Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,991)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (65 days). The data shown below may not be accurate.

Maj. General s279[oNRo] s279
NC BR 86

KDR: 4.78

Score: 8.7m

Last Seen: Jul 24th, 2020 4:05 AM
- OFFLINE - 24.1 hour(s)

Battle Rank 86 - New Conglomerate on Connery
Level Progress (to 87): 87%
Level 100 Progress: 46% 502h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Titan-150 AP NS-44L Blackhand Halberd SE Enforcer ML85 NS-11A M96 Mjolnir-H MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:s279



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.421%35.089%7171013392,2032.71642.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.16%-0.162C2.101A*-1.612FHEAD ++ (~24.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.354C**9.80.315C*38.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.188%1.168%1808213471,88418281610.2951231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.279%0.886B*-0.861D---0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.10.75B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.978%3.74%3925813413,957133219929.5299180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.136%0.162C++-0.189C1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.827B++7.90.804B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m412.4%338 (20.3k)295 (17.7k)4.7827410,8092,2607.3261186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134955515.895%9.52%15112:592

12% Combat Medic59% Engineer11% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2016 3:19 AMApr 14th, 2017 2:44 AMJul 25th, 2020 5:12 PM (64d) (PST)Jul 24th, 2020 12:05 AM (66d) (PST)Jul 24th, 2020 12:05 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
813347790.3680.0770.0352.0430.128433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7712,05946,7122252123817,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
490.1h/20.4d 5,748 1,029 3,779 60.1k 467 1,362 3,758 23.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:113
Deaths:135
KDR:0.837
Accuracy:13.280% F*
HSR:19.469% C
GD-7F
D
Kills:99
Deaths:85
KDR:1.165
Accuracy:20.242% D**
HSR:19.192% D
Kills:212
Deaths (as Engineer):220
Deaths (to Engineers):544
KDR:0.96364
Kill Difference:8
Playtime:289.709 hours
Usage:59%
Score:6.670m
Score/min:384
Accuracy (listed only):16.761%
HSR (listed only):19.330%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D*
Kills:285
Deaths:110
KDR:2.591
Accuracy:20.572% D*
HSR:19.298% D*
NC6 Gauss SAW
A
Kills:161
Deaths:75
KDR:2.147
Accuracy:17.307% D*
HSR:36.025% A
NS-15M2
D-
Kills:136
Deaths:72
KDR:1.889
Accuracy:20.096% D**
HSR:22.794% D-
Kills:582
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):460
KDR:2.26459
Kill Difference:325
Playtime:54.978 hours
Usage:11%
Score:0.536m
Score/min:163
Accuracy (listed only):19.325%
HSR (listed only):26.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F--
HSR:24.691% C+
NS-11C
C
Kills:113
Deaths:135
KDR:0.837
Accuracy:13.280% F*
HSR:19.469% C
GD-7F
D
Kills:99
Deaths:85
KDR:1.165
Accuracy:20.242% D**
HSR:19.192% D
Kills:374
Deaths (as Light Assault):366
Deaths (to Light Assaults):292
KDR:1.02186
Kill Difference:8
Playtime:11.116 hours
Usage:2%
Score:0.104m
Score/min:156
Accuracy (listed only):17.357%
HSR (listed only):21.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:740
Deaths:174
KDR:4.253
Accuracy:43.429% C+
HSR:59.595% A
MGR-S1 Gladius
C+
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F--
HSR:24.691% C+
NS-357 Underboss
D
Kills:53
Deaths:47
KDR:1.128
Accuracy:21.658% F--
HSR:18.868% D
Kills:955
Deaths (as Infiltrator):367
Deaths (to Infiltrators):297
KDR:2.60218
Kill Difference:588
Playtime:73.086 hours
Usage:15%
Score:0.595m
Score/min:136
Accuracy (listed only):27.878%
HSR (listed only):34.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:388
Deaths:233
KDR:1.665
Accuracy:20.704% D*
HSR:20.876% D
MGR-S1 Gladius
C+
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.548% F--
HSR:24.691% C+
MGR-A1 Vanquisher
D--
Kills:136
Deaths:59
KDR:2.305
Accuracy:23.133% D**
HSR:19.853% D--
NC1 Gauss Rifle
C+
Kills:66
Deaths:45
KDR:1.467
Accuracy:14.789% F-
HSR:24.242% C+
Kills:752
Deaths (as Combat Medic):483
Deaths (to Combat Medics):143
KDR:1.55694
Kill Difference:269
Playtime:59.064 hours
Usage:12%
Score:0.764m
Score/min:215
Accuracy (listed only):19.293%
HSR (listed only):22.416%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:79
V. Kills:76 103%
Deaths:15
KDR:5.267
Accuracy:31.998% C+
KPH:18.600 D
VKPH:17.900 C
Kills:79 (0 + 79)
Deaths:15
KDR:5.267
VKDR:5.067
Vehicle Kills:76
Kill Difference:64
Playtime:4.246 hours
Usage:1%
Score:0.054m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:31.998%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:273
V. Kills:90 300%
Deaths:17
KDR:16.059
Accuracy:45.397% D
KPH:27.600 D
VKPH:9.100 D-
Kills:273 (273 + 0)
Deaths:17
KDR:16.059
VKDR:5.294
Vehicle Kills:90
Kill Difference:256
Playtime:9.889 hours
Usage:2%
Score:0.071m
Score/min:120
Driving Accuracy:45.397%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:2,975
V. Kills:1,717 173%
Deaths:200
KDR:14.875
Accuracy:55.012% B**
KPH:35.100 C+
VKPH:20.300 B+
Titan-150 AP
B+
Kills:1,611
V. Kills:708 227%
Deaths:45
KDR:35.800
Accuracy:51.844% C++
KPH:37.800 B+
VKPH:16.600 C+
Halberd SE
B+
Kills:634
V. Kills:270 234%
Deaths:5
KDR:126.800
Accuracy:56.569% B**
KPH:48.900 C++
VKPH:20.800 B+
Enforcer ML85
B+
Kills:422
V. Kills:245 172%
Deaths:23
KDR:18.348
Accuracy:47.844% B+
KPH:31.300 B
VKPH:18.200 C+
M96 Mjolnir
C--
Kills:52
V. Kills:35 144%
Deaths:6
KDR:8.667
Accuracy:41.483% C++
KPH:24.100 D
VKPH:16.200 C--
C85 Canister
C
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:37.587% D
KPH:44 D-
VKPH:4.300 C
Kills:5,745 (1,611 + 4,134)
Deaths:283
KDR:20.300
VKDR:10.530
Vehicle Kills:2,980
Kill Difference:5,462
Playtime:157.099 hours
Usage:32%
Score:3.495m
Score/min:371
Driving Accuracy:51.844%
Gunner Accuracy:37.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:383
V. Kills:200 191%
Deaths:40
KDR:9.575
Accuracy:56.241% B+
KPH:83.300 A
VKPH:43.500 B++
C85 Canister-H
C+
Kills:102
V. Kills:6 N/A
Deaths:10
KDR:10.200
Accuracy:53.284% C+
KPH:99.700 C
VKPH:5.900 D
M12 Kobalt-H
C
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:17.856% D*
KPH:123.800 C
VKPH:3 D
E540 Halberd-H
C++
Kills:58
V. Kills:22 252%
Deaths:3
KDR:19.333
Accuracy:57.724% C+
KPH:54.600 C++
VKPH:20.700 C
Kills:625 (0 + 625)
Deaths:55
KDR:11.364
VKDR:4.182
Vehicle Kills:230
Kill Difference:570
Playtime:7.345 hours
Usage:1%
Score:0.234m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:57.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:216
V. Kills:5 N/A
Deaths:4
KDR:54
Accuracy:19.461% C+
KPH:63.900 C
VKPH:1.500 D-
M12 Kobalt
M
Kills:55
V. Kills:7 N/A
Deaths:2
KDR:27.500
Accuracy:14.709% D--
KPH:59.300 D
VKPH:7.500 M
M20 Basilisk
C+
Kills:54
V. Kills:8 N/A
Deaths:7
KDR:7.714
Accuracy:35.556% D
KPH:26.500 C+
VKPH:3.900 D--
Kills:325 (0 + 325)
Deaths:13
KDR:25
VKDR:1.538
Vehicle Kills:20
Kill Difference:312
Playtime:6.343 hours
Usage:1%
Score:0.074m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:35.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,6922,97520014.875C*10.0955.012%B**1.714%D35.1C+20.3B+24984.7h5.6C10.2B
Titan-150 AP 2,3191,6114535.8A*31.0251.844%C++N/A37.8B+16.6C+66742.6h2.8B**5.4B**
NS-44L Blackhand 7467401744.253A+0.5343.429%C+59.595%A12.7D--N/A3158.4h3.8C++8.7C*
Halberd SE 9046345126.8A122.0256.569%B**N/A48.8C++20.8B+38113h4C+7.1B+
Enforcer ML85 6674222318.348A++13.5747.844%B+N/A31.3B18.1C+24713.5h10.8C**22.5B+
NS-11A 3933882331.665C+3.1220.704%D*20.876%D15.6D--N/A3824.8h13C62.9D
M96 Mjolnir-H 583383409.575B4.7956.241%B+N/A83.3A43.5B++6264.6h28.6B+50.8B++
MGR-L1 Promise 2932851102.591B+2.1920.572%D*19.298%D*16.7D*N/A5117.1h15.6D75.7D
L100 Python HEAT 3632731716.059B*11.2845.397%D2.564%C++27.6D9.1D-1209.9h5C+11C
M12 Kobalt 221216454A+49.2219.461%C+21.296%B+63.5C1.5D-1873.4h17.1C*87.9C*
Frag Grenade 1991961196N/A191.2251.56%C*N/A490C--7.5D18440.4h3.4C+6.5C++
MGR-S1 Gladius 1671621461.11C3.6718.548%F--24.691%C+8.5D*N/A2419h12.7D--68.5D**
NC6 Gauss SAW 161161752.147C++2.6417.307%D*36.025%A14.1D--N/A6011.4h9.7C56.3D
MGR-A1 Vanquisher 138136592.305C++2.4823.133%D**19.853%D--18.1D*N/A567.5h11.5D49.9D
NS-15M2 137136721.889C+2.8920.096%D**22.794%D-16.8D*N/A428.1h12C59.6D
Tank Mine 185129393.308C+1.4740.679%C+N/A43D**18.7F3333h4.6T*11.2T*
NS-11C 1141131350.837C-3.9513.28%F*19.469%C4.2D--N/A1427h13.4C+101.2F-
C85 Canister-H 1081021010.2C5.4253.284%C+15.686%A102C6C--2871h7.1C+13.3C+
GD-7F 10299851.165C3.6220.242%D**19.192%D8.5D--N/A3111.6h15.2D--75.2D*
M12 Kobalt-H 8482241B*36.2217.856%D*18.293%C+117.1C2.9D3680.7h12B+67C+
AP30 Shredder 15579155.267C0.4831.998%C+N/A18.8D18.1C2114.2h114.6D--358.2D-
NS Decimator 11078203.9A++0.8852.975%D*N/A39C16C3182h3.5B6.7C++
Spear Anti-Vehicle Phalanx Turret 9168234M++29.2243.123%C--2.941%C--48.6C+16.4D-3811.4h5.1B*11.9B++
NC1 Gauss Rifle 6666451.467C*3.3214.789%F-24.242%C+11.4D--N/A415.8h10.1B+68.4D--
E540 Halberd-H 8058319.333B14.5557.724%C+N/A52.7C+20C4471.1h3.7C*6.4B
A30 Walker 8657228.5S23.7228.256%B+N/A22.8C++11.6C1442.5h115.3C++408.2B
M12 Kobalt 6255227.5C++22.7214.709%D--14.545%D--61.1D7.8M+2260.9h16.9C++114.7C
M20 Basilisk 625477.714B**2.9335.556%D7.407%B+27C++4D--1912h61.1B*171.9B+
NS-357 Underboss 5453471.128C+3.6521.658%F--18.868%D9.6D*N/A245.5h5.2F24.1T
Shrike 7552252.08A2.7047.791%D*N/A18.6D-8.2D2162.8h6.9D14.4D--
M96 Mjolnir 875268.667C+3.8841.483%C++N/A23.6D15.9C--1642.2h46.3D111.5C+
C85 Canister 5651412.75C7.9737.587%D9.804%D--42.5D-4.2C1041.2h7.5C++19.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit245283,76322.8h
Spawn Beacon61690.8h
Nanite Revive Grenade01780.1h
Medical Applicator10484,7626.5h
Motion Spotter2750.3h
Restoration Kit335003.5h
Spitfire Auto-Turret31280.2h
Recon Detection Device81,0312.9h
M20 Mustang11350.6h
Ammunition Package373301.5h
Nano-Repair Grenade07050.2h
Xiphos Anti-Personnel Phalanx Turret0520h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.38s
Server spent 4.81s on queries, 3.43s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.