Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 42 (18,049)players online:
EdubsMcCool (16)  HEKOMIn (9)  Devolant (6)  CosmicGator (4)  NBays (3)  StoneyFried (2) 40
stats.dasanfall.com
Major reRecord[P] reRecord
TR BR 61

KDR: 5.59

Score: 4.4m

Last Seen: Jul 17th, 2018 6:00 PM
- OFFLINE - 11 hour(s)

Battle Rank 61 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
Level Progress (to 62): 92%
Level 100 Progress: 23% 369h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS T9 CARV TSAR-42 T1 Cycler TRAC-5 TRAC-5 Burst M77-B TRAC-5 S T1B Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,541,420 MLG Score: 16420
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.382%35.718%11921299210,2895.552620.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.559%2.446A**2.405A**0.984B*HEAD ++ (~19.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.64B+90.367C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.616%5.882%311110036828162.42857400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.088C+3.871M**-1.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.40.076C+54-0.03C+93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.993%14.054%435110031856093.032791850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.462B+2.65M-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.802B++9.40.754B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.946%83.94%435310013,680223616.5022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.375%2.336A*1.113B**-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.672B+1.60.485B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
4.4m121.2%653 (39.2k)564 (33.8k)5.5890116,4822,9495.7049961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1004180932.893%43.587%143402:388

27% Combat Medic15% Heavy Assault25% Infiltrator32% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMJul 17th, 2018 9:56 PM (2h) (PST)Jul 17th, 2018 3:51 PM (8h) (PST)Jul 17th, 2018 2:00 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2033068972.1160.3790.9222.5950.02416420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,17318,37953,7941272355156133,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.8h/5.4d 342 7,184 3,774 20.2k 162 494 190 9.4m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:1,216
Deaths:151
KDR:8.053
Accuracy:33.886% M
HSR:28.536% A++
TRAC-5 Burst
A*
Kills:1,209
Deaths:135
KDR:8.956
Accuracy:32.992% A++
HSR:37.386% A*
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
LC3 Jaguar
A**
Kills:879
Deaths:95
KDR:9.253
Accuracy:32.839% A*
HSR:32.423% A**
SMG-46 Armistice
M**
Kills:445
Deaths:68
KDR:6.544
Accuracy:34.765% A++
HSR:36.629% M**
LC2 Lynx
A**
Kills:227
Deaths:26
KDR:8.731
Accuracy:33.578% A*
HSR:35.242% A**
Kills:5,166
Deaths (as Light Assault):647
Deaths (to Light Assaults):756
KDR:7.98454
Kill Difference:4,519
Playtime:41.665 hours
Usage:32%
Score:1.413m
Score/min:565
Accuracy (listed only):33.744%
HSR (listed only):33.314%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:1,439
Deaths:188
KDR:7.654
Accuracy:32.265% M+
HSR:40.931% M+
T9 CARV-S
A*
Kills:365
Deaths:54
KDR:6.759
Accuracy:30.975% A++
HSR:39.726% A*
Kills:1,804
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):750
KDR:7.45455
Kill Difference:1,562
Playtime:19.851 hours
Usage:15%
Score:0.612m
Score/min:514
Accuracy (listed only):31.620%
HSR (listed only):40.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,360
Deaths:130
KDR:10.462
Accuracy:51.260% A++
HSR:80.882% A
M77-B
A*
Kills:1,199
Deaths:131
KDR:9.153
Accuracy:51.451% A*
HSR:85.655% B**
SR-7
A
Kills:1,121
Deaths:135
KDR:8.304
Accuracy:50.068% A
HSR:85.816% B*
TX1 Repeater
A+
Kills:771
Deaths:189
KDR:4.079
Accuracy:32.644% A+
HSR:30.999% A+
SMG-46 Armistice
M**
Kills:445
Deaths:68
KDR:6.544
Accuracy:34.765% A++
HSR:36.629% M**
Soldier Soaker
B++
Kills:113
Deaths:45
KDR:2.511
Accuracy:38.956% B++
HSR:16.814% C+
Kills:5,009
Deaths (as Infiltrator):698
Deaths (to Infiltrators):613
KDR:7.17622
Kill Difference:4,311
Playtime:32.023 hours
Usage:25%
Score:1.193m
Score/min:621
Accuracy (listed only):43.191%
HSR (listed only):56.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M+
Kills:1,232
Deaths:165
KDR:7.467
Accuracy:34.764% M+
HSR:34.578% A*
T1B Cycler
A++
Kills:1,166
Deaths:163
KDR:7.153
Accuracy:34.237% A++
HSR:36.621% A
TORQ-9
A*
Kills:1,085
Deaths:127
KDR:8.543
Accuracy:33.145% A*
HSR:38.894% A*
SMG-46 Armistice
M**
Kills:445
Deaths:68
KDR:6.544
Accuracy:34.765% A++
HSR:36.629% M**
Cycler TRV
M++
Kills:255
Deaths:27
KDR:9.444
Accuracy:34.292% A**
HSR:39.216% M++
Kills:4,183
Deaths (as Combat Medic):550
Deaths (to Combat Medics):281
KDR:7.60545
Kill Difference:3,633
Playtime:35.543 hours
Usage:27%
Score:1.160m
Score/min:544
Accuracy (listed only):34.241%
HSR (listed only):37.188%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:68
V. Kills:15 425%
Deaths:20
KDR:3.400
Accuracy:36.616% B++
KPH:33.600 A*
VKPH:7.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.750
Vehicle Kills:15
Kill Difference:48
Playtime:2.021 hours
Usage:2%
Score:0.020m
Score/min:164
Piloting Accuracy:36.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:185
V. Kills:5 N/A
Deaths:3
KDR:61.667
Accuracy:40.993% C
KPH:550 S
VKPH:14.900 C+
Kills:185 (0 + 185)
Deaths:3
KDR:61.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:182
Playtime:0.337 hours
Usage:0%
Score:0.024m
Score/min:1,195
Driving Accuracy:N/A%
Gunner Accuracy:40.993%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,4471,4391887.654S2.0632.265%M+40.931%M+159.9SN/A3699h8.4A+26.2B**
TSAR-42 1,3631,36013010.462A+4.8751.26%A++80.882%A172.2SN/A6247.9h1.6A3.2B**
T1 Cycler 1,2351,2321657.467S1.8834.764%M+34.578%A*152.1SN/A3328.1h9A++25.8A+
TRAC-5 1,2221,2161518.053S2.4633.886%M28.536%A++160UN/A3907.6h9.3A27.6B**
TRAC-5 Burst 1,2141,2091358.956S3.3732.992%A++37.386%A*183.2SN/A7316.6h8.8A26.6B**
M77-B 1,2011,1991319.153M++3.5651.451%A*85.655%B**146.2SN/A3198.2h1.6A3A
TRAC-5 S 1,2001,1901726.919S1.3334.405%A**29.664%A**152.6S1.3A**3537.8h9.3B*26.9B**
T1B Cycler 1,1731,1661637.153M++1.5634.237%A++36.621%A166.6S1B**4257h8.9A+26.1A
SR-7 1,1221,1211358.304A+2.7150.068%A85.816%B*147.5SN/A3787.6h1.6B**3.3B**
TORQ-9 1,0891,0851278.543S2.9533.145%A*38.894%A*177.9SN/A5156.1h9.6A++28.8A
LC3 Jaguar 884879959.253S3.6632.839%A*32.423%A**179.4S1A*4034.9h8.9B**27.1B**
TX1 Repeater 7807711894.079S1.5132.644%A+30.999%A+296.5U3.5S8162.6h8A24.4B+
SMG-46 Armistice 445445686.544S0.9534.765%A++36.629%M**153.4SN/A4802.9h10.8B**31B*
T9 CARV-S 366365546.759M**1.1730.975%A++39.726%A*146SN/A3442.5h8.8A28.4B**
Cycler TRV 256255279.444S3.8534.292%A**39.216%M++159.4SN/A3611.6h9.5A+27.7A
LC2 Lynx 229227268.731S3.1433.578%A*35.242%A**174.6S1.5M**4361.3h10.7B**31.8B**
Frag Grenade 2242201220N/A214.4146.641%C*N/A440C8C++12000.5h3.8C++8.2C*
Chainblade 2052052,9100.07A+5.5222.345%DN/A1.7AN/A4123.7h1.5B**6.6B+
M20 Basilisk-H 190185361.667S56.0840.993%C14.054%M616.7S16.7C+11890.3h9.4A+23A
Soldier Soaker 114113452.511A++3.0838.956%B++16.814%C+188.3S1.7B*7560.6h5.2B++13.2B*
ML-7 12384253.36S2.2363.717%B*N/A36.5B**17B++2352.3h6B+9.4B++
M18 Needler 8368203.4B+2.1936.616%B++5.882%A*34A*7.5C1642h54B**147.4B**
Rocklet Rifle 9453521.019B+4.5752.764%C+N/A7.1F5.5F497.5h32.8B62.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0900.1h
Medical Kit7632,7755.7h
Medical Applicator4015,2418.4h
Recon Detection Device171,4874.4h

Check the help document for the dictionary if you want to learn more about words used here.


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