Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 3 (19,135)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Castellan rebornlegendCeresVS[69kr] rebornlegendCeresVS
VS BR 63

KDR: 3.24

Score: 4.3m

Last Seen: Oct 8th, 2019 4:03 PM
- OFFLINE - 238 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt - Outfit Leader of kangaroorapper69[69kr] kangaroorapper69
VS outfit on Cobalt

Members: 1
Level Progress (to 64): 32%
Level 100 Progress: 23% 368h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Ghost Serpent VE92 Pulsar LSW NS-357 Underboss Force-Blade Deimos VA29
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:rebornlegendCeresVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,135,849 MLG Score: 12099
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.163%43.289%143610120611,9134.19177-0.955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.622%2.236A*3.546M**-1.302D**HEAD ++ (~26.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.662B+8.30.424B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.927%79.47%0112151,35925855.26744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.496A+0.756B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.6B+1.70.442B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.899%23.864%01121535228451.23509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.185A*2.95M+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.75B++2.10.54B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kangaroorapper69[69kr] kangaroorapper69
VS outfit on Cobalt

Members: 1
4.3m136.6%660 (39.6k)544 (32.6k)3.2370514,9944,6323.3162863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216150031.969%42.697%136501:425

68% Heavy Assault11% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2016 12:52 PMOct 9th, 2018 8:27 PMOct 16th, 2019 9:40 PM (1d) (PST)Oct 8th, 2019 1:02 PM (10d) (PST)Oct 8th, 2019 12:03 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2624218411.9040.5880.8132.6720.05212099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,74025,24150,4991143549160332,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131.3h/5.5d 367 6,402 3,324 21k 129 409 406 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:5,246
Deaths:1,321
KDR:3.971
Accuracy:32.138% A*
HSR:46.264% M++
NS-15M2
A*
Kills:2,229
Deaths:418
KDR:5.333
Accuracy:33.797% A++
HSR:44.145% A*
Pulsar LSW
M
Kills:1,177
Deaths:300
KDR:3.923
Accuracy:33.661% A++
HSR:44.860% M
Kills:8,652
Deaths (as Heavy Assault):2,039
Deaths (to Heavy Assaults):1,387
KDR:4.24326
Kill Difference:6,613
Playtime:89.364 hours
Usage:68%
Score:2.820m
Score/min:526
Accuracy (listed only):33.198%
HSR (listed only):45.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:34.437% A*
HSR:29.680% A++
Deimos VA29
A
Kills:352
Deaths:121
KDR:2.909
Accuracy:67.899% B+
HSR:23.864% A
Eridani SX5
M*
Kills:284
Deaths:59
KDR:4.814
Accuracy:35.269% A++
HSR:44.366% M*
Solstice VE3
A+
Kills:178
Deaths:62
KDR:2.871
Accuracy:29.540% A
HSR:28.652% A+
Kills:2,000
Deaths (as Light Assault):450
Deaths (to Light Assaults):959
KDR:4.44444
Kill Difference:1,550
Playtime:18.423 hours
Usage:14%
Score:0.759m
Score/min:687
Accuracy (listed only):41.786%
HSR (listed only):31.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:352
Deaths:121
KDR:2.909
Accuracy:67.899% B+
HSR:23.864% A
H-V45
A*
Kills:313
Deaths:79
KDR:3.962
Accuracy:30.791% A
HSR:38.339% A*
Eridani SX5
M*
Kills:284
Deaths:59
KDR:4.814
Accuracy:35.269% A++
HSR:44.366% M*
Kills:949
Deaths (as Combat Medic):259
Deaths (to Combat Medics):634
KDR:3.66409
Kill Difference:690
Playtime:5.246 hours
Usage:4%
Score:0.158m
Score/min:503
Accuracy (listed only):44.653%
HSR (listed only):35.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:34.437% A*
HSR:29.680% A++
Deimos VA29
A
Kills:352
Deaths:121
KDR:2.909
Accuracy:67.899% B+
HSR:23.864% A
Solstice VE3
A+
Kills:178
Deaths:62
KDR:2.871
Accuracy:29.540% A
HSR:28.652% A+
Kills:1,716
Deaths (as Engineer):391
Deaths (to Engineers):570
KDR:4.38875
Kill Difference:1,325
Playtime:3.434 hours
Usage:3%
Score:0.067m
Score/min:324
Accuracy (listed only):43.959%
HSR (listed only):27.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,359
Deaths:401
KDR:3.389
Accuracy:46.927% A
HSR:79.470% B**
NS-357 Underboss
M+
Kills:751
Deaths:419
KDR:1.792
Accuracy:48.689% A+
HSR:45.273% M+
NS-44 Commissioner
M
Kills:349
Deaths:219
KDR:1.594
Accuracy:48.752% A+
HSR:41.547% M
Eridani SX5
M*
Kills:284
Deaths:59
KDR:4.814
Accuracy:35.269% A++
HSR:44.366% M*
Spiker
M
Kills:200
Deaths:131
KDR:1.527
Accuracy:28.704% C+
HSR:42% M
Kills:2,943
Deaths (as Infiltrator):1,229
Deaths (to Infiltrators):664
KDR:2.39463
Kill Difference:1,714
Playtime:14.140 hours
Usage:11%
Score:0.479m
Score/min:565
Accuracy (listed only):41.668%
HSR (listed only):50.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:203
V. Kills:136 148%
Deaths:52
KDR:3.904
Accuracy:35.311% B++
KPH:36.100 A*
VKPH:24.200 A*
Kills:203 (203 + 0)
Deaths:52
KDR:3.904
VKDR:2.615
Vehicle Kills:136
Kill Difference:151
Playtime:5.625 hours
Usage:4%
Score:0.089m
Score/min:264
Piloting Accuracy:35.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,2755,2461,3213.971A++0.7332.138%A*46.264%M++126.4SN/A28241.5h8.7A27.1B+
NS-15M2 2,2492,2294185.333A*2.1033.797%A++44.145%A*199S1.8A*52911.2h8.5A25.2B**
Ghost 1,3641,3594013.389C**0.1546.927%A79.47%B**122.4M*N/A32411.1h1.7B**3.7B*
Serpent VE92 1,1981,1862085.702S2.4634.437%A*29.68%A++208.1S2.1S6945.7h9.5B**27.4B**
Pulsar LSW 1,1931,1773003.923A*0.6933.661%A++44.86%M152.9M**2.1M*3437.7h8.9A26.5B**
NS-357 Underboss 7587514191.792B*1.4548.689%A+45.273%M+153.3M**1.4A++4094.9h3A6.1B*
Force-Blade 5185174,5800.113M+3.1229.02%C+5.803%C+4.3SN/A10120.7h1.8B+6B+
Deimos VA29 3573521212.909A+0.3367.899%B+23.864%A130.4M++1.9A2982.7h2.1B+3.2B+
NS-44 Commissioner 3533492191.594B++1.6448.752%A+41.547%M99.7A**1.1B**2453.5h2.9B**6B*
H-V45 315313793.962A+0.7230.791%A38.339%A*104.3M+N/A2623h9.3A+30.1B**
Eridani SX5 288284594.814M*1.5835.269%A++44.366%M*189.3S2.7S4371.5h9B*25.5B*
S1 3932781561.782A++1.4657.326%C+3.597%B+40.3B**16.7B+2256.9h5.3B++9.3B+
Saron Laser Cannon 339203523.904B++0.6735.311%B++N/A36.3A*24.3A*2645.6h78.6B++222.5B*
Spiker 2022001311.527B+1.7128.704%C+42%M95.2A**1C+2392.1h6.1B++21.1B++
Solstice VE3 182178622.871M++0.3729.54%A28.652%A+55.6A*1.3A*1963.2h11.2B*37.9B+
Frag Grenade 1281271127N/A123.7647.879%C**N/A423.3C3.3D8970.3h4.6D9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02460.3h
Medical Applicator1310,9540.8h
Motion Spotter15320.3h
Nano-Armor Kit38,7240.6h
Medical Kit5544,1518.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.91s
Server spent 1.35s on queries, 0.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.