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Primarch Veteran schnozwangler[24x7] schnozwangler
VS BR 96

KDR: 1.21

Score: 17.7m

Last Seen: Apr 18th, 2019 1:20 AM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
Level Progress (to 97): 15%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Maelstrom Turbo Laser Light PPA Parallax VX3 Lumine Edge Item #6004400 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.059%22.736%7291910163,5890.4962670.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.702%2.114A*0.184C++-2.837THEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.117C+20.7-0.475D43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.38%0.618%333610295,178165122203.13628233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.746D--0.934D---0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.2-0.668D82.1-0.537D188.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.44%0.319%511103431312872750.243201113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.723A++-1.454F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+11.50.093C+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.172%1.996%784103150110795910.46388985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%0.964B*-0.618D0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
361.2-1.993F-174-3.183T-187.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.794%76.224%78410311,123599101.87479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%-0.177C0.587B+-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.058C+3.5-0.113C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.56%16.202%7821033753530221.41808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%0.836B++0.359C**0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.321C*4.60.05C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 70
17.7m679.7%206 (12.4k)188 (11.3k)1.2093122,68918,7621.6487196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103564328.156%10.058%28305:024

58% Engineer30% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:36 AMMay 7th, 2018 1:13 AMApr 18th, 2019 2:17 AM (1d) (PST)Apr 18th, 2019 12:59 AM (1d) (PST)Apr 17th, 2019 9:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
666715950.2410.1990.0242.1090.069224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9444,28835,65614121127411,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1568.4h/65.3d 8,244 2,282 9,955 198.5k 1,041 2,014 6,513 62.6m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:439
Deaths:855
KDR:0.513
Accuracy:24.478% C++
HSR:18.907% C+
Deimos VA29
B
Kills:289
Deaths:385
KDR:0.751
Accuracy:64.524% B
HSR:16.955% C++
VE-LR Obelisk
M*
Kills:283
Deaths:152
KDR:1.862
Accuracy:54.344% M*
HSR:46.290% A++
NS Baron G5
A+
Kills:223
Deaths:282
KDR:0.791
Accuracy:57.991% A+
HSR:16.592% B+
NSX Tanto
B*
Kills:200
Deaths:286
KDR:0.699
Accuracy:24.333% C
HSR:31% B*
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
B
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% B
Kills:2,012
Deaths (as Engineer):2,699
Deaths (to Engineers):5,978
KDR:0.74546
Kill Difference:687
Playtime:903.088 hours
Usage:58%
Score:11.086m
Score/min:205
Accuracy (listed only):40.250%
HSR (listed only):23.997%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:137
Deaths:236
KDR:0.581
Accuracy:24.309% B++
HSR:20.438% D
Lasher X2
C+
Kills:123
Deaths:185
KDR:0.665
Accuracy:24.753% C+
HSR:2.439% D-
NS-15M2
C++
Kills:108
Deaths:182
KDR:0.593
Accuracy:24.484% C++
HSR:22.222% C-
Kills:368
Deaths (as Heavy Assault):603
Deaths (to Heavy Assaults):3,977
KDR:0.61028
Kill Difference:235
Playtime:41.656 hours
Usage:3%
Score:0.447m
Score/min:179
Accuracy (listed only):24.515%
HSR (listed only):15.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:439
Deaths:855
KDR:0.513
Accuracy:24.478% C++
HSR:18.907% C+
Deimos VA29
B
Kills:289
Deaths:385
KDR:0.751
Accuracy:64.524% B
HSR:16.955% C++
NS Baron G5
A+
Kills:223
Deaths:282
KDR:0.791
Accuracy:57.991% A+
HSR:16.592% B+
NSX Tanto
B*
Kills:200
Deaths:286
KDR:0.699
Accuracy:24.333% C
HSR:31% B*
VE-S Canis
B**
Kills:170
Deaths:270
KDR:0.630
Accuracy:32.998% B**
HSR:12.353% D-
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
B
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% B
Kills:2,590
Deaths (as Light Assault):3,893
Deaths (to Light Assaults):2,407
KDR:0.6653
Kill Difference:1,303
Playtime:132.709 hours
Usage:8%
Score:1.459m
Score/min:183
Accuracy (listed only):36.313%
HSR (listed only):19.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:808
Deaths:338
KDR:2.391
Accuracy:35.161% D
HSR:78.094% C++
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
NS-61 Emissary
A
Kills:310
Deaths:439
KDR:0.706
Accuracy:36.296% A
HSR:17.097% C++
Beamer VS3
B+
Kills:263
Deaths:388
KDR:0.678
Accuracy:30.466% B+
HSR:19.392% C
NS-44 Commissioner
B++
Kills:222
Deaths:347
KDR:0.640
Accuracy:41.950% B++
HSR:19.369% C
NS-AM7 Archer
B+
Kills:180
Deaths:505
KDR:0.356
Accuracy:61.935% B+
HSR:3.333% D**
VE-S Canis
B**
Kills:170
Deaths:270
KDR:0.630
Accuracy:32.998% B**
HSR:12.353% D-
NSX Daimyo
D*
Kills:162
Deaths:205
KDR:0.790
Accuracy:33.465% D*
HSR:90.124% D*
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
NSX Tomoe
B*
Kills:153
Deaths:209
KDR:0.732
Accuracy:33.230% B*
HSR:35.948% C+
NS-357 Underboss
B**
Kills:124
Deaths:234
KDR:0.530
Accuracy:45.561% B**
HSR:17.742% C-
NS-45 Pilot
B**
Kills:123
Deaths:173
KDR:0.711
Accuracy:38.810% B**
HSR:23.577% C
Soldier Soaker
B*
Kills:117
Deaths:139
KDR:0.842
Accuracy:42.302% B*
HSR:14.530% C+
VA39 Spectre
B++
Kills:92
Deaths:87
KDR:1.057
Accuracy:31.633% C+
HSR:46.739% B++
NS-44L Blackhand
A+
Kills:81
Deaths:81
KDR:1
Accuracy:46.441% B+
HSR:62.963% A+
NS-61 "Ravenous" Emissary
A
Kills:76
Deaths:114
KDR:0.667
Accuracy:39.089% A
HSR:15.790% C
NS-30 Vandal
A*
Kills:76
Deaths:95
KDR:0.800
Accuracy:46.684% A*
HSR:23.684% C
XM98
D**
Kills:61
Deaths:9
KDR:6.778
Accuracy:27.986% D**
HSR:59.016% F-
Kills:3,709
Deaths (as Infiltrator):4,709
Deaths (to Infiltrators):1,950
KDR:0.78764
Kill Difference:1,000
Playtime:463.738 hours
Usage:30%
Score:4.183m
Score/min:150
Accuracy (listed only):38.138%
HSR (listed only):32.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
Deimos VA29
B
Kills:289
Deaths:385
KDR:0.751
Accuracy:64.524% B
HSR:16.955% C++
NS Baron G5
A+
Kills:223
Deaths:282
KDR:0.791
Accuracy:57.991% A+
HSR:16.592% B+
VE-S Canis
B**
Kills:170
Deaths:270
KDR:0.630
Accuracy:32.998% B**
HSR:12.353% D-
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
Kills:1,837
Deaths (as Combat Medic):2,640
Deaths (to Combat Medics):1,616
KDR:0.69583
Kill Difference:803
Playtime:27.996 hours
Usage:2%
Score:0.412m
Score/min:245
Accuracy (listed only):44.393%
HSR (listed only):16.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):620
KDR:0
Kill Difference:UNR
Playtime:8.664 hours
Usage:1%
Score:0.112m
Score/min:215
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,897
V. Kills:1,089 174%
Deaths:1,895
KDR:1.001
Accuracy:28.782% C--
KPH:15.100 C++
VKPH:8.700 C+
Hornet Missiles
C*
Kills:1,286
V. Kills:983 131%
Deaths:405
KDR:3.175
Accuracy:58.953% C
KPH:56.400 C+
VKPH:43.100 C*
Maelstrom Turbo Laser
C++
Kills:1,236
V. Kills:701 176%
Deaths:1,122
KDR:1.102
Accuracy:30.091% C+
KPH:17.300 C++
VKPH:9.800 C+
Light PPA
C+
Kills:1,215
V. Kills:91 N/A
Deaths:572
KDR:2.124
Accuracy:34.120% D-
KPH:44 C+
VKPH:3.300 C+
Dual Photon Pods
D
Kills:588
V. Kills:150 389%
Deaths:229
KDR:2.568
Accuracy:49.763% C
KPH:37.900 D
VKPH:9.700 D
Photon A2A Missile Pods
B++
Kills:95
V. Kills:51 183%
Deaths:41
KDR:2.317
Accuracy:84.644% B++
KPH:36.100 C-
VKPH:19.400 D-
Coyote Missiles
C+
Kills:91
V. Kills:44 202%
Deaths:62
KDR:1.468
Accuracy:44.533% D*
KPH:35.300 C+
VKPH:17.100 C
Antares LC
C
Kills:51
V. Kills:29 170%
Deaths:56
KDR:0.911
Accuracy:30.134% C
KPH:12.700 C-
VKPH:7.200 D
Kills:6,459 (4,399 + 0)
Deaths:4,382
KDR:1.474
VKDR:0.716
Vehicle Kills:3,138
Kill Difference:2,077
Playtime:271.995 hours
Usage:17%
Score:2.486m
Score/min:152
Piloting Accuracy:30.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:209
V. Kills:138 150%
Deaths:58
KDR:3.603
Accuracy:30.888% D
KPH:32.100 C+
VKPH:21.200 C
CAS30 Tank Buster
C*
Kills:158
V. Kills:92 170%
Deaths:217
KDR:0.728
Accuracy:46.927% C++
KPH:9.200 C*
VKPH:5.400 C-
AP30 Shredder
U
Kills:111
V. Kills:76 144%
Deaths:25
KDR:4.440
Accuracy:32.505% C
KPH:399,600 U
VKPH:273,600 U
L-30R Vektor
C--
Kills:84
V. Kills:46 179%
Deaths:114
KDR:0.737
Accuracy:37.172% C
KPH:6.200 D
VKPH:3.400 C--
L105 Zephyr
A
Kills:61
V. Kills:22 265%
Deaths:14
KDR:4.357
Accuracy:32.792% D*
KPH:49.100 C+
VKPH:17.700 A
Kills:623 (242 + 381)
Deaths:428
KDR:1.456
VKDR:0.874
Vehicle Kills:374
Kill Difference:195
Playtime:38.497 hours
Usage:2%
Score:0.389m
Score/min:169
Piloting Accuracy:37.172%
Gunner Accuracy:32.792%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:313
V. Kills:176 177%
Deaths:56
KDR:5.589
Accuracy:59.440% B
KPH:26.400 C
VKPH:14.900 C--
C75 Viper
C
Kills:53
V. Kills:26 196%
Deaths:27
KDR:1.963
Accuracy:47.706% B*
KPH:13.800 D-
VKPH:6.800 C
Kills:366 (366 + 0)
Deaths:83
KDR:4.410
VKDR:2.434
Vehicle Kills:202
Kill Difference:283
Playtime:15.679 hours
Usage:1%
Score:0.191m
Score/min:203
Driving Accuracy:47.706%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D--
Kills:72
V. Kills:31 225%
Deaths:11
KDR:6.545
Accuracy:38.904% D*
KPH:21 D--
VKPH:9 D*
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:2.818
Vehicle Kills:31
Kill Difference:61
Playtime:3.437 hours
Usage:0%
Score:0.031m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:38.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:90
V. Kills:56 158%
Deaths:20
KDR:4.500
Accuracy:56.895% C++
KPH:23.800 D
VKPH:14.800 D-
Kills:90 (0 + 90)
Deaths:20
KDR:4.500
VKDR:2.800
Vehicle Kills:56
Kill Difference:70
Playtime:3.786 hours
Usage:0%
Score:0.047m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:56.895%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:201
V. Kills:96 207%
Deaths:38
KDR:5.289
Accuracy:55.861% A++
KPH:15.500 C
VKPH:7.400 C+
M20 Basilisk
C+
Kills:99
V. Kills:54 180%
Deaths:25
KDR:3.960
Accuracy:51.921% A
KPH:16.300 C
VKPH:8.900 C+
Kills:300 (0 + 300)
Deaths:63
KDR:4.762
VKDR:2.381
Vehicle Kills:150
Kill Difference:237
Playtime:19.057 hours
Usage:1%
Score:0.272m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:51.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D*
Kills:73
V. Kills:45 159%
Deaths:103
KDR:0.709
Accuracy:53.147% D*
KPH:11 D**
VKPH:6.800 D*
Kills:73 (73 + 0)
Deaths:103
KDR:0.709
VKDR:0.437
Vehicle Kills:45
Kill Difference:30
Playtime:6.645 hours
Usage:0%
Score:0.044m
Score/min:109
Driving Accuracy:53.147%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:58
V. Kills:35 161%
Deaths:26
KDR:2.231
Accuracy:38.962% C++
KPH:13.900 D
VKPH:8.400 D
Kills:58 (0 + 58)
Deaths:26
KDR:2.231
VKDR:1.346
Vehicle Kills:35
Kill Difference:32
Playtime:4.168 hours
Usage:0%
Score:0.062m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:38.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,9861,8971,8951.001C+0.2128.782%C--N/A15.1C++8.7C+114125.3h128.7C*447.3C++
Hornet Missiles 2,2691,2864053.175C1.9758.953%CN/A56.4C+43.1C*37622.8h14.7C25C
Maelstrom Turbo Laser 1,9371,2361,1221.102C+0.1130.091%C+N/A17.3C++9.8C+13071.6h98.9C**328.6C**
Light PPA 1,3061,2155722.124C0.9134.12%D-N/A44C+3.3C+14127.6h17.3C+50.8C
Parallax VX3 8158083382.391C+1.1835.161%D78.094%C++15.2DN/A3753h2.8D8D
Lumine Edge 6096093,4180.178B1.0328.172%C++20.361%B++2.6CN/A8231.4h1.3C**4.5B
Dual Photon Pods 7385882292.568C--1.3649.763%CN/A37.9D9.7D19215.5h33D-66.3D
Sirius SX12 5365307320.724C0.4927.377%B+19.057%C++14.2DN/A4737.4h19.1D69.9C+
C-4 6924974431.122C+0.0925.595%C+N/A66.3C26C4817.5h1.6C+6.3C+
Thanatos VE70 4774646270.74C+0.4748.372%B*15.733%C+26.4C+N/A6617.6h5.6C11.6B
NS-11C 4544398550.513C--0.7024.478%C++18.907%C+6.5D-N/A1768h21.7D*88.5C-
Hunter QCX 4233408730.389C-0.8272.635%A++17.353%D5.3D-1.3C4763.9h32.7F-45D
Proximity Mine 334334873.839C+2.6329.873%D**N/A104.4CN/A2833.2h2.2D7.5F
L100 Python AP 489313565.589C*4.3859.44%BN/A26.5C14.9C--20711.8h11.5F-19.4D**
NS-61 Emissary 3143104390.706C+0.5036.296%A17.097%C++15.3C--N/A4820.2h24.2D--66.8C
Deimos VA29 2982893850.751C-0.4664.524%B16.955%C++27.3C--N/A8810.6h3D4.6C+
VE-LR Obelisk 2942831521.862C++0.6554.344%M*46.29%A++14.3DN/A5319.8h25.7T*47.3F
Beamer VS3 2672633880.678C+0.5330.466%B+19.392%C9.2D-N/A2928.6h14.7D--48.3C+
NS Baron G5 2312232820.791C0.4257.991%A+16.592%B+22.8C--N/A939.8h8.1F--14C+
NS-44 Commissioner 2232223470.64C0.5741.95%B++19.369%C10.1D-N/A3122h6.6F--15.8D
C150 Dalton 347209583.603C2.3930.888%DN/A32.2C+21.2C3686.5h5.4D17.4D-
M20 Basilisk 297201385.289B**4.0855.861%A++2.488%D*15.5C7.4C+22413h216.5T387.6D
NSX Tanto 2062002860.699C-0.5124.333%C31%B*23.3CN/A658.6h18.5C--76C
Rocklet Rifle 3431903650.521C0.6947.118%DN/A18.4D14.9D-25710.3h47.6D101D
NS-AM7 Archer 2921805050.356C0.8561.935%B+3.333%D**1.7D*1.1D--19106.4h38.2D*61.6D--
VE-S Canis 1741702700.63C-0.5832.998%B**12.353%D-20.2DN/A748.4h20F60.7C
NSX Daimyo 1641622050.79D0.4233.465%D*90.124%D*16.7D*N/A469.7h5.2T-15.6T
NSX Tengu 1631613440.468D0.7435.095%C18.012%C-14D-N/A5411.5h23.1F65.8D-
CAS30 Tank Buster 2501582170.728C0.4846.927%C++N/A9.2C*5.3C-9117.2h57.5C++122.6C**
NSX Tomoe 1561532090.732C-0.4833.23%B*35.948%C+20.7DN/A627.4h23.8F-71.7D
Orion VS54 1481372360.581C-0.6324.309%B++20.438%D8.3D--N/A5516.6h32.9T*135.2D*
NS-357 Underboss 1241242340.53C-0.6845.561%B**17.742%C-10.2D--N/A3612.1h8.8T*19.3D--
Lasher X2 1271231850.665C0.5424.753%C+2.439%D-33.2C*1.1B+1063.7h16.7B++67.5B+
NS-45 Pilot 1231231730.711C0.5038.81%B**23.577%C13.1D-N/A439.4h12.5F-32.1C--
Soldier Soaker 1201171390.842C0.3742.302%B*14.53%C+18.9D--N/A876.2h10.4F*24.6D
G40-F Ranger 1751131110.273C9.0626.389%D--N/A26.9D14.8D-2444.2h78.2C+296.3C--
M20 Basilisk 157111215.286C-4.0843.682%D--1.802%D*16.8D--7D**1686.6h140.5C321.6D
AP30 Shredder 187111254.44C+3.2332.505%CN/A1110U760U6966500.1h153.6D**472.7D*
NS-15M2 1111081820.593C--0.6224.484%C++22.222%C-7.7D*N/A3514.1h38T*155.1F*
Tank Mine 147106492.163C+0.9531.3%C+N/A70.7D27.3D*6751.5h3F9.4F
Orbital Strike Uplink 1581031103U101.79824.138%UN/A515U275U49850.2h2.3T*0.3T*
Fatestealer 1021012300.439F0.7734.643%C+10.891%D**16DN/A506.3h2.4C6.8C++
M20 Basilisk 15399253.96B++2.7551.921%A3.03%D--16.2C-8.9C+2676.1h230.1T443.1D--
Photon A2A Missile Pods 14695412.317C--1.1184.644%B++N/A36.5C-19.6D3462.6h12.1D**14.3D*
VA39 Spectre 9392871.057C0.1531.633%C+46.739%B++13.1DN/A547h7.3C-23.2C+
Lumine Edge AE 92924800.192C++1.0225.962%D11.957%D4.1C-N/A1622.4h1.2B4.5C+
Coyote Missiles 13591621.468C--0.2644.533%D*N/A35C+16.9C2932.6h56.6D127.1D-
Saron HRB-H 14690204.5C+3.2956.895%C++1.111%C-23.7D-14.7D-2093.8h42.5F-74.8D*
Spear Anti-Vehicle Phalanx Tower 13687421.75C++20.5446.412%C-N/A51.2B+28.8C++3751.7h7.8B+16.8B+
Force-Blade 87845,4350.015C1.1913.954%D*3.571%C-0.2DN/A1365.5h3.2C23D--
L-30R Vektor 130841140.737D0.4737.172%C1.19%D6.2D3.4C--6513.6h108C290.5C
NS-44L Blackhand 8381811C+0.2146.441%B+62.963%A+10.9DN/A347.4h5.1C10.9C*
NS Annihilator 130801440.556C+0.6583.134%B++N/A9.1C5.7D1228.8h13.9D16.8C-
NS-61 "Ravenous" Emissary 79761140.667C0.5439.089%A15.79%C12.7DN/A346h30.5F**78D
NS-30 Vandal 8076950.8D0.4146.684%A*23.684%C19.5D-1A+1173.9h18.7T*40.1F--
V30-F Starfall 118731030.709D0.5053.147%D*N/A11.1D**6.8D*1096.6h26.6D**50.1F-
E540 Halberd 10372116.545C+5.3438.904%D*N/A21.2D-9.1D*1513.4h6.1C+15.7D
MANA Anti-Personnel Turret 6666601.1N/A0.1124.26%UN/A660UN/A1197900.1h39.5T*162.8T*
Hoplon Anti-Aircraft Phalanx Tower 10765165B**63.7933.927%BN/A216.7B+140C**19650.3h23.1B+68.2B+
Solstice VE3 6363222.864M++1.6521.177%C19.048%C+9DN/A807h12.4B++58.5B+
Spear Anti-Vehicle Phalanx Turret 9562154.133C-2.9249.285%B+1.613%D*23D-12.2D-1912.7h21.1T42.8F
Frag Grenade 6462162N/A60.7930.556%F-N/A310D10C*8340.2h3.5B11.6C--
XM98 616196.778A*5.5727.986%D**59.016%F-8.4D*N/A407.3h2.7C+9.6D
L105 Zephyr 8361144.357C-3.1532.792%D*N/A50.8C++18.3A3951.2h10.9F--33.3F--
M20 Wyvern 9358262.231C-1.0238.962%C++N/A13.8D8.3D2464.2h186.4F**478.5F--
Xiphos Anti-Personnel Phalanx Tower 5654154C+52.7936.679%B++N/A270C++10C*13850.2h14.5C**39.5B
C75 Viper 7953271.963C-0.7547.706%B*N/A13.9D-6.8C1903.8h30.2F--63.3D*
Icikill 52524050.128A1.0822.271%D15.385%B+2.1C+N/A624.5h2.9D--13C-
Antares LC 8051560.911C0.3030.134%CN/A12.8C-7.3D1894h179.7C-596.3C
NSX-P Tanto 5351900.567C0.6426.785%C*27.451%B9.6DN/A455.3h16C+59.6C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret93390.4h
Motion Spotter01340.1h
Solid Wall0770.8h
Nano-Armor Kit413490,47061h
Routing Spire01180.7h
The Flail31371.2h
Flail Targeting Dart932,16920.3h
Snowman Soldier61300.3h
Bending Beacon0690.1h
Spawn Beacon186901.1h
Repair Module31730.9h
Turret AI Module14602.7h
Skywall Shield Emitter2950.6h
Cortium Silo12811.3h
Blast Wall0930.7h
Nanite Revive Grenade06020.2h
Medical Applicator10934,0303.9h
Spitfire Auto-Turret341,3001.6h
VS Triumph Flare Gun102640.7h
Rampart Wall12604h
Xiphos Anti-Personnel Tower02011.7h
Spear Anti-Vehicle Tower12051.7h
Welding Device212,2361.1h
Deconstruction Tool09,3141.4h
Hoplon Anti-Aircraft Phalanx Tower02462h
Anti-Infantry MANA Turret232370.6h
Ammunition Package141,0010.8h
Medical Kit152940.6h
Elysium Spawn Tube11910.7h
Vehicle Ramp1530.7h
Router157623.1h
Nano-Repair Grenade09210.3h
Orbital Strike Target Designator31742h
Light Air Terminal01501.2h
IPC Targeting Dart6630.9h
Shield Recharging Field73050.2h
Recon Detection Device1199,50918.1h

Check the help document for the dictionary if you want to learn more about words used here.


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