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Legate Venator ratsonz[VPD] ratsonz
VS BR 74

KDR: 1.21

Score: 28m

Last Seen: Aug 18th, 2019 3:02 AM
- OFFLINE - 137 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery - Outfit Member of Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 7
Level Progress (to 75): 76%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Flare VE6 Sirius SX12 VE-H Maw Proximity Mine L100 Python HEAT Orion VS54 Spear Anti-Vehicle Phalanx Turret C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.823%20.739%55619119537,8461.38854-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.355%1.105B**-0.017C+-0.346C-HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.435B11.30.209C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.104%0.808%613212123,962122316593.23693239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.531%1.284A-1.115D*0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.48B+10.70.131C++9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.075%6.726%57312114469672000.46122222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%-0.1C+0.585B+-1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.7-0.72D-72.5-0.809D-134.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.557%61.134%5731211247235260.105017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.947%0.535B+-0.386C-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.043C+3.7-0.147C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Planetary Division[VPD] Vanu Planetary Division
VS outfit on Briggs

Members: 7
28m288.6%239 (14.3k)218 (13.1k)1.2079152,71243,6391.3366774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214296621.814%16.218%35402:579

9% Engineer50% Heavy Assault40% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 7:27 AMAug 18th, 2018 3:49 AMAug 22nd, 2019 6:07 PM (21h) (PST)Aug 18th, 2019 3:17 AM (5d) (PST)Aug 17th, 2019 11:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731962770.4090.3390.0661.3010.042309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,39911,74016,6592520478313,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2148.6h/89.5d 5,619 8,549 17,583 167.7k 3,536 7,236 5,379 61m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:12,729
Deaths:11,960
KDR:1.064
Accuracy:24.469% B
HSR:22.044% C
VE-H Maw
B++
Kills:4,804
Deaths:4,746
KDR:1.012
Accuracy:29.629% B++
HSR:21.857% C--
Orion VS54
C+
Kills:2,299
Deaths:1,719
KDR:1.337
Accuracy:20.483% C+
HSR:16.920% D*
VX29 Polaris
C*
Kills:680
Deaths:648
KDR:1.049
Accuracy:24.849% C*
HSR:19.559% C--
NS-15M2
B++
Kills:621
Deaths:806
KDR:0.770
Accuracy:27.617% B++
HSR:24.316% C+
SVA-88
C+
Kills:522
Deaths:456
KDR:1.145
Accuracy:23.453% C+
HSR:20.498% D
Pulsar LSW
C++
Kills:507
Deaths:434
KDR:1.168
Accuracy:23.433% C++
HSR:24.458% C+
Kills:22,162
Deaths (as Heavy Assault):20,769
Deaths (to Heavy Assaults):12,191
KDR:1.06707
Kill Difference:1,393
Playtime:1,083.593 hours
Usage:50%
Score:13.826m
Score/min:213
Accuracy (listed only):24.847%
HSR (listed only):21.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:12,202
Deaths:12,676
KDR:0.963
Accuracy:30.027% B**
HSR:20.521% B
Eridani SX5
B+
Kills:1,596
Deaths:1,780
KDR:0.897
Accuracy:28.818% B+
HSR:16.604% C--
Phantom VA23
B+
Kills:447
Deaths:364
KDR:1.228
Accuracy:38.248% B+
HSR:16.779% D**
VE-S Canis
B*
Kills:300
Deaths:247
KDR:1.215
Accuracy:32.773% B*
HSR:18.333% C
MKV Suppressed
B+
Kills:108
Deaths:100
KDR:1.080
Accuracy:22.991% D
HSR:22.222% B+
Artemis VX26
B**
Kills:103
Deaths:89
KDR:1.157
Accuracy:32.375% B**
HSR:20.388% C
NS-357 Underboss
C+
Kills:98
Deaths:207
KDR:0.473
Accuracy:36.626% C+
HSR:15.306% D-
Parallax VX3
B+
Kills:95
Deaths:35
KDR:2.714
Accuracy:43.205% B+
HSR:81.053% B+
NS-61 Emissary
B*
Kills:80
Deaths:156
KDR:0.513
Accuracy:30.134% C**
HSR:21.250% B*
Ghost
A+
Kills:80
Deaths:53
KDR:1.509
Accuracy:48.941% A+
HSR:68.750% C+
VA39 Spectre
C*
Kills:72
Deaths:112
KDR:0.643
Accuracy:33.333% C*
HSR:26.389% D--
NS-7 PDW
B*
Kills:70
Deaths:94
KDR:0.745
Accuracy:29.412% B*
HSR:15.714% C
Kills:15,251
Deaths (as Infiltrator):15,913
Deaths (to Infiltrators):7,960
KDR:0.9584
Kill Difference:662
Playtime:864.490 hours
Usage:40%
Score:11.332m
Score/min:218
Accuracy (listed only):33.907%
HSR (listed only):28.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:537
Deaths:601
KDR:0.894
Accuracy:24.699% B
HSR:13.594% D*
Zenith VX-5
C+
Kills:90
Deaths:81
KDR:1.111
Accuracy:25.302% C+
HSR:18.889% C-
Kills:627
Deaths (as Engineer):682
Deaths (to Engineers):6,670
KDR:0.91935
Kill Difference:55
Playtime:186.494 hours
Usage:9%
Score:2.462m
Score/min:220
Accuracy (listed only):25.000%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:532
Deaths:339
KDR:1.569
Accuracy:19.114% B+
HSR:20.865% B+
Cosmos VM3
B*
Kills:483
Deaths:324
KDR:1.491
Accuracy:20.501% B++
HSR:22.981% B*
Kills:1,015
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):1,415
KDR:3.06184
Kill Difference:683.500
Playtime:20.194 hours
Usage:1%
Score:0.340m
Score/min:281
Accuracy (listed only):19.807%
HSR (listed only):21.923%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:2,302
V. Kills:1,090 211%
Deaths:534
KDR:4.311
Accuracy:62.554% B**
KPH:31.500 C++
VKPH:14.900 B+
C75 Viper
C+
Kills:1,660
V. Kills:533 311%
Deaths:505
KDR:3.287
Accuracy:49.739% B**
KPH:24.900 C
VKPH:8 C+
Kills:3,962 (3,962 + 0)
Deaths:1,039
KDR:3.813
VKDR:1.562
Vehicle Kills:1,623
Kill Difference:2,923
Playtime:139.841 hours
Usage:7%
Score:1.250m
Score/min:149
Driving Accuracy:49.739%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:55
V. Kills:21 250%
Deaths:20
KDR:2.750
Accuracy:50.145% C++
KPH:18.200 C-
VKPH:7 C-
Kills:55 (55 + 0)
Deaths:20
KDR:2.750
VKDR:1.050
Vehicle Kills:21
Kill Difference:35
Playtime:3.020 hours
Usage:0%
Score:0.043m
Score/min:236
Driving Accuracy:50.145%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:234
V. Kills:81 285%
Deaths:75
KDR:3.120
Accuracy:34.958% C-
KPH:17.700 C
VKPH:6.100 C-
M20 Basilisk
C
Kills:138
V. Kills:51 265%
Deaths:42
KDR:3.286
Accuracy:34.921% C-
KPH:18.600 C
VKPH:6.900 C--
M60-G Bulldog
C+
Kills:74
V. Kills:16 435%
Deaths:23
KDR:3.217
Accuracy:41.535% B++
KPH:26.500 C+
VKPH:5.700 C+
Kills:446 (0 + 446)
Deaths:140
KDR:3.186
VKDR:1.057
Vehicle Kills:148
Kill Difference:306
Playtime:23.411 hours
Usage:1%
Score:0.187m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:41.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 12,87712,72911,9601.064C0.1424.469%B22.044%C29C-N/A81438.3h10.4C*42.3B+
Sirius SX12 12,37112,20212,6760.963C+0.2430.027%B**20.521%B22.2CN/A60548.7h12.3B++40.8B++
VE-H Maw 4,9444,8044,7461.012C-0.2029.629%B++21.857%C--25.2DN/A74190.5h11.1C+37.6B+
Proximity Mine 2,3552,3553037.772A6.5643.048%C++N/A226.4A*N/A61610.4h2C4.6C++
L100 Python HEAT 3,3922,3025344.311C+3.1062.554%B**N/A31.4C++14.9B+17473.2h7.3C11.6C**
Orion VS54 2,3082,2991,7191.337C+0.1320.483%C+16.92%D*24.6CN/A7293.6h11.4B+55.6C++
Spear Anti-Vehicle Phalanx Turret 3,3082,1653346.482C+5.2740.741%C3.557%C35.9C+19C21360.3h8.1B19.8C*
C75 Viper 2,1931,6605053.287C+2.0849.739%B**1.265%C+24.9C8C+12166.7h15.5C+31.2B
Eridani SX5 1,6141,5961,7800.897C0.3128.818%B+16.604%C--18.8DN/A5685h10.7B+37.3B+
S1 1,6339601,4090.681C+0.5368.214%A1.771%D20.4C14.3C*19547.1h8.3D12.1C++
VX29 Polaris 6946806481.049C0.1624.849%C*19.559%C--27DN/A8625.2h12.9C+52C*
NS Decimator 1,0266364711.35B+0.1472.345%A+N/A32.6C+20B+31619.5h6.3D-8.7C+
NS-15M2 6426218060.77C0.4427.617%B++24.316%C+17.8D-N/A5534.8h14C50.6C**
Frag Grenade 6266201620N/A618.7937.394%D--N/A221.4D*2.1D7062.8h6F-15.9F
Solstice VE3 5435376010.894C*0.3124.699%B13.594%D*15.4CN/A7734.8h14.1B+57.3C**
Cosmos VM3 5545323391.569C+0.3619.114%B+20.865%B+28.6C+1.2B**8718.6h11.8B++61.6B+
SVA-88 5295224561.145C0.0623.453%C+20.498%D31.3C--N/A8716.7h12.1C+51.8C++
Pulsar LSW 5145074341.168C0.0423.433%C++24.458%C+30.4C-N/A9116.7h12C*51.3C**
Cosmos VM3 4944833241.491C+0.2820.501%B++22.981%B*26.8CN/A7718h13.3B64.6C**
Phantom VA23 4674473641.228C0.0238.248%B+16.779%D**14.1D*N/A3331.7h5.3C--13.9C++
VE-S Canis 3033002471.215C++0.0132.773%B*18.333%C21.4DN/A7014h9.2B*28B++
M20 Basilisk 315234753.12C++1.9134.958%C-8.547%B**17.7C6.1C-12113.2h82B234.5B
Aspis Anti-Aircraft Phalanx Turret 358184483.833C++2.6326.678%C*2.174%C+13B+12.3C**15314.2h116.5B**436.7B+
Lasher X2 1581562210.706C0.5027.486%C*3.205%C22.6C-N/A966.9h12.5A+45.4B*
M20 Basilisk 189138423.286C*2.0834.921%C-6.522%B+18.6C6.9C--1497.4h89.8B257C**
C-4 205135482.813B**1.6138.088%A*N/A122.7B*63.6A**26471.1h1.7C4.6B+
MKV Suppressed 1081081001.08C+0.1322.991%D22.222%B+20DN/A775.4h12B+52.2C**
MANA Anti-Vehicle Turret 2411071170.915D0.2956.579%C+3.738%C+1070C*1340B++2317930.1h16.8T29.6D**
Artemis VX26 103103891.157C+0.0532.375%B**20.388%C16.3D-N/A646.3h10.2B*31.4B*
MANA Anti-Personnel Turret 105101621.629N/A0.4211.591%UN/A1010U40U2338300.1h26.5T*228.9T*
NS-357 Underboss 98982070.473C--0.7336.626%C+15.306%D-20DN/A714.9h5.2D-14.2C
Parallax VX3 9895352.714C+1.5143.205%B+81.053%B+11.9D--N/A488h2.2C*5.2B
Zenith VX-5 9290811.111C+0.1025.302%C+18.889%C-23.1C-N/A1083.9h12.3B48.8C**
NS-61 Emissary 81801560.513C0.6930.134%C**21.25%B*16.3C--N/A714.9h12.9C**42.9B+
Ghost 8280531.509C0.3048.941%A+68.75%C+12.7D--N/A816.3h2.9D-5.9C*
M60-G Bulldog 9074233.217C2.0141.535%B++1.351%D--26.4C+5.7C+1442.8h10.3D-24.8C++
Tank Mine 10273710.429M**9.22132.192%SN/A365S145M+42870.2h2.6D--2A**
VA39 Spectre 72721120.643C--0.5633.333%C*26.389%D--6.5D--N/A4111h6.4C+19.1C++
Nemesis VSH9 143711510.47C0.7470.007%B**1.408%D8.1C-8.2C+1648.8h13.8F--19.7D**
NS-7 PDW 7070940.745C0.4629.412%B*15.714%C15.6DN/A934.5h13.1B+44.4B+
Xiphos Anti-Personnel Phalanx Turret 866997.667N/A6.4625.282%UN/A690U170U1709700.1h123.3T*487.8T*
NS Annihilator 10864910.703C*0.5085.352%AN/A10.2C+7C--1376.3h12.1C+14.2C*
Supernova PC 7655202.75C1.5450.145%C++N/A18.3C7C-2353h6.3C-12.5C+
Corvus VA55 5853950.558D0.6527.506%B+22.642%C+12.6D-1.2A++884.2h15.2D--55.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon59070.6h
Hellion G0610h
Nano-Armor Kit358631,42835.2h
Anti-Vehicle MANA Turret221,0271.9h
Medical Applicator148,2540.7h
Spitfire Auto-Turret51430.2h
Motion Spotter6713,3056.9h
Deconstruction Tool01400h
Ammunition Package591,2211.2h
Medical Kit2167,9094.9h
Anti-Infantry MANA Turret51000.4h
Recon Detection Device221,2282h

Check the help document for the dictionary if you want to learn more about words used here.


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