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Lt. Colonel reRecord[P] reRecord
TR BR 70

KDR: 5.26

Score: 22.7m

Last Seen: Mar 17th, 2019 9:11 PM
- ONLINE NOW

Prestige 1, Battle Rank 70 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 6
Level Progress (to 71): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LC3 Jaguar MSW-R TSAR-42 TRAC-5 Burst T9 CARV TRAC-5 T9A "Butcher" T1B Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,273,357 MLG Score: 14607
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.092%37.47%124029100363,7206.1482-0.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.081%2.332A*2.585A**-0.21CHEAD ++ (~20.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.648B+8.70.392B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.688%0.656%2693310293,35218616818.02151983%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.357%0.605B+-0.951D--0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.773B++150.703B++20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.958%0.862%384210308124431521.82883531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%1.859A++-1.124D*-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.30.662B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.072%15.79%584310291,3873251034.267691334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.022%0.242C++2.963M+-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.665B+15.70.61B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.098%79.7%5847102512,4731290249.66899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.047%1.357A0.803B++0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.20.31C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 6
22.7m118.9%615 (36.9k)542 (32.5k)5.2647589,34816,9715.4144770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1032953432.821%38.773%127302:2837

21% Combat Medic29% Heavy Assault19% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMMar 19th, 2019 1:09 AM (2d) (PST)Mar 17th, 2019 6:35 PM (3d) (PST)Mar 17th, 2019 5:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3263829442.1330.4050.8272.5820.03914607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,54822,89056,6581282450155232,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
698.3h/29.1d 2,541 34,643 20,428 108.2k 869 2,804 1,634 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,140
Deaths:753
KDR:6.826
Accuracy:32.691% A*
HSR:41.187% A*
T9 CARV
M+
Kills:4,434
Deaths:680
KDR:6.521
Accuracy:31.532% A**
HSR:41.701% M+
T9A "Butcher"
A++
Kills:4,155
Deaths:619
KDR:6.712
Accuracy:30.599% A
HSR:41.396% A++
MG-H1 Watchman
A++
Kills:1,762
Deaths:225
KDR:7.831
Accuracy:32.035% A++
HSR:37.514% A+
TMG-50
A**
Kills:1,314
Deaths:188
KDR:6.989
Accuracy:33.304% A*
HSR:39.346% A**
T32 Bull
A*
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:32.560% A++
HSR:40.204% A*
T9 CARV-S
A*
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A*
T7 Mini-Chaingun
M
Kills:289
Deaths:38
KDR:7.605
Accuracy:30.735% M
HSR:14.879% B+
Kills:19,435
Deaths (as Heavy Assault):2,824
Deaths (to Heavy Assaults):4,589
KDR:6.88208
Kill Difference:16,611
Playtime:202.661 hours
Usage:29%
Score:6.340m
Score/min:521
Accuracy (listed only):31.835%
HSR (listed only):36.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:5,203
Deaths:746
KDR:6.975
Accuracy:33.129% A++
HSR:34.672% M
TRAC-5 Burst
A++
Kills:4,597
Deaths:592
KDR:7.765
Accuracy:33.400% A+
HSR:35.545% A++
TRAC-5
A**
Kills:4,304
Deaths:582
KDR:7.395
Accuracy:33.519% A**
HSR:30.135% A*
LC2 Lynx
A*
Kills:3,273
Deaths:498
KDR:6.572
Accuracy:32.742% A++
HSR:33.944% A*
HC1 Cougar
A*
Kills:1,326
Deaths:179
KDR:7.408
Accuracy:34.621% A*
HSR:32.051% A++
MG-S1 Jackal
A++
Kills:1,275
Deaths:194
KDR:6.572
Accuracy:34.277% A+
HSR:32.471% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
SMG-46 Armistice
M**
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% M**
TRAC-Shot
A++
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A++
NSX Tengu
A++
Kills:251
Deaths:53
KDR:4.736
Accuracy:46.699% A+
HSR:32.271% A++
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A+
HSR:37.705% A++
Kills:23,840
Deaths (as Light Assault):3,412
Deaths (to Light Assaults):4,008
KDR:6.9871
Kill Difference:20,428
Playtime:209.782 hours
Usage:30%
Score:6.912m
Score/min:549
Accuracy (listed only):34.808%
HSR (listed only):33.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:4,690
Deaths:548
KDR:8.558
Accuracy:49.682% A++
HSR:81.663% A
SR-7
A+
Kills:2,161
Deaths:244
KDR:8.857
Accuracy:51.793% A+
HSR:83.804% B++
NS-44 Commissioner
M
Kills:1,979
Deaths:507
KDR:3.903
Accuracy:44.303% B**
HSR:40.374% M
NS-357 Underboss
A++
Kills:1,518
Deaths:453
KDR:3.351
Accuracy:43.602% B*
HSR:34.651% A++
TX1 Repeater
A*
Kills:1,501
Deaths:448
KDR:3.350
Accuracy:33.413% A+
HSR:34.177% A*
MG-S1 Jackal
A++
Kills:1,275
Deaths:194
KDR:6.572
Accuracy:34.277% A+
HSR:32.471% A++
TRAP-M1
M
Kills:1,271
Deaths:180
KDR:7.061
Accuracy:34.793% B**
HSR:46.420% M
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SMG-46 Armistice
M**
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% M**
NSX Tomoe
A++
Kills:1,178
Deaths:155
KDR:7.600
Accuracy:33.689% B**
HSR:53.905% A++
Bighorn .50M
A+
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A+
HSR:80.479% C++
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
NSX Daimyo
B*
Kills:793
Deaths:86
KDR:9.221
Accuracy:47.347% B*
HSR:94.956% C**
NS-44L Blackhand
B*
Kills:727
Deaths:101
KDR:7.198
Accuracy:49.332% B*
HSR:54.746% B*
TS2 Inquisitor
A**
Kills:354
Deaths:110
KDR:3.218
Accuracy:32.723% B++
HSR:36.723% A**
NSX Tengu
A++
Kills:251
Deaths:53
KDR:4.736
Accuracy:46.699% A+
HSR:32.271% A++
Soldier Soaker
B+
Kills:114
Deaths:48
KDR:2.375
Accuracy:39.073% B+
HSR:16.667% C*
Kills:22,557
Deaths (as Infiltrator):3,697
Deaths (to Infiltrators):3,313
KDR:6.10143
Kill Difference:18,860
Playtime:131.835 hours
Usage:19%
Score:4.360m
Score/min:551
Accuracy (listed only):42.854%
HSR (listed only):54.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A+
Kills:3,341
Deaths:498
KDR:6.709
Accuracy:33.513% A+
HSR:39.330% A+
T1 Cycler
A**
Kills:3,292
Deaths:547
KDR:6.018
Accuracy:33.907% A**
HSR:36.361% A*
TAR
M
Kills:2,196
Deaths:313
KDR:7.016
Accuracy:33.905% A*
HSR:40.392% M
TORQ-9
A*
Kills:1,910
Deaths:236
KDR:8.093
Accuracy:32.895% A++
HSR:39.372% A*
Cycler TRV
A*
Kills:1,832
Deaths:242
KDR:7.570
Accuracy:34.164% A*
HSR:34.225% A*
MG-S1 Jackal
A++
Kills:1,275
Deaths:194
KDR:6.572
Accuracy:34.277% A+
HSR:32.471% A++
SMG-46 Armistice
M**
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% M**
SABR-13
A++
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:34.819% A++
HSR:38.691% A++
T1A Unity
A+
Kills:1,171
Deaths:197
KDR:5.944
Accuracy:31.568% A+
HSR:31.255% B*
NSX Tengu
A++
Kills:251
Deaths:53
KDR:4.736
Accuracy:46.699% A+
HSR:32.271% A++
Kills:17,631
Deaths (as Combat Medic):2,630
Deaths (to Combat Medics):1,723
KDR:6.7038
Kill Difference:15,001
Playtime:146.890 hours
Usage:21%
Score:4.651m
Score/min:528
Accuracy (listed only):34.998%
HSR (listed only):36.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:5,203
Deaths:746
KDR:6.975
Accuracy:33.129% A++
HSR:34.672% M
TRAC-5 Burst
A++
Kills:4,597
Deaths:592
KDR:7.765
Accuracy:33.400% A+
HSR:35.545% A++
TRAC-5
A**
Kills:4,304
Deaths:582
KDR:7.395
Accuracy:33.519% A**
HSR:30.135% A*
LC2 Lynx
A*
Kills:3,273
Deaths:498
KDR:6.572
Accuracy:32.742% A++
HSR:33.944% A*
HC1 Cougar
A*
Kills:1,326
Deaths:179
KDR:7.408
Accuracy:34.621% A*
HSR:32.051% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A++
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A++
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A+
HSR:37.705% A++
Kills:21,127
Deaths (as Engineer):2,972
Deaths (to Engineers):1,775
KDR:7.10868
Kill Difference:18,155
Playtime:11.232 hours
Usage:2%
Score:0.433m
Score/min:643
Accuracy (listed only):33.460%
HSR (listed only):32.486%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:1,736
V. Kills:47 N/A
Deaths:117
KDR:14.838
Accuracy:38.796% A++
KPH:190.300 S
VKPH:5.200 B++
Hellfire Rocket Pods
S
Kills:1,412
V. Kills:43 N/A
Deaths:36
KDR:39.222
Accuracy:66.580% A*
KPH:441.100 S
VKPH:13.400 C+
M18 Needler
B++
Kills:204
V. Kills:78 258%
Deaths:93
KDR:2.194
Accuracy:36.589% B++
KPH:17.600 B+
VKPH:6.700 C-
Kills:3,352 (1,940 + 0)
Deaths:246
KDR:13.626
VKDR:0.683
Vehicle Kills:168
Kill Difference:3,106
Playtime:23.892 hours
Usage:3%
Score:0.585m
Score/min:408
Piloting Accuracy:36.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:736
V. Kills:136 N/A
Deaths:25
KDR:29.440
Accuracy:59.690% A++
KPH:121.700 S
VKPH:22.500 M+
P2-120 AP
U
Kills:76
V. Kills:16 447%
Deaths:3
KDR:25.333
Accuracy:63.568% A++
KPH:152.300 U
VKPH:32.100 A**
Kills:812 (812 + 0)
Deaths:28
KDR:29
VKDR:5.429
Vehicle Kills:152
Kill Difference:784
Playtime:6.547 hours
Usage:1%
Score:0.184m
Score/min:468
Driving Accuracy:63.568%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
U
Kills:525
V. Kills:62 N/A
Deaths:14
KDR:37.500
Accuracy:42.033% D
KPH:499.200 U
VKPH:59 M+
M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.879% C
KPH:549.100 S
VKPH:17.100 C+
Kills:847 (0 + 847)
Deaths:18
KDR:47.056
VKDR:4
Vehicle Kills:72
Kill Difference:829
Playtime:1.638 hours
Usage:0%
Score:0.134m
Score/min:1,368
Driving Accuracy:N/A%
Gunner Accuracy:43.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:540
V. Kills:5 N/A
Deaths:7
KDR:77.143
Accuracy:32.610% M+
KPH:390 S
VKPH:3.600 C++
Kills:540 (0 + 540)
Deaths:7
KDR:77.143
VKDR:0.714
Vehicle Kills:5
Kill Difference:533
Playtime:1.385 hours
Usage:0%
Score:0.082m
Score/min:982
Driving Accuracy:N/A%
Gunner Accuracy:32.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,2345,2037466.975M**1.7133.129%A++34.672%M152.1SN/A36534.2h9.3B*28B**
MSW-R 5,1575,1407536.826A*1.5632.691%A*41.187%A*163.2SN/A40631.5h8.4A+25.8B**
TSAR-42 4,6994,6905488.558A++3.2949.682%A++81.663%A155.3SN/A45530.2h1.7B**3.4B**
TRAC-5 Burst 4,6174,5975927.765A**2.5033.4%A+35.545%A++161.3SN/A48028.5h9.2B**27.5B**
T9 CARV 4,4514,4346806.521M++1.2631.532%A**41.701%M+154SN/A38328.8h8.6A+27.4B**
TRAC-5 4,3324,3045827.395S2.1333.519%A**30.135%A*150.5S1A*41228.6h9.4A28B**
T9A "Butcher" 4,1834,1556196.712M1.4530.599%A41.396%A++155.6M**1B++36926.7h8.6A+28B**
T1B Cycler 3,3653,3414986.709M1.4433.513%A+39.33%A+159.1S1.1B**38021h9A+26.9B**
T1 Cycler 3,3063,2925476.018S0.7533.907%A**36.361%A*141.9SN/A35923.2h9.3A++27.4A
LC2 Lynx 3,2863,2734986.572S1.3132.742%A++33.944%A*146.8SN/A41122.3h10.6B**32.4B**
TAR 2,2052,1963137.016M**1.7533.905%A*40.392%M160.3SN/A37213.7h9.1A+26.7A
SR-7 2,1652,1612448.857A++3.5951.793%A+83.804%B++151.1SN/A38714.3h1.7B*3.2B*
NS-44 Commissioner 1,9851,9795073.903M+1.3644.303%B**40.374%M227.5SN/A5878.7h2.6A5.9B**
TORQ-9 1,9181,9102368.093S2.8332.895%A++39.372%A*163.2SN/A43611.7h9.8A++29.9A
Cycler TRV 1,8401,8322427.57S2.3134.164%A*34.225%A*155.3SN/A38211.8h9.4A27.4A
MG-H1 Watchman 1,7721,7622257.831S2.5732.035%A++37.514%A+155.9SN/A38011.3h9.8A30.6B**
M14 Banshee 1,7831,73611714.838A9.5738.796%A++N/A190.8S5.2B++5469.1h10.7B*27.6B*
NS-357 Underboss 1,5281,5184533.351A**1.9143.602%B*34.651%A++230S1.5A*5186.6h3.1B**7B**
TX1 Repeater 1,5181,5014483.35M*1.9133.413%A+34.177%A*258.8U2.9M**7015.8h8.5B**25.5B**
Hellfire Rocket Pods 1,4551,4123639.222S33.9666.58%A*N/A441.3S13.4C+11353.2h9.6B++14.5B*
HC1 Cougar 1,3401,3261797.408S2.1434.621%A*32.051%A++154.2S1.6M++4398.6h8.8B**25.4B**
TMG-50 1,3241,3141886.989S1.7233.304%A*39.346%A**154.6S1.2A*3608.5h8.1A24.3B**
MG-S1 Jackal 1,2771,2751946.572S1.3134.277%A+32.471%A++161.4SN/A4197.9h7.9B+23.2B**
TRAP-M1 1,2741,2711807.061S1.8034.793%B**46.42%M153.1SN/A3288.3h6.8B*19.4B*
M77-B 1,2261,2241369S3.7451.508%A*85.703%B**145.7SN/A3358.4h1.6A3.1A
TRAC-5 S 1,2001,1901726.919S1.6534.405%A*29.664%A**152.6S1.3A+3687.8h9.3B*26.9B**
SMG-46 Armistice 1,1921,1871936.15S0.8934.236%A++39.933%M**152.2SN/A4417.8h10.6B**30.9B*
Chainblade 1,1921,18413,4650.088A*5.1829.934%C++N/A2.3MN/A5526.1h1.5B**5.1B+
T32 Bull 1,1911,1791647.189S1.9232.56%A++40.204%A*151.2S1.5A**3707.8h8.6A26.3B**
NSX Tomoe 1,1831,1781557.6S2.3433.689%B**53.905%A++155SN/A3427.6h10B**29.7B**
SABR-13 1,1861,1761577.49M++2.2334.819%A++38.691%A++140S1.2A3128.4h8A22.9A
TRAC-Shot 1,1771,1731916.141M**0.8831.111%A26.172%A++150.4SN/A3287.8h9.1B**29.2B**
T1A Unity 1,1841,1711975.944S0.6831.568%A+31.255%B*130.1S1.4A++3169h10.1A32A
Bighorn .50M 1,1711,1681299.054B**3.7951.408%A+80.479%C++153.7SN/A3417.6h1.6B**3A
RAMS .50M 1,1691,16611210.411A*5.1550.643%A++83.019%B+149.5SN/A3527.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401M**2.1431.227%A++38.726%A*150.9SN/A3407.7h9B**28.8B*
NS Decimator 1,5011,1263513.208M2.0669.233%B**2.398%C++53.6A17.9C*24721h3.5B*5.1B**
Frag Grenade 1,0069771977N/A971.7448.505%B+N/A444.1C+13.2B*12292.2h3.9C++8B
NSX Daimyo 793793869.221A++3.9647.347%B*94.956%C**141.6M++N/A3725.6h2.2B+4.6B++
P2-120 HEAT 8727362529.44S24.1859.69%A++N/A122.7S22.7M+4086h4.3A7.3A+
NS-44L Blackhand 7337271017.198S1.9349.332%B*54.746%B*142.5S1.2M+3785.1h3.1B**6.3B*
M12 Kobalt 545540777.143S71.8832.61%M+24.63%A385.7S3.6C++9811.4h11.5A35.2B**
G20 Vulcan-H 5875251437.5S32.2442.033%D7.619%M++477.3U56.4M14731.1h23.2A**55.2A++
Ripper 3593573,1750.112C**5.1550.287%A*3.922%F2.9CN/A8121.5h1.5C+2.9C+
TS2 Inquisitor 3563541103.218A++2.0532.723%B++36.723%A**221.3S1.3B**6471.6h7.5B*22.8B*
M20 Basilisk-H 332322480.5S75.2443.879%C14.286%M536.7S16.7C+11700.6h10.5A+24A
ML-7 442307993.101M**2.1664.59%B**N/A31B++13.6C*2269.9h5.9B+9.1B++
T7 Mini-Chaingun 289289387.605S2.3430.735%M14.879%B+192.7SN/A6111.5h9.9B**32.1B**
NSX Tengu 252251534.736M*0.5346.699%A+32.271%A++167.3SN/A6331.5h9.1B**19.6B*
Rocklet Rifle 3882321541.506A+3.7652.236%C+N/A8.7D**5.9F6826.6h37C++70.8C++
M18 Needler 282204932.194C++3.0736.589%B++3.431%B*17.6B+6.7C-9811.6h88.5B++241.8B*
C-4 145128314.129A*1.1465.066%SN/A320S42.5B*29270.4h1.2B++1.8A+
Soldier Soaker 115114482.375A2.8939.073%B+16.667%C*190S1.7B*7650.6h5.2B+13.2B++
P2-120 AP 9276325.333M+20.0763.568%A++1.316%D--152U32A**11930.5h3.3A++5.2A++
NSX Tanto 6361125.083S0.1834.751%A+37.705%A++152.5S5U8100.4h8.7B*25B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4382,0242.9h
Spawn Beacon93,2022.9h
Nano-Armor Kit1826,8761.8h
Medical Kit3,53913,50924.8h
Medical Applicator14275,27027.6h
Recon Detection Device956,79221h
Ammunition Package4680h

Check the help document for the dictionary if you want to learn more about words used here.


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