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rr2000[T42] rr2000
VS BR 121

KDR: 1.04

Score: 30.4m

Last Seen: Feb 15th, 2019 9:14 PM
- OFFLINE - 45 minute(s)

Battle Rank 120 (121 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 56
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61B Emissary Beamer VS3 Proximity Mine S1 Quasar VM1 Parallax VX3 NS-61 Emissary NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 900TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.741%10.44%27911101124,5031.035760.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.588%1.104B**-1.578F-4.152T*BODY (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.323C*13.50.052C+37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.601%0.483%21110212071004610.206175334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.808D--1.018D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1360.149C++40.30.23C++95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.154%1.098%183510173,552285512611.2437281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.43%0.123C+-0.975D--0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.434B9.20.264C*12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.45%4%73510171,30017824000.729517324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%-0.714D--0.092C+-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.518D51.1-0.299C128.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.767%46.977%73110211,224178730.684564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.261C*-1.323D**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.208C4.4-0.38C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 56
30.4m475.9%122 (7.3k)109 (6.5k)1.0413147,89145,9911.18843121 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022201724.692%7.354%18206:068

14% Heavy Assault79% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 4:50 PMApr 21st, 2018 2:21 PMFeb 15th, 2019 4:06 PM (1d) (PST)Feb 15th, 2019 5:43 PM (1d) (PST)Feb 15th, 2019 5:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
206911150.1710.1640.0130.9000.01849

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3785,4776,901101015416,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4661.8h/194.2d 6,766 3,522 14,683 251.8k 3,702 11,441 5,018 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D**
Kills:1,076
Deaths:2,021
KDR:0.532
Accuracy:14.124% F
HSR:12.825% D**
Orion VS54
F
Kills:961
Deaths:1,820
KDR:0.528
Accuracy:11.796% F
HSR:9.990% F-
SVA-88
D**
Kills:243
Deaths:365
KDR:0.666
Accuracy:7.422% T
HSR:13.992% D**
Kills:2,280
Deaths (as Heavy Assault):4,206
Deaths (to Heavy Assaults):12,256
KDR:0.54208
Kill Difference:1,926
Playtime:634.059 hours
Usage:14%
Score:4.202m
Score/min:110
Accuracy (listed only):11.114%
HSR (listed only):12.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):11,125
KDR:0
Kill Difference:UNR
Playtime:100.032 hours
Usage:2%
Score:0.835m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
B+
Kills:9,722
Deaths:9,524
KDR:1.021
Accuracy:34.031% B+
HSR:10.564% D*
Beamer VS3
A+
Kills:8,692
Deaths:11,879
KDR:0.732
Accuracy:37.828% A+
HSR:8.790% F-
Parallax VX3
C
Kills:1,224
Deaths:2,008
KDR:0.610
Accuracy:36.767% C
HSR:46.977% T*
NS-61 Emissary
B**
Kills:1,164
Deaths:1,275
KDR:0.913
Accuracy:35.658% B**
HSR:12.285% D
NS-44 Commissioner
A
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:47.165% A
HSR:12.382% D**
NS-44L Blackhand
B*
Kills:817
Deaths:774
KDR:1.056
Accuracy:49.177% B*
HSR:16.891% F-
VE-S Canis
D*
Kills:243
Deaths:597
KDR:0.407
Accuracy:14.663% F-
HSR:9.465% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D*
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D*
Kills:23,447
Deaths (as Infiltrator):28,416
Deaths (to Infiltrators):7,473
KDR:0.82513
Kill Difference:4,969
Playtime:3,682.511 hours
Usage:79%
Score:23.512m
Score/min:106
Accuracy (listed only):31.898%
HSR (listed only):15.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D*
Kills:243
Deaths:597
KDR:0.407
Accuracy:14.663% F-
HSR:9.465% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D*
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D*
Kills:665
Deaths (as Light Assault):1,666
Deaths (to Light Assaults):6,912
KDR:0.39916
Kill Difference:1,001
Playtime:107.466 hours
Usage:2%
Score:0.743m
Score/min:115
Accuracy (listed only):15.484%
HSR (listed only):11.155%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:1,334
Deaths:1,237
KDR:1.078
Accuracy:11.592% D-
HSR:9.745% F-
Comet VM2
D
Kills:595
Deaths:1,176
KDR:0.506
Accuracy:36.787% D
HSR:2.185% D--
Kills:1,929
Deaths (as MAX Suit):1,206.500
Deaths (to MAX Suits):1,569
KDR:1.59884
Kill Difference:722.500
Playtime:112.674 hours
Usage:2%
Score:1.081m
Score/min:160
Accuracy (listed only):24.189%
HSR (listed only):5.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:207
V. Kills:43 470%
Deaths:71
KDR:2.915
Accuracy:29.601% F*
KPH:27.800 D-
VKPH:5.800 D--
Kills:207 (0 + 0)
Deaths:71
KDR:2.915
VKDR:0.606
Vehicle Kills:43
Kill Difference:136
Playtime:7.442 hours
Usage:0%
Score:0.068m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:962
V. Kills:327 293%
Deaths:437
KDR:2.201
Accuracy:36.411% C
KPH:13.700 D-
VKPH:4.600 D
L100 Python HEAT
C*
Kills:634
V. Kills:258 245%
Deaths:156
KDR:4.064
Accuracy:55.753% B+
KPH:30.400 C++
VKPH:12.400 C*
L100 Python HESH
C--
Kills:492
V. Kills:173 283%
Deaths:239
KDR:2.059
Accuracy:51.459% C**
KPH:17.700 D**
VKPH:6.200 C--
Kills:2,088 (2,088 + 0)
Deaths:832
KDR:2.510
VKDR:0.911
Vehicle Kills:758
Kill Difference:1,256
Playtime:119.068 hours
Usage:3%
Score:0.700m
Score/min:98
Driving Accuracy:51.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,006
V. Kills:316 317%
Deaths:365
KDR:2.756
Accuracy:60.463% B**
KPH:20 D*
VKPH:6.300 C
Supernova PC
D*
Kills:458
V. Kills:187 244%
Deaths:171
KDR:2.678
Accuracy:37.482% D*
KPH:9.100 D*
VKPH:3.700 D**
Saron HRB
N/A
Kills:50
V. Kills:24 200%
Deaths:11
KDR:4.545
Accuracy:23.694% N/A
KPH:16.900 N/A
VKPH:8.100 N/A
Kills:1,514 (1,464 + 50)
Deaths:547
KDR:2.768
VKDR:0.963
Vehicle Kills:527
Kill Difference:967
Playtime:103.761 hours
Usage:2%
Score:0.592m
Score/min:95
Driving Accuracy:37.482%
Gunner Accuracy:23.694%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:441
V. Kills:105 416%
Deaths:228
KDR:1.934
Accuracy:28.762% D*
KPH:10.900 D-
VKPH:2.600 D**
M20 Basilisk
D
Kills:344
V. Kills:104 328%
Deaths:128
KDR:2.688
Accuracy:32.433% D
KPH:13.800 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:302
V. Kills:81 368%
Deaths:104
KDR:2.904
Accuracy:32.481% C
KPH:11.700 D--
VKPH:3.100 D
M40 Fury
D*
Kills:119
V. Kills:18 N/A
Deaths:33
KDR:3.606
Accuracy:20.595% F
KPH:13.900 D*
VKPH:2.100 D**
M12 Kobalt
D
Kills:94
V. Kills:9 N/A
Deaths:32
KDR:2.938
Accuracy:10.412% D**
KPH:20 D*
VKPH:1.900 D
M40 Fury
D*
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:18.020% F-
KPH:20.100 D*
VKPH:2 D**
Kills:1,372 (0 + 1,372)
Deaths:542
KDR:2.531
VKDR:0.598
Vehicle Kills:324
Kill Difference:830
Playtime:108.096 hours
Usage:2%
Score:0.455m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:18.020%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:54
V. Kills:3 N/A
Deaths:37
KDR:1.459
Accuracy:25.335% F-
KPH:10 D*
VKPH:0.600 D--
Kills:54 (54 + 0)
Deaths:37
KDR:1.459
VKDR:0.081
Vehicle Kills:3
Kill Difference:17
Playtime:5.410 hours
Usage:0%
Score:0.013m
Score/min:42
Driving Accuracy:25.335%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61B Emissary 9,7709,7229,5241.021C+0.0234.031%B+10.564%D*9D-N/A231076.2h15.3C44.9C**
Beamer VS3 8,7658,69211,8790.732C+0.3137.828%A+8.79%F-6.9D-N/A171268.9h10.7C+28.4C*
Proximity Mine 7,0637,0571,6634.244C++3.2041.219%C+N/A78.3D-N/A20990.1h2.2D5.3C
S1 2,6062,0644,4460.464C-0.5846.477%D*2.18%C10.1D--2.7D**63203.7h5.9B+12.7C+
Quasar VM1 1,3591,3341,2371.078C0.0411.592%D-9.745%F-12.3D-N/A36108.7h13.9B+120.1C+
Parallax VX3 1,2271,2242,0080.61D0.4336.767%C46.977%T*4.4D**N/A16275.6h4.4T-11.9F-
NS-61 Emissary 1,1701,1641,2750.913C*0.1335.658%B**12.285%D8.5D-N/A25136.9h15.4C+43.2B+
NS-44 Commissioner 1,1651,1631,2900.902C+0.1447.165%A12.382%D**8.5D--N/A22136.4h4.5C9.6B+
Spear Anti-Vehicle Phalanx Turret 1,7861,0841537.085C+6.0443.371%C+2.768%D31.2C20.2C+26034.7h9C++20.7C*
Pulsar LSW 1,1041,0762,0210.532D-0.5114.124%F12.825%D**10.2D*N/A34105.3h20.1F--142.3F--
Supernova VPC 1,3221,0063652.756D1.7160.463%B**1.789%C**20D*6.3C10650.3h5F8.3C
C75 Viper 1,2899624372.201C1.1636.411%CN/A13.7D-4.6D7570.4h19D52.3D
Orion VS54 9759611,8200.528C--0.5111.796%F9.99%F-8.1D--N/A37119.3h20.9F-177.5D--
Tank Mine 1,4889599410.202S9.1628.028%CN/A99.9C+55.1C7699.6h2.2C7.8D
Frag Grenade 8668551855N/A853.9635.538%D*N/A275.8D-3.5C--7763.1h4.7D13.1D-
NS-44L Blackhand 8198177741.056C+0.0149.177%B*16.891%F-8.9D-N/A2691.4h4.3C*8.8B+
L100 Python HEAT 8926341564.064C+3.0255.753%B+N/A30.5C++12.4C*16120.8h6.8C+12.3C++
Comet VM2 7425951,1760.506C-0.5436.787%D2.185%D--5.7D--1.4D**30104.5h17.5B+47.5B
L100 Python HESH 6654922392.059D1.0251.459%C**1.423%C+17.7D**6.2C--11027.8h6.2F--12D*
Supernova PC 6454581712.678C1.6437.482%D*1.092%D--9.1D*3.7D**7350.5h4.4B+11.8C+
M20 Basilisk 5464412281.934C-0.8928.762%D*4.762%C-10.9D-2.6D**6440.6h75.7B+263.3C++
M20 Basilisk 4483441282.688C+1.6532.433%D4.36%C--13.8D4.2D--9124.9h76.7B+236.6B+
C-4 5813303520.938C0.1020.166%D--N/A30.8D--23.5C40510.7h2.1D--10.2D*
NS Annihilator 6253057710.396C-0.6582.217%B+N/A4.5D*4.8D**6667.3h16D*19.5D--
M60-G Bulldog 3833021042.904C-1.8632.481%C1.325%D--11.8D--3.2D5225.7h10.6D-32.5D
SVA-88 2492433650.666D0.387.422%T13.992%D**6.2D**N/A4139.3h17.4F-234.3T*
VE-S Canis 2512435970.407D0.6314.663%F-9.465%D*5.2D--N/A1946.4h20.1F137F--
Sirius SX12 2272244680.479C-0.5615.969%F13.393%D6.1D--N/A3136.7h25.8F--161.4F-
Dual Photon Pods 250207712.915C-1.8729.601%F*N/A28D-5.8D--1537.4h40.3F136F**
MKV-B Suppressed 2051986010.329D-0.7115.82%F10.606%D*3.6D*N/A1055h27.9F*176.3F--
Aspis Anti-Aircraft Phalanx Turret 359177543.278C+2.2434.86%A+2.825%B+12.6B+12.9B+18914.1h151C++433.2B++
The Slasher 1461446,6550.022D1.0245.333%B*8.333%C0.2DN/A0731.5h2.4C+5.2B
NS AutoBlade 1271248,5000.015C--1.0351.923%B**3.226%D0.1C--N/A0964.4h3C-5.9B+
M40 Fury 137119333.606C-2.5620.595%FN/A13.8D*2.1D**798.6h12.9C*62.7D
M12 Kobalt 10394322.938D-1.9010.412%D**11.702%D**20D*1.9D754.7h21C+201.3D-
NSX Amaterasu 84847,2200.012D1.0339.148%B++8.333%D0.1CN/A0765.5h8C+20.4C*
Anti-Vehicle Grenade 9576176N/A74.9630.172%F--N/A95D*23.8D-5920.8h11.1F--36.8T*
M40 Fury 7972174.235C-3.1918.02%F-N/A20D*1.9D**973.6h9.7B+53.9D
S12 Renegade 5754371.459C0.4225.335%F-1.852%D*10D*N/A425.4h3.9C15.2D**
Saron HRB 7450114.545C+3.5023.694%F--N/A16.7D8D--2883h13.5A+57.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret43430.5h
Restoration Kit621,2461.6h
Nano-Armor Kit149205,80614.3h
Spawn Beacon2720.1h
Medical Applicator589,3631.8h
Anti-Infantry MANA Turret51560.4h
Recon Detection Device28019,32049.1h
Ammunition Package411,1500.8h

Check the help document for the dictionary if you want to learn more about words used here.


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