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Primarch renriff[fiji] renriff
VS BR 99

KDR: 3.47

Score: 15.5m

Last Seen: Apr 19th, 2019 2:23 AM
- OFFLINE - 138.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Leader of goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 4
Level Progress (to 100): 49%
Level 100 Progress: 82% 121h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-357 Underboss NS-15M2 NS-44 Commissioner Pulsar LSW VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,808,291 MLG Score: 7041
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.321%41.014%124435100038,8554.30908-0.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%1.798A++3.112M++-0.386C-HEAD ++ (~25.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+8.90.378C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.455%0.552%224210337253102932.33119247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.638%-1.047D*-0.964D--1.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.90.225C++34.30.353C**90.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.205%1.198%11811034167288370.577855439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.683A++-0.901D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.879B*2.70.783B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.782%27.273%7621033165179590.916667275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.123%-1.149D*5.744S-1.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.625B+10.60.733B++33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.845%83.762%76410314,85975356.4443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%1.175B**1.089B**-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.438B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.566%32.528%76310321,159114031.01578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.981%1.01B**3.567M**-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.90.404B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 4
15.5m147.9%469 (28.1k)366 (22k)3.4661849,76414,3573.5530499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035532229.299%41.741%122302:5620

9% Combat Medic68% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2017 10:22 PMApr 19th, 2019 2:04 AMApr 23rd, 2019 10:47 PM (17h) (PST)Apr 18th, 2019 11:42 PM (6d) (PST)Apr 18th, 2019 10:23 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8012415601.1780.3400.4921.8020.0417041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,04414,48633,558712029108221,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
704.3h/29.3d 1,247 20,772 12,223 76.1k 641 3,346 1,721 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:10,567
Deaths:2,382
KDR:4.436
Accuracy:30.097% B*
HSR:43.276% A++
Orion VS54
A**
Kills:2,049
Deaths:469
KDR:4.369
Accuracy:27.822% A
HSR:42.362% A**
NS-15M2
A*
Kills:1,788
Deaths:402
KDR:4.448
Accuracy:30.713% A
HSR:43.345% A*
Pulsar LSW
A++
Kills:1,487
Deaths:384
KDR:3.872
Accuracy:27.399% B*
HSR:38.400% A++
VX29 Polaris
A*
Kills:1,440
Deaths:355
KDR:4.056
Accuracy:30.054% A
HSR:36.667% A*
VE-H Maw
A*
Kills:1,367
Deaths:309
KDR:4.424
Accuracy:29.398% B++
HSR:44.696% A*
Ursa
A*
Kills:1,298
Deaths:271
KDR:4.790
Accuracy:28.839% B**
HSR:38.521% A*
Flare VE6
A*
Kills:1,271
Deaths:294
KDR:4.323
Accuracy:28.822% B**
HSR:39.260% A*
SVA-88
M+
Kills:1,208
Deaths:262
KDR:4.611
Accuracy:31.024% A+
HSR:47.103% M+
NSX Naginata
A*
Kills:274
Deaths:68
KDR:4.029
Accuracy:26.772% B*
HSR:44.161% A*
Lasher X2
A*
Kills:75
Deaths:29
KDR:2.586
Accuracy:41.334% A*
HSR:2.667% D
Kills:22,824
Deaths (as Heavy Assault):5,225
Deaths (to Heavy Assaults):4,590
KDR:4.36823
Kill Difference:17,599
Playtime:477.844 hours
Usage:68%
Score:10.610m
Score/min:370
Accuracy (listed only):30.207%
HSR (listed only):38.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M**
Kills:1,325
Deaths:348
KDR:3.807
Accuracy:30.068% B**
HSR:42.113% M**
VE-S Canis
M+
Kills:1,244
Deaths:244
KDR:5.098
Accuracy:31.011% B+
HSR:45.498% M+
NS-7 PDW
S
Kills:1,192
Deaths:253
KDR:4.711
Accuracy:30.828% B**
HSR:46.225% S
Eridani SX5
M**
Kills:1,182
Deaths:324
KDR:3.648
Accuracy:31.214% B**
HSR:45.009% M**
Phobos VX86
M*
Kills:682
Deaths:258
KDR:2.643
Accuracy:62.623% B
HSR:36.510% M*
Pulsar C
A*
Kills:503
Deaths:103
KDR:4.883
Accuracy:31.550% A
HSR:35.984% A*
Pandora VX25
A**
Kills:404
Deaths:114
KDR:3.544
Accuracy:46.707% B++
HSR:25.495% A**
NSX Tengu
M
Kills:330
Deaths:86
KDR:3.837
Accuracy:39.885% B+
HSR:37.576% M
Serpent VE92
A++
Kills:289
Deaths:88
KDR:3.284
Accuracy:27.071% B++
HSR:28.720% A++
Solstice Burst
A++
Kills:202
Deaths:45
KDR:4.489
Accuracy:29.615% B+
HSR:35.644% A++
NS Baron G5
S
Kills:177
Deaths:58
KDR:3.052
Accuracy:46.230% C**
HSR:38.418% S
Skorpios
M*
Kills:154
Deaths:38
KDR:4.053
Accuracy:26.435% C
HSR:45.455% M*
NSX-P Tanto
A
Kills:130
Deaths:45
KDR:2.889
Accuracy:26.260% C++
HSR:34.615% A
Solstice VE3
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:28.735% B**
HSR:23.301% B++
MKV Suppressed
M++
Kills:96
Deaths:31
KDR:3.097
Accuracy:28.330% B+
HSR:37.500% M++
Thanatos VE70
M**
Kills:73
Deaths:22
KDR:3.318
Accuracy:55.115% A++
HSR:34.247% M**
Kills:8,086
Deaths (as Light Assault):2,087
Deaths (to Light Assaults):3,170
KDR:3.87446
Kill Difference:5,999
Playtime:33.377 hours
Usage:5%
Score:0.623m
Score/min:311
Accuracy (listed only):35.730%
HSR (listed only):37.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M**
Kills:1,325
Deaths:348
KDR:3.807
Accuracy:30.068% B**
HSR:42.113% M**
VE-S Canis
M+
Kills:1,244
Deaths:244
KDR:5.098
Accuracy:31.011% B+
HSR:45.498% M+
H-V45
A*
Kills:1,197
Deaths:395
KDR:3.030
Accuracy:30.018% B**
HSR:37.343% A*
NS-7 PDW
S
Kills:1,192
Deaths:253
KDR:4.711
Accuracy:30.828% B**
HSR:46.225% S
Eridani SX5
M**
Kills:1,182
Deaths:324
KDR:3.648
Accuracy:31.214% B**
HSR:45.009% M**
Corvus VA55
A*
Kills:1,175
Deaths:373
KDR:3.150
Accuracy:30.742% A
HSR:37.447% A*
Phobos VX86
M*
Kills:682
Deaths:258
KDR:2.643
Accuracy:62.623% B
HSR:36.510% M*
Pulsar VS1
M++
Kills:567
Deaths:219
KDR:2.589
Accuracy:31.129% A+
HSR:41.975% M++
Pandora VX25
A**
Kills:404
Deaths:114
KDR:3.544
Accuracy:46.707% B++
HSR:25.495% A**
NSX Tengu
M
Kills:330
Deaths:86
KDR:3.837
Accuracy:39.885% B+
HSR:37.576% M
NSX Yumi
A++
Kills:281
Deaths:98
KDR:2.867
Accuracy:31.002% B*
HSR:42.705% A++
NS Baron G5
S
Kills:177
Deaths:58
KDR:3.052
Accuracy:46.230% C**
HSR:38.418% S
Skorpios
M*
Kills:154
Deaths:38
KDR:4.053
Accuracy:26.435% C
HSR:45.455% M*
CME
A
Kills:135
Deaths:42
KDR:3.214
Accuracy:32.700% B**
HSR:31.111% A
MKV Suppressed
M++
Kills:96
Deaths:31
KDR:3.097
Accuracy:28.330% B+
HSR:37.500% M++
Thanatos VE70
M**
Kills:73
Deaths:22
KDR:3.318
Accuracy:55.115% A++
HSR:34.247% M**
Kills:10,214
Deaths (as Combat Medic):2,903
Deaths (to Combat Medics):1,612
KDR:3.51843
Kill Difference:7,311
Playtime:64.733 hours
Usage:9%
Score:1.733m
Score/min:446
Accuracy (listed only):36.502%
HSR (listed only):39.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
M*
Kills:682
Deaths:258
KDR:2.643
Accuracy:62.623% B
HSR:36.510% M*
Pulsar C
A*
Kills:503
Deaths:103
KDR:4.883
Accuracy:31.550% A
HSR:35.984% A*
Pandora VX25
A**
Kills:404
Deaths:114
KDR:3.544
Accuracy:46.707% B++
HSR:25.495% A**
VE-LR Obelisk
A*
Kills:398
Deaths:75
KDR:5.307
Accuracy:43.347% A++
HSR:49.498% A*
Serpent VE92
A++
Kills:289
Deaths:88
KDR:3.284
Accuracy:27.071% B++
HSR:28.720% A++
Eidolon VE33
M
Kills:244
Deaths:71
KDR:3.437
Accuracy:36.929% A+
HSR:44.262% M
Solstice Burst
A++
Kills:202
Deaths:45
KDR:4.489
Accuracy:29.615% B+
HSR:35.644% A++
NS Baron G5
S
Kills:177
Deaths:58
KDR:3.052
Accuracy:46.230% C**
HSR:38.418% S
NSX-P Tanto
A
Kills:130
Deaths:45
KDR:2.889
Accuracy:26.260% C++
HSR:34.615% A
Solstice VE3
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:28.735% B**
HSR:23.301% B++
Thanatos VE70
M**
Kills:73
Deaths:22
KDR:3.318
Accuracy:55.115% A++
HSR:34.247% M**
Kills:3,205
Deaths (as Engineer):909
Deaths (to Engineers):1,644
KDR:3.52585
Kill Difference:2,296
Playtime:15.800 hours
Usage:2%
Score:0.212m
Score/min:223
Accuracy (listed only):39.471%
HSR (listed only):35.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,311
Deaths:621
KDR:5.332
Accuracy:43.037% B+
HSR:80.731% A
NS-357 Underboss
B*
Kills:1,790
Deaths:880
KDR:2.034
Accuracy:41.524% B+
HSR:27.989% B*
NS-44 Commissioner
B*
Kills:1,669
Deaths:737
KDR:2.265
Accuracy:41.960% B++
HSR:28.340% B*
Sirius SX12
M**
Kills:1,325
Deaths:348
KDR:3.807
Accuracy:30.068% B**
HSR:42.113% M**
VE-S Canis
M+
Kills:1,244
Deaths:244
KDR:5.098
Accuracy:31.011% B+
HSR:45.498% M+
NS-7 PDW
S
Kills:1,192
Deaths:253
KDR:4.711
Accuracy:30.828% B**
HSR:46.225% S
Eridani SX5
M**
Kills:1,182
Deaths:324
KDR:3.648
Accuracy:31.214% B**
HSR:45.009% M**
NSX Daimyo
B++
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:43.615% C**
HSR:96.429% B++
NS-30 Vandal
A++
Kills:978
Deaths:248
KDR:3.944
Accuracy:43.297% A++
HSR:41.207% A++
NS-44L Blackhand
B++
Kills:507
Deaths:147
KDR:3.449
Accuracy:39.307% C
HSR:51.282% B++
NSX Tomoe
A*
Kills:436
Deaths:127
KDR:3.433
Accuracy:32.024% B+
HSR:58.028% A*
NSX Tengu
M
Kills:330
Deaths:86
KDR:3.837
Accuracy:39.885% B+
HSR:37.576% M
Phaseshift VX-S
B++
Kills:272
Deaths:42
KDR:6.476
Accuracy:39.593% B+
HSR:83.824% B++
Spiker
A*
Kills:237
Deaths:125
KDR:1.896
Accuracy:30.200% C++
HSR:34.599% A*
Skorpios
M*
Kills:154
Deaths:38
KDR:4.053
Accuracy:26.435% C
HSR:45.455% M*
VA39 Spectre
A
Kills:100
Deaths:21
KDR:4.762
Accuracy:40.353% A
HSR:35% C
MKV Suppressed
M++
Kills:96
Deaths:31
KDR:3.097
Accuracy:28.330% B+
HSR:37.500% M++
Soldier Soaker
A*
Kills:88
Deaths:29
KDR:3.034
Accuracy:37.079% C**
HSR:28.409% A*
Manticore SX40
S
Kills:72
Deaths:31
KDR:2.323
Accuracy:26.931% C
HSR:54.167% S
Kills:16,159
Deaths (as Infiltrator):4,555
Deaths (to Infiltrators):1,985
KDR:3.54753
Kill Difference:11,604
Playtime:111.709 hours
Usage:16%
Score:2.288m
Score/min:341
Accuracy (listed only):35.615%
HSR (listed only):48.388%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:492
V. Kills:249 197%
Deaths:201
KDR:2.448
Accuracy:26.033% D--
KPH:23.100 B*
VKPH:11.700 B
Dual Photon Pods
A
Kills:233
V. Kills:29 N/A
Deaths:19
KDR:12.263
Accuracy:56.122% B+
KPH:149.600 A
VKPH:18.600 C+
Antares LC
B+
Kills:113
V. Kills:68 164%
Deaths:35
KDR:3.229
Accuracy:18.781% F-
KPH:25.600 B+
VKPH:15.400 C*
Kills:838 (605 + 0)
Deaths:255
KDR:3.286
VKDR:1.357
Vehicle Kills:346
Kill Difference:583
Playtime:27.279 hours
Usage:4%
Score:0.286m
Score/min:175
Piloting Accuracy:18.781%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:167
V. Kills:27 N/A
Deaths:9
KDR:18.556
Accuracy:58.205% B**
KPH:75.100 B**
VKPH:12.100 B**
Kills:167 (167 + 0)
Deaths:9
KDR:18.556
VKDR:3
Vehicle Kills:27
Kill Difference:158
Playtime:2.224 hours
Usage:0%
Score:0.036m
Score/min:266
Driving Accuracy:58.205%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:111
V. Kills:5 N/A
Deaths:6
KDR:18.500
Accuracy:23.908% C*
KPH:328.100 M++
VKPH:14.800 M++
Kills:111 (0 + 111)
Deaths:6
KDR:18.500
VKDR:0.833
Vehicle Kills:5
Kill Difference:105
Playtime:0.339 hours
Usage:0%
Score:0.014m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:23.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
U
Kills:54
V. Kills:7 N/A
Deaths:3
KDR:18
Accuracy:23.560% B**
KPH:223.400 S
VKPH:29 U
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:2.333
Vehicle Kills:7
Kill Difference:51
Playtime:0.242 hours
Usage:0%
Score:0.009m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:23.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:56
V. Kills:2 N/A
Deaths:16
KDR:3.500
Accuracy:45.161% B
KPH:64.800 B+
VKPH:2.300 C**
Kills:56 (56 + 0)
Deaths:16
KDR:3.500
VKDR:0.125
Vehicle Kills:2
Kill Difference:40
Playtime:0.864 hours
Usage:0%
Score:0.008m
Score/min:149
Driving Accuracy:45.161%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,71010,5672,3824.436B+0.9730.097%B*43.276%A++90.4B*1.2B*227116.9h9.9B+33B++
Ghost 3,3143,3116215.332B*1.8743.037%B+80.731%A79.8A++N/A20241.5h1.7B**3.8B*
Orion VS54 2,0662,0494694.369A++0.9027.822%A42.362%A**83.6A*N/A25924.5h10.2B*36.8B*
NS-357 Underboss 1,7961,7908802.034B**1.4341.524%B+27.989%B*60.9B++N/A16529.4h3.5B++8.3B++
NS-15M2 1,8121,7884024.448A++0.9830.713%A43.345%A*87.2A+1.2A27320.5h10B*32.6B*
NS-44 Commissioner 1,6731,6697372.265A1.2041.96%B++28.34%B*61.4B**N/A16727.2h2.9B**7B*
Pulsar LSW 1,5031,4873843.872A*0.4127.399%B*38.4%A++76.6AN/A18619.4h10.4B++38.1B++
VX29 Polaris 1,4511,4403554.056A*0.5930.054%A36.667%A*100.7A*N/A24514.3h9.9B*32.8B++
VE-H Maw 1,3841,3673094.424M0.9629.398%B++44.696%A*88.2A1.1B+27115.5h8.2B*27.8B++
Sirius SX12 1,3361,3253483.807A**0.3430.068%B**42.113%M**74A*N/A18517.9h11.2B*37.3B++
Ursa 1,3081,2982714.79S1.3228.839%B**38.521%A*92.7A*N/A20314h8.6B**29.7B++
Flare VE6 1,2871,2712944.323M++0.8628.822%B**39.26%A*86.5A++1.1A++20314.7h8.4B**29.2B*
VE-S Canis 1,2731,2442445.098M*1.6331.011%B+45.498%M+96.4A++2.2M*29412.9h9B*29B+
NS Decimator 1,8101,2162784.374S0.9153.979%D-1.809%C46.6B*22.8B*26126.1h3B**5.6B*
SVA-88 1,2371,2082624.611A+1.1431.024%A+47.103%M+82.7A+2M**20114.6h9.8B*31.5B++
H-V45 1,2071,1973953.03B**0.4430.018%B**37.343%A*78.8A*N/A23515.2h10.1B**33.6B**
NS-7 PDW 1,2061,1922534.711S1.2430.828%B**46.225%S90.3M++1.1A*24813.2h10.8B**35B++
Eridani SX5 1,1941,1823243.648A*0.1831.214%B**45.009%M**83.2A*N/A21814.2h9.7B*31B++
NSX Daimyo 1,1761,1762235.274B+1.8143.615%C**96.429%B++88.4AN/A22413.3h2B*4.5B++
Corvus VA55 1,1831,1753733.15A**0.3230.742%A37.447%A*83.3M++N/A29214.1h8.6A+28.1B**
NS-30 Vandal 9819782483.944A+0.4843.297%A++41.207%A++84.3A*N/A21011.6h4.2B**9.6B**
Phobos VX86 6846822582.643B**0.8262.623%B36.51%M*77.5AN/A1968.8h2.2B+3.6B+
Pulsar VS1 5765672192.589A++0.8831.129%A+41.975%M++58.5A*N/A2009.7h10.9A35B**
NS-44L Blackhand 5075071473.449A++0.0239.307%C51.282%B++65.8A**N/A1597.7h3.1B**7.8B+
Pulsar C 5055031034.883M1.4231.55%A35.984%A*81.1A**N/A2466.2h9B*28.7B*
Saron Laser Cannon 7414922012.448C*1.0226.033%D--N/A23.1B*11.7B15721.3h45.7B**175.4B**
NSX Tomoe 4394361273.433A0.0332.024%B+58.028%A*69.2AN/A1796.3h11.2B*34.9B++
Pandora VX25 4054041143.544M0.0846.707%B++25.495%A**101MN/A3334h3.9B+8.3B++
VE-LR Obelisk 400398755.307A*1.8443.347%A++49.498%A*90.5A**N/A2404.4h4.2B**9.6B**
NSX Tengu 333330863.837A**0.3739.885%B+37.576%M78.6A++N/A2214.2h9.9B*24.8B++
Force-Blade 32731111,0010.028C*3.4414.463%D*5.466%C+0.6C+N/A2511.8h1.7B*11.7C+
Serpent VE92 290289883.284A*0.1827.071%B++28.72%A++54.5AN/A1925.3h10.1B*37.3B++
NSX Yumi 283281982.867B**0.6031.002%B*42.705%A++65.3AN/A3054.3h8.7B**28.1B**
NSX Naginata 280274684.029M0.5626.772%B*44.161%A*88.4A++1.9M3083.1h9.7B++36.4B++
Phaseshift VX-S 272272426.476A3.0139.593%B+83.824%B++85M*N/A2923.2h1.9B++4.7B++
C-4 3172691471.83B1.6424.511%CN/A65.6C11.7D*4384.1h1.3B+5.3B
Eidolon VE33 245244713.437A++0.0336.929%A+44.262%M69.7A**N/A2073.5h6.2B**16.9B**
Spiker 2402371251.896B*1.5730.2%C++34.599%A*45.6B+N/A1045.2h7.5B+24.7B+
Dual Photon Pods 2622331912.263B*8.8056.122%B+N/A145.6A18.1C+4431.6h10.3A18.4B**
Solstice Burst 202202454.489A*1.0229.615%B+35.644%A++77.7A+N/A2562.6h10.8B*36.4B++
NS Baron G5 177177583.052A**0.4146.23%C**38.418%S63.2A+N/A1542.8h4B+8.6C++
L100 Python HESH 194167918.556B+15.0958.205%B**1.198%C75.9B**12.3B**2662.2h2.7B*4.7B*
Lumine Edge 1721643,0610.054C+3.4126.873%C+18.902%B+1.1C-N/A3142.9h1.3C**4.7B
Skorpios 154154384.053A+0.5926.435%C45.455%M*110M++N/A2791.4h9.3B**35.1B+
CME 135135423.214A*0.2532.7%B**31.111%A58.7AN/A1712.3h11B*33.5B**
NSX-P Tanto 131130452.889A*0.5826.26%C++34.615%A65A++N/A2392h10.6B**40.5B++
Antares LC 181113353.229B*0.2418.781%F-N/A25.7B+15.5C*1634.4h43.2B**230B++
M12 Kobalt-H 116111618.5C++15.0323.908%C*27.928%A*370M**16.7M**6650.3h10.1B**42.1B*
Solstice VE3 103103303.433M**0.0328.735%B**23.301%B++57.2A**N/A7121.8h10.7B**37.3B*
VA39 Spectre 102100214.762A**1.3040.353%A35%C90.9S1.8M**3581.1h3.9B**9.6B**
MKV Suppressed 9896313.097M0.3728.33%B+37.5%M++48B*1A++1472h11.9B++41.9B+
Soldier Soaker 8888293.034A++0.4337.079%C**28.409%A*62.9B+N/A3251.4h4.9B*13.1B*
Lasher X2 7675292.586M0.8841.334%A*2.667%D41.7B++N/A2491.8h20.2C+48.8B*
Thanatos VE70 7373223.318M++0.1555.115%A++34.247%M**81.1M+N/A5420.9h3.6B**6.6B**
Manticore SX40 7272312.323A1.1426.931%C54.167%S48B*N/A1101.5h5.7B*21B+
Anti-Vehicle Grenade 8763163N/A59.5345.075%DN/A315C120C**17000.2h4.3B*9.5B+
S12 Renegade 5856163.5C*0.0345.161%B1.786%D*62.2B+2.2C*1490.9h2.8B+6.1B+
M12 Kobalt 6154318B+14.5323.56%B**25.926%A++270S35U6390.2h11.7A49.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,5862.6h
Spawn Beacon64940.6h
Nanite Revive Grenade03680.1h
Medical Applicator3225,3682.3h
Nano-Armor Kit515,5781.7h
Medical Kit1,62210,44339.7h
Quasar V11410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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