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Lt. General Warbringer schneekiller[DEID] schneekiller
TR BR 93

KDR: 1.2

Score: 117.7m

Last Seen: Jul 25th, 2020 9:02 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller
Level Progress (to 94): 72%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT Bighorn .50M Tank Mine RAMS-AE .50M M1 Heavy Cycler TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 9375TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.946%25.251%42828132123,6780.4646940.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.198%-0.835D-0.623B+-3.059T-HEAD ++ (~16.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.8-0.335C-16.7-0.174C82.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.161%1.873%8178134162,23710707350495.8122178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%-0.086C+-0.403C--1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.313C*10.60.149C++15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.85%2.651%22413451,245792914130.15699988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.359%0.427B-0.452D-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335.8-1.791F-137.2-2.407F*198.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.334%83.436%227134212,52771081491.76238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.507%0.96B*1.054B**-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.45B+2.30.293C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.647%6.349%221134863271950.0231618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.742F--1.649F-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.9-1.435D**6.6-0.358C-25.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
117.7m553.7%241 (14.5k)203 (12.2k)1.19502141,455118,3701.4670193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349845918.894%14.896%28104:5440

44% Engineer17% Heavy Assault14% Infiltrator11% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:21 PMJan 20th, 2019 10:42 AMJul 25th, 2020 5:23 AM (11d) (PST)Jul 25th, 2020 6:01 AM (11d) (PST)Jul 25th, 2020 5:02 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031564470.2440.2040.0361.8000.081220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1579,37626,78115122108512,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9671.9h/403d 32,195 21,071 43,809 1044.6k 9,331 25,057 47,181 349.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:2,708
Deaths:8,044
KDR:0.337
Accuracy:11.784% F-
HSR:18.538% D*
T9 CARV-S
D**
Kills:1,201
Deaths:3,683
KDR:0.326
Accuracy:12.095% F*
HSR:15.820% D**
T9 CARV
D
Kills:1,162
Deaths:3,298
KDR:0.352
Accuracy:12.725% F-
HSR:20.998% D
T32 Bull
D*
Kills:1,160
Deaths:3,388
KDR:0.342
Accuracy:14.521% F--
HSR:17.500% D*
MSW-R
D*
Kills:1,146
Deaths:3,633
KDR:0.315
Accuracy:14.809% F
HSR:18.237% D*
T9A "Butcher"
D**
Kills:779
Deaths:1,642
KDR:0.474
Accuracy:17.484% F-
HSR:19.897% D**
T16 Rhino
C-
Kills:125
Deaths:391
KDR:0.320
Accuracy:14.918% F
HSR:21.600% C-
Kills:8,281
Deaths (as Heavy Assault):24,079
Deaths (to Heavy Assaults):29,637
KDR:0.34391
Kill Difference:15,798
Playtime:1,678.848 hours
Usage:17%
Score:13.966m
Score/min:139
Accuracy (listed only):14.048%
HSR (listed only):18.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D**
Kills:1,353
Deaths:2,073
KDR:0.653
Accuracy:22.631% D**
HSR:18.478% D**
MG-C1 Kindred
C
Kills:1,325
Deaths:3,490
KDR:0.380
Accuracy:18.427% F-
HSR:21.811% C
TRAC-Shot
C-
Kills:1,276
Deaths:1,911
KDR:0.668
Accuracy:19.855% F
HSR:17.241% C-
LC2 Lynx
D--
Kills:1,244
Deaths:4,596
KDR:0.271
Accuracy:18.582% D**
HSR:16.399% D--
LC3 Jaguar
C
Kills:1,202
Deaths:2,211
KDR:0.544
Accuracy:20.031% D**
HSR:20.549% C
TRAC-5
C
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% D-
HSR:18.844% C
T5 AMC
D
Kills:1,174
Deaths:2,338
KDR:0.502
Accuracy:21.831% D-
HSR:18.143% D
TRAC-5 S
C++
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% D
HSR:18.766% C++
HC1 Cougar
D*
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.186% D**
HSR:16.840% D*
MG-HBR1 Dragoon
B*
Kills:872
Deaths:426
KDR:2.047
Accuracy:42.221% B*
HSR:35.665% C**
NS-11C
C+
Kills:808
Deaths:1,865
KDR:0.433
Accuracy:17.433% F-
HSR:21.040% C+
TRS-12 Uppercut
D**
Kills:63
Deaths:152
KDR:0.414
Accuracy:20.647% T*
HSR:6.349% D**
Kills:12,830
Deaths (as Engineer):27,148
Deaths (to Engineers):31,107
KDR:0.47259
Kill Difference:14,318
Playtime:4,270.889 hours
Usage:44%
Score:66.308m
Score/min:259
Accuracy (listed only):22.003%
HSR (listed only):19.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D**
Kills:1,353
Deaths:2,073
KDR:0.653
Accuracy:22.631% D**
HSR:18.478% D**
MG-C1 Kindred
C
Kills:1,325
Deaths:3,490
KDR:0.380
Accuracy:18.427% F-
HSR:21.811% C
TRAC-Shot
C-
Kills:1,276
Deaths:1,911
KDR:0.668
Accuracy:19.855% F
HSR:17.241% C-
LC2 Lynx
D--
Kills:1,244
Deaths:4,596
KDR:0.271
Accuracy:18.582% D**
HSR:16.399% D--
LC3 Jaguar
C
Kills:1,202
Deaths:2,211
KDR:0.544
Accuracy:20.031% D**
HSR:20.549% C
TRAC-5
C
Kills:1,194
Deaths:2,150
KDR:0.555
Accuracy:19.970% D-
HSR:18.844% C
T5 AMC
D
Kills:1,174
Deaths:2,338
KDR:0.502
Accuracy:21.831% D-
HSR:18.143% D
TRAC-5 S
C++
Kills:1,167
Deaths:2,574
KDR:0.453
Accuracy:22.222% D
HSR:18.766% C++
HC1 Cougar
D*
Kills:1,152
Deaths:3,362
KDR:0.343
Accuracy:20.186% D**
HSR:16.840% D*
SMG-46 Armistice
C
Kills:1,150
Deaths:1,985
KDR:0.579
Accuracy:23.725% D--
HSR:16.261% C
NS-11C
C+
Kills:808
Deaths:1,865
KDR:0.433
Accuracy:17.433% F-
HSR:21.040% C+
NS-7 PDW
C+
Kills:283
Deaths:1,074
KDR:0.264
Accuracy:15.723% F--
HSR:20.141% C+
SMG-46G Armistice
D--
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% T*
HSR:11.962% D--
PDW-16 Hailstorm
D
Kills:116
Deaths:422
KDR:0.275
Accuracy:15.110% F--
HSR:13.793% D
TRS-12 Uppercut
D**
Kills:63
Deaths:152
KDR:0.414
Accuracy:20.647% T*
HSR:6.349% D**
Kills:13,716
Deaths (as Light Assault):31,201
Deaths (to Light Assaults):19,516
KDR:0.4396
Kill Difference:17,485
Playtime:1,099.926 hours
Usage:11%
Score:11.226m
Score/min:170
Accuracy (listed only):19.348%
HSR (listed only):17.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B**
Kills:3,723
Deaths:879
KDR:4.236
Accuracy:39.628% D*
HSR:86.436% B**
RAMS-AE .50M
A
Kills:2,797
Deaths:543
KDR:5.151
Accuracy:42.736% C+
HSR:88.774% A
SR-7
B*
Kills:1,282
Deaths:420
KDR:3.052
Accuracy:44.610% C++
HSR:87.052% B*
99SV
B**
Kills:1,198
Deaths:779
KDR:1.538
Accuracy:39.570% B*
HSR:45.910% B**
NS-44L "Ravenous" Blackhand
M+
Kills:1,192
Deaths:895
KDR:1.332
Accuracy:54.675% B*
HSR:80.621% M+
NS-44L Blackhand
M++
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:60.632% A*
HSR:81.764% M++
RAMS .50M
B++
Kills:1,177
Deaths:641
KDR:1.836
Accuracy:39.121% C
HSR:84.112% B++
M77-B
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:44.488% B++
HSR:90.128% A++
TSAR-42
A++
Kills:1,175
Deaths:391
KDR:3.005
Accuracy:46.724% B++
HSR:88.170% A++
SMG-46 Armistice
C
Kills:1,150
Deaths:1,985
KDR:0.579
Accuracy:23.725% D--
HSR:16.261% C
NS-61 Emissary
D
Kills:297
Deaths:1,376
KDR:0.216
Accuracy:19.999% D**
HSR:13.805% D
NS-7 PDW
C+
Kills:283
Deaths:1,074
KDR:0.264
Accuracy:15.723% F--
HSR:20.141% C+
NS-61 "Ravenous" Emissary
C*
Kills:226
Deaths:320
KDR:0.706
Accuracy:34.956% C*
HSR:14.159% D--
SMG-46G Armistice
D--
Kills:209
Deaths:998
KDR:0.209
Accuracy:13.846% T*
HSR:11.962% D--
NS-30 Vandal
C
Kills:183
Deaths:276
KDR:0.663
Accuracy:34.959% C
HSR:24.590% C--
T4 AMP
D
Kills:133
Deaths:675
KDR:0.197
Accuracy:17.307% F-
HSR:18.045% D
PDW-16 Hailstorm
D
Kills:116
Deaths:422
KDR:0.275
Accuracy:15.110% F--
HSR:13.793% D
NS-44B Commissioner
A++
Kills:99
Deaths:365
KDR:0.271
Accuracy:14.850% T*
HSR:50.505% A++
Kills:17,594
Deaths (as Infiltrator):13,267
Deaths (to Infiltrators):19,270
KDR:1.32615
Kill Difference:4,327
Playtime:1,383.208 hours
Usage:14%
Score:8.783m
Score/min:106
Accuracy (listed only):33.481%
HSR (listed only):50.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D*
Kills:2,756
Deaths:3,951
KDR:0.698
Accuracy:12.968% D*
HSR:14.586% D**
MRC3 Mercy
C+
Kills:2,652
Deaths:2,544
KDR:1.042
Accuracy:19.270% C+
HSR:14.970% D**
MRC3 Mercy
C+
Kills:2,637
Deaths:2,573
KDR:1.025
Accuracy:19.005% C+
HSR:15.169% D*
M1 Heavy Cycler
C
Kills:2,486
Deaths:3,325
KDR:0.748
Accuracy:14.363% C
HSR:14.602% D-
M2 Mutilator
C+
Kills:1,543
Deaths:1,440
KDR:1.072
Accuracy:17.114% C+
HSR:14.517% D--
M2 Mutilator
C+
Kills:1,536
Deaths:1,438
KDR:1.068
Accuracy:17.017% C+
HSR:13.281% D*
M6 Onslaught
C
Kills:1,391
Deaths:1,417
KDR:0.982
Accuracy:18.495% C
HSR:12.437% F
M6 Onslaught
C
Kills:1,372
Deaths:1,420
KDR:0.966
Accuracy:18.919% C
HSR:13.411% F
NS-10 Burster
C++
Kills:1,025
Deaths:2,240
KDR:0.458
Accuracy:25.614% D-
HSR:6.244% C++
NS-10 Burster
B++
Kills:1,013
Deaths:2,216
KDR:0.457
Accuracy:25.672% D-
HSR:6.614% B++
MR1 Fracture
C--
Kills:604
Deaths:2,194
KDR:0.275
Accuracy:36.679% C--
HSR:2.649% C--
MR1 Fracture
C*
Kills:416
Deaths:1,471
KDR:0.283
Accuracy:38.775% C
HSR:4.327% C*
NS-20G Gorgon
U
Kills:91
Deaths:148
KDR:0.615
Accuracy:23.157% U
HSR:17.582% U
NS-20G Gorgon
U
Kills:87
Deaths:148
KDR:0.588
Accuracy:23.150% U
HSR:14.943% U
Kills:19,609
Deaths (as MAX Suit):13,262.500
Deaths (to MAX Suits):4,777
KDR:1.47853
Kill Difference:6,346.500
Playtime:1,174.096 hours
Usage:12%
Score:17.384m
Score/min:247
Accuracy (listed only):22.157%
HSR (listed only):11.809%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,186
V. Kills:584 374%
Deaths:401
KDR:5.451
Accuracy:52.618% C++
KPH:50.300 D
VKPH:13.400 B+
L100 Python HEAT
C*
Kills:2,082
V. Kills:969 215%
Deaths:413
KDR:5.041
Accuracy:59.662% B+
KPH:34.600 C
VKPH:16.100 C*
Skyguard
C+
Kills:1,910
V. Kills:1,102 173%
Deaths:769
KDR:2.484
Accuracy:31.469% C+
KPH:15.300 C+
VKPH:8.800 C
C75 Viper
C+
Kills:436
V. Kills:197 220%
Deaths:225
KDR:1.938
Accuracy:38.755% C
KPH:20.800 D-
VKPH:9.400 C+
L100 Python AP
C+
Kills:285
V. Kills:252 113%
Deaths:129
KDR:2.209
Accuracy:68.070% A
KPH:22.800 D*
VKPH:20.200 C+
Kills:6,899 (6,899 + 0)
Deaths:1,937
KDR:3.562
VKDR:1.602
Vehicle Kills:3,104
Kill Difference:4,962
Playtime:261.743 hours
Usage:3%
Score:3.416m
Score/min:218
Driving Accuracy:68.070%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:27,666
V. Kills:22,216 125%
Deaths:10,800
KDR:2.562
Accuracy:48.631% C++
KPH:18.500 D*
VKPH:14.900 D-
P2-120 HESH
C
Kills:19,850
V. Kills:5,542 358%
Deaths:969
KDR:20.485
Accuracy:43.053% C
KPH:33.400 D*
VKPH:9.300 C
P2-120 HEAT
C
Kills:7,822
V. Kills:4,187 187%
Deaths:2,887
KDR:2.709
Accuracy:42.659% C+
KPH:18.200 D-
VKPH:9.800 C
G40-F Ranger
B+
Kills:488
V. Kills:259 188%
Deaths:77
KDR:6.338
Accuracy:35.933% B+
KPH:45.400 C
VKPH:24.100 C--
G30 Vulcan
C
Kills:210
V. Kills:191 109%
Deaths:137
KDR:1.533
Accuracy:40.854% B**
KPH:15.300 D-
VKPH:13.900 C
MR11 Gatekeeper
B**
Kills:58
V. Kills:191 30%
Deaths:66
KDR:0.879
Accuracy:60.010% A++
KPH:9.700 F-
VKPH:31.800 B**
E540 Halberd
D*
Kills:54
V. Kills:49 108%
Deaths:32
KDR:1.688
Accuracy:29.253% F-
KPH:9.600 F-
VKPH:8.700 D*
Kills:56,148 (55,338 + 810)
Deaths:14,968
KDR:3.751
VKDR:2.180
Vehicle Kills:32,635
Kill Difference:41,180
Playtime:2,553.827 hours
Usage:26%
Score:30.290m
Score/min:198
Driving Accuracy:42.659%
Gunner Accuracy:29.253%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:624
V. Kills:430 145%
Deaths:226
KDR:2.761
Accuracy:48.141% C
KPH:27.600 D*
VKPH:19 D-
Kills:624 (0 + 624)
Deaths:226
KDR:2.761
VKDR:1.903
Vehicle Kills:430
Kill Difference:398
Playtime:22.575 hours
Usage:0%
Score:0.606m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:48.141%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:314
V. Kills:270 116%
Deaths:244
KDR:1.287
Accuracy:35.003% D-
KPH:9.100 D*
VKPH:7.900 C+
M20 Basilisk
D--
Kills:97
V. Kills:88 109%
Deaths:108
KDR:0.898
Accuracy:33.272% D--
KPH:6.100 D**
VKPH:5.600 D--
Kills:411 (0 + 411)
Deaths:352
KDR:1.168
VKDR:1.017
Vehicle Kills:358
Kill Difference:59
Playtime:50.150 hours
Usage:1%
Score:0.419m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:33.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 49,88227,66610,8002.562D-1.3748.631%C++2.78%C++18.5D*14.9D-2131494.7h8.5D--17.6D
P2-120 HESH 25,39219,85096920.485C++19.2943.053%CN/A33.4D*9.3C151594.3h5.3D12.2C
P2-120 HEAT 12,0097,8222,8872.709D1.5142.659%C+3.055%C++18.2D-9.8C151428.7h8.8D-20.6D
Bighorn .50M 3,7523,7238794.235C3.0439.628%D*86.436%B**18.8D**N/A60198.4h2.2D**5.6F
Tank Mine 6,1103,6361,1943.045C+1.8525.739%D-N/A79.9D54.4C-92545.5h1.8C*7D--
RAMS-AE .50M 2,8242,7975435.151C++3.9642.736%C+88.774%A21.7D*N/A58128.8h1.9C4.5C+
M1 Heavy Cycler 2,8442,7563,9510.698D*0.5012.968%D*14.586%D**9.8F-N/A50280.4h21.5F-165.7F
TMG-50 2,7532,7088,0440.337D-0.8611.784%F-18.538%D*6.8D**N/A26396.4h15.6D*132.5T-
MRC3 Mercy 2,7112,6522,5441.042C--0.1519.27%C+14.97%D**14.5D*N/A54183.4h21.5D--111.5C+
MRC3 Mercy 2,6952,6372,5731.025C--0.1719.005%C+15.169%D*14.2D*N/A51185.8h21.5D--113.2C
M1 Heavy Cycler 2,5492,4863,3250.748D0.4514.363%C14.602%D-10.7D*N/A58231.5h21.2D-147.4C
L100 Python HESH 2,7702,1864015.451D-4.2652.618%C++N/A50.4D13.5B+21243.4h4.4D*8.3D
L100 Python HEAT 3,0512,0824135.041C--3.8559.662%B+N/A34.6C16.1C*24360.2h6.6D-11C+
Skyguard 3,0121,9107692.484D1.2931.469%C+1.152%D15.3C+8.8C147124.7h113.3C+360.1C++
Claymore 1,8521,8525253.528D2.3333.437%C+N/A69.1D*N/A20026.8h1.2C+3.6C++
C-4 2,5541,7451,8700.933C--0.2626.897%C+N/A38.3D*17.7D-47845.6h1.6D-6.1C-
M2 Mutilator 1,5871,5431,4401.072C0.1217.114%C+14.517%D--13.9D**N/A41111.3h17.1C100.1C++
M2 Mutilator 1,5741,5361,4381.068C-0.1317.017%C+13.281%D*13.8D*N/A39111.1h17.1C100.4C++
M6 Onslaught 1,4341,3911,4170.982D0.2118.495%C12.437%F14.6D**N/A8295h22.8D**123.4C
M6 Onslaught 1,4041,3721,4200.966D0.2318.919%C13.411%F14.4FN/A8495.2h23.7F-125.5D
LC2 Lynx AE 1,4121,3532,0730.653D-0.5422.631%D**18.478%D**12.1D*N/A36112.1h18.3F-81.1F-
MG-C1 Kindred 1,3921,3253,4900.38D-0.8218.427%F-21.811%C8.3D*N/A26160.2h16F87F--
SR-7 1,3041,2824203.052C1.8644.61%C++87.052%B*17.4D*N/A3973.5h1.8B+4.1B
TRAC-Shot 1,3101,2761,9110.668C--0.5319.855%F17.241%C-17.5D--N/A5273.1h14.6D**73.6F-
LC2 Lynx 1,2951,2444,5960.271D0.9218.582%D**16.399%D--2.8D*N/A14437.7h31.1T*167.4T*
LC3 Jaguar 1,2521,2022,2110.544D0.6520.031%D**20.549%C12D-N/A46100.4h15.9C-79.5D--
T9 CARV-S 1,2221,2013,6830.326D0.8712.095%F*15.82%D**7.4D**N/A29162.2h20.1T166T*
99SV 1,2231,1987791.538C--0.3439.57%B*45.91%B**15.3DN/A4778.4h4.6B11.7B+
TRAC-5 1,2141,1942,1500.555D--0.6419.97%D-18.844%C10.4DN/A62114.5h16.6C--83.1C-
NS-44L "Ravenous" Blackhand 1,2091,1928951.332C0.1454.675%B*80.621%M+8.9D*N/A23133.2h3.2B+5.9B++
NS-44L Blackhand 1,1891,1798861.331C0.1460.632%A*81.764%M++8.9D*N/A21133.1h3.2B+5.3B*
RAMS .50M 1,1951,1776411.836C-0.6439.121%C84.112%B++15.7D*N/A5175.2h2.1C+5.3C+
M77-B 1,1891,1753423.436C**2.2444.488%B++90.128%A++19.5D-N/A4860.4h1.8B*4.1B++
TSAR-42 1,1881,1753913.005C+1.8146.724%B++88.17%A++23D--N/A10151h1.8B+3.8B+
T5 AMC 1,2061,1742,3380.502D-0.6921.831%D-18.143%D9.6D--N/A34121.9h17.5D**80.1D*
TRAC-5 S 1,1901,1672,5740.453D0.7422.222%D18.766%C++9.2D-N/A29127.5h16.6D**74.7D
T9 CARV 1,1821,1623,2980.352D0.8412.725%F-20.998%D7.9D*N/A44146.7h18.8F-147.9F-
T32 Bull 1,1801,1603,3880.342D0.8514.521%F--17.5%D*7.8D**N/A33149.1h19.5T*134.4T*
T7 Mini-Chaingun 1,1951,1542,3170.498D0.7023.044%B+12.565%C--13.1D*N/A4687.9h22.5F*97.6C
HC1 Cougar 1,1801,1523,3620.343D--0.8520.186%D**16.84%D*3.9D*N/A20294.1h19.2F**95.4F--
SMG-46 Armistice 1,1991,1501,9850.579D0.6223.725%D--16.261%C13.4D--N/A4685.8h18.8F79.1D--
MSW-R 1,1741,1463,6330.315D0.8814.809%F18.237%D*7.3D**N/A49157.3h19.7T*132.9T*
NS-10 Burster 1,7771,0252,2400.458D0.7425.614%D-6.244%C++2.8D*2.1D*48360.5h185.8D725.5D--
NS-10 Burster 1,7541,0132,2160.457D-0.7425.672%D-6.614%B++2.8D*2.1D**47358.7h187.5C--730.5D-
ML-7 2,2009954,3400.229D-0.9760.826%C++4.422%A8.7D**10.5C--161114.6h11.3F18.5D*
MG-HBR1 Dragoon 8958724262.047C*0.8542.221%B*35.665%C**19.7D-N/A5944.3h5.1B+12B+
NS-11C 8378081,8650.433D0.7617.433%F-21.04%C+5.3D--N/A19153.2h20F-114.6F*
T9A "Butcher" 7947791,6420.474D-0.7217.484%F-19.897%D**13.8FN/A4356.6h18.4T*105.3T*
C-4 ARX 9757045951.183C--0.0128.571%C*N/A56.8D*21.9D-34612.4h1.7F-5.8D
G20 Vulcan-H 1,0546242262.761C1.5748.141%CN/A27.6D*19D-44822.6h109.8C-228C-
MR1 Fracture 1,1816042,1940.275D--0.9236.679%C--2.649%C--4D**3.8D-65150.4h59.6C--162.6C
Chainblade 56954965,7480.008C--1.1927.347%C9.836%B*0.1DN/A03761.7h3C10.9C+
G40-F Ranger 747488776.338C--5.1435.933%B+N/A45.6C24.2C--50010.7h87.4C--243.3C+
Rocklet Rifle 9714755930.801C0.3956.03%C**N/A28.8C30.1C*49016.5h32.6C*58.1B+
C75 Viper 6334362251.938D0.7438.755%CN/A20.9D-9.4C+35520.9h17.1C44.2D
Frag Grenade 4474321432N/A430.8038.716%D*N/A360D-12.5C+15621.2h3.8D9.8D-
MR1 Fracture 8674161,4710.283D--0.9138.775%C4.327%C*4.4D*4.7D8295.5h68.4D*176.4D
M20 Basilisk 5843142441.287D-0.0935.003%D-4.459%D9.1D*7.8C+13634.4h125.8D*359.5D*
NS-61 Emissary 2982971,3760.216D--0.9819.999%D**13.805%D2.9D*N/A10103.9h19.8D--99.1D**
L100 Python AP 5372851292.209C--1.0168.07%A1.053%D22.8D*20.2C+59212.5h9.3F-13.7D**
NS-7 PDW 2922831,0740.264D0.9315.723%F--20.141%C+4.4D*N/A3164.8h23.9T152.1T*
NS-61 "Ravenous" Emissary 2522263200.706D-0.4934.956%C*14.159%D--17.7D-2B**6512.8h20.8F--59.5D-
G30 Vulcan 4012101371.533D0.3440.854%B**4.286%B+15.3D-13.9C121213.7h219.9F--538.3D*
SMG-46G Armistice 2122099980.209D**0.9913.846%T*11.962%D--4.1D*N/A2551.4h24.9T*179.9T*
NS Annihilator 5482001,1780.17F1.0383.047%B++N/A4.2F7.3D14047.6h20.3T-24.5F**
NS-30 Vandal 1861832760.663C-0.5334.959%C24.59%C--10.3D**N/A3717.8h8.7T-24.9F-
T4 AMP 1341336750.197D*1.0017.307%F-18.045%D3.2D**N/A1841.1h18.4D*106.5F--
T16 Rhino 1301253910.32D0.8814.918%F21.6%C-8.5D*N/A8814.7h24.5T*164.4T*
PDW-16 Hailstorm 1171164220.275D--0.9215.11%F--13.793%D4.8D*N/A4224.3h25.9T171.4T*
NS-TMC-01 "His Regards" 1121101,0960.1A1.1031.628%C**15.455%A++1C+N/A2104.8h2.5C7.8C**
NS Decimator 1901033030.34D-0.8656.262%D-N/A12.1F10.2D--4318.5h8.6F*15.3T
NS-44B Commissioner 101993650.271D-0.9214.85%T*50.505%A++4.6D*N/A1721.4h4.4D*29.9T*
M20 Basilisk 185971080.898D-0.3033.272%D--4.124%D6.1D**5.6D--14615.8h171F--514F*
NS-20G Gorgon 105911480.615U0.5823.157%UN/A7.8U1.2U2711.7h45.9T*198.1T*
MAX Punch 919013,3100.007D--1.1927.582%D--N/A0.1D-N/A01144h2.3C+8.5D
NS-20G Gorgon 99871480.588U0.6123.15%UN/A7.4U1U2711.7h48.3T*208.4T*
TRS-12 Uppercut 66631520.414D-0.7820.647%T*6.349%D**7.8D*N/A558.1h6.6T*31.9T*
Spear Anti-Vehicle Phalanx Turret 10762212.952D1.7646.553%C6.452%A+24.8D*18D12352.5h10.1D21.8C--
MR11 Gatekeeper 24958660.879D0.3260.01%A++N/A9.7F-31.8B**9326h218.6T*364.2T*
TORQ-9 59551,5150.036D1.1612.241%T-23.636%C--0.8FN/A770.3h35.1T*287.1T*
E540 Halberd 10354321.688D-0.4929.253%F-N/A9.6F-8.8D*6435.6h8.4F-28.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9181,386,057139.5h
Spawn Beacon335841.4h
Anti-Vehicle MANA Turret433842.7h
AE Nano-Armor Kit3,1061,615,962208.5h
AE Medical Applicator113,5300.4h
Medical Applicator42,7380.5h
Motion Spotter843,3467.2h
G40-F Ranger01110.1h
Welding Device01,7790.3h
Spitfire Auto-Turret1262,5457.4h
Hexedge6387292.2h
Recon Detection Device1556,15520.3h
Medical Kit7675,82817.4h
Ammunition Package2232,9839.9h
M20 Wyvern0920h
MG-H1 Watchman AE01160h
SOAS-20 AE0690.4h
Hardlight Barrier12860.4h
Nano-Repair Grenade01,3310.4h
TAR-AE0800h

Check the help document for the dictionary if you want to learn more about words used here.


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