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Primarch Veteran schnozwangler[24x7] schnozwangler
VS BR 99

KDR: 1.22

Score: 18.4m

Last Seen: Aug 15th, 2019 11:15 PM
- OFFLINE - 158 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 16
Level Progress (to 100): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Maelstrom Turbo Laser Light PPA Parallax VX3 Dual Photon Pods Lumine Edge Item #6004400
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.138%22.816%7331911953,6510.4920490.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.784%2.133A*0.303C*-2.83THEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.132C++20.8-0.454D43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.368%0.6%336612085,334168622873.1637233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-0.738D--0.911D---0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.4-0.682D82.4-0.555D189

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.489%0.272%561121336813193060.278788120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.603A+-1.474F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.518B+10.70.145C++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.272%2.103%804121052311076170.47244885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%1.111B**-0.579D0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.7-1.947F-170.2-3.256T*182.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.669%75.983%80412101,145617101.85575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.536%-0.199C0.578B+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.071C+3.6-0.121C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.565%15.43%8031211849540241.57222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.749B++0.16C++0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*4.60.055C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 16
18.4m689.4%208 (12.5k)190 (11.4k)1.2220723,49319,2241.6645399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121467528.251%9.956%28105:024

58% Engineer30% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:36 AMMay 7th, 2018 1:13 AMAug 21st, 2019 3:35 PM (17h) (PST)Aug 15th, 2019 7:24 PM (7d) (PST)Aug 15th, 2019 7:15 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
669715980.2430.1990.0242.1530.070227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1664,27335,89315121129411,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1613.8h/67.2d 8,506 2,339 10,247 208.5k 1,071 2,060 6,746 64.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:447
Deaths:873
KDR:0.512
Accuracy:24.716% C++
HSR:18.792% C+
VE-LR Obelisk
M*
Kills:296
Deaths:158
KDR:1.873
Accuracy:53.695% M*
HSR:45.608% A+
Deimos VA29
C**
Kills:290
Deaths:386
KDR:0.751
Accuracy:64.403% C**
HSR:16.897% C+
NS Baron G5
A
Kills:237
Deaths:301
KDR:0.787
Accuracy:56.739% A
HSR:16.878% B+
NSX Tanto
B*
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.835% C-
HSR:30.846% B*
Pandora VX25
B
Kills:95
Deaths:79
KDR:1.203
Accuracy:43.737% B
HSR:9.474% D**
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
C**
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% C**
Kills:2,144
Deaths (as Engineer):2,824
Deaths (to Engineers):6,118
KDR:0.75921
Kill Difference:680
Playtime:928.283 hours
Usage:58%
Score:11.498m
Score/min:206
Accuracy (listed only):40.384%
HSR (listed only):22.303%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:138
Deaths:241
KDR:0.573
Accuracy:24.230% B++
HSR:20.290% D
NS-15M2
C++
Kills:120
Deaths:198
KDR:0.606
Accuracy:24.548% C++
HSR:25.833% C+
Kills:258
Deaths (as Heavy Assault):439
Deaths (to Heavy Assaults):4,067
KDR:0.5877
Kill Difference:181
Playtime:43.279 hours
Usage:3%
Score:0.480m
Score/min:185
Accuracy (listed only):24.389%
HSR (listed only):23.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
NS-11C
C++
Kills:447
Deaths:873
KDR:0.512
Accuracy:24.716% C++
HSR:18.792% C+
Deimos VA29
C**
Kills:290
Deaths:386
KDR:0.751
Accuracy:64.403% C**
HSR:16.897% C+
NS Baron G5
A
Kills:237
Deaths:301
KDR:0.787
Accuracy:56.739% A
HSR:16.878% B+
NSX Tanto
B*
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.835% C-
HSR:30.846% B*
VE-S Canis
B**
Kills:176
Deaths:284
KDR:0.620
Accuracy:33.111% B**
HSR:11.932% D--
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
Pandora VX25
B
Kills:95
Deaths:79
KDR:1.203
Accuracy:43.737% B
HSR:9.474% D**
Solstice VE3
C+
Kills:63
Deaths:22
KDR:2.864
Accuracy:21.177% C
HSR:19.048% C+
NSX-P Tanto
C**
Kills:51
Deaths:90
KDR:0.567
Accuracy:26.785% C*
HSR:27.451% C**
Kills:2,715
Deaths (as Light Assault):4,026
Deaths (to Light Assaults):2,457
KDR:0.67437
Kill Difference:1,311
Playtime:137.292 hours
Usage:9%
Score:1.524m
Score/min:185
Accuracy (listed only):36.850%
HSR (listed only):18.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:812
Deaths:339
KDR:2.395
Accuracy:35.118% D
HSR:78.202% C++
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
NS-61 Emissary
A
Kills:310
Deaths:439
KDR:0.706
Accuracy:36.296% A
HSR:17.097% C++
Beamer VS3
B+
Kills:264
Deaths:389
KDR:0.679
Accuracy:31.060% B+
HSR:19.318% C-
NS-44 Commissioner
B++
Kills:225
Deaths:348
KDR:0.647
Accuracy:41.953% B++
HSR:19.111% C-
NS-AM7 Archer
B+
Kills:186
Deaths:540
KDR:0.344
Accuracy:61.903% B+
HSR:3.226% F
VE-S Canis
B**
Kills:176
Deaths:284
KDR:0.620
Accuracy:33.111% B**
HSR:11.932% D--
NSX Daimyo
D--
Kills:162
Deaths:205
KDR:0.790
Accuracy:33.465% D*
HSR:90.124% D--
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
NSX Tomoe
B*
Kills:153
Deaths:209
KDR:0.732
Accuracy:33.230% B*
HSR:35.948% C+
NS-357 Underboss
B**
Kills:127
Deaths:239
KDR:0.531
Accuracy:44.949% B**
HSR:18.898% C
NS-45 Pilot
B**
Kills:124
Deaths:174
KDR:0.713
Accuracy:38.719% B**
HSR:23.387% C
Soldier Soaker
B**
Kills:119
Deaths:145
KDR:0.821
Accuracy:42.279% B**
HSR:15.126% C++
VA39 Spectre
B*
Kills:110
Deaths:89
KDR:1.236
Accuracy:31.423% C+
HSR:48.182% B*
NS-44L Blackhand
A+
Kills:87
Deaths:90
KDR:0.967
Accuracy:47.214% B++
HSR:62.069% A+
NS-30 Vandal
M+
Kills:77
Deaths:97
KDR:0.794
Accuracy:50.196% M+
HSR:23.377% C
NS-61 "Ravenous" Emissary
A+
Kills:76
Deaths:114
KDR:0.667
Accuracy:39.089% A+
HSR:15.790% C
XM98
D**
Kills:61
Deaths:9
KDR:6.778
Accuracy:27.986% D**
HSR:59.016% F-
Kills:3,760
Deaths (as Infiltrator):4,786
Deaths (to Infiltrators):2,013
KDR:0.78562
Kill Difference:1,026
Playtime:476.451 hours
Usage:30%
Score:4.307m
Score/min:151
Accuracy (listed only):38.359%
HSR (listed only):32.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:530
Deaths:732
KDR:0.724
Accuracy:27.377% B+
HSR:19.057% C++
Thanatos VE70
B*
Kills:464
Deaths:627
KDR:0.740
Accuracy:48.372% B*
HSR:15.733% C+
Deimos VA29
C**
Kills:290
Deaths:386
KDR:0.751
Accuracy:64.403% C**
HSR:16.897% C+
NS Baron G5
A
Kills:237
Deaths:301
KDR:0.787
Accuracy:56.739% A
HSR:16.878% B+
VE-S Canis
B**
Kills:176
Deaths:284
KDR:0.620
Accuracy:33.111% B**
HSR:11.932% D--
NSX Tengu
C
Kills:161
Deaths:344
KDR:0.468
Accuracy:35.095% C
HSR:18.012% C-
Pandora VX25
B
Kills:95
Deaths:79
KDR:1.203
Accuracy:43.737% B
HSR:9.474% D**
Kills:1,953
Deaths (as Combat Medic):2,753
Deaths (to Combat Medics):1,667
KDR:0.70941
Kill Difference:800
Playtime:28.836 hours
Usage:2%
Score:0.428m
Score/min:247
Accuracy (listed only):44.119%
HSR (listed only):15.426%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):630
KDR:0
Kill Difference:UNR
Playtime:8.901 hours
Usage:1%
Score:0.116m
Score/min:218
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:1,984
V. Kills:1,136 174%
Deaths:1,940
KDR:1.023
Accuracy:28.777% C-
KPH:15.400 C*
VKPH:8.800 C+
Hornet Missiles
C++
Kills:1,305
V. Kills:995 131%
Deaths:408
KDR:3.199
Accuracy:58.726% C
KPH:56.900 C+
VKPH:43.400 C++
Maelstrom Turbo Laser
C++
Kills:1,257
V. Kills:714 176%
Deaths:1,134
KDR:1.108
Accuracy:30.162% C+
KPH:17.100 C++
VKPH:9.700 C+
Light PPA
C+
Kills:1,232
V. Kills:93 N/A
Deaths:575
KDR:2.143
Accuracy:34.062% D-
KPH:44 C+
VKPH:3.300 C+
Dual Photon Pods
D
Kills:619
V. Kills:155 397%
Deaths:236
KDR:2.623
Accuracy:49.531% C
KPH:38.200 D
VKPH:9.600 D
Photon A2A Missile Pods
B*
Kills:95
V. Kills:51 183%
Deaths:41
KDR:2.317
Accuracy:84.542% B*
KPH:36.100 C-
VKPH:19.400 D
Coyote Missiles
C+
Kills:94
V. Kills:46 200%
Deaths:62
KDR:1.516
Accuracy:44.601% D*
KPH:36.500 C+
VKPH:17.900 C
Antares LC
C
Kills:58
V. Kills:33 171%
Deaths:58
KDR:1
Accuracy:29.594% C
KPH:13.800 C
VKPH:7.800 D
Kills:6,644 (4,531 + 0)
Deaths:4,454
KDR:1.492
VKDR:0.724
Vehicle Kills:3,223
Kill Difference:2,190
Playtime:278.922 hours
Usage:17%
Score:2.573m
Score/min:154
Piloting Accuracy:29.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:209
V. Kills:138 150%
Deaths:58
KDR:3.603
Accuracy:30.881% D
KPH:32.100 C+
VKPH:21.200 C
CAS30 Tank Buster
C*
Kills:158
V. Kills:92 170%
Deaths:217
KDR:0.728
Accuracy:46.956% C++
KPH:9.200 C*
VKPH:5.300 C-
AP30 Shredder
U
Kills:122
V. Kills:78 154%
Deaths:27
KDR:4.519
Accuracy:32.226% C
KPH:439,200 U
VKPH:280,800 U
L-30R Vektor
C-
Kills:84
V. Kills:46 179%
Deaths:115
KDR:0.730
Accuracy:37.172% C+
KPH:6.200 C--
VKPH:3.400 C-
L105 Zephyr
B*
Kills:68
V. Kills:24 272%
Deaths:15
KDR:4.533
Accuracy:32.334% D*
KPH:50.200 C++
VKPH:17.700 B*
Kills:641 (242 + 399)
Deaths:432
KDR:1.484
VKDR:0.875
Vehicle Kills:378
Kill Difference:209
Playtime:38.634 hours
Usage:2%
Score:0.406m
Score/min:175
Piloting Accuracy:37.172%
Gunner Accuracy:32.334%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:368
V. Kills:207 177%
Deaths:63
KDR:5.841
Accuracy:57.489% C++
KPH:27.300 C
VKPH:15.400 C-
C75 Viper
C
Kills:53
V. Kills:26 196%
Deaths:27
KDR:1.963
Accuracy:47.706% B*
KPH:13.800 D-
VKPH:6.800 C
Kills:421 (421 + 0)
Deaths:90
KDR:4.678
VKDR:2.589
Vehicle Kills:233
Kill Difference:331
Playtime:17.301 hours
Usage:1%
Score:0.216m
Score/min:208
Driving Accuracy:47.706%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D--
Kills:72
V. Kills:31 225%
Deaths:11
KDR:6.545
Accuracy:38.904% D*
KPH:21 D--
VKPH:9 D*
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:2.818
Vehicle Kills:31
Kill Difference:61
Playtime:3.437 hours
Usage:0%
Score:0.032m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:38.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:90
V. Kills:56 158%
Deaths:20
KDR:4.500
Accuracy:56.895% C++
KPH:23.800 D-
VKPH:14.800 D-
E540 Halberd-H
C+
Kills:51
V. Kills:22 222%
Deaths:5
KDR:10.200
Accuracy:42.879% F-
KPH:42 C+
VKPH:18.100 C-
Kills:141 (0 + 141)
Deaths:25
KDR:5.640
VKDR:3.120
Vehicle Kills:78
Kill Difference:116
Playtime:5.000 hours
Usage:0%
Score:0.079m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:42.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:211
V. Kills:99 211%
Deaths:41
KDR:5.146
Accuracy:56.208% A++
KPH:15.800 C-
VKPH:7.400 C+
M20 Basilisk
C+
Kills:100
V. Kills:55 179%
Deaths:25
KDR:4
Accuracy:51.900% A
KPH:16.400 C-
VKPH:9 C+
Kills:311 (0 + 311)
Deaths:66
KDR:4.712
VKDR:2.333
Vehicle Kills:154
Kill Difference:245
Playtime:19.409 hours
Usage:1%
Score:0.275m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:51.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D*
Kills:73
V. Kills:45 159%
Deaths:105
KDR:0.695
Accuracy:52.917% D*
KPH:10.800 D**
VKPH:6.600 D**
Kills:73 (73 + 0)
Deaths:105
KDR:0.695
VKDR:0.429
Vehicle Kills:45
Kill Difference:32
Playtime:6.789 hours
Usage:0%
Score:0.044m
Score/min:107
Driving Accuracy:52.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:58
V. Kills:35 161%
Deaths:26
KDR:2.231
Accuracy:38.962% C++
KPH:13.900 D
VKPH:8.400 D
Kills:58 (0 + 58)
Deaths:26
KDR:2.231
VKDR:1.346
Vehicle Kills:35
Kill Difference:32
Playtime:4.168 hours
Usage:0%
Score:0.062m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:38.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,1201,9841,9401.023C+0.2028.777%C-N/A15.4C*8.8C+116129h129.1C*448.6C++
Hornet Missiles 2,3001,3054083.199C1.9858.726%CN/A57C+43.4C++38122.9h14.7C25.1C-
Maelstrom Turbo Laser 1,9711,2571,1341.108C+0.1130.162%C+N/A17.1C++9.7C+13073.4h98.5C*326.5C*
Light PPA 1,3251,2325752.143C0.9234.062%D-N/A44C+3.3C+14228h17.3C+50.7C
Parallax VX3 8198123392.395C+1.1735.118%D78.202%C++15.3D-N/A3753.2h2.8D8D
Dual Photon Pods 7746192362.623C--1.4049.531%CN/A38.2D9.6D19216.2h32.7D-65.9D
Lumine Edge 6096093,4180.178C**1.0428.172%C++20.361%B++2.6CN/A8231.4h1.3C**4.5B
Sirius SX12 5365307320.724C0.5027.377%B+19.057%C++14.2DN/A4737.4h19.1D69.9C+
C-4 7265224551.147C+0.0825.727%C+N/A67.8C26.5C+4887.7h1.6C+6.3C+
Thanatos VE70 4774646270.74C+0.4848.372%B*15.733%C+26.4C+N/A6717.6h5.6C11.6B
NS-11C 4624478730.512C--0.7124.716%C++18.792%C+6.5D--N/A1868.5h21.9D**88.6C--
L100 Python AP 575368635.841C**4.6257.489%C++N/A27.3C15.3C--21313.5h10.7F18.6D*
Hunter QCX 4373508950.391C-0.8372.76%A++17.143%D5.2D-1.3C4767.1h32.7F--45D
Proximity Mine 340340893.82C+2.6029.895%D**N/A100C-N/A2773.4h2.3D--7.6F-
NS-61 Emissary 3143104390.706C+0.5236.296%A17.097%C++15.3DN/A4820.2h24.2D*66.8C
VE-LR Obelisk 3072961581.873C++0.6553.695%M*45.608%A+14.7D-N/A5420.1h24.9T*46.5F-
Deimos VA29 2992903860.751C-0.4764.403%C**16.897%C+27.1DN/A8710.7h3D-4.6C+
Beamer VS3 2682643890.679C+0.5431.06%B+19.318%C-9.2D-N/A2928.8h15.1D*48.7C+
NS Baron G5 2462373010.787C0.4456.739%A16.878%B+22.6DN/A9010.5h8F*14C+
NS-44 Commissioner 2262253480.647C0.5841.953%B++19.111%C-10D-N/A3122.4h6.6F--15.7D
M20 Basilisk 310211415.146B**3.9256.208%A++2.844%D*15.9C7.4C+22113.3h214.1F-381D
C150 Dalton 347209583.603C2.3830.881%DN/A32.2C+21.2C3696.5h5.4D17.4D--
NSX Tanto 2072012880.698C-0.5223.835%C-30.846%B*22.8CN/A648.8h18.5D77.8C
Rocklet Rifle 3491933730.517C0.7146.863%DN/A18.2D14.7D-25610.6h47.9D102.2D
NS-AM7 Archer 3021865400.344C0.8861.903%B+3.226%F1.7D*1D*19111.1h38.1D*61.5D*
VE-S Canis 1801762840.62C--0.6033.111%B**11.932%D--19.3DN/A739.1h20.3F-61.4C
NSX Daimyo 1641622050.79D0.4333.465%D*90.124%D--16.7D*N/A469.7h5.2T*15.6T-
NSX Tengu 1631613440.468D0.7535.095%C18.012%C-14D-N/A5411.5h23.1F-65.8D-
CAS30 Tank Buster 2501582170.728C0.4946.956%C++N/A9.2C*5.3C-9217.2h57.6C++122.8C**
NSX Tomoe 1561532090.732D0.4933.23%B*35.948%C+20.7DN/A627.4h23.8F--71.7D
Orion VS54 1491382410.573C--0.6524.23%B++20.29%D8.3D--N/A5616.7h33T*136D
Lasher X2 1371331940.686C0.5424.412%C3.008%C--34.1C++1C++1103.9h16.4B++67.1B+
Orbital Strike Uplink 1901301130U128.78833.333%UN/A650U300U42480.2h2.3T*0.3T*
NS-357 Underboss 1271272390.531C-0.6944.949%B**18.898%C10.3D--N/A3612.3h8.7T*19.4D--
NS-45 Pilot 1241241740.713C0.5138.719%B**23.387%C12.9D--N/A429.6h12.4F--32.1C--
AP30 Shredder 200122274.519C3.3032.226%CN/A1220U780U7948000.1h140.9D*437.1D--
NS-15M2 1231201980.606C--0.6224.548%C++25.833%C+7.9D*N/A3615.1h36.2T*147.4F--
Soldier Soaker 1221191450.821C0.4042.279%B**15.126%C++18.9D--N/A866.3h10.4F-24.5C
G40-F Ranger 1751131110.273C9.0526.373%D--N/A26.9D14.8D-2464.2h78.3C+296.8C-
M20 Basilisk 157111215.286C-4.0643.128%D--1.802%D*16.6D*6.9D**1666.7h142.5C330.3D
VA39 Spectre 111110891.236C+0.0131.423%C+48.182%B*14.3DN/A597.7h7.1C--22.7C+
Tank Mine 147106502.12C0.9031.361%C+N/A70.7D27.3D*6821.5h3F9.6F
Fatestealer 1021012300.439F--0.7834.643%C+10.891%D*16C-N/A506.3h2.4C+6.8C++
M20 Basilisk 155100254B+2.7851.9%A3%D--16.4C-9C+2696.1h228.3F*439.9D--
Photon A2A Missile Pods 14695412.317C-1.0984.542%B*N/A36.5C19.6D3492.6h12.1D**14.4D*
Pandora VX25 9795791.203C+0.0243.737%B9.474%D**52.8B+1.1B*1751.8h4.6C+10.4B
Coyote Missiles 14094621.516C-0.2944.601%D*N/A36.2C+17.7C3112.6h56.1D125.7D-
Lumine Edge AE 93934980.187B+1.0426.316%D11.828%D-4.1C-N/A1622.9h1.2B4.5C++
Saron HRB-H 14690204.5C+3.2856.895%C++1.111%C23.7D-14.7D-2153.8h42.5D**74.8D*
Spear Anti-Vehicle Phalanx Tower 13989422.25C++21.0346.073%C-N/A49.4B27.8C++3661.8h7.8B+17B+
NS-44L Blackhand 9087900.967C+0.2647.214%B++62.069%A+10.7DN/A338.1h5.4C-11.3C++
Force-Blade 89865,4970.016C1.2114.013%D*3.488%C--0.2C--N/A1368.4h3.2C22.6D--
L-30R Vektor 130841150.73D0.4937.172%C+1.19%D6.2C--3.4C-6613.6h108C+290.5C+
NS Annihilator 130801470.544C+0.6883.235%B++N/A9C5.6D--1218.9h14.2D17C--
NS-30 Vandal 8177970.794D0.4350.196%M+23.377%C19.3D-1A1154h21.6T*43F**
NS-61 "Ravenous" Emissary 79761140.667C0.5639.089%A+15.79%C12.7DN/A346h30.5F**78D-
MANA Anti-Personnel Turret 7575641.172N/A0.0523.992%UN/A750UN/A1351100.1h36.6T*152.4T*
Hoplon Anti-Aircraft Phalanx Tower 12174174A++72.7833.624%B+N/A246.7A++156.7B*21240.3h20.3B+60.4B+
V30-F Starfall 118731050.695C--0.5352.917%D*N/A10.7D**6.6D**1076.8h26.8D**50.7F-
E540 Halberd 10372116.545C+5.3238.904%D*N/A21.2D--9.1D*1553.4h6.1C+15.7D
L105 Zephyr 9268154.533C-3.3132.334%D*N/A48.6C++17.1B*4081.4h10.3F31.9F-
Icikill 63635360.118A1.1022.093%D12.698%B2.1C+N/A630h2.7D12.3C
Solstice VE3 6363222.864M++1.6421.177%C19.048%C+9DN/A847h12.4B++58.5C*
Frag Grenade 6462162N/A60.7830.556%F-N/A310D10C++8510.2h3.5B11.6D
Spear Anti-Vehicle Phalanx Turret 9562154.133C-2.9150.308%B+1.613%D*22.1D-11.8D-1892.8h22.4T44.5F
XM98 616196.778M5.5627.986%D**59.016%F-8.4D--N/A407.3h2.7C+9.6D
Antares LC 9158581C0.2229.594%CN/A13.8C7.9D2004.2h166C560.8C
M20 Wyvern 9358262.231C-1.0138.962%C++N/A13.8D8.3D2504.2h186.4F*478.5F--
Xiphos Anti-Personnel Phalanx Tower 5755155C+53.7836.679%B++N/A275C++10C*13950.2h14.2C**38.8B
G30 Walker 825496C4.7836.265%DN/A19.3D--10D--1842.8h235.8C650.3D
C75 Viper 7953271.963C-0.7447.706%B*N/A13.9D-6.8C1943.8h30.2F*63.3D*
NSX-P Tanto 5351900.567C-0.6626.785%C*27.451%C**9.6D-N/A455.3h16C+59.6C++
E540 Halberd-H 7351510.2C++8.9842.879%F-N/A42.5C+18.3C4081.2h5.6B13.1C-
Sticky Grenade 5250150N/A48.7862.449%B**N/A500D--20B++25870.1h3.1D4.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret93390.4h
Spawn Beacon187041.1h
Pummeler Rocket Pods1990h
WLT-Weaver Mining Turret0730.1h
Nano-Armor Kit427502,75962.5h
Skywall Shield Emitter2990.6h
Turret AI Module14792.8h
Structure Shield Module0500.2h
Repair Module31830.9h
Nanite Revive Grenade06080.2h
Medical Applicator11035,0824h
Blast Wall0970.7h
Cortium Silo12941.3h
Spitfire Auto-Turret351,3661.7h
Motion Spotter01480.2h
Hoplon Anti-Aircraft Phalanx Tower02582h
Rampart Wall12784.1h
Xiphos Anti-Personnel Tower02081.8h
Deconstruction Tool09,3141.4h
Welding Device213,0261.2h
Spear Anti-Vehicle Tower12141.8h
VS Triumph Flare Gun102640.7h
Ammunition Package141,0370.8h
Shield Recharging Field73050.2h
Medical Kit162970.7h
Anti-Infantry MANA Turret232530.7h
Nano-Repair Grenade09570.3h
Routing Spire01230.8h
Flail Targeting Dart932,23020.8h
The Flail31411.2h
Snowman Soldier61300.3h
IPC Targeting Dart6630.9h
Orbital Strike Target Designator33902.4h
Router168003.2h
Bending Beacon0690.1h
Solid Wall0840.8h
Light Air Terminal01601.2h
Recon Detection Device1219,69718.5h
Elysium Spawn Tube12040.8h
Vehicle Ramp1560.8h

Check the help document for the dictionary if you want to learn more about words used here.


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