Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (20,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (114 days). The data shown below may not be accurate.

Praetor rebornlegendCeresVS[69kr] rebornlegendCeresVS
VS BR 83

KDR: 3.39

Score: 8.6m

Last Seen: Aug 6th, 2020 9:08 AM
- ONLINE NOW

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 9%
Level 100 Progress: 46% 217h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Ghost Betelgeuse 54-A Serpent VE92 NS-357 Underboss VE-C Horizon SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:rebornlegendCeresVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,269,153 MLG Score: 15403
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.814%44.68%155515133421,6074.21353-0.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.015%2.626M3.543M**-0.8D-HEAD ++ (~27.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.682B+8.20.425B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.886%80.513%0113482,14546384.62285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.947A++0.866B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.643B+1.70.468B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.652%21.201%011348533488111.08998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.379A*1.243B**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.568B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m149.8%784 (47k)655 (39.3k)3.3928729,5018,6953.4836183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349277434.222%42.382%145001:3111

6% Combat Medic66% Heavy Assault10% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2016 12:52 PMOct 9th, 2018 8:27 PMAug 6th, 2020 6:14 AM (115d) (PST)Aug 6th, 2020 5:09 AM (115d) (PST)Aug 6th, 2020 5:08 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5294641,0652.2350.6590.9473.4760.08515403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,73927,85063,8891344057209539,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220h/9.2d 789 12,503 7,002 45.9k 228 622 1,122 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,639
Deaths:2,047
KDR:4.220
Accuracy:33.832% A++
HSR:45.619% A++
NS-15M2
A+
Kills:2,229
Deaths:418
KDR:5.333
Accuracy:33.797% A
HSR:44.145% A+
Betelgeuse 54-A
A*
Kills:1,326
Deaths:319
KDR:4.157
Accuracy:37.596% A*
HSR:51.810% A*
SVA-88
A*
Kills:1,206
Deaths:317
KDR:3.804
Accuracy:37.182% A*
HSR:46.352% A++
VE-H Maw
A++
Kills:1,194
Deaths:264
KDR:4.523
Accuracy:37.091% A++
HSR:47.236% A++
Pulsar LSW
A++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:33.665% A
HSR:44.860% A++
Kills:15,771
Deaths (as Heavy Assault):3,666
Deaths (to Heavy Assaults):2,704
KDR:4.30196
Kill Difference:12,105
Playtime:144.319 hours
Usage:66%
Score:5.584m
Score/min:645
Accuracy (listed only):35.527%
HSR (listed only):46.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:1,235
Deaths:222
KDR:5.563
Accuracy:34.469% A+
HSR:30.283% B**
VE-C Horizon
A+
Kills:1,209
Deaths:262
KDR:4.615
Accuracy:46.515% A+
HSR:31.431% B+
NS-66 Punisher
A++
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:34.231% B**
HSR:45.532% A++
Eridani SX5
M
Kills:883
Deaths:165
KDR:5.352
Accuracy:35.168% A
HSR:46.999% M
Deimos VA29
B+
Kills:533
Deaths:178
KDR:2.994
Accuracy:70.652% B+
HSR:21.201% B
Solstice VE3
B**
Kills:186
Deaths:93
KDR:2
Accuracy:29.487% B+
HSR:27.957% B**
VX6-7
A+
Kills:164
Deaths:80
KDR:2.050
Accuracy:35.214% A+
HSR:29.878% B*
Kills:5,385
Deaths (as Light Assault):1,237
Deaths (to Light Assaults):1,684
KDR:4.35327
Kill Difference:4,148
Playtime:31.273 hours
Usage:14%
Score:1.362m
Score/min:726
Accuracy (listed only):40.819%
HSR (listed only):33.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-66 Punisher
A++
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:34.231% B**
HSR:45.532% A++
H-V45
A++
Kills:889
Deaths:214
KDR:4.154
Accuracy:34.022% A+
HSR:40.945% A++
Eridani SX5
M
Kills:883
Deaths:165
KDR:5.352
Accuracy:35.168% A
HSR:46.999% M
Deimos VA29
B+
Kills:533
Deaths:178
KDR:2.994
Accuracy:70.652% B+
HSR:21.201% B
Terminus VX-9
M
Kills:81
Deaths:41
KDR:1.976
Accuracy:32.166% B*
HSR:53.086% M
Kills:3,561
Deaths (as Combat Medic):835
Deaths (to Combat Medics):1,107
KDR:4.26467
Kill Difference:2,726
Playtime:12.313 hours
Usage:6%
Score:0.522m
Score/min:707
Accuracy (listed only):41.248%
HSR (listed only):41.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,235
Deaths:222
KDR:5.563
Accuracy:34.469% A+
HSR:30.283% B**
VE-C Horizon
A+
Kills:1,209
Deaths:262
KDR:4.615
Accuracy:46.515% A+
HSR:31.431% B+
Deimos VA29
B+
Kills:533
Deaths:178
KDR:2.994
Accuracy:70.652% B+
HSR:21.201% B
Solstice VE3
B**
Kills:186
Deaths:93
KDR:2
Accuracy:29.487% B+
HSR:27.957% B**
VX6-7
A+
Kills:164
Deaths:80
KDR:2.050
Accuracy:35.214% A+
HSR:29.878% B*
Kills:3,327
Deaths (as Engineer):835
Deaths (to Engineers):1,086
KDR:3.98443
Kill Difference:2,492
Playtime:11.303 hours
Usage:5%
Score:0.438m
Score/min:646
Accuracy (listed only):43.267%
HSR (listed only):28.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,145
Deaths:612
KDR:3.505
Accuracy:47.886% B*
HSR:80.513% B*
NS-357 Underboss
A*
Kills:1,212
Deaths:682
KDR:1.777
Accuracy:48.937% B**
HSR:46.287% A*
NS-66 Punisher
A++
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:34.231% B**
HSR:45.532% A++
NS-44 Commissioner
A**
Kills:986
Deaths:553
KDR:1.783
Accuracy:50.279% B**
HSR:45.538% A**
Eridani SX5
M
Kills:883
Deaths:165
KDR:5.352
Accuracy:35.168% A
HSR:46.999% M
Spiker
A*
Kills:200
Deaths:131
KDR:1.527
Accuracy:28.704% C
HSR:42% A*
Kills:6,601
Deaths (as Infiltrator):2,380
Deaths (to Infiltrators):1,266
KDR:2.77353
Kill Difference:4,221
Playtime:21.013 hours
Usage:10%
Score:0.733m
Score/min:582
Accuracy (listed only):40.867%
HSR (listed only):51.145%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:764
V. Kills:441 173%
Deaths:52
KDR:14.692
Accuracy:38.451% B**
KPH:59 M++
VKPH:34.100 M+
Light PPA
S
Kills:133
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:52.424% A
KPH:281.300 S
VKPH:8.500 A++
Kills:897 (897 + 0)
Deaths:52
KDR:17.250
VKDR:8.558
Vehicle Kills:445
Kill Difference:845
Playtime:13.416 hours
Usage:6%
Score:0.396m
Score/min:492
Piloting Accuracy:52.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7208,6392,0474.22B++0.8333.832%A++45.619%A++153.2M1.4B**35956.4h8.8B+26C+
NS-15M2 2,2492,2294185.333B++1.9433.797%A44.145%A+199M+1.8B*53611.2h8.5B**25.2B*
Ghost 2,1532,1456123.505C+0.1147.886%B*80.513%B*130A*N/A34716.5h1.7B+3.6B++
Betelgeuse 54-A 1,3821,3263194.157C**0.7637.596%A*51.81%A*255M*10.8S7205.2h8.7B++23.1B**
Serpent VE92 1,2491,2352225.563M+2.1734.469%A+30.283%B**205.8M**2.3A*6906h9.5B*27.6B*
NS-357 Underboss 1,2241,2126821.777B+1.6248.937%B**46.287%A*151.5A*1.5A++4268h3B**6.1B*
VE-C Horizon 1,2681,2092624.615A+1.2246.515%A+31.431%B+228.1M+11.1S5535.3h10.9B+23.4B++
SVA-88 1,2491,2063173.804B++0.4137.182%A*46.352%A++191.4M++6.8S4716.3h9.3B*25.1B**
VE-H Maw 1,2281,1942644.523A1.1337.091%A++47.236%A++213.2M+6.1S7435.6h7.8B++21B*
Pulsar LSW 1,1931,1773013.91B**0.5233.665%A44.86%A++152.9A*2.1A++3567.7h8.9B**26.5B+
NS-66 Punisher 1,1881,1752374.958A**1.5734.231%B**45.532%A++221.7M++2.5M5895.3h8.4B*24.6B**
NS-44 Commissioner 9959865531.783B1.6150.279%B**45.538%A**124.8A++1.1B++3307.9h2.8B++5.6B++
H-V45 9128892144.154B*0.7634.022%A+40.945%A++141.1M+3.7S4446.3h9.3B**27.2B**
Eridani SX5 8928831655.352M1.9635.168%A46.999%M220.8M**2.3M++6314h8.4B**23.7B*
Force-Blade 8568518,6620.098A++3.2934.313%C*5.875%C+4.2A*N/A11200.9h1.7B++4.9B+
Saron Laser Cannon 1,2057645214.692A**11.3038.451%B**N/A59.2M++34.2M+48412.9h56.5B*146.8B**
Deimos VA29 5445331782.994B*0.4070.652%B+21.201%B152.3A*3.1M++3583.5h2.1C*3B
S1 5203692191.685B++1.7156.632%C-2.71%C++38.8B15.9C+2309.5h5.7C*10.1C+
Plasma Grenade 2912861286N/A282.6151.386%C*N/A476.7D8.3C13510.6h3.8D-7.3C
Spiker 2022001311.527C++1.8728.704%C42%A*95.2A1C++2412.1h6.1B**21.1B+
Solstice VE3 190186932B**1.3929.487%B+27.957%B**51.7B+1.1B**2343.6h11B+37.2C++
VX6-7 176164802.05C++1.3435.214%A+29.878%B*164M+12U9221h10.9C**31B+
Light PPA 1371331133U129.6152.424%A2.256%A++266S8A++7060.5h6.9B++13.2B++
Terminus VX-9 8181411.976C+1.4232.166%B*53.086%M135MN/A4070.6h10.7B+33.1B++
C-4 6051133.923A0.5343.411%A*N/A255A*45B*14440.2h1.1B+2.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03510.3h
Motion Spotter47490.4h
Nanite Revive Grenade0510h
Medical Applicator4824,0002.2h
Shield Recharging Field42090.1h
Nano-Armor Kit6113,0151.4h
Medical Kit9937,17916.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.41s on queries, 2.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.