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Warbringer schneekiller[DEID] schneekiller
TR BR 194

KDR: 1.04

Score: 101m

Last Seen: Jun 23rd, 2019 8:46 AM
- ONLINE NOW

Battle Rank 120 (194 total) - Terran Republic on Miller - Outfit Member of Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 8
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH Tank Mine RAMS-AE .50M M1 Heavy Cycler TMG-50 MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 9277TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.896%25.488%43127118322,0890.4720170.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.286%-0.828D-0.721B++-3.194T-HEAD ++ (~17.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.3-0.319C16.6-0.163C81.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.659%2.746%6138120238,8938579269314.53351144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%-0.218C0.134C++1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.16C++12.7-0.003C+20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.846%2.759%26412061,196652311650.183351103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.447%0.328C**-0.414C---0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330-1.763F-131.5-2.29F--198.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.629%82.829%267120310,73964561341.66341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%1.016B**1.011B**-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.30.282C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 8
101m553%239 (14.3k)203 (12.2k)1.03772109,559105,5771.28604194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210644618.498%17.105%31604:4338

39% Engineer20% Heavy Assault15% Infiltrator11% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:21 PMJan 20th, 2019 10:42 AMJun 23rd, 2019 8:39 AM (24h) (PST)Jun 23rd, 2019 9:12 AM (23h) (PST)Jun 23rd, 2019 4:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361733630.2200.2120.0381.6360.076179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,14110,40221,7391313298512,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8307.2h/346.1d 26,217 18,740 36,305 815.5k 8,248 22,181 37,922 267m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,708
Deaths:8,044
KDR:0.337
Accuracy:11.784% F
HSR:18.538% D
T9 CARV-S
D*
Kills:1,201
Deaths:3,683
KDR:0.326
Accuracy:12.095% F-
HSR:15.820% D*
T9 CARV
C
Kills:1,162
Deaths:3,298
KDR:0.352
Accuracy:12.725% D*
HSR:20.998% C
T32 Bull
D-
Kills:1,160
Deaths:3,388
KDR:0.342
Accuracy:14.521% F
HSR:17.500% D-
MSW-R
D
Kills:1,146
Deaths:3,633
KDR:0.315
Accuracy:14.809% D**
HSR:18.237% D
T9A "Butcher"
D--
Kills:762
Deaths:1,564
KDR:0.487
Accuracy:17.735% D**
HSR:19.816% D--
T16 Rhino
C+
Kills:125
Deaths:391
KDR:0.320
Accuracy:14.918% D*
HSR:21.600% C+
Kills:8,264
Deaths (as Heavy Assault):24,001
Deaths (to Heavy Assaults):27,185
KDR:0.34432
Kill Difference:15,737
Playtime:1,674.888 hours
Usage:20%
Score:13.945m
Score/min:139
Accuracy (listed only):14.084%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D
Kills:1,315
Deaths:1,993
KDR:0.660
Accuracy:23.067% D
HSR:18.479% D--
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.605% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D-
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D-
HSR:16.840% D--
MG-HBR1 Dragoon
A+
Kills:865
Deaths:402
KDR:2.152
Accuracy:42.757% A+
HSR:35.723% B++
LC3 Jaguar
C*
Kills:665
Deaths:1,057
KDR:0.629
Accuracy:19.945% D
HSR:21.353% C*
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
MG-C1 Kindred
C+
Kills:123
Deaths:238
KDR:0.517
Accuracy:20.556% D*
HSR:22.764% C+
Kills:10,279
Deaths (as Engineer):21,177
Deaths (to Engineers):26,756
KDR:0.48539
Kill Difference:10,898
Playtime:3,279.939 hours
Usage:39%
Score:52.726m
Score/min:268
Accuracy (listed only):22.490%
HSR (listed only):20.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D
Kills:1,315
Deaths:1,993
KDR:0.660
Accuracy:23.067% D
HSR:18.479% D--
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.605% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D-
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D-
HSR:16.840% D--
SMG-46 Armistice
C+
Kills:1,084
Deaths:1,857
KDR:0.584
Accuracy:23.696% C
HSR:16.236% C+
LC3 Jaguar
C*
Kills:665
Deaths:1,057
KDR:0.629
Accuracy:19.945% D
HSR:21.353% C*
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
MG-C1 Kindred
C+
Kills:123
Deaths:238
KDR:0.517
Accuracy:20.556% D*
HSR:22.764% C+
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
Kills:11,007
Deaths (as Light Assault):24,936
Deaths (to Light Assaults):17,233
KDR:0.44141
Kill Difference:13,929
Playtime:886.597 hours
Usage:11%
Score:9.158m
Score/min:172
Accuracy (listed only):19.502%
HSR (listed only):17.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:2,797
Deaths:543
KDR:5.151
Accuracy:42.736% C++
HSR:88.774% B**
Bighorn .50M
B**
Kills:1,935
Deaths:425
KDR:4.553
Accuracy:39.635% C--
HSR:85.840% B**
SR-7
B**
Kills:1,282
Deaths:420
KDR:3.052
Accuracy:44.610% B+
HSR:87.052% B**
99SV
A
Kills:1,198
Deaths:778
KDR:1.540
Accuracy:39.606% A
HSR:45.910% B**
NS-44L Blackhand
M++
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:60.632% A*
HSR:81.764% M++
RAMS .50M
B++
Kills:1,177
Deaths:641
KDR:1.836
Accuracy:39.121% C++
HSR:84.112% B++
M77-B
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:44.488% B**
HSR:90.128% A++
TSAR-42
A*
Kills:1,175
Deaths:391
KDR:3.005
Accuracy:46.724% A
HSR:88.170% A*
NS-44L "Ravenous" Blackhand
A**
Kills:1,156
Deaths:839
KDR:1.378
Accuracy:55.680% A
HSR:80.882% A**
SMG-46 Armistice
C+
Kills:1,084
Deaths:1,857
KDR:0.584
Accuracy:23.696% C
HSR:16.236% C+
NS-61 Emissary
C-
Kills:288
Deaths:1,255
KDR:0.229
Accuracy:20.468% D*
HSR:13.889% C-
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-61 "Ravenous" Emissary
B++
Kills:205
Deaths:286
KDR:0.717
Accuracy:34.483% B++
HSR:12.683% D-
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-30 Vandal
C**
Kills:183
Deaths:276
KDR:0.663
Accuracy:34.959% C**
HSR:24.590% C
T4 AMP
C
Kills:133
Deaths:674
KDR:0.197
Accuracy:17.338% F
HSR:18.045% C
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
NS-44B Commissioner
M++
Kills:99
Deaths:363
KDR:0.273
Accuracy:14.895% F--
HSR:50.505% M++
Kills:15,575
Deaths (as Infiltrator):12,280
Deaths (to Infiltrators):17,424
KDR:1.26832
Kill Difference:3,295
Playtime:1,251.604 hours
Usage:15%
Score:7.909m
Score/min:105
Accuracy (listed only):33.543%
HSR (listed only):50.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,756
Deaths:3,951
KDR:0.698
Accuracy:12.968% D
HSR:14.586% D--
MRC3 Mercy
B+
Kills:2,652
Deaths:2,544
KDR:1.042
Accuracy:19.270% B+
HSR:14.970% D--
MRC3 Mercy
B+
Kills:2,637
Deaths:2,573
KDR:1.025
Accuracy:19.005% B+
HSR:15.169% D--
M1 Heavy Cycler
C+
Kills:2,486
Deaths:3,325
KDR:0.748
Accuracy:14.363% C+
HSR:14.602% D
M2 Mutilator
B+
Kills:1,543
Deaths:1,440
KDR:1.072
Accuracy:17.114% B+
HSR:14.517% D-
M2 Mutilator
B+
Kills:1,536
Deaths:1,438
KDR:1.068
Accuracy:17.017% B+
HSR:13.281% D*
M6 Onslaught
B
Kills:1,336
Deaths:1,367
KDR:0.977
Accuracy:18.438% B
HSR:12.275% D**
M6 Onslaught
B
Kills:1,328
Deaths:1,370
KDR:0.969
Accuracy:18.867% B
HSR:13.253% D*
NS-10 Burster
C+
Kills:1,018
Deaths:2,213
KDR:0.460
Accuracy:25.383% C-
HSR:6.287% C+
NS-10 Burster
B+
Kills:995
Deaths:2,189
KDR:0.455
Accuracy:25.439% D
HSR:6.633% B+
MR1 Fracture
C+
Kills:582
Deaths:2,160
KDR:0.269
Accuracy:36.893% C+
HSR:2.577% D
MR1 Fracture
B
Kills:394
Deaths:1,437
KDR:0.274
Accuracy:39.322% B
HSR:4.569% C**
NS-20G Gorgon
A+
Kills:91
Deaths:148
KDR:0.615
Accuracy:23.175% A+
HSR:17.582% B+
NS-20G Gorgon
A
Kills:87
Deaths:148
KDR:0.588
Accuracy:23.169% A
HSR:14.943% C
Kills:19,441
Deaths (as MAX Suit):13,151.500
Deaths (to MAX Suits):4,624
KDR:1.47823
Kill Difference:6,289.500
Playtime:1,161.831 hours
Usage:14%
Score:17.236m
Score/min:247
Accuracy (listed only):22.173%
HSR (listed only):11.803%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,097
V. Kills:559 374%
Deaths:401
KDR:5.229
Accuracy:52.817% B+
KPH:50.400 C+
VKPH:13.400 A+
Skyguard
C**
Kills:1,664
V. Kills:978 170%
Deaths:750
KDR:2.219
Accuracy:30.249% C*
KPH:15.600 C**
VKPH:9.200 C+
L100 Python HEAT
B+
Kills:1,302
V. Kills:578 225%
Deaths:406
KDR:3.207
Accuracy:59.692% B*
KPH:33 C++
VKPH:14.600 B+
C75 Viper
C**
Kills:387
V. Kills:173 222%
Deaths:217
KDR:1.783
Accuracy:39.453% C++
KPH:20.200 C--
VKPH:9.100 C**
L100 Python AP
B
Kills:274
V. Kills:246 111%
Deaths:128
KDR:2.141
Accuracy:68.345% A+
KPH:22.300 D
VKPH:20 B
Kills:5,724 (5,724 + 0)
Deaths:1,902
KDR:3.009
VKDR:1.332
Vehicle Kills:2,534
Kill Difference:3,822
Playtime:219.030 hours
Usage:3%
Score:2.690m
Score/min:205
Driving Accuracy:68.345%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:23,258
V. Kills:19,941 117%
Deaths:10,643
KDR:2.185
Accuracy:47.736% C*
KPH:17 D--
VKPH:14.600 C-
P2-120 HEAT
C+
Kills:6,736
V. Kills:3,688 183%
Deaths:2,871
KDR:2.346
Accuracy:41.882% C+
KPH:17.400 D
VKPH:9.500 C+
P2-120 HESH
D
Kills:3,175
V. Kills:768 413%
Deaths:962
KDR:3.300
Accuracy:35.395% D
KPH:23.800 D*
VKPH:5.800 D
G30 Vulcan
C++
Kills:188
V. Kills:179 104%
Deaths:137
KDR:1.372
Accuracy:37.275% B*
KPH:14.700 D
VKPH:14 C++
G40-F Ranger
C**
Kills:90
V. Kills:54 164%
Deaths:66
KDR:1.364
Accuracy:31.753% C**
KPH:33.900 C
VKPH:20.300 C
MR11 Gatekeeper
A++
Kills:56
V. Kills:190 29%
Deaths:66
KDR:0.848
Accuracy:60.104% M
KPH:9.300 D*
VKPH:31.700 A++
Kills:33,503 (33,169 + 334)
Deaths:14,745
KDR:2.272
VKDR:1.683
Vehicle Kills:24,820
Kill Difference:18,758
Playtime:1,906.345 hours
Usage:23%
Score:23.048m
Score/min:202
Driving Accuracy:35.395%
Gunner Accuracy:60.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:601
V. Kills:415 144%
Deaths:226
KDR:2.659
Accuracy:48.317% C++
KPH:27.300 D
VKPH:18.900 D
Kills:601 (0 + 601)
Deaths:226
KDR:2.659
VKDR:1.836
Vehicle Kills:415
Kill Difference:375
Playtime:21.987 hours
Usage:0%
Score:0.525m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:48.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:313
V. Kills:269 116%
Deaths:244
KDR:1.283
Accuracy:34.921% C-
KPH:9.200 D--
VKPH:7.900 C+
M20 Basilisk
D-
Kills:94
V. Kills:87 107%
Deaths:108
KDR:0.870
Accuracy:32.845% D
KPH:6 D**
VKPH:5.600 D-
Kills:407 (0 + 407)
Deaths:352
KDR:1.156
VKDR:1.011
Vehicle Kills:356
Kill Difference:55
Playtime:49.769 hours
Usage:1%
Score:0.388m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:32.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 43,19923,25810,6432.185D1.1547.736%C*3.25%C+17D--14.6C-2131364.6h9D18.8C
P2-120 HEAT 10,4246,7362,8712.346C-1.3141.882%C+3.414%C*17.4D9.5C+149387.1h8.9C--21.3C
P2-120 HESH 3,9433,1759623.3D2.2635.395%D1.165%C*23.8D*5.8D107133.3h6.4D--18.1D--
Tank Mine 5,0702,9071,0112.875C*1.8424.161%DN/A76.9D57.2C+99337.8h1.8C*7.4C--
RAMS-AE .50M 2,8242,7975435.151B4.1142.736%C++88.774%B**21.7D--N/A58128.8h1.9C++4.5C*
M1 Heavy Cycler 2,8442,7563,9510.698D0.3412.968%D14.586%D--9.8D**N/A50280.4h21.5D--165.7D
TMG-50 2,7532,7088,0440.337D-0.7011.784%F18.538%D6.8D*N/A25396.4h15.6D--132.5F-
MRC3 Mercy 2,7112,6522,5441.042C-0.0019.27%B+14.97%D--14.5D--N/A54183.4h21.5C111.5B
MRC3 Mercy 2,6952,6372,5731.025C-0.0119.005%B+15.169%D--14.2D--N/A51185.8h21.5C--113.2C**
M1 Heavy Cycler 2,5492,4863,3250.748C-0.2914.363%C+14.602%D10.7D--N/A58231.5h21.2D147.4C+
L100 Python HESH 2,6562,0974015.229C--4.1952.817%B+N/A50.4C+13.4A+20341.6h4.4D-8.3C
Bighorn .50M 1,9491,9354254.553C+3.5239.635%C--85.84%B**18.9D**N/A64102.4h2.3D**5.8D--
Claymore 1,8321,8325163.55C-2.5133.59%C++N/A69.4D*N/A19926.4h1.2C++3.6B
Skyguard 2,6421,6647502.219C1.1830.249%C*1.262%D15.6C**9.2C+138106.6h106.5B+352B+
C-4 2,4191,6411,8700.878C0.1625.552%C+N/A36.1D--17.1D-44745.5h1.7C6.5C+
M2 Mutilator 1,5871,5431,4401.072C0.0317.114%B+14.517%D-13.9D--N/A41111.3h17.1C*100.1B+
M2 Mutilator 1,5741,5361,4381.068C0.0317.017%B+13.281%D*13.8D*N/A39111.1h17.1C++100.4B+
M6 Onslaught 1,3731,3361,3670.977D0.0618.438%B12.275%D**14.5D*N/A8291.9h22.8D--123.7C+
M6 Onslaught 1,3571,3281,3700.969D0.0718.867%B13.253%D*14.4D*N/A8692.1h23.6D*124.8C+
LC2 Lynx AE 1,3721,3151,9930.66C--0.3823.067%D18.479%D--12.1D--N/A36108.5h18.2D78.8C--
L100 Python HEAT 1,8801,3024063.207C2.1759.692%B*N/A33C++14.6B+23939.5h6.6C+11C**
SR-7 1,3041,2824203.052C+2.0144.61%B+87.052%B**17.4D-N/A3973.5h1.8B++4.1B++
TRAC-Shot 1,2711,2401,8340.676C--0.3619.985%D*17.177%C+18.1DN/A5368.4h14.5D*72.6D*
LC2 Lynx 1,2851,2354,5840.269D0.7718.605%D--16.437%D-2.8D*N/A14435.2h31.2T*167.9F*
T9 CARV-S 1,2221,2013,6830.326D-0.7112.095%F-15.82%D*7.4D**N/A28162.2h20.1F--166F--
99SV 1,2231,1987781.54C+0.5039.606%A45.91%B**15.3DN/A4478.2h4.6B++11.7B*
TRAC-5 1,2141,1942,1500.555C0.4819.97%C18.844%C+10.4DN/A56114.5h16.6C+83.1C+
NS-44L Blackhand 1,1891,1798861.331C++0.2960.632%A*81.764%M++8.9D-N/A21133.1h3.2B*5.3B**
RAMS .50M 1,1951,1776411.836C0.8039.121%C++84.112%B++15.7D-N/A4975.2h2.1C**5.3B
M77-B 1,1891,1753423.436B**2.4044.488%B**90.128%A++19.5C-N/A4760.4h1.8B**4.1B**
TSAR-42 1,1881,1753913.005C+1.9746.724%A88.17%A*23DN/A9851h1.8B**3.8B**
T5 AMC 1,2061,1742,3360.503C--0.5321.836%C18.143%C9.6D-N/A34121.8h17.5D80.1C
TRAC-5 S 1,1901,1672,5740.453D0.5822.222%C+18.766%B+9.2DN/A28127.5h16.6D74.7C
T9 CARV 1,1821,1623,2980.352C-0.6912.725%D*20.998%C7.9D--N/A41146.7h18.8D--147.9D*
T32 Bull 1,1801,1603,3880.342D-0.7014.521%F17.5%D-7.8D*N/A33149.1h19.5F--134.4F--
NS-44L "Ravenous" Blackhand 1,1721,1568391.378C+0.3455.68%A80.882%A**9.2D-N/A24125.4h3.2B*5.8B*
T7 Mini-Chaingun 1,1951,1542,3170.498D0.5423.044%A12.565%C+13.1D--N/A4587.9h22.5D*97.6C++
HC1 Cougar 1,1801,1523,3620.343D0.6920.187%D-16.84%D--3.9D*N/A20294h19.2F-95.3D*
MSW-R 1,1741,1463,6330.315D0.7214.809%D**18.237%D7.3D*N/A48157.3h19.7F--132.9F--
SMG-46 Armistice 1,1311,0841,8570.584C-0.4523.696%C16.236%C+13.5D-N/A4680.2h18.3D77C
NS-10 Burster 1,7681,0182,2130.46D0.5825.383%C-6.287%C+2.9D--2.1D-47356.6h183.5D722.8C--
ML-7 2,2009954,3400.229D0.8160.826%B+4.422%B*8.7D**10.5C155114.6h11.3F-18.5D*
NS-10 Burster 1,7259952,1890.455D0.5825.439%D6.633%B+2.8D--2.1D*47354.7h187.2C-735.9C-
MG-HBR1 Dragoon 8888654022.152B*1.1142.757%A+35.723%B++20.6CN/A5941.9h5.1B*11.8B**
T9A "Butcher" 7777621,5640.487D-0.5517.735%D**19.816%D--14.1D**N/A4354h18.3T*103.3F**
LC3 Jaguar 6906651,0570.629C0.4119.945%D21.353%C*13.9DN/A6247.7h15.8D79.2D
G20 Vulcan-H 1,0166012262.659C1.6248.317%C++0.998%D*27.3D18.9D39822h108.8C+225.1C++
MR1 Fracture 1,1485822,1600.269D-0.7736.893%C+2.577%D4D*3.9C-65145.6h59.3C+160.7C+
Chainblade 54652653,3270.01C1.0326.609%C10.266%B+0.2DN/A03154.9h2.8C+10.7C++
C-4 ARX 6404483931.14C-0.1029.088%B++N/A59.7D--25.6D3777.5h1.7D*5.8D
MR1 Fracture 8343941,4370.274D-0.7639.322%B4.569%C**4.3D--4.9C+8390.7h68.4D173.9C+
Rocklet Rifle 8133894930.789C++0.2557.378%B+N/A29.5C++32.1B++46913.2h32.8B+57.2B+
C75 Viper 5603872171.783C-0.7539.453%C++1.034%D20.3C--9.1C**32919.1h17.7D44.9C
M20 Basilisk 5823132441.283D0.2534.921%C-4.473%D9.2D--7.9C+12834.1h124.4D356.3D
NS-61 Emissary 2892881,2550.229D0.8120.468%D*13.889%C-2.9D*N/A1098.8h19.5D95.1D*
L100 Python AP 5202741282.141C--1.1068.345%A+1.095%D--22.3D20B48712.3h9.5D--13.8C
SMG-46G Armistice 2122099980.209D--0.8313.846%F--11.962%D4.1D*N/A2551.4h24.9T179.9T*
NS-61 "Ravenous" Emissary 2282052860.717C0.3234.483%B++12.683%D-18.1C--2A++6911.3h20.6D--59.8C+
NS Annihilator 5482001,1710.171D--0.8783.16%B++N/A4.2D**7.4C-13447.1h20F*24.1F--
Frag Grenade 1941921192N/A190.9635.725%D*N/A274.3D-2.9D-14940.7h4.9D-13.6D--
G30 Vulcan 3671881371.372C--0.3337.275%B*4.787%B+14.7D14C++116012.8h196.1F*526.1D
NS-7 PDW 1921868950.208D-0.8315.599%F17.742%C+3.3D*N/A2956.7h25.2F--161.5F--
NS-30 Vandal 1861832760.663D0.3734.959%C**24.59%C10.3D*N/A3417.8h8.7F-24.9D
NS-11C 1571496470.23D-0.8118.262%D*18.792%C+1.5D*N/A1196.3h26.9F*147.1F-
T4 AMP 1341336740.197D0.8417.338%F18.045%C3.2D*N/A1841.1h18.4D106.2D**
T16 Rhino 1301253910.32D-0.7214.918%D*21.6%C+8.5D*N/A8514.7h24.5T164.4F-
MG-C1 Kindred 1261232380.517C--0.5220.556%D*22.764%C+11.1D--N/A3211.1h15.3D*74.6D*
PDW-16 Hailstorm 1151144110.277D0.7615.254%F14.035%C4.8D*N/A4023.9h25.6F-167.8F--
NS-TMC-01 "His Regards" 1121101,0960.1M0.9431.628%B+15.455%A1C+N/A2104.8h2.5C+7.8B+
NS Decimator 1881013030.333D-0.7056.262%DN/A11.9D**10.2D3658.5h8.8F*15.6F--
NS-44B Commissioner 101993630.273D*0.7614.895%F--50.505%M++4.7D--N/A1721.1h4.4C--29.8F*
M20 Basilisk 181941080.87D--0.1732.845%D4.255%D6D**5.5D-13415.7h171.1F521F
NS-20G Gorgon 105911480.615C++0.4223.175%A+17.582%B+7.8C-1.2B++2711.7h45.9B+197.9B*
G40-F Ranger 14490661.364D-0.3331.753%C**N/A33.3C20C4092.7h91.9C+289.5C++
MAX Punch 919013,1980.007D-1.0327.582%D*N/A0.1DN/A01131.9h2.3C+8.5C
NS-20G Gorgon 99871480.588C**0.4523.169%A14.943%C7.4D1B*2811.7h48.3C+208.3B**
Spear Anti-Vehicle Phalanx Turret 10360203D1.9646.561%C**6.667%A25D-17.9C11262.4h10.3C22.1C+
MR11 Gatekeeper 24656660.848D-0.1960.104%MN/A9.3D*31.7A++9086h226.2T*376.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon325741.3h
Nano-Armor Kit9181,386,057139.5h
Medical Applicator42,7380.5h
Anti-Vehicle MANA Turret433842.7h
MG-H1 Watchman AE01160h
AE Medical Applicator31,2100.1h
AE Nano-Armor Kit8911,139,978131.4h
Motion Spotter843,2607.1h
G40-F Ranger01110.1h
Welding Device01,7790.3h
Spitfire Auto-Turret1081,7996h
Hexedge6387292.2h
Medical Kit7595,74317.1h
Ammunition Package1992,5338.9h
SOAS-20 AE0690.4h
Nano-Repair Grenade02410.1h
TAR-AE0800h
Hardlight Barrier12830.4h
Recon Detection Device1415,50018.6h

Check the help document for the dictionary if you want to learn more about words used here.


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