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General razorhunterTR[PSEU] razorhunterTR
TR BR 95

KDR: 2.66

Score: 7.2m

Last Seen: Oct 16th, 2019 12:29 PM
- OFFLINE - 4.5 hour(s)

Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 89%
Level 100 Progress: 38% 193h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS AS16 NightHawk T9 CARV MSW-R NS-15M1 T32 Bull MG-H1 Watchman TX1 Repeater T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,150,367 MLG Score: 4117
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.087%32.494%10431212077,2692.77761-0.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.384%1.451A+1.776A++0.574B+HEAD ++ (~16.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.511B+100.271C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.094%34.975%02121720328310.714789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%0.353C**-2.569F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.7-0.073C+3.4-0.245C5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.189%12.284%0312163,468408448.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.273%1.702A++-1.306D**0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.614B+3.20.351C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m546.3%1010 (60.6k)847 (50.8k)2.6585213,0484,9082.7404295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219113626.676%23.329%62201:436

9% Combat Medic13% Engineer66% Heavy Assault8% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2018 6:42 PMSep 29th, 2019 6:43 PMOct 18th, 2019 7:55 PM (26d) (PST)Oct 16th, 2019 8:33 AM (29d) (PST)Oct 16th, 2019 8:29 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0134565571.5460.5820.3618.6800.0434117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,78127,35133,430933522521350,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
140.7h/5.9d 402 3,044 5,081 73.3k 161 701 360 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,177
Deaths:355
KDR:3.315
Accuracy:28.612% A++
HSR:35.599% A++
MSW-R
A++
Kills:1,175
Deaths:369
KDR:3.184
Accuracy:31.936% A++
HSR:31.660% B**
NS-15M1
A++
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:32.209% A++
HSR:32.622% A
T32 Bull
A*
Kills:1,170
Deaths:359
KDR:3.259
Accuracy:35.258% A*
HSR:35.043% A
MG-H1 Watchman
A*
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:34.102% A*
HSR:32.735% B*
T9A "Butcher"
A+
Kills:258
Deaths:57
KDR:4.526
Accuracy:30.943% A
HSR:38.372% A+
Kills:6,121
Deaths (as Heavy Assault):1,833
Deaths (to Heavy Assaults):1,636
KDR:3.33933
Kill Difference:4,288
Playtime:93.198 hours
Usage:66%
Score:3.883m
Score/min:694
Accuracy (listed only):32.177%
HSR (listed only):34.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A++
Kills:3,262
Deaths:1,083
KDR:3.012
Accuracy:58.718% A++
HSR:12.262% D
MG-S1 Jackal
A
Kills:191
Deaths:65
KDR:2.938
Accuracy:33.252% A
HSR:19.895% C+
TRAC-5
A
Kills:161
Deaths:75
KDR:2.147
Accuracy:27.964% A
HSR:19.255% C+
TAS-16 Blackjack
A
Kills:144
Deaths:48
KDR:3
Accuracy:75.784% A
HSR:15.278% C+
FA1 Barrage
M+
Kills:62
Deaths:40
KDR:1.550
Accuracy:68.051% M+
HSR:6.452% F-
PDW-16 Hailstorm
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:34.247% A++
HSR:26.667% A++
Kills:3,880
Deaths (as Light Assault):1,330
Deaths (to Light Assaults):774
KDR:2.91729
Kill Difference:2,550
Playtime:3.156 hours
Usage:2%
Score:0.066m
Score/min:348
Accuracy (listed only):49.669%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A++
Kills:3,262
Deaths:1,083
KDR:3.012
Accuracy:58.718% A++
HSR:12.262% D
T1 Cycler
A++
Kills:294
Deaths:136
KDR:2.162
Accuracy:30.583% A++
HSR:29.252% B**
MG-S1 Jackal
A
Kills:191
Deaths:65
KDR:2.938
Accuracy:33.252% A
HSR:19.895% C+
TAS-16 Blackjack
A
Kills:144
Deaths:48
KDR:3
Accuracy:75.784% A
HSR:15.278% C+
FA1 Barrage
M+
Kills:62
Deaths:40
KDR:1.550
Accuracy:68.051% M+
HSR:6.452% F-
PDW-16 Hailstorm
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:34.247% A++
HSR:26.667% A++
TAR
B++
Kills:58
Deaths:22
KDR:2.636
Accuracy:27.026% B++
HSR:24.138% B
Kills:4,071
Deaths (as Combat Medic):1,413
Deaths (to Combat Medics):534
KDR:2.8811
Kill Difference:2,658
Playtime:12.513 hours
Usage:9%
Score:0.470m
Score/min:626
Accuracy (listed only):46.809%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A++
Kills:3,262
Deaths:1,083
KDR:3.012
Accuracy:58.718% A++
HSR:12.262% D
TRAC-5
A
Kills:161
Deaths:75
KDR:2.147
Accuracy:27.964% A
HSR:19.255% C+
TAS-16 Blackjack
A
Kills:144
Deaths:48
KDR:3
Accuracy:75.784% A
HSR:15.278% C+
FA1 Barrage
M+
Kills:62
Deaths:40
KDR:1.550
Accuracy:68.051% M+
HSR:6.452% F-
Kills:3,629
Deaths (as Engineer):1,246
Deaths (to Engineers):519
KDR:2.91252
Kill Difference:2,383
Playtime:18.034 hours
Usage:13%
Score:1.645m
Score/min:1,520
Accuracy (listed only):57.629%
HSR (listed only):13.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:384
Deaths:377
KDR:1.019
Accuracy:34.781% A++
HSR:29.167% B**
MG-S1 Jackal
A
Kills:191
Deaths:65
KDR:2.938
Accuracy:33.252% A
HSR:19.895% C+
99SV
B*
Kills:138
Deaths:30
KDR:4.600
Accuracy:37.220% B*
HSR:27.536% D-
TSAR-42
A+
Kills:65
Deaths:18
KDR:3.611
Accuracy:48.621% A+
HSR:50.769% F-
PDW-16 Hailstorm
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:34.247% A++
HSR:26.667% A++
Kills:838
Deaths (as Infiltrator):509
Deaths (to Infiltrators):650
KDR:1.64637
Kill Difference:329
Playtime:11.272 hours
Usage:8%
Score:0.239m
Score/min:353
Accuracy (listed only):37.624%
HSR (listed only):30.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:160
Deaths:41
KDR:3.902
Accuracy:22.987% A++
HSR:21.250% B+
M2 Mutilator
A*
Kills:150
Deaths:41
KDR:3.659
Accuracy:22.848% A*
HSR:18.667% C+
M1 Heavy Cycler
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:24.151% A*
HSR:13.726% D-
Kills:361
Deaths (as MAX Suit):46.500
Deaths (to MAX Suits):292
KDR:7.76344
Kill Difference:314.500
Playtime:3.383 hours
Usage:2%
Score:0.849m
Score/min:4,183
Accuracy (listed only):23.329%
HSR (listed only):17.881%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:226
V. Kills:107 209%
Deaths:
KDR:
Accuracy:79.224% M
KPH:83.200 A*
VKPH:39.400 A++
M12 Kobalt-H
A++
Kills:89
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:30.662% A++
KPH:207 A+
VKPH:2.300 D-
P525 Marauder-H
M++
Kills:68
V. Kills: N/A
Deaths:2
KDR:34
Accuracy:60.028% M++
KPH:169.100 A+
VKPH:0 F-
Kills:383 (0 + 383)
Deaths:2
KDR:191.500
VKDR:54
Vehicle Kills:108
Kill Difference:381
Playtime:3.549 hours
Usage:3%
Score:0.120m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:60.028%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:186
V. Kills:4 N/A
Deaths:31
KDR:6
Accuracy:57.363% A++
KPH:83.600 A
VKPH:1.800 C+
Kills:186 (186 + 0)
Deaths:31
KDR:6
VKDR:0.129
Vehicle Kills:4
Kill Difference:155
Playtime:2.226 hours
Usage:2%
Score:0.026m
Score/min:192
Driving Accuracy:57.363%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AS16 NightHawk 3,3053,2621,0833.012A+0.3558.718%A++12.262%D151S2M**72021.6h3.3B**5.6B**
T9 CARV 1,1901,1773553.315A+0.6628.612%A++35.599%A++79.5A**N/A30314.8h10.2B**35.6B*
MSW-R 1,1931,1753693.184B+0.5331.936%A++31.66%B**95.5A*1.5A**35412.3h10.1B*31.5B*
NS-15M1 1,1821,1713613.244A0.5932.209%A++32.622%A110.5M1A27510.6h10.8B++33.5B*
T32 Bull 1,1801,1703593.259A+0.6035.258%A*35.043%A162.5S1.4A++4107.2h9.1B**25.7B**
MG-H1 Watchman 1,1791,1703323.524A0.8734.102%A*32.735%B*158.1S1.2B*4697.4h10.1B**29.6B*
TX1 Repeater 3893843771.019B1.6434.781%A++29.167%B**101.1M**1.3B**4013.8h10.3B*29.5B**
T1 Cycler 2962941362.162B**0.5030.583%A++29.252%B**60A*N/A2064.9h10.3A33.8B**
T9A "Butcher" 260258574.526A+1.8730.943%A38.372%A+143.3M+1.1B++4101.8h9.4B**30.5B**
E540 Halberd-H 3332261226U223.3479.224%MN/A83.7A*39.6A++5952.7h6.1C++7.8B*
MG-S1 Jackal 192191652.938A++0.2833.252%A19.895%C+63.7AN/A2103h8.5B+25.7B*
S12 Renegade 190186316A3.3457.363%A++2.688%D84.5A1.8C+1922.2h2.8B+4.9B**
Frag Grenade 1851771177N/A174.3452.047%B**N/A442.5C+20A++19100.4h3.7C*7.2B+
TRAC-5 161161752.147A++0.5127.964%A19.255%C+59.6MN/A2262.7h9.8B**34.9B*
M2 Mutilator 161160413.902A++1.2422.987%A++21.25%B+72.7M**N/A4252.2h19.3C84B+
M2 Mutilator 151150413.659A1.0022.848%A*18.667%C+68.2M**N/A4072.2h20.3D88.8B+
TAS-16 Blackjack 145144483A+0.3475.784%A15.278%C+130.9M**N/A5871.1h1.8B**2.4B*
99SV 139138304.6A++1.9437.22%B*27.536%D-40.6B**N/A1203.4h4B**10.7B**
Sticky Grenade 9490190N/A87.3477.711%M+N/A900C+40M115040.1h1.4B*1.8B**
M12 Kobalt-H 9089189M**86.3430.662%A++16.854%C+222.5A++2.5D-5050.4h10.9B*35.5B**
C-4 9287392.231B+0.4338.006%A*N/A290S16.7D-29850.3h1.4C*3.7B*
ML-7 10879491.612A+1.0568.842%A+N/A65.8M**24.2A++5111.2h5.3B*7.8B**
NS Decimator-B 8771272.63B++0.0375.535%A+5.634%A**101.4A22.9C++5740.7h3.5B+4.6B++
P525 Marauder-H 6868234A++31.3460.028%M++N/A170A+N/A4180.4h6.3B10.6B**
TSAR-42 6565183.611C++0.9548.621%A+50.769%F-72.2A+N/A4430.9h2.2C**4.5B++
FA1 Barrage 6262401.55B+1.1168.051%M+6.452%F-206.7UN/A6830.3h3.4B**5B**
PDW-16 Hailstorm 6060193.158A**0.5034.247%A++26.667%A++100M**N/A3330.6h9A26.1B**
TAR 5858222.636B*0.0227.026%B++24.138%B82.9A*N/A4410.7h10.3B**38.1B*
Chainblade 54523,0610.017C+2.6419.685%D1.923%D0.6C+N/A283.5h1.9B++9.8C*
M1 Heavy Cycler 5351114.636M1.9824.151%A*13.726%D-42.5A*1.7M*1591.2h15.1B*62.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02260.1h
Nano-Armor Kit5757,6962.6h
AE Medical Applicator249,6000.6h
Nanite Revive Grenade0550h
Medical Applicator4515,9161.1h
Motion Spotter01680h
Medical Kit5083,3223.6h
Ammunition Package16350.1h
Hardlight Barrier13730.1h
Recon Detection Device0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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