Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,040)players online:
wintergaming (452)  Project_Incursus (24)  druzinko (8)  Lyyti (7)  Raccc (6)  jboLtz (5) 502
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (115 days). The data shown below may not be accurate.

Immortal s4511g[xVIP] s4511g
VS BR 128

KDR: 2.18

Score: 34.8m

Last Seen: Apr 26th, 2019 8:08 AM
- OFFLINE - 2756.3 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Solstice SF Pulsar C VX6-7 Orion VS54 NS-15M2 SVA-88 Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:s4511g



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.311%20.413%37429118518,9592.51013-0.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.185%-0.553D-0.068C+-0.227CHEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85-0.142C15.6-0.091C+69.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.211%3.163%448312113,03569114974.38584203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.938%-1.143D*0.388C**-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.125C+9.90.212C++23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.7%2.472%301612081,69960612212.80363139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.369%-0.508D-0.488D-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.501B+18.30.541B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.11%67.876%301512091,351545172.47436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-0.433C--0.052C+0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.207C3.8-0.205C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.499%17.774%30131211602796110.756281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.646%-2.079F--0.619B+-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.1-1.361D**5.1-0.056C+26


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.8m417.5%172 (10.3k)143 (8.6k)2.179233,58815,4132.8293128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121418259.845%16.854%16615:5210

24% Combat Medic36% Engineer15% Heavy Assault19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 12:01 AMMay 26th, 2017 6:55 AMMay 25th, 2019 6:41 AM (86d) (PST)Apr 26th, 2019 4:18 AM (115d) (PST)Apr 26th, 2019 4:08 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
224461780.1380.0630.0230.6630.021132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,4202,73910,6818414018,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4055.5h/169d 10,020 5,661 22,204 161.2k 4,674 18,218 5,032 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,159
Deaths:554
KDR:2.092
Accuracy:15.557% D--
HSR:18.896% D-
NS-15M2
D
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:17.506% D*
HSR:19.793% D
SVA-88
D-
Kills:1,157
Deaths:363
KDR:3.187
Accuracy:17.778% D*
HSR:19.188% D-
Flare VE6
D
Kills:1,147
Deaths:275
KDR:4.171
Accuracy:18.770% D
HSR:19.355% D
Pulsar LSW
D--
Kills:1,140
Deaths:485
KDR:2.351
Accuracy:16.524% D*
HSR:16.491% D--
Betelgeuse 54-A
D
Kills:159
Deaths:50
KDR:3.180
Accuracy:14.696% F*
HSR:25.157% D
NSX Naginata
B
Kills:79
Deaths:13
KDR:6.077
Accuracy:19.218% D
HSR:30.380% B
Kills:5,998
Deaths (as Heavy Assault):2,023
Deaths (to Heavy Assaults):4,440
KDR:2.9649
Kill Difference:3,975
Playtime:626.535 hours
Usage:15%
Score:5.238m
Score/min:139
Accuracy (listed only):17.150%
HSR (listed only):21.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,508
Deaths:1,351
KDR:1.116
Accuracy:20.018% D
HSR:15.119% C
Pulsar C
D
Kills:1,387
Deaths:1,170
KDR:1.185
Accuracy:21.040% D
HSR:18.241% D-
VX6-7
D
Kills:1,190
Deaths:1,184
KDR:1.005
Accuracy:15.834% F
HSR:17.815% D
NS-11C
D--
Kills:1,156
Deaths:786
KDR:1.471
Accuracy:17.269% D*
HSR:13.495% D--
Zenith VX-5
D
Kills:1,151
Deaths:668
KDR:1.723
Accuracy:16.974% F
HSR:17.376% D
NS-7 PDW
B+
Kills:1,140
Deaths:390
KDR:2.923
Accuracy:18.385% D*
HSR:21.491% B+
Sirius SX12
D
Kills:617
Deaths:498
KDR:1.239
Accuracy:19.595% D--
HSR:14.587% D
Eclipse VE3A
C+
Kills:551
Deaths:296
KDR:1.861
Accuracy:18.342% F-
HSR:19.056% C+
Pandora VX25
C+
Kills:285
Deaths:399
KDR:0.714
Accuracy:17.253% F--
HSR:15.439% C+
Solstice VE3
D
Kills:220
Deaths:518
KDR:0.425
Accuracy:12.642% F-
HSR:16.818% D
MKV Suppressed
D
Kills:161
Deaths:69
KDR:2.333
Accuracy:20.721% D--
HSR:16.149% D
Nova
B+
Kills:159
Deaths:61
KDR:2.607
Accuracy:15% F--
HSR:16.981% B+
Thanatos VE70
A
Kills:158
Deaths:104
KDR:1.519
Accuracy:17.224% F--
HSR:22.785% A
NS Baron G5
A++
Kills:157
Deaths:43
KDR:3.651
Accuracy:24.112% F-
HSR:22.293% A++
Kills:9,840
Deaths (as Light Assault):7,537
Deaths (to Light Assaults):2,984
KDR:1.30556
Kill Difference:2,303
Playtime:195.156 hours
Usage:5%
Score:1.213m
Score/min:104
Accuracy (listed only):18.172%
HSR (listed only):17.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,508
Deaths:1,351
KDR:1.116
Accuracy:20.018% D
HSR:15.119% C
Pulsar C
D
Kills:1,387
Deaths:1,170
KDR:1.185
Accuracy:21.040% D
HSR:18.241% D-
VX6-7
D
Kills:1,190
Deaths:1,184
KDR:1.005
Accuracy:15.834% F
HSR:17.815% D
NS-11C
D--
Kills:1,156
Deaths:786
KDR:1.471
Accuracy:17.269% D*
HSR:13.495% D--
Zenith VX-5
D
Kills:1,151
Deaths:668
KDR:1.723
Accuracy:16.974% F
HSR:17.376% D
Eclipse VE3A
C+
Kills:551
Deaths:296
KDR:1.861
Accuracy:18.342% F-
HSR:19.056% C+
Eidolon VE33
C**
Kills:321
Deaths:242
KDR:1.326
Accuracy:16.644% F-
HSR:28.037% C**
Pandora VX25
C+
Kills:285
Deaths:399
KDR:0.714
Accuracy:17.253% F--
HSR:15.439% C+
Solstice VE3
D
Kills:220
Deaths:518
KDR:0.425
Accuracy:12.642% F-
HSR:16.818% D
Nova
B+
Kills:159
Deaths:61
KDR:2.607
Accuracy:15% F--
HSR:16.981% B+
Thanatos VE70
A
Kills:158
Deaths:104
KDR:1.519
Accuracy:17.224% F--
HSR:22.785% A
NS Baron G5
A++
Kills:157
Deaths:43
KDR:3.651
Accuracy:24.112% F-
HSR:22.293% A++
Kills:8,243
Deaths (as Engineer):6,822
Deaths (to Engineers):3,391
KDR:1.2083
Kill Difference:1,421
Playtime:1,457.535 hours
Usage:36%
Score:12.188m
Score/min:139
Accuracy (listed only):17.696%
HSR (listed only):18.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:19.563% D*
HSR:24.435% B+
H-V45
B++
Kills:1,149
Deaths:390
KDR:2.946
Accuracy:20.919% D
HSR:26.632% B++
CME
C++
Kills:1,142
Deaths:398
KDR:2.869
Accuracy:21.281% D--
HSR:23.730% C++
NS-7 PDW
B+
Kills:1,140
Deaths:390
KDR:2.923
Accuracy:18.385% D*
HSR:21.491% B+
Sirius SX12
D
Kills:617
Deaths:498
KDR:1.239
Accuracy:19.595% D--
HSR:14.587% D
Pulsar VS1
C**
Kills:495
Deaths:214
KDR:2.313
Accuracy:19.424% D-
HSR:23.030% C**
Pandora VX25
C+
Kills:285
Deaths:399
KDR:0.714
Accuracy:17.253% F--
HSR:15.439% C+
NS-11A
C+
Kills:178
Deaths:57
KDR:3.123
Accuracy:20.060% D-
HSR:20.787% C+
MKV Suppressed
D
Kills:161
Deaths:69
KDR:2.333
Accuracy:20.721% D--
HSR:16.149% D
Nova
B+
Kills:159
Deaths:61
KDR:2.607
Accuracy:15% F--
HSR:16.981% B+
Thanatos VE70
A
Kills:158
Deaths:104
KDR:1.519
Accuracy:17.224% F--
HSR:22.785% A
Corvus VA55
B+
Kills:158
Deaths:68
KDR:2.324
Accuracy:19.772% D-
HSR:26.582% B+
NS Baron G5
A++
Kills:157
Deaths:43
KDR:3.651
Accuracy:24.112% F-
HSR:22.293% A++
Kills:6,949
Deaths (as Combat Medic):3,048
Deaths (to Combat Medics):1,506
KDR:2.27986
Kill Difference:3,901
Playtime:979.087 hours
Usage:24%
Score:9.622m
Score/min:164
Accuracy (listed only):19.485%
HSR (listed only):21.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:1,156
Deaths:397
KDR:2.912
Accuracy:20.588% D**
HSR:26.298% B+
NS-7 PDW
B+
Kills:1,140
Deaths:390
KDR:2.923
Accuracy:18.385% D*
HSR:21.491% B+
Sirius SX12
D
Kills:617
Deaths:498
KDR:1.239
Accuracy:19.595% D--
HSR:14.587% D
Ghost
C--
Kills:445
Deaths:9
KDR:49.444
Accuracy:26.715% F-
HSR:63.371% C--
Parallax VX3
C-
Kills:419
Deaths:3
KDR:139.667
Accuracy:35.199% D
HSR:73.986% C-
NS-30 Vandal
C++
Kills:262
Deaths:86
KDR:3.047
Accuracy:19.761% F--
HSR:27.481% C++
Phantom VA23
B+
Kills:170
Deaths:4
KDR:42.500
Accuracy:26.248% D*
HSR:35.294% B+
V10
C+
Kills:167
Deaths:3
KDR:55.667
Accuracy:40.131% C+
HSR:75.449% C
MKV Suppressed
D
Kills:161
Deaths:69
KDR:2.333
Accuracy:20.721% D--
HSR:16.149% D
XM98
B
Kills:160
Deaths:3
KDR:53.333
Accuracy:33.333% D
HSR:77.500% B
VA39 Spectre
B++
Kills:160
Deaths:13
KDR:12.308
Accuracy:32.879% C++
HSR:46.875% B++
NSX Tomoe
D
Kills:159
Deaths:39
KDR:4.077
Accuracy:21.186% F
HSR:30.818% D
NS-44 Commissioner
D-
Kills:76
Deaths:31
KDR:2.452
Accuracy:29.339% D-
HSR:14.474% D--
NS-357 Underboss
C++
Kills:62
Deaths:42
KDR:1.476
Accuracy:23.682% F
HSR:22.581% C++
NS-44L Blackhand
B*
Kills:60
Deaths:8
KDR:7.500
Accuracy:34.547% D-
HSR:53.333% B*
Kills:5,214
Deaths (as Infiltrator):1,595
Deaths (to Infiltrators):2,013
KDR:3.26897
Kill Difference:3,619
Playtime:764.243 hours
Usage:19%
Score:6.550m
Score/min:143
Accuracy (listed only):26.821%
HSR (listed only):39.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:268
V. Kills:72 367%
Deaths:60
KDR:4.467
Accuracy:31.548% D*
KPH:23 D--
VKPH:6.200 C-
C150 Dalton
D*
Kills:83
V. Kills:67 122%
Deaths:38
KDR:2.184
Accuracy:34.902% C
KPH:11.700 D*
VKPH:9.400 D*
Kills:351 (0 + 351)
Deaths:98
KDR:3.582
VKDR:1.418
Vehicle Kills:139
Kill Difference:253
Playtime:18.751 hours
Usage:0%
Score:0.141m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:34.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:1,072
V. Kills:719 149%
Deaths:77
KDR:13.922
Accuracy:36.656% F--
KPH:13.500 D**
VKPH:9 D**
C75 Viper
D-
Kills:983
V. Kills:277 354%
Deaths:65
KDR:15.123
Accuracy:24.999% D**
KPH:14.600 D-
VKPH:4.100 D-
L100 Python HEAT
D--
Kills:980
V. Kills:441 222%
Deaths:98
KDR:10
Accuracy:32.126% F-
KPH:15.300 D--
VKPH:6.900 D--
Kills:3,035 (3,035 + 0)
Deaths:240
KDR:12.646
VKDR:5.988
Vehicle Kills:1,437
Kill Difference:2,795
Playtime:210.752 hours
Usage:5%
Score:1.021m
Score/min:81
Driving Accuracy:32.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:650
V. Kills:353 184%
Deaths:107
KDR:6.075
Accuracy:37.322% D**
KPH:22.100 D-
VKPH:12 D
Saron HRB
C-
Kills:597
V. Kills:419 142%
Deaths:136
KDR:4.390
Accuracy:32.029% D**
KPH:17.300 D
VKPH:12.100 C-
Kills:1,247 (0 + 1,247)
Deaths:243
KDR:5.132
VKDR:3.177
Vehicle Kills:772
Kill Difference:1,004
Playtime:63.951 hours
Usage:2%
Score:0.574m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:32.029%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:60
V. Kills:38 154%
Deaths:23
KDR:2.609
Accuracy:43.262% F-
KPH:16.800 D**
VKPH:10.700 D*
Saron HRB-H
D--
Kills:52
V. Kills:44 116%
Deaths:24
KDR:2.167
Accuracy:38.285% F-
KPH:16.400 D*
VKPH:13.900 D--
Kills:112 (0 + 112)
Deaths:47
KDR:2.383
VKDR:1.745
Vehicle Kills:82
Kill Difference:65
Playtime:6.732 hours
Usage:0%
Score:0.072m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:38.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:220
V. Kills:64 338%
Deaths:27
KDR:8.148
Accuracy:26.050% D*
KPH:17.800 D--
VKPH:5.200 D-
M20 Basilisk
D--
Kills:120
V. Kills:31 375%
Deaths:41
KDR:2.927
Accuracy:27.307% D*
KPH:8.200 D--
VKPH:2.100 D**
M40 Fury
D--
Kills:81
V. Kills:21 368%
Deaths:15
KDR:5.400
Accuracy:25.931% D*
KPH:17.900 D*
VKPH:4.600 D--
Kills:421 (0 + 421)
Deaths:83
KDR:5.072
VKDR:1.398
Vehicle Kills:116
Kill Difference:338
Playtime:31.502 hours
Usage:1%
Score:0.174m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:25.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 2,5851,67511214.955A12.7824.782%F-2.985%C--17.1D*9.3D*10198.1h7.8B+31.6D
Solstice SF 1,5281,5081,3511.116C++1.0620.018%D15.119%C9.2DN/A26163.2h14.2C+71C
Pulsar C 1,4001,3871,1701.185C+0.9921.04%D18.241%D-12.4DN/A37111.9h12.8C+60.8C+
VX6-7 1,2091,1901,1841.005C+1.1715.834%F17.815%D5.6D--N/A15214h16.1D101.8D*
Orion VS54 1,1661,1595542.092B+0.0915.557%D--18.896%D-12.8D-N/A5790.4h12.8C++82.4C+
NS-15M2 1,1661,1572834.088A1.9117.506%D*19.793%D10.1D*N/A28115h14.9C--85.4D
SVA-88 1,1631,1573633.187B++1.0117.778%D*19.188%D-12.7D*N/A3990.9h14.1D79.2D
Artemis VX26 1,1651,1563972.912A0.7320.588%D**26.298%B+5.3D**N/A15219.1h16.8F81.4F
NS-11C 1,1691,1567861.471B+0.7117.269%D*13.495%D--10.4DN/A32111.6h16C+92.5D
Zenith VX-5 1,1611,1516681.723B+0.4616.974%F17.376%D12.1D-N/A3595.3h14.9C-87.8D*
Equinox VE2 1,1681,1503573.221A++1.0419.563%D*24.435%B+6.8D*N/A19168h15.6D-80D--
H-V45 1,1641,1493902.946B*0.7720.919%D26.632%B++6.2D*N/A15184.8h16.2D-77.3D
Flare VE6 1,1571,1472754.171M1.9918.77%D19.355%D13.9D--N/A4482.6h12.1C64.3C
CME 1,1741,1423982.869A++0.6921.281%D--23.73%C++4.7D**N/A13240.6h18.8D**88.5D*
NS-7 PDW 1,1611,1403902.923A**0.7418.385%D*21.491%B+5.1D--N/A13223.8h18D97.9D
Pulsar LSW 1,1491,1404852.351B++0.1716.524%D*16.491%D--11.7D--N/A4097.5h15.4D-92.9D--
L100 Python AP 1,7911,0727713.922A*11.7436.656%F--4.664%A13.5D**9D**9879.5h8.7D-23.6F--
C75 Viper 1,2609836515.123A*12.9424.999%D**1.017%C--14.6D-4.1D-6567.2h14.8C+59D--
L100 Python HEAT 1,4219809810A7.8232.126%F-3.673%B*15.3D--6.9D--7664.1h6.3C++19.6D*
E540 Halberd 1,0036501076.075C3.9037.322%D**3.231%B+22.1D-12D14829.4h6.5C-17.3D*
Sirius SX12 6246174981.239C*0.9419.595%D--14.587%D4.9D*N/A16125.3h18.6D95.2D
Saron HRB 1,0165971364.39C+2.2132.029%D**1.508%C+17.3D12.1C-15134.5h21.7C++67.8D
Proximity Mine 5635631440.214U38.0336.415%DN/A152.2B++N/A4743.7h2C5.6C--
Eclipse VE3A 5605512961.861C*0.3218.342%F-19.056%C+9.6D--N/A3057.1h19.1F-104.2F**
Pulsar VS1 5014952142.313A+0.1319.424%D-23.03%C**4.6D*N/A16106.6h17.4D89.5D
Ghost 452445949.444U47.2626.715%F-63.371%C--19D-N/A6723.4h3.1D*11.5F
Parallax VX3 4254193139.667U137.4935.199%D73.986%C-12.4D--N/A3433.8h3.5F-9.9D*
Frag Grenade 3983971397N/A394.8245.929%C++N/A360.9C--N/A11901.1h4.4C-9.7C+
Eidolon VE33 3263212421.326C*0.8516.644%F-28.037%C**5.9D--N/A1954h15F89.9F--
Nemesis VSH9 6623072041.505A+0.6763.723%C++1.629%C--5.9C--6.9C10551.8h15F**23.6F--
Pandora VX25 2912853990.714C1.4717.253%F--15.439%C+5.7D*N/A1849.9h4.3C*24.8F
L105 Zephyr 340268604.467C--2.2931.548%D*N/A23.1D--6.2C-11911.6h7.1C+22.5D
NS-30 Vandal 265262863.047B*0.8719.761%F--27.481%C++6.2D**N/A1542h9.3F--46.9T-
M40 Fury 284220278.148B+5.9726.05%D*1.818%C++17.9D--5.2D-10312.3h15.7C+60.2D
Solstice VE3 2282205180.425C--1.7512.642%F-16.818%D2.7D--N/A2580.4h17.1C+135.4D
NS-11A 180178573.123A0.9420.06%D-20.787%C+5.3D*N/A1733.9h17.7D*88.1D--
Phantom VA23 183170442.5U40.3226.248%D*35.294%B+8D*N/A3221.2h11.9T*45.5T*
V10 169167355.667U53.4940.131%C+75.449%C13D--N/A3112.8h2.9D-7.3C-
MKV Suppressed 162161692.333A++0.1520.721%D--16.149%D5.6D*N/A4928.8h29.1T140.5F-
XM98 160160353.333U51.1533.333%D77.5%B14.8DN/A5110.8h2.4C*7.3C+
VA39 Spectre 1621601312.308S10.1332.879%C++46.875%B++7.6D--N/A2921.1h9.2D**28D
NSX Tomoe 162159394.077A++1.9021.186%F30.818%D4.9D**N/A1532.7h22.9F-108F--
Betelgeuse 54-A 161159503.18C++1.0014.696%F*25.157%D6FN/A4226.4h18.5T*126.2T*
Nova 160159612.607B**0.4315%F--16.981%B+4.9D*N/A1332.5h5.8D39T*
Thanatos VE70 1621581041.519B++0.6617.224%F--22.785%A6.2D*N/A2925.4h6D34.7F**
Corvus VA55 163158682.324A+0.1419.772%D-26.582%B+5.4D*N/A2229.4h15.3D--77.6D-
NS Baron G5 161157433.651M*1.4724.112%F-22.293%A++8.7D*N/A2218.1h6D--24.8C
M20 Basilisk 151120412.927C+0.7527.307%D*4.167%D8.2D--2.1D**6414.6h72.1B+263.9C++
Tank Mine 157117523.4U21.2272.998%M+N/A234M80B+27090.5h2.7D*3.7A+
Aspis Anti-Aircraft Phalanx Turret 256115235B+2.8214.857%FN/A2.5F3.1F5145.9h206.6D*1390.8F-
C-4 12785127.083M**4.9064.453%SN/A121.4B*60A*21790.7h1.9D3B**
C150 Dalton 15083382.184C--0.0034.902%CN/A11.7D*9.4D*1347.1h7.1F20.2D**
M40 Fury 10281155.4C3.2225.931%D*N/A18D*4.7D--1524.5h18.7C--72.3D*
Xiphos Anti-Personnel Phalanx Turret 11879711.286N/A9.1120.219%UN/A790U390U2272200.1h89.3T*441.6T*
NSX Naginata 7979136.077S3.9019.218%D30.38%B8.9D*N/A298.9h19.2D**99.7D-
NS-44 Commissioner 7676312.452A+0.2729.339%D-14.474%D--27.1CN/A1662.8h4.7D15.9D
NS-357 Underboss 6362421.476B+0.7023.682%F22.581%C++31CN/A1252h3.7B+15.6C-
E540 Halberd-H 9860232.609C--0.4343.262%F-3.333%B**16.7D**10.6D*1443.6h7.4C--17.1D**
NS-44L Blackhand 606087.5S5.3234.547%D-53.333%B*15.8C--N/A483.8h6.5D*18.8D-
NS Decimator 9754202.7A*0.5251.603%D*N/A15.9D*12.6C-3153.4h9.2F**17.9T-
Saron HRB-H 9652242.167C--0.0138.285%F-1.923%B+16.3D*13.8D--2163.2h27C+70.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0650.1h
Anti-Vehicle MANA Turret141563.4h
Nano-Armor Kit1,1281,841,681128.1h
Medical Applicator238744,05352.4h
Motion Spotter1110,3935.7h
Deconstruction Tool01,2210.1h
Shield Recharging Field137,1172.4h
Ammunition Package202,0702.1h
Medical Kit692,6242.7h
Anti-Infantry MANA Turret43870.9h
Recon Detection Device19591.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.70s on queries, 2.07s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.