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Praetor rekTokeK[187r] rekTokeK
VS BR 86

KDR: 4.49

Score: 27.8m

Last Seen: May 13th, 2019 8:51 AM
- OFFLINE - 314.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Officer of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 21
Level Progress (to 87): 65%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Ghost NS Decimator NS-15M2 Sirius SX12 NS-357 Underboss VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,757,349 MLG Score: 8599
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.457%38.361%128336116165,7835.35779-0.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%2.403A**2.683M-0.464DHEAD ++ (~21.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.691B+7.70.461B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.627%0.35%174111962863771240.756614229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.401A**-1.435D**-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*3.50.718B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.873%78.36%0411934,122103263.99032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.848%2.234A*0.734B++-0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.46B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.933%18.618%0511925,9031577303.74318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%1.95A++0.797B++0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.701B++2.60.472B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 21
27.8m162.7%554 (33.2k)445 (26.7k)4.4891189,68819,9794.5670586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS11971105932.615%34.895%113803:0837

6% Combat Medic70% Heavy Assault13% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2018 1:17 PMJul 26th, 2018 9:03 AMMay 25th, 2019 7:43 PM (10h) (PST)May 13th, 2019 4:54 AM (13d) (PST)May 13th, 2019 4:51 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8852736121.4370.3200.5022.4000.0388599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,12916,40836,721861930144226,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1040h/43.3d 1,557 31,297 24,994 149.8k 1,684 3,826 2,363 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:28,439
Deaths:4,534
KDR:6.272
Accuracy:31.300% A
HSR:39.973% A
NS-15M2
M
Kills:2,314
Deaths:389
KDR:5.949
Accuracy:34.600% A*
HSR:45.808% M
Orion VS54
M+
Kills:1,219
Deaths:311
KDR:3.920
Accuracy:31.625% A*
HSR:43.642% M+
Lasher X2
A**
Kills:1,185
Deaths:266
KDR:4.455
Accuracy:43.246% A**
HSR:4.388% C**
SVA-88
A*
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:34.929% A*
HSR:38.534% A++
VE-H Maw
A++
Kills:1,172
Deaths:224
KDR:5.232
Accuracy:35.516% A++
HSR:41.041% A++
Flare VE6
M
Kills:1,172
Deaths:227
KDR:5.163
Accuracy:33.680% A*
HSR:42.150% M
Pulsar LSW
M
Kills:1,171
Deaths:215
KDR:5.447
Accuracy:33.929% A*
HSR:43.467% M
Ursa
M
Kills:868
Deaths:157
KDR:5.529
Accuracy:36.652% M
HSR:36.290% A++
NSX-P Naginata
A**
Kills:222
Deaths:47
KDR:4.723
Accuracy:32.268% A*
HSR:47.748% A**
Kills:38,935
Deaths (as Heavy Assault):6,628
Deaths (to Heavy Assaults):6,141
KDR:5.87432
Kill Difference:32,307
Playtime:726.023 hours
Usage:70%
Score:19.810m
Score/min:455
Accuracy (listed only):34.774%
HSR (listed only):38.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M++
Kills:2,288
Deaths:368
KDR:6.217
Accuracy:32.942% A++
HSR:36.539% M++
VE-S Canis
A*
Kills:1,611
Deaths:220
KDR:7.323
Accuracy:40.748% A*
HSR:26.071% B++
Serpent VE92
A*
Kills:1,567
Deaths:249
KDR:6.293
Accuracy:33.774% A*
HSR:26.229% A
Pandora VX25
A**
Kills:1,206
Deaths:158
KDR:7.633
Accuracy:64.129% A**
HSR:14.511% C+
Deimos VA29
A++
Kills:1,193
Deaths:226
KDR:5.279
Accuracy:79.975% A++
HSR:23.638% A
Zenith VX-5
A*
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:35.065% A*
HSR:26.605% B*
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A++
HSR:33.645% A*
Pulsar C
A**
Kills:1,176
Deaths:142
KDR:8.282
Accuracy:36.742% A**
HSR:26.701% B++
NS-11C
A**
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:36.103% A**
HSR:25.043% B**
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
VX6-7
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:33.973% A++
HSR:31.709% A++
NS Baron G5
B**
Kills:1,170
Deaths:209
KDR:5.598
Accuracy:51.342% B++
HSR:19.316% B**
Nova
B**
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% B**
HSR:17.009% B+
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
VE-C Horizon
A*
Kills:438
Deaths:105
KDR:4.171
Accuracy:47.721% A*
HSR:26.484% B
NSX-P Tanto
A*
Kills:322
Deaths:77
KDR:4.182
Accuracy:34.934% A++
HSR:40.994% A*
Skorpios
A**
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A**
Eclipse VE3A
B+
Kills:113
Deaths:24
KDR:4.708
Accuracy:29.267% B+
HSR:21.239% C**
Kills:21,850
Deaths (as Light Assault):3,668
Deaths (to Light Assaults):4,102
KDR:5.95692
Kill Difference:18,182
Playtime:93.076 hours
Usage:9%
Score:2.375m
Score/min:425
Accuracy (listed only):45.195%
HSR (listed only):26.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M++
Kills:2,288
Deaths:368
KDR:6.217
Accuracy:32.942% A++
HSR:36.539% M++
VE-S Canis
A*
Kills:1,611
Deaths:220
KDR:7.323
Accuracy:40.748% A*
HSR:26.071% B++
Pandora VX25
A**
Kills:1,206
Deaths:158
KDR:7.633
Accuracy:64.129% A**
HSR:14.511% C+
H-V45
A*
Kills:1,203
Deaths:192
KDR:6.266
Accuracy:34.417% A*
HSR:36.991% A*
Deimos VA29
A++
Kills:1,193
Deaths:226
KDR:5.279
Accuracy:79.975% A++
HSR:23.638% A
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A++
HSR:33.645% A*
NS-11A
A*
Kills:1,177
Deaths:212
KDR:5.552
Accuracy:35.317% A*
HSR:33.900% A++
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
Terminus VX-9
A++
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:33.963% A++
HSR:38.685% A++
NS Baron G5
B**
Kills:1,170
Deaths:209
KDR:5.598
Accuracy:51.342% B++
HSR:19.316% B**
Nova
B**
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% B**
HSR:17.009% B+
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
Pulsar VS1
A**
Kills:432
Deaths:148
KDR:2.919
Accuracy:35.714% A**
HSR:35.880% A*
Skorpios
A**
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A**
Corvus VA55
A*
Kills:107
Deaths:39
KDR:2.744
Accuracy:35.235% A*
HSR:36.449% A*
Kills:18,796
Deaths (as Combat Medic):3,368
Deaths (to Combat Medics):2,793
KDR:5.58076
Kill Difference:15,428
Playtime:58.436 hours
Usage:6%
Score:1.395m
Score/min:398
Accuracy (listed only):46.527%
HSR (listed only):29.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,567
Deaths:249
KDR:6.293
Accuracy:33.774% A*
HSR:26.229% A
Pandora VX25
A**
Kills:1,206
Deaths:158
KDR:7.633
Accuracy:64.129% A**
HSR:14.511% C+
Deimos VA29
A++
Kills:1,193
Deaths:226
KDR:5.279
Accuracy:79.975% A++
HSR:23.638% A
Zenith VX-5
A*
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:35.065% A*
HSR:26.605% B*
Pulsar C
A**
Kills:1,176
Deaths:142
KDR:8.282
Accuracy:36.742% A**
HSR:26.701% B++
NS-11C
A**
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:36.103% A**
HSR:25.043% B**
Thanatos VE70
A*
Kills:1,172
Deaths:188
KDR:6.234
Accuracy:61.350% A*
HSR:15.870% C+
VX6-7
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:33.973% A++
HSR:31.709% A++
NS Baron G5
B**
Kills:1,170
Deaths:209
KDR:5.598
Accuracy:51.342% B++
HSR:19.316% B**
Nova
B**
Kills:1,170
Deaths:214
KDR:5.467
Accuracy:58.413% B**
HSR:17.009% B+
Phobos VX86
A++
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:78.504% A++
HSR:22.117% B**
VE-C Horizon
A*
Kills:438
Deaths:105
KDR:4.171
Accuracy:47.721% A*
HSR:26.484% B
NSX-P Tanto
A*
Kills:322
Deaths:77
KDR:4.182
Accuracy:34.934% A++
HSR:40.994% A*
Eidolon VE33
M++
Kills:168
Deaths:47
KDR:3.574
Accuracy:45.608% M++
HSR:29.762% B+
Eclipse VE3A
B+
Kills:113
Deaths:24
KDR:4.708
Accuracy:29.267% B+
HSR:21.239% C**
VE-LR Obelisk
A*
Kills:72
Deaths:20
KDR:3.600
Accuracy:44.648% A*
HSR:31.944% C+
Kills:14,457
Deaths (as Engineer):2,457
Deaths (to Engineers):2,172
KDR:5.884
Kill Difference:12,000
Playtime:17.486 hours
Usage:2%
Score:0.428m
Score/min:408
Accuracy (listed only):48.222%
HSR (listed only):24.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:3,307
Deaths:1,406
KDR:2.352
Accuracy:49.470% A++
HSR:46.689% M**
Ghost
A++
Kills:3,075
Deaths:454
KDR:6.773
Accuracy:49.909% A++
HSR:77.691% B**
Sirius SX12
M++
Kills:2,288
Deaths:368
KDR:6.217
Accuracy:32.942% A++
HSR:36.539% M++
NS-357 Underboss
A*
Kills:2,189
Deaths:847
KDR:2.584
Accuracy:48.429% A+
HSR:39.013% A*
VE-S Canis
A*
Kills:1,611
Deaths:220
KDR:7.323
Accuracy:40.748% A*
HSR:26.071% B++
Eridani SX5
A*
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:34.608% A++
HSR:33.645% A*
NS-30 Vandal
A*
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:45.327% A*
HSR:29.010% B
NSX Tomoe
A*
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:34.148% B**
HSR:57.755% A*
NS-45 Pilot
A++
Kills:1,167
Deaths:396
KDR:2.947
Accuracy:37.494% B**
HSR:40.103% A++
NSX Tengu
A++
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:45.086% A
HSR:32.504% A++
MKV Suppressed
A**
Kills:1,165
Deaths:169
KDR:6.893
Accuracy:34.540% A++
HSR:34.077% A**
Cerberus
A++
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:40.134% A
HSR:36.652% A++
V10
A
Kills:689
Deaths:139
KDR:4.957
Accuracy:48.889% A
HSR:77.794% C++
Nyx VX31
A*
Kills:449
Deaths:102
KDR:4.402
Accuracy:46.869% A*
HSR:25.835% C
Skorpios
A**
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.679% A++
HSR:38.053% A**
NSX Daimyo
A++
Kills:210
Deaths:41
KDR:5.122
Accuracy:52.786% A++
HSR:95.238% B
Phaseshift VX-S
A++
Kills:148
Deaths:26
KDR:5.692
Accuracy:49.749% A++
HSR:70.946% C
NS-61 Emissary
A*
Kills:74
Deaths:35
KDR:2.114
Accuracy:35.323% B**
HSR:29.730% A*
Phantom VA23
B**
Kills:62
Deaths:18
KDR:3.444
Accuracy:41.577% B**
HSR:30.645% C++
Kills:22,507
Deaths (as Infiltrator):5,543
Deaths (to Infiltrators):2,741
KDR:4.06044
Kill Difference:16,964
Playtime:130.691 hours
Usage:13%
Score:3.405m
Score/min:434
Accuracy (listed only):42.248%
HSR (listed only):45.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:618
Deaths:61
KDR:10.131
Accuracy:25.842% A+
HSR:28.964% A++
Nebula VM20
A+
Kills:562
Deaths:61
KDR:9.213
Accuracy:25.352% A+
HSR:27.580% A+
Kills:1,180
Deaths (as MAX Suit):61
Deaths (to MAX Suits):738
KDR:19.34426
Kill Difference:1,119
Playtime:11.671 hours
Usage:1%
Score:0.383m
Score/min:547
Accuracy (listed only):25.597%
HSR (listed only):28.272%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:286
V. Kills:119 238%
Deaths:8
KDR:35.750
Accuracy:65.627% B**
KPH:78.200 M**
VKPH:32.600 A**
Kills:286 (286 + 0)
Deaths:8
KDR:35.750
VKDR:14.875
Vehicle Kills:119
Kill Difference:278
Playtime:3.656 hours
Usage:0%
Score:0.086m
Score/min:391
Driving Accuracy:65.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,76328,4394,5346.272B**1.7831.3%A39.973%A116.7A+1.3A295243.7h8.5A27.1B**
NS-44 Commissioner 3,3143,3071,4062.352A2.1449.47%A++46.689%M**73.8A++N/A22744.8h2.5A5.1B**
Ghost 3,0813,0754546.773A2.2849.909%A++77.691%B**75.9A++N/A18440.5h1.7B**3.4B**
NS Decimator 4,0712,9646494.567S0.0865.347%B+2.227%C+79.5M++29.7A++37537.3h2.4A++3.7A+
NS-15M2 2,3472,3143895.949A**1.4634.6%A*45.808%M116.3M1.7M30519.9h8.1A+23.5B**
Sirius SX12 2,2992,2883686.217S1.7332.942%A++36.539%M++100.8M**N/A38022.7h8.9A+27B**
NS-357 Underboss 2,1922,1898472.584A++1.9148.429%A+39.013%A*105.7A*N/A28620.7h2.9A5.9A
VE-S Canis 1,6191,6112207.323S2.8340.748%A*26.071%B++129.9M+N/A33512.4h8.3B**20.3B**
Serpent VE92 1,5841,5672496.293S1.8033.774%A*26.229%A119.6S1.3A**28813.1h8.8A26.1B**
Orion VS54 1,2311,2193113.92A+0.5731.625%A*43.642%M+106.9M*1.1A++39111.4h8A+25.4B+
Pandora VX25 1,2121,2061587.633S3.1464.129%A**14.511%C+145.3SN/A3388.3h2.8A4.4A
H-V45 1,2151,2031926.266M++1.7834.417%A*36.991%A*98.6M*1A++29212.2h8.6A++24.9A+
Deimos VA29 1,1951,1932265.279M**0.7979.975%A++23.638%A102A*N/A24811.7h1.6A2B*
The Slasher 1,2091,1896,5400.182M++4.3134.982%C+4.542%D4.1C++N/A11293h1.6B*4.7B+
Force-Blade 1,2001,1869,5890.124M++4.3721.3%D3.12%C--2.2A+N/A5544.2h1.6B*7.3B
Lasher X2 1,2141,1852664.455S0.0343.246%A**4.388%C**77.5A**1.9A26915.3h11.5A++26.5A
Zenith VX-5 1,1981,1841856.4S1.9135.065%A*26.605%B*126M**1.5A**2789.4h9.2A26.2B**
Eridani SX5 1,1861,1772105.605S1.1234.608%A++33.645%A*115.4M*N/A35710.2h8.2B**23.6B*
NS-11A 1,1961,1772125.552M+1.0635.317%A*33.9%A++100.6M**1.6M+23311.7h8.5A++24.1A+
Pulsar C 1,1951,1761428.282S3.7936.742%A**26.701%B++121.2S2S2929.7h8.4B**22.8B**
NS-11C 1,1861,1741975.959S1.4736.103%A**25.043%B**111.8S1.1A++26910.5h9.2A25.4B**
SVA-88 1,1861,1732584.547A+0.0634.929%A*38.534%A++102.9A*1.1A++25511.4h8.5A24.5B**
NS-30 Vandal 1,1871,1721796.547M+2.0645.327%A*29.01%B110.6M*1.4M33510.6h3.7A+8.2A
VE-H Maw 1,1871,1722245.232M+0.7435.516%A++41.041%A++116A*1.5A34010.1h7A19.7B**
Thanatos VE70 1,1821,1721886.234S1.7461.35%A*15.87%C+106.5SN/A26111h3.2A5.3B**
Flare VE6 1,1841,1722275.163M**0.6733.68%A*42.15%M120.8M+1.2A*2979.7h7.1A21.1B**
Pulsar LSW 1,1821,1712155.447M++0.9633.929%A*43.467%M113.7M1.1A+29610.3h8.1A+24B**
Terminus VX-9 1,1851,1712584.539A++0.0533.963%A++38.685%A++109.4M++1.3A++26710.7h8.9A+26.2A
VX6-7 1,1801,1701706.882S2.3933.973%A++31.709%A++107.3M++N/A24510.9h8.5B**24.9B**
NS Baron G5 1,1801,1702095.598S1.1151.342%B++19.316%B**95.1M++N/A22612.3h3A5.9C++
Nova 1,1801,1702145.467M*0.9858.413%B**17.009%B+92.1A**N/A28912.7h3.4B++5.9B*
NSX Tomoe 1,1741,1672275.141A++0.6534.148%B**57.755%A*86.4A*N/A29213.5h8.8A+25.7B**
NS-45 Pilot 1,1701,1673962.947A1.5437.494%B**40.103%A++81.6B**N/A20614.3h5.5B*14.5B*
NSX Tengu 1,1711,1662704.319M++0.1745.086%A32.504%A++98A*N/A23311.9h7.9A17.4B**
MKV Suppressed 1,1721,1651696.893S2.4034.54%A++34.077%A**108.9M**N/A24510.7h8.8A25.6B**
Cerberus 1,1731,1653952.949A++1.5440.134%A36.652%A++54.2B++N/A13021.5h4.4B**11B**
Phobos VX86 1,1641,1622464.724M0.2378.504%A++22.117%B**106.6A**N/A24710.9h1.7A2.2B*
Ursa 8748681575.529S1.0436.652%M36.29%A++112.7M++N/A2497.7h7.4A20.1B**
Auraxium Force-Blade 8598553,3620.254S4.2442.698%B**11.696%B++6.1M*N/A15141h1.8B+4.3B+
V10 6896891394.957B++0.4748.889%A77.794%C++75.7A*N/A1799.1h1.7B**3.5B**
Nebula VM20 6326186110.131M**5.6425.842%A+28.964%A++62.4A++1.4A*1789.9h15.2B+58.7B++
Nebula VM20 576562619.213M*4.7225.352%A+27.58%A+56.8A+1.4A++1669.9h16.5C+65.1B++
Lumine Edge 5235194241.224S3.2747.77%A++30.058%A*22.3A++N/A7123.3h1.1B++2.4B+
Nyx VX31 4494491024.402B**0.0946.869%A*25.835%C132.1M**N/A6203.4h3.8A8A
VE-C Horizon 4444381054.171A++0.3247.721%A*26.484%B95.2A+1.3B+3234.6h12.2B*25.6B**
Pulsar VS1 4414321482.919A*1.5735.714%A**35.88%A*88.2M**1.8M**3094.9h9.5A++26.5A
NSX-P Tanto 327322774.182M**0.3134.934%A++40.994%A*78.5A**1.2B++2304.1h8.3A23.9A
L100 Python AP 405286835.75S31.2665.627%B**N/A77.3M**32.2A**3913.7h3.5A5.4A
Skorpios 227226415.512M1.0234.679%A++38.053%A**98.3A*N/A2572.3h8.6A24.9A
NSX-P Naginata 223222474.723M0.2332.268%A*47.748%A**100.9A*N/A5632.2h7.9A+24.5B**
NSX Daimyo 210210415.122B+0.6352.786%A++95.238%B87.5AN/A2302.4h1.8B**3.4B**
S1 289198494.041S0.4570.167%A+N/A50.8A*23.3A+4423.9h4.3B**6.1B**
Eidolon VE33 169168473.574A*0.9245.608%M++29.762%B+64.6A**N/A1982.6h5.2A11.3A
Frag Grenade 1641611161N/A156.5150.703%B++N/A536.7C*10C**21590.3h3.4B+6.6B+
Phaseshift VX-S 148148265.692B**1.2049.749%A++70.946%C77.9M++N/A1921.9h2B++4B*
Rocklet Rifle 190115244.792S0.3051.107%CN/A57.5A*37.5B**5852h20.5A40.1B*
Lancer VS22 181114205.7S1.2158.055%C--N/A39.3M*23.1A++3762.9h5.3B*9.2B*
Eclipse VE3A 114113244.708M*0.2229.267%B+21.239%C**59.5B*N/A1841.9h7.3A++24.9A
Hunter QCX 116113761.487B**3.0052.355%B+30.973%B35.3A*N/A1033.2h2.6B+4.9B+
Corvus VA55 107107392.744A++1.7535.235%A*36.449%A*62.9A*N/A2561.7h8.5A+24.1A
NS-61 Emissary 7474352.114A++2.3835.323%B**29.73%A*41.1B*N/A1661.8h9.8B++27.9B*
VE-LR Obelisk 7272203.6B**0.8944.648%A*31.944%C+55.4B**N/A3391.3h4.4B**9.9A
C-4 7970135.385M+0.9097.638%UN/A175A*22.5C-17310.4h1.8C--1.8A+
Phantom VA23 6262183.444B1.0541.577%B**30.645%C++56.4B++N/A1711.1h3.7B*9B++
MANA Anti-Personnel Turret 5050105N/A0.5129.073%UN/A500UN/A1295600.1h13.4T*46.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon154,9384.8h
Nano-Armor Kit1644,1092.3h
Nanite Revive Grenade01940.1h
Medical Applicator2334,2402.3h
Restoration Kit281830.3h
Motion Spotter188,7174.3h
Ammunition Package05300.1h
Medical Kit3,04824,16777.5h
Anti-Infantry MANA Turret11520.1h
Recon Detection Device1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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