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Primarch Snowblower ron65774[PGON] ron65774
VS BR 99

KDR: 2.23

Score: 52.6m

Last Seen: Oct 18th, 2019 11:32 PM
- OFFLINE - 975 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon VX6-7 Dual Photon Pods Light PPA Maelstrom Turbo Laser C-4 M202 Wyrm Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,050,840 MLG Score: 840
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.192%17.533%47736119135,8361.647940.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.858%1.163B**-0.521D-0.697DHEAD + (~3.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.464B+10.80.242C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.409%0.47%7925122221,7013012120227.20246180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-0.622D-1.027D*0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.009C+51.40.034C+112.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.712%2.327%509712206,705224613112.98398511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.809%0.744B++-0.132C0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.30.736B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.71%1.455%3241112164,673170317192.74398272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%-0.232C-0.74D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.626B+15.20.623B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.406%69.39%324412233,855163682.35492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.565%1.27A0.153C++-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.10.349C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.066%12.107%324612216,9631598174.35732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.672%0.866B*-0.512D0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+2.80.423B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m204.4%390 (23.4k)338 (20.3k)2.23127102,43345,9082.474399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227206126.348%10.916%28803:2351

6% Combat Medic35% Engineer9% Heavy Assault9% Infiltrator38% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:48 PMJun 1st, 2019 1:54 PMOct 19th, 2019 1:54 AM (48d) (PST)Oct 18th, 2019 8:54 PM (48d) (PST)Oct 18th, 2019 7:32 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8811697120.6570.2950.0721.6110.131840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,84310,16042,6833918497820,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2596.9h/108.2d 11,157 11,182 20,655 251k 2,602 7,464 20,377 137.2m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:3,229
Deaths:3,637
KDR:0.888
Accuracy:23.796% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
NSX Tanto
C++
Kills:1,178
Deaths:718
KDR:1.641
Accuracy:26.993% C++
HSR:24.788% C+
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Thanatos VE70
B
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% B
HSR:12.328% D-
Zenith VX-5
A++
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A++
HSR:13.793% D*
Serpent VE92
A
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A
HSR:14.224% D--
Solstice Burst
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B++
HSR:20% D
Solstice SF
B**
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% B**
HSR:12.241% D-
Nova
C++
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C++
HSR:15.948% C++
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
NSX-P Tanto
B+
Kills:1,082
Deaths:542
KDR:1.996
Accuracy:28.385% B+
HSR:27.634% C**
Eidolon VE33
A*
Kills:153
Deaths:176
KDR:0.869
Accuracy:40.558% A*
HSR:13.726% F
Eclipse VE3A
C++
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C++
HSR:9.459% F-
Kills:22,465
Deaths (as Engineer):13,382
Deaths (to Engineers):11,419
KDR:1.67875
Kill Difference:9,083
Playtime:898.131 hours
Usage:35%
Score:20.329m
Score/min:377
Accuracy (listed only):39.594%
HSR (listed only):15.157%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,530
Deaths:809
KDR:1.891
Accuracy:22.454% C**
HSR:18.170% D--
SVA-88
B+
Kills:1,276
Deaths:402
KDR:3.174
Accuracy:26.411% B+
HSR:22.335% C-
VE-H Maw
C++
Kills:1,189
Deaths:682
KDR:1.743
Accuracy:25.992% C++
HSR:24.138% C
Betelgeuse 54-A
C
Kills:1,174
Deaths:391
KDR:3.003
Accuracy:25.593% C
HSR:21.295% D*
NS-15M1
A+
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:31.186% A+
HSR:20.259% C
VX29 Polaris
B+
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:25.692% B+
HSR:20.259% C
Pulsar LSW
B++
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:26.839% B++
HSR:17.414% D--
Flare VE6
B**
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:29.000% B**
HSR:20.259% D
NS-15M2
B+
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:27.209% B+
HSR:21.675% C--
NSX Naginata
B
Kills:307
Deaths:191
KDR:1.607
Accuracy:24.067% B
HSR:29.642% C*
Kills:11,274
Deaths (as Heavy Assault):4,352
Deaths (to Heavy Assaults):11,106
KDR:2.59053
Kill Difference:6,922
Playtime:232.247 hours
Usage:9%
Score:5.103m
Score/min:366
Accuracy (listed only):26.444%
HSR (listed only):21.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:3,229
Deaths:3,637
KDR:0.888
Accuracy:23.796% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
NSX Tanto
C++
Kills:1,178
Deaths:718
KDR:1.641
Accuracy:26.993% C++
HSR:24.788% C+
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Thanatos VE70
B
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% B
HSR:12.328% D-
Zenith VX-5
A++
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A++
HSR:13.793% D*
Serpent VE92
A
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A
HSR:14.224% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Solstice Burst
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B++
HSR:20% D
Solstice SF
B**
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% B**
HSR:12.241% D-
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
Nova
C++
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C++
HSR:15.948% C++
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
NSX-P Tanto
B+
Kills:1,082
Deaths:542
KDR:1.996
Accuracy:28.385% B+
HSR:27.634% C**
VE-S Canis
B+
Kills:1,055
Deaths:793
KDR:1.330
Accuracy:29.351% B+
HSR:16.398% C-
Skorpios
B+
Kills:514
Deaths:342
KDR:1.503
Accuracy:29.542% B+
HSR:13.035% D*
Eclipse VE3A
C++
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C++
HSR:9.459% F-
Kills:28,524
Deaths (as Light Assault):17,265
Deaths (to Light Assaults):8,744
KDR:1.65213
Kill Difference:11,259
Playtime:999.543 hours
Usage:38%
Score:19.570m
Score/min:326
Accuracy (listed only):37.276%
HSR (listed only):14.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
H-V45
C
Kills:1,160
Deaths:1,527
KDR:0.760
Accuracy:22.573% C
HSR:11.552% D**
Pulsar VS1
B**
Kills:1,160
Deaths:1,031
KDR:1.125
Accuracy:28.810% B**
HSR:15.345% D
Thanatos VE70
B
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% B
HSR:12.328% D-
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
Nova
C++
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C++
HSR:15.948% C++
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
VE-S Canis
B+
Kills:1,055
Deaths:793
KDR:1.330
Accuracy:29.351% B+
HSR:16.398% C-
Skorpios
B+
Kills:514
Deaths:342
KDR:1.503
Accuracy:29.542% B+
HSR:13.035% D*
Equinox VE2
C+
Kills:197
Deaths:154
KDR:1.279
Accuracy:25.967% C+
HSR:15.228% D
Corvus VA55
C+
Kills:60
Deaths:52
KDR:1.154
Accuracy:23.753% C+
HSR:23.333% C+
Kills:16,937
Deaths (as Combat Medic):10,285
Deaths (to Combat Medics):5,300
KDR:1.64677
Kill Difference:6,652
Playtime:162.938 hours
Usage:6%
Score:2.912m
Score/min:298
Accuracy (listed only):40.023%
HSR (listed only):13.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:43.559% B++
HSR:63.353% C--
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Parallax VX3
B
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:41.466% B
HSR:73.150% C--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
XM98
A+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:46.996% A+
HSR:71.293% C
NS-357 Underboss
B+
Kills:1,160
Deaths:1,418
KDR:0.818
Accuracy:40.150% B+
HSR:12.414% D*
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
NS-44 Commissioner
B+
Kills:1,156
Deaths:1,553
KDR:0.744
Accuracy:41.294% B+
HSR:14.965% D--
VE-S Canis
B+
Kills:1,055
Deaths:793
KDR:1.330
Accuracy:29.351% B+
HSR:16.398% C-
Skorpios
B+
Kills:514
Deaths:342
KDR:1.503
Accuracy:29.542% B+
HSR:13.035% D*
V10
C+
Kills:346
Deaths:131
KDR:2.641
Accuracy:39.720% C+
HSR:71.098% D
Beamer VS3
C**
Kills:212
Deaths:371
KDR:0.571
Accuracy:29.174% C**
HSR:17.925% D
Artemis VX26
B*
Kills:140
Deaths:60
KDR:2.333
Accuracy:31.637% B*
HSR:15% D*
NS-44L Blackhand
B++
Kills:73
Deaths:110
KDR:0.664
Accuracy:47.360% B++
HSR:28.767% D--
NS-45 Pilot
C*
Kills:72
Deaths:63
KDR:1.143
Accuracy:32.809% C*
HSR:15.278% D*
VA39 Spectre
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:31.246% N/A
HSR:40% N/A
Kills:12,930
Deaths (as Infiltrator):8,900
Deaths (to Infiltrators):4,949
KDR:1.45281
Kill Difference:4,030
Playtime:230.203 hours
Usage:9%
Score:3.418m
Score/min:247
Accuracy (listed only):35.783%
HSR (listed only):29.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:781
Deaths:394
KDR:1.982
Accuracy:16.977% C*
HSR:20.871% B+
Cosmos VM3
B+
Kills:775
Deaths:302
KDR:2.566
Accuracy:18.062% C++
HSR:21.548% B+
Blueshift VM5
B**
Kills:277
Deaths:121
KDR:2.289
Accuracy:24.023% B**
HSR:18.773% C-
Blueshift VM5
B++
Kills:242
Deaths:121
KDR:2
Accuracy:23.463% B++
HSR:25.207% B++
Comet VM2
C++
Kills:153
Deaths:147
KDR:1.041
Accuracy:44.314% C++
HSR:3.268% C-
Comet VM2
C
Kills:70
Deaths:84
KDR:0.833
Accuracy:41.254% C
HSR:2.857% D
NS-10 Burster
D
Kills:53
Deaths:52
KDR:1.019
Accuracy:23.642% D--
HSR:3.774% D
Kills:2,351
Deaths (as MAX Suit):610.500
Deaths (to MAX Suits):3,295
KDR:3.85094
Kill Difference:1,740.500
Playtime:58.997 hours
Usage:2%
Score:1.303m
Score/min:368
Accuracy (listed only):27.391%
HSR (listed only):13.757%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:13,688
V. Kills:9,228 148%
Deaths:2,886
KDR:4.743
Accuracy:31.319% C+
KPH:37.500 A*
VKPH:25.300 A**
Dual Photon Pods
S
Kills:2,628
V. Kills:314 N/A
Deaths:45
KDR:58.400
Accuracy:60.761% B**
KPH:369.600 S
VKPH:44.200 A++
Light PPA
B+
Kills:2,587
V. Kills:149 N/A
Deaths:433
KDR:5.975
Accuracy:39.033% C
KPH:66.600 B+
VKPH:3.800 C++
Maelstrom Turbo Laser
C+
Kills:2,398
V. Kills:1,851 129%
Deaths:1,374
KDR:1.745
Accuracy:27.472% D
KPH:14.300 C+
VKPH:11 C+
M202 Wyrm
S
Kills:1,623
V. Kills:634 256%
Deaths:45
KDR:36.067
Accuracy:47.160% D*
KPH:369.400 S
VKPH:144.300 M
Hornet Missiles
U
Kills:1,171
V. Kills:214 N/A
Deaths:6
KDR:195.167
Accuracy:71.859% B**
KPH:1,771.300 U
VKPH:323.700 S
Antares LC
A
Kills:1,161
V. Kills:1,126 103%
Deaths:213
KDR:5.451
Accuracy:30.505% C
KPH:27 B+
VKPH:26.200 A
Coyote Missiles
A**
Kills:85
V. Kills:61 137%
Deaths:11
KDR:7.727
Accuracy:56.117% C**
KPH:80.100 A
VKPH:57.500 A**
Photon A2A Missile Pods
A
Kills:59
V. Kills:67 87%
Deaths:11
KDR:5.364
Accuracy:73.286% D-
KPH:66.100 B
VKPH:75 A
Kills:25,400 (19,834 + 0)
Deaths:5,024
KDR:5.056
VKDR:2.716
Vehicle Kills:13,644
Kill Difference:20,376
Playtime:628.929 hours
Usage:24%
Score:13.043m
Score/min:346
Piloting Accuracy:30.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,334
V. Kills:606 220%
Deaths:142
KDR:9.394
Accuracy:51.745% A++
KPH:4,802,400 U
VKPH:2,181,600 U
L105 Zephyr
U
Kills:699
V. Kills:54 N/A
Deaths:36
KDR:19.417
Accuracy:45.246% B+
KPH:2,516,400 U
VKPH:194,400 U
AP30 Shredder
U
Kills:602
V. Kills:256 234%
Deaths:80
KDR:7.525
Accuracy:29.629% D
KPH:2,167,200 U
VKPH:921,600 U
CAS30 Tank Buster
C+
Kills:400
V. Kills:411 97%
Deaths:399
KDR:1.003
Accuracy:48.002% C*
KPH:7.500 C+
VKPH:7.700 C+
Kills:3,035 (400 + 2,635)
Deaths:657
KDR:4.619
VKDR:2.020
Vehicle Kills:1,327
Kill Difference:2,378
Playtime:53.625 hours
Usage:2%
Score:1.720m
Score/min:534
Piloting Accuracy:48.002%
Gunner Accuracy:29.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,171
V. Kills:156 N/A
Deaths:87
KDR:13.460
Accuracy:37.521% C
KPH:33 C*
VKPH:4.400 D-
L100 Python HESH
B**
Kills:1,171
V. Kills:64 N/A
Deaths:62
KDR:18.887
Accuracy:57.085% B**
KPH:73.200 B**
VKPH:4 D*
L100 Python HEAT
S
Kills:1,166
V. Kills:146 N/A
Deaths:47
KDR:24.809
Accuracy:54.145% C**
KPH:92.800 S
VKPH:11.600 C+
L100 Python AP
C*
Kills:986
V. Kills:546 180%
Deaths:130
KDR:7.585
Accuracy:55.518% C+
KPH:33.900 C*
VKPH:18.800 C++
Kills:4,494 (4,494 + 0)
Deaths:326
KDR:13.785
VKDR:2.798
Vehicle Kills:912
Kill Difference:4,168
Playtime:93.088 hours
Usage:4%
Score:1.239m
Score/min:222
Driving Accuracy:55.518%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,157
V. Kills:131 N/A
Deaths:104
KDR:11.125
Accuracy:56.522% B*
KPH:71.300 S
VKPH:8.100 C+
Proton II PPA
A++
Kills:796
V. Kills:32 N/A
Deaths:35
KDR:22.743
Accuracy:27.127% B+
KPH:115.600 A++
VKPH:4.600 B+
Supernova VPC
M
Kills:791
V. Kills:50 N/A
Deaths:49
KDR:16.143
Accuracy:61.465% A
KPH:96.700 M
VKPH:6.100 C--
Saron HRB
C++
Kills:451
V. Kills:246 183%
Deaths:62
KDR:7.274
Accuracy:44.128% C++
KPH:24.700 C+
VKPH:13.500 C
E540 Halberd
B**
Kills:405
V. Kills:309 131%
Deaths:52
KDR:7.788
Accuracy:51.171% B+
KPH:27.800 C
VKPH:21.200 B**
Supernova FPC
B++
Kills:263
V. Kills:204 128%
Deaths:68
KDR:3.868
Accuracy:55.639% C**
KPH:24.400 C+
VKPH:19 B++
Kills:3,863 (2,211 + 1,652)
Deaths:370
KDR:10.441
VKDR:2.627
Vehicle Kills:972
Kill Difference:3,493
Playtime:74.913 hours
Usage:3%
Score:1.896m
Score/min:422
Driving Accuracy:55.639%
Gunner Accuracy:51.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:86
V. Kills:45 187%
Deaths:15
KDR:5.733
Accuracy:58.577% C++
KPH:28 D-
VKPH:14.700 D-
Proton II PPA-H
C+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:30.122% D-
KPH:86.800 C+
VKPH:2.900 D--
Kills:145 (0 + 145)
Deaths:20
KDR:7.250
VKDR:2.350
Vehicle Kills:47
Kill Difference:125
Playtime:3.747 hours
Usage:0%
Score:0.066m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:78
V. Kills:46 166%
Deaths:15
KDR:5.200
Accuracy:38.200% C+
KPH:12.500 D
VKPH:7.300 C+
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:3.067
Vehicle Kills:46
Kill Difference:63
Playtime:6.261 hours
Usage:0%
Score:0.056m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:38.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 22,91613,6882,8864.743B++2.5131.319%C+N/A37.5A*25.3A**340365.3h61.6B*196.7B*
VX6-7 3,2413,2293,6370.888C1.3423.796%C+14.803%D--18.2DN/A48177.6h12.5C*52.4C*
Dual Photon Pods 2,9422,6284558.4S56.1760.761%B**N/A370.1S44.2A++15407.1h13.6B**22.4B**
Light PPA 2,7362,5874335.975B3.7439.033%C1.392%C**66.7B+3.8C++27838.8h9.9B25.3B+
Maelstrom Turbo Laser 4,2492,3981,3741.745C+0.4927.472%DN/A14.3C+11C+170167.8h78.9B+287.3B
C-4 2,5081,6711,2101.381C+0.8524.633%CN/A85.3C+42.7B**87819.6h1.2B+4.8B+
M202 Wyrm 2,2571,6234536.067A++33.8447.16%D*2.588%C+368.9S144.1M18584.4h12.8A+27.2A
Orion VS54 1,5391,5308091.891B+0.3422.454%C**18.17%D--48.4B++N/A22931.6h10.5B++46.7C*
Pulsar C 1,3951,3868801.575C*0.6631.604%A21.573%C34.9C*N/A15239.7h9.9B+31.2B++
C150 Dalton 1,9401,3341429.394C*7.1651.745%A++N/A13340U6060U77507400.1h3.6B6.9B*
Solstice VE3 1,3331,3121,7510.749C+1.4819.379%D12.5%D*10.3C--N/A40127.8h17.2C+89C+
SVA-88 1,2801,2764023.174B**0.9426.411%B+22.335%C-91.1A++N/A31414h9.6B*36.5B+
NS-11C 1,2671,2633803.324M1.0933.37%A++19.715%C++83.1A**N/A21915.2h11.6B++34.7B*
VE-H Maw 1,2191,1896821.743C**0.4925.992%C++24.138%C73.4B++1.9A++19616.2h10.3C**39.6C**
Ghost 1,1891,1875322.231C+0.0043.559%B++63.353%C--51.6B+N/A15523h2.1B+4.9B+
NS Baron G5 1,2001,1856511.82B**0.4155.355%B**10.886%D-124.7S1.6M3719.5h3.9B++7C++
NSX Tanto 1,2141,1787181.641B+0.5926.993%C++24.788%C+41.9B1.3A++11828.1h15.1C+55.8C++
Betelgeuse 54-A 1,1871,1743913.003C++0.7725.593%C21.295%D*109.7B**1.2B+34410.7h10.4C*40.7C++
Proximity Mine 1,1751,1734712.49C-0.2660.473%A*N/A189.2A+N/A5486.2h1M+1.7A*
Force-Blade 1,1931,17236,2650.032C**2.2047.227%A+2.816%D0.8C++N/A31382.5h2.2B+4.8B++
Hornet Missiles 1,3851,1716195.167U192.9471.859%B**1.964%B+1672.9U305.7S83590.7h5.3A7.3A
C75 Viper 1,3271,1718713.46A*11.2337.521%CN/A33C*4.4D-14535.5h5.8A+15.6B**
L100 Python HESH 1,2351,1716218.887B++16.6657.085%B**3.416%A++73.2B**4D*22216h2A+3.6A
L100 Python HEAT 1,3121,1664724.809S22.5854.145%C**3.516%B++92.5S11.6C+32712.6h2.2A++4.1A+
MKV Suppressed 1,1631,1634262.73A*0.5031.701%B**11.952%D*95.3M+N/A21812.2h11.1B*35B++
Parallax VX3 1,1641,1623053.81C**1.5841.466%B73.15%C--62.8A++N/A19918.5h2B+4.8B+
Phobos VX86 1,1621,1622684.336A*2.1070.361%B**10.327%D--187.4SN/A5386.2h1.8B**2.6B*
Chaos 1,1671,1623213.62A+1.3956.643%B9.036%D**184.4SN/A4636.3h3.3B**5.9B**
Antares LC 2,2871,1612135.451A**3.2230.505%C1.723%C+27.1B+26.2A61542.9h83.7B+274.5B+
Pandora VX25 1,1651,1612195.301S3.0751.13%B**13.609%C136.6M*N/A3198.5h3.1B**6B**
H-V45 1,1661,1601,5270.76C1.4722.573%C11.552%D**15.2DN/A5576.4h12.5B+55.2C*
NS-15M1 1,1701,1603423.392A1.1631.186%A+20.259%C103.6A*N/A40011.2h10.4B*33.3B*
Pulsar VS1 1,1731,1601,0311.125C*1.1128.81%B**15.345%D38.3B++N/A13230.3h11.4B**39.5B*
Thanatos VE70 1,1611,1608531.36B+0.8742.448%B12.328%D-37.1B+N/A14731.3h3.3B**7.8B*
VX29 Polaris 1,1651,1603793.061A+0.8325.692%B+20.259%C100A++N/A33611.6h10.3B++39.9B+
Zenith VX-5 1,1611,1603073.779M++1.5533.262%A++13.793%D*136.5SN/A3428.5h9.7B**29.3B*
Serpent VE92 1,1691,1606231.862B++0.3730.663%A14.224%D--43B+N/A14327h11.6B+37.7B++
NS-7 PDW 1,1711,1601,3000.892C+1.3427.662%B+16.035%C17.3C--N/A5967h14.3C**51.6B+
XM98 1,1611,1602814.128A1.9046.996%A+71.293%C69A++N/A22316.8h2B*4.3B*
Solstice Burst 1,1611,1603912.967B**0.7430.471%B++20%D119.6A**N/A2759.7h9.8B**32.1B*
Solstice SF 1,1621,1604762.437A++0.2130.35%B**12.241%D-62MN/A15418.7h11C*36.2B++
Pulsar LSW 1,1611,1604192.768A0.5426.839%B++17.414%D--99.1A++N/A30411.7h9.6B**35.6B++
NS-357 Underboss 1,1671,1601,4180.818C+1.4140.15%B+12.414%D*42.6C+N/A11927.2h3.7B+9.3B+
Eridani SX5 1,1641,1605122.266B**0.0332.067%B**11.207%D*57.7B*N/A18020.1h10.8B+33.7B+
Sirius SX12 1,1661,1606861.691B++0.5432.579%A+11.983%D--65.9A+N/A20417.6h11.2B*34.3B++
Flare VE6 1,1681,1604232.742A+0.5129%B**20.259%D100.9A++N/A32611.5h9.1B++31.3B++
Nova 1,1641,1607751.497C+0.7345.307%C++15.948%C++40.3C++N/A11328.8h3.4B*7.6B+
Deimos VA29 1,1611,1583753.088A+0.8675.139%A11.399%D-123.2M+N/A2899.4h1.9B*2.5B++
NS-15M2 1,1661,1583143.688B**1.4627.209%B+21.675%C--128.7MN/A3659h10.3B++37.8B++
Supernova PC 1,2881,15710411.125B*8.8956.522%B*1.296%D71.4S8.1C+35716.2h2.1A++3.7A++
NS-44 Commissioner 1,1661,1561,5530.744C+1.4941.294%B+14.965%D--50.9B++N/A15922.7h3.5B+8.5B+
NSX-P Tanto 1,1061,0825421.996A0.2428.385%B+27.634%C**81.4A*1.8A*22513.3h12.6B+44.5B+
VE-S Canis 1,0691,0557931.33C*0.9029.351%B+16.398%C-84.4A+1.1B*24612.5h10.5B+35.8B+
L100 Python AP 1,5329861307.585B+5.3555.518%C+3.144%B33.9C*18.8C++27029.1h5.2B+9.4B+
NS Decimator 1,1309048001.13C++1.1057.005%C--3.54%B**55.5B**13.9C39316.3h3.1B**5.4B*
Proton II PPA 8287963522.743B+20.5127.127%B+2.01%C+115.4A++4.6B+5656.9h5.9B**21.6B**
Supernova VPC 8417914916.143B+13.9161.465%A1.896%B+96.5M6.1C--4368.2h1.8A++2.9A+
Quasar VM1 7897813941.982B0.2516.977%C*20.871%B+25.2C++N/A14131h15.1C*89.1C*
Cosmos VM3 7837753022.566B+0.3318.062%C++21.548%B+45.6B*N/A24117h12.3B++68B+
Lasher X2 7317214181.725B**0.5135.989%A2.219%D--81A**1.1C++2678.9h15.7B**43.7B*
L105 Zephyr 7536993619.417A+17.1945.246%B+N/A6990U540U16267100.1h3.9A+8.6B**
AP30 Shredder 858602807.525C++5.2929.629%D1.661%C6020U2560U36498400.1h47.8A161.4B**
Skorpios 5175143421.503C++0.7329.542%B+13.035%D*76.7AN/A2116.7h11.2C+37.8C**
Saron HRB 697451627.274B+5.0444.128%C++1.774%C*24.6C+13.4C29918.3h14.6A33.1B**
E540 Halberd 714405527.788C+5.5651.171%B+3.21%B+27.7C21.2B**39714.6h6.3C12.3C++
CAS30 Tank Buster 8114003991.003C1.2348.002%C*N/A7.5C+7.7C+13053.6h52.6C*109.7B
Sticky Grenade 3713671367N/A364.7765.63%A+N/A1835A*20B+70160.2h1.1A1.7B**
V10 3483461312.641C0.4139.72%C+71.098%D56.7B**N/A1466.1h2.5C6.2C+
Plasma Grenade 3313271327N/A324.7758.572%A++N/A817.5A++10C++29790.4h2.9B*5B**
NSX Naginata 3133071911.607C**0.6224.067%B29.642%C*83A+1.6A++2333.7h10.2B+42.5B+
Blueshift VM5 2832771212.289C+0.0624.023%B**18.773%C-50.4B**1.1B*1965.5h21.2D**88.4C++
Supernova FPC 467263683.868C1.6455.639%C**3.042%B+24.4C+18.9B++66010.8h5.1C*9.2B
Blueshift VM5 2462421212C+0.2323.463%B++25.207%B++44B++N/A1485.5h23.9F-102.1C+
Spear Anti-Vehicle Phalanx Turret 410232307.733C++5.5050.553%B+5.603%B*41.4C*31.8B**3775.6h7.7B+15.2B+
Tank Mine 4152271601.419D0.8133.004%C+N/A84.1C--69.6C**13682.7h1.6B+4.9B*
Beamer VS3 2192123710.571C+1.6629.174%C**17.925%D13.2DN/A7216.1h14.3D*49C+
S1 2792063300.624C+1.6155.458%C+2.427%C+26.1C++9.2C--3607.9h5.2B*9.4B+
Equinox VE2 1971971541.279C++0.9525.967%C+15.228%D51.8B+N/A3243.8h10.3B++39.6B+
Comet VM2 2061531471.041C*1.1944.314%C++3.268%C-8.2C--2.8D9718.7h17.2B++38.9B+
Eidolon VE33 1571531760.869C+1.3640.558%A*13.726%F8.9DN/A5117.2h12.1D29.7B+
Lumine Edge 1431436900.207B+2.0232.664%B+14.685%C7.4C++N/A2019.3h1.3B3.8B+
Artemis VX26 140140602.333B*0.1031.637%B*15%D*77.8A*N/A3051.8h9.5B**29.9B*
A30 Walker 173112264.308B**2.0832.279%A++3.571%A+26.7B+14.5C**2204.2h118.7B367.8B+
Nemesis VSH9 124951650.576C+1.6658.277%D5.263%A+17C+5.2D3725.6h5.5A9.4B**
M60-A Bulldog 9990712.857C+10.6342.557%C1.111%D--24.3C-2.4D1173.7h4.7B*11.1B+
E540 Halberd-H 13186155.733C3.5058.577%C++1.163%C27.7D-14.5D-2813.1h6.5C+11.1C+
Coyote Missiles 14685117.727S5.5056.117%C**N/A77.3B**55.5A**10781.1h27B*48.2B*
M20 Basilisk 12478155.2B**2.9738.2%C+3.846%D12.4D7.3C+1496.3h81.7B+214B+
Eclipse VE3A 7674391.897C++0.3327.074%C++9.459%F-67.3B**1.8A++2191.1h11.1B+40.9B+
NS-44L Blackhand 73731100.664C1.5747.36%B++28.767%D--45.6B**N/A1261.6h3.9B+8.3B+
NS-45 Pilot 7372631.143C+1.0932.809%C*15.278%D*72B+1B+1911h7.2C++22.1C**
Comet VM2 9470840.833C+1.4041.254%C2.857%D9.5C3.2D-1197.4h20.1B++48.8B+
Rocklet Rifle 119681580.43C--1.8039.082%D**N/A15.1D--11.3D--1664.5h42.8C109.6D
Hunter QCX 6262930.667C+1.5649.764%B+35.484%B++24.8AN/A982.5h3.4B+6.8B+
Corvus VA55 6060521.154C++1.0823.753%C+23.333%C+35.3C*N/A2191.7h9.7B**40.8B+
Photon A2A Missile Pods 12659115.364C++3.1373.286%D-N/A65.6B74.4A17930.9h8.7C+11.9C
Proton II PPA-H 6159511.8C+9.5730.122%D-1.695%C++84.3C+2.9D--3400.7h5.5A18.1B*
NSX Amaterasu 58566130.091B+2.1425.22%C+8.929%D-4.8C+N/A1511.7h3.1C+12.2B
NS-10 Burster 9353521.019C+1.2123.642%D--3.774%D5.2C+3.9C++14210.2h104.4B**441.7B+
M60-A Bulldog 605195.667C+3.4428.504%D-1.961%B+510U90U4634800.1h4.7B*16.5C++
VA39 Spectre 5150172.941B*0.7131.246%C+40%C++7D--N/A817.1h9.1D**29.1D
M60-A Bulldog 5350510C+7.7736.686%D--4%A++31.3C+1.9D1921.6h3.7A+10.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1541,0686.6h
Nano-Armor Kit882812,425118h
Nanite Revive Grenade01,8300.5h
Medical Applicator877176,10319.4h
Restoration Kit21670.7h
G40-F Ranger0730.1h
Smoke Grenade01280h
Recon Detection Device1425,64011h
Ammunition Package91671.4h
Medical Kit3,05611,345109.3h
Anti-Infantry MANA Turret502372.9h

Check the help document for the dictionary if you want to learn more about words used here.


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