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Centurion renriff[fiji] renriff
VS BR 55

KDR: 3.39

Score: 20.3m

Last Seen: Oct 19th, 2019 4:49 AM
- OFFLINE - 64.9 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Connery
Level Progress (to 56): 33%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 NS-357 Underboss Pulsar LSW NS-44 Commissioner VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,293,679 MLG Score: 7429
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.329%41.517%125937118249,9724.24824-0.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.123%1.79A++3.096M++-0.256CHEAD ++ (~26.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+8.80.381C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.531%0.541%191212177393732941.98123251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.66%-1.036D*-0.968D--1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.239C++33.80.362C**89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.839%0.985%11811218203342410.591837483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.52A+-1.011D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*2.80.78B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.919%20.815%9231216221218641.01376340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.668%-1.102D*5.551S-1.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.624B+9.20.726B++26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.359%83.707%92412155,61697555.7541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%1.147B**1.083B**-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.439B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.698%32.63%92312161,327148240.894808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%0.991B*3.597M**-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.586B+2.90.399B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m152.2%507 (30.4k)396 (23.8k)3.387563,66818,7953.466455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219685629.602%41.797%123702:4421

8% Combat Medic70% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2017 10:22 PMApr 19th, 2019 2:04 AMOct 19th, 2019 6:36 PM (4d) (PST)Oct 19th, 2019 12:49 AM (4d) (PST)Oct 19th, 2019 12:49 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332625711.2410.3660.5191.9510.0417429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,99515,71434,281742231117223,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.1h/35.6d 1,483 26,611 15,741 100.1k 789 4,182 2,119 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:14,733
Deaths:3,529
KDR:4.175
Accuracy:30.029% B*
HSR:43.447% A++
NS-15M2
A*
Kills:3,707
Deaths:912
KDR:4.065
Accuracy:30.594% A
HSR:44.537% A*
Orion VS54
A**
Kills:2,282
Deaths:533
KDR:4.281
Accuracy:28.033% A+
HSR:42.813% A**
Pulsar LSW
A*
Kills:2,003
Deaths:525
KDR:3.815
Accuracy:27.812% B*
HSR:40.489% A*
VX29 Polaris
A*
Kills:1,707
Deaths:429
KDR:3.979
Accuracy:29.957% B**
HSR:37.727% A*
Flare VE6
A*
Kills:1,527
Deaths:352
KDR:4.338
Accuracy:29.180% B**
HSR:39.882% A*
VE-H Maw
A*
Kills:1,486
Deaths:342
KDR:4.345
Accuracy:29.279% B++
HSR:43.944% A*
SVA-88
M+
Kills:1,407
Deaths:310
KDR:4.539
Accuracy:31.087% A+
HSR:46.269% M+
Ursa
A*
Kills:1,353
Deaths:284
KDR:4.764
Accuracy:28.962% B**
HSR:38.655% A*
NSX Naginata
A++
Kills:841
Deaths:217
KDR:3.876
Accuracy:28.968% A
HSR:42.212% A++
Kills:31,046
Deaths (as Heavy Assault):7,433
Deaths (to Heavy Assaults):6,113
KDR:4.17678
Kill Difference:23,613
Playtime:600.141 hours
Usage:70%
Score:14.673m
Score/min:407
Accuracy (listed only):29.390%
HSR (listed only):41.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:1,721
Deaths:333
KDR:5.168
Accuracy:30.867% B+
HSR:41.836% A**
Sirius SX12
M**
Kills:1,419
Deaths:363
KDR:3.909
Accuracy:30.049% B**
HSR:42.001% M**
NS-7 PDW
S
Kills:1,244
Deaths:271
KDR:4.590
Accuracy:30.750% B**
HSR:46.142% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
NSX Tengu
A*
Kills:815
Deaths:202
KDR:4.035
Accuracy:40.814% B++
HSR:34.724% A*
Phobos VX86
M++
Kills:770
Deaths:280
KDR:2.750
Accuracy:63.150% B
HSR:36.494% M++
Pulsar C
A*
Kills:550
Deaths:122
KDR:4.508
Accuracy:31.442% A
HSR:36.364% A*
Pandora VX25
M
Kills:479
Deaths:130
KDR:3.685
Accuracy:46.944% B++
HSR:26.514% M
Serpent VE92
A
Kills:412
Deaths:145
KDR:2.841
Accuracy:27.468% B++
HSR:28.398% A
NS Baron G5
S
Kills:317
Deaths:111
KDR:2.856
Accuracy:40.465% C
HSR:40.379% S
MKV Suppressed
M++
Kills:245
Deaths:80
KDR:3.063
Accuracy:30.006% B*
HSR:38.776% M++
Skorpios
M*
Kills:239
Deaths:69
KDR:3.464
Accuracy:27.665% C+
HSR:45.188% M*
Solstice Burst
A++
Kills:220
Deaths:52
KDR:4.231
Accuracy:29.509% B+
HSR:35.909% A++
NSX-P Tanto
A+
Kills:187
Deaths:70
KDR:2.671
Accuracy:27.044% C**
HSR:36.364% A+
Solstice VE3
A+
Kills:181
Deaths:46
KDR:3.935
Accuracy:30.321% A+
HSR:25.967% B**
Thanatos VE70
M++
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M++
Kills:10,099
Deaths (as Light Assault):2,628
Deaths (to Light Assaults):4,119
KDR:3.84285
Kill Difference:7,471
Playtime:37.663 hours
Usage:4%
Score:0.744m
Score/min:329
Accuracy (listed only):35.833%
HSR (listed only):36.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,721
Deaths:333
KDR:5.168
Accuracy:30.867% B+
HSR:41.836% A**
Sirius SX12
M**
Kills:1,419
Deaths:363
KDR:3.909
Accuracy:30.049% B**
HSR:42.001% M**
NS-7 PDW
S
Kills:1,244
Deaths:271
KDR:4.590
Accuracy:30.750% B**
HSR:46.142% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
H-V45
A*
Kills:1,220
Deaths:399
KDR:3.058
Accuracy:30.122% A
HSR:37.131% A*
Corvus VA55
A*
Kills:1,175
Deaths:373
KDR:3.150
Accuracy:30.742% A
HSR:37.447% A*
NSX Tengu
A*
Kills:815
Deaths:202
KDR:4.035
Accuracy:40.814% B++
HSR:34.724% A*
Phobos VX86
M++
Kills:770
Deaths:280
KDR:2.750
Accuracy:63.150% B
HSR:36.494% M++
Pulsar VS1
M+
Kills:567
Deaths:219
KDR:2.589
Accuracy:31.129% A+
HSR:41.975% M+
Pandora VX25
M
Kills:479
Deaths:130
KDR:3.685
Accuracy:46.944% B++
HSR:26.514% M
NS Baron G5
S
Kills:317
Deaths:111
KDR:2.856
Accuracy:40.465% C
HSR:40.379% S
NSX Yumi
A++
Kills:288
Deaths:100
KDR:2.880
Accuracy:31.072% B*
HSR:42.708% A++
MKV Suppressed
M++
Kills:245
Deaths:80
KDR:3.063
Accuracy:30.006% B*
HSR:38.776% M++
Skorpios
M*
Kills:239
Deaths:69
KDR:3.464
Accuracy:27.665% C+
HSR:45.188% M*
CME
A++
Kills:218
Deaths:59
KDR:3.695
Accuracy:32.118% B**
HSR:35.321% A++
VE-A Lacerta
U
Kills:131
Deaths:38
KDR:3.447
Accuracy:27.416% U
HSR:45.802% U
Thanatos VE70
M++
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M++
Kills:12,148
Deaths (as Combat Medic):3,381
Deaths (to Combat Medics):2,199
KDR:3.59302
Kill Difference:8,767
Playtime:68.396 hours
Usage:8%
Score:1.827m
Score/min:445
Accuracy (listed only):35.891%
HSR (listed only):39.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
M++
Kills:770
Deaths:280
KDR:2.750
Accuracy:63.150% B
HSR:36.494% M++
Pulsar C
A*
Kills:550
Deaths:122
KDR:4.508
Accuracy:31.442% A
HSR:36.364% A*
Pandora VX25
M
Kills:479
Deaths:130
KDR:3.685
Accuracy:46.944% B++
HSR:26.514% M
VE-LR Obelisk
A++
Kills:450
Deaths:85
KDR:5.294
Accuracy:42.824% A++
HSR:48.667% A++
Serpent VE92
A
Kills:412
Deaths:145
KDR:2.841
Accuracy:27.468% B++
HSR:28.398% A
Eidolon VE33
M+
Kills:350
Deaths:98
KDR:3.571
Accuracy:36.957% A+
HSR:45.714% M+
NS Baron G5
S
Kills:317
Deaths:111
KDR:2.856
Accuracy:40.465% C
HSR:40.379% S
Solstice Burst
A++
Kills:220
Deaths:52
KDR:4.231
Accuracy:29.509% B+
HSR:35.909% A++
NSX-P Tanto
A+
Kills:187
Deaths:70
KDR:2.671
Accuracy:27.044% C**
HSR:36.364% A+
Solstice VE3
A+
Kills:181
Deaths:46
KDR:3.935
Accuracy:30.321% A+
HSR:25.967% B**
Thanatos VE70
M++
Kills:78
Deaths:24
KDR:3.250
Accuracy:55.619% A++
HSR:32.051% M++
Kills:3,994
Deaths (as Engineer):1,163
Deaths (to Engineers):2,131
KDR:3.43422
Kill Difference:2,831
Playtime:17.049 hours
Usage:2%
Score:0.235m
Score/min:230
Accuracy (listed only):39.249%
HSR (listed only):35.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,958
Deaths:814
KDR:4.862
Accuracy:42.431% B+
HSR:80.824% B**
NS-357 Underboss
B**
Kills:2,075
Deaths:1,023
KDR:2.028
Accuracy:41.156% B+
HSR:30.169% B**
NS-44 Commissioner
B**
Kills:1,802
Deaths:817
KDR:2.206
Accuracy:42.042% B++
HSR:30.133% B**
VE-S Canis
A**
Kills:1,721
Deaths:333
KDR:5.168
Accuracy:30.867% B+
HSR:41.836% A**
Sirius SX12
M**
Kills:1,419
Deaths:363
KDR:3.909
Accuracy:30.049% B**
HSR:42.001% M**
NSX Daimyo
B++
Kills:1,282
Deaths:248
KDR:5.169
Accuracy:43.064% C*
HSR:96.334% B++
NS-30 Vandal
A++
Kills:1,249
Deaths:309
KDR:4.042
Accuracy:41.687% A+
HSR:40.352% A++
NS-7 PDW
S
Kills:1,244
Deaths:271
KDR:4.590
Accuracy:30.750% B**
HSR:46.142% S
Eridani SX5
M*
Kills:1,222
Deaths:330
KDR:3.703
Accuracy:31.220% B*
HSR:44.599% M*
NSX Tengu
A*
Kills:815
Deaths:202
KDR:4.035
Accuracy:40.814% B++
HSR:34.724% A*
NS-44L Blackhand
B++
Kills:595
Deaths:192
KDR:3.099
Accuracy:38.245% C
HSR:50.588% B++
NSX Tomoe
A*
Kills:557
Deaths:153
KDR:3.641
Accuracy:31.939% B+
HSR:57.989% A*
Spiker
A*
Kills:319
Deaths:172
KDR:1.855
Accuracy:31.102% C*
HSR:36.364% A*
Phaseshift VX-S
B++
Kills:276
Deaths:43
KDR:6.419
Accuracy:39.783% B+
HSR:84.058% B++
NS-45 Pilot
A*
Kills:275
Deaths:157
KDR:1.752
Accuracy:30.253% C+
HSR:43.636% A*
MKV Suppressed
M++
Kills:245
Deaths:80
KDR:3.063
Accuracy:30.006% B*
HSR:38.776% M++
Skorpios
M*
Kills:239
Deaths:69
KDR:3.464
Accuracy:27.665% C+
HSR:45.188% M*
Soldier Soaker
A
Kills:161
Deaths:55
KDR:2.927
Accuracy:37.436% B+
HSR:22.360% A
VA39 Spectre
A
Kills:100
Deaths:21
KDR:4.762
Accuracy:40.353% A
HSR:35% C
Manticore SX40
S
Kills:77
Deaths:31
KDR:2.484
Accuracy:27.387% C
HSR:54.546% S
Beamer VS3
S
Kills:69
Deaths:40
KDR:1.725
Accuracy:31.677% B++
HSR:55.073% S
Kills:19,700
Deaths (as Infiltrator):5,723
Deaths (to Infiltrators):2,517
KDR:3.44225
Kill Difference:13,977
Playtime:130.341 hours
Usage:15%
Score:2.810m
Score/min:359
Accuracy (listed only):35.235%
HSR (listed only):48.128%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:492
V. Kills:249 197%
Deaths:201
KDR:2.448
Accuracy:26.033% D--
KPH:23 B*
VKPH:11.700 B
Dual Photon Pods
A
Kills:247
V. Kills:29 N/A
Deaths:20
KDR:12.350
Accuracy:56.184% B+
KPH:151 A
VKPH:17.700 C+
Antares LC
B+
Kills:119
V. Kills:70 168%
Deaths:36
KDR:3.306
Accuracy:18.860% F-
KPH:26.200 B+
VKPH:15.400 C*
Kills:858 (611 + 0)
Deaths:257
KDR:3.339
VKDR:1.354
Vehicle Kills:348
Kill Difference:601
Playtime:27.533 hours
Usage:3%
Score:0.292m
Score/min:177
Piloting Accuracy:18.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:203
V. Kills:31 N/A
Deaths:13
KDR:15.615
Accuracy:56.839% B**
KPH:76.300 B**
VKPH:11.600 B*
Kills:203 (203 + 0)
Deaths:13
KDR:15.615
VKDR:2.385
Vehicle Kills:31
Kill Difference:190
Playtime:2.662 hours
Usage:0%
Score:0.042m
Score/min:261
Driving Accuracy:56.839%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M+
Kills:113
V. Kills:5 N/A
Deaths:6
KDR:18.833
Accuracy:24.262% C**
KPH:322.100 M+
VKPH:14.300 M+
E540 Halberd-H
B*
Kills:54
V. Kills:22 235%
Deaths:8
KDR:6.750
Accuracy:64.688% B*
KPH:44.200 C+
VKPH:18 C-
Kills:167 (0 + 167)
Deaths:14
KDR:11.929
VKDR:1.929
Vehicle Kills:27
Kill Difference:153
Playtime:1.572 hours
Usage:0%
Score:0.028m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:64.688%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
U
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:24.279% B**
KPH:216.500 S
VKPH:28.100 U
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:2.333
Vehicle Kills:7
Kill Difference:51
Playtime:0.250 hours
Usage:0%
Score:0.010m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:24.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:59
V. Kills:2 N/A
Deaths:17
KDR:3.471
Accuracy:45.225% B+
KPH:64.500 B+
VKPH:2.200 C++
Kills:59 (59 + 0)
Deaths:17
KDR:3.471
VKDR:0.118
Vehicle Kills:2
Kill Difference:42
Playtime:0.915 hours
Usage:0%
Score:0.008m
Score/min:151
Driving Accuracy:45.225%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,95814,7333,5294.175B+0.7930.029%B*43.447%A++97.1B*1.5B**261151.8h9.8B+32.5B++
Ghost 3,9613,9588144.862B++1.4742.431%B+80.824%B**81.6A++N/A21548.5h1.7B**3.9B*
NS-15M2 3,7663,7079124.065A+0.6830.594%A44.537%A*98.3A++1.6A++29337.7h9.7B*31.5B*
Orion VS54 2,3012,2825334.281A*0.8928.033%A+42.813%A**83.6A*N/A27427.3h10.1B*36.1C**
NS-357 Underboss 2,0822,0751,0232.028B**1.3641.156%B+30.169%B**64.2B++N/A17432.3h3.4B*8.4B+
Pulsar LSW 2,0282,0035253.815A*0.4327.812%B*40.489%A*85.2A+1.1B**22523.5h10.2B*36.6B++
NS-44 Commissioner 1,8061,8028172.206A1.1842.042%B++30.133%B**61.3B**N/A16929.4h2.9B**6.9B++
VE-S Canis 1,7571,7213335.168M**1.7830.867%B+41.836%A**100.6A++2.1M+29517.1h9.1B*29.4B+
VX29 Polaris 1,7231,7074293.979A*0.5929.957%B**37.727%A*102.2A*1B*25916.7h9.8B*32.6B++
NS Decimator 2,2511,5303474.409S1.0254.235%D-2.157%C+49.2B*23.2B*28131.1h3B**5.6B*
Flare VE6 1,5491,5273524.338M*0.9529.18%B**39.882%A*88.3A++1.3A++24517.3h8.3B**28.5B*
VE-H Maw 1,5031,4863424.345A**0.9629.279%B++43.944%A*90.6A1C**28316.4h8.2B**28B++
Sirius SX12 1,4301,4193633.909A*0.5230.049%B**42.001%M**75.9A*N/A19218.7h11.1B*36.9B++
SVA-88 1,4381,4073104.539A++1.1531.087%A+46.269%M+85.3A+1.9M*22716.5h9.7B*31.3B*
Ursa 1,3651,3532844.764S1.3828.962%B**38.655%A*92.7A*N/A20614.6h8.6B**29.7B++
NSX Daimyo 1,2821,2822485.169B++1.7843.064%C*96.334%B++87.8AN/A22714.6h2B*4.6B++
NS-30 Vandal 1,2541,2493094.042A0.6541.687%A+40.352%A++93.2A**N/A24313.4h4.1A9.8B**
NS-7 PDW 1,2591,2442714.59S1.2030.75%B**46.142%S89.5M++1.1A*24713.9h10.8B**35.1B*
Eridani SX5 1,2341,2223303.703A**0.3231.22%B*44.599%M*83.7A++N/A22414.6h9.7B++30.9B++
H-V45 1,2321,2203993.058B**0.3330.122%A37.131%A*79.2A++N/A23915.4h10.1A33.4B**
Corvus VA55 1,1831,1753733.15M0.2430.742%A37.447%A*83.3A**N/A29414.1h8.6A+28.1B**
NSX Naginata 8548412173.876A**0.4928.968%A42.212%A++110.7A**1.7A*3567.6h9.1B*31.3B*
NSX Tengu 8268152024.035M+0.6540.814%B++34.724%A*100.6M1.4A++3218.1h9.5B*23.2B++
Phobos VX86 7737702802.75B**0.6463.15%B36.494%M++81.1AN/A2089.5h2.2B+3.5B+
NS-44L Blackhand 5965951923.099A++0.2938.245%C50.588%B++64.7A*N/A1679.2h3.1B**8B+
Pulsar VS1 5765672192.589A++0.8031.129%A+41.975%M+58.5A*N/A2139.7h10.9A35B**
NSX Tomoe 5605571533.641A+0.2531.939%B+57.989%A*77.4A++N/A1997.2h10.9B*34B*
Pulsar C 5535501224.508A*1.1231.442%A36.364%A*82.1A*N/A2636.7h9.1B*28.8B*
Saron Laser Cannon 7414922012.448C*0.9426.033%D--N/A23B*11.6B15821.4h45.7B**175.4B**
Force-Blade 51048714,7570.033B3.3518.369%D--6.16%C+0.8C++N/A2631.9h1.7B*9.1C*
Pandora VX25 4804791303.685A**0.3046.944%B++26.514%M106.4A*N/A3644.5h3.9B+8.2B++
VE-LR Obelisk 453450855.294A*1.9142.824%A++48.667%A++93.8MN/A2574.8h4.1A9.5B**
Serpent VE92 4174121452.841A+0.5527.468%B++28.398%A60.6AN/A2126.8h10.1B*36.9B++
Eidolon VE33 351350983.571A*0.1836.957%A+45.714%M+74.5M+N/A2154.7h6B**16.3B**
Spiker 3233191721.855B*1.5331.102%C*36.364%A*55B*N/A1365.8h7.2B+23.2B++
NS Baron G5 3173171112.856A**0.5340.465%C40.379%S73.7A++N/A2074.3h3.7B*9.2C+
NSX Yumi 2902881002.88B**0.5131.072%B*42.708%A++67AN/A3094.3h8.7B**28B**
C-4 3372871541.864B1.5225.184%C+N/A68.3C11.9D*4684.2h1.3B+5.2B
Phaseshift VX-S 276276436.419A+3.0339.783%B+84.058%B++86.3M+N/A2973.2h1.9B++4.7B++
NS-45 Pilot 2762751571.752B+1.6430.253%C+43.636%A*64BN/A2144.3h6.6B+21.9C**
Dual Photon Pods 2762472012.35B**8.9656.184%B+N/A154.4A+18.1C+4571.6h10.3A18.3B**
MKV Suppressed 248245803.063M0.3230.006%B*38.776%M++74.2A++N/A2933.3h11.5B++38.2B+
Skorpios 242239693.464A0.0827.665%C+45.188%M*103.9A**1.3A++3082.3h9.4B*34.1B++
Lasher X2 246234663.545S0.1640.553%A*2.137%D--66.9A++3.4A*2623.5h16.2B*40.1B**
Solstice Burst 220220524.231A*0.8429.509%B+35.909%A++78.6AN/A2622.8h10.9B*36.9B++
CME 219218593.695M++0.3132.118%B**35.321%A++70.3A+N/A1913.1h10.2B**31.7B**
L100 Python HESH 2342031315.615B+12.2356.839%B**N/A75.2B**11.5B*2612.7h2.8B++4.9B*
Lumine Edge 1971893,7340.051C+3.3428.031%C++18.519%B+1.1CN/A3164.8h1.3B4.8C**
NSX-P Tanto 188187702.671A++0.7227.044%C**36.364%A+60.3A+N/A2133.1h10.4B**38.4B++
Solstice VE3 182181463.935S0.5530.321%A+25.967%B**75.4M*N/A7362.4h10.3B**33.9B+
Soldier Soaker 162161552.927A++0.4637.436%B+22.36%A67.1B+N/A2792.4h5.4B+14.5B++
VE-A Lacerta 135131383.447N/A0.0627.416%UN/A109.2U3.3U2881.2h7.9T*29T*
NS-03 Thumper 124121353.457M*0.0745.776%A+1.653%C--86.4M**2.1A*3941.4h4.4B**9.6B**
Antares LC 189119363.306B*0.0818.86%F-N/A26.4B+15.6C**1654.5h42.3B**224.3B++
M12 Kobalt-H 118113618.833C++15.4524.262%C**27.434%A*282.5A*12.5A*6780.4h10.2B**42.2B*
VA39 Spectre 102100214.762A**1.3740.353%A35%C90.9S1.8M*4291.1h3.9B**9.6B**
Thanatos VE70 7878243.25M+0.1455.619%A++32.051%M++78MN/A6061h3.7B*6.7B**
Manticore SX40 7777312.484A+0.9027.387%C54.546%S48.1B*N/A1181.6h5.7B*20.7B++
Beamer VS3 6969401.725A1.6631.677%B++55.073%S32.9BN/A1622.1h7.1B++22.5C**
S1 10464154.267S0.8847.293%D*3.125%C*42.7A26.7A*5761.5h4.6B**9.8B+
Anti-Vehicle Grenade 8763163N/A59.6145.075%DN/A315C120C*17110.2h4.3B*9.5B+
S12 Renegade 6159173.471C++0.0845.225%B+1.695%D*65.6B+2.2C++1510.9h2.7B*6B+
E540 Halberd-H 765486.75C+3.3664.688%B*1.852%C++45C+18.3C1891.2h3.8B**5.9A
M12 Kobalt 6154318B+14.6124.279%B**25.926%A++270S35U6500.2h12.3A50.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75980.7h
Nanite Revive Grenade03790.1h
Medical Applicator3727,6032.5h
Motion Spotter124,0212.8h
Nano-Armor Kit817,4561.9h
Medical Kit2,10713,89144.7h
Quasar V11410.1h
Recon Detection Device0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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