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Ensign rguitar[PREY] rguitar
NC BR 47

KDR: 4.69

Score: 65.2m

Last Seen: Jan 19th, 2020 3:52 AM
- OFFLINE - 26.5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Emerald - Outfit Leader of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 32
Level Progress (to 48): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang L105 Zephyr SAS-R AF-4 Cyclone M30 Mustang AH LA1 Anchor GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.125%18.951%4762012128,6382.379612.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.77%0.769B++-0.31C-0.642DHEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.423B10.80.244C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.467%0.43%13094122843,68737923965911.5208110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%-0.558D-1.074D*0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.90.007C+51.60.031C+107.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.908%6.159%47312292766591280.418182214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.455%-0.885D--2.337A*-1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++3.20.748B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.759%0.238%636512275,05110225834.94227865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6%0.051C+-1.037D*0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.867B*5.90.854B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.872%62.107%636112311,74738324.54948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.037B**-0.32C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.449B2.30.282C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 32
65.2m246.1%374 (22.4k)358 (21.5k)4.6945471,17415,1616.0384547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232224530.593%4.447%13612:039

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2013 2:54 AMJul 1st, 2013 2:15 AMJan 19th, 2020 7:34 PM (5h) (PST)Jan 19th, 2020 1:42 AM (23h) (PST)Jan 18th, 2020 11:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063231,0400.3910.0830.0171.5370.234399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7581,36862,3902351921421,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3036.5h/126.5d 20,375 3,165 14,699 280k 381 1,722 42,564 193.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:388
Deaths:252
KDR:1.540
Accuracy:25.137% C++
HSR:20.361% C+
GD-7F
D
Kills:274
Deaths:248
KDR:1.105
Accuracy:14.467% F-
HSR:17.518% D
AC-X11
C
Kills:173
Deaths:299
KDR:0.579
Accuracy:23.507% C
HSR:17.919% D
Warden
D-
Kills:99
Deaths:99
KDR:1
Accuracy:13.750% F--
HSR:18.182% D-
NS Baron G5
D
Kills:51
Deaths:41
KDR:1.244
Accuracy:27.222% F
HSR:11.765% D
Kills:985
Deaths (as Engineer):939
Deaths (to Engineers):7,448
KDR:1.04899
Kill Difference:46
Playtime:2,641.858 hours
Usage:87%
Score:56.437m
Score/min:356
Accuracy (listed only):20.817%
HSR (listed only):17.149%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,247
Deaths:551
KDR:2.263
Accuracy:27.485% B+
HSR:18.765% D--
GD-22S
A+
Kills:1,177
Deaths:471
KDR:2.499
Accuracy:31.479% A+
HSR:22.855% C
NC6 Gauss SAW
A+
Kills:962
Deaths:348
KDR:2.764
Accuracy:28.831% A+
HSR:21.830% C
NS-15M1
C*
Kills:526
Deaths:242
KDR:2.174
Accuracy:24.106% C*
HSR:22.243% C+
EM1
B+
Kills:127
Deaths:53
KDR:2.396
Accuracy:24.756% B+
HSR:19.685% C
Kills:4,039
Deaths (as Heavy Assault):1,665
Deaths (to Heavy Assaults):2,607
KDR:2.42583
Kill Difference:2,374
Playtime:92.285 hours
Usage:3%
Score:3.098m
Score/min:559
Accuracy (listed only):27.331%
HSR (listed only):21.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,338
Deaths:898
KDR:1.490
Accuracy:26.414% C++
HSR:15.471% D
Razor GD-23
C++
Kills:388
Deaths:252
KDR:1.540
Accuracy:25.137% C++
HSR:20.361% C+
Blitz GD-10
D
Kills:347
Deaths:222
KDR:1.563
Accuracy:20.852% D
HSR:13.833% D
GD-7F
D
Kills:274
Deaths:248
KDR:1.105
Accuracy:14.467% F-
HSR:17.518% D
AC-X11
C
Kills:173
Deaths:299
KDR:0.579
Accuracy:23.507% C
HSR:17.919% D
NS-7 PDW
D
Kills:104
Deaths:86
KDR:1.209
Accuracy:16.474% F
HSR:13.462% D
NS Baron G5
D
Kills:51
Deaths:41
KDR:1.244
Accuracy:27.222% F
HSR:11.765% D
Kills:2,675
Deaths (as Light Assault):2,046
Deaths (to Light Assaults):2,292
KDR:1.30743
Kill Difference:629
Playtime:150.122 hours
Usage:5%
Score:3.200m
Score/min:355
Accuracy (listed only):22.010%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,338
Deaths:898
KDR:1.490
Accuracy:26.414% C++
HSR:15.471% D
NS-11P
B*
Kills:444
Deaths:210
KDR:2.114
Accuracy:27.803% B*
HSR:20.496% C++
Blitz GD-10
D
Kills:347
Deaths:222
KDR:1.563
Accuracy:20.852% D
HSR:13.833% D
GR-22
C*
Kills:315
Deaths:207
KDR:1.522
Accuracy:25.922% C*
HSR:14.921% D
Reaper DMR
C+
Kills:268
Deaths:126
KDR:2.127
Accuracy:25.634% C+
HSR:25.373% C+
Gauss Rifle Burst
C
Kills:237
Deaths:106
KDR:2.236
Accuracy:26.448% C
HSR:16.456% D**
NC1 Gauss Rifle
B+
Kills:197
Deaths:111
KDR:1.775
Accuracy:25.975% B+
HSR:17.767% C--
NS-7 PDW
D
Kills:104
Deaths:86
KDR:1.209
Accuracy:16.474% F
HSR:13.462% D
Carnage AR
C
Kills:103
Deaths:61
KDR:1.689
Accuracy:23.841% C
HSR:16.505% D
NS Baron G5
D
Kills:51
Deaths:41
KDR:1.244
Accuracy:27.222% F
HSR:11.765% D
Kills:3,404
Deaths (as Combat Medic):2,068
Deaths (to Combat Medics):811
KDR:1.64603
Kill Difference:1,336
Playtime:59.195 hours
Usage:2%
Score:0.956m
Score/min:269
Accuracy (listed only):24.658%
HSR (listed only):16.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,747
Deaths:571
KDR:3.060
Accuracy:41.872% B+
HSR:62.107% D
AF-4 Cyclone
C++
Kills:1,338
Deaths:898
KDR:1.490
Accuracy:26.414% C++
HSR:15.471% D
Blitz GD-10
D
Kills:347
Deaths:222
KDR:1.563
Accuracy:20.852% D
HSR:13.833% D
NS-44 Commissioner
D
Kills:214
Deaths:185
KDR:1.157
Accuracy:31.947% D
HSR:10.748% F
NS-7 PDW
D
Kills:104
Deaths:86
KDR:1.209
Accuracy:16.474% F
HSR:13.462% D
LA8 Rebel
D
Kills:98
Deaths:123
KDR:0.797
Accuracy:12.696% F--
HSR:17.347% D
Kills:3,848
Deaths (as Infiltrator):2,085
Deaths (to Infiltrators):1,112
KDR:1.84556
Kill Difference:1,763
Playtime:69.019 hours
Usage:2%
Score:1.354m
Score/min:327
Accuracy (listed only):25.042%
HSR (listed only):22.161%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:30,446
V. Kills:29,670 103%
Deaths:6,342
KDR:4.801
Accuracy:32.497% C*
KPH:20.200 C**
VKPH:19.700 B**
M20 Mustang
A++
Kills:11,485
V. Kills:9,484 121%
Deaths:1,790
KDR:6.416
Accuracy:32.143% C*
KPH:27.800 A
VKPH:22.900 A++
M30 Mustang AH
M++
Kills:1,250
V. Kills:266 468%
Deaths:139
KDR:8.993
Accuracy:59.541% B+
KPH:73 B++
VKPH:15.500 M++
Breaker Rocket Pods
C++
Kills:506
V. Kills:65 N/A
Deaths:32
KDR:15.813
Accuracy:41.975% D-
KPH:96.400 C++
VKPH:12.400 C
M20 Kestrel
B++
Kills:384
V. Kills:247 155%
Deaths:40
KDR:9.600
Accuracy:33.912% B++
KPH:33.200 B++
VKPH:21.400 B+
M202 Wyrm
C+
Kills:83
V. Kills:45 180%
Deaths:
KDR:
Accuracy:59.848% B++
KPH:82.400 C
VKPH:44.700 C+
Kills:44,154 (43,565 + 0)
Deaths:8,343
KDR:5.292
VKDR:4.768
Vehicle Kills:39,777
Kill Difference:35,811
Playtime:1,956.448 hours
Usage:64%
Score:39.635m
Score/min:338
Piloting Accuracy:33.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:4,568
V. Kills:197 N/A
Deaths:75
KDR:60.907
Accuracy:37.295% D
KPH:90.700 A
VKPH:3.900 D
CAS30 Tank Buster
C+
Kills:207
V. Kills:165 125%
Deaths:135
KDR:1.533
Accuracy:34.234% D*
KPH:7.900 C+
VKPH:6.300 C+
C150 Dalton
C++
Kills:206
V. Kills:141 145%
Deaths:43
KDR:4.791
Accuracy:26.828% D--
KPH:36.800 C++
VKPH:25.200 C+
L105 Zephyr PX
B*
Kills:54
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:45.150% C
KPH:126.300 B*
VKPH:2.300 D*
Kills:5,035 (207 + 4,828)
Deaths:253
KDR:19.901
VKDR:1.992
Vehicle Kills:504
Kill Difference:4,782
Playtime:82.722 hours
Usage:3%
Score:1.290m
Score/min:260
Piloting Accuracy:34.234%
Gunner Accuracy:45.150%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:115
V. Kills:72 158%
Deaths:9
KDR:12.778
Accuracy:37.868% C
KPH:22.900 C+
VKPH:14.400 C
Titan-150 HEAT
C+
Kills:113
V. Kills:33 332%
Deaths:16
KDR:7.063
Accuracy:35.069% D*
KPH:20.600 C+
VKPH:6 D-
Titan-150 AP
C+
Kills:97
V. Kills:50 190%
Deaths:11
KDR:8.818
Accuracy:29.340% F*
KPH:23.300 C+
VKPH:12 D
Titan-150 HESH
D-
Kills:66
V. Kills:7 N/A
Deaths:8
KDR:8.250
Accuracy:33.092% F
KPH:26.100 D-
VKPH:2.800 D**
Kills:391 (276 + 115)
Deaths:44
KDR:8.886
VKDR:3.682
Vehicle Kills:162
Kill Difference:347
Playtime:17.179 hours
Usage:1%
Score:0.303m
Score/min:294
Driving Accuracy:33.092%
Gunner Accuracy:37.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:84
V. Kills:50 165%
Deaths:10
KDR:8.400
Accuracy:52.422% C--
KPH:33.300 C-
VKPH:19.800 C+
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:5
Vehicle Kills:50
Kill Difference:74
Playtime:2.523 hours
Usage:0%
Score:0.047m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:52.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 60,11630,4466,3424.801B*0.1132.497%C*N/A20.2C**19.7B**3391508.2h48.8B++150.3B++
M20 Mustang 20,96911,4851,7906.416A+1.7232.143%C*N/A27.8A22.9A++324413.4h65.3B++203.1B*
L105 Zephyr 4,7654,5687560.907M**56.2137.295%DN/A90.8A3.9D24250.3h5.8B+15.5C*
SAS-R 1,7491,7475713.06C++1.6341.872%B+62.107%D46.3C**N/A14337.7h2.3C+5.5C**
AF-4 Cyclone 1,3381,3388981.49C*3.2026.414%C++15.471%D21.3C--N/A5762.8h11C++41.6C**
M30 Mustang AH 1,5161,2501398.993B+4.3059.541%B+1.28%C++73.1B++15.6M++43617.1h8.3C*13.9B
LA1 Anchor 1,2551,2475512.263C+2.4327.485%B+18.765%D--58BN/A25521.5h10C*36.4B
GD-22S 1,1851,1774712.499B++2.2031.479%A+22.855%C70.1AN/A50216.8h10.5B33.5B++
NC6 Gauss SAW 9689623482.764B**1.9328.831%A+21.83%C65.9A+N/A43314.6h8.2B++28.4B++
NS-15M1 5285262422.174B+2.5224.106%C*22.243%C+61.2B++N/A2418.6h13.2C+54.8C*
Breaker Rocket Pods 5715063215.813B**11.1241.975%D-N/A97.3C++12.5C6105.2h12.5B+29.9B
NS-11P 4464442102.114B*2.5827.803%B*20.496%C++46.3B*N/A1229.6h14.2C+51.2B+
Razor GD-23 3923882521.54B*3.1525.137%C++20.361%C+6.1D--N/A2263.5h11.1B+44.2B+
M20 Kestrel 631384409.6A+4.9133.912%B++N/A33.1B++21.3B+31411.6h69.9B+206.2B+
Blitz GD-10 3483472221.563B+3.1320.852%D13.833%D9.5D-N/A3236.6h13.9B+66.8C++
GR-22 3163152071.522C*3.1725.922%C*14.921%D31.5C+N/A13010h12.6B+48.7B+
GD-7F 2792742481.105C++3.5914.467%F-17.518%D2.1D*N/A8130.1h13.1C*90.5D
Reaper DMR 2682681262.127C*2.5725.634%C+25.373%C+34.8C+N/A1017.7h10C+39.1C++
AF-41 Hacksaw 251251743.392B+1.3029.805%C16.733%B++30.2C+N/A918.3h7.5C++25.1C++
Gauss Rifle Burst 2382371062.236C++2.4626.448%C16.456%D**45.6C+N/A1145.2h10.2B+38.6C*
AF-41 Hacksaw 226224743.027B+1.6730.495%C14.286%C27CN/A838.3h8.6C+28C+
NS-44 Commissioner 2162141851.157C*3.5431.947%D10.748%F38.9C++N/A1265.5h3.6B11.4C++
CAS30 Tank Buster 3722071351.533C++3.1634.234%D*N/A7.8C+6.3C+18926.4h32.1C**93.9B
C150 Dalton 347206434.791C0.1026.828%D--N/A36.8C++25.2C+7525.6h3.2B+11.8C++
C-4 3352051951.051C3.6415.915%FN/A28.1D*17.8D3407.3h2.1D--13.3F--
Frag Grenade 2042041204N/A199.3142.62%C-N/A408CN/A21540.5h3.5B+8.3C*
NC1 Gauss Rifle 1971971111.775B++2.9225.975%B+17.767%C--34.6B+N/A1605.7h11.6B+44.6B+
AC-X11 1731732990.579C-4.1223.507%C17.919%D8.1D-N/A3021.3h9.6B41C*
EM1 130127532.396A2.3024.756%B+19.685%C55.2B++1.3A*2482.3h11.8B+47.6B+
Mag-Cutter 1221226,9830.017C+4.6817.373%D-1.639%D0.1C-N/A1877.7h2B+11.4C++
NS Decimator 1701211041.163C++3.5349.415%D**1.653%C36.7C+14.8C+5313.3h4.5C*9.2C
Enforcer ML85 187115912.778A++8.0837.868%C1.739%C23C+14.4C3065h13C++34.3C+
Titan-150 HEAT 146113167.063B+2.3735.069%D*4.425%B**20.5C+6D-1875.5h2.7A+7.6B**
NS-7 PDW 104104861.209B+3.4916.474%F13.462%D2.1D*N/A948.9h15C++91.3D
Carnage AR 103103611.689B3.0123.841%C16.505%D38.1C*N/A1592.7h12.3B+51.7C**
Warden 10299991C+3.6913.75%F--18.182%D-1D*N/A4102.1h10.7C+78.2F
LA8 Rebel 102981230.797C+3.9012.696%F--17.347%D3.6D*N/A1227.1h6.4C++50.7F--
Titan-150 AP 14797118.818C**4.1229.34%F*10.309%S23.1C+11.9D5354.2h4B+13.6D--
M60-A Bulldog 11195519C++14.3140.08%DN/A45.2B+7.6B*4202.1h5.3B13.2C*
E540 Halberd-H 13484108.4C++3.7152.422%C--2.381%B+33.6C-20C+3102.5h7.2C13.8C-
M202 Wyrm 12883183S78.3159.848%B++N/A83C45C+4831h48.2C+80.6C*
NC05 Jackhammer 8480711.127C+3.5730.696%F8.75%D**21.6D1.1B**933.7h6D19.6D--
M60-A Bulldog 8878419.5A*14.8121.137%D**1.282%C28.9C3.7D13062.7h6.3C--29.8D**
M60-A Bulldog 847289C4.3134.708%D--1.389%D40C**6.7B*4731.8h5B+14.5C++
Bouncing Betty 6868125.667B++0.9734.615%D--N/A75.6D--N/A3020.9h1.9C++5.4C--
Titan-150 HESH 736688.25C+3.5633.092%F3.03%B**26.4D-2.8D**1072.5h2.8B+8.4C
L105 Zephyr PX 5554154A++49.3145.15%CN/A135B**2.5D*3240.4h4.7C+10.5C+
NS Baron G5 5151411.244C**3.4527.222%F11.765%D9.8D*N/A295.2h4.7C++17.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit192335,95335h
Anti-Vehicle MANA Turret61751.2h
Spawn Beacon141,4221.2h
Nanite Revive Grenade02750.1h
Medical Kit3343,1324.3h
Medical Applicator5619,4911.8h
NS Deep Freeze04262.2h
NC Patriot Flare Gun01010.2h
NS-44L Blackhand1740.5h
M20 Basilisk0730h
M12 Kobalt02080.1h
Ammunition Package71780.6h
Recon Detection Device82540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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