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Director General Commando redusack[INIB] redusack
NC BR 95

KDR: 4.95

Score: 15.2m

Last Seen: May 24th, 2020 12:54 AM
- OFFLINE - 101.9 hour(s)

Battle Rank 95 - New Conglomerate on Miller - Outfit Leader of INI Bonus Checks[INIB] INI Bonus Checks
NC outfit on Miller

Members: 5
Level Progress (to 96): 26%
Level 100 Progress: 80% 109h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Blitz GD-10 GD-7F AF-18 Stalker NS-30 Vandal AF-19 Mercenary AF-4 Cyclone NS-15M1 SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,350,527 MLG Score: 4277
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.298%23.687%83617126624,4736.67567-1.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%2.844M+0.193C++-1.118D*HEAD ++ (~6.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.653B+8.80.353C**16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.85%1.081%847412791,5722207977.14545197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.936%-0.265C-0.38C--0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.403B35.90.367C**70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.392%1.499%416312809343412812.739331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.949%0.228C++-0.656D-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.718B++4.70.623B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.359%79.344%0212811,76728186.26596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.831%1.825A++0.699B+0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.631B+1.70.459B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.505%9.091%01128222026800.820895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.347M*-1.159D*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.841B*1.70.647B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Bonus Checks[INIB] INI Bonus Checks
NC outfit on Miller

Members: 5
15.2m225.1%568 (34.1k)501 (30.1k)4.9518232,0636,4755.1298895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128398332.591%23.641%77004:409

11% Engineer11% Heavy Assault41% Infiltrator30% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2013 9:05 AMMar 29th, 2014 9:03 PMMay 28th, 2020 12:30 AM (79m) (PST)May 23rd, 2020 8:56 PM (4d) (PST)May 23rd, 2020 8:54 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281676611.0600.2140.2512.5060.0534277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,65710,04539,612641315150330,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
504.2h/21d 1,153 7,580 5,304 75.8k 434 1,673 1,606 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,551
Deaths:311
KDR:4.987
Accuracy:31.467% A
HSR:22.373% C+
NC6 Gauss SAW
A**
Kills:929
Deaths:178
KDR:5.219
Accuracy:33.460% A**
HSR:27.987% B++
LA1 Anchor
B**
Kills:858
Deaths:151
KDR:5.682
Accuracy:31.179% B**
HSR:25.175% C+
GD-22S
A++
Kills:276
Deaths:74
KDR:3.730
Accuracy:32.847% A++
HSR:26.812% B
Kills:3,614
Deaths (as Heavy Assault):714
Deaths (to Heavy Assaults):1,618
KDR:5.06162
Kill Difference:2,900
Playtime:57.369 hours
Usage:11%
Score:1.754m
Score/min:509
Accuracy (listed only):32.238%
HSR (listed only):25.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:5,106
Deaths:1,098
KDR:4.650
Accuracy:36.699% A*
HSR:21.445% B++
GD-7F
M+
Kills:4,065
Deaths:894
KDR:4.547
Accuracy:39.145% M+
HSR:20.320% C+
AF-19 Mercenary
A*
Kills:2,096
Deaths:497
KDR:4.217
Accuracy:34.551% A*
HSR:22.328% C++
AF-4 Cyclone
A
Kills:1,688
Deaths:414
KDR:4.077
Accuracy:32.944% A
HSR:22.393% B+
AC-X11
A+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:33.805% A+
HSR:26.117% B++
AF-4A Bandit
B**
Kills:745
Deaths:150
KDR:4.967
Accuracy:28.330% B+
HSR:29.799% B**
LA39 Bruiser
A++
Kills:220
Deaths:54
KDR:4.074
Accuracy:81.505% A++
HSR:9.091% D--
Razor GD-23
A
Kills:192
Deaths:56
KDR:3.429
Accuracy:31.289% A
HSR:23.438% B+
Kills:15,276
Deaths (as Light Assault):3,369
Deaths (to Light Assaults):1,619
KDR:4.53428
Kill Difference:11,907
Playtime:153.219 hours
Usage:30%
Score:4.811m
Score/min:523
Accuracy (listed only):39.783%
HSR (listed only):21.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A*
Kills:5,106
Deaths:1,098
KDR:4.650
Accuracy:36.699% A*
HSR:21.445% B++
AF-4 Cyclone
A
Kills:1,688
Deaths:414
KDR:4.077
Accuracy:32.944% A
HSR:22.393% B+
Carnage AR
A+
Kills:608
Deaths:135
KDR:4.504
Accuracy:32.469% A+
HSR:28.947% B**
LA39 Bruiser
A++
Kills:220
Deaths:54
KDR:4.074
Accuracy:81.505% A++
HSR:9.091% D--
Kills:7,622
Deaths (as Combat Medic):1,701
Deaths (to Combat Medics):650
KDR:4.48089
Kill Difference:5,921
Playtime:14.820 hours
Usage:3%
Score:0.678m
Score/min:763
Accuracy (listed only):45.904%
HSR (listed only):20.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A*
Kills:5,106
Deaths:1,098
KDR:4.650
Accuracy:36.699% A*
HSR:21.445% B++
AF-18 Stalker
A++
Kills:2,359
Deaths:431
KDR:5.473
Accuracy:36.361% A++
HSR:23.357% C**
NS-30 Vandal
B+
Kills:2,272
Deaths:335
KDR:6.782
Accuracy:37.466% B+
HSR:32.130% B+
AF-4 Cyclone
A
Kills:1,688
Deaths:414
KDR:4.077
Accuracy:32.944% A
HSR:22.393% B+
SAS-R
B**
Kills:1,503
Deaths:143
KDR:10.511
Accuracy:45.033% B*
HSR:79.109% B**
NS-357 Underboss
A++
Kills:357
Deaths:151
KDR:2.364
Accuracy:52.714% A++
HSR:19.048% C--
EM4 Longshot
B**
Kills:264
Deaths:28
KDR:9.429
Accuracy:47.385% B**
HSR:80.682% C**
NS-44 Commissioner
A+
Kills:151
Deaths:94
KDR:1.606
Accuracy:50.855% A+
HSR:18.543% D
NC4 Mag-Shot
M
Kills:56
Deaths:27
KDR:2.074
Accuracy:45.441% M
HSR:16.071% C--
Kills:13,756
Deaths (as Infiltrator):2,721
Deaths (to Infiltrators):987
KDR:5.05549
Kill Difference:11,035
Playtime:204.808 hours
Usage:41%
Score:5.844m
Score/min:476
Accuracy (listed only):42.766%
HSR (listed only):34.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M+
Kills:4,065
Deaths:894
KDR:4.547
Accuracy:39.145% M+
HSR:20.320% C+
AF-19 Mercenary
A*
Kills:2,096
Deaths:497
KDR:4.217
Accuracy:34.551% A*
HSR:22.328% C++
AC-X11
A+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:33.805% A+
HSR:26.117% B++
AF-4A Bandit
B**
Kills:745
Deaths:150
KDR:4.967
Accuracy:28.330% B+
HSR:29.799% B**
LA39 Bruiser
A++
Kills:220
Deaths:54
KDR:4.074
Accuracy:81.505% A++
HSR:9.091% D--
Razor GD-23
A
Kills:192
Deaths:56
KDR:3.429
Accuracy:31.289% A
HSR:23.438% B+
Kills:8,482
Deaths (as Engineer):1,857
Deaths (to Engineers):1,150
KDR:4.56758
Kill Difference:6,625
Playtime:53.781 hours
Usage:11%
Score:1.350m
Score/min:418
Accuracy (listed only):41.438%
HSR (listed only):21.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:478
Deaths:98
KDR:4.878
Accuracy:51.604% A*
HSR:14.854% C-
AF-34 Mattock
A**
Kills:439
Deaths:98
KDR:4.480
Accuracy:58.821% A**
HSR:15.262% D
NCM2 Falcon
A+
Kills:307
Deaths:63
KDR:4.873
Accuracy:53.717% A+
HSR:8.143% A+
NCM2 Falcon
A+
Kills:127
Deaths:63
KDR:2.016
Accuracy:58.702% A+
HSR:7.087% B**
NCM1 Scattercannon
M
Kills:87
Deaths:29
KDR:3
Accuracy:69.448% M
HSR:17.241% B
AF-23 Grinder
A**
Kills:68
Deaths:19
KDR:3.579
Accuracy:59.194% A**
HSR:17.647% B++
Kills:1,506
Deaths (as MAX Suit):185
Deaths (to MAX Suits):374
KDR:8.14054
Kill Difference:1,321
Playtime:17.034 hours
Usage:3%
Score:0.718m
Score/min:703
Accuracy (listed only):58.581%
HSR (listed only):13.372%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:650
V. Kills:103 N/A
Deaths:49
KDR:13.265
Accuracy:55.097% C+
KPH:61.700 B
VKPH:9.800 A
M20 Mustang
B**
Kills:401
V. Kills:306 131%
Deaths:49
KDR:8.184
Accuracy:30.902% C++
KPH:22.100 B*
VKPH:16.900 B**
Vortek Rotary
B
Kills:289
V. Kills:288 100%
Deaths:110
KDR:2.627
Accuracy:34.587% B++
KPH:13.400 C+
VKPH:13.300 B
Breaker Rocket Pods
C++
Kills:232
V. Kills:39 N/A
Deaths:7
KDR:33.143
Accuracy:50.711% C++
KPH:97.800 C++
VKPH:16.400 C++
Kills:1,572 (1,340 + 0)
Deaths:215
KDR:7.312
VKDR:3.423
Vehicle Kills:736
Kill Difference:1,357
Playtime:52.635 hours
Usage:10%
Score:0.870m
Score/min:276
Piloting Accuracy:34.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:67
V. Kills:61 108%
Deaths:11
KDR:6.091
Accuracy:51.464% B++
KPH:12.800 B**
VKPH:11.600 B**
Kills:67 (67 + 0)
Deaths:11
KDR:6.091
VKDR:5.545
Vehicle Kills:61
Kill Difference:56
Playtime:5.254 hours
Usage:1%
Score:0.045m
Score/min:142
Piloting Accuracy:51.464%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:683
V. Kills:104 N/A
Deaths:36
KDR:18.972
Accuracy:41.994% B
KPH:87.300 M
VKPH:13.300 A
Kills:683 (683 + 0)
Deaths:36
KDR:18.972
VKDR:2.889
Vehicle Kills:104
Kill Difference:647
Playtime:7.823 hours
Usage:2%
Score:0.252m
Score/min:536
Driving Accuracy:41.994%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:173
V. Kills:123 140%
Deaths:32
KDR:5.406
Accuracy:48.613% C+
KPH:19.600 D
VKPH:13.900 C
Titan-150 HEAT
A
Kills:78
V. Kills:25 300%
Deaths:6
KDR:13
Accuracy:48.872% C**
KPH:35.600 A
VKPH:11.400 B+
Kills:251 (251 + 0)
Deaths:38
KDR:6.605
VKDR:3.895
Vehicle Kills:148
Kill Difference:213
Playtime:11.027 hours
Usage:2%
Score:0.202m
Score/min:305
Driving Accuracy:48.872%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,1405,1061,0984.65M**0.3036.699%A*21.445%B++81.6A*N/A40562.6h9.8A26.6B**
GD-7F 4,0814,0658944.547A*0.4039.145%M+20.32%C+81.8A++N/A40849.7h10.2B**26.2B**
AF-18 Stalker 2,3652,3594315.473M+0.5236.361%A++23.357%C**73.7A++N/A34332h9.1A25B**
NS-30 Vandal 2,2892,2723356.782A*1.8337.466%B+32.13%B+89.1A+N/A28625.5h4.3B**11.4B++
AF-19 Mercenary 2,0972,0964974.217M**0.7334.551%A*22.328%C++81.9M*N/A34525.6h9.3B*27B**
AF-4 Cyclone 1,6981,6884144.077A++0.8732.944%A22.393%B+77.4A+N/A26921.8h7.9B**24B++
NS-15M1 1,5531,5513114.987A*0.0431.467%A22.373%C+83.8B**N/A41718.5h10.2B++32.4B*
SAS-R 1,5091,50314310.51M5.5645.033%B*79.109%B**74.4AN/A22320.2h1.7B**3.9B*
AC-X11 1,1721,1642065.65M*0.7033.805%A+26.117%B++85.6A*N/A58313.6h8.1B++23.9B++
NC6 Gauss SAW 9359291785.219A**0.2733.46%A**27.987%B++81.5A*N/A35411.4h9.3C**27.8B++
LA1 Anchor 8638581515.682B**0.7331.179%B**25.175%C+80.2B**N/A35310.7h7.9B**25.2B*
AF-4A Bandit 7597451504.967M+0.0228.33%B+29.799%B**76.8A1.4A++2069.7h9.1B++32.1B+
C75 Viper 7876833618.972M*14.0241.994%BN/A87.6M13.3A5367.8h4.9A+11.7A
M30 Mustang AH 7536504913.265B++8.3155.097%C+1.077%C61.9B9.8A27010.5h6.1B+11.1B+
Carnage AR 6086081354.504A*0.4532.469%A+28.947%B**62.7AN/A3299.7h10.4B**32.1B**
AF-34 Mattock 478478984.878C**0.0751.604%A*14.854%C-66.4B**N/A3337.2h4.6B++9B**
AF-34 Mattock 439439984.48B+0.4758.821%A**15.262%D61B**N/A3067.2h5.8B+9.8B**
M20 Mustang 707401498.184A*3.2330.902%C++1.496%C22.2B*16.9B**24118.1h74.6B+241.3B+
NS-357 Underboss 3593571512.364B**2.5952.714%A++19.048%C--71.4B+N/A3215h2.9A5.6B**
NCM2 Falcon 364307634.873M+0.0853.717%A+8.143%A+47.2M++8.8A++3206.5h4.1A+7.6A
Vortek Rotary 5772891102.627C*2.3234.587%B++N/A13.4C+13.3B28221.6h68.5C**198B+
GD-22S 277276743.73B**1.2232.847%A++26.812%B72.6AN/A3393.8h10B+30.5B*
EM4 Longshot 266264289.429A++4.4847.385%B**80.682%C**67.7A++N/A2783.9h1.7B*3.5B**
Breaker Rocket Pods 271232733.143M28.1950.711%C++N/A96.7C++16.3C++5112.4h11.7B++23B+
LA39 Bruiser 220220544.074M+0.8881.505%A++9.091%D--68.8B**N/A4683.2h1.7A2.1B*
Razor GD-23 194192563.429A*1.5231.289%A23.438%B+19.6CN/A999.8h9.1C**29.2B+
Titan-150 AP 296173325.406C+0.4548.613%C+3.468%B+19.7C--14C2768.8h4.5C++9.2C*
Shrike 182154403.85S1.1067.799%A3.247%B73.3S13.3C++6522.1h3.8A5.5A+
NS-44 Commissioner 154151941.606B+3.3550.855%A+18.543%D60.4B++1.2A+3912.5h3B*5.8B*
Bouncing Betty 150150275U70.0560.35%A++N/A375SN/A29860.4h1.4A2.3A+
NCM2 Falcon 155127632.016A2.9458.702%A+7.087%B**19.5B*4.3C1706.5h10.8B+18.3B*
NS Decimator 145121383.184A++1.7762.707%C++3.306%B**67.2A+13.3C-6811.8h3.4B++5.5B++
NCM1 Scattercannon 8787293B+1.9569.448%M17.241%B48.3A+N/A2431.8h6.2B++9B**
Titan-150 HEAT 10378613A8.0548.872%C**3.846%B++35.5A11.4B+4202.2h3.3B**6.8B**
MANA Anti-Vehicle Turret 11171135.462S0.5150.178%D--5.634%A++710F400F*508250.1h5.9B**11.8B
AF-23 Grinder 6868193.579C**1.3759.194%A**17.647%B++56.7A+N/A2671.2h5B*8.4A
CAS30 Tank Buster 12867116.091A*1.1451.464%B++N/A12.6B**11.5B**1425.3h24.9A48.4B**
Frag Grenade 6059159N/A54.0555.348%B**N/A590C*10C+26870.1h3.5C++6.3B+
NC4 Mag-Shot 5656272.074A++2.8845.441%M16.071%C--70A*N/A3690.8h5.3B**11.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2050,6273.8h
Aux Spitfire1550.1h
Nanite Revive Grenade05050.1h
Medical Kit2524,0486.5h
Medical Applicator1613,7990.9h
Motion Spotter31,6941.9h
Restoration Kit0550h
Recon Detection Device5611,33013.7h

Check the help document for the dictionary if you want to learn more about words used here.


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