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remington[DA] remington
VS BR 104

KDR: 4.08

Score: 20.8m

Last Seen: Sep 18th, 2017 1:43 AM
- OFFLINE - 16803.8 hour(s)

Battle Rank 102 (104 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 99%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova PC Flare VE6 Blueshift VM5 Blueshift VM5 Nebula VM20 L100 Python HESH Dual Photon Pods C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,177,191 MLG Score: 941
Fun Score: N/A
Cheeseburgers Flipped: 1997TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.91%16.725%3831112036,9182.524821.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.976%0.342C**-0.63D-0.076C+HEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.349C**11.10.222C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.542%1.753%1269312111,8251838649.91848211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.469%-0.085C+0.152C++0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.376C**36.80.306C*63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.363%1.944%2751512094,733218105421.6119449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%-0.449C---0.397C--1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+5.80.54B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.655%0.379%856212121,0562354254.47458248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.434%1.707A++-1.004D*0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.923B*50.874B*4.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.934%75.103%8561121372719103.78646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.443B0.521B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.20.31C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.909%9.645%8562121239420621.91262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.726%2.023A*-0.985D---1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.746B++2.20.546B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m321.2%347 (20.8k)326 (19.6k)4.0849430,6827,5115.10757104 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121441324.96%12.854%32108:2813

33% Engineer22% Heavy Assault7% Infiltrator10% Light Assault23% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:58 PMMay 16th, 2013 11:56 PMOct 17th, 2017 6:14 AM (671d) (PST)Sep 17th, 2017 11:15 PM (700d) (PST)Sep 17th, 2017 9:43 PM (700d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701914790.4800.1180.0621.7900.077941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,20911,43928,7702974107519,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1064.5h/44.4d 7,681 3,944 4,147 114.4k 1,663 4,461 4,926 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,688
Deaths:248
KDR:6.806
Accuracy:20.683% C
HSR:18.720% D-
SVA-88
C
Kills:1,167
Deaths:524
KDR:2.227
Accuracy:21.870% C
HSR:18.509% D-
Orion VS54
B
Kills:1,165
Deaths:522
KDR:2.232
Accuracy:22.641% B
HSR:16.052% D*
NS-15M1
B+
Kills:672
Deaths:384
KDR:1.750
Accuracy:24.688% B+
HSR:19.345% C-
Kills:4,692
Deaths (as Heavy Assault):1,678
Deaths (to Heavy Assaults):2,352
KDR:2.79619
Kill Difference:3,014
Playtime:236.919 hours
Usage:22%
Score:3.530m
Score/min:248
Accuracy (listed only):22.470%
HSR (listed only):18.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:828
Deaths:542
KDR:1.528
Accuracy:25.185% C++
HSR:14.372% D*
NS-11C
B*
Kills:262
Deaths:197
KDR:1.330
Accuracy:28.333% B*
HSR:11.069% D**
Phobos VX86
B*
Kills:199
Deaths:113
KDR:1.761
Accuracy:68.480% B*
HSR:10.553% D-
Deimos VA29
C*
Kills:195
Deaths:107
KDR:1.822
Accuracy:63.597% C*
HSR:8.718% D*
Pulsar C
C--
Kills:131
Deaths:7
KDR:18.714
Accuracy:21.857% C--
HSR:12.977% F-
Kills:1,615
Deaths (as Engineer):966
Deaths (to Engineers):1,757
KDR:1.67184
Kill Difference:649
Playtime:350.227 hours
Usage:33%
Score:6.641m
Score/min:316
Accuracy (listed only):41.490%
HSR (listed only):11.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:828
Deaths:542
KDR:1.528
Accuracy:25.185% C++
HSR:14.372% D*
NS-7 PDW
C+
Kills:303
Deaths:266
KDR:1.139
Accuracy:23.729% C+
HSR:10.891% D*
NS-11C
B*
Kills:262
Deaths:197
KDR:1.330
Accuracy:28.333% B*
HSR:11.069% D**
Phobos VX86
B*
Kills:199
Deaths:113
KDR:1.761
Accuracy:68.480% B*
HSR:10.553% D-
Deimos VA29
C*
Kills:195
Deaths:107
KDR:1.822
Accuracy:63.597% C*
HSR:8.718% D*
Pulsar C
C--
Kills:131
Deaths:7
KDR:18.714
Accuracy:21.857% C--
HSR:12.977% F-
Eridani SX5
C+
Kills:68
Deaths:33
KDR:2.061
Accuracy:26.322% C+
HSR:17.647% C
Kills:1,986
Deaths (as Light Assault):1,265
Deaths (to Light Assaults):1,198
KDR:1.56996
Kill Difference:721
Playtime:102.146 hours
Usage:10%
Score:1.679m
Score/min:274
Accuracy (listed only):36.786%
HSR (listed only):12.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:469
Deaths:280
KDR:1.675
Accuracy:22.197% C
HSR:13.859% D--
NS-7 PDW
C+
Kills:303
Deaths:266
KDR:1.139
Accuracy:23.729% C+
HSR:10.891% D*
Phobos VX86
B*
Kills:199
Deaths:113
KDR:1.761
Accuracy:68.480% B*
HSR:10.553% D-
Deimos VA29
C*
Kills:195
Deaths:107
KDR:1.822
Accuracy:63.597% C*
HSR:8.718% D*
Eridani SX5
C+
Kills:68
Deaths:33
KDR:2.061
Accuracy:26.322% C+
HSR:17.647% C
Kills:1,234
Deaths (as Combat Medic):799
Deaths (to Combat Medics):765
KDR:1.54443
Kill Difference:435
Playtime:46.903 hours
Usage:4%
Score:1.072m
Score/min:381
Accuracy (listed only):40.865%
HSR (listed only):12.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:728
Deaths:
KDR:
Accuracy:39.875% C+
HSR:67.033% D*
Parallax VX3
C+
Kills:727
Deaths:61
KDR:11.918
Accuracy:37.934% C+
HSR:75.103% C
NS-7 PDW
C+
Kills:303
Deaths:266
KDR:1.139
Accuracy:23.729% C+
HSR:10.891% D*
NS-44 Commissioner
C
Kills:165
Deaths:167
KDR:0.988
Accuracy:34.522% C
HSR:20% C
Eridani SX5
C+
Kills:68
Deaths:33
KDR:2.061
Accuracy:26.322% C+
HSR:17.647% C
Kills:1,991
Deaths (as Infiltrator):527
Deaths (to Infiltrators):831
KDR:3.77799
Kill Difference:1,464
Playtime:74.654 hours
Usage:7%
Score:0.583m
Score/min:130
Accuracy (listed only):32.476%
HSR (listed only):38.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,335
Deaths:206
KDR:6.481
Accuracy:19.581% C+
HSR:13.483% D**
Blueshift VM5
C++
Kills:1,323
Deaths:206
KDR:6.422
Accuracy:20.173% C++
HSR:15.268% D*
Nebula VM20
B+
Kills:1,267
Deaths:164
KDR:7.726
Accuracy:20.780% B+
HSR:17.285% D
Cosmos VM3
B+
Kills:1,162
Deaths:178
KDR:6.528
Accuracy:19.543% B+
HSR:17.040% C--
Cosmos VM3
B+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:20.222% B+
HSR:17.155% C-
Nebula VM20
B+
Kills:1,157
Deaths:160
KDR:7.231
Accuracy:20.945% B+
HSR:16.595% D
Quasar VM1
A
Kills:821
Deaths:193
KDR:4.254
Accuracy:22.079% A
HSR:17.661% C
Quasar VM1
B*
Kills:799
Deaths:193
KDR:4.140
Accuracy:21.657% B*
HSR:18.648% C-
Comet VM2
C+
Kills:456
Deaths:168
KDR:2.714
Accuracy:42.103% C+
HSR:2.851% D
Comet VM2
C
Kills:450
Deaths:168
KDR:2.679
Accuracy:43.077% C
HSR:2.889% D
NS-10 Burster
B+
Kills:405
Deaths:94
KDR:4.309
Accuracy:33.659% B+
HSR:4.691% C
NS-10 Burster
B++
Kills:397
Deaths:94
KDR:4.223
Accuracy:33.752% B++
HSR:3.526% D-
Kills:10,732
Deaths (as MAX Suit):1,003
Deaths (to MAX Suits):436
KDR:10.6999
Kill Difference:9,729
Playtime:250.087 hours
Usage:23%
Score:7.318m
Score/min:488
Accuracy (listed only):26.464%
HSR (listed only):12.258%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,182
V. Kills:329 358%
Deaths:36
KDR:32.833
Accuracy:59.675% B*
KPH:37.800 D
VKPH:10.500 D
Maelstrom Turbo Laser
C+
Kills:487
V. Kills:344 141%
Deaths:66
KDR:7.379
Accuracy:30.553% C+
KPH:9.700 C-
VKPH:6.900 C-
Photon A2A Missile Pods
D
Kills:162
V. Kills:168 96%
Deaths:7
KDR:23.143
Accuracy:62.618% F--
KPH:18.900 D-
VKPH:19.600 D
Light PPA
A
Kills:156
V. Kills:9 N/A
Deaths:10
KDR:15.600
Accuracy:50.884% A
KPH:22.600 D
VKPH:1.300 D--
Kills:1,987 (643 + 0)
Deaths:119
KDR:16.697
VKDR:7.143
Vehicle Kills:850
Kill Difference:1,868
Playtime:96.943 hours
Usage:9%
Score:1.191m
Score/min:205
Piloting Accuracy:50.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:905
V. Kills:130 N/A
Deaths:3
KDR:301.667
Accuracy:59.878% A*
KPH:3,258,000 U
VKPH:468,000 U
Kills:905 (0 + 905)
Deaths:3
KDR:301.667
VKDR:43.333
Vehicle Kills:130
Kill Difference:902
Playtime:0.001 hours
Usage:0%
Score:0.318m
Score/min:9,526,290
Piloting Accuracy:N/A%
Gunner Accuracy:59.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,218
V. Kills:175 N/A
Deaths:33
KDR:36.909
Accuracy:52.945% B+
KPH:41.100 C
VKPH:5.900 D
C75 Viper
A++
Kills:1,181
V. Kills:158 N/A
Deaths:29
KDR:40.724
Accuracy:31.391% D-
KPH:59.800 A++
VKPH:8 C+
L100 Python AP
B*
Kills:399
V. Kills:153 259%
Deaths:26
KDR:15.346
Accuracy:50.709% D
KPH:43 B*
VKPH:16.500 C
Skyguard
C+
Kills:106
V. Kills:84 125%
Deaths:9
KDR:11.778
Accuracy:29.511% C+
KPH:11.700 C-
VKPH:9.300 C+
Kills:2,904 (2,904 + 0)
Deaths:97
KDR:29.938
VKDR:5.876
Vehicle Kills:570
Kill Difference:2,807
Playtime:67.697 hours
Usage:6%
Score:1.272m
Score/min:313
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:1,829
V. Kills:481 379%
Deaths:49
KDR:37.327
Accuracy:50.841% C*
KPH:26.400 B
VKPH:6.900 C-
Saron HRB
B*
Kills:151
V. Kills:154 97%
Deaths:5
KDR:30.200
Accuracy:44.509% C++
KPH:22.500 C
VKPH:22.900 B*
Kills:1,980 (1,829 + 151)
Deaths:54
KDR:36.667
VKDR:11.759
Vehicle Kills:635
Kill Difference:1,926
Playtime:76.057 hours
Usage:7%
Score:1.053m
Score/min:231
Driving Accuracy:50.841%
Gunner Accuracy:44.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:108
V. Kills:46 230%
Deaths:12
KDR:9
Accuracy:43.258% D**
KPH:64 A++
VKPH:27.200 B
Kills:108 (0 + 108)
Deaths:12
KDR:9
VKDR:3.833
Vehicle Kills:46
Kill Difference:96
Playtime:1.689 hours
Usage:0%
Score:0.041m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:43.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,3101,8294937.327S33.2450.841%C*2.351%C++26.4B6.9C-20969.3h3.4B**6.6B**
Flare VE6 1,6901,6882486.806S2.7220.683%C18.72%D-25DN/A14867.5h9.1B++44.1B
Blueshift VM5 1,3491,3352066.481A++2.4019.581%C+13.483%D**26.9C-N/A13849.6h11.1A+56.9B++
Blueshift VM5 1,3301,3232066.422A++2.3420.173%C++15.268%D*26.7C-N/A14049.6h11.4A56.6B++
Nebula VM20 1,2721,2671647.726A**3.6420.78%B+17.285%D37.3C**N/A18234h11.5A55.4B*
L100 Python HESH 1,3931,2183336.909A**32.8252.945%B+2.299%B++41.1C5.9D25329.6h2.9B5.5B+
Dual Photon Pods 1,5111,1823632.833M**28.7559.675%B*1.1%C37.8D10.5D28131.3h17.9B+30B++
C75 Viper 1,3391,1812940.724S36.6431.391%D-N/A59.6A++8C+40819.8h5.4A+17.1B**
SVA-88 1,1711,1675242.227C*1.8621.87%C18.509%D-23.6DN/A10149.4h11.9C++54.5C++
Orion VS54 1,1681,1655222.232B+1.8522.641%B16.052%D*30.9C+N/A17637.7h10B*44.4C*
Cosmos VM3 1,1711,1621786.528M2.4419.543%B+17.04%C--32.4C++N/A14835.9h9.6A+48.9B*
Cosmos VM3 1,1741,1601826.374M++2.2920.222%B+17.155%C-31.3C++N/A14637.1h10A49.6B+
Nebula VM20 1,1651,1571607.231M3.1520.945%B+16.595%D35.2C++N/A17332.9h12.1A57.6B++
L105 Zephyr 1,0359053301.667U297.5859.878%A*N/A9050U1300U31754300.1h4.2A7.1A
VX6-7 8388285421.528C*2.5625.185%C++14.372%D*13DN/A6463.8h12.2C*48.5B
Quasar VM1 8278211934.254A++0.1722.079%A17.661%C33.5B*N/A13824.5h11.6B**52.3B+
Quasar VM1 8137991934.14B**0.0621.657%B*18.648%C-32.6C+N/A12124.5h11.6B++53.6B++
V10 7287281728U723.9239.875%C+67.033%D*23.3C--N/A10531.2h2.2C*5.5C*
Parallax VX3 7277276111.918A*7.8337.934%C+75.103%C24.4CN/A12029.8h2.2C*5.8C*
NS-15M1 6786723841.75C*2.3324.688%B+19.345%C-28.1C-N/A6923.9h12.9C+52.3C**
NS Decimator 7744982122.349A+1.7458.091%CN/A33.9C+18.8C**35214.7h4.2B+7.3C**
Maelstrom Turbo Laser 831487667.379A*3.2930.553%C+3.696%B++9.7C-6.9C-16650.2h90.9B297.7B
H-V45 4724692801.675C*2.4122.197%C13.859%D--17.4DN/A9726.9h12.2B+55C*
Comet VM2 6814561682.714A*1.3742.103%C+2.851%D12.6C*6.2B**14036.3h16.7B++39.7B+
Comet VM2 6464501682.679A*1.4143.077%C2.889%D12.4C++5.4C**13836.3h17.3B*40.2B++
NS-10 Burster 712405944.309S0.2233.659%B+4.691%C6C++4.5B+14767.9h114.2B*339.3B*
L100 Python AP 5523992615.346A**11.2650.709%D4.01%B*42.9B*16.5C3089.3h3.7B**7.2B*
NS-10 Burster 710397944.223S0.1433.752%B++3.526%D-5.8C+4.6B++15267.9h118B+349.7B++
C-4 5583381731.954B+2.1320.759%D-N/A82.4C+53.7A++13954.1h1.3B+6.3C+
NS-7 PDW 3033032661.139C**2.9523.729%C+10.891%D*13DN/A5823.3h14.9C++62.6C++
NS-11C 2672621971.33B+2.7528.333%B*11.069%D**20.6CN/A10812.7h15C+52.8B+
Spear Anti-Vehicle Phalanx Turret 349240460S55.9243.44%C+5%B+30.4C-13.8D3167.9h7B+16.1B+
Frag Grenade 2082051205N/A200.9221.001%T-N/A2050S30A**30560.1h1A**5B**
Phobos VX86 1991991131.761B+2.3268.48%B*10.553%D-29.3DN/A1256.8h2.2B+3.1B+
Deimos VA29 1971951071.822B+2.2663.597%C*8.718%D*20.5D-N/A1249.5h2.3C*3.6C**
NS-44 Commissioner 1661651670.988C+3.1034.522%C20%C45.8B+N/A2133.6h3.3B++9.7B+
Photon A2A Missile Pods 330162723.143M**19.0662.618%F--N/A18.8D-19.5D2168.6h6.6B**10.5C**
MAX Punch 1811571,0030.157B3.9345.566%C+N/A0.7CN/A3231.1h1.9C++4.2C*
Light PPA 1651561015.6A*11.5250.884%AN/A22.6D1.3D--1276.9h10.7B+21B+
Saron HRB 305151530.2S26.1244.509%C++1.987%B+22.5C23B*4546.7h9.7A++21.8A++
Pulsar C 132131718.714S14.6321.857%C--12.977%F-6.1D--N/A7321.5h12.5C+57.4C+
Tank Mine 216113167.063A*2.9835.756%C++N/A226A**206S48600.5h1.6B+4.5B**
Saron HRB-H 154108129B++4.9243.258%D**N/A63.5A++27.1B4011.7h13.5A31.3B*
Skyguard 190106911.778M**7.6929.511%C+1.887%C+11.8C9.3C+3099h92B++311.9B++
Force-Blade 142894,2930.021C+4.0658.247%A*N/A0.3C-N/A1352.2h4.4D*7.6B+
Lasher X2 9089671.328B+2.7631.121%B++1.124%F18.5DN/A1234.8h14.5B**46.7B*
Proximity Mine 8484328S23.9254.579%A+N/A168B**N/A9660.5h1.8B3.3B**
Nemesis VSH9 13175401.875A*2.2157.319%DN/A10.3C7.7C3067.3h8.7C+15.1C
Hades VSH4 1146979.857U5.7764.757%CN/A20.9C+13.6C+2513.3h5.4A8.3B**
Eridani SX5 6868332.061B*2.0226.322%C+17.647%C13.1D-N/A825.2h10.3B+38.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit59128,98117.7h
Nanite Revive Grenade0610h
Medical Applicator5347,3054h
Motion Spotter01080.1h
Ammunition Package0520h
Medical Kit398900.8h
Recon Detection Device0710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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