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rr2000[] rr2000
VS BR 123

KDR: 1.05

Score: 31.4m

Last Seen: Apr 18th, 2019 8:26 PM
- OFFLINE - 6.4 hour(s)

Battle Rank 120 (123 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61B Emissary Beamer VS3 Proximity Mine S1 NS-61 Emissary Quasar VM1 Parallax VX3 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 925TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.968%10.436%28111105525,5941.05260.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.562%1.144B**-1.578F-4.144T*BODY (~3.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.333C**13.40.059C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.147%0.407%25110652461036680.237223357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.764D--1.098D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.2C++38.90.266C*90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.411%1.089%188510613,674290613001.26428282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.452%0.145C++-0.971D--0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.443B9.10.272C*12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.538%3.881%73510611,34018304050.731841330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.702%-0.708D--0.129C-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179-0.506D51.1-0.29C128

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.767%46.977%73110651,224184730.662338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.262C*-1.318D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.206C4.4-0.377C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m480.3%122 (7.3k)108 (6.5k)1.0546549,83047,2481.2016123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1066214124.82%7.319%18206:089

13% Heavy Assault79% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 4:50 PMApr 21st, 2018 2:21 PMApr 18th, 2019 4:18 PM (7d) (PST)Apr 18th, 2019 4:57 PM (7d) (PST)Apr 18th, 2019 4:26 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
205911140.1720.1630.0130.9130.01851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3275,4316,896101015516,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4820.5h/200.9d 6,943 3,647 15,251 264.1k 3,861 11,785 5,166 59.4m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):11,369
KDR:0
Kill Difference:UNR
Playtime:103.750 hours
Usage:2%
Score:0.870m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D**
Kills:1,076
Deaths:2,021
KDR:0.532
Accuracy:14.124% F
HSR:12.825% D**
Orion VS54
F-
Kills:961
Deaths:1,820
KDR:0.528
Accuracy:11.798% F-
HSR:9.990% F-
SVA-88
D**
Kills:243
Deaths:365
KDR:0.666
Accuracy:7.422% T
HSR:13.992% D**
Kills:2,280
Deaths (as Heavy Assault):4,206
Deaths (to Heavy Assaults):12,550
KDR:0.54208
Kill Difference:1,926
Playtime:638.739 hours
Usage:13%
Score:4.228m
Score/min:110
Accuracy (listed only):11.114%
HSR (listed only):12.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
B+
Kills:10,132
Deaths:9,834
KDR:1.030
Accuracy:34.059% B+
HSR:10.551% D--
Beamer VS3
A+
Kills:8,692
Deaths:11,879
KDR:0.732
Accuracy:37.828% A+
HSR:8.790% F-
NS-61 Emissary
B**
Kills:1,463
Deaths:1,539
KDR:0.951
Accuracy:35.650% B**
HSR:12.098% D
Parallax VX3
C
Kills:1,224
Deaths:2,008
KDR:0.610
Accuracy:36.767% C
HSR:46.977% T*
NS-44 Commissioner
A
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:47.165% A
HSR:12.382% D**
NS-44L Blackhand
B*
Kills:1,162
Deaths:1,025
KDR:1.134
Accuracy:49.043% B*
HSR:14.716% F-
VE-S Canis
D*
Kills:280
Deaths:684
KDR:0.409
Accuracy:15.104% F-
HSR:9.643% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D*
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D*
Kills:24,538
Deaths (as Infiltrator):29,328
Deaths (to Infiltrators):7,708
KDR:0.83667
Kill Difference:4,790
Playtime:3,824.228 hours
Usage:79%
Score:24.346m
Score/min:106
Accuracy (listed only):31.934%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D*
Kills:280
Deaths:684
KDR:0.409
Accuracy:15.104% F-
HSR:9.643% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D*
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D*
Kills:702
Deaths (as Light Assault):1,753
Deaths (to Light Assaults):7,122
KDR:0.40046
Kill Difference:1,051
Playtime:111.746 hours
Usage:2%
Score:0.771m
Score/min:115
Accuracy (listed only):15.631%
HSR (listed only):11.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:1,356
Deaths:1,262
KDR:1.074
Accuracy:11.496% D-
HSR:9.661% F-
Comet VM2
D
Kills:610
Deaths:1,201
KDR:0.508
Accuracy:36.644% D
HSR:2.131% D--
Kills:1,966
Deaths (as MAX Suit):1,231.500
Deaths (to MAX Suits):1,591
KDR:1.59643
Kill Difference:734.500
Playtime:115.844 hours
Usage:2%
Score:1.100m
Score/min:158
Accuracy (listed only):24.070%
HSR (listed only):5.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:246
V. Kills:50 482%
Deaths:79
KDR:3.114
Accuracy:30.147% F--
KPH:27.500 D-
VKPH:5.600 D--
Kills:246 (0 + 0)
Deaths:79
KDR:3.114
VKDR:0.633
Vehicle Kills:50
Kill Difference:167
Playtime:8.945 hours
Usage:0%
Score:0.076m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:962
V. Kills:327 293%
Deaths:437
KDR:2.201
Accuracy:36.411% C
KPH:13.700 D-
VKPH:4.600 D
L100 Python HEAT
C++
Kills:755
V. Kills:297 253%
Deaths:180
KDR:4.194
Accuracy:55.942% B+
KPH:30.800 C++
VKPH:12.100 C++
L100 Python HESH
D
Kills:492
V. Kills:173 283%
Deaths:239
KDR:2.059
Accuracy:51.459% C**
KPH:17.700 D**
VKPH:6.200 D
Kills:2,209 (2,209 + 0)
Deaths:856
KDR:2.581
VKDR:0.931
Vehicle Kills:797
Kill Difference:1,353
Playtime:122.757 hours
Usage:3%
Score:0.732m
Score/min:99
Driving Accuracy:51.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,007
V. Kills:316 318%
Deaths:365
KDR:2.759
Accuracy:60.500% B**
KPH:20 D*
VKPH:6.300 C
Supernova PC
D*
Kills:458
V. Kills:187 244%
Deaths:171
KDR:2.678
Accuracy:37.482% D*
KPH:9.100 D*
VKPH:3.700 D**
Saron HRB
D
Kills:51
V. Kills:24 204%
Deaths:12
KDR:4.250
Accuracy:23.751% F--
KPH:17.100 D
VKPH:8 D-
Kills:1,516 (1,465 + 51)
Deaths:548
KDR:2.766
VKDR:0.962
Vehicle Kills:527
Kill Difference:968
Playtime:103.784 hours
Usage:2%
Score:0.593m
Score/min:95
Driving Accuracy:37.482%
Gunner Accuracy:23.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:458
V. Kills:106 428%
Deaths:232
KDR:1.974
Accuracy:28.943% D*
KPH:10.900 D-
VKPH:2.500 D**
M20 Basilisk
D
Kills:349
V. Kills:106 326%
Deaths:132
KDR:2.644
Accuracy:32.498% D
KPH:13.500 D
VKPH:4.100 D--
M60-G Bulldog
D
Kills:309
V. Kills:82 372%
Deaths:109
KDR:2.835
Accuracy:32.875% C+
KPH:11.600 D--
VKPH:3.100 D
M40 Fury
D*
Kills:119
V. Kills:18 N/A
Deaths:33
KDR:3.606
Accuracy:20.598% F
KPH:13.900 D*
VKPH:2.100 D**
M12 Kobalt
D
Kills:105
V. Kills:9 N/A
Deaths:33
KDR:3.182
Accuracy:10.835% D**
KPH:19.900 D*
VKPH:1.700 D
M40 Fury
D*
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:17.992% F-
KPH:20 D*
VKPH:1.900 D**
Kills:1,412 (0 + 1,412)
Deaths:556
KDR:2.540
VKDR:0.590
Vehicle Kills:328
Kill Difference:856
Playtime:111.871 hours
Usage:2%
Score:0.467m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:17.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:120
V. Kills:8 N/A
Deaths:88
KDR:1.364
Accuracy:30.179% D**
KPH:13.100 D*
VKPH:0.900 D-
Kills:120 (120 + 0)
Deaths:88
KDR:1.364
VKDR:0.091
Vehicle Kills:8
Kill Difference:32
Playtime:9.159 hours
Usage:0%
Score:0.020m
Score/min:37
Driving Accuracy:30.179%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61B Emissary 10,18310,1329,8341.03C+0.0234.059%B+10.551%D--9.1D-N/A231118.6h15.3C+44.8C*
Beamer VS3 8,7658,69211,8790.732C+0.3237.828%A+8.79%F-6.9D-N/A171268.9h10.7C+28.4C++
Proximity Mine 7,3587,3511,7324.244C++3.1941.138%C+N/A78.5D-N/A20993.6h2.2D5.3C
S1 2,6092,0664,4490.464C0.5946.46%D*2.178%C10.1D*2.7D**63204h5.9B+12.7C+
NS-61 Emissary 1,4701,4631,5390.951C*0.1035.65%B**12.098%D8.8D-N/A24166.9h15.6C+43.7B+
Quasar VM1 1,3811,3561,2621.074C0.0211.496%D-9.661%F-12.2D-N/A36111.5h14B+121.5C+
Parallax VX3 1,2271,2242,0080.61D0.4436.767%C46.977%T*4.4D**N/A16275.6h4.4T-11.9F-
NS-44 Commissioner 1,1651,1631,2900.902C+0.1547.165%A12.382%D**8.5D--N/A22136.4h4.5C9.6B+
NS-44L Blackhand 1,1651,1621,0251.134C+0.0849.043%B*14.716%F-9.1D-N/A26128h4.3C*8.9B+
Spear Anti-Vehicle Phalanx Turret 1,8211,1081547.195C+6.1443.63%C+2.708%D31.6C20.3C+26235.1h9C++20.5C*
Pulsar LSW 1,1041,0762,0210.532D-0.5214.124%F12.825%D**10.2D*N/A34105.3h20.1F--142.3F--
Tank Mine 1,5731,02010110.099M**9.0427.893%C-N/A100C+54.2C75910.2h2.2C7.8D
Supernova VPC 1,3231,0073652.759D1.7060.5%B**1.787%C**20D*6.3C10650.3h5F8.3C
C75 Viper 1,2899624372.201C1.1536.411%CN/A13.7D-4.6D7570.4h19D52.3D
Orion VS54 9759611,8200.528C--0.5311.798%F-9.99%F-8.1D--N/A37119.3h20.9F-177.5F--
Frag Grenade 8918791879N/A877.9535.605%D*N/A266.4D-3.6C--7703.3h4.7D13.2D-
L100 Python HEAT 1,0527551804.194C+3.1455.942%B+N/A30.8C++12.1C++15724.5h6.7C+12.1C*
Comet VM2 7606101,2010.508C-0.5536.644%D2.131%D--5.7D--1.4D**30107.3h17.5B+47.9B
L100 Python HESH 6654922392.059D1.0051.459%C**1.423%C+17.7D**6.2D11127.8h6.2F--12D*
Supernova PC 6454581712.678C1.6237.482%D*1.092%D-9.1D*3.7D**7350.5h4.4B++11.8C+
M20 Basilisk 5644582321.974C0.9228.943%D*4.585%C-10.9D-2.5D**6442h75.5B++261C++
C-4 6193543670.965C0.0920.418%D--N/A30.5D*22.8C-38911.6h2D9.9D*
M20 Basilisk 4553491322.644C+1.5932.498%D4.298%C--13.5D4.1D--9025.9h76.9B++236.6B+
M60-G Bulldog 3913091092.835C--1.7832.875%C+1.295%D--11.6D--3.1D5126.6h10.7D--32.5C--
NS Annihilator 6303087930.388C--0.6782.129%B+N/A4.5D*4.7D--6668.9h16.3D**19.9D*
VE-S Canis 2892806840.409D0.6515.104%F-9.643%D*5.3D--N/A1952.7h20.6F136.4F--
Dual Photon Pods 296246793.114C-2.0630.147%F--N/A27.6D-5.6D--1428.9h38.9D**129.1F*
SVA-88 2492433650.666C--0.397.422%T13.992%D**6.2D**N/A4139.3h17.4F234.3T*
Sirius SX12 2272244680.479C-0.5815.969%F13.393%D6.1D--N/A3136.7h25.8F--161.4F-
MKV-B Suppressed 2051986010.329D0.7315.82%F10.606%D*3.6D*N/A1055.3h27.9F--176.3F--
Aspis Anti-Aircraft Phalanx Turret 362179543.315C+2.2634.797%A+2.793%B+12.5B12.8B+18714.3h151.8C++436.2B++
The Slasher 1461446,6550.022D1.0345.333%B*8.333%C0.2C-N/A0733h2.4C+5.2B+
NS AutoBlade 1271248,5000.015C-1.0451.923%B**3.226%D0.1C--N/A0964.4h3D*5.9B+
S12 Renegade 128120881.364C-0.3130.179%D**2.5%D-13D*N/A379.2h3.9C13D-
M40 Fury 137119333.606C-2.5520.598%FN/A13.8D*2.1D**798.6h13B62.9D
M12 Kobalt 114105333.182D-2.1310.835%D**10.476%F19.8D*1.7D745.3h21C+193.4D
NSX Amaterasu 84848,1520.01D1.0439.26%B++8.333%D0.1DN/A0883h8.5C+21.6C*
Anti-Vehicle Grenade 9677177N/A75.9529.954%F--N/A96.3D*23.8D-5870.8h11F--36.8T*
M40 Fury 7972174.235C-3.1817.992%F-N/A20D*1.9D**973.6h9.7B++54D
Rocklet Rifle 13257660.864B0.1947.408%DN/A15.8D--20.8C3693.6h36.3C*76.5C+
Saron HRB 7551124.25C+3.2023.751%F--N/A17D8D-2913h13.7A+57.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret43580.5h
Spawn Beacon2760.1h
Nano-Armor Kit159212,74514.9h
Medical Applicator639,6771.9h
Restoration Kit621,2651.6h
Ammunition Package421,1950.8h
Anti-Infantry MANA Turret51560.4h
Recon Detection Device29520,54052.5h

Check the help document for the dictionary if you want to learn more about words used here.


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