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Archon robocpf1[GOTR] robocpf1
VS BR 80

KDR: 1.03

Score: 60.7m

Last Seen: Apr 20th, 2019 12:44 AM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Leader of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 81): 92%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 VX29 Polaris S12 Renegade NS-44P Commissioner Flare VE6 Saron HRB Betelgeuse 54-A Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 1062TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.36%22.53%5944599032,9291.05687-0.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.574%1.026B**0.277C*-1.243D*HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.427B11.30.21C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.809%2.82%323103246113022710.353799169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%-1.22D*1.122B**0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.4-0.596D66.4-0.253C191

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.466%1.408%145710283,337294416301.13349205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.583%-0.433C---0.766D-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.5-0.591D22.4-0.788D-39.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.684%3.935%114910262,465254314030.968947176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.499%-0.231C-0.115C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.656B+13.80.652B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40%42.93%114310321,952265920.733835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%0.748B++-1.583F-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.125C+3.5-0.088C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.608%13.973%114310321,553195650.793562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.224%1.013B**-0.115C+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.426B4.10.163C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
60.7m523.4%378 (22.7k)327 (19.6k)1.0307960,55958,7501.3070180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103575325.895%15.636%40503:1023

23% Combat Medic20% Engineer29% Heavy Assault13% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:05 AMNov 21st, 2012 1:13 AMApr 19th, 2019 10:07 PM (21h) (PST)Apr 19th, 2019 9:04 PM (22h) (PST)Apr 19th, 2019 8:44 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4542072470.3260.3160.0511.9450.046234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,23812,43914,79920193117319,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.3h/129.1d 16,228 9,469 25,392 361.4k 5,344 8,195 8,491 84.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,501
Deaths:1,438
KDR:1.044
Accuracy:25.995% B++
HSR:22.918% C++
VX29 Polaris
B
Kills:1,492
Deaths:1,501
KDR:0.994
Accuracy:25.319% B
HSR:19.839% C-
Flare VE6
B*
Kills:1,261
Deaths:1,408
KDR:0.896
Accuracy:27.327% B*
HSR:28.390% B+
Betelgeuse 54-A
C
Kills:1,212
Deaths:1,241
KDR:0.977
Accuracy:25.104% C
HSR:26.568% C--
Lasher X2
A
Kills:1,210
Deaths:1,569
KDR:0.771
Accuracy:35.422% A
HSR:4.380% C**
NS-15M2
B*
Kills:1,160
Deaths:1,059
KDR:1.095
Accuracy:25.648% C**
HSR:32.069% B*
Ursa
B+
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:24.804% B+
HSR:17.256% D--
Orion VS54
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:20.034% C+
HSR:14.583% D**
SVA-88
C
Kills:1,145
Deaths:1,023
KDR:1.119
Accuracy:21.355% C
HSR:17.293% D*
VE-H Maw
B+
Kills:1,039
Deaths:1,247
KDR:0.833
Accuracy:26.338% C++
HSR:31.184% B+
Pulsar LSW
B**
Kills:444
Deaths:531
KDR:0.836
Accuracy:28.792% B**
HSR:25.225% C++
Kills:12,775
Deaths (as Heavy Assault):13,250
Deaths (to Heavy Assaults):18,119
KDR:0.96415
Kill Difference:475
Playtime:907.723 hours
Usage:29%
Score:18.302m
Score/min:336
Accuracy (listed only):26.013%
HSR (listed only):21.791%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,189
Deaths:1,398
KDR:0.851
Accuracy:28.485% B++
HSR:28.596% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B++
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C**
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C**
HSR:16.305% D
NS Baron G5
B*
Kills:642
Deaths:893
KDR:0.719
Accuracy:52.328% B*
HSR:17.913% B++
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Eidolon VE33
A++
Kills:170
Deaths:240
KDR:0.708
Accuracy:37.984% A++
HSR:25.882% C++
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
Kills:8,288
Deaths (as Engineer):9,572
Deaths (to Engineers):13,268
KDR:0.86586
Kill Difference:1,284
Playtime:610.503 hours
Usage:20%
Score:12.834m
Score/min:350
Accuracy (listed only):38.770%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:22.096% C
HSR:14.518% D-
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
CME
B++
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:29.844% B++
HSR:21.503% C+
NS-11A
C++
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:24.783% C++
HSR:17.617% D
Equinox VE2 Burst
C
Kills:1,152
Deaths:1,414
KDR:0.815
Accuracy:25.592% C
HSR:23.524% C-
Pulsar VS1
C
Kills:1,133
Deaths:1,284
KDR:0.882
Accuracy:22.297% C
HSR:15.799% D
NS-11P
A
Kills:952
Deaths:944
KDR:1.008
Accuracy:29.121% A
HSR:25.315% B**
Terminus VX-9
B+
Kills:772
Deaths:837
KDR:0.922
Accuracy:27.734% B+
HSR:28.368% C**
Corvus VA55
B**
Kills:659
Deaths:889
KDR:0.741
Accuracy:29.610% B**
HSR:28.832% B*
NS Baron G5
B*
Kills:642
Deaths:893
KDR:0.719
Accuracy:52.328% B*
HSR:17.913% B++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Darkstar
B
Kills:474
Deaths:605
KDR:0.783
Accuracy:28.693% B
HSR:25.106% C*
Eridani SX5
B++
Kills:395
Deaths:451
KDR:0.876
Accuracy:29.605% B++
HSR:17.215% C
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:11,969
Deaths (as Combat Medic):12,901
Deaths (to Combat Medics):7,607
KDR:0.92776
Kill Difference:932
Playtime:718.573 hours
Usage:23%
Score:13.942m
Score/min:323
Accuracy (listed only):34.162%
HSR (listed only):21.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,189
Deaths:1,398
KDR:0.851
Accuracy:28.485% B++
HSR:28.596% A
Pulsar C
C*
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:25.379% C*
HSR:22.570% C+
NS-11C
B*
Kills:1,180
Deaths:1,583
KDR:0.745
Accuracy:28.564% B*
HSR:22.881% B++
Thanatos VE70
A
Kills:1,169
Deaths:1,201
KDR:0.973
Accuracy:52.063% A
HSR:13.773% C--
Serpent VE92
B++
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:27.182% B++
HSR:19.914% C+
Solstice VE3
C**
Kills:1,153
Deaths:1,144
KDR:1.008
Accuracy:24.167% C**
HSR:16.305% D
NS Baron G5
B*
Kills:642
Deaths:893
KDR:0.719
Accuracy:52.328% B*
HSR:17.913% B++
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Eridani SX5
B++
Kills:395
Deaths:451
KDR:0.876
Accuracy:29.605% B++
HSR:17.215% C
Deimos VA29
B++
Kills:223
Deaths:249
KDR:0.896
Accuracy:67.956% B++
HSR:13.005% D
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nova
B*
Kills:161
Deaths:190
KDR:0.847
Accuracy:55.043% B*
HSR:16.770% B+
Zenith VX-5AE
C+
Kills:58
Deaths:101
KDR:0.574
Accuracy:27.316% C+
HSR:15.517% D**
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:9,263
Deaths (as Light Assault):10,547
Deaths (to Light Assaults):8,501
KDR:0.87826
Kill Difference:1,284
Playtime:315.273 hours
Usage:10%
Score:5.390m
Score/min:285
Accuracy (listed only):35.863%
HSR (listed only):20.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:1,327
Deaths:1,900
KDR:0.698
Accuracy:40.414% C+
HSR:23.135% C
NS-44 Commissioner
B
Kills:1,166
Deaths:1,338
KDR:0.871
Accuracy:39.262% B
HSR:17.324% D
VA39 Spectre
A+
Kills:1,155
Deaths:711
KDR:1.624
Accuracy:40.774% A+
HSR:28.831% D-
NS-357 Underboss
B++
Kills:652
Deaths:966
KDR:0.675
Accuracy:41.055% B+
HSR:26.841% B++
Cerberus
A
Kills:640
Deaths:769
KDR:0.832
Accuracy:40.767% A
HSR:25.938% B+
V10
C
Kills:623
Deaths:289
KDR:2.156
Accuracy:37.622% C
HSR:65.169% D**
MKV Suppressed
B+
Kills:535
Deaths:506
KDR:1.057
Accuracy:28.925% B+
HSR:19.626% C++
Eridani SX5
B++
Kills:395
Deaths:451
KDR:0.876
Accuracy:29.605% B++
HSR:17.215% C
Beamer VS3
C+
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.764% C
HSR:21.352% C+
NS-44L Blackhand
B+
Kills:192
Deaths:196
KDR:0.980
Accuracy:46.431% B+
HSR:32.813% D
NS-AM7 Archer
C+
Kills:177
Deaths:588
KDR:0.301
Accuracy:54.752% D
HSR:15.819% C+
Artemis VX26
A
Kills:175
Deaths:189
KDR:0.926
Accuracy:29.538% B+
HSR:32% A
Ghost
C**
Kills:174
Deaths:139
KDR:1.252
Accuracy:40.982% C**
HSR:56.897% D*
NS-61 Emissary
A
Kills:171
Deaths:226
KDR:0.757
Accuracy:36.295% A
HSR:23.392% A
Sirius SX12
B+
Kills:164
Deaths:193
KDR:0.850
Accuracy:27.569% B+
HSR:17.073% C+
Nyx VX31
B*
Kills:161
Deaths:99
KDR:1.626
Accuracy:38.486% B*
HSR:33.540% B+
Beamer VS3-FB
B*
Kills:160
Deaths:187
KDR:0.856
Accuracy:36.766% B*
HSR:24.375% C+
Phantom VA23
B+
Kills:160
Deaths:137
KDR:1.168
Accuracy:39.024% B+
HSR:28.750% C+
NS CandyCannon 3000
B++
Kills:93
Deaths:215
KDR:0.433
Accuracy:40.536% B+
HSR:47.312% B++
Artemis VX26 AE
B*
Kills:93
Deaths:115
KDR:0.809
Accuracy:33.268% B+
HSR:35.484% B*
NSX Tomoe
B**
Kills:79
Deaths:139
KDR:0.568
Accuracy:33.671% B**
HSR:43.038% B+
Spiker
B++
Kills:63
Deaths:101
KDR:0.624
Accuracy:34.620% B++
HSR:14.286% D-
PS1-AV Suppressor
A*
Kills:51
Deaths:65
KDR:0.785
Accuracy:27.502% C
HSR:41.177% A*
Kills:8,687
Deaths (as Infiltrator):9,777
Deaths (to Infiltrators):6,892
KDR:0.88851
Kill Difference:1,090
Playtime:396.941 hours
Usage:13%
Score:5.633m
Score/min:237
Accuracy (listed only):36.636%
HSR (listed only):30.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:902
Deaths:1,098
KDR:0.821
Accuracy:49.446% B++
HSR:3.548% C
Quasar VM1
A+
Kills:659
Deaths:397
KDR:1.660
Accuracy:22.200% A+
HSR:19.423% C++
Comet VM2
B++
Kills:644
Deaths:705
KDR:0.913
Accuracy:51.438% B++
HSR:4.193% C+
NS-10 Burster
B**
Kills:383
Deaths:363
KDR:1.055
Accuracy:35.385% B**
HSR:4.961% C--
NS-10 Burster
B*
Kills:333
Deaths:363
KDR:0.917
Accuracy:35.348% B*
HSR:7.508% B+
Vortex VM21
C+
Kills:170
Deaths:182
KDR:0.934
Accuracy:40.002% C+
HSR:2.353% D
Vortex VM21
C+
Kills:151
Deaths:182
KDR:0.830
Accuracy:39.784% C+
HSR:2.649% D
NS-20 Gorgon
B*
Kills:54
Deaths:41
KDR:1.317
Accuracy:28.919% C**
HSR:24.074% B*
Kills:3,296
Deaths (as MAX Suit):1,665.500
Deaths (to MAX Suits):3,399
KDR:1.97899
Kill Difference:1,630.500
Playtime:133.060 hours
Usage:4%
Score:4.587m
Score/min:575
Accuracy (listed only):37.815%
HSR (listed only):8.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:289
V. Kills:62 459%
Deaths:103
KDR:2.806
Accuracy:57.598% C--
KPH:50.600 C
VKPH:10.800 D*
Light PPA
B**
Kills:249
V. Kills:5 N/A
Deaths:167
KDR:1.491
Accuracy:48.422% B**
KPH:47 C++
VKPH:0.900 D--
Saron Laser Cannon
D-
Kills:124
V. Kills:95 129%
Deaths:520
KDR:0.238
Accuracy:24.372% D*
KPH:4.300 D-
VKPH:3.300 D--
Maelstrom Turbo Laser
D
Kills:88
V. Kills:71 122%
Deaths:325
KDR:0.271
Accuracy:25.634% D--
KPH:5.700 D
VKPH:4.600 D
Dual Photon Pods
C++
Kills:81
V. Kills:63 127%
Deaths:66
KDR:1.227
Accuracy:47.795% C--
KPH:24.800 D--
VKPH:19.300 C++
Kills:831 (461 + 0)
Deaths:1,181
KDR:0.704
VKDR:0.251
Vehicle Kills:296
Kill Difference:350
Playtime:58.244 hours
Usage:2%
Score:0.707m
Score/min:202
Piloting Accuracy:25.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:139
V. Kills:29 463%
Deaths:15
KDR:9.267
Accuracy:44.444% C++
KPH:38.900 C
VKPH:8.100 C+
C150 Dalton
C+
Kills:129
V. Kills:84 152%
Deaths:26
KDR:4.962
Accuracy:37.753% C+
KPH:20.300 D
VKPH:13.200 D-
Kills:268 (0 + 268)
Deaths:41
KDR:6.537
VKDR:2.756
Vehicle Kills:113
Kill Difference:227
Playtime:9.940 hours
Usage:0%
Score:0.167m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:37.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:867
V. Kills:475 182%
Deaths:255
KDR:3.400
Accuracy:55.670% C+
KPH:37.300 B++
VKPH:20.400 B+
C75 Viper
B+
Kills:542
V. Kills:116 463%
Deaths:141
KDR:3.844
Accuracy:41.430% C++
KPH:37.100 B+
VKPH:7.900 C+
Skyguard
C++
Kills:510
V. Kills:366 139%
Deaths:225
KDR:2.267
Accuracy:34.074% B++
KPH:14.100 C+
VKPH:10.100 C++
L100 Python HEAT
B+
Kills:321
V. Kills:154 207%
Deaths:123
KDR:2.610
Accuracy:56.532% B+
KPH:29.700 C+
VKPH:14.200 B+
Kills:2,240 (2,240 + 0)
Deaths:744
KDR:3.011
VKDR:1.493
Vehicle Kills:1,111
Kill Difference:1,496
Playtime:84.773 hours
Usage:3%
Score:1.707m
Score/min:336
Driving Accuracy:56.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,256
V. Kills:654 192%
Deaths:176
KDR:7.136
Accuracy:34.631% D--
KPH:22.700 C+
VKPH:11.800 C--
E540 Halberd
C
Kills:572
V. Kills:296 193%
Deaths:97
KDR:5.897
Accuracy:44.199% C-
KPH:27.900 C
VKPH:14.500 C
Supernova PC
C**
Kills:433
V. Kills:183 235%
Deaths:153
KDR:2.830
Accuracy:50.951% C*
KPH:22.500 C++
VKPH:9.500 C**
Supernova FPC
B*
Kills:388
V. Kills:289 134%
Deaths:154
KDR:2.519
Accuracy:54.289% C++
KPH:25.700 C++
VKPH:19.200 B*
Supernova VPC
B**
Kills:276
V. Kills:46 N/A
Deaths:48
KDR:5.750
Accuracy:59.141% B**
KPH:34.600 C-
VKPH:5.800 C--
Proton II PPA
C**
Kills:63
V. Kills:5 N/A
Deaths:9
KDR:7
Accuracy:23.627% C+
KPH:54.200 C+
VKPH:4.300 C**
Kills:2,988 (1,097 + 1,891)
Deaths:637
KDR:4.691
VKDR:2.312
Vehicle Kills:1,473
Kill Difference:2,351
Playtime:119.313 hours
Usage:4%
Score:2.682m
Score/min:375
Driving Accuracy:59.141%
Gunner Accuracy:23.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:115
V. Kills:58 195%
Deaths:28
KDR:4.107
Accuracy:52.455% D
KPH:31.900 D
VKPH:16.100 D
M60-G Bulldog-H
B+
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:52.500% B+
KPH:60.900 C
VKPH:2.400 D*
Proton II PPA-H
D-
Kills:66
V. Kills:6 N/A
Deaths:15
KDR:4.400
Accuracy:37.722% C+
KPH:34.400 D*
VKPH:3.100 D-
Saron HRB-H
D
Kills:57
V. Kills:33 168%
Deaths:23
KDR:2.478
Accuracy:47.740% D-
KPH:23.800 D
VKPH:13.800 D--
Kills:314 (0 + 314)
Deaths:75
KDR:4.187
VKDR:1.333
Vehicle Kills:100
Kill Difference:239
Playtime:9.166 hours
Usage:0%
Score:0.244m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:47.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:196
V. Kills:7 N/A
Deaths:31
KDR:6.323
Accuracy:24.648% B**
KPH:28.600 D--
VKPH:1 D--
M60-G Bulldog
C--
Kills:98
V. Kills:23 408%
Deaths:28
KDR:3.500
Accuracy:45.962% B**
KPH:17.800 D
VKPH:4.200 C--
M20 Basilisk
D-
Kills:89
V. Kills:42 207%
Deaths:40
KDR:2.225
Accuracy:33.775% D
KPH:9.200 D--
VKPH:4.400 D-
M40 Fury
D*
Kills:51
V. Kills:15 319%
Deaths:19
KDR:2.684
Accuracy:37.292% C++
KPH:12.600 D*
VKPH:3.700 D*
M20 Basilisk
D
Kills:51
V. Kills:33 150%
Deaths:19
KDR:2.684
Accuracy:39.386% C+
KPH:9.700 D--
VKPH:6.300 D
M12 Kobalt
C
Kills:51
V. Kills:3 N/A
Deaths:16
KDR:3.188
Accuracy:21.810% B*
KPH:31.600 D--
VKPH:1.900 C
Kills:536 (0 + 536)
Deaths:153
KDR:3.503
VKDR:0.804
Vehicle Kills:123
Kill Difference:383
Playtime:32.940 hours
Usage:1%
Score:0.398m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:21.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,415
V. Kills:33 N/A
Deaths:537
KDR:2.635
Accuracy:54.179% A+
KPH:54.200 C++
VKPH:1.300 D
M12 Kobalt-F
B**
Kills:779
V. Kills:9 N/A
Deaths:425
KDR:1.833
Accuracy:29.190% B**
KPH:45.100 B+
VKPH:0.500 D-
M40 Fury-F
C*
Kills:235
V. Kills:41 N/A
Deaths:176
KDR:1.335
Accuracy:46.521% C
KPH:26 C*
VKPH:4.500 C-
M20 Basilisk-F
B*
Kills:173
V. Kills:20 N/A
Deaths:125
KDR:1.384
Accuracy:49.666% C+
KPH:31.300 B*
VKPH:3.600 C
V30-F Starfall
D-
Kills:86
V. Kills:51 165%
Deaths:76
KDR:1.132
Accuracy:53.636% D*
KPH:16.700 D-
VKPH:9.900 D-
Kills:2,688 (2,688 + 0)
Deaths:1,339
KDR:2.007
VKDR:0.115
Vehicle Kills:154
Kill Difference:1,349
Playtime:63.102 hours
Usage:2%
Score:0.786m
Score/min:208
Driving Accuracy:53.636%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,5151,5011,4381.044C0.0125.995%B++22.918%C++28.2CN/A13253.2h12B46.2B+
VX29 Polaris 1,5071,4921,5010.994C0.0425.319%B19.839%C-21D-N/A8771h11.6B45.9B+
S12 Renegade 1,4481,4155372.635C+1.6054.179%A+5.159%C+54.2C++1.3D21726.1h2.9B+5.4B++
NS-44P Commissioner 1,3311,3271,9000.698C0.3340.414%C+23.135%C35.3C-N/A16137.6h3.7C+9.2C++
Flare VE6 1,2831,2611,4080.896C-0.1327.327%B*28.39%B+16.1D-N/A5478.3h10.6C*38.6B+
Saron HRB 1,9101,2561767.136B+6.1134.631%D--1.672%C++22.7C+11.8C--28355.4h11.4A++33B**
Betelgeuse 54-A 1,2321,2121,2410.977C--0.0525.104%C26.568%C--24.1D*N/A16750.3h12.3D48.8C
Lasher X2 1,2181,2101,5690.771C0.2635.422%A4.38%C**26.2C+N/A15746.2h14.7B**41.5B*
VX6-7 1,2211,1891,3980.851C0.1828.485%B++28.596%A17.4DN/A5868.3h12.7C++44.5B+
Pulsar C 1,1931,1831,2350.958C+0.0725.379%C*22.57%C+14DN/A8684.6h11B+43.3B+
NS-11C 1,2111,1801,5830.745C0.2928.564%B*22.881%B++15.7C--N/A7275h14.5C++50.6B+
H-V45 1,1861,1717351.593C++0.5622.096%C14.518%D-14DN/A10083.9h13.7C+62C+
Thanatos VE70 1,1721,1691,2010.973C++0.0652.063%A13.773%C--27.1C+N/A13143.2h4.3B+8.2B*
NS-44 Commissioner 1,1721,1661,3380.871C+0.1639.262%B17.324%D22.9CN/A11050.9h3.8C*9.8B+
Serpent VE92 1,1681,1601,3380.867C+0.1627.182%B++19.914%C+15.3DN/A8275.7h12.9C*47.6B+
NS-15M2 1,1861,1601,0591.095C0.0625.648%C**32.069%B*23.6DN/A6349.1h12.2C**47.5B
Ursa 1,1691,1591,0071.151C+0.1224.804%B+17.256%D--27.2CN/A15742.6h10.1B+40.8B+
CME 1,1671,1581,2950.894C0.1429.844%B++21.503%C+24.2C-N/A15447.8h13.1C**43.8B+
NS-11A 1,1631,1581,1501.007C+0.0224.783%C++17.617%D16.7DN/A9469.2h13.2C**53.1B
VA39 Spectre 1,1561,1557111.624C*0.5940.774%A+28.831%D-19.6C+N/A8858.9h4.1B**10.1B**
Solstice VE3 1,1631,1531,1441.008B+0.0224.167%C**16.305%D12.9CN/A8289.5h14.1B+58.5B+
Equinox VE2 Burst 1,1611,1521,4140.815C--0.2225.592%C23.524%C-15.5D--N/A7574.4h12.9C++50.2C+
Orion VS54 1,1561,1521,2260.94C0.0920.034%C+14.583%D**17.9DN/A12664.3h11.8B+58.9C**
SVA-88 1,1491,1451,0231.119C0.0921.355%C17.293%D*18.1D--N/A11163.3h11.5C*53.7C++
Pulsar VS1 1,1441,1331,2840.882C+0.1522.297%C15.799%D11.5DN/A6298.8h13.8B+61.7C**
VE-H Maw 1,0611,0391,2470.833D0.2026.338%C++31.184%B+21.7D-N/A6847.9h10.7C*40.5C**
Lancer VS22 2,0509971,9250.518C0.5155.744%DN/A10.7C11.3C31093.6h22.7C*40.8C++
NS-11P 9789529441.008C+0.0229.121%A25.315%B**29C++N/A11432.8h13.8C*47.3B++
Comet VM2 1,1429021,0980.821C+0.2149.446%B++3.548%C14.4B++3.8C+15062.5h13.3B**26.9B**
L100 Python AP 1,3428672553.4C2.3755.67%C+1.73%D37.4B++20.5B+46023.2h4.4B**7.9B**
C-4 1,3688209410.871C0.1626.376%C++N/A53.2D35.6B+106515.4h1.8C-6.8C+
M12 Kobalt-F 7887794251.833C+0.8029.19%B**11.682%B45B+N/A26217.3h9.7B*33.2B*
Terminus VX-9 7797728370.922C0.1127.734%B+28.368%C**23.2DN/A12633.3h12.6C++45.5C**
NS Decimator 1,0657411,2380.599C--0.4368.15%B*2.024%C+24.9D10.9D32629.8h5.5C8.1C++
Quasar VM1 6676593971.66C++0.6322.2%A+19.423%C++31.4B*N/A19121h11.6B**52.4B++
Corvus VA55 6686598890.741C0.2929.61%B**28.832%B*19.3C--N/A6334.1h11.9C**40.1B++
NS-357 Underboss 6556529660.675C0.3641.055%B+26.841%B++34CN/A17719.2h4.1C*10.1B+
Comet VM2 8806447050.913C+0.1251.438%B++4.193%C+15.1B++5.5C**16742.6h15.2B**29.6B**
NS Baron G5 6526428930.719C-0.3152.328%B*17.913%B++26.8CN/A10424h5.4C-10.4C+
Cerberus 6456407690.832C+0.2040.767%A25.938%B+23.9C-N/A9626.8h6C*14.7B++
V10 6236232892.156C-1.1337.622%C65.169%D**19.3DN/A7532.3h2.5C6.7C+
E540 Halberd 868572975.897C4.8744.199%C-2.622%C++27.9C14.4C32820.5h5.3B+11.9C**
C75 Viper 6585421413.844C+2.8141.43%C++N/A37.1B+7.9C+32414.6h8.8B**21.1B**
MKV Suppressed 5355355061.057C+0.0328.925%B+19.626%C++21.3C-N/A10525.1h12.2B+42B+
Skyguard 8765102252.267C1.2434.074%B++2.353%B14.1C+10.1C++26936.1h116.5C**342B+
Darkstar 4834746050.783D0.2528.693%B25.106%C*24.6D-N/A15019.3h14.2C49.5C++
Pulsar LSW 4534445310.836C--0.1928.792%B**25.225%C++17.6D-N/A8025.2h12.8C+44.4B+
S1 6214406200.71C+0.3259.174%C*2.273%C23.9C+9.8C-35118.4h4.6B**7.7B**
Supernova PC 6164331532.83C1.8050.951%C*N/A22.6C++9.5C**48919.2h4.1B*8B*
Eridani SX5 4023954510.876C0.1529.605%B++17.215%C24.1CN/A15716.4h13.6C46C*
Supernova FPC 6773881542.519C-1.4954.289%C++1.546%D25.7C++19.1B*69115.1h5.3C*9.7C**
NS-10 Burster 6113833631.055C++0.0235.385%B**4.961%C--8.7A5.2B**17443.9h95.4B**269.6B**
Force-Blade 37037020,5230.018C+1.0141.621%B**N/A0.4CN/A21031.3h1.6B*3.9B++
Nemesis VSH9 5583576490.55C0.4862.058%C+3.641%B++15.1C+8.5C25123.6h7.2B+11.6B+
NS AutoBlade 33633628,0260.012C--1.0238.552%C**2.976%D0.3C-N/A11082h1.9B++4.8B+
NS-10 Burster 5503333630.917C+0.1135.348%B*7.508%B+7.6B*4.9B*17144h110.1B**311.4B**
MAX Punch 3283281,6840.195B+0.8458.552%B++N/A2.9B+N/A15111.9h1.7C++2.9C**
L100 Python HEAT 4753211232.61C-1.5856.532%B+1.558%D29.7C+14.3B+30410.8h7.1C12.5C++
Anti-Vehicle Grenade 3713011301N/A299.9759.574%B**N/A430C**100C+40080.7h4.5B++7.6B*
Hornet Missiles 3512891032.806C1.7857.598%C--1.038%D50.7C+10.9D*4085.7h7.3B+12.7B+
Beamer VS3 2812812581.089B+0.0624.764%C21.352%C+25.1C+N/A15811.2h7.3B+29.4C++
Supernova VPC 322276485.75C--4.7259.141%B**1.087%C-34.5C-5.8C--2558h2.9B+4.9B++
Light PPA 2542491671.491C-0.4648.422%B**1.606%B+47C++N/A2605.3h9.4B+19.3B+
Tank Mine 4172461861.323D0.2940.943%B+N/A76.9D53.4C17003.2h2.3D5.5B+
Hunter QCX 2422393870.618C+0.4145.094%C++30.962%B13C+N/A4118.4h3.3B+7.4B+
M40 Fury-F 2762351761.335C+0.3046.521%C1.277%B26.1C**4.6C1629h5.5B**11.9B**
Deimos VA29 2252232490.896C0.1367.956%B++13.005%D25.9DN/A1208.6h2.8C-4.1C++
Sticky Grenade 2042011201N/A199.9756.395%B+N/A1005C*15B50140.2h1.8B+3.2B+
M12 Kobalt 203196316.323D5.2924.648%B**19.898%B+28.4D--1D--1006.9h16.6B+67.4B++
NS-44L Blackhand 1921921960.98C+0.0546.431%B+32.813%D17.3CN/A6211.1h3.4B++7.4B++
NS-AM7 Archer 2181775880.301C-0.7354.752%D15.819%C+5C-1.1D--3635.7h10B*18.2B*
Frag Grenade 1771761176N/A174.9734.993%D*N/A1760S10C*86340.1h1.4A*4.1B**
Artemis VX26 1781751890.926C0.1029.538%B+32%A27.8CN/A1556.3h12.9C+43.7C*
Ghost 1751741391.252C-0.2240.982%C**56.897%D*32.8CN/A2085.3h2.4C+5.7C*
M20 Basilisk-F 1931731251.384B+0.3549.666%C+8.671%B++31.5B*3.6C1425.5h17.6B+35.5B*
NS-61 Emissary 1741712260.757C+0.2736.295%A23.392%A18.6CN/A499.2h15.3C+42.1B+
Eidolon VE33 1721702400.708C0.3237.984%A++25.882%C++8.9DN/A6419h7.7B+20.4B*
Vortex VM21 2901701820.934C+0.1040.002%C+2.353%D10.7C**7.5B+17815.9h21.5B++53.8B+
Sirius SX12 1681641930.85C+0.1827.569%B+17.073%C+24.5C+N/A3576.7h14.3C**52B+
Nyx VX31 164161991.626C+0.6038.486%B*33.54%B+32.2C+N/A1445h4.5B*11.7B*
Nova 1611611900.847C0.1855.043%B*16.77%B+32.2C+N/A1675h4.4C++7.9B+
Beamer VS3-FB 1611601870.856C0.1736.766%B*24.375%C+42.1C+N/A2203.8h9.2C25.1C**
Phantom VA23 1621601371.168C-0.1439.024%B+28.75%C+33.3CN/A2054.8h4B+10.3B+
Vortex VM21 2561511820.83C+0.2039.784%C+2.649%D9.5B+6.6B++16215.9h24.1B*60.7B++
M60-A Bulldog 1571461014.6C+13.5747.847%C++N/A25.6C-1.9D2625.7h4.7B*9.9B++
L105 Zephyr 168139159.267C++8.2444.444%C++N/A38.6C8.1C+2273.6h7.3C16.3C++
C150 Dalton 213129264.962C+3.9337.753%C+N/A20.2D13.1D-3096.4h4.5C+11.9C++
Saron Laser Cannon 2191245200.238C-0.7924.372%D*6.452%M4.3D-3.3D--10628.6h138.5C++568.4C
E540 Halberd-H 173115284.107C3.0852.455%D2.609%B+31.9D16.1D5033.6h5.6B+10.6C*
The Slasher 1151141,0520.108B**0.9266.967%A**N/A3.3C+N/A1434.6h2B+2.9B+
Spear Anti-Vehicle Phalanx Turret 166110205.5C4.4750.222%B+7.273%A++34.4C+17.5C7643.2h7.2B+14.3B++
M60-G Bulldog 12198283.5C2.4745.962%B**N/A17.8D4.2C--2385.5h7B15.2B++
M60-A Bulldog 11698156.533C5.5039.606%D3.061%B++13.8D-2.5C--1587.1h5.5B14C++
Rocklet Rifle 170972340.415C--0.6244.549%D--N/A15.9D-12D--2036.1h40.8C+91.6C
NS CandyCannon 3000 93932150.433C0.6040.536%B+47.312%B++10.1CN/A499.2h5C+12.4B
Artemis VX26 AE 94931150.809D0.2233.268%B+35.484%B*21.6D--N/A574.3h12.7C38.3C*
M20 Basilisk 13189402.225C1.1933.775%D5.618%C+9.2D--4.3D-2159.7h101.4C+300.2C+
Maelstrom Turbo Laser 159883250.271C--0.7625.634%D--1.136%D-5.8D4.6D17415.3h126.3C+492.7C
V30-F Starfall 13786761.132C0.1053.636%D*1.163%B+16.5D-9.8D-1275.2h17.8C+33.3C--
Proximity Mine 8585204.25C++3.2243.146%C++N/A94.4DN/A7130.9h2.3D--5.2C
MANA Anti-Personnel Turret 8482322.563N/A1.5322.144%UN/A820U20U4055500.1h15.3T*69.3T*
Dual Photon Pods 14481661.227D0.2047.795%C--N/A24.5D--19.1C++7253.3h56.7T-118.7F--
NSX Tomoe 82791390.568D0.4633.671%B**43.038%B+18D-N/A824.4h18.1D-53.8C+
MANA Anti-Vehicle Turret 12278800.975D0.0650.407%C1.282%F780D440D-8672350.1h6.4B+12.6B
M60-G Bulldog-H 797698.444C7.4152.5%B+N/A63.3C2.5D*2931.2h4.4B*8.4B++
A30 Walker 14173541.352C-0.3227.702%C**1.37%C+4.4D--4.1D*12316.6h205.8C+743C**
Proton II PPA-H 7266154.4D3.3737.722%C+1.515%C34.7D*3.2D-3021.9h13.5D35.9C
Spiker 63631010.624C0.4134.62%B++14.286%D-17.5DN/A973.6h8.8C++25.5B+
Proton II PPA 686397C5.9723.627%C+4.762%M52.5C+4.2C*3901.2h8.4B+35.5B+
Zenith VX-5AE 60581010.574D0.4627.316%C+15.517%D**16.1D-N/A1203.6h14C+51.2C+
Saron HRB-H 9057232.478C-1.4547.74%D-1.754%C*23.8D13.8D--5482.4h24.8C++52C+
NS-20 Gorgon 5854411.317C++0.2928.919%C**24.074%B*18.6C+1.4C+792.9h27.7B+95.9B++
M40 Fury 6651192.684D1.6537.292%C++N/A12.8D*3.8D*1834h14.5C++39C**
PS1-AV Suppressor 5151650.785D0.2527.502%C41.177%A*24.3DN/A582.1h13.7C+49.8C+
M20 Basilisk 8451192.684C+1.6539.386%C+N/A9.6D--6.2D3085.3h120.7C306.6C+
M12 Kobalt 5451163.188D2.1621.81%B*17.647%C+31.9D--1.9C1231.6h16.5B+75.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter48580.4h
Restoration Kit489871.1h
Nano-Armor Kit292313,90429.1h
Anti-Vehicle MANA Turret292661h
Spawn Beacon1216,8537.2h
Turret AI Module2750.2h
Repair Module0600.2h
Cortium Silo1810.2h
Nanite Revive Grenade02,0660.5h
Nanite Healing Grenade02980.1h
Medical Applicator570148,90818.5h
Welding Device02160h
Deconstruction Tool31,7620.4h
Spitfire Auto-Turret51890.3h
Rampart Wall1700.6h
Ammunition Package697530.9h
Medical Kit2032,8024.7h
Anti-Infantry MANA Turret9950.4h
Lumifiber Rampart Wall1530.3h
Nano-Repair Grenade02430.1h
Router51440.3h
WLT-Howler Mining Laser12,4101.3h
Recon Detection Device511,9083.6h
Shield Recharging Field491,7111.3h
Flail Targeting Dart10811.3h

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