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Executor Bounty Hunter razorhunter5[2013] razorhunter5
NC BR 128

KDR: 2.51

Score: 35.2m

Last Seen: Mar 21st, 2019 10:44 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 100 (128 total) - New Conglomerate on Miller - Outfit Leader of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS S12 Renegade MGR-L1 Promise NC6A GODSAW C-4 NS-15M1 SAS-R LA39 Bruiser AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,209,266 MLG Score: 1766
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.267%20.943%5924299136,9771.864420.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.003%1.37A0.015C+-2.311F--HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.536B+9.70.318C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43%0.819%122410291,58819558380.812276189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.254%0.205C++-1.153D*1.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.529B+7.80.376C**10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.651%8.443%158810251,59915474761.03295335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.023%0.777B++0.985B*1.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.749B++12.70.665B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.043%70.479%158810258,594264153.25284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.489A+0.202C++0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.30.274C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.678%12.855%158410295,3131757473.0239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%1.646A+-0.266C0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.688B+2.80.48B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 8
35.2m306.2%392 (23.5k)334 (20k)2.5081294,83737,8122.65112128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033742024.007%19.022%45702:4846

8% Combat Medic12% Engineer34% Heavy Assault29% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 2:05 PMNov 23rd, 2018 6:01 PMMar 21st, 2019 7:38 PM (6h) (PST)Mar 21st, 2019 8:24 PM (6h) (PST)Mar 21st, 2019 6:44 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962614350.8970.3580.1712.9110.0531766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,73915,67626,063542110175320,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1761.3h/73.4d 5,407 18,040 24,940 307.6k 2,257 5,200 5,626 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:4,363
Deaths:1,946
KDR:2.242
Accuracy:29.211% B**
HSR:19.918% D
NC6A GODSAW
B+
Kills:2,232
Deaths:720
KDR:3.100
Accuracy:32.356% B+
HSR:26.479% C+
NS-15M1
B
Kills:2,100
Deaths:1,191
KDR:1.763
Accuracy:24.363% B
HSR:23.095% C++
LA1 Anchor
B**
Kills:1,491
Deaths:452
KDR:3.299
Accuracy:29.542% B*
HSR:32.797% B**
GD-22S
C**
Kills:1,344
Deaths:905
KDR:1.485
Accuracy:24.219% C**
HSR:19.271% D
NC05 Jackhammer AE
B**
Kills:1,275
Deaths:345
KDR:3.696
Accuracy:56.669% B**
HSR:14.902% C
NC6 Gauss SAW
C+
Kills:1,220
Deaths:1,127
KDR:1.083
Accuracy:18.898% C+
HSR:17.869% D-
NC05 Jackhammer
B*
Kills:1,196
Deaths:597
KDR:2.003
Accuracy:50.223% B*
HSR:14.799% C+
NSX Naginata
B++
Kills:1,187
Deaths:385
KDR:3.083
Accuracy:25.961% B++
HSR:25.864% C
EM1
C*
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:22.279% C*
HSR:16.469% D-
NSX-P Naginata
A+
Kills:1,172
Deaths:374
KDR:3.134
Accuracy:30.416% A+
HSR:31.826% C**
MGR-L1 Promise AE
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:32.164% B**
HSR:26.729% C+
NS-15 Gallows
B+
Kills:151
Deaths:23
KDR:6.565
Accuracy:31.335% B+
HSR:21.192% D*
EM6
A*
Kills:69
Deaths:23
KDR:3
Accuracy:32.877% A*
HSR:24.638% C++
Kills:20,149
Deaths (as Heavy Assault):9,335
Deaths (to Heavy Assaults):9,458
KDR:2.15844
Kill Difference:10,814
Playtime:602.258 hours
Usage:34%
Score:11.814m
Score/min:327
Accuracy (listed only):31.465%
HSR (listed only):22.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B+
Kills:1,803
Deaths:1,175
KDR:1.534
Accuracy:65.868% B+
HSR:12.036% C--
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
NS-11CP
B++
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:32.478% B++
HSR:23.495% C+
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
AF-57 Piston
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:55.547% A+
HSR:11.565% D
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C-
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
NSX Tanto
B**
Kills:1,170
Deaths:501
KDR:2.335
Accuracy:31.971% B**
HSR:23.504% C
PS1-AV Suppressor
B+
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B+
HSR:18.905% D
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
AC-X11
B+
Kills:894
Deaths:561
KDR:1.594
Accuracy:26.851% B+
HSR:18.009% D
Tempest
A*
Kills:461
Deaths:143
KDR:3.224
Accuracy:34.260% A*
HSR:17.571% C--
GD-7F
C--
Kills:443
Deaths:531
KDR:0.834
Accuracy:21.823% C--
HSR:12.415% D**
Gauss Compact S
D
Kills:429
Deaths:705
KDR:0.609
Accuracy:20.279% D
HSR:14.452% D
NS-11C
C-
Kills:226
Deaths:336
KDR:0.673
Accuracy:19.238% D-
HSR:16.372% C-
MGR-C1 Charger
U
Kills:82
Deaths:39
KDR:2.103
Accuracy:31.708% U
HSR:21.951% U
NSX-P Tanto
B++
Kills:76
Deaths:48
KDR:1.583
Accuracy:27.756% B+
HSR:30.263% B++
Razor GD-23
C++
Kills:55
Deaths:58
KDR:0.948
Accuracy:24.822% C++
HSR:18.182% C-
Kills:20,864
Deaths (as Light Assault):11,076
Deaths (to Light Assaults):5,861
KDR:1.88371
Kill Difference:9,788
Playtime:232.807 hours
Usage:13%
Score:3.163m
Score/min:226
Accuracy (listed only):39.197%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,934
Deaths:613
KDR:3.155
Accuracy:45.460% B**
HSR:67.839% C+
NS-44 Commissioner
B++
Kills:1,712
Deaths:1,006
KDR:1.702
Accuracy:42.605% B++
HSR:20.210% C
NSX Daimyo
C++
Kills:1,302
Deaths:235
KDR:5.540
Accuracy:42.762% C++
HSR:94.316% C++
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
PS1-AV Suppressor
B+
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B+
HSR:18.905% D
NC14 Bolt Driver
A
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:43.765% A
HSR:77.015% C**
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
EM4 Longshot
A++
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:51.027% A++
HSR:78.916% C++
Gauss SPR
A+
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:41.171% A+
HSR:23.428% D*
LA80
A++
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:52.540% A++
HSR:75.345% C
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
NSX Tomoe
A+
Kills:1,151
Deaths:544
KDR:2.116
Accuracy:36.786% A+
HSR:29.887% D
NS-44 Commissioner AE
A++
Kills:1,138
Deaths:323
KDR:3.523
Accuracy:55.825% A++
HSR:23.199% C
AF-18 Stalker
A
Kills:878
Deaths:448
KDR:1.960
Accuracy:33.522% A
HSR:15.718% D
NS-44G Commissioner
B**
Kills:662
Deaths:361
KDR:1.834
Accuracy:49.417% B**
HSR:23.112% C+
The Moonshot
A
Kills:641
Deaths:96
KDR:6.677
Accuracy:50.475% A
HSR:80.343% C++
NC4 Mag-Shot
C+
Kills:525
Deaths:474
KDR:1.108
Accuracy:27.434% C+
HSR:14.286% D
NS-45 Pilot
B*
Kills:501
Deaths:211
KDR:2.374
Accuracy:36.520% B*
HSR:25.349% C+
Tempest
A*
Kills:461
Deaths:143
KDR:3.224
Accuracy:34.260% A*
HSR:17.571% C--
NS-30 Vandal
C++
Kills:435
Deaths:255
KDR:1.706
Accuracy:33.537% C++
HSR:18.161% D--
NS-44L Blackhand
A*
Kills:296
Deaths:39
KDR:7.590
Accuracy:60.936% A*
HSR:29.054% D--
NS-357 Underboss
B++
Kills:233
Deaths:167
KDR:1.395
Accuracy:42.381% B++
HSR:24.034% B
LA8 Rebel
C*
Kills:183
Deaths:120
KDR:1.525
Accuracy:32.354% C*
HSR:16.940% D
Soldier Soaker
B+
Kills:143
Deaths:66
KDR:2.167
Accuracy:26.183% D-
HSR:18.182% B+
LA3 Desperado
C
Kills:107
Deaths:200
KDR:0.535
Accuracy:20.267% D*
HSR:17.757% C
AF-8 RailJack
C++
Kills:68
Deaths:24
KDR:2.833
Accuracy:37.352% C++
HSR:60.294% D**
NS-AM7 Archer
B+
Kills:56
Deaths:70
KDR:0.800
Accuracy:62.361% B+
HSR:21.429% B+
Kills:24,088
Deaths (as Infiltrator):10,592
Deaths (to Infiltrators):6,688
KDR:2.27417
Kill Difference:13,496
Playtime:515.466 hours
Usage:29%
Score:9.181m
Score/min:297
Accuracy (listed only):39.849%
HSR (listed only):33.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,803
Deaths:1,175
KDR:1.534
Accuracy:65.868% B+
HSR:12.036% C--
NS-11CP
B++
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:32.478% B++
HSR:23.495% C+
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
AF-57 Piston
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:55.547% A+
HSR:11.565% D
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C-
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
NSX Tanto
B**
Kills:1,170
Deaths:501
KDR:2.335
Accuracy:31.971% B**
HSR:23.504% C
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
AC-X11
B+
Kills:894
Deaths:561
KDR:1.594
Accuracy:26.851% B+
HSR:18.009% D
GD-7F
C--
Kills:443
Deaths:531
KDR:0.834
Accuracy:21.823% C--
HSR:12.415% D**
Gauss Compact S
D
Kills:429
Deaths:705
KDR:0.609
Accuracy:20.279% D
HSR:14.452% D
MGR-M1 Bishop
B*
Kills:260
Deaths:106
KDR:2.453
Accuracy:38.782% B*
HSR:20.385% D*
NS-11C
C-
Kills:226
Deaths:336
KDR:0.673
Accuracy:19.238% D-
HSR:16.372% C-
Warden
C
Kills:112
Deaths:189
KDR:0.593
Accuracy:24.745% C
HSR:13.393% F
MGR-C1 Charger
U
Kills:82
Deaths:39
KDR:2.103
Accuracy:31.708% U
HSR:21.951% U
NSX-P Tanto
B++
Kills:76
Deaths:48
KDR:1.583
Accuracy:27.756% B+
HSR:30.263% B++
Razor GD-23
C++
Kills:55
Deaths:58
KDR:0.948
Accuracy:24.822% C++
HSR:18.182% C-
Kills:13,762
Deaths (as Engineer):7,157
Deaths (to Engineers):6,804
KDR:1.92287
Kill Difference:6,605
Playtime:204.194 hours
Usage:12%
Score:4.816m
Score/min:393
Accuracy (listed only):40.785%
HSR (listed only):16.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,803
Deaths:1,175
KDR:1.534
Accuracy:65.868% B+
HSR:12.036% C--
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
AF-57 Piston
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:55.547% A+
HSR:11.565% D
NS-11P
A
Kills:1,175
Deaths:644
KDR:1.825
Accuracy:29.218% A
HSR:22.298% B+
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C-
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
PS1-AV Suppressor
B+
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B+
HSR:18.905% D
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
NC1 Gauss Rifle
B+
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:24.712% B+
HSR:17.541% C--
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
Tempest
A*
Kills:461
Deaths:143
KDR:3.224
Accuracy:34.260% A*
HSR:17.571% C--
GR-22
B**
Kills:439
Deaths:200
KDR:2.195
Accuracy:29.626% B**
HSR:19.134% C+
NC9 A-Tross
B++
Kills:265
Deaths:164
KDR:1.616
Accuracy:28.929% B++
HSR:13.585% F
Kills:19,352
Deaths (as Combat Medic):9,733
Deaths (to Combat Medics):3,925
KDR:1.98829
Kill Difference:9,619
Playtime:144.396 hours
Usage:8%
Score:4.155m
Score/min:480
Accuracy (listed only):43.172%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,760
Deaths:406
KDR:4.335
Accuracy:48.462% A++
HSR:15.739% B
AF-41 Hacksaw
A++
Kills:1,707
Deaths:402
KDR:4.246
Accuracy:52.668% A++
HSR:16.520% B
AF-34 Mattock
A*
Kills:1,293
Deaths:240
KDR:5.388
Accuracy:53.250% A*
HSR:16.164% C+
AF-34 Mattock
A**
Kills:1,190
Deaths:240
KDR:4.958
Accuracy:58.031% A**
HSR:16.219% C
NCM1 Scattercannon
B+
Kills:269
Deaths:197
KDR:1.365
Accuracy:36.900% C+
HSR:18.216% B+
NCM1 Scattercannon
C*
Kills:232
Deaths:121
KDR:1.917
Accuracy:37.366% C*
HSR:12.931% D
NCM2 Falcon
B**
Kills:131
Deaths:197
KDR:0.665
Accuracy:49.402% B**
HSR:4.580% C+
NCM2 Falcon
A
Kills:101
Deaths:136
KDR:0.743
Accuracy:54.074% A
HSR:5.941% B+
Kills:6,683
Deaths (as MAX Suit):969.500
Deaths (to MAX Suits):1,573
KDR:6.89324
Kill Difference:5,713.500
Playtime:65.949 hours
Usage:4%
Score:2.119m
Score/min:535
Accuracy (listed only):48.769%
HSR (listed only):13.289%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:403
V. Kills:28 N/A
Deaths:14
KDR:28.786
Accuracy:56.853% B*
KPH:215.100 A+
VKPH:14.900 C+
M30 Mustang AH
A+
Kills:162
V. Kills:6 N/A
Deaths:17
KDR:9.529
Accuracy:67.487% A+
KPH:68.300 B+
VKPH:2.500 D
Kills:565 (162 + 0)
Deaths:31
KDR:18.226
VKDR:1.097
Vehicle Kills:34
Kill Difference:534
Playtime:4.245 hours
Usage:0%
Score:0.121m
Score/min:475
Piloting Accuracy:67.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:669
V. Kills:294 227%
Deaths:64
KDR:10.453
Accuracy:56.088% B+
KPH:47 B**
VKPH:20.600 A*
L100 Python HESH
M++
Kills:357
V. Kills:102 347%
Deaths:20
KDR:17.850
Accuracy:58.773% B**
KPH:69.100 B++
VKPH:19.700 M++
Skyguard
M++
Kills:73
V. Kills:28 252%
Deaths:5
KDR:14.600
Accuracy:29.779% C++
KPH:35.900 M++
VKPH:13.800 A
C75 Viper
B++
Kills:56
V. Kills:18 295%
Deaths:6
KDR:9.333
Accuracy:32.967% C--
KPH:31.500 C++
VKPH:10.100 B++
Kills:1,155 (1,155 + 0)
Deaths:95
KDR:12.158
VKDR:4.653
Vehicle Kills:442
Kill Difference:1,060
Playtime:23.226 hours
Usage:1%
Score:0.472m
Score/min:339
Driving Accuracy:32.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:706
V. Kills:301 234%
Deaths:53
KDR:13.321
Accuracy:63.550% A++
KPH:59.400 M**
VKPH:25.300 A*
E540 Halberd
A*
Kills:214
V. Kills:91 233%
Deaths:17
KDR:12.588
Accuracy:54.795% A
KPH:50 A*
VKPH:21.300 A
Titan-150 HEAT
B+
Kills:140
V. Kills:79 175%
Deaths:43
KDR:3.256
Accuracy:48.148% C++
KPH:19.200 C+
VKPH:10.900 B+
Enforcer ML85
A*
Kills:98
V. Kills:48 200%
Deaths:13
KDR:7.538
Accuracy:54.714% A++
KPH:42.200 A*
VKPH:20.700 B++
Kills:1,158 (846 + 312)
Deaths:126
KDR:9.190
VKDR:4.119
Vehicle Kills:519
Kill Difference:1,032
Playtime:25.760 hours
Usage:1%
Score:0.685m
Score/min:443
Driving Accuracy:48.148%
Gunner Accuracy:54.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:628
V. Kills:43 N/A
Deaths:23
KDR:27.304
Accuracy:70.365% A*
KPH:174.900 A
VKPH:12 B*
E540 Halberd-H
B++
Kills:290
V. Kills:163 177%
Deaths:37
KDR:7.838
Accuracy:55.388% C+
KPH:48 B
VKPH:27 B++
M96 Mjolnir-H
A*
Kills:195
V. Kills:101 191%
Deaths:22
KDR:8.864
Accuracy:61.055% A
KPH:93.500 A*
VKPH:48.400 B**
M12 Kobalt-H
B
Kills:83
V. Kills:4 N/A
Deaths:2
KDR:41.500
Accuracy:25.893% B++
KPH:113.100 C+
VKPH:5.500 B
Kills:1,196 (0 + 1,196)
Deaths:84
KDR:14.238
VKDR:3.702
Vehicle Kills:311
Kill Difference:1,112
Playtime:12.452 hours
Usage:1%
Score:0.319m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:25.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:105
V. Kills:3 N/A
Deaths:2
KDR:52.500
Accuracy:24.410% A+
KPH:207.900 S
VKPH:5.900 A*
M20 Basilisk
B**
Kills:92
V. Kills:29 307%
Deaths:28
KDR:3.286
Accuracy:46.017% B**
KPH:19.800 C+
VKPH:6.200 C
M12 Kobalt
B++
Kills:89
V. Kills:2 N/A
Deaths:5
KDR:17.800
Accuracy:21.460% B++
KPH:69.100 C*
VKPH:1.600 D
Kills:286 (0 + 286)
Deaths:35
KDR:8.171
VKDR:0.971
Vehicle Kills:34
Kill Difference:251
Playtime:6.446 hours
Usage:0%
Score:0.106m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:21.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:8,417
V. Kills:313 N/A
Deaths:1,305
KDR:6.450
Accuracy:57.082% A++
KPH:119.700 A*
VKPH:4.400 A
M40 Fury-F
M*
Kills:1,274
V. Kills:570 223%
Deaths:495
KDR:2.574
Accuracy:67.024% A+
KPH:47.200 A+
VKPH:21.100 M*
M12 Kobalt-F
M+
Kills:1,170
V. Kills:55 N/A
Deaths:364
KDR:3.214
Accuracy:36.504% A*
KPH:76.600 A*
VKPH:3.600 M+
Kills:10,861 (10,861 + 0)
Deaths:2,164
KDR:5.019
VKDR:0.433
Vehicle Kills:938
Kill Difference:8,697
Playtime:112.605 hours
Usage:6%
Score:1.628m
Score/min:241
Driving Accuracy:36.504%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 8,7308,4171,3056.45B**3.9457.082%A++2.257%D--119.7A*4.5A28070.3h2.8B++5B**
MGR-L1 Promise 4,4434,3631,9462.242B++0.2729.211%B**19.918%D58.6B++1.1B+19774.5h12.2B++41.8B++
NC6A GODSAW 2,2632,2327203.1B+0.5932.356%B+26.479%C+78B++1.1B+25428.6h8.2C++25.3B+
C-4 2,5862,1126673.166A0.6631.051%B**N/A205M+46B**106210.3h1.2B++3.8B*
NS-15M1 2,1312,1001,1911.763C**0.7524.363%B23.095%C++41C++N/A10851.2h11.5B+47.3B+
SAS-R 1,9361,9346133.155C**0.6545.46%B**67.839%C+53B++N/A15636.5h2.1B+4.6B+
LA39 Bruiser 1,8181,8031,1751.534B0.9765.868%B+12.036%C--48.7B+N/A15037h2.1B++3.1B+
AF-41 Hacksaw 1,7781,7604064.335B++1.8348.462%A++15.739%B74.6M+N/A24323.6h5.2B++10.7B**
NS-44 Commissioner 1,7271,7121,0061.702B++0.8142.605%B++20.21%C52B++N/A15032.9h3.3B++7.8B++
AF-41 Hacksaw 1,7331,7074024.246B++1.7452.668%A++16.52%B73.6M+1.1A++23323.2h5.9B+11.2A
LA1 Anchor 1,5111,4914523.299B+0.7929.542%B*32.797%B**81.5A1.1A+27318.3h8.6B*29B++
GD-22S 1,3771,3449051.485C++1.0224.219%C**19.271%D36.4C+N/A9136.9h10.1B+41.8B+
NSX Daimyo 1,3021,3022355.54B+3.0342.762%C++94.316%C++64.5B+N/A14520.2h2.3B+5.4B+
AF-34 Mattock 1,3101,2932405.388B++2.8853.25%A*16.164%C+95.1M1.3A+33113.6h6.4C12B*
NC05 Jackhammer AE 1,2811,2753453.696A++1.1956.669%B**14.902%C110.9A++N/A23611.5h3.7B*6.5B++
M40 Fury-F 1,8441,2744952.574B**0.0767.024%A+N/A47.2A+21.1M*19427h9.2B+13.7B*
NC6 Gauss SAW 1,2421,2201,1271.083C+1.4318.898%C+17.869%D-20.8CN/A8158.7h8.8B+46.7B
Frag Grenade 1,2411,20511205N/A1,202.4950.322%B++N/A573.8B+17.1A++17642.1h3.3B+6.6B+
NC05 Jackhammer 1,2031,1965972.003B++0.5150.223%B*14.799%C+83.6A++N/A28114.3h3.9B*7.7B+
AF-34 Mattock 1,2071,1902404.958B++2.4558.031%A**16.219%C88.1M1.3A+30313.5h7.6D13.1B++
MGR-S1 Gladius 1,1991,1876601.798B0.7132.609%B**15.586%D-47.7B+N/A13724.9h8.1B++25B++
NSX Naginata 1,2071,1873853.083A++0.5725.961%B++25.864%C61.5B*1B*16219.3h10B++38.6B+
NS-11CP 1,1951,1794102.876B**0.3732.478%B++23.495%C+88.6B**1.2B*21313.3h10.3B+31.8B+
EM1 1,2071,1788191.438C**1.0722.279%C*16.469%D-41.9C**1A+9628.1h12C*54B+
NS Baron G5AE 1,1821,1763103.794A*1.2964.598%A++11.48%D120MN/A2549.8h3.8B+5.9C+
AF-57 Piston 1,1901,1763063.843M1.3355.547%A+11.565%D104.1M++1.2B+41411.3h3.6B++6.5B++
NS-11P 1,1961,1756441.825B+0.6829.218%A22.298%B+57A++1A+12920.6h11.5B*39.3B*
NS Baron G5 1,1861,1743733.147M0.6459.641%A+12.692%C94.7M++1A+31012.4h4.4B7.4C++
The Little Helper 1,1821,1734812.439B*0.0760.303%A13.214%C-101.1A**N/A21811.6h4.2B+7B*
NSX-P Naginata 1,1811,1723743.134B**0.6330.416%A+31.826%C**99.3A*N/A26711.8h9.3B**30.6B*
MGR-L1 Promise AE 1,1821,1714282.736B0.2332.164%B**26.729%C+90.1B**N/A23813h11B++34.1B++
Mauler S6 1,1821,1715132.283B**0.2354.008%A+12.383%D54.2A+N/A16721.6h3.8B*7B*
Blitz GD-10 1,1871,1711,1531.016C+1.4923.907%C+12.98%D21.9CN/A6953.4h15.6C++65.2C*
M12 Kobalt-F 1,2251,1703643.214B*0.7136.504%A*2.991%D--76.5A*3.6M+14515.3h10B++27.4B**
NSX Tanto 1,1791,1705012.335A0.1731.971%B**23.504%C59.4B**N/A18219.7h11.4B+35.7B+
PS1-AV Suppressor 1,1741,1694732.471B+0.0432.623%B+18.905%D76.9B**N/A22315.2h10.8B*33.2B++
NC14 Bolt Driver 1,1671,1663743.118B++0.6143.765%A77.015%C**36.6B**N/A9931.9h2B**4.6B**
NSX Tengu 1,1751,1664682.491A0.0246.336%A+22.041%C*92.5A*N/A24612.6h9.6B*20.6B*
MKV Suppressed 1,1721,1646211.874B**0.6330.214%B*17.955%C46.6B++N/A11325h11.4B++37.8B+
GD-66 Claw 1,1691,1635152.258B*0.2573.705%A15.907%C**83.1A++N/A19414h2B*2.7B++
NC1 Gauss Rifle 1,1781,1638381.388B1.1224.712%B+17.541%C--32.9B+N/A15235.4h10B**40.6B++
EM4 Longshot 1,1621,1621866.247B**3.7451.027%A++78.916%C++83.6M++N/A21313.9h1.8B++3.4B**
Gauss SPR 1,1621,1613563.261B**0.7541.171%A+23.428%D*66.7A*N/A18917.4h4.1B**9.8B**
LA80 1,1601,1602105.524B++3.0252.54%A++75.345%C87.9A*N/A25213.2h1.9B+3.7B*
NS-7 PDW 1,1671,1566961.661B**0.8530.995%A18.426%C++38.9B++N/A9729.7h12.4B++40B++
NSX Tomoe 1,1531,1515442.116B0.3936.786%A+29.887%D59B*N/A14419.5h11.7B++31.8B*
NS-44 Commissioner AE 1,1391,1383233.523A*1.0155.825%A++23.199%C77.9B++N/A17414.6h3.1B+5.5B++
NS Decimator 1,4581,0984552.413A++0.1069.687%B**1.548%D74.2M24.3B**45614.8h3.4B*4.9B**
AC-X11 9048945611.594B+0.9126.851%B+18.009%D39.2B+N/A12422.8h8B*29.8B+
AF-18 Stalker 8868784481.96B+0.5533.522%A15.718%D43.9B+N/A11120h9.3A27.8B**
Titan-150 AP 1,0077065313.321B**10.8163.55%A++N/A59.3M**25.3A*60611.9h4.3B+6.7B**
L100 Python HEAT 9636696410.453B*7.9456.088%B+N/A47.1B**20.7A*26514.2h6.2C+11.1C**
NS-44G Commissioner 6646623611.834B+0.6749.417%B**23.112%C+88.3B++N/A2337.5h3.2B6.5B+
Tank Mine 1,0266514713.851S11.3467.837%MN/A651U375U51911h1.3B**1.9A**
Shrike 1,0256435391.193B*1.3266.463%B**3.11%C*29.6B+17.6B++27421.7h7.6C11.4C*
The Moonshot 642641966.677B+4.1750.475%A80.343%C++91.6A++N/A3607h1.7B+3.3B*
C85 Canister-H 6716282327.304B+24.8070.365%A*10.032%C174.4A11.9B*4563.6h6.8C++9.6B++
NC4 Mag-Shot 5325254741.108B+1.4027.434%C+14.286%D34.3B+N/A12015.3h7.2B+26.2C++
The Slasher 53550211,0690.045C+2.4617.499%D*9.163%C1.3CN/A4373.5h2.3C+13.1C-
NS-45 Pilot 5045012112.374B*0.1336.52%B*25.349%C+128.5A*N/A3303.9h5.9B++16.2B*
Tempest 4624611433.224A++0.7234.26%A*17.571%C--80.9AN/A2235.7h8.1B**23.6A
Mag-Cutter 52944921,6250.021C+2.4928.232%C+3.118%C--0.5C+N/A1929.9h3C+10.5C++
GD-7F 4504435310.834C+1.6721.823%C--12.415%D**18.2C-N/A6424.4h14.7C+67.4C+
GR-22 4474392002.195B++0.3129.626%B**19.134%C+45.3B++N/A1339.7h12B+40.3B++
M12 Kobalt 459436672.667B+70.1629.813%A++16.743%C218A*11.5A**5242h15.1B+50.7B*
NS-30 Vandal 4404352551.706C+0.8033.537%C++18.161%D--41.4C*N/A10310.5h5B+15B+
Gauss Compact S 4394297050.609C1.9020.279%D14.452%D10.8DN/A3439.7h12C+59.4C+
Bouncing Betty 416414825.049B+2.5442.76%C+N/A180AN/A4942.3h2.1C-5C+
Breaker Rocket Pods 4314031428.786M++26.2856.853%B*N/A212.1A14.7C+6891.9h8.6B**15.1B*
L100 Python HESH 4593572017.85B++15.3458.773%B**N/A68.7B++19.6M++5215.2h4.2D-7.1C++
NS-44L Blackhand 297296397.59S5.0860.936%A*29.054%D--82.2M*N/A2903.6h2.8B**4.6B**
E540 Halberd-H 453290377.838C++5.3355.388%C+1.724%C+48.3B27.2B++3446h6.6C+11.9C+
NCM1 Scattercannon 2742691971.365C+1.1436.9%C+18.216%B+20.7C+N/A7313h7.2C**19.5C**
NC9 A-Tross 2712651641.616B0.8928.929%B++13.585%F29.4CN/A1589h8.6B++29.7B++
MGR-M1 Bishop 2622601062.453B+0.0638.782%B*20.385%D*39.4B+N/A1616.6h5.6B++14.5B++
NS-357 Underboss 2342331671.395B+1.1142.381%B++24.034%B59.7B++N/A2143.9h4.3C+10.2B+
NCM1 Scattercannon 2402321211.917C0.5937.366%C*12.931%D31.8C+1.1A++877.3h6.1C+16.4C**
NS-11C 2302263360.673C1.8419.238%D-16.372%C-12.1DN/A4418.7h14.5C++75.4C+
E540 Halberd 3052141712.588B++10.0854.795%AN/A49.8A*21.2A3844.3h5.5C**10B*
M96 Mjolnir-H 296195228.864A++6.3661.055%AN/A92.9A*48.1B**6372.1h34.4C*56.3B++
LA8 Rebel 1851831201.525B*0.9832.354%C*16.94%D46.9B*N/A1443.9h5.5B+17.1B+
NS Annihilator 2871631421.148A1.3684.526%B**N/A19.9A*15.1A*2398.2h10.2B+12.1B++
M30 Mustang AH 168162179.529B+7.0267.487%A+N/A67.5B+2.5D3052.4h3.9B*5.8B*
NC15 Phoenix 2501561231.268C++1.2458.381%B++N/A21.7B*13.1C++2287.2h7.3B**12.4B**
NS-15 Gallows 151151236.565A4.0631.335%B+21.192%D*116.2B*N/A2631.3h9.3B*29.7B*
Orbital Strike Uplink 1991471147N/A144.49756.522%UN/A1470U520U57510.1h1.2T*0.2T*
Rocklet Rifle 255146971.505A+1.0059.826%B*N/A56.2A*41.9A+7042.6h26.9B*44.9B*
Soldier Soaker 145143662.167B**0.3426.183%D-18.182%B+68.1B+1C++3842.1h4.9B*18.6C++
Titan-150 HEAT 219140433.256C+0.7548.148%C++2.143%C--19.2C+10.8B+1757.3h5.1C++10.6C**
NCM2 Falcon 1901311970.665C1.8449.402%B**4.58%C+7.9D3.6C5416.6h13.9C28.1C*
Warden 1141121890.593C1.9224.745%C13.393%F9.7DN/A6111.6h8.7B+35.1C**
LA3 Desperado 1081072000.535C-1.9720.267%D*17.757%C15.7DN/A566.8h11.2D55.4D*
M12 Kobalt 108105252.5S49.9924.41%A+19.048%C++210S6A*8280.5h9.1A+37.1B*
NCM2 Falcon 1441011360.743C+1.7754.074%A5.941%B+8.7C-3.7C-5311.6h15.9C+29.4B+
Enforcer ML85 14698137.538B+5.0354.714%A++2.041%C+42.6A*20.9B++5582.3h11.4B+20.9B**
M20 Basilisk 12192283.286C**0.7846.017%B**8.696%B**19.6C+6.2C1854.7h91C*197.8B+
M12 Kobalt 9189517.8B+15.2921.46%B++23.596%B**68.5C*1.5D3791.3h13.2B**61.6B++
Spear Anti-Vehicle Phalanx Turret 12786127.167C++4.6657.3%A+1.163%D**50.6B*24.1C**4421.7h7.3B+12.7B*
Hunter QCX 119851190.714C+1.7947.754%C**5.882%D*14.2C+5.7B+856h9.1C+19.1C+
M12 Kobalt-H 8783241.5A+38.9925.893%B++16.868%C+118.6C++5.7B+3680.7h16.6C+64.1B+
MGR-C1 Charger 8382392.103N/A0.4131.708%UN/A51.3UN/A1041.6h12.1T*38.3T*
NSX-P Tanto 7776481.583B++0.9327.756%B+30.263%B++23.8C+N/A1563.2h14.7C*53B+
Skyguard 10173514.6S12.0929.779%C++5.479%M36.5M*14A3632h62.3A+209.3B**
EM6 6969233B**0.4932.877%A*24.638%C++76.7A+N/A7580.9h8.3B**25.4B*
AF-8 RailJack 6868242.833C++0.3237.352%C++60.294%D**26.2C*N/A1092.6h2.8C-7.4C+
Sticky Grenade 7267167N/A64.4958.367%B++N/A670D50M**40200.1h2.1C*3.7B
NS-AM7 Archer 6856700.8B*1.7162.361%B+21.429%B+11.4B**2.4C+1104.9h12B++19.2B*
C75 Viper 745669.333A6.8232.967%C--N/A31.1C++10B++3701.8h9.1B*27.6B+
Razor GD-23 5555580.948C++1.5624.822%C++18.182%C-20.4C+N/A1412.7h12.1B48.6B
MAX Punch 62539990.053C2.4649.555%C**N/A0.8CN/A363.8h3.2C+6.4C+
Carver 5050820.61A+1.9047.107%A++18%C**5.7C+N/A248.8h1.1B++2.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,3520.5h
Restoration Kit4680.1h
Nano-Armor Kit257466,02721.8h
Welding Device0720h
Flail Targeting Dart53411h
Spawn Beacon183,6591.8h
Anti-Vehicle MANA Turret01600.4h
AE Nano-Armor Kit1030,2261.3h
Nanite Revive Grenade01,2430.3h
Medical Kit1,11012,17013h
Medical Applicator692253,47018.8h
AE Medical Applicator10030,4132h
Spitfire Auto-Turret45220.3h
Ammunition Package263,1730.9h
Anti-Infantry MANA Turret41080.5h
Nano-Repair Grenade02510.1h
Snowman Soldier3640.1h
Hardlight Barrier4500h
A30 Walker0600.1h
Recon Detection Device586,1647.7h
M20 Kestrel0930.1h
Shield Recharging Field261,6830.5h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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