*N/A27.2D19.3C**80322.4h6.7D**13.7D
L105 Zephyr 6785875011.74C+10.4341.1%C-N/A77.2B12C*5737.6h5.1B+12.3B
M40 Fury-F 6865634931.142C-0.1752.173%C++N/A32.4C+7.1C+17117.4h10.8C+20.7C+
Tempest 5034907450.658D--0.6521.448%F14.49%D*11.3D**N/A3843.3h11.3D--52.8D**
L100 Python AP 8764581483.095D1.7963.302%B*1.747%C33.7C--30.7A52713.6h7.9F-12.4D--
M60-A Bulldog 504409527.865C+6.5648.157%B**N/A62B++14.4A++7196.6h6.8D*14.1C++
NC6A GODSAW 3573534170.847D0.4618.851%F-17.281%F-25.6D*N/A15013.8h9.5C+50.5D*
L100 Python HEAT 440333635.286C-3.9862.411%B*N/A62.8B*20.2B**4245.3h6C9.7C++
AF-34 Mattock 3273262481.315D0.0130.575%D10.123%D**30.5D-N/A12410.7h9D--29.4D*
AF-34 Mattock 3123112451.269D0.0430.678%D--15.113%D-29.1D-N/A12310.7h9.3D30.3D--
L-30R Vektor 4372982171.373D0.0635.877%C--N/A7.8D3.6D5438.1h71.5C+199.3C
M40 Fury 284255289.107C+7.8036.33%C+N/A59.3C++6.7D4794.3h10.8B29.7B
Auraxium Mag-Cutter 2572327,4360.031C+1.2837.089%B+1.724%D0.9C+N/A2245.8h2C++5.5B+
M40 Fury 253224249.333C+8.0239.257%C++N/A83B++10.7C+6802.7h11.1C*28.4B+
C75 Viper 270219435.093C--3.7850.88%B**N/A49.8C*11.6C**7304.4h12C23.6C**
NS Campion 2232115,9020.036C-1.2735.778%C+N/A0.7CN/A2292.3h1.9C**5.3B
M12 Kobalt 2122051612.813C--11.5015.669%D--15.122%D--55.4D1.9D2873.7h16.4B104.8C+
Rocklet Rifle 4081992470.806C+0.5058.181%B++N/A39.8B++41.8A5915h21.1A36.2A
Spear Anti-Vehicle Phalanx Turret 336198365.5D4.1946.443%C+4.04%C++43C30B8104.6h8.9C-19.1C
LA8 Rebel 1981976370.309D1.0026.669%D-10.152%F6D--N/A1732.8h8.2F30.6D-
A30 Walker 293190474.043C*2.7331.957%AN/A38A20.6B++5115h94.2B+294.6B++
M40 Fury-H 192178228.091D6.7839.686%C1.685%B*161.8B**12.7C5671.1h5.8B++14.7B++
M12 Kobalt-F 1821741161.5C0.1921.939%C14.943%B**39.5C+1.8B+1094.4h10.7B48.6B+
NS-15M2 1771722380.723C--0.5921.374%D*19.767%D*16.1D*N/A8910.7h15.1D**70.6D*
M60-A Bulldog 199166198.737C7.4343.503%DN/A30.7C--6.1C++1485.4h6.6D15.1D
NSX Amaterasu 1691663,2010.052C+1.2649.851%A++N/A1.3C-N/A3132.6h2C*4B++
NC1 Gauss Rifle 1611601860.86C-0.4521.503%D-15%D*14.7D-N/A18210.9h12.5C--58.2D
Enforcer ML85 289159473.383D2.0743.936%C+N/A20.6D16.9C+11357.7h16.2D*36.8D
Carver 17215712,8700.012C1.3026.692%C7.643%D*0.3DN/A1607.2h2.7T10.1C-
M60-A Bulldog 1811501311.538C10.2344.372%DN/A34.1C7B+1704.4h7.3D--16.4D-
Orbital Strike Uplink 1971451145N/A143.69639.286%UN/A483.3U173.3U17510.3h1.2T*0.2T*
AF-8 RailJack 143143891.607D--0.3041.617%C*67.832%D--21.7DN/A1396.6h1.9B+4.7B+
M12 Kobalt 144139346.333B**45.0215.122%D-18.705%C+43.4D--1.6D-1793.2h14.7B+97C++
AP30 Shredder 198111313.581C2.2719.123%FN/A27.8C21.8C+20654h60.9B+318.4D
NC4 Mag-Shot 103103771.338C**0.0331.332%B14.563%D-11.2D-N/A1159.2h8.8C-28C+
Fatestealer 1041021470.694S0.6241.247%C*1.961%F-23.2C+N/A434.4h1.7A4.1B*
Skyguard 19298412.39D1.0833.342%B2.041%C++11.4D-10.9C+4068.6h149.5D*448.4C--
NS Harrower 105955,5490.017D*1.2936.66%C+1.053%D*0.5CN/A1173h2C++5.5C**
Enforcer ML65-H 1,17791303.033D1.7287.878%M*2.198%B++9.9F-118S3669.2h143.1T*162.8T*
NS CandyCannon 3000 84842470.34C--0.9727.151%D-36.905%C++9.1DN/A219.2h3.6B*13.3C*
19A Fortuna 88802850.281D--1.0320.995%F23.75%C**3D*N/A1526.9h19.3T*91.7T*
E540 Halberd-H 20572233.13C-1.8268.482%A1.389%C+23.2D*42.9A*6103.1h16.4D*24D**
L105 Zephyr PX 666296.889C--5.5847.776%C++N/A77.5C*5D4320.8h4.7C++9.8C*
M20 Basilisk 9661154.067D2.7661.692%B**6.557%B++55.5C++31.8B**4201.1h123C--199.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,0073,110,724613.7h
Anti-Vehicle MANA Turret1414,3938.4h
Spawn Beacon39812,60723.8h
Medical Applicator922184,47623.2h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Rampart Wall12151.5h
Xiphos Anti-Personnel Tower1610.2h
Cortium Silo11040.3h
Structure Shield Module0660.2h
Repair Module21030.3h
Turret AI Module1650.2h
Skywall Shield Emitter1710.3h
Motion Spotter65130.6h
Nanite Revive Grenade09410.3h
Welding Device01,5980.3h
Deconstruction Tool13,3070.4h
Spear Anti-Vehicle Tower0530.2h
Spitfire Auto-Turret2670.1h
Restoration Kit1433,5114.5h
Recon Detection Device36313,46540.3h
Shield Recharging Field491,3681h
Ammunition Package1226,0785.4h
Anti-Infantry MANA Turret561032.6h
Elysium Spawn Tube1610.2h
Nano-Repair Grenade03250.1h
Router11680.3h
Orbital Strike Target Designator19761.6h

Check the help document for the dictionary if you want to learn more about words used here.


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