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Commissar reRecord[P] reRecord
TR BR 81

KDR: 5.39

Score: 9m

Last Seen: Sep 17th, 2018 6:24 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 7
Level Progress (to 82): 10%
Level 100 Progress: 48% 277h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS TRAC-5 Burst TSAR-42 LC3 Jaguar MSW-R T9 CARV TRAC-5 LC2 Lynx TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,968,913 MLG Score: 15163
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.171%36.127%11982298624,7385.84823-0.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.406%2.392A*2.441A**0.328C**HEAD ++ (~19.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.90.375C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.306%6.316%165110079576251.23377365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.082C+4.291S-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.062C+64.8-0.235C104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.001%1.307%36311007306174481.75862624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.782A++-0.879D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++4.30.658B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.07%16.374%55621006513123254.170731973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.481%0.184C++3.167M++-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.763B++10.60.727B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.137%77.188%556510036,8435041313.5505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.591%1.057B**0.662B+1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.394B2.50.208C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 7
9m120.4%596 (35.8k)524 (31.4k)5.3867436,0756,6975.5272581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1008383532.668%40.851%133502:3321

22% Combat Medic29% Heavy Assault22% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMSep 21st, 2018 8:53 AM (1d) (PST)Sep 17th, 2018 4:45 PM (5d) (PST)Sep 17th, 2018 2:24 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2643149502.1070.3910.8612.5740.03115163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,82618,83956,9871262352154231,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
285.4h/11.9d 941 14,737 8,442 44.1k 365 1,204 531 21.6m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A++
Kills:2,069
Deaths:235
KDR:8.804
Accuracy:33.359% A++
HSR:35.863% A++
LC3 Jaguar
M
Kills:1,783
Deaths:207
KDR:8.614
Accuracy:33.159% A*
HSR:34.661% M
TRAC-5
M
Kills:1,403
Deaths:174
KDR:8.063
Accuracy:33.757% M
HSR:28.439% A++
LC2 Lynx
A*
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:33.069% A*
HSR:32.070% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
MG-S1 Jackal
A++
Kills:884
Deaths:129
KDR:6.853
Accuracy:34.783% A+
HSR:31.222% A++
SMG-46 Armistice
S
Kills:877
Deaths:140
KDR:6.264
Accuracy:34.265% A++
HSR:39.225% S
TRAC-Shot
A++
Kills:808
Deaths:131
KDR:6.168
Accuracy:31.655% A+
HSR:27.475% A++
HC1 Cougar
A**
Kills:63
Deaths:8
KDR:7.875
Accuracy:35.658% A**
HSR:25.397% B++
Kills:10,343
Deaths (as Light Assault):1,372
Deaths (to Light Assaults):1,666
KDR:7.53863
Kill Difference:8,971
Playtime:77.187 hours
Usage:27%
Score:2.414m
Score/min:521
Accuracy (listed only):33.790%
HSR (listed only):31.557%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,634
Deaths:190
KDR:8.600
Accuracy:32.420% A*
HSR:41.616% A**
T9 CARV
M+
Kills:1,439
Deaths:188
KDR:7.654
Accuracy:32.265% M+
HSR:40.931% M+
TMG-50
A**
Kills:1,196
Deaths:166
KDR:7.205
Accuracy:33.426% A*
HSR:39.967% A**
MG-H1 Watchman
A++
Kills:1,174
Deaths:145
KDR:8.097
Accuracy:32.003% A++
HSR:37.138% A+
T9 CARV-S
A*
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A*
T9A "Butcher"
A*
Kills:711
Deaths:78
KDR:9.115
Accuracy:30.047% A
HSR:42.194% A*
Kills:7,316
Deaths (as Heavy Assault):924
Deaths (to Heavy Assaults):1,799
KDR:7.91775
Kill Difference:6,392
Playtime:82.624 hours
Usage:29%
Score:2.463m
Score/min:497
Accuracy (listed only):31.898%
HSR (listed only):40.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,065
Deaths:210
KDR:9.833
Accuracy:51.633% A*
HSR:81.453% A+
TX1 Repeater
A+
Kills:1,238
Deaths:337
KDR:3.674
Accuracy:33.377% A+
HSR:31.826% A+
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SR-7
A
Kills:1,211
Deaths:140
KDR:8.650
Accuracy:50.486% A
HSR:85.467% B*
TRAP-M1
M
Kills:1,177
Deaths:169
KDR:6.965
Accuracy:35.046% B**
HSR:46.559% M
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
MG-S1 Jackal
A++
Kills:884
Deaths:129
KDR:6.853
Accuracy:34.783% A+
HSR:31.222% A++
SMG-46 Armistice
S
Kills:877
Deaths:140
KDR:6.264
Accuracy:34.265% A++
HSR:39.225% S
NS-357 Underboss
A*
Kills:720
Deaths:273
KDR:2.637
Accuracy:44.549% B**
HSR:35.972% A*
Soldier Soaker
B+
Kills:114
Deaths:48
KDR:2.375
Accuracy:39.073% B+
HSR:16.667% C*
Kills:10,676
Deaths (as Infiltrator):1,694
Deaths (to Infiltrators):1,357
KDR:6.30224
Kill Difference:8,982
Playtime:61.659 hours
Usage:22%
Score:2.073m
Score/min:560
Accuracy (listed only):42.536%
HSR (listed only):53.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:1,235
Deaths:170
KDR:7.265
Accuracy:34.686% M+
HSR:34.575% A*
TORQ-9
A*
Kills:1,173
Deaths:137
KDR:8.562
Accuracy:33.015% A++
HSR:39.130% A*
Cycler TRV
A**
Kills:1,172
Deaths:153
KDR:7.660
Accuracy:34.381% A**
HSR:35.410% A**
T1B Cycler
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.237% A++
HSR:36.621% B**
TAR
M++
Kills:1,163
Deaths:144
KDR:8.076
Accuracy:34.019% A*
HSR:40.757% M++
MG-S1 Jackal
A++
Kills:884
Deaths:129
KDR:6.853
Accuracy:34.783% A+
HSR:31.222% A++
SMG-46 Armistice
S
Kills:877
Deaths:140
KDR:6.264
Accuracy:34.265% A++
HSR:39.225% S
T1A Unity
A
Kills:402
Deaths:66
KDR:6.091
Accuracy:30.609% A
HSR:31.343% B**
Kills:8,072
Deaths (as Combat Medic):1,102
Deaths (to Combat Medics):646
KDR:7.32486
Kill Difference:6,970
Playtime:62.473 hours
Usage:22%
Score:1.902m
Score/min:508
Accuracy (listed only):33.749%
HSR (listed only):36.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
A++
Kills:2,069
Deaths:235
KDR:8.804
Accuracy:33.359% A++
HSR:35.863% A++
LC3 Jaguar
M
Kills:1,783
Deaths:207
KDR:8.614
Accuracy:33.159% A*
HSR:34.661% M
TRAC-5
M
Kills:1,403
Deaths:174
KDR:8.063
Accuracy:33.757% M
HSR:28.439% A++
LC2 Lynx
A*
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:33.069% A*
HSR:32.070% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
TRAC-Shot
A++
Kills:808
Deaths:131
KDR:6.168
Accuracy:31.655% A+
HSR:27.475% A++
HC1 Cougar
A**
Kills:63
Deaths:8
KDR:7.875
Accuracy:35.658% A**
HSR:25.397% B++
Kills:8,582
Deaths (as Engineer):1,103
Deaths (to Engineers):682
KDR:7.7806
Kill Difference:7,479
Playtime:3.656 hours
Usage:1%
Score:0.124m
Score/min:565
Accuracy (listed only):33.580%
HSR (listed only):30.510%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:95
V. Kills:24 380%
Deaths:26
KDR:3.654
Accuracy:38.306% B**
KPH:28.900 A++
VKPH:7.300 C
Kills:95 (95 + 0)
Deaths:26
KDR:3.654
VKDR:0.923
Vehicle Kills:24
Kill Difference:69
Playtime:3.289 hours
Usage:1%
Score:0.028m
Score/min:139
Piloting Accuracy:38.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:306
V. Kills:48 N/A
Deaths:10
KDR:30.600
Accuracy:59.001% A++
KPH:110 S
VKPH:17.300 A++
Kills:306 (306 + 0)
Deaths:10
KDR:30.600
VKDR:4.800
Vehicle Kills:48
Kill Difference:296
Playtime:2.781 hours
Usage:1%
Score:0.057m
Score/min:340
Driving Accuracy:59.001%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.879% C+
KPH:550.700 S
VKPH:17.100 C++
Kills:322 (0 + 322)
Deaths:4
KDR:80.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:318
Playtime:0.585 hours
Usage:0%
Score:0.041m
Score/min:1,160
Driving Accuracy:N/A%
Gunner Accuracy:43.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:191
V. Kills:1 N/A
Deaths:1
KDR:191
Accuracy:31.205% M+
KPH:388.500 S
VKPH:2 C--
Kills:191 (0 + 191)
Deaths:1
KDR:191
VKDR:1
Vehicle Kills:1
Kill Difference:190
Playtime:0.492 hours
Usage:0%
Score:0.028m
Score/min:949
Driving Accuracy:N/A%
Gunner Accuracy:31.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 2,0782,0692358.804S3.4233.359%A++35.863%A++175.3SN/A57111.8h9.1B**27.1B**
TSAR-42 2,0692,0652109.833A+4.4551.633%A*81.453%A+169.3SN/A55212.2h1.7B**3.2B**
LC3 Jaguar 1,7901,7832078.614S3.2333.159%A*34.661%M169.8SN/A38710.5h9.1B**27.5B**
MSW-R 1,6401,6341908.6M3.2132.42%A*41.616%A**177.6SN/A4389.2h8.3A+25.6B**
T9 CARV 1,4471,4391887.654S2.2732.265%M+40.931%M+159.9SN/A4049h8.4A+26.2B**
TRAC-5 1,4141,4031748.063S2.6833.757%M28.439%A++157.6U1.2M++4118.9h9.4A27.9B**
LC2 Lynx 1,2701,2661767.193S1.8133.069%A*32.07%A++164.4SN/A3797.7h10.8B**32.5B**
TX1 Repeater 1,2541,2383373.674M**1.7133.377%A+31.826%A+275.1U3.6S7244.5h8.3A24.9B+
T1 Cycler 1,2381,2351707.265S1.8834.686%M+34.575%A*150.6SN/A3528.2h9A++25.8A+
M77-B 1,2261,2241369S3.6151.508%A*85.703%B**145.7SN/A3228.4h1.6A3.1A
SR-7 1,2121,2111408.65A3.2650.486%A85.467%B*151.4SN/A3818h1.6B**3.2B**
TMG-50 1,2051,1961667.205S1.8233.426%A*39.967%A**159.5S1.2A**3487.5h8B**24B**
TRAC-5 S 1,2001,1901726.919S1.5334.405%A**29.664%A**152.6S1.3A++3557.8h9.3B*26.9B**
TRAP-M1 1,1801,1771696.964S1.5835.046%B**46.559%M152.9SN/A3217.7h6.8B**19.3B*
MG-H1 Watchman 1,1801,1741458.097S2.7132.003%A++37.138%A+158.6SN/A3677.4h9.9A31.1B**
TORQ-9 1,1781,1731378.562S3.1833.015%A++39.13%A*177.7SN/A5126.6h9.5A++28.9A
Cycler TRV 1,1781,1721537.66S2.2734.381%A**35.41%A**158.4SN/A3407.4h9.4A+27.2A
RAMS .50M 1,1691,16611210.411A*5.0250.643%A++83.019%B+149.5SN/A3387.8h1.5A3B**
T1B Cycler 1,1731,1661637.153M+1.7734.237%A++36.621%B**166.6S1B**4277h8.9A+26.1A
TAR 1,1671,1631448.076S2.6934.019%A*40.757%M++168.6SN/A3866.9h8.9A++26.2A
T9 CARV-S 1,1641,1621577.401S2.0131.227%A++38.726%A*150.9M**N/A3297.7h9B**28.8B**
MG-S1 Jackal 8858841296.853S1.4734.783%A+31.222%A++160.7SN/A3805.5h8B+22.9B**
SMG-46 Armistice 8808771406.264S0.8834.265%A++39.225%S153.9SN/A4195.7h10.6B**31B*
TRAC-Shot 8128081316.168S0.7831.655%A+27.475%A++152.5SN/A3245.3h9.1B*28.7B**
NS-357 Underboss 7267202732.637A++2.7544.549%B**35.972%A*205.7S1.7M+4583.5h3.2B**7.1B*
T9A "Butcher" 717711789.115M**3.7330.047%A42.194%A*154.6M**1.3A++3504.6h8.7A+29.1A
Chainblade 5635596,6380.084A*5.3024.477%CN/A2.1A**N/A5271.7h1.5B**6.2B+
Frag Grenade 4904781478N/A472.6148.108%B+N/A434.5C10.9B+11421.1h4C+8.2C*
T1A Unity 404402666.091S0.7030.609%A31.343%B**129.7SN/A2873.1h10B**32.7A
M20 Basilisk-H 332322480.5S75.1143.879%C+14.286%M536.7S16.7C++11570.6h10.5A+24A
P2-120 HEAT 3543061030.6M++25.2159.001%A++1.307%D*109.3S17.1A++3402.8h4.3A7.3A+
ML-7 434302963.146S2.2464.623%B**N/A31.5B++13.8C**1899.6h5.8B+8.9B*
M12 Kobalt 1921911191U185.6131.205%M+19.895%B+382S2C--9470.5h10.7A+34.2B**
Soldier Soaker 115114482.375B**3.0139.073%B+16.667%C*190S1.7B*7650.6h5.2B++13.2B*
M18 Needler 11995263.654B++1.7338.306%B**6.316%M28.8A++7.3C1393.3h64.8B**169.2B**
Rocklet Rifle 15790801.125B++4.2652.568%C+1.111%C*6.8F5F4913.3h36.5C++69.4C*
NS Decimator 10472174.235S1.1568.938%B**N/A40B+17.8C**2451.8h4.8C++6.9B+
HC1 Cougar 636387.875S2.4935.658%A**25.397%B++126SN/A5490.5h9.4B*26.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69,5590.6h
Spawn Beacon36940.6h
Medical Kit1,7156,33612.3h
Medical Applicator7025,62214.6h
Recon Detection Device423,1409.2h

Check the help document for the dictionary if you want to learn more about words used here.


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