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Commissar reRecord[P] reRecord
TR BR 76

KDR: 5.39

Score: 6.8m

Last Seen: Apr 18th, 2018 5:45 PM
- OFFLINE - 27 hour(s)

Rank 76 (76) Commissar of the Terran Republic on Cobalt
Level Progress (to 77): 33%
Level 100 Progress: 36% 239h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9 CARV MG-H1 Watchman TRAC-5 Burst TRAC-5 T1 Cycler TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,560,185 MLG Score: 16435
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.971%37.26%12291396216,1706.57852-1.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.596%2.378A*2.726M0.984B*HEAD ++ (~20.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.637B+90.366C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.388%0.808%35021974990362627.53667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.144C-0.777D--2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.816B++10.40.798B++18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.789%18.841%15019746972120.958333531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.842B*4.042S-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.781B++11.10.701B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.664%79.646%15039722,93834858.41834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%1.254A0.839B++2.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.513B+20.346C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m152.9%838 (50.3k)760 (45.6k)5.3869721,3273,9595.4940676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR975229932.733%39.415%129002:168

17% Combat Medic40% Heavy Assault18% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 5:23 PMFeb 8th, 2018 9:20 PMApr 18th, 2018 4:18 PM (3d) (PST)Apr 18th, 2018 4:50 PM (3d) (PST)Apr 18th, 2018 1:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3963491,0472.3720.4400.9353.6720.02916435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,73220,93862,7941422656220245,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.9h/6.2d 424 8,406 4,615 33k 171 747 258 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,794
Deaths:401
KDR:6.968
Accuracy:32.558% A++
HSR:40.158% A*
T9 CARV
M++
Kills:2,267
Deaths:333
KDR:6.808
Accuracy:30.700% A*
HSR:42.391% M++
MG-H1 Watchman
A++
Kills:1,784
Deaths:244
KDR:7.311
Accuracy:33.170% A++
HSR:38.509% B**
TMG-50
A*
Kills:222
Deaths:26
KDR:8.538
Accuracy:33.254% A*
HSR:35.586% A++
Kills:7,067
Deaths (as Heavy Assault):1,004
Deaths (to Heavy Assaults):1,079
KDR:7.03884
Kill Difference:6,063
Playtime:60.292 hours
Usage:40%
Score:2.468m
Score/min:682
Accuracy (listed only):32.420%
HSR (listed only):39.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A*
Kills:1,690
Deaths:239
KDR:7.071
Accuracy:33.563% A+
HSR:36.036% A*
TRAC-5
A**
Kills:1,450
Deaths:188
KDR:7.713
Accuracy:33.831% A**
HSR:30.552% A*
LC3 Jaguar
A**
Kills:1,148
Deaths:164
KDR:7
Accuracy:33.994% A*
HSR:33.014% A**
MG-S1 Jackal
A+
Kills:537
Deaths:94
KDR:5.713
Accuracy:35.660% A+
HSR:32.216% A+
LC2 Lynx
M++
Kills:202
Deaths:30
KDR:6.733
Accuracy:33.746% A*
HSR:38.614% M++
Kills:5,027
Deaths (as Light Assault):715
Deaths (to Light Assaults):932
KDR:7.03077
Kill Difference:4,312
Playtime:42.598 hours
Usage:28%
Score:1.859m
Score/min:727
Accuracy (listed only):34.159%
HSR (listed only):34.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,411
Deaths:282
KDR:8.550
Accuracy:50.207% A+
HSR:82.082% A+
TX1 Repeater
A++
Kills:949
Deaths:310
KDR:3.061
Accuracy:31.724% A
HSR:31.191% A++
MG-S1 Jackal
A+
Kills:537
Deaths:94
KDR:5.713
Accuracy:35.660% A+
HSR:32.216% A+
M77-B
A++
Kills:279
Deaths:46
KDR:6.065
Accuracy:49.024% A++
HSR:88.172% A+
TRAP-M1
M
Kills:248
Deaths:28
KDR:8.857
Accuracy:32.551% B+
HSR:46.371% M
Kills:4,424
Deaths (as Infiltrator):760
Deaths (to Infiltrators):818
KDR:5.82105
Kill Difference:3,664
Playtime:26.291 hours
Usage:18%
Score:1.362m
Score/min:863
Accuracy (listed only):39.833%
HSR (listed only):56.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:1,280
Deaths:170
KDR:7.529
Accuracy:33.318% A*
HSR:37.656% A**
TAR
M
Kills:1,191
Deaths:167
KDR:7.132
Accuracy:33.790% A*
HSR:38.623% M
T1B Cycler
A+
Kills:656
Deaths:100
KDR:6.560
Accuracy:33.947% A+
HSR:39.024% A+
MG-S1 Jackal
A+
Kills:537
Deaths:94
KDR:5.713
Accuracy:35.660% A+
HSR:32.216% A+
Kills:3,664
Deaths (as Combat Medic):531
Deaths (to Combat Medics):351
KDR:6.90019
Kill Difference:3,133
Playtime:26.030 hours
Usage:17%
Score:1.143m
Score/min:732
Accuracy (listed only):34.179%
HSR (listed only):36.880%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:990
V. Kills:21 N/A
Deaths:49
KDR:20.204
Accuracy:36.388% A
KPH:177.400 S
VKPH:3.800 C+
Kills:990 (990 + 0)
Deaths:49
KDR:20.204
VKDR:0.429
Vehicle Kills:21
Kill Difference:941
Playtime:5.581 hours
Usage:4%
Score:0.200m
Score/min:597
Piloting Accuracy:36.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
U
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:44.789% C+
KPH:562 U
VKPH:16.300 C+
Kills:69 (0 + 69)
Deaths:1
KDR:69
VKDR:2
Vehicle Kills:2
Kill Difference:68
Playtime:0.123 hours
Usage:0%
Score:0.013m
Score/min:1,754
Driving Accuracy:N/A%
Gunner Accuracy:44.789%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,8052,7944016.968A++1.5832.558%A++40.158%A*170.4SN/A53616.4h8.4A25.7B**
TSAR-42 2,4152,4112828.55B**3.1650.207%A+82.082%A+158.6SN/A61215.2h1.6A3.2B**
T9 CARV 2,2752,2673336.808A**1.4230.7%A*42.391%M++158.5SN/A56814.3h8.5A+27.8B**
MG-H1 Watchman 1,7911,7842447.311M**1.9233.17%A++38.509%B**160.7M*N/A37911.1h10.1B**30.6B**
TRAC-5 Burst 1,6971,6902397.071M+1.6833.563%A+36.036%A*169SN/A39510h9.3B**27.6B**
TRAC-5 1,4541,4501887.713S2.3333.831%A**30.552%A*148SN/A6689.8h9.6B**28.5B**
T1 Cycler 1,2881,2801707.529S2.1433.318%A*37.656%A**160S1A*7488h9.1A++27.4A
TAR 1,1941,1911677.132M**1.7533.79%A*38.623%M172.6SN/A3666.9h8.7A++25.6A
LC3 Jaguar 1,1501,1481647M**1.6133.994%A*33.014%A**166.4SN/A6346.9h9.3B**27.4B**
M14 Banshee 1,0119904920.204A++14.8236.388%AN/A176.8S3.8C+5975.6h10.4B++28.7B++
TX1 Repeater 9549493103.061M+2.3331.724%A31.191%A++249.7U1.3B**8763.8h8.1B**25.6B*
T1B Cycler 6596561006.56M+1.1733.947%A+39.024%A+160M**N/A3384.1h9.2A27.2B**
MG-S1 Jackal 537537945.713M*0.3335.66%A+32.216%A+162.7M**N/A6043.3h8.9B*25.1B*
M77-B 279279466.065A+0.6849.024%A++88.172%A+126.8SN/A4092.2h1.7B**3.5B**
Frag Grenade 2792741274N/A268.6149.283%B+N/A456.7C8.3B+18520.6h3.6C++7.4B
ML-7 373258813.185M**2.2064.65%B*N/A43A++19.2B**3346h4.7B*7.3B**
TRAP-M1 249248288.857S3.4732.551%B+46.371%M165.3SN/A3771.5h6.6B**20.3B*
TMG-50 223222268.538S3.1533.254%A*35.586%A++170.8SN/A6121.3h7.5A22.6B**
LC2 Lynx 202202306.733S1.3533.746%A*38.614%M++183.6SN/A5391.1h10.5B**31.2B**
Chainblade 1811803,9020.046B++5.3410.917%F1.111%D1.2B**N/A4145.9h1.4B**13C+
M20 Basilisk-H 7169169S63.6144.789%C+18.841%S690U20B+17270.1h11.1A24.8A
C-4 736779.571S4.1860.714%SN/A335S30C+33090.2h0.8A1.3A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02540.3h
Medical Applicator911,7023.6h
Nano-Armor Kit09260.1h
Medical Kit9353,6527h
Recon Detection Device131,1032.5h

Check the help document for the dictionary if you want to learn more about words used here.


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