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Harbinger Veteran schnozwangler[24x7] schnozwangler
VS BR 93

KDR: 1.22

Score: 16.9m

Last Seen: Jan 25th, 2019 1:23 AM
- OFFLINE - 625.5 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
Level Progress (to 94): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Maelstrom Turbo Laser Light PPA Parallax VX3 Lumine Edge Dual Photon Pods Item #6004400
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.962%21.88%6991810043,3730.4972730.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.773%2.127A*0.185C++-2.86THEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.118C+21.1-0.477D44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.318%0.585%336610165,128161821973.16739233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%-0.747D--0.937D---0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.7-0.669D81.4-0.538D187.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.566%0.342%491102129212312530.237013115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.723A++-1.461F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+11.40.094C+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.469%1.935%744101846510235390.45454586%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%0.958B*-0.617D0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
354.7-1.996F-164.8-3.183T-189.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.848%76.097%74410181,117582101.91924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.557%-0.178C0.587B+-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.06C+3.5-0.114C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.471%16.351%7421020740485221.52577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%0.836B++0.363C**0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.321C*4.60.05C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
16.9m668.3%205 (12.3k)188 (11.3k)1.222721,78017,8131.665393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102262227.879%10.037%28005:054

58% Engineer29% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:36 AMMay 7th, 2018 1:13 AMFeb 19th, 2019 2:29 AM (18h) (PST)Jan 24th, 2019 9:38 PM (26d) (PST)Jan 24th, 2019 9:23 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
656705860.2410.1970.0242.0790.070225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3344,20935,12514121125411,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1504.1h/62.7d 7,884 2,186 9,541 187.6k 1,000 1,912 6,293 59.2m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:425
Deaths:836
KDR:0.508
Accuracy:24.380% C++
HSR:19.294% C++
Deimos VA29
B
Kills:276
Deaths:361
KDR:0.765
Accuracy:64.753% B
HSR:17.391% C++
VE-LR Obelisk
M*
Kills:266
Deaths:138
KDR:1.928
Accuracy:55.596% M*
HSR:45.865% A+
NSX Tanto
B*
Kills:199
Deaths:285
KDR:0.698
Accuracy:24.428% C
HSR:30.653% B*
NS Baron G5
A+
Kills:196
Deaths:244
KDR:0.803
Accuracy:57.966% A+
HSR:16.327% B+
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
B
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% B
Kills:1,940
Deaths (as Engineer):2,603
Deaths (to Engineers):5,756
KDR:0.74529
Kill Difference:663
Playtime:878.411 hours
Usage:58%
Score:10.817m
Score/min:205
Accuracy (listed only):40.432%
HSR (listed only):23.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:134
Deaths:223
KDR:0.601
Accuracy:24.629% B++
HSR:20.896% C--
Lasher X2
C+
Kills:120
Deaths:176
KDR:0.682
Accuracy:24.176% C+
HSR:2.500% D
NS-15M2
C*
Kills:103
Deaths:172
KDR:0.599
Accuracy:25.003% C*
HSR:20.388% D
Kills:357
Deaths (as Heavy Assault):571
Deaths (to Heavy Assaults):3,749
KDR:0.62522
Kill Difference:214
Playtime:39.038 hours
Usage:3%
Score:0.413m
Score/min:177
Accuracy (listed only):24.602%
HSR (listed only):14.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C*
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:425
Deaths:836
KDR:0.508
Accuracy:24.380% C++
HSR:19.294% C++
Deimos VA29
B
Kills:276
Deaths:361
KDR:0.765
Accuracy:64.753% B
HSR:17.391% C++
NSX Tanto
B*
Kills:199
Deaths:285
KDR:0.698
Accuracy:24.428% C
HSR:30.653% B*
NS Baron G5
A+
Kills:196
Deaths:244
KDR:0.803
Accuracy:57.966% A+
HSR:16.327% B+
NSX Tengu
C
Kills:158
Deaths:340
KDR:0.465
Accuracy:35.144% C
HSR:17.722% C--
VE-S Canis
B**
Kills:132
Deaths:202
KDR:0.653
Accuracy:34.017% B**
HSR:12.879% D-
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
B
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% B
Kills:2,494
Deaths (as Light Assault):3,739
Deaths (to Light Assaults):2,271
KDR:0.66702
Kill Difference:1,245
Playtime:128.653 hours
Usage:9%
Score:1.408m
Score/min:182
Accuracy (listed only):36.440%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:802
Deaths:336
KDR:2.387
Accuracy:35.275% D
HSR:77.930% C+
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C*
NS-61 Emissary
B**
Kills:306
Deaths:434
KDR:0.705
Accuracy:35.958% B**
HSR:16.994% C++
Beamer VS3
B+
Kills:258
Deaths:377
KDR:0.684
Accuracy:30.495% B+
HSR:19.380% C
NS-44 Commissioner
B+
Kills:200
Deaths:312
KDR:0.641
Accuracy:40.535% B+
HSR:20.500% C
NS-AM7 Archer
B+
Kills:178
Deaths:465
KDR:0.383
Accuracy:62.502% B+
HSR:3.371% F
NSX Daimyo
D*
Kills:162
Deaths:205
KDR:0.790
Accuracy:33.465% D*
HSR:90.124% D*
NSX Tengu
C
Kills:158
Deaths:340
KDR:0.465
Accuracy:35.144% C
HSR:17.722% C--
NSX Tomoe
B*
Kills:153
Deaths:209
KDR:0.732
Accuracy:33.230% B*
HSR:35.948% C+
VE-S Canis
B**
Kills:132
Deaths:202
KDR:0.653
Accuracy:34.017% B**
HSR:12.879% D-
NS-357 Underboss
B**
Kills:118
Deaths:221
KDR:0.534
Accuracy:46.191% B**
HSR:17.797% C-
Soldier Soaker
B*
Kills:117
Deaths:139
KDR:0.842
Accuracy:42.302% B*
HSR:14.530% C+
NS-45 Pilot
B**
Kills:109
Deaths:149
KDR:0.732
Accuracy:38.892% B**
HSR:24.771% C+
VA39 Spectre
B++
Kills:92
Deaths:87
KDR:1.057
Accuracy:31.633% C+
HSR:46.739% B++
NS-30 Vandal
A*
Kills:75
Deaths:94
KDR:0.798
Accuracy:46.739% A*
HSR:22.667% C-
NS-61 "Ravenous" Emissary
B**
Kills:73
Deaths:109
KDR:0.670
Accuracy:37.049% B**
HSR:15.069% C--
XM98
D**
Kills:61
Deaths:9
KDR:6.778
Accuracy:27.986% D**
HSR:59.016% F
Kills:3,524
Deaths (as Infiltrator):4,420
Deaths (to Infiltrators):1,834
KDR:0.79729
Kill Difference:896
Playtime:434.011 hours
Usage:29%
Score:3.827m
Score/min:147
Accuracy (listed only):37.576%
HSR (listed only):30.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C*
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
Deimos VA29
B
Kills:276
Deaths:361
KDR:0.765
Accuracy:64.753% B
HSR:17.391% C++
NS Baron G5
A+
Kills:196
Deaths:244
KDR:0.803
Accuracy:57.966% A+
HSR:16.327% B+
NSX Tengu
C
Kills:158
Deaths:340
KDR:0.465
Accuracy:35.144% C
HSR:17.722% C--
VE-S Canis
B**
Kills:132
Deaths:202
KDR:0.653
Accuracy:34.017% B**
HSR:12.879% D-
Kills:1,756
Deaths (as Combat Medic):2,506
Deaths (to Combat Medics):1,513
KDR:0.70072
Kill Difference:750
Playtime:25.276 hours
Usage:2%
Score:0.362m
Score/min:239
Accuracy (listed only):44.605%
HSR (listed only):16.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):592
KDR:0
Kill Difference:UNR
Playtime:8.319 hours
Usage:1%
Score:0.106m
Score/min:212
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:1,875
V. Kills:1,076 174%
Deaths:1,852
KDR:1.012
Accuracy:28.736% D
KPH:15.300 C*
VKPH:8.800 C+
Hornet Missiles
C*
Kills:1,253
V. Kills:958 131%
Deaths:396
KDR:3.164
Accuracy:59.036% C
KPH:56.300 C+
VKPH:43.100 C*
Maelstrom Turbo Laser
C*
Kills:1,228
V. Kills:697 176%
Deaths:1,110
KDR:1.106
Accuracy:30.015% C
KPH:17.400 C*
VKPH:9.900 C+
Light PPA
C+
Kills:1,205
V. Kills:91 N/A
Deaths:564
KDR:2.137
Accuracy:34.169% D-
KPH:44.100 C+
VKPH:3.300 C+
Dual Photon Pods
D
Kills:584
V. Kills:149 389%
Deaths:228
KDR:2.561
Accuracy:49.818% C
KPH:37.700 D
VKPH:9.600 D
Photon A2A Missile Pods
B++
Kills:95
V. Kills:51 183%
Deaths:40
KDR:2.375
Accuracy:84.765% B++
KPH:36.500 C
VKPH:19.600 D
Coyote Missiles
C+
Kills:91
V. Kills:44 202%
Deaths:61
KDR:1.492
Accuracy:44.553% D*
KPH:35.400 C+
VKPH:17.100 C
Antares LC
C
Kills:51
V. Kills:29 170%
Deaths:55
KDR:0.927
Accuracy:27.617% D
KPH:13.400 C
VKPH:7.600 D
Kills:6,382 (4,359 + 0)
Deaths:4,306
KDR:1.482
VKDR:0.719
Vehicle Kills:3,095
Kill Difference:2,076
Playtime:266.841 hours
Usage:18%
Score:2.452m
Score/min:153
Piloting Accuracy:27.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:186
V. Kills:121 152%
Deaths:55
KDR:3.382
Accuracy:29.908% D-
KPH:31.400 C+
VKPH:20.400 C
CAS30 Tank Buster
C*
Kills:152
V. Kills:87 173%
Deaths:202
KDR:0.752
Accuracy:46.516% C++
KPH:9.400 C*
VKPH:5.400 C-
AP30 Shredder
U
Kills:100
V. Kills:70 141%
Deaths:23
KDR:4.348
Accuracy:32.091% C
KPH:360,000 U
VKPH:252,000 U
L-30R Vektor
C--
Kills:84
V. Kills:46 179%
Deaths:114
KDR:0.737
Accuracy:36.970% C+
KPH:6.300 D
VKPH:3.500 C--
L105 Zephyr
A+
Kills:61
V. Kills:22 265%
Deaths:14
KDR:4.357
Accuracy:32.624% D*
KPH:49.200 C++
VKPH:17.800 A+
Kills:583 (236 + 347)
Deaths:408
KDR:1.429
VKDR:0.848
Vehicle Kills:346
Kill Difference:175
Playtime:36.657 hours
Usage:2%
Score:0.366m
Score/min:166
Piloting Accuracy:36.970%
Gunner Accuracy:32.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:292
V. Kills:164 177%
Deaths:52
KDR:5.615
Accuracy:58.566% C*
KPH:26.100 C
VKPH:14.700 D
C75 Viper
C+
Kills:52
V. Kills:26 193%
Deaths:27
KDR:1.926
Accuracy:48.207% B*
KPH:13.700 D-
VKPH:6.900 C+
Kills:344 (344 + 0)
Deaths:79
KDR:4.354
VKDR:2.405
Vehicle Kills:190
Kill Difference:265
Playtime:14.976 hours
Usage:1%
Score:0.182m
Score/min:202
Driving Accuracy:48.207%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D-
Kills:69
V. Kills:30 223%
Deaths:11
KDR:6.273
Accuracy:38.905% D*
KPH:21.100 D-
VKPH:9.200 D*
Kills:69 (0 + 69)
Deaths:11
KDR:6.273
VKDR:2.727
Vehicle Kills:30
Kill Difference:58
Playtime:3.277 hours
Usage:0%
Score:0.029m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:38.905%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:85
V. Kills:52 160%
Deaths:20
KDR:4.250
Accuracy:57.059% C*
KPH:23 D-
VKPH:14 D--
Kills:85 (0 + 85)
Deaths:20
KDR:4.250
VKDR:2.600
Vehicle Kills:52
Kill Difference:65
Playtime:3.703 hours
Usage:0%
Score:0.044m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:57.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:189
V. Kills:91 205%
Deaths:34
KDR:5.559
Accuracy:53.809% A++
KPH:15.600 C
VKPH:7.500 C+
M20 Basilisk
C+
Kills:91
V. Kills:48 186%
Deaths:21
KDR:4.333
Accuracy:49.733% B**
KPH:16.900 C
VKPH:8.900 C+
Kills:280 (0 + 280)
Deaths:55
KDR:5.091
VKDR:2.527
Vehicle Kills:139
Kill Difference:225
Playtime:17.511 hours
Usage:1%
Score:0.238m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:49.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D*
Kills:71
V. Kills:44 158%
Deaths:99
KDR:0.717
Accuracy:53.485% D*
KPH:11.200 D**
VKPH:7 D**
Kills:71 (71 + 0)
Deaths:99
KDR:0.717
VKDR:0.444
Vehicle Kills:44
Kill Difference:28
Playtime:6.324 hours
Usage:0%
Score:0.042m
Score/min:112
Driving Accuracy:53.485%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:56
V. Kills:34 160%
Deaths:25
KDR:2.240
Accuracy:38.515% C++
KPH:13.600 D
VKPH:8.200 D
Kills:56 (0 + 56)
Deaths:25
KDR:2.240
VKDR:1.360
Vehicle Kills:34
Kill Difference:31
Playtime:4.122 hours
Usage:0%
Score:0.061m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:38.515%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,9511,8751,8521.012C+0.2128.736%DN/A15.3C*8.8C+115122.2h127.7C*444.5C++
Hornet Missiles 2,2111,2533963.164C1.9459.036%CN/A56.4C+43.2C*37222.2h14.7C25C
Maelstrom Turbo Laser 1,9251,2281,1101.106C+0.1230.015%CN/A17.4C*9.9C+13170.6h98.4C**327.8C**
Light PPA 1,2961,2055642.137C0.9134.169%D-N/A44.1C+3.3C+14227.3h17.3C+50.7C
Parallax VX3 8098023362.387C+1.1635.275%D77.93%C+15.2DN/A3752.6h2.8D8D
Lumine Edge 6016013,3960.177C**1.0528.057%C++20.3%B+2.6CN/A8229.1h1.3B4.5B+
Dual Photon Pods 7335842282.561C--1.3449.818%CN/A37.7D9.6D19115.5h33.1D-66.4D
Sirius SX12 5365307320.724C0.5027.377%B+19.057%C*14.2DN/A4737.4h19.1D69.9C+
C-4 6494674041.156C+0.0725.605%C+N/A65.8C25.6C4827.1h1.6C+6.4C+
Thanatos VE70 4774646270.74C+0.4848.372%B*15.733%C+26.4C+N/A6617.6h5.6C11.6B
NS-11C 4384258360.508C--0.7124.38%C++19.294%C++6.3D--N/A1767.3h21.6D*88.6C-
Hunter QCX 4103278150.401C-0.8273.006%A++17.431%D5.4D1.4C4860.8h33.1F--45.4D
Proximity Mine 311311823.793C+2.5729.549%D**N/A103.7CN/A2763h2.3D--7.7F-
NS-61 Emissary 3103064340.705C+0.5235.958%B**16.994%C++15.2DN/A4720.1h24D*66.6C
L100 Python AP 456292525.615B4.3958.566%C*N/A26.1C14.6D20611.2h11.4F-19.4D*
Deimos VA29 2852763610.765C-0.4664.753%B17.391%C++27.6C--N/A8610h2.9D4.5C+
VE-LR Obelisk 2762661381.928C++0.7155.596%M*45.865%A+14.5D-N/A5218.4h26.1T*46.9F-
Beamer VS3 2622583770.684C+0.5430.495%B+19.38%C9.2D-N/A2927.9h14.6D*47.8C+
NS-44 Commissioner 2012003120.641C0.5840.535%B+20.5%C10.7D-N/A3218.7h6.4F-15.9D
NSX Tanto 2051992850.698C-0.5224.428%C30.653%B*23.4CN/A668.5h18.6D76.1C
NS Baron G5 2031962440.803C0.4257.966%A+16.327%B+22.8C--N/A978.6h8.3F**14.3C+
M20 Basilisk 280189345.559A4.3453.809%A++2.116%D**15.6C7.5C+21412.1h200.3F--372.2D
C150 Dalton 307186553.382C2.1629.908%D-N/A31.5C+20.5C3735.9h5.3C-17.6D--
Rocklet Rifle 3331843540.52C0.7047.27%DN/A18.4D14.9D-25510h47.8D101D
NS-AM7 Archer 2881784650.383C0.8462.502%B+3.371%F1.8D*1.1D-20101.1h36.7D--58.7D-
NSX Daimyo 1641622050.79D0.4333.465%D*90.124%D*16.7D*N/A469.7h5.2T-15.6T
NSX Tengu 1601583400.465D0.7635.144%C17.722%C--13.9D-N/A5411.4h23.3F-66.4D-
NSX Tomoe 1561532090.732D0.4933.23%B*35.948%C+20.7DN/A627.4h23.8F--71.7D
CAS30 Tank Buster 2391522020.752C0.4746.516%C++N/A9.4C*5.4C-8916.2h54.5C*117.3C**
Orion VS54 1451342230.601C--0.6224.629%B++20.896%C--8.2D--N/A5316.3h32.4T*131.6D
VE-S Canis 1361322020.653C-0.5734.017%B**12.879%D-19.4DN/A766.8h21.5F-63.2C
Lasher X2 1241201760.682C0.5424.176%C+2.5%D33.3C++1.1B1053.6h16.2B*67B+
NS-357 Underboss 1181182210.534C-0.6946.191%B**17.797%C-10.4D--N/A3711.3h8.9T*19.4D--
Soldier Soaker 1201171390.842C0.3842.302%B*14.53%C+18.9D--N/A876.2h10.4T24.6D
G40-F Ranger 1751131011.3C+10.0826.609%D-N/A27.6D15.1D2504.1h77.4C+290.7C
NS-45 Pilot 1091091490.732C0.4938.892%B**24.771%C+13D--N/A448.4h12.9F--33.3D
Orbital Strike Uplink 1581031103U101.78850%UN/A515U275U49000.2h2.3T*0.3T*
NS-15M2 1061031720.599C--0.6225.003%C*20.388%D7.5D*N/A3513.7h38.8T*155.2F*
Tank Mine 140101482.104C0.8831.263%C+N/A67.3D26D*6551.5h3F9.6F
M20 Basilisk 142100205C-3.7842.174%D*2%D*15.9D*6.7D**1616.3h142.5C337.9D
AP30 Shredder 170100234.348C+3.1332.091%C1%D-1000U700U6451800.1h158.7D**494.6D*
Photon A2A Missile Pods 14695402.375C--1.1584.765%B++N/A36.5C19.6D3492.6h11.9D**14.1D*
VA39 Spectre 9392871.057C+0.1731.633%C+46.739%B++13.3C--N/A546.9h7.3C--23.2C
Coyote Missiles 13591611.492C--0.2744.553%D*N/A35C+16.9C2932.6h56.4C--126.6D
M20 Basilisk 13991214.333B*3.1149.733%B**3.297%D-16.9C8.9C+2545.4h211F--424.4D-
Saron HRB-H 13785204.25C+3.0357.059%C*1.176%C23D-14.1D--2003.7h43.6F-76.4D*
L-30R Vektor 130841140.737D0.4936.97%C+1.19%D6.3D3.5C--6613.3h105.6C285.7C
Force-Blade 84815,2750.015C1.2113.733%D*3.704%C-0.2C--N/A1355.9h3.2C23.3D--
Spear Anti-Vehicle Phalanx Tower 12680420C+18.7846.088%C--N/A50B28.8C++3631.6h7.4B++16.1B+
Lumine Edge AE 79794040.196C+1.0325.206%D-13.924%C-4.2C--N/A1718.7h1.2C*4.6C
NS Annihilator 123761380.551C+0.6783.411%B++N/A8.9C5.5D*1188.5h14.2D17C-
NS-30 Vandal 7975940.798D0.4246.739%A*22.667%C-19.7D-1.1A*1173.8h18.9T*40.5F--
NS-61 "Ravenous" Emissary 76731090.67C0.5537.049%B**15.069%C--13.3DN/A325.5h27.3F--73.7D
V30-F Starfall 11571990.717C--0.5153.485%D*N/A11.3D**7D**1126.3h26.5F49.5F--
E540 Halberd 9969116.273C+5.0538.905%D*N/A20.9D--9.1D*1493.3h5.9C+15.1D
MANA Anti-Personnel Turret 6666601.1N/A0.1224.26%UN/A660UN/A1187700.1h39.5T*162.8T*
Solstice VE3 6363222.864M++1.6421.177%C19.048%C+9DN/A787h12.4B++58.5C**
L105 Zephyr 8361144.357C-3.1332.624%D*N/A50.8C++18.3A++3911.2h10.8F-33.1F--
XM98 616196.778A**5.5627.986%D**59.016%F8.4DN/A397.3h2.7C+9.6D
Hoplon Anti-Aircraft Phalanx Tower 10161161B++59.7834.844%B+N/A203.3B+133.3C*18400.3h24.5B+70.2B+
Frag Grenade 6059159N/A57.7830.307%F-N/A295D5C8080.2h3.7C*12.1D
Spear Anti-Vehicle Phalanx Turret 9059134.538C3.3246.876%C**1.695%D*23.6D12.4D-2052.5h18.9F--40.4D**
M20 Wyvern 9056252.24C-1.0238.515%C++N/A13.7D8.3D2464.1h186.7F**484.6F--
Xiphos Anti-Personnel Phalanx Tower 5654154C+52.7836.862%B++N/A270C++10C*13920.2h14.4C**39.2B
C75 Viper 7852271.926C-0.7048.207%B*N/A13.7D-6.8C1893.8h30F--62.2D--
NSX-P Tanto 5351900.567C0.6626.785%C*27.451%B9.6DN/A445.3h16C+59.6C*
Antares LC 8051550.927C0.3027.617%DN/A13.4C7.6D1953.8h156.9C+568C
Icikill 50502760.181A*1.0423.318%D16%B+2.7C+N/A818.7h3D*12.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0560.1h
Solid Wall0760.8h
Bending Beacon0690.1h
Nano-Armor Kit391472,88458.7h
Snowman Soldier61300.3h
The Flail31351.2h
Routing Spire01140.7h
Flail Targeting Dart912,12620.1h
Spawn Beacon156681.1h
Anti-Vehicle MANA Turret93380.4h
Turret AI Module14472.6h
Repair Module31700.9h
Skywall Shield Emitter2930.6h
Cortium Silo12761.3h
Blast Wall0930.7h
Nanite Revive Grenade05400.2h
Medical Applicator9330,9233.6h
Spear Anti-Vehicle Tower11971.6h
VS Triumph Flare Gun102640.7h
Spitfire Auto-Turret331,2271.5h
Rampart Wall12473.8h
Deconstruction Tool09,3141.4h
Welding Device212,0511.1h
Hoplon Anti-Aircraft Phalanx Tower02381.9h
Xiphos Anti-Personnel Tower01951.7h
Anti-Infantry MANA Turret222370.6h
Ammunition Package139520.8h
Medical Kit142520.6h
Elysium Spawn Tube11880.7h
Router157343h
Nano-Repair Grenade08650.2h
Light Air Terminal01471.2h
IPC Targeting Dart5590.9h
Orbital Strike Target Designator29731.9h
Shield Recharging Field62810.1h
Recon Detection Device1138,99017.1h

Check the help document for the dictionary if you want to learn more about words used here.


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