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Adherent Snowblower roberth4889[FCLM] roberth4889
VS BR 26

KDR: 1.18

Score: 73.2m

Last Seen: Feb 26th, 2019 3:15 AM
- OFFLINE - 1255.4 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Briggs
Level Progress (to 27): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Betelgeuse 54-A Tank Mine C-4 ARX Thanatos VE70 Sticky Grenade Flare VE6 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.684%16.462%4564499142,7580.845220.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.031%1.286A-0.652D-1.578FHEAD (~2.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.422B120.162C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.583%1.941%177410313,555284614371.24912247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.545%0.334C**0.312C*-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.3-0.001C+65.4-0.235C95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.536%2.478%160610295,408514635111.05091154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.554%0.256C*-0.083C+1.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.224C++13.1-0.041C+16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.634%3.458%2521810177,924447438871.77073204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%0.414B-0.234C0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.262C*35.60.1C+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.964%65.991%252410313,0584586390.666812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%1.042B**-0.075C+1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++3.10.021C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.633%12.979%252510306,5573758261.74435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%0.516B+-0.311C-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.10.356C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.2m249.3%341 (20.5k)272 (16.3k)1.18055115,00897,4191.3957926 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035424124.846%10.332%25702:4652

6% Combat Medic38% Engineer31% Heavy Assault17% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 5:42 AMSep 30th, 2015 9:36 AMMar 18th, 2019 3:00 AM (32d) (PST)Feb 25th, 2019 11:22 PM (52d) (PST)Feb 25th, 2019 11:15 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6912184730.4270.3620.0441.2690.082264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,46813,10528,3632622376516,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4490.3h/187.1d 20,969 11,883 35,232 341.8k 6,448 13,309 22,075 186.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:3,271
Deaths:3,467
KDR:0.943
Accuracy:24.339% C-
HSR:18.404% F
Flare VE6
D
Kills:1,601
Deaths:1,580
KDR:1.013
Accuracy:19.215% D
HSR:14.366% D**
Orion VS54
C+
Kills:1,190
Deaths:1,301
KDR:0.915
Accuracy:20.012% C+
HSR:18.992% D-
SVA-88
C+
Kills:1,189
Deaths:1,188
KDR:1.001
Accuracy:23.232% C+
HSR:16.737% D*
Pulsar LSW
B
Kills:1,177
Deaths:1,218
KDR:0.966
Accuracy:24.757% B
HSR:15.123% D*
NSX Naginata
B**
Kills:1,175
Deaths:1,135
KDR:1.035
Accuracy:27.524% B**
HSR:18.213% D*
Lasher X2
B++
Kills:1,174
Deaths:1,494
KDR:0.786
Accuracy:30.710% B++
HSR:2.726% D
NS-15M1
C+
Kills:1,170
Deaths:1,450
KDR:0.807
Accuracy:21.474% C+
HSR:13.590% D*
Ursa
B*
Kills:1,162
Deaths:1,215
KDR:0.956
Accuracy:27.268% B*
HSR:19.191% D
VX29 Polaris
C++
Kills:1,155
Deaths:1,458
KDR:0.792
Accuracy:24.229% C++
HSR:10.303% F-
VE-H Maw
A*
Kills:102
Deaths:114
KDR:0.895
Accuracy:36.951% A*
HSR:9.804% F-
Kills:14,366
Deaths (as Heavy Assault):15,620
Deaths (to Heavy Assaults):26,871
KDR:0.91972
Kill Difference:1,254
Playtime:1,385.416 hours
Usage:31%
Score:20.984m
Score/min:252
Accuracy (listed only):25.428%
HSR (listed only):14.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,879
Deaths:1,553
KDR:1.210
Accuracy:43.714% B+
HSR:13.784% C-
Eclipse VE3A
B
Kills:1,295
Deaths:2,271
KDR:0.570
Accuracy:28.287% B
HSR:11.815% F
Chaos
C--
Kills:1,189
Deaths:1,153
KDR:1.031
Accuracy:49.926% C--
HSR:11.354% D-
Pandora VX25
B
Kills:1,167
Deaths:871
KDR:1.340
Accuracy:43.154% B
HSR:15.167% C+
Serpent VE92
C++
Kills:1,167
Deaths:1,657
KDR:0.704
Accuracy:24.077% C++
HSR:13.967% D--
NS Baron G5
B++
Kills:1,166
Deaths:1,202
KDR:0.970
Accuracy:50.223% B++
HSR:9.863% D--
NS-11C
B**
Kills:1,166
Deaths:1,805
KDR:0.646
Accuracy:29.394% B**
HSR:11.149% D**
Nova
B+
Kills:1,161
Deaths:989
KDR:1.174
Accuracy:50.562% B+
HSR:12.489% D
Phobos VX86
B+
Kills:1,161
Deaths:1,321
KDR:0.879
Accuracy:64.358% B+
HSR:11.628% D
VX6-7
C**
Kills:1,149
Deaths:1,681
KDR:0.684
Accuracy:25.983% C**
HSR:12.185% D**
Eidolon VE33
A
Kills:1,149
Deaths:1,222
KDR:0.940
Accuracy:35.374% A
HSR:24.108% C+
Pulsar C
B*
Kills:1,146
Deaths:1,100
KDR:1.042
Accuracy:28.811% B*
HSR:14.747% D**
Solstice SF
B++
Kills:1,146
Deaths:1,657
KDR:0.692
Accuracy:27.889% B++
HSR:14.136% C--
Solstice VE3
B**
Kills:771
Deaths:1,159
KDR:0.665
Accuracy:27.955% B**
HSR:18.288% C
Revenant
C+
Kills:588
Deaths:704
KDR:0.835
Accuracy:33.915% C+
HSR:24.490% D
NSX-P Tanto
B*
Kills:546
Deaths:563
KDR:0.970
Accuracy:30.242% B*
HSR:17.582% D--
NSX Tanto
A*
Kills:506
Deaths:752
KDR:0.673
Accuracy:38.627% A*
HSR:25.692% C++
Solstice Burst
D
Kills:76
Deaths:108
KDR:0.704
Accuracy:22.695% D
HSR:18.421% D-
Kills:18,428
Deaths (as Engineer):21,768
Deaths (to Engineers):21,397
KDR:0.84656
Kill Difference:3,340
Playtime:1,691.163 hours
Usage:38%
Score:29.390m
Score/min:290
Accuracy (listed only):36.399%
HSR (listed only):15.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,879
Deaths:1,553
KDR:1.210
Accuracy:43.714% B+
HSR:13.784% C-
Eclipse VE3A
B
Kills:1,295
Deaths:2,271
KDR:0.570
Accuracy:28.287% B
HSR:11.815% F
Eridani SX5G
B*
Kills:1,267
Deaths:1,253
KDR:1.011
Accuracy:32.644% B*
HSR:12.470% D--
Chaos
C--
Kills:1,189
Deaths:1,153
KDR:1.031
Accuracy:49.926% C--
HSR:11.354% D-
Sirius SX12
A++
Kills:1,177
Deaths:1,059
KDR:1.111
Accuracy:32.890% A++
HSR:14.529% D
NSX Tengu
B++
Kills:1,175
Deaths:1,186
KDR:0.991
Accuracy:41.398% B++
HSR:23.745% B+
Pandora VX25
B
Kills:1,167
Deaths:871
KDR:1.340
Accuracy:43.154% B
HSR:15.167% C+
Serpent VE92
C++
Kills:1,167
Deaths:1,657
KDR:0.704
Accuracy:24.077% C++
HSR:13.967% D--
NS Baron G5
B++
Kills:1,166
Deaths:1,202
KDR:0.970
Accuracy:50.223% B++
HSR:9.863% D--
NS-11C
B**
Kills:1,166
Deaths:1,805
KDR:0.646
Accuracy:29.394% B**
HSR:11.149% D**
NS-7 PDW
B*
Kills:1,164
Deaths:1,155
KDR:1.008
Accuracy:29.196% B*
HSR:14.175% D
MKV Suppressed
B++
Kills:1,162
Deaths:1,617
KDR:0.719
Accuracy:29.145% B++
HSR:10.929% D**
Eridani SX5
C++
Kills:1,161
Deaths:1,328
KDR:0.874
Accuracy:26.703% C++
HSR:14.470% D
Nova
B+
Kills:1,161
Deaths:989
KDR:1.174
Accuracy:50.562% B+
HSR:12.489% D
Phobos VX86
B+
Kills:1,161
Deaths:1,321
KDR:0.879
Accuracy:64.358% B+
HSR:11.628% D
VX6-7
C**
Kills:1,149
Deaths:1,681
KDR:0.684
Accuracy:25.983% C**
HSR:12.185% D**
Pulsar C
B*
Kills:1,146
Deaths:1,100
KDR:1.042
Accuracy:28.811% B*
HSR:14.747% D**
Solstice SF
B++
Kills:1,146
Deaths:1,657
KDR:0.692
Accuracy:27.889% B++
HSR:14.136% C--
Skorpios
B+
Kills:848
Deaths:1,074
KDR:0.790
Accuracy:29.906% B+
HSR:14.505% D--
Solstice VE3
B**
Kills:771
Deaths:1,159
KDR:0.665
Accuracy:27.955% B**
HSR:18.288% C
VE-S Canis
A+
Kills:562
Deaths:559
KDR:1.005
Accuracy:36.749% A+
HSR:11.032% D--
NSX-P Tanto
B*
Kills:546
Deaths:563
KDR:0.970
Accuracy:30.242% B*
HSR:17.582% D--
NSX Tanto
A*
Kills:506
Deaths:752
KDR:0.673
Accuracy:38.627% A*
HSR:25.692% C++
Solstice Burst
D
Kills:76
Deaths:108
KDR:0.704
Accuracy:22.695% D
HSR:18.421% D-
Kills:25,207
Deaths (as Light Assault):29,073
Deaths (to Light Assaults):15,902
KDR:0.86702
Kill Difference:3,866
Playtime:315.023 hours
Usage:7%
Score:5.688m
Score/min:301
Accuracy (listed only):35.189%
HSR (listed only):14.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,879
Deaths:1,553
KDR:1.210
Accuracy:43.714% B+
HSR:13.784% C-
Eridani SX5G
B*
Kills:1,267
Deaths:1,253
KDR:1.011
Accuracy:32.644% B*
HSR:12.470% D--
Chaos
C--
Kills:1,189
Deaths:1,153
KDR:1.031
Accuracy:49.926% C--
HSR:11.354% D-
Corvus VA55
A
Kills:1,182
Deaths:1,099
KDR:1.076
Accuracy:30.804% A
HSR:25.804% B+
Pulsar VS1
A++
Kills:1,178
Deaths:1,020
KDR:1.155
Accuracy:32.814% A++
HSR:18.336% C
Sirius SX12
A++
Kills:1,177
Deaths:1,059
KDR:1.111
Accuracy:32.890% A++
HSR:14.529% D
NS-11A
A
Kills:1,176
Deaths:961
KDR:1.224
Accuracy:31.255% A
HSR:23.214% C*
NSX Tengu
B++
Kills:1,175
Deaths:1,186
KDR:0.991
Accuracy:41.398% B++
HSR:23.745% B+
Pandora VX25
B
Kills:1,167
Deaths:871
KDR:1.340
Accuracy:43.154% B
HSR:15.167% C+
NS Baron G5
B++
Kills:1,166
Deaths:1,202
KDR:0.970
Accuracy:50.223% B++
HSR:9.863% D--
Terminus VX-9
B+
Kills:1,166
Deaths:1,250
KDR:0.933
Accuracy:28.266% B+
HSR:20.412% D
NS-7 PDW
B*
Kills:1,164
Deaths:1,155
KDR:1.008
Accuracy:29.196% B*
HSR:14.175% D
H-V45
B+
Kills:1,163
Deaths:1,392
KDR:0.835
Accuracy:26.958% B+
HSR:13.930% D--
MKV Suppressed
B++
Kills:1,162
Deaths:1,617
KDR:0.719
Accuracy:29.145% B++
HSR:10.929% D**
Eridani SX5
C++
Kills:1,161
Deaths:1,328
KDR:0.874
Accuracy:26.703% C++
HSR:14.470% D
Nova
B+
Kills:1,161
Deaths:989
KDR:1.174
Accuracy:50.562% B+
HSR:12.489% D
Phobos VX86
B+
Kills:1,161
Deaths:1,321
KDR:0.879
Accuracy:64.358% B+
HSR:11.628% D
Skorpios
B+
Kills:848
Deaths:1,074
KDR:0.790
Accuracy:29.906% B+
HSR:14.505% D--
VE-S Canis
A+
Kills:562
Deaths:559
KDR:1.005
Accuracy:36.749% A+
HSR:11.032% D--
Darkstar
A
Kills:177
Deaths:159
KDR:1.113
Accuracy:32.901% A
HSR:10.735% F-
Kills:22,281
Deaths (as Combat Medic):22,201
Deaths (to Combat Medics):11,991
KDR:1.0036
Kill Difference:80
Playtime:269.708 hours
Usage:6%
Score:5.079m
Score/min:314
Accuracy (listed only):37.178%
HSR (listed only):15.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B*
Kills:1,267
Deaths:1,253
KDR:1.011
Accuracy:32.644% B*
HSR:12.470% D--
Sirius SX12
A++
Kills:1,177
Deaths:1,059
KDR:1.111
Accuracy:32.890% A++
HSR:14.529% D
NSX Tengu
B++
Kills:1,175
Deaths:1,186
KDR:0.991
Accuracy:41.398% B++
HSR:23.745% B+
NS-7 PDW
B*
Kills:1,164
Deaths:1,155
KDR:1.008
Accuracy:29.196% B*
HSR:14.175% D
MKV Suppressed
B++
Kills:1,162
Deaths:1,617
KDR:0.719
Accuracy:29.145% B++
HSR:10.929% D**
Eridani SX5
C++
Kills:1,161
Deaths:1,328
KDR:0.874
Accuracy:26.703% C++
HSR:14.470% D
Ghost
A
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:46.995% A
HSR:66.552% C+
Parallax VX3
A
Kills:1,157
Deaths:595
KDR:1.945
Accuracy:47.213% A
HSR:74.676% C
Nyx VX31
B
Kills:1,157
Deaths:1,253
KDR:0.923
Accuracy:35.881% B
HSR:19.101% D*
NS-30 Vandal
A
Kills:1,154
Deaths:1,124
KDR:1.027
Accuracy:40.701% A
HSR:18.544% D--
Artemis VX26
C++
Kills:1,151
Deaths:1,411
KDR:0.816
Accuracy:27.938% C++
HSR:16.681% D-
NS-44 Commissioner
B++
Kills:1,145
Deaths:1,920
KDR:0.596
Accuracy:41.813% B++
HSR:13.974% D*
NS-357 Underboss
B+
Kills:1,003
Deaths:1,575
KDR:0.637
Accuracy:41.939% B+
HSR:17.547% C--
Skorpios
B+
Kills:848
Deaths:1,074
KDR:0.790
Accuracy:29.906% B+
HSR:14.505% D--
VE-S Canis
A+
Kills:562
Deaths:559
KDR:1.005
Accuracy:36.749% A+
HSR:11.032% D--
Soldier Soaker
A++
Kills:455
Deaths:478
KDR:0.952
Accuracy:49.202% A++
HSR:6.813% D*
XM98
A
Kills:388
Deaths:333
KDR:1.165
Accuracy:45.408% A
HSR:69.330% D
VA39 Spectre
C++
Kills:353
Deaths:514
KDR:0.687
Accuracy:32.372% C++
HSR:32.011% D
Beamer VS3
C*
Kills:333
Deaths:785
KDR:0.424
Accuracy:27.989% C++
HSR:23.724% C*
NS-AM7 Archer
A
Kills:230
Deaths:1,086
KDR:0.212
Accuracy:68.213% A
HSR:14.783% C
Spiker
C+
Kills:164
Deaths:259
KDR:0.633
Accuracy:28.818% C+
HSR:13.415% D--
NSX Tomoe
A*
Kills:162
Deaths:232
KDR:0.698
Accuracy:38.783% A*
HSR:16.667% F-
NS-61 Emissary
C
Kills:125
Deaths:218
KDR:0.573
Accuracy:26.073% C
HSR:8% D**
NS CandyCannon 3000
C+
Kills:85
Deaths:355
KDR:0.239
Accuracy:35.262% C+
HSR:22.353% D
Kills:18,738
Deaths (as Infiltrator):22,164
Deaths (to Infiltrators):13,289
KDR:0.84543
Kill Difference:3,426
Playtime:749.203 hours
Usage:17%
Score:10.721m
Score/min:238
Accuracy (listed only):37.218%
HSR (listed only):22.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,173
Deaths:625
KDR:1.877
Accuracy:21.251% B+
HSR:14.749% D*
Blueshift VM5
B+
Kills:987
Deaths:510
KDR:1.935
Accuracy:22.242% B+
HSR:14.083% D*
Quasar VM1
C
Kills:334
Deaths:308
KDR:1.084
Accuracy:14.553% C
HSR:14.072% D--
Comet VM2
C++
Kills:141
Deaths:196
KDR:0.719
Accuracy:43.287% C++
HSR:1.418% D**
NS-10 Burster
B
Kills:57
Deaths:123
KDR:0.463
Accuracy:31.433% B
HSR:8.772% B
Kills:2,692
Deaths (as MAX Suit):881
Deaths (to MAX Suits):5,697
KDR:3.05562
Kill Difference:1,811
Playtime:71.733 hours
Usage:2%
Score:1.348m
Score/min:313
Accuracy (listed only):26.553%
HSR (listed only):10.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,276
V. Kills:68 N/A
Deaths:393
KDR:3.247
Accuracy:47.691% B*
KPH:92 A+
VKPH:4.900 B+
Dual Photon Pods
M++
Kills:1,161
V. Kills:213 N/A
Deaths:112
KDR:10.366
Accuracy:54.163% C*
KPH:242.200 M++
VKPH:44.400 A*
Maelstrom Turbo Laser
B**
Kills:789
V. Kills:594 133%
Deaths:1,805
KDR:0.437
Accuracy:37.464% B**
KPH:8.800 C--
VKPH:6.600 C--
Hornet Missiles
B+
Kills:744
V. Kills:560 133%
Deaths:255
KDR:2.918
Accuracy:70.262% B**
KPH:66.300 C++
VKPH:49.900 B+
Saron Laser Cannon
C+
Kills:329
V. Kills:317 103%
Deaths:728
KDR:0.452
Accuracy:42.970% A++
KPH:8.400 C-
VKPH:8.100 C+
Coyote Missiles
B*
Kills:193
V. Kills:64 297%
Deaths:75
KDR:2.573
Accuracy:59.607% B*
KPH:47.900 C**
VKPH:15.900 C-
Photon A2A Missile Pods
C+
Kills:117
V. Kills:133 87%
Deaths:53
KDR:2.208
Accuracy:87.533% B**
KPH:34.400 C--
VKPH:39.100 C+
Kills:4,609 (2,394 + 0)
Deaths:3,421
KDR:1.347
VKDR:0.570
Vehicle Kills:1,949
Kill Difference:1,188
Playtime:165.954 hours
Usage:4%
Score:2.112m
Score/min:212
Piloting Accuracy:42.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:540
V. Kills:179 300%
Deaths:144
KDR:3.750
Accuracy:51.618% A+
KPH:1,944,000 U
VKPH:644,400 U
L105 Zephyr
C+
Kills:308
V. Kills:35 N/A
Deaths:51
KDR:6.039
Accuracy:33.934% D--
KPH:43.500 C+
VKPH:4.900 D
CAS30 Tank Buster
C
Kills:94
V. Kills:109 85%
Deaths:278
KDR:0.338
Accuracy:44.246% C+
KPH:5.300 C--
VKPH:6.100 C
AP30 Shredder
U
Kills:85
V. Kills:33 250%
Deaths:34
KDR:2.500
Accuracy:15.936% F*
KPH:306,000 U
VKPH:118,800 U
Kills:1,027 (94 + 933)
Deaths:507
KDR:2.026
VKDR:0.702
Vehicle Kills:356
Kill Difference:520
Playtime:24.879 hours
Usage:1%
Score:0.740m
Score/min:496
Piloting Accuracy:44.246%
Gunner Accuracy:15.936%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,189
V. Kills:327 363%
Deaths:128
KDR:9.289
Accuracy:67.872% A*
KPH:72.400 B**
VKPH:19.900 M*
C75 Viper
A++
Kills:1,148
V. Kills:524 219%
Deaths:264
KDR:4.348
Accuracy:51.728% A
KPH:34.500 C**
VKPH:15.800 A++
L100 Python AP
A
Kills:969
V. Kills:662 146%
Deaths:224
KDR:4.326
Accuracy:65.255% B**
KPH:36.900 B+
VKPH:25.200 A
L100 Python HEAT
A++
Kills:937
V. Kills:479 195%
Deaths:222
KDR:4.221
Accuracy:69.498% A++
KPH:38 B+
VKPH:19.400 A++
Skyguard
C++
Kills:166
V. Kills:163 101%
Deaths:81
KDR:2.049
Accuracy:33.233% B+
KPH:10.200 D
VKPH:10 C++
Kills:4,409 (4,409 + 0)
Deaths:919
KDR:4.798
VKDR:2.345
Vehicle Kills:2,155
Kill Difference:3,490
Playtime:116.908 hours
Usage:3%
Score:1.972m
Score/min:281
Driving Accuracy:33.233%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,358
V. Kills:888 153%
Deaths:349
KDR:3.891
Accuracy:57.749% B+
KPH:26.300 C*
VKPH:17.200 B+
Saron HRB
C**
Kills:1,034
V. Kills:579 178%
Deaths:192
KDR:5.385
Accuracy:42.013% C+
KPH:28 C**
VKPH:15.700 C+
Supernova PC
A
Kills:830
V. Kills:468 177%
Deaths:254
KDR:3.268
Accuracy:63.457% A+
KPH:23.100 C++
VKPH:13 A
Proton II PPA
B+
Kills:444
V. Kills:30 N/A
Deaths:25
KDR:17.760
Accuracy:25.745% C**
KPH:70.600 B+
VKPH:4.800 B+
E540 Halberd
D
Kills:73
V. Kills:43 166%
Deaths:13
KDR:5.615
Accuracy:43.084% D
KPH:21.200 D-
VKPH:12.500 D
Kills:3,739 (2,188 + 1,551)
Deaths:833
KDR:4.489
VKDR:2.411
Vehicle Kills:2,008
Kill Difference:2,906
Playtime:134.399 hours
Usage:3%
Score:2.583m
Score/min:320
Driving Accuracy:63.457%
Gunner Accuracy:43.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:1,282
V. Kills:1,134 113%
Deaths:334
KDR:3.838
Accuracy:51.802% C-
KPH:35.700 C+
VKPH:31.600 B++
E540 Halberd-H
B*
Kills:900
V. Kills:578 155%
Deaths:155
KDR:5.806
Accuracy:64.220% B*
KPH:45.300 C++
VKPH:29.100 B*
Proton II PPA-H
C**
Kills:578
V. Kills:36 N/A
Deaths:70
KDR:8.257
Accuracy:39.768% C**
KPH:96.500 C++
VKPH:6 C+
Aphelion VEX-4H
B+
Kills:287
V. Kills:257 111%
Deaths:91
KDR:3.154
Accuracy:46.886% C++
KPH:36.600 C+
VKPH:32.700 B+
M40 Fury-H
C+
Kills:136
V. Kills:4 N/A
Deaths:8
KDR:17
Accuracy:32.348% D--
KPH:86.600 C+
VKPH:2.500 D-
G40-F Ranger
D
Kills:95
V. Kills:72 130%
Deaths:5
KDR:19
Accuracy:30.085% C--
KPH:20.900 D*
VKPH:15.800 D
G30 Walker
D
Kills:51
V. Kills:35 142%
Deaths:16
KDR:3.188
Accuracy:37.892% B+
KPH:18 D-
VKPH:12.300 D
Kills:3,329 (0 + 3,329)
Deaths:679
KDR:4.903
VKDR:3.116
Vehicle Kills:2,116
Kill Difference:2,650
Playtime:78.575 hours
Usage:2%
Score:1.647m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:37.892%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:632
V. Kills:295 214%
Deaths:184
KDR:3.435
Accuracy:45.773% B++
KPH:21.700 C++
VKPH:10.100 B+
M40 Fury
B
Kills:582
V. Kills:152 380%
Deaths:104
KDR:5.596
Accuracy:43.098% B++
KPH:42.100 C+
VKPH:11 B
M12 Kobalt
B++
Kills:581
V. Kills:25 N/A
Deaths:46
KDR:12.630
Accuracy:22.290% B++
KPH:86.300 B+
VKPH:3.700 C++
M60-G Bulldog
B+
Kills:445
V. Kills:103 428%
Deaths:99
KDR:4.495
Accuracy:47.145% A
KPH:33.700 B
VKPH:7.800 B+
M20 Basilisk
B+
Kills:400
V. Kills:217 183%
Deaths:115
KDR:3.478
Accuracy:44.758% B+
KPH:22.100 C++
VKPH:12 B+
M40 Fury
B++
Kills:320
V. Kills:113 281%
Deaths:54
KDR:5.926
Accuracy:41.981% B+
KPH:43.800 C
VKPH:15.500 B++
M12 Kobalt
B+
Kills:170
V. Kills:7 N/A
Deaths:14
KDR:12.143
Accuracy:20.846% B+
KPH:87.300 B+
VKPH:3.600 C+
G30 Walker
A
Kills:127
V. Kills:100 126%
Deaths:35
KDR:3.629
Accuracy:39.932% A+
KPH:19.300 B+
VKPH:15.200 A
M60-G Bulldog
C+
Kills:65
V. Kills:23 271%
Deaths:15
KDR:4.333
Accuracy:37.186% C+
KPH:22.900 D
VKPH:8.100 C+
Kills:3,322 (0 + 3,322)
Deaths:666
KDR:4.988
VKDR:1.554
Vehicle Kills:1,035
Kill Difference:2,656
Playtime:99.732 hours
Usage:2%
Score:1.509m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:37.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B*
Kills:1,172
V. Kills:712 164%
Deaths:1,122
KDR:1.045
Accuracy:68.753% B*
KPH:34.700 B+
VKPH:21.100 B+
M40 Fury-F
B+
Kills:488
V. Kills:251 194%
Deaths:709
KDR:0.688
Accuracy:67.423% A+
KPH:17.900 C
VKPH:9.200 B+
M12 Kobalt-F
C
Kills:190
V. Kills:12 N/A
Deaths:270
KDR:0.704
Accuracy:27.340% B++
KPH:17 C--
VKPH:1.100 C
Kills:1,850 (1,850 + 0)
Deaths:2,101
KDR:0.881
VKDR:0.464
Vehicle Kills:975
Kill Difference:251
Playtime:72.270 hours
Usage:2%
Score:0.594m
Score/min:137
Driving Accuracy:27.340%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:168
V. Kills:74 224%
Deaths:50
KDR:3.360
Accuracy:45.619% C+
KPH:43.600 C--
VKPH:19.200 C++
M20 Wyvern
D
Kills:65
V. Kills:50 127%
Deaths:36
KDR:1.806
Accuracy:35.065% C
KPH:11.500 D-
VKPH:8.900 D
Kills:233 (0 + 233)
Deaths:86
KDR:2.709
VKDR:1.442
Vehicle Kills:124
Kill Difference:147
Playtime:9.489 hours
Usage:0%
Score:0.106m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:35.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,6033,5971,7332.076D0.9049.64%B*N/A110.7C+N/A34032.5h1.8B+3.6B*
Betelgeuse 54-A 3,3153,2713,4670.943D0.2424.339%C-18.404%F34.9D-N/A11393.8h12.3D50.6C--
Tank Mine 5,3583,0441,2502.435C+1.2527.301%C-N/A99.8C+75.9B+113330.5h1.9C++6.8C+
C-4 ARX 3,8312,6401,9351.364C0.1827.609%C**N/A88.9C-40.1C**62429.7h1.4C5.1C+
Thanatos VE70 1,8811,8791,5531.21B+0.0343.714%B+13.784%C-28.3C++N/A8566.4h3.4B**7.8B*
Sticky Grenade 1,6271,60211602N/A1,600.8253.988%C**N/A1001.3C*15.6B+32101.6h1.8B+3.4B+
Flare VE6 1,6211,6011,5801.013C0.1719.215%D14.366%D**18.9DN/A5584.6h11.6C+60.4C+
Supernova FPC 2,2461,3583493.891C2.7157.749%B+4.345%A26.3C*17.2B+41151.7h4.8B+8.4B+
MANA Anti-Vehicle Turret 2,2591,3157351.789C0.6149.376%C-3.042%C13150M++9440A*6443190.1h8.1C+16.5C+
Eclipse VE3A 1,3441,2952,2710.57C0.6128.287%B11.815%F11.2D--N/A29115.5h18.3F-64.7D-
Nemesis VSH9 2,0051,2912,5800.5C0.6867.586%B++3.021%C**13.3C7.4C-14897h8.6C+12.7C*
Saron HRB-H 2,4161,2823343.838C2.6651.802%C-1.014%C--35.7C+31.6B++35335.9h28.4C54.8C
Light PPA 1,3441,2763933.247C+2.0747.691%B*1.332%C++91.8A+4.9B+27413.9h8.2B++17.2B+
Eridani SX5G 1,2921,2671,2531.011C0.1732.644%B*12.47%D--30.8C-N/A9041.1h12.5C38.3C**
C-4 1,7311,2461,2700.981C0.2030.44%B*N/A56.6C--22C--73422h1.7C5.4B
Frag Grenade 1,2181,20611206N/A1,204.8247.809%BN/A415.9C4.1C-14112.9h4.1C+8.6C++
Orion VS54 1,1961,1901,3010.915C0.2720.012%C+18.992%D-15.6DN/A10576.5h12.8C*64C*
L100 Python HESH 1,5161,1891289.289C+8.1167.872%A*N/A72.5B**19.9M*30116.4h3.5C++5.2B++
Chaos 1,2061,1891,1531.031C0.1549.926%C--11.354%D-39.1CN/A12130.4h3.4B**6.8B+
SVA-88 1,1901,1891,1881.001C0.1823.232%C+16.737%D*29DN/A12341h11B+47.4C**
Corvus VA55 1,2081,1821,0991.076C++0.1030.804%A25.804%B+40.5B++N/A11829.2h10.4B*33.8B*
Pulsar VS1 1,2091,1781,0201.155C*0.0332.814%A++18.336%C35.1B++N/A11233.6h13.1B+40B**
Pulsar LSW 1,1901,1771,2180.966C-0.2124.757%B15.123%D*32.1CN/A10136.7h12.7C+51.5C**
Sirius SX12 1,1841,1771,0591.111C++0.0732.89%A++14.529%D33.3C**N/A13135.3h11.5B*34.9B++
NS-11A 1,2001,1769611.224C+0.0431.255%A23.214%C*43.2B+N/A15327.2h11.7B++37.4B*
NSX Naginata 1,1931,1751,1351.035C0.1527.524%B**18.213%D*36.8C+N/A8531.9h12.2C++44.2B+
NSX Tengu 1,1931,1751,1860.991C+0.1941.398%B++23.745%B+31.3C+N/A7137.6h11.4B+27.5B+
Lasher X2 1,1901,1741,4940.786C+0.3930.71%B++2.726%D29.9C+N/A10639.2h20.2C+65.9B+
Blueshift VM5 1,1831,1736251.877C+0.7021.251%B+14.749%D*29.8C+N/A10339.4h16.6C+77.9C**
V30-F Starfall 1,8841,1721,1221.045C0.1468.753%B*N/A34.7B+21.1B+18133.8h17.4C+25.3C*
NS-15M1 1,1841,1701,4500.807C-0.3721.474%C+13.59%D*16.5DN/A6071h13.6C+63.5C++
NS Decimator 1,3551,1701,5990.732C0.4563.766%B2.051%C+34C+5.4D*27134.4h3.6B*5.6B*
Pandora VX25 1,1681,1678711.34C*0.1643.154%B15.167%C+33C+N/A11535.4h3.5B*8.1B++
Serpent VE92 1,1771,1671,6570.704C0.4824.077%C++13.967%D--10.3D-N/A39113h13.4C++55.7C*
NS Baron G5 1,1691,1661,2020.97C+0.2150.223%B++9.863%D--35.8C++N/A12632.6h3.8B*7.5C++
Terminus VX-9 1,1821,1661,2500.933C0.2528.266%B+20.412%D31.2CN/A8737.4h13C+46.1C**
NS-11C 1,1831,1661,8050.646C0.5329.394%B**11.149%D**27.1C++N/A9843h14.7C++50B+
NS-7 PDW 1,1691,1641,1551.008C++0.1729.196%B*14.175%D23.3C+N/A8149.9h13.3B+45.6B+
H-V45 1,1801,1631,3920.835C0.3526.958%B+13.93%D--21.9CN/A7153h14.1C+52.5C**
MKV Suppressed 1,1681,1621,6170.719C-0.4629.145%B++10.929%D**21.4C-N/A7654.3h14.2C*48.8B
Ursa 1,1811,1621,2150.956C0.2227.268%B*19.191%D31.3C+N/A8837.1h11.3C++41.3B+
Eridani SX5 1,1711,1611,3280.874C0.3126.703%C++14.47%D20.6C--N/A9556.4h11.2B+41.8B
Nova 1,1631,1619891.174C+0.0150.562%B+12.489%D40.9C*N/A13828.4h3.2B*6.4B++
Phobos VX86 1,1651,1611,3210.879C0.3064.358%B+11.628%D35.4CN/A12832.8h2B*3.1B+
Dual Photon Pods 1,3741,16111210.366B+9.1954.163%C*1.292%C++241.9M++44.4A*14914.8h19B+35.1B+
Ghost 1,1791,1607951.459C0.2846.995%A66.552%C+28.8CN/A9940.3h2.5C5.3B+
Force-Blade 1,2181,16039,1370.03C*1.1540.739%B*2.759%D0.8C++N/A31544.5h1.9B++4.7B++
Parallax VX3 1,1681,1575951.945C0.7647.213%A74.676%C24.6C+N/A7047h2.5C5.4B
Nyx VX31 1,1651,1571,2530.923D0.2635.881%B19.101%D*30.2CN/A8038.3h5.4C**15.2B
VX29 Polaris 1,1651,1551,4580.792D0.3924.229%C++10.303%F-27.5DN/A10242h12.4C++51.2C**
NS-30 Vandal 1,1631,1541,1241.027C-0.1540.701%A18.544%D--33.4CN/A13234.5h6.1C+15B+
Artemis VX26 1,1721,1511,4110.816C-0.3627.938%C++16.681%D-25.9CN/A6844.5h14.2D50.9C+
VX6-7 1,1721,1491,6810.684C-0.5025.983%C**12.185%D**18C--N/A6663.9h12.6C*48.3B
Eidolon VE33 1,1811,1491,2220.94C+0.2435.374%A24.108%C+24.2C++N/A7847.5h7.6B++21.4B*
C75 Viper 1,6721,1482644.348C++3.1751.728%AN/A34.5C**15.7A++23833.3h13.9C++26.8B++
Pulsar C 1,1671,1461,1001.042C+0.1428.811%B*14.747%D**32.3C*N/A12835.5h12.3C++42.6B+
Solstice SF 1,1671,1461,6570.692C0.4927.889%B++14.136%C--17.1C+N/A6366.9h13.7C+49C**
NS-44 Commissioner 1,1761,1451,9200.596C0.5841.813%B++13.974%D*27.3CN/A10241.9h4.4C10.4C**
Saron HRB 1,6131,0341925.385C++4.2042.013%C+N/A27.9C**15.6C+29037h21B49.9C**
NS-357 Underboss 1,0201,0031,5750.637C0.5441.939%B+17.547%C--20.7DN/A5948.5h5D12C++
Blueshift VM5 9909875101.935C+0.7522.242%B+14.083%D*31C+N/A12031.8h17.3C+77.6B
Spear Anti-Vehicle Phalanx Turret 1,4409711416.887C+5.7142.407%C+4.84%B+40.6C*19.6C+34623.9h6.6B*15.7B++
L100 Python AP 1,6319692244.326C+3.1565.255%B**2.374%C36.8B+25.2A32926.3h6.4C*9.8B+
S1 1,3639441,7670.534C0.6557.088%C+4.449%B**19.8C8.8D23447.6h5.7B+9.9B+
L100 Python HEAT 1,4169372224.221C+3.0469.498%A++1.921%C-37.9B+19.4A++31224.7h6C*8.6B*
E540 Halberd-H 1,4789001555.806C4.6364.22%B*1.111%C--45.2C++29B*38719.9h7.6C--11.8C+
Anti-Vehicle Grenade 1,2588811881N/A879.8248.816%CN/A259.1C--110.9C++21343.4h6.6C13.6C+
Lancer VS22 1,6448631,0990.785C++0.4070.414%B**N/A14.5C++13.1C+17359.5h19.5B27.7B+
Skorpios 8698481,0740.79C-0.3929.906%B+14.505%D--26.4DN/A7032.1h12.5C--41.8C++
Supernova PC 1,2988302543.268C2.0963.457%A+2.892%B+23.1C++13A23436h5.7C+9B+
Maelstrom Turbo Laser 1,3837891,8050.437C-0.7437.464%B**3.802%B++8.8C--6.7C--10889.3h166.3D443.9C+
Solstice VE3 7997711,1590.665C+0.5227.955%B**18.288%C13.6CN/A8356.6h14.4B51.4B+
Hornet Missiles 1,3047442552.918C1.7470.262%B**1.882%C*66.4C++50B+50911.2h12.4C+17.6C*
MANA Anti-Personnel Turret 6576513571.824N/A0.6421.935%UN/A6510U60U14258300.1h24.2T*110.2T*
M20 Basilisk 9276321843.435C*2.2545.773%B++4.589%C-21.6C++10.1B+21229.2h107.3C+234.5B
NSX Masamune 7665918200.721C+0.4652.853%DN/A32.5C++9.6C14918.2h7.9B++14.9B+
Revenant 5995887040.835D0.3533.915%C+24.49%D21.8D-N/A5727h7.5C+22.2C++
M40 Fury 7345821045.596C+4.4243.098%B++1.375%C-42.2C+11B26313.8h17C39.5C**
M12 Kobalt 6065814612.63C+11.4522.29%B++18.072%C+86.7B+3.7C++2386.7h15.8B++71B+
Proton II PPA-H 614578708.257C7.0839.768%C**2.076%B96.3C++6C+3256h10.3C++25.8C**
VE-S Canis 5785625591.005C+0.1836.749%A+11.032%D--38.5C+1.1B*12314.6h11.2B30.4B++
NSX-P Tanto 5655465630.97C++0.2130.242%B*17.582%D--26.5C+N/A7120.6h13.6B+44.8B+
C150 Dalton 7195401443.75C2.5751.618%A+N/A5400U1790U36169600.1h5.2C-10.1B+
NSX Tanto 5235067520.673C-0.5138.627%A*25.692%C++12DN/A3642.3h20D51.7C**
M40 Fury-F 7394887090.688C-0.4967.423%A+N/A17.9C9.2B+11527.3h18.2D27C+
Soldier Soaker 4614554780.952C+0.2349.202%A++6.813%D*17D--N/A4326.8h6.6C13.4B++
M60-G Bulldog 548445994.495C+3.3147.145%A3.596%B+33.7B7.8B+20513.2h8.9C18.8B+
Proton II PPA 4744442517.76C**16.5825.745%C**1.577%C-70.5B+4.8B+2246.3h9.2C**35.8B+
M20 Basilisk 6174001153.478B+2.3044.758%B+4.25%C--22.1C++12B+26918.1h116.2C+259.5C**
M60-A Bulldog 442392507.84C6.6649.287%BN/A31.4C+4C+18112.5h6.3C+12.9C**
XM98 3923883331.165C-0.0245.408%A69.33%D13.3DN/A4529.1h3.2D-7C++
VA39 Spectre 3583535140.687C--0.4932.372%C++32.011%D8.3D-N/A3142.7h7C21.5C+
Quasar VM1 3373343081.084C0.1014.553%C14.072%D--14.6DN/A6722.9h17.2C117.9C+
Beamer VS3 3433337850.424C0.7627.989%C++23.724%C*13.1DN/A5425.5h11.4C40.8C+
M60-A Bulldog 361329349.676C8.5049.898%B1.52%D37C++3.6C2198.9h5.9C*11.9B+
Saron Laser Cannon 6463297280.452C0.7342.97%A++2.128%C+8.4C-8.1C+16039.3h209.3D487.1C+
M40 Fury 433320545.926C+4.7541.981%B+1.25%D43.8C15.5B++4147.3h19.2D45.6C+
L105 Zephyr 343308516.039C4.8633.934%D--N/A43.4C+4.9D2237.1h4.7B**13.9B+
Aphelion VEX-4H 544287913.154C+1.9746.886%C++2.439%C36.8C+32.9B+4037.8h77.4C-165.1C
The Slasher 2752689,6830.028C--1.1538.077%C**2.239%D--0.7CN/A2391.1h1.9B+4.9B+
NS-AM7 Archer 3952301,0860.212D0.9768.213%A14.783%C2.3D--1.6D23100.3h29.3C--43C+
Xiphos Anti-Personnel Phalanx Tower 2292251225M**223.8229.949%C+N/A450B++8C+10690.5h7.3B+24.3B+
NS-R3 Swarm 4762124660.455C+0.7365.154%C**N/A5.3C--6.6C+7639.9h36.8D56.4D
Coyote Missiles 257193752.573C++1.3959.607%B*N/A48.3C**16C-2264h40.2C**67.5B+
M12 Kobalt-F 2021902700.704D0.4827.34%B++13.158%B+17C--1.1C5811.2h11.8B+43.3B++
NSX Amaterasu 18518417,7220.01D1.1731.136%C++N/A0.3DN/A1607.3h2.2C**7.2B+
Hades VSH4 2861833420.535C+0.6570.283%B2.732%C++13.6C7.6C14413.5h8.3C**11.8B+
Darkstar 1811771591.113C0.0732.901%A10.735%F-37.7CN/A1004.7h12.3B37.5B++
M12 Kobalt 1771701412.143C+10.9620.846%B+18.824%C++89.5B+3.7C+2421.9h14.2B*68.2B+
Pelter Rocket Pod 242168503.36C--2.1845.619%C+N/A43.1C--19C+2703.9h26.4D57.8C+
Auraxium Slasher 1681671,6070.104A+1.0834.676%B11.377%C**2.5C++N/A666h2.6C7.6C*
Skyguard 329166812.049C0.8733.233%B+3.012%B*10.2D10C++22716.3h190.2D**572.3C--
Auraxium Force-Blade 16916513,7440.012D1.1733.178%C*N/A0.4C--N/A1413.6h1.7B*5.2B+
Spiker 1671642590.633C0.5528.818%C+13.415%D--26.5CN/A766.2h9.8C+33.9C++
NSX Tomoe 1661622320.698C-0.4838.783%A*16.667%F-24.9DN/A786.5h19.5D*50.4C++
Comet VM2 1841411960.719C+0.4643.287%C++1.418%D**10.3C+3.1C--17613.7h16.7B++38.6B+
G30 Walker 235139434.75S33.5753.483%AN/A69.5A*48M*3282h156.5B++292.6B**
M40 Fury-H 140136817B+15.8232.348%D--N/A85C+2.5D-3121.6h3.9B**12.2B*
MAX Punch 1411349650.139C++1.0444.973%C+N/A2C++N/A666.1h1.8C++4.1C*
M60-A Bulldog 142133642.078D0.9027.121%D--1.504%C+1330U90U6749200.1h5.3B+19.4C+
Aspis Anti-Aircraft Phalanx Turret 283130622.097C--0.9225.307%C+N/A8.2C-9.7C19415.8h185.3D732.3C+
G30 Walker 227127353.629C+2.4539.932%A+3.15%C-19.2B+15.2A2756.6h252.2C-631.6B+
NS-61 Emissary 1301252180.573C0.6126.073%C8%D**27.8C++1.1B**1004.5h12.3B47.2B
Photon A2A Missile Pods 250117532.208C--1.0387.533%B**N/A34.4C--39.1C+4893.4h11.3D--13D
Rocklet Rifle 2451152200.523C0.6661.819%B**N/A25.6C+28.9B+4714.5h39.3C+63.5B
M20 Basilisk 188107147.643C++6.4656.897%B+2.804%D-31.5C-23.8B+3673.4h171.8D301.9C-
VE-H Maw 1061021140.895D0.2936.951%A*9.804%F-34C-1.3B**1393h10.8C++29.3B++
Orbital Strike Uplink 14896196U94.82598.077%UN/A480U260U27400.2h3.2T*0.5T*
G40-F Ranger 16795519B*17.8230.085%C--1.053%C+20.7D*15.7D1924.6h95.3D--316.6D--
CAS30 Tank Buster 203942780.338D0.8444.246%C+N/A5.3C--6.1C21717.8h87D196.7C--
AP30 Shredder 11885342.5C-1.3215.936%F*2.353%C++850U330U5205900.1h51.2A321.1C+
NS CandyCannon 3000 87853550.239D0.9435.262%C+22.353%D8.2C-N/A2210.4h8.5F--24D-
Solstice Burst 78761080.704C--0.4822.695%D18.421%D-13.3D-N/A675.7h11.2B++49.5C*
E540 Halberd 11673135.615C4.4343.084%DN/A21.5D-12.6D3583.4h6.3C14.7C-
Hoplon Anti-Aircraft Phalanx Tower 11867167B**65.8241.67%AN/A167.5C**127.5C*10890.4h30.5B+73.3B+
M20 Wyvern 11565361.806C--0.6335.065%C3.077%C11.6D-8.9D1285.6h139.8F398.6F
M60-G Bulldog 8865154.333C+3.1537.186%C+1.538%D--23.2D8.2C++2942.8h8.7C23.3C+
Lumine Edge 65633,2580.019C1.1633.651%B+3.175%F-0.5DN/A2129.1h1.7C5C**
NS-10 Burster 86571230.463D0.7231.433%B8.772%B4.6C-2.4D9612.3h135.5C++431.1B
Spear Anti-Vehicle Phalanx Tower 11757228.5B+27.3253.172%C**5.263%B+51.8B+54.5A+4681.1h8.1B+15.2B+
G30 Walker 8651163.188D2.0137.892%B+3.922%C++18.2D-12.5D2122.8h280.5F740.2D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit931,0321.9h
Motion Spotter10516,3348.2h
Nano-Armor Kit1,5271,562,274126h
Anti-Vehicle MANA Turret1132,5979.5h
Spawn Beacon1454,0925.5h
Turret AI Module53731.4h
Structure Shield Module21860.8h
Repair Module63681.2h
Cortium Silo21450.6h
Skywall Shield Emitter12080.7h
Medical Applicator797199,68720.4h
Nanite Revive Grenade02,1570.6h
Welding Device02040h
Deconstruction Tool22,7150.5h
Spear Anti-Vehicle Tower11860.7h
Spitfire Auto-Turret521,7752.1h
Rampart Wall74974.1h
Xiphos Anti-Personnel Tower22621.2h
Hoplon Anti-Aircraft Phalanx Tower02190.7h
Ammunition Package3829,24810.4h
Shield Recharging Field572,9171.3h
Medical Kit3234,2125.7h
Anti-Infantry MANA Turret791,7463.5h
IPC Targeting Dart51130.8h
Orbital Strike Target Designator252963.7h
Pillbox4760.7h
Elysium Spawn Tube0740.3h
Flail Targeting Dart164012h
Router0820.1h
Pelter Rocket Pod0560.1h
Nano-Repair Grenade0590h
Recon Detection Device815,5208.7h
Infantry Tower0931.2h

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