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Field Marshal risingSol[RAUG] risingSol
TR BR 95

KDR: 6.63

Score: 16.7m

Last Seen: Feb 21st, 2019 12:42 AM
- OFFLINE - 5.3 hour(s)

Battle Rank 100 (95 total) - Terran Republic on Emerald - Outfit Member of DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 111
Level Progress (to 101): 16%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH P2-120 AP Skyguard L100 Python AP P2-120 HEAT P2-120 HESH L100 Python HEAT Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.964%10.176%162510175110.6141836.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.345%-0.998D---1.617F0.378C**HEAD (~2.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.7-0.413C--16.9-0.181C88.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.011%0.952%2701102121097762.14286273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.148C-0.599D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.531B+27.20.486B+48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.223%1.837%51627101511,269207588454.1779191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%-1.332D**-0.499D-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.9-1.637F27.7-1.214D*74.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.278%6.207%83210201451601790.9062581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.047%-0.917D--0.464B+0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.8-0.197C37.30.055C+104.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRAUGAR[RAUG] DRAUGAR
TR outfit on Emerald

Members: 111
16.7m445.2%192 (11.5k)176 (10.6k)6.6269815,0302,26810.612995 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102273918.343%2.176%4041:405

42% Engineer47% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 1:30 AMMay 28th, 2017 4:07 AMFeb 21st, 2019 4:24 PM (1d) (PST)Feb 20th, 2019 8:56 PM (2d) (PST)Feb 20th, 2019 8:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
560135470.1580.0240.0031.0420.07657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,57177732,79491063510,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1589h/66.2d 9,040 327 8,267 99.3k 2,414 3,765 7,281 53.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
F-
Kills:63
Deaths:242
KDR:0.260
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D*
Kills:57
Deaths:103
KDR:0.553
Accuracy:15.714% D*
HSR:7.018% F--
Kills:120
Deaths (as Engineer):345
Deaths (to Engineers):755
KDR:0.34783
Kill Difference:225
Playtime:674.931 hours
Usage:42%
Score:8.101m
Score/min:200
Accuracy (listed only):15.205%
HSR (listed only):5.890%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D--
Kills:215
Deaths:272
KDR:0.790
Accuracy:15.234% D--
HSR:10.698% F-
T9 CARV
D
Kills:108
Deaths:115
KDR:0.939
Accuracy:15.854% D
HSR:13.889% D*
Kills:323
Deaths (as Heavy Assault):387
Deaths (to Heavy Assaults):520
KDR:0.83463
Kill Difference:64
Playtime:74.378 hours
Usage:5%
Score:0.691m
Score/min:155
Accuracy (listed only):15.544%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:68
Deaths:109
KDR:0.624
Accuracy:21.305% D
HSR:10.294% D*
LC3 Jaguar
F-
Kills:63
Deaths:242
KDR:0.260
Accuracy:14.696% F-
HSR:4.762% F**
TRAC-5
D*
Kills:57
Deaths:103
KDR:0.553
Accuracy:15.714% D*
HSR:7.018% F--
Kills:188
Deaths (as Light Assault):454
Deaths (to Light Assaults):381
KDR:0.4141
Kill Difference:266
Playtime:55.183 hours
Usage:3%
Score:0.330m
Score/min:100
Accuracy (listed only):17.238%
HSR (listed only):7.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:68
Deaths:109
KDR:0.624
Accuracy:21.305% D
HSR:10.294% D*
Kills:68
Deaths (as Infiltrator):109
Deaths (to Infiltrators):262
KDR:0.62385
Kill Difference:41
Playtime:739.357 hours
Usage:47%
Score:7.296m
Score/min:164
Accuracy (listed only):21.305%
HSR (listed only):10.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:68
Deaths:109
KDR:0.624
Accuracy:21.305% D
HSR:10.294% D*
Kills:68
Deaths (as Combat Medic):109
Deaths (to Combat Medics):151
KDR:0.62385
Kill Difference:41
Playtime:8.483 hours
Usage:1%
Score:0.084m
Score/min:166
Accuracy (listed only):21.305%
HSR (listed only):10.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D*
Kills:96
Deaths:48
KDR:2
Accuracy:8.829% D*
HSR:10.417% D**
MRC3 Mercy
D*
Kills:59
Deaths:20
KDR:2.950
Accuracy:10.659% D*
HSR:8.475% F--
Kills:155
Deaths (as MAX Suit):34
Deaths (to MAX Suits):60
KDR:4.55882
Kill Difference:121
Playtime:24.302 hours
Usage:2%
Score:0.239m
Score/min:164
Accuracy (listed only):9.744%
HSR (listed only):9.446%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:210
V. Kills:33 N/A
Deaths:9
KDR:23.333
Accuracy:36.011% D**
KPH:21.700 D--
VKPH:3.400 D*
Kills:210 (0 + 0)
Deaths:9
KDR:23.333
VKDR:3.667
Vehicle Kills:33
Kill Difference:201
Playtime:9.677 hours
Usage:1%
Score:0.062m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:2,628
V. Kills:547 480%
Deaths:67
KDR:39.224
Accuracy:43.421% D
KPH:22.400 D*
VKPH:4.700 D-
Skyguard
D
Kills:1,846
V. Kills:1,582 117%
Deaths:109
KDR:16.936
Accuracy:25.098% D
KPH:7.300 D-
VKPH:6.300 D
L100 Python AP
D**
Kills:1,217
V. Kills:1,005 121%
Deaths:66
KDR:18.439
Accuracy:46.428% D*
KPH:11.400 D**
VKPH:9.400 D**
L100 Python HEAT
D
Kills:1,019
V. Kills:349 291%
Deaths:30
KDR:33.967
Accuracy:43.950% D
KPH:16.900 D-
VKPH:5.800 D*
Kills:6,710 (6,710 + 0)
Deaths:272
KDR:24.669
VKDR:12.805
Vehicle Kills:3,483
Kill Difference:6,438
Playtime:536.530 hours
Usage:34%
Score:2.635m
Score/min:82
Driving Accuracy:43.950%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:2,277
V. Kills:1,637 139%
Deaths:125
KDR:18.216
Accuracy:39.573% D
KPH:16.600 D--
VKPH:11.900 D-
P2-120 HEAT
D
Kills:1,185
V. Kills:547 216%
Deaths:71
KDR:16.690
Accuracy:39.574% C
KPH:15.900 D
VKPH:7.400 D
P2-120 HESH
D
Kills:1,097
V. Kills:216 N/A
Deaths:43
KDR:25.512
Accuracy:40.412% C+
KPH:23.700 D*
VKPH:4.700 D
Kills:4,559 (4,559 + 0)
Deaths:239
KDR:19.075
VKDR:10.042
Vehicle Kills:2,400
Kill Difference:4,320
Playtime:258.145 hours
Usage:16%
Score:1.688m
Score/min:109
Driving Accuracy:40.412%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:82
V. Kills:17 456%
Deaths:9
KDR:9.111
Accuracy:44.693% B**
KPH:14.900 D-
VKPH:3.100 D
M20 Basilisk
D*
Kills:63
V. Kills:19 315%
Deaths:2
KDR:31.500
Accuracy:24.762% D**
KPH:8.900 D*
VKPH:2.700 D*
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:3.273
Vehicle Kills:36
Kill Difference:134
Playtime:12.626 hours
Usage:1%
Score:0.062m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:24.762%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,1752,6286739.224A**32.6043.421%D1.332%C22.4D*4.7D-83117.5h3.9C9C
P2-120 AP 3,9142,27712518.216A++11.5939.573%D2.152%D16.6D--11.9D-128137.5h8.7C-21.9D
Skyguard 3,4281,84610916.936S10.3125.098%D1.246%D7.3D-6.3D80251.5h136.1C+542.2C
L100 Python AP 2,2221,2176618.439M++11.8146.428%D*2.465%C+11.4D**9.4D**90107.2h7.9D17D--
P2-120 HEAT 1,7321,1857116.69A++10.0639.574%C2.447%C15.9D7.4D9274.4h8.3C+21C+
P2-120 HESH 1,3131,0974325.512B*18.8940.412%C+N/A23.7D*4.7D8046.3h5.9C--14.6C
L100 Python HEAT 1,3681,0193033.967S27.3443.95%D3.042%B16.9D-5.8D*7260.3h5.5B+12.5C++
Tank Mine 792477953U46.3728.655%CN/A170.4A112.5A++16792.8h1.7B+5.8B
Spear Anti-Vehicle Phalanx Turret 6843541035.4S28.7740.48%C4.237%C++18.3D*17.1C20819.3h14.1D-34.8D--
T16 Rhino 2182152720.79C5.8415.234%D--10.698%F-5.9D*N/A2236.2h15.9D104.1D
Hellfire Rocket Pods 243210923.333A*16.7136.011%D**N/A21.6D--3.4D*1089.7h27.2C+75.6C-
Claymore 199199728.429M*21.8019.269%D**N/A58.5D**N/A1463.4h1.2C++6.1D*
Aspis Anti-Aircraft Phalanx Turret 240115428.75S22.1220.472%DN/A8.1C--8.8C-17314.2h167.4C817.5C
T9 CARV 1091081150.939C+5.6915.854%D13.889%D*5.6D*N/A3419.2h14.1C++88.9C+
M1 Heavy Cycler 10096482B+4.638.829%D*10.417%D**4.9D**N/A1719.5h22.6D256D--
M60-G Bulldog 998299.111B**2.4844.693%B**2.439%C14.9D-3.1D895.5h8.5C19.1B+
NS-7 PDW 70681090.624C6.0021.305%D10.294%D*1.3D*N/A551.2h18.3D85.9C
LC3 Jaguar 66632420.26D6.3714.696%F-4.762%F**0.7D*N/A395.7h22.3F-152.1F*
M20 Basilisk 8263231.5U24.8724.762%D**11.111%A*8.9D*2.7D*777.1h74.7B+301.5C+
MRC3 Mercy 6059202.95B+3.6810.659%D*8.475%F--4.6FN/A1812.7h30.5F--286.4F-
TRAC-5 58571030.553C6.0715.714%D*7.018%F--1.9D*N/A1629.6h18.2C116D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21920.3h
Motion Spotter92,2665h
Routing Spire0700.2h
Spawn Beacon0860.1h
Nano-Armor Kit160586,45636.2h
Cortium Silo0650.2h
Medical Applicator145,9240.7h
Welding Device02730h
Spitfire Auto-Turret01120.1h
Router15690.8h
Ammunition Package182,3791.9h
Recon Detection Device7727,16762.9h

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