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Lt. General reRecord[P] reRecord
TR BR 90

KDR: 5.35

Score: 11.8m

Last Seen: Nov 12th, 2018 10:29 PM
- OFFLINE - 5.1 hour(s)

Battle Rank 90 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
Level Progress (to 91): 27%
Level 100 Progress: 63% 197h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 TRAC-5 Burst T9A "Butcher" LC3 Jaguar T9 CARV TRAC-5 TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,758,745 MLG Score: 14995
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.062%36.384%12032798733,6745.92122-0.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.312%2.364A*2.502A**-0.362C-HEAD ++ (~19.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.648B+8.70.388C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.6%5.263%1611101311492341.22581326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.063C+3.521M**-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.90.002C+62-0.155C102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.01%0.76%52611013526210872.50476598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.798A++-1.165D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.813B++4.40.659B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.784%16.457%66731011796162404.913581941%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.76%0.255C*2.734M-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.72B++13.10.673B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.613%77.447%667610088,4296661612.6372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.304%1.102B**0.674B+1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.419B2.40.235C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
11.8m117.2%594 (35.6k)522 (31.3k)5.3537647,9598,9585.4994490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014514832.591%40.318%131402:3225

21% Combat Medic31% Heavy Assault20% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2018 2:17 PMJun 10th, 2018 8:40 PMNov 13th, 2018 11:36 AM (9h) (PST)Nov 12th, 2018 7:08 PM (1d) (PST)Nov 12th, 2018 6:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2883279612.1150.3950.8532.5190.03414995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,26919,61857,6511272451151231,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
377.9h/15.7d 1,305 19,336 11,161 57.1k 475 1,562 770 29.2m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A++
Kills:2,272
Deaths:267
KDR:8.509
Accuracy:33.240% A+
HSR:35.299% A++
LC3 Jaguar
M
Kills:2,109
Deaths:247
KDR:8.538
Accuracy:33.105% A*
HSR:34.234% M
TRAC-5
A**
Kills:1,761
Deaths:221
KDR:7.968
Accuracy:33.609% A**
HSR:29.472% A*
LC2 Lynx
A*
Kills:1,400
Deaths:199
KDR:7.035
Accuracy:32.927% A*
HSR:32.714% A*
HC1 Cougar
A*
Kills:1,208
Deaths:162
KDR:7.457
Accuracy:34.644% A*
HSR:31.291% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
TRAC-Shot
A++
Kills:1,139
Deaths:184
KDR:6.190
Accuracy:31.128% A+
HSR:26.251% A++
MG-S1 Jackal
A++
Kills:1,110
Deaths:166
KDR:6.687
Accuracy:34.309% A+
HSR:32.432% A++
SMG-46 Armistice
S
Kills:999
Deaths:158
KDR:6.323
Accuracy:34.283% A++
HSR:39.640% S
Kills:13,188
Deaths (as Light Assault):1,776
Deaths (to Light Assaults):2,147
KDR:7.42568
Kill Difference:11,412
Playtime:100.618 hours
Usage:27%
Score:3.166m
Score/min:524
Accuracy (listed only):33.517%
HSR (listed only):32.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:2,432
Deaths:304
KDR:8
Accuracy:32.002% A*
HSR:41.201% A**
T9A "Butcher"
A*
Kills:2,196
Deaths:291
KDR:7.546
Accuracy:30.499% A+
HSR:42.486% A*
T9 CARV
M+
Kills:1,799
Deaths:235
KDR:7.655
Accuracy:31.887% M
HSR:40.800% M+
TMG-50
M
Kills:1,270
Deaths:182
KDR:6.978
Accuracy:33.469% A*
HSR:39.764% M
MG-H1 Watchman
A++
Kills:1,222
Deaths:153
KDR:7.987
Accuracy:31.875% A++
HSR:37.152% A+
T9 CARV-S
A*
Kills:1,162
Deaths:157
KDR:7.401
Accuracy:31.227% A++
HSR:38.726% A*
T32 Bull
A**
Kills:616
Deaths:81
KDR:7.605
Accuracy:32.369% A++
HSR:41.071% A**
Kills:10,697
Deaths (as Heavy Assault):1,403
Deaths (to Heavy Assaults):2,401
KDR:7.62438
Kill Difference:9,294
Playtime:116.913 hours
Usage:31%
Score:3.478m
Score/min:496
Accuracy (listed only):31.904%
HSR (listed only):40.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,407
Deaths:253
KDR:9.514
Accuracy:50.875% A++
HSR:81.180% A
NS-357 Underboss
A++
Kills:1,389
Deaths:415
KDR:3.347
Accuracy:43.698% B**
HSR:34.413% A++
TRAP-M1
M
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:34.830% B**
HSR:46.449% M
TX1 Repeater
A++
Kills:1,238
Deaths:337
KDR:3.674
Accuracy:33.377% A+
HSR:31.826% A++
M77-B
A*
Kills:1,224
Deaths:136
KDR:9
Accuracy:51.508% A*
HSR:85.703% B**
SR-7
A+
Kills:1,211
Deaths:140
KDR:8.650
Accuracy:50.486% A+
HSR:85.467% B*
Bighorn .50M
A+
Kills:1,168
Deaths:129
KDR:9.054
Accuracy:51.408% A+
HSR:80.479% C++
RAMS .50M
A++
Kills:1,166
Deaths:112
KDR:10.411
Accuracy:50.643% A++
HSR:83.019% B+
MG-S1 Jackal
A++
Kills:1,110
Deaths:166
KDR:6.687
Accuracy:34.309% A+
HSR:32.432% A++
SMG-46 Armistice
S
Kills:999
Deaths:158
KDR:6.323
Accuracy:34.283% A++
HSR:39.640% S
NS-44 Commissioner
M
Kills:172
Deaths:46
KDR:3.739
Accuracy:44.350% B**
HSR:40.116% M
NS-44L Blackhand
B**
Kills:162
Deaths:18
KDR:9
Accuracy:51.508% B**
HSR:51.235% B++
Soldier Soaker
B+
Kills:114
Deaths:48
KDR:2.375
Accuracy:39.073% B+
HSR:16.667% C++
TS2 Inquisitor
M+
Kills:79
Deaths:25
KDR:3.160
Accuracy:33.785% B*
HSR:36.709% M+
Kills:13,692
Deaths (as Infiltrator):2,160
Deaths (to Infiltrators):1,779
KDR:6.33889
Kill Difference:11,532
Playtime:77.182 hours
Usage:20%
Score:2.569m
Score/min:555
Accuracy (listed only):43.152%
HSR (listed only):53.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:1,596
Deaths:213
KDR:7.493
Accuracy:33.950% A*
HSR:39.850% M+
T1 Cycler
M+
Kills:1,371
Deaths:193
KDR:7.104
Accuracy:34.668% M+
HSR:35.595% A*
T1B Cycler
A++
Kills:1,282
Deaths:182
KDR:7.044
Accuracy:33.842% A++
HSR:37.052% A
Cycler TRV
M
Kills:1,281
Deaths:169
KDR:7.580
Accuracy:34.336% A**
HSR:35.597% M
TORQ-9
A*
Kills:1,182
Deaths:138
KDR:8.565
Accuracy:32.969% A++
HSR:39.171% A*
MG-S1 Jackal
A++
Kills:1,110
Deaths:166
KDR:6.687
Accuracy:34.309% A+
HSR:32.432% A++
SMG-46 Armistice
S
Kills:999
Deaths:158
KDR:6.323
Accuracy:34.283% A++
HSR:39.640% S
T1A Unity
A+
Kills:714
Deaths:111
KDR:6.432
Accuracy:31.440% A+
HSR:31.233% B**
SABR-13
A*
Kills:513
Deaths:70
KDR:7.329
Accuracy:35.263% A*
HSR:37.622% A++
Kills:10,048
Deaths (as Combat Medic):1,400
Deaths (to Combat Medics):937
KDR:7.17714
Kill Difference:8,648
Playtime:79.078 hours
Usage:21%
Score:2.426m
Score/min:511
Accuracy (listed only):33.895%
HSR (listed only):36.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
A++
Kills:2,272
Deaths:267
KDR:8.509
Accuracy:33.240% A+
HSR:35.299% A++
LC3 Jaguar
M
Kills:2,109
Deaths:247
KDR:8.538
Accuracy:33.105% A*
HSR:34.234% M
TRAC-5
A**
Kills:1,761
Deaths:221
KDR:7.968
Accuracy:33.609% A**
HSR:29.472% A*
LC2 Lynx
A*
Kills:1,400
Deaths:199
KDR:7.035
Accuracy:32.927% A*
HSR:32.714% A*
HC1 Cougar
A*
Kills:1,208
Deaths:162
KDR:7.457
Accuracy:34.644% A*
HSR:31.291% A++
TRAC-5 S
A**
Kills:1,190
Deaths:172
KDR:6.919
Accuracy:34.405% A**
HSR:29.664% A**
TRAC-Shot
A++
Kills:1,139
Deaths:184
KDR:6.190
Accuracy:31.128% A+
HSR:26.251% A++
Kills:11,079
Deaths (as Engineer):1,452
Deaths (to Engineers):926
KDR:7.63017
Kill Difference:9,627
Playtime:6.118 hours
Usage:2%
Score:0.207m
Score/min:565
Accuracy (listed only):33.294%
HSR (listed only):31.275%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
U
Kills:128
V. Kills:2 N/A
Deaths:3
KDR:42.667
Accuracy:64.214% A++
KPH:692.900 U
VKPH:10.800 C
M18 Needler
A+
Kills:114
V. Kills:31 356%
Deaths:37
KDR:3.081
Accuracy:37.600% B**
KPH:26.200 A+
VKPH:7.100 C
Kills:242 (114 + 0)
Deaths:40
KDR:6.050
VKDR:0.825
Vehicle Kills:33
Kill Difference:202
Playtime:4.530 hours
Usage:1%
Score:0.053m
Score/min:194
Piloting Accuracy:37.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:526
V. Kills:87 N/A
Deaths:17
KDR:30.941
Accuracy:60.010% A*
KPH:113.100 S
VKPH:18.700 A*
Kills:526 (526 + 0)
Deaths:17
KDR:30.941
VKDR:5.118
Vehicle Kills:87
Kill Difference:509
Playtime:4.649 hours
Usage:1%
Score:0.099m
Score/min:356
Driving Accuracy:60.010%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:322
V. Kills:10 N/A
Deaths:4
KDR:80.500
Accuracy:43.879% C+
KPH:549.900 S
VKPH:17.100 C+
G20 Vulcan-H
U
Kills:147
V. Kills:16 N/A
Deaths:3
KDR:49
Accuracy:44.220% C
KPH:459 U
VKPH:50 A*
Kills:469 (0 + 469)
Deaths:7
KDR:67
VKDR:3.714
Vehicle Kills:26
Kill Difference:462
Playtime:0.906 hours
Usage:0%
Score:0.070m
Score/min:1,284
Driving Accuracy:N/A%
Gunner Accuracy:44.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
U
Kills:327
V. Kills:2 N/A
Deaths:4
KDR:81.750
Accuracy:31.028% M+
KPH:404 U
VKPH:2.500 C
Kills:327 (0 + 327)
Deaths:4
KDR:81.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:323
Playtime:0.810 hours
Usage:0%
Score:0.048m
Score/min:991
Driving Accuracy:N/A%
Gunner Accuracy:31.028%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,4422,4323048A**2.6532.002%A*41.201%A**171.3SN/A41314.2h8.4A+26.1B**
TSAR-42 2,4112,4072539.514A4.1650.875%A++81.18%A164.9SN/A51614.6h1.7B**3.3B**
TRAC-5 Burst 2,2832,2722678.509M**3.1633.24%A+35.299%A++172.1SN/A54513.2h9.1B**27.5B**
T9A "Butcher" 2,2082,1962917.546M++2.1930.499%A+42.486%A*156.9M**N/A34614h8.4A++27.6A
LC3 Jaguar 2,1192,1092478.538S3.1833.105%A*34.234%M167.4SN/A39012.6h9.2B**27.9B**
T9 CARV 1,8071,7992357.655S2.3031.887%M40.8%M+159.2SN/A40611.3h8.5A+26.7B**
TRAC-5 1,7731,7612217.968S2.6133.609%A**29.472%A*158.6U1.1M41711.1h9.3A27.8B**
TAR 1,6021,5962137.493S2.1433.95%A*39.85%M+162.9SN/A3739.8h9.1A+26.8A
LC2 Lynx 1,4041,4001997.035S1.6832.927%A*32.714%A*160.9SN/A3768.7h10.8B**32.9B**
NS-357 Underboss 1,3971,3894153.347M2.0143.698%B**34.413%A++231.5S1.3A++5036h3.1B**7B*
T1 Cycler 1,3761,3711937.104S1.7534.668%M+35.595%A*152.3SN/A3799h9A++26.1A+
T1B Cycler 1,2891,2821827.044M+1.6933.842%A++37.052%A162.3SN/A4117.9h8.9A+26.4A
Cycler TRV 1,2881,2811697.58S2.2334.336%A**35.597%M158.1SN/A3438.1h9.4A+27.4A
TMG-50 1,2801,2701826.978S1.6233.469%A*39.764%M156.8S1.2A*3458.1h8B**24B**
TRAP-M1 1,2561,2531777.079S1.7334.83%B**46.449%M152.8SN/A3228.2h6.8B**19.4B*
TX1 Repeater 1,2541,2383373.674M**1.6833.377%A+31.826%A++275.1U3.6S7344.5h8.3A24.9B+
M77-B 1,2261,2241369S3.6551.508%A*85.703%B**145.7SN/A3248.4h1.6A3.1A
MG-H1 Watchman 1,2281,2221537.987S2.6331.875%A++37.152%A+156.7SN/A3717.8h10A31.3B**
SR-7 1,2121,2111408.65A++3.3050.486%A+85.467%B*151.4SN/A3828h1.6B**3.2B**
HC1 Cougar 1,2211,2081627.457S2.1034.644%A*31.291%A++152.9S1.6M*4237.9h8.8B**25.5B**
TRAC-5 S 1,2001,1901726.919S1.5734.405%A**29.664%A**152.6S1.3A+3597.8h9.3B*26.9B**
TORQ-9 1,1871,1821388.565S3.2132.969%A++39.171%A*179.1SN/A5186.6h9.5A++28.8A
Bighorn .50M 1,1711,1681299.054B**3.7051.408%A+80.479%C++153.7SN/A3367.6h1.6B**3A
RAMS .50M 1,1691,16611210.411A*5.0650.643%A++83.019%B+149.5SN/A3417.8h1.5A3B**
T9 CARV-S 1,1641,1621577.401S2.0531.227%A++38.726%A*150.9SN/A3337.7h9A28.8B*
TRAC-Shot 1,1431,1391846.19M**0.8431.128%A+26.251%A++151.9SN/A3247.5h9.1B**29.2B**
MG-S1 Jackal 1,1121,1101666.687S1.3334.309%A+32.432%A++160.9SN/A3766.9h7.9B+23.1B**
SMG-46 Armistice 1,0039991586.323S0.9734.283%A++39.64%S151.4SN/A4096.6h10.7B**31.3B*
T1A Unity 7197141116.432S1.0831.44%A+31.233%B**132.2SN/A2855.4h9.8A31.1A
Chainblade 7117078,3330.085A*5.2723.988%CN/A2.1A*N/A5336.3h1.5B**6.4C+
Frag Grenade 6726541654N/A648.6548.817%B+N/A467.1C+12.9B++11871.4h3.8C++7.9C**
T32 Bull 621616817.605S2.2532.369%A++41.071%A**154S1.3A*3594h8.6A26.5B**
P2-120 HEAT 6135261730.941S25.5960.01%A*N/A114.3S18.9A*3564.6h4.4A7.3A+
SABR-13 518513707.329M*1.9835.263%A*37.622%A++146.6S1.4A++3203.5h8A22.7A
M12 Kobalt 329327481.75S76.4031.028%M+22.936%B**408.8U2.5C9890.8h10.3A+33.3B**
M20 Basilisk-H 332322480.5S75.1543.879%C+14.286%A**536.7S16.7C+11640.6h10.5A+24A
ML-7 442307993.101S2.2564.613%B**N/A31.3B++13.8C*1989.8h5.9B+9.1B++
NS Decimator 398292923.174M2.1871.133%A1.027%D--52.1A18.9B+2495.6h3.9B++5.5B**
NS-44 Commissioner 173172463.739M+1.6144.35%B**40.116%M215S1.3A*7000.8h2.7B**6.2B*
NS-44L Blackhand 165162189S3.6551.508%B**51.235%B++180S3.3U4540.9h2.7B*5.3B**
G20 Vulcan-H 163147349U43.6544.22%C6.803%A**490U53.3A**14940.3h25A*56.6A++
Hellfire Rocket Pods 130128342.667S37.3164.214%A++N/A640S10C-17930.2h8.5A+13.2B**
Rocklet Rifle 202115941.223B*4.1353.048%C++N/A7.1F5.4F5316.2h37.5C++70.6C*
Soldier Soaker 115114482.375B**2.9839.073%B+16.667%C++190S1.7B*7650.6h5.2B+13.2B*
M18 Needler 145114373.081B+2.2737.6%B**5.263%A++26.5A+7.2C1254.3h62B**164.9B**
TS2 Inquisitor 8079253.16A++2.1933.785%B*36.709%M+263.3S3.3S7140.3h7.9B*23.3B*
Ripper 68685370.127B+5.2332.983%B++13.235%C-3.3C+N/A920.8h1.4C*4.2B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit571810.4h
Nano-Armor Kit714,2890.9h
Spawn Beacon51,2171.1h
Medical Kit2,2148,26415.8h
Medical Applicator8332,25817.3h
Recon Detection Device503,91011.3h

Check the help document for the dictionary if you want to learn more about words used here.


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