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Centurion rebornlegendCeresVS[69kr] rebornlegendCeresVS
VS BR 51

KDR: 3.02

Score: 2.5m

Last Seen: Dec 1st, 2018 8:12 PM
- OFFLINE - 338.9 hour(s)

Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Leader of kangaroorapper69[69kr] kangaroorapper69
VS outfit on Cobalt

Members: 1
Level Progress (to 52): 48%
Level 100 Progress: 13% 492h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Pulsar LSW Ghost NS-44 Commissioner Force-Blade H-V45 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,155,967 MLG Score: 9717
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.798%44.74%1423810147,0433.89978-0.878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.678%2.107A*3.74M**-2.077F--HEAD ++ (~28.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.20.423B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.851%77.265%01102160716213.74691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.321A0.665B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.419B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kangaroorapper69[69kr] kangaroorapper69
VS outfit on Cobalt

Members: 1
2.5m137.9%556 (33.4k)457 (27.4k)3.022088,6222,8533.1149751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102290831.031%42.716%132601:531

75% Heavy Assault9% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2016 12:52 PMOct 9th, 2018 8:27 PMDec 14th, 2018 2:29 PM (1d) (PST)Dec 1st, 2018 7:10 PM (14d) (PST)Dec 1st, 2018 4:12 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1273787491.5980.5290.6822.2740.0519717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,60022,68344,917963241136327,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90h/3.7d 265 3,683 1,913 12.3k 93 310 274 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:4,193
Deaths:1,069
KDR:3.922
Accuracy:31.497% A*
HSR:45.648% M++
NS-15M2
M+
Kills:974
Deaths:190
KDR:5.126
Accuracy:33.015% A++
HSR:46.612% M+
Pulsar LSW
M
Kills:660
Deaths:171
KDR:3.860
Accuracy:30.825% A+
HSR:44.394% M
Kills:5,827
Deaths (as Heavy Assault):1,430
Deaths (to Heavy Assaults):883
KDR:4.07483
Kill Difference:4,397
Playtime:67.114 hours
Usage:75%
Score:1.913m
Score/min:475
Accuracy (listed only):31.779%
HSR (listed only):45.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:178
Deaths:61
KDR:2.918
Accuracy:29.582% A
HSR:28.652% A+
Kills:178
Deaths (as Light Assault):61
Deaths (to Light Assaults):512
KDR:2.91803
Kill Difference:117
Playtime:6.591 hours
Usage:7%
Score:0.159m
Score/min:403
Accuracy (listed only):29.582%
HSR (listed only):28.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:305
Deaths:74
KDR:4.122
Accuracy:30.987% A+
HSR:38.033% A**
Kills:305
Deaths (as Combat Medic):74
Deaths (to Combat Medics):424
KDR:4.12162
Kill Difference:231
Playtime:4.224 hours
Usage:5%
Score:0.114m
Score/min:448
Accuracy (listed only):30.987%
HSR (listed only):38.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:178
Deaths:61
KDR:2.918
Accuracy:29.582% A
HSR:28.652% A+
Kills:178
Deaths (as Engineer):61
Deaths (to Engineers):336
KDR:2.91803
Kill Difference:117
Playtime:3.383 hours
Usage:4%
Score:0.066m
Score/min:324
Accuracy (listed only):29.582%
HSR (listed only):28.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:607
Deaths:197
KDR:3.081
Accuracy:43.851% B*
HSR:77.265% B*
NS-44 Commissioner
M++
Kills:330
Deaths:209
KDR:1.579
Accuracy:48.794% A+
HSR:42.424% M++
NS-357 Underboss
M**
Kills:203
Deaths:129
KDR:1.574
Accuracy:52.554% A*
HSR:48.769% M**
Spiker
M+
Kills:200
Deaths:131
KDR:1.527
Accuracy:28.704% C+
HSR:42% M+
Kills:1,340
Deaths (as Infiltrator):666
Deaths (to Infiltrators):434
KDR:2.01201
Kill Difference:674
Playtime:8.172 hours
Usage:9%
Score:0.214m
Score/min:436
Accuracy (listed only):43.476%
HSR (listed only):52.614%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:146
V. Kills:103 140%
Deaths:48
KDR:3.042
Accuracy:35.379% B+
KPH:30.900 A++
VKPH:21.800 A*
Kills:146 (146 + 0)
Deaths:48
KDR:3.042
VKDR:2.146
Vehicle Kills:103
Kill Difference:98
Playtime:4.730 hours
Usage:5%
Score:0.069m
Score/min:242
Piloting Accuracy:35.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2114,1931,0693.922A++0.9031.497%A*45.648%M++121.5SN/A27334.5h8.6A27.4B+
NS-15M2 9819741905.126A++2.1033.015%A++46.612%M+170.9S1.2A+3735.7h8.7A26.2B**
Pulsar LSW 6646601713.86A*0.8430.825%A+44.394%M126.9M*N/A2755.2h8.8A28.6B**
Ghost 6086071973.081C++0.0643.851%B*77.265%B*94.8MN/A2236.4h1.8B*4.2B*
NS-44 Commissioner 3343302091.579B++1.4448.794%A+42.424%M++100M1.2A+2363.3h2.9B**5.9B**
Force-Blade 3113102,8080.11M2.9122.15%D4.839%C3.8A*N/A882.1h1.7B*7.9C*
H-V45 307305744.122A++1.1030.987%A+38.033%A**105.2M**N/A2602.9h9.1A+29.5B**
S1 3062141181.814A++1.2157.734%C++3.738%B+38.2B**16.4B+2055.6h5.3B++9.2B+
NS-357 Underboss 2042031291.574B++1.4552.554%A*48.769%M**135.3M**N/A3111.5h3A5.7B**
Spiker 2022001311.527B+1.5028.704%C+42%M+95.2A*1B+2372.1h6.1B*21.1B++
Solstice VE3 182178612.918M++0.1029.582%A28.652%A+57.4A**1.3M+1723.1h11.2B*37.8B+
Saron Laser Cannon 249146483.042B+0.0235.379%B+N/A31.1A++21.9A*2424.7h94.9B+268.3B++
Frag Grenade 8483183N/A79.9845.058%C+N/A415C5C-7170.2h4.7D10.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12660.1h
Spawn Beacon01120.2h
Medical Applicator23,3090.2h
Nano-Armor Kit28,5200.6h
Medical Kit3702,6036.4h

Check the help document for the dictionary if you want to learn more about words used here.


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