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Warbringer schneekiller[DEID] schneekiller
TR BR 192

KDR: 1

Score: 97.2m

Last Seen: Feb 18th, 2019 4:42 PM
- OFFLINE - 22.1 hour(s)

Battle Rank 120 (192 total) - Terran Republic on Miller - Outfit Member of Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 10
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH Tank Mine M1 Heavy Cycler TMG-50 MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 9192TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.664%25.641%4272699620,7750.4623860.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.409%-0.869D--0.776B++-3.321T*HEAD ++ (~17.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.335C-16.6-0.163C83

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.887%2.91%6028101436,3918223257774.42498141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%-0.194C0.198C++1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.179C++12.40.015C+19.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.707%2.835%26410181,164631911250.184206103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.539%0.321C*-0.355C--0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
332.8-1.81F-132.2-2.344F--200.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.675%80.646%26710157,98361271131.30292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.469%1.008B**0.879B*-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.40.248C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 10
97.2m552.7%240 (14.4k)204 (12.2k)1.00196102,009101,8101.24777192 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022585718.232%15.6%28404:4035

40% Engineer21% Heavy Assault14% Infiltrator10% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:21 PMJan 20th, 2019 10:42 AMFeb 18th, 2019 7:07 PM (14h) (PST)Feb 18th, 2019 6:17 PM (14h) (PST)Feb 18th, 2019 12:42 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5311783530.2140.2140.0331.6080.077148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,89010,65321,2371313296512,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7930.5h/330.4d 25,027 15,913 34,291 765.1k 7,953 21,455 36,423 252.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,708
Deaths:8,044
KDR:0.337
Accuracy:11.784% F
HSR:18.538% D
T9 CARV-S
D*
Kills:1,201
Deaths:3,683
KDR:0.326
Accuracy:12.095% F-
HSR:15.820% D*
T9 CARV
C
Kills:1,162
Deaths:3,298
KDR:0.352
Accuracy:12.725% D*
HSR:20.998% C
T32 Bull
D-
Kills:1,160
Deaths:3,388
KDR:0.342
Accuracy:14.521% F
HSR:17.500% D-
T7 Mini-Chaingun
A
Kills:1,154
Deaths:2,317
KDR:0.498
Accuracy:23.044% A
HSR:12.565% C+
MSW-R
D
Kills:1,146
Deaths:3,633
KDR:0.315
Accuracy:14.809% D**
HSR:18.237% D
T9A "Butcher"
D--
Kills:727
Deaths:1,459
KDR:0.498
Accuracy:17.964% D**
HSR:19.807% D--
T16 Rhino
C+
Kills:125
Deaths:391
KDR:0.320
Accuracy:14.918% D*
HSR:21.600% C+
Kills:9,383
Deaths (as Heavy Assault):26,213
Deaths (to Heavy Assaults):26,350
KDR:0.35795
Kill Difference:16,830
Playtime:1,670.599 hours
Usage:21%
Score:13.905m
Score/min:139
Accuracy (listed only):15.233%
HSR (listed only):18.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.608% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D-
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D-
HSR:16.840% D--
MG-HBR1 Dragoon
A+
Kills:865
Deaths:402
KDR:2.152
Accuracy:42.757% A+
HSR:35.723% B++
LC2 Lynx AE
D-
Kills:846
Deaths:1,314
KDR:0.644
Accuracy:22.706% D-
HSR:18.913% D--
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
Kills:9,022
Deaths (as Engineer):19,203
Deaths (to Engineers):25,900
KDR:0.46982
Kill Difference:10,181
Playtime:3,158.417 hours
Usage:40%
Score:50.964m
Score/min:269
Accuracy (listed only):22.948%
HSR (listed only):19.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.608% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D-
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D-
HSR:16.840% D--
SMG-46 Armistice
C+
Kills:1,043
Deaths:1,780
KDR:0.586
Accuracy:23.662% C
HSR:16.491% C+
LC2 Lynx AE
D-
Kills:846
Deaths:1,314
KDR:0.644
Accuracy:22.706% D-
HSR:18.913% D--
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D*
HSR:18.792% C+
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
Kills:9,709
Deaths (as Light Assault):22,885
Deaths (to Light Assaults):16,497
KDR:0.42425
Kill Difference:13,176
Playtime:805.742 hours
Usage:10%
Score:8.387m
Score/min:173
Accuracy (listed only):19.345%
HSR (listed only):17.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:1,442
Deaths:353
KDR:4.085
Accuracy:41.621% C+
HSR:87.240% B**
SR-7
B**
Kills:1,271
Deaths:418
KDR:3.041
Accuracy:44.510% B+
HSR:87.018% B**
99SV
A
Kills:1,197
Deaths:777
KDR:1.541
Accuracy:39.604% A
HSR:45.865% B**
NS-44L Blackhand
M+
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:60.632% A*
HSR:81.764% M+
RAMS .50M
B++
Kills:1,177
Deaths:641
KDR:1.836
Accuracy:39.121% C++
HSR:84.112% B++
M77-B
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:44.488% B**
HSR:90.128% A++
TSAR-42
A*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:46.737% A
HSR:88.235% A*
NS-44L "Ravenous" Blackhand
A*
Kills:1,093
Deaths:802
KDR:1.363
Accuracy:55.669% A
HSR:80.604% A*
SMG-46 Armistice
C+
Kills:1,043
Deaths:1,780
KDR:0.586
Accuracy:23.662% C
HSR:16.491% C+
Bighorn .50M
C++
Kills:548
Deaths:159
KDR:3.447
Accuracy:40.157% C--
HSR:80.474% C++
NS-61 Emissary
C-
Kills:287
Deaths:1,243
KDR:0.231
Accuracy:20.694% D*
HSR:13.937% C-
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-61 "Ravenous" Emissary
B*
Kills:180
Deaths:211
KDR:0.853
Accuracy:35.364% B*
HSR:13.333% D
NS-30 Vandal
C*
Kills:168
Deaths:274
KDR:0.613
Accuracy:34.458% C*
HSR:20.238% D
T4 AMP
C
Kills:133
Deaths:674
KDR:0.197
Accuracy:17.338% F
HSR:18.045% C
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
NS-44B Commissioner
M++
Kills:99
Deaths:363
KDR:0.273
Accuracy:14.895% F*
HSR:50.505% M++
Kills:12,674
Deaths (as Infiltrator):11,615
Deaths (to Infiltrators):16,641
KDR:1.09118
Kill Difference:1,059
Playtime:1,095.538 hours
Usage:14%
Score:6.771m
Score/min:103
Accuracy (listed only):33.536%
HSR (listed only):50.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,756
Deaths:3,951
KDR:0.698
Accuracy:12.968% D
HSR:14.586% D-
MRC3 Mercy
B+
Kills:2,652
Deaths:2,544
KDR:1.042
Accuracy:19.270% B+
HSR:14.970% D--
MRC3 Mercy
B+
Kills:2,637
Deaths:2,573
KDR:1.025
Accuracy:19.005% B+
HSR:15.169% D--
M1 Heavy Cycler
C++
Kills:2,486
Deaths:3,325
KDR:0.748
Accuracy:14.363% C++
HSR:14.602% D
M2 Mutilator
B+
Kills:1,543
Deaths:1,440
KDR:1.072
Accuracy:17.114% B+
HSR:14.517% D-
M2 Mutilator
B+
Kills:1,536
Deaths:1,438
KDR:1.068
Accuracy:17.017% B+
HSR:13.281% D*
M6 Onslaught
C**
Kills:1,284
Deaths:1,331
KDR:0.965
Accuracy:18.154% C**
HSR:12.539% D**
M6 Onslaught
C**
Kills:1,279
Deaths:1,334
KDR:0.959
Accuracy:18.618% C**
HSR:13.135% D**
NS-10 Burster
C+
Kills:1,003
Deaths:2,201
KDR:0.456
Accuracy:25.335% C-
HSR:6.381% C+
NS-10 Burster
B+
Kills:973
Deaths:2,177
KDR:0.447
Accuracy:25.397% D
HSR:6.578% B+
MR1 Fracture
C++
Kills:570
Deaths:2,135
KDR:0.267
Accuracy:37.270% C++
HSR:2.632% D
MR1 Fracture
B+
Kills:376
Deaths:1,412
KDR:0.266
Accuracy:40.058% B+
HSR:4.521% C**
NS-20G Gorgon
B**
Kills:91
Deaths:147
KDR:0.619
Accuracy:23.192% B**
HSR:17.582% C
NS-20G Gorgon
A
Kills:87
Deaths:147
KDR:0.592
Accuracy:23.183% A
HSR:14.943% C**
Kills:19,273
Deaths (as MAX Suit):13,077.500
Deaths (to MAX Suits):4,571
KDR:1.47375
Kill Difference:6,195.500
Playtime:1,151.127 hours
Usage:15%
Score:17.121m
Score/min:248
Accuracy (listed only):22.210%
HSR (listed only):11.817%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,091
V. Kills:556 375%
Deaths:395
KDR:5.294
Accuracy:52.566% B+
KPH:50.800 C+
VKPH:13.500 A+
Skyguard
C**
Kills:1,398
V. Kills:837 167%
Deaths:642
KDR:2.178
Accuracy:29.927% C++
KPH:15.600 C**
VKPH:9.300 C+
L100 Python HEAT
B++
Kills:1,281
V. Kills:567 226%
Deaths:401
KDR:3.195
Accuracy:60.364% B**
KPH:33.300 C*
VKPH:14.800 B++
L100 Python AP
B+
Kills:274
V. Kills:246 111%
Deaths:128
KDR:2.141
Accuracy:68.345% A+
KPH:22.300 D
VKPH:20 B+
C75 Viper
C*
Kills:244
V. Kills:117 207%
Deaths:164
KDR:1.488
Accuracy:41.642% B
KPH:18.200 D
VKPH:8.700 C*
Kills:5,288 (5,288 + 0)
Deaths:1,730
KDR:3.057
VKDR:1.343
Vehicle Kills:2,323
Kill Difference:3,558
Playtime:194.795 hours
Usage:2%
Score:2.477m
Score/min:212
Driving Accuracy:41.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:21,590
V. Kills:19,146 113%
Deaths:10,320
KDR:2.092
Accuracy:47.409% C*
KPH:16.400 D--
VKPH:14.500 C-
P2-120 HEAT
C+
Kills:6,487
V. Kills:3,577 181%
Deaths:2,837
KDR:2.287
Accuracy:41.688% C+
KPH:17.100 D
VKPH:9.400 C+
P2-120 HESH
D
Kills:3,026
V. Kills:731 413%
Deaths:942
KDR:3.212
Accuracy:35.342% D
KPH:23.300 D*
VKPH:5.600 D
G30 Vulcan
C++
Kills:187
V. Kills:179 104%
Deaths:136
KDR:1.375
Accuracy:36.730% B*
KPH:14.800 D
VKPH:14.100 C++
MR11 Gatekeeper
A*
Kills:54
V. Kills:190 28%
Deaths:64
KDR:0.844
Accuracy:60.432% M
KPH:9.200 D**
VKPH:32.300 A*
G40-F Ranger
C**
Kills:52
V. Kills:34 149%
Deaths:45
KDR:1.156
Accuracy:31.823% C**
KPH:26.400 C--
VKPH:17.300 C--
Kills:31,396 (31,103 + 293)
Deaths:14,344
KDR:2.189
VKDR:1.663
Vehicle Kills:23,857
Kill Difference:17,052
Playtime:1,847.488 hours
Usage:23%
Score:22.228m
Score/min:201
Driving Accuracy:35.342%
Gunner Accuracy:31.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:572
V. Kills:400 143%
Deaths:210
KDR:2.724
Accuracy:48.617% C*
KPH:26.800 D
VKPH:18.700 D
Kills:572 (0 + 572)
Deaths:210
KDR:2.724
VKDR:1.905
Vehicle Kills:400
Kill Difference:362
Playtime:21.362 hours
Usage:0%
Score:0.504m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:48.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:312
V. Kills:268 116%
Deaths:244
KDR:1.279
Accuracy:34.876% C
KPH:9.200 D--
VKPH:7.900 C+
M20 Basilisk
D
Kills:93
V. Kills:86 107%
Deaths:108
KDR:0.861
Accuracy:32.850% D
KPH:6 D*
VKPH:5.500 D
Kills:405 (0 + 405)
Deaths:352
KDR:1.151
VKDR:1.006
Vehicle Kills:354
Kill Difference:53
Playtime:49.676 hours
Usage:1%
Score:0.383m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:32.850%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 40,73621,59010,3202.092D1.0947.409%C*3.478%C++16.4D--14.5C-2121318.1h9.2D19.5C
P2-120 HEAT 10,0646,4872,8372.287C--1.2941.688%C+3.515%C*17.1D9.4C+148379h8.9C21.4C+
P2-120 HESH 3,7573,0269423.212D2.2135.342%D1.223%B23.3D*5.6D106129.9h6.5D-18.3D--
Tank Mine 4,9452,8239742.898C*1.9024.165%DN/A77.8D58.5C+101836.3h1.8C**7.3C-
M1 Heavy Cycler 2,8442,7563,9510.698D0.3012.968%D14.586%D-9.8D*N/A50280.4h21.5D--165.7D
TMG-50 2,7532,7088,0440.337D-0.6611.784%F18.538%D6.8D*N/A25396.4h15.6D--132.5F
MRC3 Mercy 2,7112,6522,5441.042C-0.0419.27%B+14.97%D--14.5D-N/A54183.4h21.5C111.5B
MRC3 Mercy 2,6952,6372,5731.025C-0.0219.005%B+15.169%D--14.2D--N/A51185.8h21.5C113.2C**
M1 Heavy Cycler 2,5492,4863,3250.748C-0.2514.363%C++14.602%D10.7D--N/A58231.5h21.2C--147.4C++
L100 Python HESH 2,6472,0913955.294C--4.2952.566%B+N/A50.9C+13.5A+20241.1h4.3D8.3C+
Claymore 1,8231,8235143.547C-2.5533.699%C++N/A69.3D*N/A20026.3h1.2C++3.6B
C-4 2,4121,6351,8700.874C0.1325.44%C+N/A35.9D--17.1D-44245.5h1.7C6.5C+
M2 Mutilator 1,5871,5431,4401.072C0.0717.114%B+14.517%D-13.9D--N/A41111.3h17.1C*100.1B+
M2 Mutilator 1,5741,5361,4381.068C0.0717.017%B+13.281%D*13.8D--N/A39111.1h17.1C++100.4B+
RAMS-AE .50M 1,4541,4423534.085C+3.0841.621%C+87.24%B**19.3D*N/A5274.9h2.1C-5C+
Skyguard 2,2351,3986422.178C1.1829.927%C++1.431%D15.6C**9.4C+14089.5h106.4B+355.7B+
M6 Onslaught 1,3191,2841,3310.965D0.0418.154%C**12.539%D**14.4D*N/A8289.4h22.5D-124.1C++
L100 Python HEAT 1,8481,2814013.195C2.1960.364%B**N/A33.4C*14.8B++24038.4h6.5C+10.8B+
M6 Onslaught 1,3061,2791,3340.959D0.0418.618%C**13.135%D**14.3D*N/A8689.5h23.3D--125C+
SR-7 1,2931,2714183.041C+2.0444.51%B+87.018%B**17.4D-N/A3873h1.8B++4.1B+
TRAC-Shot 1,2711,2401,8340.676C-0.3319.985%D*17.177%C+18.1DN/A5368.4h14.5D--72.6D*
LC2 Lynx 1,2851,2354,5840.269D0.7318.608%D--16.437%D-2.8D*N/A14434.3h31.2T*167.9F--
T9 CARV-S 1,2221,2013,6830.326D0.6812.095%F-15.82%D*7.4D**N/A28162.2h20.1F--166F*
99SV 1,2221,1977771.541C+0.5439.604%A45.865%B**15.4C--N/A4377.6h4.6B++11.7B*
TRAC-5 1,2141,1942,1500.555C0.4519.97%C18.844%C+10.4C--N/A55114.5h16.6C+83.1C+
NS-44L Blackhand 1,1891,1798861.331C*0.3360.632%A*81.764%M+8.9D-N/A21133.1h3.2B*5.3B**
RAMS .50M 1,1951,1776411.836C0.8339.121%C++84.112%B++15.7D-N/A4875.2h2.1B5.3B
M77-B 1,1891,1753423.436B**2.4344.488%B**90.128%A++19.5C-N/A4760.4h1.8B**4.1B**
T5 AMC 1,2061,1742,3360.503C--0.5021.836%C18.143%C9.6D-N/A34121.8h17.5C--80.1C
TSAR-42 1,1861,1733883.023C+2.0246.737%A88.235%A*23.1DN/A9750.8h1.8B**3.8B**
TRAC-5 S 1,1901,1672,5740.453D0.5522.222%C+18.766%B+9.2DN/A28127.5h16.6D74.7C
T9 CARV 1,1821,1623,2980.352C-0.6512.725%D*20.998%C7.9D--N/A40146.7h18.8D--147.9D--
T32 Bull 1,1801,1603,3880.342D-0.6614.521%F17.5%D-7.8D*N/A33149.1h19.5F-134.4F--
T7 Mini-Chaingun 1,1951,1542,3170.498D0.5023.044%A12.565%C+13.1D--N/A4587.9h22.5D*97.6C++
HC1 Cougar 1,1801,1523,3620.343D0.6620.187%D-16.84%D--3.9D*N/A20294h19.2F95.3D--
MSW-R 1,1741,1463,6330.315D0.6914.809%D**18.237%D7.3D*N/A47157.3h19.7F--132.9F-
NS-44L "Ravenous" Blackhand 1,1091,0938021.363C+0.3655.669%A80.604%A*9D-N/A24120.8h3.2B*5.8B*
SMG-46 Armistice 1,0881,0431,7800.586C-0.4223.662%C16.491%C+13.6DN/A4776.5h18.3D77.3C
NS-10 Burster 1,7441,0032,2010.456D0.5525.335%C-6.381%C+2.8D--2.1D-48353.5h184.3C--727.4C-
ML-7 2,2009954,3400.229D0.7760.826%B+4.422%B**8.7D*10.5C153114.6h11.3F-18.5D*
NS-10 Burster 1,6939732,1770.447D0.5525.397%D6.578%B+2.8D--2D*47351.7h189.5C746.2C
MG-HBR1 Dragoon 8888654022.152B++1.1542.757%A+35.723%B++20.6CN/A5841.9h5.1B*11.8B**
LC2 Lynx AE 8778461,3140.644D0.3622.706%D-18.913%D--12.7D--N/A4166.8h17.8D78.2C--
T9A "Butcher" 7427271,4590.498D-0.5017.964%D**19.807%D--14.4D**N/A4450.5h18.3T*101.8F**
G20 Vulcan-H 9725722102.724C1.7248.617%C*1.049%D*26.7D18.7D39321.4h110.8C+227.9C++
MR1 Fracture 1,1255702,1350.267D-0.7337.27%C++2.632%D4D--3.9C-66141.2h58.3C+156.5C++
Bighorn .50M 5575481593.447C2.4540.157%C--80.474%C++17.8D**N/A5330.8h2.7F**6.8F-
Chainblade 53751750,4330.01C0.9926.993%C+10.445%B+0.2DN/A12902.2h2.9C+10.6C++
MR1 Fracture 8083761,4120.266D-0.7440.058%B+4.521%C**4.4D--5C+8586.3h68.2D170.2C+
C-4 ARX 5133613141.15C-0.1529.034%B++N/A60.2D--25.3D3716h1.6D-5.6C-
Rocklet Rifle 7143374440.759C++0.2458.327%B+N/A29.1C++32.5B++47311.6h32.6B+55.9B+
M20 Basilisk 5803122441.279D0.2834.876%C4.487%D9.2D--7.9C+12734h124.4D356.6D
NS-61 Emissary 2882871,2430.231D-0.7720.694%D*13.937%C-2.9D*N/A1098h19.4C--93.6D--
L100 Python AP 5202741282.141C--1.1468.345%A+1.095%D--22.3D20B+47012.3h9.5D*13.8C
C75 Viper 3612441641.488C--0.4941.642%B1.639%C++18.2D8.7C*40613.4h19.7D47.4C
SMG-46G Armistice 2122099980.209D--0.7913.846%F--11.962%D4.1D*N/A2551.4h24.9T179.9T*
NS Annihilator 5482001,1710.171D--0.8383.16%B++N/A4.2D**7.4C-13247.1h20F*24.1F--
G30 Vulcan 3661871361.375C--0.3736.73%B*4.813%B+14.7D14.1C++114012.7h190.4F--518.5D
NS-7 PDW 1921868950.208D-0.7915.599%F17.742%C+3.3D*N/A2956.7h25.2F-161.5F--
Frag Grenade 1831811181N/A180.0035.168%D*N/A258.6D--2.9D-14480.7h4.9D14D--
NS-61 "Ravenous" Emissary 1981802110.853C+0.1535.364%B*13.333%D22.2C2.2A++868.1h18.6D52.7C+
NS-30 Vandal 1701682740.613D0.3934.458%C*20.238%D9.7D*N/A3217.4h9.1F--26.3D-
NS-11C 1571496470.23D-0.7718.262%D*18.792%C+1.5D*N/A1196.3h26.9F--147.1F-
T4 AMP 1341336740.197D0.8017.338%F18.045%C3.2D*N/A1741.1h18.4D106.2D*
T16 Rhino 1301253910.32D-0.6814.918%D*21.6%C+8.5D*N/A8414.7h24.5T164.4F--
PDW-16 Hailstorm 1151144110.277D-0.7215.254%F14.035%C4.8D*N/A4023.9h25.6F-167.8F-
NS-TMC-01 "His Regards" 1121101,0960.1M0.9031.962%B+15.455%A1C+N/A2104.8h2.5C+7.7B+
NS Decimator 1881013030.333D-0.6756.262%C--N/A11.9D*10.2D3558.5h8.8F--15.6F--
NS-44B Commissioner 101993630.273D*0.7314.895%F*50.505%M++4.7D--N/A1721.1h4.4D29.8F**
M20 Basilisk 179931080.861D--0.1432.85%D4.301%D6D*5.5D13215.6h172.5D**525.2F
NS-20G Gorgon 105911470.619C*0.3823.192%B**17.582%C7.8D1.2C**2711.6h45.8B+197.7B++
MAX Punch 919013,1200.007D0.9927.582%D*N/A0.1DN/A01121.3h2.3C+8.5C
NS-20G Gorgon 99871470.592B0.4123.183%A14.943%C**7.5C-1C2811.6h48.2B+208B++
MR11 Gatekeeper 24454640.844D-0.1660.432%MN/A9.2D**32.2A*9075.9h232.6T*384.9T*
G40-F Ranger 8652451.156D*0.1531.823%C**N/A26C--17D3802h114.8C-360.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter823,2227.1h
Anti-Vehicle MANA Turret433842.7h
Nano-Armor Kit9181,386,057139.5h
MG-H1 Watchman AE01160h
Spawn Beacon315521.2h
AE Nano-Armor Kit8541,096,550125.6h
Medical Applicator42,7380.5h
Welding Device01,7790.3h
Spitfire Auto-Turret1061,7285.9h
Hexedge6387292.2h
AE Medical Applicator31,2100.1h
G40-F Ranger01110.1h
Ammunition Package1962,4498.8h
Medical Kit7535,67116.7h
Nano-Repair Grenade0590h
Hardlight Barrier12820.4h
TAR-AE0800h
Recon Detection Device1284,69316.7h

Check the help document for the dictionary if you want to learn more about words used here.


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