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Lt. General rguitarTR[OYEA] rguitarTR
TR BR 90

KDR: 4.86

Score: 12.9m

Last Seen: Sep 20th, 2019 5:10 AM
- OFFLINE - 47 minute(s)

Battle Rank 90 - Terran Republic on Connery - Outfit Leader of Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 8
Level Progress (to 91): 13%
Level 100 Progress: 69% 170h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton TSAR-42 HC1 Cougar P525 Marauder-H E540 Halberd-H G20 Vulcan-H NS-44P Commissioner A30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,848,978 MLG Score: 1478
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.719%22.653%6731412003,5892.637032.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%1.648A+0.205C++-1.287D**HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.562B+9.60.323C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.338%3.922%141121351475670.10714375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.009C+2.154A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.561B+26.50.5B+44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.122%0.425%53216120810,362327807331.5915128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.471%1.14B**-0.992D--0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.821B++9.50.74B++10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.307%72.078%5321112131,583160169.8323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.399A0.308C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.90.411B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 8
12.9m205.8%581 (34.9k)511 (30.7k)4.8647818,0243,7055.5797690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214142325.957%11.446%29706:513

73% Engineer12% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 5:48 AMMar 14th, 2015 9:59 PMSep 20th, 2019 9:57 PM (2d) (PST)Sep 20th, 2019 1:11 AM (3d) (PST)Sep 20th, 2019 1:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,370501,3200.7120.1460.0812.1900.3531478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,2053,01979,18643951312130,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
422.2h/17.6d 2,649 2,063 4,774 55.5k 103 615 8,938 34.7m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:1,217
Deaths:431
KDR:2.824
Accuracy:31.090% A
HSR:21.528% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
LC3 Jaguar
B**
Kills:326
Deaths:138
KDR:2.362
Accuracy:28.335% B**
HSR:16.258% D
T5 AMC
A
Kills:320
Deaths:171
KDR:1.871
Accuracy:29.421% A
HSR:20.313% C++
TRAC-5 Burst
A
Kills:207
Deaths:63
KDR:3.286
Accuracy:32.170% A
HSR:23.188% C+
MG-HBR1 Dragoon
B+
Kills:80
Deaths:35
KDR:2.286
Accuracy:35.254% B
HSR:32.500% B+
Kills:2,481
Deaths (as Engineer):1,032
Deaths (to Engineers):1,411
KDR:2.40407
Kill Difference:1,449
Playtime:310.284 hours
Usage:73%
Score:11.016m
Score/min:592
Accuracy (listed only):30.623%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:162
Deaths:89
KDR:1.820
Accuracy:26.440% B++
HSR:20.988% C-
T9 CARV
B**
Kills:135
Deaths:63
KDR:2.143
Accuracy:22.462% B+
HSR:29.630% B**
T16 Rhino
B*
Kills:70
Deaths:35
KDR:2
Accuracy:25.719% B*
HSR:22.857% C++
Kills:367
Deaths (as Heavy Assault):187
Deaths (to Heavy Assaults):763
KDR:1.96257
Kill Difference:180
Playtime:11.699 hours
Usage:3%
Score:0.201m
Score/min:287
Accuracy (listed only):24.874%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:1,217
Deaths:431
KDR:2.824
Accuracy:31.090% A
HSR:21.528% C+
TRAC-5
B**
Kills:331
Deaths:194
KDR:1.706
Accuracy:27.467% B**
HSR:18.429% C+
LC3 Jaguar
B**
Kills:326
Deaths:138
KDR:2.362
Accuracy:28.335% B**
HSR:16.258% D
T5 AMC
A
Kills:320
Deaths:171
KDR:1.871
Accuracy:29.421% A
HSR:20.313% C++
TRAC-5 Burst
A
Kills:207
Deaths:63
KDR:3.286
Accuracy:32.170% A
HSR:23.188% C+
SMG-46 Armistice
A
Kills:117
Deaths:53
KDR:2.208
Accuracy:32.475% A
HSR:22.222% B*
Kills:2,518
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):706
KDR:2.3981
Kill Difference:1,468
Playtime:44.496 hours
Usage:11%
Score:0.867m
Score/min:325
Accuracy (listed only):30.160%
HSR (listed only):20.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,583
Deaths:327
KDR:4.841
Accuracy:44.307% B*
HSR:72.078% B+
NS-44P Commissioner
B+
Kills:358
Deaths:262
KDR:1.366
Accuracy:44.676% B+
HSR:30.168% B+
SMG-46 Armistice
A
Kills:117
Deaths:53
KDR:2.208
Accuracy:32.475% A
HSR:22.222% B*
NS-44L Blackhand
B+
Kills:80
Deaths:31
KDR:2.581
Accuracy:46.751% B+
HSR:36.250% C
NS-30 Vandal
B+
Kills:55
Deaths:23
KDR:2.391
Accuracy:35.581% B+
HSR:30.909% B+
Kills:2,193
Deaths (as Infiltrator):696
Deaths (to Infiltrators):421
KDR:3.15086
Kill Difference:1,497
Playtime:49.377 hours
Usage:12%
Score:0.790m
Score/min:267
Accuracy (listed only):40.758%
HSR (listed only):38.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:131
Deaths:59
KDR:2.220
Accuracy:29.664% B**
HSR:21.374% C
SMG-46 Armistice
A
Kills:117
Deaths:53
KDR:2.208
Accuracy:32.475% A
HSR:22.222% B*
Kills:248
Deaths (as Combat Medic):112
Deaths (to Combat Medics):233
KDR:2.21429
Kill Difference:136
Playtime:4.327 hours
Usage:1%
Score:0.071m
Score/min:272
Accuracy (listed only):31.070%
HSR (listed only):21.798%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:7,571
V. Kills:6,482 117%
Deaths:739
KDR:10.245
Accuracy:29.578% D--
KPH:51.300 B**
VKPH:43.900 A+
L105 Zephyr
S
Kills:267
V. Kills:29 N/A
Deaths:7
KDR:38.143
Accuracy:69.679% M++
KPH:194.500 S
VKPH:21.100 A**
CAS30 Tank Buster
C+
Kills:51
V. Kills:44 113%
Deaths:31
KDR:1.645
Accuracy:37.338% D-
KPH:7.100 C+
VKPH:6.100 C
Kills:7,889 (51 + 7,838)
Deaths:777
KDR:10.153
VKDR:8.436
Vehicle Kills:6,555
Kill Difference:7,112
Playtime:156.119 hours
Usage:37%
Score:5.577m
Score/min:595
Piloting Accuracy:37.338%
Gunner Accuracy:69.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A++
Kills:104
V. Kills:90 114%
Deaths:21
KDR:4.952
Accuracy:41.553% A
KPH:33.200 B**
VKPH:28.700 A++
E540 Halberd
B+
Kills:54
V. Kills:37 142%
Deaths:12
KDR:4.500
Accuracy:51.741% A
KPH:23.300 C
VKPH:16 B+
Kills:158 (0 + 158)
Deaths:33
KDR:4.788
VKDR:3.848
Vehicle Kills:127
Kill Difference:125
Playtime:5.448 hours
Usage:1%
Score:0.106m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:51.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,078
V. Kills:106 N/A
Deaths:51
KDR:21.137
Accuracy:43.177% B**
KPH:137.700 B++
VKPH:13.500 A++
E540 Halberd-H
A++
Kills:851
V. Kills:342 248%
Deaths:46
KDR:18.500
Accuracy:66.463% B**
KPH:81.400 A++
VKPH:32.700 B**
G20 Vulcan-H
A
Kills:704
V. Kills:634 111%
Deaths:83
KDR:8.482
Accuracy:56.870% B**
KPH:46.200 C++
VKPH:41.700 A
MR11 Gatekeeper-H
B++
Kills:240
V. Kills:228 105%
Deaths:31
KDR:7.742
Accuracy:62.785% B**
KPH:37.700 B+
VKPH:35.800 B++
Kills:2,873 (0 + 2,873)
Deaths:211
KDR:13.616
VKDR:6.209
Vehicle Kills:1,310
Kill Difference:2,662
Playtime:39.873 hours
Usage:9%
Score:1.101m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:62.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:297
V. Kills:232 127%
Deaths:23
KDR:12.913
Accuracy:40.372% C++
KPH:33.800 B++
VKPH:26.400 A+
Kills:297 (0 + 297)
Deaths:23
KDR:12.913
VKDR:10.087
Vehicle Kills:232
Kill Difference:274
Playtime:8.791 hours
Usage:2%
Score:0.165m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:40.372%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,0537,57173910.245B+5.3829.578%D--N/A51.3B**43.9A+576147.5h2A+6.7B**
TSAR-42 1,5991,5833274.841B0.0244.307%B*72.078%B+60B**N/A14926.4h1.9B*4.2B*
HC1 Cougar 1,2341,2174312.824A++2.0431.09%A21.528%C+79A*1.1A+20115.4h9.5B*30.6B*
P525 Marauder-H 1,1841,0785121.137B++16.2743.177%B**N/A138.2B*13.6A++4387.8h5B*11.6B**
E540 Halberd-H 1,1938514618.5A+13.6466.463%B**N/A81A++32.6B**43110.5h3.5B**5.2A+
G20 Vulcan-H 1,338704838.482A3.6256.87%B**2.131%C-46.3C++41.7A53915.2h96.2C*169.2B++
NS-44P Commissioner 3593582621.366C*3.5044.676%B+30.168%B+23.7DN/A6015.1h3.2B+7.1B+
A30 Walker 5823322413.833S8.9721.17%CN/A55.3A**41.7M++10026h16.7A++78.8A+
TRAC-5 3463311941.706B**3.1627.467%B**18.429%C+19.1C+N/A6517.3h13.3B+48.4B++
LC3 Jaguar 3323261382.362B++2.5028.335%B**16.258%D56.2A1A+1755.8h10.6B++37.3B*
T5 AMC 3333201711.871B*2.9929.421%A20.313%C++25.8C*1A++7212.4h12.8B+43.5B++
M20 Wyvern 5292972312.913A++8.0540.372%C++1.684%D-33.8B++26.4A+3128.8h57B++141.2B*
L105 Zephyr 296267738.143A*33.2869.679%M++N/A190.7S20.7A*7771.4h2.7A++3.9A++
MR11 Gatekeeper-H 468240317.742B++2.8862.785%B**1.25%C-37.5B+35.6B++3476.4h34.8B**55.4A
TRAC-5 Burst 213207633.286B+1.5832.17%A23.188%C+71.4B**2.1M*1952.9h9.1A28.2B**
MSW-R 166162891.82C+3.0426.44%B++20.988%C-49.1B1.2A++1563.3h10.7B+40.3B+
T9 CARV 138135632.143B++2.7222.462%B+29.63%B**56.3A1.3A*2862.4h10.1B**45B++
TORQ-9 131131592.22B++2.6429.664%B**21.374%C62.4AN/A1512.1h11.8B**39.8B*
SMG-46 Armistice 121117532.208B**2.6632.475%A22.222%B*65A++2.2S1941.8h10.7B**32.9B*
G30 Vulcan 194104214.952C*0.0941.553%A1.923%D-33.5B**29A*3963.1h71B*170.9B**
C-4 13182302.733B**2.135.759%T*N/A27.3D*16.3D-3403h1.3B+23.3T*
MG-HBR1 Dragoon 8280352.286B*2.5835.254%B32.5%B+38.1B+1B++912.1h5.2B*14.8B++
NS-44L Blackhand 8080312.581B**2.2846.751%B+36.25%C34.8B+N/A922.3h3.7B+7.9B+
T16 Rhino 7370352B*2.8625.719%B*22.857%C++63.6A+2.7S2441.1h12.4B48.2B+
NS-30 Vandal 5555232.391B+2.4735.581%B+30.909%B+27.5C--N/A782h5.6C*15.6B+
E540 Halberd 9154124.5C0.3651.741%A1.852%D23.5C16.1B+2282.3h5.8C++11.2B++
MANA Anti-Vehicle Turret 9054143.857A1.0144.369%D--3.704%C+45B++30C*5001.2h4.8B**10.9B**
CAS30 Tank Buster 9551311.645C++3.2237.338%D-3.922%M++7.1C+6.1C9557.2h26.5B**71B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31010.2h
Nano-Armor Kit277251,08338h
Anti-Vehicle MANA Turret21990.5h
Restoration Kit12580.8h
Motion Spotter25020.6h
Ammunition Package31460.3h
Medical Kit543444.5h
Medical Applicator31,9130.2h
Recon Detection Device0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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