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sIIIIIIIIIc[] sIIIIIIIIIc
TR BR 102

KDR: 1.87

Score: 19.9m

Last Seen: Aug 16th, 2018 9:13 PM
- OFFLINE - 637 hour(s)

Battle Rank 103 (102 total) - Terran Republic on Cobalt
Level Progress (to 104): 10%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Claymore TS4 Haymaker TAR TSAR-42 MSW-R Cycler TRV T1 Cycler SMG-46G Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 530TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.689%18.398%39915133410,1101.875-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.286%0.084C+-0.408C---2.412F*HEAD ++ (~7.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.153C++13.60.046C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.269%1.833%122313464915652680.869026183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.189%-0.075C+-0.431C--1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.512B+7.60.394B11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.275%6.031%780713422,42140411385.97778213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.063%0.097C+0.364C**0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.39C-62.3-0.548D104.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.68%54.31%780313461,54339483.90633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.285%0.711B++-0.819D-1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++30.053C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.495%10.449%780213471,292566122.27866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.259%0.718B++-0.851D---1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**4.40.088C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m348%186 (11.2k)163 (9.8k)1.86823,88812,7882.2873102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349108612.584%15.1%19009:316

30% Combat Medic27% Engineer13% Heavy Assault21% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 10:06 PMJul 5th, 2018 10:25 PMAug 20th, 2018 10:44 PM (829d) (PST)Aug 16th, 2018 6:13 PM (833d) (PST)Aug 16th, 2018 5:13 PM (834d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2321001320.1960.1050.0300.7580.022171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,9336,0177,91612624519,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.2h/84.8d 5,362 3,607 15,031 92.6k 2,246 8,242 2,714 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:20.418% D*
HSR:14.940% F
T9 CARV
D
Kills:605
Deaths:55
KDR:11
Accuracy:8.828% F--
HSR:21.653% D
TMG-50
D**
Kills:213
Deaths:23
KDR:9.261
Accuracy:8.404% F*
HSR:15.493% D**
Kills:1,976
Deaths (as Heavy Assault):708
Deaths (to Heavy Assaults):3,477
KDR:2.79096
Kill Difference:1,268
Playtime:263.785 hours
Usage:13%
Score:1.305m
Score/min:82
Accuracy (listed only):12.550%
HSR (listed only):17.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
B+
Kills:1,162
Deaths:721
KDR:1.612
Accuracy:50.579% B+
HSR:10.413% D
SMG-46G Armistice
C
Kills:1,145
Deaths:671
KDR:1.706
Accuracy:29.111% C
HSR:10.830% D--
TRAC-5
C+
Kills:1,144
Deaths:1,026
KDR:1.115
Accuracy:23.668% C+
HSR:17.832% C-
LC3 Jaguar
D
Kills:317
Deaths:259
KDR:1.224
Accuracy:23.181% D
HSR:16.719% D--
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.847% B+
HSR:10.769% D--
T5 AMC
B+
Kills:102
Deaths:94
KDR:1.085
Accuracy:28.322% B+
HSR:19.608% C-
Kills:4,000
Deaths (as Light Assault):2,890
Deaths (to Light Assaults):2,339
KDR:1.38408
Kill Difference:1,110
Playtime:118.294 hours
Usage:6%
Score:0.537m
Score/min:76
Accuracy (listed only):34.118%
HSR (listed only):14.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,158
Deaths:165
KDR:7.018
Accuracy:41.369% C+
HSR:57.081% F
SMG-46G Armistice
C
Kills:1,145
Deaths:671
KDR:1.706
Accuracy:29.111% C
HSR:10.830% D--
TX1 Repeater
C--
Kills:744
Deaths:767
KDR:0.970
Accuracy:23.521% C--
HSR:15.860% D--
KSR-35
B+
Kills:464
Deaths:105
KDR:4.419
Accuracy:41.102% B+
HSR:32.328% C++
SOAS-20
C
Kills:438
Deaths:213
KDR:2.056
Accuracy:28.622% C
HSR:18.037% D
99SV
B**
Kills:203
Deaths:60
KDR:3.383
Accuracy:41.521% B**
HSR:27.586% D--
M77-B
D**
Kills:182
Deaths:13
KDR:14
Accuracy:30.067% D**
HSR:66.484% F
NS-44L Blackhand
B*
Kills:124
Deaths:54
KDR:2.296
Accuracy:51.072% B*
HSR:53.226% B++
Kills:4,458
Deaths (as Infiltrator):2,048
Deaths (to Infiltrators):1,890
KDR:2.17676
Kill Difference:2,410
Playtime:427.838 hours
Usage:21%
Score:3.241m
Score/min:126
Accuracy (listed only):35.798%
HSR (listed only):35.179%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
B+
Kills:1,162
Deaths:721
KDR:1.612
Accuracy:50.579% B+
HSR:10.413% D
TRAC-5
C+
Kills:1,144
Deaths:1,026
KDR:1.115
Accuracy:23.668% C+
HSR:17.832% C-
LC3 Jaguar
D
Kills:317
Deaths:259
KDR:1.224
Accuracy:23.181% D
HSR:16.719% D--
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.847% B+
HSR:10.769% D--
T5 AMC
B+
Kills:102
Deaths:94
KDR:1.085
Accuracy:28.322% B+
HSR:19.608% C-
Kills:2,855
Deaths (as Engineer):2,219
Deaths (to Engineers):2,677
KDR:1.28662
Kill Difference:636
Playtime:541.483 hours
Usage:27%
Score:6.428m
Score/min:198
Accuracy (listed only):35.120%
HSR (listed only):15.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
B+
Kills:1,162
Deaths:721
KDR:1.612
Accuracy:50.579% B+
HSR:10.413% D
TAR
C**
Kills:1,161
Deaths:603
KDR:1.925
Accuracy:27.928% C**
HSR:22.395% C
Cycler TRV
C--
Kills:1,155
Deaths:557
KDR:2.074
Accuracy:23.945% C--
HSR:15.844% D--
T1 Cycler
B+
Kills:1,150
Deaths:516
KDR:2.229
Accuracy:28.336% B+
HSR:20.174% D
SMG-46G Armistice
C
Kills:1,145
Deaths:671
KDR:1.706
Accuracy:29.111% C
HSR:10.830% D--
T1S Cycler
B++
Kills:1,137
Deaths:571
KDR:1.991
Accuracy:30.078% B++
HSR:22.252% C
NS-11P
B+
Kills:190
Deaths:125
KDR:1.520
Accuracy:30.595% B+
HSR:17.895% D-
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.847% B+
HSR:10.769% D--
Kills:7,230
Deaths (as Combat Medic):3,883
Deaths (to Combat Medics):1,104
KDR:1.86196
Kill Difference:3,347
Playtime:612.315 hours
Usage:30%
Score:7.588m
Score/min:207
Accuracy (listed only):33.802%
HSR (listed only):16.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:826
Deaths:379
KDR:2.179
Accuracy:14.315% D
HSR:17.797% C
M1 Heavy Cycler
C
Kills:826
Deaths:392
KDR:2.107
Accuracy:14.615% C
HSR:17.433% C
M3 Pounder HEG
D*
Kills:185
Deaths:64
KDR:2.891
Accuracy:35.229% D*
HSR:1.081% D**
M3 Pounder HEG
D--
Kills:174
Deaths:69
KDR:2.522
Accuracy:32.930% D*
HSR:1.724% D--
Kills:2,011
Deaths (as MAX Suit):452
Deaths (to MAX Suits):588
KDR:4.44912
Kill Difference:1,559
Playtime:66.390 hours
Usage:3%
Score:0.780m
Score/min:196
Accuracy (listed only):24.272%
HSR (listed only):9.509%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:93
V. Kills:37 245%
Deaths:14
KDR:6.643
Accuracy:40.492% D**
KPH:15.500 D*
VKPH:6.200 D--
Kills:93 (0 + 0)
Deaths:14
KDR:6.643
VKDR:2.643
Vehicle Kills:37
Kill Difference:79
Playtime:6.007 hours
Usage:0%
Score:0.039m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:296
V. Kills:121 243%
Deaths:31
KDR:9.548
Accuracy:56.664% C+
KPH:28.700 D
VKPH:11.700 D**
C75 Viper
D-
Kills:71
V. Kills:15 444%
Deaths:8
KDR:8.875
Accuracy:29.584% D*
KPH:21.800 D-
VKPH:4.600 D--
Kills:367 (367 + 0)
Deaths:39
KDR:9.410
VKDR:3.487
Vehicle Kills:136
Kill Difference:328
Playtime:13.573 hours
Usage:1%
Score:0.107m
Score/min:132
Driving Accuracy:29.584%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D
Kills:249
V. Kills:114 217%
Deaths:31
KDR:8.032
Accuracy:40.819% D
KPH:23.600 D
VKPH:10.800 D-
P2-120 HEAT
D
Kills:124
V. Kills:110 112%
Deaths:12
KDR:10.333
Accuracy:34.746% D--
KPH:10.400 D**
VKPH:9.300 D
P2-120 AP
D
Kills:53
V. Kills:19 265%
Deaths:12
KDR:4.417
Accuracy:41.932% D
KPH:17.800 D*
VKPH:6.400 F-
MR11 Gatekeeper
N/A
Kills:50
V. Kills:36 135%
Deaths:8
KDR:6.250
Accuracy:36.657% N/A
KPH:15.800 N/A
VKPH:11.400 N/A
Kills:476 (177 + 299)
Deaths:63
KDR:7.556
VKDR:4.429
Vehicle Kills:279
Kill Difference:413
Playtime:28.594 hours
Usage:1%
Score:0.321m
Score/min:187
Driving Accuracy:41.932%
Gunner Accuracy:36.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:1,088
V. Kills:684 159%
Deaths:264
KDR:4.121
Accuracy:47.825% C
KPH:36.400 D
VKPH:22.900 C--
P525 Marauder-H
D
Kills:110
V. Kills:13 N/A
Deaths:31
KDR:3.548
Accuracy:33.493% D
KPH:44.200 D**
VKPH:5.200 D
Kills:1,198 (0 + 1,198)
Deaths:295
KDR:4.061
VKDR:2.363
Vehicle Kills:697
Kill Difference:903
Playtime:32.346 hours
Usage:2%
Score:0.479m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:33.493%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:550
V. Kills:33 N/A
Deaths:11
KDR:50
Accuracy:15.295% D--
KPH:27.700 D*
VKPH:1.700 D-
M20 Basilisk
D-
Kills:165
V. Kills:45 359%
Deaths:21
KDR:7.857
Accuracy:30.142% D**
KPH:13.900 D-
VKPH:3.800 D*
M20 Basilisk
D-
Kills:163
V. Kills:62 259%
Deaths:19
KDR:8.579
Accuracy:33.143% D--
KPH:15.100 D-
VKPH:5.700 D--
M40 Fury
D*
Kills:117
V. Kills:16 N/A
Deaths:10
KDR:11.700
Accuracy:26.735% D**
KPH:23.100 D*
VKPH:3.200 D**
M40 Fury
D--
Kills:96
V. Kills:30 310%
Deaths:11
KDR:8.727
Accuracy:29.462% D*
KPH:21.400 F
VKPH:6.700 D--
Kills:1,091 (0 + 1,091)
Deaths:72
KDR:15.153
VKDR:2.583
Vehicle Kills:186
Kill Difference:1,019
Playtime:52.088 hours
Usage:3%
Score:0.269m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:29.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,3611,3619015.122B*13.2538.677%B+N/A162C++N/A4248.4h1.1B*2.9B++
TS4 Haymaker 1,1721,1627211.612C**0.2650.579%B+10.413%D13.9D--N/A3783.5h4.4C8.6C**
TAR 1,1741,1616031.925C++0.0627.928%C**22.395%C10.5D*N/A24110.3h13.7D48.9C+
TSAR-42 1,1651,1581657.018B*5.1541.369%C+57.081%F13.5D*N/A3385.7h2.8F6.7D
MSW-R 1,1671,1586301.838C0.0320.418%D*14.94%F16.6D*N/A4669.7h12.2D59.7D
Cycler TRV 1,1631,1555572.074C*0.2123.945%C--15.844%D--14D*N/A3682.4h13.4D55.9C
T1 Cycler 1,1651,1505162.229B+0.3628.336%B+20.174%D11.4D--N/A31101.1h14.2C-50.1C++
SMG-46G Armistice 1,1561,1456711.706C+0.1629.111%C10.83%D--12D*N/A3195.6h12.7C43.6C+
TRAC-5 1,1691,1441,0261.115C+0.7523.668%C+17.832%C-6.4D-N/A21178.9h17.1D72.1C
T1S Cycler 1,1661,1375711.991B+0.1230.078%B++22.252%C11.5D*N/A2799.3h13.4D44.6C++
G20 Vulcan-H 1,7721,0882644.121C2.2547.825%C2.114%C--36.4D22.9C--25529.9h97.4C+203.7C+
M2 Mutilator 8318263792.179C+0.3114.315%D17.797%C18.2D--N/A4645.5h18.3D127.7C
M1 Heavy Cycler 8428263922.107C++0.2414.615%C17.433%C16.6DN/A4549.7h18.5C126.6C+
TX1 Repeater 7687447670.97C+0.9023.521%C--15.86%D--12.2D--N/A3761.2h13.5C57.6C+
T9 CARV 6106055511S9.138.828%F--21.653%D8.3D*N/A6273.3h16D*180.9F--
M12 Kobalt 5835501150B*48.1315.295%D--16%D27.6D*1.7D-7319.9h22.8D*148.8D--
KSR-35 4734641054.419B+2.5541.102%B+32.328%C++15D*N/A3430.9h5.7F-13.9C--
Tank Mine 7414611333.466C++1.6023.122%D--N/A54.9D*33.3D*4388.4h1.7B7.4D*
SOAS-20 4444382132.056C*0.1928.622%C18.037%D8.4D**N/A2152h12.7C+44.3C
C-4 4193402311.472C0.4018.189%D*N/A34.3D*8D**2349.9h1.4C8D--
LC3 Jaguar 3223172591.224C0.6423.181%D16.719%D--7.8D--N/A2440.7h16.3C--70.1D
L100 Python AP 417296319.548C+7.6856.664%C+N/A28.7D11.7D**12410.3h5.7C+10C+
Sticky Grenade 2822771277N/A275.1350.619%CN/A554D--10C--17880.5h3D-5.8C-
E540 Halberd 363249318.032C+6.1640.819%D1.606%D23.5D10.8D-13510.6h6.6D--16.2D-
ML-7 4402371241.911B**0.0448.161%D**4.641%A+8.7D**7.5D9227.2h9.2D--19.2D**
TMG-50 213213239.261S7.398.404%F*15.493%D**6.8D**N/A4731.4h13.7D162.6T*
99SV 204203603.383B++1.5241.521%B**27.586%D--11.9D--N/A3917h4.4B+10.7B+
Frag Grenade 2042001200N/A198.1332.018%F--N/A400D8D11310.5h3.9D12.2F
Chainblade 2271967,9950.025C+1.8424.788%C-4.592%C0.2DN/A11232h3.4D13.9C
NS-11P 1911901251.52C+0.3530.595%B+17.895%D-10.7D*N/A2717.7h18.6F*60.9D
M3 Pounder HEG 205185642.891C**1.0235.229%D*1.081%D**14.8D-1.6F6112.5h14.1B+39.9C+
M77-B 1821821314S12.1330.067%D**66.484%F6.7D**N/A3627.3h3D*9.8D**
M3 Pounder HEG 201174692.522C++0.6532.93%D*1.724%D--12.9D-2D--6213.5h15.6C++47.4C
M20 Basilisk 210165217.857B+5.9930.142%D**8.485%B**13.9D-3.8D*7811.9h80C*265.3C
M20 Basilisk 225163198.579B*6.7133.143%D--7.975%B*15.1D-5.7D--9110.8h89C++268.4C
FA1 Barrage 1321301191.092C+0.7849.847%B+10.769%D--12.5D--N/A4810.4h5C10C*
NS-44L Blackhand 125124542.296B0.4351.072%B*53.226%B++8.4D*N/A1914.7h3.3B+6.4B++
P2-120 HEAT 2341241210.333C**8.4734.746%D--4.839%B**10.4D**9.2D11211.9h10D*28.7F
M40 Fury 1331171011.7C+9.8326.735%D**N/A22.9D*3.1D**1055.1h11.9C**44.5C
P525 Marauder-H 123110313.548D--1.6833.493%D1.818%A*44D**5.2D1472.5h12.1F-36.2F-
T5 AMC 105102941.085C+0.7828.322%B+19.608%C-6.3D*N/A2816.2h17.4F61.3C
M40 Fury 12696118.727C+6.8629.462%D*2.083%B+21.3F6.7D--1344.5h17.8D60.4D**
Hellfire Rocket Pods 13093146.643C--4.7840.492%D**N/A15.5D*6.2D--1096h31.1C76.9D
ASP-30 Grounder 12275551.364C**0.5060.206%DN/A9.3C--5.8C1038.1h7C**11.6C++
Spear Anti-Vehicle Phalanx Turret 12973418.25B*16.3830.374%F-4.11%C*21.5D*16.5D-2123.4h8.6C+28.2D*
C75 Viper 867188.875C++7.0129.584%D*1.408%C*21.5D-4.5D--1563.3h11.2C+37.9C
MANA Anti-Personnel Turret 7069233N/A1.1317.525%UN/A690U10U1598800.1h36.9T*210.6T*
NS-TMC-01 "His Regards" 67561,5610.036C+1.8314.709%D--10.714%B++0.2DN/A1230.2h2.2C+15.1C
P2-120 AP 7253124.417D2.5541.932%DN/A17.7D*6.3F-7443h7C16.6C--
MR11 Gatekeeper 865086.25C4.3836.657%D-4%A+15.6D*11.3D1173.2h56.5C--154.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit487835,715117.7h
Anti-Vehicle MANA Turret25060.8h
CAS 14-E0960.1h
Nanite Revive Grenade03,0350.9h
Medical Applicator646882,19691.6h
Motion Spotter197,2754h
Spitfire Auto-Turret157151.5h
Recon Detection Device489,82424.5h
Shield Recharging Field457,8523.7h
Medical Kit1302,2727.1h
Ammunition Package234,2542.6h
Anti-Infantry MANA Turret62821.1h
Nano-Repair Grenade01530h

Check the help document for the dictionary if you want to learn more about words used here.


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