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Archon rekTokeK[187r] rekTokeK
VS BR 80

KDR: 4.53

Score: 25.7m

Last Seen: Mar 22nd, 2019 9:03 PM
- OFFLINE - 56.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Officer of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 21
Level Progress (to 81): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Ghost NS Decimator NS-15M2 Sirius SX12 NS-357 Underboss Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,713,564 MLG Score: 8564
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.347%38.454%128233100061,5155.45346-0.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%2.396A*2.745M-0.375C-HEAD ++ (~21.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.688B+7.80.456B+15.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.285%0.365%176110322743601140.759003238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.474A**-1.444D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*3.60.714B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.802%78.467%0410293,88796564.02381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%2.257A*0.738B++-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.70.456B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.938%18.594%0510285,8891443304.07826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%1.956A++0.787B++0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7B++2.60.471B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 21
25.7m163.5%551 (33.1k)443 (26.6k)4.5291782,97918,3214.6082180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10331017032.416%35.121%113803:1034

6% Combat Medic70% Heavy Assault12% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2018 1:17 PMJul 26th, 2018 9:03 AMMar 23rd, 2019 9:38 AM (2d) (PST)Mar 22nd, 2019 6:28 PM (2d) (PST)Mar 22nd, 2019 5:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8822716111.4280.3150.5012.3960.0388564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,90116,25436,647861930144226,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
968.8h/40.4d 1,448 29,143 23,351 139.3k 1,583 3,602 2,222 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:27,434
Deaths:4,379
KDR:6.265
Accuracy:31.250% B**
HSR:40.012% A
NS-15M2
A**
Kills:2,304
Deaths:386
KDR:5.969
Accuracy:34.584% A*
HSR:45.877% A**
Lasher X2
A**
Kills:1,185
Deaths:266
KDR:4.455
Accuracy:43.246% A**
HSR:4.388% C*
SVA-88
A*
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:34.929% A*
HSR:38.534% A++
VE-H Maw
A++
Kills:1,172
Deaths:224
KDR:5.232
Accuracy:35.516% A++
HSR:41.041% A++
Orion VS54
M
Kills:1,172
Deaths:305
KDR:3.843
Accuracy:31.523% A*
HSR:43.515% M
Pulsar LSW
M
Kills:1,171
Deaths:215
KDR:5.447
Accuracy:33.929% A*
HSR:43.467% M
Ursa
A**
Kills:744
Deaths:137
KDR:5.431
Accuracy:36.544% A**
HSR:36.962% A++
NSX-P Naginata
A*
Kills:222
Deaths:47
KDR:4.723
Accuracy:32.268% A++
HSR:47.748% A*
Kills:36,577
Deaths (as Heavy Assault):6,217
Deaths (to Heavy Assaults):5,609
KDR:5.88338
Kill Difference:30,360
Playtime:675.011 hours
Usage:70%
Score:18.463m
Score/min:456
Accuracy (listed only):34.865%
HSR (listed only):37.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M++
Kills:2,172
Deaths:336
KDR:6.464
Accuracy:33.152% A++
HSR:36.832% M++
Serpent VE92
A*
Kills:1,531
Deaths:244
KDR:6.275
Accuracy:33.738% A*
HSR:25.931% B**
Pandora VX25
A**
Kills:1,206
Deaths:157
KDR:7.682
Accuracy:64.183% A**
HSR:14.511% C+
VE-S Canis
A*
Kills:1,197
Deaths:157
KDR:7.624
Accuracy:41.732% A*
HSR:26.483% B++
Zenith VX-5
A++
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:35.065% A++
HSR:26.605% B*
Deimos VA29
A++
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:80.092% A++
HSR:23.579% A
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A+
HSR:33.645% A*
Pulsar C
A**
Kills:1,176
Deaths:142
KDR:8.282
Accuracy:36.742% A**
HSR:26.701% B++
NS-11C
A**
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:36.103% A**
HSR:25.043% B**
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
VX6-7
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:33.973% A++
HSR:31.709% A++
Nova
A
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% A
HSR:17.009% B+
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
NS Baron G5
A
Kills:338
Deaths:57
KDR:5.930
Accuracy:51.012% B++
HSR:20.118% A
NSX-P Tanto
A*
Kills:319
Deaths:75
KDR:4.253
Accuracy:34.993% A++
HSR:41.066% A*
Skorpios
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A*
Eclipse VE3A
B+
Kills:104
Deaths:23
KDR:4.522
Accuracy:28.716% B+
HSR:22.115% B+
Kills:19,988
Deaths (as Light Assault):3,301
Deaths (to Light Assaults):3,735
KDR:6.05513
Kill Difference:16,687
Playtime:89.580 hours
Usage:9%
Score:2.250m
Score/min:419
Accuracy (listed only):45.089%
HSR (listed only):27.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M++
Kills:2,172
Deaths:336
KDR:6.464
Accuracy:33.152% A++
HSR:36.832% M++
Pandora VX25
A**
Kills:1,206
Deaths:157
KDR:7.682
Accuracy:64.183% A**
HSR:14.511% C+
VE-S Canis
A*
Kills:1,197
Deaths:157
KDR:7.624
Accuracy:41.732% A*
HSR:26.483% B++
H-V45
A*
Kills:1,193
Deaths:190
KDR:6.279
Accuracy:34.401% A*
HSR:36.966% A*
Deimos VA29
A++
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:80.092% A++
HSR:23.579% A
NS-11A
A*
Kills:1,177
Deaths:212
KDR:5.552
Accuracy:35.317% A*
HSR:33.900% A++
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A+
HSR:33.645% A*
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
Terminus VX-9
A++
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:33.963% A++
HSR:38.685% A++
Nova
A
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% A
HSR:17.009% B+
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
Pulsar VS1
A**
Kills:416
Deaths:141
KDR:2.950
Accuracy:35.841% A**
HSR:36.298% A*
NS Baron G5
A
Kills:338
Deaths:57
KDR:5.930
Accuracy:51.012% B++
HSR:20.118% A
Skorpios
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A*
Corvus VA55
A*
Kills:93
Deaths:35
KDR:2.657
Accuracy:35.484% A*
HSR:37.634% A*
Kills:17,380
Deaths (as Combat Medic):3,101
Deaths (to Combat Medics):2,579
KDR:5.60464
Kill Difference:14,279
Playtime:57.684 hours
Usage:6%
Score:1.360m
Score/min:393
Accuracy (listed only):46.609%
HSR (listed only):29.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,531
Deaths:244
KDR:6.275
Accuracy:33.738% A*
HSR:25.931% B**
Pandora VX25
A**
Kills:1,206
Deaths:157
KDR:7.682
Accuracy:64.183% A**
HSR:14.511% C+
Zenith VX-5
A++
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:35.065% A++
HSR:26.605% B*
Deimos VA29
A++
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:80.092% A++
HSR:23.579% A
Pulsar C
A**
Kills:1,176
Deaths:142
KDR:8.282
Accuracy:36.742% A**
HSR:26.701% B++
NS-11C
A**
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:36.103% A**
HSR:25.043% B**
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
VX6-7
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:33.973% A++
HSR:31.709% A++
Nova
A
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% A
HSR:17.009% B+
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
NS Baron G5
A
Kills:338
Deaths:57
KDR:5.930
Accuracy:51.012% B++
HSR:20.118% A
NSX-P Tanto
A*
Kills:319
Deaths:75
KDR:4.253
Accuracy:34.993% A++
HSR:41.066% A*
Eidolon VE33
M++
Kills:121
Deaths:36
KDR:3.361
Accuracy:45.603% M++
HSR:26.446% C++
Eclipse VE3A
B+
Kills:104
Deaths:23
KDR:4.522
Accuracy:28.716% B+
HSR:22.115% B+
Kills:13,006
Deaths (as Engineer):2,154
Deaths (to Engineers):1,987
KDR:6.03807
Kill Difference:10,852
Playtime:13.186 hours
Usage:1%
Score:0.325m
Score/min:411
Accuracy (listed only):48.463%
HSR (listed only):24.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:3,160
Deaths:1,348
KDR:2.344
Accuracy:49.204% A+
HSR:46.709% M**
Ghost
A++
Kills:3,016
Deaths:447
KDR:6.747
Accuracy:49.810% A++
HSR:77.719% B*
Sirius SX12
M++
Kills:2,172
Deaths:336
KDR:6.464
Accuracy:33.152% A++
HSR:36.832% M++
NS-357 Underboss
A*
Kills:1,884
Deaths:725
KDR:2.599
Accuracy:48.064% A+
HSR:38.429% A*
VE-S Canis
A*
Kills:1,197
Deaths:157
KDR:7.624
Accuracy:41.732% A*
HSR:26.483% B++
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A+
HSR:33.645% A*
NS-30 Vandal
A*
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:45.327% A*
HSR:29.010% C**
NS-45 Pilot
A++
Kills:1,167
Deaths:396
KDR:2.947
Accuracy:37.494% B**
HSR:40.103% A++
NSX Tomoe
A*
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:34.148% B**
HSR:57.755% A*
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Cerberus
A+
Kills:893
Deaths:254
KDR:3.516
Accuracy:39.650% B**
HSR:35.722% A+
V10
B**
Kills:513
Deaths:99
KDR:5.182
Accuracy:48.600% B**
HSR:78.168% C++
Skorpios
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A*
NSX Daimyo
A++
Kills:210
Deaths:41
KDR:5.122
Accuracy:52.786% A++
HSR:95.238% B
Phaseshift VX-S
A++
Kills:148
Deaths:26
KDR:5.692
Accuracy:49.749% A++
HSR:70.946% C+
NS-61 Emissary
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:35.057% B**
HSR:29.730% A*
Phantom VA23
B*
Kills:62
Deaths:18
KDR:3.444
Accuracy:41.577% B*
HSR:30.645% C++
Kills:20,569
Deaths (as Infiltrator):4,975
Deaths (to Infiltrators):2,530
KDR:4.13447
Kill Difference:15,594
Playtime:119.551 hours
Usage:12%
Score:2.970m
Score/min:414
Accuracy (listed only):41.959%
HSR (listed only):46.209%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:618
Deaths:61
KDR:10.131
Accuracy:25.842% A+
HSR:28.964% A+
Nebula VM20
A+
Kills:562
Deaths:61
KDR:9.213
Accuracy:25.352% A+
HSR:27.580% A
Kills:1,180
Deaths (as MAX Suit):61
Deaths (to MAX Suits):683
KDR:19.34426
Kill Difference:1,119
Playtime:11.364 hours
Usage:1%
Score:0.370m
Score/min:542
Accuracy (listed only):25.597%
HSR (listed only):28.272%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:274
V. Kills:113 240%
Deaths:8
KDR:34.250
Accuracy:66.285% B**
KPH:79 S
VKPH:32.600 M
Kills:274 (274 + 0)
Deaths:8
KDR:34.250
VKDR:14.125
Vehicle Kills:113
Kill Difference:266
Playtime:3.469 hours
Usage:0%
Score:0.081m
Score/min:388
Driving Accuracy:66.285%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,75227,4344,3796.265B**1.7431.25%B**40.012%A116.7A+1.4A296235.1h8.5A27.1B**
NS-44 Commissioner 3,1673,1601,3482.344A2.1949.204%A+46.709%M**72.8A+N/A22643.4h2.5A5.1B**
Ghost 3,0223,0164476.747A2.2249.81%A++77.719%B*76.2A++N/A18339.6h1.7B**3.4B**
NS Decimator 3,7922,7585994.604S0.0765.68%B++2.248%C+79M+29.6A++37534.9h2.4A+3.7A+
NS-15M2 2,3372,3043865.969A*1.4434.584%A*45.877%A**117M1.7M30219.7h8.1A23.5B**
Sirius SX12 2,1822,1723366.464S1.9333.152%A++36.832%M++100.6M**N/A37221.6h8.9A+26.8B*
NS-357 Underboss 1,8871,8847252.599A++1.9348.064%A+38.429%A*104.7A*N/A28918h2.8A+5.9B**
Serpent VE92 1,5471,5312446.275S1.7533.738%A*25.931%B**119.6S1.3A**28512.8h8.8B**26.2B**
Pandora VX25 1,2121,2061577.682S3.1564.183%A**14.511%C+147.1SN/A3408.2h2.8A+4.4A
VE-S Canis 1,2031,1971577.624S3.0941.732%A*26.483%B++142.5M++N/A3908.4h8.4B**20.1B*
H-V45 1,2051,1931906.279M1.7534.401%A*36.966%A*98.6M++1A+28812.1h8.6A++24.9A
Force-Blade 1,2001,1869,5890.124M*4.4121.305%D3.12%C--2.2A+N/A5543.6h1.6B*7.3B+
Lasher X2 1,2141,1852664.455S0.0743.246%A**4.388%C*77.5M1.9A26815.3h11.5A++26.5A
Zenith VX-5 1,1981,1841856.4S1.8735.065%A++26.605%B*127.3M**1.5M2819.3h9.2A26.2B**
The Slasher 1,2031,1836,5190.181M4.3534.869%C+4.396%D4C++N/A11292.1h1.6B*4.7B+
Deimos VA29 1,1811,1792205.359M**0.8380.092%A++23.579%A101.6A*N/A24811.6h1.6A2B*
NS-11A 1,1961,1772125.552M+1.0235.317%A*33.9%A++100.6M*1.6M+23211.7h8.5A++24.1A
Eridani SX5 1,1861,1772105.605M**1.0834.608%A+33.645%A*115.4M*N/A35510.2h8.2B**23.6B*
Pulsar C 1,1951,1761428.282S3.7536.742%A**26.701%B++121.2S2S2899.7h8.4B**22.8B*
NS-11C 1,1861,1741975.959S1.4336.103%A**25.043%B**111.8S1.1A++26710.5h9.2A25.4B**
SVA-88 1,1861,1732584.547A++0.0234.929%A*38.534%A++102.9A*1.1A++25411.4h8.5A24.5B**
VE-H Maw 1,1871,1722245.232M++0.7035.516%A++41.041%A++116A*1.5A33610.1h7A19.7B**
Thanatos VE70 1,1821,1721886.234S1.7061.35%A*15.87%C+106.5SN/A26011h3.2A5.3A
NS-30 Vandal 1,1871,1721796.547M++2.0245.327%A*29.01%C**110.6M*1.4M33410.6h3.7A+8.2A
Orion VS54 1,1831,1723053.843A++0.6931.523%A*43.515%M108.5M*1A39010.8h8A+25.5B+
Pulsar LSW 1,1821,1712155.447M**0.9233.929%A*43.467%M113.7M1.1A+29310.3h8.1A+24B**
Terminus VX-9 1,1851,1712584.539A++0.0133.963%A++38.685%A++109.4M++1.3A++26610.7h8.9A26.2B**
VX6-7 1,1801,1701706.882S2.3533.973%A++31.709%A++107.3M++N/A24310.9h8.5B**24.9B**
Nova 1,1801,1702145.467M++0.9458.413%A17.009%B+92.1A*N/A28912.7h3.4B++5.9B*
NS-45 Pilot 1,1701,1673962.947A1.5837.494%B**40.103%A++81.6B**N/A20614.3h5.5B*14.5B*
NSX Tomoe 1,1741,1672275.141A**0.6134.148%B**57.755%A*86.4A*N/A29113.5h8.8A+25.7B**
NSX Tengu 1,1711,1662704.319M+0.2145.086%A32.504%A++98A*N/A23211.9h7.9A17.4B*
MKV Suppressed 1,1721,1651696.893S2.3634.54%A++34.077%A**108.9M**N/A24410.7h8.8B**25.6B*
Phobos VX86 1,1641,1622464.724M+0.1978.504%A++22.117%B**106.6A*N/A24610.9h1.7A2.2B*
Cerberus 8998932543.516M1.0139.65%B**35.722%A+52.5B+N/A11917h4.4B**11.2B**
Ursa 7487441375.431S0.9036.544%A**36.962%A++111M+N/A2496.7h7.4A20.4B**
Nebula VM20 6326186110.131S5.6025.842%A+28.964%A+63.1A++1.4A++1799.8h15.2B+58.7B++
Nebula VM20 576562619.213M**4.6825.352%A+27.58%A57.3A++1.4A++1679.8h16.5C+65.1B++
V10 513513995.182B*0.6548.6%B**78.168%C++73.3A++N/A1637h1.7B**3.5B**
Pulsar VS1 4244161412.95A*1.5835.841%A**36.298%A*92.4S1.8M**3064.5h9.4A++26.1A+
Auraxium Force-Blade 3973941,8000.219S4.3142.95%B**10.914%B++5.2MN/A1276.5h1.9B+4.3B+
Lumine Edge 3683643521.034S3.5048.365%A++28.022%A++17.8AN/A5420.5h1.1B++2.4B++
NS Baron G5 340338575.93S1.4051.012%B++20.118%A93.9M++N/A2653.6h3.1A6.1C*
NSX-P Tanto 323319754.253M**0.2834.993%A++41.066%A*79.8A**1B+2304h8.4A+23.9B**
L100 Python AP 387274834.25S29.7266.285%B**N/A78.3S32.3M3883.5h3.6A5.4A+
Skorpios 227226415.512A**0.9834.679%A++38.053%A*98.3A*N/A2552.3h8.6A24.9A
NSX-P Naginata 223222474.723A*0.1932.268%A++47.748%A*100.9A*N/A5542.2h7.9A24.5B**
NSX Daimyo 210210415.122B+0.5952.786%A++95.238%B87.5AN/A2282.4h1.8B**3.4B**
S1 289198494.041S0.4970.167%A+N/A50.8A*23.3A+4373.9h4.3A6.1B**
Frag Grenade 1641611161N/A156.4750.703%B++N/A536.7C**10B+21210.3h3.4B+6.6B+
Phaseshift VX-S 148148265.692B**1.1649.749%A++70.946%C+77.9M+N/A1911.9h2B++4B*
Eidolon VE33 122121363.361A++1.1745.603%M++26.446%C++60.5A*N/A1972h4.8A+10.6A
Rocklet Rifle 184111244.625S0.1051.268%C+N/A58.4A**38.4B**5991.9h20.8A40.5B*
Hunter QCX 112109701.557A2.9752.93%B+31.193%B36.3A++1C1073h2.5B+4.7B+
Lancer VS22 166104205.2S0.6757.411%DN/A37.1M+22.1A+3682.8h5.6B*9.7B*
Eclipse VE3A 105104234.522A+0.0128.716%B+22.115%B+54.7B++N/A1761.9h7.1A++24.6A
Corvus VA55 9393352.657A++1.8735.484%A*37.634%A*58.1A++N/A2411.6h8.8A24.7A
NS-61 Emissary 7474322.313A*2.2235.057%B**29.73%A*43.5B**N/A1691.7h9.6B++27.4B*
C-4 7769135.308M+0.7895.161%UN/A172.5A*20D16950.4h1.7C1.8A+
Phantom VA23 6262183.444B**1.0941.577%B*30.645%C++56.4B++N/A1681.1h3.7B*9B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit281640.3h
Motion Spotter187,9153.9h
Spawn Beacon154,7264.6h
Nano-Armor Kit1540,4322.1h
Nanite Revive Grenade01940.1h
Medical Applicator2333,9932.3h
Ammunition Package03330.1h
Medical Kit2,84822,26474.9h
Anti-Infantry MANA Turret0720.1h
Recon Detection Device1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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