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Executor Bounty Hunter razorhunter5[2013] razorhunter5
NC BR 131

KDR: 2.52

Score: 36.8m

Last Seen: May 22nd, 2019 10:48 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Miller - Outfit Leader of 2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS S12 Renegade MGR-L1 Promise NC6A GODSAW C-4 NS-15M1 SAS-R AF-57 Piston LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,244,294 MLG Score: 1794
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.553%21.139%60443115439,4731.913190.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.953%1.449A0.054C+-2.235F--HEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.549B+9.60.326C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43%0.819%120411931,58819918380.797189189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.254%0.202C++-1.14D*1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.529B+7.80.376C**10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.933%8.255%166811891,69615694801.08026353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.949%0.719B++0.963B*1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.764B++12.30.689B+15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.068%70.498%166811898,708272453.1956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.648%1.51A+0.221C++0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+2.30.285C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.865%12.516%166411936,0801873563.2444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%1.532A+-0.406C---0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.90.41B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2013s Hardest[2013] 2013s Hardest
NC outfit on Miller

Members: 9
36.8m311.6%397 (23.8k)337 (20.2k)2.5179398,81139,2432.65795131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197781824.121%19.054%46002:4748

10% Combat Medic11% Engineer33% Heavy Assault29% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 2:05 PMNov 23rd, 2018 6:01 PMMay 24th, 2019 10:15 AM (17h) (PST)May 22nd, 2019 6:49 PM (2d) (PST)May 22nd, 2019 6:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6952634320.9060.3600.1732.9850.0521794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,67515,79025,885542210179320,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1818.6h/75.8d 5,495 18,827 26,423 325.7k 2,332 5,340 5,713 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:4,363
Deaths:1,946
KDR:2.242
Accuracy:29.211% B**
HSR:19.918% D
NC6A GODSAW
B+
Kills:2,232
Deaths:720
KDR:3.100
Accuracy:32.356% B+
HSR:26.479% C+
NS-15M1
B+
Kills:2,100
Deaths:1,191
KDR:1.763
Accuracy:24.363% B+
HSR:23.095% C++
LA1 Anchor
B**
Kills:1,491
Deaths:452
KDR:3.299
Accuracy:29.542% B*
HSR:32.797% B**
GD-22S
C**
Kills:1,381
Deaths:912
KDR:1.514
Accuracy:24.320% C**
HSR:19.841% D
NC05 Jackhammer AE
B**
Kills:1,299
Deaths:355
KDR:3.659
Accuracy:56.711% B**
HSR:14.781% C
NC6 Gauss SAW
C+
Kills:1,250
Deaths:1,132
KDR:1.104
Accuracy:19.055% C+
HSR:18.080% D-
NC05 Jackhammer
B++
Kills:1,209
Deaths:599
KDR:2.018
Accuracy:50.275% B++
HSR:14.806% C+
NSX Naginata
B++
Kills:1,187
Deaths:385
KDR:3.083
Accuracy:25.961% B++
HSR:25.864% C
EM1
C++
Kills:1,178
Deaths:819
KDR:1.438
Accuracy:22.279% C++
HSR:16.469% D-
NSX-P Naginata
A+
Kills:1,172
Deaths:374
KDR:3.134
Accuracy:30.416% A+
HSR:31.826% B
MGR-L1 Promise AE
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:32.164% B**
HSR:26.729% C+
NS-15 Gallows
B++
Kills:151
Deaths:23
KDR:6.565
Accuracy:31.335% B++
HSR:21.192% D*
EM6
A*
Kills:69
Deaths:23
KDR:3
Accuracy:32.877% A*
HSR:24.638% C*
Kills:20,253
Deaths (as Heavy Assault):9,359
Deaths (to Heavy Assaults):9,875
KDR:2.16401
Kill Difference:10,894
Playtime:604.269 hours
Usage:33%
Score:11.851m
Score/min:327
Accuracy (listed only):31.490%
HSR (listed only):22.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
A++
Kills:1,933
Deaths:529
KDR:3.654
Accuracy:57.516% A++
HSR:10.967% D
LA39 Bruiser
B+
Kills:1,813
Deaths:1,179
KDR:1.538
Accuracy:65.860% B+
HSR:12.079% C--
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
NS-11CP
B++
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:32.478% B++
HSR:23.495% C+
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C--
AC-X11
B+
Kills:1,171
Deaths:637
KDR:1.838
Accuracy:28.042% B+
HSR:19.471% C-
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
NSX Tanto
B**
Kills:1,170
Deaths:501
KDR:2.335
Accuracy:31.971% B**
HSR:23.504% C
PS1-AV Suppressor
B++
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B++
HSR:18.905% C--
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
GD-7F
C-
Kills:503
Deaths:543
KDR:0.926
Accuracy:22.177% C-
HSR:14.314% D--
Tempest
A++
Kills:462
Deaths:144
KDR:3.208
Accuracy:34.258% A++
HSR:17.533% C--
Gauss Compact S
D
Kills:429
Deaths:705
KDR:0.609
Accuracy:20.279% D
HSR:14.452% D
NS-11C
C-
Kills:226
Deaths:336
KDR:0.673
Accuracy:19.238% D-
HSR:16.372% C-
MGR-C1 Charger
B++
Kills:83
Deaths:41
KDR:2.024
Accuracy:31.612% B++
HSR:21.687% C
NSX-P Tanto
B++
Kills:76
Deaths:48
KDR:1.583
Accuracy:27.756% B+
HSR:30.263% B++
Razor GD-23
C++
Kills:55
Deaths:58
KDR:0.948
Accuracy:24.822% C++
HSR:18.182% C-
Kills:21,970
Deaths (as Light Assault):11,394
Deaths (to Light Assaults):6,176
KDR:1.92821
Kill Difference:10,576
Playtime:235.971 hours
Usage:13%
Score:3.248m
Score/min:229
Accuracy (listed only):39.346%
HSR (listed only):17.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,934
Deaths:613
KDR:3.155
Accuracy:45.460% B**
HSR:67.839% C+
NS-44 Commissioner
B*
Kills:1,712
Deaths:1,006
KDR:1.702
Accuracy:42.605% B*
HSR:20.210% C
NSX Daimyo
C*
Kills:1,302
Deaths:235
KDR:5.540
Accuracy:42.762% C*
HSR:94.316% C++
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
PS1-AV Suppressor
B++
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B++
HSR:18.905% C--
NC14 Bolt Driver
A
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:43.765% A
HSR:77.015% B
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
EM4 Longshot
A++
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:51.027% A++
HSR:78.916% C++
Gauss SPR
A
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:41.171% A
HSR:23.428% D*
LA80
A++
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:52.540% A++
HSR:75.345% C
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
NSX Tomoe
A++
Kills:1,151
Deaths:544
KDR:2.116
Accuracy:36.786% A++
HSR:29.887% D
NS-44 Commissioner AE
A++
Kills:1,138
Deaths:323
KDR:3.523
Accuracy:55.825% A++
HSR:23.199% C
AF-18 Stalker
A
Kills:888
Deaths:451
KDR:1.969
Accuracy:33.540% A
HSR:15.653% D
NS-44G Commissioner
B**
Kills:867
Deaths:507
KDR:1.710
Accuracy:50.293% B**
HSR:23.183% C+
The Moonshot
A
Kills:755
Deaths:103
KDR:7.330
Accuracy:50.040% A
HSR:79.073% C+
NC4 Mag-Shot
C++
Kills:530
Deaths:475
KDR:1.116
Accuracy:27.479% C++
HSR:14.340% D
NS-45 Pilot
B*
Kills:501
Deaths:211
KDR:2.374
Accuracy:36.520% B*
HSR:25.349% C+
Tempest
A++
Kills:462
Deaths:144
KDR:3.208
Accuracy:34.258% A++
HSR:17.533% C--
NS-30 Vandal
C++
Kills:461
Deaths:263
KDR:1.753
Accuracy:33.874% C++
HSR:18.438% D--
NS-44L Blackhand
A*
Kills:296
Deaths:39
KDR:7.590
Accuracy:60.936% A*
HSR:29.054% D--
NS-357 Underboss
B*
Kills:263
Deaths:184
KDR:1.429
Accuracy:43.195% B*
HSR:27.757% B*
LA8 Rebel
C*
Kills:183
Deaths:120
KDR:1.525
Accuracy:32.354% C*
HSR:16.940% D
Soldier Soaker
B+
Kills:143
Deaths:66
KDR:2.167
Accuracy:26.183% D-
HSR:18.182% B+
LA3 Desperado
C
Kills:107
Deaths:200
KDR:0.535
Accuracy:20.267% D*
HSR:17.757% C
AF-8 RailJack
C++
Kills:68
Deaths:24
KDR:2.833
Accuracy:37.352% C++
HSR:60.294% D**
NS-AM7 Archer
B+
Kills:57
Deaths:70
KDR:0.814
Accuracy:62.419% B+
HSR:22.807% B+
Kills:24,480
Deaths (as Infiltrator):10,775
Deaths (to Infiltrators):6,901
KDR:2.27193
Kill Difference:13,705
Playtime:518.588 hours
Usage:29%
Score:9.242m
Score/min:297
Accuracy (listed only):39.908%
HSR (listed only):33.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A++
Kills:1,933
Deaths:529
KDR:3.654
Accuracy:57.516% A++
HSR:10.967% D
LA39 Bruiser
B+
Kills:1,813
Deaths:1,179
KDR:1.538
Accuracy:65.860% B+
HSR:12.079% C--
NS-11CP
B++
Kills:1,179
Deaths:410
KDR:2.876
Accuracy:32.478% B++
HSR:23.495% C+
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C--
AC-X11
B+
Kills:1,171
Deaths:637
KDR:1.838
Accuracy:28.042% B+
HSR:19.471% C-
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
NSX Tanto
B**
Kills:1,170
Deaths:501
KDR:2.335
Accuracy:31.971% B**
HSR:23.504% C
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
GD-7F
C-
Kills:503
Deaths:543
KDR:0.926
Accuracy:22.177% C-
HSR:14.314% D--
Gauss Compact S
D
Kills:429
Deaths:705
KDR:0.609
Accuracy:20.279% D
HSR:14.452% D
MGR-M1 Bishop
B*
Kills:260
Deaths:106
KDR:2.453
Accuracy:38.782% B*
HSR:20.385% D*
NS-11C
C-
Kills:226
Deaths:336
KDR:0.673
Accuracy:19.238% D-
HSR:16.372% C-
Warden
C
Kills:113
Deaths:189
KDR:0.598
Accuracy:24.861% C
HSR:14.159% D**
MGR-C1 Charger
B++
Kills:83
Deaths:41
KDR:2.024
Accuracy:31.612% B++
HSR:21.687% C
NSX-P Tanto
B++
Kills:76
Deaths:48
KDR:1.583
Accuracy:27.756% B+
HSR:30.263% B++
Razor GD-23
C++
Kills:55
Deaths:58
KDR:0.948
Accuracy:24.822% C++
HSR:18.182% C-
Kills:14,868
Deaths (as Engineer):7,474
Deaths (to Engineers):6,962
KDR:1.9893
Kill Difference:7,394
Playtime:207.923 hours
Usage:11%
Score:4.892m
Score/min:392
Accuracy (listed only):40.981%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A++
Kills:1,933
Deaths:529
KDR:3.654
Accuracy:57.516% A++
HSR:10.967% D
LA39 Bruiser
B+
Kills:1,813
Deaths:1,179
KDR:1.538
Accuracy:65.860% B+
HSR:12.079% C--
MGR-S1 Gladius
B**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:32.609% B**
HSR:15.586% D-
GR-22
A+
Kills:1,179
Deaths:489
KDR:2.411
Accuracy:32.087% A+
HSR:21.798% B
NS Baron G5AE
A++
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:64.598% A++
HSR:11.480% D
NS-11P
A
Kills:1,175
Deaths:644
KDR:1.825
Accuracy:29.218% A
HSR:22.298% B+
NS Baron G5
A+
Kills:1,174
Deaths:373
KDR:3.147
Accuracy:59.641% A+
HSR:12.692% C
The Little Helper
A
Kills:1,173
Deaths:481
KDR:2.439
Accuracy:60.303% A
HSR:13.214% C--
Mauler S6
A+
Kills:1,171
Deaths:513
KDR:2.283
Accuracy:54.008% A+
HSR:12.383% D
Blitz GD-10
C+
Kills:1,171
Deaths:1,153
KDR:1.016
Accuracy:23.907% C+
HSR:12.980% D
PS1-AV Suppressor
B++
Kills:1,169
Deaths:473
KDR:2.471
Accuracy:32.623% B++
HSR:18.905% C--
NSX Tengu
A+
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:46.336% A+
HSR:22.041% C*
MKV Suppressed
B*
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:30.214% B*
HSR:17.955% C
NC1 Gauss Rifle
B+
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:24.712% B+
HSR:17.541% C--
GD-66 Claw
A
Kills:1,163
Deaths:515
KDR:2.258
Accuracy:73.705% A
HSR:15.907% C**
NS-7 PDW
A
Kills:1,156
Deaths:696
KDR:1.661
Accuracy:30.995% A
HSR:18.426% C++
NC9 A-Tross
A+
Kills:1,087
Deaths:505
KDR:2.152
Accuracy:32.751% A+
HSR:20.515% D
Tempest
A++
Kills:462
Deaths:144
KDR:3.208
Accuracy:34.258% A++
HSR:17.533% C--
Carnage AR
A*
Kills:251
Deaths:111
KDR:2.261
Accuracy:35.376% A*
HSR:23.108% B+
Kills:21,933
Deaths (as Combat Medic):10,702
Deaths (to Combat Medics):4,086
KDR:2.04943
Kill Difference:11,231
Playtime:187.680 hours
Usage:10%
Score:5.408m
Score/min:480
Accuracy (listed only):43.196%
HSR (listed only):16.706%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,787
Deaths:414
KDR:4.316
Accuracy:48.791% A++
HSR:15.613% B
AF-41 Hacksaw
A++
Kills:1,729
Deaths:410
KDR:4.217
Accuracy:53.004% A++
HSR:16.368% B
AF-34 Mattock
A*
Kills:1,306
Deaths:243
KDR:5.374
Accuracy:53.314% A*
HSR:16.003% C+
AF-34 Mattock
A*
Kills:1,209
Deaths:243
KDR:4.975
Accuracy:58.060% A*
HSR:16.295% C
NCM1 Scattercannon
B++
Kills:270
Deaths:198
KDR:1.364
Accuracy:36.934% C+
HSR:18.519% B++
NCM1 Scattercannon
C++
Kills:233
Deaths:122
KDR:1.910
Accuracy:37.412% C++
HSR:13.305% C--
NCM2 Falcon
B**
Kills:131
Deaths:197
KDR:0.665
Accuracy:49.416% B**
HSR:4.580% C+
NCM2 Falcon
A
Kills:101
Deaths:136
KDR:0.743
Accuracy:54.087% A
HSR:5.941% B+
Kills:6,766
Deaths (as MAX Suit):981.500
Deaths (to MAX Suits):1,632
KDR:6.89353
Kill Difference:5,784.500
Playtime:66.595 hours
Usage:4%
Score:2.144m
Score/min:537
Accuracy (listed only):48.877%
HSR (listed only):13.328%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:403
V. Kills:28 N/A
Deaths:14
KDR:28.786
Accuracy:56.853% B**
KPH:215.100 A+
VKPH:14.900 C+
M30 Mustang AH
A+
Kills:238
V. Kills:7 N/A
Deaths:20
KDR:11.900
Accuracy:67.752% A+
KPH:80.300 B**
VKPH:2.400 D
Kills:641 (238 + 0)
Deaths:34
KDR:18.853
VKDR:1.029
Vehicle Kills:35
Kill Difference:607
Playtime:4.836 hours
Usage:0%
Score:0.131m
Score/min:451
Piloting Accuracy:67.752%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:669
V. Kills:294 227%
Deaths:64
KDR:10.453
Accuracy:56.088% B+
KPH:47 B**
VKPH:20.600 A*
L100 Python HESH
M++
Kills:357
V. Kills:102 347%
Deaths:20
KDR:17.850
Accuracy:58.773% B**
KPH:69.100 B++
VKPH:19.700 M++
Skyguard
M++
Kills:73
V. Kills:28 252%
Deaths:5
KDR:14.600
Accuracy:29.779% C++
KPH:35.900 M++
VKPH:13.800 A
C75 Viper
B+
Kills:56
V. Kills:18 295%
Deaths:6
KDR:9.333
Accuracy:32.967% C--
KPH:31.500 C++
VKPH:10.100 B+
Kills:1,155 (1,155 + 0)
Deaths:95
KDR:12.158
VKDR:4.653
Vehicle Kills:442
Kill Difference:1,060
Playtime:23.226 hours
Usage:1%
Score:0.473m
Score/min:339
Driving Accuracy:32.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:706
V. Kills:301 234%
Deaths:54
KDR:13.074
Accuracy:63.550% A++
KPH:59.400 M**
VKPH:25.300 A*
E540 Halberd
A*
Kills:214
V. Kills:91 233%
Deaths:17
KDR:12.588
Accuracy:54.795% A
KPH:50 A*
VKPH:21.300 A
Titan-150 HEAT
B+
Kills:140
V. Kills:79 175%
Deaths:43
KDR:3.256
Accuracy:48.148% C++
KPH:19.200 C+
VKPH:10.900 B+
Enforcer ML85
A*
Kills:98
V. Kills:48 200%
Deaths:13
KDR:7.538
Accuracy:54.714% A++
KPH:42.200 A*
VKPH:20.700 B+
Kills:1,158 (846 + 312)
Deaths:127
KDR:9.118
VKDR:4.087
Vehicle Kills:519
Kill Difference:1,031
Playtime:25.765 hours
Usage:1%
Score:0.686m
Score/min:444
Driving Accuracy:48.148%
Gunner Accuracy:54.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:718
V. Kills:47 N/A
Deaths:25
KDR:28.720
Accuracy:69.925% A++
KPH:173.700 A
VKPH:11.400 B++
E540 Halberd-H
B++
Kills:290
V. Kills:163 177%
Deaths:37
KDR:7.838
Accuracy:55.365% C+
KPH:47.900 B
VKPH:26.900 B++
M96 Mjolnir-H
A*
Kills:195
V. Kills:101 191%
Deaths:22
KDR:8.864
Accuracy:61.136% A
KPH:93.400 A*
VKPH:48.400 A
M12 Kobalt-H
B
Kills:83
V. Kills:4 N/A
Deaths:2
KDR:41.500
Accuracy:25.893% B++
KPH:113.100 C+
VKPH:5.500 B
Kills:1,286 (0 + 1,286)
Deaths:86
KDR:14.953
VKDR:3.663
Vehicle Kills:315
Kill Difference:1,200
Playtime:13.009 hours
Usage:1%
Score:0.329m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:25.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:108
V. Kills:3 N/A
Deaths:2
KDR:54
Accuracy:24.627% A+
KPH:207.400 M**
VKPH:5.800 A*
M20 Basilisk
B**
Kills:94
V. Kills:29 313%
Deaths:29
KDR:3.241
Accuracy:45.957% B**
KPH:20.200 C+
VKPH:6.200 C
M12 Kobalt
B++
Kills:91
V. Kills:2 N/A
Deaths:5
KDR:18.200
Accuracy:21.576% B++
KPH:68.600 C++
VKPH:1.500 D
Kills:293 (0 + 293)
Deaths:36
KDR:8.139
VKDR:0.944
Vehicle Kills:34
Kill Difference:257
Playtime:6.512 hours
Usage:0%
Score:0.108m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:21.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:8,455
V. Kills:313 N/A
Deaths:1,307
KDR:6.469
Accuracy:57.070% A++
KPH:119.700 A*
VKPH:4.400 A
M40 Fury-F
M*
Kills:1,274
V. Kills:570 223%
Deaths:495
KDR:2.574
Accuracy:67.024% A+
KPH:47.200 A+
VKPH:21.100 M*
M12 Kobalt-F
M
Kills:1,170
V. Kills:55 N/A
Deaths:364
KDR:3.214
Accuracy:36.504% A*
KPH:76.600 A++
VKPH:3.600 M
Kills:10,899 (10,899 + 0)
Deaths:2,166
KDR:5.032
VKDR:0.433
Vehicle Kills:938
Kill Difference:8,733
Playtime:112.904 hours
Usage:6%
Score:1.633m
Score/min:241
Driving Accuracy:36.504%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 8,7688,4551,3076.469B++3.9557.07%A++2.259%D-119.8A*4.4A28070.6h2.8B++5B**
MGR-L1 Promise 4,4434,3631,9462.242B++0.2829.211%B**19.918%D58.6B++1.1B+19774.5h12.2B++41.8B++
NC6A GODSAW 2,2632,2327203.1B+0.5832.356%B+26.479%C+78B++1.1B+25428.6h8.2C++25.3B+
C-4 2,7292,2237043.158A0.6431.207%B**N/A205.8M++46.9A106210.8h1.2B++3.8B*
NS-15M1 2,1312,1001,1911.763C*0.7524.363%B+23.095%C++41C++N/A10851.2h11.5B+47.3B+
SAS-R 1,9361,9346133.155C*0.6445.46%B**67.839%C+53B++N/A15636.5h2.1B+4.6B++
AF-57 Piston 1,9561,9335293.654A*1.1457.516%A++10.967%D108M*1.3A*40717.9h3.6B*6.3B++
LA39 Bruiser 1,8281,8131,1791.538B0.9865.86%B+12.079%C--48.9B+N/A15137.1h2.1B++3.1B+
AF-41 Hacksaw 1,8051,7874144.316B++1.8048.791%A++15.613%B74.5M+N/A24224h5.3B++10.8A
AF-41 Hacksaw 1,7551,7294104.217B++1.7053.004%A++16.368%B73.3M+1.1A++23223.6h6B+11.3A
NS-44 Commissioner 1,7271,7121,0061.702B++0.8242.605%B*20.21%C52B*N/A15032.9h3.3B++7.8B++
LA1 Anchor 1,5111,4914523.299B+0.7829.542%B*32.797%B**81.5A1.1A+27518.3h8.6B*29B++
GD-22S 1,4141,3819121.514C++1.0024.32%C**19.841%D37.2C+N/A9337.1h10B+41.3B+
AF-34 Mattock 1,3231,3062435.374B++2.8653.314%A*16.003%C+94.6M1.2A33013.8h6.5C12.1B*
NSX Daimyo 1,3021,3022355.54B++3.0242.762%C*94.316%C++64.5B+N/A14520.2h2.3B+5.4B+
NC05 Jackhammer AE 1,3061,2993553.659A++1.1456.711%B**14.781%C109.2A++N/A23311.9h3.7B*6.5B++
M40 Fury-F 1,8441,2744952.574B+0.0667.024%A+N/A47.2A+21.1M*19427h9.2B13.7B++
NC6 Gauss SAW 1,2731,2501,1321.104C+1.4119.055%C+18.08%D-21.2CN/A8259.1h8.8B+46.2B
NC05 Jackhammer 1,2161,2095992.018B*0.5050.275%B++14.806%C+84A++N/A28314.4h3.9B*7.7B++
AF-34 Mattock 1,2261,2092434.975B++2.4658.06%A*16.295%C88.2M1.2A30213.7h7.7D13.2B++
Frag Grenade 1,2431,20711207N/A1,204.4850.277%B++N/A574.8B+17.1A++17662.1h3.3B+6.6B+
MGR-S1 Gladius 1,1991,1876601.798B0.7232.609%B**15.586%D-47.7B+N/A13824.9h8.1B++25B++
NSX Naginata 1,2071,1873853.083A+0.5725.961%B++25.864%C61.5B++1B++16219.3h10B++38.6B+
NS-11CP 1,1951,1794102.876B**0.3632.478%B++23.495%C+88.6B*1.2B*21313.3h10.3B+31.8B+
GR-22 1,1971,1794892.411B*0.1132.087%A+21.798%B61.1A+N/A14819.3h10.8B**33.8B**
EM1 1,2071,1788191.438C*1.0822.279%C++16.469%D-41.9B1A+9728.1h12C*54B+
NS Baron G5AE 1,1821,1763103.794A*1.2864.598%A++11.48%D120M+N/A2549.8h3.8B+5.9C++
NS-11P 1,1961,1756441.825B++0.6929.218%A22.298%B+57A++1A++12920.6h11.5B*39.3B*
NS Baron G5 1,1861,1743733.147M0.6359.641%A+12.692%C94.7M++1A+31112.4h4.4C**7.4C++
The Little Helper 1,1821,1734812.439B*0.0860.303%A13.214%C--101.1A**N/A21811.6h4.2B+7B++
NSX-P Naginata 1,1811,1723743.134A0.6230.416%A+31.826%B99.3A*N/A26811.8h9.3B**30.6B*
AC-X11 1,1841,1716371.838B*0.6828.042%B+19.471%C-46.7B**N/A13425.1h7.8B++27.9B++
MGR-L1 Promise AE 1,1821,1714282.736B+0.2232.164%B**26.729%C+90.1B**N/A23813h11B+34.1B++
Mauler S6 1,1821,1715132.283A0.2354.008%A+12.383%D54.2A+N/A16721.6h3.8B*7B*
Blitz GD-10 1,1871,1711,1531.016C+1.5023.907%C+12.98%D21.9CN/A6953.4h15.6C++65.2C*
M12 Kobalt-F 1,2251,1703643.214B*0.7036.504%A*2.991%D--76.5A++3.6M14515.3h10B++27.4B**
NSX Tanto 1,1791,1705012.335A0.1831.971%B**23.504%C59.4B**N/A18219.7h11.4B+35.7B++
PS1-AV Suppressor 1,1741,1694732.471B+0.0532.623%B++18.905%C--76.9B**N/A22315.2h10.8B*33.2B++
NC14 Bolt Driver 1,1671,1663743.118B*0.6043.765%A77.015%B36.4B**N/A9932h2B**4.6B**
NSX Tengu 1,1751,1664682.491A0.0346.336%A+22.041%C*92.5A++N/A24612.6h9.6B*20.6B*
MKV Suppressed 1,1721,1646211.874B**0.6430.214%B*17.955%C46.6B++N/A11325h11.4B++37.8B++
NC1 Gauss Rifle 1,1781,1638381.388B1.1324.712%B+17.541%C--32.9B++N/A15335.4h10B**40.6B++
GD-66 Claw 1,1691,1635152.258B*0.2673.705%A15.907%C**83.1A++N/A19514h2B*2.7B*
EM4 Longshot 1,1621,1621866.247B**3.7351.027%A++78.916%C++83.6M++N/A21313.9h1.8B++3.4B**
Gauss SPR 1,1621,1613563.261B**0.7441.171%A23.428%D*66.7A*N/A19017.4h4.1B**9.8B**
LA80 1,1601,1602105.524B++3.0152.54%A++75.345%C87.9A*N/A25213.2h1.9B+3.7B*
NS-7 PDW 1,1671,1566961.661B*0.8630.995%A18.426%C++38.9B++N/A9829.7h12.4B++40B++
NSX Tomoe 1,1531,1515442.116C**0.4036.786%A++29.887%D59B*N/A14419.5h11.7B++31.8B*
NS-44 Commissioner AE 1,1391,1383233.523A*1.0155.825%A++23.199%C77.9B++N/A17514.6h3.1B+5.5B*
NS Decimator 1,4631,1024552.422A++0.1069.608%B**1.543%D74.5M24.4B**45714.8h3.4B**4.9B**
NC9 A-Tross 1,1071,0875052.152B*0.3732.751%A+20.515%D54.1B**1A17720.1h8.3B*25.2B**
AF-18 Stalker 8968884511.969B+0.5533.54%A15.653%D44.2B+N/A11120.1h9.3A27.8B**
NS-44G Commissioner 8698675071.71B+0.8150.293%B**23.183%C+87.6B*N/A2309.9h3.4C**6.7B+
The Moonshot 7567551037.33B+4.8150.04%A79.073%C+92.1A++N/A3388.2h1.7B+3.3B*
C85 Canister-H 7657182528.72A+26.2069.925%A++9.331%D175.1A11.5B*4364.1h6.6C++9.5B++
Titan-150 AP 1,0077065413.074B**10.5663.55%A++N/A59.3M**25.3A*60711.9h4.3B6.7B**
L100 Python HEAT 9636696410.453B*7.9456.088%B+N/A47.1B**20.7A*26514.2h6.2C+11.1C*
Tank Mine 1,0276524713.872S11.3568.635%MN/A652U375U51951h1.3B**1.9A**
Shrike 1,0256435391.193B*1.3266.463%B**3.11%C*29.6B+17.6B*27521.7h7.6C11.4C*
NC4 Mag-Shot 5375304751.116B+1.4027.479%C++14.34%D34.6B+N/A12115.3h7.2B+26.1C++
The Slasher 56052312,1300.043C+2.4717.174%D*8.987%C1.3CN/A4408.8h2.3C+13.6C-
GD-7F 5105035430.926C+1.5922.177%C-14.314%D--20CN/A6825.1h14C+63C+
NS-45 Pilot 5045012112.374B*0.1436.52%B*25.349%C+128.5A*N/A3323.9h5.9B++16.2B*
Tempest 4634621443.208A++0.6934.258%A++17.533%C--81.1AN/A2225.7h8.1B**23.6B**
NS-30 Vandal 4664612631.753C+0.7633.874%C++18.438%D--42.7C*N/A10510.8h5B+14.8B+
Mag-Cutter 53445421,9270.021C+2.5027.472%C+3.084%C--0.5C+N/A1940.9h3C+10.8C++
M12 Kobalt 459436672.667B+70.1529.813%A+16.743%C218A*11.5A*5242h15.1B+50.7B*
Gauss Compact S 4394297050.609C1.9120.279%D14.452%D10.8DN/A3439.7h12C+59.4C+
Bouncing Betty 423421845.012B2.4942.789%C+N/A183AN/A4962.3h2.1C--5C
Breaker Rocket Pods 4314031428.786A**26.2756.853%B**N/A212.1A+14.7C+6891.9h8.6B**15.1B*
L100 Python HESH 4593572017.85B++15.3358.773%B**N/A68.7B++19.6M++5225.2h4.2D7.1C++
NS-44L Blackhand 297296397.59S5.0760.936%A*29.054%D--82.2M*N/A2903.6h2.8B**4.6B**
E540 Halberd-H 453290377.838C++5.3255.365%C+1.724%C+47.5B26.7B++3446.1h6.6C+11.9C+
NCM1 Scattercannon 2752701981.364C+1.1536.934%C+18.519%B++20.8C+N/A7313h7.2B19.5C**
NS-357 Underboss 2642631841.429B+1.0943.195%B*27.757%B*62.6B*N/A2284.2h4.2C++9.8B+
MGR-M1 Bishop 2622601062.453B+0.0638.782%B*20.385%D*39.4B+N/A1636.6h5.6B++14.5B++
Carnage AR 2542511112.261B++0.2635.376%A*23.108%B+73.8A*N/A2693.4h10.2A28.9A
M30 Mustang AH 2452382011.9B*9.3867.752%A+N/A79.3B**2.3D2993h3.8B*5.7B*
NCM1 Scattercannon 2412331221.91C0.6137.412%C++13.305%C--31.9C+1.1A+877.3h6.1C++16.4C**
NS-11C 2302263360.673C1.8419.238%D-16.372%C-12.1DN/A4418.7h14.5C++75.4C+
E540 Halberd 3052141712.588B+10.0754.795%AN/A49.8A*21.2A3854.3h5.5C*10B*
M96 Mjolnir-H 296195228.864A6.3561.136%AN/A92.9A*48.1A6372.1h34.5B56.4B++
LA8 Rebel 1851831201.525B++0.9932.354%C*16.94%D46.9B*N/A1453.9h5.5B+17.1B+
NS Annihilator 2871631421.148A1.3784.526%B**N/A19.9A*15.1A++2398.2h10.2B+12.1B++
NC15 Phoenix 2501561231.268C*1.2558.381%B++N/A21.7A13.1C**2287.2h7.3B*12.4B**
NS-15 Gallows 151151236.565A+4.0531.335%B++21.192%D*116.2A++N/A2631.3h9.3B**29.7B*
Rocklet Rifle 262150981.531A++0.9959.938%B*N/A57.7A**43.1A++7052.6h26.9B*44.8B*
Orbital Strike Uplink 1991471147N/A144.48756.522%UN/A1470U520U57610.1h1.2T*0.2T*
Soldier Soaker 145143662.167B*0.3526.183%D-18.182%B+68.1B++1C++3842.1h4.9B*18.6C++
Titan-150 HEAT 219140433.256C0.7448.148%C++2.143%C--19.2C+10.8B+1767.3h5.1C++10.6C**
NCM2 Falcon 1901311970.665C1.8549.416%B**4.58%C+7.9D3.6C-5416.6h13.9C-28.1C*
Warden 1151131890.598C1.9224.861%C14.159%D**9.7DN/A6211.6h8.7B+35C**
M12 Kobalt 111108254S51.4824.627%A+18.519%C+216S6A*8150.5h9.2A+37.3B*
LA3 Desperado 1081072000.535C-1.9820.267%D*17.757%C15.7DN/A566.8h11.2D55.4D*
NCM2 Falcon 1441011360.743C+1.7754.087%A5.941%B+8.7C-3.7C-5311.6h15.9C+29.4B+
Enforcer ML85 14698137.538B+5.0254.714%A++2.041%C+42.6A*20.9B+5582.3h11.4B+20.9B**
M20 Basilisk 12394293.241C*0.7245.957%B**8.511%B**20C+6.2C1864.7h89.2C*194.2B++
M12 Kobalt 9391518.2B+15.6821.576%B++24.176%A70C*1.5D3751.3h13.2B**61.4B++
Spear Anti-Vehicle Phalanx Turret 12786127.167C+4.6557.3%A+1.163%D**50.6B++24.1C**4421.7h7.3B+12.7B*
Hunter QCX 119851190.714C+1.8047.754%C**5.882%D**14.2C+5.7B++856h9.1C+19.1C+
M12 Kobalt-H 8783241.5M++38.9825.893%B++16.868%C+118.6C++5.7B+3680.7h16.6C+64.1B+
MGR-C1 Charger 8483412.024B*0.4931.612%B++21.687%C48.8B+N/A1331.7h12.1B38.3B+
NSX-P Tanto 7776481.583B++0.9327.756%B+30.263%B++23.8C+N/A1573.2h14.7C*53B+
Skyguard 10173514.6S12.0829.779%C++5.479%M36.5M*14A3632h62.3A+209.3B**
EM6 6969233B**0.4832.877%A*24.638%C*76.7A+N/A7610.9h8.3B**25.4B*
AF-8 RailJack 6868242.833C++0.3237.352%C++60.294%D**26.2C*N/A1112.6h2.8C--7.4C+
Sticky Grenade 7368168N/A65.4857.813%B+N/A680D50M**39130.1h2.2C++3.8C**
NS-AM7 Archer 6957700.814B++1.7062.419%B+22.807%B+11.4B**2.4C+1115h11.9B++19B*
C75 Viper 745669.333A6.8232.967%C--N/A31.1C++10B+3721.8h9.1B++27.6B+
Razor GD-23 5555580.948C+1.5724.822%C++18.182%C-20.4C+N/A1452.7h12.1C**48.6B
MAX Punch 63541,0110.053C2.4650%BN/A0.8CN/A364.5h3.1C+6.3C+
Carver 5050820.61A1.9147.107%A++18%C**5.7C+N/A248.8h1.1B++2.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon214,0911.9h
Anti-Vehicle MANA Turret01600.4h
Nano-Armor Kit257466,02721.8h
AE Medical Applicator14750,5503.2h
AE Nano-Armor Kit1436,1461.5h
Nanite Revive Grenade01,6150.4h
Medical Kit1,13912,35613.3h
Medical Applicator692253,47018.8h
Spitfire Auto-Turret45220.3h
Motion Spotter101,3520.5h
Restoration Kit4680.1h
Shield Recharging Field261,6830.5h
Recon Detection Device586,2167.8h
M20 Kestrel0930.1h
Smoke Grenade0630h
Ammunition Package263,1930.9h
Anti-Infantry MANA Turret41080.5h
Nano-Repair Grenade02510.1h
Welding Device0720h
Flail Targeting Dart53411h
Snowman Soldier3640.1h
Hardlight Barrier4540.1h
A30 Walker0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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