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Paragon robocpf1[GOTR] robocpf1
VS BR 163

KDR: 1.03

Score: 65m

Last Seen: Jan 13th, 2020 1:50 AM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw NS-15M1 VX29 Polaris Lasher X2 S12 Renegade NS-44P Commissioner Flare VE6 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 1128TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.484%23.072%61146123734,7871.024170.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%1.014B**0.296C*-1.181D*HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.425B11.30.209C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.227%2.588%353128054114222970.38045182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%-1.165D*0.947B*0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.9-0.495D63.7-0.197C179.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.906%1.303%162712763,991317419171.2574208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%-0.401C---0.775D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59-0.534D21.8-0.745D-37.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.699%4.49%115912742,628270714520.970816181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.46%-0.233C-0.007C+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.664B+13.60.662B+26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.981%43.293%115312801,968288320.682622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.983%0.757B++-1.527F-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.133C++3.4-0.079C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.608%13.973%115312801,553215650.720315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.224%0.977B*-0.164C-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B4.10.162C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65m553%384 (23k)329 (19.7k)1.0266965,51363,8101.30017163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128387826.175%15.64%40903:0624

22% Combat Medic21% Engineer30% Heavy Assault12% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:05 AMNov 21st, 2012 1:13 AMJan 14th, 2020 7:53 PM (143d) (PST)Jan 12th, 2020 9:50 PM (145d) (PST)Jan 12th, 2020 9:50 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4812092720.3320.3230.0522.0940.047238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,85212,56716,28520193126319,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3291.5h/137.1d 17,451 10,246 28,129 413.6k 5,617 8,750 9,273 95m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:2,332
Deaths:2,663
KDR:0.876
Accuracy:27.319% C+
HSR:33.405% B+
NS-15M1
B
Kills:1,501
Deaths:1,438
KDR:1.044
Accuracy:25.995% B
HSR:22.918% C+
VX29 Polaris
C++
Kills:1,492
Deaths:1,501
KDR:0.994
Accuracy:25.319% C++
HSR:19.839% D
Flare VE6
B+
Kills:1,261
Deaths:1,408
KDR:0.896
Accuracy:27.327% B+
HSR:28.390% C**
Betelgeuse 54-A
C-
Kills:1,253
Deaths:1,280
KDR:0.979
Accuracy:25.265% C-
HSR:26.975% D
NS-15M2
B+
Kills:1,160
Deaths:1,059
KDR:1.095
Accuracy:25.648% C++
HSR:32.069% B+
Ursa
C++
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:24.804% C++
HSR:17.256% D--
Orion VS54
C
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:20.034% C
HSR:14.583% D**
SVA-88
D
Kills:1,145
Deaths:1,023
KDR:1.119
Accuracy:21.355% D
HSR:17.293% D*
Pulsar LSW
B++
Kills:444
Deaths:531
KDR:0.836
Accuracy:28.792% B++
HSR:25.225% C+
Kills:12,899
Deaths (as Heavy Assault):13,136
Deaths (to Heavy Assaults):19,619
KDR:0.98196
Kill Difference:237
Playtime:1,000.979 hours
Usage:30%
Score:20.447m
Score/min:340
Accuracy (listed only):25.186%
HSR (listed only):23.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,195
Deaths:1,411
KDR:0.847
Accuracy:28.510% B+
HSR:28.619% B**
Pulsar C
C+
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C+
HSR:22.570% C
NS-11C
B++
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B++
HSR:22.881% B+
Thanatos VE70
B**
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% B**
HSR:13.773% C--
Serpent VE92
B+
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B+
HSR:19.914% C+
Solstice VE3
C++
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C++
HSR:16.305% D
NS Baron G5
B*
Kills:883
Deaths:1,162
KDR:0.760
Accuracy:53.378% B*
HSR:19.026% B*
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Eidolon VE33
A
Kills:170
Deaths:243
KDR:0.700
Accuracy:37.901% A
HSR:25.882% C+
Nova
B++
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B++
HSR:16.770% C**
Eclipse VE3A
C+
Kills:91
Deaths:325
KDR:0.280
Accuracy:27.785% C+
HSR:18.681% C
Zenith VX-5AE
C
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C
HSR:15.517% F
Kills:8,626
Deaths (as Engineer):10,182
Deaths (to Engineers):14,201
KDR:0.84718
Kill Difference:1,556
Playtime:676.320 hours
Usage:21%
Score:14.344m
Score/min:353
Accuracy (listed only):37.937%
HSR (listed only):19.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:22.096% D
HSR:14.518% D--
Thanatos VE70
B**
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% B**
HSR:13.773% C--
CME
B+
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:29.844% B+
HSR:21.503% C
NS-11A
C+
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:24.783% C+
HSR:17.617% D
Equinox VE2 Burst
D
Kills:1,152
Deaths:1,414
KDR:0.815
Accuracy:25.592% D
HSR:23.524% D
Pulsar VS1
C-
Kills:1,133
Deaths:1,284
KDR:0.882
Accuracy:22.297% C-
HSR:15.799% D-
NS-11P
B*
Kills:983
Deaths:997
KDR:0.986
Accuracy:29.017% B*
HSR:25.738% B
NS Baron G5
B*
Kills:883
Deaths:1,162
KDR:0.760
Accuracy:53.378% B*
HSR:19.026% B*
Terminus VX-9
C++
Kills:772
Deaths:837
KDR:0.922
Accuracy:27.734% C++
HSR:28.368% C+
Corvus VA55
B*
Kills:659
Deaths:889
KDR:0.741
Accuracy:29.610% B*
HSR:28.832% B+
Eridani SX5
B+
Kills:635
Deaths:773
KDR:0.821
Accuracy:29.858% B+
HSR:21.260% C+
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Darkstar
C++
Kills:474
Deaths:605
KDR:0.783
Accuracy:28.683% C++
HSR:25.106% C+
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C
Nova
B++
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B++
HSR:16.770% C**
PS1-AV Suppressor
A+
Kills:94
Deaths:120
KDR:0.783
Accuracy:27.306% D
HSR:37.234% A+
Kills:12,524
Deaths (as Combat Medic):13,600
Deaths (to Combat Medics):8,273
KDR:0.92088
Kill Difference:1,076
Playtime:722.124 hours
Usage:22%
Score:13.991m
Score/min:323
Accuracy (listed only):34.221%
HSR (listed only):21.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,195
Deaths:1,411
KDR:0.847
Accuracy:28.510% B+
HSR:28.619% B**
Pulsar C
C+
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C+
HSR:22.570% C
NS-11C
B++
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B++
HSR:22.881% B+
Thanatos VE70
B**
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% B**
HSR:13.773% C--
Serpent VE92
B+
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B+
HSR:19.914% C+
Solstice VE3
C++
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C++
HSR:16.305% D
NS Baron G5
B*
Kills:883
Deaths:1,162
KDR:0.760
Accuracy:53.378% B*
HSR:19.026% B*
Eridani SX5
B+
Kills:635
Deaths:773
KDR:0.821
Accuracy:29.858% B+
HSR:21.260% C+
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Deimos VA29
B+
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B+
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C
Nova
B++
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B++
HSR:16.770% C**
PS1-AV Suppressor
A+
Kills:94
Deaths:120
KDR:0.783
Accuracy:27.306% D
HSR:37.234% A+
Eclipse VE3A
C+
Kills:91
Deaths:325
KDR:0.280
Accuracy:27.785% C+
HSR:18.681% C
Zenith VX-5AE
C
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C
HSR:15.517% F
Kills:9,884
Deaths (as Light Assault):11,531
Deaths (to Light Assaults):9,257
KDR:0.85717
Kill Difference:1,647
Playtime:327.735 hours
Usage:10%
Score:5.610m
Score/min:285
Accuracy (listed only):35.400%
HSR (listed only):20.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:1,346
Deaths:1,932
KDR:0.697
Accuracy:40.370% C
HSR:23.180% C--
NS-44 Commissioner
C*
Kills:1,166
Deaths:1,338
KDR:0.871
Accuracy:39.262% C*
HSR:17.324% D
VA39 Spectre
A
Kills:1,155
Deaths:711
KDR:1.624
Accuracy:40.774% A
HSR:28.831% D-
NS-357 Underboss
B+
Kills:656
Deaths:975
KDR:0.673
Accuracy:41.090% B
HSR:26.982% B+
Cerberus
B**
Kills:640
Deaths:769
KDR:0.832
Accuracy:40.767% B**
HSR:25.938% C++
V10
D
Kills:635
Deaths:301
KDR:2.110
Accuracy:37.555% D
HSR:65.512% D**
Eridani SX5
B+
Kills:635
Deaths:773
KDR:0.821
Accuracy:29.858% B+
HSR:21.260% C+
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Beamer VS3
C
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.764% C--
HSR:21.352% C
NS-AM7 Archer
C
Kills:237
Deaths:675
KDR:0.351
Accuracy:55.682% C
HSR:15.190% C
NS-44L Blackhand
B+
Kills:200
Deaths:207
KDR:0.966
Accuracy:45.893% B+
HSR:33% D
Ghost
C++
Kills:178
Deaths:144
KDR:1.236
Accuracy:41.119% C++
HSR:57.865% D*
Artemis VX26
B**
Kills:175
Deaths:189
KDR:0.926
Accuracy:29.538% C*
HSR:32% B**
NS-61 Emissary
A
Kills:171
Deaths:226
KDR:0.757
Accuracy:36.270% A
HSR:23.392% B*
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C
Nyx VX31
B+
Kills:161
Deaths:99
KDR:1.626
Accuracy:38.486% B+
HSR:33.540% C**
Phantom VA23
B+
Kills:160
Deaths:137
KDR:1.168
Accuracy:39.024% B+
HSR:28.750% C
Beamer VS3-FB
B*
Kills:160
Deaths:187
KDR:0.856
Accuracy:36.766% B*
HSR:24.375% C+
Artemis VX26 AE
B
Kills:115
Deaths:170
KDR:0.676
Accuracy:32.636% C*
HSR:33.913% B
PS1-AV Suppressor
A+
Kills:94
Deaths:120
KDR:0.783
Accuracy:27.306% D
HSR:37.234% A+
NS CandyCannon 3000
B++
Kills:94
Deaths:224
KDR:0.420
Accuracy:40.633% B+
HSR:46.809% B++
NSX Tomoe
B*
Kills:79
Deaths:139
KDR:0.568
Accuracy:33.671% B*
HSR:43.038% B+
Spiker
B+
Kills:63
Deaths:101
KDR:0.624
Accuracy:34.300% B+
HSR:14.286% D*
Kills:9,100
Deaths (as Infiltrator):10,374
Deaths (to Infiltrators):7,487
KDR:0.87719
Kill Difference:1,274
Playtime:407.644 hours
Usage:12%
Score:5.742m
Score/min:235
Accuracy (listed only):36.620%
HSR (listed only):30.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:940
Deaths:1,159
KDR:0.811
Accuracy:49.623% B+
HSR:3.511% C
Quasar VM1
B**
Kills:730
Deaths:441
KDR:1.655
Accuracy:22.261% B**
HSR:20.274% C*
Comet VM2
B+
Kills:665
Deaths:731
KDR:0.910
Accuracy:51.713% B+
HSR:4.060% C+
NS-10 Burster
B++
Kills:387
Deaths:369
KDR:1.049
Accuracy:35.502% B++
HSR:5.426% C
NS-10 Burster
B+
Kills:336
Deaths:369
KDR:0.911
Accuracy:35.456% B+
HSR:7.440% B+
Vortex VM21
C+
Kills:239
Deaths:234
KDR:1.021
Accuracy:41.282% C+
HSR:2.092% D
Vortex VM21
C+
Kills:226
Deaths:234
KDR:0.966
Accuracy:41.138% C+
HSR:1.770% D-
NS-20 Gorgon
B++
Kills:61
Deaths:51
KDR:1.196
Accuracy:29.472% C++
HSR:24.590% B++
NS-20 Gorgon
C*
Kills:56
Deaths:51
KDR:1.098
Accuracy:29.701% C*
HSR:17.857% D
Kills:3,640
Deaths (as MAX Suit):1,819.500
Deaths (to MAX Suits):3,617
KDR:2.00055
Kill Difference:1,820.500
Playtime:141.303 hours
Usage:4%
Score:4.850m
Score/min:572
Accuracy (listed only):37.350%
HSR (listed only):9.669%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:293
V. Kills:8 N/A
Deaths:174
KDR:1.684
Accuracy:48.385% B*
KPH:49.800 C+
VKPH:1.400 D--
Hornet Missiles
C-
Kills:291
V. Kills:63 455%
Deaths:104
KDR:2.798
Accuracy:57.636% D
KPH:50.800 C-
VKPH:11 D*
Saron Laser Cannon
D--
Kills:128
V. Kills:98 129%
Deaths:533
KDR:0.240
Accuracy:24.600% D*
KPH:4.300 D--
VKPH:3.300 D--
Maelstrom Turbo Laser
D
Kills:120
V. Kills:88 135%
Deaths:339
KDR:0.354
Accuracy:25.978% D--
KPH:7.100 D
VKPH:5.200 D-
Dual Photon Pods
C+
Kills:89
V. Kills:66 133%
Deaths:68
KDR:1.309
Accuracy:48.289% D
KPH:26.600 D--
VKPH:19.700 C+
Kills:921 (541 + 0)
Deaths:1,218
KDR:0.756
VKDR:0.265
Vehicle Kills:323
Kill Difference:297
Playtime:61.703 hours
Usage:2%
Score:0.751m
Score/min:203
Piloting Accuracy:25.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:139
V. Kills:29 463%
Deaths:15
KDR:9.267
Accuracy:44.444% C+
KPH:38.900 C--
VKPH:8.100 C+
C150 Dalton
C+
Kills:131
V. Kills:85 152%
Deaths:26
KDR:5.038
Accuracy:37.653% C+
KPH:20.200 D-
VKPH:13.100 D--
Kills:270 (0 + 270)
Deaths:41
KDR:6.585
VKDR:2.780
Vehicle Kills:114
Kill Difference:229
Playtime:10.069 hours
Usage:0%
Score:0.174m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:37.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:957
V. Kills:513 186%
Deaths:255
KDR:3.753
Accuracy:55.438% C+
KPH:38.300 C*
VKPH:20.500 C++
C75 Viper
C+
Kills:657
V. Kills:169 386%
Deaths:172
KDR:3.820
Accuracy:42.233% C*
KPH:34.200 C+
VKPH:8.800 C+
Skyguard
C+
Kills:604
V. Kills:405 149%
Deaths:232
KDR:2.603
Accuracy:34.460% B++
KPH:15.200 C+
VKPH:10.200 C+
L100 Python HEAT
B++
Kills:484
V. Kills:220 219%
Deaths:130
KDR:3.723
Accuracy:55.388% C**
KPH:35.100 C++
VKPH:15.900 B++
Kills:2,702 (2,702 + 0)
Deaths:789
KDR:3.425
VKDR:1.657
Vehicle Kills:1,307
Kill Difference:1,913
Playtime:97.768 hours
Usage:3%
Score:1.939m
Score/min:331
Driving Accuracy:55.388%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,260
V. Kills:656 192%
Deaths:178
KDR:7.079
Accuracy:34.662% D*
KPH:22.700 C
VKPH:11.800 C-
E540 Halberd
C
Kills:585
V. Kills:302 193%
Deaths:98
KDR:5.969
Accuracy:44.168% D
KPH:28.200 C--
VKPH:14.600 C
Supernova FPC
B+
Kills:551
V. Kills:367 150%
Deaths:176
KDR:3.131
Accuracy:54.697% C++
KPH:27.900 C+
VKPH:18.600 B+
Supernova PC
C++
Kills:458
V. Kills:196 232%
Deaths:156
KDR:2.936
Accuracy:51.323% C++
KPH:23.200 C+
VKPH:9.900 C++
Supernova VPC
D
Kills:280
V. Kills:46 N/A
Deaths:48
KDR:5.833
Accuracy:59.061% B*
KPH:35 D
VKPH:5.700 D
Proton II PPA
C*
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:23.627% C
KPH:54.200 C
VKPH:4.300 C*
Kills:3,197 (1,289 + 1,908)
Deaths:665
KDR:4.808
VKDR:2.364
Vehicle Kills:1,572
Kill Difference:2,532
Playtime:124.945 hours
Usage:4%
Score:2.854m
Score/min:381
Driving Accuracy:59.061%
Gunner Accuracy:23.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:170
V. Kills:78 215%
Deaths:33
KDR:5.152
Accuracy:52.651% D
KPH:38.200 C--
VKPH:17.500 D
M60-G Bulldog-H
C+
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:52.500% C+
KPH:60.900 D
VKPH:2.400 D**
Proton II PPA-H
D-
Kills:67
V. Kills:6 N/A
Deaths:15
KDR:4.467
Accuracy:37.924% C+
KPH:34.800 D*
VKPH:3.100 D-
Saron HRB-H
D
Kills:65
V. Kills:35 181%
Deaths:23
KDR:2.826
Accuracy:47.814% D--
KPH:24.700 D
VKPH:13.300 D--
Aphelion VEX-4H
C+
Kills:64
V. Kills:33 188%
Deaths:15
KDR:4.267
Accuracy:44.893% C+
KPH:41 C+
VKPH:21.100 D
Kills:442 (0 + 442)
Deaths:95
KDR:4.653
VKDR:1.632
Vehicle Kills:155
Kill Difference:347
Playtime:11.812 hours
Usage:0%
Score:0.300m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:44.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:274
V. Kills:10 N/A
Deaths:35
KDR:7.829
Accuracy:25.811% B**
KPH:33.200 D--
VKPH:1.200 D--
M60-G Bulldog
D
Kills:98
V. Kills:23 408%
Deaths:28
KDR:3.500
Accuracy:45.962% B*
KPH:17.800 D-
VKPH:4.200 D
M20 Basilisk
D--
Kills:89
V. Kills:42 207%
Deaths:40
KDR:2.225
Accuracy:33.888% D
KPH:9 D--
VKPH:4.200 D--
M12 Kobalt
D
Kills:55
V. Kills:3 N/A
Deaths:16
KDR:3.438
Accuracy:21.723% B+
KPH:33.700 D--
VKPH:1.800 D
M40 Fury
D*
Kills:52
V. Kills:15 325%
Deaths:19
KDR:2.737
Accuracy:37.363% C+
KPH:12.800 D**
VKPH:3.700 D*
M20 Basilisk
D
Kills:51
V. Kills:33 150%
Deaths:19
KDR:2.684
Accuracy:39.377% C+
KPH:9.600 D--
VKPH:6.200 D
Kills:619 (0 + 619)
Deaths:157
KDR:3.943
VKDR:0.803
Vehicle Kills:126
Kill Difference:462
Playtime:34.642 hours
Usage:1%
Score:0.424m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:39.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,420
V. Kills:33 N/A
Deaths:539
KDR:2.635
Accuracy:54.073% A
KPH:54.100 C+
VKPH:1.300 D
M12 Kobalt-F
B*
Kills:781
V. Kills:9 N/A
Deaths:427
KDR:1.829
Accuracy:29.182% B*
KPH:45.200 B
VKPH:0.500 D-
M40 Fury-F
C++
Kills:235
V. Kills:41 N/A
Deaths:176
KDR:1.335
Accuracy:46.521% C
KPH:26 C++
VKPH:4.500 C-
M20 Basilisk-F
C+
Kills:173
V. Kills:20 N/A
Deaths:125
KDR:1.384
Accuracy:49.666% C+
KPH:31.300 C+
VKPH:3.600 C-
V30-F Starfall
D-
Kills:109
V. Kills:66 163%
Deaths:91
KDR:1.198
Accuracy:54.164% D--
KPH:15.500 D-
VKPH:9.400 D-
Kills:2,718 (2,718 + 0)
Deaths:1,358
KDR:2.001
VKDR:0.124
Vehicle Kills:169
Kill Difference:1,360
Playtime:65.111 hours
Usage:2%
Score:0.799m
Score/min:205
Driving Accuracy:54.164%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 2,3892,3322,6630.876D0.1527.319%C+33.405%B+24D--N/A8297h10.5C+38.5C++
NS-15M1 1,5151,5011,4381.044C-0.0225.995%B22.918%C+28.2DN/A13253.2h12C++46.2B
VX29 Polaris 1,5071,4921,5010.994C-0.0325.319%C++19.839%D21D-N/A8871.2h11.6C++45.9C*
Lasher X2 1,4981,4811,9810.748C0.2836.226%B**4.254%C*27.9C-N/A16053h15B*41.3B*
S12 Renegade 1,4531,4205392.635C1.6154.073%A5.141%C+54.2C+1.3D21626.2h2.9B+5.4B*
NS-44P Commissioner 1,3501,3461,9320.697C-0.3340.37%C23.18%C--35.3DN/A16138.1h3.7C9.2C+
Flare VE6 1,2831,2611,4080.896D0.1327.327%B+28.39%C**16.1D--N/A5478.3h10.6C+38.6B
Saron HRB 1,9161,2601787.079C**6.0534.662%D*1.667%C++22.7C11.8C-28555.6h11.4A+32.9B*
Betelgeuse 54-A 1,2751,2531,2800.979D0.0525.265%C-26.975%D24.5D*N/A17151.2h12.3D--48.6D
VX6-7 1,2271,1951,4110.847C0.1828.51%B+28.619%B**17.4DN/A5868.7h12.7C+44.5C**
Pulsar C 1,1931,1831,2350.958C0.0725.379%C+22.57%C14DN/A8784.6h11C*43.3C*
NS-11C 1,2111,1801,5830.745C0.2828.564%B++22.881%B+15.7DN/A7275h14.5C+50.6C**
H-V45 1,1861,1717351.593C+0.5722.096%D14.518%D--14D-N/A10183.9h13.7C62C
Thanatos VE70 1,1721,1691,2010.973C+0.0552.063%B**13.773%C--27.1CN/A13243.2h4.3B8.2B++
NS-44 Commissioner 1,1721,1661,3380.871C+0.1639.262%C*17.324%D22.8DN/A11151.2h3.8C+9.8C*
NS-15M2 1,1861,1601,0591.095C0.0725.648%C++32.069%B+23.6D-N/A6549.1h12.2C+47.5C*
Serpent VE92 1,1681,1601,3380.867C0.1627.182%B+19.914%C+15.3DN/A8375.7h12.9C+47.6C*
Ursa 1,1691,1591,0071.151C0.1224.804%C++17.256%D--27.2DN/A15842.6h10.1C**40.8B
CME 1,1671,1581,2950.894D0.1329.844%B+21.503%C24.2DN/A15547.8h13.1C+43.8B
NS-11A 1,1631,1581,1501.007C0.0224.783%C+17.617%D16.7DN/A9569.2h13.2C++53.1C++
VA39 Spectre 1,1561,1557111.624C+0.6040.774%A28.831%D-19.6CN/A8858.9h4.1B*10.1B*
Solstice VE3 1,1631,1531,1441.008C*0.0224.167%C++16.305%D12.8C--N/A8389.9h14.1C*58.5C++
Equinox VE2 Burst 1,1611,1521,4140.815D0.2125.592%D23.524%D15.5D*N/A7674.4h12.9C50.2C
Orion VS54 1,1561,1521,2260.94C0.0920.034%C14.583%D**17.9DN/A12964.4h11.8C*58.9C+
SVA-88 1,1491,1451,0231.119C-0.0921.355%D17.293%D*18.1D--N/A11263.3h11.5C+53.7C+
Pulsar VS1 1,1441,1331,2840.882C0.1422.297%C-15.799%D-11.5D-N/A6398.8h13.8C++61.7C+
Lancer VS22 2,0801,0161,9740.515C0.5155.818%DN/A10.7C11.2C30895h22.6C+40.5C+
NS-11P 1,0109839970.986C0.0429.017%B*25.738%B28.2CN/A11234.9h13.8C+47.5B+
L100 Python AP 1,4709572553.753C2.7355.438%C+1.567%C--38.3C*20.5C++46425h4.3B+7.8B+
Comet VM2 1,1959401,1590.811C0.2249.623%B+3.511%C14.3C*3.9C14765.6h13.4B*27.1B++
NS Baron G5 8968831,1620.76D0.2753.378%B*19.026%B*29.4C-N/A11430h5.3D9.9C+
C-4 1,3938389530.879C-0.1526.516%C+N/A54.1D35.8B+107415.5h1.8D6.7C
NS Decimator 1,1948281,3620.608D0.4267.894%B*1.812%C25.7D11.4D33432.2h5.3C--7.8C+
M12 Kobalt-F 7907814271.829C+0.8029.182%B*11.652%C*45.1BN/A26217.3h9.7B**33.2B*
Terminus VX-9 7797728370.922C0.1027.734%C++28.368%C+23.2D-N/A12833.3h12.6C45.5C++
Quasar VM1 7407304411.655C+0.6322.261%B**20.274%C*30.8C**N/A17923.7h11.7B*52.4B+
Comet VM2 9086657310.91C0.1251.713%B+4.06%C+15.2C**5.5C*16543.8h15.4B*29.8B*
Corvus VA55 6686598890.741C--0.2929.61%B*28.832%B+19.3DN/A6434.1h11.9C+40.1B+
C75 Viper 8266571723.82C2.7942.233%C*N/A34.2C+8.8C+29219.2h9.6B+22.7B+
NS-357 Underboss 6596569750.673C0.3541.09%B26.982%B+33.6C-N/A17619.5h4.2C+10.1C**
Cerberus 6456407690.832C0.1940.767%B**25.938%C++23.9DN/A9626.8h6C++14.7B+
V10 6356353012.11D1.0837.555%D65.512%D**19.4D-N/A7532.7h2.5C--6.8C-
Eridani SX5 6496357730.821C-0.2129.858%B+21.26%C+25.6DN/A13724.8h13.2C-44.1C++
Skyguard 1,0096042322.603C1.5834.46%B++2.649%B++15.2C+10.2C+26939.7h112.9C++327.7B+
E540 Halberd 887585985.969C4.9444.168%D2.564%C++28.3C--14.6C34120.7h5.2C**11.8C+
Supernova FPC 9185511763.131C--2.1054.697%C++1.089%D27.8C+18.5B+62519.8h4.7C*8.6C**
MKV Suppressed 5355355061.057C+0.0328.925%B+19.626%C+21.3DN/A10625.1h12.2B+42B
L100 Python HEAT 7044841303.723C2.7055.388%C**1.24%D-35.1C++15.9B++31813.8h6.1C+11.1C++
Darkstar 4834746050.783D0.2428.683%C++25.106%C+24.3D--N/A14919.5h14.2D49.5C+
Supernova PC 6544581562.936C-1.9151.323%C++N/A23.2C+9.9C++49619.7h4.1B+7.9B+
Pulsar LSW 4534445310.836D0.1928.792%B++25.225%C+17.6D--N/A8225.2h12.8C44.4C**
Nemesis VSH9 6944448280.536C-0.4963%C+3.604%B+16.2C+9.1C24427.4h7.2B11.4B
S1 6214406200.71C+0.3259.174%C++2.273%C23.9C9.8D35918.4h4.6B*7.7B+
NS-10 Burster 6153873691.049C+0.0235.502%B++5.426%C8.8B**5.2B*17544h95.2B**268.2B*
NS-03 Thumper 3933857590.507C-0.5243.959%A+1.039%D-26C-N/A11614.8h8.3C18.9B+
NS AutoBlade 37237232,7820.011D1.0238.206%C++2.688%D0.3C--N/A11213.9h1.9B+4.9B+
Force-Blade 37037020,5370.018C1.0141.632%B*N/A0.4CN/A21031.9h1.6B*3.9B+
Anti-Vehicle Grenade 4343511351N/A349.9758.129%B++N/A438.8C++103.8C++37160.8h4.5B+7.8B+
NS-10 Burster 5543363690.911C0.1235.456%B+7.44%B+7.6B+4.9B+17144.2h110B*310.3B*
MAX Punch 3343341,8220.183B+0.8458.187%B++N/A2.8B++N/A14120h1.7C++2.9B
Light PPA 3012931741.684D0.6648.385%B*1.706%B*49.7C+1.4D--2595.9h9.9B+20.5B+
Hornet Missiles 3542911042.798C--1.7757.636%D1.031%D51.1C-11.1D*4285.7h7.3B*12.7B++
Tank Mine 4692822091.349D0.3240.827%B+N/A78.3D51.9C-16143.6h2.2C--5.5C**
Beamer VS3 2812812581.089C**0.0624.764%C--21.352%C25.1CN/A15911.2h7.3B++29.4B
Supernova VPC 326280485.833D4.8159.061%B*1.071%C35D5.8C--2598h2.9C*4.9B+
Hunter QCX 2772744390.624C+0.4045.345%C++30.657%B+13CN/A4421h3.3B+7.3B+
M12 Kobalt 284274357.829D6.8025.811%B**21.533%B++33.4D--1.2D--1188.2h16.1B+62.4B+
Vortex VM21 3882392341.021C0.0141.282%C+2.092%D12.1C**7.6B17019.7h19B++46.1B+
NS-AM7 Archer 2932376750.351C0.6855.682%C15.19%C5.6C-1.3D-4142.3h9.9B++17.8B++
M40 Fury-F 2762351761.335C0.3146.521%C1.277%B+26.1C++4.6C1659h5.5B*11.9B**
Vortex VM21 3662262340.966C+0.0641.138%C+1.77%D-11.5B+7.1B+16719.7h20.1B*48.8B++
Deimos VA29 2252232490.896C-0.1367.956%B+13.005%D25.9D-N/A1218.6h2.8D-4.1C+
Sticky Grenade 2162131213N/A211.9757.122%B+N/A1065C+15C++50360.2h1.8B+3.2B+
NS-44L Blackhand 2002002070.966C0.0645.893%B+33%D16.9DN/A6111.8h3.4B++7.4B+
Plasma Grenade 1921891189N/A187.9735.541%D**N/A1890S30A+86010.1h1.5A++4.2B**
Ghost 1791781441.236D0.2141.119%C++57.865%D*33DN/A2165.4h2.4C5.7C+
Artemis VX26 1781751890.926C0.1029.538%C*32%B**27.8C--N/A1576.3h12.9C-43.7C+
M20 Basilisk-F 1931731251.384C++0.3649.666%C+8.671%C*31.5C+3.6C-1445.5h17.6B+35.5B++
NS-61 Emissary 1741712260.757C+0.2736.27%A23.392%B*18.6C--N/A509.2h15.3C+42.1C**
E540 Halberd-H 248170335.152C-4.1352.651%D1.765%C+38.6C-17.7D4714.4h5.1B+9.8C++
Eidolon VE33 1721702430.7C0.3337.901%A25.882%C+8.9D-N/A6519h7.8C**20.5B++
Sirius SX12 1681641930.85C0.1827.569%B+17.073%C24.5CN/A3636.7h14.3C+52C*
Nova 1611611900.847C-0.1855.043%B++16.77%C**32.2CN/A1735h4.4C++7.9B+
Nyx VX31 164161991.626C0.6038.486%B+33.54%C**32.2C-N/A1455h4.5B*11.7B++
Phantom VA23 1621601371.168C0.1439.024%B+28.75%C33.3C--N/A2064.8h4B+10.3B+
Beamer VS3-FB 1611601870.856C-0.1736.766%B*24.375%C+42.1CN/A2203.8h9.2C-25.1C*
Lasher X2 AE 1611552230.695C-0.3335.395%B+4.516%C*25.8D--1C-1166h16.3B+46.1B+
M60-A Bulldog 1581471014.7C+13.6746.574%C+N/A24.5D1.8D2526h4.8B+10.3B+
L105 Zephyr 168139159.267C+8.2444.444%C+N/A38.6C--8.1C+2273.6h7.3C16.3C+
C150 Dalton 216131265.038C-4.0137.653%C+N/A20.2D-13.1D--3216.5h4.5C11.8C
Saron Laser Cannon 2261285330.24C--0.7924.6%D*6.25%M+4.3D--3.3D--10729.9h142.1C+577.6D
Maelstrom Turbo Laser 2081203390.354D0.6725.978%D--N/A7.1D5.2D-17216.8h111.4C+429C
The Slasher 1201191,0730.111A0.9266.954%A*N/A3.4C++N/A1435.4h2C**2.9C++
Artemis VX26 AE 1161151700.676D0.3532.636%C*33.913%B18.9D**N/A536.1h13.2D40.3C+
Spear Anti-Vehicle Phalanx Turret 168111215.286C4.2650.28%B+7.207%A++34.7C17.8C-7753.2h7.3B14.5B+
Rocklet Rifle 1901102760.399D0.6345.462%D-N/A15.5D--11.3D*2177.1h43.8C--96.3C--
V30-F Starfall 175109911.198C0.1754.164%D--N/A15.6D-9.4D-1187h19.4C35.8D
M60-A Bulldog 11698156.533C5.5139.636%D-3.061%B++13.6D--2.5D1577.2h5.6C++14C+
M60-G Bulldog 12198283.5D2.4745.962%B*N/A17.8D-4.2D2405.5h7C++15.2B+
PS1-AV Suppressor 94941200.783D0.2427.306%D37.234%A+28.5D-N/A1043.3h12.5C++45.9C+
NS CandyCannon 3000 94942240.42C0.6140.633%B+46.809%B++10DN/A489.4h5.2C12.8C*
MANA Anti-Vehicle Turret 14593881.057C--0.0350.456%D-1.075%D--930D520D--9347450.1h5.9C++11.8C
Eclipse VE3A 97913250.28C--0.7527.785%C+18.681%C5.7D*N/A3315.9h14.7D--52.9C-
M20 Basilisk 13189402.225D1.2033.888%D5.618%C+9D--4.2D--2129.9h103.4C+305.1C
Dual Photon Pods 15589681.309D-0.2848.289%DN/A27D--20C+7333.3h54.9T*113.6F**
Proximity Mine 8787204.35C+3.3239.676%C-N/A96.7DN/A7110.9h2.3D*5.7D-
MANA Anti-Personnel Turret 8785332.576N/A1.5522.435%UN/A850U20U4375100.1h15.6T*69.4T*
A30 Walker 15180551.455C-0.4327.88%C**1.25%C4.8D--4.2D*12516.8h193.5C+694.1C++
NSX Tomoe 82791390.568D0.4633.671%B*43.038%B+18D--N/A864.4h18.1D*53.8C
M60-G Bulldog-H 797698.444D7.4252.5%C+N/A63.3D2.5D**2931.2h4.4B+8.4B+
Proton II PPA-H 7367154.467D3.4437.924%C+1.493%C+35.3D*3.2D-3051.9h13.5D-35.7C--
Saron HRB-H 10065232.826C--1.8047.814%D--1.538%C++25D13.5D--5232.6h24.1C+50.3C
Aphelion VEX-4H 9764154.267C+3.2444.893%C+4.688%B*40C+20.6D3731.6h49.6C++110.4C*
Spiker 63631010.624C--0.4034.3%B+14.286%D*16.2D-N/A943.9h8.8C+25.7B+
Proton II PPA 686397C-5.9723.627%C4.762%M+52.5C4.2C++3901.2h8.4B35.5C**
NS-20 Gorgon 6561511.196C+0.1729.472%C++24.59%B++20.3C+1.3C--973h27.5B+93.4B++
Zenith VX-5AE 60581010.574D0.4527.316%C15.517%F16.1D--N/A1213.6h14D51.2C
NS-20 Gorgon 6456511.098C+0.0729.701%C*17.857%D18.7C2.7A813h30.7B+103.4B++
M12 Kobalt 5855163.438C--2.4121.723%B+18.182%C+34.4D--1.9D1651.6h15.7B+72.4B+
M40 Fury 6752192.737D1.7137.363%C+N/A12.7D**3.7D*1834.1h14.4C+38.5C++
M20 Basilisk 8451192.684C1.6639.377%C+N/A9.6D--6.2D3115.3h120.9C-306.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1257,3437.5h
Anti-Vehicle MANA Turret393301.3h
Nano-Armor Kit333336,29731.2h
AE Nano-Armor Kit4210,5811.3h
Turret AI Module2920.2h
Repair Module0690.2h
Nanite Revive Grenade02,0840.5h
Nanite Healing Grenade02980.1h
Medical Applicator579149,60318.6h
Cortium Silo11000.2h
Restoration Kit489871.1h
Spitfire Auto-Turret82200.4h
Motion Spotter58750.4h
Rampart Wall1710.6h
Deconstruction Tool31,7620.4h
Welding Device02460h
Recon Detection Device511,9433.6h
Shield Recharging Field501,7391.3h
Ammunition Package778731h
Medical Kit2493,4115.4h
Anti-Infantry MANA Turret91090.4h
Nano-Repair Grenade04210.1h
Flail Targeting Dart121071.6h
WLT-Howler Mining Laser12,4102h
Lumifiber Rampart Wall1570.4h
Hardlight Barrier1600.1h
Router92180.4h
Elysium Spawn Tube2540.2h
IPC Targeting Dart2591h

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