Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
rr2000[T42] rr2000
VS BR 126

KDR: 1.08

Score: 33.8m

Last Seen: Aug 21st, 2019 1:26 AM
- OFFLINE - 62 minute(s)

Battle Rank 120 (126 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 58
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61B Emissary Beamer VS3 Proximity Mine S1 NS-61 Emissary Quasar VM1 Parallax VX3 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:rr2000



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 929TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.524%10.648%29311120328,2121.08171-0.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.559%1.197B**-1.564F-4.1T*BODY (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.333C**13.60.05C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.362%0.692%29112132891076810.268587352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.718D--1.134D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.223C++37.20.277C*85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.823%1.021%193512093,916304213821.28731283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.162C++-0.973D--0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.453B+8.90.281C*11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.759%3.846%74512091,40419084260.735849329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%-0.694D-0.139C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.4-0.477D50.7-0.269C125.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.767%46.977%74112131,224196830.621951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.267C*-1.306D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.203C4.4-0.375C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 58
33.8m451.2%124 (7.4k)110 (6.6k)1.0782854,20650,2711.22299126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214237525.168%7.379%18606:0611

13% Heavy Assault80% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 4:50 PMMay 16th, 2019 1:11 AMAug 21st, 2019 6:16 AM (2d) (PST)Aug 20th, 2019 10:15 PM (2d) (PST)Aug 20th, 2019 9:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
205901150.1760.1640.0130.8760.01857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3015,3986,903111015316,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5121.1h/213.4d 7,275 4,000 16,797 269.2k 4,131 12,420 5,471 63m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):11,942
KDR:0
Kill Difference:UNR
Playtime:112.057 hours
Usage:2%
Score:1.009m
Score/min:150
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D**
Kills:1,076
Deaths:2,021
KDR:0.532
Accuracy:14.124% F
HSR:12.825% D**
Orion VS54
F-
Kills:963
Deaths:1,822
KDR:0.529
Accuracy:11.804% F-
HSR:9.969% F--
SVA-88
D**
Kills:243
Deaths:365
KDR:0.666
Accuracy:7.422% T-
HSR:13.992% D**
Kills:2,282
Deaths (as Heavy Assault):4,208
Deaths (to Heavy Assaults):13,305
KDR:0.5423
Kill Difference:1,926
Playtime:648.231 hours
Usage:13%
Score:4.303m
Score/min:111
Accuracy (listed only):11.117%
HSR (listed only):12.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
B++
Kills:12,658
Deaths:12,083
KDR:1.048
Accuracy:34.235% B++
HSR:10.981% D--
Beamer VS3
A++
Kills:8,692
Deaths:11,879
KDR:0.732
Accuracy:37.828% A++
HSR:8.790% F-
NS-61 Emissary
B**
Kills:1,463
Deaths:1,539
KDR:0.951
Accuracy:35.650% B**
HSR:12.098% D
Parallax VX3
C
Kills:1,224
Deaths:2,008
KDR:0.610
Accuracy:36.767% C
HSR:46.977% T*
NS-44 Commissioner
A
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:47.165% A
HSR:12.382% D**
NS-44L Blackhand
B*
Kills:1,162
Deaths:1,025
KDR:1.134
Accuracy:49.043% B*
HSR:14.716% F-
VE-S Canis
D*
Kills:370
Deaths:884
KDR:0.419
Accuracy:15.333% F-
HSR:10.541% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D**
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D**
Kills:27,154
Deaths (as Infiltrator):31,777
Deaths (to Infiltrators):8,187
KDR:0.85452
Kill Difference:4,623
Playtime:4,097.761 hours
Usage:80%
Score:26.543m
Score/min:108
Accuracy (listed only):31.979%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D*
Kills:370
Deaths:884
KDR:0.419
Accuracy:15.333% F-
HSR:10.541% D*
Sirius SX12
D
Kills:224
Deaths:468
KDR:0.479
Accuracy:15.969% F
HSR:13.393% D
MKV-B Suppressed
D**
Kills:198
Deaths:601
KDR:0.329
Accuracy:15.820% F
HSR:10.606% D**
Kills:792
Deaths (as Light Assault):1,953
Deaths (to Light Assaults):7,613
KDR:0.40553
Kill Difference:1,161
Playtime:117.856 hours
Usage:2%
Score:0.821m
Score/min:116
Accuracy (listed only):15.707%
HSR (listed only):11.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:1,361
Deaths:1,270
KDR:1.072
Accuracy:11.521% D--
HSR:9.625% F-
Comet VM2
D
Kills:615
Deaths:1,209
KDR:0.509
Accuracy:36.604% D
HSR:2.114% D--
Kills:1,976
Deaths (as MAX Suit):1,239.500
Deaths (to MAX Suits):1,645
KDR:1.59419
Kill Difference:736.500
Playtime:116.323 hours
Usage:2%
Score:1.107m
Score/min:159
Accuracy (listed only):24.062%
HSR (listed only):5.870%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:289
V. Kills:63 452%
Deaths:84
KDR:3.440
Accuracy:30.362% F--
KPH:30.500 D-
VKPH:6.600 D-
Kills:289 (0 + 0)
Deaths:84
KDR:3.440
VKDR:0.750
Vehicle Kills:63
Kill Difference:205
Playtime:9.491 hours
Usage:0%
Score:0.089m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:990
V. Kills:377 262%
Deaths:210
KDR:4.714
Accuracy:56.100% B+
KPH:33.100 C*
VKPH:12.600 C++
C75 Viper
D
Kills:962
V. Kills:327 293%
Deaths:437
KDR:2.201
Accuracy:36.411% C
KPH:13.700 D-
VKPH:4.600 D
L100 Python HESH
D
Kills:492
V. Kills:173 283%
Deaths:239
KDR:2.059
Accuracy:51.459% C**
KPH:17.700 D**
VKPH:6.200 D
Kills:2,444 (2,444 + 0)
Deaths:886
KDR:2.758
VKDR:0.990
Vehicle Kills:877
Kill Difference:1,558
Playtime:128.098 hours
Usage:3%
Score:0.815m
Score/min:106
Driving Accuracy:51.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,012
V. Kills:317 318%
Deaths:365
KDR:2.773
Accuracy:60.527% B**
KPH:20.100 D*
VKPH:6.300 C
Supernova PC
D*
Kills:460
V. Kills:188 243%
Deaths:171
KDR:2.690
Accuracy:37.509% D*
KPH:9.100 D*
VKPH:3.700 D**
Saron HRB
D
Kills:53
V. Kills:25 204%
Deaths:13
KDR:4.077
Accuracy:24.500% F--
KPH:17.300 D
VKPH:8.200 D-
Kills:1,525 (1,472 + 53)
Deaths:549
KDR:2.778
VKDR:0.965
Vehicle Kills:530
Kill Difference:976
Playtime:104.090 hours
Usage:2%
Score:0.597m
Score/min:96
Driving Accuracy:37.509%
Gunner Accuracy:24.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:479
V. Kills:113 420%
Deaths:240
KDR:1.996
Accuracy:29.303% D--
KPH:11 D-
VKPH:2.600 D**
M20 Basilisk
D
Kills:366
V. Kills:108 336%
Deaths:135
KDR:2.711
Accuracy:32.484% D
KPH:13.600 D
VKPH:4 D--
M60-G Bulldog
D
Kills:328
V. Kills:88 369%
Deaths:114
KDR:2.877
Accuracy:33.799% C+
KPH:11.800 D--
VKPH:3.200 D
M40 Fury
D*
Kills:119
V. Kills:18 N/A
Deaths:33
KDR:3.606
Accuracy:20.581% F
KPH:13.900 D*
VKPH:2.100 D**
M12 Kobalt
D
Kills:112
V. Kills:9 N/A
Deaths:35
KDR:3.200
Accuracy:10.823% D**
KPH:19.600 D*
VKPH:1.600 D
M40 Fury
D*
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:17.928% F-
KPH:19.900 D*
VKPH:1.900 D**
Kills:1,476 (0 + 1,476)
Deaths:574
KDR:2.571
VKDR:0.598
Vehicle Kills:343
Kill Difference:902
Playtime:116.036 hours
Usage:2%
Score:0.488m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:17.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:252
V. Kills:10 N/A
Deaths:163
KDR:1.546
Accuracy:32.752% D--
KPH:15 D*
VKPH:0.600 D*
Kills:252 (252 + 0)
Deaths:163
KDR:1.546
VKDR:0.061
Vehicle Kills:10
Kill Difference:89
Playtime:16.827 hours
Usage:0%
Score:0.042m
Score/min:42
Driving Accuracy:32.752%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61B Emissary 12,72412,65812,0831.048C++0.0334.235%B++10.981%D--9.4DN/A241348.5h15.3C+44.7B
Beamer VS3 8,7658,69211,8790.732C+0.3537.828%A++8.79%F-6.9D--N/A171268.9h10.7C+28.4C*
Proximity Mine 8,1108,1011,9404.176C++3.1041.258%C+N/A80.8D-N/A217100.2h2.2D-5.2C
S1 2,6122,0694,4670.463C-0.6246.493%D*2.175%C10.1D*2.7D**63204.5h5.9B+12.7C+
NS-61 Emissary 1,4701,4631,5390.951C*0.1335.65%B**12.098%D8.8D-N/A25166.9h15.6C+43.7B+
Quasar VM1 1,3861,3611,2701.072C0.0111.521%D--9.625%F-12.2D-N/A36111.9h14B+121.7C+
Parallax VX3 1,2271,2242,0080.61D0.4736.767%C46.977%T*4.4D**N/A16275.6h4.4T-11.9F-
Spear Anti-Vehicle Phalanx Turret 1,9061,1641597.321C+6.2444.102%C+2.663%D32.1C20.4C+26536.3h8.9C++20.2C*
Tank Mine 1,7831,1641269.238M*8.1627.606%C-N/A102.1C+54.3C76211.4h2.1C7.6D
NS-44 Commissioner 1,1651,1631,2900.902C+0.1847.165%A12.382%D**8.5D--N/A22136.4h4.5C9.6B+
NS-44L Blackhand 1,1651,1621,0251.134C+0.0649.043%B*14.716%F-9.1D-N/A26128h4.3C*8.9B+
Pulsar LSW 1,1041,0762,0210.532D0.5514.124%F12.825%D**10.2D*N/A34105.3h20.1F--142.3F--
Supernova VPC 1,3291,0123652.773D1.6960.527%B**1.779%C**20.1D*6.3C10650.4h5F8.3C-
L100 Python HEAT 1,3679902104.714C++3.6456.1%B+N/A33.1C*12.6C++17329.9h6.4C+11.5C**
Frag Grenade 9789651965N/A963.9235.794%D*N/A275.7D-3.7D7873.5h4.7D13.1D--
Orion VS54 9779631,8220.529C--0.5511.804%F-9.969%F--8.1D--N/A38119.4h20.9F-177.3D*
C75 Viper 1,2899624372.201C1.1236.411%CN/A13.7D-4.6D7570.4h19D52.3D
Comet VM2 7656151,2090.509C-0.5736.604%D2.114%D--5.7D--1.4D**30107.7h17.5B+47.7C**
L100 Python HESH 6654922392.059D0.9851.459%C**1.423%C+17.7D**6.2D11227.8h6.2D*12D*
M20 Basilisk 5924792401.996C-0.9229.303%D--4.593%C-11D-2.6D**6443.6h74.9B+255.5C++
Supernova PC 6484601712.69C1.6137.509%D*1.087%D-9.1D*3.7D**7350.6h4.4B+11.8C+
C-4 6613843910.982C0.1020.656%D-N/A30.7D*22.2C--38012.5h2D-9.5D--
VE-S Canis 3813708840.419D0.6615.333%F-10.541%D*5.7D--N/A2064.9h20F130.4F-
M20 Basilisk 4743661352.711C+1.6332.484%D4.098%D13.7D4D--9026.8h76.5B++235.4B+
M60-G Bulldog 4163281142.877C-1.8033.799%C+1.22%D--11.8D--3.2D5227.7h10.8D--31.9C-
NS Annihilator 6543228350.386C--0.6982.127%BN/A4.4D**4.5D**6573.3h16.7F20.4D**
Dual Photon Pods 352289843.44C2.3630.362%F--N/A30.4D-6.6D-1579.5h37.2D*122.6F--
S12 Renegade 2622521631.546C0.4732.752%D--6.349%C**15D*N/A4216.8h4.2D13D-
SVA-88 2492433650.666C--0.417.422%T-13.992%D**6.2D**N/A4239.3h17.4F-234.3T*
Sirius SX12 2272244680.479C-0.6015.969%F13.393%D6.1D--N/A3236.7h25.8F--161.4F--
MKV-B Suppressed 2051986010.329D-0.7515.82%F10.606%D**3.6D--N/A1055.3h27.9F--176.3F--
Aspis Anti-Aircraft Phalanx Turret 375187573.281C+2.2034.809%A+2.674%B+12.7B12.8B18914.7h150.3C++431.9B++
The Slasher 1461446,6550.022D1.0645.333%B*8.333%C0.2C-N/A0738.8h2.4C+5.2C++
NS AutoBlade 1271248,5000.015C-1.0651.923%A3.226%C--0.1C-N/A0964.4h3D*5.9B+
M40 Fury 137119333.606C-2.5320.581%FN/A13.8D*2.1D**798.6h13B63.1D
M12 Kobalt 121112353.2D-2.1210.823%D**10.714%F19.6D*1.6D765.7h20.4C+188.6D
NSX Amaterasu 979710,6410.009D--1.0735.129%B++7.217%D--0.1DN/A01120.3h8.3C+23.5C++
Anti-Vehicle Grenade 9778178N/A76.9229.402%F--N/A97.5D*23.8D-5800.8h11F--37.3T*
M40 Fury 7972174.235C3.1617.928%F-N/A20D*1.9D**963.6h9.7B+54.2C--
Rocklet Rifle 14866780.846C**0.2345.845%D-N/A15.7D--19.5C-3634.2h36.3C*79.1C+
Saron HRB 7853134.077C3.0024.5%F--N/A17.1D8.1D-2943.1h14.3A58.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32360.2h
Nano-Armor Kit171229,41416.1h
Anti-Vehicle MANA Turret44370.6h
Medical Applicator6710,2362h
Restoration Kit621,3011.7h
Ammunition Package431,3220.9h
Anti-Infantry MANA Turret51560.4h
Recon Detection Device32122,59058.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 1.35s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.