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First Lt. risingSol[RAUG] risingSol
TR BR 44

KDR: 6.81

Score: 18.7m

Last Seen: Sep 14th, 2019 8:34 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Emerald - Outfit Member of DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 106
Level Progress (to 45): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH P2-120 AP Skyguard L100 Python AP P2-120 HEAT P2-120 HESH L100 Python HEAT Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.773%10.352%163512095120.5791856.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.4%-1.047D*-1.601F0.336C**HEAD (~2.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.7-0.443C--17-0.188C90.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.945%0.913%27611213219100822.19264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.18C-0.604D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.521B+28.50.48B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.517%1.737%54697120712,323217634256.788194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.532%-1.317D**-0.519D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.2-1.603F27.3-1.201D*71.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.217%5.392%127312112041641931.2439105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-0.755D-0.148C++0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.048C+34.10.201C++82.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 106
18.7m467.8%192 (11.5k)176 (10.6k)6.8052516,3192,39810.840744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121477318.585%2.077%3943:295

40% Engineer50% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 1:30 AMMay 28th, 2017 4:07 AMSep 15th, 2019 6:15 AM (21h) (PST)Sep 14th, 2019 6:07 PM (1d) (PST)Sep 14th, 2019 4:34 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
543125310.1540.0230.0031.0630.07354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,58674531,84191064410,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1767.4h/73.6d 9,677 339 9,546 112.8k 2,744 4,052 7,788 57.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
F-
Kills:63
Deaths:243
KDR:0.259
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D**
Kills:58
Deaths:122
KDR:0.475
Accuracy:14.499% D**
HSR:8.621% F-
Kills:121
Deaths (as Engineer):365
Deaths (to Engineers):786
KDR:0.33151
Kill Difference:244
Playtime:703.594 hours
Usage:40%
Score:8.461m
Score/min:200
Accuracy (listed only):14.598%
HSR (listed only):6.691%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D*
Kills:215
Deaths:272
KDR:0.790
Accuracy:15.213% D*
HSR:10.698% F-
T9 CARV
D
Kills:108
Deaths:115
KDR:0.939
Accuracy:15.854% D
HSR:13.889% D**
Kills:323
Deaths (as Heavy Assault):387
Deaths (to Heavy Assaults):549
KDR:0.83463
Kill Difference:64
Playtime:74.838 hours
Usage:4%
Score:0.694m
Score/min:154
Accuracy (listed only):15.533%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:21.214% D
HSR:10.294% D*
LC3 Jaguar
F-
Kills:63
Deaths:243
KDR:0.259
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D**
Kills:58
Deaths:122
KDR:0.475
Accuracy:14.499% D**
HSR:8.621% F-
Kills:189
Deaths (as Light Assault):476
Deaths (to Light Assaults):400
KDR:0.39706
Kill Difference:287
Playtime:55.657 hours
Usage:3%
Score:0.331m
Score/min:99
Accuracy (listed only):16.803%
HSR (listed only):7.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:21.214% D
HSR:10.294% D*
Kills:68
Deaths (as Infiltrator):111
Deaths (to Infiltrators):273
KDR:0.61261
Kill Difference:43
Playtime:892.100 hours
Usage:50%
Score:8.882m
Score/min:166
Accuracy (listed only):21.214%
HSR (listed only):10.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D*
Kills:101
Deaths:55
KDR:1.836
Accuracy:8.925% D*
HSR:10.891% D**
MRC3 Mercy
D*
Kills:68
Deaths:27
KDR:2.519
Accuracy:10.699% D*
HSR:8.824% F--
Kills:169
Deaths (as MAX Suit):41
Deaths (to MAX Suits):62
KDR:4.12195
Kill Difference:128
Playtime:26.279 hours
Usage:1%
Score:0.251m
Score/min:159
Accuracy (listed only):9.812%
HSR (listed only):9.857%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:219
V. Kills:37 N/A
Deaths:9
KDR:24.333
Accuracy:35.945% D**
KPH:20.200 D--
VKPH:3.400 D*
Kills:219 (0 + 0)
Deaths:9
KDR:24.333
VKDR:4.111
Vehicle Kills:37
Kill Difference:210
Playtime:10.823 hours
Usage:1%
Score:0.066m
Score/min:102
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:2,785
V. Kills:579 480%
Deaths:67
KDR:41.567
Accuracy:43.508% D
KPH:22.500 D*
VKPH:4.700 D-
Skyguard
D
Kills:2,066
V. Kills:1,695 122%
Deaths:112
KDR:18.446
Accuracy:25.384% D
KPH:7.700 D-
VKPH:6.300 D
L100 Python AP
D**
Kills:1,440
V. Kills:1,110 130%
Deaths:68
KDR:21.177
Accuracy:47.480% D--
KPH:12.500 D**
VKPH:9.600 D**
L100 Python HEAT
D-
Kills:1,060
V. Kills:365 290%
Deaths:30
KDR:35.333
Accuracy:44.186% D-
KPH:16.900 D--
VKPH:5.800 D*
Kills:7,351 (7,351 + 0)
Deaths:277
KDR:26.538
VKDR:13.534
Vehicle Kills:3,749
Kill Difference:7,074
Playtime:569.768 hours
Usage:32%
Score:2.827m
Score/min:83
Driving Accuracy:44.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:2,653
V. Kills:1,813 146%
Deaths:130
KDR:20.408
Accuracy:39.810% D
KPH:17.300 D--
VKPH:11.800 D-
P2-120 HEAT
D
Kills:1,208
V. Kills:560 215%
Deaths:74
KDR:16.324
Accuracy:40.144% C
KPH:15.900 D-
VKPH:7.400 D
P2-120 HESH
D-
Kills:1,111
V. Kills:219 N/A
Deaths:43
KDR:25.837
Accuracy:40.271% C+
KPH:23.600 D*
VKPH:4.700 D-
E540 Halberd
A*
Kills:53
V. Kills:78 67%
Deaths:8
KDR:6.625
Accuracy:52.763% A+
KPH:17.300 D-
VKPH:25.400 A*
Kills:5,025 (4,972 + 53)
Deaths:255
KDR:19.706
VKDR:10.471
Vehicle Kills:2,670
Kill Difference:4,770
Playtime:279.747 hours
Usage:16%
Score:1.957m
Score/min:117
Driving Accuracy:40.271%
Gunner Accuracy:52.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:82
V. Kills:17 456%
Deaths:9
KDR:9.111
Accuracy:44.693% B**
KPH:14.900 D-
VKPH:3.100 D-
M20 Basilisk
D*
Kills:69
V. Kills:21 314%
Deaths:2
KDR:34.500
Accuracy:26.572% D**
KPH:8.900 D*
VKPH:2.700 D**
Kills:151 (0 + 151)
Deaths:11
KDR:13.727
VKDR:3.455
Vehicle Kills:38
Kill Difference:140
Playtime:13.273 hours
Usage:1%
Score:0.064m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:26.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,3642,7856741.567M34.7643.508%D1.257%C22.5D*4.7D-83123.7h3.9C-9C-
P2-120 AP 4,4662,65313020.408A++13.6039.81%D1.885%D17.3D--11.8D-127153.5h8.1C20.4C--
Skyguard 3,7612,06611218.446S11.6425.384%D1.162%D7.7D-6.3D80267.8h130.9C+515.6C
L100 Python AP 2,5501,4406821.176M++14.3747.48%D--2.431%C+12.5D**9.6D**93115.4h7.5C-15.8D-
P2-120 HEAT 1,7681,2087416.324A+9.5240.144%C2.401%C15.9D-7.4D9176.1h8.5C21.2C
P2-120 HESH 1,3301,1114325.837B**19.0340.271%C+N/A23.6D*4.7D-8147h5.9D14.6C
L100 Python HEAT 1,4251,0603035.333S28.5344.186%D-2.925%C**16.9D--5.8D*7262.9h5.5C++12.5C+
Tank Mine 798481953.444U46.6429.85%CN/A165.9A109.3A++16162.9h1.7B5.8C**
Spear Anti-Vehicle Phalanx Turret 6923591035.9S29.0941.143%C4.178%C++18.5D*17.2C20919.4h14.3D*34.9D*
Hellfire Rocket Pods 256219924.333A*17.5335.945%D**N/A20.3D--3.4D*10210.8h28.5C79.4C--
T16 Rhino 2182152720.79C6.0215.213%D*10.698%F-5.9D*N/A2236.4h15.9C--104.2D
Claymore 205205922.778A**15.9718.519%D**N/A51.3D**N/A1274h1.2C++6.3D*
Aspis Anti-Aircraft Phalanx Turret 240115428.75S21.9420.518%D-N/A8.1D8.8C--17314.2h167.9C818.3C-
T9 CARV 1091081150.939C+5.8715.854%D13.889%D**5.6D*N/A3519.2h14.1C++88.9C+
M1 Heavy Cycler 105101551.836B+4.978.925%D*10.891%D**4.7FN/A1621.3h24.3D*271.9D*
M60-G Bulldog 998299.111B**2.3144.693%B**2.439%C14.9D-3.1D-895.5h8.5C+19.1B+
M20 Basilisk 9069234.5U27.6926.572%D**11.594%A*8.8D*2.7D**747.8h80.5B+303C+
MRC3 Mercy 6968272.519C*4.2910.699%D*8.824%F--4.7FN/A2014.4h31.1F**291.1F--
NS-7 PDW 70681110.613C6.1921.214%D10.294%D*1.3D*N/A552h18.3D86.2C-
LC3 Jaguar 66632430.259D6.5514.696%F-4.762%F**0.7D*N/A396.7h22.3F-152.1F**
TRAC-5 59581220.475C-6.3314.499%D**8.621%F-1.5D*N/A1337.5h19.2D132.7D--
E540 Halberd 1315386.625C+0.1852.763%A+1.887%D17.1D-25.2A*7433.1h13.2T*24.9F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1960.3h
Nano-Armor Kit165613,48338.3h
Anti-Vehicle MANA Turret21930.3h
Turret AI Module0630.2h
Repair Module0690.2h
Medical Applicator156,4160.8h
Cortium Silo01670.4h
Spitfire Auto-Turret02800.3h
Motion Spotter144,0479.5h
Welding Device01,2850.3h
Ammunition Package202,7412.1h
Router41,7321.9h
Nano-Repair Grenade0620h
Light Air Terminal01390.9h
Routing Spire01810.4h
Recon Detection Device7927,54064.2h
Elysium Spawn Tube01600.4h

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