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Archon robocpf1[GOTR] robocpf1
VS BR 79

KDR: 1.03

Score: 60.5m

Last Seen: Feb 8th, 2019 12:54 AM
- OFFLINE - 334.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 80): 92%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 VX29 Polaris S12 Renegade NS-44P Commissioner Flare VE6 Saron HRB Betelgeuse 54-A VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 1058TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.364%22.513%5944597732,8351.06036-0.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.587%1.033B**0.28C*-1.259D**HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.427B11.30.209C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.774%2.832%323101945912982700.353349169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%-1.225D*1.131B**0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.2-0.591D66-0.247C190.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.764%1.389%145710153,311294016161.12619205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.537%-0.403C---0.787D-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.9-0.575D22.4-0.786D-38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.698%3.899%115910132,462252914030.973507175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.498%-0.229C-0.12C+0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.655B+13.80.651B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40%42.93%115310191,952263820.739954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%0.747B++-1.587F-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.123C+3.5-0.089C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.663%13.982%115310191,552194550.797943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.213%1.018B**-0.109C+-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B4.10.164C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
60.5m523.4%379 (22.7k)327 (19.6k)1.0311260,23158,4131.3075279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102274725.896%15.648%40503:1022

23% Combat Medic20% Engineer29% Heavy Assault13% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:05 AMNov 21st, 2012 1:13 AMFeb 19th, 2019 11:04 AM (2d) (PST)Feb 7th, 2019 10:57 PM (14d) (PST)Feb 7th, 2019 8:54 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4542072470.3250.3160.0511.9420.046235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,23612,42514,81120193117319,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3084.7h/128.5d 16,145 9,425 25,174 359.5k 5,315 8,168 8,452 84m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,501
Deaths:1,438
KDR:1.044
Accuracy:25.995% B++
HSR:22.918% C++
VX29 Polaris
B
Kills:1,492
Deaths:1,501
KDR:0.994
Accuracy:25.319% B
HSR:19.839% C
Flare VE6
B*
Kills:1,261
Deaths:1,408
KDR:0.896
Accuracy:27.327% B*
HSR:28.390% B+
Betelgeuse 54-A
C
Kills:1,212
Deaths:1,241
KDR:0.977
Accuracy:25.104% C
HSR:26.568% C--
NS-15M2
B*
Kills:1,160
Deaths:1,059
KDR:1.095
Accuracy:25.648% B
HSR:32.069% B*
Ursa
B+
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:24.804% B+
HSR:17.256% D--
Orion VS54
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:20.034% C+
HSR:14.583% D**
SVA-88
C
Kills:1,145
Deaths:1,023
KDR:1.119
Accuracy:21.355% C
HSR:17.293% D--
Lasher X2
A
Kills:1,126
Deaths:1,490
KDR:0.756
Accuracy:35.369% A
HSR:4.441% C*
VE-H Maw
B+
Kills:973
Deaths:1,165
KDR:0.835
Accuracy:26.588% C++
HSR:31.655% B+
Pulsar LSW
B**
Kills:444
Deaths:531
KDR:0.836
Accuracy:28.792% B**
HSR:25.225% C++
Kills:12,625
Deaths (as Heavy Assault):13,089
Deaths (to Heavy Assaults):18,020
KDR:0.96455
Kill Difference:464
Playtime:901.208 hours
Usage:29%
Score:18.194m
Score/min:336
Accuracy (listed only):26.031%
HSR (listed only):21.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:28.466% B*
HSR:28.656% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B++
Thanatos VE70
A
Kills:1,168
Deaths:1,195
KDR:0.977
Accuracy:52.124% A
HSR:13.784% C-
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C**
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C**
HSR:16.305% D
NS Baron G5
B*
Kills:612
Deaths:843
KDR:0.726
Accuracy:52.251% B*
HSR:17.974% B++
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Eidolon VE33
A++
Kills:168
Deaths:239
KDR:0.703
Accuracy:38.234% A++
HSR:25.595% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
Kills:8,249
Deaths (as Engineer):9,511
Deaths (to Engineers):13,226
KDR:0.86731
Kill Difference:1,262
Playtime:606.329 hours
Usage:20%
Score:12.780m
Score/min:351
Accuracy (listed only):38.789%
HSR (listed only):19.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:22.096% C
HSR:14.518% D-
Thanatos VE70
A
Kills:1,168
Deaths:1,195
KDR:0.977
Accuracy:52.124% A
HSR:13.784% C-
CME
B++
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:29.844% B++
HSR:21.503% C+
NS-11A
C++
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:24.783% C++
HSR:17.617% C--
Equinox VE2 Burst
C
Kills:1,152
Deaths:1,414
KDR:0.815
Accuracy:25.592% C
HSR:23.524% C-
Pulsar VS1
C
Kills:1,133
Deaths:1,284
KDR:0.882
Accuracy:22.297% C
HSR:15.799% D
NS-11P
A
Kills:943
Deaths:935
KDR:1.009
Accuracy:29.134% A
HSR:25.239% B**
Terminus VX-9
B+
Kills:772
Deaths:837
KDR:0.922
Accuracy:27.734% B+
HSR:28.368% C**
Corvus VA55
B**
Kills:659
Deaths:889
KDR:0.741
Accuracy:29.610% B**
HSR:28.832% B*
NS Baron G5
B*
Kills:612
Deaths:843
KDR:0.726
Accuracy:52.251% B*
HSR:17.974% B++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Darkstar
B
Kills:474
Deaths:605
KDR:0.783
Accuracy:28.693% B
HSR:25.106% C*
Eridani SX5
B+
Kills:393
Deaths:450
KDR:0.873
Accuracy:29.632% B+
HSR:17.303% C
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:11,927
Deaths (as Combat Medic):12,835
Deaths (to Combat Medics):7,559
KDR:0.92926
Kill Difference:908
Playtime:718.189 hours
Usage:23%
Score:13.937m
Score/min:323
Accuracy (listed only):34.164%
HSR (listed only):21.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:28.466% B*
HSR:28.656% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B++
Thanatos VE70
A
Kills:1,168
Deaths:1,195
KDR:0.977
Accuracy:52.124% A
HSR:13.784% C-
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C**
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C**
HSR:16.305% D
NS Baron G5
B*
Kills:612
Deaths:843
KDR:0.726
Accuracy:52.251% B*
HSR:17.974% B++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Eridani SX5
B+
Kills:393
Deaths:450
KDR:0.873
Accuracy:29.632% B+
HSR:17.303% C
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:9,224
Deaths (as Light Assault):10,486
Deaths (to Light Assaults):8,451
KDR:0.87965
Kill Difference:1,262
Playtime:314.479 hours
Usage:10%
Score:5.382m
Score/min:285
Accuracy (listed only):35.862%
HSR (listed only):20.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:1,326
Deaths:1,896
KDR:0.699
Accuracy:40.449% C+
HSR:23.077% C
NS-44 Commissioner
B
Kills:1,166
Deaths:1,338
KDR:0.871
Accuracy:39.262% B
HSR:17.324% D
VA39 Spectre
A
Kills:1,155
Deaths:711
KDR:1.624
Accuracy:40.774% A
HSR:28.831% D-
NS-357 Underboss
B++
Kills:652
Deaths:966
KDR:0.675
Accuracy:41.055% B+
HSR:26.841% B++
Cerberus
A
Kills:640
Deaths:769
KDR:0.832
Accuracy:40.767% A
HSR:25.938% B+
V10
C-
Kills:623
Deaths:289
KDR:2.156
Accuracy:37.622% C-
HSR:65.169% D**
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Eridani SX5
B+
Kills:393
Deaths:450
KDR:0.873
Accuracy:29.632% B+
HSR:17.303% C
Beamer VS3
C+
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.764% C
HSR:21.352% C+
NS-44L Blackhand
B+
Kills:192
Deaths:194
KDR:0.990
Accuracy:46.525% B+
HSR:32.813% D
Artemis VX26
A
Kills:175
Deaths:189
KDR:0.926
Accuracy:29.538% B+
HSR:32% A
Ghost
C**
Kills:174
Deaths:139
KDR:1.252
Accuracy:40.982% C**
HSR:56.897% D*
NS-AM7 Archer
C
Kills:172
Deaths:565
KDR:0.304
Accuracy:54.967% C--
HSR:15.116% C
NS-61 Emissary
A
Kills:171
Deaths:226
KDR:0.757
Accuracy:36.295% A
HSR:23.392% A
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nyx VX31
B++
Kills:161
Deaths:99
KDR:1.626
Accuracy:38.486% B++
HSR:33.540% B+
Beamer VS3-FB
B++
Kills:160
Deaths:187
KDR:0.856
Accuracy:36.766% B++
HSR:24.375% C+
Phantom VA23
B+
Kills:160
Deaths:137
KDR:1.168
Accuracy:39.024% B+
HSR:28.750% C+
NS CandyCannon 3000
B*
Kills:93
Deaths:215
KDR:0.433
Accuracy:40.536% B+
HSR:47.312% B*
Artemis VX26 AE
B++
Kills:90
Deaths:113
KDR:0.796
Accuracy:33.229% B+
HSR:33.333% B++
NSX Tomoe
B**
Kills:79
Deaths:139
KDR:0.568
Accuracy:33.671% B**
HSR:43.038% B+
Spiker
B++
Kills:63
Deaths:101
KDR:0.624
Accuracy:34.620% B++
HSR:14.286% D-
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:8,676
Deaths (as Infiltrator):9,745
Deaths (to Infiltrators):6,845
KDR:0.8903
Kill Difference:1,069
Playtime:396.775 hours
Usage:13%
Score:5.630m
Score/min:237
Accuracy (listed only):36.650%
HSR (listed only):29.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:902
Deaths:1,097
KDR:0.822
Accuracy:49.454% B++
HSR:3.548% C
Quasar VM1
A+
Kills:659
Deaths:397
KDR:1.660
Accuracy:22.200% A+
HSR:19.423% C*
Comet VM2
B++
Kills:644
Deaths:704
KDR:0.915
Accuracy:51.455% B++
HSR:4.193% C+
NS-10 Burster
B**
Kills:383
Deaths:363
KDR:1.055
Accuracy:35.385% B**
HSR:4.961% C--
NS-10 Burster
B*
Kills:333
Deaths:363
KDR:0.917
Accuracy:35.348% B*
HSR:7.508% B+
Vortex VM21
C+
Kills:165
Deaths:179
KDR:0.922
Accuracy:39.998% C+
HSR:2.424% D
Vortex VM21
C+
Kills:148
Deaths:179
KDR:0.827
Accuracy:39.783% C+
HSR:2.703% D
Kills:3,234
Deaths (as MAX Suit):1,641
Deaths (to MAX Suits):3,382
KDR:1.97075
Kill Difference:1,593
Playtime:132.525 hours
Usage:4%
Score:4.575m
Score/min:575
Accuracy (listed only):39.089%
HSR (listed only):6.394%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:289
V. Kills:62 459%
Deaths:103
KDR:2.806
Accuracy:57.598% C--
KPH:50.600 C
VKPH:10.800 D*
Light PPA
B**
Kills:249
V. Kills:5 N/A
Deaths:167
KDR:1.491
Accuracy:48.422% B**
KPH:47 C+
VKPH:0.900 D*
Saron Laser Cannon
D-
Kills:124
V. Kills:95 129%
Deaths:519
KDR:0.239
Accuracy:24.434% D*
KPH:4.300 D-
VKPH:3.300 D-
Maelstrom Turbo Laser
D
Kills:86
V. Kills:70 121%
Deaths:320
KDR:0.269
Accuracy:25.419% D--
KPH:5.700 D
VKPH:4.600 D-
Dual Photon Pods
C++
Kills:81
V. Kills:63 127%
Deaths:65
KDR:1.246
Accuracy:47.865% C-
KPH:25 D--
VKPH:19.400 C++
Kills:829 (459 + 0)
Deaths:1,174
KDR:0.706
VKDR:0.251
Vehicle Kills:295
Kill Difference:345
Playtime:58.027 hours
Usage:2%
Score:0.706m
Score/min:203
Piloting Accuracy:25.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:139
V. Kills:29 463%
Deaths:15
KDR:9.267
Accuracy:44.444% C*
KPH:38.900 C
VKPH:8.100 C+
C150 Dalton
C+
Kills:129
V. Kills:84 152%
Deaths:26
KDR:4.962
Accuracy:37.753% C+
KPH:20.300 D
VKPH:13.200 D-
Kills:268 (0 + 268)
Deaths:41
KDR:6.537
VKDR:2.756
Vehicle Kills:113
Kill Difference:227
Playtime:9.940 hours
Usage:0%
Score:0.167m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:37.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:867
V. Kills:475 182%
Deaths:255
KDR:3.400
Accuracy:55.670% C+
KPH:37.300 B++
VKPH:20.400 B+
C75 Viper
B+
Kills:542
V. Kills:116 463%
Deaths:141
KDR:3.844
Accuracy:41.430% C*
KPH:37.100 B+
VKPH:7.900 C++
Skyguard
C++
Kills:497
V. Kills:359 138%
Deaths:225
KDR:2.209
Accuracy:34.388% B*
KPH:14 C+
VKPH:10.100 C++
L100 Python HEAT
B+
Kills:313
V. Kills:151 206%
Deaths:120
KDR:2.608
Accuracy:56.553% B+
KPH:29.400 C+
VKPH:14.200 B+
Kills:2,219 (2,219 + 0)
Deaths:741
KDR:2.995
VKDR:1.486
Vehicle Kills:1,101
Kill Difference:1,478
Playtime:84.066 hours
Usage:3%
Score:1.699m
Score/min:337
Driving Accuracy:56.553%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,256
V. Kills:654 192%
Deaths:176
KDR:7.136
Accuracy:34.631% D--
KPH:22.700 C+
VKPH:11.800 C--
E540 Halberd
C
Kills:572
V. Kills:296 193%
Deaths:97
KDR:5.897
Accuracy:44.199% C--
KPH:27.900 C
VKPH:14.500 C
Supernova PC
B
Kills:433
V. Kills:183 235%
Deaths:153
KDR:2.830
Accuracy:50.951% C*
KPH:22.500 C++
VKPH:9.500 B
Supernova FPC
B*
Kills:383
V. Kills:285 134%
Deaths:153
KDR:2.503
Accuracy:54.254% C++
KPH:25.700 C++
VKPH:19.200 B*
Supernova VPC
B**
Kills:276
V. Kills:46 N/A
Deaths:48
KDR:5.750
Accuracy:59.141% B**
KPH:34.600 C-
VKPH:5.800 C-
Proton II PPA
B
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:23.627% C+
KPH:54.200 C+
VKPH:4.300 B
Kills:2,983 (1,092 + 1,891)
Deaths:636
KDR:4.690
VKDR:2.310
Vehicle Kills:1,469
Kill Difference:2,347
Playtime:119.110 hours
Usage:4%
Score:2.680m
Score/min:375
Driving Accuracy:59.141%
Gunner Accuracy:23.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:115
V. Kills:58 195%
Deaths:28
KDR:4.107
Accuracy:52.455% D
KPH:31.900 D
VKPH:16.100 D
M60-G Bulldog-H
B+
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:52.500% B+
KPH:60.900 C
VKPH:2.400 D*
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:15
KDR:4.400
Accuracy:37.722% C++
KPH:34.400 D*
VKPH:3.100 D-
Saron HRB-H
D
Kills:57
V. Kills:33 168%
Deaths:23
KDR:2.478
Accuracy:47.740% D-
KPH:23.800 D
VKPH:13.800 D--
Kills:314 (0 + 314)
Deaths:75
KDR:4.187
VKDR:1.333
Vehicle Kills:100
Kill Difference:239
Playtime:9.166 hours
Usage:0%
Score:0.244m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:47.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:193
V. Kills:7 N/A
Deaths:30
KDR:6.433
Accuracy:24.669% B**
KPH:28.400 D--
VKPH:1 D--
M60-G Bulldog
C--
Kills:97
V. Kills:23 404%
Deaths:27
KDR:3.593
Accuracy:45.915% B**
KPH:17.600 D
VKPH:4.200 C--
M20 Basilisk
D-
Kills:89
V. Kills:42 207%
Deaths:40
KDR:2.225
Accuracy:33.775% D
KPH:9.200 D--
VKPH:4.400 D-
M20 Basilisk
D
Kills:51
V. Kills:33 150%
Deaths:19
KDR:2.684
Accuracy:39.386% C++
KPH:9.700 D--
VKPH:6.300 D
M12 Kobalt
D
Kills:51
V. Kills:3 N/A
Deaths:16
KDR:3.188
Accuracy:21.810% B*
KPH:31.800 D--
VKPH:1.900 D
M40 Fury
D*
Kills:51
V. Kills:15 319%
Deaths:19
KDR:2.684
Accuracy:37.292% C++
KPH:12.600 D*
VKPH:3.700 D*
Kills:532 (0 + 532)
Deaths:151
KDR:3.523
VKDR:0.815
Vehicle Kills:123
Kill Difference:381
Playtime:32.839 hours
Usage:1%
Score:0.397m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:37.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,415
V. Kills:33 N/A
Deaths:537
KDR:2.635
Accuracy:54.179% A+
KPH:54.200 C++
VKPH:1.300 C--
M12 Kobalt-F
B**
Kills:779
V. Kills:9 N/A
Deaths:425
KDR:1.833
Accuracy:29.190% B**
KPH:45.100 B+
VKPH:0.500 D
M40 Fury-F
C*
Kills:235
V. Kills:41 N/A
Deaths:176
KDR:1.335
Accuracy:46.521% C
KPH:26 C*
VKPH:4.500 C
M20 Basilisk-F
C++
Kills:173
V. Kills:20 N/A
Deaths:125
KDR:1.384
Accuracy:49.666% C+
KPH:31.300 C++
VKPH:3.600 C
V30-F Starfall
D--
Kills:85
V. Kills:51 163%
Deaths:76
KDR:1.118
Accuracy:53.630% D*
KPH:16.600 D--
VKPH:9.900 D--
Kills:2,687 (2,687 + 0)
Deaths:1,339
KDR:2.007
VKDR:0.115
Vehicle Kills:154
Kill Difference:1,348
Playtime:63.086 hours
Usage:2%
Score:0.786m
Score/min:208
Driving Accuracy:53.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,5151,5011,4381.044C0.0125.995%B++22.918%C++28.2CN/A13253.2h12C**46.2B+
VX29 Polaris 1,5071,4921,5010.994C0.0425.319%B19.839%C21DN/A8771h11.6B45.9B+
S12 Renegade 1,4481,4155372.635C+1.6054.179%A+5.159%C+54.2C++1.3C--21726.1h2.9B+5.4B*
NS-44P Commissioner 1,3301,3261,8960.699C0.3340.449%C+23.077%C35.3CN/A16137.6h3.7C+9.2C++
Flare VE6 1,2831,2611,4080.896C-0.1427.327%B*28.39%B+16.1D-N/A5478.3h10.6C*38.6B+
Saron HRB 1,9101,2561767.136B+6.1034.631%D--1.672%C++22.7C+11.8C--28355.4h11.4A++33B**
Betelgeuse 54-A 1,2321,2121,2410.977D0.0525.104%C26.568%C--24.1D*N/A16750.3h12.3D48.8C
VX6-7 1,2151,1831,3940.849C0.1828.466%B*28.656%A17.4DN/A5868.1h12.7C++44.7B+
Pulsar C 1,1931,1831,2350.958C+0.0725.379%C*22.57%C+14DN/A8684.6h11B+43.3B
NS-11C 1,2111,1801,5830.745C0.2928.564%B*22.881%B++15.7C-N/A7275h14.5C++50.6B+
H-V45 1,1861,1717351.593C++0.5622.096%C14.518%D-14DN/A10083.9h13.7C+62C+
Thanatos VE70 1,1711,1681,1950.977C++0.0552.124%A13.784%C-27.2C+N/A13143h4.3B+8.2B*
NS-44 Commissioner 1,1721,1661,3380.871C+0.1639.262%B17.324%D22.9CN/A11050.9h3.8C*9.8B+
NS-15M2 1,1861,1601,0591.095C0.0625.648%B32.069%B*23.6DN/A6349.1h12.2C**47.5B
Serpent VE92 1,1681,1601,3380.867C+0.1627.182%B++19.914%C+15.3DN/A8275.7h12.9C*47.6B+
Ursa 1,1691,1591,0071.151C+0.1224.804%B+17.256%D--27.2CN/A15742.6h10.1B+40.8B+
CME 1,1671,1581,2950.894C0.1429.844%B++21.503%C+24.2C-N/A15447.8h13.1C**43.8B+
NS-11A 1,1631,1581,1501.007C+0.0224.783%C++17.617%C--16.7DN/A9469.2h13.2C**53.1B
VA39 Spectre 1,1561,1557111.624C++0.5940.774%A28.831%D-19.6C+N/A8858.9h4.1B**10.1B**
Solstice VE3 1,1631,1531,1441.008B0.0224.167%C**16.305%D12.9CN/A8289.5h14.1B+58.5C**
Orion VS54 1,1561,1521,2260.94C0.0920.034%C+14.583%D**17.9DN/A12664.3h11.8B+58.9C++
Equinox VE2 Burst 1,1611,1521,4140.815C--0.2225.592%C23.524%C-15.5D--N/A7574.4h12.9C++50.2C+
SVA-88 1,1491,1451,0231.119C0.0921.355%C17.293%D--18.1D--N/A11163.3h11.5C*53.7C++
Pulsar VS1 1,1441,1331,2840.882C+0.1522.297%C15.799%D11.5DN/A6298.8h13.8B61.7C**
Lasher X2 1,1321,1261,4900.756C0.2835.369%A4.441%C*25.2CN/A15644.7h14.9B**42B**
Lancer VS22 2,0509971,9210.519C0.5155.733%DN/A10.7C11.3C31093.5h22.7C*40.7C++
VE-H Maw 9959731,1650.835D0.2026.588%C++31.655%B+21.9D-N/A7044.5h10.7C++40.2C**
NS-11P 9699439351.009C+0.0229.134%A25.239%B**29C++N/A11432.5h13.8C*47.5B++
Comet VM2 1,1429021,0970.822C+0.2149.454%B++3.548%C14.4B+3.8C+15062.5h13.3B**26.9B*
L100 Python AP 1,3428672553.4C+2.3755.67%C+1.73%D37.4B++20.5B+46023.2h4.4B**7.9B*
C-4 1,3668189400.87C0.1626.351%C++N/A53.5D35.8B+106515.3h1.8C-6.8C+
M12 Kobalt-F 7887794251.833C++0.8029.19%B**11.682%C**45B+N/A26217.3h9.7B*33.2B*
Terminus VX-9 7797728370.922C0.1127.734%B+28.368%C**23.2DN/A12633.3h12.6C++45.5B
NS Decimator 1,0477301,2160.6C--0.4368.129%B*2.055%C+24.7D10.7D32729.5h5.5C8.1C++
Quasar VM1 6676593971.66C++0.6322.2%A+19.423%C*31.4B*N/A19121h11.6B**52.4B+
Corvus VA55 6686598890.741C0.2929.61%B**28.832%B*19.3C-N/A6334.1h11.9C**40.1B++
NS-357 Underboss 6556529660.675C0.3641.055%B+26.841%B++34C+N/A17719.2h4.1C*10.1B+
Comet VM2 8806447040.915C+0.1251.455%B++4.193%C+15.1B+5.5C**16742.6h15.2B**29.6B**
Cerberus 6456407690.832C+0.2040.767%A25.938%B+23.9CN/A9626.8h6C*14.7B++
V10 6236232892.156C1.1237.622%C-65.169%D**19.3DN/A7532.3h2.5C6.7C
NS Baron G5 6226128430.726C-0.3152.251%B*17.974%B++26.7CN/A10622.9h5.4C-10.4C++
E540 Halberd 868572975.897C4.8744.199%C--2.622%C++27.9C14.4C32820.5h5.3B+11.9C*
C75 Viper 6585421413.844C+2.8141.43%C*N/A37.1B+7.9C++32314.6h8.8B*21.1B*
MKV Suppressed 5355355061.057C+0.0328.925%B+19.626%C++21.3C-N/A10525.1h12.2B+42B+
Skyguard 8564972252.209C1.1834.388%B*2.213%C++14C+10.1C++27135.6h118.2C**343.6B++
Darkstar 4834746050.783D0.2528.693%B25.106%C*24.6D-N/A15019.3h14.2C-49.5C++
Pulsar LSW 4534445310.836C--0.2028.792%B**25.225%C++17.6D-N/A8025.2h12.8C+44.4B+
S1 6214406200.71C+0.3259.174%C*2.273%C23.9C+9.8C-35118.4h4.6B**7.7B*
Supernova PC 6164331532.83C1.8050.951%C*N/A22.6C++9.5B48919.2h4.1B++8B*
Eridani SX5 4003934500.873C0.1629.632%B+17.303%C24.3CN/A15816.2h13.6C+46C*
NS-10 Burster 6113833631.055C**0.0235.385%B**4.961%C--8.7A5.2B**17443.9h95.4B**269.6B**
Supernova FPC 6683831532.503C-1.4754.254%C++1.567%D25.7C++19.1B*69814.9h5.3C*9.7B
Force-Blade 37037020,5230.018C+1.0141.621%B**N/A0.4CN/A21031.3h1.6B**3.9B++
Nemesis VSH9 5583576490.55C0.4862.058%C+3.641%B+15.1C+8.5C25123.6h7.2B+11.6B+
NS AutoBlade 33633627,7380.012C--1.0238.552%B2.976%D0.3C-N/A11072.6h1.9B+4.8B+
NS-10 Burster 5503333630.917C+0.1135.348%B*7.508%B+7.6B*4.9B++17144h110.1B**311.4B**
MAX Punch 3283281,6680.197B+0.8358.552%B++N/A2.9C++N/A15111.3h1.7C++2.9C**
L100 Python HEAT 4643131202.608C-1.5856.553%B+1.597%D29.5C+14.2B+30510.6h7.1C12.6C++
Anti-Vehicle Grenade 3632951295N/A293.9759.779%B**N/A421.4C*97.1C+40410.7h4.6B+7.7B++
Hornet Missiles 3512891032.806C1.7757.598%C--1.038%D50.7C10.9D*4085.7h7.3B+12.7B+
Beamer VS3 2812812581.089B+0.0624.764%C21.352%C+25.1C+N/A15811.2h7.3B++29.4C++
Supernova VPC 322276485.75C-4.7259.141%B**1.087%C--34.5C-5.8C-2558h2.9B+4.9B++
Light PPA 2542491671.491C-0.4648.422%B**1.606%B+47C+N/A2605.3h9.4B+19.3B+
Tank Mine 4172461861.323D0.2940.886%B+N/A76.9D53.4C17003.2h2.3D5.5B+
Hunter QCX 2422393870.618C+0.4145.094%C++30.962%C**13C+N/A4118.4h3.3B7.4B+
M40 Fury-F 2762351761.335C+0.3046.521%C1.277%B26.1C*4.6C1629h5.5B*11.9B*
Deimos VA29 2252232490.896C0.1467.956%B+13.005%D25.9DN/A1208.6h2.8C--4.1C++
Sticky Grenade 2021991199N/A197.9756.515%B+N/A995C++15B50710.2h1.8B+3.2B+
M12 Kobalt 200193306.433D5.4024.669%B**19.689%B+28.4D--1D--1006.8h16.7B+67.8B++
NS-44L Blackhand 1921921940.99C+0.0446.525%B+32.813%D17.5CN/A6211h3.4B*7.3B++
Frag Grenade 1771761176N/A174.9735.042%D*N/A1760S10B+86060.1h1.4A*4.1A
Artemis VX26 1781751890.926C0.1129.538%B+32%A27.8CN/A1556.3h12.9C+43.7C*
Ghost 1751741391.252C-0.2240.982%C**56.897%D*32.8CN/A2075.3h2.4C+5.7C*
M20 Basilisk-F 1931731251.384B++0.3549.666%C+8.671%C**31.5C++3.6C1425.5h17.6B+35.5B*
NS-AM7 Archer 2101725650.304C-0.7354.967%C--15.116%C5C-1.1D--3734.3h9.8B*17.8B*
NS-61 Emissary 1741712260.757C+0.2736.295%A23.392%A18.6CN/A499.2h15.3C+42.1B+
Eidolon VE33 1701682390.703C0.3338.234%A++25.595%C+8.9DN/A6418.8h7.8B+20.4B*
Vortex VM21 2831651790.922C+0.1139.998%C+2.424%D10.4C*7.5B+17815.8h22B++55.1B+
Sirius SX12 1681641930.85C+0.1827.569%B+17.073%C+24.5C+N/A3566.7h14.3C**52B+
Nyx VX31 164161991.626C+0.5938.486%B++33.54%B+32.2CN/A1445h4.5B+11.7B++
Nova 1611611900.847C0.1855.043%B*16.77%B32.2C+N/A1675h4.4C++7.9B+
Beamer VS3-FB 1611601870.856C0.1836.766%B++24.375%C+42.1C+N/A2203.8h9.2C-25.1C*
Phantom VA23 1621601371.168C0.1439.024%B+28.75%C+33.3CN/A2054.8h4B+10.3B+
Vortex VM21 2511481790.827C+0.2039.783%C+2.703%D9.4B+6.5B++16215.8h24.5B*61.5B++
M60-A Bulldog 1571461014.6C+13.5747.878%C++N/A25.6C1.9D2635.7h4.7B++9.8B++
L105 Zephyr 168139159.267C++8.2444.444%C*N/A38.6C8.1C+2273.6h7.3C16.3C++
C150 Dalton 213129264.962C+3.9337.753%C+N/A20.2D13.1D-3096.4h4.5C+11.9C++
Saron Laser Cannon 2191245190.239C-0.7924.434%D*6.452%M+4.3D-3.3D-10628.6h138C++564.9C
E540 Halberd-H 173115284.107C3.0852.455%D2.609%B+31.9D16.1D5033.6h5.6B10.6C*
The Slasher 1151141,0390.11A0.9266.967%A**N/A3.3C+N/A1434.3h2B2.9B+
Spear Anti-Vehicle Phalanx Turret 166110205.5C4.4750.222%B+7.273%A++34.4C+17.5C7643.2h7.2B+14.3B*
M60-A Bulldog 11698156.533C5.5039.794%D3.061%B++14D-2.6C-1597h5.5C**13.9C++
M60-G Bulldog 12097273.593C2.5645.915%B**N/A17.6D4.2C--2375.5h7C**15.3B++
Rocklet Rifle 169962290.419C--0.6144.08%D--N/A16D--12.2D--2056h40.2C+91.1C
NS CandyCannon 3000 93932150.433C0.6040.536%B+47.312%B*10.1C--N/A499.2h5C+12.4B+
Artemis VX26 AE 91901130.796D0.2433.229%B+33.333%B++21.4D--N/A564.2h13C39C++
M20 Basilisk 13189402.225C1.1933.775%D5.618%C+9.3D--4.4D-2159.6h101.4C+300.2C+
Maelstrom Turbo Laser 156863200.269C--0.7625.419%D--1.163%D-5.7D4.6D-17515.2h126.4C+497.2C
V30-F Starfall 13685761.118C0.0953.63%D*1.176%B+16.7D--10D--1275.1h18C+33.5D
Proximity Mine 8585204.25C++3.2243.146%C++N/A94.4DN/A7130.9h2.3D--5.2C
Dual Photon Pods 14481651.246D0.2147.865%C-N/A25.3D-19.7C++7303.2h56.7T-118.5F--
NSX Tomoe 82791390.568D0.4633.671%B**43.038%B+18D-N/A824.4h18.1D-53.8C+
MANA Anti-Vehicle Turret 12278800.975D-0.0650.407%D-1.282%D*780D440D8672350.1h6.4B+12.6B+
M60-G Bulldog-H 797698.444C+7.4152.5%B+N/A63.3C2.5D*2931.2h4.4B++8.4B++
MANA Anti-Personnel Turret 7474272.741N/A1.7122.875%UN/A740UN/A3978000.1h15.3T*66.9T*
A30 Walker 14173541.352C0.3227.719%B+1.37%C4.4D--4.1D*12316.6h205.5C++741.4B+
Proton II PPA-H 7266154.4D3.3737.722%C++1.515%C34.7D*3.2D-3021.9h13.5D35.9C
Proton II PPA 686397C-5.9723.627%C+4.762%A**52.5C+4.2C**3901.2h8.4B+35.5B+
Spiker 63631010.624C0.4134.62%B++14.286%D-17.5DN/A973.6h8.8C*25.5B+
Zenith VX-5AE 60581010.574D0.4627.316%C+15.517%D**16.1D-N/A1213.6h14C+51.2C+
Saron HRB-H 9057232.478C-1.4547.74%D-1.754%C*23.8D13.8D--5482.4h24.8C++52C+
PS1-AV Suppressor 5151650.785D0.2527.502%C41.177%A*24.3D-N/A582.1h13.7C+49.8C+
M20 Basilisk 8451192.684C+1.6539.386%C++N/A9.6D--6.2D3075.3h120.7C306.6C+
M12 Kobalt 5451163.188C--2.1621.81%B*17.647%C+31.9D--1.9D1221.6h16.5B+75.6B+
M40 Fury 6651192.684D1.6537.292%C++N/A12.8D*3.8D*1834h14.5C++39C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret282661h
Motion Spotter48570.4h
Nano-Armor Kit292312,93929h
Flail Targeting Dart10811.3h
Medical Applicator569148,84518.5h
Nanite Revive Grenade02,0660.5h
Spawn Beacon1216,7877.1h
Nanite Healing Grenade02980.1h
Cortium Silo1800.2h
Rampart Wall1700.6h
Repair Module0600.2h
Spitfire Auto-Turret51890.3h
Restoration Kit489871.1h
Turret AI Module2750.2h
Welding Device02160h
Deconstruction Tool31,7620.4h
Ammunition Package697320.9h
Medical Kit2032,7884.7h
Anti-Infantry MANA Turret9880.4h
WLT-Howler Mining Laser12,4101.3h
Lumifiber Rampart Wall1530.3h
Nano-Repair Grenade02390.1h
Router51400.3h
Recon Detection Device511,9063.6h
Shield Recharging Field491,7111.3h

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