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Paragon Chosen res3arch[TWC2] res3arch
VS BR 161

KDR: 1.5

Score: 62.5m

Last Seen: Feb 3rd, 2019 10:27 PM
- OFFLINE - 1825.7 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Serpent VE92 VE-S Canis C-4 ARX C-4 Supernova VPC Frag Grenade Phobos VX86 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 882TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.357%13.001%29122101374,3381.60063-0.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.207%0.245C++-1.185D*-0.976D--HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*11.80.175C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.682%0.777%370310323,73214018352.66381446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%0.24C++-0.757D-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.676B+20.80.608B+31.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.173%1.29%400510307,053316014722.23196479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%0.998B*-0.842D---0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.50.722B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.13%1.97%881010251,67522658370.739514200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%-0.19C-0.609D-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.105C+36.30.083C+70.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.509%51.333%88310323,8633915470.986466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.438%0.374C**-1.033D*1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.117C+3.3-0.029C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.732%15.079%88110343,8003653391.03996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.523A+0.104C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.40.508B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.5m229.5%369 (22.1k)327 (19.6k)1.50091128,47685,5991.7123161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035427422.906%10.072%23102:1421

7% Engineer9% Heavy Assault8% Infiltrator73% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:53 PMOct 27th, 2018 11:08 PMMar 5th, 2019 11:17 AM (46d) (PST)Feb 3rd, 2019 8:29 PM (76d) (PST)Feb 3rd, 2019 6:27 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532773760.6730.4480.0681.6910.064466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,15016,63922,51140274101419,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3181.2h/132.5d 18,095 12,940 34,359 322.7k 8,377 8,411 12,126 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,994
Deaths:1,613
KDR:1.236
Accuracy:25.204% C+
HSR:3.210% C
Flare VE6
D*
Kills:1,169
Deaths:1,017
KDR:1.149
Accuracy:15.289% D*
HSR:15.826% D*
NS-15M2
D*
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:17.975% D*
HSR:15.034% D*
VX29 Polaris
F
Kills:739
Deaths:652
KDR:1.133
Accuracy:14.082% F
HSR:10.149% F-
Ursa
D--
Kills:501
Deaths:454
KDR:1.104
Accuracy:16.579% D--
HSR:15.369% D*
Pulsar LSW
F
Kills:317
Deaths:280
KDR:1.132
Accuracy:13.720% F
HSR:11.672% F
NSX Naginata
D-
Kills:134
Deaths:155
KDR:0.865
Accuracy:17.667% D-
HSR:19.403% D*
Orion VS54
C-
Kills:121
Deaths:1
KDR:121
Accuracy:12.386% F
HSR:21.488% C-
Kills:6,139
Deaths (as Heavy Assault):5,337
Deaths (to Heavy Assaults):26,133
KDR:1.15027
Kill Difference:802
Playtime:276.686 hours
Usage:9%
Score:4.727m
Score/min:285
Accuracy (listed only):16.613%
HSR (listed only):14.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:37,011
Deaths:30,380
KDR:1.218
Accuracy:20.760% D
HSR:13.253% D*
Phobos VX86
C++
Kills:3,800
Deaths:2,898
KDR:1.311
Accuracy:59.732% C++
HSR:15.079% C
NS-11C
C+
Kills:1,191
Deaths:1,463
KDR:0.814
Accuracy:23.648% C+
HSR:14.106% D-
Solstice VE3
C-
Kills:1,183
Deaths:37
KDR:31.973
Accuracy:20.312% C-
HSR:11.496% D**
Pulsar C
C*
Kills:1,181
Deaths:825
KDR:1.432
Accuracy:25.266% C*
HSR:20.745% C
Zenith VX-5
D
Kills:1,158
Deaths:1,040
KDR:1.113
Accuracy:21.776% D
HSR:12.867% D**
Kills:45,524
Deaths (as Engineer):36,643
Deaths (to Engineers):15,599
KDR:1.24237
Kill Difference:8,881
Playtime:234.306 hours
Usage:7%
Score:4.374m
Score/min:311
Accuracy (listed only):28.582%
HSR (listed only):14.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:37,011
Deaths:30,380
KDR:1.218
Accuracy:20.760% D
HSR:13.253% D*
VE-S Canis
C**
Kills:22,428
Deaths:12,823
KDR:1.749
Accuracy:28.943% C**
HSR:11.584% D--
Phobos VX86
C++
Kills:3,800
Deaths:2,898
KDR:1.311
Accuracy:59.732% C++
HSR:15.079% C
NS-11C
C+
Kills:1,191
Deaths:1,463
KDR:0.814
Accuracy:23.648% C+
HSR:14.106% D-
Solstice VE3
C-
Kills:1,183
Deaths:37
KDR:31.973
Accuracy:20.312% C-
HSR:11.496% D**
Pulsar C
C*
Kills:1,181
Deaths:825
KDR:1.432
Accuracy:25.266% C*
HSR:20.745% C
Zenith VX-5
D
Kills:1,158
Deaths:1,040
KDR:1.113
Accuracy:21.776% D
HSR:12.867% D**
MKV Suppressed
C+
Kills:675
Deaths:751
KDR:0.899
Accuracy:25.590% C+
HSR:9.778% F
NS-7 PDW
B*
Kills:162
Deaths:118
KDR:1.373
Accuracy:29.595% B*
HSR:22.840% B*
Kills:68,789
Deaths (as Light Assault):50,335
Deaths (to Light Assaults):15,354
KDR:1.36662
Kill Difference:18,454
Playtime:2,323.021 hours
Usage:73%
Score:46.943m
Score/min:337
Accuracy (listed only):28.402%
HSR (listed only):14.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:22,428
Deaths:12,823
KDR:1.749
Accuracy:28.943% C**
HSR:11.584% D--
Phobos VX86
C++
Kills:3,800
Deaths:2,898
KDR:1.311
Accuracy:59.732% C++
HSR:15.079% C
MKV Suppressed
C+
Kills:675
Deaths:751
KDR:0.899
Accuracy:25.590% C+
HSR:9.778% F
NS-7 PDW
B*
Kills:162
Deaths:118
KDR:1.373
Accuracy:29.595% B*
HSR:22.840% B*
Kills:27,065
Deaths (as Combat Medic):16,590
Deaths (to Combat Medics):9,439
KDR:1.6314
Kill Difference:10,475
Playtime:18.480 hours
Usage:1%
Score:0.404m
Score/min:365
Accuracy (listed only):35.965%
HSR (listed only):14.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:22,428
Deaths:12,823
KDR:1.749
Accuracy:28.943% C**
HSR:11.584% D--
Parallax VX3
B*
Kills:2,663
Deaths:1,232
KDR:2.162
Accuracy:44.323% B*
HSR:63.613% F
NS-61 Emissary
C+
Kills:1,888
Deaths:2,054
KDR:0.919
Accuracy:27.311% C+
HSR:11.335% D-
VA39 Spectre
C+
Kills:1,135
Deaths:436
KDR:2.603
Accuracy:32.011% C+
HSR:22.819% D**
NS-44 Commissioner
D*
Kills:820
Deaths:1,092
KDR:0.751
Accuracy:25.345% D*
HSR:9.512% F-
Nyx VX31
D
Kills:739
Deaths:414
KDR:1.785
Accuracy:26.610% D*
HSR:22.328% D
MKV Suppressed
C+
Kills:675
Deaths:751
KDR:0.899
Accuracy:25.590% C+
HSR:9.778% F
Beamer VS3
C
Kills:639
Deaths:498
KDR:1.283
Accuracy:25.330% C
HSR:12.833% D*
Artemis VX26
C--
Kills:594
Deaths:610
KDR:0.974
Accuracy:24.785% C--
HSR:18.519% D
NS-30 Vandal
C-
Kills:470
Deaths:355
KDR:1.324
Accuracy:27.893% D-
HSR:22.553% C-
NS-7 PDW
B*
Kills:162
Deaths:118
KDR:1.373
Accuracy:29.595% B*
HSR:22.840% B*
Ghost
B++
Kills:65
Deaths:53
KDR:1.226
Accuracy:43.469% B++
HSR:46.154% F--
NS-357 Underboss
C**
Kills:54
Deaths:70
KDR:0.771
Accuracy:39.079% C**
HSR:9.259% D**
Kills:32,332
Deaths (as Infiltrator):20,506
Deaths (to Infiltrators):11,112
KDR:1.57671
Kill Difference:11,826
Playtime:242.227 hours
Usage:8%
Score:3.499m
Score/min:241
Accuracy (listed only):30.791%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:913
Deaths:547
KDR:1.669
Accuracy:14.409% D--
HSR:14.786% D*
Blueshift VM5
D--
Kills:845
Deaths:554
KDR:1.525
Accuracy:14.591% D--
HSR:14.438% D*
NS-10 Burster
C
Kills:432
Deaths:433
KDR:0.998
Accuracy:26.827% C
HSR:4.861% C--
NS-10 Burster
C-
Kills:408
Deaths:433
KDR:0.942
Accuracy:26.930% C-
HSR:3.676% D
Comet VM2
C
Kills:231
Deaths:297
KDR:0.778
Accuracy:33.398% D--
HSR:3.463% C
Comet VM2
C
Kills:204
Deaths:286
KDR:0.713
Accuracy:34.534% D*
HSR:3.431% C
Kills:3,033
Deaths (as MAX Suit):1,275
Deaths (to MAX Suits):4,779
KDR:2.37882
Kill Difference:1,758
Playtime:110.514 hours
Usage:3%
Score:2.529m
Score/min:381
Accuracy (listed only):25.115%
HSR (listed only):7.443%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:2,658
V. Kills:186 N/A
Deaths:1,596
KDR:1.665
Accuracy:28.959% F
KPH:30 C--
VKPH:2.100 D
Dual Photon Pods
M*
Kills:1,021
V. Kills:604 169%
Deaths:237
KDR:4.308
Accuracy:55.744% B+
KPH:99.900 B+
VKPH:59.100 M*
Saron Laser Cannon
C**
Kills:53
V. Kills:32 161%
Deaths:41
KDR:1.293
Accuracy:33.768% C**
KPH:6.900 D
VKPH:4.100 D-
Kills:3,732 (2,711 + 0)
Deaths:1,874
KDR:1.991
VKDR:0.439
Vehicle Kills:822
Kill Difference:1,858
Playtime:106.599 hours
Usage:3%
Score:1.086m
Score/min:170
Piloting Accuracy:33.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:170
V. Kills:37 447%
Deaths:27
KDR:6.296
Accuracy:32.866% D*
KPH:36.500 C--
VKPH:8 C+
C150 Dalton
U
Kills:109
V. Kills:45 237%
Deaths:22
KDR:4.955
Accuracy:41.876% B+
KPH:392,400 U
VKPH:162,000 U
AP30 Shredder
U
Kills:55
V. Kills:25 212%
Deaths:12
KDR:4.583
Accuracy:23.303% D**
KPH:198,000 U
VKPH:90,000 U
Kills:334 (0 + 334)
Deaths:61
KDR:5.475
VKDR:1.754
Vehicle Kills:107
Kill Difference:273
Playtime:4.654 hours
Usage:0%
Score:0.173m
Score/min:619
Piloting Accuracy:N/A%
Gunner Accuracy:23.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,582
V. Kills:374 422%
Deaths:219
KDR:7.224
Accuracy:48.939% C
KPH:56 A++
VKPH:13.200 B
L100 Python AP
A+
Kills:170
V. Kills:124 136%
Deaths:57
KDR:2.982
Accuracy:57.459% C++
KPH:35.900 B+
VKPH:26.200 A+
C75 Viper
C+
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:24.641% D**
KPH:29.300 C+
VKPH:2.900 D*
Kills:1,812 (1,812 + 0)
Deaths:276
KDR:6.565
VKDR:1.826
Vehicle Kills:504
Kill Difference:1,536
Playtime:35.044 hours
Usage:1%
Score:0.690m
Score/min:328
Driving Accuracy:24.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:4,890
V. Kills:776 N/A
Deaths:634
KDR:7.713
Accuracy:52.092% C++
KPH:48.700 C**
VKPH:7.700 C+
Supernova PC
B*
Kills:336
V. Kills:119 280%
Deaths:2
KDR:168
Accuracy:46.880% C
KPH:30.700 B*
VKPH:10.900 B++
Saron HRB
C++
Kills:266
V. Kills:194 136%
Deaths:70
KDR:3.800
Accuracy:36.025% D-
KPH:23.400 C+
VKPH:17.100 C++
Proton II PPA
B+
Kills:243
V. Kills:11 N/A
Deaths:24
KDR:10.125
Accuracy:16.446% D*
KPH:70.500 B+
VKPH:3.200 C
E540 Halberd
C**
Kills:98
V. Kills:76 127%
Deaths:20
KDR:4.900
Accuracy:47.065% C+
KPH:23.500 D
VKPH:18.200 C**
Supernova FPC
B+
Kills:75
V. Kills:56 132%
Deaths:36
KDR:2.083
Accuracy:52.060% C+
KPH:23 C+
VKPH:17.200 B+
Kills:5,908 (5,301 + 607)
Deaths:786
KDR:7.517
VKDR:1.567
Vehicle Kills:1,232
Kill Difference:5,122
Playtime:133.635 hours
Usage:4%
Score:1.945m
Score/min:243
Driving Accuracy:52.060%
Gunner Accuracy:47.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:120
V. Kills:87 136%
Deaths:27
KDR:4.444
Accuracy:50.423% D
KPH:30.700 C
VKPH:22.200 C+
Proton II PPA-H
C
Kills:96
V. Kills:5 N/A
Deaths:14
KDR:6.857
Accuracy:24.877% D**
KPH:75.100 C
VKPH:3.900 D
E540 Halberd-H
C++
Kills:75
V. Kills:47 156%
Deaths:8
KDR:9.375
Accuracy:58.806% C++
KPH:36.200 C
VKPH:22.700 C++
Aphelion VEX-4H
C
Kills:58
V. Kills:43 132%
Deaths:17
KDR:3.412
Accuracy:37.840% D-
KPH:32.400 C
VKPH:24 C
Kills:349 (0 + 349)
Deaths:66
KDR:5.288
VKDR:2.758
Vehicle Kills:182
Kill Difference:283
Playtime:9.049 hours
Usage:0%
Score:0.220m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:37.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:236
V. Kills:92 254%
Deaths:37
KDR:6.378
Accuracy:40.342% C++
KPH:22.700 C*
VKPH:8.800 C**
M60-G Bulldog
B++
Kills:224
V. Kills:58 380%
Deaths:36
KDR:6.222
Accuracy:28.608% D
KPH:33.400 C**
VKPH:8.700 B++
M60-G Bulldog
B++
Kills:193
V. Kills:46 411%
Deaths:36
KDR:5.361
Accuracy:32.561% C--
KPH:50.500 B+
VKPH:12 B++
M20 Basilisk
C**
Kills:94
V. Kills:62 149%
Deaths:16
KDR:5.875
Accuracy:36.687% C
KPH:16.500 C
VKPH:10.900 C**
Kills:747 (0 + 747)
Deaths:125
KDR:5.976
VKDR:2.064
Vehicle Kills:258
Kill Difference:622
Playtime:26.639 hours
Usage:1%
Score:0.469m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:36.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 37,58637,01130,3801.218C*0.2820.76%D13.253%D*32.3C*N/A921144.7h12.8C*61.8C++
VE-S Canis 22,90422,42812,8231.749B+0.2528.943%C**11.584%D--73.9B**1.6A*207303.6h10.1B+35B+
C-4 ARX 8,9917,6833,3632.285C++0.7823.547%DN/A206A++35.1C+87637.3h1.1B+4.8C+
C-4 7,4905,6493,2731.726C*0.2319.968%D--N/A113.7B*37B+82349.7h1.3B+6.3C+
Supernova VPC 5,6664,8906347.713C6.2152.092%C++1.084%C-48.7C**7.7C+184100.5h3.1C**6B
Frag Grenade 4,0854,03814038N/A4,036.5046.965%C*N/A568.7B6.6C+15597.1h3.2B+6.8B+
Phobos VX86 3,8393,8002,8981.311C+0.1959.732%C++15.079%C69.7B**N/A22054.5h2.4C*4C**
Parallax VX3 2,6872,6631,2322.162C0.6644.323%B*63.613%F39.3B++N/A11367.7h2.4C+5.5C**
Light PPA 2,8442,6581,5961.665C-0.1628.959%FN/A30C--2.1D9188.7h10.5B+36.4C++
NS Decimator 2,5812,0812,6580.783C0.7259.394%C+2.547%C**34.3C+8.2D-18460.7h4B+6.7B+
Lasher X2 2,0361,9941,6131.236B+0.2625.204%C+3.21%C39.8B+N/A13850.1h20.4C+81C*
NS-61 Emissary 1,9121,8882,0540.919C*0.5827.311%C+11.335%D-68.7A*N/A18827.5h11.1B+40.5B+
Proximity Mine 1,8071,8037882.288C--0.7949.366%B*N/A121C+N/A32914.9h1.8B+3.7B*
L100 Python HEAT 1,9561,5822197.224B++5.7248.939%C1.96%C55.9A++13.2B26628.3h4.1B**8.4B*
Rocklet Rifle 2,1531,2051,4970.805C*0.7054.269%C++N/A29.8C*23.4C+30440.5h43.6C80.3C+
NS-11C 1,2151,1911,4630.814C+0.6923.648%C+14.106%D-23.3C+N/A7551.2h14.7C++62.1C*
Solstice VE3 1,1951,1833731.973U30.4720.312%C-11.496%D**26.7B+N/A19044.3h13B+64.2C**
Pulsar C 1,2151,1818251.432C*0.0725.266%C*20.745%C63.2A+1.8M**21318.7h9.8B++39B+
Flare VE6 1,1791,1691,0171.149C+0.3515.289%D*15.826%D*41.5C++N/A14528.2h12C78.5D
NS-15M2 1,1991,1641,1650.999C0.5017.975%D*15.034%D*39.2C+1.2A15129.7h15.7D87.4D
Zenith VX-5 1,1661,1581,0401.113C+0.3921.776%D12.867%D**33.6C++N/A11334.5h13.8C+63.3C+
VA39 Spectre 1,1571,1354362.603B*1.1032.011%C+22.819%D**46.5A++N/A15224.4h5.2B+16.4B+
Dual Photon Pods 1,6251,0212374.308C2.8155.744%B+N/A100.1B+59.2M*85410.2h40.2F72.2D
Blueshift VM5 9239135471.669C0.1714.409%D--14.786%D*35.5C*N/A11925.7h14B++97.3C+
Blueshift VM5 8538455541.525C0.0214.591%D--14.438%D*32.5C+N/A11126h15.6C**107.2C
NS-44 Commissioner 8298201,0920.751C+0.7525.345%D*9.512%F-40.6C**N/A14820.2h3.4B+13.2C+
Tank Mine 1,1667532473.049C**1.5534.397%C++N/A132.1B+72.5B12235.7h1.7B+5B*
VX29 Polaris 7537396521.133C0.3714.082%F10.149%F-33.6CN/A11622h15.1D106.9D*
Nyx VX31 7467394141.785C+0.2826.61%D*22.328%D27.5CN/A9726.9h6C+22.7C--
MKV Suppressed 6806757510.899C+0.6025.59%C+9.778%F33.9C++N/A11719.9h14.4C++56.2C*
Beamer VS3 6586394981.283B++0.2225.33%C12.833%D*40.4B++1.2B*15915.8h9.4C++37.2C+
Artemis VX26 6135946100.974C0.5324.785%C--18.519%D39.3C**1.3M++11115.1h12.8C+51.7C+
Ursa 5055014541.104C+0.4016.579%D--15.369%D*41.4C*N/A16912.1h11.9C+71.6C
MANA Anti-Vehicle Turret 7994785060.945D0.5652.499%C3.556%C++4780B+3210C++9765000.1h9.2C-17.5C
NS-30 Vandal 4774703551.324C0.1827.893%D-22.553%C-48B+N/A1459.8h6.3C22.4C
NS-10 Burster 7594324330.998C++0.5026.827%C4.861%C--7.5B++5.7A+10657.4h129.2C*481.5C++
NS-10 Burster 7284084330.942C+0.5626.93%C-3.676%D7.2B++5.7A10356.5h135.7B+504C*
Supernova PC 4553362168U166.5046.88%CN/A30.8B*10.9B++31410.9h3.6B**7.6B*
Pulsar LSW 3193172801.132C0.3713.72%F11.672%F40.6C+N/A2367.8h14C102.4D--
Saron HRB 460266703.8C2.3036.025%D-N/A23.3C+17C++34511.4h26.1C-72.4D
Proton II PPA 2542432410.125C+8.6216.446%D*2.058%C+71.5B+3.2C3353.4h7.7B++47C+
M20 Basilisk 328236376.378A+4.8840.342%C++3.39%D--22.7C*8.8C**29710.4h112.2C278.2C+
Comet VM2 3502312970.778C+0.7233.398%D--3.463%C11.3C++5.8B*14320.5h23.7C++71C
M60-G Bulldog 282224366.222B++4.7228.608%D1.339%D--33.4C**8.7B++2396.7h8C+27.8C+
Comet VM2 3062042860.713C0.7934.534%D*3.431%C10.9C+5.5C**11218.7h26.7C*77.3C+
Force-Blade 28320222,1800.009C-1.4946.571%AN/A0.3C-N/A1787.5h4D--8.6C**
M60-G Bulldog 239193365.361C++3.8632.561%C--2.073%D50.8B+12.1B++3253.8h8.7C26.8C
Spear Anti-Vehicle Phalanx Turret 272177286.321C+4.8240.537%C2.825%D50.6B++27.1B+5633.5h7.9B+19.6B
L105 Zephyr 207170276.296C4.8032.866%D*N/A36.2C--7.9C+2034.7h7.2C21.8D
L100 Python AP 294170572.982C1.4857.459%C++2.353%C36.2B+26.4A+5494.7h7C+12.2C++
NS-7 PDW 1641621181.373B++0.1329.595%B*22.84%B*67.5A*N/A5012.4h13.3B+45.1B+
NSX Naginata 1361341550.865C-0.6417.667%D-19.403%D*34.4CN/A1623.9h16.4D-92.8D
NS Annihilator 2781322700.489C1.0178.869%C--N/A9.4C+10.4B+19414.1h11.6C++14.7C++
MANA Anti-Personnel Turret 130125691.812N/A0.3112.459%UN/A1250U50U5563700.1h31.6T*253.5T*
M60-A Bulldog 129122148.714C7.2129.888%F-1.639%D24.4C-1.4D-1175h5.9C*19.7D-
Orion VS54 1231211121U119.5012.386%F21.488%C-27.5C+N/A9234.4h12.3B99.4D
Saron HRB-H 207120274.444C+2.9450.423%DN/A30.8C22.3C+3963.9h25.4C++50.3C+
Sticky Grenade 1121111111N/A109.5050.822%C+N/A555D5D-32570.2h2.8C5.5C+
C150 Dalton 154109224.955C+3.4541.876%B+N/A1090U450U7721500.1h5.8D-13.9C
E540 Halberd 17498204.9C3.4047.065%C+1.02%D-23.3D18.1C**3444.2h9.2F--19.5F
Proton II PPA-H 10196146.857C5.3624.877%D**2.083%B73.8C3.8D3681.3h11.6C46.5D-
M20 Basilisk 15694165.875A++4.3736.687%C4.255%C--16.5C10.9C**3315.7h138.8D378.4D
Hunter QCX 96911920.474C1.0350.415%B+21.978%C16.9B+N/A785.4h6C++11.9C**
E540 Halberd-H 1227589.375C++7.8758.806%C++N/A35.7C22.4C++4162.1h8D13.6C--
Supernova FPC 13175362.083C--0.5852.06%C+1.333%D22.7C+17B+12283.3h6.9D13.3D
NSX Amaterasu 727128,9140.002D-1.502.802%FN/A0.1DN/A0682.9h3.5C*123.2F--
Spear Anti-Vehicle Phalanx Tower 10170235B**33.5037.78%D*4.286%C++77.8A34.4B+5110.9h5.1B**13.4B*
Ghost 6665531.226C-0.2743.469%B++46.154%F--32.5CN/A3592h3.3D**7.5C
M60-A Bulldog 706296.889C5.3924.19%F--1.613%D10.3D--1.3D-716h7.8D32.3F*
C75 Viper 6660160U58.5024.641%D**N/A30C++3D*6762h10.6B++43C+
Aphelion VEX-4H 10158173.412C+1.9137.84%D-N/A32.2C-23.9C4431.8h67.5C+178.3C
Lancer VS22 141572570.222D1.2855.998%D1.754%C++6.5D-9.5D2698.8h73.5F131.2F
AP30 Shredder 8055124.583C+3.0823.303%D**5.455%A**550U250U3869200.1h105.5C+452.6D--
NS-357 Underboss 5554700.771C0.7339.079%C**9.259%D**49.1C**N/A3441.1h4.9D12.5C+
Saron Laser Cannon 8553411.293C+0.2133.768%C**3.774%B**6.9D4.2D-1667.7h158.3C+468.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4720.1h
Motion Spotter71690.3h
Anti-Vehicle MANA Turret662,3343.6h
Spawn Beacon729,31310.7h
CAS 14-E0890.1h
Repair Module01490.7h
Turret AI Module01200.7h
Structure Shield Module0890.4h
Skywall Shield Emitter1530.5h
Nanite Revive Grenade02260.1h
Medical Applicator27669,7205.8h
Spear Anti-Vehicle Tower2900.6h
Welding Device03250h
Deconstruction Tool01,9160.2h
Spitfire Auto-Turret122560.5h
Rampart Wall1651h
Xiphos Anti-Personnel Tower1740.6h
Hoplon Anti-Aircraft Phalanx Tower1800.6h
Ammunition Package644,5553.2h
Nano-Armor Kit553376,73325.4h
Medical Kit635470.9h
Anti-Infantry MANA Turret255311h
WLT-Howler Mining Laser36001.1h
Lumifiber Rampart Wall0510.7h
IPC Targeting Dart21950.3h
Pelter Rocket Pod0590h
Recon Detection Device26811,52920.5h
Shield Recharging Field0720h

Check the help document for the dictionary if you want to learn more about words used here.


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