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General rguitarTR[OYEA] rguitarTR
TR BR 96

KDR: 5.11

Score: 14.6m

Last Seen: Mar 22nd, 2020 2:34 AM
- OFFLINE - 88.5 hour(s)

Battle Rank 96 - Terran Republic on Connery
Level Progress (to 97): 3%
Level 100 Progress: 78% 119h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TSAR-42 HC1 Cougar P525 Marauder-H E540 Halberd-H G20 Vulcan-H A30 Walker NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,772,667 MLG Score: 1417
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.057%23.471%7051612163,9412.56912.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.32%1.713A++0.369C**-1.039D*HEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.574B+9.50.334C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.661%3.509%151123157520690.10961581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.295C*1.794A++-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.546B+29.50.445B44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.737%0.401%59416122612,481351928235.5584134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%1.067B**-0.996D--0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.856B*8.20.795B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.404%72.446%5941112311,615177169.12429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.416A0.349C**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.90.414B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m229.1%592 (35.5k)524 (31.4k)5.1095120,9034,0915.8653196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232156525.213%10.716%27006:513

74% Engineer12% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 5:48 AMMar 14th, 2015 9:59 PMMar 25th, 2020 8:29 AM (6d) (PST)Mar 21st, 2020 10:35 PM (10d) (PST)Mar 21st, 2020 10:34 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,445511,3940.7480.1460.0802.5480.3641417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,6753,08583,59045951532231,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
465.6h/19.4d 3,092 2,240 5,316 71.2k 121 671 10,172 40.4m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:1,228
Deaths:436
KDR:2.817
Accuracy:31.118% A
HSR:21.906% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
LC3 Jaguar
B*
Kills:326
Deaths:138
KDR:2.362
Accuracy:28.335% B*
HSR:16.258% D
T5 AMC
B**
Kills:320
Deaths:171
KDR:1.871
Accuracy:29.421% B**
HSR:20.313% C+
TRAC-5 Burst
B**
Kills:207
Deaths:63
KDR:3.286
Accuracy:32.170% B**
HSR:23.188% C+
MG-HBR1 Dragoon
B+
Kills:160
Deaths:61
KDR:2.623
Accuracy:37.400% B+
HSR:31.875% C*
MG-C1 Kindred
B**
Kills:67
Deaths:32
KDR:2.094
Accuracy:32.883% B**
HSR:29.851% B*
Kills:2,639
Deaths (as Engineer):1,095
Deaths (to Engineers):1,523
KDR:2.41005
Kill Difference:1,544
Playtime:344.213 hours
Usage:74%
Score:12.484m
Score/min:604
Accuracy (listed only):31.256%
HSR (listed only):23.117%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:162
Deaths:89
KDR:1.820
Accuracy:26.440% B+
HSR:20.988% C-
T9 CARV
B**
Kills:135
Deaths:63
KDR:2.143
Accuracy:22.462% B+
HSR:29.630% B**
MG-H1 Watchman
A+
Kills:79
Deaths:23
KDR:3.435
Accuracy:31.475% A+
HSR:30.380% B
T16 Rhino
B++
Kills:70
Deaths:35
KDR:2
Accuracy:25.719% B++
HSR:22.857% C+
Kills:446
Deaths (as Heavy Assault):210
Deaths (to Heavy Assaults):862
KDR:2.12381
Kill Difference:236
Playtime:13.922 hours
Usage:3%
Score:0.255m
Score/min:305
Accuracy (listed only):26.524%
HSR (listed only):25.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:1,228
Deaths:436
KDR:2.817
Accuracy:31.118% A
HSR:21.906% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
LC3 Jaguar
B*
Kills:326
Deaths:138
KDR:2.362
Accuracy:28.335% B*
HSR:16.258% D
T5 AMC
B**
Kills:320
Deaths:171
KDR:1.871
Accuracy:29.421% B**
HSR:20.313% C+
TRAC-5 Burst
B**
Kills:207
Deaths:63
KDR:3.286
Accuracy:32.170% B**
HSR:23.188% C+
SMG-46 Armistice
A+
Kills:140
Deaths:61
KDR:2.295
Accuracy:33.745% A+
HSR:23.571% B**
MG-C1 Kindred
B**
Kills:67
Deaths:32
KDR:2.094
Accuracy:32.883% B**
HSR:29.851% B*
Kills:2,619
Deaths (as Light Assault):1,095
Deaths (to Light Assaults):753
KDR:2.39178
Kill Difference:1,524
Playtime:45.805 hours
Usage:10%
Score:0.894m
Score/min:325
Accuracy (listed only):30.734%
HSR (listed only):21.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,615
Deaths:335
KDR:4.821
Accuracy:44.404% B*
HSR:72.446% B
NS-44P Commissioner
B
Kills:381
Deaths:281
KDR:1.356
Accuracy:44.575% B
HSR:30.184% B
SMG-46 Armistice
A+
Kills:140
Deaths:61
KDR:2.295
Accuracy:33.745% A+
HSR:23.571% B**
NS-44L Blackhand
B+
Kills:102
Deaths:40
KDR:2.550
Accuracy:47.763% B+
HSR:39.216% C
NS-30 Vandal
C*
Kills:77
Deaths:36
KDR:2.139
Accuracy:35.691% C*
HSR:28.571% C++
Kills:2,315
Deaths (as Infiltrator):753
Deaths (to Infiltrators):468
KDR:3.07437
Kill Difference:1,562
Playtime:53.635 hours
Usage:12%
Score:0.895m
Score/min:278
Accuracy (listed only):41.235%
HSR (listed only):38.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:147
Deaths:71
KDR:2.070
Accuracy:31.392% A
HSR:19.728% D
SMG-46 Armistice
A+
Kills:140
Deaths:61
KDR:2.295
Accuracy:33.745% A+
HSR:23.571% B**
TAR
A+
Kills:76
Deaths:35
KDR:2.171
Accuracy:29.569% B**
HSR:32.895% A+
Kills:363
Deaths (as Combat Medic):167
Deaths (to Combat Medics):276
KDR:2.17365
Kill Difference:196
Playtime:6.428 hours
Usage:1%
Score:0.121m
Score/min:314
Accuracy (listed only):31.568%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,689
V. Kills:7,597 128%
Deaths:741
KDR:13.076
Accuracy:31.240% D--
KPH:56.300 B**
VKPH:44.200 A+
L105 Zephyr
S
Kills:278
V. Kills:30 N/A
Deaths:7
KDR:39.714
Accuracy:67.436% M+
KPH:178.700 S
VKPH:19.300 A**
CAS30 Tank Buster
C+
Kills:57
V. Kills:46 121%
Deaths:31
KDR:1.839
Accuracy:39.661% D
KPH:7.300 C+
VKPH:5.900 C
Kills:10,024 (57 + 9,967)
Deaths:779
KDR:12.868
VKDR:9.850
Vehicle Kills:7,673
Kill Difference:9,245
Playtime:181.389 hours
Usage:39%
Score:6.484m
Score/min:596
Piloting Accuracy:39.661%
Gunner Accuracy:67.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:104
V. Kills:90 114%
Deaths:21
KDR:4.952
Accuracy:41.553% A+
KPH:33.200 B**
VKPH:28.700 A**
E540 Halberd
B+
Kills:55
V. Kills:38 141%
Deaths:12
KDR:4.583
Accuracy:52.210% A
KPH:23.700 C
VKPH:16.400 B+
Kills:159 (0 + 159)
Deaths:33
KDR:4.818
VKDR:3.879
Vehicle Kills:128
Kill Difference:126
Playtime:5.457 hours
Usage:1%
Score:0.107m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:52.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,078
V. Kills:106 N/A
Deaths:51
KDR:21.137
Accuracy:43.177% B**
KPH:137.700 B++
VKPH:13.500 A*
E540 Halberd-H
A++
Kills:851
V. Kills:342 248%
Deaths:46
KDR:18.500
Accuracy:66.463% B**
KPH:81.400 A++
VKPH:32.700 A
G20 Vulcan-H
A
Kills:704
V. Kills:634 111%
Deaths:83
KDR:8.482
Accuracy:56.850% B**
KPH:46.200 C++
VKPH:41.600 A
MR11 Gatekeeper-H
B++
Kills:240
V. Kills:228 105%
Deaths:31
KDR:7.742
Accuracy:62.709% B**
KPH:37.700 B+
VKPH:35.800 B++
Kills:2,873 (0 + 2,873)
Deaths:211
KDR:13.616
VKDR:6.209
Vehicle Kills:1,310
Kill Difference:2,662
Playtime:39.878 hours
Usage:9%
Score:1.102m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:62.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:297
V. Kills:232 127%
Deaths:23
KDR:12.913
Accuracy:40.424% C++
KPH:33.400 B+
VKPH:26.100 A+
Kills:297 (0 + 297)
Deaths:23
KDR:12.913
VKDR:10.087
Vehicle Kills:232
Kill Difference:274
Playtime:8.879 hours
Usage:2%
Score:0.165m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:40.424%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,2869,68974113.076B+7.9731.24%D--N/A56.3B**44.2A+579172h2A6.3B**
TSAR-42 1,6311,6153354.821B+0.2944.404%B*72.446%B60.3B++N/A15126.8h1.9B++4.2B++
HC1 Cougar 1,2451,2284362.817A++2.2931.118%A21.906%C+78.7A++1.1B**20215.6h9.5B*30.6B*
P525 Marauder-H 1,1841,0785121.137C**16.0343.177%B**N/A138.2B++13.6A*4397.8h5B*11.6B**
E540 Halberd-H 1,1938514618.5B**13.3966.463%B**N/A81A++32.6A43110.5h3.5A5.2A+
G20 Vulcan-H 1,338704838.482B**3.3756.85%B**2.131%C--46.3C++41.7A54015.2h96.3C*169.3B++
A30 Walker 7984742419.75U14.6422.066%CN/A69.7M**47.6M**12086.8h17A++76.9A+
NS-44P Commissioner 3823812811.356C++3.7544.575%B30.184%B24.6DN/A6415.5h3.2C*7.2B+
TRAC-5 3463311941.706A3.4027.467%B**18.429%C+19.1C+N/A6617.3h13.3B+48.4B+
LC3 Jaguar 3323261382.362B+2.7528.335%B*16.258%D53.4B*1A1656.1h10.6B+37.3B++
T5 AMC 3333201711.871B**3.2429.421%B**20.313%C+25.8C++1A++7312.4h12.8B+43.5B+
M20 Wyvern 5292972312.913A+7.8040.424%C++1.684%D-33.4B+26.1A+3108.9h57.3B*141.8B++
L105 Zephyr 308278739.714A*34.6067.436%M+N/A173.8S18.8A*7061.6h2.8A++4.2A+
MR11 Gatekeeper-H 468240317.742B++2.6362.709%B**1.25%C37.5B+35.6B++3476.4h34.8B*55.5B**
TRAC-5 Burst 213207633.286B+1.8232.17%B**23.188%C+71.4B*2.1M++1942.9h9.1B**28.2B**
MSW-R 166162891.82C+3.2926.44%B+20.988%C-49.1C*1.2A+1603.3h10.7B+40.3B+
MG-HBR1 Dragoon 163160612.623B++2.4937.4%B+31.875%C*45.7B+N/A1553.5h5B*13.3B++
TORQ-9 148147712.07B+3.0431.392%A19.728%D54.4B++N/A1362.7h12.7B++40.5B*
SMG-46 Armistice 144140612.295A2.8133.745%A+23.571%B**63.6A1.8M**1952.2h11.5B*34.2B++
T9 CARV 138135632.143B+2.9722.462%B+29.63%B**56.3B**1.3A++2932.4h10.1B**45B++
G30 Vulcan 194104214.952C*0.1641.553%A+1.923%D-33.5A29A**3963.1h71B++170.9B**
NS-44L Blackhand 102102402.55B**2.5647.763%B+39.216%C37.8B+N/A1012.7h3.6B+7.5B+
C-4 13685302.833B*2.285.812%TN/A28.3D*17D-3523h1.3B22.5T*
MG-H1 Watchman 8179233.435B*1.6731.475%A+30.38%B71.8B*1.8A++2021.1h10.5B**33.4B*
NS-30 Vandal 7777362.139C++2.9735.691%C*28.571%C++32.1C-N/A992.4h5.7C+16C*
TAR 7776352.171B+2.9429.569%B**32.895%A+54.3B*N/A1471.4h11.6B+39.4B*
T16 Rhino 7370352B+3.1125.719%B++22.857%C+63.6B**2.7S2461.1h12.4C**48.2B+
MG-C1 Kindred 6767322.094B++3.0232.883%B**29.851%B*67B++N/A1691h9.1B*27.6B*
CAS30 Tank Buster 10357311.839C++3.2739.661%D3.509%M+7.3C+5.9C9477.8h29.5B*74.5B++
MANA Anti-Vehicle Turret 9457144.071A++1.0444.61%D--3.509%C+47.5B++30.8C++5051.2h4.7B**10.6B*
E540 Halberd 9355124.583C0.5352.21%A1.818%D-23.9C16.5B+2352.3h5.8C+11.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit401284,60242h
Spawn Beacon31110.2h
Anti-Vehicle MANA Turret32060.6h
Restoration Kit13590.8h
Motion Spotter25030.6h
Ammunition Package31600.3h
Medical Kit684454.9h
Medical Applicator73,7930.4h
Nano-Repair Grenade0640h
Recon Detection Device11750.6h

Check the help document for the dictionary if you want to learn more about words used here.


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