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Lt. General reRecord[P] reRecord
TR BR 89

KDR: 5.23

Score: 28.1m

Last Seen: Jul 17th, 2019 2:36 PM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 16
Level Progress (to 90): 27%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar TRAC-5 Burst TSAR-42 T9 CARV T9A "Butcher" TAR TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,855,523 MLG Score: 14273
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.122%37.03%122629118575,5845.97786-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%2.329A*2.464A**-0.07C+HEAD ++ (~20.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+8.70.391B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.024%0.628%2943312114,46222218820.0092361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.548%0.494B+-0.885D--0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.793B++140.735B++19.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.611%0.857%367212129345311781.75894522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.182%1.82A++-1.089D*-1.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++40.675B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.793%12.176%747612082,1604131265.230021701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.919%0.441B1.829A++-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.718B++13.60.654B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.959%79.71%7477120713,7851574298.75794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.097%1.344A0.819B++0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.20.317C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 16
28.1m112.2%627 (37.6k)552 (33.1k)5.22801109,48520,9425.3737989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141172032.833%37.563%123302:2640

22% Combat Medic28% Heavy Assault17% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMJul 17th, 2019 6:16 PM (1d) (PST)Jul 17th, 2019 1:45 PM (1d) (PST)Jul 17th, 2019 10:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3364099272.1540.4120.8092.4610.03914273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,17324,51455,6591292549148233,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847h/35.3d 3,053 41,126 24,556 125k 1,052 3,383 1,975 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,189
Deaths:906
KDR:6.831
Accuracy:32.730% A++
HSR:40.685% A*
T9 CARV
M
Kills:5,351
Deaths:851
KDR:6.288
Accuracy:31.637% A**
HSR:41.301% M
T9A "Butcher"
A++
Kills:5,267
Deaths:773
KDR:6.814
Accuracy:30.804% A
HSR:40.365% A++
MG-H1 Watchman
A++
Kills:2,415
Deaths:302
KDR:7.997
Accuracy:32.026% A++
HSR:37.764% A+
TMG-50
A*
Kills:1,314
Deaths:188
KDR:6.989
Accuracy:33.304% A*
HSR:39.346% A*
T32 Bull
A*
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:32.560% A++
HSR:40.204% A*
T9 CARV-S
A++
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A++
Kills:22,877
Deaths (as Heavy Assault):3,341
Deaths (to Heavy Assaults):5,681
KDR:6.84735
Kill Difference:19,536
Playtime:236.402 hours
Usage:28%
Score:7.612m
Score/min:537
Accuracy (listed only):32.041%
HSR (listed only):39.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:6,175
Deaths:893
KDR:6.915
Accuracy:33.027% A++
HSR:34.138% A**
TRAC-5 Burst
A++
Kills:5,873
Deaths:763
KDR:7.697
Accuracy:33.240% A+
HSR:34.889% A++
TRAC-5
A**
Kills:4,672
Deaths:650
KDR:7.188
Accuracy:33.476% A**
HSR:29.923% A*
MG-C1 Kindred
A++
Kills:3,806
Deaths:551
KDR:6.907
Accuracy:35.110% A++
HSR:32.344% A+
LC2 Lynx
A*
Kills:3,485
Deaths:541
KDR:6.442
Accuracy:32.664% A++
HSR:33.917% A*
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
HC1 Cougar
A*
Kills:1,329
Deaths:181
KDR:7.343
Accuracy:34.599% A*
HSR:31.979% A++
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tengu
A+
Kills:329
Deaths:68
KDR:4.838
Accuracy:46.321% A+
HSR:29.483% A
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:30,715
Deaths (as Light Assault):4,438
Deaths (to Light Assaults):5,022
KDR:6.92091
Kill Difference:26,277
Playtime:271.013 hours
Usage:32%
Score:9.007m
Score/min:554
Accuracy (listed only):34.757%
HSR (listed only):32.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:5,773
Deaths:677
KDR:8.527
Accuracy:49.380% A++
HSR:81.517% A
NS-44 Commissioner
A*
Kills:2,306
Deaths:605
KDR:3.812
Accuracy:44.083% B**
HSR:38.768% A*
SR-7
A++
Kills:2,225
Deaths:248
KDR:8.972
Accuracy:51.665% A++
HSR:83.551% B++
NS-357 Underboss
A++
Kills:1,830
Deaths:548
KDR:3.339
Accuracy:43.426% B*
HSR:34.863% A++
TX1 Repeater
A++
Kills:1,601
Deaths:482
KDR:3.322
Accuracy:33.337% A+
HSR:34.041% A++
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
TRAP-M1
M+
Kills:1,345
Deaths:191
KDR:7.042
Accuracy:34.491% B**
HSR:46.468% M+
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
NSX Tomoe
A++
Kills:1,181
Deaths:156
KDR:7.571
Accuracy:33.821% B**
HSR:53.768% A++
Bighorn .50M
A+
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A+
HSR:80.479% C*
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
NS-44L Blackhand
B**
Kills:979
Deaths:164
KDR:5.970
Accuracy:47.856% B++
HSR:54.750% B**
NSX Daimyo
B*
Kills:884
Deaths:92
KDR:9.609
Accuracy:46.776% B*
HSR:95.136% B
TS2 Inquisitor
A*
Kills:554
Deaths:167
KDR:3.317
Accuracy:32.732% B++
HSR:33.394% A*
NSX Tengu
A+
Kills:329
Deaths:68
KDR:4.838
Accuracy:46.321% A+
HSR:29.483% A
Soldier Soaker
B+
Kills:117
Deaths:51
KDR:2.294
Accuracy:39.359% B+
HSR:16.239% B
Kills:25,304
Deaths (as Infiltrator):4,242
Deaths (to Infiltrators):4,064
KDR:5.96511
Kill Difference:21,062
Playtime:144.816 hours
Usage:17%
Score:4.781m
Score/min:550
Accuracy (listed only):42.658%
HSR (listed only):54.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:4,847
Deaths:757
KDR:6.403
Accuracy:34.106% A*
HSR:36.930% A*
T1 Cycler
A**
Kills:3,840
Deaths:641
KDR:5.991
Accuracy:33.865% A**
HSR:36.042% A*
T1B Cycler
A+
Kills:3,736
Deaths:564
KDR:6.624
Accuracy:33.701% A+
HSR:38.758% A
TORQ-9
A*
Kills:2,214
Deaths:284
KDR:7.796
Accuracy:33.262% A++
HSR:38.482% A*
Cycler TRV
A*
Kills:1,882
Deaths:252
KDR:7.468
Accuracy:34.175% A*
HSR:33.953% A*
MG-S1 Jackal
A++
Kills:1,402
Deaths:214
KDR:6.551
Accuracy:34.287% A+
HSR:31.598% A++
SMG-46 Armistice
M**
Kills:1,220
Deaths:202
KDR:6.040
Accuracy:34.090% A++
HSR:39.344% M**
SABR-13
A++
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:34.819% A++
HSR:38.691% A++
T1A Unity
A+
Kills:1,171
Deaths:197
KDR:5.944
Accuracy:31.568% A+
HSR:31.255% B*
NSX Tengu
A+
Kills:329
Deaths:68
KDR:4.838
Accuracy:46.321% A+
HSR:29.483% A
Kills:21,817
Deaths (as Combat Medic):3,336
Deaths (to Combat Medics):2,090
KDR:6.53987
Kill Difference:18,481
Playtime:183.151 hours
Usage:22%
Score:6.071m
Score/min:552
Accuracy (listed only):35.019%
HSR (listed only):35.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:6,175
Deaths:893
KDR:6.915
Accuracy:33.027% A++
HSR:34.138% A**
TRAC-5 Burst
A++
Kills:5,873
Deaths:763
KDR:7.697
Accuracy:33.240% A+
HSR:34.889% A++
TRAC-5
A**
Kills:4,672
Deaths:650
KDR:7.188
Accuracy:33.476% A**
HSR:29.923% A*
MG-C1 Kindred
A++
Kills:3,806
Deaths:551
KDR:6.907
Accuracy:35.110% A++
HSR:32.344% A+
LC2 Lynx
A*
Kills:3,485
Deaths:541
KDR:6.442
Accuracy:32.664% A++
HSR:33.917% A*
HC1 Cougar
A*
Kills:1,329
Deaths:181
KDR:7.343
Accuracy:34.599% A*
HSR:31.979% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A+
NSX Tanto
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:34.751% A++
HSR:37.705% A++
Kills:27,764
Deaths (as Engineer):3,954
Deaths (to Engineers):2,181
KDR:7.02175
Kill Difference:23,810
Playtime:15.279 hours
Usage:2%
Score:0.582m
Score/min:635
Accuracy (listed only):33.598%
HSR (listed only):32.303%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,702
V. Kills:61 N/A
Deaths:176
KDR:15.352
Accuracy:38.597% A++
KPH:195.700 S
VKPH:4.400 B+
Hellfire Rocket Pods
S
Kills:1,540
V. Kills:45 N/A
Deaths:40
KDR:38.500
Accuracy:67.025% A*
KPH:443.200 S
VKPH:13 C+
M18 Needler
B++
Kills:220
V. Kills:82 265%
Deaths:97
KDR:2.268
Accuracy:36.357% B++
KPH:18.400 B+
VKPH:6.900 C
Kills:4,462 (2,922 + 0)
Deaths:313
KDR:14.256
VKDR:0.601
Vehicle Kills:188
Kill Difference:4,149
Playtime:29.237 hours
Usage:3%
Score:0.741m
Score/min:423
Piloting Accuracy:36.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:736
V. Kills:136 N/A
Deaths:25
KDR:29.440
Accuracy:59.690% A++
KPH:121.700 S
VKPH:22.500 M++
P2-120 AP
U
Kills:198
V. Kills:39 N/A
Deaths:8
KDR:24.750
Accuracy:59.175% A+
KPH:168 U
VKPH:33.100 M
Kills:934 (934 + 0)
Deaths:33
KDR:28.303
VKDR:5.303
Vehicle Kills:175
Kill Difference:901
Playtime:7.227 hours
Usage:1%
Score:0.219m
Score/min:506
Driving Accuracy:59.175%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
U
Kills:560
V. Kills:63 N/A
Deaths:15
KDR:37.333
Accuracy:42.351% D
KPH:496.300 U
VKPH:55.800 M
P525 Marauder-H
S
Kills:532
V. Kills:16 N/A
Deaths:8
KDR:66.500
Accuracy:54.635% A**
KPH:469.900 S
VKPH:14.100 A*
M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.845% C
KPH:545.800 S
VKPH:16.900 C+
M12 Kobalt-H
M**
Kills:104
V. Kills: N/A
Deaths:1
KDR:104
Accuracy:30.639% A++
KPH:329.300 M**
VKPH:0 F
Kills:1,518 (0 + 1,518)
Deaths:28
KDR:54.214
VKDR:3.179
Vehicle Kills:89
Kill Difference:1,490
Playtime:3.167 hours
Usage:0%
Score:0.258m
Score/min:1,356
Driving Accuracy:N/A%
Gunner Accuracy:30.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:582
V. Kills:7 N/A
Deaths:7
KDR:83.143
Accuracy:33.053% M++
KPH:381.200 S
VKPH:4.600 B+
M20 Basilisk
S
Kills:60
V. Kills:7 N/A
Deaths:4
KDR:15
Accuracy:52.785% A++
KPH:116.900 S
VKPH:13.600 A+
Kills:642 (0 + 642)
Deaths:11
KDR:58.364
VKDR:1.273
Vehicle Kills:14
Kill Difference:631
Playtime:2.040 hours
Usage:0%
Score:0.106m
Score/min:867
Driving Accuracy:N/A%
Gunner Accuracy:52.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,2076,1899066.831A*1.6032.73%A++40.685%A*162.9SN/A41938h8.5A26B**
LC3 Jaguar 6,2136,1758936.915M**1.6933.027%A++34.138%A**154.4S1A+39640h9.2B**27.9B**
TRAC-5 Burst 5,9025,8737637.697A*2.4733.24%A+34.889%A++160.9SN/A45836.5h9.2B**27.7B**
TSAR-42 5,7855,7736778.527B**3.3049.38%A++81.517%A153.9SN/A43737.5h1.7B**3.4B**
T9 CARV 5,3755,3518516.288M**1.0631.637%A**41.301%M151.2SN/A38535.4h8.8A+27.7B**
T9A "Butcher" 5,3025,2677736.814M+1.5930.804%A40.365%A++159.1M*1.1B++39833.1h8.6A+27.9B**
TAR 4,8654,8477576.403M*1.1734.106%A*36.93%A*161SN/A40330.1h9A+26.4A
TRAC-5 4,7014,6726507.188S1.9633.476%A**29.923%A*149.3SN/A42431.3h9.4B**28B**
T1 Cycler 3,8573,8406415.991S0.7633.865%A**36.042%A*141.7SN/A36727.1h9.3A++27.5A
MG-C1 Kindred 3,8253,8065516.907M**1.6835.11%A++32.344%A+162M**N/A37523.5h8B**22.9B**
T1B Cycler 3,7613,7365646.624A**1.4033.701%A+38.758%A158.3S1.1B*39723.6h9.1A+27.1A
LC2 Lynx 3,4993,4855416.442S1.2132.664%A++33.917%A*146.4SN/A44123.8h10.6B**32.5B**
M14 Banshee 2,7632,70217615.352B**10.1238.597%A++N/A195.8S4.4B+52413.8h10.8B*28.1B*
MG-H1 Watchman 2,4322,4153027.997S2.7732.026%A++37.764%A+158.9S1.1B+38715.2h9.8B**30.6B*
NS-44 Commissioner 2,3202,3066053.812M1.4244.083%B**38.768%A*223.9S1.4A*58310.3h2.7B**6B**
SR-7 2,2312,2252488.972A++3.7451.665%A++83.551%B++151.4SN/A38614.7h1.7B*3.2B**
TORQ-9 2,2232,2142847.796S2.5733.262%A++38.482%A*160.4SN/A43113.8h10A+29.9A
Cycler TRV 1,8911,8822527.468S2.2434.175%A*33.953%A*155.5SN/A38412.1h9.3A+27.2A
NS-357 Underboss 1,8421,8305483.339A**1.8943.426%B*34.863%A++225.9S1.5A*5238.1h3.1B**7.2B**
TX1 Repeater 1,6181,6014823.322M*1.9133.337%A+34.041%A++258.2U2.7M*6986.2h8.5B**25.5B**
Hellfire Rocket Pods 1,5851,5404038.5M**33.2767.025%A*N/A440S12.9C+11263.5h9.6B++14.3B*
MG-S1 Jackal 1,4061,4022146.551S1.3234.287%A+31.598%A++161.1SN/A4238.7h8.1B+23.6B*
NS Decimator 1,8241,3534243.191M2.0468.86%B**2.143%C+53.5A18.6C**24925.3h3.6B*5.2B**
TRAP-M1 1,3481,3451917.042S1.8134.491%B**46.468%M+151.1SN/A3378.9h6.8B**19.7B*
HC1 Cougar 1,3431,3291817.343S2.1134.599%A*31.979%A++154.5S1.6M4478.6h8.8B**25.4B**
TMG-50 1,3241,3141886.989S1.7633.304%A*39.346%A*154.6S1.2A++3688.5h8.1B**24.3B**
Chainblade 1,2671,25814,2720.088A*5.1430.687%C++N/A2.3A**N/A5556.1h1.5B**5B++
M77-B 1,2261,2241369S3.7751.508%A*85.703%B**145.7SN/A3438.4h1.6A3.1A
SMG-46 Armistice 1,2251,2202026.04S0.8134.09%A++39.344%M**152.5SN/A4468h10.6B**31B*
TRAC-5 S 1,2001,1901726.919S1.6934.405%A*29.664%A**152.6S1.3A++3727.8h9.3B++26.9B**
Frag Grenade 1,2231,18911189N/A1,183.7748.192%B+N/A440.4C+12.6B++12392.7h3.9C++8.1C**
NSX Tomoe 1,1861,1811567.571S2.3433.821%B**53.768%A++153.4SN/A3447.7h10.1B**29.8B**
T32 Bull 1,1911,1791647.189S1.9632.56%A++40.204%A*151.2S1.5A*3807.8h8.6A26.3B**
SABR-13 1,1861,1761577.49M+2.2634.819%A++38.691%A++140S1.2A+3168.4h8A+22.9A
TRAC-Shot 1,1771,1731916.141M**0.9131.111%A26.172%A+150.4SN/A3307.8h9.1B*29.2B**
T1A Unity 1,1841,1711975.944S0.7231.568%A+31.255%B*130.1S1.4A3189h10.1B**32A
Bighorn .50M 1,1711,1681299.054B**3.8351.408%A+80.479%C*153.7SN/A3437.6h1.6B*3A
RAMS .50M 1,1691,16611210.411A*5.1850.643%A++83.019%B+149.5SN/A3647.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401S2.1731.227%A++38.726%A++150.9SN/A3447.7h9B**28.8B*
NS-44L Blackhand 9869791645.97M**0.7447.856%B++54.75%B**136S1A*3777.2h3.1B*6.4B*
NSX Daimyo 884884929.609A*4.3846.776%B*95.136%B140.3M++N/A3766.3h2.2B+4.6B++
P2-120 HEAT 8727362529.44M++24.2159.69%A++N/A122.7S22.7M++4126h4.3A7.3A+
Ripper 5985956,1840.096C++5.1346.308%A++4.034%F2.7CN/A7224h1.5C+3.2C+
M12 Kobalt 589582783.143S77.9133.053%M++24.399%A388S4.7B++9841.5h11.7A35.5B**
G20 Vulcan-H 6235601537.333S32.1042.351%D7.679%M*509.1U57.3M14651.1h23.6A**55.8A*
TS2 Inquisitor 5605541673.317A*1.9132.732%B++33.394%A*221.6S2.4M++6132.5h7.4B*22.6B*
P525 Marauder-H 548532866.5S61.2754.635%A**N/A483.6S14.5A*13301.1h5.7B+10.5B**
NSX Tengu 330329684.838M**0.3946.321%A+29.483%A164.5SN/A5902h9.1B**19.6B*
T7 Mini-Chaingun 326326447.409S2.1829.942%A**15.337%B+181.1SN/A6201.8h10B**33.3B**
M20 Basilisk-H 332322480.5U75.2743.845%C14.286%M+536.7S16.7C+11800.6h10.5A+24A
ML-7 442307993.101M**2.1364.59%B*N/A31B++13.6C++2369.9h5.9B+9.1B++
Rocklet Rifle 4782821931.461A3.7752.301%C+N/A8.3F5.7F6734.1h41.8C79.9C+
M18 Needler 302220972.268C++2.9636.357%B++3.182%B++18.3B+6.8C10112h84.4B++232.1B*
P2-120 AP 237198824.75A**19.5259.175%A+1.01%D--165U32.5A**9851.2h2.9A++4.9A++
C-4 164144314.645A*0.5871.008%SN/A360S50A+33660.4h1.2B+1.7A+
Soldier Soaker 118117512.294B**2.9339.359%B+16.239%B195S1.7B**8000.6h5.2B+13.3B*
M12 Kobalt-H 1041041104S98.7730.639%A++24.039%A346.7SN/A13570.3h9.8B**31.9B**
NSX Tanto 6361125.083S0.1534.751%A++37.705%A++152.5S5U8960.4h8.7B*25B+
M20 Basilisk 6760415S9.7752.785%A++10%A++120S14A++5130.5h32.4A++61.4A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon94,0224h
Nano-Armor Kit1933,5942.3h
Nanite Healing Grenade0980h
Restoration Kit6953,5314.6h
Ammunition Package5850h
Medical Applicator16194,70632.5h
Medical Kit4,25316,51029.9h
Recon Detection Device1047,43822.4h

Check the help document for the dictionary if you want to learn more about words used here.


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