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Harbinger robocpf1[GOTR] robocpf1
VS BR 93

KDR: 1.03

Score: 63.1m

Last Seen: Oct 11th, 2019 12:05 AM
- OFFLINE - 146.5 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Leader of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
Level Progress (to 94): 31%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw NS-15M1 VX29 Polaris S12 Renegade Lasher X2 NS-44P Commissioner Flare VE6 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 1079TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.442%22.927%60646117034,2081.0474-0.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%1.03B**0.304C*-1.196D*HEAD ++ (~9.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.427B11.30.21C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.171%2.626%343121349513472860.367211172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.745%-1.19D*1.003B**0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.1-0.58D66.5-0.254C187.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.627%1.334%151712093,597305917431.17587206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%-0.426C---0.788D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.4-0.536D21.8-0.733D-37.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.676%4.368%115912072,541260614290.975057178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%-0.236C-0.016C+0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.658B+13.70.655B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.974%43.177%115312131,964276020.711594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%0.75B++-1.553F-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.128C++3.4-0.083C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.608%13.973%115312131,553206950.750604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.224%1.002B**-0.131C-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B4.10.163C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
63.1m541.7%382 (22.9k)329 (19.7k)1.0291863,05861,2701.3039293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121680126.023%15.833%41203:0824

23% Combat Medic20% Engineer30% Heavy Assault13% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:05 AMNov 21st, 2012 1:13 AMOct 14th, 2019 6:30 PM (2d) (PST)Oct 10th, 2019 9:32 PM (6d) (PST)Oct 10th, 2019 8:05 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4572082490.3290.3190.0522.0300.046238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,41212,46514,94720193122319,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3198.1h/133.3d 16,833 9,984 27,110 389.5k 5,485 8,457 8,832 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:1,868
Deaths:2,185
KDR:0.855
Accuracy:27.106% C**
HSR:33.244% B*
NS-15M1
B++
Kills:1,501
Deaths:1,438
KDR:1.044
Accuracy:25.995% B++
HSR:22.918% C++
VX29 Polaris
B
Kills:1,492
Deaths:1,501
KDR:0.994
Accuracy:25.319% B
HSR:19.839% C-
Flare VE6
B*
Kills:1,261
Deaths:1,408
KDR:0.896
Accuracy:27.327% B*
HSR:28.390% B+
Betelgeuse 54-A
C
Kills:1,248
Deaths:1,274
KDR:0.980
Accuracy:25.278% C
HSR:26.923% C--
NS-15M2
B++
Kills:1,160
Deaths:1,059
KDR:1.095
Accuracy:25.648% C**
HSR:32.069% B++
Ursa
B
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:24.804% B
HSR:17.256% D--
Orion VS54
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:20.034% C+
HSR:14.583% D**
SVA-88
C-
Kills:1,145
Deaths:1,023
KDR:1.119
Accuracy:21.355% C-
HSR:17.293% D*
Pulsar LSW
B**
Kills:444
Deaths:531
KDR:0.836
Accuracy:28.792% B**
HSR:25.225% C++
Kills:12,430
Deaths (as Heavy Assault):12,652
Deaths (to Heavy Assaults):18,885
KDR:0.98245
Kill Difference:222
Playtime:952.900 hours
Usage:30%
Score:19.437m
Score/min:340
Accuracy (listed only):25.166%
HSR (listed only):23.774%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,194
Deaths:1,406
KDR:0.849
Accuracy:28.515% B*
HSR:28.560% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B+
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C*
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C*
HSR:16.305% D
NS Baron G5
B*
Kills:811
Deaths:1,073
KDR:0.756
Accuracy:52.950% B*
HSR:18.989% B*
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Eidolon VE33
A++
Kills:170
Deaths:240
KDR:0.708
Accuracy:37.984% A++
HSR:25.882% C++
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
Eclipse VE3A
C**
Kills:64
Deaths:125
KDR:0.512
Accuracy:27.883% C**
HSR:17.188% D
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
Kills:8,526
Deaths (as Engineer):9,885
Deaths (to Engineers):13,708
KDR:0.86252
Kill Difference:1,359
Playtime:646.722 hours
Usage:20%
Score:13.737m
Score/min:354
Accuracy (listed only):37.917%
HSR (listed only):19.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:22.096% C-
HSR:14.518% D--
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
NS-11A
C++
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:24.783% C++
HSR:17.617% D
CME
B++
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:29.844% B++
HSR:21.503% C+
Equinox VE2 Burst
C
Kills:1,152
Deaths:1,414
KDR:0.815
Accuracy:25.592% C
HSR:23.524% C--
Pulsar VS1
C
Kills:1,133
Deaths:1,284
KDR:0.882
Accuracy:22.297% C
HSR:15.799% D
NS-11P
A
Kills:982
Deaths:992
KDR:0.990
Accuracy:28.995% A
HSR:25.764% B**
NS Baron G5
B*
Kills:811
Deaths:1,073
KDR:0.756
Accuracy:52.950% B*
HSR:18.989% B*
Terminus VX-9
B+
Kills:772
Deaths:837
KDR:0.922
Accuracy:27.734% B+
HSR:28.368% C*
Corvus VA55
B**
Kills:659
Deaths:889
KDR:0.741
Accuracy:29.610% B**
HSR:28.832% B*
Eridani SX5
B++
Kills:610
Deaths:742
KDR:0.822
Accuracy:29.861% B++
HSR:21.148% C++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Darkstar
B
Kills:474
Deaths:605
KDR:0.783
Accuracy:28.688% B
HSR:25.106% C++
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
PS1-AV Suppressor
A++
Kills:94
Deaths:118
KDR:0.797
Accuracy:27.345% C-
HSR:37.234% A++
Kills:12,426
Deaths (as Combat Medic):13,473
Deaths (to Combat Medics):7,969
KDR:0.92229
Kill Difference:1,047
Playtime:720.760 hours
Usage:23%
Score:13.981m
Score/min:323
Accuracy (listed only):34.197%
HSR (listed only):21.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,194
Deaths:1,406
KDR:0.849
Accuracy:28.515% B*
HSR:28.560% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B+
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C*
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C*
HSR:16.305% D
NS Baron G5
B*
Kills:811
Deaths:1,073
KDR:0.756
Accuracy:52.950% B*
HSR:18.989% B*
Eridani SX5
B++
Kills:610
Deaths:742
KDR:0.822
Accuracy:29.861% B++
HSR:21.148% C++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
PS1-AV Suppressor
A++
Kills:94
Deaths:118
KDR:0.797
Accuracy:27.345% C-
HSR:37.234% A++
Eclipse VE3A
C**
Kills:64
Deaths:125
KDR:0.512
Accuracy:27.883% C**
HSR:17.188% D
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
Kills:9,759
Deaths (as Light Assault):11,204
Deaths (to Light Assaults):8,891
KDR:0.87103
Kill Difference:1,445
Playtime:324.872 hours
Usage:10%
Score:5.582m
Score/min:286
Accuracy (listed only):35.381%
HSR (listed only):20.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:1,341
Deaths:1,919
KDR:0.699
Accuracy:40.372% C+
HSR:23.192% C
NS-44 Commissioner
B
Kills:1,166
Deaths:1,338
KDR:0.871
Accuracy:39.262% B
HSR:17.324% D
VA39 Spectre
A+
Kills:1,155
Deaths:711
KDR:1.624
Accuracy:40.774% A+
HSR:28.831% D-
NS-357 Underboss
B+
Kills:652
Deaths:966
KDR:0.675
Accuracy:41.055% B+
HSR:26.841% B+
Cerberus
A
Kills:640
Deaths:769
KDR:0.832
Accuracy:40.767% A
HSR:25.938% C**
V10
C-
Kills:635
Deaths:300
KDR:2.117
Accuracy:37.564% C-
HSR:65.512% D**
Eridani SX5
B++
Kills:610
Deaths:742
KDR:0.822
Accuracy:29.861% B++
HSR:21.148% C++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C+
Beamer VS3
C+
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.764% C
HSR:21.352% C+
NS-AM7 Archer
C+
Kills:204
Deaths:638
KDR:0.320
Accuracy:55.268% C--
HSR:16.177% C+
NS-44L Blackhand
B+
Kills:200
Deaths:207
KDR:0.966
Accuracy:45.893% B+
HSR:33% D
Artemis VX26
A
Kills:175
Deaths:189
KDR:0.926
Accuracy:29.538% B+
HSR:32% A
Ghost
B
Kills:174
Deaths:139
KDR:1.252
Accuracy:40.982% B
HSR:56.897% D*
NS-61 Emissary
A
Kills:171
Deaths:226
KDR:0.757
Accuracy:36.295% A
HSR:23.392% B**
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nyx VX31
B++
Kills:161
Deaths:99
KDR:1.626
Accuracy:38.486% B++
HSR:33.540% B
Beamer VS3-FB
B*
Kills:160
Deaths:187
KDR:0.856
Accuracy:36.766% B*
HSR:24.375% C+
Phantom VA23
B++
Kills:160
Deaths:137
KDR:1.168
Accuracy:39.024% B++
HSR:28.750% C+
Artemis VX26 AE
B++
Kills:101
Deaths:127
KDR:0.795
Accuracy:32.537% B+
HSR:34.654% B++
PS1-AV Suppressor
A++
Kills:94
Deaths:118
KDR:0.797
Accuracy:27.345% C-
HSR:37.234% A++
NS CandyCannon 3000
B++
Kills:93
Deaths:215
KDR:0.433
Accuracy:40.536% B+
HSR:47.312% B++
NSX Tomoe
B**
Kills:79
Deaths:139
KDR:0.568
Accuracy:33.671% B**
HSR:43.038% B+
Spiker
B+
Kills:63
Deaths:101
KDR:0.624
Accuracy:34.300% B+
HSR:14.286% D-
Kills:9,014
Deaths (as Infiltrator):10,224
Deaths (to Infiltrators):7,163
KDR:0.88165
Kill Difference:1,210
Playtime:401.839 hours
Usage:13%
Score:5.686m
Score/min:236
Accuracy (listed only):36.589%
HSR (listed only):30.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:909
Deaths:1,110
KDR:0.819
Accuracy:49.487% B++
HSR:3.520% C
Quasar VM1
A
Kills:663
Deaths:398
KDR:1.666
Accuracy:22.215% A
HSR:19.759% C++
Comet VM2
B++
Kills:656
Deaths:716
KDR:0.916
Accuracy:51.507% B++
HSR:4.116% C+
NS-10 Burster
B**
Kills:386
Deaths:366
KDR:1.055
Accuracy:35.470% B**
HSR:5.181% C-
NS-10 Burster
B*
Kills:334
Deaths:366
KDR:0.913
Accuracy:35.420% B*
HSR:7.485% B+
Vortex VM21
C+
Kills:199
Deaths:206
KDR:0.966
Accuracy:41.145% C+
HSR:2.010% D
Vortex VM21
C+
Kills:181
Deaths:206
KDR:0.879
Accuracy:40.889% C+
HSR:2.210% D
NS-20 Gorgon
B*
Kills:60
Deaths:49
KDR:1.224
Accuracy:29.452% B+
HSR:25% B*
NS-20 Gorgon
B+
Kills:56
Deaths:49
KDR:1.143
Accuracy:29.813% B+
HSR:17.857% C
Kills:3,444
Deaths (as MAX Suit):1,733
Deaths (to MAX Suits):3,498
KDR:1.98731
Kill Difference:1,711
Playtime:135.091 hours
Usage:4%
Score:4.713m
Score/min:582
Accuracy (listed only):37.266%
HSR (listed only):9.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:291
V. Kills:63 455%
Deaths:104
KDR:2.798
Accuracy:57.636% C--
KPH:50.800 C
VKPH:11 D*
Light PPA
B**
Kills:261
V. Kills:5 N/A
Deaths:174
KDR:1.500
Accuracy:48.698% B**
KPH:47.100 C++
VKPH:0.900 D*
Saron Laser Cannon
D-
Kills:128
V. Kills:98 129%
Deaths:533
KDR:0.240
Accuracy:24.523% D*
KPH:4.300 D-
VKPH:3.300 D--
Maelstrom Turbo Laser
D
Kills:106
V. Kills:81 129%
Deaths:339
KDR:0.313
Accuracy:26.239% D-
KPH:6.600 D
VKPH:5 D
Dual Photon Pods
C++
Kills:86
V. Kills:65 130%
Deaths:68
KDR:1.265
Accuracy:48.420% C
KPH:26 D--
VKPH:19.700 C++
Kills:872 (495 + 0)
Deaths:1,218
KDR:0.716
VKDR:0.256
Vehicle Kills:312
Kill Difference:346
Playtime:60.197 hours
Usage:2%
Score:0.733m
Score/min:203
Piloting Accuracy:26.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:139
V. Kills:29 463%
Deaths:15
KDR:9.267
Accuracy:44.444% C*
KPH:38.900 C
VKPH:8.100 C+
C150 Dalton
C+
Kills:129
V. Kills:84 152%
Deaths:26
KDR:4.962
Accuracy:37.753% C+
KPH:20.300 D
VKPH:13.200 D-
Kills:268 (0 + 268)
Deaths:41
KDR:6.537
VKDR:2.756
Vehicle Kills:113
Kill Difference:227
Playtime:9.940 hours
Usage:0%
Score:0.171m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:37.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:867
V. Kills:475 182%
Deaths:255
KDR:3.400
Accuracy:55.670% C+
KPH:37.300 B+
VKPH:20.400 B+
C75 Viper
C**
Kills:641
V. Kills:164 388%
Deaths:172
KDR:3.727
Accuracy:41.861% C++
KPH:34 C**
VKPH:8.700 C++
Skyguard
C++
Kills:529
V. Kills:372 142%
Deaths:232
KDR:2.280
Accuracy:34.108% B++
KPH:14.300 C+
VKPH:10.100 C++
L100 Python HEAT
B+
Kills:375
V. Kills:173 216%
Deaths:130
KDR:2.885
Accuracy:56.251% B+
KPH:32.400 C++
VKPH:15 B+
Kills:2,412 (2,412 + 0)
Deaths:789
KDR:3.057
VKDR:1.501
Vehicle Kills:1,184
Kill Difference:1,623
Playtime:90.586 hours
Usage:3%
Score:1.804m
Score/min:332
Driving Accuracy:56.251%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,260
V. Kills:656 192%
Deaths:178
KDR:7.079
Accuracy:34.662% D--
KPH:22.700 C+
VKPH:11.800 C-
E540 Halberd
C
Kills:585
V. Kills:302 193%
Deaths:98
KDR:5.969
Accuracy:44.168% C-
KPH:28.200 C
VKPH:14.600 C
Supernova FPC
B+
Kills:465
V. Kills:324 143%
Deaths:176
KDR:2.642
Accuracy:54.736% C++
KPH:26.500 C++
VKPH:18.500 B+
Supernova PC
C**
Kills:444
V. Kills:188 235%
Deaths:156
KDR:2.846
Accuracy:50.888% C++
KPH:22.800 C+
VKPH:9.600 C**
Supernova VPC
B**
Kills:276
V. Kills:46 N/A
Deaths:48
KDR:5.750
Accuracy:59.141% B**
KPH:34.600 C-
VKPH:5.800 D
Proton II PPA
B
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:23.627% C+
KPH:54.200 C+
VKPH:4.300 B
Kills:3,093 (1,185 + 1,908)
Deaths:665
KDR:4.651
VKDR:2.287
Vehicle Kills:1,521
Kill Difference:2,428
Playtime:122.489 hours
Usage:4%
Score:2.774m
Score/min:377
Driving Accuracy:59.141%
Gunner Accuracy:23.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:126
V. Kills:64 194%
Deaths:33
KDR:3.818
Accuracy:52.515% D
KPH:32.400 D
VKPH:16.400 D
M60-G Bulldog-H
B+
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:52.500% B+
KPH:60.900 C
VKPH:2.400 D*
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:15
KDR:4.400
Accuracy:37.722% C+
KPH:34.400 D*
VKPH:3.100 D-
Saron HRB-H
D-
Kills:57
V. Kills:33 168%
Deaths:23
KDR:2.478
Accuracy:47.740% D-
KPH:23.800 D-
VKPH:13.800 D--
Kills:325 (0 + 325)
Deaths:80
KDR:4.063
VKDR:1.325
Vehicle Kills:106
Kill Difference:245
Playtime:9.447 hours
Usage:0%
Score:0.250m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:47.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:241
V. Kills:8 N/A
Deaths:35
KDR:6.886
Accuracy:25.587% A
KPH:31.100 D-
VKPH:1 D--
M60-G Bulldog
C--
Kills:98
V. Kills:23 408%
Deaths:28
KDR:3.500
Accuracy:45.962% B**
KPH:17.800 D
VKPH:4.200 C--
M20 Basilisk
D--
Kills:89
V. Kills:42 207%
Deaths:40
KDR:2.225
Accuracy:33.833% D
KPH:9.200 D--
VKPH:4.300 D--
M12 Kobalt
D
Kills:54
V. Kills:3 N/A
Deaths:16
KDR:3.375
Accuracy:21.974% B*
KPH:33.400 D--
VKPH:1.900 D
M20 Basilisk
D
Kills:51
V. Kills:33 150%
Deaths:19
KDR:2.684
Accuracy:39.386% C+
KPH:9.700 D--
VKPH:6.300 D
M40 Fury
D*
Kills:51
V. Kills:15 319%
Deaths:19
KDR:2.684
Accuracy:37.292% C++
KPH:12.600 D*
VKPH:3.700 D*
Kills:584 (0 + 584)
Deaths:157
KDR:3.720
VKDR:0.790
Vehicle Kills:124
Kill Difference:427
Playtime:33.926 hours
Usage:1%
Score:0.415m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:37.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,419
V. Kills:33 N/A
Deaths:539
KDR:2.633
Accuracy:54.180% A+
KPH:54.200 C++
VKPH:1.300 D
M12 Kobalt-F
B**
Kills:781
V. Kills:9 N/A
Deaths:427
KDR:1.829
Accuracy:29.182% B**
KPH:45.200 B+
VKPH:0.500 D-
M40 Fury-F
C*
Kills:235
V. Kills:41 N/A
Deaths:176
KDR:1.335
Accuracy:46.521% C
KPH:26 C*
VKPH:4.500 C-
M20 Basilisk-F
B**
Kills:173
V. Kills:20 N/A
Deaths:125
KDR:1.384
Accuracy:49.666% C+
KPH:31.300 B**
VKPH:3.600 C
V30-F Starfall
D-
Kills:92
V. Kills:54 167%
Deaths:84
KDR:1.095
Accuracy:53.379% D*
KPH:16.300 D-
VKPH:9.600 D--
Kills:2,700 (2,700 + 0)
Deaths:1,351
KDR:1.999
VKDR:0.116
Vehicle Kills:157
Kill Difference:1,349
Playtime:63.639 hours
Usage:2%
Score:0.789m
Score/min:207
Driving Accuracy:53.379%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,9081,8682,1850.855D0.1727.106%C**33.244%B*23.2D-N/A8180.4h10.5C*38.8B
NS-15M1 1,5151,5011,4381.044C0.0125.995%B++22.918%C++28.2CN/A13253.2h12B46.2B+
VX29 Polaris 1,5071,4921,5010.994C0.0425.319%B19.839%C-21DN/A8871.2h11.6B45.9B+
S12 Renegade 1,4521,4195392.633C+1.6054.18%A+5.144%C+54.2C++1.3D21726.2h2.9B+5.4B++
Lasher X2 1,4031,3911,8280.761C0.2736.225%A+4.098%C+27.7C+N/A16050.2h14.9B**41.1B**
NS-44P Commissioner 1,3451,3411,9190.699C0.3340.372%C+23.192%C35.3C-N/A16138h3.7C+9.2C++
Flare VE6 1,2831,2611,4080.896C-0.1327.327%B*28.39%B+16.1D-N/A5478.3h10.6C*38.6B+
Saron HRB 1,9161,2601787.079B6.0534.662%D--1.667%C++22.7C+11.8C-28455.6h11.4A++32.9B**
Betelgeuse 54-A 1,2701,2481,2740.98D0.0525.278%C26.923%C--24.4D*N/A16851.1h12.3D48.6C
VX6-7 1,2261,1941,4060.849C0.1828.515%B*28.56%A17.4DN/A5868.7h12.7C++44.5B+
Pulsar C 1,1931,1831,2350.958C+0.0725.379%C*22.57%C+14DN/A8684.6h11B43.3B+
NS-11C 1,2111,1801,5830.745C0.2828.564%B*22.881%B+15.7C--N/A7275h14.5C++50.6B+
H-V45 1,1861,1717351.593C*0.5622.096%C-14.518%D--14DN/A10183.9h13.7C+62C+
Thanatos VE70 1,1721,1691,2010.973C++0.0652.063%A13.773%C--27.1C+N/A13143.2h4.3B+8.2B*
NS-44 Commissioner 1,1721,1661,3380.871C+0.1639.262%B17.324%D22.9C-N/A11150.9h3.8C*9.8B
NS-15M2 1,1861,1601,0591.095C0.0725.648%C**32.069%B++23.6DN/A6449.1h12.2C*47.5B
Serpent VE92 1,1681,1601,3380.867C+0.1627.182%B++19.914%C+15.3DN/A8375.7h12.9C*47.6B+
Ursa 1,1691,1591,0071.151C+0.1224.804%B17.256%D--27.2CN/A15842.6h10.1B+40.8B+
NS-11A 1,1631,1581,1501.007C+0.0224.783%C++17.617%D16.7DN/A9469.2h13.2C**53.1B
CME 1,1671,1581,2950.894C0.1429.844%B++21.503%C+24.2C-N/A15547.8h13.1C**43.8B+
VA39 Spectre 1,1561,1557111.624C*0.5940.774%A+28.831%D-19.6C+N/A8858.9h4.1B**10.1B**
Solstice VE3 1,1631,1531,1441.008B+0.0224.167%C*16.305%D12.9CN/A8289.6h14.1B+58.5C*
Orion VS54 1,1561,1521,2260.94C0.0920.034%C+14.583%D**17.9DN/A12764.4h11.8B+58.9C++
Equinox VE2 Burst 1,1611,1521,4140.815C-0.2125.592%C23.524%C--15.5D--N/A7674.4h12.9C++50.2C++
SVA-88 1,1491,1451,0231.119C0.0921.355%C-17.293%D*18.1D--N/A11263.3h11.5C*53.7C++
Pulsar VS1 1,1441,1331,2840.882C+0.1522.297%C15.799%D11.5DN/A6298.8h13.8B+61.7C*
Lancer VS22 2,0711,0101,9550.517C0.5155.775%DN/A10.7C11.2C30994.4h22.6C*40.6C++
NS-11P 1,0099829920.99C+0.0428.995%A25.764%B**28.5C+N/A11334.4h13.8C*47.4B++
Comet VM2 1,1539091,1100.819C+0.2149.487%B++3.52%C14.4B+3.9C+15063h13.4B**27.1B*
L100 Python AP 1,3428672553.4C2.3755.67%C+1.73%C-37.4B+20.5B+46723.2h4.4B*7.9B++
C-4 1,3848319530.872C0.1626.434%C++N/A53.6D35.7B+106615.5h1.8C--6.7C+
NS Baron G5 8228111,0730.756C0.2752.95%B*18.989%B*29.2C+N/A11627.8h5.2C9.9C+
NS Decimator 1,1227811,2940.604C--0.4368.095%B*1.921%C+25.4D11.1D33130.8h5.4C7.9C++
M12 Kobalt-F 7907814271.829C+0.8029.182%B**11.652%B45.1B+N/A26217.3h9.7B++33.2B++
Terminus VX-9 7797728370.922C0.1127.734%B+28.368%C*23.2DN/A12733.3h12.6C++45.5B
Quasar VM1 6716633981.666C++0.6422.215%A19.759%C++31.6B++N/A19121h11.6B**52.3B+
Corvus VA55 6686598890.741C0.2929.61%B**28.832%B*19.3C-N/A6434.1h11.9C*40.1B+
Comet VM2 8966567160.916C+0.1151.507%B++4.116%C+15.3B++5.6B+16743h15.2B**29.6B**
NS-357 Underboss 6556529660.675C0.3541.055%B+26.841%B+34CN/A17819.2h4.1C*10.1B
C75 Viper 8056411723.727C+2.7041.861%C++N/A34.1C**8.7C++28618.8h9.4B*22.5B++
Cerberus 6456407690.832C+0.2040.767%A25.938%C**23.9C-N/A9626.8h6C++14.7B++
V10 6356353002.117C1.0937.564%C-65.512%D**19.4DN/A7532.7h2.5C6.7C
Eridani SX5 6236107420.822C0.2129.861%B++21.148%C++26.2CN/A14123.3h13.2C+44.2C**
E540 Halberd 887585985.969C4.9444.168%C-2.564%C++28.3C14.6C33820.7h5.2B+11.8C**
MKV Suppressed 5355355061.057C+0.0328.925%B+19.626%C+21.3C-N/A10525.1h12.2B+42B+
Skyguard 9015292322.28C1.2534.108%B++2.268%C*14.3C+10.1C++26936.9h115.3C*338B+
Darkstar 4834746050.783D0.2528.688%B25.106%C++24.4D-N/A15019.4h14.2C-49.5C++
Supernova FPC 7894651762.642C-1.6154.736%C++1.29%D26.6C++18.5B+64817.5h5C*9.1B
Pulsar LSW 4534445310.836C--0.1928.792%B**25.225%C++17.6D-N/A8125.2h12.8C+44.4B+
Supernova PC 6324441562.846C1.8250.888%C++N/A22.8C+9.6C**48919.5h4.1B*8B*
S1 6214406200.71C+0.3259.174%C*2.273%C23.9C+9.8C-35618.4h4.6B**7.7B*
Nemesis VSH9 6083907090.55C0.4862.677%C++3.59%B++15.7C+8.8C24824.9h7.2B+11.4B+
NS-10 Burster 6143863661.055C*0.0335.47%B**5.181%C-8.8B**5.2B**17544h95.2B*268.4B**
L100 Python HEAT 5483751302.885C1.8656.251%B+1.6%D32.3C++14.9B+33611.6h6.6C+11.7C*
Force-Blade 37037020,5270.018C+1.0141.621%B**N/A0.4CN/A21031.7h1.6B++3.9B++
NS AutoBlade 35235230,3430.012C--1.0238.634%B+2.841%D0.3CN/A11151h1.9B+4.8B+
NS-10 Burster 5513343660.913C0.1235.42%B*7.485%B+7.6B*4.9B++17144.2h110.4B*311.6B*
Anti-Vehicle Grenade 4093321332N/A330.9758.808%B**N/A415C*96.3C+38170.8h4.5B++7.7B*
MAX Punch 3303301,7310.191B+0.8458.516%B++N/A2.9C*N/A15113.9h1.7C++2.9C*
Hornet Missiles 3542911042.798C-1.7757.636%C--1.031%C--51.1C11.1D*4235.7h7.3B+12.7B+
Beamer VS3 2812812581.089B+0.0624.764%C21.352%C+25.1C+N/A15811.2h7.3B+29.4C++
Supernova VPC 322276485.75C--4.7259.141%B**1.087%C34.5C-5.8D2578h2.9B+4.9B++
Hunter QCX 2732704260.634C+0.4044.778%C++31.111%B13.5C+N/A4520h3.2B+7.2B+
Light PPA 2662611741.5C-0.4748.698%B**1.533%B+47.5C++N/A2545.5h9.7B+19.9B+
Tank Mine 4392611961.332D0.3040.954%B+N/A79.1D53.9C16933.3h2.2C-5.5B+
M12 Kobalt 249241356.886C--5.8625.587%A21.577%B++30.9D-1D--1107.8h16.6B+64.8B++
M40 Fury-F 2762351761.335C+0.3146.521%C1.277%B26.1C*4.6C1629h5.5B*11.9B*
Deimos VA29 2252232490.896C0.1367.956%B++13.005%D25.9DN/A1218.6h2.8D4.1C++
Sticky Grenade 2132101210N/A208.9757.058%B+N/A1050C*15C*50490.2h1.8B+3.2B+
NS-AM7 Archer 2532046380.32C0.7155.268%C--16.177%C+5.1C-1.2D--3840.2h9.8B*17.8B*
NS-44L Blackhand 2002002070.966C+0.0645.893%B+33%D16.9C-N/A6111.8h3.4B++7.4B++
Vortex VM21 3321992060.966C+0.0641.145%C+2.01%D11.6C**7.8B++18117.1h20.3B++49.4B+
Frag Grenade 1881851185N/A183.9735.309%D**N/A1850S30A*83170.1h1.5A*4.2B**
Vortex VM21 2981812060.879C+0.1540.889%C+2.21%D10.6B+6.8B*17217.1h22.3B**54.4B++
Artemis VX26 1781751890.926C0.1029.538%B+32%A27.8CN/A1556.3h12.9C+43.7C*
Ghost 1751741391.252C-0.2240.982%B56.897%D*32.8CN/A2145.3h2.4C+5.7C**
M20 Basilisk-F 1931731251.384B+0.3549.666%C+8.671%B*31.5B**3.6C1445.5h17.6B+35.5B*
NS-61 Emissary 1741712260.757C+0.2736.295%A23.392%B**18.6CN/A509.2h15.3C+42.1B+
Eidolon VE33 1721702400.708C0.3237.984%A++25.882%C++8.9D-N/A6519h7.7B+20.4B*
Sirius SX12 1681641930.85C+0.1827.569%B+17.073%C+24.5C+N/A3606.7h14.3C**52B+
Nova 1611611900.847C0.1855.043%B*16.77%B+32.2C+N/A1735h4.4C*7.9B+
Nyx VX31 164161991.626C+0.6038.486%B++33.54%B32.2CN/A1455h4.5B*11.7B*
Beamer VS3-FB 1611601870.856C0.1736.766%B*24.375%C+42.1C+N/A2203.8h9.2C+25.1C**
Phantom VA23 1621601371.168C-0.1439.024%B++28.75%C+33.3CN/A2054.8h4B+10.3B+
M60-A Bulldog 1571461014.6C+13.5746.551%C++N/A24.3C-1.8D2536h4.8B*10.2B++
L105 Zephyr 168139159.267C++8.2444.444%C*N/A38.6C8.1C+2273.6h7.3C+16.3C++
C150 Dalton 213129264.962C3.9337.753%C+N/A20.2D13.1D-3216.4h4.5C+11.9C++
Saron Laser Cannon 2261285330.24C-0.7924.523%D*6.25%M+4.3D-3.3D--10729.5h139.6C++569.1C
E540 Halberd-H 190126333.818C2.7952.515%D2.381%B+32.3D16.4D4863.9h5.6C**10.7C++
The Slasher 1151141,0630.107A0.9266.567%A**N/A3.2C++N/A1435.1h2B+2.9B
Spear Anti-Vehicle Phalanx Turret 166110205.5C4.4750.222%B+7.273%A++34.4C+17.5C7743.2h7.2B+14.3B++
Rocklet Rifle 1881092650.411D0.6245.389%D-N/A16.3D--11.8D--2156.7h41.6C91.7C
Maelstrom Turbo Laser 1871063390.313C--0.7226.239%D-N/A6.6D5D17416.1h118.2C+450.5C
Artemis VX26 AE 1021011270.795D0.2332.537%B+34.654%B++20.6D--N/A544.9h12.8C39.3C++
M60-A Bulldog 11698156.533C5.5039.636%D3.061%B++13.6D-2.5D1577.2h5.6B+14C*
M60-G Bulldog 12198283.5C2.4745.962%B**N/A17.8D4.2C--2405.5h7B15.2B++
PS1-AV Suppressor 94941180.797D0.2327.345%C-37.234%A++29.4DN/A1073.2h12.5C*45.8C++
NS CandyCannon 3000 93932150.433C0.6040.536%B+47.312%B++10.1C--N/A499.2h5C+12.4B
V30-F Starfall 14692841.095C0.0753.379%D*1.087%C**16.4D-9.6D--1245.6h17.9C+33.5C--
MANA Anti-Vehicle Turret 14392841.095D0.0750.236%D1.087%D-920C+510C9232450.1h5.8B+11.5B+
M20 Basilisk 13189402.225C1.2033.833%D5.618%C+9.2D--4.3D--2169.7h102C+301.5C+
Dual Photon Pods 15186681.265D0.2448.42%CN/A26.1D--19.7C++7343.3h55.9T-115.5F--
Proximity Mine 8686204.3C++3.2740.625%C+N/A95.6C--N/A7030.9h2.3D--5.6C--
MANA Anti-Personnel Turret 8785332.576N/A1.5522.435%UN/A850U20U4259800.1h15.6T*69.4T*
A30 Walker 15180551.455C0.4327.876%B+1.25%C4.8D-4.2D--12516.8h192.5C++690.4B+
NSX Tomoe 82791390.568D0.4633.671%B**43.038%B+18D-N/A844.4h18.1D-53.8C+
M60-G Bulldog-H 797698.444C7.4152.5%B+N/A63.3C2.5D*2931.2h4.4B++8.4B++
Proton II PPA-H 7266154.4D3.3737.722%C+1.515%C+34.7D*3.2D-3051.9h13.5D35.9C+
Eclipse VE3A 69641250.512D0.5227.883%C**17.188%D6.9D*N/A489.3h12.8C+46.1C++
Proton II PPA 686397C5.9723.627%C+4.762%M52.5C+4.2C**3901.2h8.4B+35.5B+
Spiker 63631010.624C0.4134.3%B+14.286%D-16.2DN/A913.9h8.8C*25.7B+
NS-20 Gorgon 6460491.224C+0.1929.452%B+25%B*20C++1.3C943h27.6B+93.6B++
Zenith VX-5AE 60581010.574D0.4627.316%C+15.517%D**16.1D-N/A1203.6h14C51.2C+
Saron HRB-H 9057232.478C--1.4547.74%D-1.754%C**23.8D-13.8D--5542.4h24.8C*52C+
NS-20 Gorgon 6456491.143C+0.1129.813%B+17.857%C18.7C++2.7A++813h30.4B++101.9B++
M12 Kobalt 5754163.375D2.3521.974%B*18.519%C+33.8D--1.9D1641.6h15.8B+72.1B++
M20 Basilisk 8451192.684C+1.6539.386%C+N/A9.6D--6.2D3105.3h120.7C306.6C+
M40 Fury 6651192.684D1.6537.292%C++N/A12.8D*3.8D*1834h14.5C++39C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1237,1767.3h
Anti-Vehicle MANA Turret312901.2h
Nano-Armor Kit320330,89930.8h
Turret AI Module2760.2h
Repair Module0620.2h
Nanite Revive Grenade02,0760.5h
Nanite Healing Grenade02980.1h
Medical Applicator573149,19518.6h
Cortium Silo1840.2h
Spitfire Auto-Turret52040.3h
Restoration Kit489871.1h
Motion Spotter48640.4h
Rampart Wall1700.6h
Deconstruction Tool31,7620.4h
Welding Device02160h
Shield Recharging Field501,7311.3h
Recon Detection Device511,9303.6h
Ammunition Package738240.9h
Medical Kit2293,0695h
Anti-Infantry MANA Turret91090.4h
Flail Targeting Dart11821.3h
Router71820.4h
Nano-Repair Grenade03160.1h
Lumifiber Rampart Wall1530.3h
WLT-Howler Mining Laser12,4101.7h

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