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Field Marshal reRecord[P] reRecord
TR BR 126

KDR: 5.17

Score: 33.8m

Last Seen: Sep 14th, 2019 8:05 PM
- OFFLINE - 54.1 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TRAC-5 Burst LC3 Jaguar TSAR-42 TRAC-5 T9A "Butcher" TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,445,195 MLG Score: 13945
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.107%36.571%121129118591,0366.02289-0.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.922%2.329A*2.464A**-0.07C+HEAD ++ (~20.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.80.391B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.349%0.598%3097312115,34925620920.89452547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.705%0.494B+-0.885D--0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.793B++13.50.735B++18.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.355%0.867%350212121,0386152221.68507465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%1.82A++-1.089D*-1.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.823B++3.90.675B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.297%10.338%806712072,6894811645.578841630%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.702%0.441B1.829A++-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.718B++12.50.654B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.943%78.404%8067120715,2851903358.02784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.071%1.344A0.819B++0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.5B+2.30.317C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
33.8m115.5%638 (38.3k)563 (33.8k)5.17415129,92825,1115.31624126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141409432.716%36.648%119902:2340

21% Combat Medic29% Heavy Assault16% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMSep 15th, 2019 11:50 PM (21h) (PST)Sep 14th, 2019 5:44 PM (2d) (PST)Sep 14th, 2019 4:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3454219242.1680.4190.7952.5490.03913945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,72825,26155,4671302548153233,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
998.7h/41.6d 3,568 47,616 29,650 152.7k 1,226 4,068 2,365 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:8,903
Deaths:1,337
KDR:6.659
Accuracy:32.860% A*
HSR:39.110% A*
T9 CARV
M
Kills:7,950
Deaths:1,279
KDR:6.216
Accuracy:31.902% A**
HSR:40.277% M
T9A "Butcher"
A++
Kills:5,905
Deaths:883
KDR:6.687
Accuracy:30.813% A
HSR:40.169% A++
MG-H1 Watchman
A++
Kills:2,843
Deaths:365
KDR:7.789
Accuracy:32.116% A++
HSR:36.581% A
TMG-50
A*
Kills:1,314
Deaths:188
KDR:6.989
Accuracy:33.304% A*
HSR:39.346% A*
T32 Bull
A*
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:32.560% A++
HSR:40.204% A*
T9 CARV-S
A++
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A++
Kills:29,256
Deaths (as Heavy Assault):4,373
Deaths (to Heavy Assaults):6,837
KDR:6.69014
Kill Difference:24,883
Playtime:294.163 hours
Usage:29%
Score:9.784m
Score/min:554
Accuracy (listed only):32.112%
HSR (listed only):39.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A++
Kills:7,290
Deaths:964
KDR:7.562
Accuracy:33.354% A++
HSR:34.458% A++
LC3 Jaguar
A**
Kills:7,055
Deaths:1,049
KDR:6.725
Accuracy:32.852% A++
HSR:33.636% A**
TRAC-5
A*
Kills:6,548
Deaths:957
KDR:6.842
Accuracy:33.219% A*
HSR:29.582% A++
MG-C1 Kindred
A++
Kills:4,236
Deaths:617
KDR:6.865
Accuracy:35.045% A++
HSR:32.153% A
LC2 Lynx
A*
Kills:3,823
Deaths:602
KDR:6.351
Accuracy:32.662% A++
HSR:34.136% A*
HC1 Cougar
A*
Kills:1,745
Deaths:255
KDR:6.843
Accuracy:34.444% A*
HSR:32.149% A++
SMG-46 Armistice
M**
Kills:1,410
Deaths:240
KDR:5.875
Accuracy:34.002% A+
HSR:38.511% M**
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tengu
A+
Kills:331
Deaths:68
KDR:4.868
Accuracy:46.303% A+
HSR:29.305% A
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:36,264
Deaths (as Light Assault):5,341
Deaths (to Light Assaults):6,148
KDR:6.78974
Kill Difference:30,923
Playtime:316.304 hours
Usage:32%
Score:10.657m
Score/min:562
Accuracy (listed only):34.703%
HSR (listed only):32.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,712
Deaths:806
KDR:8.328
Accuracy:49.254% A++
HSR:81.287% A
NS-44 Commissioner
A**
Kills:2,519
Deaths:657
KDR:3.834
Accuracy:44.247% B**
HSR:39.063% A**
SR-7
A++
Kills:2,225
Deaths:248
KDR:8.972
Accuracy:51.665% A++
HSR:83.551% B++
NS-357 Underboss
A++
Kills:2,129
Deaths:661
KDR:3.221
Accuracy:42.997% B++
HSR:34.993% A++
TRAP-M1
M
Kills:1,895
Deaths:269
KDR:7.045
Accuracy:34.634% B**
HSR:45.383% M
TX1 Repeater
A++
Kills:1,812
Deaths:548
KDR:3.307
Accuracy:33.085% A+
HSR:34.216% A++
SMG-46 Armistice
M**
Kills:1,410
Deaths:240
KDR:5.875
Accuracy:34.002% A+
HSR:38.511% M**
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
NSX Tomoe
A++
Kills:1,181
Deaths:156
KDR:7.571
Accuracy:33.821% B**
HSR:53.768% A++
Bighorn .50M
A+
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A+
HSR:80.479% C*
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
NS-44L Blackhand
B**
Kills:1,095
Deaths:183
KDR:5.984
Accuracy:47.309% B++
HSR:54.795% B**
NSX Daimyo
B*
Kills:895
Deaths:94
KDR:9.521
Accuracy:46.644% B*
HSR:95.196% B
TS2 Inquisitor
A*
Kills:645
Deaths:185
KDR:3.486
Accuracy:32.587% B+
HSR:32.868% A*
NSX Tengu
A+
Kills:331
Deaths:68
KDR:4.868
Accuracy:46.303% A+
HSR:29.305% A
Soldier Soaker
B+
Kills:226
Deaths:80
KDR:2.825
Accuracy:38.961% B+
HSR:17.257% B+
Kills:28,035
Deaths (as Infiltrator):4,786
Deaths (to Infiltrators):4,855
KDR:5.85771
Kill Difference:23,249
Playtime:159.900 hours
Usage:16%
Score:5.294m
Score/min:552
Accuracy (listed only):42.550%
HSR (listed only):54.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:5,800
Deaths:934
KDR:6.210
Accuracy:34.043% A*
HSR:36.707% A*
T1 Cycler
A**
Kills:5,145
Deaths:847
KDR:6.074
Accuracy:33.938% A**
HSR:35.024% A*
T1B Cycler
A+
Kills:3,736
Deaths:564
KDR:6.624
Accuracy:33.701% A+
HSR:38.758% A
Cycler TRV
A*
Kills:2,468
Deaths:333
KDR:7.411
Accuracy:34.199% A*
HSR:33.712% A*
TORQ-9
A*
Kills:2,396
Deaths:317
KDR:7.558
Accuracy:33.070% A++
HSR:38.564% A*
SMG-46 Armistice
M**
Kills:1,410
Deaths:240
KDR:5.875
Accuracy:34.002% A+
HSR:38.511% M**
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
SABR-13
A++
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:34.819% A++
HSR:38.691% A++
T1A Unity
A+
Kills:1,171
Deaths:197
KDR:5.944
Accuracy:31.568% A+
HSR:31.255% B*
NSX Tengu
A+
Kills:331
Deaths:68
KDR:4.868
Accuracy:46.303% A+
HSR:29.305% A
Kills:25,035
Deaths (as Combat Medic):3,871
Deaths (to Combat Medics):2,421
KDR:6.46732
Kill Difference:21,164
Playtime:211.799 hours
Usage:21%
Score:7.217m
Score/min:568
Accuracy (listed only):34.993%
HSR (listed only):35.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
A++
Kills:7,290
Deaths:964
KDR:7.562
Accuracy:33.354% A++
HSR:34.458% A++
LC3 Jaguar
A**
Kills:7,055
Deaths:1,049
KDR:6.725
Accuracy:32.852% A++
HSR:33.636% A**
TRAC-5
A*
Kills:6,548
Deaths:957
KDR:6.842
Accuracy:33.219% A*
HSR:29.582% A++
MG-C1 Kindred
A++
Kills:4,236
Deaths:617
KDR:6.865
Accuracy:35.045% A++
HSR:32.153% A
LC2 Lynx
A*
Kills:3,823
Deaths:602
KDR:6.351
Accuracy:32.662% A++
HSR:34.136% A*
HC1 Cougar
A*
Kills:1,745
Deaths:255
KDR:6.843
Accuracy:34.444% A*
HSR:32.149% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:33,121
Deaths (as Engineer):4,819
Deaths (to Engineers):2,577
KDR:6.873
Kill Difference:28,302
Playtime:19.838 hours
Usage:2%
Score:0.804m
Score/min:675
Accuracy (listed only):33.538%
HSR (listed only):32.184%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:3,315
V. Kills:70 N/A
Deaths:190
KDR:17.447
Accuracy:38.506% A++
KPH:189.600 S
VKPH:4 C**
Hellfire Rocket Pods
S
Kills:1,814
V. Kills:57 N/A
Deaths:46
KDR:39.435
Accuracy:67.528% A*
KPH:419.800 S
VKPH:13.200 C+
M18 Needler
B++
Kills:220
V. Kills:82 265%
Deaths:97
KDR:2.268
Accuracy:36.357% B++
KPH:18.400 B+
VKPH:6.900 C
Kills:5,349 (3,535 + 0)
Deaths:333
KDR:16.063
VKDR:0.628
Vehicle Kills:209
Kill Difference:5,016
Playtime:33.765 hours
Usage:3%
Score:0.889m
Score/min:439
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:136
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:67.308% A
KPH:162.400 S
VKPH:15.500 C-
Kills:136 (136 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:136
Playtime:0.838 hours
Usage:0%
Score:0.047m
Score/min:927
Driving Accuracy:67.308%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:736
V. Kills:136 N/A
Deaths:25
KDR:29.440
Accuracy:59.690% A++
KPH:121.700 S
VKPH:22.500 M++
P2-120 AP
U
Kills:302
V. Kills:70 425%
Deaths:8
KDR:37.750
Accuracy:58.155% A
KPH:159.200 U
VKPH:36.900 M++
Kills:1,038 (1,038 + 0)
Deaths:33
KDR:31.455
VKDR:6.242
Vehicle Kills:206
Kill Difference:1,005
Playtime:7.945 hours
Usage:1%
Score:0.256m
Score/min:536
Driving Accuracy:58.155%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:652
V. Kills:24 N/A
Deaths:9
KDR:72.444
Accuracy:55.083% A**
KPH:480.600 S
VKPH:17.700 M++
G20 Vulcan-H
U
Kills:627
V. Kills:70 N/A
Deaths:15
KDR:41.800
Accuracy:42.244% D
KPH:488.400 U
VKPH:54.500 A**
M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.845% C
KPH:545.800 S
VKPH:16.900 C+
E540 Halberd-H
U
Kills:267
V. Kills:18 N/A
Deaths:3
KDR:89
Accuracy:62.002% B+
KPH:265.100 U
VKPH:17.900 C--
M12 Kobalt-H
M**
Kills:104
V. Kills: N/A
Deaths:1
KDR:104
Accuracy:30.639% A++
KPH:329.300 M**
VKPH:0 F
Kills:1,972 (0 + 1,972)
Deaths:32
KDR:61.625
VKDR:3.813
Vehicle Kills:122
Kill Difference:1,940
Playtime:4.554 hours
Usage:0%
Score:0.350m
Score/min:1,281
Driving Accuracy:N/A%
Gunner Accuracy:30.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:639
V. Kills:9 N/A
Deaths:8
KDR:79.875
Accuracy:33.426% M++
KPH:377.500 S
VKPH:5.300 B**
M20 Basilisk
S
Kills:78
V. Kills:8 N/A
Deaths:4
KDR:19.500
Accuracy:51.510% A+
KPH:114 S
VKPH:11.700 B**
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:61.115% N/A
KPH:120.400 N/A
VKPH:19.300 N/A
Kills:767 (0 + 767)
Deaths:12
KDR:63.917
VKDR:2.083
Vehicle Kills:25
Kill Difference:755
Playtime:2.793 hours
Usage:0%
Score:0.134m
Score/min:800
Driving Accuracy:N/A%
Gunner Accuracy:61.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,9228,9031,3376.659A++1.4832.86%A*39.11%A*166.4SN/A41353.5h8.6A26.3B**
T9 CARV 7,9827,9501,2796.216M*1.0431.902%A**40.277%M155.6SN/A41151.1h8.8A+27.5B**
TRAC-5 Burst 7,3267,2909647.562A*2.3933.354%A++34.458%A++160.6SN/A44645.4h9.3B**27.9B**
LC3 Jaguar 7,0947,0551,0496.725M*1.5532.852%A++33.636%A**154.4SN/A39145.7h9.3B*28.2B**
TSAR-42 6,7286,7128068.328B**3.1549.254%A++81.287%A150.2SN/A42844.7h1.7B**3.4B**
TRAC-5 6,5896,5489576.842S1.6733.219%A*29.582%A++148.1SN/A42744.2h9.5B**28.5B**
T9A "Butcher" 5,9455,9058836.687M+1.5130.813%A40.169%A++159.6M*1.1B++42637h8.6A+28B**
TAR 5,8215,8009346.21M++1.0434.043%A*36.707%A*159.3SN/A40036.4h9A+26.5A
T1 Cycler 5,1715,1458476.074S0.9033.938%A**35.024%A*145.3SN/A39835.4h9.3A++27.3A
MG-C1 Kindred 4,2564,2366176.865M**1.6935.045%A++32.153%A162.9SN/A39226h8B**22.8B**
LC2 Lynx 3,8383,8236026.35S1.1832.662%A++34.136%A*147SN/A43926h10.7B**32.7B**
T1B Cycler 3,7613,7365646.624A**1.4533.701%A+38.758%A158.3S1.1B*39823.6h9.1A+27.1A
M14 Banshee 3,3853,31519017.447B**12.2738.506%A++N/A189.4S4C**50717.5h10.8B*27.9B*
MG-H1 Watchman 2,8622,8433657.789M**2.6132.116%A++36.581%A157.1S1B+38618.1h9.9B**30.7B*
NS-44 Commissioner 2,5342,5196573.834M1.3444.247%B**39.063%A**219S1.3A*58411.5h2.7B**6.1B**
Cycler TRV 2,4812,4683337.411S2.2434.199%A*33.712%A*156.2SN/A39915.8h9.3A+27.3A
TORQ-9 2,4052,3963177.558S2.3833.07%A++38.564%A*158.7SN/A42515.1h10A+30.3A
SR-7 2,2312,2252488.972A++3.8051.665%A++83.551%B++151.4SN/A38814.7h1.7B*3.2B**
NS-357 Underboss 2,1442,1296613.221A*1.9542.997%B++34.993%A++217.2S1.5A*5119.8h3.2B**7.3B*
TRAP-M1 1,9001,8952697.045S1.8734.634%B**45.383%M151.6SN/A33812.5h6.8B**19.7B*
Hellfire Rocket Pods 1,8711,8144639.435M**34.2667.528%A*N/A421.9S13.3C+10944.3h9.8B++14.5B*
TX1 Repeater 1,8301,8125483.307M++1.8733.085%A+34.216%A++255.2U2.5M++7217.1h8.5B**25.8B**
NS Decimator 2,3761,7505023.486M++1.6969.323%B**2%C+56.1A20.1B+26031.2h3.6B*5.1B**
HC1 Cougar 1,7631,7452556.843S1.6734.444%A*32.149%A++154.4S1.6M44411.3h8.8B**25.6B**
Frag Grenade 1,5291,48311483N/A1,477.8347.476%BN/A436.2C+13.5B*12423.4h3.9C++8.2C**
SMG-46 Armistice 1,4161,4102405.875S0.7034.002%A+38.511%M**154.9SN/A4579.1h10.5B**30.7B*
MG-S1 Jackal 1,4061,4022146.551S1.3834.287%A+31.598%A++161.1SN/A4338.7h8.1B+23.6B*
TMG-50 1,3241,3141886.989S1.8133.304%A*39.346%A*154.6S1.2A++3778.5h8.1B**24.3B**
Chainblade 1,2841,27514,7720.086A*5.0930.789%C++N/A2.2A*N/A5575.6h1.5B**5B++
M77-B 1,2261,2241369S3.8351.508%A*85.703%B**145.7SN/A3508.4h1.6A3.1A
TRAC-5 S 1,2001,1901726.919S1.7434.405%A*29.664%A**152.6S1.3A++3767.8h9.3B++26.9B**
NSX Tomoe 1,1861,1811567.571S2.4033.821%B**53.768%A++153.4SN/A3497.7h10.1B**29.8B**
T32 Bull 1,1911,1791647.189S2.0132.56%A++40.204%A*151.2S1.5A*3877.8h8.6A26.3B**
SABR-13 1,1861,1761577.49M+2.3234.819%A++38.691%A++140S1.2A+3198.4h8A+22.9A
TRAC-Shot 1,1771,1731916.141M**0.9731.111%A26.172%A+150.4SN/A3327.8h9.1B*29.2B**
T1A Unity 1,1841,1711975.944S0.7731.568%A+31.255%B*130.1S1.4A3209h10.1B**32A
Bighorn .50M 1,1711,1681299.054B**3.8851.408%A+80.479%C*153.7SN/A3467.6h1.6B*3A
RAMS .50M 1,1691,16611210.411A*5.2450.643%A++83.019%B+149.5SN/A3677.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401S2.2331.227%A++38.726%A++150.9SN/A3517.7h9B**28.8B*
NS-44L Blackhand 1,1041,0951835.984M**0.8147.309%B++54.795%B**131.9S1.1A*3748.3h3.1B*6.6B*
NSX Daimyo 895895949.521A*4.3546.644%B*95.196%B139.8M++N/A3816.4h2.2B+4.6B++
P2-120 HEAT 8727362529.44M++24.2759.69%A++N/A122.7S22.7M++4186h4.3A7.3A+
P525 Marauder-H 676652972.444S67.2755.083%A**N/A465.7S17.1M+13631.4h5.7B+10.3B**
TS2 Inquisitor 6556451853.486A*1.6932.587%B+32.868%A*222.4S3.4S6022.9h7.4B*22.6B*
Ripper 6456406,7460.095C++5.0845.825%A++3.906%F2.6CN/A7242.9h1.5C+3.2C+
M12 Kobalt 648639879.875S74.7033.426%M++23.474%B**375.9S5.3B**9861.7h11.9A35.5B**
G20 Vulcan-H 6976271541.8S36.6342.244%D7.496%M++482.3U53.8A**15731.3h23.7A**56A*
ML-7 4883391073.168M**2.0164.321%B*1.18%D-32.6B*14.3C**26410.4h5.8B+9B*
NSX Tengu 332331684.868M**0.3146.303%A+29.305%A165.5SN/A5992h9.1B**19.6B*
T7 Mini-Chaingun 329329486.854S1.6829.884%A**15.198%B+173.2SN/A6071.9h10.1B**34B**
M20 Basilisk-H 332322480.5U75.3343.845%C14.286%M+536.7S16.7C+11850.6h10.5A+24A
Rocklet Rifle 5183052081.466A3.7151.787%C+N/A8.4F5.9F6836.4h41.9C80.8C+
P2-120 AP 372302837.75S32.5858.155%AN/A158.9U36.8M++9131.9h2.9A++5A++
E540 Halberd-H 285267389U83.8362.002%B+N/A267U18C--8141h1.9A++3.1A++
Auraxium Chainblade 2552533,1470.08B**5.0937.081%B+2.372%D2.4B*N/A6103.5h1.5B**4B+
Soldier Soaker 227226802.825A+2.3538.961%B+17.257%B+251.1S1.1C*8450.9h4.8B++12.3B*
M18 Needler 302220972.268C++2.9136.357%B++3.182%B++18.3B+6.8C10112h84.4B++232.1B*
C-4 174153344.5A*0.6770.498%SN/A306S42B*36460.5h1.2B+1.7A+
L100 Python AP 1491361136U130.8367.308%AN/A170U16.3C9240.8h2.1A3.1A++
M12 Kobalt-H 1041041104S98.8330.639%A++24.039%A346.7SN/A13760.3h9.8B**31.9B**
M20 Basilisk 8678419.5S14.3351.51%A+10.256%A++111.4S11.4B**4540.7h33A++64.1A+
NSX Tanto 6361125.083S0.0934.751%A++37.705%A++152.5S5U9810.4h8.7B*25B+
M20 Basilisk 5850150U44.8361.115%A**12%A**125S20A**5990.4h50.2A82.1A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145,0546h
Nano-Armor Kit3242,2402.9h
Nanite Healing Grenade01040h
Restoration Kit8724,4686h
Ammunition Package6940.1h
Medical Applicator180115,20135.8h
Medical Kit5,11519,93537.2h
Recon Detection Device1108,44524.3h

Check the help document for the dictionary if you want to learn more about words used here.


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