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Castellan s2inhell[ONR0] s2inhell
VS BR 62

KDR: 6.67

Score: 4m

Last Seen: Oct 10th, 2019 1:17 AM
- OFFLINE - 112.6 hour(s)

Battle Rank 62 - Vanu Sovereignty on Emerald
Level Progress (to 63): 99%
Level 100 Progress: 21% 990h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC Saron HRB E540 Halberd NS-44L Blackhand Force-Blade Orion VS54 VE-S Canis Equinox VE2 Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.485%38.483%788712121,0683.773852.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.797%-0.14C2.652M-2.079F--HEAD ++ (~28.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.369C**9.60.328C**37.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.579%0.724%5041212172,0738072725.9125285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.457%1.41A-1.165D*-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.80.613B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.264%0.55%6447212171,6375081132.74202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%1.851A++-0.961D---1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.752B++16.80.584B+13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m268.1%250 (15k)217 (13k)6.66865,73586010.218662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121925315.67%8.405%13221:172

11% Combat Medic57% Engineer12% Heavy Assault17% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2017 5:01 AMJul 3rd, 2017 5:20 AMOct 18th, 2019 2:22 PM (31d) (PST)Oct 9th, 2019 9:39 PM (40d) (PST)Oct 9th, 2019 9:17 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
638206180.3100.0470.0261.0780.092326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2791,21437,065193265613,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.9h/12.8d 3,053 482 1,925 19.9k 224 711 1,694 11.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D**
Kills:51
Deaths:86
KDR:0.593
Accuracy:12.926% F-
HSR:11.765% D**
Kills:51
Deaths (as Engineer):86
Deaths (to Engineers):210
KDR:0.59302
Kill Difference:35
Playtime:175.324 hours
Usage:57%
Score:3.113m
Score/min:296
Accuracy (listed only):12.926%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:161
Deaths:55
KDR:2.927
Accuracy:19.296% C
HSR:30.435% B*
VE-H Maw
B+
Kills:77
Deaths:25
KDR:3.080
Accuracy:15.315% F-
HSR:31.169% B+
Kills:238
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):135
KDR:2.975
Kill Difference:158
Playtime:37.048 hours
Usage:12%
Score:0.254m
Score/min:114
Accuracy (listed only):17.306%
HSR (listed only):30.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:135
Deaths:38
KDR:3.553
Accuracy:22.823% D
HSR:23.704% B+
Solstice VE3
D**
Kills:51
Deaths:86
KDR:0.593
Accuracy:12.926% F-
HSR:11.765% D**
Kills:186
Deaths (as Light Assault):124
Deaths (to Light Assaults):112
KDR:1.5
Kill Difference:62
Playtime:5.649 hours
Usage:2%
Score:0.012m
Score/min:36
Accuracy (listed only):17.874%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:424
Deaths:63
KDR:6.730
Accuracy:42.166% C++
HSR:60.613% A+
VE-S Canis
B+
Kills:135
Deaths:38
KDR:3.553
Accuracy:22.823% D
HSR:23.704% B+
Kills:559
Deaths (as Infiltrator):101
Deaths (to Infiltrators):110
KDR:5.53465
Kill Difference:458
Playtime:53.347 hours
Usage:17%
Score:0.293m
Score/min:92
Accuracy (listed only):32.494%
HSR (listed only):42.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:135
Deaths:38
KDR:3.553
Accuracy:22.823% D
HSR:23.704% B+
Equinox VE2 Burst
D*
Kills:130
Deaths:66
KDR:1.970
Accuracy:20.171% D**
HSR:17.692% D*
Pulsar VS1
C*
Kills:90
Deaths:51
KDR:1.765
Accuracy:19.208% D-
HSR:22.222% C*
Kills:355
Deaths (as Combat Medic):155
Deaths (to Combat Medics):56
KDR:2.29032
Kill Difference:200
Playtime:32.957 hours
Usage:11%
Score:0.340m
Score/min:172
Accuracy (listed only):20.734%
HSR (listed only):21.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:2,020
V. Kills:695 290%
Deaths:102
KDR:19.804
Accuracy:55.757% B++
KPH:33.400 B**
VKPH:11.500 B++
Saron HRB
A+
Kills:1,187
V. Kills:508 233%
Deaths:55
KDR:21.582
Accuracy:55.856% A+
KPH:37.400 A
VKPH:16 C++
E540 Halberd
B**
Kills:450
V. Kills:262 171%
Deaths:24
KDR:18.750
Accuracy:60.771% A++
KPH:37.900 B++
VKPH:22.100 B**
Aphelion VEX-4
A+
Kills:129
V. Kills:57 222%
Deaths:9
KDR:14.333
Accuracy:40.601% B*
KPH:40.800 A+
VKPH:18 C*
Supernova FPC
C-
Kills:53
V. Kills:31 166%
Deaths:5
KDR:10.600
Accuracy:48.807% D
KPH:20.800 C-
VKPH:12.200 D
Kills:3,839 (2,073 + 1,766)
Deaths:195
KDR:19.687
VKDR:7.964
Vehicle Kills:1,553
Kill Difference:3,644
Playtime:109.809 hours
Usage:36%
Score:1.538m
Score/min:233
Driving Accuracy:48.807%
Gunner Accuracy:40.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,7152,02010219.804A*13.1455.757%B++N/A33.4B**11.5B++16660.5h4.9B8.7B++
Saron HRB 1,6951,1875521.582M++14.9155.856%A+N/A37.3A16C++21231.8h21B37.7B*
E540 Halberd 7124502418.75B++12.0860.771%A++N/A37.8B+22B**28611.9h5.5C**9B**
NS-44L Blackhand 425424636.73S0.0642.166%C++60.613%A+10.1DN/A2242.1h3.9B+9.2B+
Force-Blade 2112046590.31S6.3625.873%C9.314%B1.2B+N/A2164.8h2B+7.6B+
Orion VS54 164161552.927A3.7419.296%C30.435%B*14.9DN/A4510.8h13.3C++68.8C+
VE-S Canis 135135383.553A**3.1222.823%D23.704%B+13.4D-N/A3310.1h12C++52.6C+
Equinox VE2 Burst 132130661.97C++4.7020.171%D**17.692%D*9.3D*N/A2914h15.1D74.9D--
Aphelion VEX-4 186129914.333A++7.6640.601%B*3.876%C+40.3A+17.8C*2203.2h43B++106B**
Tank Mine 13298175.765A++0.9033.985%C+N/A65.3D-22.7D**4201.5h2.3D6.8C
Pulsar VS1 9090511.765B*4.9019.208%D-22.222%C*9.5D-N/A249.5h14B72.7C+
VE-H Maw 7777253.08A+3.5915.315%F-31.169%B+13.3D*N/A385.8h10.3C**67.4D
S1 8157212.714M**3.9547.613%D--N/A21.1C8.9D1782.7h7C+14.7C
Supernova FPC 8453510.6B++3.9348.807%D3.774%B**21.2C-12.4D18712.5h4.2B++8.7B+
Solstice VE3 5351860.593C6.0812.926%F-11.765%D**2.4D--N/A1221.5h16.6C+128.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41000.2h
Nanite Revive Grenade01800.1h
Medical Applicator5555,8153.9h
Restoration Kit141892.1h
Deconstruction Tool04910.1h
Ammunition Package111411.2h
Saron Laser Cannon0570.1h
Nano-Armor Kit74185,35614.5h
Nano-Repair Grenade03880.1h
NSX-P Tanto0860.4h
Recon Detection Device17802.3h
MANA Anti-Personnel Turret01260h

Check the help document for the dictionary if you want to learn more about words used here.


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