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Maj. General s279[oNRo] s279
NC BR 85

KDR: 4.72

Score: 8.3m

Last Seen: May 14th, 2020 11:16 AM
- OFFLINE - 336.6 hour(s)

Battle Rank 85 - New Conglomerate on Connery
Level Progress (to 86): 32%
Level 100 Progress: 44% 523h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Titan-150 AP NS-44L Blackhand Halberd SE NS-11A M96 Mjolnir-H MGR-L1 Promise L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $544,185 MLG Score: 435
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.329%35.437%720912742,1392.647282.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.45%-0.324C2.083A*-2.143F--HEAD ++ (~25.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.327C**9.90.316C*38.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.301%1.215%1791212811,81117778310.1742231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.364%0.468B+-0.236C-1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.779B++3.10.688B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.56%3.903%3956812753,792126211430.0952179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.145%0.71B++-0.421C--0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.875B*7.80.836B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m409.3%336 (20.2k)293 (17.6k)4.7205210,4892,2227.1903785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128355115.614%9.724%15212:492

12% Combat Medic59% Engineer11% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2016 3:19 AMApr 14th, 2017 2:44 AMMay 26th, 2020 3:51 AM (2d) (PST)May 14th, 2020 7:28 AM (14d) (PST)May 14th, 2020 7:16 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
810357750.3690.0780.0362.0340.128435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6242,11046,5142252122817,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
473.5h/19.7d 5,488 1,020 3,651 57.8k 460 1,332 3,628 23m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:113
Deaths:135
KDR:0.837
Accuracy:13.280% F--
HSR:19.469% C+
GD-7F
C
Kills:99
Deaths:83
KDR:1.193
Accuracy:19.453% D*
HSR:19.192% C
Kills:212
Deaths (as Engineer):218
Deaths (to Engineers):530
KDR:0.97248
Kill Difference:6
Playtime:279.229 hours
Usage:59%
Score:6.383m
Score/min:381
Accuracy (listed only):16.366%
HSR (listed only):19.330%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:283
Deaths:107
KDR:2.645
Accuracy:20.531% D
HSR:19.435% D-
NC6 Gauss SAW
A*
Kills:161
Deaths:75
KDR:2.147
Accuracy:17.307% D
HSR:36.025% A*
NS-15M2
D
Kills:136
Deaths:72
KDR:1.889
Accuracy:20.096% D--
HSR:22.794% D
Kills:580
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):455
KDR:2.28346
Kill Difference:326
Playtime:51.982 hours
Usage:11%
Score:0.493m
Score/min:158
Accuracy (listed only):19.311%
HSR (listed only):26.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F
HSR:24.691% C**
NS-11C
C+
Kills:113
Deaths:135
KDR:0.837
Accuracy:13.280% F--
HSR:19.469% C+
GD-7F
C
Kills:99
Deaths:83
KDR:1.193
Accuracy:19.453% D*
HSR:19.192% C
Kills:374
Deaths (as Light Assault):364
Deaths (to Light Assaults):290
KDR:1.02747
Kill Difference:10
Playtime:11.096 hours
Usage:2%
Score:0.104m
Score/min:156
Accuracy (listed only):17.094%
HSR (listed only):21.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:731
Deaths:173
KDR:4.225
Accuracy:43.634% C++
HSR:59.644% A
MGR-S1 Gladius
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F
HSR:24.691% C**
Kills:893
Deaths (as Infiltrator):319
Deaths (to Infiltrators):293
KDR:2.79937
Kill Difference:574
Playtime:71.804 hours
Usage:15%
Score:0.578m
Score/min:134
Accuracy (listed only):31.091%
HSR (listed only):42.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:388
Deaths:233
KDR:1.665
Accuracy:20.704% D-
HSR:20.876% C
MGR-S1 Gladius
C**
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F
HSR:24.691% C**
MGR-A1 Vanquisher
D
Kills:123
Deaths:57
KDR:2.158
Accuracy:23.461% D--
HSR:19.512% D
NC1 Gauss Rifle
B+
Kills:66
Deaths:45
KDR:1.467
Accuracy:14.789% F-
HSR:24.242% B+
Kills:739
Deaths (as Combat Medic):481
Deaths (to Combat Medics):142
KDR:1.53638
Kill Difference:258
Playtime:57.337 hours
Usage:12%
Score:0.750m
Score/min:218
Accuracy (listed only):19.375%
HSR (listed only):22.331%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:79
V. Kills:76 103%
Deaths:15
KDR:5.267
Accuracy:31.998% C**
KPH:18.600 D
VKPH:17.900 C+
Kills:79 (0 + 79)
Deaths:15
KDR:5.267
VKDR:5.067
Vehicle Kills:76
Kill Difference:64
Playtime:4.244 hours
Usage:1%
Score:0.051m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:31.998%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:273
V. Kills:90 300%
Deaths:17
KDR:16.059
Accuracy:45.397% D
KPH:27.600 C
VKPH:9.100 D
Kills:273 (273 + 0)
Deaths:17
KDR:16.059
VKDR:5.294
Vehicle Kills:90
Kill Difference:256
Playtime:9.889 hours
Usage:2%
Score:0.071m
Score/min:120
Driving Accuracy:45.397%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,974
V. Kills:1,717 173%
Deaths:200
KDR:14.870
Accuracy:55.029% A+
KPH:35.100 B+
VKPH:20.300 B**
Titan-150 AP
A
Kills:1,538
V. Kills:675 228%
Deaths:45
KDR:34.178
Accuracy:52.083% C**
KPH:38.300 A
VKPH:16.800 B+
Halberd SE
B+
Kills:634
V. Kills:270 234%
Deaths:5
KDR:126.800
Accuracy:56.569% B**
KPH:48.900 C++
VKPH:20.800 B+
Enforcer ML85
B*
Kills:258
V. Kills:169 152%
Deaths:23
KDR:11.217
Accuracy:47.757% B*
KPH:28.900 B+
VKPH:18.900 B+
M96 Mjolnir
C
Kills:52
V. Kills:35 144%
Deaths:6
KDR:8.667
Accuracy:41.483% B+
KPH:24.100 C--
VKPH:16.200 C
C85 Canister
C+
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:37.587% C
KPH:44 D
VKPH:4.300 C+
Kills:5,507 (1,538 + 3,969)
Deaths:283
KDR:19.459
VKDR:10.145
Vehicle Kills:2,871
Kill Difference:5,224
Playtime:150.112 hours
Usage:32%
Score:3.372m
Score/min:374
Driving Accuracy:52.083%
Gunner Accuracy:37.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:383
V. Kills:200 191%
Deaths:40
KDR:9.575
Accuracy:56.241% B*
KPH:83.300 A++
VKPH:43.500 B*
C85 Canister-H
C*
Kills:102
V. Kills:6 N/A
Deaths:10
KDR:10.200
Accuracy:53.284% C*
KPH:99.700 C+
VKPH:5.900 C-
M12 Kobalt-H
C++
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:17.856% D-
KPH:123.800 C++
VKPH:3 C--
E540 Halberd-H
B+
Kills:58
V. Kills:22 252%
Deaths:3
KDR:19.333
Accuracy:57.724% C*
KPH:54.600 B+
VKPH:20.700 C+
Kills:625 (0 + 625)
Deaths:55
KDR:11.364
VKDR:4.182
Vehicle Kills:230
Kill Difference:570
Playtime:7.345 hours
Usage:2%
Score:0.232m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:57.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:216
V. Kills:5 N/A
Deaths:4
KDR:54
Accuracy:19.294% C*
KPH:64.400 C+
VKPH:1.500 D
M12 Kobalt
M++
Kills:55
V. Kills:7 N/A
Deaths:2
KDR:27.500
Accuracy:14.709% D
KPH:59.300 C
VKPH:7.500 M++
M20 Basilisk
B+
Kills:54
V. Kills:8 N/A
Deaths:7
KDR:7.714
Accuracy:35.556% C
KPH:26.500 B+
VKPH:3.900 D--
Kills:325 (0 + 325)
Deaths:13
KDR:25
VKDR:1.538
Vehicle Kills:20
Kill Difference:312
Playtime:6.317 hours
Usage:1%
Score:0.074m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:35.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,6912,97420014.87B++10.1555.029%A+1.715%D35.1B+20.3B**24984.7h5.6C+10.2B++
Titan-150 AP 2,2131,5384534.178M**29.4652.083%C**N/A38.3A16.8B+68740.2h2.8B**5.4A
NS-44L Blackhand 7367311734.225A*0.5043.634%C++59.644%A12.8DN/A3257.2h3.8C*8.7B
Halberd SE 9046345126.8A*122.0856.569%B**N/A48.8C++20.8B+38113h4C++7.1B+
NS-11A 3933882331.665C*3.0620.704%D-20.876%C15.6DN/A3824.8h13C++62.9C
M96 Mjolnir-H 583383409.575A4.8556.241%B*N/A83.3A++43.5B*6254.6h28.6B++50.8B**
MGR-L1 Promise 2912831072.645B*2.0820.531%D19.435%D-17.4D--N/A5216.3h15.5C+75.6C
L100 Python HEAT 3632731716.059B**11.3445.397%D2.564%C+27.6C9.1D1209.9h5C*11C++
Enforcer ML85 4272582311.217A6.5047.757%B*1.163%D29B+19B+2388.9h11.7C**24.5B++
M12 Kobalt 221216454M+49.2819.294%C*21.296%B+63.5C+1.5D1893.4h16.9B+87.4B+
Frag Grenade 1991961196N/A191.2851.724%B++N/A490C+7.5C18510.4h3.4C*6.5B+
MGR-S1 Gladius 1671621461.11C+3.6118.548%F24.691%C**8.5D--N/A2419h12.7D68.5D*
NC6 Gauss SAW 161161752.147B+2.5717.307%D36.025%A*14.1DN/A6011.4h9.7C*56.3C+
NS-15M2 137136721.889C+2.8320.096%D--22.794%D16.8D--N/A428.1h12C++59.6C+
Tank Mine 185129393.308C*1.4140.139%BN/A43D*18.7D**3283h4.5T*11.2T
MGR-A1 Vanquisher 125123572.158B+2.5623.461%D--19.512%D18.9D-N/A566.5h11.5C49C--
NS-11C 1141131350.837C3.8813.28%F--19.469%C+4.2D--N/A1427h13.4C*101.2D--
C85 Canister-H 1081021010.2C+5.4853.284%C*15.686%A102C+6C-2871h7.1C+13.3C*
GD-7F 10299831.193C+3.5319.453%D*19.192%C8.6D-N/A3111.5h14.4C73.8C--
M12 Kobalt-H 8482241B++36.2817.856%D-18.293%C++117.1C+2.9D3680.7h12B*67B
AP30 Shredder 15579155.267C+0.5531.998%C**N/A18.8D18.1C+1994.2h114.6D-358.2D
NS Decimator 10474184.111M0.6153.049%D*N/A41.1C++16.7C+3311.8h3.5B++6.6B
Spear Anti-Vehicle Phalanx Turret 9168234M**29.2843.123%C+2.941%C--48.6B16.4D3811.4h5.1B**11.9B*
NC1 Gauss Rifle 6666451.467C**3.2514.789%F-24.242%B+11.4D-N/A415.8h10.1B*68.4C
E540 Halberd-H 8058319.333B**14.6157.724%C*N/A52.7B+20C+4331.1h3.7B**6.4B**
M12 Kobalt 6255227.5A++22.7814.709%D14.545%D--61.1C7.8M++2260.9h16.9B114.7C+
M20 Basilisk 625477.714A*2.9935.556%C7.407%B+27B+4D--1912h61.1B**171.9B++
Shrike 7552252.08A*2.6447.791%D--N/A18.6C--8.2D2142.8h6.9C+14.4C--
M96 Mjolnir 875268.667B+3.9541.483%B+N/A23.6C--15.9C1642.2h46.3D-111.5C+
C85 Canister 5651412.75C8.0337.587%C9.804%D-42.5D4.2C+1041.2h7.5C++19.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225278,28422.3h
Spawn Beacon61670.8h
Nanite Revive Grenade01650h
Medical Applicator10484,2226.5h
Restoration Kit304833.1h
Motion Spotter2750.3h
Spitfire Auto-Turret31170.2h
Recon Detection Device81,0112.8h
M20 Mustang11350.6h
Ammunition Package373281.4h
Nano-Repair Grenade06490.2h
Xiphos Anti-Personnel Phalanx Turret0520h

Check the help document for the dictionary if you want to learn more about words used here.


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