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Executor Advisory scheissdiewandan[SdWa] scheissdiewandan
NC BR 186

KDR: 2.93

Score: 90.7m

Last Seen: Nov 12th, 2018 6:29 PM
- OFFLINE - 72 hour(s)

Prestige 1, Battle Rank 100 (186 total) - New Conglomerate on Miller - Outfit Leader of scheissdiewandan[SdWa] scheissdiewandan
NC outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH M30 Mustang AH Titan-150 AP C-4 Orbital Strike Uplink Titan-150 HESH Frag Grenade M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $695,556 MLG Score: 556
Fun Score: N/A
Cheeseburgers Flipped: 1127TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.516%21.366%5454097432,9971.965510.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%0.875B*0.123C+0.014C+HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.363C**12.10.148C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.31%0.967%617510098,476155436035.45431235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.902%-0.549D-0.578D0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.355C**32.40.368C**67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.963%1.931%12557100713,6171327481610.2538283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%-0.574D-0.445C--0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.205C++10.70.143C++19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.779%8.473%548189965,960124832584.77564183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%-0.311C1.072B**0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.1-0.036C+39.7-0.023C+81.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.154%77.041%548410101,372134551.02007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%0.003C+0.647B+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.331C**2.30.272C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.582%11.389%548410101,9231313121.46458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%0.515B+-0.623D0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.10.355C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
scheissdiewandan[SdWa] scheissdiewandan
NC outfit on Miller

Members: 1
90.7m587.2%530 (31.8k)424 (25.4k)2.9339892,35031,4763.4864186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014632320.296%11.402%23106:4833

6% Combat Medic42% Engineer18% Heavy Assault15% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 4:41 PMJan 11th, 2018 10:56 PMNov 14th, 2018 6:07 AM (1d) (PST)Nov 12th, 2018 3:15 PM (3d) (PST)Nov 12th, 2018 2:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
635925430.4320.1470.0493.0370.086556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1025,51332,5892693182525,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3566.9h/148.6d 17,388 10,530 44,188 650k 4,082 10,911 18,340 135.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,424
Deaths:862
KDR:1.652
Accuracy:23.365% C
HSR:22.402% C
GD-22S
C**
Kills:1,339
Deaths:816
KDR:1.641
Accuracy:23.973% C**
HSR:21.807% C
NC6A GODSAW
C**
Kills:1,264
Deaths:662
KDR:1.909
Accuracy:29.829% C**
HSR:18.908% D*
EM6
B+
Kills:1,217
Deaths:443
KDR:2.747
Accuracy:24.156% B+
HSR:22.432% C+
NS-15M AE
C++
Kills:1,180
Deaths:504
KDR:2.341
Accuracy:25.555% C++
HSR:24.153% C
NSX Naginata
C+
Kills:1,172
Deaths:685
KDR:1.711
Accuracy:21.693% C+
HSR:27.218% C+
MGR-L1 Promise
B+
Kills:1,172
Deaths:450
KDR:2.604
Accuracy:26.081% B+
HSR:24.573% C+
NC05 Jackhammer
B+
Kills:1,170
Deaths:598
KDR:1.957
Accuracy:48.274% B+
HSR:15.043% C++
NC6S Gauss SAW S
B+
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.573% B+
HSR:26.456% B+
NC6 Gauss SAW
B++
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:23.431% B++
HSR:17.894% D-
EM1
C**
Kills:1,158
Deaths:866
KDR:1.337
Accuracy:22.688% C**
HSR:18.567% C-
NS-15MG
C--
Kills:1,152
Deaths:680
KDR:1.694
Accuracy:22.012% C--
HSR:18.924% D--
NS-15M2
B+
Kills:534
Deaths:168
KDR:3.179
Accuracy:26.021% B+
HSR:22.097% C
Kills:15,118
Deaths (as Heavy Assault):7,923
Deaths (to Heavy Assaults):8,641
KDR:1.90812
Kill Difference:7,195
Playtime:654.819 hours
Usage:18%
Score:12.169m
Score/min:310
Accuracy (listed only):26.358%
HSR (listed only):21.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:1,175
Deaths:1,081
KDR:1.087
Accuracy:24.342% C
HSR:22.128% C-
Razor GD-23
B**
Kills:1,169
Deaths:868
KDR:1.347
Accuracy:29.226% B**
HSR:17.365% D
AF-4A Bandit
C*
Kills:1,166
Deaths:878
KDR:1.328
Accuracy:25.880% C*
HSR:22.299% C+
AC-X11
B+
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:26.965% B+
HSR:19.759% C
NS-11C
C++
Kills:1,161
Deaths:824
KDR:1.409
Accuracy:24.349% C++
HSR:17.830% C+
AF-19 Mercenary
B*
Kills:1,137
Deaths:1,163
KDR:0.978
Accuracy:25.906% B*
HSR:18.734% C-
LA39 Bruiser
C++
Kills:921
Deaths:893
KDR:1.031
Accuracy:61.042% C++
HSR:11.618% D
AF-57 Piston
C**
Kills:686
Deaths:468
KDR:1.466
Accuracy:42.478% C**
HSR:12.682% C
19A Fortuna
B+
Kills:650
Deaths:540
KDR:1.204
Accuracy:28.492% B+
HSR:18% C-
GD-7F
B+
Kills:334
Deaths:190
KDR:1.758
Accuracy:26.330% B+
HSR:20.659% C++
Gauss Compact Burst
D-
Kills:241
Deaths:152
KDR:1.586
Accuracy:20.448% D*
HSR:19.502% D-
Mauler S6
C++
Kills:225
Deaths:223
KDR:1.009
Accuracy:40.476% C++
HSR:7.556% F
NS Baron G5
B+
Kills:209
Deaths:154
KDR:1.357
Accuracy:47.468% B+
HSR:15.790% C**
Gauss Compact S
A+
Kills:112
Deaths:56
KDR:2
Accuracy:24.649% C**
HSR:27.679% A+
GD-66 Claw
C++
Kills:91
Deaths:116
KDR:0.784
Accuracy:59.179% C++
HSR:8.791% D--
Kills:10,441
Deaths (as Engineer):8,362
Deaths (to Engineers):6,097
KDR:1.24862
Kill Difference:2,079
Playtime:1,488.688 hours
Usage:42%
Score:44.610m
Score/min:499
Accuracy (listed only):33.815%
HSR (listed only):17.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:1,175
Deaths:1,081
KDR:1.087
Accuracy:24.342% C
HSR:22.128% C-
MGR-S1 Gladius
B**
Kills:1,174
Deaths:547
KDR:2.146
Accuracy:32.741% B**
HSR:19.591% C
Razor GD-23
B**
Kills:1,169
Deaths:868
KDR:1.347
Accuracy:29.226% B**
HSR:17.365% D
NSX Tengu
B
Kills:1,169
Deaths:710
KDR:1.646
Accuracy:38.806% B
HSR:19.761% C+
AF-4A Bandit
C*
Kills:1,166
Deaths:878
KDR:1.328
Accuracy:25.880% C*
HSR:22.299% C+
AC-X11
B+
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:26.965% B+
HSR:19.759% C
AF-4 Cyclone
A
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:31.668% A
HSR:19.794% C*
NS-11C
C++
Kills:1,161
Deaths:824
KDR:1.409
Accuracy:24.349% C++
HSR:17.830% C+
AF-19 Mercenary
B*
Kills:1,137
Deaths:1,163
KDR:0.978
Accuracy:25.906% B*
HSR:18.734% C-
LA39 Bruiser
C++
Kills:921
Deaths:893
KDR:1.031
Accuracy:61.042% C++
HSR:11.618% D
AF-57 Piston
C**
Kills:686
Deaths:468
KDR:1.466
Accuracy:42.478% C**
HSR:12.682% C
19A Fortuna
B+
Kills:650
Deaths:540
KDR:1.204
Accuracy:28.492% B+
HSR:18% C-
Blitz GD-10
B+
Kills:524
Deaths:324
KDR:1.617
Accuracy:26.446% B+
HSR:15.458% C+
NS-7 PDW
B+
Kills:359
Deaths:182
KDR:1.973
Accuracy:27.103% B+
HSR:20.613% B+
GD-7F
B+
Kills:334
Deaths:190
KDR:1.758
Accuracy:26.330% B+
HSR:20.659% C++
Gauss Compact Burst
D-
Kills:241
Deaths:152
KDR:1.586
Accuracy:20.448% D*
HSR:19.502% D-
Mauler S6
C++
Kills:225
Deaths:223
KDR:1.009
Accuracy:40.476% C++
HSR:7.556% F
NS Baron G5
B+
Kills:209
Deaths:154
KDR:1.357
Accuracy:47.468% B+
HSR:15.790% C**
Gauss Compact S
A+
Kills:112
Deaths:56
KDR:2
Accuracy:24.649% C**
HSR:27.679% A+
GD-66 Claw
C++
Kills:91
Deaths:116
KDR:0.784
Accuracy:59.179% C++
HSR:8.791% D--
Kills:14,829
Deaths (as Light Assault):10,629
Deaths (to Light Assaults):6,012
KDR:1.39515
Kill Difference:4,200
Playtime:511.139 hours
Usage:14%
Score:10.101m
Score/min:329
Accuracy (listed only):33.200%
HSR (listed only):17.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C
Kills:1,183
Deaths:592
KDR:1.998
Accuracy:23.081% D
HSR:21.809% C
MGR-S1 Gladius
B**
Kills:1,174
Deaths:547
KDR:2.146
Accuracy:32.741% B**
HSR:19.591% C
NSX Tengu
B
Kills:1,169
Deaths:710
KDR:1.646
Accuracy:38.806% B
HSR:19.761% C+
Reaper DMR
C*
Kills:1,167
Deaths:437
KDR:2.670
Accuracy:26.600% C*
HSR:24.336% C+
AF-4 Cyclone
A
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:31.668% A
HSR:19.794% C*
NS-11A
B
Kills:1,080
Deaths:424
KDR:2.547
Accuracy:24.150% C+
HSR:23.889% B
LA39 Bruiser
C++
Kills:921
Deaths:893
KDR:1.031
Accuracy:61.042% C++
HSR:11.618% D
NC1 Gauss Rifle
B*
Kills:876
Deaths:557
KDR:1.573
Accuracy:26.470% B*
HSR:19.178% C
AF-57 Piston
C**
Kills:686
Deaths:468
KDR:1.466
Accuracy:42.478% C**
HSR:12.682% C
Carnage AR
B+
Kills:532
Deaths:355
KDR:1.499
Accuracy:27.166% B+
HSR:17.857% C
Blitz GD-10
B+
Kills:524
Deaths:324
KDR:1.617
Accuracy:26.446% B+
HSR:15.458% C+
NS-7 PDW
B+
Kills:359
Deaths:182
KDR:1.973
Accuracy:27.103% B+
HSR:20.613% B+
Mauler S6
C++
Kills:225
Deaths:223
KDR:1.009
Accuracy:40.476% C++
HSR:7.556% F
NS Baron G5
B+
Kills:209
Deaths:154
KDR:1.357
Accuracy:47.468% B+
HSR:15.790% C**
GR-22
B+
Kills:182
Deaths:120
KDR:1.517
Accuracy:26.152% B+
HSR:15.385% C--
NC9 A-Tross
D
Kills:92
Deaths:80
KDR:1.150
Accuracy:22.119% D
HSR:19.565% D
GD-66 Claw
C++
Kills:91
Deaths:116
KDR:0.784
Accuracy:59.179% C++
HSR:8.791% D--
Kills:11,632
Deaths (as Combat Medic):6,686
Deaths (to Combat Medics):3,238
KDR:1.73975
Kill Difference:4,946
Playtime:214.509 hours
Usage:6%
Score:3.808m
Score/min:296
Accuracy (listed only):34.303%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,174
Deaths:547
KDR:2.146
Accuracy:32.741% B**
HSR:19.591% C
NSX Tengu
B
Kills:1,169
Deaths:710
KDR:1.646
Accuracy:38.806% B
HSR:19.761% C+
NSX Tomoe
C-
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:26.538% C--
HSR:31.756% C-
AF-4 Cyclone
A
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:31.668% A
HSR:19.794% C*
AF-8 RailJack
C*
Kills:713
Deaths:48
KDR:14.854
Accuracy:37.524% C++
HSR:76.718% C*
Blitz GD-10
B+
Kills:524
Deaths:324
KDR:1.617
Accuracy:26.446% B+
HSR:15.458% C+
NS-61 Emissary
A
Kills:386
Deaths:302
KDR:1.278
Accuracy:36.355% A
HSR:22.021% B**
NS-7 PDW
B+
Kills:359
Deaths:182
KDR:1.973
Accuracy:27.103% B+
HSR:20.613% B+
EM4 Longshot
C**
Kills:345
Deaths:20
KDR:17.250
Accuracy:33.959% D-
HSR:80.290% C**
NS-44 Commissioner
C--
Kills:228
Deaths:374
KDR:0.610
Accuracy:31.312% C--
HSR:14.912% D--
AF-18 Stalker
B+
Kills:227
Deaths:113
KDR:2.009
Accuracy:30.363% B+
HSR:23.348% B+
NC4 Mag-Shot
B**
Kills:169
Deaths:193
KDR:0.876
Accuracy:33.866% B**
HSR:12.426% D--
NC14 Bolt Driver
C+
Kills:168
Deaths:31
KDR:5.419
Accuracy:32.737% C
HSR:74.405% C+
NS-357 Underboss
C+
Kills:167
Deaths:217
KDR:0.770
Accuracy:34.300% C+
HSR:20.958% C+
SAS-R
B+
Kills:146
Deaths:36
KDR:4.056
Accuracy:31.574% D--
HSR:73.973% B+
LA3 Desperado
B*
Kills:119
Deaths:177
KDR:0.672
Accuracy:31.203% B+
HSR:24.370% B*
Soldier Soaker
A++
Kills:97
Deaths:61
KDR:1.590
Accuracy:49.079% A++
HSR:7.217% D*
NS-30 Vandal
D
Kills:63
Deaths:58
KDR:1.086
Accuracy:27.872% D
HSR:15.873% D*
Kills:8,378
Deaths (as Infiltrator):4,491
Deaths (to Infiltrators):4,183
KDR:1.86551
Kill Difference:3,887
Playtime:550.391 hours
Usage:15%
Score:15.859m
Score/min:480
Accuracy (listed only):32.969%
HSR (listed only):31.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:542
Deaths:181
KDR:2.994
Accuracy:43.201% B+
HSR:1.292% D--
NCM1 Scattercannon
C++
Kills:505
Deaths:188
KDR:2.686
Accuracy:28.280% D
HSR:15.644% C++
NCM3 Raven
B+
Kills:502
Deaths:182
KDR:2.758
Accuracy:43.490% B+
HSR:2.191% C
AF-23 Grinder
A
Kills:498
Deaths:115
KDR:4.330
Accuracy:44.922% A
HSR:16.265% B+
AF-41 Hacksaw
B
Kills:444
Deaths:148
KDR:3
Accuracy:34.304% B
HSR:15.541% C**
NCM1 Scattercannon
B+
Kills:435
Deaths:191
KDR:2.277
Accuracy:30.633% D
HSR:17.701% B+
AF-23 Grinder
B*
Kills:428
Deaths:115
KDR:3.722
Accuracy:36.911% C+
HSR:19.626% B*
AF-34 Mattock
B
Kills:419
Deaths:126
KDR:3.325
Accuracy:36.596% B
HSR:16.229% C+
AF-41 Hacksaw
B*
Kills:409
Deaths:148
KDR:2.764
Accuracy:40.833% B*
HSR:14.181% C
AF-34 Mattock
B*
Kills:348
Deaths:126
KDR:2.762
Accuracy:39.340% B
HSR:20.977% B*
NS-10 Burster
B++
Kills:227
Deaths:35
KDR:6.486
Accuracy:34.214% B++
HSR:0.441% F
NS-10 Burster
B++
Kills:211
Deaths:35
KDR:6.029
Accuracy:34.456% B++
HSR:0% F-
NCM2 Falcon
C**
Kills:65
Deaths:57
KDR:1.140
Accuracy:41.717% C**
HSR:1.538% D**
NCM2 Falcon
C*
Kills:55
Deaths:55
KDR:1
Accuracy:43.597% C*
HSR:1.818% D*
Kills:5,088
Deaths (as MAX Suit):851
Deaths (to MAX Suits):1,434
KDR:5.97885
Kill Difference:4,237
Playtime:141.139 hours
Usage:4%
Score:4.134m
Score/min:488
Accuracy (listed only):38.035%
HSR (listed only):10.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:4,260
V. Kills:357 N/A
Deaths:309
KDR:13.786
Accuracy:59.595% B+
KPH:73.600 B*
VKPH:6.200 B
M20 Mustang
B+
Kills:1,520
V. Kills:1,630 93%
Deaths:736
KDR:2.065
Accuracy:27.798% C-
KPH:13.100 C+
VKPH:14 B+
Breaker Rocket Pods
B**
Kills:1,292
V. Kills:188 N/A
Deaths:47
KDR:27.489
Accuracy:58.378% B**
KPH:100.400 C++
VKPH:14.600 C+
Vortek Rotary
B+
Kills:688
V. Kills:677 101%
Deaths:351
KDR:1.960
Accuracy:28.865% C
KPH:14.800 C+
VKPH:14.600 B+
Hornet Missiles
A+
Kills:496
V. Kills:282 175%
Deaths:16
KDR:31
Accuracy:72.105% A+
KPH:117.400 B**
VKPH:66.800 B**
M20 Kestrel
C++
Kills:369
V. Kills:355 104%
Deaths:123
KDR:3
Accuracy:24.372% D-
KPH:16.200 C+
VKPH:15.600 C++
Coyote Missiles
B++
Kills:58
V. Kills:47 121%
Deaths:9
KDR:6.444
Accuracy:58.549% B*
KPH:45.200 C++
VKPH:36.600 B++
Kills:8,683 (6,837 + 0)
Deaths:1,591
KDR:5.458
VKDR:2.223
Vehicle Kills:3,536
Kill Difference:7,092
Playtime:261.833 hours
Usage:7%
Score:5.213m
Score/min:332
Piloting Accuracy:24.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:716
V. Kills:711 101%
Deaths:440
KDR:1.627
Accuracy:52.167% B++
KPH:10.700 B+
VKPH:10.700 B*
C150 Dalton
B**
Kills:608
V. Kills:668 91%
Deaths:193
KDR:3.150
Accuracy:22.279% F
KPH:32.600 C++
VKPH:35.800 B**
AP30 Shredder
B*
Kills:60
V. Kills:49 120%
Deaths:15
KDR:4
Accuracy:39.783% A
KPH:33.400 B
VKPH:27.300 B*
L105 Zephyr
C++
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:43.355% C++
KPH:41 C
VKPH:6.200 C
Kills:1,443 (716 + 727)
Deaths:655
KDR:2.203
VKDR:2.194
Vehicle Kills:1,437
Kill Difference:788
Playtime:88.578 hours
Usage:2%
Score:1.745m
Score/min:328
Piloting Accuracy:52.167%
Gunner Accuracy:43.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,525
V. Kills:457 N/A
Deaths:124
KDR:36.492
Accuracy:50.318% C**
KPH:82.500 A
VKPH:8.300 C++
C75 Viper
A
Kills:1,093
V. Kills:110 N/A
Deaths:67
KDR:16.313
Accuracy:28.213% D--
KPH:52.100 A
VKPH:5.200 D
L100 Python AP
B++
Kills:938
V. Kills:614 153%
Deaths:107
KDR:8.766
Accuracy:51.937% C
KPH:34 B
VKPH:22.200 B++
Skyguard
B**
Kills:733
V. Kills:711 103%
Deaths:104
KDR:7.048
Accuracy:32.412% B+
KPH:13.300 C+
VKPH:12.900 B**
Kills:7,289 (7,289 + 0)
Deaths:402
KDR:18.132
VKDR:4.706
Vehicle Kills:1,892
Kill Difference:6,887
Playtime:158.418 hours
Usage:4%
Score:2.765m
Score/min:291
Driving Accuracy:32.412%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,417
V. Kills:2,273 150%
Deaths:419
KDR:8.155
Accuracy:43.795% D
KPH:28.700 B+
VKPH:19.100 B**
Titan-150 HESH
B**
Kills:2,048
V. Kills:279 N/A
Deaths:86
KDR:23.814
Accuracy:46.827% C+
KPH:58.700 B**
VKPH:8 C+
Titan-150 HEAT
B++
Kills:863
V. Kills:372 231%
Deaths:100
KDR:8.630
Accuracy:39.206% D-
KPH:26.700 B+
VKPH:11.500 B++
E540 Halberd
C**
Kills:669
V. Kills:370 180%
Deaths:97
KDR:6.897
Accuracy:43.666% C+
KPH:29.500 C++
VKPH:16.300 C**
Enforcer ML85
B++
Kills:440
V. Kills:421 104%
Deaths:98
KDR:4.490
Accuracy:44.733% B+
KPH:22.600 C+
VKPH:21.600 B++
C85 Canister
C+
Kills:184
V. Kills:15 N/A
Deaths:11
KDR:16.727
Accuracy:34.117% C--
KPH:60.300 C
VKPH:4.900 C+
G40-F Ranger
B**
Kills:90
V. Kills:54 164%
Deaths:7
KDR:12.857
Accuracy:38.244% B**
KPH:68 B**
VKPH:40.800 B*
Kills:7,711 (6,328 + 1,383)
Deaths:818
KDR:9.427
VKDR:4.626
Vehicle Kills:3,784
Kill Difference:6,893
Playtime:232.786 hours
Usage:7%
Score:5.140m
Score/min:368
Driving Accuracy:39.206%
Gunner Accuracy:38.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:354
V. Kills:8 N/A
Deaths:8
KDR:44.250
Accuracy:22.803% C*
KPH:171.200 B*
VKPH:3.900 C+
C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:20
KDR:15.500
Accuracy:54.026% B+
KPH:201.600 A++
VKPH:9.100 C*
M96 Mjolnir-H
B**
Kills:96
V. Kills:51 185%
Deaths:18
KDR:5.333
Accuracy:54.803% B+
KPH:70.700 B**
VKPH:37.600 B+
Kills:760 (0 + 760)
Deaths:46
KDR:16.522
VKDR:1.587
Vehicle Kills:73
Kill Difference:714
Playtime:4.962 hours
Usage:0%
Score:0.190m
Score/min:640
Driving Accuracy:N/A%
Gunner Accuracy:54.803%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,204
V. Kills:72 N/A
Deaths:101
KDR:11.921
Accuracy:16.251% C
KPH:33.300 D-
VKPH:2 C
M12 Kobalt
C++
Kills:581
V. Kills:23 N/A
Deaths:16
KDR:36.313
Accuracy:23.010% A
KPH:70.100 C+
VKPH:2.800 C++
M40 Fury
C+
Kills:384
V. Kills:69 N/A
Deaths:37
KDR:10.378
Accuracy:34.182% C+
KPH:42.400 C+
VKPH:7.600 C
M40 Fury
B+
Kills:281
V. Kills:51 N/A
Deaths:20
KDR:14.050
Accuracy:39.078% B+
KPH:51.900 C+
VKPH:9.400 C
G30 Walker
C+
Kills:235
V. Kills:194 121%
Deaths:26
KDR:9.038
Accuracy:27.316% C+
KPH:10.600 D
VKPH:8.700 C+
M20 Basilisk
S
Kills:213
V. Kills:487 44%
Deaths:50
KDR:4.260
Accuracy:57.513% A*
KPH:13.400 D
VKPH:30.700 S
M20 Basilisk
U
Kills:141
V. Kills:528 27%
Deaths:23
KDR:6.130
Accuracy:64.390% M++
KPH:17.100 C
VKPH:64.100 U
M60-G Bulldog
A
Kills:96
V. Kills:11 N/A
Deaths:8
KDR:12
Accuracy:40.736% B++
KPH:50.700 A
VKPH:5.800 C+
M60-G Bulldog
A**
Kills:82
V. Kills:7 N/A
Deaths:2
KDR:41
Accuracy:52.531% A+
KPH:91.400 A**
VKPH:7.800 C+
G30 Walker
C
Kills:59
V. Kills:37 155%
Deaths:4
KDR:14.750
Accuracy:31.379% C**
KPH:11.300 C--
VKPH:7.100 C
Kills:3,276 (0 + 3,276)
Deaths:287
KDR:11.415
VKDR:5.153
Vehicle Kills:1,479
Kill Difference:2,989
Playtime:113.335 hours
Usage:3%
Score:1.617m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:31.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,9824,52512436.492A*33.5650.318%C**1.414%C82.6A8.3C++29654.8h2.5B*5B++
M30 Mustang AH 4,6174,26030913.786B**10.8559.595%B+N/A73.6B*6.2B32557.9h6B+10.1B+
Titan-150 AP 5,6903,4174198.155B+5.2243.795%D1.99%C--28.7B+19.1B**380119h4.2C**9.5C*
C-4 3,4922,8639912.889B**0.0425.168%C+N/A141.7A+31.1C++91020.2h1B**3.9C++
Orbital Strike Uplink 3,1242,50712507N/A2,504.07891.613%UN/A3581.4U881.4U177830.7h0.6T*0.1T*
Titan-150 HESH 2,3272,0488623.814A20.8846.827%C+2.344%B+58.7B**8C+28234.9h2.6B++5.5B++
Frag Grenade 1,7181,67511675N/A1,672.0759.702%A++N/A837.5A+21.5A**29152h2.8B**4.6B**
M20 Mustang 3,1501,5207362.065C++0.8727.798%C-1.118%D13.1C+14B+280116.4h102C**367.1C*
LA1 Anchor 1,4301,4248621.652C+1.2823.365%C22.402%C25.6DN/A11355.6h10.5C+44.8C++
GD-22S 1,3491,3398161.641C++1.2923.973%C**21.807%C26.8CN/A10650h10.5B44B+
Breaker Rocket Pods 1,4801,2924727.489M24.5658.378%B**1.471%B++100.2C++14.6C+67612.9h11.4B++19.5B++
NC6A GODSAW 1,2961,2646621.909C+1.0229.829%C**18.908%D*31.4D-N/A10940.3h13.8C46.1C--
EM6 1,2361,2174432.747B*0.1924.156%B+22.432%C+42.7C++N/A19128.5h12.5C51.9C*
M12 Kobalt 1,2761,20410111.921C+8.9916.251%C16.694%C33.3D-2C16536.2h22.6C-139.2C+
NSX Yumi 1,2111,1835921.998B+0.9423.081%D21.809%C24.8C-N/A5747.7h16.6D*71.9D-
NS-15M AE 1,2031,1805042.341C*0.5925.555%C++24.153%C43.9C+N/A14226.9h14.2D55.7C+
NSX Tanto 1,1921,1751,0811.087C+1.8524.342%C22.128%C-19.5C--N/A6060.3h13.7C++56.3C++
MGR-S1 Gladius 1,1851,1745472.146B+0.7932.741%B**19.591%C34.8C+N/A11733.7h7.9B*24.2B*
NSX Naginata 1,1881,1726851.711B1.2221.693%C+27.218%C+28.1C--N/A9141.7h12C++55.3C*
MGR-L1 Promise 1,1851,1724502.604B*0.3326.081%B+24.573%C+43.1C++N/A14227.2h14.1C*54.1B+
NC05 Jackhammer 1,1831,1705981.957B+0.9848.274%B+15.043%C++37.4C+N/A14231.3h4.5B+9.4B+
Razor GD-23 1,1851,1698681.347B+1.5929.226%B**17.365%D17.7CN/A6066h12.2C**41.7B+
NSX Tengu 1,1781,1697101.646B+1.2938.806%B19.761%C+31.3C+N/A8937.4h11B+28.3B+
NC6S Gauss SAW S 1,1751,1684402.655B**0.2825.573%B+26.456%B+41.3C+N/A12028.3h12.2C47.8C++
NC6 Gauss SAW 1,1821,1687491.559B+1.3723.431%B++17.894%D-22.5CN/A14751.9h9B+38.6B+
Reaper DMR 1,1821,1674372.67B+0.2626.6%C*24.336%C+36C++N/A10332.4h10.7C40.2C++
AF-4A Bandit 1,1851,1668781.328C+1.6125.88%C*22.299%C+16.9DN/A5269h11.6C+44.9C++
AC-X11 1,1771,1647561.54B+1.3926.965%B+19.759%C22.9C+N/A8250.9h10C*37.2B
NSX Tomoe 1,1661,1625941.956C*0.9826.538%C--31.756%C-31.2CN/A9237.2h14.5C+54.7C+
AF-4 Cyclone 1,1681,1625042.306B*0.6331.668%A19.794%C*33.7C++N/A12934.5h8.7B*27.4B++
NS-11C 1,1831,1618241.409B+1.5224.349%C++17.83%C+16.3C-N/A4971.1h13.6B55.8B
EM1 1,1681,1588661.337C++1.6022.688%C**18.567%C-19.1DN/A7460.7h13.1C++58B
NS-15MG 1,1621,1526801.694C+1.2422.012%C--18.924%D--20.1D--N/A6257.3h12.8C+58.4C+
AF-19 Mercenary 1,1661,1371,1630.978C*1.9625.906%B*18.734%C-5.5D-N/A37207.5h13C*50.2B+
C75 Viper 1,2031,0936716.313A*13.3828.213%D--1.464%C+52A5.2D30921h7.2B**25.6B++
NS-11A 1,1041,0804242.547A0.3924.15%C+23.889%B34C*N/A11231.8h14.8C61.4C++
Bouncing Betty 1,0111,0051715.877B+2.9451.68%B*N/A137.7BN/A4467.3h1.7B++3.3B**
L100 Python AP 1,5529381078.766B**5.8351.937%C2.878%C+34B22.2B++31627.6h5.2B+10B+
LA39 Bruiser 9259218931.031C+1.9061.042%C++11.618%D30CN/A10630.7h2.2B+3.6B+
NC1 Gauss Rifle 8908765571.573B+1.3626.47%B*19.178%C22C+N/A10639.9h11.7B+44.1B++
Titan-150 HEAT 1,2358631008.63B*5.7039.206%D-3.824%B+26.7B+11.5B++32132.3h3.9B++9.9B+
NS Decimator 1,0897691914.026M**1.0966.743%B*N/A54.9A22.9B*38414h4.2B+6.3B++
Skyguard 1,4447331047.048A*4.1132.412%B+N/A13.3C+12.9B**26655h134.5C+414.9C*
CAS30 Tank Buster 1,4277164401.627B+1.3152.167%B++N/A10.7B+10.7B*21866.7h45.7C++87.6B+
AF-8 RailJack 7167134814.854S11.9237.524%C++76.718%C*31.1B+N/A9922.9h2.2B5.9B
Vortek Rotary 1,3656883511.96C++0.9728.865%C2.035%C+14.8C+14.6B+31446.4h67.8B235B
AF-57 Piston 6906864681.466C**1.4742.478%C**12.682%C30.4C+N/A12722.6h4.1B+9.6B+
E540 Halberd 1,039669976.897C+3.9643.666%C+1.943%D29.6C++16.4C**41722.6h6C+13.7C+
19A Fortuna 6726505401.204C+1.7328.492%B+18%C-9.2D*N/A3271h14F49D
C150 Dalton 1,2766081933.15C0.2222.279%FN/A32.5C++35.7B**69218.7h3.5B++15.7C--
M12 Kobalt 6045811636.313M+33.3823.01%A19.277%C++70C+2.8C++2628.3h19.2C+83.5B+
NCM3 Raven 9125421812.994M+0.0643.201%B+1.292%D--10.6B7.2B+16251.3h36.4D84.3C+
NS-15M2 5465341683.179B*0.2526.021%B+22.097%C40.8C+N/A16913.1h14.1C54C*
Carnage AR 5365323551.499C*1.4327.166%B+17.857%C23.3CN/A8522.8h13C**47.8B+
Blitz GD-10 5285243241.617B+1.3226.446%B+15.458%C+23.3CN/A12622.5h13.3B+50.2B+
NCM1 Scattercannon 5145051882.686C++0.2528.28%D15.644%C++27.3C-N/A11918.5h4.8B++16.9C**
NCM3 Raven 8495021822.758A**0.1843.49%B+2.191%C9.6C+6.6C++15752.4h42D**96.5C--
AF-23 Grinder 5064981154.33B++1.4044.922%A16.265%B+41.5B++N/A13112h5.7B+12.8B*
Hornet Missiles 7784961631S28.0772.105%A+1.815%C++118.1B**67.1B**12704.2h8.8B+12.2B*
Tank Mine 783482667.303A**4.3738.125%BN/A166.2A103.8A+20262.9h1.9C++5.1B++
AF-41 Hacksaw 4464441483C*0.0734.304%B15.541%C**37B+N/A15012h5.3B++15.5B*
Enforcer ML85 861440984.49C+1.5644.733%B+1.364%D22.6C+21.6B++45319.5h19.9D**44.4D-
NCM1 Scattercannon 4374351912.277C**0.6630.633%D17.701%B+22.2C+N/A11219.6h6.1B++19.9C**
AF-23 Grinder 4314281153.722B+0.7936.911%C+19.626%B*35.7C*N/A10912h5.5B*14.9B+
AF-34 Mattock 4294191263.325C++0.3936.596%B16.229%C+36.8C+N/A11611.4h5.5C*14.9B+
AF-41 Hacksaw 4144091482.764C++0.1740.833%B*14.181%C34.1C*N/A13512h6.9C++16.8B++
NS-61 Emissary 3883863021.278B++1.6636.355%A22.021%B**5.7D--N/A3167.6h13C*35.7B+
M40 Fury 4533843710.378B++7.4434.182%C+1.302%C--42.2C+7.6C2969.1h11B+32.2B+
MANA Anti-Personnel Turret 373371943.947N/A1.0122.653%UN/A3710U20U7978000.1h20.9T*92.4T*
M20 Kestrel 7243691233B+0.0724.372%D-N/A16.3C+15.6C++26322.7h86.9B356.5C*
NS-7 PDW 3633591821.973A0.9627.103%B+20.613%B+27.8C++N/A12412.9h12.3B++45.3B+
M12 Kobalt-H 362354844.25A41.3222.803%C*16.667%C+168.6B*3.8C4792.1h15.7C++69C**
Spear Anti-Vehicle Phalanx Turret 5613531425.214M+22.2849.622%B++5.949%B*42C*24.8B5428.4h8.2C++16.5B+
AF-34 Mattock 3533481262.762C+0.1739.34%B20.977%B*30.5C--N/A11311.4h7.1C18.1C*
EM4 Longshot 3463452017.25S14.3233.959%D-80.29%C**32.9C*N/A12510.5h2.2C++6.3C+
GD-7F 3393341901.758B++1.1826.33%B+20.659%C++17.1C--N/A9519.5h11.5B+43.6B+
C85 Canister-H 3243102015.5C++12.5754.026%B+10%C206.7A++9.3C**6051.5h4B*7.5B**
Shrike 5552991971.518A+1.4263.397%B*2.676%C+26.2C++22.5A+51511.4h7.5C11.8C++
M40 Fury 3322812014.05B**11.1239.078%B+1.423%C-52C+9.4C3415.4h11.7C**30B+
G40-F Ranger 429270467.5U64.5741.024%B**N/A60B++35.3B++5914.5h50.7B*123.6B**
The Slasher 2572459,8490.025D2.9124.438%D20%B++0.4CN/A1662h2.4C+10C+
Gauss Compact Burst 2442411521.586C+1.3520.448%D*19.502%D-29.4CN/A888.2h12.5C61.2D
G30 Walker 429235269.038M*6.1027.316%C+4.681%C*10.6D8.7C+23422.2h232.2C+850C+
NS-44 Commissioner 2292283740.61C2.3231.312%C--14.912%D--15.8DN/A8214.4h3.6B+11.5C++
AF-18 Stalker 2292271132.009B++0.9230.363%B+23.348%B+33.4C++N/A1406.8h10.5B*34.7B++
Hawk GD-68 385227395.821U2.8970.244%B**N/A14.5C+10.1C+28915.7h6.9B+9.8B*
NS-10 Burster 402227356.486S3.5534.214%B++N/A9.5A++7.4M17223.8h107.8B**315.2B**
Mauler S6 2292252231.009C*1.9240.476%C++7.556%F16DN/A9114.1h4.1B++10.1B+
M20 Basilisk 700213504.26B++1.3357.513%A*3.756%D13.4D30.6S23715.9h254.4D**442.4D--
NS-10 Burster 366211356.029S3.1034.456%B++N/A8.9A++6.5A*15823.8h115.4B**334.8B*
NS Baron G5 2102091541.357B1.5847.468%B+15.79%C**24.6CN/A888.5h4.4C**9.4C+
Spear Anti-Vehicle Phalanx Tower 3652081208U205.0752.494%C**3.365%C37.8C+28.5C++3485.5h9.3C++17.6B
C85 Canister 1991841116.727C++13.7934.117%C--18.478%A59.4C4.8C+2933.1h9.1C26.8C
GR-22 1861821201.517C*1.4226.152%B+15.385%C--35C*N/A1645.2h12.5B+47.8B+
Xiphos Anti-Personnel Phalanx Tower 1891811181A*178.0739.575%B**1.105%C226.3C+10C**7900.8h11.8B29.9B+
NC4 Mag-Shot 1711691930.876C**2.0633.866%B**12.426%D--4.3D*N/A2939.6h6.3B+18.5C++
NC14 Bolt Driver 168168315.419A*2.4932.737%C74.405%C+16.6C-N/A16410.1h2.8C+8.7C+
NS-357 Underboss 1691672170.77C+2.1634.3%C+20.958%C+3.2D*N/A1552.4h4.5C+13C+
Hardlight Dagger 1581537,3160.021C2.9119.987%C--4.575%C-0.3CN/A1543h2B+10.2C++
SAS-R 147146364.056B1.1231.574%D--73.973%B+22.5DN/A1896.5h2.3C++7.4C
M20 Basilisk 669141236.13A++3.2064.39%M++8.511%B**17.2C64.4U4198.2h260.9F*405.2D-
MANA Anti-Vehicle Turret 237127333.848U0.9158.023%UN/A1270U1100U885940.1h9.9T*17.1T*
Rocklet Rifle 224121771.571A++1.3650.291%CN/A33.6B+28.6B5813.6h23.6B**46.9B*
NC15 Phoenix 198119814.875U11.9459.493%B*N/A12.8C+8.5C2919.3h13.2D22.2C
LA3 Desperado 1211191770.672C2.2631.203%B+24.37%B*17.8DN/A686.7h8.7C**28C++
Gauss Compact S 115112562B**0.9324.649%C**27.679%A+13.2C-N/A908.5h16.9D**68.6C-
Soldier Soaker 9897611.59B+1.3449.079%A++7.217%D*14.1D--N/A386.9h6.3C+12.9B*
M96 Mjolnir-H 14796185.333B+2.4054.803%B+N/A68.6B**36.4B9201.4h36.8C++67.2B+
M60-G Bulldog 10796812A*9.0740.736%B++3.125%C++50.5A5.8C+2831.9h7.1C++17.5B+
Aspis Anti-Aircraft Phalanx Turret 19492811.5M*8.5734.195%AN/A14.2B+15.7B*4436.5h144.8C++423.5B+
NC9 A-Tross 9392801.15C+1.7822.119%D19.565%D27.1CN/A1493.4h9.3B42.1C++
GD-66 Claw 91911160.784C2.1559.179%C++8.791%D--4.9D**N/A2318.5h3C--5.1C+
G40-F Ranger 14490712.857B++9.9238.244%B**N/A69.2B**41.5B*7361.3h55B+143.8B*
Hoplon Anti-Aircraft Phalanx Tower 14483183M**80.0736.91%B**N/A276.7A*203.3A+23510.3h7.3B*19.7B++
M60-G Bulldog 8982241S38.0752.531%A+1.22%D*91.1A**7.8C+3850.9h4.7B*8.9B**
NSX Masamune 14868371.838A1.1065.893%B**N/A28.3C+33.3A++3212.4h20.5D-31C-
NCM2 Falcon 11865571.14C++1.7941.717%C**1.538%D**6.8D-5.6B+1549.5h27.6T66.1F
NS-30 Vandal 6363581.086C1.8527.872%D15.873%D*23.3DN/A1342.7h5.5C**19.8C+
AP30 Shredder 10960154C1.0739.783%A1.667%C33.3B27.2B*5771.8h100.3C252.1C**
L105 Zephyr 685978.429C+5.5043.355%C++1.695%A42.1C6.4C4281.4h7.8D18C+
G30 Walker 9659414.75S11.8231.379%C**1.695%D*11.3C--7.1C1845.2h240.7C767.1C++
Coyote Missiles 1055896.444A3.5158.549%B*N/A44.6C++36.2B++6371.3h42.6C+72.7C**
M60-A Bulldog 6358229B+26.0751.654%B++6.897%M**36.3C++3.1C+2511.6h5.7C*10.9B+
NCM2 Falcon 10755551C++1.9343.597%C*1.818%D*5.9D--5.5B1179.4h33.7F--77.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret14550.5h
Blast Wall01730.6h
Motion Spotter268,8604.2h
Nano-Armor Kit3162,164,723124.7h
Flail Targeting Dart31671.6h
Pain Spire0730.3h
Medical Kit2294,7689.3h
Routing Spire01140.2h
Medical Applicator121149,28911.2h
Nanite Healing Grenade0520h
Spawn Beacon53850.4h
Nanite Revive Grenade01,9450.5h
Rampart Wall15282.8h
Hoplon Anti-Aircraft Phalanx Tower02190.7h
Xiphos Anti-Personnel Tower02020.7h
Skywall Shield Emitter12610.9h
Cortium Silo14061.2h
Structure Shield Module02470.7h
Turret AI Module04161.2h
Repair Module05131.1h
Spitfire Auto-Turret152,1412.2h
Restoration Kit494962.9h
Spear Anti-Vehicle Tower01740.6h
Welding Device04,3770.4h
Deconstruction Tool08,2411.1h
Ammunition Package573,4862.7h
Anti-Infantry MANA Turret54170.4h
Pillbox0580.2h
Elysium Spawn Tube01710.9h
Vehicle Ammo Dispenser0560.1h
Orbital Strike Target Designator953749.9h
Vehicle Gate01851.3h
Light Air Terminal0950.7h
Infantry Tower01300.9h
Alarm Module01360.2h
Nano-Repair Grenade02240.1h
Router16900.6h
Shield Recharging Field85760.4h
M20 Drake1560h
Snowman Soldier0650.1h

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