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Immortal Venator ratsonz[VPD] ratsonz
VS BR 69

KDR: 1.2

Score: 26.7m

Last Seen: Apr 21st, 2019 10:26 AM
- OFFLINE - 25.8 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery - Outfit Member of Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 4
Level Progress (to 70): 17%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Flare VE6 Sirius SX12 VE-H Maw Orion VS54 Proximity Mine Spear Anti-Vehicle Phalanx Turret L100 Python HEAT C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.751%20.798%55618104836,1101.38693-0.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.312%1.101B**0.013C+-0.324CHEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B11.30.209C++31

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.213%0.87%594210643,678117315413.13288239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.923%1.295A-1.111D*0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.47B+11.10.113C+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.189%7.194%55310634179281930.44887215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%-0.092C+0.703B++-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.8-0.739D-72.8-0.836D-134

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.804%60.684%5531063234225240.103862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.916%0.418B-0.421C--1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.022C+3.6-0.148C6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 4
26.7m293.4%240 (14.4k)217 (13k)1.1968949,68341,5101.324569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1066276621.671%16.259%35202:589

9% Engineer49% Heavy Assault41% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 7:27 AMAug 18th, 2018 3:49 AMApr 24th, 2019 8:50 PM (1d) (PST)Apr 21st, 2019 10:15 AM (5d) (PST)Apr 21st, 2019 6:26 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4681922760.4040.3370.0661.3050.041297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,08111,53416,5472420478213,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2051.7h/85.5d 5,297 8,078 16,668 160.6k 3,349 6,829 5,062 57.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:12,729
Deaths:11,960
KDR:1.064
Accuracy:24.469% B
HSR:22.044% C
VE-H Maw
B*
Kills:3,438
Deaths:3,411
KDR:1.008
Accuracy:30.354% B*
HSR:22.804% C
Orion VS54
C+
Kills:2,299
Deaths:1,719
KDR:1.337
Accuracy:20.483% C+
HSR:16.920% D*
VX29 Polaris
C**
Kills:680
Deaths:648
KDR:1.049
Accuracy:24.849% C**
HSR:19.559% C-
NS-15M2
B++
Kills:611
Deaths:795
KDR:0.769
Accuracy:27.702% B++
HSR:24.386% C+
SVA-88
C+
Kills:522
Deaths:456
KDR:1.145
Accuracy:23.453% C+
HSR:20.498% D
Pulsar LSW
C++
Kills:507
Deaths:434
KDR:1.168
Accuracy:23.433% C++
HSR:24.458% C+
Lasher X2
B
Kills:147
Deaths:205
KDR:0.717
Accuracy:28.274% B
HSR:3.401% C
Kills:20,933
Deaths (as Heavy Assault):19,628
Deaths (to Heavy Assaults):11,586
KDR:1.06649
Kill Difference:1,305
Playtime:1,008.889 hours
Usage:49%
Score:12.923m
Score/min:213
Accuracy (listed only):25.377%
HSR (listed only):19.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:12,163
Deaths:12,625
KDR:0.963
Accuracy:30.029% B**
HSR:20.505% B+
Eridani SX5
B+
Kills:1,548
Deaths:1,717
KDR:0.902
Accuracy:28.892% B+
HSR:16.473% C-
VE-S Canis
B*
Kills:296
Deaths:243
KDR:1.218
Accuracy:33.040% B*
HSR:18.581% C
Phantom VA23
C**
Kills:274
Deaths:233
KDR:1.176
Accuracy:36.710% C**
HSR:16.788% D**
MKV Suppressed
B
Kills:107
Deaths:98
KDR:1.092
Accuracy:23.096% C--
HSR:21.495% B
Artemis VX26
B**
Kills:103
Deaths:89
KDR:1.157
Accuracy:32.375% B**
HSR:20.388% C
NS-357 Underboss
C+
Kills:85
Deaths:190
KDR:0.447
Accuracy:36.107% C+
HSR:15.294% D
Parallax VX3
B++
Kills:82
Deaths:30
KDR:2.733
Accuracy:40% C++
HSR:82.927% B++
Ghost
A+
Kills:80
Deaths:53
KDR:1.509
Accuracy:48.941% A+
HSR:68.750% C+
VA39 Spectre
C*
Kills:72
Deaths:112
KDR:0.643
Accuracy:33.333% C*
HSR:26.389% D--
NS-7 PDW
B**
Kills:69
Deaths:89
KDR:0.775
Accuracy:30.013% B**
HSR:15.942% C
NS-61 Emissary
B+
Kills:52
Deaths:111
KDR:0.468
Accuracy:28.416% C+
HSR:19.231% B+
Kills:14,931
Deaths (as Infiltrator):15,590
Deaths (to Infiltrators):7,607
KDR:0.95773
Kill Difference:659
Playtime:839.503 hours
Usage:41%
Score:11.121m
Score/min:221
Accuracy (listed only):33.413%
HSR (listed only):28.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:537
Deaths:600
KDR:0.895
Accuracy:24.727% B
HSR:13.594% D--
Zenith VX-5
C+
Kills:90
Deaths:81
KDR:1.111
Accuracy:25.302% C+
HSR:18.889% C-
Kills:627
Deaths (as Engineer):681
Deaths (to Engineers):6,380
KDR:0.9207
Kill Difference:54
Playtime:184.351 hours
Usage:9%
Score:2.427m
Score/min:219
Accuracy (listed only):25.014%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:2,032
V. Kills:980 207%
Deaths:488
KDR:4.164
Accuracy:63.721% A
KPH:30.600 C++
VKPH:14.800 B++
C75 Viper
C+
Kills:1,646
V. Kills:526 312%
Deaths:505
KDR:3.259
Accuracy:49.798% B**
KPH:24.800 C
VKPH:7.900 C+
Kills:3,678 (3,678 + 0)
Deaths:993
KDR:3.704
VKDR:1.517
Vehicle Kills:1,506
Kill Difference:2,685
Playtime:132.675 hours
Usage:6%
Score:1.153m
Score/min:145
Driving Accuracy:49.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:50.601% C++
KPH:18.100 C
VKPH:6.800 C--
Kills:53 (53 + 0)
Deaths:20
KDR:2.650
VKDR:1
Vehicle Kills:20
Kill Difference:33
Playtime:2.926 hours
Usage:0%
Score:0.040m
Score/min:227
Driving Accuracy:50.601%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:212
V. Kills:78 268%
Deaths:72
KDR:2.944
Accuracy:35.138% C-
KPH:17.200 C
VKPH:6.300 C
M20 Basilisk
C
Kills:131
V. Kills:50 257%
Deaths:41
KDR:3.195
Accuracy:34.927% C-
KPH:18.200 C
VKPH:7 C--
M60-G Bulldog
C+
Kills:74
V. Kills:16 435%
Deaths:22
KDR:3.364
Accuracy:41.516% B++
KPH:26.900 C+
VKPH:5.800 C+
Kills:417 (0 + 417)
Deaths:135
KDR:3.089
VKDR:1.067
Vehicle Kills:144
Kill Difference:282
Playtime:22.238 hours
Usage:1%
Score:0.177m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:41.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 12,87712,72911,9601.064C0.1324.469%B22.044%C29CN/A81438.3h10.4C**42.3B+
Sirius SX12 12,33212,16312,6250.963C+0.2330.029%B**20.505%B+22.3CN/A60545.8h12.3B++40.8B+
VE-H Maw 3,5333,4383,4111.008C-0.1930.354%B*22.804%C25.8DN/A78133h11C++36.2B+
Orion VS54 2,3082,2991,7191.337C+0.1420.483%C+16.92%D*24.6CN/A7193.6h11.4B+55.6B
Proximity Mine 2,2842,2842957.742A6.5542.919%C++N/A228.4A*N/A61810h2C+4.6C*
Spear Anti-Vehicle Phalanx Turret 3,2332,1153276.468C+5.2740.67%C3.641%C+35.9C+19C21558.9h8.1B+19.9C**
L100 Python HEAT 3,0122,0324884.164C+2.9763.721%AN/A30.6C++14.8B++17066.3h7.5C-11.8C**
C75 Viper 2,1721,6465053.259C+2.0649.798%B**1.276%C+24.8C7.9C+12066.4h15.6C+31.3B+
Eridani SX5 1,5631,5481,7170.902C0.2928.892%B+16.473%C-18.8DN/A5782.4h10.7B+37.2B+
S1 1,6339601,4090.681C+0.5268.214%A1.771%D20.4C14.3C*19347.1h8.3D12.1C++
VX29 Polaris 6946806481.049C0.1524.849%C**19.559%C-27DN/A8525.2h12.9C+52C*
NS-15M2 6316117950.769C-0.4327.702%B++24.386%C+17.8D-N/A5534.4h14C50.7C**
Frag Grenade 5835771577N/A575.8037.383%D--N/A221.9D--2.3D7052.6h6F15.9D**
Solstice VE3 5435376000.895C*0.3024.727%B13.594%D--15.5C+N/A7634.7h14.1B+57.2B+
SVA-88 5295224561.145C0.0523.453%C+20.498%D31.3C--N/A8616.7h12.1C+51.8C++
Pulsar LSW 5145074341.168C0.0323.433%C++24.458%C+30.4CN/A9016.7h12C**51.3C**
NS Decimator 8185023641.379B+0.1874.021%A++N/A33.9C+21.4B++34214.8h6.3D-8.5C+
VE-S Canis 2992962431.218C+0.0233.04%B*18.581%C21.9DN/A7013.5h9.1B*27.6B++
Phantom VA23 2812742331.176C-0.0236.71%C**16.788%D**13.6D*N/A3320.1h5.2C14.3C+
Cosmos VM3 2292171521.428C0.2318.623%B+20.277%C*28.6C+1.6M947.6h11.8B*63.4B++
M20 Basilisk 290212722.944C+1.7535.138%C-9.434%A+17.2C6.3C12112.3h83.2B+236.9B
Cosmos VM3 1961901381.377C0.1819.767%B++26.316%A+27.5C+N/A936.9h12.8B++64.6B++
Aspis Anti-Aircraft Phalanx Turret 354182463.957C*2.7626.527%C*2.198%C+13B+12.3C**15414h115.1B**433.7B++
Lasher X2 1491472050.717C0.4828.274%B3.401%C22.3C-N/A946.6h11.7A++41.5B*
M20 Basilisk 181131413.195C**2.0034.927%C-6.87%B+18.2C6.9C--1487.2h91.2B+261.1C**
C-4 183118432.744B**1.5538.489%A*N/A118B*65A**27391h1.9D4.8B+
MANA Anti-Vehicle Turret 2411071170.915D0.2856.538%C+3.738%C*1070D1340D2301330.1h16.7F*29.6F
MKV Suppressed 107107981.092C++0.1023.096%C--21.495%B20.6C--N/A785.2h12.1B+52.4C**
Artemis VX26 103103891.157C+0.0432.375%B**20.388%C16.3D-N/A646.3h10.2B*31.4B*
MANA Anti-Personnel Turret 105101621.629N/A0.4311.591%UN/A1010U40U2283200.1h26.5T*228.9T*
Zenith VX-5 9290811.111C+0.0925.302%C+18.889%C-23.1CN/A1063.9h12.3B48.8C**
NS-357 Underboss 85851900.447D0.7536.107%C+15.294%D20.2DN/A714.2h5.4D--15C
Parallax VX3 8382302.733C+1.5440%C++82.927%B++12.1D--N/A536.8h2B+5B+
Ghost 8280531.509C0.3148.941%A+68.75%C+12.7D--N/A796.3h2.9D-5.9C*
M60-G Bulldog 9074223.364C2.1741.516%B++1.351%D--26.4C+5.7C+1442.8h10.2D-24.6C++
VA39 Spectre 72721120.643C--0.5533.333%C*26.389%D--6.5D--N/A4011h6.4C+19.1C*
Nemesis VSH9 143711510.47C0.7370.007%B**1.408%D8.1C--8.2C1618.8h13.8F--19.7D**
NS-7 PDW 6969890.775C+0.4230.013%B**15.942%C16.8C-N/A1014.1h13B+43.4B+
Tank Mine 946779.571M**8.37135.938%SN/A335S135A**46670.2h2.6D--1.9A**
Xiphos Anti-Personnel Phalanx Turret 776296.889N/A5.6923.913%UN/A620U150U1486100.1h113.2T*473.6T*
NS Annihilator 10562800.775B+0.4284.777%B**N/A11.3C*7.8C1485.5h11B13B+
Supernova PC 7353202.65C1.4550.601%C++N/A18.3C6.9C-2272.9h6.4C-12.6C+
NS-61 Emissary 53521110.468C-0.7328.416%C+19.231%B+14.9DN/A793.5h13.6C*47.7C**
Corvus VA55 5550890.562D0.6327.149%B+22%C+12.8D-1.3A*913.9h14.8D54.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55680.4h
Anti-Vehicle MANA Turret221,0241.9h
Motion Spotter6212,9596.7h
Hellion G0610h
Nano-Armor Kit348617,17334.4h
Medical Applicator138,0900.7h
Spitfire Auto-Turret21170.2h
Deconstruction Tool01400h
Ammunition Package591,2211.2h
Medical Kit2087,4394.6h
Anti-Infantry MANA Turret5990.4h
Recon Detection Device221,2282h

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