Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,342)players online:
LatrodectusVS (69)  Maldrasou (27)  halospud (14)  Kemati (5)  fbmarder (4)  EmpressBSG (4) 123
stats.dasanfall.com
Warbringer schneekiller[DE1D] schneekiller
TR BR 190

KDR: 0.98

Score: 94.6m

Last Seen: Dec 13th, 2018 8:31 AM
- OFFLINE - 13.8 hour(s)

Battle Rank 120 (190 total) - Terran Republic on Miller - Outfit Leader of Die Garde[DE1D] Die Garde
TR outfit on Miller

Members: 6
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH M1 Heavy Cycler Tank Mine TMG-50 MRC3 Mercy MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:schneekiller



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 9118TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.425%25.59%4202699619,7460.4511720.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.468%-0.902D--0.773B++-3.399T*HEAD ++ (~17.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.6-0.344C-16.5-0.158C84.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.401%3.01%5968101434,7508037250644.32375139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.411%-0.142C0.237C++1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.214C++120.045C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.911%2.828%24410181,061612910350.173111102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%0.259C*-0.387C--0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
338.3-1.871F-131.6-2.363F--206.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.915%79.994%24710157,08859591071.18946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%1.027B**0.838B++-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.407B2.40.229C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Garde[DE1D] Die Garde
TR outfit on Miller

Members: 6
94.6m548.8%241 (14.5k)205 (12.3k)0.98273697,62799,3421.22656190 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022557517.936%15.178%27204:3933

40% Engineer22% Heavy Assault13% Infiltrator10% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:21 PMApr 2nd, 2017 12:32 PMDec 13th, 2018 5:09 AM (11h) (PST)Dec 13th, 2018 5:15 AM (11h) (PST)Dec 13th, 2018 4:31 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251803450.2110.2150.0321.5790.077134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,51110,78820,7231313295512,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7705.9h/321.1d 24,222 14,818 32,843 730.1k 7,787 20,958 35,394 242.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,708
Deaths:8,044
KDR:0.337
Accuracy:11.784% F
HSR:18.538% D
T9 CARV-S
D*
Kills:1,200
Deaths:3,679
KDR:0.326
Accuracy:12.102% F-
HSR:15.833% D*
T9 CARV
C
Kills:1,162
Deaths:3,298
KDR:0.352
Accuracy:12.725% D*
HSR:20.998% C
T32 Bull
D-
Kills:1,160
Deaths:3,388
KDR:0.342
Accuracy:14.521% F
HSR:17.500% D-
T7 Mini-Chaingun
A
Kills:1,154
Deaths:2,317
KDR:0.498
Accuracy:23.044% A
HSR:12.565% C+
MSW-R
D
Kills:1,146
Deaths:3,633
KDR:0.315
Accuracy:14.809% D**
HSR:18.237% D
T9A "Butcher"
D*
Kills:642
Deaths:1,297
KDR:0.495
Accuracy:18.174% D*
HSR:19.315% D*
T16 Rhino
C+
Kills:125
Deaths:391
KDR:0.320
Accuracy:14.918% D*
HSR:21.600% C+
Kills:9,297
Deaths (as Heavy Assault):26,047
Deaths (to Heavy Assaults):25,756
KDR:0.35693
Kill Difference:16,750
Playtime:1,662.384 hours
Usage:22%
Score:13.846m
Score/min:139
Accuracy (listed only):15.260%
HSR (listed only):18.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-Shot
C+
Kills:1,219
Deaths:1,791
KDR:0.681
Accuracy:20.066% D*
HSR:17.227% C+
LC2 Lynx
D
Kills:1,197
Deaths:4,505
KDR:0.266
Accuracy:18.064% D--
HSR:16.792% D
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D
HSR:16.840% D--
MG-HBR1 Dragoon
A+
Kills:864
Deaths:401
KDR:2.155
Accuracy:42.960% A+
HSR:35.648% B++
LC2 Lynx AE
D
Kills:306
Deaths:506
KDR:0.605
Accuracy:23.744% D
HSR:16.994% D*
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
Kills:8,422
Deaths (as Engineer):18,272
Deaths (to Engineers):25,317
KDR:0.46092
Kill Difference:9,850
Playtime:3,063.064 hours
Usage:40%
Score:49.500m
Score/min:269
Accuracy (listed only):23.035%
HSR (listed only):19.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-Shot
C+
Kills:1,219
Deaths:1,791
KDR:0.681
Accuracy:20.066% D*
HSR:17.227% C+
LC2 Lynx
D
Kills:1,197
Deaths:4,505
KDR:0.266
Accuracy:18.064% D--
HSR:16.792% D
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D
HSR:16.840% D--
SMG-46 Armistice
C++
Kills:902
Deaths:1,621
KDR:0.556
Accuracy:23.461% C
HSR:16.630% C++
LC2 Lynx AE
D
Kills:306
Deaths:506
KDR:0.605
Accuracy:23.744% D
HSR:16.994% D*
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
PDW-16 Hailstorm
C
Kills:65
Deaths:352
KDR:0.185
Accuracy:12.060% F--
HSR:13.846% C
Kills:8,920
Deaths (as Light Assault):21,737
Deaths (to Light Assaults):16,079
KDR:0.41036
Kill Difference:12,817
Playtime:769.718 hours
Usage:10%
Score:8.005m
Score/min:173
Accuracy (listed only):19.110%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A
Kills:1,197
Deaths:777
KDR:1.541
Accuracy:39.604% A
HSR:45.865% B**
SR-7
B**
Kills:1,182
Deaths:399
KDR:2.962
Accuracy:45.158% B++
HSR:87.394% B**
NS-44L Blackhand
M+
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:60.632% A*
HSR:81.764% M+
RAMS .50M
B++
Kills:1,177
Deaths:641
KDR:1.836
Accuracy:39.121% C++
HSR:84.112% B++
M77-B
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:44.488% B**
HSR:90.128% A++
TSAR-42
A*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:46.737% A
HSR:88.235% A*
NS-44L "Ravenous" Blackhand
A**
Kills:966
Deaths:750
KDR:1.288
Accuracy:56.483% A
HSR:80.228% A**
SMG-46 Armistice
C++
Kills:902
Deaths:1,621
KDR:0.556
Accuracy:23.461% C
HSR:16.630% C++
RAMS-AE .50M
B**
Kills:678
Deaths:231
KDR:2.935
Accuracy:43.239% C**
HSR:87.906% B**
Bighorn .50M
C++
Kills:506
Deaths:146
KDR:3.466
Accuracy:40.726% C
HSR:80.632% C++
NS-61 Emissary
C-
Kills:287
Deaths:1,230
KDR:0.233
Accuracy:24.972% C--
HSR:13.937% C-
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-30 Vandal
C**
Kills:168
Deaths:274
KDR:0.613
Accuracy:34.458% C**
HSR:20.238% D
NS-61 "Ravenous" Emissary
B+
Kills:154
Deaths:179
KDR:0.860
Accuracy:33.281% B+
HSR:12.338% D--
T4 AMP
C
Kills:133
Deaths:672
KDR:0.198
Accuracy:17.240% D**
HSR:18.045% C
NS-44B Commissioner
M+
Kills:99
Deaths:363
KDR:0.273
Accuracy:14.895% F--
HSR:50.505% M+
PDW-16 Hailstorm
C
Kills:65
Deaths:352
KDR:0.185
Accuracy:12.060% F--
HSR:13.846% C
Kills:11,436
Deaths (as Infiltrator):11,144
Deaths (to Infiltrators):16,223
KDR:1.0262
Kill Difference:292
Playtime:1,021.131 hours
Usage:13%
Score:6.230m
Score/min:102
Accuracy (listed only):33.667%
HSR (listed only):50.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,756
Deaths:3,951
KDR:0.698
Accuracy:12.968% D
HSR:14.586% D-
MRC3 Mercy
B+
Kills:2,652
Deaths:2,544
KDR:1.042
Accuracy:19.270% B+
HSR:14.970% D--
MRC3 Mercy
B+
Kills:2,637
Deaths:2,572
KDR:1.025
Accuracy:19.006% B+
HSR:15.169% D--
M1 Heavy Cycler
C++
Kills:2,486
Deaths:3,325
KDR:0.748
Accuracy:14.363% C++
HSR:14.602% D
M2 Mutilator
B+
Kills:1,543
Deaths:1,440
KDR:1.072
Accuracy:17.114% B+
HSR:14.517% D-
M2 Mutilator
B+
Kills:1,536
Deaths:1,438
KDR:1.068
Accuracy:17.017% B+
HSR:13.281% D*
M6 Onslaught
C**
Kills:1,213
Deaths:1,266
KDR:0.958
Accuracy:18.082% C**
HSR:12.036% F
M6 Onslaught
C**
Kills:1,211
Deaths:1,266
KDR:0.957
Accuracy:18.514% C**
HSR:12.882% D**
NS-10 Burster
C++
Kills:979
Deaths:2,170
KDR:0.451
Accuracy:25.270% C-
HSR:6.537% C++
NS-10 Burster
B+
Kills:947
Deaths:2,146
KDR:0.441
Accuracy:25.332% C--
HSR:6.441% B+
MR1 Fracture
C++
Kills:551
Deaths:2,103
KDR:0.262
Accuracy:36.852% C++
HSR:2.722% D
MR1 Fracture
B
Kills:368
Deaths:1,378
KDR:0.267
Accuracy:39.485% B
HSR:4.620% C**
NS-20G Gorgon
A+
Kills:91
Deaths:147
KDR:0.619
Accuracy:23.192% A+
HSR:17.582% C**
NS-20G Gorgon
B+
Kills:87
Deaths:147
KDR:0.592
Accuracy:23.183% C**
HSR:14.943% B+
Kills:19,057
Deaths (as MAX Suit):12,946.500
Deaths (to MAX Suits):4,519
KDR:1.47198
Kill Difference:6,110.500
Playtime:1,141.884 hours
Usage:15%
Score:17.016m
Score/min:248
Accuracy (listed only):22.118%
HSR (listed only):11.778%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,037
V. Kills:545 373%
Deaths:387
KDR:5.264
Accuracy:52.803% B+
KPH:50.700 C+
VKPH:13.600 A+
L100 Python HEAT
B*
Kills:1,181
V. Kills:536 220%
Deaths:376
KDR:3.141
Accuracy:60.157% B**
KPH:33 C*
VKPH:15 B*
Skyguard
B
Kills:1,133
V. Kills:700 162%
Deaths:530
KDR:2.138
Accuracy:29.895% C*
KPH:15.500 B
VKPH:9.600 C++
L100 Python AP
B+
Kills:271
V. Kills:243 111%
Deaths:127
KDR:2.134
Accuracy:68.428% A+
KPH:22.300 D
VKPH:20 B+
C75 Viper
C*
Kills:242
V. Kills:116 207%
Deaths:163
KDR:1.485
Accuracy:41.653% B
KPH:18.100 D
VKPH:8.700 C*
Kills:4,864 (4,864 + 0)
Deaths:1,583
KDR:3.073
VKDR:1.352
Vehicle Kills:2,140
Kill Difference:3,281
Playtime:174.480 hours
Usage:2%
Score:2.301m
Score/min:220
Driving Accuracy:41.653%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:20,479
V. Kills:18,659 110%
Deaths:10,096
KDR:2.028
Accuracy:47.233% C*
KPH:15.900 D--
VKPH:14.500 C-
P2-120 HEAT
C+
Kills:6,407
V. Kills:3,541 181%
Deaths:2,825
KDR:2.268
Accuracy:41.679% C+
KPH:17 D
VKPH:9.400 C+
P2-120 HESH
D
Kills:3,000
V. Kills:724 414%
Deaths:939
KDR:3.195
Accuracy:35.361% D
KPH:23.200 D*
VKPH:5.600 D
G30 Vulcan
C++
Kills:186
V. Kills:178 104%
Deaths:135
KDR:1.378
Accuracy:36.506% B*
KPH:14.700 D
VKPH:14.100 C++
Kills:30,072 (29,886 + 186)
Deaths:13,995
KDR:2.149
VKDR:1.651
Vehicle Kills:23,102
Kill Difference:16,077
Playtime:1,805.872 hours
Usage:23%
Score:21.438m
Score/min:198
Driving Accuracy:35.361%
Gunner Accuracy:36.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:470
V. Kills:338 139%
Deaths:172
KDR:2.733
Accuracy:48.385% C++
KPH:27 D
VKPH:19.400 D
Kills:470 (0 + 470)
Deaths:172
KDR:2.733
VKDR:1.965
Vehicle Kills:338
Kill Difference:298
Playtime:17.403 hours
Usage:0%
Score:0.451m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:48.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:312
V. Kills:268 116%
Deaths:243
KDR:1.284
Accuracy:34.891% C
KPH:9.200 D--
VKPH:7.900 C+
M20 Basilisk
D
Kills:93
V. Kills:86 107%
Deaths:108
KDR:0.861
Accuracy:32.905% D
KPH:6 D*
VKPH:5.500 D
Kills:405 (0 + 405)
Deaths:351
KDR:1.154
VKDR:1.009
Vehicle Kills:354
Kill Difference:54
Playtime:49.578 hours
Usage:1%
Score:0.379m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:32.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 39,13820,47910,0962.028D1.0547.233%C*3.643%C++15.9D--14.5C-2131287.3h9.4D19.9C
P2-120 HEAT 9,9486,4072,8252.268C--1.2941.679%C+3.559%C**17D9.4C+148376.7h9C-21.5C+
P2-120 HESH 3,7243,0009393.195D2.2135.361%D1.233%B23.2D*5.6D106129.2h6.5D-18.3D-
M1 Heavy Cycler 2,8442,7563,9510.698D0.2812.968%D14.586%D-9.8D**N/A50280.4h21.5D--165.7D
Tank Mine 4,8322,7509562.877C*1.8924.17%DN/A77.5D58.6C+102535.5h1.8C**7.3C-
TMG-50 2,7532,7088,0440.337D-0.6511.784%F18.538%D6.8D*N/A25396.4h15.6D--132.5F
MRC3 Mercy 2,7112,6522,5441.042C-0.0619.27%B+14.97%D--14.5D--N/A54183.4h21.5C111.5B
MRC3 Mercy 2,6952,6372,5721.025C-0.0419.006%B+15.169%D--14.2D--N/A51185.7h21.5C-113.1B
M1 Heavy Cycler 2,5492,4863,3250.748C-0.2314.363%C++14.602%D10.7D--N/A58231.5h21.2D147.4C++
L100 Python HESH 2,5822,0373875.264C-4.2852.803%B+N/A50.7C+13.6A+20340.2h4.4D-8.2C+
Claymore 1,8131,8135093.562C-2.5833.853%C++N/A69.7D*N/A20026h1.2C++3.6C**
C-4 2,4121,6351,8700.874C0.1125.374%C+N/A35.9D--17.1D-43945.5h1.7C6.5C+
M2 Mutilator 1,5871,5431,4401.072C0.0917.114%B+14.517%D-13.9D--N/A41111.3h17.1C*100.1B+
M2 Mutilator 1,5741,5361,4381.068C0.0917.017%B+13.281%D*13.8D*N/A39111.1h17.1C++100.4B+
TRAC-Shot 1,2481,2191,7910.681C-0.3020.066%D*17.227%C+18.5DN/A5565.9h14.4D--71.5D*
M6 Onslaught 1,2471,2131,2660.958D0.0218.082%C**12.036%F14.1D*N/A8386.1h22.7D-125.7C++
M6 Onslaught 1,2371,2111,2660.957D0.0318.514%C**12.882%D**14.1D*N/A8786.1h23.4D*126.1C+
T9 CARV-S 1,2201,2003,6790.326D0.6612.102%F-15.833%D*7.4D**N/A28161.5h20.1F--166F*
LC2 Lynx 1,2441,1974,5050.266D0.7218.064%D--16.792%D2.8D*N/A14426h30.4T-168.2F--
99SV 1,2221,1977771.541C+0.5639.604%A45.865%B**15.4C--N/A4377.6h4.6B++11.7B*
TRAC-5 1,2141,1942,1500.555C0.4319.97%C18.844%C+10.4C--N/A55114.5h16.6C+83.1C+
SR-7 1,2021,1823992.962C+1.9845.158%B++87.394%B**17.2D-N/A3868.6h1.8B++4B++
L100 Python HEAT 1,7171,1813763.141C2.1660.157%B**N/A33C*15B*24135.8h6.4C+10.7B+
NS-44L Blackhand 1,1891,1798861.331C++0.3560.632%A*81.764%M+8.9D-N/A21133.1h3.2B*5.3B**
RAMS .50M 1,1951,1776411.836C0.8539.121%C++84.112%B++15.7D-N/A4875.2h2.1C**5.3B
M77-B 1,1891,1753423.436B**2.4544.488%B**90.128%A++19.5C-N/A4660.4h1.8B**4.1B**
T5 AMC 1,2061,1742,3360.503C--0.4821.836%C18.143%C9.6D-N/A34121.8h17.5D80.1C
TSAR-42 1,1861,1733883.023C+2.0446.737%A88.235%A*23.1DN/A9750.8h1.8B**3.8B**
TRAC-5 S 1,1901,1672,5740.453D0.5322.222%C+18.766%B+9.2DN/A28127.5h16.6D74.7C
T9 CARV 1,1821,1623,2980.352D0.6312.725%D*20.998%C7.9D--N/A40146.7h18.8D--147.9D*
T32 Bull 1,1801,1603,3880.342D-0.6414.521%F17.5%D-7.8D*N/A33149.1h19.5F--134.4F--
T7 Mini-Chaingun 1,1951,1542,3170.498D0.4823.044%A12.565%C+13.1D--N/A4487.9h22.5D*97.6C++
HC1 Cougar 1,1801,1523,3620.343D0.6420.187%D16.84%D--3.9D*N/A20294h19.2F95.3D*
MSW-R 1,1741,1463,6330.315D0.6714.809%D**18.237%D7.3D*N/A47157.3h19.7F--132.9F-
Skyguard 1,8331,1335302.138C1.1629.895%C*1.236%D15.5B9.6C++14672.9h108.2B+362B+
ML-7 2,1999944,3230.23D0.7560.952%B+4.427%B*8.7D*10.6C+153114.1h11.2F-18.4D*
NS-10 Burster 1,7069792,1700.451D0.5325.27%C-6.537%C++2.8D--2.1D--47349.6h186.3D737.2C--
NS-44L "Ravenous" Blackhand 9779667501.288C+0.3156.483%A80.228%A**8.7D--N/A23111.4h3.2B++5.6B*
NS-10 Burster 1,6569472,1460.441D0.5425.332%C--6.441%B+2.7D*2D*47347.7h192.1C--758.4C-
SMG-46 Armistice 9409021,6210.556C--0.4323.461%C16.63%C++13.1D-N/A4769.1h18.9D-80.4C
MG-HBR1 Dragoon 8878644012.155B+1.1742.96%A+35.648%B++21CN/A5941.2h5.1B*11.8B**
RAMS-AE .50M 6866782312.935C1.9543.239%C**87.906%B**17.2D*N/A3939.4h2.2D5.1C+
T9A "Butcher" 6556421,2970.495D-0.4918.174%D*19.315%D*14.3D**N/A4445h18.3T*100.5F*
MR1 Fracture 1,0935512,1030.262D-0.7236.852%C++2.722%D3.9D*3.9C-66139.6h58.4C+158.5C++
Bighorn .50M 5155061463.466C2.4840.726%C80.632%C++17.2D**N/A5329.5h2.8T-6.9F-
Chainblade 48947348,5680.01C0.9726.9%C+10.571%B+0.2DN/A02762.4h2.9C+10.7C+
G20 Vulcan-H 8084701722.733C1.7548.385%C++N/A27D19.4D43217.4h105.6C+218.2C++
MR1 Fracture 7923681,3780.267D-0.7239.485%B4.62%C**4.3D--5C+8684.6h66.5C--168.4C+
M20 Basilisk 5803122431.284D0.3034.891%C4.487%D9.2D--7.9C+12634h124.4D356.4D
Rocklet Rifle 6563074140.742C++0.2458.16%B++N/A29C++32.9B++47610.6h31.5B+54.2B++
LC2 Lynx AE 3193065060.605D0.3823.744%D16.994%D*12.5D--N/A3824.4h17.9D75.3C-
C-4 ARX 4052892601.112C--0.1328.824%B++N/A57.8D--23.2D3485h1.6D--5.5C
NS-61 Emissary 2882871,2300.233D-0.7524.972%C--13.937%C-3D*N/A1096.1h19.1D76.4C--
L100 Python AP 5142711272.134C--1.1568.428%A+1.107%D--22.2D19.9B+46112.2h9.5D*13.8C
C75 Viper 3582421631.485C--0.5041.653%B1.653%C++18.1D8.7C*40113.4h19.7D-47.4C
SMG-46G Armistice 2122099980.209D--0.7713.846%F--11.962%D4.1D*N/A2551.4h24.9T179.9T*
NS Annihilator 5381941,1570.168D--0.8183.15%B*N/A4.2D**7.4C-13346.5h20.3F*24.4F--
G30 Vulcan 3641861351.378C--0.4036.506%B*4.839%B+14.8D14.1C++113012.6h189.2F-518.3D
NS-7 PDW 1921868950.208D-0.7715.599%F17.742%C+3.3D*N/A2956.7h25.2F-161.5F-
Frag Grenade 1741731173N/A172.0235.328%D*N/A247.1D--1.4D*14660.7h5D--14.2D*
NS-30 Vandal 1701682740.613D0.3734.458%C**20.238%D9.7D*N/A3217.4h9.1F--26.3D-
NS-61 "Ravenous" Emissary 1711541790.86C+0.1233.281%B+12.338%D--24.8C2.7M++956.2h16.4C49.4C++
NS-11C 1571496470.23D-0.7518.262%D*18.792%C+1.5D*N/A1196.3h26.9F--147.1F-
T4 AMP 1341336720.198D0.7817.24%D**18.045%C3.2D*N/A1741h18.3D105.9D*
T16 Rhino 1301253910.32D-0.6614.918%D*21.6%C+8.5D*N/A8414.7h24.5T164.4F-
NS-TMC-01 "His Regards" 1121101,0960.1M0.8831.962%B+15.455%B**1C+N/A2104.8h2.5C+7.7B+
NS Decimator 1881013020.334D-0.6556.378%C--N/A11.9D*10.2D3518.5h8.8F--15.5F--
NS-44B Commissioner 101993630.273D*0.7114.895%F--50.505%M+4.7D--N/A1721.1h4.4C--29.8F--
M20 Basilisk 179931080.861D--0.1232.905%D4.301%D6D*5.5D13115.6h172.5F524.2F
NS-20G Gorgon 105911470.619C++0.3623.192%A+17.582%C**7.8D1.2C2711.6h45.8B+197.7B*
MAX Punch 919012,9860.007D-0.9827.668%D*N/A0.1DN/A01112.2h2.3C+8.4C
NS-20G Gorgon 99871470.592C++0.3923.183%C**14.943%B+7.5D1C--2811.6h48.2B+208B+
PDW-16 Hailstorm 65653520.185D-0.8012.06%F--13.846%C3.1D*N/A3521h26.4F-218.5T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret433842.7h
Motion Spotter803,1316.9h
Nano-Armor Kit9181,386,057139.5h
MG-H1 Watchman AE01160h
Spawn Beacon274701.1h
AE Nano-Armor Kit8121,059,044120.7h
Medical Applicator42,7380.5h
Welding Device01,7790.3h
Spitfire Auto-Turret1021,6175.6h
Hexedge6387292.2h
AE Medical Applicator31,2100.1h
G40-F Ranger01110.1h
Ammunition Package1912,3228.7h
Medical Kit7495,60916.5h
Hardlight Barrier12810.4h
TAR-AE0800h
Recon Detection Device1224,15815.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 1.37s on queries, 1.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.