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raraJP[JVSG] raraJP
VS BR 125

KDR: 3.05

Score: 33.1m

Last Seen: Dec 8th, 2018 4:24 PM
- OFFLINE - 4512.1 hour(s)

Battle Rank 101 (125 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr C150 Dalton Serpent VE92 Maelstrom Turbo Laser Orion VS54 Pulsar C Dual Photon Pods Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 1152TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.974%19.57%489812069,2441.996981.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%0.744B++-0.196C0.003C+HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.392B11.30.208C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.317%1.514%738512098,721137753096.32874164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%-0.425C---0.07C+-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.40.204C++42.80.193C++85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.53%2.555%380412102,74071910963.80556250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.899%-1.21D*-0.004C+1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.055C+11.60.072C+29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.3%1.117%223712120211,103647246917.1343450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.813%0.102C+-0.822D-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.881B*5.30.867B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.484%83.333%22371121319834310.577259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.676B+1.056B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.345C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.081%16.144%22372121266954051.2366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.81%-0.121C+0.297C*-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.157C++4.50.083C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m249.6%256 (15.4k)241 (14.5k)3.0460144,81614,7133.90818125 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121460323.734%7.359%17509:2112

74% Engineer7% Heavy Assault9% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:32 PMApr 25th, 2013 2:03 PMJan 3rd, 2019 12:23 AM (200d) (PST)Dec 8th, 2018 12:26 PM (226d) (PST)Dec 8th, 2018 12:24 PM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
605815240.3260.1070.0241.0410.091346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2984,84531,453206162514,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2289.9h/95.4d 12,685 3,298 7,714 143k 4,228 5,137 12,483 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,336
Deaths:1,185
KDR:1.971
Accuracy:23.125% B+
HSR:23.288% C
SVA-88
C+
Kills:109
Deaths:45
KDR:2.422
Accuracy:17.941% D--
HSR:25.688% C+
Pulsar LSW
C-
Kills:106
Deaths:74
KDR:1.432
Accuracy:20.536% C--
HSR:20.755% C-
Kills:2,551
Deaths (as Heavy Assault):1,304
Deaths (to Heavy Assaults):3,814
KDR:1.95629
Kill Difference:1,247
Playtime:152.550 hours
Usage:7%
Score:1.740m
Score/min:190
Accuracy (listed only):20.534%
HSR (listed only):23.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:3,622
Deaths:2,406
KDR:1.505
Accuracy:26.000% B+
HSR:16.786% D
Pulsar C
B
Kills:2,309
Deaths:1,287
KDR:1.794
Accuracy:26.298% B
HSR:20.312% C--
Nova
B+
Kills:480
Deaths:523
KDR:0.918
Accuracy:38.234% D
HSR:16.667% B+
Solstice SF
B+
Kills:385
Deaths:442
KDR:0.871
Accuracy:23.808% C+
HSR:20% B+
Solstice VE3
A
Kills:203
Deaths:32
KDR:6.344
Accuracy:19.325% D
HSR:27.094% A
Thanatos VE70
B++
Kills:189
Deaths:192
KDR:0.984
Accuracy:46.181% B++
HSR:14.815% C
Kills:7,188
Deaths (as Engineer):4,882
Deaths (to Engineers):5,051
KDR:1.47235
Kill Difference:2,306
Playtime:1,692.752 hours
Usage:74%
Score:25.447m
Score/min:251
Accuracy (listed only):29.974%
HSR (listed only):19.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:3,622
Deaths:2,406
KDR:1.505
Accuracy:26.000% B+
HSR:16.786% D
Pulsar C
B
Kills:2,309
Deaths:1,287
KDR:1.794
Accuracy:26.298% B
HSR:20.312% C--
Nova
B+
Kills:480
Deaths:523
KDR:0.918
Accuracy:38.234% D
HSR:16.667% B+
Solstice SF
B+
Kills:385
Deaths:442
KDR:0.871
Accuracy:23.808% C+
HSR:20% B+
Solstice VE3
A
Kills:203
Deaths:32
KDR:6.344
Accuracy:19.325% D
HSR:27.094% A
Thanatos VE70
B++
Kills:189
Deaths:192
KDR:0.984
Accuracy:46.181% B++
HSR:14.815% C
Kills:7,188
Deaths (as Light Assault):4,882
Deaths (to Light Assaults):2,247
KDR:1.47235
Kill Difference:2,306
Playtime:203.288 hours
Usage:9%
Score:2.642m
Score/min:217
Accuracy (listed only):29.974%
HSR (listed only):19.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B+
Kills:480
Deaths:523
KDR:0.918
Accuracy:38.234% D
HSR:16.667% B+
Pulsar VS1
B
Kills:323
Deaths:285
KDR:1.133
Accuracy:25.400% B
HSR:12.694% D*
Thanatos VE70
B++
Kills:189
Deaths:192
KDR:0.984
Accuracy:46.181% B++
HSR:14.815% C
Kills:992
Deaths (as Combat Medic):1,000
Deaths (to Combat Medics):1,097
KDR:0.992
Kill Difference:8
Playtime:30.984 hours
Usage:1%
Score:0.537m
Score/min:289
Accuracy (listed only):36.605%
HSR (listed only):14.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:236
Deaths:196
KDR:1.204
Accuracy:28.269% C*
HSR:17.797% D
V10
B++
Kills:198
Deaths:51
KDR:3.882
Accuracy:39.484% C+
HSR:83.333% B++
Kills:434
Deaths (as Infiltrator):247
Deaths (to Infiltrators):1,225
KDR:1.75709
Kill Difference:187
Playtime:59.128 hours
Usage:3%
Score:0.542m
Score/min:153
Accuracy (listed only):33.876%
HSR (listed only):50.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,321
Deaths:322
KDR:4.102
Accuracy:19.585% B+
HSR:20.061% C*
Cosmos VM3
B+
Kills:1,189
Deaths:314
KDR:3.787
Accuracy:20.065% B+
HSR:19.680% C++
Nebula VM20
C
Kills:378
Deaths:131
KDR:2.886
Accuracy:16.354% C
HSR:16.402% D-
Nebula VM20
C
Kills:377
Deaths:131
KDR:2.878
Accuracy:17.504% C
HSR:18.568% C
NS-10 Burster
C
Kills:241
Deaths:67
KDR:3.597
Accuracy:22.871% D*
HSR:4.979% C
NS-10 Burster
D
Kills:226
Deaths:62
KDR:3.645
Accuracy:23.286% D-
HSR:3.540% D
Comet VM2
C+
Kills:212
Deaths:70
KDR:3.029
Accuracy:36.045% D
HSR:4.245% C+
Comet VM2
B+
Kills:173
Deaths:69
KDR:2.507
Accuracy:37.287% D-
HSR:5.202% B+
Kills:4,117
Deaths (as MAX Suit):583
Deaths (to MAX Suits):1,147
KDR:7.06175
Kill Difference:3,534
Playtime:144.248 hours
Usage:6%
Score:2.221m
Score/min:257
Accuracy (listed only):24.125%
HSR (listed only):11.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:2,528
V. Kills:2,109 120%
Deaths:935
KDR:2.704
Accuracy:31.348% C+
KPH:12.700 C+
VKPH:10.600 C+
Dual Photon Pods
B
Kills:2,131
V. Kills:301 N/A
Deaths:128
KDR:16.648
Accuracy:55.095% B
KPH:83.600 C++
VKPH:11.800 C--
Light PPA
C*
Kills:1,583
V. Kills:84 N/A
Deaths:188
KDR:8.420
Accuracy:40.469% C+
KPH:53.400 C*
VKPH:2.800 C
Saron Laser Cannon
C*
Kills:904
V. Kills:667 135%
Deaths:302
KDR:2.993
Accuracy:30.260% C
KPH:14.600 C++
VKPH:10.800 C*
Hornet Missiles
B+
Kills:485
V. Kills:237 204%
Deaths:67
KDR:7.239
Accuracy:65.102% B+
KPH:45.700 C
VKPH:22.300 D
Photon A2A Missile Pods
C
Kills:446
V. Kills:478 93%
Deaths:48
KDR:9.292
Accuracy:67.057% F-
KPH:32.300 C--
VKPH:34.600 C
Coyote Missiles
C+
Kills:212
V. Kills:164 128%
Deaths:38
KDR:5.579
Accuracy:46.515% D--
KPH:26.100 C--
VKPH:20.200 C+
Kills:8,289 (5,015 + 0)
Deaths:1,706
KDR:4.859
VKDR:2.368
Vehicle Kills:4,040
Kill Difference:6,583
Playtime:348.994 hours
Usage:15%
Score:4.652m
Score/min:222
Piloting Accuracy:30.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:4,460
V. Kills:413 N/A
Deaths:121
KDR:36.860
Accuracy:53.967% A
KPH:16,056,000 U
VKPH:1,486,800 U
C150 Dalton
U
Kills:4,000
V. Kills:1,386 288%
Deaths:250
KDR:16
Accuracy:59.644% A*
KPH:14,400,000 U
VKPH:4,989,600 U
CAS30 Tank Buster
D
Kills:1,575
V. Kills:1,669 94%
Deaths:1,375
KDR:1.145
Accuracy:36.850% D-
KPH:4 D
VKPH:4.200 D
AP30 Shredder
U
Kills:80
V. Kills:46 170%
Deaths:18
KDR:4.444
Accuracy:25.265% D*
KPH:288,000 U
VKPH:165,600 U
Kills:10,115 (1,575 + 8,540)
Deaths:1,764
KDR:5.734
VKDR:1.992
Vehicle Kills:3,514
Kill Difference:8,351
Playtime:393.426 hours
Usage:17%
Score:4.568m
Score/min:194
Piloting Accuracy:36.850%
Gunner Accuracy:25.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:442
V. Kills:68 N/A
Deaths:53
KDR:8.340
Accuracy:51.968% B
KPH:34.500 D
VKPH:5.300 D
Skyguard
D-
Kills:166
V. Kills:143 115%
Deaths:39
KDR:4.256
Accuracy:23.682% D-
KPH:7.800 D--
VKPH:6.700 D-
Kills:608 (608 + 0)
Deaths:92
KDR:6.609
VKDR:2.293
Vehicle Kills:211
Kill Difference:516
Playtime:34.154 hours
Usage:1%
Score:0.290m
Score/min:142
Driving Accuracy:23.682%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,268
V. Kills:56 N/A
Deaths:20
KDR:63.400
Accuracy:23.649% C+
KPH:106.100 A++
VKPH:4.700 B+
Supernova FPC
C+
Kills:1,069
V. Kills:716 149%
Deaths:240
KDR:4.454
Accuracy:52.304% C+
KPH:17.600 D
VKPH:11.800 D
Supernova VPC
C+
Kills:1,063
V. Kills:135 N/A
Deaths:114
KDR:9.325
Accuracy:49.109% C+
KPH:25.200 D--
VKPH:3.200 D--
Saron HRB
C++
Kills:444
V. Kills:248 178%
Deaths:39
KDR:11.385
Accuracy:43.876% C+
KPH:26.600 C++
VKPH:14.800 C+
E540 Halberd
D*
Kills:74
V. Kills:33 218%
Deaths:5
KDR:14.800
Accuracy:36.460% D**
KPH:19.300 D*
VKPH:8.600 D*
Kills:3,918 (2,132 + 1,786)
Deaths:418
KDR:9.373
VKDR:2.842
Vehicle Kills:1,188
Kill Difference:3,500
Playtime:135.349 hours
Usage:6%
Score:1.403m
Score/min:173
Driving Accuracy:49.109%
Gunner Accuracy:36.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:95
V. Kills:4 N/A
Deaths:13
KDR:7.308
Accuracy:34.871% C
KPH:54.500 D
VKPH:2.300 D*
E540 Halberd-H
B+
Kills:71
V. Kills:26 263%
Deaths:12
KDR:5.917
Accuracy:62.585% B+
KPH:50.600 B
VKPH:18.500 C
Kills:166 (0 + 166)
Deaths:25
KDR:6.640
VKDR:1.200
Vehicle Kills:30
Kill Difference:141
Playtime:3.146 hours
Usage:0%
Score:0.047m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:62.585%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:207
V. Kills:28 N/A
Deaths:21
KDR:9.857
Accuracy:42.978% B*
KPH:25.800 C+
VKPH:3.500 D
M12 Kobalt
C
Kills:126
V. Kills:5 N/A
Deaths:10
KDR:12.600
Accuracy:16.764% C
KPH:41.300 D
VKPH:1.600 D
M20 Basilisk
C*
Kills:120
V. Kills:33 353%
Deaths:17
KDR:7.059
Accuracy:29.325% D*
KPH:23.200 C*
VKPH:6.400 C
M12 Kobalt
D*
Kills:89
V. Kills:3 N/A
Deaths:10
KDR:8.900
Accuracy:15.500% C-
KPH:21.100 D*
VKPH:0.700 D*
Kills:542 (0 + 542)
Deaths:58
KDR:9.345
VKDR:1.190
Vehicle Kills:69
Kill Difference:484
Playtime:20.468 hours
Usage:1%
Score:0.163m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:15.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 4,8734,46012136.86M**33.8153.967%AN/A44600U4130U117074300.1h4A+7.4A
C150 Dalton 5,3864,00025016A12.9559.644%A*N/A40000U13860U162876300.1h3.6B+6B**
Serpent VE92 3,6473,6222,4061.505B+1.5426%B+16.786%D12.3DN/A40295.6h11.8B+45.5B+
Maelstrom Turbo Laser 4,6372,5289352.704B+0.3431.348%C+2.809%C*12.7C+10.6C+166199.5h75.9B+242.3B+
Orion VS54 2,3412,3361,1851.971B+1.0823.125%B+23.288%C31.6C+N/A9673.9h10.3B*44.6C*
Pulsar C 2,3332,3091,2871.794B1.2526.298%B20.312%C--14.2DN/A67162.6h11B41.9B+
Dual Photon Pods 2,4322,13112816.648A+13.6055.095%B1.267%C+83.6C++11.8C--45325.5h14.2B**25.7B*
Light PPA 1,6671,5831888.42B+5.3740.469%C+N/A53.5C*2.8C19229.6h9.6B+23.8B+
CAS30 Tank Buster 3,2441,5751,3751.145C+1.9036.85%D-N/A4D4.2D72393.4h35.9B*97.5B+
Cosmos VM3 1,3251,3213224.102A1.0619.585%B+20.061%C*31.8C++N/A10941.6h10.8B**55B*
Proton II PPA 1,3241,2682063.4M+60.3523.649%C+1.104%D-105.7A++4.7B+25512h6.7B*28.1B*
Cosmos VM3 1,1921,1893143.787A0.7420.065%B+19.68%C++29.1C+N/A10240.9h12.2B++60.8C**
Supernova FPC 1,7851,0692404.454C+1.4152.304%C+4.303%A17.6D11.8D16960.7h4.8B9.1B
Supernova VPC 1,1981,0631149.325C+6.2849.109%C+1.505%C+25.2D--3.2D--10742.1h3.3C+6.8C++
Saron Laser Cannon 1,5719043022.993B+0.0530.26%C2.102%C+14.6C++10.8C*20961.8h87.5B++289B++
Tank Mine 1,023557965.802A++2.7627.684%C-N/A101.3C+84.7B++12995.5h1.2A4.5B**
Hornet Missiles 722485677.239B+4.1965.102%B+1.649%C++45.8C22.4D34410.6h7.3B+11.2B++
Nova 4854805230.918C2.1338.234%D16.667%B+13.3D--N/A4336.2h4.5C++11.9C+
C-4 6384472751.625C++1.4224.903%C+N/A54.5D23.3C6098.2h1.3B+5.2B
Photon A2A Missile Pods 924446489.292B**6.2567.057%F-N/A32.3C--34.6C56913.8h5.9A8.8B*
Saron HRB 6924443911.385A8.3443.876%C+1.802%C*26.6C++14.9C+28616.7h14.3A32.5B**
L100 Python HESH 510442538.34C5.2951.968%BN/A34.5D5.3D15012.8h3.3C++6.3B+
MANA Anti-Vehicle Turret 7504191402.993B*0.0558.676%C+3.819%C*4190A*3310A++1497120.1h7.4B12.7B+
Solstice SF 3863854420.871C+2.1823.808%C+20%B+14.7CN/A5726.2h11.2C*47.1B
Nebula VM20 3803781312.885B0.1616.354%C16.402%D-24.1DN/A11215.7h13.9B++84.8C**
Nebula VM20 3783771312.878B+0.1717.504%C18.568%C21.5DN/A10417.5h15.4B87.8C*
Sticky Grenade 3573521352N/A348.9558.592%B++N/A1173.3B+16.7B+40090.3h1.8B+3B+
Pulsar VS1 3253232851.133C*1.9125.4%B12.694%D*22.7C+N/A11514.2h15C+58.9C**
Proximity Mine 3013012412.542M9.5045.217%BN/A115.8C+N/A3922.6h1.8B4.1B+
Spear Anti-Vehicle Phalanx Turret 4112631320.231A*17.1846.125%C++4.183%C++27.4D15.4D2619.6h7.5B+16.2B+
NS-10 Burster 434241673.597M*0.5522.871%D*4.979%C4D3.2C-7361h136.9C**598.4C
Artemis VX26 2362361961.204C+1.8428.269%C*17.797%D12.3D--N/A4519.2h11.1B+39.2B+
NS-10 Burster 405226623.645S0.6023.286%D-3.54%D3.7D-3C7160.5h145.8C+626.3C--
Comet VM2 272212703.029M0.0236.045%D4.245%C+10.9C+3.1D9619.4h15.8B++43.9B+
Coyote Missiles 376212385.579B**2.5346.515%D--N/A26.2C--20.2C+3338.1h27.4B*58.9B++
M60-G Bulldog 235207219.857A++6.8142.978%B*1.449%D--25.9C+3.5D1468h5.4B*12.6B*
Solstice VE3 203203326.344S3.3019.325%D27.094%A15.9CN/A12112.8h10.9B*56.6C**
V10 199198513.882C**0.8439.484%C+83.333%B++16.4D-N/A4112.1h2.1B5.3C**
MANA Anti-Personnel Turret 194193394.949N/A1.9021.019%UN/A1930U10U4920300.1h20.7T*98.6T*
Thanatos VE70 1891891920.984C++2.0646.181%B++14.815%C18.7C--N/A7010.1h4.2B+9.1B++
NS Decimator 2381821381.319B1.7363.147%C**2.198%C+31.4C9.7D3035.8h3.4B*5.4B*
Comet VM2 220173692.507A++0.5437.287%D-5.202%B+10.5C2.9D*6816.4h18.7B++50.2B+
Skyguard 309166394.256B+1.2123.682%D-2.41%B7.8D--6.7D-13721.4h130.9C+552.9C--
M60-A Bulldog 169149265.731C+2.6830.863%D2.685%A+1490U200U6210600.1h4.9B++16C++
Lasher X2 153147178.647U5.6024.933%C+5.442%B*16DN/A989.2h21.6C86.5C+
M12 Kobalt 1311261012.6C+9.5516.764%C13.492%D--40.6D1.6D1363.1h17.1B+102.2C**
M20 Basilisk 153120177.059A*4.0129.325%D*6.667%B+23.1C*6.3C1355.2h38A++129.6B**
M60-A Bulldog 116110522B+18.9540.97%C--N/A52.4B**2.9C2132.1h4.1B**10.1B++
Frag Grenade 1091091109N/A105.9530.672%F-N/A1090MN/A84980.1h1.3A*4.4B**
SVA-88 110109452.422B0.6217.941%D--25.688%C+23.7DN/A1334.6h12C+66.7C
Pulsar LSW 106106741.432C+1.6120.536%C--20.755%C-25.9DN/A1144.1h11.6B56.7C++
NS Annihilator 245103541.907M++1.1473.282%F-N/A7.5D10.4B++12313.7h10.3B+14C*
Proton II PPA-H 9995137.308C4.2634.871%C6.316%S55.9D2.4D--1581.7h8.7B+24.9B
M60-A Bulldog 10293331B+27.9541.844%C--1.075%D--54.7B*5.3B2141.7h3.2A+7.6B**
M12 Kobalt 9289108.9C5.8515.5%C-20.225%B+21.2D*N/A1044.2h24.4D-157.2C
AP30 Shredder 12680184.444C1.4025.265%D*N/A800U460U6935700.1h76.5B+302.8C+
E540 Halberd 10774514.8B+11.7536.46%D**6.757%M19.5D--8.7D*2013.8h6.5C-17.9D*
E540 Halberd-H 9771125.917C2.8762.585%B+2.817%B++50.7B18.6C3581.4h3.9B**6.2A
Aspis Anti-Aircraft Phalanx Turret 1486897.556A+4.5126.396%C++N/A6.7D-7.9D19910.1h154.9C+586.7C*
A30 Walker 11857790.722C--2.3218.136%D*N/A570U610U6412500.1h111.6B+615.6C++
S1 7357640.891B2.1657.782%C++3.509%B+19C-5.3D--5163h5.2B++9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92061.9h
Medical Applicator8322,4314.2h
Anti-Vehicle MANA Turret233824.2h
Nano-Armor Kit326578,134122h
Spitfire Auto-Turret3660.1h
Motion Spotter04100.6h
Nanite Revive Grenade02040.1h
Ammunition Package109800.7h
Medical Kit81040.5h
Anti-Infantry MANA Turret57192h
Shield Recharging Field61200.2h
Recon Detection Device79643.5h

Check the help document for the dictionary if you want to learn more about words used here.


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