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Warrant Officer reRecord[P] reRecord
TR BR 35

KDR: 5.29

Score: 18m

Last Seen: Jan 16th, 2019 3:33 PM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
Level Progress (to 36): 33%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LC3 Jaguar MSW-R TSAR-42 T9 CARV TRAC-5 Burst TRAC-5 T9A "Butcher" T1B Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,258,345 MLG Score: 14595
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.871%37.561%12352899452,2386.16741-0.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.126%2.314A*2.619M-0.197CHEAD ++ (~21.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.648B+8.70.393B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.76%0.542%1496310191,4751511079.768211366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.113%0.667B+-0.949D--1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.708B++20.40.611B+26.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.69%0.815%451110217363401442.15836508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++-1.164D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.30.653B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.86%16.016%664310191,230252884.880951382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.165%0.233C++2.943M+-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.68B+150.628B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.681%78.871%6647101510,81910352110.4531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.056%1.286A0.761B++0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.473B+2.20.287C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
18m117%591 (35.5k)520 (31.2k)5.2856272,63513,7425.4395335 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022775832.441%39.656%128602:3135

22% Combat Medic29% Heavy Assault20% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMJan 16th, 2019 10:09 AM (23h) (PST)Jan 16th, 2019 12:03 PM (21h) (PST)Jan 16th, 2019 11:33 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3003729282.1050.3980.8352.5070.03814595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,97922,31555,6641262450150231,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
575.2h/24d 2,115 28,804 16,825 86.5k 726 2,363 1,298 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:3,741
Deaths:526
KDR:7.112
Accuracy:32.008% A++
HSR:41.219% A**
T9 CARV
M++
Kills:3,548
Deaths:537
KDR:6.607
Accuracy:31.256% A**
HSR:42.193% M++
T9A "Butcher"
A*
Kills:3,250
Deaths:465
KDR:6.989
Accuracy:30.584% A
HSR:41.877% A*
MG-H1 Watchman
A++
Kills:1,381
Deaths:175
KDR:7.891
Accuracy:31.556% A++
HSR:36.640% A
TMG-50
A**
Kills:1,282
Deaths:183
KDR:7.005
Accuracy:33.441% A*
HSR:39.548% A**
T32 Bull
A*
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:32.560% A++
HSR:40.204% A*
T9 CARV-S
A*
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A*
T7 Mini-Chaingun
M
Kills:113
Deaths:13
KDR:8.692
Accuracy:30.301% M
HSR:6.195% F-
Kills:15,656
Deaths (as Heavy Assault):2,220
Deaths (to Heavy Assaults):3,732
KDR:7.05225
Kill Difference:13,436
Playtime:167.553 hours
Usage:29%
Score:5.088m
Score/min:506
Accuracy (listed only):31.617%
HSR (listed only):35.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:3,801
Deaths:505
KDR:7.527
Accuracy:32.678% A++
HSR:34.675% M
TRAC-5 Burst
A++
Kills:3,546
Deaths:452
KDR:7.845
Accuracy:33.034% A+
HSR:36.041% A++
TRAC-5
A**
Kills:3,273
Deaths:420
KDR:7.793
Accuracy:33.124% A**
HSR:30.248% A*
LC2 Lynx
A*
Kills:2,326
Deaths:337
KDR:6.902
Accuracy:32.209% A++
HSR:33.835% A*
MG-S1 Jackal
A++
Kills:1,271
Deaths:191
KDR:6.654
Accuracy:34.291% A+
HSR:32.258% A++
HC1 Cougar
A*
Kills:1,217
Deaths:163
KDR:7.466
Accuracy:34.635% A*
HSR:31.142% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
SMG-46 Armistice
S
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% S
TRAC-Shot
A++
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A++
Kills:18,984
Deaths (as Light Assault):2,624
Deaths (to Light Assaults):3,254
KDR:7.23476
Kill Difference:16,360
Playtime:160.101 hours
Usage:28%
Score:4.918m
Score/min:512
Accuracy (listed only):33.303%
HSR (listed only):32.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,559
Deaths:389
KDR:9.149
Accuracy:50.063% A++
HSR:81.680% A+
SR-7
A+
Kills:2,054
Deaths:230
KDR:8.930
Accuracy:51.847% A+
HSR:83.836% B++
NS-44 Commissioner
M
Kills:1,630
Deaths:429
KDR:3.800
Accuracy:43.739% B*
HSR:40.982% M
NS-357 Underboss
A++
Kills:1,486
Deaths:445
KDR:3.339
Accuracy:43.525% B*
HSR:35.061% A++
TRAP-M1
M+
Kills:1,271
Deaths:180
KDR:7.061
Accuracy:34.793% B**
HSR:46.420% M+
MG-S1 Jackal
A++
Kills:1,271
Deaths:191
KDR:6.654
Accuracy:34.291% A+
HSR:32.258% A++
TX1 Repeater
A++
Kills:1,238
Deaths:337
KDR:3.674
Accuracy:33.377% A+
HSR:31.826% A++
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SMG-46 Armistice
S
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% S
NSX Tomoe
A++
Kills:1,168
Deaths:152
KDR:7.684
Accuracy:33.657% B**
HSR:54.024% A++
Bighorn .50M
A+
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A+
HSR:80.479% C++
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
NSX Daimyo
B**
Kills:377
Deaths:45
KDR:8.378
Accuracy:49.242% B**
HSR:94.695% C*
NS-44L Blackhand
B*
Kills:328
Deaths:37
KDR:8.865
Accuracy:49.286% B*
HSR:53.963% B*
TS2 Inquisitor
M
Kills:162
Deaths:51
KDR:3.176
Accuracy:31.469% B+
HSR:36.420% M
Soldier Soaker
B+
Kills:114
Deaths:48
KDR:2.375
Accuracy:39.073% B+
HSR:16.667% C*
Kills:19,403
Deaths (as Infiltrator):3,104
Deaths (to Infiltrators):2,688
KDR:6.25097
Kill Difference:16,299
Playtime:113.891 hours
Usage:20%
Score:3.653m
Score/min:535
Accuracy (listed only):42.635%
HSR (listed only):56.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A+
Kills:2,845
Deaths:406
KDR:7.007
Accuracy:33.446% A+
HSR:39.543% A+
T1 Cycler
A**
Kills:2,465
Deaths:384
KDR:6.419
Accuracy:33.720% A**
HSR:36.755% A*
TAR
M
Kills:2,165
Deaths:309
KDR:7.006
Accuracy:33.899% A*
HSR:40.370% M
TORQ-9
A*
Kills:1,779
Deaths:225
KDR:7.907
Accuracy:32.848% A++
HSR:39.685% A*
Cycler TRV
A**
Kills:1,288
Deaths:169
KDR:7.621
Accuracy:34.306% A**
HSR:35.637% A**
MG-S1 Jackal
A++
Kills:1,271
Deaths:191
KDR:6.654
Accuracy:34.291% A+
HSR:32.258% A++
SMG-46 Armistice
S
Kills:1,187
Deaths:193
KDR:6.150
Accuracy:34.236% A++
HSR:39.933% S
SABR-13
A++
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:34.819% A++
HSR:38.691% A++
T1A Unity
A+
Kills:1,171
Deaths:197
KDR:5.944
Accuracy:31.568% A+
HSR:31.255% B*
Kills:15,347
Deaths (as Combat Medic):2,231
Deaths (to Combat Medics):1,410
KDR:6.87898
Kill Difference:13,116
Playtime:127.704 hours
Usage:22%
Score:3.974m
Score/min:519
Accuracy (listed only):33.681%
HSR (listed only):37.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:3,801
Deaths:505
KDR:7.527
Accuracy:32.678% A++
HSR:34.675% M
TRAC-5 Burst
A++
Kills:3,546
Deaths:452
KDR:7.845
Accuracy:33.034% A+
HSR:36.041% A++
TRAC-5
A**
Kills:3,273
Deaths:420
KDR:7.793
Accuracy:33.124% A**
HSR:30.248% A*
LC2 Lynx
A*
Kills:2,326
Deaths:337
KDR:6.902
Accuracy:32.209% A++
HSR:33.835% A*
HC1 Cougar
A*
Kills:1,217
Deaths:163
KDR:7.466
Accuracy:34.635% A*
HSR:31.142% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A*
HSR:29.664% A**
TRAC-Shot
A++
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:31.111% A
HSR:26.172% A++
Kills:16,526
Deaths (as Engineer):2,240
Deaths (to Engineers):1,399
KDR:7.37768
Kill Difference:14,286
Playtime:8.670 hours
Usage:2%
Score:0.318m
Score/min:611
Accuracy (listed only):33.028%
HSR (listed only):31.682%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,170
V. Kills:27 N/A
Deaths:29
KDR:40.345
Accuracy:65.125% A*
KPH:439.900 S
VKPH:10.200 C
M18 Needler
B++
Kills:202
V. Kills:78 256%
Deaths:92
KDR:2.196
Accuracy:36.635% B++
KPH:17.700 B+
VKPH:6.800 C
M14 Banshee
S
Kills:103
V. Kills:2 N/A
Deaths:5
KDR:20.600
Accuracy:37.424% A+
KPH:202.300 S
VKPH:3.900 C*
Kills:1,475 (305 + 0)
Deaths:126
KDR:11.706
VKDR:0.849
Vehicle Kills:107
Kill Difference:1,349
Playtime:14.598 hours
Usage:3%
Score:0.239m
Score/min:273
Piloting Accuracy:37.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:736
V. Kills:136 N/A
Deaths:25
KDR:29.440
Accuracy:59.690% A++
KPH:121.700 S
VKPH:22.500 M++
Kills:736 (736 + 0)
Deaths:25
KDR:29.440
VKDR:5.440
Vehicle Kills:136
Kill Difference:711
Playtime:6.048 hours
Usage:1%
Score:0.147m
Score/min:406
Driving Accuracy:59.690%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
U
Kills:420
V. Kills:51 N/A
Deaths:10
KDR:42
Accuracy:42.241% D
KPH:505.900 U
VKPH:61.400 M++
M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.879% C
KPH:549.100 S
VKPH:17.100 C+
Kills:742 (0 + 742)
Deaths:14
KDR:53
VKDR:4.357
Vehicle Kills:61
Kill Difference:728
Playtime:1.417 hours
Usage:0%
Score:0.114m
Score/min:1,345
Driving Accuracy:N/A%
Gunner Accuracy:43.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:488
V. Kills:4 N/A
Deaths:7
KDR:69.714
Accuracy:32.187% M++
KPH:390.200 S
VKPH:3.200 C+
Kills:488 (0 + 488)
Deaths:7
KDR:69.714
VKDR:0.571
Vehicle Kills:4
Kill Difference:481
Playtime:1.251 hours
Usage:0%
Score:0.073m
Score/min:975
Driving Accuracy:N/A%
Gunner Accuracy:32.187%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 3,8253,8015057.527S2.2432.678%A++34.675%M153.3S1A++34824.8h9.3B**28.5B**
MSW-R 3,7543,7415267.112A*1.8332.008%A++41.219%A**166.3SN/A40622.5h8.3A+26B**
TSAR-42 3,5653,5593899.149A3.8650.063%A++81.68%A+158.2SN/A46022.5h1.7B**3.3B**
T9 CARV 3,5653,5485376.607M*1.3231.256%A**42.193%M++153.6SN/A37423.1h8.6A+27.4B**
TRAC-5 Burst 3,5633,5464527.845M+2.5633.034%A+36.041%A++165.7SN/A47721.4h9.1B**27.6B**
TRAC-5 3,2993,2734207.793S2.5133.124%A**30.248%A*155.1U1.2M+41321.1h9.3A28.2B**
T9A "Butcher" 3,2733,2504656.989M+1.7030.584%A41.877%A*157.8M**1.1B**34520.6h8.5A+27.9B**
T1B Cycler 2,8642,8454067.007M+1.7233.446%A+39.543%A+161.6S1.1B**38317.6h8.9A+26.6B**
T1 Cycler 2,4762,4653846.419S1.1333.72%A**36.755%A*145.9SN/A35516.9h9.2A++27.2A+
LC2 Lynx 2,3322,3263376.902S1.6232.209%A++33.835%A*148.2SN/A34415.7h10.7B**33.3B**
TAR 2,1742,1653097.006M*1.7233.899%A*40.37%M160.4SN/A36813.5h9.1A+26.7A
SR-7 2,0582,0542308.93A++3.6451.847%A+83.836%B++151SN/A39113.6h1.7B*3.2B**
TORQ-9 1,7871,7792257.907S2.6232.848%A++39.685%A*163.2SN/A43910.9h9.8A++29.8A
NS-44 Commissioner 1,6351,6304293.8M+1.4943.739%B*40.982%M223.3SN/A5477.3h2.6A6B**
NS-357 Underboss 1,4961,4864453.339A**1.9543.525%B*35.061%A++232.2S1.6A**5126.4h3.1B**7B**
MG-H1 Watchman 1,3911,3811757.891S2.6131.556%A++36.64%A153.4S1.1B++3779h10A31.6B**
Cycler TRV 1,2951,2881697.621S2.3434.306%A**35.637%A**157.1SN/A3538.2h9.4A+27.4A
TMG-50 1,2921,2821837.005S1.7233.441%A*39.548%A**156.3S1.2A*3578.2h8.1B**24.1B**
TRAP-M1 1,2741,2711807.061S1.7834.793%B**46.42%M+153.1SN/A3268.3h6.8B**19.4B*
MG-S1 Jackal 1,2731,2711916.654S1.3734.291%A+32.258%A++162.9SN/A4097.8h7.9B+23.1B**
TX1 Repeater 1,2541,2383373.674M**1.6133.377%A+31.826%A++275.1U3.6S7494.5h8.3B**24.9B++
M77-B 1,2261,2241369S3.7151.508%A*85.703%B**145.7SN/A3318.4h1.6A3.1A
HC1 Cougar 1,2301,2171637.466S2.1834.635%A*31.142%A++152.1S1.6M++4348h8.9B**25.6B**
TRAC-5 S 1,2001,1901726.919S1.6334.405%A*29.664%A**152.6S1.3A++3647.8h9.3B*26.9B**
SMG-46 Armistice 1,1921,1871936.15S0.8634.236%A++39.933%S152.2SN/A4357.8h10.6B**30.9B*
T32 Bull 1,1911,1791647.189S1.9032.56%A++40.204%A*151.2S1.5M3637.8h8.6A26.3B**
SABR-13 1,1861,1761577.49M++2.2034.819%A++38.691%A++140S1.2A3098.4h8A22.9A
TRAC-Shot 1,1771,1731916.141M**0.8631.111%A26.172%A++150.4SN/A3267.8h9.1B**29.2B**
T1A Unity 1,1841,1711975.944S0.6631.568%A+31.255%B*130.1S1.4A++3149h10.1B**32A
Hellfire Rocket Pods 1,1971,1702940.345M**35.0665.125%A*N/A433.3S10C-9502.7h9.5A14.6B**
NSX Tomoe 1,1731,1681527.684S2.4033.657%B**54.024%A++155.7SN/A3427.5h10B**29.7B**
Bighorn .50M 1,1711,1681299.054B**3.7751.408%A+80.479%C++153.7SN/A3387.6h1.6B**3A
RAMS .50M 1,1691,16611210.411A*5.1350.643%A++83.019%B+149.5SN/A3457.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401S2.1231.227%A++38.726%A*150.9SN/A3377.7h9B**28.8B**
Chainblade 1,0321,02511,7380.087A*5.2028.106%C+N/A2.2A*N/A5466.3h1.5B**5.5B+
Frag Grenade 8748481848N/A842.7149.023%B+N/A446.3C+13.7B**12071.9h3.9C+7.9B
NS Decimator 1,0628032523.187M2.1070.071%A1.993%C53.9A17.4C*24314.9h3.6B*5.1B**
P2-120 HEAT 8727362529.44M**24.1559.69%A++N/A122.7S22.7M++4066h4.3A7.3A+
M12 Kobalt 492488769.714M**64.4332.187%M++24.59%A+375.4S3.1C+9741.3h11.3A+35.2B**
G20 Vulcan-H 4714201042U36.7142.241%D7.381%M++525U63.8M*14650.8h22.6A*53.5A++
NSX Daimyo 377377458.378A+3.0949.242%B**94.695%C*139.6M*N/A3232.7h2.1B++4.2B*
NS-44L Blackhand 332328378.865S3.5849.286%B*53.963%B*164S2S4112h2.9B**6B*
M20 Basilisk-H 332322480.5U75.2143.879%C14.286%M536.7S16.7C+11700.6h10.5A+24A
ML-7 442307993.101M**2.1864.59%B**N/A31.3B*13.8C**2159.8h5.9B+9.1B++
Ripper 2172171,8060.12B+5.1747.647%A++5.069%F3.1CN/A870.3h1.5C+3.1B+
M18 Needler 280202922.196C++3.0936.635%B++2.97%B+17.7B+6.8C9611.4h88.4B++241.2B*
TS2 Inquisitor 163162513.176A++2.1131.469%B+36.42%M202.5S1.3A5590.8h7.4B*23.6B*
Rocklet Rifle 2761601291.24B**4.0551.388%C+N/A7.1F5.2F5622.5h39C+75.9C+
C-4 139123274.556A*0.7365.196%SN/A307.5S40B++27460.4h1.1B*1.7A+
Soldier Soaker 115114482.375B**2.9139.073%B+16.667%C*190S1.7B*7650.6h5.2B++13.2B*
T7 Mini-Chaingun 113113138.692S3.4130.301%M6.195%F-188.3SN/A7980.6h10.7B**35.3B**
M14 Banshee 105103520.6A+15.3137.424%A+N/A206S4C*7190.5h10.7B*28.6B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3271,4872.2h
Spawn Beacon92,4682.1h
Nano-Armor Kit1322,0351.4h
Medical Kit2,99411,46821.1h
Medical Applicator12863,78025h
Recon Detection Device835,87318.6h
Ammunition Package4550h

Check the help document for the dictionary if you want to learn more about words used here.


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