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Warbringer schneekiller[DEID] schneekiller
TR BR 193

KDR: 1.02

Score: 99m

Last Seen: Apr 17th, 2019 9:10 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 120 (193 total) - Terran Republic on Miller - Outfit Member of Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 6
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH Tank Mine M1 Heavy Cycler RAMS-AE .50M TMG-50 MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 9265TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.858%25.49%43027100821,7260.4704530.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.271%-0.832D-0.743B++-3.222T-HEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.6-0.321C16.6-0.163C81.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.783%2.841%6068102737,4588386262494.46673143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.385%-0.213C0.166C++1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.163C++12.50.001C+19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.736%2.764%26410311,194643711590.18549103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%0.331C**-0.403C---0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.6-1.792F-131-2.331F--198.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.731%81.997%26710289,43263371301.48817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.558%1.033B**0.96B*-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.30.273C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsch ist Deutsch[DEID] Deutsch ist Deutsch
TR outfit on Miller

Members: 6
99m551.9%239 (14.3k)203 (12.2k)1.0191106,128104,1391.26542193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035620018.388%16.455%30304:4237

40% Engineer21% Heavy Assault14% Infiltrator11% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:21 PMJan 20th, 2019 10:42 AMApr 17th, 2019 8:15 PM (1d) (PST)Apr 17th, 2019 6:50 PM (1d) (PST)Apr 17th, 2019 5:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321763560.2170.2130.0361.6200.076164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,94310,54621,3971313297512,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8136h/339d 25,652 17,463 35,441 790.8k 8,139 21,910 37,154 259.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:2,708
Deaths:8,044
KDR:0.337
Accuracy:11.784% F
HSR:18.538% D
T9 CARV-S
D*
Kills:1,201
Deaths:3,683
KDR:0.326
Accuracy:12.095% F-
HSR:15.820% D*
T9 CARV
C
Kills:1,162
Deaths:3,298
KDR:0.352
Accuracy:12.725% D*
HSR:20.998% C
T32 Bull
D-
Kills:1,160
Deaths:3,388
KDR:0.342
Accuracy:14.521% F
HSR:17.500% D-
T7 Mini-Chaingun
A
Kills:1,154
Deaths:2,317
KDR:0.498
Accuracy:23.044% A
HSR:12.565% C+
MSW-R
D
Kills:1,146
Deaths:3,633
KDR:0.315
Accuracy:14.809% D**
HSR:18.237% D
T9A "Butcher"
D--
Kills:727
Deaths:1,463
KDR:0.497
Accuracy:17.946% D**
HSR:19.807% D--
T16 Rhino
C+
Kills:125
Deaths:391
KDR:0.320
Accuracy:14.918% D*
HSR:21.600% C+
Kills:9,383
Deaths (as Heavy Assault):26,217
Deaths (to Heavy Assaults):26,897
KDR:0.3579
Kill Difference:16,834
Playtime:1,670.981 hours
Usage:21%
Score:13.905m
Score/min:139
Accuracy (listed only):15.230%
HSR (listed only):18.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D-
Kills:1,280
Deaths:1,910
KDR:0.670
Accuracy:22.931% D-
HSR:18.359% D--
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.608% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D
HSR:16.840% D--
MG-HBR1 Dragoon
A+
Kills:865
Deaths:402
KDR:2.152
Accuracy:42.757% A+
HSR:35.723% B++
LC3 Jaguar
C+
Kills:398
Deaths:582
KDR:0.684
Accuracy:20.833% D
HSR:20.101% C+
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D--
HSR:18.792% C+
MG-C1 Kindred
C-
Kills:123
Deaths:238
KDR:0.517
Accuracy:20.556% F
HSR:22.764% C-
Kills:9,977
Deaths (as Engineer):20,619
Deaths (to Engineers):26,364
KDR:0.48387
Kill Difference:10,642
Playtime:3,214.939 hours
Usage:40%
Score:51.663m
Score/min:268
Accuracy (listed only):22.559%
HSR (listed only):20.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D-
Kills:1,280
Deaths:1,910
KDR:0.670
Accuracy:22.931% D-
HSR:18.359% D--
TRAC-Shot
C+
Kills:1,240
Deaths:1,834
KDR:0.676
Accuracy:19.985% D*
HSR:17.177% C+
LC2 Lynx
D-
Kills:1,235
Deaths:4,584
KDR:0.269
Accuracy:18.608% D--
HSR:16.437% D-
TRAC-5
C+
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% C
HSR:18.844% C+
T5 AMC
C
Kills:1,174
Deaths:2,336
KDR:0.503
Accuracy:21.836% C
HSR:18.143% C
TRAC-5 S
B+
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% C+
HSR:18.766% B+
HC1 Cougar
D
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.187% D
HSR:16.840% D--
SMG-46 Armistice
C+
Kills:1,084
Deaths:1,857
KDR:0.584
Accuracy:23.696% C
HSR:16.236% C+
LC3 Jaguar
C+
Kills:398
Deaths:582
KDR:0.684
Accuracy:20.833% D
HSR:20.101% C+
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-11C
C+
Kills:149
Deaths:647
KDR:0.230
Accuracy:18.262% D--
HSR:18.792% C+
MG-C1 Kindred
C-
Kills:123
Deaths:238
KDR:0.517
Accuracy:20.556% F
HSR:22.764% C-
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
Kills:10,705
Deaths (as Light Assault):24,378
Deaths (to Light Assaults):16,939
KDR:0.43913
Kill Difference:13,673
Playtime:866.906 hours
Usage:11%
Score:8.930m
Score/min:172
Accuracy (listed only):19.556%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
A
Kills:2,718
Deaths:533
KDR:5.099
Accuracy:42.389% C++
HSR:88.705% A
SR-7
B**
Kills:1,282
Deaths:420
KDR:3.052
Accuracy:44.610% B+
HSR:87.052% B**
99SV
A
Kills:1,197
Deaths:777
KDR:1.541
Accuracy:39.629% A
HSR:45.865% B**
NS-44L Blackhand
M+
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:60.632% A*
HSR:81.764% M+
RAMS .50M
B++
Kills:1,177
Deaths:641
KDR:1.836
Accuracy:39.121% C++
HSR:84.112% B++
M77-B
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:44.488% B**
HSR:90.128% A++
TSAR-42
A*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:46.737% A
HSR:88.235% A*
NS-44L "Ravenous" Blackhand
A*
Kills:1,151
Deaths:831
KDR:1.385
Accuracy:55.740% A
HSR:80.886% A*
SMG-46 Armistice
C+
Kills:1,084
Deaths:1,857
KDR:0.584
Accuracy:23.696% C
HSR:16.236% C+
Bighorn .50M
C**
Kills:710
Deaths:194
KDR:3.660
Accuracy:38.954% D
HSR:80.845% C**
NS-61 Emissary
C-
Kills:288
Deaths:1,253
KDR:0.230
Accuracy:20.478% D*
HSR:13.889% C-
SMG-46G Armistice
D
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% F--
HSR:11.962% D
NS-61 "Ravenous" Emissary
B++
Kills:199
Deaths:255
KDR:0.780
Accuracy:34.281% B++
HSR:13.065% D
NS-7 PDW
C+
Kills:186
Deaths:895
KDR:0.208
Accuracy:15.599% F
HSR:17.742% C+
NS-30 Vandal
C*
Kills:168
Deaths:274
KDR:0.613
Accuracy:34.458% C*
HSR:20.238% D
T4 AMP
C
Kills:133
Deaths:674
KDR:0.197
Accuracy:17.338% F
HSR:18.045% C
PDW-16 Hailstorm
C
Kills:114
Deaths:411
KDR:0.277
Accuracy:15.254% F
HSR:14.035% C
NS-44B Commissioner
M+
Kills:99
Deaths:363
KDR:0.273
Accuracy:14.895% F*
HSR:50.505% M+
Kills:14,242
Deaths (as Infiltrator):11,992
Deaths (to Infiltrators):17,151
KDR:1.18763
Kill Difference:2,250
Playtime:1,172.546 hours
Usage:14%
Score:7.284m
Score/min:104
Accuracy (listed only):33.453%
HSR (listed only):50.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,756
Deaths:3,951
KDR:0.698
Accuracy:12.968% D
HSR:14.586% D-
MRC3 Mercy
B+
Kills:2,652
Deaths:2,544
KDR:1.042
Accuracy:19.270% B+
HSR:14.970% D--
MRC3 Mercy
B+
Kills:2,637
Deaths:2,573
KDR:1.025
Accuracy:19.005% B+
HSR:15.169% D--
M1 Heavy Cycler
C++
Kills:2,486
Deaths:3,325
KDR:0.748
Accuracy:14.363% C++
HSR:14.602% D
M2 Mutilator
B+
Kills:1,543
Deaths:1,440
KDR:1.072
Accuracy:17.114% B+
HSR:14.517% D-
M2 Mutilator
B+
Kills:1,536
Deaths:1,438
KDR:1.068
Accuracy:17.017% B+
HSR:13.281% D*
M6 Onslaught
B
Kills:1,322
Deaths:1,356
KDR:0.975
Accuracy:18.406% B
HSR:12.330% D**
M6 Onslaught
B
Kills:1,309
Deaths:1,359
KDR:0.963
Accuracy:18.858% B
HSR:13.140% D**
NS-10 Burster
C+
Kills:1,016
Deaths:2,212
KDR:0.459
Accuracy:25.371% C
HSR:6.299% C+
NS-10 Burster
B+
Kills:993
Deaths:2,188
KDR:0.454
Accuracy:25.426% C--
HSR:6.647% B+
MR1 Fracture
C+
Kills:582
Deaths:2,159
KDR:0.270
Accuracy:36.902% C+
HSR:2.577% D
MR1 Fracture
B
Kills:391
Deaths:1,436
KDR:0.272
Accuracy:39.351% B
HSR:4.604% C**
NS-20G Gorgon
B*
Kills:91
Deaths:147
KDR:0.619
Accuracy:23.192% B*
HSR:17.582% C+
NS-20G Gorgon
A
Kills:87
Deaths:147
KDR:0.592
Accuracy:23.183% A
HSR:14.943% C-
Kills:19,401
Deaths (as MAX Suit):13,137.500
Deaths (to MAX Suits):4,610
KDR:1.47676
Kill Difference:6,263.500
Playtime:1,160.355 hours
Usage:14%
Score:17.210m
Score/min:247
Accuracy (listed only):22.173%
HSR (listed only):11.803%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,094
V. Kills:558 375%
Deaths:397
KDR:5.275
Accuracy:52.684% B+
KPH:50.500 C+
VKPH:13.500 A+
Skyguard
B
Kills:1,532
V. Kills:911 168%
Deaths:687
KDR:2.230
Accuracy:30.055% C*
KPH:15.800 B
VKPH:9.400 C++
L100 Python HEAT
B++
Kills:1,298
V. Kills:577 225%
Deaths:405
KDR:3.205
Accuracy:60.200% B*
KPH:33.300 C*
VKPH:14.800 B++
L100 Python AP
B+
Kills:274
V. Kills:246 111%
Deaths:128
KDR:2.141
Accuracy:68.345% A+
KPH:22.300 D
VKPH:20 B+
C75 Viper
C*
Kills:244
V. Kills:117 207%
Deaths:164
KDR:1.488
Accuracy:41.642% B
KPH:18.200 D
VKPH:8.700 C*
Kills:5,442 (5,442 + 0)
Deaths:1,781
KDR:3.056
VKDR:1.353
Vehicle Kills:2,409
Kill Difference:3,661
Playtime:203.441 hours
Usage:3%
Score:2.560m
Score/min:210
Driving Accuracy:41.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:22,351
V. Kills:19,489 115%
Deaths:10,460
KDR:2.137
Accuracy:47.596% C*
KPH:16.700 D--
VKPH:14.500 C
P2-120 HEAT
C+
Kills:6,557
V. Kills:3,607 182%
Deaths:2,847
KDR:2.303
Accuracy:41.803% C+
KPH:17.200 D
VKPH:9.500 C+
P2-120 HESH
D
Kills:3,108
V. Kills:744 417%
Deaths:953
KDR:3.261
Accuracy:35.310% D
KPH:23.600 D*
VKPH:5.700 D
G30 Vulcan
C+
Kills:188
V. Kills:179 104%
Deaths:137
KDR:1.372
Accuracy:36.777% B*
KPH:14.800 D
VKPH:14.100 C+
G40-F Ranger
C++
Kills:82
V. Kills:49 164%
Deaths:57
KDR:1.439
Accuracy:31.436% C++
KPH:33.300 C
VKPH:19.900 C
MR11 Gatekeeper
A**
Kills:56
V. Kills:190 29%
Deaths:66
KDR:0.848
Accuracy:60.104% M
KPH:9.300 F
VKPH:31.700 A**
Kills:32,342 (32,016 + 326)
Deaths:14,520
KDR:2.227
VKDR:1.671
Vehicle Kills:24,258
Kill Difference:17,822
Playtime:1,875.082 hours
Usage:23%
Score:22.539m
Score/min:200
Driving Accuracy:35.310%
Gunner Accuracy:60.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:599
V. Kills:414 144%
Deaths:226
KDR:2.650
Accuracy:48.345% C++
KPH:27.200 D
VKPH:18.800 D
Kills:599 (0 + 599)
Deaths:226
KDR:2.650
VKDR:1.832
Vehicle Kills:414
Kill Difference:373
Playtime:21.983 hours
Usage:0%
Score:0.518m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:48.345%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:313
V. Kills:269 116%
Deaths:244
KDR:1.283
Accuracy:34.903% C
KPH:9.200 D--
VKPH:7.900 C+
M20 Basilisk
D
Kills:94
V. Kills:87 107%
Deaths:108
KDR:0.870
Accuracy:32.880% D
KPH:6 D*
VKPH:5.600 D
Kills:407 (0 + 407)
Deaths:352
KDR:1.156
VKDR:1.011
Vehicle Kills:356
Kill Difference:55
Playtime:49.727 hours
Usage:1%
Score:0.386m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:32.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 41,84022,35110,4602.137D1.1247.596%C*3.373%C++16.7D--14.5C2121341.4h9.1D19.2C
P2-120 HEAT 10,1646,5572,8472.303C-1.2841.803%C+3.477%C*17.2D9.5C+148380.9h8.9C21.4C+
P2-120 HESH 3,8523,1089533.261D2.2435.31%D1.19%B23.6D*5.7D107131.6h6.4D-18.2D-
Tank Mine 5,0002,8589942.875C++1.8624.198%DN/A76.8D57.6C+100137.2h1.8C**7.4C--
M1 Heavy Cycler 2,8442,7563,9510.698D0.3212.968%D14.586%D-9.8D*N/A50280.4h21.5D--165.7C-
RAMS-AE .50M 2,7452,7185335.099C**4.0842.389%C++88.705%A21.9D--N/A58124.2h1.9C++4.6C++
TMG-50 2,7532,7088,0440.337D-0.6811.784%F18.538%D6.8D*N/A25396.4h15.6D--132.5D**
MRC3 Mercy 2,7112,6522,5441.042C-0.0219.27%B+14.97%D--14.5D-N/A54183.4h21.5C111.5B
MRC3 Mercy 2,6952,6372,5731.025C-0.0119.005%B+15.169%D--14.2D--N/A51185.8h21.5C113.2B
M1 Heavy Cycler 2,5492,4863,3250.748C0.2714.363%C++14.602%D10.7D--N/A58231.5h21.2C-147.4C++
L100 Python HESH 2,6522,0943975.275C--4.2652.684%B+N/A50.5C+13.4A20341.5h4.4D8.3C+
Claymore 1,8321,8325163.55C-2.5333.59%C++N/A69.4D*N/A19926.4h1.2C++3.6B
C-4 2,4141,6371,8700.875C0.1425.496%C+N/A36D--17.1D-44545.5h1.7C6.5C+
M2 Mutilator 1,5871,5431,4401.072C0.0517.114%B+14.517%D-13.9D--N/A41111.3h17.1C**100.1B+
M2 Mutilator 1,5741,5361,4381.068C0.0517.017%B+13.281%D*13.8D--N/A39111.1h17.1C*100.4B+
Skyguard 2,4431,5326872.23C1.2130.055%C*1.371%D15.8B9.4C++13997.2h105.6B+351.5B+
M6 Onslaught 1,3581,3221,3560.975D0.0418.406%B12.33%D**14.5D*N/A8291.1h22.7D-123.1C++
M6 Onslaught 1,3371,3091,3590.963D0.0618.858%B13.14%D**14.4D*N/A8691.2h23.5D--124.8C++
L100 Python HEAT 1,8751,2984053.205C2.1960.2%B*N/A33.3C*14.8B++23939h6.6C+10.9B
SR-7 1,3041,2824203.052C+2.0344.61%B+87.052%B**17.4D-N/A3873.5h1.8B++4.1B++
LC2 Lynx AE 1,3331,2801,9100.67C--0.3522.931%D-18.359%D--12.7D--N/A37100.9h18D78.6D
TRAC-Shot 1,2711,2401,8340.676C--0.3419.985%D*17.177%C+18.1DN/A5368.4h14.5D--72.6D*
LC2 Lynx 1,2851,2354,5840.269D0.7518.608%D--16.437%D-2.8D*N/A14434.8h31.2T-167.9F--
T9 CARV-S 1,2221,2013,6830.326D-0.6912.095%F-15.82%D*7.4D*N/A28162.2h20.1F--166F--
99SV 1,2221,1977771.541C+0.5239.629%A45.865%B**15.4C--N/A4477.8h4.6B++11.7B*
TRAC-5 1,2141,1942,1500.555C0.4619.97%C18.844%C+10.4C--N/A56114.5h16.6C+83.1C+
NS-44L Blackhand 1,1891,1798861.331C++0.3160.632%A*81.764%M+8.9D-N/A21133.1h3.2B*5.3B**
RAMS .50M 1,1951,1776411.836C0.8239.121%C++84.112%B++15.7DN/A4975.2h2.1B5.3B
M77-B 1,1891,1753423.436B**2.4244.488%B**90.128%A++19.5CN/A4760.4h1.8B**4.1B**
T5 AMC 1,2061,1742,3360.503C-0.5221.836%C18.143%C9.6D-N/A34121.8h17.5C--80.1C
TSAR-42 1,1861,1733883.023C++2.0046.737%A88.235%A*23.1DN/A9850.8h1.8B**3.8B*
TRAC-5 S 1,1901,1672,5740.453D0.5722.222%C+18.766%B+9.2DN/A28127.5h16.6D74.7C
T9 CARV 1,1821,1623,2980.352C-0.6712.725%D*20.998%C7.9D--N/A41146.7h18.8D-147.9D--
T32 Bull 1,1801,1603,3880.342D-0.6814.521%F17.5%D-7.8D*N/A33149.1h19.5F-134.4F-
T7 Mini-Chaingun 1,1951,1542,3170.498D0.5223.044%A12.565%C+13.1D--N/A4587.9h22.5D--97.6C*
HC1 Cougar 1,1801,1523,3620.343D0.6820.187%D16.84%D--3.9D*N/A20294h19.2F95.3D--
NS-44L "Ravenous" Blackhand 1,1671,1518311.385C++0.3755.74%A80.886%A*9.2D-N/A24124.9h3.2B*5.8B*
MSW-R 1,1741,1463,6330.315D0.7014.809%D**18.237%D7.3D*N/A48157.3h19.7F--132.9F-
SMG-46 Armistice 1,1311,0841,8570.584C-0.4423.696%C16.236%C+13.5DN/A4680.2h18.3D77C
NS-10 Burster 1,7651,0162,2120.459D0.5625.371%C6.299%C+2.9D--2.1D-47356.3h183.6C--723.6C
ML-7 2,2009954,3400.229D0.7960.826%B+4.422%B**8.7D*10.5C154114.6h11.3F-18.5D--
NS-10 Burster 1,7239932,1880.454D0.5725.426%C--6.647%B+2.8D--2.1D*47354.5h187.3C736.8C
MG-HBR1 Dragoon 8888654022.152B*1.1342.757%A+35.723%B++20.6CN/A5941.9h5.1B*11.8B**
T9A "Butcher" 7427271,4630.497D0.5217.946%D**19.807%D--14.3D**N/A4450.9h18.3T-102F*
Bighorn .50M 7207101943.66C2.6438.954%D80.845%C**17.8D**N/A5140h2.6F--6.7F-
G20 Vulcan-H 1,0135992262.65C1.6348.345%C++1.002%D*27.2D18.8D39322h109.1C+225.7C++
MR1 Fracture 1,1485822,1590.27D0.7536.902%C+2.577%D4D*3.9C-66145.2h59.1C+160.1C++
Chainblade 54352352,3950.01C1.0126.62%C+10.325%B+0.2DN/A03048.1h2.9C+10.7C++
C-4 ARX 6114273801.124C--0.1029.072%B++N/A60.1D--25.9C--3637.1h1.7D--5.8C-
LC3 Jaguar 4143985820.684C0.3420.833%D20.101%C+16DN/A7824.9h16.6D79.6C--
MR1 Fracture 8303911,4360.272D-0.7539.351%B4.604%C**4.3D--4.9C+8390.3h68.6D174.4C+
Rocklet Rifle 7963804810.79C++0.2357.42%B+N/A29.7C++32.5B++46912.8h32.5B+56.5B+
M20 Basilisk 5823132441.283D0.2634.903%C4.473%D9.2D--7.9C+12834.1h124.3D356.1D
NS-61 Emissary 2892881,2530.23D0.7920.478%D*13.889%C-2.9D*N/A1098.6h19.4C--95D--
L100 Python AP 5202741282.141C--1.1268.345%A+1.095%D-22.3D20B+47612.3h9.5D-13.8C
C75 Viper 3612441641.488C--0.4741.642%B1.639%C++18.2D8.7C*41113.4h19.7D47.4C
SMG-46G Armistice 2122099980.209D*0.8113.846%F--11.962%D4.1D*N/A2551.4h24.9T-179.9T*
NS Annihilator 5482001,1710.171D--0.8583.16%B++N/A4.2D*7.4C13347.1h20F*24.1F--
NS-61 "Ravenous" Emissary 2221992550.78C0.2434.281%B++13.065%D19.9C-2.3A+7510h19.4D-56.6C+
G30 Vulcan 3671881371.372C-0.3536.777%B*4.787%B++14.8D14.1C+114512.7h191.7F--521.1D
Frag Grenade 1891871187N/A185.9835.518%D*N/A267.1D-2.9D-14740.7h4.9D13.8D--
NS-7 PDW 1921868950.208D--0.8115.599%F17.742%C+3.3D*N/A2956.7h25.2F-161.5F-
NS-30 Vandal 1701682740.613D0.4134.458%C*20.238%D9.7D*N/A3217.4h9.1F-26.3D
NS-11C 1571496470.23D-0.7918.262%D--18.792%C+1.5D*N/A1196.3h26.9F--147.1F-
T4 AMP 1341336740.197D0.8217.338%F18.045%C3.2D*N/A1741.1h18.4C--106.2D*
T16 Rhino 1301253910.32D-0.7014.918%D*21.6%C+8.5D--N/A8414.7h24.5F**164.4F-
MG-C1 Kindred 1261232380.517D0.5020.556%F22.764%C-11.7D*N/A3310.5h15.3D-74.6F--
PDW-16 Hailstorm 1151144110.277D-0.7415.254%F14.035%C4.8D*N/A4023.9h25.6F-167.8F-
NS-TMC-01 "His Regards" 1121101,0960.1M0.9231.628%B+15.455%A1C+N/A2104.8h2.5C+7.8B
NS Decimator 1881013030.333D-0.6956.262%DN/A11.9D**10.2D3638.5h8.8F--15.6F--
NS-44B Commissioner 101993630.273D*0.7514.895%F*50.505%M+4.7D--N/A1721.1h4.4D29.8T
M20 Basilisk 181941080.87D--0.1532.88%D4.255%D6D*5.6D13315.6h171.1D**520.4F
NS-20G Gorgon 105911470.619C*0.4023.192%B*17.582%C+7.8C--1.2C*2711.6h45.8B+197.7B+
MAX Punch 919013,1840.007D-1.0127.582%D*N/A0.1DN/A01130.4h2.3C+8.5C
NS-20G Gorgon 99871470.592B+0.4323.183%A14.943%C-7.5C+1B++2811.6h48.2B+208B*
G40-F Ranger 13182571.439D0.4231.436%C++N/A32.8C19.6C4132.5h91.7C+291.8C+
Spear Anti-Vehicle Phalanx Turret 10259202.95D1.9347.291%B+6.78%A+24.6D17.9C11412.4h10.4C+21.9C++
MR11 Gatekeeper 24656660.848D-0.1760.104%MN/A9.3F31.7A**9066h226.2T*376.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret433842.7h
Motion Spotter843,2607.1h
MG-H1 Watchman AE01160h
Nano-Armor Kit9181,386,057139.5h
Spawn Beacon325741.3h
AE Nano-Armor Kit8751,118,694128.4h
Medical Applicator42,7380.5h
Welding Device01,7790.3h
Spitfire Auto-Turret1061,7735.9h
Hexedge6387292.2h
AE Medical Applicator31,2100.1h
G40-F Ranger01110.1h
Ammunition Package1982,5018.9h
Medical Kit7555,69317h
Nano-Repair Grenade01440h
TAR-AE0800h
Hardlight Barrier12830.4h
Recon Detection Device1345,09417.7h

Check the help document for the dictionary if you want to learn more about words used here.


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