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Lt. General rguitarTR[OYEA] rguitarTR
TR BR 88

KDR: 4.75

Score: 12.2m

Last Seen: Jul 8th, 2019 1:53 AM
- OFFLINE - 224.9 hour(s)

Battle Rank 88 - Terran Republic on Connery - Outfit Leader of Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 5
Level Progress (to 89): 46%
Level 100 Progress: 64% 193h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TSAR-42 HC1 Cougar P525 Marauder-H E540 Halberd-H G20 Vulcan-H NS-44P Commissioner TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,890,261 MLG Score: 1511
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.619%22.202%6581312013,3692.621792.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.655%1.648A+0.205C++-1.287D**HEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+9.70.323C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.431%3.922%151121351451670.11283275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.009C+2.154A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.561B+26.50.5B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.526%0.43%5143612089,296307749130.2801124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.576%1.14B**-0.992D--0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.821B++10.40.74B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.288%71.828%5143112131,5371491610.2467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.399A0.308C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.90.411B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 5
12.2m203%580 (34.8k)509 (30.5k)4.7504316,5983,4945.4278888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214136326.481%11.761%31106:513

73% Engineer12% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 5:48 AMMar 14th, 2015 9:59 PMJul 16th, 2019 10:00 AM (20h) (PST)Jul 7th, 2019 9:54 PM (9d) (PST)Jul 7th, 2019 9:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,345501,2950.6950.1460.0822.1200.3501511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,7242,99677,72842951272130,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
398h/16.6d 2,367 1,952 4,467 50.6k 101 585 8,346 32.1m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:1,179
Deaths:417
KDR:2.827
Accuracy:30.984% A
HSR:21.544% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
T5 AMC
B**
Kills:300
Deaths:161
KDR:1.863
Accuracy:29.296% B**
HSR:20% C+
LC3 Jaguar
B**
Kills:291
Deaths:129
KDR:2.256
Accuracy:28.495% B**
HSR:15.464% D-
TRAC-5 Burst
A
Kills:205
Deaths:62
KDR:3.306
Accuracy:32.082% A
HSR:22.927% C+
Kills:2,306
Deaths (as Engineer):963
Deaths (to Engineers):1,349
KDR:2.3946
Kill Difference:1,343
Playtime:291.990 hours
Usage:73%
Score:10.343m
Score/min:590
Accuracy (listed only):29.665%
HSR (listed only):19.673%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:159
Deaths:86
KDR:1.849
Accuracy:26.481% B++
HSR:20.755% C-
T9 CARV
B*
Kills:128
Deaths:58
KDR:2.207
Accuracy:22.154% B+
HSR:28.906% B*
T16 Rhino
B*
Kills:70
Deaths:35
KDR:2
Accuracy:25.842% B*
HSR:22.857% C++
Kills:357
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):714
KDR:1.99441
Kill Difference:178
Playtime:11.443 hours
Usage:3%
Score:0.199m
Score/min:289
Accuracy (listed only):24.826%
HSR (listed only):24.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:1,179
Deaths:417
KDR:2.827
Accuracy:30.984% A
HSR:21.544% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
T5 AMC
B**
Kills:300
Deaths:161
KDR:1.863
Accuracy:29.296% B**
HSR:20% C+
LC3 Jaguar
B**
Kills:291
Deaths:129
KDR:2.256
Accuracy:28.495% B**
HSR:15.464% D-
TRAC-5 Burst
A
Kills:205
Deaths:62
KDR:3.306
Accuracy:32.082% A
HSR:22.927% C+
SMG-46 Armistice
A
Kills:108
Deaths:43
KDR:2.512
Accuracy:32.511% A
HSR:20.370% B+
Kills:2,414
Deaths (as Light Assault):1,006
Deaths (to Light Assaults):665
KDR:2.3996
Kill Difference:1,408
Playtime:42.005 hours
Usage:11%
Score:0.813m
Score/min:322
Accuracy (listed only):30.139%
HSR (listed only):19.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,537
Deaths:322
KDR:4.773
Accuracy:44.288% B*
HSR:71.828% B
NS-44P Commissioner
B+
Kills:348
Deaths:246
KDR:1.415
Accuracy:44.676% B+
HSR:30.172% B+
SMG-46 Armistice
A
Kills:108
Deaths:43
KDR:2.512
Accuracy:32.511% A
HSR:20.370% B+
NS-44L Blackhand
B++
Kills:67
Deaths:24
KDR:2.792
Accuracy:47.767% B++
HSR:34.328% D
NS-30 Vandal
B++
Kills:53
Deaths:23
KDR:2.304
Accuracy:36.570% B+
HSR:32.076% B++
Kills:2,113
Deaths (as Infiltrator):658
Deaths (to Infiltrators):394
KDR:3.21125
Kill Difference:1,455
Playtime:46.436 hours
Usage:12%
Score:0.731m
Score/min:263
Accuracy (listed only):41.162%
HSR (listed only):37.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:130
Deaths:58
KDR:2.241
Accuracy:29.897% B**
HSR:21.539% C
SMG-46 Armistice
A
Kills:108
Deaths:43
KDR:2.512
Accuracy:32.511% A
HSR:20.370% B+
Kills:238
Deaths (as Combat Medic):101
Deaths (to Combat Medics):225
KDR:2.35644
Kill Difference:137
Playtime:4.119 hours
Usage:1%
Score:0.070m
Score/min:285
Accuracy (listed only):31.204%
HSR (listed only):20.954%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:6,508
V. Kills:5,916 110%
Deaths:739
KDR:8.807
Accuracy:28.873% D*
KPH:48.400 B*
VKPH:44 A+
L105 Zephyr
S
Kills:267
V. Kills:29 N/A
Deaths:7
KDR:38.143
Accuracy:69.679% M++
KPH:194.500 S
VKPH:21.100 A**
CAS30 Tank Buster
C+
Kills:51
V. Kills:44 113%
Deaths:31
KDR:1.645
Accuracy:37.431% D-
KPH:7.100 C+
VKPH:6.100 C
Kills:6,826 (51 + 6,775)
Deaths:777
KDR:8.785
VKDR:7.708
Vehicle Kills:5,989
Kill Difference:6,049
Playtime:142.885 hours
Usage:36%
Score:5.173m
Score/min:603
Piloting Accuracy:37.431%
Gunner Accuracy:69.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A++
Kills:104
V. Kills:90 114%
Deaths:21
KDR:4.952
Accuracy:41.553% A
KPH:33.200 B**
VKPH:28.700 A++
E540 Halberd
B+
Kills:52
V. Kills:36 141%
Deaths:11
KDR:4.727
Accuracy:51.613% A
KPH:23 C
VKPH:15.900 B+
Kills:156 (0 + 156)
Deaths:32
KDR:4.875
VKDR:3.938
Vehicle Kills:126
Kill Difference:124
Playtime:5.398 hours
Usage:1%
Score:0.106m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:51.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,078
V. Kills:106 N/A
Deaths:51
KDR:21.137
Accuracy:43.177% B**
KPH:137.800 B++
VKPH:13.600 A++
E540 Halberd-H
A++
Kills:851
V. Kills:342 248%
Deaths:46
KDR:18.500
Accuracy:66.463% B**
KPH:81.400 A++
VKPH:32.700 B**
G20 Vulcan-H
A
Kills:703
V. Kills:634 111%
Deaths:83
KDR:8.470
Accuracy:56.962% B**
KPH:46.500 C++
VKPH:42 A
MR11 Gatekeeper-H
B++
Kills:240
V. Kills:228 105%
Deaths:31
KDR:7.742
Accuracy:62.785% B**
KPH:37.700 B+
VKPH:35.800 B++
Kills:2,872 (0 + 2,872)
Deaths:211
KDR:13.611
VKDR:6.209
Vehicle Kills:1,310
Kill Difference:2,661
Playtime:39.757 hours
Usage:10%
Score:1.099m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:62.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:297
V. Kills:232 127%
Deaths:23
KDR:12.913
Accuracy:40.372% C++
KPH:33.800 B++
VKPH:26.400 A+
Kills:297 (0 + 297)
Deaths:23
KDR:12.913
VKDR:10.087
Vehicle Kills:232
Kill Difference:274
Playtime:8.791 hours
Usage:2%
Score:0.165m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:40.372%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 12,4246,5087398.806C**4.0628.873%D*N/A48.4B*44A+584134.4h2A+7B**
TSAR-42 1,5531,5373224.773B0.0244.288%B*71.828%B59.6B**N/A14625.8h1.9B*4.2B*
HC1 Cougar 1,1951,1794172.827A++1.9230.984%A21.544%C+79.1A*1.1A+19714.9h9.4B*30.4B*
P525 Marauder-H 1,1841,0785121.137B++16.3943.177%B**N/A138.2B*13.6A++4387.8h5B*11.6B**
E540 Halberd-H 1,1938514618.5A+13.7566.463%B**N/A81A++32.6B**43110.5h3.5B**5.2A+
G20 Vulcan-H 1,337703838.47A3.7256.962%B**2.134%C-46.6C++42A54115.1h96C*168.5B++
NS-44P Commissioner 3493482461.415C*3.3444.676%B+30.172%B+23.8DN/A6014.6h3.1B+7B+
TRAC-5 3463311941.706B**3.0427.467%B**18.429%C+19.2C+N/A6417.2h13.3B+48.4B++
A30 Walker 5593172413.208S8.4621.07%CN/A54.7A**41.7M++9365.8h16.7A++79.3A+
T5 AMC 3133001611.863B*2.8929.296%B**20%C+24.8C++1.1A*7112.1h12.9B+44.2B++
M20 Wyvern 5292972312.913A++8.1640.372%C++1.684%D-33.8B++26.4A+3128.8h57B++141.2B*
LC3 Jaguar 2972911292.256B+2.4928.495%B**15.464%D-52.9B**1.1A++1635.5h10.8B+38B++
L105 Zephyr 296267738.143A*33.3969.679%M++N/A190.7S20.7A*7771.4h2.7A++3.9A++
MR11 Gatekeeper-H 468240317.742B++2.9962.785%B**1.25%C-37.5B+35.6B++3476.4h34.8B**55.4A
TRAC-5 Burst 211205623.306B+1.4432.082%A22.927%C+73.2A2.1M*1952.8h9A27.9B**
MSW-R 163159861.849C+2.9026.481%B++20.755%C-49.7B+1.3A*1563.2h10.7B+40.4B+
TORQ-9 130130582.241B++2.5129.897%B**21.539%C68.4A++N/A1641.9h11.8B**39.6B*
T9 CARV 131128582.207B++2.5422.154%B+28.906%B*58.2A+1.4A*2952.2h9.9B**44.6B++
SMG-46 Armistice 112108432.512A2.2432.511%A20.37%B+63.5A++2.4S1911.7h10.9B**33.4B*
G30 Vulcan 194104214.952C*0.2041.553%A1.923%D-33.5B**29A*3963.1h71B*170.9B**
C-4 13081302.7B*2.055.719%T*N/A27D*16.3D-3393h1.3B+23.5T*
T16 Rhino 7370352B*2.7525.842%B*22.857%C++63.6A+2.7S2431.1h12.4B47.9B+
NS-44L Blackhand 6767242.792A1.9647.767%B++34.328%D31.9B+N/A852.1h3.7B+7.7B+
MANA Anti-Vehicle Turret 9054143.857A0.8943.902%D--3.704%C+45B++30C*5051.2h4.7B**10.6B**
NS-30 Vandal 5353232.304B2.4536.57%B+32.076%B++27.9C-N/A751.9h5.5C**15B+
E540 Halberd 8852114.727C0.0251.613%A1.923%D22.6C15.7B+2282.3h5.8C++11.3B++
CAS30 Tank Buster 9551311.645C++3.1137.431%D-3.922%M++7.1C+6.1C9277.2h26.5B**70.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3910.2h
Nano-Armor Kit206232,50035.6h
Anti-Vehicle MANA Turret11940.5h
Restoration Kit12580.8h
Motion Spotter24960.6h
Ammunition Package31440.3h
Medical Kit492863.9h
Medical Applicator31,9130.2h

Check the help document for the dictionary if you want to learn more about words used here.


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