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Lt. General saimang12[QRFT] saimang12
TR BR 88

KDR: 2.97

Score: 18.5m

Last Seen: Nov 21st, 2018 12:34 AM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Connery
Level Progress (to 89): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods TRS-12 Uppercut C-4 G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,004,553 MLG Score: 803
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.752%23.754%5401210106,9001.584751.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.649%0.336C**0.488B+-0.583DHEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.332C**11.40.203C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.59%0.564%14574101810,820820462113.1791234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%-0.616D-0.961D---0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.1-0.158C58.8-0.112C+127.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.984%1.539%379410181,6897486752.25802250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%0.696B+-0.706D--0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.90.606B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.565%3.827%413610161,5685128943.0625175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%0.226C++-0.131C0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.5-0.523D69.2-0.768D-110.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.51%67.424%4132102026426600.992481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%-0.081C+0.017C+-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.30.275C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.366%13.923%413210202,679431246.20139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.586%0.916B*-0.112C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+30.378C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m379.9%406 (24.4k)330 (19.8k)2.9672131,76110,7043.8107288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022148429.056%8.312%24205:148

27% Engineer6% Heavy Assault7% Infiltrator56% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2016 10:07 AMApr 15th, 2018 2:51 AMDec 7th, 2018 11:53 AM (7d) (PST)Nov 20th, 2018 9:55 PM (24d) (PST)Nov 20th, 2018 8:34 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
880907900.5670.1910.0472.7140.148803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7785,39647,38234113163919,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
934.4h/38.9d 9,029 2,640 8,697 152.1k 1,116 1,384 8,285 49.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:4,180
Deaths:2,702
KDR:1.547
Accuracy:22.279% C
HSR:23.373% B++
TRS-12 Uppercut
B+
Kills:1,915
Deaths:981
KDR:1.952
Accuracy:62.314% B+
HSR:15.039% C+
AS16 NightHawk
B+
Kills:764
Deaths:492
KDR:1.553
Accuracy:43.685% B+
HSR:11.126% D-
MG-HBR1 Dragoon
B++
Kills:339
Deaths:74
KDR:4.581
Accuracy:31.197% C
HSR:35.398% B++
TRAC-5
A+
Kills:314
Deaths:236
KDR:1.331
Accuracy:22.886% B
HSR:27.070% A+
Kills:7,512
Deaths (as Engineer):4,485
Deaths (to Engineers):3,029
KDR:1.67492
Kill Difference:3,027
Playtime:250.095 hours
Usage:27%
Score:4.990m
Score/min:333
Accuracy (listed only):36.472%
HSR (listed only):22.401%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:158
Deaths:153
KDR:1.033
Accuracy:18.300% C+
HSR:25.317% B+
NS-15M2
C++
Kills:127
Deaths:76
KDR:1.671
Accuracy:18.512% D--
HSR:25.984% C++
T7 Mini-Chaingun
B++
Kills:114
Deaths:60
KDR:1.900
Accuracy:10.604% D*
HSR:15.790% B++
MG-H1 Watchman
C--
Kills:103
Deaths:59
KDR:1.746
Accuracy:19.916% C--
HSR:19.418% D-
Kills:502
Deaths (as Heavy Assault):348
Deaths (to Heavy Assaults):2,791
KDR:1.44253
Kill Difference:154
Playtime:55.982 hours
Usage:6%
Score:0.821m
Score/min:244
Accuracy (listed only):16.833%
HSR (listed only):21.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:4,180
Deaths:2,702
KDR:1.547
Accuracy:22.279% C
HSR:23.373% B++
TRS-12 Uppercut
B+
Kills:1,915
Deaths:981
KDR:1.952
Accuracy:62.314% B+
HSR:15.039% C+
AS16 NightHawk
B+
Kills:764
Deaths:492
KDR:1.553
Accuracy:43.685% B+
HSR:11.126% D-
NS-7 PDW
B++
Kills:549
Deaths:263
KDR:2.087
Accuracy:23.810% C+
HSR:21.858% B++
TRAC-5
A+
Kills:314
Deaths:236
KDR:1.331
Accuracy:22.886% B
HSR:27.070% A+
MG-S1 Jackal
C++
Kills:308
Deaths:158
KDR:1.949
Accuracy:24.167% C
HSR:20.779% C++
SMG-46 Armistice
B
Kills:267
Deaths:126
KDR:2.119
Accuracy:26.092% C++
HSR:18.352% B
Kills:8,297
Deaths (as Light Assault):4,958
Deaths (to Light Assaults):1,471
KDR:1.67346
Kill Difference:3,339
Playtime:524.528 hours
Usage:56%
Score:10.930m
Score/min:347
Accuracy (listed only):32.176%
HSR (listed only):19.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:549
Deaths:263
KDR:2.087
Accuracy:23.810% C+
HSR:21.858% B++
NS-44 Commissioner
C++
Kills:402
Deaths:426
KDR:0.944
Accuracy:34.940% C+
HSR:22.139% C++
MG-S1 Jackal
C++
Kills:308
Deaths:158
KDR:1.949
Accuracy:24.167% C
HSR:20.779% C++
SMG-46 Armistice
B
Kills:267
Deaths:126
KDR:2.119
Accuracy:26.092% C++
HSR:18.352% B
SR-7
C-
Kills:181
Deaths:22
KDR:8.227
Accuracy:33.930% D--
HSR:75.138% C-
Soldier Soaker
B*
Kills:151
Deaths:87
KDR:1.736
Accuracy:20.325% D**
HSR:21.192% B*
TSAR-42
C
Kills:83
Deaths:22
KDR:3.773
Accuracy:35.863% C
HSR:50.602% F
TX1 Repeater
B**
Kills:51
Deaths:47
KDR:1.085
Accuracy:29.946% B**
HSR:27.451% B**
Kills:1,992
Deaths (as Infiltrator):1,151
Deaths (to Infiltrators):1,008
KDR:1.73067
Kill Difference:841
Playtime:66.403 hours
Usage:7%
Score:0.916m
Score/min:230
Accuracy (listed only):28.634%
HSR (listed only):32.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:1,915
Deaths:981
KDR:1.952
Accuracy:62.314% B+
HSR:15.039% C+
AS16 NightHawk
B+
Kills:764
Deaths:492
KDR:1.553
Accuracy:43.685% B+
HSR:11.126% D-
NS-7 PDW
B++
Kills:549
Deaths:263
KDR:2.087
Accuracy:23.810% C+
HSR:21.858% B++
MG-S1 Jackal
C++
Kills:308
Deaths:158
KDR:1.949
Accuracy:24.167% C
HSR:20.779% C++
SMG-46 Armistice
B
Kills:267
Deaths:126
KDR:2.119
Accuracy:26.092% C++
HSR:18.352% B
T1 Cycler
B*
Kills:102
Deaths:88
KDR:1.159
Accuracy:20.083% C
HSR:27.451% B*
Kills:3,905
Deaths (as Combat Medic):2,108
Deaths (to Combat Medics):726
KDR:1.85247
Kill Difference:1,797
Playtime:25.933 hours
Usage:3%
Score:0.555m
Score/min:357
Accuracy (listed only):33.358%
HSR (listed only):19.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:147
Deaths:77
KDR:1.909
Accuracy:16.330% C+
HSR:23.129% B+
M3 Pounder HEG
A
Kills:116
Deaths:117
KDR:0.991
Accuracy:37.277% C+
HSR:5.172% A
MRC3 Mercy
C**
Kills:87
Deaths:55
KDR:1.582
Accuracy:17.096% C++
HSR:21.839% C**
M3 Pounder HEG
C+
Kills:84
Deaths:95
KDR:0.884
Accuracy:39.309% C+
HSR:2.381% D
M1 Heavy Cycler
A*
Kills:61
Deaths:46
KDR:1.326
Accuracy:12.606% C
HSR:27.869% A*
Kills:495
Deaths (as MAX Suit):195
Deaths (to MAX Suits):486
KDR:2.53846
Kill Difference:300
Playtime:11.239 hours
Usage:1%
Score:0.263m
Score/min:390
Accuracy (listed only):24.524%
HSR (listed only):16.078%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:3,709
V. Kills:2,297 161%
Deaths:1,103
KDR:3.363
Accuracy:31.187% C+
KPH:26.500 A+
VKPH:16.400 B**
M18 Rotary
A*
Kills:2,828
V. Kills:1,434 197%
Deaths:512
KDR:5.523
Accuracy:31.394% C++
KPH:36.600 A*
VKPH:18.600 A
M14 Banshee
A+
Kills:2,271
V. Kills:324 N/A
Deaths:230
KDR:9.874
Accuracy:28.453% C+
KPH:46.700 C++
VKPH:6.700 A+
Hellfire Rocket Pods
A
Kills:2,012
V. Kills:467 430%
Deaths:139
KDR:14.475
Accuracy:49.469% C*
KPH:109.700 B+
VKPH:25.500 A
Hornet Missiles
A
Kills:190
V. Kills:128 147%
Deaths:11
KDR:17.273
Accuracy:57.138% C
KPH:102.400 B*
VKPH:69 A
Coyote Missiles
B+
Kills:146
V. Kills:124 117%
Deaths:42
KDR:3.476
Accuracy:53.585% C++
KPH:39.300 C+
VKPH:33.400 B+
Tomcat A2AM Pods
M**
Kills:120
V. Kills:99 120%
Deaths:15
KDR:8
Accuracy:86.364% B**
KPH:179.900 M++
VKPH:148.400 M**
Kills:11,276 (8,808 + 0)
Deaths:2,052
KDR:5.495
VKDR:2.375
Vehicle Kills:4,873
Kill Difference:9,224
Playtime:290.549 hours
Usage:31%
Score:4.684m
Score/min:269
Piloting Accuracy:28.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:75
V. Kills:24 300%
Deaths:10
KDR:7.500
Accuracy:40.883% C
KPH:52.100 C++
VKPH:16.700 A++
Kills:75 (0 + 75)
Deaths:10
KDR:7.500
VKDR:2.400
Vehicle Kills:24
Kill Difference:65
Playtime:1.441 hours
Usage:0%
Score:0.029m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:40.883%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:556
V. Kills:106 N/A
Deaths:43
KDR:12.930
Accuracy:42.348% D
KPH:58.800 C**
VKPH:11.200 B*
L100 Python AP
C
Kills:93
V. Kills:62 148%
Deaths:39
KDR:2.385
Accuracy:51.945% C-
KPH:23.300 C--
VKPH:15.500 C
Kills:649 (649 + 0)
Deaths:82
KDR:7.915
VKDR:2.049
Vehicle Kills:168
Kill Difference:567
Playtime:13.442 hours
Usage:1%
Score:0.219m
Score/min:272
Driving Accuracy:51.945%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:968
V. Kills:429 225%
Deaths:127
KDR:7.622
Accuracy:50.468% B+
KPH:45.900 A+
VKPH:20.300 B+
E540 Halberd
B**
Kills:146
V. Kills:69 209%
Deaths:15
KDR:9.733
Accuracy:48.573% B**
KPH:27.500 C*
VKPH:13 C++
P2-120 HEAT
B**
Kills:72
V. Kills:27 257%
Deaths:19
KDR:3.789
Accuracy:40.234% C+
KPH:38 B**
VKPH:14.300 B**
G30 Vulcan
A
Kills:57
V. Kills:31 178%
Deaths:11
KDR:5.182
Accuracy:39.114% A
KPH:29.800 B*
VKPH:16.200 B+
Kills:1,243 (1,040 + 203)
Deaths:172
KDR:7.227
VKDR:3.233
Vehicle Kills:556
Kill Difference:1,071
Playtime:30.211 hours
Usage:3%
Score:0.647m
Score/min:357
Driving Accuracy:40.234%
Gunner Accuracy:39.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:1,111
V. Kills:590 188%
Deaths:179
KDR:6.207
Accuracy:42.623% D
KPH:37.100 C
VKPH:19.700 D
E540 Halberd-H
C+
Kills:57
V. Kills:25 219%
Deaths:10
KDR:5.700
Accuracy:56.377% C+
KPH:29.800 D
VKPH:13.100 D--
Kills:1,168 (0 + 1,168)
Deaths:189
KDR:6.180
VKDR:3.254
Vehicle Kills:615
Kill Difference:979
Playtime:31.846 hours
Usage:3%
Score:0.612m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:56.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:139
V. Kills:5 N/A
Deaths:6
KDR:23.167
Accuracy:12.064% D--
KPH:72.800 B
VKPH:2.600 C
M12 Kobalt
B+
Kills:109
V. Kills:4 N/A
Deaths:7
KDR:15.571
Accuracy:12.936% D
KPH:88.500 B+
VKPH:3.200 C+
M20 Basilisk
A
Kills:91
V. Kills:24 364%
Deaths:27
KDR:3.370
Accuracy:32.044% D
KPH:34.200 A
VKPH:9 B
M20 Basilisk
B**
Kills:61
V. Kills:19 305%
Deaths:14
KDR:4.357
Accuracy:33.562% D
KPH:35.700 B**
VKPH:11.100 C**
Kills:400 (0 + 400)
Deaths:54
KDR:7.407
VKDR:0.963
Vehicle Kills:52
Kill Difference:346
Playtime:7.507 hours
Usage:1%
Score:0.119m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:33.562%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:270
V. Kills:8 N/A
Deaths:64
KDR:4.219
Accuracy:42.885% C++
KPH:66.500 B+
VKPH:2 C++
M40 Fury-F
A+
Kills:123
V. Kills:59 205%
Deaths:107
KDR:1.150
Accuracy:60.047% B**
KPH:25.800 C++
VKPH:12.400 A+
Kills:393 (393 + 0)
Deaths:171
KDR:2.298
VKDR:0.392
Vehicle Kills:67
Kill Difference:222
Playtime:8.820 hours
Usage:1%
Score:0.109m
Score/min:206
Driving Accuracy:60.047%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 4,2454,1802,7021.547C*1.4222.279%C23.373%B++20.3CN/A59205.7h11.9B53.5C**
M18 Needler 6,0063,7091,1033.363B+0.4031.187%C+N/A26.5A+16.4B**238140.1h88.8B++284.7B++
M18 Rotary 4,2622,8285125.523A++2.5631.394%C++N/A36.6A*18.6A26577.2h69.7B*222.1B*
M14 Banshee 2,5952,2712309.874B+6.9128.453%C+N/A46.6C++6.7A+19148.7h31.8C+111.7C+
Hellfire Rocket Pods 2,4792,01213914.475B*11.5149.469%C*N/A109.9B+25.5A49518.3h18.5B+37.4B+
TRS-12 Uppercut 1,9271,9159811.952B++1.0262.314%B+15.039%C+45.4BN/A12442.2h2.3B+3.8B+
C-4 2,4111,7895263.401A+0.4326.352%C*N/A126B**43.8B**82614.2h0.9B**3.6B*
G20 Vulcan-H 1,7011,1111796.207B++3.2442.623%DN/A37.2C19.7D32529.9h82.4B++193.3B+
P2-120 AP 1,3979681277.622C**4.6550.468%B+1.343%D--45.9A+20.3B+37921.1h5.5B*10.8B**
AS16 NightHawk 7757644921.553B+1.4143.685%B+11.126%D-37.8C*N/A12920.2h4.7C+10.8B
L100 Python HESH 6625564312.93C*9.9642.348%DN/A59.1B11.3B*2399.4h3.2C**7.6C+
NS-7 PDW 5565492632.087A0.8823.81%C+21.858%B++30C*N/A7818.3h14.4C*60.5C*
Ripper 4354336,5920.066C+2.9016.624%D14.088%C1.1CN/A3382h1.5C+8.9C+
Rocklet Rifle 7454153001.383B**1.5852.829%C+N/A34B+27C*34512.2h26.7B*50.5B++
NS-44 Commissioner 4104024260.944C+2.0234.94%C+22.139%C++36.5C++N/A11811h4.1C+11.9C++
MG-HBR1 Dragoon 345339744.581A**1.6131.197%C35.398%B++43.5B*N/A957.8h6B+19.3B+
TRAC-5 3233142361.331B++1.6422.886%B27.07%A+15.9C+N/A9419.7h12.6B++54.9B+
MG-S1 Jackal 3103081581.949B++1.0224.167%C20.779%C++35.4C++N/A988.7h10B41.5B+
S12 Renegade 278270644.219B+1.2542.885%C++5.556%C+65.9B+2C++1774.1h2.4B*5.7B++
SMG-46 Armistice 2692671262.119B**0.8526.092%C++18.352%B19.6C-N/A7713.6h12.3B++47B+
Hornet Missiles 3181901117.273A++14.3157.138%CN/A100B*67.4A8651.9h8.4B+14.6B+
SR-7 181181228.227A+5.2633.93%D--75.138%C-40.2C**N/A1244.5h2.3C+6.8C
T9 CARV 1611581531.033C+1.9318.3%C+25.317%B+26.3C+N/A1416h14C++76.5C*
Soldier Soaker 151151871.736B+1.2320.325%D**21.192%B*62.9B+N/A2232.4h5.1B++24.9C--
MRC3 Mercy 150147771.909C+1.0616.33%C+23.129%B+37.7B*N/A1163.9h14.5A89B++
E540 Halberd 215146159.733B+6.7748.573%B**N/A27.5C*13C++1955.3h6.5C13.4B+
Coyote Missiles 270146423.476C++0.5153.585%C++N/A39.5C+33.5B+5873.7h41.9C++78.1C++
M12 Kobalt 144139623.167B++20.2012.064%D--14.389%D-73.2B2.6C2401.9h13.2B**109C*
NS-15M2 129127761.671C++1.3018.512%D--25.984%C++39.7C+N/A1643.2h11.4B+61.7C+
M40 Fury-F 1821231071.15C+1.8260.047%B**N/A25.6C++12.3A+2314.8h10.4C*17.4B+
Tomcat A2AM Pods 219120158B++5.0386.364%B**N/A171.4M+141.4M*31930.7h6.3B**7.3A
M3 Pounder HEG 1431161170.991C1.9837.277%C+5.172%A17.8C++4.2B+1186.5h15.3B41.1C**
T7 Mini-Chaingun 118114601.9B**1.0710.604%D*15.79%B++49.6B**1.7A1642.3h13B+122.3C+
ML-7 173113831.361B**1.6151.314%DN/A32.3B*17.1B++3143.5h4.3B**8.4B*
M12 Kobalt 113109715.571C++12.6012.936%D17.431%C90.8B+3.3C+2961.2h15B+116.1C++
MG-H1 Watchman 106103591.746C**1.2219.916%C--19.418%D-44.8C*1.3B**1402.3h12.9B+64.5C**
T1 Cycler 104102881.159C++1.8120.083%C27.451%B*22.2C+N/A1504.6h11.4B**56.9B+
NS Annihilator 15899323.094S0.1377.496%D-N/A22.5M13.4A++2994.4h4.6A*6A*
L100 Python AP 15593392.385C-0.5851.945%C-4.301%B*23.3C--15.5C3514h8.9D--17.1D--
M20 Basilisk 11591273.37C++0.4032.044%D7.692%B++33.7A8.9C**2812.7h54.5B**170.2B*
The Slasher 89891750.509U2.4612.865%F28.09%A+7B+N/A1612.7h2.2C++16.9D
Frag Grenade 9089189N/A86.0356.162%A+N/A890A++10C**27700.1h3.1B++5.6B*
MRC3 Mercy 8987551.582C+1.3917.096%C++21.839%C**31.1C**N/A1072.8h19.7C++115.2C**
M3 Pounder HEG 10984950.884C-2.0839.309%C+2.381%D16.2C4.8B+1085.2h18.7C+47.5C++
TSAR-42 8383223.773C*0.8135.863%C50.602%F13.8D--N/A366h2.3C++6.3C++
Claymore 7676203.8C-0.8322.943%D--N/A95DN/A2600.8h1.2C++5.3D
L105 Zephyr 9975107.5C4.5340.883%CN/A53.6C++17.1A++3381.4h5.7B13.9C**
P2-120 HEAT 9972193.789C0.8240.234%C+9.722%M**37.9B**14.2B**5591.9h6.2B+15.4B+
Tank Mine 9367213.19B0.2257.198%A++N/A13.4F-5.2F-1565h2.2C3.8A+
T2 Striker 9962252.48S0.4937.087%D**N/A18.8B+11.2C+3033.3h21.2A57.1B++
M20 Basilisk 8061144.357B+1.3933.562%D8.197%B*35.9A11.2C**2391.7h57B**170B*
M1 Heavy Cycler 6261461.326C+1.6412.606%C27.869%A*23.5C**N/A1112.6h14.1B**112.1B+
E540 Halberd-H 8257105.7C2.7356.377%C+N/A30D13.2D--2451.9h6.8C+12.1C+
G30 Vulcan 8857115.182B2.2139.114%A1.754%D--30B*16.3B+3561.9h89.4C**228.6B++
TX1 Repeater 5251471.085B+1.8829.946%B**27.451%B**5.4D--N/A219.4h13.1C**43.6C**
Spear Anti-Vehicle Phalanx Turret 745186.375C+3.4150.205%B++5.882%B*56.7B**25.6B+5600.9h7.2B+14.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11620.1h
Restoration Kit92810.9h
Nano-Armor Kit114180,07821.6h
Spawn Beacon0920.1h
Nanite Revive Grenade01790.1h
Medical Applicator18673,2755.5h
Spitfire Auto-Turret11650.1h
Anti-Infantry MANA Turret2900.1h
Ammunition Package24910.2h
Medical Kit303651h
Nano-Repair Grenade02490.1h
Smoke Grenade01700.1h
Recon Detection Device61,7492.5h

Check the help document for the dictionary if you want to learn more about words used here.


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