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Space rockNoob[252V] rockNoob
NC BR 201

KDR: 2.97

Score: 110.3m

Last Seen: Jul 15th, 2019 6:38 PM
- OFFLINE - 82.1 hour(s)

Battle Rank 120 (201 total) - New Conglomerate on Miller - Outfit Officer of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 44
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 GD-7F NC6A GODSAW AF-4 Cyclone Breaker Rocket Pods GR-22 AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,671,685 MLG Score: 2935
Fun Score: N/A
Cheeseburgers Flipped: 812TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.29%26.482%776491165180,8523.74474-0.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.13%1.584A+0.856B*-0.188CHEAD ++ (~11.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.601B+8.70.39C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.575%1.247%6705120918,765329192165.70191204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.024%-0.398C---0.316C0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.458B+29.40.446B58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.19%2.271%289712078,895444032692.00293272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.758%0.02C+-0.187C0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.462B+8.60.317C*12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.944%2.528%47821119312,856319636934.02127348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.275%-0.208C-0.474D0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.766B++9.50.762B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.422%76.133%478612088,187463461.76672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%1.569A+0.588B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.90.406B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.984%11.176%478312118,4563884292.17658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%0.452B+-0.683D0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.50.271C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 44
110.3m157.2%494 (29.6k)455 (27.3k)2.9711278,37793,6953.19439201 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214996226.159%20.869%54602:3570

10% Combat Medic27% Engineer36% Heavy Assault8% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:31 PMApr 27th, 2013 7:47 PMJul 17th, 2019 2:23 AM (2d) (PST)Jul 15th, 2019 2:46 PM (3d) (PST)Jul 15th, 2019 2:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1293038261.1490.3870.2401.9680.1032935

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,73218,18149,551692314118627,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4038.9h/168.3d 20,921 58,093 52,214 476.8k 5,304 12,920 24,997 273.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:49,657
Deaths:13,903
KDR:3.572
Accuracy:29.475% B*
HSR:31.486% B*
EM6
B**
Kills:27,552
Deaths:7,376
KDR:3.735
Accuracy:27.887% B**
HSR:28.158% B++
NC6A GODSAW
B*
Kills:10,589
Deaths:2,861
KDR:3.701
Accuracy:32.486% B+
HSR:33.299% B*
NC6 Gauss SAW
A
Kills:4,865
Deaths:1,791
KDR:2.716
Accuracy:27.525% A
HSR:21.686% C
NS-15M1
B**
Kills:3,794
Deaths:1,214
KDR:3.125
Accuracy:27.687% B**
HSR:22.035% C+
EM1
B+
Kills:2,937
Deaths:1,385
KDR:2.121
Accuracy:24.792% B+
HSR:19.101% C-
GD-22S
B++
Kills:2,590
Deaths:1,009
KDR:2.567
Accuracy:27.191% B++
HSR:22.664% C
NC6S Gauss SAW S
A++
Kills:2,020
Deaths:593
KDR:3.406
Accuracy:28.378% B*
HSR:37.079% A++
MGR-L1 Promise
A*
Kills:1,394
Deaths:302
KDR:4.616
Accuracy:30.280% A
HSR:41.535% A*
NS-15M2
A**
Kills:1,213
Deaths:289
KDR:4.197
Accuracy:36.612% A**
HSR:35.614% A
NSX Naginata
A++
Kills:1,173
Deaths:352
KDR:3.332
Accuracy:28.363% B**
HSR:41.347% A++
Kills:107,784
Deaths (as Heavy Assault):31,075
Deaths (to Heavy Assaults):26,818
KDR:3.46851
Kill Difference:76,709
Playtime:1,471.925 hours
Usage:36%
Score:42.871m
Score/min:485
Accuracy (listed only):29.152%
HSR (listed only):30.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:15,097
Deaths:5,975
KDR:2.527
Accuracy:30.251% B**
HSR:22.177% B
AF-57 Piston
B+
Kills:6,428
Deaths:3,518
KDR:1.827
Accuracy:45.463% B+
HSR:9.739% D*
AF-19 Mercenary
B+
Kills:2,688
Deaths:1,873
KDR:1.435
Accuracy:24.605% B+
HSR:17.448% D
NS-11C
A
Kills:2,620
Deaths:806
KDR:3.251
Accuracy:30.058% A
HSR:19.886% C++
AC-X11
A
Kills:2,396
Deaths:754
KDR:3.178
Accuracy:31.560% A
HSR:22.496% C++
Razor GD-23
B**
Kills:1,660
Deaths:856
KDR:1.939
Accuracy:30.346% B**
HSR:19.940% C+
Gauss Compact S
B**
Kills:1,355
Deaths:537
KDR:2.523
Accuracy:29.662% B**
HSR:22.066% B+
19A Fortuna
B**
Kills:1,200
Deaths:432
KDR:2.778
Accuracy:30.765% B**
HSR:24.083% B++
AF-4A Bandit
B**
Kills:1,185
Deaths:383
KDR:3.094
Accuracy:30.706% B**
HSR:19.494% D
Mauler S6
B**
Kills:1,162
Deaths:387
KDR:3.003
Accuracy:51.154% B**
HSR:15.060% C+
Warden
A
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:34.782% A
HSR:20.431% D
GD-66 Claw
B*
Kills:866
Deaths:325
KDR:2.665
Accuracy:68.707% B*
HSR:16.628% B+
NSX-P Tanto
A++
Kills:628
Deaths:138
KDR:4.551
Accuracy:32.176% A
HSR:38.854% A++
GD Guardian
C
Kills:224
Deaths:102
KDR:2.196
Accuracy:32.745% C
HSR:27.232% C
Gauss Compact Burst
A+
Kills:219
Deaths:81
KDR:2.704
Accuracy:27.992% C*
HSR:35.616% A+
MGR-M1 Bishop
B**
Kills:214
Deaths:54
KDR:3.963
Accuracy:39.599% B**
HSR:38.318% B**
NS Baron G5
A*
Kills:176
Deaths:70
KDR:2.514
Accuracy:65.026% A*
HSR:11.364% D
Kills:39,278
Deaths (as Engineer):16,861
Deaths (to Engineers):19,717
KDR:2.32952
Kill Difference:22,417
Playtime:1,080.634 hours
Usage:27%
Score:27.605m
Score/min:426
Accuracy (listed only):37.388%
HSR (listed only):22.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:15,097
Deaths:5,975
KDR:2.527
Accuracy:30.251% B**
HSR:22.177% B
AF-4 Cyclone
A+
Kills:8,255
Deaths:3,255
KDR:2.536
Accuracy:33.133% A+
HSR:19.637% C++
AF-57 Piston
B+
Kills:6,428
Deaths:3,518
KDR:1.827
Accuracy:45.463% B+
HSR:9.739% D*
AF-19 Mercenary
B+
Kills:2,688
Deaths:1,873
KDR:1.435
Accuracy:24.605% B+
HSR:17.448% D
NS-11C
A
Kills:2,620
Deaths:806
KDR:3.251
Accuracy:30.058% A
HSR:19.886% C++
AC-X11
A
Kills:2,396
Deaths:754
KDR:3.178
Accuracy:31.560% A
HSR:22.496% C++
Blitz GD-10
A+
Kills:2,390
Deaths:869
KDR:2.750
Accuracy:32.111% A+
HSR:17.322% C++
Tempest
B++
Kills:1,914
Deaths:668
KDR:2.865
Accuracy:29.305% B++
HSR:17.712% D
Razor GD-23
B**
Kills:1,660
Deaths:856
KDR:1.939
Accuracy:30.346% B**
HSR:19.940% C+
Gauss Compact S
B**
Kills:1,355
Deaths:537
KDR:2.523
Accuracy:29.662% B**
HSR:22.066% B+
NS-7 PDW
A
Kills:1,267
Deaths:602
KDR:2.105
Accuracy:31.613% A
HSR:21.547% B+
MGR-S1 Gladius
A*
Kills:1,260
Deaths:277
KDR:4.549
Accuracy:35.170% A+
HSR:37.619% A*
MKV Suppressed
B**
Kills:1,245
Deaths:431
KDR:2.889
Accuracy:31.779% B**
HSR:17.751% C
19A Fortuna
B**
Kills:1,200
Deaths:432
KDR:2.778
Accuracy:30.765% B**
HSR:24.083% B++
AF-4A Bandit
B**
Kills:1,185
Deaths:383
KDR:3.094
Accuracy:30.706% B**
HSR:19.494% D
Mauler S6
B**
Kills:1,162
Deaths:387
KDR:3.003
Accuracy:51.154% B**
HSR:15.060% C+
GD-66 Claw
B*
Kills:866
Deaths:325
KDR:2.665
Accuracy:68.707% B*
HSR:16.628% B+
NSX Tengu
A+
Kills:744
Deaths:190
KDR:3.916
Accuracy:46.970% A+
HSR:26.479% B*
NSX-P Tanto
A++
Kills:628
Deaths:138
KDR:4.551
Accuracy:32.176% A
HSR:38.854% A++
Gauss Compact Burst
A+
Kills:219
Deaths:81
KDR:2.704
Accuracy:27.992% C*
HSR:35.616% A+
NS Baron G5
A*
Kills:176
Deaths:70
KDR:2.514
Accuracy:65.026% A*
HSR:11.364% D
Kills:54,755
Deaths (as Light Assault):22,427
Deaths (to Light Assaults):17,368
KDR:2.44148
Kill Difference:32,328
Playtime:615.845 hours
Usage:15%
Score:17.359m
Score/min:470
Accuracy (listed only):36.598%
HSR (listed only):21.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:8,255
Deaths:3,255
KDR:2.536
Accuracy:33.133% A+
HSR:19.637% C++
GR-22
C**
Kills:6,517
Deaths:3,013
KDR:2.163
Accuracy:25.861% C**
HSR:17.401% C
AF-57 Piston
B+
Kills:6,428
Deaths:3,518
KDR:1.827
Accuracy:45.463% B+
HSR:9.739% D*
Blitz GD-10
A+
Kills:2,390
Deaths:869
KDR:2.750
Accuracy:32.111% A+
HSR:17.322% C++
Tempest
B++
Kills:1,914
Deaths:668
KDR:2.865
Accuracy:29.305% B++
HSR:17.712% D
NC1 Gauss Rifle
C+
Kills:1,874
Deaths:915
KDR:2.048
Accuracy:22.614% C+
HSR:15.208% D-
NS-7 PDW
A
Kills:1,267
Deaths:602
KDR:2.105
Accuracy:31.613% A
HSR:21.547% B+
MGR-S1 Gladius
A*
Kills:1,260
Deaths:277
KDR:4.549
Accuracy:35.170% A+
HSR:37.619% A*
MKV Suppressed
B**
Kills:1,245
Deaths:431
KDR:2.889
Accuracy:31.779% B**
HSR:17.751% C
NS-11A
B**
Kills:1,214
Deaths:337
KDR:3.602
Accuracy:29.516% B**
HSR:24.629% B
Carnage AR
B++
Kills:1,195
Deaths:513
KDR:2.329
Accuracy:28.490% B++
HSR:18.243% C
Gauss Prime
B++
Kills:1,185
Deaths:466
KDR:2.543
Accuracy:29.609% B++
HSR:24.135% C+
NS-11P
B**
Kills:1,163
Deaths:304
KDR:3.826
Accuracy:28.655% B**
HSR:21.926% B
Mauler S6
B**
Kills:1,162
Deaths:387
KDR:3.003
Accuracy:51.154% B**
HSR:15.060% C+
NC9 A-Tross
A
Kills:1,157
Deaths:540
KDR:2.143
Accuracy:31.697% A
HSR:29.646% B++
Reaper DMR
B*
Kills:1,156
Deaths:503
KDR:2.298
Accuracy:30.338% B*
HSR:19.118% D-
Gauss Rifle S
B+
Kills:1,136
Deaths:574
KDR:1.979
Accuracy:28.205% B+
HSR:16.901% D
GD-66 Claw
B*
Kills:866
Deaths:325
KDR:2.665
Accuracy:68.707% B*
HSR:16.628% B+
NSX Tengu
A+
Kills:744
Deaths:190
KDR:3.916
Accuracy:46.970% A+
HSR:26.479% B*
NS Baron G5
A*
Kills:176
Deaths:70
KDR:2.514
Accuracy:65.026% A*
HSR:11.364% D
NSX Yumi
A*
Kills:157
Deaths:49
KDR:3.204
Accuracy:32.530% A
HSR:45.223% A*
Gauss Rifle Burst
B++
Kills:84
Deaths:39
KDR:2.154
Accuracy:31.050% B++
HSR:32.143% B+
Kills:42,545
Deaths (as Combat Medic):17,845
Deaths (to Combat Medics):10,561
KDR:2.38414
Kill Difference:24,700
Playtime:418.878 hours
Usage:10%
Score:10.991m
Score/min:437
Accuracy (listed only):35.863%
HSR (listed only):21.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:8,255
Deaths:3,255
KDR:2.536
Accuracy:33.133% A+
HSR:19.637% C++
NS-44 Commissioner
B
Kills:3,390
Deaths:2,805
KDR:1.209
Accuracy:39.240% B
HSR:24.690% B
Blitz GD-10
A+
Kills:2,390
Deaths:869
KDR:2.750
Accuracy:32.111% A+
HSR:17.322% C++
EM4 Longshot
A
Kills:2,311
Deaths:456
KDR:5.068
Accuracy:48.006% A
HSR:74.470% C--
SAS-R
B**
Kills:2,003
Deaths:439
KDR:4.563
Accuracy:45.723% B**
HSR:69.895% C++
Tempest
B++
Kills:1,914
Deaths:668
KDR:2.865
Accuracy:29.305% B++
HSR:17.712% D
NS-7 PDW
A
Kills:1,267
Deaths:602
KDR:2.105
Accuracy:31.613% A
HSR:21.547% B+
MGR-S1 Gladius
A*
Kills:1,260
Deaths:277
KDR:4.549
Accuracy:35.170% A+
HSR:37.619% A*
MKV Suppressed
B**
Kills:1,245
Deaths:431
KDR:2.889
Accuracy:31.779% B**
HSR:17.751% C
LA3 Desperado
B+
Kills:1,209
Deaths:1,052
KDR:1.149
Accuracy:31.741% B+
HSR:21.092% C*
AF-18 Stalker
B**
Kills:1,196
Deaths:458
KDR:2.611
Accuracy:32.842% B**
HSR:17.893% C-
NC4 Mag-Shot
C*
Kills:1,175
Deaths:853
KDR:1.377
Accuracy:28.225% C++
HSR:20.851% C*
NC14 Bolt Driver
B*
Kills:1,170
Deaths:293
KDR:3.993
Accuracy:41.446% B*
HSR:71.282% C
NSX Daimyo
B*
Kills:1,165
Deaths:232
KDR:5.022
Accuracy:43.515% C**
HSR:96.824% B*
AF-8 RailJack
A++
Kills:1,163
Deaths:147
KDR:7.912
Accuracy:48.538% A++
HSR:74.635% C+
Impetus
B**
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:39.707% B*
HSR:36.231% B**
AF-6 Shadow
B**
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:41.479% B**
HSR:17.069% D*
NS-30 Vandal
B+
Kills:1,157
Deaths:477
KDR:2.426
Accuracy:36.163% B+
HSR:18.323% D--
NS-61 Emissary
A*
Kills:874
Deaths:495
KDR:1.766
Accuracy:31.563% B+
HSR:29.977% A*
NSX Tengu
A+
Kills:744
Deaths:190
KDR:3.916
Accuracy:46.970% A+
HSR:26.479% B*
The Moonshot
C+
Kills:375
Deaths:59
KDR:6.356
Accuracy:42.356% C+
HSR:75.200% D
NS-357 Underboss
B*
Kills:252
Deaths:111
KDR:2.270
Accuracy:43.444% B*
HSR:25.794% B+
NSX Tomoe
B**
Kills:169
Deaths:46
KDR:3.674
Accuracy:33.771% B**
HSR:42.012% B+
NS Patriot Flare Gun
U
Kills:60
Deaths:73
KDR:0.822
Accuracy:25.743% B+
HSR:0% U
NS CandyCannon 3000
B+
Kills:52
Deaths:69
KDR:0.754
Accuracy:40.045% B+
HSR:46.154% B+
Kills:37,118
Deaths (as Infiltrator):15,061
Deaths (to Infiltrators):11,952
KDR:2.46451
Kill Difference:22,057
Playtime:334.835 hours
Usage:8%
Score:8.364m
Score/min:416
Accuracy (listed only):37.345%
HSR (listed only):36.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:2,074
Deaths:522
KDR:3.973
Accuracy:38.073% C++
HSR:10.897% D*
NCM1 Scattercannon
B++
Kills:1,961
Deaths:617
KDR:3.178
Accuracy:44.932% B++
HSR:12.239% D
AF-41 Hacksaw
C**
Kills:1,260
Deaths:238
KDR:5.294
Accuracy:34.839% C**
HSR:12.857% C-
AF-41 Hacksaw
B+
Kills:1,187
Deaths:238
KDR:4.987
Accuracy:37.568% B+
HSR:14.743% C+
NCM3 Raven
A++
Kills:338
Deaths:198
KDR:1.707
Accuracy:45.191% B++
HSR:5.030% A++
NCM2 Falcon
A
Kills:303
Deaths:123
KDR:2.463
Accuracy:46.314% B++
HSR:7.591% A
NCM3 Raven
B**
Kills:289
Deaths:198
KDR:1.460
Accuracy:45.506% B++
HSR:4.498% B**
NS-10 Burster
A
Kills:180
Deaths:164
KDR:1.098
Accuracy:38.002% A
HSR:6.111% C++
NS-10 Burster
A
Kills:162
Deaths:119
KDR:1.361
Accuracy:38.950% A
HSR:8.025% B*
NCM2 Falcon
B**
Kills:134
Deaths:75
KDR:1.787
Accuracy:53.900% B**
HSR:2.985% D
Kills:7,888
Deaths (as MAX Suit):1,246
Deaths (to MAX Suits):6,338
KDR:6.33066
Kill Difference:6,642
Playtime:101.690 hours
Usage:3%
Score:3.062m
Score/min:502
Accuracy (listed only):42.327%
HSR (listed only):8.498%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M
Kills:8,092
V. Kills:1,398 N/A
Deaths:230
KDR:35.183
Accuracy:61.105% A+
KPH:279.500 A*
VKPH:48.300 M
Vortek Rotary
A++
Kills:4,285
V. Kills:4,109 104%
Deaths:1,333
KDR:3.215
Accuracy:30.199% C+
KPH:25.100 B++
VKPH:24.100 A++
M30 Mustang AH
S
Kills:3,120
V. Kills:679 459%
Deaths:292
KDR:10.685
Accuracy:62.204% B*
KPH:86.800 B**
VKPH:18.900 S
M20 Mustang
A*
Kills:2,425
V. Kills:2,153 113%
Deaths:676
KDR:3.587
Accuracy:29.139% C
KPH:28.100 A
VKPH:24.900 A*
M20 Kestrel
B**
Kills:458
V. Kills:405 113%
Deaths:99
KDR:4.626
Accuracy:29.684% C+
KPH:31 B++
VKPH:27.400 B**
Hornet Missiles
B++
Kills:71
V. Kills:45 154%
Deaths:9
KDR:7.889
Accuracy:58.556% C+
KPH:94.500 B++
VKPH:59.900 B++
Coyote Missiles
B+
Kills:52
V. Kills:27 186%
Deaths:8
KDR:6.500
Accuracy:53.810% C++
KPH:65.400 B+
VKPH:34 B+
Kills:18,503 (10,288 + 0)
Deaths:2,647
KDR:6.990
VKDR:3.331
Vehicle Kills:8,816
Kill Difference:15,856
Playtime:337.954 hours
Usage:8%
Score:10.376m
Score/min:512
Piloting Accuracy:29.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,674
V. Kills:1,380 194%
Deaths:170
KDR:15.729
Accuracy:55.390% A+
KPH:68.200 A*
VKPH:35.200 B*
L105 Zephyr
A**
Kills:1,431
V. Kills:130 N/A
Deaths:55
KDR:26.018
Accuracy:49.276% B*
KPH:123.400 A**
VKPH:11.200 B+
AP30 Shredder
A*
Kills:915
V. Kills:400 228%
Deaths:73
KDR:12.534
Accuracy:24.999% D
KPH:60.900 A*
VKPH:26.600 B**
CAS30 Tank Buster
B+
Kills:843
V. Kills:851 99%
Deaths:588
KDR:1.434
Accuracy:42.963% C+
KPH:8.300 C++
VKPH:8.400 B+
L105 Zephyr PX
A+
Kills:535
V. Kills:45 N/A
Deaths:16
KDR:33.438
Accuracy:50.925% C++
KPH:154.700 A+
VKPH:13 C++
Kills:6,398 (843 + 5,555)
Deaths:902
KDR:7.093
VKDR:3.111
Vehicle Kills:2,806
Kill Difference:5,496
Playtime:170.545 hours
Usage:4%
Score:2.893m
Score/min:283
Piloting Accuracy:42.963%
Gunner Accuracy:50.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,010
V. Kills:209 N/A
Deaths:120
KDR:16.750
Accuracy:43.153% B+
KPH:110.800 S
VKPH:11.500 B++
L100 Python HEAT
M+
Kills:1,132
V. Kills:292 386%
Deaths:116
KDR:9.759
Accuracy:57.359% B++
KPH:74.400 M+
VKPH:19.200 A+
L100 Python AP
A**
Kills:520
V. Kills:311 167%
Deaths:67
KDR:7.761
Accuracy:62.920% B*
KPH:55.100 A++
VKPH:32.900 A**
Skyguard
M+
Kills:341
V. Kills:303 112%
Deaths:95
KDR:3.589
Accuracy:35.747% B**
KPH:21.300 B**
VKPH:19 M+
Kills:4,003 (4,003 + 0)
Deaths:398
KDR:10.058
VKDR:2.802
Vehicle Kills:1,115
Kill Difference:3,605
Playtime:58.794 hours
Usage:1%
Score:1.679m
Score/min:476
Driving Accuracy:35.747%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:2,025
V. Kills:1,386 146%
Deaths:248
KDR:8.165
Accuracy:54.912% B+
KPH:39.400 A+
VKPH:26.900 M
Titan-150 HEAT
B*
Kills:1,435
V. Kills:648 221%
Deaths:152
KDR:9.441
Accuracy:48.915% C*
KPH:27.300 B+
VKPH:12.300 B*
Titan-150 HESH
A*
Kills:1,432
V. Kills:118 N/A
Deaths:82
KDR:17.463
Accuracy:58.007% A
KPH:79 A*
VKPH:6.500 C
Enforcer ML85
M++
Kills:1,090
V. Kills:642 170%
Deaths:85
KDR:12.824
Accuracy:45.317% B+
KPH:50.300 M++
VKPH:29.600 A*
E540 Halberd
M
Kills:522
V. Kills:257 202%
Deaths:41
KDR:12.732
Accuracy:49.666% B++
KPH:56.400 M
VKPH:27.800 M
M12 Kobalt
B**
Kills:324
V. Kills:7 N/A
Deaths:13
KDR:24.923
Accuracy:17.358% B++
KPH:94.200 B**
VKPH:2 C++
C85 Canister
B*
Kills:183
V. Kills:10 N/A
Deaths:7
KDR:26.143
Accuracy:47.069% B*
KPH:76.400 C++
VKPH:4.200 C+
M20 Basilisk
B
Kills:87
V. Kills:26 322%
Deaths:16
KDR:5.438
Accuracy:29.354% C+
KPH:26.500 B
VKPH:7.900 C++
Kills:7,098 (4,892 + 2,206)
Deaths:644
KDR:11.022
VKDR:4.804
Vehicle Kills:3,094
Kill Difference:6,454
Playtime:162.107 hours
Usage:4%
Score:3.818m
Score/min:393
Driving Accuracy:58.007%
Gunner Accuracy:29.354%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A**
Kills:1,693
V. Kills:46 N/A
Deaths:13
KDR:130.231
Accuracy:44.733% B+
KPH:192.900 A**
VKPH:5.200 D
C85 Canister-H
A*
Kills:632
V. Kills:23 N/A
Deaths:28
KDR:22.571
Accuracy:54.209% C**
KPH:211.200 A*
VKPH:7.700 C+
E540 Halberd-H
A++
Kills:539
V. Kills:271 198%
Deaths:19
KDR:28.368
Accuracy:62.814% B*
KPH:70.200 A+
VKPH:35.300 A++
Enforcer ML65-H
A*
Kills:214
V. Kills:125 170%
Deaths:15
KDR:14.267
Accuracy:56.093% C+
KPH:66.300 A*
VKPH:38.700 B*
M12 Kobalt-H
M++
Kills:171
V. Kills:6 N/A
Deaths:4
KDR:42.750
Accuracy:28.470% A
KPH:289.600 M++
VKPH:10.200 A*
Kills:3,249 (0 + 3,249)
Deaths:79
KDR:41.127
VKDR:5.962
Vehicle Kills:471
Kill Difference:3,170
Playtime:23.267 hours
Usage:1%
Score:0.807m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:28.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:777
V. Kills:51 N/A
Deaths:34
KDR:22.853
Accuracy:40.031% B+
KPH:137.400 M**
VKPH:9 C+
M20 Basilisk
A*
Kills:235
V. Kills:54 427%
Deaths:50
KDR:4.700
Accuracy:42.893% B+
KPH:43.200 A*
VKPH:9.900 B++
M20 Basilisk
A**
Kills:218
V. Kills:78 276%
Deaths:40
KDR:5.450
Accuracy:43.186% B+
KPH:47.600 A**
VKPH:17 A++
M60-G Bulldog
M*
Kills:210
V. Kills:26 N/A
Deaths:22
KDR:9.545
Accuracy:52.967% A+
KPH:111.300 M*
VKPH:13.800 B**
M40 Fury
A++
Kills:200
V. Kills:23 N/A
Deaths:16
KDR:12.500
Accuracy:37.412% C++
KPH:103.300 A++
VKPH:11.900 C*
M60-G Bulldog
A*
Kills:128
V. Kills:8 N/A
Deaths:22
KDR:5.818
Accuracy:40.353% B++
KPH:63.300 A*
VKPH:4 C--
M12 Kobalt
B+
Kills:78
V. Kills:1 N/A
Deaths:6
KDR:13
Accuracy:18.147% C++
KPH:76.600 B+
VKPH:1 D--
Kills:1,846 (0 + 1,846)
Deaths:190
KDR:9.716
VKDR:1.268
Vehicle Kills:241
Kill Difference:1,656
Playtime:22.543 hours
Usage:1%
Score:0.632m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:18.147%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:334
V. Kills:24 N/A
Deaths:134
KDR:2.493
Accuracy:42.663% D
KPH:33.600 B+
VKPH:2.400 D-
S12 Renegade
A
Kills:215
V. Kills:9 N/A
Deaths:70
KDR:3.071
Accuracy:52.823% A
KPH:81.800 B**
VKPH:3.400 A
M12 Kobalt-F
B*
Kills:127
V. Kills:3 N/A
Deaths:33
KDR:3.848
Accuracy:22.691% C++
KPH:53.900 B*
VKPH:1.300 C++
Kills:676 (676 + 0)
Deaths:237
KDR:2.852
VKDR:0.152
Vehicle Kills:36
Kill Difference:439
Playtime:14.940 hours
Usage:0%
Score:0.119m
Score/min:133
Driving Accuracy:22.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 49,83649,65713,9033.572B+0.6029.475%B*31.486%B*103.6A++N/A296479.4h8.3B*28.1B++
EM6 27,71127,5527,3763.735A0.7627.887%B**28.158%B++112.8MN/A309244.2h8.5B**30.6B*
GD-7F 15,18715,0975,9752.527A+0.4430.251%B**22.177%B57.3B**N/A165263.5h10.5B*34.6B++
NC6A GODSAW 10,63410,5892,8613.701B++0.7332.486%B+33.299%B*127.4A*N/A35083.1h7.2C*22.1B++
AF-4 Cyclone 8,2688,2553,2552.536B**0.4433.133%A+19.637%C++100.5MN/A29982.1h8.3B**25B*
Breaker Rocket Pods 9,4908,09223035.183M**32.2161.105%A+N/A279A*48.2M135629h10.1B**16.6B*
GR-22 6,5436,5173,0132.163B++0.8125.861%C**17.401%C46.9B++N/A150138.9h11.9B++45.9B+
AF-57 Piston 6,4486,4283,5181.827B++1.1445.463%B+9.739%D*69.3A+N/A19592.7h3.8B++8.4B+
NC6 Gauss SAW 4,8894,8651,7912.716A+0.2627.525%A21.686%C72.4A++N/A30267.2h7.8B*28.3B++
Vortek Rotary 8,3944,2851,3333.215B+0.2430.199%C+1.54%C-25.1B++24.1A++402170.4h55.1B+182.3B+
C-4 5,0493,8151,6242.349B++0.6227.704%BN/A119.2B*38.6B++97032h1B**3.6B*
NS-15M1 3,8093,7941,2143.125A0.1527.687%B**22.035%C+87.8A++N/A25843.2h10.9B++39.2B++
NS-44 Commissioner 3,4313,3902,8051.209C*1.7639.24%B24.69%B53.7B++N/A17063.1h3.1B*7.8B++
M30 Mustang AH 3,7993,12029210.685B++7.7162.204%B*1.442%C*86.9B**18.9S52235.9h6.4B+10.2B+
EM1 2,9542,9371,3852.121B*0.8524.792%B+19.101%C-57.3B*N/A22151.3h11C**44.5B+
AF-19 Mercenary 2,7122,6881,8731.435B*1.5424.605%B+17.448%D23.3C*N/A112115.6h10.8B++43.9B+
C150 Dalton 4,0542,67417015.729A12.7655.39%A+N/A68.2A*35.2B*62439.2h3.9B7B**
NS-11C 2,6272,6208063.251M0.2830.058%A19.886%C++98.9M*N/A29626.5h10.3B**34.4B*
Mag-Cutter 2,7112,60450,9400.051B**2.9253.466%A*N/A1.5AN/A41792.3h1.8B*3.4C**
GD-22S 2,6002,5901,0092.567B+0.4027.191%B++22.664%C70.2AN/A26336.9h9.4B++34.4B++
M20 Mustang 4,5782,4256763.587B++0.6229.139%C1.567%C28.1A24.9A*44386.4h73.8B+253.3B+
NS Decimator 3,2972,4251,5791.536B+1.4463.199%C**2.598%B48.4B*17.4C++38150.1h3.6B*5.7B*
AC-X11 2,4022,3967543.178A*0.2131.56%A22.496%C++103.7M**N/A33423.1h7.5B**23.7B*
Blitz GD-10 2,3962,3908692.75A++0.2232.111%A+17.322%C++96M++N/A34224.9h11.2B*34.8B*
EM4 Longshot 2,3122,3114565.068B++2.1048.006%A74.47%C--72.9A**N/A21331.7h1.8B++3.7B*
NCM1 Scattercannon 2,0832,0745223.973B*1.0038.073%C++10.897%D*62.5A++N/A23033.2h4.8B++12.5B++
Titan-150 AP 3,4112,0252488.165B5.1954.912%B+3.012%C*39.4A+27M50751.4h4.1B+7.4B++
NC6S Gauss SAW S 2,0262,0205933.406A++0.4328.378%B*37.079%A++102A*N/A30519.8h8.1B**28.5B++
C75 Viper 2,2192,01012016.75M+13.7843.153%B+N/A111S11.5B++50618.1h5.2A+12A
SAS-R 2,0052,0034394.563B++1.5945.723%B**69.895%C++100.7MN/A34719.9h1.9B++4.2B*
NCM1 Scattercannon 1,9671,9616173.178B**0.2144.932%B++12.239%D44.1A++N/A18544.5h7.1B+15.9B+
Tempest 1,9171,9146682.865A0.1129.305%B++17.712%D107.5A*N/A29617.8h8.6B*29.2B*
NC05 Jackhammer 1,8881,8847862.397B**0.5755.698%A11.571%D93.7A*N/A36420.1h3.9B*7B*
NC1 Gauss Rifle 1,8831,8749152.048B**0.9222.614%C+15.208%D-38.7B*N/A17548.4h11.1B++49.1B+
M40 Fury-H 1,7391,69313130.231S127.2644.733%B+N/A192.4A*5.2D5328.8h3.5A7.8A+
Razor GD-23 1,6671,6608561.939B**1.0330.346%B**19.94%C+45.7B**N/A18136.3h10B*33B++
M60-A Bulldog 1,6191,5582562.32A+59.3560.784%A++N/A109.7M++4.3C*28214.2h3.3A++5.5A
Titan-150 HEAT 2,0831,4351529.441B**6.4748.915%C*2.021%C--27.3B+12.3B*22652.5h3.8B*7.8B*
Titan-150 HESH 1,5501,4328217.463B++14.4958.007%A2.374%B+79.1A*6.5C26718.1h2.4B**4.2B**
L105 Zephyr 1,5611,4315526.018A+23.0549.276%B*N/A123.4A**11.2B+41011.6h3.3A+6.7A
MGR-L1 Promise 1,4051,3943024.616M1.6430.28%A41.535%A*130.3M*1C**44710.7h10.1B**33.3B*
Gauss Compact S 1,3711,3555372.523A++0.4529.662%B**22.066%B+57.9A**N/A22323.4h8.8B++29.8B++
Bouncing Betty 1,2851,2801876.845B**3.8766.989%MN/A387.9S1.5A13313.3h0.7M**1.1A**
NS-7 PDW 1,2691,2676022.105A+0.8731.613%A21.547%B+75.4A**N/A31316.8h10.7B**33.8B*
MGR-S1 Gladius 1,2641,2602774.549A*1.5835.17%A+37.619%A*134M**N/A4079.4h7.4B*20.9B*
AF-41 Hacksaw 1,2671,2602385.294B**2.3234.839%C**12.857%C-78.8M*N/A25516h4.3B**12.4B**
MKV Suppressed 1,2481,2454312.889A**0.0831.779%B**17.751%C96.5M+N/A29012.9h10.7B*33.6B++
Frag Grenade 1,2491,24211242N/A1,239.0355.239%AN/A1129.1M+6.4C42891.1h2.3A+4.2A
NS-11A 1,2161,2143373.602A+0.6329.516%B**24.629%B102M*N/A39211.9h10A33.9B**
NS-15M2 1,2251,2132894.197A+1.2336.612%A**35.614%A147.9M**1.5A++5118.2h10.1B*27.7B*
LA3 Desperado 1,2281,2091,0521.149C**1.8231.741%B+21.092%C*55B*N/A18022h7.2B*22.8B*
19A Fortuna 1,2071,2004322.778A0.1930.765%B**24.083%B++102.6M+N/A30011.7h7.7B**24.9B**
AF-18 Stalker 1,1981,1964582.611B**0.3632.842%B**17.893%C-87.9M+N/A30913.6h9.9B**30.2B*
Carnage AR 1,1971,1955132.329B*0.6428.49%B++18.243%C79.7A*N/A33815h10.5B**37B*
AF-41 Hacksaw 1,1901,1872384.987B**2.0237.568%B+14.743%C+74.2M+N/A23716h4.9B**13.1B**
Gauss Prime 1,1861,1854662.543B++0.4329.609%B++24.135%C+87.1A*N/A28313.6h8.6A29B**
AF-4A Bandit 1,1871,1853833.094A+0.1230.706%B**19.494%D91.9A*N/A26612.9h8.8B*28.5B*
NC4 Mag-Shot 1,1811,1758531.377B*1.5928.225%C++20.851%C*59.6A++N/A21619.7h5.8B*20.7B+
NSX Naginata 1,1801,1733523.332A++0.3628.363%B**41.347%A++122.2M+N/A2719.6h9.6B++33.9B++
NC14 Bolt Driver 1,1701,1702933.993A1.0241.446%B*71.282%C52.9A*N/A26122.1h2.1B*5B*
NSX Daimyo 1,1651,1652325.022B+2.0543.515%C**96.824%B*107.9A*N/A26010.8h2B*4.7B++
NS-11P 1,1651,1633043.826A**0.8528.655%B**21.926%B90.2M*N/A33112.9h10.8B**37.7B**
AF-8 RailJack 1,1661,1631477.912A*4.9448.538%A++74.635%C+93SN/A28312.5h1.8B**3.7B**
Mauler S6 1,1701,1623873.003A++0.0351.154%B**15.06%C+119.8SN/A4719.7h3.3A6.4B**
Impetus 1,1641,1623113.736B**0.7639.707%B*36.231%B**108.6M++N/A28710.7h3.5B**8.8B*
Warden 1,1681,1605702.035B*0.9434.782%A20.431%D60.7A*N/A21019.1h6.8B**19.6B*
AF-6 Shadow 1,1631,1603932.952B++0.0241.479%B**17.069%D*119.6M++N/A3099.7h4.3B**10.4B**
NC9 A-Tross 1,1621,1575402.143B++0.8331.697%A29.646%B++93.3M+N/A34612.4h7.6A24B**
NS-30 Vandal 1,1571,1574772.426B+0.5536.163%B+18.323%D--82.6A++N/A23114h4.8B++13.3B++
Reaper DMR 1,1591,1565032.298C**0.6730.338%B*19.118%D-82.6A*N/A68114h7.7B**25.3B*
Gauss Rifle S 1,1491,1365741.979B*0.9928.205%B+16.901%D51.2AN/A17422.2h8.1A28.7B**
L100 Python HEAT 1,4241,1321169.759B++6.7957.359%B++3.887%B**74.5M+19.2A+41215.2h3.3B**5.8A
Enforcer ML85 1,7321,0908512.824A++9.8545.317%B+1.651%C50.2M++29.6A*58621.7h7.7A+17A+
Hawk GD-68 1,6071,0807581.425A1.5570.404%B**3.333%B+35.5A**17.3A+39130.4h5.8B**8.3A
NC15 Phoenix 2,3231,0749611.118C+1.8558.324%B++N/A25A+29A**39743h6.2A10.7A
Shrike 1,4851,0287941.295B**1.6863.023%B++2.724%C+36.5B**16.2B+45428.2h4.6B**7.4B**
Anti-Vehicle Grenade 1,0199151915N/A912.0363.537%A+N/A653.6A74.3C41161.4h3.4B**5.3B**
AP30 Shredder 1,3159157312.534B*9.5624.999%D2.732%B+61A*26.7B**42415h40.2B**161B*
Tank Mine 1,5608893512.533C+0.4443.551%B++N/A84.7C-63.9C++111310.5h1.5B++3.4A++
NS-61 Emissary 8838744951.766A1.2131.563%B+29.977%A*83.2M+N/A23310.5h9.6B++30.4B*
GD-66 Claw 8678663252.665A0.3168.707%B*16.628%B+129.3M**N/A4156.7h1.9B**2.7B*
CAS30 Tank Buster 1,6948435881.434C*1.5442.963%C+1.661%B+8.3C++8.4B+110101.3h40.8C*95B+
M40 Fury 8287773422.853M*19.8840.031%B+1.544%C+136.3M**8.9C+4955.7h5.7A14.3B**
NSX Tengu 7487441903.916M+0.9446.97%A+26.479%B*126.1M**N/A2705.9h10.2B*21.8B++
C85 Canister-H 6556322822.571B*19.6054.209%C**9.652%C210.7A*7.7C+6223h3.9B**7.1B**
NSX-P Tanto 6346281384.551S1.5832.176%A38.854%A++123.1S1.2B**2745.1h10.3B**32B*
E540 Halberd-H 8105391928.368M25.4062.814%B*1.855%C+70A+35.2A++5587.7h4.7B+7.4B*
L105 Zephyr PX 5805351633.438B++30.4750.925%C++N/A152.9A+12.9C++4363.5h3B*5.9B**
E540 Halberd 7795224112.732B++9.7649.666%B++3.64%B56.7M27.9M6139.2h4.3B**8.6B**
L100 Python AP 831520677.761B+4.7962.92%B*2.115%C55.3A++33.1A**5619.4h5.2B8.2B++
MANA Anti-Vehicle Turret 8315032082.418M*0.5552.633%A++2.982%D-5030U3280U11720900.1h6A++11.4A**
M60-A Bulldog 5224921049.2A46.2358.29%A1.016%D--89.5A*5.5B++3785.5h3.2A++5.4A+
M20 Kestrel 863458994.626B++1.6529.684%C+N/A30.9B++27.4B**44214.8h74.7B+251.7B+
The Moonshot 375375596.356B+3.3842.356%C+75.2%D78.1B**N/A1894.8h1.7B+4B
Spear Anti-Vehicle Phalanx Turret 5403723510.629B+7.6659.815%A++2.957%C--103.3M**46.7M11873.6h5.6B*9.3B**
Sticky Grenade 3663611361N/A358.0368.154%A++N/A1805A++25A76270.2h1.2B**1.8B*
Skyguard 644341953.589B0.6235.747%B**1.76%C21.3B**18.9M+45316h123.2C+344.7B+
NCM3 Raven 4463381981.707B**1.2645.191%B++5.03%A++22.2M++7.1B19015.2h15.6A34.5B**
M40 Fury-F 3583341342.493B*0.4842.663%DN/A33.4B+2.4D-11010h5.4B*12.5B*
M12 Kobalt 3313241324.923B**21.9517.358%B++12.654%C-95.3B**2.1C++2883.4h14.5B*83.3B*
Auraxium Slasher 30830710,3250.03C+2.9438.021%B+14.658%B*1CN/A3317.7h1.9B+5B+
NCM2 Falcon 3753031232.463B**0.5146.314%B++7.591%A24.8A+5.9B+25012.2h6.7B**14.4B*
NCM3 Raven 4022891981.46B*1.5145.506%B++4.498%B**18.9M7.4B++16415.3h18.3A40.1B**
Auraxium Mag-Cutter 2742719,1950.029C+2.9433.546%B2.583%D1C+N/A3271.4h1.9B+5.8B+
NS-357 Underboss 2532521112.27A0.7043.444%B*25.794%B+76.4B**N/A2493.3h3.3B**7.6B*
M20 Basilisk 289235504.7B*1.7342.893%B+6.383%C*43.5A*10B*3795.4h52.1A121.5A
GD Guardian 2252241022.196C+0.7832.745%C27.232%C60.5C*N/A1533.7h6.7C*20.5C++
Hunter QCX 2272232041.093B+1.8843.307%C+21.973%C40.5MN/A1535.5h3.2B+7.4B+
Gauss Compact Burst 220219812.704B+0.2727.992%C*35.616%A+75.5AN/A3522.9h9.9B+35.4B
M20 Basilisk 296218405.45A2.4843.186%B+9.633%A+47.4A**17A++4324.6h51.9A120.2A
S12 Renegade 224215703.071C++0.1052.823%A12.558%A*82.7B**3.5A+2032.6h3.2C*6B++
MGR-M1 Bishop 218214543.963A+0.9939.599%B**38.318%B**97.3M*1.8A**2122.2h4.3A11B**
Enforcer ML65-H 3392141514.267M+11.3056.093%C+N/A66.9A*39.1B*6803.2h10B*17.9B**
M60-G Bulldog 236210229.545B**6.5752.967%A+5.714%A++110.5M*13.7B**6961.9h4B**7.6B**
M40 Fury 2232001612.5B**9.5337.412%C++2.5%B++105.3A*12.1C*6651.9h6.7B**17.8B**
C85 Canister 193183726.143B+23.1747.069%B*10.929%D76.3C++4.2C+2732.4h7.3C**15.5B+
The Slasher 1851813,5760.051C+2.9235.814%C++2.21%D--1.5CN/A5117h1.7B++4.8C++
NS-10 Burster 2951801641.098C**1.8738.002%A6.111%C++8.7A+5.5A17920.8h138.3B+364B++
NS Baron G5 176176702.514A++0.4665.026%A*11.364%D135.4SN/A5611.3h3.5B**5.4C++
M12 Kobalt-H 177171442.75A++39.7828.47%A18.129%C*285M++10A*7430.6h13.6B47.6B*
NSX Tomoe 170169463.674A+0.7033.771%B**42.012%B+93.9A*N/A2301.8h11B*32.5B*
NS-10 Burster 2591621191.361B+1.6138.95%A8.025%B*10.3A*6.2A++18715.7h116.7B**299.5B**
NSX Yumi 159157493.204A0.2332.53%A45.223%A*98.1M1.3C*2361.6h8.7B**26.7B**
NCM2 Falcon 181134751.787B**1.1853.9%B**2.985%D19.4A6.8B*2116.9h10.9B++20.2B*
Carver 1301304810.27B+2.7029.037%C++23.077%B**10.2B+N/A2612.7h1.4C++5C*
M60-G Bulldog 136128225.818B+2.8540.353%B++2.344%C64A*4C--3782h4.5B**11.1B**
M12 Kobalt-F 130127333.848A0.8822.691%C++12.598%C*52.9B*1.3C++1512.4h10.9B+48B++
MANA Anti-Personnel Turret 118117751.56N/A1.4121.544%UN/A1170U10U7490000.1h29.3T*136.2T*
MAX Punch 96931,2470.075C+2.9051.397%B+N/A1C+N/A491.1h2C++3.8B
Icikill 989211,3320.008D-2.9622.444%D9.783%C+0.3C+N/A1340.7h1.8B+8.2C++
Aspis Anti-Aircraft Phalanx Turret 17091194.789B+1.8233.674%B**7.692%S33.7M**29.3M*8542.7h75.4A++223.8B**
M20 Basilisk 11387165.438A2.4729.354%C+4.598%C26.4B7.9C++2473.3h55.1B**187.6B++
Gauss Rifle Burst 8584392.154C*0.8231.05%B++32.143%B+56B+N/A2651.5h10.7C**34.6B+
M12 Kobalt 7978613C++10.0318.147%C++11.539%D**78B+1D--3181h12.7A70B++
Hornet Missiles 1167197.889B+4.9258.556%C+5.634%M**88.8B+56.3B+10920.8h9.3B+15.8B+
AF-22 Crow 9363581.086A1.8967.259%C+3.175%B+19.7C*9.4C+6413.2h7.2B+10.7B+
NS Patriot Flare Gun 6060730.822C++2.1525.743%B+N/A40B**N/A821.5h2.2B8.4B+
A30 Walker 10353242.208C+0.7622.816%C--N/A6.3C--6C--908.4h161.1B+706.1B
Coyote Missiles 795286.5A++3.5353.81%C++N/A65B+33.8B+10450.8h22.3B**41.4B**
NS CandyCannon 3000 5252690.754C++2.2240.045%B+46.154%B+65AN/A2000.8h3.4B*8.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret848168.7h
Nano-Armor Kit1,0261,222,42292.1h
Spawn Beacon713,33212.6h
Nanite Revive Grenade01,2130.3h
Medical Kit5,42435,46968.8h
Medical Applicator1,094427,13643.8h
Restoration Kit1281,2282.5h
Motion Spotter2660.1h
Recon Detection Device12612,67720.2h
Shield Recharging Field81700.1h
Ammunition Package311,1051.7h
Anti-Infantry MANA Turret265602.4h

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