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Paragon Chosen res3arch[TWC2] res3arch
VS BR 166

KDR: 1.54

Score: 67.7m

Last Seen: Aug 17th, 2019 7:50 PM
- OFFLINE - 19.1 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Serpent VE92 VE-S Canis C-4 ARX Pulsar C C-4 Supernova VPC Phobos VX86 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.005%13.449%30922119284,2991.66919-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%0.321C*-1.149D*-0.993D--HEAD (~1.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.314C*11.60.184C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.695%0.785%360312113,82114748512.59051448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%0.255C*-0.738D-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.678B+20.80.61B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.212%1.288%391512097,065323414792.18393477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%0.992B*-0.819D--0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.50.721B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.421%1.925%881012041,71423568510.727196201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%-0.173C-0.621D-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.114C+36.50.089C+69.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.644%51.698%88312114,0064194480.955174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%0.388C**-1.014D*1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.126C++3.2-0.02C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.688%15.622%88112134,6414019551.15448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.588A+0.191C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++2.30.517B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
67.7m233.5%381 (22.9k)335 (20.1k)1.53804141,54192,0271.74275166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214512623.453%10.503%24602:1221

7% Engineer8% Heavy Assault7% Infiltrator74% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:53 PMOct 27th, 2018 11:08 PMAug 17th, 2019 5:53 PM (16h) (PST)Aug 17th, 2019 6:20 PM (16h) (PST)Aug 17th, 2019 3:50 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6572793780.7000.4550.0741.7820.063529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,41416,76422,65042274107420,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3370.1h/140.4d 18,839 14,866 38,198 360.4k 8,849 8,878 12,824 132.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:1,169
Deaths:1,017
KDR:1.149
Accuracy:15.289% D*
HSR:15.826% D*
NS-15M2
D*
Kills:1,164
Deaths:1,166
KDR:0.998
Accuracy:17.984% D*
HSR:15.034% D*
VX29 Polaris
F
Kills:739
Deaths:652
KDR:1.133
Accuracy:14.082% F
HSR:10.149% F-
Ursa
D--
Kills:501
Deaths:454
KDR:1.104
Accuracy:16.579% D--
HSR:15.369% D*
Pulsar LSW
F
Kills:317
Deaths:280
KDR:1.132
Accuracy:13.720% F
HSR:11.672% F
NSX Naginata
D-
Kills:134
Deaths:155
KDR:0.865
Accuracy:17.667% D-
HSR:19.403% D*
Orion VS54
C--
Kills:121
Deaths:1
KDR:121
Accuracy:12.386% F
HSR:21.488% C--
Kills:4,145
Deaths (as Heavy Assault):3,725
Deaths (to Heavy Assaults):28,197
KDR:1.11275
Kill Difference:420
Playtime:276.927 hours
Usage:8%
Score:4.731m
Score/min:285
Accuracy (listed only):15.386%
HSR (listed only):15.563%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:37,011
Deaths:30,380
KDR:1.218
Accuracy:20.760% D
HSR:13.253% D*
VE-S Canis
B
Kills:27,141
Deaths:15,360
KDR:1.767
Accuracy:29.375% B
HSR:11.960% D--
Pulsar C
B*
Kills:6,180
Deaths:3,306
KDR:1.869
Accuracy:29.188% B*
HSR:19.968% D
Phobos VX86
C++
Kills:4,641
Deaths:3,441
KDR:1.349
Accuracy:60.688% C++
HSR:15.622% C+
NS-11C
C+
Kills:1,195
Deaths:1,465
KDR:0.816
Accuracy:23.663% C+
HSR:14.059% D-
Solstice VE3
C--
Kills:1,183
Deaths:37
KDR:31.973
Accuracy:20.312% C--
HSR:11.496% D**
Zenith VX-5
D
Kills:1,158
Deaths:1,040
KDR:1.113
Accuracy:21.776% D
HSR:12.867% D**
MKV Suppressed
C+
Kills:677
Deaths:754
KDR:0.898
Accuracy:25.542% C+
HSR:9.749% F
NS-7 PDW
B*
Kills:176
Deaths:128
KDR:1.375
Accuracy:29.151% B*
HSR:22.159% B++
Kills:79,362
Deaths (as Light Assault):55,911
Deaths (to Light Assaults):16,607
KDR:1.41943
Kill Difference:23,451
Playtime:2,480.006 hours
Usage:74%
Score:52.072m
Score/min:350
Accuracy (listed only):28.939%
HSR (listed only):14.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:37,011
Deaths:30,380
KDR:1.218
Accuracy:20.760% D
HSR:13.253% D*
Pulsar C
B*
Kills:6,180
Deaths:3,306
KDR:1.869
Accuracy:29.188% B*
HSR:19.968% D
Phobos VX86
C++
Kills:4,641
Deaths:3,441
KDR:1.349
Accuracy:60.688% C++
HSR:15.622% C+
NS-11C
C+
Kills:1,195
Deaths:1,465
KDR:0.816
Accuracy:23.663% C+
HSR:14.059% D-
Solstice VE3
C--
Kills:1,183
Deaths:37
KDR:31.973
Accuracy:20.312% C--
HSR:11.496% D**
Zenith VX-5
D
Kills:1,158
Deaths:1,040
KDR:1.113
Accuracy:21.776% D
HSR:12.867% D**
Kills:51,368
Deaths (as Engineer):39,669
Deaths (to Engineers):16,491
KDR:1.29492
Kill Difference:11,699
Playtime:234.833 hours
Usage:7%
Score:4.390m
Score/min:312
Accuracy (listed only):29.398%
HSR (listed only):14.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:27,141
Deaths:15,360
KDR:1.767
Accuracy:29.375% B
HSR:11.960% D--
Phobos VX86
C++
Kills:4,641
Deaths:3,441
KDR:1.349
Accuracy:60.688% C++
HSR:15.622% C+
MKV Suppressed
C+
Kills:677
Deaths:754
KDR:0.898
Accuracy:25.542% C+
HSR:9.749% F
NS-7 PDW
B*
Kills:176
Deaths:128
KDR:1.375
Accuracy:29.151% B*
HSR:22.159% B++
Kills:32,635
Deaths (as Combat Medic):19,683
Deaths (to Combat Medics):10,259
KDR:1.65803
Kill Difference:12,952
Playtime:18.619 hours
Usage:1%
Score:0.405m
Score/min:362
Accuracy (listed only):36.189%
HSR (listed only):14.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:27,141
Deaths:15,360
KDR:1.767
Accuracy:29.375% B
HSR:11.960% D--
Parallax VX3
B*
Kills:2,787
Deaths:1,272
KDR:2.191
Accuracy:44.258% B*
HSR:63.581% F
NS-61 Emissary
C+
Kills:1,889
Deaths:2,057
KDR:0.918
Accuracy:27.317% C+
HSR:11.329% D-
VA39 Spectre
C+
Kills:1,135
Deaths:436
KDR:2.603
Accuracy:32.011% C+
HSR:22.819% D**
NS-44 Commissioner
D--
Kills:1,048
Deaths:1,270
KDR:0.825
Accuracy:27.302% D--
HSR:10.592% F
Nyx VX31
D
Kills:739
Deaths:414
KDR:1.785
Accuracy:26.610% D*
HSR:22.328% D
MKV Suppressed
C+
Kills:677
Deaths:754
KDR:0.898
Accuracy:25.542% C+
HSR:9.749% F
Beamer VS3
C
Kills:639
Deaths:498
KDR:1.283
Accuracy:25.330% C
HSR:12.833% D*
Artemis VX26
C--
Kills:594
Deaths:610
KDR:0.974
Accuracy:24.785% C--
HSR:18.519% D
NS-30 Vandal
C--
Kills:470
Deaths:355
KDR:1.324
Accuracy:27.893% D-
HSR:22.553% C--
NS-7 PDW
B*
Kills:176
Deaths:128
KDR:1.375
Accuracy:29.151% B*
HSR:22.159% B++
Ghost
B++
Kills:84
Deaths:64
KDR:1.313
Accuracy:43.869% B++
HSR:47.619% F-
NS-357 Underboss
C**
Kills:54
Deaths:70
KDR:0.771
Accuracy:39.079% C**
HSR:9.259% F
Kills:37,433
Deaths (as Infiltrator):23,288
Deaths (to Infiltrators):11,907
KDR:1.60739
Kill Difference:14,145
Playtime:245.750 hours
Usage:7%
Score:3.575m
Score/min:242
Accuracy (listed only):30.963%
HSR (listed only):21.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:926
Deaths:552
KDR:1.678
Accuracy:14.468% D--
HSR:14.795% D*
Blueshift VM5
D--
Kills:857
Deaths:559
KDR:1.533
Accuracy:14.650% D--
HSR:14.469% D*
NS-10 Burster
C
Kills:436
Deaths:434
KDR:1.005
Accuracy:26.888% C
HSR:4.817% C--
NS-10 Burster
C-
Kills:409
Deaths:434
KDR:0.942
Accuracy:26.994% C-
HSR:3.667% D
Comet VM2
C
Kills:231
Deaths:297
KDR:0.778
Accuracy:33.398% D--
HSR:3.463% C
Comet VM2
C
Kills:204
Deaths:286
KDR:0.713
Accuracy:34.534% D*
HSR:3.431% C
Kills:3,063
Deaths (as MAX Suit):1,281
Deaths (to MAX Suits):5,000
KDR:2.3911
Kill Difference:1,782
Playtime:110.953 hours
Usage:3%
Score:2.537m
Score/min:381
Accuracy (listed only):25.155%
HSR (listed only):7.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:2,715
V. Kills:190 N/A
Deaths:1,614
KDR:1.682
Accuracy:29.158% F
KPH:30.300 C--
VKPH:2.100 D
Dual Photon Pods
M*
Kills:1,046
V. Kills:612 171%
Deaths:239
KDR:4.377
Accuracy:55.766% B+
KPH:100.700 B+
VKPH:58.900 M*
Saron Laser Cannon
B
Kills:60
V. Kills:36 162%
Deaths:41
KDR:1.463
Accuracy:33.502% B
KPH:7.600 C--
VKPH:4.600 D
Kills:3,821 (2,775 + 0)
Deaths:1,894
KDR:2.017
VKDR:0.442
Vehicle Kills:838
Kill Difference:1,927
Playtime:107.782 hours
Usage:3%
Score:1.108m
Score/min:171
Piloting Accuracy:33.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:170
V. Kills:37 447%
Deaths:27
KDR:6.296
Accuracy:32.822% D*
KPH:36.300 C-
VKPH:7.900 C+
C150 Dalton
U
Kills:109
V. Kills:45 237%
Deaths:22
KDR:4.955
Accuracy:41.876% B
KPH:392,400 U
VKPH:162,000 U
AP30 Shredder
U
Kills:55
V. Kills:25 212%
Deaths:13
KDR:4.231
Accuracy:23.327% F
KPH:198,000 U
VKPH:90,000 U
Kills:334 (0 + 334)
Deaths:62
KDR:5.387
VKDR:1.726
Vehicle Kills:107
Kill Difference:272
Playtime:4.680 hours
Usage:0%
Score:0.175m
Score/min:623
Piloting Accuracy:N/A%
Gunner Accuracy:23.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,584
V. Kills:375 421%
Deaths:219
KDR:7.233
Accuracy:48.993% C
KPH:56 A++
VKPH:13.300 C**
L100 Python AP
A
Kills:180
V. Kills:128 140%
Deaths:58
KDR:3.103
Accuracy:57.644% C++
KPH:36.800 B+
VKPH:26.200 A
C75 Viper
C+
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:24.641% D**
KPH:29.300 C+
VKPH:2.900 D*
Kills:1,824 (1,824 + 0)
Deaths:277
KDR:6.585
VKDR:1.838
Vehicle Kills:509
Kill Difference:1,547
Playtime:35.217 hours
Usage:1%
Score:0.698m
Score/min:331
Driving Accuracy:24.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:4,890
V. Kills:776 N/A
Deaths:634
KDR:7.713
Accuracy:52.092% C++
KPH:48.700 C*
VKPH:7.700 C+
Supernova PC
B++
Kills:336
V. Kills:119 280%
Deaths:2
KDR:168
Accuracy:46.880% C
KPH:30.700 B++
VKPH:10.900 B++
Saron HRB
C*
Kills:268
V. Kills:196 136%
Deaths:70
KDR:3.829
Accuracy:36.023% D-
KPH:23.500 C+
VKPH:17.200 C*
Proton II PPA
B+
Kills:243
V. Kills:11 N/A
Deaths:24
KDR:10.125
Accuracy:16.485% D*
KPH:69.200 B+
VKPH:3.100 C
E540 Halberd
C**
Kills:98
V. Kills:76 127%
Deaths:20
KDR:4.900
Accuracy:47.135% C+
KPH:23.200 D
VKPH:18 C**
Supernova FPC
B
Kills:75
V. Kills:56 132%
Deaths:36
KDR:2.083
Accuracy:52.300% C+
KPH:23 C
VKPH:17.200 B
Kills:5,910 (5,301 + 609)
Deaths:786
KDR:7.519
VKDR:1.570
Vehicle Kills:1,234
Kill Difference:5,124
Playtime:133.793 hours
Usage:4%
Score:1.953m
Score/min:243
Driving Accuracy:52.300%
Gunner Accuracy:47.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:120
V. Kills:87 136%
Deaths:27
KDR:4.444
Accuracy:50.748% D
KPH:30.600 C-
VKPH:22.200 C+
Proton II PPA-H
C
Kills:96
V. Kills:5 N/A
Deaths:14
KDR:6.857
Accuracy:24.877% D**
KPH:75.100 C
VKPH:3.900 D
E540 Halberd-H
C++
Kills:77
V. Kills:48 157%
Deaths:8
KDR:9.625
Accuracy:58.750% C++
KPH:36.600 C
VKPH:22.800 C++
Aphelion VEX-4H
C
Kills:58
V. Kills:43 132%
Deaths:17
KDR:3.412
Accuracy:37.679% D--
KPH:32.300 C-
VKPH:23.900 C
Kills:351 (0 + 351)
Deaths:66
KDR:5.318
VKDR:2.773
Vehicle Kills:183
Kill Difference:285
Playtime:9.105 hours
Usage:0%
Score:0.224m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:37.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:270
V. Kills:100 267%
Deaths:37
KDR:7.297
Accuracy:40.900% C*
KPH:25.100 B+
VKPH:9.300 B+
M60-G Bulldog
B++
Kills:224
V. Kills:58 380%
Deaths:36
KDR:6.222
Accuracy:28.588% D
KPH:33.400 C**
VKPH:8.600 B++
M60-G Bulldog
B++
Kills:195
V. Kills:47 406%
Deaths:36
KDR:5.417
Accuracy:32.739% C-
KPH:50.800 B+
VKPH:12.200 B++
M20 Basilisk
C**
Kills:95
V. Kills:62 151%
Deaths:16
KDR:5.938
Accuracy:36.672% C
KPH:16.400 C-
VKPH:10.700 C**
Kills:784 (0 + 784)
Deaths:125
KDR:6.272
VKDR:2.136
Vehicle Kills:267
Kill Difference:659
Playtime:27.069 hours
Usage:1%
Score:0.482m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:36.672%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 37,58637,01130,3801.218C++0.3220.76%D13.253%D*32.3C++N/A921144.7h12.8C*61.8C+
VE-S Canis 27,70927,14115,3601.767B+0.2329.375%B11.96%D--75.5B**1.6A++209359.4h10.1B+34.5B+
C-4 ARX 10,3988,8603,8402.307C++0.7723.968%DN/A211.5A++36.7C++91741.9h1.1B+4.8C+
Pulsar C 6,3226,1803,3061.869B+0.3329.188%B*19.968%D77.7A*1.8M**24079.5h9.9B++34B++
C-4 7,5075,6643,2731.731C*0.1920.012%D--N/A114B++37.1B+83149.7h1.3B+6.3C+
Supernova VPC 5,6664,8906347.713C6.1752.092%C++1.084%C-48.7C*7.7C+184100.5h3.1C**6B
Phobos VX86 4,6964,6413,4411.349C++0.1960.688%C++15.622%C+74.3B**N/A23262.5h2.3B3.9C**
Frag Grenade 4,3304,28014280N/A4,278.4646.798%C++N/A555.8C**6.5C15267.7h3.3B+7B+
Parallax VX3 2,8122,7871,2722.191C+0.6544.258%B*63.581%F39.9B++N/A11569.9h2.4C+5.5C**
Light PPA 2,9052,7151,6141.682C-0.1429.158%FN/A30.3C--2.1D9289.6h10.6B+36.2C++
NS Decimator 2,5812,0812,6580.783C0.7659.397%C+2.547%C**34.3C+8.2D--18760.7h4B+6.7B+
Lasher X2 2,0361,9941,6131.236B+0.3025.204%C+3.21%C39.8B+N/A13950.1h20.4C+81C++
NS-61 Emissary 1,9131,8892,0570.918C*0.6227.317%C+11.329%D-68.2A*N/A18727.7h11.1B+40.5B+
Proximity Mine 1,8351,8317942.306C--0.7749.4%B*N/A122.1C+N/A33115h1.8B3.7B++
L100 Python HEAT 1,9591,5842197.233B++5.6948.993%C1.957%C56A++13.3C**26728.3h4.1B**8.4B*
Rocklet Rifle 2,5031,4131,6700.846C**0.6955.068%C*N/A30.4C*23.4C+30946.5h44.5C-80.7C+
NS-11C 1,2191,1951,4650.816C+0.7223.663%C+14.059%D-23.3C+N/A7751.3h14.7C++62.1C++
Solstice VE3 1,1951,1833731.973U30.4320.312%C--11.496%D**26.6B+N/A19644.5h13B+64.2C++
Flare VE6 1,1791,1691,0171.149C0.3915.289%D*15.826%D*41.5C+N/A14828.2h12C78.5D
NS-15M2 1,1991,1641,1660.998C0.5417.984%D*15.034%D*39.2C+1.2A15429.7h15.7D87.5D
Zenith VX-5 1,1661,1581,0401.113C+0.4321.776%D12.867%D**33.5C+N/A11434.6h13.8C+63.3C
VA39 Spectre 1,1571,1354362.603B*1.0632.011%C+22.819%D**46.5A++N/A15324.4h5.2B+16.4B+
NS-44 Commissioner 1,0601,0481,2700.825C+0.7127.302%D--10.592%F44.6B+N/A16223.5h3.4B+12.3C+
Dual Photon Pods 1,6581,0462394.377C2.8455.766%B+N/A100.6B+58.8M*84810.4h39.9F71.5D
Blueshift VM5 9369265521.678C0.1414.468%D--14.795%D*35.9C++N/A12025.8h14B+96.6C+
Blueshift VM5 8658575591.533C0.0114.65%D--14.469%D*32.7C+N/A11226.2h15.6C*106.5C
Tank Mine 1,2147872493.161C**1.6234.35%C++N/A135.7B+73.6B+12695.8h1.7B+5B++
VX29 Polaris 7537396521.133C0.4114.082%F10.149%F-33.6CN/A11722h15.1D106.9D*
Nyx VX31 7467394141.785C+0.2526.61%D*22.328%D27.5C-N/A9726.9h6C+22.7D
MKV Suppressed 6826777540.898C+0.6425.542%C+9.749%F33.7C++N/A11820.1h14.4C++56.3C++
Beamer VS3 6586394981.283B++0.2625.33%C12.833%D*40.2B++1.2B++16115.9h9.4C++37.2C+
Artemis VX26 6135946100.974C0.5624.785%C--18.519%D39.3C**1.3M+11215.1h12.8C+51.7C+
Ursa 5055014541.104C+0.4316.579%D--15.369%D*41.4C++N/A17112.1h11.9C+71.6C
MANA Anti-Vehicle Turret 7994785070.943D0.6052.504%C+3.556%C4780S3210M14663850.1h9.2C17.5C+
NS-30 Vandal 4774703551.324C0.2127.893%D-22.553%C--48B+N/A1479.8h6.3C22.4C
NS-10 Burster 7654364341.005C++0.5326.888%C4.817%C--7.6B++5.7A+10757.5h128.5C*478.1C++
NS-10 Burster 7304094340.942C+0.6026.994%C-3.667%D7.2B++5.7A10356.6h136B503.8C++
Supernova PC 4553362168U166.4646.88%CN/A30.8B++10.9B++31510.9h3.6B**7.6B*
Pulsar LSW 3193172801.132C0.4113.72%F11.672%F40.6C+N/A2477.8h14C-102.4D*
M20 Basilisk 370270377.297A*5.7640.9%C*2.963%D*25.2B+9.3B+30410.7h103.6C+253.3C*
Saron HRB 464268703.829C2.2936.023%D-N/A23.5C+17.2C*34811.4h26C-72D-
Proton II PPA 2542432410.125C8.5916.485%D*2.058%C+69.4B+3.1C3293.5h7.8B+47.3C+
Comet VM2 3502312970.778C+0.7633.398%D--3.463%C11.3C+5.8B*14420.5h23.7C+71C
M60-G Bulldog 282224366.222B+4.6828.588%D1.339%D--33.4C**8.7B++2396.7h8C+27.8C+
Comet VM2 3062042860.713C0.8334.534%D*3.431%C10.9C+5.5C**11218.7h26.7C++77.3C+
Force-Blade 28320222,1800.009C-1.5346.571%AN/A0.3C-N/A1787.6h4D-8.6C**
M60-G Bulldog 242195365.417C++3.8832.739%C-2.051%D51.3B+12.4B++3253.8h8.8C26.8C
Spear Anti-Vehicle Phalanx Turret 276180286.429C+4.8940.971%C2.778%D50B++26.7B+5593.6h8.1B19.7C*
L100 Python AP 308180583.103C1.5657.644%C++2.222%C+36.7B+26.1A5494.9h6.9C+12C+
NS-7 PDW 1781761281.375B+0.1629.151%B*22.159%B++65.2A++N/A4712.7h13.5B+46.5B+
L105 Zephyr 207170276.296C4.7632.822%D*N/A36.2C-7.9C+2054.7h7.2C+21.9D
NSX Naginata 1361341550.865C-0.6717.667%D-19.403%D*34.4CN/A1803.9h16.4D-92.8D
NS Annihilator 2781322700.489C1.0578.88%C--N/A9.4C10.4B++19714.1h11.6C++14.7C++
MANA Anti-Personnel Turret 130125691.812N/A0.2712.459%UN/A1250U50U5677800.1h31.6T*253.5T*
M60-A Bulldog 132124148.857C7.3229.779%F-1.613%D24.3C--1.6D-1185.1h5.9C++19.7D
Orion VS54 1231211121U119.4612.386%F21.488%C--27.5C+N/A9964.4h12.3C**99.4C
Saron HRB-H 207120274.444C+2.9150.748%DN/A30.8C22.3C+3953.9h25.7C+50.7C+
Sticky Grenade 1121111111N/A109.4650.573%CN/A555D-5D-32960.2h2.8C-5.5C+
C150 Dalton 154109224.955C+3.4241.876%BN/A1090U450U7780200.1h5.8D-13.9C
E540 Halberd 17498204.9C3.3647.135%C+1.02%D-23.3D18.1C**3424.2h9.3F*19.8F
Proton II PPA-H 10196146.857C5.3224.877%D**2.083%B+73.8C3.8D3751.3h11.6C+46.5D-
M20 Basilisk 15795165.938A+4.4036.672%C4.211%C--16.4C-10.7C**3315.8h138.9D378.7D
Hunter QCX 96911920.474C1.0650.415%B+21.978%C16.9BN/A855.4h6C++11.9C**
Ghost 8584641.313C-0.2343.869%B++47.619%F-36.5C+N/A3672.3h3D--6.9C+
E540 Halberd-H 1257789.625C++8.0958.75%C++N/A36.7C22.9C++4212.1h7.9D13.5D
Supernova FPC 13175362.083D0.5452.3%C+1.333%D22.7C17B12363.3h7D-13.3D
NSX Amaterasu 727130,8690.002D*1.542.789%FN/A0.1DN/A0722.7h3.5C+123.7F*
Spear Anti-Vehicle Phalanx Tower 10170235B**33.4637.78%D*4.286%C*77.8A+34.4B+5110.9h5.1B**13.4B*
M60-A Bulldog 706296.889C5.3524.049%F--1.613%D10.2D--1.3D-706.1h7.9D-32.7F*
C75 Viper 6660160U58.4624.641%D**N/A30C+3D*6912h10.6B+43C
Saron Laser Cannon 9660411.463C+0.0833.502%B3.333%B*7.7C--4.6D1787.8h148.9C+444.6C++
Aphelion VEX-4H 10158173.412C+1.8737.679%D--N/A32.2C-23.9C4521.8h67.5C+179.2C--
Lancer VS22 141572570.222D1.3255.998%D1.754%C+6.5D9.5C-2778.8h73.5F-131.2F--
AP30 Shredder 8055134.231C2.6923.327%F5.455%M+550U250U3936600.1h107C458.6D*
NS-357 Underboss 5554700.771C0.7739.079%C**9.259%F49.1C**N/A3761.1h4.9D12.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8211,43612.4h
CAS 14-E0890.1h
Anti-Vehicle MANA Turret662,3403.6h
Repair Module01490.7h
Turret AI Module01200.7h
Structure Shield Module0890.4h
Skywall Shield Emitter1530.5h
Restoration Kit4720.1h
Medical Applicator27670,0355.9h
Spitfire Auto-Turret122590.5h
Motion Spotter71690.3h
Nanite Revive Grenade02290.1h
Rampart Wall1651h
Hoplon Anti-Aircraft Phalanx Tower1800.6h
Xiphos Anti-Personnel Tower1740.6h
Welding Device03250h
Deconstruction Tool01,9160.2h
Spear Anti-Vehicle Tower2900.6h
Shield Recharging Field0720h
Recon Detection Device27011,62520.7h
Ammunition Package644,5683.2h
Nano-Armor Kit555378,15525.5h
Medical Kit635470.9h
Anti-Infantry MANA Turret255311h
Pelter Rocket Pod0590h
IPC Targeting Dart21950.3h
WLT-Howler Mining Laser36001.1h
Lumifiber Rampart Wall0510.7h

Check the help document for the dictionary if you want to learn more about words used here.


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