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Paragon scarapetik[KRBR] scarapetik
VS BR 235

KDR: 3.92

Score: 163.1m

Last Seen: Dec 10th, 2018 4:41 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (235 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Sirius SX12 Parallax VX3 NSX Tomoe E540 Halberd-H Proximity Mine Ghost Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,625,049 MLG Score: 1299
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.466%17.322%5104098286,1602.74711.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.744%1.652A++-0.508D-2.134F--HEAD (~2.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.435B12.50.127C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.024%1.638%485510179,278254457703.64558161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%0.06C+0.023C+0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.266C*44.80.151C++73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.575%0.985%2798101413,097535242232.44667310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.413%-0.814D--1.056D*0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.121C+10.90.119C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.792%2.529%25342999378,52639903426619.6758229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.875%0.061C+-0.463D0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.792B++90.77B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.336%82.986%25348101443,447406322110.6907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.902%2.143A*1.042B**0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.629B+1.80.432B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.283%12.645%2534410183,5351951701.81189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.381%-0.422C---0.344C-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++3.90.196C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
163.1m221.1%369 (22.1k)325 (19.5k)3.92265287,49573,2914.82112235 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221294019.161%19.522%37406:5158

60% Engineer31% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:03 PMAug 2nd, 2013 1:38 PMDec 10th, 2018 11:55 AM (6h) (PST)Dec 10th, 2018 1:43 PM (5h) (PST)Dec 10th, 2018 12:41 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071037040.5730.1460.1121.5160.1131299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4366,15542,281349791719,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8362.2h/348.4d 65,850 56,124 85,615 760.8k 7,070 26,975 56,558 405m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:19.285% C
HSR:18.245% D-
SVA-88
C+
Kills:868
Deaths:403
KDR:2.154
Accuracy:23.141% C+
HSR:24.194% C+
Lasher X2
C+
Kills:206
Deaths:131
KDR:1.573
Accuracy:25.252% C+
HSR:2.427% D-
NS-15M2
C++
Kills:185
Deaths:77
KDR:2.403
Accuracy:24.242% C++
HSR:21.622% C-
Ursa
B+
Kills:169
Deaths:93
KDR:1.817
Accuracy:25.607% B+
HSR:20.118% D
NSX Naginata
C++
Kills:90
Deaths:43
KDR:2.093
Accuracy:22.491% C++
HSR:26.667% C+
Kills:2,669
Deaths (as Heavy Assault):1,124
Deaths (to Heavy Assaults):17,840
KDR:2.37456
Kill Difference:1,545
Playtime:135.259 hours
Usage:2%
Score:1.746m
Score/min:215
Accuracy (listed only):23.336%
HSR (listed only):18.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:5,036
Deaths:2,415
KDR:2.085
Accuracy:25.525% B
HSR:7.863% D**
Serpent VE92
B++
Kills:1,745
Deaths:1,018
KDR:1.714
Accuracy:27.146% B++
HSR:14.671% D-
VE-LR Obelisk
B**
Kills:1,181
Deaths:395
KDR:2.990
Accuracy:39.428% B**
HSR:34.124% C*
Thanatos VE70
C
Kills:1,175
Deaths:773
KDR:1.520
Accuracy:35.024% C--
HSR:14.723% C
Pandora VX25
D
Kills:1,174
Deaths:807
KDR:1.455
Accuracy:32.153% D
HSR:8.688% F
NSX Tanto
B+
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:25.639% C+
HSR:27.707% B+
Solstice VE3
C--
Kills:1,160
Deaths:23
KDR:50.435
Accuracy:19.966% C--
HSR:13.276% D*
Revenant
C+
Kills:1,157
Deaths:360
KDR:3.214
Accuracy:33.893% C+
HSR:25.929% C-
VX6-7
D
Kills:1,154
Deaths:989
KDR:1.167
Accuracy:21.506% D
HSR:14.471% D--
NS-11C
C++
Kills:1,153
Deaths:876
KDR:1.316
Accuracy:24.408% C++
HSR:15.785% D
Eidolon VE33
B*
Kills:1,136
Deaths:1,067
KDR:1.065
Accuracy:32.861% B*
HSR:17.430% D*
Deimos VA29
B+
Kills:880
Deaths:527
KDR:1.670
Accuracy:66.933% B+
HSR:14.545% C
Eclipse VE3A
C*
Kills:617
Deaths:398
KDR:1.550
Accuracy:27.770% C*
HSR:16.208% D
Nova
C+
Kills:306
Deaths:194
KDR:1.577
Accuracy:33.305% D--
HSR:14.379% C+
NSX-P Tanto
B*
Kills:213
Deaths:98
KDR:2.173
Accuracy:29.320% B*
HSR:21.127% D
NS Baron G5
C
Kills:190
Deaths:131
KDR:1.450
Accuracy:39.113% C
HSR:8.421% D*
Kills:19,450
Deaths (as Engineer):10,952
Deaths (to Engineers):20,155
KDR:1.77593
Kill Difference:8,498
Playtime:4,999.747 hours
Usage:60%
Score:110.410m
Score/min:368
Accuracy (listed only):32.124%
HSR (listed only):16.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:39,982
Deaths:14,357
KDR:2.785
Accuracy:30.646% A
HSR:11.485% D--
Parallax VX3
A+
Kills:30,254
Deaths:2,943
KDR:10.280
Accuracy:49.591% A+
HSR:84.693% B*
NSX Tomoe
C*
Kills:9,945
Deaths:4,159
KDR:2.391
Accuracy:29.906% C*
HSR:32.207% C-
Ghost
A+
Kills:6,159
Deaths:765
KDR:8.051
Accuracy:49.224% A+
HSR:75.158% B++
Artemis VX26
B
Kills:3,210
Deaths:582
KDR:5.515
Accuracy:28.990% B
HSR:15.203% D--
Eridani SX5
B
Kills:1,696
Deaths:872
KDR:1.945
Accuracy:27.896% B
HSR:10.731% D*
Phaseshift VX-S
A+
Kills:1,243
Deaths:115
KDR:10.809
Accuracy:47.259% A+
HSR:92.599% A
VE-S Canis
A*
Kills:1,185
Deaths:398
KDR:2.977
Accuracy:31.138% B++
HSR:38.144% A*
V10
A*
Kills:1,174
Deaths:135
KDR:8.696
Accuracy:55.590% A*
HSR:76.746% C+
NS-44 Commissioner
A*
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:53.741% A*
HSR:19.198% C
NS-7 PDW
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:32.426% A+
HSR:11.102% D--
Beamer VS3-FB
B+
Kills:1,166
Deaths:835
KDR:1.396
Accuracy:34.939% B+
HSR:20.669% C
NSX Tengu
C**
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:37.040% C++
HSR:22.575% C**
Parsec VX3-A
B**
Kills:1,163
Deaths:86
KDR:13.523
Accuracy:48.899% B**
HSR:85.641% B*
NS-30 Vandal
B*
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:37.450% B*
HSR:20.826% D
Nyx VX31
C**
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:35.256% C**
HSR:25.645% C
XM98
A**
Kills:1,161
Deaths:139
KDR:8.353
Accuracy:54.367% A**
HSR:81.998% B*
VA39 Spectre
A**
Kills:1,160
Deaths:132
KDR:8.788
Accuracy:46.654% A**
HSR:61.207% A++
Phantom VA23
B*
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:40.182% B*
HSR:28.621% C+
Skorpios
D--
Kills:1,158
Deaths:730
KDR:1.586
Accuracy:23.051% D--
HSR:14.076% D--
MKV Suppressed
C+
Kills:1,152
Deaths:618
KDR:1.864
Accuracy:25.328% C+
HSR:15.972% C--
NS-61 Emissary
B++
Kills:1,144
Deaths:906
KDR:1.263
Accuracy:32.281% B++
HSR:16.084% C+
Manticore SX40
B+
Kills:1,142
Deaths:936
KDR:1.220
Accuracy:33.311% B+
HSR:20.841% C+
NSX Daimyo
B++
Kills:1,133
Deaths:147
KDR:7.707
Accuracy:44.312% B+
HSR:96.470% B++
Beamer VS3
A*
Kills:1,103
Deaths:685
KDR:1.610
Accuracy:41.519% A*
HSR:18.042% D
NS-AM7 Archer
B+
Kills:774
Deaths:1,186
KDR:0.653
Accuracy:61.618% B+
HSR:3.747% F
NS-44L Blackhand
A++
Kills:756
Deaths:262
KDR:2.886
Accuracy:55.841% A++
HSR:55.952% B**
Cerberus
C**
Kills:449
Deaths:420
KDR:1.069
Accuracy:31.165% C+
HSR:24.944% C**
NS-357 Underboss
B
Kills:220
Deaths:233
KDR:0.944
Accuracy:38.544% B
HSR:11.818% D*
NS-45 Pilot
C*
Kills:63
Deaths:61
KDR:1.033
Accuracy:32.424% C*
HSR:15.873% D*
Kills:115,584
Deaths (as Infiltrator):34,385
Deaths (to Infiltrators):11,244
KDR:3.36147
Kill Difference:81,199
Playtime:2,581.597 hours
Usage:31%
Score:40.044m
Score/min:259
Accuracy (listed only):39.686%
HSR (listed only):36.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:39,982
Deaths:14,357
KDR:2.785
Accuracy:30.646% A
HSR:11.485% D--
Solstice SF
B
Kills:5,036
Deaths:2,415
KDR:2.085
Accuracy:25.525% B
HSR:7.863% D**
Serpent VE92
B++
Kills:1,745
Deaths:1,018
KDR:1.714
Accuracy:27.146% B++
HSR:14.671% D-
Eridani SX5
B
Kills:1,696
Deaths:872
KDR:1.945
Accuracy:27.896% B
HSR:10.731% D*
VE-S Canis
A*
Kills:1,185
Deaths:398
KDR:2.977
Accuracy:31.138% B++
HSR:38.144% A*
Thanatos VE70
C
Kills:1,175
Deaths:773
KDR:1.520
Accuracy:35.024% C--
HSR:14.723% C
Pandora VX25
D
Kills:1,174
Deaths:807
KDR:1.455
Accuracy:32.153% D
HSR:8.688% F
NSX Tanto
B+
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:25.639% C+
HSR:27.707% B+
NS-7 PDW
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:32.426% A+
HSR:11.102% D--
NSX Tengu
C**
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:37.040% C++
HSR:22.575% C**
Solstice VE3
C--
Kills:1,160
Deaths:23
KDR:50.435
Accuracy:19.966% C--
HSR:13.276% D*
Skorpios
D--
Kills:1,158
Deaths:730
KDR:1.586
Accuracy:23.051% D--
HSR:14.076% D--
VX6-7
D
Kills:1,154
Deaths:989
KDR:1.167
Accuracy:21.506% D
HSR:14.471% D--
NS-11C
C++
Kills:1,153
Deaths:876
KDR:1.316
Accuracy:24.408% C++
HSR:15.785% D
MKV Suppressed
C+
Kills:1,152
Deaths:618
KDR:1.864
Accuracy:25.328% C+
HSR:15.972% C--
Deimos VA29
B+
Kills:880
Deaths:527
KDR:1.670
Accuracy:66.933% B+
HSR:14.545% C
Eclipse VE3A
C*
Kills:617
Deaths:398
KDR:1.550
Accuracy:27.770% C*
HSR:16.208% D
Nova
C+
Kills:306
Deaths:194
KDR:1.577
Accuracy:33.305% D--
HSR:14.379% C+
NSX-P Tanto
B*
Kills:213
Deaths:98
KDR:2.173
Accuracy:29.320% B*
HSR:21.127% D
NS Baron G5
C
Kills:190
Deaths:131
KDR:1.450
Accuracy:39.113% C
HSR:8.421% D*
Kills:63,485
Deaths (as Light Assault):27,031
Deaths (to Light Assaults):11,523
KDR:2.3486
Kill Difference:36,454
Playtime:377.136 hours
Usage:5%
Score:6.135m
Score/min:271
Accuracy (listed only):30.767%
HSR (listed only):15.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:39,982
Deaths:14,357
KDR:2.785
Accuracy:30.646% A
HSR:11.485% D--
Eridani SX5
B
Kills:1,696
Deaths:872
KDR:1.945
Accuracy:27.896% B
HSR:10.731% D*
VE-S Canis
A*
Kills:1,185
Deaths:398
KDR:2.977
Accuracy:31.138% B++
HSR:38.144% A*
Thanatos VE70
C
Kills:1,175
Deaths:773
KDR:1.520
Accuracy:35.024% C--
HSR:14.723% C
Pandora VX25
D
Kills:1,174
Deaths:807
KDR:1.455
Accuracy:32.153% D
HSR:8.688% F
NS-7 PDW
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:32.426% A+
HSR:11.102% D--
NSX Tengu
C**
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:37.040% C++
HSR:22.575% C**
Skorpios
D--
Kills:1,158
Deaths:730
KDR:1.586
Accuracy:23.051% D--
HSR:14.076% D--
MKV Suppressed
C+
Kills:1,152
Deaths:618
KDR:1.864
Accuracy:25.328% C+
HSR:15.972% C--
Pulsar VS1
C-
Kills:1,142
Deaths:384
KDR:2.974
Accuracy:21.335% C-
HSR:14.273% D-
Deimos VA29
B+
Kills:880
Deaths:527
KDR:1.670
Accuracy:66.933% B+
HSR:14.545% C
NS-11A
B+
Kills:474
Deaths:318
KDR:1.491
Accuracy:26.700% B+
HSR:18.776% C
Nova
C+
Kills:306
Deaths:194
KDR:1.577
Accuracy:33.305% D--
HSR:14.379% C+
H-V45
C+
Kills:251
Deaths:137
KDR:1.832
Accuracy:23.591% C+
HSR:17.132% C--
NS Baron G5
C
Kills:190
Deaths:131
KDR:1.450
Accuracy:39.113% C
HSR:8.421% D*
Corvus VA55
C-
Kills:169
Deaths:96
KDR:1.760
Accuracy:21.841% C-
HSR:17.160% D-
Equinox VE2
B+
Kills:93
Deaths:73
KDR:1.274
Accuracy:28.059% B+
HSR:19.355% C
Kills:53,363
Deaths (as Combat Medic):21,341
Deaths (to Combat Medics):6,624
KDR:2.50049
Kill Difference:32,022
Playtime:123.742 hours
Usage:1%
Score:1.901m
Score/min:256
Accuracy (listed only):31.505%
HSR (listed only):15.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,309
Deaths:248
KDR:5.278
Accuracy:19.385% C++
HSR:21.772% C*
Blueshift VM5
C++
Kills:1,283
Deaths:249
KDR:5.153
Accuracy:19.897% C++
HSR:18.940% C
Cosmos VM3
B*
Kills:1,173
Deaths:395
KDR:2.970
Accuracy:20.223% B*
HSR:21.142% B+
Cosmos VM3
B*
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:20.238% B*
HSR:20.566% C*
Nebula VM20
B*
Kills:485
Deaths:145
KDR:3.345
Accuracy:22.083% B*
HSR:23.918% B++
Quasar VM1
B**
Kills:369
Deaths:93
KDR:3.968
Accuracy:20.278% B**
HSR:13.821% D--
NS-10 Burster
B*
Kills:282
Deaths:129
KDR:2.186
Accuracy:34.248% B*
HSR:3.901% D
NS-10 Burster
B++
Kills:275
Deaths:127
KDR:2.165
Accuracy:34.606% B++
HSR:5.091% C
Vortex VM21
B*
Kills:133
Deaths:68
KDR:1.956
Accuracy:48.505% B*
HSR:2.256% D
Vortex VM21
B**
Kills:114
Deaths:68
KDR:1.676
Accuracy:48.750% B**
HSR:6.140% B*
Nebula VM20
B*
Kills:109
Deaths:40
KDR:2.725
Accuracy:22.369% B*
HSR:21.101% C++
Comet VM2
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:50.975% B*
HSR:4.808% C*
Comet VM2
B++
Kills:86
Deaths:57
KDR:1.509
Accuracy:51.737% B++
HSR:3.488% C
Kills:6,889
Deaths (as MAX Suit):1,029
Deaths (to MAX Suits):2,987
KDR:6.69485
Kill Difference:5,860
Playtime:117.696 hours
Usage:1%
Score:2.858m
Score/min:405
Accuracy (listed only):31.792%
HSR (listed only):12.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:5,183
V. Kills:1,121 462%
Deaths:267
KDR:19.412
Accuracy:58.910% B*
KPH:138.300 B**
VKPH:29.900 B**
Light PPA
B*
Kills:1,171
V. Kills:209 N/A
Deaths:100
KDR:11.710
Accuracy:42.005% C++
KPH:30 C--
VKPH:5.400 B*
Maelstrom Turbo Laser
C*
Kills:1,147
V. Kills:981 117%
Deaths:596
KDR:1.925
Accuracy:26.549% D
KPH:13.800 C+
VKPH:11.800 C*
Saron Laser Cannon
C++
Kills:450
V. Kills:554 81%
Deaths:284
KDR:1.585
Accuracy:34.552% B+
KPH:7.700 C--
VKPH:9.500 C++
Photon A2A Missile Pods
C**
Kills:216
V. Kills:227 95%
Deaths:3
KDR:72
Accuracy:69.611% D**
KPH:49.600 C+
VKPH:52.200 C**
Hornet Missiles
B++
Kills:206
V. Kills:149 137%
Deaths:17
KDR:12.118
Accuracy:66.694% B+
KPH:78.900 C*
VKPH:57 B++
Kills:8,373 (2,768 + 0)
Deaths:1,267
KDR:6.609
VKDR:2.558
Vehicle Kills:3,241
Kill Difference:7,106
Playtime:224.994 hours
Usage:3%
Score:3.297m
Score/min:244
Piloting Accuracy:34.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,327
V. Kills:2,644 50%
Deaths:910
KDR:1.458
Accuracy:55.421% B**
KPH:6 C
VKPH:12.100 B**
L105 Zephyr
U
Kills:1,151
V. Kills:266 431%
Deaths:23
KDR:50.044
Accuracy:56.362% A++
KPH:4,143,600 U
VKPH:957,600 U
C150 Dalton
C+
Kills:351
V. Kills:275 127%
Deaths:47
KDR:7.468
Accuracy:51.728% A
KPH:31.800 C+
VKPH:24.900 C+
L-24R Spur
C+
Kills:276
V. Kills:29 N/A
Deaths:31
KDR:8.903
Accuracy:40.945% C*
KPH:26.800 C
VKPH:2.800 C+
Dual-75 Duster
B+
Kills:227
V. Kills:20 N/A
Deaths:8
KDR:28.375
Accuracy:43.011% B+
KPH:90 B+
VKPH:7.900 C+
AP30 Shredder
U
Kills:167
V. Kills:108 153%
Deaths:19
KDR:8.789
Accuracy:23.689% F
KPH:601,200 U
VKPH:388,800 U
L105 Zephyr PX
C*
Kills:60
V. Kills: N/A
Deaths:3
KDR:20
Accuracy:52.598% C+
KPH:90.600 C*
VKPH:0 D**
Kills:3,559 (1,603 + 1,956)
Deaths:1,041
KDR:3.419
VKDR:3.210
Vehicle Kills:3,342
Kill Difference:2,518
Playtime:243.913 hours
Usage:3%
Score:2.537m
Score/min:173
Piloting Accuracy:40.945%
Gunner Accuracy:52.598%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:2,988
V. Kills:1,183 252%
Deaths:160
KDR:18.675
Accuracy:58.384% C*
KPH:64.500 M++
VKPH:25.500 A
L100 Python HESH
A++
Kills:1,886
V. Kills:109 N/A
Deaths:63
KDR:29.937
Accuracy:46.156% C
KPH:90.400 A++
VKPH:5.200 D
LB00 Python AP
B**
Kills:1,221
V. Kills:467 261%
Deaths:85
KDR:14.365
Accuracy:62.188% B
KPH:68.200 B**
VKPH:26.100 B++
L100 Python HEAT
A*
Kills:1,154
V. Kills:412 279%
Deaths:94
KDR:12.277
Accuracy:57.387% B+
KPH:57.300 A*
VKPH:20.500 A*
C75 Viper
A**
Kills:1,127
V. Kills:384 293%
Deaths:89
KDR:12.663
Accuracy:46.906% B*
KPH:49.900 B**
VKPH:17 A**
Skyguard
B++
Kills:952
V. Kills:656 145%
Deaths:111
KDR:8.577
Accuracy:26.907% C
KPH:17.700 B+
VKPH:12.200 B++
Kills:9,328 (9,328 + 0)
Deaths:602
KDR:15.495
VKDR:5.334
Vehicle Kills:3,211
Kill Difference:8,726
Playtime:181.724 hours
Usage:2%
Score:3.566m
Score/min:327
Driving Accuracy:26.907%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:44,715
V. Kills:26,124 171%
Deaths:2,498
KDR:17.900
Accuracy:61.280% A++
KPH:45.700 A
VKPH:26.700 A+
Supernova PC
M++
Kills:4,348
V. Kills:1,049 414%
Deaths:321
KDR:13.545
Accuracy:60.903% A
KPH:54.400 M++
VKPH:13.100 A+
Proton II PPA
A++
Kills:3,531
V. Kills:188 N/A
Deaths:113
KDR:31.248
Accuracy:28.844% B*
KPH:106.600 A++
VKPH:5.700 B**
Saron HRB
A++
Kills:2,341
V. Kills:1,195 196%
Deaths:167
KDR:14.018
Accuracy:52.131% B**
KPH:40.600 A++
VKPH:20.700 B+
Supernova FPC
C++
Kills:547
V. Kills:423 129%
Deaths:140
KDR:3.907
Accuracy:52.653% C+
KPH:19.900 C
VKPH:15.400 C++
M12 Kobalt
C+
Kills:401
V. Kills:17 N/A
Deaths:24
KDR:16.708
Accuracy:13.780% C--
KPH:70 C+
VKPH:3 C+
M20 Basilisk
A++
Kills:280
V. Kills:142 196%
Deaths:45
KDR:6.222
Accuracy:37.252% B**
KPH:25 B++
VKPH:12.700 A++
G30 Walker
C
Kills:251
V. Kills:147 170%
Deaths:46
KDR:5.457
Accuracy:32.384% B++
KPH:17.400 C
VKPH:10.200 C
Aphelion VEX-4
B+
Kills:185
V. Kills:131 140%
Deaths:8
KDR:23.125
Accuracy:31.180% D
KPH:31.600 B+
VKPH:22.400 B+
Supernova VPC
B
Kills:95
V. Kills:7 N/A
Deaths:8
KDR:11.875
Accuracy:53.608% B
KPH:45.400 C++
VKPH:3.300 D--
G40-F Ranger
C
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:29.370% C
KPH:16.200 D*
VKPH:9.500 D**
Kills:56,745 (4,990 + 51,755)
Deaths:3,377
KDR:16.803
VKDR:8.722
Vehicle Kills:29,453
Kill Difference:53,368
Playtime:1,218.830 hours
Usage:15%
Score:35.099m
Score/min:480
Driving Accuracy:53.608%
Gunner Accuracy:29.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:9,306
V. Kills:3,722 250%
Deaths:256
KDR:36.352
Accuracy:65.546% B**
KPH:86.100 A*
VKPH:34.500 A+
M12 Kobalt-H
A
Kills:3,138
V. Kills:148 N/A
Deaths:45
KDR:69.733
Accuracy:24.596% B
KPH:194.400 B**
VKPH:9.200 A
Proton II PPA-H
A++
Kills:2,991
V. Kills:153 N/A
Deaths:68
KDR:43.985
Accuracy:35.948% C+
KPH:170 A++
VKPH:8.700 B++
M40 Fury-H
A*
Kills:1,719
V. Kills:100 N/A
Deaths:31
KDR:55.452
Accuracy:40.781% C+
KPH:197.400 A*
VKPH:11.500 C
Saron HRB-H
M+
Kills:1,143
V. Kills:308 370%
Deaths:32
KDR:35.719
Accuracy:52.598% C
KPH:89.600 M+
VKPH:24.200 C+
G40-F Ranger
B+
Kills:297
V. Kills:161 183%
Deaths:10
KDR:29.700
Accuracy:28.785% D
KPH:44.700 B+
VKPH:24.200 B+
G30 Walker
C++
Kills:185
V. Kills:134 137%
Deaths:14
KDR:13.214
Accuracy:27.545% D*
KPH:23.600 C
VKPH:17.100 C++
M60-G Bulldog-H
A++
Kills:166
V. Kills:12 N/A
Deaths:10
KDR:16.600
Accuracy:52.894% B++
KPH:132.300 A++
VKPH:9.600 C+
Aphelion VEX-4H
B**
Kills:139
V. Kills:111 124%
Deaths:15
KDR:9.267
Accuracy:43.066% C
KPH:48.400 B+
VKPH:38.700 B**
Kills:19,084 (0 + 19,084)
Deaths:481
KDR:39.676
VKDR:10.081
Vehicle Kills:4,849
Kill Difference:18,603
Playtime:181.832 hours
Usage:2%
Score:5.210m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:43.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,264
V. Kills:58 N/A
Deaths:53
KDR:23.849
Accuracy:18.669% C++
KPH:115.300 A+
VKPH:5.300 B*
M12 Kobalt
A++
Kills:1,204
V. Kills:27 N/A
Deaths:24
KDR:50.167
Accuracy:18.915% C**
KPH:134.200 A++
VKPH:3 C+
M40 Fury
A*
Kills:1,154
V. Kills:158 N/A
Deaths:45
KDR:25.644
Accuracy:37.186% C++
KPH:100.200 A*
VKPH:13.700 B*
M40 Fury
A**
Kills:866
V. Kills:108 N/A
Deaths:24
KDR:36.083
Accuracy:42.546% B++
KPH:120.900 A**
VKPH:15.100 B++
M60-G Bulldog
M*
Kills:529
V. Kills:52 N/A
Deaths:22
KDR:24.046
Accuracy:45.590% B**
KPH:81.600 M*
VKPH:8 B+
M20 Basilisk
B**
Kills:463
V. Kills:162 284%
Deaths:40
KDR:11.575
Accuracy:37.804% C+
KPH:33.700 B**
VKPH:11.800 B**
M60-G Bulldog
A*
Kills:444
V. Kills:35 N/A
Deaths:15
KDR:29.600
Accuracy:47.263% B**
KPH:80.200 A*
VKPH:6.300 C
M20 Basilisk
B+
Kills:171
V. Kills:66 255%
Deaths:10
KDR:17.100
Accuracy:36.941% C
KPH:27.800 B+
VKPH:10.700 C*
G30 Walker
A*
Kills:126
V. Kills:152 82%
Deaths:7
KDR:18
Accuracy:26.540% C-
KPH:17.200 B
VKPH:20.800 A*
G30 Walker
B++
Kills:75
V. Kills:57 129%
Deaths:5
KDR:15
Accuracy:27.345% C--
KPH:16.900 C++
VKPH:12.900 B++
Kills:6,296 (0 + 6,296)
Deaths:245
KDR:25.698
VKDR:3.571
Vehicle Kills:875
Kill Difference:6,051
Playtime:82.248 hours
Usage:1%
Score:1.733m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:27.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:493
V. Kills:86 N/A
Deaths:445
KDR:1.108
Accuracy:22.174% C+
KPH:8.900 D-
VKPH:1.600 C++
S12 Renegade
B*
Kills:338
V. Kills:25 N/A
Deaths:97
KDR:3.485
Accuracy:38.599% C-
KPH:40 C
VKPH:3 B*
V30-F Starfall
B+
Kills:135
V. Kills:82 163%
Deaths:48
KDR:2.813
Accuracy:52.456% D**
KPH:33.700 B+
VKPH:20.500 B+
Kills:966 (966 + 0)
Deaths:590
KDR:1.637
VKDR:0.327
Vehicle Kills:193
Kill Difference:376
Playtime:67.641 hours
Usage:1%
Score:0.212m
Score/min:52
Driving Accuracy:52.456%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:62
V. Kills:23 258%
Deaths:5
KDR:12.400
Accuracy:31.279% F
KPH:55.900 C+
VKPH:20.700 C++
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:4.600
Vehicle Kills:23
Kill Difference:57
Playtime:1.110 hours
Usage:0%
Score:0.018m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:31.279%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 70,83944,7152,49817.9B*13.9861.28%A++1.943%C-45.7A26.7A+323978.3h5.1B++8.4B**
Sirius SX12 40,47339,98214,3572.785A+1.1430.646%A11.485%D--56.9A+N/A141702.2h12.8B+41.8B++
Parallax VX3 30,33930,2542,94310.28A*6.3649.591%A+84.693%B*67.8A**N/A173445.9h1.7B*3.4B**
NSX Tomoe 10,1069,9454,1592.391B+1.5329.906%C*32.207%C-33.2CN/A81299.9h15.8C53C+
E540 Halberd-H 13,0289,30625636.352A**32.4365.546%B**2.02%C+86.2A*34.5A+463108h4.2B**6.4A
Proximity Mine 7,4677,46653713.903M*9.9842.411%C+N/A320.4SN/A60823.3h1.1A*2.7A+
Ghost 6,2116,1597658.051A++4.1349.224%A+75.158%B++75.8A++N/A20181.2h1.8B*3.7B**
Dual Photon Pods 6,3045,18326719.412A++15.4958.91%B*1.717%B+138.2B**29.9B**60437.5h15.8B*26.8B++
Solstice SF 5,1665,0362,4152.085B**1.8425.525%B7.863%D**22.4C++N/A86224.5h10.2B39.9B+
Tank Mine 8,0254,6386117.591M3.6733.222%C+N/A219.8A**160.5M*210721.1h1.7B+5B*
Supernova PC 5,3974,34832113.545B**9.6260.903%A1.242%D-54.4M++13.1A+37379.9h2.7A+4.5A+
Proton II PPA 3,7193,53111331.248B**27.3328.844%B*1.813%C106.7A++5.7B**29533.1h6.8B*23.5B**
Artemis VX26 3,2263,2105825.515M**1.5928.99%B15.203%D--33.8C++N/A15894.9h10.8B+37.1B+
M12 Kobalt-H 3,2863,1384569.733M+65.8124.596%B7.011%F-194.9B**9.2A54016.1h14.9C*60.5B
Proton II PPA-H 3,1442,9916843.985A**40.0635.948%C+1.939%C++169.9A++8.7B++46417.6h6.2B**17.3B*
L100 Python AP 4,1712,98816018.675M*14.7558.384%C*N/A64.5M++25.6A40946.3h3.7A6.3B**
Saron HRB 3,5362,34116714.018A++10.1052.131%B**1.452%C+40.6A++20.7B+39657.6h16.3B**31.2B**
L100 Python HESH 1,9951,8866329.937A++26.0146.156%C1.06%C--90.2A++5.2D34920.9h2.7B+5.8B+
Serpent VE92 1,7661,7451,0181.714B+2.2127.146%B++14.671%D-25.4C+N/A7868.8h13.1C++48.3B+
M40 Fury-H 1,8191,7193155.452M*51.5340.781%C+N/A197.6A*11.5C5258.7h4.4B*10.8B**
Eridani SX5 1,7061,6968721.945B*1.9827.896%B10.731%D*41.8BN/A10340.6h9.7B++34.7B+
CAS30 Tank Buster 3,9711,3279101.458C*2.4655.421%B**N/A6C12.1B**105219.4h66.9C+120.8C**
Blueshift VM5 1,3211,3092485.278A1.3619.385%C++21.772%C*52.6AN/A14624.9h12.1B**62.6B+
Force-Blade 1,5421,28828,8840.045B++3.8855.087%A*N/A0.7C+N/A21915h2B+3.6B+
Blueshift VM5 1,2871,2832495.153A1.2319.897%C++18.94%C51.5AN/A13324.9h12.6B**63.2B++
M12 Kobalt 1,3221,2645323.849A19.9318.669%C++13.212%D--114.9A+5.3B*33511h14.8B*79.1B+
Phaseshift VX-S 1,2691,24311510.809M6.8947.259%A+92.599%A62.5A*1.3M**15519.9h2.1B++4.4B*
LB00 Python AP 1,6881,2218514.365C**10.4462.188%BN/A68.2B**26.1B++35617.9h3.6B++5.8B**
M12 Kobalt 1,2311,2042450.167A+46.2418.915%C**15.199%D133.8A++3C+3929h13.2B**69.7B+
VE-S Canis 1,2031,1853982.977A+0.9531.138%B++38.144%A*38.2C+N/A10231h11.9C++38.3B+
VE-LR Obelisk 1,2061,1813952.99B++0.9339.428%B**34.124%C*37C++N/A8231.9h5.2B++13.2B*
Thanatos VE70 1,2041,1757731.52B++2.4035.024%C--14.723%C24.9C+N/A7447.1h4.5B13C++
V10 1,1751,1741358.696A*4.7755.59%A*76.746%C+84.5A**N/A23213.9h1.8B*3.3B**
Pandora VX25 1,1961,1748071.455B+2.4732.153%D8.688%F26.3CN/A8544.7h4.4C*13.7C+
Cosmos VM3 1,2021,1733952.97B++0.9520.223%B*21.142%B+48.5A++1.2A*14124.2h13.3B+66C**
NSX Tanto 1,2051,1738811.331C*2.5925.639%C+27.707%B+18.7DN/A4862.7h15.5C+60.3C+
NS-44 Commissioner 1,2521,1726961.684B++2.2453.741%A*19.198%C58.6B**4S19920h4.5C8.3B+
NS-7 PDW 1,1801,1713833.057M0.8732.426%A+11.102%D--74.1A**N/A23215.8h12.5B++38.6B++
Light PPA 1,3801,17110011.71B*7.7942.005%C++N/A30C--5.4B*13939h17C+40.4C+
Cosmos VM3 1,1831,1673803.071B+0.8520.238%B*20.566%C*44.4AN/A12726.3h13.9C+68.7B+
Beamer VS3-FB 1,1891,1668351.396C++2.5334.939%B+20.669%C35.3CN/A9633h13.1F--37.4D-
NSX Tengu 1,1811,1655432.145B*1.7837.04%C++22.575%C**31CN/A7137.6h14C+37.8C++
Parsec VX3-A 1,1741,1638613.523A*9.6048.899%B**85.641%B*72.2B**N/A19116.1h1.5B**3.2B**
NS-30 Vandal 1,1731,1623803.058B*0.8637.45%B*20.826%D48.4B+N/A13524h5.3B+14.3B+
Nyx VX31 1,1791,1624092.841B1.0835.256%C**25.645%C38.3C++N/A12630.3h5.3C*15B+
XM98 1,1651,1611398.353M*4.4354.367%A**81.998%B*70.4M+N/A25616.5h1.8B**3.4A
VA39 Spectre 1,2001,1601328.788S4.8746.654%A**61.207%A++58A**2S19720h4.2B**8.9B**
Solstice VE3 1,1821,1602350.435U46.5119.966%C--13.276%D*17.7C+N/A17765.7h14.3B71.6C++
Phantom VA23 1,1711,1602724.265B+0.3440.182%B*28.621%C+62.7B**N/A16718.5h3.7B*9.1B++
Skorpios 1,1711,1587301.586C+2.3423.051%D--14.076%D--28.2DN/A7641h12.5D54.2D-
Revenant 1,1731,1573603.214C**0.7133.893%C+25.929%C-37CN/A7831.3h7.5C+22.2C++
M40 Fury 1,3121,1544525.644M*21.7237.186%C++N/A100.3A*13.7B*47011.5h8.3B**22.2B*
L100 Python HEAT 1,5661,1549412.277A++8.3557.387%B+N/A57.4A*20.5A*40520.1h5B+8.6B*
VX6-7 1,1731,1549891.167C+2.7621.506%D14.471%D--9.6D-N/A33120.2h16.1D74.9C-
NS-11C 1,1661,1538761.316B+2.6124.408%C++15.785%D13.7DN/A5283.9h15.6C+64C++
MKV Suppressed 1,1681,1526181.864B**2.0625.328%C+15.972%C--28C+N/A7741.2h13.9C*54.8C*
Orion VS54 1,1661,1513773.053B**0.8719.285%C18.245%D-29.9C+N/A22738.5h13.2C++68.6C+
L105 Zephyr 1,4171,1512350.043S46.1256.362%A++N/A11510U2660U47603500.1h6B10.6B*
Maelstrom Turbo Laser 2,1281,1475961.924C++2.0026.549%D3.4%B+13.8C+11.8C*16183.1h95B357.7C++
NS-61 Emissary 1,1711,1449061.263B++2.6632.281%B++16.084%C+25.4C+N/A6845h17.2C53.4C++
Saron HRB-H 1,4511,1433235.719S31.8052.598%C1.312%C89.3M+24.1C+57512.8h9.3A++17.7A+
Pulsar VS1 1,1581,1423842.974A*0.9521.335%C-14.273%D-25.6C++N/A13944.6h13B+61.1C**
Manticore SX40 1,1661,1429361.22C**2.7033.311%B+20.841%C+24.7CN/A7646.2h10D30.1C+
Eidolon VE33 1,1691,1361,0671.065C+2.8632.861%B*17.43%D*7.9D-N/A27144.6h9.5C++28.9B+
NSX Daimyo 1,1351,1331477.707A+3.7844.312%B+96.47%B++62.9B+N/A16918h2.1B++4.7B++
C75 Viper 1,5111,1278912.663A++8.7446.906%B*N/A49.9B**17A**36822.6h11.8B+25.1B++
M40 Fury 1,2451,1141958.632S54.7140.409%D1.436%C+210.2M++24.7B+5845.3h7.6B+18.8B+
Beamer VS3 1,1581,1036851.61B**2.3141.519%A*18.042%D44.3B**2.2A*14624.9h13.4D-32.4C++
C-4 1,4961,0633503.037B**0.8932.36%AN/A118.1B*48.1A14069h1.3B+4.1B++
M12 Kobalt 1,0951,0629118S114.0821.755%C+18.173%C*153.9B*4.8C+3596.9h14.6B+66.9B+
Skyguard 1,6089521118.577M+4.6526.907%C1.05%D-17.7B+12.2B++19253.9h97.8B++363.6B+
Deimos VA29 8968805271.67B+2.2566.933%B+14.545%C44C++N/A16920h2.4C++3.6C**
SVA-88 8778684032.154C*1.7723.141%C+24.194%C+41.1C+N/A16621.1h11.7C++50.7C*
M40 Fury 9748662436.083M**32.1642.546%B++1.617%C120.3A**15B+5137.2h9.2B++21.5B*
Frag Grenade 8758631863N/A859.0838.219%D-N/A1438.3M**20A**34880.6h1.9A++4.9B**
C-4 ARX 1,0918002682.985B+0.9428.082%B+N/A153.8B++56A8965.2h1.1B+3.9B++
NS-AM7 Archer 1,2247741,1860.653B+3.2761.618%B+3.747%F3.4D-2C28228.7h16.3B+26.4B+
NS-44L Blackhand 7757562622.885A+1.0455.841%A++55.952%B**40.4B**1A*10018.7h3.6B++6.4B*
Spear Anti-Vehicle Phalanx Turret 1,1907284914.857A10.9370.716%M2.61%D-107.1S67.9S13516.8h5.5B**7.8A
M20 Basilisk 7256211156.455S52.5341.693%D*6.119%B+101.8M17C3706.1h35.7A+85.6B**
Eclipse VE3A 6276173981.55C++2.3727.77%C*16.208%D20.7DN/A6229.8h15.2D-54.6C
Supernova FPC 9705471403.907C0.0252.653%C+2.925%C*19.9C15.4C++684527.5h5.2C**9.9C**
M60-G Bulldog 5815292224.045S20.1245.59%B**2.268%C-81.4M*8B+3636.5h4.5B**9.8B**
M12 Kobalt-F 5794934451.108C2.8122.174%C+5.274%D8.9D-1.6C++2755.2h21.3D96.3C
Nebula VM20 4974851453.345B++0.5822.083%B*23.918%B++63.8A++1.6A*2207.6h15.1B68.3B+
NS-11A 4874743181.491C*2.4326.7%B+18.776%C22.5CN/A8121.1h16.9D-63.2C+
M20 Basilisk 6254634011.575S7.6537.804%C+7.775%B++33.8A11.8B**28113.7h57.7B**152.7B*
Saron Laser Cannon 1,0044502841.585C+2.3434.552%B+3.333%B++7.7C--9.5C++14558.5h258.6D--748.6D-
Cerberus 4554494201.069C++2.8531.165%C+24.944%C**29.7CN/A8815.1h6.9C22.1C+
M60-G Bulldog 4794441529.6S25.6847.263%B**1.351%D--80.7A*6.4C2915.5h4.1B**8.8B*
M12 Kobalt 4184012416.708C+12.7913.78%C--8.479%D*70.4C+3C+1885.7h15.7B+113.8C*
MANA Anti-Vehicle Turret 8173881143.404C0.5262.661%C--2.062%D-3880A++4290M*17402000.1h9.3C*14.8C++
Quasar VM1 372369933.968A+0.0520.278%B**13.821%D--31.5B*N/A16711.7h16.2C+79.7B
C150 Dalton 626351477.468C**3.5551.728%AN/A31.6C+24.8C+65311.1h5C+9.7B+
S12 Renegade 363338973.485C+0.4438.599%C-N/A40.2C3B*1318.4h4.7D--12.1D
Nova 3093061941.577C++2.3533.305%D--14.379%C+35.2C+N/A1268.7h3.8B+11.4C+
G40-F Ranger 4582971029.7A*25.7828.785%DN/A45B++24.4B+3496.6h54B+187.7C**
M60-A Bulldog 334292338.848B++4.9334.617%CN/A2920U420U7474200.1h5.7C*16.4C*
NS-10 Burster 5012821292.186A*1.7434.248%B*3.901%D8.5B**6.6A++13433h129.2C**377.4B+
M20 Basilisk 422280456.222A2.3037.252%B**3.929%C--25B++12.7A++19611.2h72.4B194.4B++
L-24R Spur 305276318.903B**4.9840.945%C*2.174%C++26.8C2.8C+6910.3h31.2C++76.1C++
NS-10 Burster 4762751272.165A+1.7634.606%B++5.091%C9A+6.6A++13030.5h125.3B+362.1B++
G30 Walker 398251465.457C**1.5332.384%B++3.187%C+17.4C10.2C14714.4h185.5C++572.9B
H-V45 2572511371.832B2.0923.591%C+17.132%C--35.4C**N/A2187.1h14.2C60.2C++
MANA Anti-Personnel Turret 244236435.488N/A1.5722.772%UN/A2360U80U9739900.1h26.6T*116.7T*
Dual-75 Duster 247227828.375A24.4543.011%B+N/A90.8B++8C+2492.5h5.5C**12.7B+
Sticky Grenade 2232221222N/A218.0846.139%DN/A740C-3.3D--23870.3h2.2C++4.8C+
NS-357 Underboss 2232202330.944C+2.9838.544%B11.818%D*17.9DN/A7012.3h7.7T-20D-
Photon A2A Missile Pods 443216372U68.0869.611%D**N/A49.1C+51.6C**4474.4h6.4B**9.2B+
NSX-P Tanto 219213982.173A1.7529.32%B*21.127%D48.4B**1.4B**1704.4h14.2C**48.3B+
Lasher X2 2102061311.573B**2.3525.252%C+2.427%D-24.8CN/A1498.3h19.5C++77.1C**
Hornet Missiles 3552061712.118A+8.2066.694%B+2.427%B*79.2C*57.3B++11752.6h11.7C+17.6C*
NS Baron G5 1911901311.45B+2.4739.113%C8.421%D*17.3DN/A6211h5.2C13.3C+
G30 Walker 3191851413.214A9.2927.545%D*5.946%A23.7C17.2C++2717.8h202.9C-736.7D-
Aphelion VEX-4 316185823.125S19.2031.18%D4.324%C**31.4B+22.2B+3515.9h55.2C**177C++
NS-15M2 189185772.403B+1.5224.242%C++21.622%C-40.2C+N/A2534.6h13.4C+55.4C++
M20 Basilisk 2371711017.1S13.1836.941%C9.357%A+27.6B+10.6C++2786.2h66.3B**179.5B*
Ursa 170169931.817B++2.1125.607%B+20.118%D46.9B+N/A2793.6h12.6C49C**
Corvus VA55 173169961.76B*2.1621.841%C-17.16%D-30.2C++N/A1585.6h11.5B52.7C++
AP30 Shredder 275167198.789C++4.8723.689%F2.395%C*1670U1080U14772200.1h62.4B*263.5B
M60-G Bulldog-H 1781661016.6B++12.6852.894%B++N/A127.7A+9.2C+3501.3h4.3B++8.2B*
Rocklet Rifle 3681631940.84B3.0857.065%B+N/A26.3C+33.1B++5486.2h36.7C++64.4C**
Nemesis VSH9 2581481381.072B++2.8558.205%D2.027%C9.9C--7.4C30714.9h9.2C15.8C--
Aphelion VEX-4H 250139159.267B+5.3443.066%C3.597%B47.9B+38.3B**10882.9h54.6C**126.8C**
V30-F Starfall 217135482.813B++1.1152.456%D**N/A33.8B+20.5B+2334h14.3B27.3C+
Vortex VM21 275133681.956C++1.9748.505%B*2.256%D8.8C+9.4B**15515.1h43.2C++89C**
G30 Walker 278126718S14.0826.54%C-N/A17.3B20.8A*2587.3h245.7C925.9C
S1 195117562.089A**1.8359.056%C*N/A23.4C+15.6B+12265h6.6C++11.2C*
Vortex VM21 229114681.676C*2.2548.75%B**6.14%B*7.5C+7.6B**12115.1h51.5C++105.6B
Nebula VM20 111109402.725B1.2022.369%B*21.101%C++54.5A1B**3312h16.5C++73.6B+
Comet VM2 161104591.763B**2.1650.975%B*4.808%C*12C++6.6B**3338.7h26.6C52.3C*
Auraxium Force-Blade 14610222,4370.005D3.9218.939%D-5.882%C+0.1DN/A01964.2h3.3F-17.5D
Aspis Anti-Aircraft Phalanx Turret 200101911.222M++7.3028.352%B+1.98%C+15.5B**15.2B*3866.5h117.5B*414.6B++
Lancer VS22 229991140.868C*3.0556.996%D1.01%C9.4C--12.4C+35810.5h23C*40.3C++
Supernova VPC 10295811.875C++7.9553.608%B1.053%D45.2C++3.3D--46892.1h2.2B**4.1B**
Hunter QCX 9993851.094B+2.8311.856%F-38.71%B*10CN/A629.3h4.6C*38.6D
Equinox VE2 9393731.274C++2.6528.059%B+19.355%C25.8CN/A1083.6h16.2D--57.9C+
NSX Naginata 9190432.093B++1.8322.491%C++26.667%C+64.3B**N/A3931.4h11B+48.7B
Comet VM2 14486571.509B+2.4151.737%B++3.488%C11.9C+8.1A++2787.2h30.3C+58.6C*
G30 Walker 13275515M**11.0827.345%C--2.667%D17C++13B*2674.4h235.2C860.2C
Lumine Edge 75741,4660.05C3.8728.488%C*12.162%D0.6DN/A2123.7h1.3C**4.6B+
NS-45 Pilot 6463611.033C+2.8932.424%C*15.873%D*42C+N/A1511.5h8.1C25C++
Pelter Rocket Pod 8562512.4C+8.4831.279%F1.613%C*56.4C+20.9C*2741.1h17.4B+55.5C+
L105 Zephyr PX 6060320B+16.0852.598%C+N/A85.7C++N/A3230.7h5.6C10.6C+
A30 Walker 10851590.864C-3.0617.772%D--1.961%C*510U570U4760700.1h232D-1305.4D*
G40-F Ranger 815177.286C+3.3629.37%C1.961%A+16.5D*9.7D*1493.1h92.4D314.6C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit0860.1h
VS Patriot Flare Gun51870.5h
Motion Spotter15479,30332.6h
Decoy Grenade01330h
Anti-Vehicle MANA Turret203402.8h
Nano-Armor Kit3,0655,991,961589.5h
Spawn Beacon3110,5407.5h
Turret AI Module0690.3h
Repair Module0770.2h
Cortium Silo0730.1h
Structure Shield Module1740.3h
Skywall Shield Emitter1970.2h
Medical Applicator277135,28617.4h
Nanite Revive Grenade05590.2h
Spear Anti-Vehicle Tower0570.3h
Deconstruction Tool08720.1h
Welding Device05910h
Spitfire Auto-Turret594,9064.5h
Hoplon Anti-Aircraft Phalanx Tower2510.2h
Rampart Wall31621.2h
Ammunition Package359,8455h
Medical Kit48311,53214.5h
Anti-Infantry MANA Turret272,1873.4h
Hardlight Barrier195741h
Snowman Soldier21360.1h
Nano-Repair Grenade01,9440.5h
Recon Detection Device47148,38379.7h
Shield Recharging Field384,6101.6h
WLT-Howler Mining Laser28070.7h

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