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Immortal Dominator sarhaman[BWAE] sarhaman
VS BR 66

KDR: 2.7

Score: 5.2m

Last Seen: May 21st, 2019 9:52 PM
- OFFLINE - 82.2 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 67): 74%
Level 100 Progress: 28% 1471h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Flare VE6 Light PPA Hornet Missiles Saron Laser Cannon NS Decimator Quasar VM1
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.092%22.572%612511924,0052.552580.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.484%0.617B+-0.148C-0.308CHEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.45B9.60.302C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.008%1.714%814211951,6922339287.2618182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.188%-0.575D0.098C+-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.40.231C++39.50.253C*83.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.235%85.065%01119615411611.31624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.501A+1.215B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.90.382C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.779%9.524%0111968413610.617647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+-1D*-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.185C++5.4-0.102C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
5.2m213.5%155 (9.3k)141 (8.5k)2.701839,1433,3843.1474666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119788825.172%13.639%34310:523

24% Engineer19% Heavy Assault50% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2014 10:40 PMJun 29th, 2018 12:24 AMMay 24th, 2019 8:08 AM (19h) (PST)May 21st, 2019 8:12 PM (3d) (PST)May 21st, 2019 5:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
363573060.2480.0920.0340.6530.058463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7733,39118,38215623938,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
614.2h/25.6d 1,508 1,247 2,564 24.1k 233 784 2,125 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,333
Deaths:620
KDR:2.150
Accuracy:24.481% B++
HSR:21.155% C--
NS-15M2
A++
Kills:1,230
Deaths:366
KDR:3.361
Accuracy:32.191% A++
HSR:25.203% C+
Flare VE6
B+
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:25.043% B+
HSR:18.949% D
VE-H Maw
A
Kills:155
Deaths:33
KDR:4.697
Accuracy:32.505% A
HSR:30.968% B+
Kills:3,879
Deaths (as Heavy Assault):1,525
Deaths (to Heavy Assaults):957
KDR:2.54361
Kill Difference:2,354
Playtime:116.640 hours
Usage:19%
Score:2.087m
Score/min:298
Accuracy (listed only):28.555%
HSR (listed only):24.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:84
Deaths:81
KDR:1.037
Accuracy:49.779% B**
HSR:9.524% D*
Kills:84
Deaths (as Engineer):81
Deaths (to Engineers):821
KDR:1.03704
Kill Difference:3
Playtime:146.950 hours
Usage:24%
Score:1.932m
Score/min:219
Accuracy (listed only):49.779%
HSR (listed only):9.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:84
Deaths:81
KDR:1.037
Accuracy:49.779% B**
HSR:9.524% D*
Kills:84
Deaths (as Light Assault):81
Deaths (to Light Assaults):680
KDR:1.03704
Kill Difference:3
Playtime:306.460 hours
Usage:50%
Score:0.604m
Score/min:33
Accuracy (listed only):49.779%
HSR (listed only):9.524%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:122
Deaths:146
KDR:0.836
Accuracy:25.268% C+
HSR:11.475% D*
Thanatos VE70
B**
Kills:84
Deaths:81
KDR:1.037
Accuracy:49.779% B**
HSR:9.524% D*
Kills:206
Deaths (as Combat Medic):227
Deaths (to Combat Medics):341
KDR:0.90749
Kill Difference:21
Playtime:15.139 hours
Usage:2%
Score:0.229m
Score/min:252
Accuracy (listed only):37.523%
HSR (listed only):10.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:154
Deaths:24
KDR:6.417
Accuracy:45.235% A
HSR:85.065% A
NS-44 Commissioner
A++
Kills:126
Deaths:92
KDR:1.370
Accuracy:41.614% B++
HSR:34.921% A++
Kills:280
Deaths (as Infiltrator):116
Deaths (to Infiltrators):351
KDR:2.41379
Kill Difference:164
Playtime:13.516 hours
Usage:2%
Score:0.104m
Score/min:128
Accuracy (listed only):43.424%
HSR (listed only):59.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:265
Deaths:84
KDR:3.155
Accuracy:15.879% C-
HSR:16.226% D-
Quasar VM1
C+
Kills:262
Deaths:86
KDR:3.047
Accuracy:15.701% C+
HSR:16.794% C
Kills:527
Deaths (as MAX Suit):85
Deaths (to MAX Suits):161
KDR:6.2
Kill Difference:442
Playtime:11.942 hours
Usage:2%
Score:0.234m
Score/min:327
Accuracy (listed only):15.790%
HSR (listed only):16.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,050
V. Kills:156 N/A
Deaths:222
KDR:4.730
Accuracy:44.819% B+
KPH:18.800 D-
VKPH:2.800 C
Hornet Missiles
C**
Kills:771
V. Kills:481 160%
Deaths:123
KDR:6.268
Accuracy:64.723% C**
KPH:34.900 C--
VKPH:21.800 D
Saron Laser Cannon
D
Kills:642
V. Kills:607 106%
Deaths:472
KDR:1.360
Accuracy:30.146% C
KPH:5.100 D
VKPH:4.800 D
Photon A2A Missile Pods
C
Kills:99
V. Kills:138 71%
Deaths:23
KDR:4.304
Accuracy:85.279% B**
KPH:25.300 D
VKPH:35.300 C
Kills:2,562 (1,692 + 0)
Deaths:840
KDR:3.050
VKDR:1.645
Vehicle Kills:1,382
Kill Difference:1,722
Playtime:208.760 hours
Usage:34%
Score:1.105m
Score/min:88
Piloting Accuracy:30.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C--
Kills:61
V. Kills:1 N/A
Deaths:6
KDR:10.167
Accuracy:30.189% D--
KPH:53.900 C--
VKPH:0.900 D*
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:0.167
Vehicle Kills:1
Kill Difference:55
Playtime:1.132 hours
Usage:0%
Score:0.010m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:30.189%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3491,3336202.15B+0.5524.481%B++21.155%C--42.6B+N/A11731.3h10.2B*41.7C**
NS-15M2 1,2411,2303663.361B**0.6632.191%A++25.203%C+63.4B++N/A18519.4h10.1B*31.3B*
Flare VE6 1,1801,1615062.294B**0.4125.043%B+18.949%D42.8C++N/A12427.1h9.2B++36.9B+
Light PPA 1,2061,0502224.73C+2.0344.819%B+1.048%C18.8D-2.8C6855.8h11.3B+25.2B+
Hornet Missiles 1,2527711236.268C**3.5764.723%C**1.946%B34.9C--21.8D22922.1h9B13.9B+
Saron Laser Cannon 1,2496424721.36C+1.3430.146%C2.804%B5.1D4.8D62126.9h85.6B++283.9B++
NS Decimator 6213751842.038B**0.6662.073%C*1.867%C38.3C**25.1B**2989.8h4.2B+6.7B+
Quasar VM1 271265843.155B+0.4515.879%C-16.226%D-27.3CN/A899.7h13.7C++86.2C+
Quasar VM1 263262863.047B**0.3515.701%C+16.794%C26.5C**N/A819.9h13.8B+88.1C*
VE-H Maw 156155334.697A**2.0032.505%A30.968%B+86.1AN/A3891.8h7.9B**24.2B*
XM98 155154246.417A*3.7245.235%A85.065%A32.1B+N/A944.8h1.9B**4.3B**
NS-44 Commissioner 126126921.37B+1.3341.614%B++34.921%A++35C++N/A1183.6h3.6B+8.8B+
Equinox VE2 1221221460.836C1.8725.268%C+11.475%D*19.7DN/A636.2h14.9D58.9C+
Photon A2A Missile Pods 23799234.304C+1.6085.279%B**N/A25.4D35.4C4323.9h8.5C++9.9B+
Thanatos VE70 8584811.037C*1.6649.779%B**9.524%D*24C+N/A863.5h5.4C10.8B+
Dual-75 Duster 6261610.167C+7.4730.189%D--N/A55.5C-N/A1461.1h5.2B+17.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1890h
Medical Applicator3820,8421.3h
Ammunition Package31780.1h
Nano-Armor Kit3162,7707.7h
Medical Kit1137861.9h
Anti-Infantry MANA Turret1520.1h
Recon Detection Device01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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