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Lt. Commander scaraapetikCCCP[ARMF] scaraapetikCCCP
TR BR 47

KDR: 3.21

Score: 21.6m

Last Seen: Dec 27th, 2019 11:40 PM
- OFFLINE - 23.2 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Cobalt
Level Progress (to 48): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd PDW-16 Hailstorm RAMS .50M E540 Halberd-H P525 Marauder-H SMG-46 Armistice M77-B TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,193,454 MLG Score: 954
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.778%14.048%404912238,8912.000231.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.86%1.47A+-1.048D*0.014C+MIXED (~0.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.342C**14.10.014C+34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.738%1.691%258312297693622212.11846346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.27C0.103C+0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.295C*39.70.254C*74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.285%0.674%101312294458242200.539394201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.096%1.207B**-1.162D*0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.811B++3.80.689B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.994%2.462%272812122011,414658493417.3202231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.572%0.81B++-0.494D1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.817B++9.90.753B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.939%82.482%2728512274,795492199.74593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%2.103A*0.998B*2.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.80.44B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m252.3%414 (24.8k)354 (21.2k)3.207831,8479,9284.0445247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232151717.365%17.983%31206:087

65% Engineer28% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 3:43 PMApr 16th, 2018 5:59 PMDec 28th, 2019 12:40 AM (59d) (PST)Dec 27th, 2019 7:42 PM (59d) (PST)Dec 27th, 2019 7:40 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728996290.5230.1630.0941.5950.109954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6725,96237,7103110696721,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1014.7h/42.3d 8,307 5,727 9,696 97.1k 712 2,647 6,646 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:321
Deaths:200
KDR:1.605
Accuracy:22.327% B+
HSR:25.234% C**
Kills:321
Deaths (as Heavy Assault):200
Deaths (to Heavy Assaults):2,381
KDR:1.605
Kill Difference:121
Playtime:19.273 hours
Usage:2%
Score:0.217m
Score/min:188
Accuracy (listed only):22.327%
HSR (listed only):25.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:1,121
Deaths:1,023
KDR:1.096
Accuracy:25.145% B++
HSR:13.292% D--
TRAC-5 S
B*
Kills:742
Deaths:838
KDR:0.885
Accuracy:27.490% B*
HSR:14.825% C
Kills:1,863
Deaths (as Engineer):1,861
Deaths (to Engineers):2,943
KDR:1.00107
Kill Difference:2
Playtime:657.441 hours
Usage:65%
Score:16.219m
Score/min:411
Accuracy (listed only):26.317%
HSR (listed only):14.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B**
Kills:4,228
Deaths:2,070
KDR:2.043
Accuracy:30.527% B**
HSR:9.863% D*
RAMS .50M
A++
Kills:2,041
Deaths:170
KDR:12.006
Accuracy:50.960% A++
HSR:86.085% B**
SMG-46 Armistice
C++
Kills:1,185
Deaths:684
KDR:1.732
Accuracy:26.538% C++
HSR:17.468% C++
M77-B
A*
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:52.723% A*
HSR:80.190% B+
SR-7
B**
Kills:1,090
Deaths:116
KDR:9.397
Accuracy:48.213% B**
HSR:85.963% B*
MG-S1 Jackal
B**
Kills:728
Deaths:309
KDR:2.356
Accuracy:32.513% B**
HSR:24.039% B+
TX1 Repeater
A+
Kills:655
Deaths:490
KDR:1.337
Accuracy:33.360% A+
HSR:16.794% D
TSAR-42
A
Kills:443
Deaths:76
KDR:5.829
Accuracy:47.935% A
HSR:69.526% C++
SOAS-20
C+
Kills:282
Deaths:161
KDR:1.752
Accuracy:27.904% C+
HSR:15.248% D-
NSX Tomoe
C
Kills:102
Deaths:53
KDR:1.925
Accuracy:27.564% C
HSR:31.373% D
99SV
C++
Kills:60
Deaths:40
KDR:1.500
Accuracy:28.668% C--
HSR:36.667% C++
Kills:11,975
Deaths (as Infiltrator):4,402
Deaths (to Infiltrators):1,467
KDR:2.72035
Kill Difference:7,573
Playtime:284.498 hours
Usage:28%
Score:4.428m
Score/min:259
Accuracy (listed only):36.991%
HSR (listed only):43.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:4,228
Deaths:2,070
KDR:2.043
Accuracy:30.527% B**
HSR:9.863% D*
SMG-46 Armistice
C++
Kills:1,185
Deaths:684
KDR:1.732
Accuracy:26.538% C++
HSR:17.468% C++
TRAC-5
B++
Kills:1,121
Deaths:1,023
KDR:1.096
Accuracy:25.145% B++
HSR:13.292% D--
TRAC-5 S
B*
Kills:742
Deaths:838
KDR:0.885
Accuracy:27.490% B*
HSR:14.825% C
MG-S1 Jackal
B**
Kills:728
Deaths:309
KDR:2.356
Accuracy:32.513% B**
HSR:24.039% B+
Kills:8,004
Deaths (as Light Assault):4,924
Deaths (to Light Assaults):1,570
KDR:1.62551
Kill Difference:3,080
Playtime:26.759 hours
Usage:3%
Score:0.381m
Score/min:237
Accuracy (listed only):28.443%
HSR (listed only):15.897%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:4,228
Deaths:2,070
KDR:2.043
Accuracy:30.527% B**
HSR:9.863% D*
SMG-46 Armistice
C++
Kills:1,185
Deaths:684
KDR:1.732
Accuracy:26.538% C++
HSR:17.468% C++
MG-S1 Jackal
B**
Kills:728
Deaths:309
KDR:2.356
Accuracy:32.513% B**
HSR:24.039% B+
T1 Cycler
B+
Kills:269
Deaths:207
KDR:1.300
Accuracy:24.412% B+
HSR:13.011% D*
Kills:6,410
Deaths (as Combat Medic):3,270
Deaths (to Combat Medics):776
KDR:1.96024
Kill Difference:3,140
Playtime:12.351 hours
Usage:1%
Score:0.163m
Score/min:220
Accuracy (listed only):28.497%
HSR (listed only):16.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:279
Deaths:141
KDR:1.979
Accuracy:18.875% B**
HSR:15.054% D
M2 Mutilator
B**
Kills:254
Deaths:122
KDR:2.082
Accuracy:18.905% B**
HSR:12.992% D*
Kills:533
Deaths (as MAX Suit):131.500
Deaths (to MAX Suits):427
KDR:4.05323
Kill Difference:401.500
Playtime:9.141 hours
Usage:1%
Score:0.161m
Score/min:294
Accuracy (listed only):18.890%
HSR (listed only):14.023%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:479
V. Kills:102 465%
Deaths:32
KDR:14.969
Accuracy:50.420% C**
KPH:105.500 B+
VKPH:22.500 B*
M14 Banshee
B+
Kills:225
V. Kills:22 N/A
Deaths:39
KDR:5.769
Accuracy:24.691% D-
KPH:44.300 C+
VKPH:4.300 B+
M18 Needler
C+
Kills:65
V. Kills:69 93%
Deaths:56
KDR:1.161
Accuracy:33.539% C*
KPH:8.400 C
VKPH:9 C+
Kills:769 (290 + 0)
Deaths:127
KDR:6.055
VKDR:1.520
Vehicle Kills:193
Kill Difference:642
Playtime:17.330 hours
Usage:2%
Score:0.256m
Score/min:246
Piloting Accuracy:33.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:222
V. Kills:38 N/A
Deaths:12
KDR:18.500
Accuracy:50.563% B*
KPH:64.900 B+
VKPH:11.100 B
C150 Dalton
C**
Kills:65
V. Kills:58 110%
Deaths:16
KDR:4.063
Accuracy:40.733% C++
KPH:32.200 C+
VKPH:28.700 C**
Kills:287 (0 + 287)
Deaths:28
KDR:10.250
VKDR:3.429
Vehicle Kills:96
Kill Difference:259
Playtime:5.438 hours
Usage:1%
Score:0.147m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:40.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:243
V. Kills:84 286%
Deaths:4
KDR:60.750
Accuracy:62.327% B++
KPH:79.500 M*
VKPH:27.500 A
C75 Viper
A++
Kills:77
V. Kills:15 N/A
Deaths:10
KDR:7.700
Accuracy:40.989% C++
KPH:62.200 A++
VKPH:12.100 B++
Kills:320 (320 + 0)
Deaths:14
KDR:22.857
VKDR:7.071
Vehicle Kills:99
Kill Difference:306
Playtime:4.293 hours
Usage:0%
Score:0.147m
Score/min:571
Driving Accuracy:40.989%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:6,026
V. Kills:3,463 174%
Deaths:470
KDR:12.821
Accuracy:57.731% A*
KPH:39.200 A+
VKPH:22.500 A**
G30 Vulcan
A++
Kills:181
V. Kills:110 163%
Deaths:32
KDR:5.656
Accuracy:37.337% B*
KPH:38.200 A++
VKPH:23.200 A+
MR11 Gatekeeper
A*
Kills:130
V. Kills:122 106%
Deaths:6
KDR:21.667
Accuracy:51.193% A+
KPH:30.600 B**
VKPH:28.700 A*
P2-120 HEAT
M
Kills:121
V. Kills:30 390%
Deaths:12
KDR:10.083
Accuracy:53.792% A
KPH:58.200 M
VKPH:14.400 B**
P2-120 AP
D-
Kills:81
V. Kills:51 156%
Deaths:20
KDR:4.050
Accuracy:45.948% C+
KPH:19.400 D-
VKPH:12.200 D-
M12 Kobalt
C++
Kills:67
V. Kills:8 N/A
Deaths:11
KDR:6.091
Accuracy:12.810% C-
KPH:37.800 D
VKPH:4.500 C++
P525 Marauder
C++
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:21.690% C++
KPH:42 D
VKPH:0.800 D*
Kills:6,657 (202 + 6,455)
Deaths:552
KDR:12.060
VKDR:6.857
Vehicle Kills:3,785
Kill Difference:6,105
Playtime:171.883 hours
Usage:17%
Score:5.767m
Score/min:559
Driving Accuracy:45.948%
Gunner Accuracy:21.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,808
V. Kills:638 283%
Deaths:55
KDR:32.873
Accuracy:66.540% B**
KPH:86.800 A*
VKPH:30.600 B**
P525 Marauder-H
A
Kills:1,527
V. Kills:69 N/A
Deaths:57
KDR:26.790
Accuracy:37.368% C++
KPH:164.500 A
VKPH:7.400 C++
G20 Vulcan-H
A+
Kills:591
V. Kills:322 183%
Deaths:62
KDR:9.532
Accuracy:49.597% C*
KPH:71.900 A+
VKPH:39.200 B**
M40 Fury-H
A+
Kills:119
V. Kills:8 N/A
Deaths:2
KDR:59.500
Accuracy:40.463% C
KPH:149.800 A+
VKPH:10.100 D
MR11 Gatekeeper-H
B++
Kills:67
V. Kills:69 96%
Deaths:12
KDR:5.583
Accuracy:63.902% A
KPH:35.500 C**
VKPH:36.600 B++
Kills:4,112 (0 + 4,112)
Deaths:188
KDR:21.872
VKDR:5.883
Vehicle Kills:1,106
Kill Difference:3,924
Playtime:41.020 hours
Usage:4%
Score:1.087m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:63.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:608
V. Kills:46 N/A
Deaths:23
KDR:26.435
Accuracy:38.778% B+
KPH:106.700 M
VKPH:8.100 C
M40 Fury
B++
Kills:295
V. Kills:42 N/A
Deaths:17
KDR:17.353
Accuracy:40.120% B+
KPH:72 B++
VKPH:10.300 C+
M20 Basilisk
A
Kills:76
V. Kills:23 317%
Deaths:7
KDR:10.857
Accuracy:36.179% C
KPH:35.100 A
VKPH:10.600 B*
M60-G Bulldog
C++
Kills:74
V. Kills:19 370%
Deaths:10
KDR:7.400
Accuracy:43.505% B*
KPH:25.400 C
VKPH:6.500 C++
M12 Kobalt
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:22.998% B**
KPH:82.900 B
VKPH:2.800 C
Kills:1,113 (0 + 1,113)
Deaths:59
KDR:18.864
VKDR:2.237
Vehicle Kills:132
Kill Difference:1,054
Playtime:15.599 hours
Usage:2%
Score:0.328m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:22.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,4896,02647012.821B*9.6157.731%A*2.423%C39.2A+22.5A**306153.7h4.8B*8.3A
PDW-16 Hailstorm 4,2774,2282,0702.043A1.1630.527%B**9.863%D*44.8B++N/A12094.4h14B45.9B+
RAMS .50M 2,0472,04117012.006A**8.8050.96%A++86.085%B**77M+N/A20126.5h1.6B**3.1B**
E540 Halberd-H 2,4461,8085532.873M+29.6766.54%B**2.931%B*86.9A*30.7B**42020.8h3.7A5.5A+
P525 Marauder-H 1,5961,5275726.789B**23.5837.368%C++1.899%A++164.2A7.4C++4299.3h5.2B*13.8B++
SMG-46 Armistice 1,2011,1856841.732B++1.4826.538%C++17.468%C++33.4C++N/A8135.5h15.3C+57.6C*
M77-B 1,1611,1612334.983A+1.7852.723%A*80.19%B+62.8A*N/A15718.5h1.9B*3.6B**
TRAC-5 1,1541,1211,0231.096B+2.1125.145%B++13.292%D--22.5C*N/A8049.9h14.7C**58.3B+
SR-7 1,0981,0901169.397A++6.1948.213%B**85.963%B*71.7A++N/A18315.2h1.8B++3.8B++
TRAC-5 S 7727428380.885C+2.3227.49%B*14.825%C8.4D-N/A2688.2h16.5D59.9C+
MG-S1 Jackal 7447283092.356B**0.8532.513%B**24.039%B+49.5B+1.1B*12114.7h11.1C++34.1B+
TX1 Repeater 6816554901.337B*1.8733.36%A+16.794%D32.9C**1.3B**9019.9h16.9C-50.6B+
M40 Fury 6546082326.435A*23.2338.778%B+N/A106.7M8.1C4415.7h7A17.9B**
Tank Mine 1,080603847.179A**3.9739.429%B+N/A287.1M**227.1S34802.1h1.7B4.4B**
G20 Vulcan-H 913591629.532B**6.3249.597%C*3.384%B+72.1A+39.3B**5108.2h68.5B**138.1B**
Hellfire Rocket Pods 5814793214.969B**11.7650.42%C**1.67%A106.4B+22.7B*5444.5h19.1C*37.8B
TSAR-42 448443765.829B+2.6247.935%A69.526%C++71.5A+N/A2006.2h1.9B++3.9B*
T9 CARV 3313212001.605B1.6022.327%B+25.234%C**30.3C++N/A12710.6h12.6B+56.3B+
M40 Fury 3372951717.353A14.1540.12%B+1.017%D-72B++10.2C+4354.1h9.1B*22.6B**
SOAS-20 2872821611.752C**1.4627.904%C+15.248%D-37.6C++N/A1077.5h12C++42.9C*
M1 Heavy Cycler 2882791411.979B+1.2318.875%B**15.054%D35.3A1.1A++1067.9h16.3B++86.4B++
Claymore 2792792013.95A10.7445.125%A+N/A279A**N/A6411h1.2C++2.6B*
T1 Cycler 2732692071.3C*1.9124.412%B+13.011%D*29.9C**N/A1209h12.5B++51.2B++
M2 Mutilator 2592541222.082C**1.1318.905%B**12.992%D*38.5B**N/A1016.6h16.2B+85.9B++
L100 Python AP 327243460.75S57.5462.327%B++N/A78.4M*27.1A5833.1h2.6A++4.2A++
M14 Banshee 247225395.769C+2.5624.691%D-1.778%B**44.1C+4.3B+1585.1h24.9C++100.7C+
L105 Zephyr 2602221218.5B++15.2950.563%B*N/A65.3B+11.2B+3183.4h4.9B*9.6B++
G30 Vulcan 291181325.656B+2.4537.337%B*2.762%C38.5A++23.4A+3674.7h80.2B+214.9B*
MR11 Gatekeeper 252130621.667M**18.4651.193%A+N/A31A29A*3264.2h48.5C*94.8B*
M60-A Bulldog 138124148.857C++5.6545.723%B*N/A38.8C++4.4D1483.2h5.1B+11.2B*
P2-120 HEAT 1511211210.083B*6.8853.792%AN/A57.6M14.3B**14622.1h3.8A+7A++
M40 Fury-H 127119259.5M++56.2940.463%CN/A148.8A+10D3990.8h4.8A12A
Frag Grenade 1151151115N/A111.7953.993%B**N/A1150M++N/A43010.1h2.7B**5B**
NSX Tomoe 103102531.925C**1.2827.564%C31.373%D29.1CN/A663.5h14.1C*51C++
P2-120 AP 13281204.05C0.8445.948%C+1.235%D-19.3D-12.1D-101884.2h7.4C+16.1C++
C75 Viper 9277107.7B**4.4940.989%C++N/A64.2A*12.5B*5391.2h7.5B*18.4B**
M20 Basilisk 9976710.857M7.6536.179%C10.526%A++34.5A10.5B++3002.2h49.1A135.7B**
Chainblade 109757,6600.01C3.2032.127%C*N/A0.1DN/A0512.7h3C+9.2C**
M60-G Bulldog 9374107.4B++4.1943.505%B*N/A25.5C6.6C++1152.9h5.7B*13.1B*
M12 Kobalt 7567116.091D2.8812.81%C-8.955%D*37.2D4.4C+1081.8h23.1D--180.6D
MR11 Gatekeeper-H 13667125.583C**2.3863.902%AN/A35.3C**36.3B++4641.9h54.3C**84.9B++
M18 Needler 13465561.161C2.0533.539%C*1.538%C8.4C9C+1287.7h242.9D724.2C--
C150 Dalton 12365164.063C-0.8640.733%C++N/A32.5C+29C**6732h3.1B++7.6B*
99SV 6060401.5C+1.7128.668%C--36.667%C++17.1C-N/A733.5h5.6C++19.7C+
M12 Kobalt 6260230B++26.7922.998%B**6.667%F*85.7B+2.9C2640.7h26.3D**114.3C++
Spear Anti-Vehicle Phalanx Turret 1025787.125C++3.9274.179%M++3.509%C95M*75S17520.6h5.9B+8B**
P525 Marauder 5251151A**47.7921.69%C++1.961%C*42.5DN/A1331.2h7.2C33.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit646954,81685h
Spawn Beacon38840.5h
Medical Applicator4814,3211.7h
Spitfire Auto-Turret32620.2h
Motion Spotter136,8632.8h
Recon Detection Device736,38410.7h
Shield Recharging Field1940.1h
Medical Kit581,4052h
Ammunition Package58150.4h
Anti-Infantry MANA Turret9660.7h
Nano-Repair Grenade01750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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