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Primarch Snowblower ron65774[PGON] ron65774
VS BR 99

KDR: 2.22

Score: 51.9m

Last Seen: Aug 17th, 2019 9:23 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
Level Progress (to 100): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon VX6-7 Light PPA Dual Photon Pods Maelstrom Turbo Laser C-4 M202 Wyrm Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,043,334 MLG Score: 834
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.197%17.535%47736117835,5861.65010.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.875%1.172B**-0.523D-0.72D-HEAD + (~3.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+10.80.242C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.336%0.482%7795120920,7612924116027.1002179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.735%-0.648D-1.013D*0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.2-0.065C+52.1-0.012C+114.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.726%2.328%512712076,702223113103.00269511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%0.747B++-0.143C0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.30.736B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.71%1.455%3281112034,673168217192.77659272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%-0.242C-0.752D-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.644B+15.20.642B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.43%69.379%328412103,847160582.39688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%1.272A0.146C++-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.346C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.066%12.107%328612086,9631588174.38476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.672%0.874B*-0.499D0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+2.80.423B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
51.9m205%388 (23.3k)336 (20.2k)2.22034100,78845,3932.4613399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214198126.265%10.99%28903:2451

6% Combat Medic34% Engineer9% Heavy Assault9% Infiltrator39% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:48 PMJun 1st, 2019 1:54 PMAug 18th, 2019 11:22 AM (2d) (PST)Aug 17th, 2019 6:11 PM (2d) (PST)Aug 17th, 2019 5:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8731697040.6530.2940.0721.6030.129834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,37210,11842,2543918496820,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2572.2h/107.2d 10,939 11,077 20,224 247.4k 2,590 7,407 19,903 134.7m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:3,229
Deaths:3,637
KDR:0.888
Accuracy:23.796% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
NSX Tanto
C++
Kills:1,178
Deaths:718
KDR:1.641
Accuracy:26.993% C++
HSR:24.788% C+
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Solstice Burst
B*
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B*
HSR:20% D
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
Serpent VE92
A+
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A+
HSR:14.224% D--
Zenith VX-5
A+
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A+
HSR:13.793% D*
Solstice SF
A
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% A
HSR:12.241% D
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D-
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
NSX-P Tanto
B+
Kills:930
Deaths:435
KDR:2.138
Accuracy:28.589% B+
HSR:29.462% B+
Eidolon VE33
A*
Kills:153
Deaths:176
KDR:0.869
Accuracy:40.558% A*
HSR:13.726% F
Eclipse VE3A
C+
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C+
HSR:9.459% F-
Kills:22,313
Deaths (as Engineer):13,275
Deaths (to Engineers):11,288
KDR:1.68083
Kill Difference:9,038
Playtime:881.665 hours
Usage:34%
Score:19.775m
Score/min:374
Accuracy (listed only):39.605%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,530
Deaths:809
KDR:1.891
Accuracy:22.454% C**
HSR:18.170% D--
SVA-88
B+
Kills:1,276
Deaths:402
KDR:3.174
Accuracy:26.411% B+
HSR:22.335% C-
VE-H Maw
C++
Kills:1,189
Deaths:682
KDR:1.743
Accuracy:25.992% C++
HSR:24.138% C
Betelgeuse 54-A
C+
Kills:1,174
Deaths:391
KDR:3.003
Accuracy:25.593% C+
HSR:21.295% D*
Flare VE6
B**
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:29.000% B**
HSR:20.259% D
VX29 Polaris
B
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:25.692% B
HSR:20.259% C
Pulsar LSW
B++
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:26.839% B++
HSR:17.414% D-
NS-15M1
A++
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:31.186% A++
HSR:20.259% C
NS-15M2
B+
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:27.209% B+
HSR:21.675% C--
NSX Naginata
B+
Kills:273
Deaths:158
KDR:1.728
Accuracy:24.478% B+
HSR:29.670% C*
Kills:11,240
Deaths (as Heavy Assault):4,319
Deaths (to Heavy Assaults):11,009
KDR:2.60245
Kill Difference:6,921
Playtime:231.266 hours
Usage:9%
Score:5.089m
Score/min:367
Accuracy (listed only):26.485%
HSR (listed only):21.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:3,229
Deaths:3,637
KDR:0.888
Accuracy:23.796% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
NSX Tanto
C++
Kills:1,178
Deaths:718
KDR:1.641
Accuracy:26.993% C++
HSR:24.788% C+
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Solstice Burst
B*
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B*
HSR:20% D
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
Serpent VE92
A+
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A+
HSR:14.224% D--
Zenith VX-5
A+
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A+
HSR:13.793% D*
Solstice SF
A
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% A
HSR:12.241% D
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D-
Sirius SX12
A++
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A++
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
VE-S Canis
B
Kills:1,008
Deaths:753
KDR:1.339
Accuracy:29.408% B
HSR:16.568% C-
NSX-P Tanto
B+
Kills:930
Deaths:435
KDR:2.138
Accuracy:28.589% B+
HSR:29.462% B+
Skorpios
B+
Kills:508
Deaths:328
KDR:1.549
Accuracy:29.593% B+
HSR:12.992% D*
Eclipse VE3A
C+
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C+
HSR:9.459% F-
Kills:28,319
Deaths (as Light Assault):17,104
Deaths (to Light Assaults):8,641
KDR:1.65569
Kill Difference:11,215
Playtime:995.605 hours
Usage:39%
Score:19.495m
Score/min:326
Accuracy (listed only):37.289%
HSR (listed only):14.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,185
Deaths:651
KDR:1.820
Accuracy:55.355% B**
HSR:10.886% D-
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Phobos VX86
B**
Kills:1,162
Deaths:268
KDR:4.336
Accuracy:70.361% B**
HSR:10.327% D--
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D**
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Pulsar VS1
B**
Kills:1,160
Deaths:1,031
KDR:1.125
Accuracy:28.810% B**
HSR:15.345% D-
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D-
H-V45
C
Kills:1,160
Deaths:1,527
KDR:0.760
Accuracy:22.573% C
HSR:11.552% D*
Sirius SX12
A++
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A++
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
VE-S Canis
B
Kills:1,008
Deaths:753
KDR:1.339
Accuracy:29.408% B
HSR:16.568% C-
Skorpios
B+
Kills:508
Deaths:328
KDR:1.549
Accuracy:29.593% B+
HSR:12.992% D*
Equinox VE2
C++
Kills:195
Deaths:150
KDR:1.300
Accuracy:26.171% C++
HSR:14.872% D-
Corvus VA55
C+
Kills:60
Deaths:52
KDR:1.154
Accuracy:23.753% C+
HSR:23.333% C+
Kills:16,882
Deaths (as Combat Medic):10,227
Deaths (to Combat Medics):5,259
KDR:1.65073
Kill Difference:6,655
Playtime:162.729 hours
Usage:6%
Score:2.908m
Score/min:298
Accuracy (listed only):40.041%
HSR (listed only):13.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:43.559% B++
HSR:63.353% C--
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Parallax VX3
B
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:41.466% B
HSR:73.150% C--
XM98
A+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:46.996% A+
HSR:71.293% C
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
NS-357 Underboss
B+
Kills:1,160
Deaths:1,418
KDR:0.818
Accuracy:40.150% B+
HSR:12.414% D*
Sirius SX12
A++
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A++
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
NS-44 Commissioner
B+
Kills:1,156
Deaths:1,553
KDR:0.744
Accuracy:41.294% B+
HSR:14.965% D--
VE-S Canis
B
Kills:1,008
Deaths:753
KDR:1.339
Accuracy:29.408% B
HSR:16.568% C-
Skorpios
B+
Kills:508
Deaths:328
KDR:1.549
Accuracy:29.593% B+
HSR:12.992% D*
V10
C+
Kills:338
Deaths:125
KDR:2.704
Accuracy:39.837% C+
HSR:71.006% D
Beamer VS3
C**
Kills:212
Deaths:371
KDR:0.571
Accuracy:29.174% C**
HSR:17.925% D
Artemis VX26
B*
Kills:140
Deaths:60
KDR:2.333
Accuracy:31.637% B*
HSR:15% D*
NS-44L Blackhand
B++
Kills:72
Deaths:109
KDR:0.661
Accuracy:47.819% B++
HSR:29.167% D-
NS-45 Pilot
C**
Kills:62
Deaths:51
KDR:1.216
Accuracy:33.100% C**
HSR:16.129% D*
VA39 Spectre
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:31.246% N/A
HSR:40% N/A
Kills:12,858
Deaths (as Infiltrator):8,827
Deaths (to Infiltrators):4,891
KDR:1.45667
Kill Difference:4,031
Playtime:229.073 hours
Usage:9%
Score:3.398m
Score/min:247
Accuracy (listed only):35.840%
HSR (listed only):29.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:763
Deaths:385
KDR:1.982
Accuracy:16.788% C*
HSR:20.446% B
Cosmos VM3
B+
Kills:755
Deaths:293
KDR:2.577
Accuracy:17.801% C++
HSR:21.722% B+
Blueshift VM5
B**
Kills:190
Deaths:87
KDR:2.184
Accuracy:23.846% B**
HSR:16.316% D-
Blueshift VM5
B**
Kills:155
Deaths:87
KDR:1.782
Accuracy:23.464% B++
HSR:26.452% B**
Comet VM2
C++
Kills:153
Deaths:147
KDR:1.041
Accuracy:44.314% C++
HSR:3.268% C-
Comet VM2
C-
Kills:70
Deaths:84
KDR:0.833
Accuracy:41.254% C-
HSR:2.857% D
NS-10 Burster
D
Kills:53
Deaths:52
KDR:1.019
Accuracy:23.642% D--
HSR:3.774% D
Kills:2,139
Deaths (as MAX Suit):567.500
Deaths (to MAX Suits):3,274
KDR:3.76916
Kill Difference:1,571.500
Playtime:57.067 hours
Usage:2%
Score:1.240m
Score/min:362
Accuracy (listed only):27.301%
HSR (listed only):13.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:13,042
V. Kills:8,869 147%
Deaths:2,886
KDR:4.519
Accuracy:31.250% C+
KPH:36.900 A*
VKPH:25.100 A**
Light PPA
B+
Kills:2,504
V. Kills:145 N/A
Deaths:433
KDR:5.783
Accuracy:39.053% C
KPH:65.700 B+
VKPH:3.800 C*
Dual Photon Pods
S
Kills:2,502
V. Kills:305 N/A
Deaths:45
KDR:55.600
Accuracy:60.839% B**
KPH:366.200 S
VKPH:44.600 A*
Maelstrom Turbo Laser
C+
Kills:2,313
V. Kills:1,803 128%
Deaths:1,374
KDR:1.683
Accuracy:27.407% D
KPH:13.900 C+
VKPH:10.800 C+
M202 Wyrm
M**
Kills:1,623
V. Kills:634 256%
Deaths:45
KDR:36.067
Accuracy:47.136% D--
KPH:373.500 M**
VKPH:145.900 A**
Hornet Missiles
U
Kills:1,171
V. Kills:214 N/A
Deaths:6
KDR:195.167
Accuracy:71.859% B**
KPH:1,771.300 U
VKPH:323.700 S
Antares LC
A+
Kills:1,161
V. Kills:1,126 103%
Deaths:213
KDR:5.451
Accuracy:30.505% C+
KPH:27 B+
VKPH:26.200 A+
Coyote Missiles
A*
Kills:83
V. Kills:60 136%
Deaths:11
KDR:7.545
Accuracy:55.496% C**
KPH:78.200 B**
VKPH:56.500 A*
Photon A2A Missile Pods
B**
Kills:59
V. Kills:67 87%
Deaths:11
KDR:5.364
Accuracy:73.286% D-
KPH:66.100 B+
VKPH:75 B**
Kills:24,458 (19,020 + 0)
Deaths:5,024
KDR:4.868
VKDR:2.632
Vehicle Kills:13,223
Kill Difference:19,434
Playtime:615.053 hours
Usage:24%
Score:12.724m
Score/min:345
Piloting Accuracy:30.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,334
V. Kills:606 220%
Deaths:142
KDR:9.394
Accuracy:51.745% A+
KPH:4,802,400 U
VKPH:2,181,600 U
L105 Zephyr
U
Kills:699
V. Kills:54 N/A
Deaths:36
KDR:19.417
Accuracy:45.246% C**
KPH:2,516,400 U
VKPH:194,400 U
AP30 Shredder
U
Kills:602
V. Kills:256 234%
Deaths:80
KDR:7.525
Accuracy:29.629% D
KPH:2,167,200 U
VKPH:921,600 U
CAS30 Tank Buster
C++
Kills:400
V. Kills:411 97%
Deaths:399
KDR:1.003
Accuracy:48.002% C*
KPH:7.500 C+
VKPH:7.700 C++
Kills:3,035 (400 + 2,635)
Deaths:657
KDR:4.619
VKDR:2.020
Vehicle Kills:1,327
Kill Difference:2,378
Playtime:53.625 hours
Usage:2%
Score:1.720m
Score/min:534
Piloting Accuracy:48.002%
Gunner Accuracy:29.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,171
V. Kills:156 N/A
Deaths:87
KDR:13.460
Accuracy:37.521% C
KPH:33 C*
VKPH:4.400 D-
L100 Python HESH
B**
Kills:1,171
V. Kills:64 N/A
Deaths:62
KDR:18.887
Accuracy:57.085% B**
KPH:73.200 B**
VKPH:4 D*
L100 Python HEAT
S
Kills:1,166
V. Kills:146 N/A
Deaths:47
KDR:24.809
Accuracy:54.145% C*
KPH:92.800 S
VKPH:11.600 C+
L100 Python AP
C*
Kills:983
V. Kills:545 180%
Deaths:130
KDR:7.562
Accuracy:55.626% C+
KPH:34 C*
VKPH:18.800 C++
Kills:4,491 (4,491 + 0)
Deaths:326
KDR:13.776
VKDR:2.794
Vehicle Kills:911
Kill Difference:4,165
Playtime:92.955 hours
Usage:4%
Score:1.237m
Score/min:222
Driving Accuracy:55.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,157
V. Kills:131 N/A
Deaths:104
KDR:11.125
Accuracy:56.522% B*
KPH:71.300 S
VKPH:8.100 C+
Proton II PPA
A*
Kills:796
V. Kills:32 N/A
Deaths:35
KDR:22.743
Accuracy:27.127% B+
KPH:115.600 A*
VKPH:4.600 B+
Supernova VPC
M
Kills:791
V. Kills:50 N/A
Deaths:49
KDR:16.143
Accuracy:61.465% B**
KPH:96.700 M
VKPH:6.100 C-
Saron HRB
C++
Kills:451
V. Kills:246 183%
Deaths:62
KDR:7.274
Accuracy:44.128% C++
KPH:24.700 C+
VKPH:13.500 C
E540 Halberd
B*
Kills:405
V. Kills:309 131%
Deaths:52
KDR:7.788
Accuracy:51.171% B+
KPH:27.800 C
VKPH:21.200 B*
Supernova FPC
B++
Kills:263
V. Kills:204 128%
Deaths:68
KDR:3.868
Accuracy:55.639% C*
KPH:24.400 C+
VKPH:19 B++
Kills:3,863 (2,211 + 1,652)
Deaths:370
KDR:10.441
VKDR:2.627
Vehicle Kills:972
Kill Difference:3,493
Playtime:74.913 hours
Usage:3%
Score:1.896m
Score/min:422
Driving Accuracy:55.639%
Gunner Accuracy:51.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:86
V. Kills:45 187%
Deaths:15
KDR:5.733
Accuracy:58.577% C++
KPH:28 D-
VKPH:14.700 D-
Proton II PPA-H
C+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:30.122% D-
KPH:86.800 C+
VKPH:2.900 D--
Kills:145 (0 + 145)
Deaths:20
KDR:7.250
VKDR:2.350
Vehicle Kills:47
Kill Difference:125
Playtime:3.747 hours
Usage:0%
Score:0.066m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:78
V. Kills:46 166%
Deaths:15
KDR:5.200
Accuracy:38.200% C+
KPH:12.500 D
VKPH:7.300 C+
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:3.067
Vehicle Kills:46
Kill Difference:63
Playtime:6.261 hours
Usage:0%
Score:0.056m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:38.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 21,91113,0422,8864.519B*2.3031.25%C+N/A36.9A*25.1A**340353.6h62.5B*200B**
VX6-7 3,2413,2293,6370.888C1.3323.796%C+14.803%D--18.2DN/A48177.6h12.5C++52.4C*
Light PPA 2,6492,5044335.783B3.5639.053%C1.398%C*65.7B+3.8C*27738.1h9.9B+25.2B+
Dual Photon Pods 2,8072,5024555.6S53.3860.839%B**N/A367.9S44.9A*15566.8h13.7B**22.6B*
Maelstrom Turbo Laser 4,1162,3131,3741.683C+0.5427.407%DN/A13.9C+10.8C+168166.6h80.3B+292.8B
C-4 2,5051,6691,2051.385C+0.8424.604%C+N/A85.6C++42.9B**87919.5h1.2B+4.8B+
M202 Wyrm 2,2571,6234536.067A*33.8547.136%D--2.588%C+377.4M**147.4A**18794.3h12.8A+27.2A
Orion VS54 1,5391,5308091.891B0.3322.454%C**18.17%D--48.4B++N/A22931.6h10.5B*46.7C*
Pulsar C 1,3951,3868801.575C*0.6531.604%A21.573%C34.9C**N/A15239.7h9.9B++31.2B++
C150 Dalton 1,9401,3341429.394B+7.1751.745%A+N/A13340U6060U77507400.1h3.6B+6.9B**
Solstice VE3 1,3331,3121,7510.749C+1.4719.379%D12.5%D*10.3DN/A40127.8h17.2C+89C+
SVA-88 1,2801,2764023.174B++0.9526.411%B+22.335%C-91.1A++N/A31314h9.6B*36.5B++
NS-11C 1,2671,2633803.324M1.1033.37%A++19.715%C++83.1MN/A21915.2h11.6B++34.7B*
VE-H Maw 1,2191,1896821.743C*0.4825.992%C++24.138%C73.4B++1.9A++19616.2h10.3C**39.6C**
Ghost 1,1891,1875322.231C+0.0143.559%B++63.353%C--51.6B+N/A15523h2.1B+4.9B+
NS Baron G5 1,2001,1856511.82B**0.4055.355%B**10.886%D-124.7S1.6M3719.5h3.9B++7C++
NSX Tanto 1,2141,1787181.641B+0.5826.993%C++24.788%C+41.9B+1.3A++11828.1h15.1C+55.8C++
Betelgeuse 54-A 1,1871,1743913.003C++0.7825.593%C+21.295%D*109.7B**1.2B++34310.7h10.4C*40.7C++
Proximity Mine 1,1751,1734712.49C-0.2760.424%A*N/A189.2A+N/A5486.2h1M1.7A*
Hornet Missiles 1,3851,1716195.167U192.9571.859%B**1.964%B+1672.9U305.7S83540.7h5.3B++7.3B**
C75 Viper 1,3271,1718713.46A*11.2437.521%CN/A33C*4.4D-14535.5h5.8A+15.6B**
L100 Python HESH 1,2351,1716218.887B++16.6757.085%B**3.416%A++73.2B**4D*22116h2B*3.6B**
Force-Blade 1,1891,16836,2530.032C**2.1947.168%A+2.825%D0.8C++N/A31382.2h2.2B+4.8B++
L100 Python HEAT 1,3121,1664724.809S22.5954.145%C*3.516%B++92.5S11.6C+32612.6h2.2A++4.1A++
MKV Suppressed 1,1631,1634262.73A*0.5131.701%B**11.952%D*95.3M+N/A21812.2h11.1B*35B++
Parallax VX3 1,1641,1623053.81C*1.5941.466%B73.15%C--62.8A*N/A19918.5h2B+4.8B+
Phobos VX86 1,1621,1622684.336M2.1270.361%B**10.327%D--187.4SN/A5386.2h1.8B**2.6B*
Chaos 1,1671,1623213.62A++1.4056.643%B+9.036%D**184.4SN/A4636.3h3.3A5.9B*
Pandora VX25 1,1651,1612195.301M++3.0851.13%B**13.609%C136.6M**N/A3198.5h3.1B**6B**
Antares LC 2,2871,1612135.451A*3.2330.505%C+1.723%C+27.1B+26.2A+61342.9h83.7B+274.5B+
XM98 1,1611,1602814.128B**1.9146.996%A+71.293%C69MN/A22216.8h2B*4.3B**
Flare VE6 1,1681,1604232.742A0.5229%B**20.259%D100.9A*N/A32511.5h9.1B++31.3B++
Solstice Burst 1,1611,1603912.967B**0.7530.471%B*20%D119.6M+N/A2759.7h9.8B**32.1B*
Nova 1,1641,1607751.497C++0.7245.307%C+15.948%C*40.3C*N/A11328.8h3.4B++7.6B+
Serpent VE92 1,1691,1606231.862B++0.3630.663%A+14.224%D--43B+N/A14327h11.6B+37.7B++
VX29 Polaris 1,1651,1603793.061A0.8425.692%B20.259%C100A*N/A33611.6h10.3B*39.9B+
Zenith VX-5 1,1611,1603073.779M1.5633.262%A+13.793%D*136.5SN/A3418.5h9.7B**29.3B**
Solstice SF 1,1621,1604762.437A+0.2230.35%A12.241%D62MN/A15418.7h11C*36.2B++
Pulsar LSW 1,1611,1604192.768B**0.5526.839%B++17.414%D-99.1A*N/A30311.7h9.6B**35.6B++
Eridani SX5 1,1641,1605122.266B**0.0532.067%B**11.207%D*57.7B*N/A17920.1h10.8B+33.7B+
Pulsar VS1 1,1731,1601,0311.125C*1.1028.81%B**15.345%D-38.3B*N/A13230.3h11.4B**39.5B*
Thanatos VE70 1,1611,1608531.36B+0.8642.448%C**12.328%D-37.1B+N/A14731.3h3.3B**7.8B*
NS-357 Underboss 1,1671,1601,4180.818C+1.4040.15%B+12.414%D*42.6C++N/A11927.2h3.7B+9.3B+
H-V45 1,1661,1601,5270.76C1.4622.573%C11.552%D*15.2DN/A5576.4h12.5B+55.2C*
Sirius SX12 1,1661,1606861.691B+0.5332.579%A++11.983%D--65.9A++N/A20417.6h11.2B*34.3B*
NS-15M1 1,1701,1603423.392A+1.1731.186%A++20.259%C103.6A*N/A40011.2h10.4B*33.3B*
NS-7 PDW 1,1711,1601,3000.892C+1.3327.662%B+16.035%C17.3C-N/A5967h14.3C**51.6B+
Deimos VA29 1,1611,1583753.088A++0.8775.139%A11.399%D-123.2MN/A2899.4h1.9B*2.5B++
NS-15M2 1,1661,1583143.688B**1.4727.209%B+21.675%C--128.7M++N/A3649h10.3B++37.8B++
Supernova PC 1,2881,15710411.125B*8.9056.522%B*1.296%D71.4S8.1C+35716.2h2.1A++3.7A++
NS-44 Commissioner 1,1661,1561,5530.744C+1.4841.294%B+14.965%D--50.9B++N/A15922.7h3.5B+8.5B+
VE-S Canis 1,0221,0087531.339C*0.8829.408%B16.568%C-84A1.2B**24512h10.5B+35.7B+
L100 Python AP 1,5289831307.562B++5.3455.626%C+3.154%B33.9C*18.8C++27129h5.2B+9.4B+
NSX-P Tanto 9489304352.138A0.0828.589%B+29.462%B+85.3M1.7A*24110.9h12.4B+43.3B+
NS Decimator 1,1259007951.132C++1.0956.993%C--3.556%B**55.6A13.9C39216.2h3.1B**5.4B*
Proton II PPA 8287963522.743B+20.5227.127%B+2.01%C+115.4A*4.6B+5656.9h5.9B**21.6B**
Supernova VPC 8417914916.143B13.9261.465%B**1.896%B+96.5M6.1C-4368.2h1.8A+2.9A
Quasar VM1 7717633851.982B0.2416.788%C*20.446%B24.9C++N/A14030.7h15C++89.4C*
Cosmos VM3 7637552932.577B+0.3617.801%C++21.722%B+44.9B*N/A24216.8h12.1B++68B+
Lasher X2 7307204141.739B**0.4836.143%A+2.083%D--81.8M1.1C**2698.8h15.7B*43.4B*
L105 Zephyr 7536993619.417A17.2045.246%C**N/A6990U540U16263000.1h3.9A+8.6B**
AP30 Shredder 858602807.525C*5.3029.629%D1.661%C6020U2560U36498400.1h47.8A161.4B**
Skorpios 5115083281.549C+0.6729.593%B+12.992%D*78.2AN/A2156.5h11C++37.3B+
Saron HRB 697451627.274B+5.0544.128%C++1.774%C*24.6C+13.4C29918.3h14.6A33.1B**
E540 Halberd 714405527.788C+5.5751.171%B+3.21%B+27.7C21.2B*39714.6h6.3C12.3C++
CAS30 Tank Buster 8114003991.003C+1.2248.002%C*N/A7.5C+7.7C++13053.6h52.6C**109.7B+
Sticky Grenade 3593551355N/A352.7865.442%A+N/A1775A++20B++69740.2h1.1B**1.7B**
V10 3403381252.704C+0.4839.837%C+71.006%D57.3B**N/A1475.9h2.5C6.2C+
Frag Grenade 3203171317N/A314.7858.282%A++N/A792.5A7.5C+30040.4h3B++5.1B**
NSX Naginata 2792731581.728B+0.4924.478%B+29.67%C*88.1A++1.9A**2513.1h10B++41B+
Supernova FPC 467263683.868C1.6555.639%C*3.042%B+24.4C+18.9B++65910.8h5.1C*9.2B
Spear Anti-Vehicle Phalanx Turret 408231307.7C++5.4850.44%B+5.628%B*41.3C*31.6B**3775.6h7.7B+15.2B+
Tank Mine 4132261601.413D0.8133.003%C+N/A83.7C-69.3C*13712.7h1.6B+4.9B*
Beamer VS3 2192123710.571C+1.6529.174%C**17.925%D13.2DN/A7216.1h14.3D--49C+
S1 2792063300.624C+1.6055.458%C+2.427%C26.1C++9.2C--3597.9h5.2B++9.4B+
Equinox VE2 1951951501.3C++0.9226.171%C++14.872%D-52.7B**N/A3323.7h10.3B*39.2B+
Blueshift VM5 195190872.184C+0.0423.846%B**16.316%D-48.7B*1.3A2223.9h21.6F90.8C+
Blueshift VM5 159155871.782C0.4423.464%B++26.452%B**39.7B1B*1533.9h26.3F**112.2C-
Eidolon VE33 1571531760.869C+1.3540.558%A*13.726%F8.9D-N/A5117.2h12.1D29.7B+
Comet VM2 2061531471.041C*1.1844.314%C++3.268%C-8.2C--2.8D9718.7h17.2B+38.9B+
Lumine Edge 1421426740.211B+2.0133.022%B+14.789%C7.5C*N/A2019h1.2B+3.8B+
Artemis VX26 140140602.333B*0.1131.637%B*15%D*77.8A*N/A3051.8h9.5B**29.9B*
A30 Walker 173112264.308B**2.0932.279%A++3.571%A+26.7B+14.5C**2204.2h118.7B+367.8B++
Nemesis VSH9 124951650.576C+1.6458.277%D5.263%A+17C+5.2C3715.6h5.5A9.4B**
M60-A Bulldog 9990712.857C+10.6442.557%C-1.111%D--24.3C--2.4D1173.7h4.7B*11.1B+
E540 Halberd-H 13186155.733C3.5158.577%C++1.163%C-27.7D-14.5D-2813.1h6.5C+11.1C++
Coyote Missiles 14383117.545A++5.3255.496%C**N/A75.5B*54.5A*10681.1h26.3B**47.5B*
M20 Basilisk 12478155.2B**2.9838.2%C+3.846%D12.4D7.3C+1496.3h81.7B214B+
Eclipse VE3A 7674391.897C*0.3227.074%C+9.459%F-67.3B**1.8A*2191.1h11.1B+40.9B+
NS-44L Blackhand 72721090.661C1.5647.819%B++29.167%D-45B**N/A1231.6h4B+8.3B+
Comet VM2 9470840.833C+1.3941.254%C-2.857%D9.5C3.2D-1197.4h20.1B++48.8B+
Rocklet Rifle 115661540.429C--1.7938.986%FN/A14.7D--10.9D*1654.5h43.2C110.9D-
Hunter QCX 6262930.667C+1.5549.764%B+35.484%B++24.8B**N/A982.5h3.4B+6.8B+
NS-45 Pilot 6362511.216C+1.0033.1%C**16.129%D*77.5B++1.3B**1940.8h6.9C**20.7B+
Corvus VA55 6060521.154C++1.0723.753%C+23.333%C+35.3BN/A2191.7h9.7B**40.8B+
Proton II PPA-H 6159511.8C+9.5830.122%D-1.695%C+84.3C+2.9D--3400.7h5.5A18.1B*
Photon A2A Missile Pods 12659115.364C++3.1473.286%D-N/A65.6B+74.4B**17910.9h8.7C++11.9C
NSX Amaterasu 58565980.094B++2.1325.22%C+8.929%D-4.9C+N/A1511.5h3.1C++12.2B
NS-10 Burster 9353521.019C+1.2023.642%D--3.774%D5.2C+3.9C+14210.2h104.4B**441.7B+
M60-A Bulldog 605195.667C+3.4528.504%D--1.961%B++510U90U4634800.1h4.7B*16.5C++
M60-A Bulldog 5350510C+7.7836.686%D--4%A+31.3C+1.9D1921.6h3.7A10.1B++
VA39 Spectre 5150172.941B**0.7231.246%C+40%C++7.1D--N/A817h9.1D**29.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1531,0666.6h
Nano-Armor Kit769805,903116.4h
Nanite Revive Grenade01,8210.5h
Medical Applicator872175,79719.4h
Restoration Kit21670.7h
G40-F Ranger0730.1h
Smoke Grenade01280h
Recon Detection Device1425,61510.9h
Ammunition Package91671.4h
Medical Kit3,03911,272108.5h
Anti-Infantry MANA Turret502372.9h

Check the help document for the dictionary if you want to learn more about words used here.


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