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Immortal Venator ratsonz[VPD] ratsonz
VS BR 66

KDR: 1.19

Score: 26.2m

Last Seen: Feb 14th, 2019 5:51 AM
- OFFLINE - 67.9 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Briggs - Outfit Member of Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 9
Level Progress (to 67): 22%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Flare VE6 Sirius SX12 VE-H Maw Orion VS54 Proximity Mine Spear Anti-Vehicle Phalanx Turret L100 Python HEAT C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.683%20.817%55517100535,5331.38822-0.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.381%1.096B**0.021C+-0.379C-HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B11.30.207C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.098%0.9%578210203,557116414823.05322240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.969%1.289A-1.1D*0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.46B+11.30.098C+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.086%7.317%55310194109161910.447598214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.909%-0.095C+0.748B++-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209-0.762D-73.3-0.86D--135.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.738%60.268%5531019224222540.100629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%0.406B-0.451D1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.001C+3.7-0.174C6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 9
26.2m292.6%240 (14.4k)217 (13k)1.1923648,69740,8411.3201266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022268621.582%16.264%35102:579

9% Engineer49% Heavy Assault41% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 7:27 AMAug 18th, 2018 3:49 AMFeb 14th, 2019 8:27 AM (2d) (PST)Feb 14th, 2019 2:57 AM (3d) (PST)Feb 14th, 2019 1:51 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4681922760.4040.3390.0661.3010.041293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,06111,54516,5162420478213,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2010.7h/83.8d 5,218 7,920 16,327 156.9k 3,299 6,742 4,935 56.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:12,729
Deaths:11,960
KDR:1.064
Accuracy:24.469% B
HSR:22.044% C
VE-H Maw
B*
Kills:3,120
Deaths:3,113
KDR:1.002
Accuracy:30.184% B*
HSR:22.917% C
Orion VS54
C+
Kills:2,299
Deaths:1,719
KDR:1.337
Accuracy:20.483% C+
HSR:16.920% D--
VX29 Polaris
C*
Kills:680
Deaths:648
KDR:1.049
Accuracy:24.849% C*
HSR:19.559% C-
NS-15M2
B++
Kills:573
Deaths:740
KDR:0.774
Accuracy:27.484% B++
HSR:24.433% C+
SVA-88
C+
Kills:522
Deaths:456
KDR:1.145
Accuracy:23.453% C+
HSR:20.498% D
Pulsar LSW
C++
Kills:507
Deaths:434
KDR:1.168
Accuracy:23.433% C++
HSR:24.458% C+
Lasher X2
B+
Kills:147
Deaths:200
KDR:0.735
Accuracy:28.416% B+
HSR:3.401% C
Kills:20,577
Deaths (as Heavy Assault):19,270
Deaths (to Heavy Assaults):11,427
KDR:1.06783
Kill Difference:1,307
Playtime:987.169 hours
Usage:49%
Score:12.664m
Score/min:214
Accuracy (listed only):25.346%
HSR (listed only):19.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:12,137
Deaths:12,591
KDR:0.964
Accuracy:30.017% B**
HSR:20.491% B+
Eridani SX5
B+
Kills:1,548
Deaths:1,717
KDR:0.902
Accuracy:28.892% B+
HSR:16.473% C-
VE-S Canis
B*
Kills:296
Deaths:243
KDR:1.218
Accuracy:33.040% B*
HSR:18.581% C
Phantom VA23
C++
Kills:148
Deaths:139
KDR:1.065
Accuracy:35.869% C++
HSR:19.595% D*
MKV Suppressed
B
Kills:107
Deaths:98
KDR:1.092
Accuracy:23.096% C--
HSR:21.495% B
Artemis VX26
B**
Kills:103
Deaths:89
KDR:1.157
Accuracy:32.375% B**
HSR:20.388% C
NS-357 Underboss
C++
Kills:85
Deaths:188
KDR:0.452
Accuracy:37.187% C++
HSR:15.294% D
Ghost
A+
Kills:80
Deaths:53
KDR:1.509
Accuracy:48.941% A+
HSR:68.750% C++
Parallax VX3
B*
Kills:72
Deaths:27
KDR:2.667
Accuracy:39.889% C++
HSR:84.722% B*
VA39 Spectre
C++
Kills:72
Deaths:112
KDR:0.643
Accuracy:33.333% C++
HSR:26.389% D--
NS-61 Emissary
B+
Kills:52
Deaths:110
KDR:0.473
Accuracy:28.416% C+
HSR:19.231% B+
NS-7 PDW
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:29.129% N/A
HSR:18% N/A
Kills:14,750
Deaths (as Infiltrator):15,429
Deaths (to Infiltrators):7,502
KDR:0.95599
Kill Difference:679
Playtime:823.662 hours
Usage:41%
Score:10.943m
Score/min:221
Accuracy (listed only):33.349%
HSR (listed only):29.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:537
Deaths:600
KDR:0.895
Accuracy:24.727% B
HSR:13.594% D--
Zenith VX-5
C+
Kills:90
Deaths:81
KDR:1.111
Accuracy:25.302% C+
HSR:18.889% C-
Kills:627
Deaths (as Engineer):681
Deaths (to Engineers):6,293
KDR:0.9207
Kill Difference:54
Playtime:183.628 hours
Usage:9%
Score:2.414m
Score/min:219
Accuracy (listed only):25.014%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,917
V. Kills:925 207%
Deaths:470
KDR:4.079
Accuracy:63.848% A
KPH:30.300 C++
VKPH:14.600 B++
C75 Viper
C++
Kills:1,640
V. Kills:523 313%
Deaths:504
KDR:3.254
Accuracy:49.792% B**
KPH:24.800 C
VKPH:7.900 C++
Kills:3,557 (3,557 + 0)
Deaths:974
KDR:3.652
VKDR:1.487
Vehicle Kills:1,448
Kill Difference:2,583
Playtime:129.380 hours
Usage:6%
Score:1.118m
Score/min:144
Driving Accuracy:49.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:52
V. Kills:19 260%
Deaths:20
KDR:2.600
Accuracy:48.705% C+
KPH:19.200 C
VKPH:7 C
Kills:52 (52 + 0)
Deaths:20
KDR:2.600
VKDR:0.950
Vehicle Kills:19
Kill Difference:32
Playtime:2.711 hours
Usage:0%
Score:0.040m
Score/min:243
Driving Accuracy:48.705%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:205
V. Kills:77 263%
Deaths:71
KDR:2.887
Accuracy:35.100% C-
KPH:16.800 C
VKPH:6.300 C
M20 Basilisk
C
Kills:131
V. Kills:50 257%
Deaths:39
KDR:3.359
Accuracy:34.721% C-
KPH:18.400 C
VKPH:7 C--
M60-G Bulldog
C+
Kills:74
V. Kills:16 435%
Deaths:22
KDR:3.364
Accuracy:41.516% B++
KPH:27 C+
VKPH:5.800 C+
Kills:410 (0 + 410)
Deaths:132
KDR:3.106
VKDR:1.083
Vehicle Kills:143
Kill Difference:278
Playtime:22.082 hours
Usage:1%
Score:0.175m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:41.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 12,87712,72911,9601.064C0.1324.469%B22.044%C29C-N/A81438.3h10.4C*42.3B
Sirius SX12 12,30612,13712,5910.964C+0.2330.017%B**20.491%B+22.4CN/A60543h12.3B++40.8B++
VE-H Maw 3,2023,1203,1131.002C-0.1930.184%B*22.917%C26.2DN/A79119h11C++36.3B+
Orion VS54 2,3082,2991,7191.337C+0.1420.483%C+16.92%D--24.6CN/A7193.6h11.4B+55.6C++
Proximity Mine 2,2412,2412907.728A6.5442.997%C++N/A228.7A*N/A6239.8h2C4.5C*
Spear Anti-Vehicle Phalanx Turret 3,2212,1073266.463C+5.2740.633%C3.654%C36C+19C21558.6h8.1B+19.9C**
L100 Python HEAT 2,8421,9174704.079C+2.8963.848%AN/A30.3C++14.6B++17063.2h7.6C--11.8C*
C75 Viper 2,1631,6405043.254C+2.0649.792%B**1.28%C+24.8C7.9C++12066.2h15.6C+31.3B+
Eridani SX5 1,5631,5481,7170.902C0.2928.892%B+16.473%C-18.8DN/A5782.4h10.7B+37.2B+
S1 1,6339601,4090.681C+0.5168.214%A1.771%D20.4C14.3C*19247.1h8.3D12.1C++
VX29 Polaris 6946806481.049C0.1424.849%C*19.559%C-27DN/A8525.2h12.9C+52C*
NS-15M2 5925737400.774C0.4227.484%B++24.433%C+17.5D-N/A5532.8h14.1C51.3C**
Frag Grenade 5705641564N/A562.8137.325%D--N/A225.6D--2.4D7072.5h6F-16F
Solstice VE3 5435376000.895C*0.3024.727%B13.594%D--15.5C+N/A7534.7h14.1B+57.2C**
SVA-88 5295224561.145C0.0523.453%C+20.498%D31.3C--N/A8616.7h12.1C+51.8C++
Pulsar LSW 5145074341.168C0.0223.433%C++24.458%C+30.4C-N/A8916.7h12C*51.3C**
NS Decimator 7564663381.379B+0.1973.47%A+N/A33.8C+21B+34813.8h6.3D-8.6C+
VE-S Canis 2992962431.218C+0.0333.04%B*18.581%C21.9DN/A7013.5h9.1B*27.6B++
M20 Basilisk 282205712.887C+1.6935.1%C-9.756%A+16.8C6.3C12012.2h85.5B243.6C**
Aspis Anti-Aircraft Phalanx Turret 352181463.935C*2.7426.512%C*2.21%C++13.1B+12.4C**15513.8h114.9B**433.4B++
Phantom VA23 1511481391.065C-0.1335.869%C++19.595%D*11.9D-N/A3112.4h5.5D15.3C+
Lasher X2 1491472000.735C0.4628.416%B+3.401%C22.6CN/A946.5h11.7A++41.2B*
Cosmos VM3 1401351081.25C0.0616.942%C++21.482%B+26C1A915.2h12.1B+71.7B+
M20 Basilisk 181131393.359B2.1734.721%C-6.87%B+18.5C7C--1497.1h89.9B259C**
C-4 182117402.925B**1.7338.839%A**N/A117B*65A**27961h1.8C-4.7B+
Cosmos VM3 114112941.191C0.0017.414%C*24.107%B**24.9C+N/A964.5h12.8B+73.5C*
MKV Suppressed 107107981.092C+0.1023.096%C--21.495%B20.6C--N/A785.2h12.1B+52.4C**
MANA Anti-Vehicle Turret 2411071170.915D--0.2856.538%C--3.738%B+1070D1340C--2301330.1h16.7C+29.6C-
Artemis VX26 103103891.157C+0.0432.375%B**20.388%C16.3D-N/A636.3h10.2B++31.4B*
MANA Anti-Personnel Turret 105101621.629N/A0.4411.591%UN/A1010U40U2283200.1h26.5T*228.9T*
Zenith VX-5 9290811.111C+0.0825.302%C+18.889%C-23.1C-N/A1063.9h12.3B48.8C**
NS-357 Underboss 85851880.452D0.7437.187%C++15.294%D20.7DN/A724.1h5.4D--14.6C
Ghost 8280531.509C0.3248.941%A+68.75%C++12.7D--N/A786.3h2.9D-5.9C*
M60-G Bulldog 9074223.364C2.1741.516%B++1.351%D--27.4C+5.9C+1452.7h10.2D24.6C+
Parallax VX3 7372272.667C+1.4739.889%C++84.722%B*12.2D--N/A545.9h2B+5B+
VA39 Spectre 72721120.643C-0.5533.333%C++26.389%D--6.5D-N/A4011h6.4C+19.1C++
Nemesis VSH9 143711510.47C0.7270.007%B**1.408%D8.1C--8.2C1618.8h13.8F--19.7D**
Tank Mine 9165610.833S9.64142.017%SN/A325S130A*50160.2h2.6D--1.8A**
NS Annihilator 10562790.785B+0.4184.868%B**N/A11.5B8C+1495.4h10.9B+12.8B+
Xiphos Anti-Personnel Phalanx Turret 705596.111N/A4.9222.144%UN/A550U150U1404700.1h106.5T*481.1T*
Supernova PC 7152202.6C1.4148.705%C+N/A19.3C7C2432.7h5.4C++11.1C++
NS-61 Emissary 53521100.473C-0.7228.416%C+19.231%B+14.9DN/A793.5h13.6C*47.7C**
NS-7 PDW 5050620.806C+0.3929.129%B*18%C+15.2DN/A1133.3h12.8B+44.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret221,0241.9h
Motion Spotter6012,6776.5h
Nano-Armor Kit347611,38434.1h
Hellion G0610h
Spawn Beacon44940.4h
Medical Applicator128,0340.7h
Deconstruction Tool01400h
Spitfire Auto-Turret2990.1h
Anti-Infantry MANA Turret5990.4h
Ammunition Package591,2211.2h
Medical Kit2057,3184.6h
Recon Detection Device221,2282h

Check the help document for the dictionary if you want to learn more about words used here.


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