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Lt. Commander razorhunterTR[] razorhunterTR
TR BR 47

KDR: 2.98

Score: 1.4m

Last Seen: Jun 7th, 2019 8:59 PM
- OFFLINE - 84.1 hour(s)

Battle Rank 47 - Terran Republic on Miller
Level Progress (to 48): 3%
Level 100 Progress: 7% 588h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R NS-15M1 T1 Cycler S12 Renegade MG-S1 Jackal AS16 NightHawk TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,155,822 MLG Score: 3322
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.605%32.508%930712072,4643.91111-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.074%1.451A+1.776A++0.574B+HEAD ++ (~18.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.511B+10.40.271C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.338%27.536%0112131388811.56818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.353C**-2.569F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.073C+4-0.245C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.043%8.017%0212122378332.85542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%1.702A++-1.306D**0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+3.20.351C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m389.7%495 (29.7k)426 (25.6k)2.982623,7761,2663.0932147 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121432324.605%25.9%63702:370

15% Combat Medic56% Heavy Assault19% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2018 6:42 PMMay 15th, 2019 12:40 PMJun 10th, 2019 6:15 AM (41d) (PST)Jun 7th, 2019 5:01 PM (43d) (PST)Jun 7th, 2019 4:59 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7393184211.1420.3830.2964.5570.0273322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,35619,08725,269692318273225,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
55.1h/2.3d 140 978 921 15.1k 63 281 90 2.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:943
Deaths:292
KDR:3.229
Accuracy:27.834% A++
HSR:35.631% A++
MSW-R
B**
Kills:465
Deaths:149
KDR:3.121
Accuracy:28.521% B**
HSR:30.538% B*
NS-15M1
A++
Kills:385
Deaths:130
KDR:2.962
Accuracy:27.816% B**
HSR:34.805% A++
MG-H1 Watchman
M++
Kills:124
Deaths:32
KDR:3.875
Accuracy:30.730% A+
HSR:49.194% M++
Kills:1,917
Deaths (as Heavy Assault):603
Deaths (to Heavy Assaults):346
KDR:3.1791
Kill Difference:1,314
Playtime:30.692 hours
Usage:56%
Score:0.825m
Score/min:448
Accuracy (listed only):28.725%
HSR (listed only):37.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:177
Deaths:59
KDR:3
Accuracy:33.174% A
HSR:19.774% C+
AS16 NightHawk
A*
Kills:161
Deaths:57
KDR:2.825
Accuracy:59.438% A*
HSR:6.832% F-
TRAC-5
B**
Kills:140
Deaths:64
KDR:2.188
Accuracy:27.616% B**
HSR:17.143% C
TAS-16 Blackjack
A
Kills:76
Deaths:30
KDR:2.533
Accuracy:74.519% A
HSR:10.526% D-
Kills:554
Deaths (as Light Assault):210
Deaths (to Light Assaults):194
KDR:2.6381
Kill Difference:344
Playtime:2.311 hours
Usage:4%
Score:0.046m
Score/min:334
Accuracy (listed only):48.687%
HSR (listed only):13.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:177
Deaths:59
KDR:3
Accuracy:33.174% A
HSR:19.774% C+
99SV
B**
Kills:138
Deaths:28
KDR:4.929
Accuracy:37.338% B**
HSR:27.536% D-
Kills:315
Deaths (as Infiltrator):87
Deaths (to Infiltrators):201
KDR:3.62069
Kill Difference:228
Playtime:10.281 hours
Usage:19%
Score:0.212m
Score/min:344
Accuracy (listed only):35.256%
HSR (listed only):23.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:230
Deaths:104
KDR:2.212
Accuracy:31.107% A++
HSR:30% A
MG-S1 Jackal
A
Kills:177
Deaths:59
KDR:3
Accuracy:33.174% A
HSR:19.774% C+
AS16 NightHawk
A*
Kills:161
Deaths:57
KDR:2.825
Accuracy:59.438% A*
HSR:6.832% F-
TAS-16 Blackjack
A
Kills:76
Deaths:30
KDR:2.533
Accuracy:74.519% A
HSR:10.526% D-
Kills:644
Deaths (as Combat Medic):250
Deaths (to Combat Medics):130
KDR:2.576
Kill Difference:394
Playtime:8.178 hours
Usage:15%
Score:0.222m
Score/min:453
Accuracy (listed only):49.559%
HSR (listed only):16.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A*
Kills:161
Deaths:57
KDR:2.825
Accuracy:59.438% A*
HSR:6.832% F-
TRAC-5
B**
Kills:140
Deaths:64
KDR:2.188
Accuracy:27.616% B**
HSR:17.143% C
TAS-16 Blackjack
A
Kills:76
Deaths:30
KDR:2.533
Accuracy:74.519% A
HSR:10.526% D-
Kills:377
Deaths (as Engineer):151
Deaths (to Engineers):141
KDR:2.49669
Kill Difference:226
Playtime:2.703 hours
Usage:5%
Score:0.056m
Score/min:343
Accuracy (listed only):53.858%
HSR (listed only):11.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
M**
Kills:57
Deaths:16
KDR:3.563
Accuracy:31.174% M**
HSR:22.807% B**
M1 Heavy Cycler
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:24.151% A*
HSR:13.726% D-
Kills:108
Deaths (as MAX Suit):13.500
Deaths (to MAX Suits):65
KDR:8
Kill Difference:94.500
Playtime:2.089 hours
Usage:4%
Score:0.048m
Score/min:387
Accuracy (listed only):27.662%
HSR (listed only):18.266%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:181
V. Kills:4 N/A
Deaths:31
KDR:5.839
Accuracy:58.105% A++
KPH:84.700 A
VKPH:1.900 C++
Kills:181 (181 + 0)
Deaths:31
KDR:5.839
VKDR:0.129
Vehicle Kills:4
Kill Difference:150
Playtime:2.137 hours
Usage:4%
Score:0.025m
Score/min:195
Driving Accuracy:58.105%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 9519432923.229A+0.2527.834%A++35.631%A++77.3A**N/A26312.2h10.3B**37B*
MSW-R 4734651493.121B+0.1428.521%B**30.538%B*67.4B**1.2A++1676.9h9.8B*34.2B*
NS-15M1 3893851302.962B**0.0227.816%B**34.805%A++70B**N/A1735.5h13.2C+47.5B+
T1 Cycler 2322301042.212B**0.7731.107%A++30%A57.5A*N/A1544h10.2A32.9A
S12 Renegade 185181315.839A2.8658.105%A++2.762%D86.2A1.9C++1952.1h2.8B+4.8B**
MG-S1 Jackal 178177593A++0.0233.174%A19.774%C+61B**N/A1882.9h8.6B+25.9B*
AS16 NightHawk 164161572.825A+0.1659.438%A*6.832%F-115M**2.1M**2881.4h3.7B++6.2B**
TRAC-5 140140642.188A++0.7927.616%B**17.143%C63.6M+N/A1722.2h9.7B**35B*
99SV 139138284.929A*1.9537.338%B**27.536%D-40.6B**N/A983.4h4B**10.6B**
MG-H1 Watchman 124124323.875A+0.8930.73%A+49.194%M++112.7MN/A6551.1h8.8A28.6B**
Frag Grenade 8177177N/A74.0253.333%B**N/A770A40S19620.1h3B*5.6B*
TAS-16 Blackjack 7676302.533B**0.4574.519%A10.526%D-108.6M+N/A2310.7h2B*2.7B++
M2 Mutilator 5757163.563A0.5831.174%M**22.807%B**63.3M++N/A1580.9h18.8C60.4B*
ML-7 7955222.5M+0.4871.123%A++N/A78.6S34.3M++4720.7h4.8B**6.8A
M1 Heavy Cycler 5351114.636M1.6524.151%A*13.726%D-42.5A*1.7M*1091.2h15.1B*62.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
AE Medical Applicator153,8890.2h
Medical Applicator3613,3390.9h
Motion Spotter01660h
Nano-Armor Kit17,3840.3h
Medical Kit475850.5h
Recon Detection Device0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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