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Field Marshal roshbreaker[KORN] roshbreaker
TR BR 208

KDR: 2.76

Score: 119.3m

Last Seen: Nov 16th, 2017 6:07 PM
- OFFLINE - 458 hour(s)

Battle Rank 104 (208 total) - Terran Republic on Briggs
Level Progress (to 105): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-15M AE Hellfire Rocket Pods L100 Python HESH M14 Banshee LC3 Jaguar P2-120 HEAT T9A "Butcher" T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,108,386 MLG Score: 886
Fun Score: N/A
Cheeseburgers Flipped: 1357TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.207%15.718%3654497875,7032.126850.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.392%0.427B-0.756D--1.135D*HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.408B10.30.278C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.965%1.473%8076101619,614306053506.40771367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.623%-0.157C-0.128C-0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.44B32.30.387C**57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.303%2.126%11748101425,640392064966.53915395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.477%1.022B**-0.334C-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.40.653B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.822%1.658%58318100415,382303140645.07489378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.9%-0.307C-0.687D0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.629B+14.30.634B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.95%59.674%583710159,4483760452.5121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.177%1.485A+-0.494D2.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+2.20.292C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.064%8.802%583510175,4532672192.04079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%0.642B+-1.137D*0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.60.461B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
119.3m235%528 (31.7k)456 (27.4k)2.75851194,34870,4542.99483208 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10221350021.334%11.589%24703:4380

38% Engineer16% Heavy Assault14% Infiltrator23% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2013 8:25 AMDec 13th, 2015 11:33 AMDec 16th, 2017 12:27 AM (360d) (PST)Nov 16th, 2017 2:12 PM (389d) (PST)Nov 16th, 2017 2:07 PM (389d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7971766210.7420.2690.0861.9630.094886

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,83910,55337,28645165118627,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4366.3h/181.9d 16,650 22,522 42,704 514.3k 5,661 15,169 24,519 208.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:10,086
Deaths:3,108
KDR:3.245
Accuracy:23.354% C
HSR:15.596% D*
T9A "Butcher"
D-
Kills:5,175
Deaths:1,680
KDR:3.080
Accuracy:19.814% D-
HSR:16.599% D**
T9 CARV-S
C-
Kills:2,011
Deaths:774
KDR:2.598
Accuracy:19.262% C-
HSR:15.763% D*
T7 Mini-Chaingun
B
Kills:1,715
Deaths:897
KDR:1.912
Accuracy:18.464% B
HSR:10.787% D
TMG-50
C
Kills:1,442
Deaths:602
KDR:2.395
Accuracy:19.365% C
HSR:15.673% D*
T9 CARV
C*
Kills:1,298
Deaths:1,220
KDR:1.064
Accuracy:19.882% C*
HSR:18.490% D
MSW-R
D-
Kills:1,295
Deaths:633
KDR:2.046
Accuracy:17.170% D--
HSR:17.375% D-
T16 Rhino
C
Kills:1,209
Deaths:700
KDR:1.727
Accuracy:19.449% C
HSR:14.144% D*
NS-15M1
D
Kills:1,182
Deaths:668
KDR:1.769
Accuracy:19.129% D
HSR:16.328% D
NS-15M2
C++
Kills:1,168
Deaths:416
KDR:2.808
Accuracy:24.285% C++
HSR:13.271% F
T32 Bull
C
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:21.996% C
HSR:16.997% D--
NS-15MP
D-
Kills:1,157
Deaths:319
KDR:3.627
Accuracy:22.779% D-
HSR:17.027% D*
Kills:28,897
Deaths (as Heavy Assault):11,535
Deaths (to Heavy Assaults):19,808
KDR:2.50516
Kill Difference:17,362
Playtime:702.343 hours
Usage:16%
Score:20.165m
Score/min:479
Accuracy (listed only):20.412%
HSR (listed only):15.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:6,544
Deaths:5,912
KDR:1.107
Accuracy:22.088% C
HSR:14.150% D--
T5 AMC
C+
Kills:4,595
Deaths:2,132
KDR:2.155
Accuracy:23.316% C+
HSR:17.606% C-
LC2 Lynx
C**
Kills:1,863
Deaths:1,271
KDR:1.466
Accuracy:24.234% C**
HSR:17.713% D
TAS-16 Blackjack
B++
Kills:1,322
Deaths:974
KDR:1.357
Accuracy:67.599% B++
HSR:10.287% D-
TRAC-5 S
B*
Kills:1,291
Deaths:746
KDR:1.731
Accuracy:26.530% B*
HSR:16.267% C+
NS-11C
B*
Kills:1,212
Deaths:735
KDR:1.649
Accuracy:27.794% B*
HSR:17.574% C
AS16 NightHawk
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:40.163% C++
HSR:9.492% D*
AMR-66
B++
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:31.019% B++
HSR:19.404% D
NS Baron G5
C+
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:42.572% C+
HSR:6.695% F
TRAC-5
C-
Kills:1,164
Deaths:1,739
KDR:0.669
Accuracy:19.019% C-
HSR:16.323% C--
FA1 Barrage
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:45.017% B+
HSR:9.708% D*
NS Baron G5AE
C++
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:46.693% C++
HSR:6.621% F
TRAC-Shot
D
Kills:1,163
Deaths:494
KDR:2.354
Accuracy:22.459% D
HSR:12.726% D*
HC1 Cougar
C
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:22.550% C
HSR:20.224% C
TRS-12 Uppercut
B*
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:67.774% B*
HSR:5.086% F-
DMR-99
C+
Kills:634
Deaths:162
KDR:3.914
Accuracy:33.365% C+
HSR:18.454% D**
Havoc
D
Kills:627
Deaths:224
KDR:2.799
Accuracy:49.549% D
HSR:9.569% D*
Kills:28,584
Deaths (as Engineer):18,063
Deaths (to Engineers):15,868
KDR:1.58246
Kill Difference:10,521
Playtime:1,662.992 hours
Usage:38%
Score:50.954m
Score/min:511
Accuracy (listed only):35.985%
HSR (listed only):13.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:6,544
Deaths:5,912
KDR:1.107
Accuracy:22.088% C
HSR:14.150% D--
T5 AMC
C+
Kills:4,595
Deaths:2,132
KDR:2.155
Accuracy:23.316% C+
HSR:17.606% C-
NS-7 PDW
B+
Kills:2,024
Deaths:1,313
KDR:1.542
Accuracy:27.302% B+
HSR:15.464% C
PDW-16 Hailstorm
B*
Kills:1,958
Deaths:1,199
KDR:1.633
Accuracy:28.725% B*
HSR:14.811% C
LC2 Lynx
C**
Kills:1,863
Deaths:1,271
KDR:1.466
Accuracy:24.234% C**
HSR:17.713% D
SMG-46 Armistice
C++
Kills:1,662
Deaths:901
KDR:1.845
Accuracy:25.915% C++
HSR:8.183% D**
MKV Suppressed
C
Kills:1,327
Deaths:713
KDR:1.861
Accuracy:24.317% C
HSR:12.434% D--
TAS-16 Blackjack
B++
Kills:1,322
Deaths:974
KDR:1.357
Accuracy:67.599% B++
HSR:10.287% D-
TRAC-5 S
B*
Kills:1,291
Deaths:746
KDR:1.731
Accuracy:26.530% B*
HSR:16.267% C+
NS-11C
B*
Kills:1,212
Deaths:735
KDR:1.649
Accuracy:27.794% B*
HSR:17.574% C
AS16 NightHawk
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:40.163% C++
HSR:9.492% D*
NS Baron G5
C+
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:42.572% C+
HSR:6.695% F
TRAC-5
C-
Kills:1,164
Deaths:1,739
KDR:0.669
Accuracy:19.019% C-
HSR:16.323% C--
FA1 Barrage
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:45.017% B+
HSR:9.708% D*
NS Baron G5AE
C++
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:46.693% C++
HSR:6.621% F
TRAC-Shot
D
Kills:1,163
Deaths:494
KDR:2.354
Accuracy:22.459% D
HSR:12.726% D*
HC1 Cougar
C
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:22.550% C
HSR:20.224% C
TRS-12 Uppercut
B*
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:67.774% B*
HSR:5.086% F-
Shuriken
D
Kills:1,157
Deaths:488
KDR:2.371
Accuracy:24.441% D
HSR:10.026% D*
Havoc
D
Kills:627
Deaths:224
KDR:2.799
Accuracy:49.549% D
HSR:9.569% D*
Kills:34,903
Deaths (as Light Assault):22,013
Deaths (to Light Assaults):14,075
KDR:1.58556
Kill Difference:12,890
Playtime:1,010.087 hours
Usage:23%
Score:23.660m
Score/min:390
Accuracy (listed only):33.903%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,628
Deaths:1,349
KDR:2.689
Accuracy:46.560% A
HSR:51.047% F
SOAS-20
C-
Kills:2,448
Deaths:991
KDR:2.470
Accuracy:25.663% C-
HSR:16.708% D
NS-7 PDW
B+
Kills:2,024
Deaths:1,313
KDR:1.542
Accuracy:27.302% B+
HSR:15.464% C
PDW-16 Hailstorm
B*
Kills:1,958
Deaths:1,199
KDR:1.633
Accuracy:28.725% B*
HSR:14.811% C
RAMS .50M
M*
Kills:1,792
Deaths:716
KDR:2.503
Accuracy:59.933% M*
HSR:77.344% C+
SMG-46 Armistice
C++
Kills:1,662
Deaths:901
KDR:1.845
Accuracy:25.915% C++
HSR:8.183% D**
MKV Suppressed
C
Kills:1,327
Deaths:713
KDR:1.861
Accuracy:24.317% C
HSR:12.434% D--
M77-B
M
Kills:1,268
Deaths:523
KDR:2.424
Accuracy:55.233% M
HSR:66.404% D--
KSR-35
B+
Kills:1,181
Deaths:478
KDR:2.471
Accuracy:37.617% B+
HSR:28.027% C+
TX1 Repeater
B**
Kills:1,171
Deaths:721
KDR:1.624
Accuracy:30.842% B**
HSR:19.129% C
NS-30 Vandal
C
Kills:1,165
Deaths:495
KDR:2.354
Accuracy:30.922% C
HSR:16.996% D*
NS-44 Commissioner
B++
Kills:1,163
Deaths:1,100
KDR:1.057
Accuracy:41.733% B++
HSR:19.003% C
TS2 Inquisitor
B*
Kills:1,162
Deaths:678
KDR:1.714
Accuracy:33.651% B*
HSR:19.019% C+
SR-7
B+
Kills:1,158
Deaths:359
KDR:3.226
Accuracy:44.210% B+
HSR:63.731% F-
HSR-1
C*
Kills:1,157
Deaths:336
KDR:3.443
Accuracy:35.994% C*
HSR:21.694% D
Shuriken
D
Kills:1,157
Deaths:488
KDR:2.371
Accuracy:24.441% D
HSR:10.026% D*
NS-357 Underboss
B+
Kills:1,155
Deaths:757
KDR:1.526
Accuracy:40.457% B+
HSR:10.476% D**
Bighorn .50M
C*
Kills:1,148
Deaths:321
KDR:3.576
Accuracy:44.329% C*
HSR:63.763% F--
The President
D--
Kills:532
Deaths:224
KDR:2.375
Accuracy:26.358% D--
HSR:11.842% F
TRAP-M1
B+
Kills:389
Deaths:133
KDR:2.925
Accuracy:31.663% B+
HSR:18.766% D-
NS-61 Emissary
B**
Kills:303
Deaths:139
KDR:2.180
Accuracy:34.876% B**
HSR:16.502% C+
NS-44L Blackhand
B++
Kills:203
Deaths:76
KDR:2.671
Accuracy:47.674% B++
HSR:11.823% F--
T4 AMP
C+
Kills:80
Deaths:68
KDR:1.176
Accuracy:26.352% C+
HSR:16.250% D
99SV
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:33.421% B+
HSR:23.077% D**
Kills:29,296
Deaths (as Infiltrator):14,124
Deaths (to Infiltrators):10,583
KDR:2.0742
Kill Difference:15,172
Playtime:589.934 hours
Usage:14%
Score:12.264m
Score/min:346
Accuracy (listed only):35.758%
HSR (listed only):26.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:2,217
Deaths:950
KDR:2.334
Accuracy:22.255% C+
HSR:11.367% D*
NS-7 PDW
B+
Kills:2,024
Deaths:1,313
KDR:1.542
Accuracy:27.302% B+
HSR:15.464% C
PDW-16 Hailstorm
B*
Kills:1,958
Deaths:1,199
KDR:1.633
Accuracy:28.725% B*
HSR:14.811% C
SMG-46 Armistice
C++
Kills:1,662
Deaths:901
KDR:1.845
Accuracy:25.915% C++
HSR:8.183% D**
MKV Suppressed
C
Kills:1,327
Deaths:713
KDR:1.861
Accuracy:24.317% C
HSR:12.434% D--
TAS-16 Blackjack
B++
Kills:1,322
Deaths:974
KDR:1.357
Accuracy:67.599% B++
HSR:10.287% D-
AS16 NightHawk
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:40.163% C++
HSR:9.492% D*
NS Baron G5
C+
Kills:1,165
Deaths:478
KDR:2.437
Accuracy:42.572% C+
HSR:6.695% F
FA1 Barrage
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:45.017% B+
HSR:9.708% D*
NS Baron G5AE
C++
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:46.693% C++
HSR:6.621% F
T1S Cycler
C+
Kills:1,163
Deaths:564
KDR:2.062
Accuracy:22.981% C+
HSR:15.047% D-
TRS-12 Uppercut
B*
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:67.774% B*
HSR:5.086% F-
T1 Cycler
C++
Kills:1,160
Deaths:715
KDR:1.622
Accuracy:22.146% C++
HSR:12.328% D**
NS-11A
C
Kills:1,159
Deaths:624
KDR:1.857
Accuracy:22.781% C
HSR:12.683% D*
T1A Unity
D
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:22.490% D
HSR:12.349% F
TAR
C
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:21.542% C
HSR:13.558% D--
Shuriken
D
Kills:1,157
Deaths:488
KDR:2.371
Accuracy:24.441% D
HSR:10.026% D*
TORQ-9
B
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:25.594% B
HSR:16.797% D--
NS-11P
B++
Kills:1,154
Deaths:412
KDR:2.801
Accuracy:26.107% B++
HSR:14.558% D
Havoc
D
Kills:627
Deaths:224
KDR:2.799
Accuracy:49.549% D
HSR:9.569% D*
Kills:26,233
Deaths (as Combat Medic):13,218
Deaths (to Combat Medics):6,416
KDR:1.98464
Kill Difference:13,015
Playtime:228.449 hours
Usage:5%
Score:7.189m
Score/min:524
Accuracy (listed only):33.798%
HSR (listed only):11.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C*
Kills:1,969
Deaths:788
KDR:2.499
Accuracy:17.426% C*
HSR:15.389% D-
MRC3 Mercy
B*
Kills:1,489
Deaths:472
KDR:3.155
Accuracy:20.202% B*
HSR:15.984% D-
M6 Onslaught
C**
Kills:1,440
Deaths:511
KDR:2.818
Accuracy:18.587% C**
HSR:14.236% D*
M2 Mutilator
B*
Kills:1,340
Deaths:427
KDR:3.138
Accuracy:17.959% B*
HSR:14.851% D-
MRC3 Mercy
B++
Kills:1,305
Deaths:389
KDR:3.355
Accuracy:19.460% B++
HSR:17.318% D
M1 Heavy Cycler
B++
Kills:1,265
Deaths:613
KDR:2.064
Accuracy:17.187% B++
HSR:15.889% C
M2 Mutilator
B+
Kills:1,168
Deaths:407
KDR:2.870
Accuracy:16.876% B+
HSR:14.127% D--
M1 Heavy Cycler
B++
Kills:1,092
Deaths:301
KDR:3.628
Accuracy:18.400% B++
HSR:14.103% D--
M3 Pounder HEG
B**
Kills:641
Deaths:257
KDR:2.494
Accuracy:47.747% B**
HSR:2.340% D
M3 Pounder HEG
A
Kills:593
Deaths:210
KDR:2.824
Accuracy:51.122% A
HSR:2.361% D
MR1 Fracture
A++
Kills:165
Deaths:148
KDR:1.115
Accuracy:51.567% A++
HSR:4.848% B
MR1 Fracture
A++
Kills:113
Deaths:149
KDR:0.758
Accuracy:51.602% A++
HSR:3.540% C+
NS-10 Burster
A+
Kills:71
Deaths:132
KDR:0.538
Accuracy:37.591% A+
HSR:11.268% A
Kills:12,651
Deaths (as MAX Suit):2,402
Deaths (to MAX Suits):3,535
KDR:5.26686
Kill Difference:10,249
Playtime:169.992 hours
Usage:4%
Score:5.108m
Score/min:501
Accuracy (listed only):29.671%
HSR (listed only):11.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:8,735
V. Kills:972 N/A
Deaths:686
KDR:12.733
Accuracy:53.593% B++
KPH:132.600 B**
VKPH:14.800 C++
M14 Banshee
A*
Kills:7,673
V. Kills:946 N/A
Deaths:1,415
KDR:5.423
Accuracy:31.501% B+
KPH:63.600 B++
VKPH:7.800 A*
Coyote Missiles
C+
Kills:1,137
V. Kills:943 120%
Deaths:451
KDR:2.521
Accuracy:53.584% C++
KPH:28.400 C
VKPH:23.600 C+
M18 Needler
C++
Kills:1,090
V. Kills:843 129%
Deaths:1,142
KDR:0.954
Accuracy:32.553% C++
KPH:12.200 C+
VKPH:9.400 C++
Hornet Missiles
C**
Kills:859
V. Kills:424 202%
Deaths:147
KDR:5.844
Accuracy:62.578% C**
KPH:59.700 C+
VKPH:29.500 C
M18 Rotary
B++
Kills:624
V. Kills:569 109%
Deaths:341
KDR:1.830
Accuracy:33.773% B+
KPH:16 C*
VKPH:14.600 B++
M18 Locust
D-
Kills:98
V. Kills:97 100%
Deaths:233
KDR:0.421
Accuracy:29.125% C
KPH:5.500 D-
VKPH:5.400 D-
Kills:20,216 (9,485 + 0)
Deaths:4,415
KDR:4.579
VKDR:1.086
Vehicle Kills:4,794
Kill Difference:15,801
Playtime:387.280 hours
Usage:9%
Score:8.979m
Score/min:386
Piloting Accuracy:29.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:4,229
V. Kills:546 N/A
Deaths:239
KDR:17.695
Accuracy:42.188% C+
KPH:67 B++
VKPH:8.700 C++
C150 Dalton
A++
Kills:2,356
V. Kills:830 284%
Deaths:182
KDR:12.945
Accuracy:59.803% A++
KPH:49.800 B**
VKPH:17.600 C-
CAS30 Tank Buster
B+
Kills:1,435
V. Kills:1,819 79%
Deaths:1,316
KDR:1.090
Accuracy:39.146% D
KPH:7.500 C+
VKPH:9.500 B+
L-30R Vektor
B*
Kills:57
V. Kills:201 28%
Deaths:63
KDR:0.905
Accuracy:48.696% B++
KPH:5.900 C
VKPH:20.900 B*
Kills:8,077 (1,492 + 6,585)
Deaths:1,800
KDR:4.487
VKDR:1.887
Vehicle Kills:3,396
Kill Difference:6,277
Playtime:311.675 hours
Usage:7%
Score:4.830m
Score/min:258
Piloting Accuracy:48.696%
Gunner Accuracy:59.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:8,526
V. Kills:910 N/A
Deaths:585
KDR:14.574
Accuracy:63.640% A++
KPH:94.500 A++
VKPH:10.100 B+
C75 Viper
M
Kills:1,886
V. Kills:283 N/A
Deaths:212
KDR:8.896
Accuracy:41.451% B
KPH:75.200 M
VKPH:11.300 B*
L100 Python AP
A*
Kills:1,578
V. Kills:829 190%
Deaths:200
KDR:7.890
Accuracy:60.510% B+
KPH:55.600 A*
VKPH:29.200 A*
L100 Python HEAT
M*
Kills:1,234
V. Kills:250 492%
Deaths:125
KDR:9.872
Accuracy:63.881% A
KPH:80.500 M*
VKPH:16.300 B**
Skyguard
A*
Kills:129
V. Kills:74 172%
Deaths:29
KDR:4.448
Accuracy:41.361% A*
KPH:23.200 A+
VKPH:13.300 B**
Kills:13,353 (13,353 + 0)
Deaths:1,151
KDR:11.601
VKDR:2.038
Vehicle Kills:2,346
Kill Difference:12,202
Playtime:164.636 hours
Usage:4%
Score:5.164m
Score/min:523
Driving Accuracy:41.361%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:6,375
V. Kills:1,983 321%
Deaths:934
KDR:6.825
Accuracy:52.619% A
KPH:48.200 A++
VKPH:15 A
P2-120 AP
A++
Kills:3,581
V. Kills:1,905 188%
Deaths:465
KDR:7.701
Accuracy:51.043% B+
KPH:49.600 A++
VKPH:26.400 A+
P2-120 HESH
A
Kills:2,331
V. Kills:262 N/A
Deaths:221
KDR:10.548
Accuracy:51.968% A
KPH:70.900 B**
VKPH:8 C+
E540 Halberd
B**
Kills:1,490
V. Kills:797 187%
Deaths:212
KDR:7.028
Accuracy:44.434% B+
KPH:31.100 B++
VKPH:16.600 B**
P525 Marauder
C+
Kills:1,314
V. Kills:86 N/A
Deaths:82
KDR:16.024
Accuracy:21.405% C++
KPH:55.700 C
VKPH:3.600 C+
G30 Vulcan
C**
Kills:861
V. Kills:402 214%
Deaths:143
KDR:6.021
Accuracy:25.067% C--
KPH:23.800 C**
VKPH:11.100 C
M20 Basilisk
C++
Kills:93
V. Kills:51 179%
Deaths:54
KDR:1.722
Accuracy:26.618% C
KPH:15.300 C+
VKPH:8.400 C++
Kills:16,045 (12,287 + 3,758)
Deaths:2,111
KDR:7.601
VKDR:2.599
Vehicle Kills:5,486
Kill Difference:13,934
Playtime:351.072 hours
Usage:8%
Score:9.948m
Score/min:472
Driving Accuracy:51.968%
Gunner Accuracy:26.618%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,501
V. Kills:83 N/A
Deaths:99
KDR:15.162
Accuracy:30.065% D
KPH:146.400 B**
VKPH:8.100 B+
G20 Vulcan-H
B+
Kills:857
V. Kills:465 184%
Deaths:142
KDR:6.035
Accuracy:38.991% D--
KPH:50.200 B+
VKPH:27.200 C++
M40 Fury-H
B+
Kills:348
V. Kills:48 N/A
Deaths:23
KDR:15.130
Accuracy:43.824% C++
KPH:111.400 B+
VKPH:15.400 C+
E540 Halberd-H
C
Kills:294
V. Kills:164 178%
Deaths:65
KDR:4.523
Accuracy:59.481% C*
KPH:34.600 C-
VKPH:19.300 C
Kills:3,000 (0 + 3,000)
Deaths:329
KDR:9.119
VKDR:2.310
Vehicle Kills:760
Kill Difference:2,671
Playtime:38.953 hours
Usage:1%
Score:1.370m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:59.481%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:851
V. Kills:173 489%
Deaths:53
KDR:16.057
Accuracy:38.014% B+
KPH:66.500 B**
VKPH:13.500 B**
M40 Fury
A+
Kills:427
V. Kills:104 407%
Deaths:29
KDR:14.724
Accuracy:38.199% C**
KPH:80 B**
VKPH:19.500 A+
M20 Basilisk
A+
Kills:149
V. Kills:75 196%
Deaths:46
KDR:3.239
Accuracy:37.976% C+
KPH:26.700 B+
VKPH:13.400 A+
M60-G Bulldog
B**
Kills:109
V. Kills:14 N/A
Deaths:13
KDR:8.385
Accuracy:45.503% B**
KPH:49.700 B**
VKPH:6.400 C++
M60-G Bulldog
B++
Kills:91
V. Kills:25 350%
Deaths:10
KDR:9.100
Accuracy:46.189% B*
KPH:43.600 C*
VKPH:12 B++
M12 Kobalt
C
Kills:83
V. Kills:4 N/A
Deaths:12
KDR:6.917
Accuracy:14.396% C-
KPH:53.700 C
VKPH:2.600 C
M20 Basilisk
B
Kills:62
V. Kills:20 295%
Deaths:23
KDR:2.696
Accuracy:33.738% C--
KPH:25.800 B
VKPH:8.300 C
Kills:1,772 (0 + 1,772)
Deaths:186
KDR:9.527
VKDR:2.231
Vehicle Kills:415
Kill Difference:1,586
Playtime:31.949 hours
Usage:1%
Score:1.109m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:33.738%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:747
V. Kills:101 N/A
Deaths:328
KDR:2.277
Accuracy:38.319% D--
KPH:48.700 A+
VKPH:6.600 C++
S12 Renegade
B++
Kills:447
V. Kills:18 N/A
Deaths:151
KDR:2.960
Accuracy:44.684% C**
KPH:72 B++
VKPH:2.900 B++
M12 Kobalt-F
A++
Kills:332
V. Kills:16 N/A
Deaths:94
KDR:3.532
Accuracy:22.729% C+
KPH:77.400 A++
VKPH:3.700 A++
Kills:1,526 (1,526 + 0)
Deaths:573
KDR:2.663
VKDR:0.236
Vehicle Kills:135
Kill Difference:953
Playtime:25.827 hours
Usage:1%
Score:0.372m
Score/min:240
Driving Accuracy:22.729%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:79
V. Kills:6 N/A
Deaths:5
KDR:15.800
Accuracy:28.293% D--
KPH:59.400 C
VKPH:4.500 D
Kills:79 (0 + 79)
Deaths:5
KDR:15.800
VKDR:1.200
Vehicle Kills:6
Kill Difference:74
Playtime:1.330 hours
Usage:0%
Score:0.015m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:28.293%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 10,14910,0863,1083.245B++0.4923.354%C15.596%D*68.8B+N/A241146.6h10.4B+44.7C**
Hellfire Rocket Pods 9,7078,73568612.733B++9.9753.593%B++1.202%C*132.5B**14.7C++66965.9h13.4B**25B++
L100 Python HESH 9,4368,52658514.574B11.8263.64%A++1.478%C+94.4A++10.1B+47590.3h2.4B**3.7A
M14 Banshee 8,6197,6731,4155.423C++2.6631.501%B+1.173%C+63.6B++7.8A*376120.6h24.1C*76.6C**
LC3 Jaguar 6,6226,5445,9121.107C+1.6522.088%C14.15%D--16DN/A53410h12.1B54.8C**
P2-120 HEAT 8,3586,3759346.825C*4.0752.619%A2.447%C-48.2A++15A467132.2h4.5A8.6A+
T9A "Butcher" 5,2075,1751,6803.08B++0.3219.814%D-16.599%D**72.8B++N/A24571.1h10.4B+52.7C+
T5 AMC 4,6194,5952,1322.155A0.6023.316%C+17.606%C-49.5A++N/A22892.8h10.8B**46.2B++
L105 Zephyr 4,7754,22923917.695B+14.9442.188%C+N/A67B++8.7C++38263.1h4.7B*11.3B+
TSAR-42 3,6543,6281,3492.689C+0.0746.56%A51.047%F48.2B+N/A17075.3h2.2B4.7B++
P2-120 AP 5,4863,5814657.701C**4.9451.043%B+3.239%C+49.5A++26.3A+66872.3h4.9B**9.6B**
SOAS-20 2,4552,4489912.47B*0.2925.663%C-16.708%D56.9B**N/A23243h10.8B+41.9C**
C150 Dalton 3,1862,35618212.945B**10.1959.803%A++N/A49.8B**17.5C-44447.3h3.8B+6.3B**
P2-120 HESH 2,5932,33122110.548C+7.7951.968%AN/A70.9B**8C+39832.9h3.7B**7.1B**
Cycler TRV 2,2222,2179502.334B**0.4222.255%C+11.367%D*61.1A++N/A23736.3h10.3B**46.2B+
NS-7 PDW 2,0432,0241,3131.542B++1.2227.302%B+15.464%C43.1B*N/A15947h12.4B++45.3B+
T9 CARV-S 2,0202,0117742.598B*0.1619.262%C-15.763%D*59.3B*N/A33933.9h10.3B*53.4C**
M6 Onslaught 1,9941,9697882.499C**0.2617.426%C*15.389%D-35.8C**N/A9055h16.5B+94.6B+
PDW-16 Hailstorm 1,9711,9581,1991.633B++1.1328.725%B*14.811%C51.8AN/A19437.8h12.6B+43.8B++
C75 Viper 2,1691,8862128.896B*6.1441.451%B1.06%C--75.1M11.3B*49525.1h6.1B**14.7A
LC2 Lynx 1,8831,8631,2711.466B1.2924.234%C**17.713%D22.6C+N/A10282.6h11.8B*48.5B+
RAMS .50M 1,7961,7927162.503C+0.2659.933%M*77.344%C+46.3AN/A16838.7h1.7B*2.8B**
T7 Mini-Chaingun 1,7341,7158971.912B**0.8518.464%B10.787%D57.6A+N/A28929.8h11.3B*61.4B+
Claymore 1,6711,6711908.795B+6.0450.494%A++N/A242.2A++N/A9376.9h1.1B*2.2B**
SMG-46 Armistice 1,6691,6629011.845B*0.9125.915%C++8.183%D**46.7B*N/A21235.6h12B++46.2B+
L100 Python AP 2,4071,5782007.89B**5.1360.51%B+4.88%B**55.6A*29.2A*67228.4h4.1A6.8A
C-4 2,8061,5697312.146B+0.6132.581%AN/A71.6C+56.5A++109721.9h1.7C5.1B+
P525 Marauder-H 1,5841,5019915.162C++12.4030.065%DN/A145.7B**8.1B+62010.3h5.6B+18.5B
E540 Halberd 2,2871,4902127.028C++4.2744.434%B+3.691%C++31B+16.6B**42948h4.6B**10.4B**
MRC3 Mercy 1,4951,4894723.155B+0.4020.202%B*15.984%D-43.9AN/A17533.9h16.5B*81.7B++
TMG-50 1,4461,4426022.395A0.3619.365%C15.673%D*56.5B**N/A30725.5h8.7B**45.2B+
M6 Onslaught 1,4521,4405112.818B+0.0618.587%C**14.236%D*37.3BN/A9838.6h16B*86.2B+
CAS30 Tank Buster 3,2541,4351,3161.09C+1.6739.146%DN/A7.5C+9.5B+175191.7h56.2C++143.7C+
M2 Mutilator 1,3531,3404273.138B**0.3817.959%B*14.851%D-45.6A++N/A24129.4h14B**78.1B++
Hunter QCX 1,3351,3334782.789M++0.0361.437%B**18.005%D55.1M**N/A22424.2h2.5B+4B+
MKV Suppressed 1,3351,3277131.861B**0.9024.317%C12.434%D--46.1B++N/A20128.8h11.7B+48.3B
TAS-16 Blackjack 1,3301,3229741.357C*1.4067.599%B++10.287%D-51.2B+N/A17125.8h1.8B**2.7B++
P525 Marauder 1,4001,3148216.024C+13.2721.405%C++N/A55.7C3.6C+25323.6h5.8B+27.2B+
MRC3 Mercy 1,3121,3053893.355B++0.6019.46%B++17.318%D44.4AN/A16329.4h14.6A75.1B*
T9 CARV 1,3091,2981,2201.064C+1.6919.882%C*18.49%D34.9B+N/A25837.2h12.2B+61.2B+
MSW-R 1,3001,2956332.046C++0.7117.17%D--17.375%D-47.3B+N/A27427.4h10.3B*59.9C++
TRAC-5 S 1,2981,2917461.731B**1.0326.53%B*16.267%C+44.5A++N/A18029h8.9B*33.5B*
M77-B 1,2701,2685232.424C**0.3355.233%M66.404%D--50.5A++N/A21625.1h1.9B*3.4A
M1 Heavy Cycler 1,2861,2656132.064B++0.6917.187%B++15.889%C34.3A+N/A11836.9h14.7B*85.3B++
L100 Python HEAT 1,4841,2341259.872B**7.1163.881%A2.674%C+80.7M*16.3B**55415.3h2.6A++4.1A++
NS-11C 1,2201,2127351.649B*1.1127.794%B*17.574%C38.6B++N/A16131.4h10.4B**37.4B*
T16 Rhino 1,2231,2097001.727B+1.0319.449%C14.144%D*43.5B+N/A20327.8h10.9B*56.2B+
NS-15M1 1,1891,1826681.769C**0.9919.129%D16.328%D43C*N/A24627.5h11.4B+59.8C++
KSR-35 1,1821,1814782.471C*0.2937.617%B+28.027%C+47.1C**N/A23125.1h3.9B++10.4B+
AS16 NightHawk 1,1801,1805662.085B*0.6740.163%C++9.492%D*59AN/A26220h3.5B*8.6B++
AMR-66 1,1791,1755022.341A++0.4231.019%B++19.404%D50.4A*N/A25123.3h6.8B*22.1B*
TX1 Repeater 1,1761,1717211.624B**1.1330.842%B**19.129%C47.8B**N/A23024.5h10.6B*34.4B+
NS-15M2 1,1691,1684162.808B++0.0524.285%C++13.271%F58.7B++N/A28519.9h10.9B+45B+
M2 Mutilator 1,1731,1684072.87B*0.1116.876%B+14.127%D--42.3A+N/A22327.6h13.6B**80.6B*
NS-30 Vandal 1,1671,1654952.354B0.4030.922%C16.996%D*51.8B++N/A25922.5h4.8B++15.5B+
NS Baron G5 1,1681,1654782.437A++0.3242.572%C+6.695%F56.3B**N/A25620.7h3.3B**7.7C+
TRAC-5 1,1681,1641,7390.669C+2.0919.019%C-16.323%C--17.7C+N/A11965.6h13.7B+71.9C*
FA1 Barrage 1,1731,1647011.66B+1.1045.017%B+9.708%D*49.5AN/A23823.5h3.2A7.1B*
NS Baron G5AE 1,1721,1633823.045A+0.2946.693%C++6.621%F69.6B**N/A29416.7h3.4B**7.4C++
TRAC-Shot 1,1761,1634942.354B*0.4022.459%D12.726%D*54.6B**N/A18621.3h10.2B+45.2C*
NS-44 Commissioner 1,1691,1631,1001.057C++1.7041.733%B++19.003%C34.5C++N/A14433.7h3.3B++7.8B++
T1S Cycler 1,1641,1635642.062B**0.7022.981%C+15.047%D-54.9A+N/A25521.2h10.9B++47.4B+
TS2 Inquisitor 1,1651,1626781.714B+1.0433.651%B*19.019%C+46.7B+N/A13024.9h7.8B*23.3B*
HC1 Cougar 1,1661,1625911.966B**0.7922.55%C20.224%C43.7B*N/A21326.6h8.4A37.4B+
TRS-12 Uppercut 1,1611,1604542.555A0.2067.774%B*5.086%F-62B**N/A27318.7h1.8A2.6B*
ML-7 1,6521,1601,0041.155B++1.6066.256%B**2.931%C+36.5B**15.5B+51531.8h4.2A6.3A
T1 Cycler 1,1641,1607151.622B+1.1422.146%C++12.328%D**43AN/A26427h11.6B**52.5B++
T32 Bull 1,1621,1595182.237B++0.5221.996%C16.997%D--55.5B++N/A29620.9h11.5B+52.1C**
NS-11A 1,1621,1596241.857B+0.9022.781%C12.683%D*47.3B*N/A21624.5h11.5B*50.4B+
T1A Unity 1,1671,1584162.784A++0.0322.49%D12.349%F62.6B**N/A22218.5h10.2B**45.5B
SR-7 1,1601,1583593.226C+0.4744.21%B+63.731%F-44.9B+N/A21625.8h2B+4.5B+
TAR 1,1671,1588171.417C++1.3421.542%C13.558%D--40.8B+N/A23228.4h12.3B+57.3C*
HSR-1 1,1661,1573363.443B++0.6835.994%C*21.694%D59.6B++N/A24619.4h4.7B++13B+
Shuriken 1,1641,1574882.371B*0.3924.441%D10.026%D*56.7B+N/A20120.4h12.1B+49.6C+
NS-15MP 1,1611,1573193.627B*0.8722.779%D-17.027%D*71.4C*N/A15516.2h9.7B+42.5C+
Blackheart 1,1671,1564372.645A+0.1157.468%B*25.606%C52.8B**N/A19121.9h2.4B4.2B+
TORQ-9 1,1631,1553273.532A++0.7725.594%B16.797%D--73.6A*N/A36015.7h11.8B**46.1B++
NS-357 Underboss 1,1661,1557571.526B+1.2340.457%B+10.476%D**48.1BN/A24124h3.6B++9B+
NS-11P 1,1681,1544122.801A+0.0426.107%B++14.558%D64.1A*N/A29118h10.7B**41B*
Bighorn .50M 1,1571,1483213.576C0.8244.329%C*63.763%F--49.7C+N/A13523.1h1.9C+4.3C*
Tank Mine 2,0881,1431756.531A*3.7732.913%C+N/A144.7B*119.6A*27517.9h1.9C++5.8B
Coyote Missiles 2,0801,1374512.521C0.2453.584%C++N/A28.4C23.6C+49740h43.6C+81.4C++
M1 Heavy Cycler 1,1041,0923013.628A+0.8718.4%B++14.103%D--50.3A++N/A21121.7h14.1B*76.6B++
M18 Needler 1,9331,0901,1420.954C1.8032.553%C++4.587%A+12.2C+9.4C++20189.5h138.8C**426.3B
The Slasher 93190119,4110.046C+2.7122.826%D-5.549%D0.9CN/A3992.8h2B+8.8C+
G30 Vulcan 1,2638611436.021B+3.2625.067%C--5.11%B*23.8C**11.1C41236.2h66.9B*267B+
Hornet Missiles 1,2838591475.844C++3.0962.578%C**1.746%C*59.7C+29.4C58614.4h7.5B++12B*
G20 Vulcan-H 1,3228571426.035B++3.2838.991%D--4.551%B**50.1B+27.2C++68817.1h77.2B++198.1B+
M40 Fury 1,0248515316.057B**13.3038.014%B+1.528%C66.5B**13.5B**57712.8h11.5B+30.2B+
M40 Fury-F 8487473282.277B++0.4838.319%D--N/A48.8A+6.6C++24315.3h6.3B++16.4B+
ASP-30 Grounder 1,1957133512.031A*0.7373.071%A+4.769%B**36B**24.3A41019.8h5.3B**7.2A
MANA Anti-Personnel Turret 6946863561.927N/A0.8316.802%UN/A6860U80U17824900.1h17.9T*106.4T*
M3 Pounder HEG 6956412572.494B++0.2647.747%B**2.34%D33.9A++2.9C24018.9h10.7B**22.3B*
DMR-99 6386341623.914B**1.1633.365%C+18.454%D**80.3A++N/A1677.9h5.6B*16.8B++
Spear Anti-Vehicle Phalanx Turret 9606321006.32C+3.5652.772%B**3.323%C-67.2A++34.9A7709.4h5.6B++10.7B**
Havoc 6286272242.799A0.0449.549%D9.569%D*72.1B*N/A2758.7h3.2A6.5B++
M18 Rotary 1,1936243411.83C++0.9333.773%B+4.808%A+16C*14.6B++30039h142.7C+422.4C*
Chainblade 65560836,6820.017C+2.7444.588%AN/A0.4CN/A21637.8h1.9B++4.3C+
M3 Pounder HEG 6575932102.824B++0.0751.122%A2.361%D34.7A++3.7C+22817.1h11.7B**22.9B*
Sticky Grenade 5675621562N/A559.2458.029%B++N/A1405B*12.5C+55000.4h1.6B++2.8B+
The President 5355322242.375B*0.3826.358%D--11.842%F87.2B+N/A1846.1h8.6B*32.6B
NS Decimator 7664522252.009A0.7567.515%B*N/A41.9B+29.1A+71510.8h4.5C**6.6B+
S12 Renegade 4654471512.96C++0.2044.684%C**5.369%C+72.1B++2.9B++2066.2h3.3C+7.4B
M40 Fury 5314272914.724B*11.9738.199%C**1.405%C-80.6B**19.6A+9395.3h12C**31.3B+
TRAP-M1 3913891332.925B**0.1731.663%B+18.766%D-55.6B*N/A1767h8.1B+25.4B+
M40 Fury-H 3963482315.13B12.3743.824%C++1.724%B+112.3B++15.5C+4363.1h8.6C**19.6B+
M12 Kobalt-F 348332943.532B++0.7722.729%C+12.952%B+77.2A++3.7A++2794.3h10.5B++46.2B++
C-4 ARX 5813221003.22B++0.4626.046%C+N/A53.7D*43.2B+5066h1.4C-5.3C
NS-61 Emissary 3063031392.18A*0.5834.876%B**16.502%C+63.1A++N/A1364.8h10.6B+30.3B*
E540 Halberd-H 458294654.523C-1.7659.481%C*1.701%C+34.6C-19.3C3958.5h6C*10.1B
M60-A Bulldog 310267634.238C1.4836.379%C+1.124%C39.9C**6.4C++4346.7h4.9B++13.5B+
NS-44L Blackhand 205203762.671A0.0947.674%B++11.823%F--59.7A*N/A1423.4h3.2B*6.8B++
M60-A Bulldog 204188631.333C**28.5755.809%B**N/A58.8B**5C**3193.2h5.6C*10B++
Frag Grenade 1791771177N/A174.2444.762%C+N/A442.5C+5D32970.4h3.5B7.7B
MANA Anti-Vehicle Turret 3611771511.172C+1.5958.753%B+3.955%C+36.1C*37.6B++9114.9h10C++16.9B
MR1 Fracture 2461651481.115B+1.6451.567%A++4.848%B19A**9.3A*2658.7h28B**54.4B**
T2 Striker 4801543190.483C+2.2863.344%AN/A11.1C+23.5A+39813.9h58.8D92.8C++
M20 Basilisk 224149463.239C++0.4837.976%C+3.356%D--26.6B+13.4A+3685.6h68.6B++180.7B++
Anti-Vehicle Grenade 2471431143N/A140.2454.527%B+N/A286C-208A+47670.5h7.3D13.4C+
M60-A Bulldog 154130343.333B+40.5753.45%B++N/A56.5B*10.4A++3952.3h5.7C*10.6B+
Skyguard 203129294.448B*1.6941.361%A*3.101%B++23A+13.2B**5805.6h115.4C**279B**
MR1 Fracture 1931131490.758C++2.0051.602%A++3.54%C+13A+9.2A*2098.7h40.5B++78.5B*
M60-G Bulldog 123109138.385B*5.6345.503%B**3.67%B+49.5B**6.4C++4652.2h5.5B*12B**
M18 Locust 195982330.421D2.3429.125%C4.082%A++5.5D-5.4D-12417.9h181.9C+624.6C+
M20 Basilisk 14493541.722C--1.0426.618%C4.301%C--15.2C8.4C++2206.1h70.6B+265.1B+
M60-G Bulldog 11691109.1B*6.3446.189%B*3.297%C*43.3C*11.9B++6072.1h6.7C**14.4B+
M12 Kobalt 8783126.917C-4.1614.396%C-14.458%D-55.3C+2.7C4721.5h19.8C137.5C+
T4 AMP 8180681.176C**1.5826.352%C+16.25%D34.8C++N/A2262.3h11.9B++45.3B+
CAS 14-E 8579515.8C+13.0428.293%D--1.266%D60.8C4.6D1821.3h29C++102.6C+
Heartstring 8178661.182C++1.5843.131%C++19.231%D22.3C+N/A533.5h3.5C*8B+
NS-10 Burster 100711320.538D2.2237.591%A+11.268%A9.2A*3.8C**1647.7h112.4B**299B**
MAX Punch 102662,4220.027D2.7367.63%A+N/A0.4DN/A2169h5.3C7.9C+
99SV 6565461.413C+1.3533.421%B+23.077%D**31B+N/A6202.1h3.9A11.6B*
A30 Walker 140631640.384D-2.3718.442%DN/A8.9C-10.8C+2637.1h205.6D1114.6D-
M20 Basilisk 8262232.696C+0.0633.738%C--4.839%C25.8B8.3C4232.4h65B*192.7B++
L-30R Vektor 25857630.905D1.8548.696%B++1.754%C5.9C20.9B*1839.6h195.2F400.8D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter527,0086h
Spawn Beacon2043,8368.5h
Nano-Armor Kit1,4782,341,813175.6h
Anti-Vehicle MANA Turret277183.3h
Nanite Revive Grenade01,3060.4h
Medical Applicator497225,75418.4h
Ammunition Package632,2103.2h
Medical Kit96310,65830.2h
Anti-Infantry MANA Turret807182.5h
Recon Detection Device338551.9h
Shield Recharging Field2880.1h

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