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Operant renriff[fiji] renriff
VS BR 31

KDR: 3.47

Score: 17.9m

Last Seen: Jul 13th, 2019 1:34 AM
- OFFLINE - 111.9 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Connery - Outfit Leader of goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 18
Level Progress (to 32): 12%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 NS-357 Underboss NS-44 Commissioner Pulsar LSW VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,098,523 MLG Score: 7273
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.359%41.176%125036117844,1064.31904-0.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.223%1.79A++3.096M++-0.256CHEAD ++ (~26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.80.381C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.531%0.541%206212127393442942.14203251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.66%-1.036D*-0.968D--1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.239C++33.80.362C**89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.633%0.99%12811213202314410.643312481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.52A+-1.011D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*2.70.78B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.268%26.946%7121212167198590.839196278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.006%-1.102D*5.551S-1.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.624B+10.90.726B++34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.616%83.751%71412105,23183856.24224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%1.147B**1.083B**-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.439B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.478%32.863%71312111,275128440.992218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%0.991B*3.597M**-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+2.90.399B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 18
17.9m151.2%492 (29.5k)384 (23k)3.467756,52016,2993.552331 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214607029.532%41.592%122802:5221

9% Combat Medic69% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2017 10:22 PMApr 19th, 2019 2:04 AMJul 15th, 2019 1:57 PM (2d) (PST)Jul 12th, 2019 9:37 PM (5d) (PST)Jul 12th, 2019 9:34 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8192495701.2120.3490.5041.8940.0417273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,11514,96734,148732130114223,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777.3h/32.4d 1,379 23,508 13,885 88.4k 710 3,771 1,911 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:12,768
Deaths:2,913
KDR:4.383
Accuracy:30.124% B*
HSR:43.578% A++
NS-15M2
A*
Kills:2,442
Deaths:543
KDR:4.497
Accuracy:30.668% A
HSR:43.448% A*
Orion VS54
A**
Kills:2,175
Deaths:510
KDR:4.265
Accuracy:27.971% A
HSR:42.575% A**
Pulsar LSW
A++
Kills:1,556
Deaths:400
KDR:3.890
Accuracy:27.454% B*
HSR:38.753% A++
VX29 Polaris
A++
Kills:1,514
Deaths:380
KDR:3.984
Accuracy:30.108% B**
HSR:36.988% A++
VE-H Maw
A*
Kills:1,405
Deaths:322
KDR:4.363
Accuracy:29.347% B++
HSR:44.199% A*
Flare VE6
A*
Kills:1,384
Deaths:318
KDR:4.352
Accuracy:28.926% B**
HSR:39.379% A*
SVA-88
M
Kills:1,339
Deaths:295
KDR:4.539
Accuracy:31.142% A+
HSR:46.453% M
Ursa
A*
Kills:1,328
Deaths:281
KDR:4.726
Accuracy:28.897% B**
HSR:38.630% A*
NSX Naginata
A*
Kills:481
Deaths:121
KDR:3.975
Accuracy:27.950% B**
HSR:43.035% A*
Kills:26,392
Deaths (as Heavy Assault):6,083
Deaths (to Heavy Assaults):5,227
KDR:4.33865
Kill Difference:20,309
Playtime:533.628 hours
Usage:69%
Score:12.599m
Score/min:393
Accuracy (listed only):29.259%
HSR (listed only):41.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,521
Deaths:283
KDR:5.375
Accuracy:30.743% B+
HSR:42.801% M
Sirius SX12
M**
Kills:1,375
Deaths:359
KDR:3.830
Accuracy:30.042% B**
HSR:41.673% M**
NS-7 PDW
S
Kills:1,230
Deaths:265
KDR:4.642
Accuracy:30.774% B**
HSR:46.098% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
Phobos VX86
M*
Kills:732
Deaths:272
KDR:2.691
Accuracy:62.754% B
HSR:36.885% M*
NSX Tengu
A*
Kills:694
Deaths:172
KDR:4.035
Accuracy:40.541% B+
HSR:34.582% A*
Pulsar C
A*
Kills:523
Deaths:106
KDR:4.934
Accuracy:31.443% A
HSR:35.564% A*
Pandora VX25
M+
Kills:465
Deaths:126
KDR:3.690
Accuracy:46.864% B++
HSR:26.667% M+
Serpent VE92
A+
Kills:331
Deaths:111
KDR:2.982
Accuracy:27.228% B++
HSR:28.097% A+
NS Baron G5
S
Kills:234
Deaths:72
KDR:3.250
Accuracy:42.871% C+
HSR:41.453% S
Solstice Burst
A++
Kills:217
Deaths:48
KDR:4.521
Accuracy:29.625% B+
HSR:35.945% A++
Skorpios
M++
Kills:196
Deaths:48
KDR:4.083
Accuracy:27.537% C+
HSR:43.878% M++
NSX-P Tanto
A+
Kills:187
Deaths:70
KDR:2.671
Accuracy:27.044% C**
HSR:36.364% A+
MKV Suppressed
M++
Kills:164
Deaths:55
KDR:2.982
Accuracy:29.689% B++
HSR:38.415% M++
Solstice VE3
A
Kills:136
Deaths:34
KDR:4
Accuracy:29.763% A
HSR:25.735% B**
Thanatos VE70
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M*
Kills:9,305
Deaths (as Light Assault):2,375
Deaths (to Light Assaults):3,577
KDR:3.91789
Kill Difference:6,930
Playtime:35.796 hours
Usage:5%
Score:0.677m
Score/min:315
Accuracy (listed only):35.860%
HSR (listed only):36.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,521
Deaths:283
KDR:5.375
Accuracy:30.743% B+
HSR:42.801% M
Sirius SX12
M**
Kills:1,375
Deaths:359
KDR:3.830
Accuracy:30.042% B**
HSR:41.673% M**
NS-7 PDW
S
Kills:1,230
Deaths:265
KDR:4.642
Accuracy:30.774% B**
HSR:46.098% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
H-V45
A*
Kills:1,220
Deaths:399
KDR:3.058
Accuracy:30.122% A
HSR:37.131% A*
Corvus VA55
A*
Kills:1,175
Deaths:373
KDR:3.150
Accuracy:30.742% A
HSR:37.447% A*
Phobos VX86
M*
Kills:732
Deaths:272
KDR:2.691
Accuracy:62.754% B
HSR:36.885% M*
NSX Tengu
A*
Kills:694
Deaths:172
KDR:4.035
Accuracy:40.541% B+
HSR:34.582% A*
Pulsar VS1
M++
Kills:567
Deaths:219
KDR:2.589
Accuracy:31.129% A+
HSR:41.975% M++
Pandora VX25
M+
Kills:465
Deaths:126
KDR:3.690
Accuracy:46.864% B++
HSR:26.667% M+
NSX Yumi
A++
Kills:288
Deaths:100
KDR:2.880
Accuracy:31.072% B*
HSR:42.708% A++
NS Baron G5
S
Kills:234
Deaths:72
KDR:3.250
Accuracy:42.871% C+
HSR:41.453% S
Skorpios
M++
Kills:196
Deaths:48
KDR:4.083
Accuracy:27.537% C+
HSR:43.878% M++
CME
A++
Kills:195
Deaths:46
KDR:4.239
Accuracy:32.580% B**
HSR:33.846% A++
MKV Suppressed
M++
Kills:164
Deaths:55
KDR:2.982
Accuracy:29.689% B++
HSR:38.415% M++
Thanatos VE70
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M*
Kills:11,356
Deaths (as Combat Medic):3,143
Deaths (to Combat Medics):1,902
KDR:3.61311
Kill Difference:8,213
Playtime:66.230 hours
Usage:9%
Score:1.770m
Score/min:445
Accuracy (listed only):36.519%
HSR (listed only):38.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
M*
Kills:732
Deaths:272
KDR:2.691
Accuracy:62.754% B
HSR:36.885% M*
Pulsar C
A*
Kills:523
Deaths:106
KDR:4.934
Accuracy:31.443% A
HSR:35.564% A*
Pandora VX25
M+
Kills:465
Deaths:126
KDR:3.690
Accuracy:46.864% B++
HSR:26.667% M+
VE-LR Obelisk
A++
Kills:450
Deaths:85
KDR:5.294
Accuracy:42.824% A++
HSR:48.667% A++
Eidolon VE33
M
Kills:350
Deaths:97
KDR:3.608
Accuracy:36.957% A+
HSR:45.714% M
Serpent VE92
A+
Kills:331
Deaths:111
KDR:2.982
Accuracy:27.228% B++
HSR:28.097% A+
NS Baron G5
S
Kills:234
Deaths:72
KDR:3.250
Accuracy:42.871% C+
HSR:41.453% S
Solstice Burst
A++
Kills:217
Deaths:48
KDR:4.521
Accuracy:29.625% B+
HSR:35.945% A++
NSX-P Tanto
A+
Kills:187
Deaths:70
KDR:2.671
Accuracy:27.044% C**
HSR:36.364% A+
Solstice VE3
A
Kills:136
Deaths:34
KDR:4
Accuracy:29.763% A
HSR:25.735% B**
Thanatos VE70
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M*
Kills:3,703
Deaths (as Engineer):1,045
Deaths (to Engineers):1,875
KDR:3.54354
Kill Difference:2,658
Playtime:16.554 hours
Usage:2%
Score:0.227m
Score/min:228
Accuracy (listed only):39.363%
HSR (listed only):35.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,577
Deaths:711
KDR:5.031
Accuracy:42.863% B+
HSR:80.598% B**
NS-357 Underboss
B**
Kills:1,929
Deaths:943
KDR:2.046
Accuracy:41.375% B+
HSR:29.186% B**
NS-44 Commissioner
B*
Kills:1,696
Deaths:755
KDR:2.246
Accuracy:41.907% B++
HSR:28.656% B*
VE-S Canis
M
Kills:1,521
Deaths:283
KDR:5.375
Accuracy:30.743% B+
HSR:42.801% M
Sirius SX12
M**
Kills:1,375
Deaths:359
KDR:3.830
Accuracy:30.042% B**
HSR:41.673% M**
NSX Daimyo
B++
Kills:1,282
Deaths:248
KDR:5.169
Accuracy:43.064% C*
HSR:96.334% B++
NS-7 PDW
S
Kills:1,230
Deaths:265
KDR:4.642
Accuracy:30.774% B**
HSR:46.098% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
NS-30 Vandal
A++
Kills:1,164
Deaths:292
KDR:3.986
Accuracy:42.475% A+
HSR:40.206% A++
NSX Tengu
A*
Kills:694
Deaths:172
KDR:4.035
Accuracy:40.541% B+
HSR:34.582% A*
NS-44L Blackhand
B++
Kills:545
Deaths:163
KDR:3.344
Accuracy:38.783% C
HSR:51.009% B++
NSX Tomoe
A*
Kills:489
Deaths:133
KDR:3.677
Accuracy:31.622% B+
HSR:57.464% A*
Spiker
A++
Kills:290
Deaths:153
KDR:1.895
Accuracy:31.099% C*
HSR:35.172% A++
Phaseshift VX-S
B++
Kills:272
Deaths:42
KDR:6.476
Accuracy:39.593% B+
HSR:83.824% B++
Skorpios
M++
Kills:196
Deaths:48
KDR:4.083
Accuracy:27.537% C+
HSR:43.878% M++
NS-45 Pilot
A++
Kills:177
Deaths:82
KDR:2.159
Accuracy:29.767% C
HSR:42.373% A++
MKV Suppressed
M++
Kills:164
Deaths:55
KDR:2.982
Accuracy:29.689% B++
HSR:38.415% M++
Soldier Soaker
A
Kills:161
Deaths:55
KDR:2.927
Accuracy:37.436% B+
HSR:22.360% A
VA39 Spectre
A
Kills:100
Deaths:21
KDR:4.762
Accuracy:40.353% A
HSR:35% C
Manticore SX40
S
Kills:77
Deaths:31
KDR:2.484
Accuracy:27.387% C
HSR:54.546% S
Kills:18,161
Deaths (as Infiltrator):5,141
Deaths (to Infiltrators):2,205
KDR:3.53258
Kill Difference:13,020
Playtime:123.850 hours
Usage:16%
Score:2.606m
Score/min:351
Accuracy (listed only):35.414%
HSR (listed only):47.439%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:492
V. Kills:249 197%
Deaths:201
KDR:2.448
Accuracy:26.033% D--
KPH:23.100 B*
VKPH:11.700 B
Dual Photon Pods
A+
Kills:247
V. Kills:29 N/A
Deaths:20
KDR:12.350
Accuracy:56.184% B+
KPH:151 A+
VKPH:17.700 C+
Antares LC
B+
Kills:117
V. Kills:69 167%
Deaths:36
KDR:3.250
Accuracy:18.831% F-
KPH:26.100 B+
VKPH:15.400 C*
Kills:856 (609 + 0)
Deaths:257
KDR:3.331
VKDR:1.350
Vehicle Kills:347
Kill Difference:599
Playtime:27.447 hours
Usage:4%
Score:0.291m
Score/min:177
Piloting Accuracy:18.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:202
V. Kills:31 N/A
Deaths:13
KDR:15.539
Accuracy:56.633% B*
KPH:76.200 B**
VKPH:11.700 B*
Kills:202 (202 + 0)
Deaths:13
KDR:15.538
VKDR:2.385
Vehicle Kills:31
Kill Difference:189
Playtime:2.651 hours
Usage:0%
Score:0.041m
Score/min:258
Driving Accuracy:56.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M+
Kills:113
V. Kills:5 N/A
Deaths:6
KDR:18.833
Accuracy:24.262% C**
KPH:322.100 M+
VKPH:14.300 M+
Kills:113 (0 + 113)
Deaths:6
KDR:18.833
VKDR:0.833
Vehicle Kills:5
Kill Difference:107
Playtime:0.351 hours
Usage:0%
Score:0.014m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:24.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
U
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:24.279% B**
KPH:216.500 S
VKPH:28.100 U
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:2.333
Vehicle Kills:7
Kill Difference:51
Playtime:0.250 hours
Usage:0%
Score:0.009m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:24.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:56
V. Kills:2 N/A
Deaths:16
KDR:3.500
Accuracy:45.161% B+
KPH:63.600 B+
VKPH:2.300 C*
Kills:56 (56 + 0)
Deaths:16
KDR:3.500
VKDR:0.125
Vehicle Kills:2
Kill Difference:40
Playtime:0.881 hours
Usage:0%
Score:0.008m
Score/min:146
Driving Accuracy:45.161%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,94612,7682,9134.383B+0.9230.124%B*43.578%A++95.6B*1.3B**251133.5h9.8B+32.5B++
Ghost 3,5803,5777115.031B*1.5642.863%B+80.598%B**79.1A++N/A20545.2h1.7B**3.9B*
NS-15M2 2,4772,4425434.497A++1.0330.668%A43.448%A*95A++1.4A++29525.7h9.7B*31.7B*
Orion VS54 2,1932,1755104.265A++0.8027.971%A42.575%A**83.7A*N/A26926h10.2B*36.5B
NS-357 Underboss 1,9361,9299432.046B**1.4241.375%B+29.186%B**62.8B++N/A17030.7h3.5B*8.3B++
NS-44 Commissioner 1,7001,6967552.246A1.2241.907%B++28.656%B*61.4B**N/A16827.6h2.9B**7B*
Pulsar LSW 1,5721,5564003.89A*0.4227.454%B*38.753%A++78.2AN/A19419.9h10.4B++37.9B++
VE-S Canis 1,5531,5212835.375S1.9130.743%B+42.801%M98.1A++2.1M+28615.5h9B*29.1B+
VX29 Polaris 1,5251,5143803.984A*0.5230.108%B**36.988%A++102.3A*N/A25214.8h9.8B**32.4B++
VE-H Maw 1,4221,4053224.363A**0.9029.347%B++44.199%A*88.4A1.1B+27515.9h8.2B**28.1B++
Flare VE6 1,4051,3843184.352M+0.8828.926%B**39.379%A*86A+1.3A*23516.1h8.4B*29B++
NS Decimator 2,0431,3823124.429S0.9654.173%D-1.809%C48.5B*23.2B*27428.5h3B**5.5B*
Sirius SX12 1,3861,3753593.83M0.3630.042%B**41.673%M**74.7A*N/A18718.4h11.2B*37.2B++
SVA-88 1,3681,3392954.539A1.0731.142%A+46.453%M85.3A+1.8M++22215.7h9.7B*31.3B*
Ursa 1,3391,3282814.726M**1.2628.897%B**38.63%A*92.2A++N/A20314.4h8.6B**29.6B*
NSX Daimyo 1,2821,2822485.169B++1.7043.064%C*96.334%B++89AN/A22914.4h2B*4.6B++
NS-7 PDW 1,2451,2302654.642S1.1730.774%B**46.098%S89.1M++1.1A*24513.8h10.8B**35B*
Eridani SX5 1,2341,2223303.703A**0.2431.22%B*44.599%M*83.7A++N/A22214.6h9.7B++30.9B++
H-V45 1,2321,2203993.058B*0.4130.122%A37.131%A*79.2A*N/A23715.4h10.1A33.4B**
Corvus VA55 1,1831,1753733.15A**0.3230.742%A37.447%A*83.3M+N/A29414.1h8.6A+28.1B**
NS-30 Vandal 1,1671,1642923.986A0.5242.475%A+40.206%A++90.9A*N/A23812.8h4.1A9.6B**
Phobos VX86 7357322722.691B**0.7862.754%B36.885%M*78.7AN/A2039.3h2.2B+3.6B+
NSX Tengu 7026941724.035M+0.5740.541%B+34.582%A*95.1A**1.1B**2927.3h9.4B**23.1B++
Pulsar VS1 5765672192.589A++0.8831.129%A+41.975%M++58.5A++N/A2099.7h10.9A35B**
NS-44L Blackhand 5465451633.344A++0.1238.783%C51.009%B++67.3A*N/A1618.1h3.1B*7.9B+
Pulsar C 5255231064.934A*1.4731.443%A35.564%A*81.7A*N/A2566.4h9.1B*28.8B*
Saron Laser Cannon 7414922012.448C*1.0226.033%D--N/A23.1B*11.7B15821.3h45.7B**175.4B**
NSX Tomoe 4924891333.677A+0.2131.622%B+57.464%A*73A+N/A1876.7h11.1B*35.1B++
NSX Naginata 4884811213.975M0.5127.95%B**43.035%A*98.2A*1.4A+3454.9h9.5B++34B++
Pandora VX25 4664651263.69A++0.2246.864%B++26.667%M+105.7A**N/A3584.4h3.9B+8.2B++
VE-LR Obelisk 453450855.294A*1.8342.824%A++48.667%A++93.8MN/A2504.8h4.1A9.5B**
Force-Blade 37235312,5610.028C++3.4415.2%D*5.949%C+0.6C+N/A2566.7h1.7B++11.1C++
Eidolon VE33 351350973.608M+0.1436.957%A+45.714%M77.8M+N/A2194.5h6B**16.3B**
Serpent VE92 3343311112.982A++0.4927.228%B++28.097%A+55.2B**N/A2016h10.1B*37B++
Spiker 2942901531.895B**1.5731.099%C*35.172%A++51.8B++N/A1295.6h7.3B+23.6B++
NSX Yumi 2902881002.88B**0.5931.072%B*42.708%A++67AN/A3074.3h8.7B**28B**
C-4 3272791491.872B1.6024.949%C+N/A66.4C11.4D*4534.2h1.3B+5.2B
Phaseshift VX-S 272272426.476A3.0139.593%B+83.824%B++85M**N/A2943.2h1.9B*4.7B++
Dual Photon Pods 2762472012.35B*8.8856.184%B+N/A154.4A+18.1C+4531.6h10.3A18.3B**
NS Baron G5 234234723.25M+0.2242.871%C+41.453%S68.8A++N/A1743.4h3.8B*8.8C+
Lasher X2 246234663.545M**0.0840.553%A*2.137%D--66.9A++3.4M2513.5h16.2B*40.1B**
Solstice Burst 217217484.521A*1.0529.625%B+35.945%A++77.5AN/A2622.8h10.8B*36.4B++
L100 Python HESH 2332021315.538B+12.0756.633%B*N/A74.8B**11.5B*2582.7h2.7B*4.9B*
Skorpios 196196484.083A++0.6227.537%C+43.878%M++108.9MN/A3341.8h9.4B*34.1B++
CME 196195464.239M++0.7732.58%B**33.846%A++72.2A++N/A1942.7h10.2B**31.3B**
NSX-P Tanto 188187702.671A++0.8027.044%C**36.364%A+60.3A+N/A2053.1h10.4B**38.4B++
NS-45 Pilot 178177822.159B++1.3129.767%C42.373%A++68.1B+N/A2382.6h6.3B+21.1B+
Lumine Edge 1791713,4250.05C3.4226.329%C+18.714%B+1.1C-N/A3156.8h1.3C**4.8B
MKV Suppressed 167164552.982A**0.4929.689%B++38.415%M++60.7A1.1A*2492.7h11.9B++40.2B+
Soldier Soaker 162161552.927A++0.5437.436%B+22.36%A67.1B+N/A2772.4h5.4B+14.5B++
Solstice VE3 136136344S0.5329.763%A25.735%B**68M+N/A7352h10.5B*35.4B+
Antares LC 186117363.25B**0.2218.831%F-N/A26B+15.3C*1654.5h42.5B**225.9B++
M12 Kobalt-H 118113618.833C++15.3724.262%C**27.434%A*282.5A*12.5A*6630.4h10.2B**42.2B*
VA39 Spectre 102100214.762A**1.2940.353%A35%C90.9S1.8M*3971.1h3.9B**9.6B**
Thanatos VE70 7878243.25M0.2255.619%A++32.051%M*78A**N/A5681h3.7B*6.7B**
Manticore SX40 7777312.484A++0.9827.387%C54.546%S48.1B*N/A1151.6h5.7B**20.7B++
S1 10464154.267S0.8047.512%D*3.125%C*42.7A26.7A*5671.5h4.6B**9.7B+
Anti-Vehicle Grenade 8763163N/A59.5345.075%DN/A315C120C**17110.2h4.3B++9.5B+
S12 Renegade 5856163.5C++0.0345.161%B+1.786%D*62.2B+2.2C++1460.9h2.8B++6.1B+
M12 Kobalt 6154318B+14.5324.279%B**25.926%A++270S35U6220.2h12.3A50.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75560.6h
Nanite Revive Grenade03710.1h
Medical Applicator3325,9742.4h
Motion Spotter123,9122.7h
Nano-Armor Kit616,4991.8h
Medical Kit1,82511,99841.7h
Quasar V11410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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