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Warrant Officer risingSol[RAUG] risingSol
TR BR 35

KDR: 6.74

Score: 17.8m

Last Seen: Jun 10th, 2019 10:33 PM
- OFFLINE - 190.1 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Emerald - Outfit Member of DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 144
Level Progress (to 36): 16%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH P2-120 AP Skyguard L100 Python AP P2-120 HEAT P2-120 HESH L100 Python HEAT Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.779%10.352%163512055120.5939676.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.403%-1.043D*-1.597F0.337C**HEAD (~2.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.5-0.441C--17-0.187C90.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.642%0.935%2701120921498802.16162264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.182C-0.607D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.521B+27.50.48B+49.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.424%1.759%53817120311,885212616356.0613193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%-1.316D**-0.526D-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.6-1.607F27.6-1.204D*73

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.021%5.051%118312071981631841.20732107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.132%-0.756D-0.155C++0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.045C+31.90.198C++81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 144
17.8m455.7%192 (11.5k)177 (10.6k)6.7420915,7632,33810.775935 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121075118.466%2.106%3943:295

41% Engineer49% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 1:30 AMMay 28th, 2017 4:07 AMJun 17th, 2019 12:08 PM (1d) (PST)Jun 10th, 2019 7:11 PM (8d) (PST)Jun 10th, 2019 6:33 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553135400.1560.0230.0031.0530.07555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,19076532,42591063510,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1683.8h/70.2d 9,431 332 8,842 106.4k 2,595 3,952 7,582 55.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
F-
Kills:63
Deaths:242
KDR:0.260
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D**
Kills:58
Deaths:114
KDR:0.509
Accuracy:14.514% D**
HSR:8.621% F-
Kills:121
Deaths (as Engineer):356
Deaths (to Engineers):772
KDR:0.33989
Kill Difference:235
Playtime:692.868 hours
Usage:41%
Score:8.329m
Score/min:200
Accuracy (listed only):14.605%
HSR (listed only):6.691%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D--
Kills:215
Deaths:272
KDR:0.790
Accuracy:15.213% D--
HSR:10.698% F-
T9 CARV
D
Kills:108
Deaths:115
KDR:0.939
Accuracy:15.854% D
HSR:13.889% D**
Kills:323
Deaths (as Heavy Assault):387
Deaths (to Heavy Assaults):535
KDR:0.83463
Kill Difference:64
Playtime:74.751 hours
Usage:4%
Score:0.693m
Score/min:155
Accuracy (listed only):15.533%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:68
Deaths:110
KDR:0.618
Accuracy:21.232% D
HSR:10.294% D*
LC3 Jaguar
F-
Kills:63
Deaths:242
KDR:0.260
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D**
Kills:58
Deaths:114
KDR:0.509
Accuracy:14.514% D**
HSR:8.621% F-
Kills:189
Deaths (as Light Assault):466
Deaths (to Light Assaults):391
KDR:0.40558
Kill Difference:277
Playtime:55.389 hours
Usage:3%
Score:0.330m
Score/min:99
Accuracy (listed only):16.814%
HSR (listed only):7.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:68
Deaths:110
KDR:0.618
Accuracy:21.232% D
HSR:10.294% D*
Kills:68
Deaths (as Infiltrator):110
Deaths (to Infiltrators):268
KDR:0.61818
Kill Difference:42
Playtime:820.338 hours
Usage:49%
Score:8.160m
Score/min:166
Accuracy (listed only):21.232%
HSR (listed only):10.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:68
Deaths:110
KDR:0.618
Accuracy:21.232% D
HSR:10.294% D*
Kills:68
Deaths (as Combat Medic):110
Deaths (to Combat Medics):157
KDR:0.61818
Kill Difference:42
Playtime:8.690 hours
Usage:1%
Score:0.087m
Score/min:167
Accuracy (listed only):21.232%
HSR (listed only):10.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D*
Kills:99
Deaths:54
KDR:1.833
Accuracy:8.925% D*
HSR:11.111% D**
MRC3 Mercy
D*
Kills:67
Deaths:26
KDR:2.577
Accuracy:10.717% D*
HSR:8.955% F--
Kills:166
Deaths (as MAX Suit):40
Deaths (to MAX Suits):62
KDR:4.15
Kill Difference:126
Playtime:25.659 hours
Usage:2%
Score:0.247m
Score/min:161
Accuracy (listed only):9.821%
HSR (listed only):10.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:214
V. Kills:35 N/A
Deaths:9
KDR:23.778
Accuracy:35.642% D**
KPH:21.200 D-
VKPH:3.500 D--
Kills:214 (0 + 0)
Deaths:9
KDR:23.778
VKDR:3.889
Vehicle Kills:35
Kill Difference:205
Playtime:10.097 hours
Usage:1%
Score:0.065m
Score/min:107
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:2,739
V. Kills:573 477%
Deaths:67
KDR:40.881
Accuracy:43.493% D
KPH:22.500 D*
VKPH:4.700 D-
Skyguard
D-
Kills:1,990
V. Kills:1,657 120%
Deaths:112
KDR:17.768
Accuracy:25.289% D
KPH:7.600 D-
VKPH:6.300 D-
L100 Python AP
D**
Kills:1,286
V. Kills:1,041 123%
Deaths:68
KDR:18.912
Accuracy:46.899% D--
KPH:11.700 D**
VKPH:9.400 D**
L100 Python HEAT
D
Kills:1,048
V. Kills:359 291%
Deaths:30
KDR:34.933
Accuracy:44.043% D
KPH:16.800 D--
VKPH:5.800 D*
Kills:7,063 (7,063 + 0)
Deaths:277
KDR:25.498
VKDR:13.105
Vehicle Kills:3,630
Kill Difference:6,786
Playtime:556.353 hours
Usage:33%
Score:2.750m
Score/min:82
Driving Accuracy:44.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:2,508
V. Kills:1,753 143%
Deaths:130
KDR:19.292
Accuracy:39.899% D
KPH:17 D--
VKPH:11.900 D-
P2-120 HEAT
D
Kills:1,208
V. Kills:560 215%
Deaths:74
KDR:16.324
Accuracy:40.144% C+
KPH:15.900 D-
VKPH:7.400 D
P2-120 HESH
D
Kills:1,106
V. Kills:219 N/A
Deaths:43
KDR:25.721
Accuracy:40.290% C+
KPH:23.600 D*
VKPH:4.700 D
E540 Halberd
M++
Kills:53
V. Kills:78 67%
Deaths:8
KDR:6.625
Accuracy:52.763% A+
KPH:17.300 D-
VKPH:25.400 M++
Kills:4,875 (4,822 + 53)
Deaths:255
KDR:19.118
VKDR:10.235
Vehicle Kills:2,610
Kill Difference:4,620
Playtime:273.933 hours
Usage:16%
Score:1.910m
Score/min:116
Driving Accuracy:40.290%
Gunner Accuracy:52.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:82
V. Kills:17 456%
Deaths:9
KDR:9.111
Accuracy:44.693% B**
KPH:14.900 D-
VKPH:3.100 D-
M20 Basilisk
D*
Kills:63
V. Kills:19 315%
Deaths:2
KDR:31.500
Accuracy:25.031% D**
KPH:8.700 D*
VKPH:2.600 D**
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:3.273
Vehicle Kills:36
Kill Difference:134
Playtime:12.719 hours
Usage:1%
Score:0.063m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:25.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,3122,7396740.881M34.1443.493%D1.278%C22.5D*4.7D-83121.7h3.9C-9C-
P2-120 AP 4,2612,50813019.292A++12.5539.899%D1.994%D17D--11.9D-128147.9h8.4C-21D
Skyguard 3,6471,99011217.768S11.0325.289%D1.156%D7.6D-6.3D-80262.1h132.4C+523.5C
L100 Python AP 2,3271,2866818.912M+12.1746.899%D--2.411%C+11.7D**9.4D**92110.2h7.8C--16.7D--
P2-120 HEAT 1,7681,2087416.324A+9.5840.144%C+2.401%C-15.9D-7.4D9176.1h8.5C21.2C
P2-120 HESH 1,3251,1064325.721B**18.9840.29%C+N/A23.6D*4.7D8146.8h5.9D14.6C
L100 Python HEAT 1,4071,0483034.933S28.1944.043%D2.958%C*16.8D--5.8D*7262.2h5.5C*12.6C+
Tank Mine 794478953.111U46.3729.433%CN/A170.7A112.9A++16572.8h1.7B+5.8B
Spear Anti-Vehicle Phalanx Turret 6863551035.5S28.7640.503%C4.225%C++18.4D*17.2C20819.3h14.1D-34.8D*
T16 Rhino 2182152720.79C5.9515.213%D--10.698%F-5.9D**N/A2236.4h15.9D104.2D
Hellfire Rocket Pods 249214923.778A*17.0435.642%D**N/A21.2D-3.5D--10710.1h27.5C+77.3C--
Claymore 200200728.571M**21.8318.932%D**N/A55.6D**N/A1403.6h1.2C++6.2D*
Aspis Anti-Aircraft Phalanx Turret 240115428.75S22.0120.518%D-N/A8.1D8.8C--17314.2h167.9C818.3C-
T9 CARV 1091081150.939C+5.8015.854%D13.889%D**5.6D*N/A3519.2h14.1C++88.9C+
M1 Heavy Cycler 10399541.833B+4.918.925%D*11.111%D**4.8FN/A1620.8h24.2D*270.8D*
M60-G Bulldog 998299.111B**2.3744.693%B**2.439%C14.9D-3.1D-895.5h8.5C19.1B+
NS-7 PDW 70681100.618C6.1221.232%D10.294%D*1.3D*N/A551.7h18.3D86.2C-
MRC3 Mercy 6867262.577C*4.1710.717%D*8.955%F--4.8FN/A2014h30.7F**286.3F-
LC3 Jaguar 66632420.26D6.4814.696%F-4.762%F**0.7D*N/A395.7h22.3F--152.1F**
M20 Basilisk 8263231.5U24.7625.031%D**11.111%A*8.8D*2.6D**777.2h78.1B+311.9C
TRAC-5 59581140.509C6.2314.514%D**8.621%F-1.6D*N/A1435.6h18.9D130.6D--
E540 Halberd 1315386.625C+0.1252.763%A+1.887%D17.1D--25.2M++7213.1h13.2T*24.9F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1960.3h
Nano-Armor Kit162603,19137.5h
Anti-Vehicle MANA Turret21930.3h
Medical Applicator156,4160.8h
Cortium Silo01190.3h
Spitfire Auto-Turret02530.3h
Motion Spotter123,1828.2h
Welding Device04100h
Ammunition Package202,6792h
Router21,1941.5h
Light Air Terminal01000.6h
Routing Spire01290.3h
Recon Detection Device7927,33763.7h
Elysium Spawn Tube01060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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