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Legate Snowblower ron65774[TRID] ron65774
VS BR 72

KDR: 2.09

Score: 44m

Last Seen: Feb 16th, 2019 9:06 PM
- OFFLINE - 49 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
Level Progress (to 73): 45%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon VX6-7 Dual Photon Pods Light PPA Maelstrom Turbo Laser C-4 Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $914,481 MLG Score: 731
Fun Score: N/A
Cheeseburgers Flipped: 432TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.101%16.841%4563299032,2971.650920.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.492%1.178B**-0.591D-0.463DHEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+10.80.245C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.782%0.605%6205101713,221222178595.95272168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.928%-0.811D--0.902D--0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.8-0.199C57.1-0.083C+134.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.679%2.369%555710156,584202112663.25779520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.893%0.761B++-0.153C0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++3.30.737B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.094%1.333%336910134,350149815962.90194272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.284C-0.769D-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.71B++11.40.711B++23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.753%69.5%336410183,682140982.61135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%1.31A0.155C++-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+2.10.347C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.048%12.105%336610166,9561425174.8814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.658%0.884B*-0.482D0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+2.80.422B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
44m197.5%362 (21.7k)313 (18.8k)2.0876484,53940,4952.3058472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022119924.803%11.712%29003:2845

7% Combat Medic31% Engineer9% Heavy Assault9% Infiltrator41% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 2:48 PMSep 14th, 2015 3:07 PMFeb 17th, 2019 7:50 AM (2d) (PST)Feb 16th, 2019 6:05 PM (3d) (PST)Feb 16th, 2019 5:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821696130.6020.2880.0701.3980.106731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,89510,14236,7533617484618,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2341.6h/97.6d 8,836 9,901 16,256 196.5k 2,492 7,011 14,952 109.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,529
Deaths:809
KDR:1.890
Accuracy:22.426% C**
HSR:18.116% D-
SVA-88
B+
Kills:1,276
Deaths:402
KDR:3.174
Accuracy:26.411% B+
HSR:22.335% C
Betelgeuse 54-A
C+
Kills:1,174
Deaths:391
KDR:3.003
Accuracy:25.593% C+
HSR:21.295% D*
NS-15M1
A+
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:31.186% A+
HSR:20.259% C
VX29 Polaris
B+
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:25.692% B+
HSR:20.259% C
Flare VE6
B**
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:29.000% B**
HSR:20.259% D
Pulsar LSW
B++
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:26.839% B++
HSR:17.414% D-
NS-15M2
B++
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:27.209% B++
HSR:21.675% C--
VE-H Maw
C++
Kills:919
Deaths:540
KDR:1.702
Accuracy:26.314% C++
HSR:24.483% C
Lasher X2
A+
Kills:633
Deaths:348
KDR:1.819
Accuracy:37.064% A+
HSR:2.054% D--
Kills:11,329
Deaths (as Heavy Assault):4,367
Deaths (to Heavy Assaults):10,013
KDR:2.59423
Kill Difference:6,962
Playtime:220.621 hours
Usage:9%
Score:4.868m
Score/min:368
Accuracy (listed only):27.773%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:3,229
Deaths:3,636
KDR:0.888
Accuracy:23.801% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D*
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
Zenith VX-5
A+
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A+
HSR:13.793% D*
Serpent VE92
A+
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A+
HSR:14.224% D--
Solstice SF
A
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% A
HSR:12.241% D
Solstice Burst
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B++
HSR:20% D
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
Phobos VX86
B**
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:70.221% B**
HSR:10.303% D--
NSX Tanto
C++
Kills:574
Deaths:380
KDR:1.511
Accuracy:26.658% C++
HSR:23.171% C
NS Baron G5
B**
Kills:487
Deaths:237
KDR:2.055
Accuracy:53.390% B**
HSR:10.678% D-
Eidolon VE33
A*
Kills:153
Deaths:176
KDR:0.869
Accuracy:40.558% A*
HSR:13.726% F
Eclipse VE3A
C+
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C+
HSR:9.459% F-
Kills:20,074
Deaths (as Engineer):12,086
Deaths (to Engineers):9,970
KDR:1.66093
Kill Difference:7,988
Playtime:725.029 hours
Usage:31%
Score:13.579m
Score/min:312
Accuracy (listed only):40.082%
HSR (listed only):14.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:3,229
Deaths:3,636
KDR:0.888
Accuracy:23.801% C+
HSR:14.803% D--
Pulsar C
A
Kills:1,386
Deaths:880
KDR:1.575
Accuracy:31.604% A
HSR:21.573% C
Solstice VE3
D
Kills:1,312
Deaths:1,751
KDR:0.749
Accuracy:19.379% D
HSR:12.500% D*
NS-11C
A++
Kills:1,263
Deaths:380
KDR:3.324
Accuracy:33.370% A++
HSR:19.715% C++
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D*
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
Zenith VX-5
A+
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:33.262% A+
HSR:13.793% D*
Serpent VE92
A+
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:30.663% A+
HSR:14.224% D--
Solstice SF
A
Kills:1,160
Deaths:476
KDR:2.437
Accuracy:30.350% A
HSR:12.241% D
Solstice Burst
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:30.471% B++
HSR:20% D
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
Phobos VX86
B**
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:70.221% B**
HSR:10.303% D--
NSX Tanto
C++
Kills:574
Deaths:380
KDR:1.511
Accuracy:26.658% C++
HSR:23.171% C
NS Baron G5
B**
Kills:487
Deaths:237
KDR:2.055
Accuracy:53.390% B**
HSR:10.678% D-
Skorpios
B+
Kills:429
Deaths:259
KDR:1.656
Accuracy:29.491% B+
HSR:11.655% D*
VE-S Canis
B+
Kills:188
Deaths:163
KDR:1.153
Accuracy:30.873% B+
HSR:13.830% D
Eclipse VE3A
C+
Kills:74
Deaths:39
KDR:1.897
Accuracy:27.074% C+
HSR:9.459% F-
Kills:25,181
Deaths (as Light Assault):15,256
Deaths (to Light Assaults):7,593
KDR:1.65056
Kill Difference:9,925
Playtime:951.774 hours
Usage:41%
Score:18.361m
Score/min:322
Accuracy (listed only):37.621%
HSR (listed only):13.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Chaos
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:56.643% B+
HSR:9.036% D*
Pandora VX25
B**
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:51.130% B**
HSR:13.609% C
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
Nova
C*
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:45.307% C+
HSR:15.948% C*
H-V45
C
Kills:1,160
Deaths:1,527
KDR:0.760
Accuracy:22.573% C
HSR:11.552% D*
Pulsar VS1
B**
Kills:1,160
Deaths:1,031
KDR:1.125
Accuracy:28.810% B**
HSR:15.345% D
Thanatos VE70
C**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:42.448% C**
HSR:12.328% D
Deimos VA29
A
Kills:1,158
Deaths:375
KDR:3.088
Accuracy:75.139% A
HSR:11.399% D-
Phobos VX86
B**
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:70.221% B**
HSR:10.303% D--
NS Baron G5
B**
Kills:487
Deaths:237
KDR:2.055
Accuracy:53.390% B**
HSR:10.678% D-
Skorpios
B+
Kills:429
Deaths:259
KDR:1.656
Accuracy:29.491% B+
HSR:11.655% D*
Equinox VE2
C++
Kills:191
Deaths:148
KDR:1.291
Accuracy:26.120% C++
HSR:15.183% D
VE-S Canis
B+
Kills:188
Deaths:163
KDR:1.153
Accuracy:30.873% B+
HSR:13.830% D
Corvus VA55
C++
Kills:60
Deaths:52
KDR:1.154
Accuracy:23.753% C+
HSR:23.333% C++
Kills:15,274
Deaths (as Combat Medic):9,151
Deaths (to Combat Medics):4,862
KDR:1.66911
Kill Difference:6,123
Playtime:162.319 hours
Usage:7%
Score:2.900m
Score/min:298
Accuracy (listed only):39.995%
HSR (listed only):13.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:43.559% B++
HSR:63.353% C-
MKV Suppressed
B**
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:31.701% B**
HSR:11.952% D*
Parallax VX3
B
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:41.466% B
HSR:73.150% D
Eridani SX5
B**
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:32.067% B**
HSR:11.207% D*
Sirius SX12
A+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:32.579% A+
HSR:11.983% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,300
KDR:0.892
Accuracy:27.662% B+
HSR:16.035% C
NS-357 Underboss
B+
Kills:1,160
Deaths:1,418
KDR:0.818
Accuracy:40.150% B+
HSR:12.414% D*
XM98
A+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:46.996% A+
HSR:71.293% C
NS-44 Commissioner
B+
Kills:980
Deaths:1,351
KDR:0.725
Accuracy:40.603% B+
HSR:13.980% D*
Skorpios
B+
Kills:429
Deaths:259
KDR:1.656
Accuracy:29.491% B+
HSR:11.655% D*
Beamer VS3
C*
Kills:210
Deaths:368
KDR:0.571
Accuracy:29.085% C*
HSR:18.095% D
VE-S Canis
B+
Kills:188
Deaths:163
KDR:1.153
Accuracy:30.873% B+
HSR:13.830% D
V10
C++
Kills:173
Deaths:76
KDR:2.276
Accuracy:41.763% C++
HSR:75.145% C
Artemis VX26
B*
Kills:140
Deaths:60
KDR:2.333
Accuracy:31.637% B*
HSR:15% D--
VA39 Spectre
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:31.246% N/A
HSR:40% N/A
Kills:11,482
Deaths (as Infiltrator):7,754
Deaths (to Infiltrators):4,377
KDR:1.48078
Kill Difference:3,728
Playtime:213.733 hours
Usage:9%
Score:3.081m
Score/min:240
Accuracy (listed only):35.392%
HSR (listed only):30.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:733
Deaths:372
KDR:1.970
Accuracy:16.565% C*
HSR:20.191% B
Cosmos VM3
B+
Kills:717
Deaths:280
KDR:2.561
Accuracy:17.462% C*
HSR:22.176% B+
Comet VM2
C*
Kills:150
Deaths:145
KDR:1.034
Accuracy:44.195% C*
HSR:3.333% C-
Blueshift VM5
B+
Kills:80
Deaths:34
KDR:2.353
Accuracy:21.584% B+
HSR:18.750% C
Comet VM2
C-
Kills:67
Deaths:82
KDR:0.817
Accuracy:40.839% C-
HSR:2.985% D
Blueshift VM5
B*
Kills:65
Deaths:34
KDR:1.912
Accuracy:21.513% B
HSR:26.154% B*
NS-10 Burster
D
Kills:53
Deaths:51
KDR:1.039
Accuracy:23.655% D--
HSR:3.774% D
Kills:1,865
Deaths (as MAX Suit):499
Deaths (to MAX Suits):3,128
KDR:3.73747
Kill Difference:1,366
Playtime:54.121 hours
Usage:2%
Score:1.163m
Score/min:358
Accuracy (listed only):26.544%
HSR (listed only):13.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:7,329
V. Kills:5,556 132%
Deaths:1,674
KDR:4.378
Accuracy:29.422% C-
KPH:29.400 A+
VKPH:22.300 A++
Dual Photon Pods
S
Kills:1,951
V. Kills:254 N/A
Deaths:37
KDR:52.730
Accuracy:60.309% B**
KPH:332.800 S
VKPH:43.300 A*
Light PPA
C**
Kills:1,829
V. Kills:100 N/A
Deaths:356
KDR:5.138
Accuracy:38.404% C
KPH:56 C**
VKPH:3.100 C+
Maelstrom Turbo Laser
C+
Kills:1,714
V. Kills:1,470 117%
Deaths:1,274
KDR:1.345
Accuracy:26.624% D-
KPH:10.800 C
VKPH:9.300 C+
Antares LC
A
Kills:1,161
V. Kills:1,126 103%
Deaths:213
KDR:5.451
Accuracy:30.505% C
KPH:27 B+
VKPH:26.200 A
Hornet Missiles
U
Kills:1,160
V. Kills:208 N/A
Deaths:6
KDR:193.333
Accuracy:72.090% B**
KPH:1,754.600 U
VKPH:314.600 U
Coyote Missiles
A*
Kills:67
V. Kills:52 126%
Deaths:9
KDR:7.444
Accuracy:52.267% C+
KPH:69.100 B++
VKPH:53.700 A*
Photon A2A Missile Pods
B**
Kills:59
V. Kills:67 87%
Deaths:11
KDR:5.364
Accuracy:73.286% D--
KPH:66.100 B+
VKPH:75 B**
Kills:15,270 (12,033 + 0)
Deaths:3,580
KDR:4.265
VKDR:2.467
Vehicle Kills:8,833
Kill Difference:11,690
Playtime:491.919 hours
Usage:21%
Score:9.074m
Score/min:307
Piloting Accuracy:30.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,328
V. Kills:606 219%
Deaths:142
KDR:9.352
Accuracy:51.862% A
KPH:4,780,800 U
VKPH:2,181,600 U
L105 Zephyr
U
Kills:699
V. Kills:54 N/A
Deaths:36
KDR:19.417
Accuracy:45.315% B
KPH:2,516,400 U
VKPH:194,400 U
AP30 Shredder
U
Kills:452
V. Kills:183 246%
Deaths:75
KDR:6.027
Accuracy:26.821% D*
KPH:1,627,200 U
VKPH:658,800 U
CAS30 Tank Buster
C++
Kills:398
V. Kills:410 97%
Deaths:398
KDR:1
Accuracy:47.977% C**
KPH:7.400 C+
VKPH:7.700 C++
Kills:2,877 (398 + 2,479)
Deaths:651
KDR:4.419
VKDR:1.925
Vehicle Kills:1,253
Kill Difference:2,226
Playtime:53.580 hours
Usage:2%
Score:1.577m
Score/min:491
Piloting Accuracy:47.977%
Gunner Accuracy:26.821%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,171
V. Kills:156 N/A
Deaths:87
KDR:13.460
Accuracy:37.521% C+
KPH:33 C*
VKPH:4.400 D-
L100 Python HESH
B*
Kills:1,171
V. Kills:64 N/A
Deaths:62
KDR:18.887
Accuracy:57.085% B*
KPH:73.200 B*
VKPH:4 D*
L100 Python HEAT
S
Kills:1,166
V. Kills:146 N/A
Deaths:47
KDR:24.809
Accuracy:54.145% C**
KPH:92.800 S
VKPH:11.600 C++
L100 Python AP
B
Kills:910
V. Kills:520 175%
Deaths:125
KDR:7.280
Accuracy:55.614% C+
KPH:32.900 B
VKPH:18.800 C*
Kills:4,418 (4,418 + 0)
Deaths:321
KDR:13.763
VKDR:2.760
Vehicle Kills:886
Kill Difference:4,097
Playtime:91.704 hours
Usage:4%
Score:1.212m
Score/min:220
Driving Accuracy:55.614%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,157
V. Kills:131 N/A
Deaths:104
KDR:11.125
Accuracy:56.522% B*
KPH:71.300 S
VKPH:8.100 C+
Proton II PPA
A*
Kills:796
V. Kills:32 N/A
Deaths:35
KDR:22.743
Accuracy:27.127% B+
KPH:115.600 A*
VKPH:4.600 B+
Supernova VPC
M
Kills:782
V. Kills:50 N/A
Deaths:47
KDR:16.638
Accuracy:61.990% A
KPH:97.600 M
VKPH:6.200 C
Saron HRB
C++
Kills:449
V. Kills:246 182%
Deaths:61
KDR:7.361
Accuracy:44.194% C++
KPH:24.600 C+
VKPH:13.500 C
E540 Halberd
B++
Kills:405
V. Kills:309 131%
Deaths:52
KDR:7.788
Accuracy:51.181% B+
KPH:27.800 C
VKPH:21.200 B++
Supernova FPC
B*
Kills:227
V. Kills:185 122%
Deaths:65
KDR:3.492
Accuracy:57.224% B+
KPH:23.300 C+
VKPH:19 B*
Kills:3,816 (2,166 + 1,650)
Deaths:364
KDR:10.484
VKDR:2.618
Vehicle Kills:953
Kill Difference:3,452
Playtime:73.672 hours
Usage:3%
Score:1.870m
Score/min:423
Driving Accuracy:57.224%
Gunner Accuracy:51.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:86
V. Kills:45 187%
Deaths:14
KDR:6.143
Accuracy:58.675% C++
KPH:28.100 D
VKPH:14.700 D-
Proton II PPA-H
C+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:30.122% D-
KPH:86.800 C+
VKPH:2.900 D--
Kills:145 (0 + 145)
Deaths:19
KDR:7.632
VKDR:2.474
Vehicle Kills:47
Kill Difference:126
Playtime:3.737 hours
Usage:0%
Score:0.064m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:30.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:76
V. Kills:46 162%
Deaths:14
KDR:5.429
Accuracy:38.163% C+
KPH:12.400 D
VKPH:7.500 C+
Kills:76 (0 + 76)
Deaths:14
KDR:5.429
VKDR:3.286
Vehicle Kills:46
Kill Difference:62
Playtime:6.126 hours
Usage:0%
Score:0.053m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:38.163%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 12,8857,3291,6744.378B*2.2929.422%C-N/A29.4A+22.3A++305249.3h71.7B*243.6B*
VX6-7 3,2413,2293,6360.888C1.2023.801%C+14.803%D--18.2C--N/A48177.5h12.5C*52.3C*
Dual Photon Pods 2,2051,9513752.73S50.6460.309%B**N/A330.7S43.1A*14875.9h14.1B**23.5B*
Light PPA 1,9291,8293565.138C*3.0538.404%C1.64%B+55.9C**3.1C+26232.7h9.6B+25B+
Maelstrom Turbo Laser 3,1841,7141,2741.345C+0.7426.624%D-1.284%D-10.8C9.3C+151158.6h95.6B359.2C++
C-4 2,4871,6551,2001.379C+0.7124.525%C+N/A85.3C++42.9B**87319.4h1.2B+4.9B+
Orion VS54 1,5381,5298091.89B0.2022.426%C**18.116%D-48.4B++N/A22431.6h10.4B*46.6C*
Pulsar C 1,3951,3868801.575C**0.5131.604%A21.573%C34.9C**N/A15139.7h9.9B+31.2B++
C150 Dalton 1,9341,3281429.352B+7.2651.862%AN/A13280U6060U72272400.1h3.6B+6.9B**
Solstice VE3 1,3331,3121,7510.749C+1.3419.379%D12.5%D*10.3C--N/A39127.7h17.2C+89C+
SVA-88 1,2801,2764023.174B++1.0926.411%B+22.335%C91.1A++N/A31114h9.6B*36.5B++
NS-11C 1,2671,2633803.324M1.2433.37%A++19.715%C++83.1MN/A21715.2h11.6B++34.7B*
Ghost 1,1891,1875322.231C+0.1443.559%B++63.353%C-51.6B+N/A15323h2.1B+4.9B+
Betelgeuse 54-A 1,1871,1743913.003C++0.9225.593%C+21.295%D*109.7A1.2B**32510.7h10.4C*40.7C*
Proximity Mine 1,1741,1724712.488C-0.4060.325%A*N/A189A+N/A5466.2h1M1.7A*
C75 Viper 1,3271,1718713.46A*11.3737.521%C+N/A33C*4.4D-14435.5h5.8A+15.6B**
L100 Python HESH 1,2351,1716218.887B++16.8057.085%B*3.416%A++73.2B*4D*21916h2A3.6A
L100 Python HEAT 1,3121,1664724.809S22.7254.145%C**3.516%B+92.5S11.6C++32412.6h2.2A++4.1A++
MKV Suppressed 1,1631,1634262.73A*0.6431.701%B**11.952%D*95.3M+N/A21612.2h11.1B++35B++
Parallax VX3 1,1641,1623053.81C*1.7241.466%B73.15%D62.8A*N/A19818.5h2B+4.8B+
Chaos 1,1671,1623213.62A++1.5356.643%B+9.036%D*184.4SN/A4636.3h3.3B**5.9B*
Antares LC 2,2871,1612135.451A*3.3630.505%C1.723%C+27.1B+26.2A60542.9h83.7B+274.5B+
Pandora VX25 1,1651,1612195.301S3.2151.13%B**13.609%C136.6M**N/A3178.5h3.1B**6B**
Eridani SX5 1,1641,1605122.266B**0.1832.067%B**11.207%D*57.7B**N/A17820.1h10.8B+33.7B+
Sirius SX12 1,1661,1606861.691B+0.4032.579%A+11.983%D--65.9A++N/A20217.6h11.2B*34.3B*
NS-15M1 1,1701,1603423.392A++1.3031.186%A+20.259%C104.5A*N/A40011.1h10.4B*33.3B*
NS-7 PDW 1,1711,1601,3000.892C+1.2027.662%B+16.035%C17.3C-N/A5867h14.3C**51.6B+
NS-357 Underboss 1,1671,1601,4180.818C+1.2740.15%B+12.414%D*42.6C++N/A11927.2h3.7B+9.3B+
Nova 1,1641,1607751.497C++0.5945.307%C+15.948%C*40.3C*N/A11328.8h3.4B++7.6B+
Zenith VX-5 1,1611,1603073.779A**1.6933.262%A+13.793%D*136.5SN/A3398.5h9.7B**29.3B*
XM98 1,1611,1602814.128B**2.0446.996%A+71.293%C69A++N/A22216.8h2B*4.3B*
Serpent VE92 1,1691,1606231.862B++0.2330.663%A+14.224%D--43B++N/A14127h11.6B+37.7B++
Solstice SF 1,1621,1604762.437A+0.3530.35%A12.241%D62M+N/A15218.7h11C*36.2B++
H-V45 1,1661,1601,5270.76C1.3322.573%C11.552%D*15.2DN/A5576.4h12.5B55.2C*
VX29 Polaris 1,1651,1603793.061A+0.9725.692%B+20.259%C100A*N/A33511.6h10.3B++39.9B+
Flare VE6 1,1681,1604232.742A+0.6529%B**20.259%D100.9A*N/A32311.5h9.1B++31.3B++
Solstice Burst 1,1611,1603912.967B**0.8830.471%B++20%D119.6M+N/A2729.7h9.8B**32.1B*
Pulsar LSW 1,1611,1604192.768B**0.6826.839%B++17.414%D-99.1A*N/A30011.7h9.6B**35.6B++
Pulsar VS1 1,1731,1601,0311.125C*0.9628.81%B**15.345%D38.3B*N/A12930.3h11.4B**39.5B**
Thanatos VE70 1,1611,1608531.36B+0.7342.448%C**12.328%D37.1B+N/A14531.3h3.3B**7.8B*
Hornet Missiles 1,3681,1606193.333U191.2572.09%B**1.983%B1657.1U297.1U82150.7h5.2B+7.2B*
NS-15M2 1,1661,1583143.688B**1.6027.209%B++21.675%C--128.7M++N/A3599h10.3B++37.8B++
Deimos VA29 1,1611,1583753.088A++1.0075.139%A11.399%D-123.2M++N/A2839.4h1.9B*2.5B++
Supernova PC 1,2881,15710411.125B*9.0456.522%B*1.296%D-71.4S8.1C+35616.2h2.1A++3.7A++
Phobos VX86 1,1551,1552674.326M2.2470.221%B**10.303%D--186.3SN/A5346.2h1.8B**2.6B++
NS-44 Commissioner 9909801,3510.725C+1.3640.603%B+13.98%D*51.9B++N/A15718.9h3.3B++8.2B++
Force-Blade 99197234,6600.028C++2.0647.486%A+1.44%D0.7C+N/A21331.2h2.2B+4.6B++
VE-H Maw 9479195401.702C++0.3926.314%C++24.483%C72.4B++2.2M20012.7h10.4C*39.5C**
L100 Python AP 1,4309101257.28B++5.1955.614%C+3.407%C**32.9B18.8C*27127.7h5.3B++9.6B+
NS Decimator 1,0528537401.153C++0.9356.954%C-3.634%B**56.1A13.1C39615.2h3B**5.3B**
Proton II PPA 8287963522.743B+20.6627.127%B+2.01%C+115.4A*4.6B+5646.9h5.9B**21.6B**
Supernova VPC 8327824716.638B+14.5561.99%A1.918%B+97.8M+6.3C4418h1.8A+2.9A
Quasar VM1 7387333721.97B0.1216.565%C*20.191%B24.2C++N/A13930.3h14.9C*90C*
Cosmos VM3 7227172802.561B0.4717.462%C*22.176%B+44AN/A24216.3h12B+68.5B+
L105 Zephyr 7536993619.417A17.3345.315%BN/A6990U540U16195700.1h3.9A+8.5B**
Lasher X2 6386333481.819A0.2737.064%A+2.054%D--82.2A*N/A2787.7h15.5B**41.8B*
NSX Tanto 6035743801.511B+0.5826.658%C++23.171%C29.9C+1.5A*9119.2h15.8C+59.2C+
NS Baron G5 4904872372.055A0.0353.39%B**10.678%D-108.2M**N/A3764.5h3.8B*7.1C++
AP30 Shredder 635452756.027C++3.9426.821%D*1.327%D4520U1830U28050000.1h47.2A175.9B*
Saron HRB 695449617.361B+5.2744.194%C++1.559%C+24.7C+13.5C29818.2h14.6A33B**
Skorpios 4324292591.656C++0.4329.491%B+11.655%D*79.4A+N/A2105.4h11C++37.2B+
E540 Halberd 714405527.788C+5.7051.181%B+3.21%B+27.7C21.2B++39614.6h6.3C12.3C++
CAS30 Tank Buster 8083983981C+1.0947.977%C**N/A7.4C+7.6C+12853.6h52.7C**109.9B
Sticky Grenade 3183151315N/A312.9167.097%A++N/A3150S30A*79070.1h1A1.5B**
Supernova FPC 412227653.492C1.4057.224%B+3.524%B++23.4C+19.1B*6939.7h5.3C*9.3B+
Frag Grenade 2182161216N/A213.9155.736%A+N/A720B**6.7C+33830.3h2.9B*5.1B**
Beamer VS3 2172103680.571C1.5229.085%C*18.095%D13.1DN/A7116h14.3D--49.3C+
S1 2792063300.624C+1.4655.458%C+2.427%C26.1C++9.2C--3527.9h5.2B*9.4B+
Tank Mine 3671941461.329D0.7631.16%C+N/A77.6D69.2C*13852.5h1.7B+5.4B+
Equinox VE2 1911911481.291C++0.8026.12%C++15.183%D51.6B+N/A3333.7h10.3B*39.6B+
Spear Anti-Vehicle Phalanx Turret 356189296.517C+4.4349.485%B+6.878%A+36.3C+32.1B**3715.2h8.4C**16.9B+
VE-S Canis 1901881631.153C+0.9330.873%B+13.83%D67.1B*N/A2212.8h10B+32.3B+
V10 175173762.276C0.1941.763%C++75.145%C46.8B+N/A1293.7h2.7D6.5C+
Eidolon VE33 1571531760.869C+1.2240.558%A*13.726%F9DN/A5117h12.1D29.7B+
Comet VM2 2021501451.034C*1.0544.195%C*3.333%C-8.1C--2.8D9718.5h17.2B+38.9B+
Artemis VX26 140140602.333B*0.2531.637%B*15%D--77.8A*N/A2991.8h9.5B**29.9B*
Nemesis VSH9 124951650.576C+1.5158.277%D5.263%A+17C+5.2D-3525.6h5.5A9.4B**
M60-A Bulldog 9990712.857C+10.7742.557%C1.111%D--24.3C-2.4C--1163.7h4.7B++11.1B+
E540 Halberd-H 13186146.143C+4.0658.675%C++1.163%C--27.7D14.5D-2763.1h6.5C+11.1C++
Blueshift VM5 8180342.353C+0.2721.584%B+18.75%C42.1B+N/A3031.9h18.3D84.6C++
M20 Basilisk 12276145.429B**3.3438.163%C+3.947%D12.5D7.5C+1456.1h79.1B+207.1B+
Eclipse VE3A 7674391.897B+0.1927.074%C+9.459%F-67.3B**1.8A*1991.1h11.1B+40.9B+
Coyote Missiles 1196797.444A*5.3652.267%C+N/A67B++52A++9751h23.2B**44.4B*
Comet VM2 9067820.817C1.2740.839%C-2.985%D9.4C3.2D--1207.1h20.1B++49.1B+
Blueshift VM5 6765341.912C+0.1821.513%B26.154%B*34.2C++1.1A1821.9h22.6F104.9C
Corvus VA55 6060521.154C++0.9323.753%C+23.333%C++35.3C**N/A2051.7h9.7B**40.8B+
Photon A2A Missile Pods 12659115.364C*3.2873.286%D--N/A65.6B+74.4B**17260.9h8.7C+11.9C
Proton II PPA-H 6159511.8C+9.7130.122%D-1.695%C+84.3C+2.9D--3340.7h5.5A18.1B++
NS-10 Burster 9353511.039C+1.0523.655%D--3.774%D5.2C+4C++13910.1h104.2B**440.7B+
VA39 Spectre 5150172.941B**0.8531.246%C+40%C++7.1D-N/A747h9.1D*29.1D
M60-A Bulldog 5350510C+7.9136.686%D-4%A+31.3C+1.9D1871.6h3.7B**10.1B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21670.7h
Nano-Armor Kit667712,647102.7h
Spawn Beacon1521,0446.5h
Nanite Revive Grenade01,8090.5h
Medical Applicator872175,51919.3h
G40-F Ranger0730.1h
Medical Kit2,87710,161101.4h
Anti-Infantry MANA Turret502372.9h
Ammunition Package91671.4h
Recon Detection Device1294,9239.7h
Smoke Grenade01280h

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