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Maj. General reRecord[P] reRecord
TR BR 83

KDR: 5.25

Score: 26m

Last Seen: May 18th, 2019 1:35 PM
- OFFLINE - 34.6 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
Level Progress (to 84): 83%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar TRAC-5 Burst T9 CARV T9A "Butcher" TRAC-5 TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,010,647 MLG Score: 14397
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.156%37.225%123429116770,4905.94451-0.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.011%2.343A*2.53A**-0.106C+HEAD ++ (~20.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.649B+8.70.392B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.187%0.61%2926311934,26021518419.81392303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.432%0.506B+-0.903D--0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.792B++14.20.733B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60%0.786%371211948915041701.76436521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.868%1.84A++-1.15D*-1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++4.10.67B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.762%12.473%690511911,8683851194.839381557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.348%0.352C**2.79M-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.654B+14.20.586B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.888%79.68%6907118913,4451472299.13383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.098%1.366A0.826B++0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.503B+2.20.319C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
26m113.5%616 (37k)543 (32.6k)5.24781102,96219,6205.3943483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR11961099032.939%37.854%124702:2739

21% Combat Medic28% Heavy Assault18% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMMay 18th, 2019 10:29 PM (2d) (PST)May 18th, 2019 10:51 AM (3d) (PST)May 18th, 2019 9:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3333979362.1480.4090.8132.4810.03914397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,99223,84556,1471292549149232,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.1h/33.3d 2,875 38,975 22,938 119k 992 3,206 1,883 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,656
Deaths:824
KDR:6.864
Accuracy:32.789% A*
HSR:41.054% A*
T9 CARV
M+
Kills:5,035
Deaths:790
KDR:6.373
Accuracy:31.631% A**
HSR:41.450% M+
T9A "Butcher"
A++
Kills:4,995
Deaths:724
KDR:6.899
Accuracy:30.779% A
HSR:40.561% A++
MG-H1 Watchman
A++
Kills:2,015
Deaths:256
KDR:7.871
Accuracy:32.047% A++
HSR:37.519% A+
TMG-50
A**
Kills:1,314
Deaths:188
KDR:6.989
Accuracy:33.304% A*
HSR:39.346% A**
T32 Bull
A*
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:32.560% A++
HSR:40.204% A*
T9 CARV-S
A*
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A*
T7 Mini-Chaingun
M
Kills:321
Deaths:44
KDR:7.295
Accuracy:30.021% M
HSR:15.265% B+
Kills:21,677
Deaths (as Heavy Assault):3,147
Deaths (to Heavy Assaults):5,280
KDR:6.88815
Kill Difference:18,530
Playtime:222.679 hours
Usage:28%
Score:7.115m
Score/min:533
Accuracy (listed only):31.795%
HSR (listed only):36.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:5,424
Deaths:784
KDR:6.918
Accuracy:33.127% A*
HSR:34.569% M
TRAC-5 Burst
A++
Kills:5,165
Deaths:668
KDR:7.732
Accuracy:33.414% A++
HSR:35.353% A++
TRAC-5
A**
Kills:4,529
Deaths:625
KDR:7.246
Accuracy:33.523% A**
HSR:29.940% A*
MG-C1 Kindred
A++
Kills:3,593
Deaths:519
KDR:6.923
Accuracy:35.037% A++
HSR:32.007% A
LC2 Lynx
A*
Kills:3,381
Deaths:517
KDR:6.540
Accuracy:32.712% A*
HSR:33.925% A*
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
HC1 Cougar
A*
Kills:1,329
Deaths:181
KDR:7.343
Accuracy:34.599% A*
HSR:31.979% A++
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tengu
A+
Kills:326
Deaths:67
KDR:4.866
Accuracy:46.274% A+
HSR:29.448% A
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:28,793
Deaths (as Light Assault):4,152
Deaths (to Light Assaults):4,676
KDR:6.93473
Kill Difference:24,641
Playtime:255.164 hours
Usage:32%
Score:8.209m
Score/min:536
Accuracy (listed only):34.778%
HSR (listed only):32.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:5,446
Deaths:627
KDR:8.686
Accuracy:49.339% A++
HSR:81.454% A
NS-44 Commissioner
A**
Kills:2,272
Deaths:594
KDR:3.825
Accuracy:44.094% B**
HSR:38.997% A**
SR-7
A+
Kills:2,225
Deaths:248
KDR:8.972
Accuracy:51.665% A+
HSR:83.551% B+
NS-357 Underboss
A++
Kills:1,620
Deaths:490
KDR:3.306
Accuracy:43.683% B*
HSR:34.630% A++
TX1 Repeater
A*
Kills:1,552
Deaths:464
KDR:3.345
Accuracy:33.451% A+
HSR:33.892% A*
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
TRAP-M1
M+
Kills:1,332
Deaths:189
KDR:7.048
Accuracy:34.483% B**
HSR:46.547% M+
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
NSX Tomoe
A++
Kills:1,181
Deaths:156
KDR:7.571
Accuracy:33.821% B**
HSR:53.768% A++
Bighorn .50M
A
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A
HSR:80.479% C++
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
NS-44L Blackhand
B*
Kills:923
Deaths:146
KDR:6.322
Accuracy:48.419% B++
HSR:54.171% B*
NSX Daimyo
B*
Kills:884
Deaths:92
KDR:9.609
Accuracy:46.776% B*
HSR:95.136% B
TS2 Inquisitor
A*
Kills:517
Deaths:160
KDR:3.231
Accuracy:32.566% B++
HSR:34.236% A*
NSX Tengu
A+
Kills:326
Deaths:67
KDR:4.866
Accuracy:46.274% A+
HSR:29.448% A
Soldier Soaker
B+
Kills:114
Deaths:48
KDR:2.375
Accuracy:39.073% B+
HSR:16.667% C*
Kills:24,572
Deaths (as Infiltrator):4,074
Deaths (to Infiltrators):3,829
KDR:6.03142
Kill Difference:20,498
Playtime:141.535 hours
Usage:18%
Score:4.672m
Score/min:550
Accuracy (listed only):42.681%
HSR (listed only):54.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:4,170
Deaths:633
KDR:6.588
Accuracy:34.279% A*
HSR:37.578% A**
T1B Cycler
A++
Kills:3,512
Deaths:528
KDR:6.652
Accuracy:33.615% A++
HSR:39.038% A+
T1 Cycler
A**
Kills:3,302
Deaths:549
KDR:6.015
Accuracy:33.899% A**
HSR:36.402% A*
TORQ-9
A*
Kills:2,172
Deaths:275
KDR:7.898
Accuracy:33.183% A++
HSR:38.720% A*
Cycler TRV
A*
Kills:1,882
Deaths:252
KDR:7.468
Accuracy:34.175% A*
HSR:33.953% A*
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
SABR-13
A++
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:34.819% A++
HSR:38.691% A++
T1A Unity
A+
Kills:1,171
Deaths:197
KDR:5.944
Accuracy:31.568% A+
HSR:31.255% B**
NSX Tengu
A+
Kills:326
Deaths:67
KDR:4.866
Accuracy:46.274% A+
HSR:29.448% A
Kills:20,333
Deaths (as Combat Medic):3,074
Deaths (to Combat Medics):1,977
KDR:6.61451
Kill Difference:17,259
Playtime:169.372 hours
Usage:21%
Score:5.487m
Score/min:540
Accuracy (listed only):35.019%
HSR (listed only):35.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:5,424
Deaths:784
KDR:6.918
Accuracy:33.127% A*
HSR:34.569% M
TRAC-5 Burst
A++
Kills:5,165
Deaths:668
KDR:7.732
Accuracy:33.414% A++
HSR:35.353% A++
TRAC-5
A**
Kills:4,529
Deaths:625
KDR:7.246
Accuracy:33.523% A**
HSR:29.940% A*
MG-C1 Kindred
A++
Kills:3,593
Deaths:519
KDR:6.923
Accuracy:35.037% A++
HSR:32.007% A
LC2 Lynx
A*
Kills:3,381
Deaths:517
KDR:6.540
Accuracy:32.712% A*
HSR:33.925% A*
HC1 Cougar
A*
Kills:1,329
Deaths:181
KDR:7.343
Accuracy:34.599% A*
HSR:31.979% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:25,845
Deaths (as Engineer):3,669
Deaths (to Engineers):2,053
KDR:7.04415
Kill Difference:22,176
Playtime:14.093 hours
Usage:2%
Score:0.528m
Score/min:624
Accuracy (listed only):33.631%
HSR (listed only):32.368%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,541
V. Kills:57 N/A
Deaths:168
KDR:15.125
Accuracy:38.979% A++
KPH:197.200 S
VKPH:4.400 B+
Hellfire Rocket Pods
S
Kills:1,499
V. Kills:45 N/A
Deaths:39
KDR:38.436
Accuracy:66.800% A*
KPH:435.900 S
VKPH:13.100 C+
M18 Needler
B++
Kills:220
V. Kills:82 265%
Deaths:97
KDR:2.268
Accuracy:36.375% B++
KPH:18.400 B+
VKPH:6.900 C
Kills:4,260 (2,761 + 0)
Deaths:304
KDR:14.013
VKDR:0.605
Vehicle Kills:184
Kill Difference:3,956
Playtime:28.258 hours
Usage:4%
Score:0.704m
Score/min:415
Piloting Accuracy:36.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:736
V. Kills:136 N/A
Deaths:25
KDR:29.440
Accuracy:59.690% A++
KPH:121.700 S
VKPH:22.500 M++
P2-120 AP
U
Kills:155
V. Kills:34 443%
Deaths:6
KDR:25.833
Accuracy:62.145% A++
KPH:179.200 U
VKPH:39.300 M**
Kills:891 (891 + 0)
Deaths:31
KDR:28.742
VKDR:5.484
Vehicle Kills:170
Kill Difference:860
Playtime:6.913 hours
Usage:1%
Score:0.211m
Score/min:508
Driving Accuracy:62.145%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
U
Kills:545
V. Kills:63 N/A
Deaths:14
KDR:38.929
Accuracy:42.175% D
KPH:496.800 U
VKPH:57.400 M+
P525 Marauder-H
S
Kills:377
V. Kills:12 N/A
Deaths:7
KDR:53.857
Accuracy:54.964% M
KPH:485.400 S
VKPH:15.500 A**
M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.845% C
KPH:548.600 S
VKPH:17 C+
Kills:1,244 (0 + 1,244)
Deaths:25
KDR:49.760
VKDR:3.400
Vehicle Kills:85
Kill Difference:1,219
Playtime:2.461 hours
Usage:0%
Score:0.200m
Score/min:1,353
Driving Accuracy:N/A%
Gunner Accuracy:43.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:567
V. Kills:6 N/A
Deaths:7
KDR:81
Accuracy:32.901% M++
KPH:388.100 S
VKPH:4.100 B
M20 Basilisk
S
Kills:57
V. Kills:6 N/A
Deaths:3
KDR:19
Accuracy:51.905% A+
KPH:125.400 S
VKPH:13.200 A+
Kills:624 (0 + 624)
Deaths:10
KDR:62.400
VKDR:1.200
Vehicle Kills:12
Kill Difference:614
Playtime:1.916 hours
Usage:0%
Score:0.103m
Score/min:893
Driving Accuracy:N/A%
Gunner Accuracy:51.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,6735,6568246.864A*1.6232.789%A*41.054%A*163.9SN/A41134.5h8.5A+25.9B**
TSAR-42 5,4585,4466278.686B**3.4449.339%A++81.454%A154.7SN/A44235.2h1.7B**3.4B**
LC3 Jaguar 5,4565,4247846.918M**1.6733.127%A*34.569%M152.8SN/A37035.5h9.3B**27.9B**
TRAC-5 Burst 5,1895,1656687.732M+2.4833.414%A++35.353%A++160.9SN/A46232.1h9.2B*27.5B**
T9 CARV 5,0585,0357906.373M++1.1331.631%A**41.45%M+151.7SN/A38633.2h8.7A+27.7B**
T9A "Butcher" 5,0294,9957246.899M+1.6530.779%A40.561%A++159.1M*1.1B*39931.4h8.6A+27.8B**
TRAC-5 4,5584,5296257.246S2.0033.523%A**29.94%A*149.5S1A*41330.3h9.4A28B**
TAR 4,1864,1706336.588M*1.3434.279%A*37.578%A**162.9SN/A40225.6h9A++26.2A
MG-C1 Kindred 3,6123,5935196.923M**1.6835.037%A++32.007%A163.3SN/A37522h8B**22.9B**
T1B Cycler 3,5363,5125286.652M1.4033.615%A++39.038%A+158.2S1.1B**37722.2h9.1A27B**
LC2 Lynx 3,3943,3815176.54S1.2932.712%A*33.925%A*146.4SN/A41523.1h10.6B**32.5B**
T1 Cycler 3,3163,3025496.015S0.7733.899%A**36.402%A*141.1SN/A36423.4h9.3A++27.5A
M14 Banshee 2,5982,54116815.125B**9.8838.979%A++N/A197S4.4B+52012.9h10.8B*27.8B*
NS-44 Commissioner 2,2842,2725943.825M1.4244.094%B**38.997%A**225S1.2A++58110.1h2.6A6B**
SR-7 2,2312,2252488.972A++3.7251.665%A+83.551%B+151.4SN/A38614.7h1.7B*3.2B**
TORQ-9 2,1812,1722757.898S2.6533.183%A++38.72%A*160.9SN/A43113.5h10A++30A
MG-H1 Watchman 2,0272,0152567.871S2.6232.047%A++37.519%A+157.4SN/A38012.8h9.8A30.6B**
Cycler TRV 1,8911,8822527.468S2.2234.175%A*33.953%A*155.5SN/A38312.1h9.3A+27.2A
NS-357 Underboss 1,6311,6204903.306A**1.9443.683%B*34.63%A++228.2S1.5A*5157.1h3.1B**7B**
TX1 Repeater 1,5691,5524643.345M*1.9033.451%A+33.892%A*258.7U2.8M**7006h8.5B**25.4B**
Hellfire Rocket Pods 1,5441,4993938.436S33.1966.8%A*N/A440.9S13.2C+11113.4h9.5B++14.2B*
MG-S1 Jackal 1,4061,4022146.551S1.3034.287%A+31.598%A++161.1SN/A4198.7h8.1B+23.6B*
TRAP-M1 1,3351,3321897.048S1.8034.483%B**46.547%M+151.4SN/A3318.8h6.8B**19.7B*
HC1 Cougar 1,3431,3291817.343S2.1034.599%A*31.979%A++154.5S1.6M++4468.6h8.8B**25.4B**
TMG-50 1,3241,3141886.989S1.7433.304%A*39.346%A**154.6S1.2A*3658.5h8.1B**24.3B**
NS Decimator 1,7111,2704043.144A**2.1068.986%B**2.205%C+53.6A18.6B25123.7h3.6B*5.2B**
Chainblade 1,2451,23614,0120.088A*5.1630.516%C++N/A2.3A*N/A5547.3h1.5B**5B++
M77-B 1,2261,2241369S3.7551.508%A*85.703%B**145.7SN/A3408.4h1.6A+3.1A
SMG-46 Armistice 1,2251,2202026.04S0.7934.09%A++39.344%M**152.5SN/A4438h10.6B**31B*
TRAC-5 S 1,2001,1901726.919S1.6734.405%A**29.664%A**152.6S1.3A*3707.8h9.3B++26.9B**
NSX Tomoe 1,1861,1811567.571M+2.3233.821%B**53.768%A++153.4SN/A3437.7h10.1B**29.8B**
T32 Bull 1,1911,1791647.189S1.9432.56%A++40.204%A*151.2S1.5A**3757.8h8.6A+26.3B**
SABR-13 1,1861,1761577.49M++2.2434.819%A++38.691%A++140S1.2A3158.4h8A+22.9A+
TRAC-Shot 1,1771,1731916.141M**0.8931.111%A26.172%A+150.4SN/A3297.8h9.1B**29.2B**
T1A Unity 1,1841,1711975.944S0.7031.568%A+31.255%B**130.1S1.4A++3179h10.1B**32A
Bighorn .50M 1,1711,1681299.054A3.8151.408%A80.479%C++153.7SN/A3427.6h1.6B**3A
RAMS .50M 1,1691,16611210.411A*5.1650.643%A++83.019%B+149.5SN/A3577.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401S2.1531.227%A++38.726%A*150.9SN/A3427.7h9B**28.8B*
Frag Grenade 1,1471,11511115N/A1,109.7548.491%B+N/A446C+12.8B*12302.5h3.9C++8B
NS-44L Blackhand 9309231466.322S1.0748.419%B++54.171%B*139.8S1.1A*3686.6h3.1B**6.3B*
NSX Daimyo 884884929.609A*4.3646.776%B*95.136%B140.3M*N/A3756.3h2.2B+4.6B++
P2-120 HEAT 8727362529.44M**24.1959.69%A++N/A122.7S22.7M++4106h4.3A7.3A+
M12 Kobalt 573567781S75.7532.901%M++24.339%A378S4B9971.5h11.6A35.4B**
G20 Vulcan-H 6085451438.929S33.6842.175%D7.706%M++495.5U57.3M+14661.1h23.5A*55.6A++
Ripper 5465435,2060.104C++5.1449.003%A*4.236%F2.8CN/A7191.6h1.4C*3C+
TS2 Inquisitor 5225171603.231A++2.0232.566%B++34.236%A*215.4S2.1M5952.4h7.5B*22.9B*
P525 Marauder-H 389377753.857M++48.6154.964%MN/A471.3S15A**13140.8h5.5B+10.1B**
NSX Tengu 327326674.866M**0.3846.274%A+29.448%A163SN/A5912h9.1B**19.7B*
M20 Basilisk-H 332322480.5S75.2543.845%C14.286%A**536.7S16.7C+11850.6h10.5A+24A
T7 Mini-Chaingun 321321447.295S2.0530.021%M15.265%B+188.8SN/A6141.7h10B**33.2B**
ML-7 442307993.101S2.1564.59%B**N/A31B++13.6C**2329.9h5.9B+9.1B++
Rocklet Rifle 4612731901.437B**3.8152.286%C+N/A8.3F5.7F6533h40.7C+77.9C+
M18 Needler 302220972.268C*2.9836.375%B++3.182%B++18.5B++6.9C10111.9h84.3B*231.7B*
P2-120 AP 189155625.833M+20.5962.145%A++N/A172.2U37.8M*11970.9h3.1A++5A++
C-4 160140314.516A*0.7370.259%SN/A350S50A+32200.4h1.2B++1.7A+
Soldier Soaker 115114482.375B**2.8739.073%B+16.667%C*190S1.7B**7650.6h5.2B++13.2B*
NSX Tanto 6361125.083M**0.1634.751%A++37.705%A++152.5S5U8630.4h8.7B*25B*
M20 Basilisk 6357319S13.7551.905%A+10.526%A++114S12B**5530.5h30.4A++58.5A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93,6903.5h
Nano-Armor Kit1931,5192.1h
Nanite Healing Grenade0630h
Restoration Kit5922,8933.9h
Ammunition Package5810h
Medical Applicator15685,15930.8h
Medical Kit4,03715,51328.4h
Recon Detection Device1037,22922.1h

Check the help document for the dictionary if you want to learn more about words used here.


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