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Immortal Champion scorch13[8J] scorch13
VS BR 68

KDR: 1.82

Score: 26m

Last Seen: Feb 17th, 2019 4:53 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of Bananas inside Pajamas[8J] Bananas inside Pajamas
VS outfit on Emerald

Members: 21
Level Progress (to 69): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Pandora VX25 Deimos VA29 C-4 NS-15M1 NS-11C Eridani SX5 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $888,210 MLG Score: 710
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.004%16.459%4943398925,1351.669660.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.859%1.764A++-0.643D-0.805D-HEAD (~1.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+11.90.166C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.077%1.697%311510172,711131314942.06317181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.469%0.594B+0.102C+-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.359C**44.20.16C++58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.695%2.555%155410181,17412096650.97105176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%0.452B+-0.021C+0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.341C**11.60.075C+13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.915%2.693%5231510074,084120016053.40333254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%0.681B+-0.447C--0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.675B+17.80.575B+22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.52%67.79%523310191,425113461.25661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.512%1.316A0.049C+-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.30.285C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.942%12.985%523410184,6441243483.73312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.456%0.755B++-0.225C0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.553B+30.386C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bananas inside Pajamas[8J] Bananas inside Pajamas
VS outfit on Emerald

Members: 21
26m240.2%323 (19.4k)271 (16.3k)1.8167452,34428,8121.9753968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022357527.092%12.685%34403:2015

29% Engineer21% Heavy Assault17% Infiltrator27% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 12:57 AMJan 20th, 2019 9:04 AMFeb 17th, 2019 1:47 PM (2d) (PST)Feb 17th, 2019 3:27 PM (2d) (PST)Feb 17th, 2019 12:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051775280.5450.3000.0691.5090.083710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,31610,62431,6923318491516,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1601.1h/66.7d 4,571 6,640 13,131 145k 1,337 4,446 8,011 67.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:1,463
Deaths:934
KDR:1.566
Accuracy:27.595% B*
HSR:15.516% D-
Orion VS54
B**
Kills:1,241
Deaths:692
KDR:1.793
Accuracy:26.183% B**
HSR:23.207% C
NS-15M2
B*
Kills:1,214
Deaths:589
KDR:2.061
Accuracy:28.743% B*
HSR:17.957% D--
Ursa
B**
Kills:1,175
Deaths:675
KDR:1.741
Accuracy:29.246% B**
HSR:18.979% D
Pulsar LSW
B+
Kills:1,160
Deaths:693
KDR:1.674
Accuracy:26.019% B+
HSR:18.190% D-
Betelgeuse 54-A
C+
Kills:1,126
Deaths:650
KDR:1.732
Accuracy:25.616% C+
HSR:18.917% D**
NSX Naginata
B+
Kills:459
Deaths:269
KDR:1.706
Accuracy:24.567% B+
HSR:25.272% C
Lasher X2
C**
Kills:346
Deaths:294
KDR:1.177
Accuracy:27.771% C**
HSR:3.179% C-
Kills:8,184
Deaths (as Heavy Assault):4,796
Deaths (to Heavy Assaults):8,120
KDR:1.70642
Kill Difference:3,388
Playtime:328.842 hours
Usage:21%
Score:5.616m
Score/min:285
Accuracy (listed only):26.968%
HSR (listed only):17.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,571
Deaths:1,734
KDR:1.483
Accuracy:28.983% B**
HSR:16.064% D
Pandora VX25
B+
Kills:1,806
Deaths:919
KDR:1.965
Accuracy:43.381% B+
HSR:13.234% C-
Deimos VA29
B**
Kills:1,705
Deaths:1,020
KDR:1.672
Accuracy:72.964% B**
HSR:13.021% D
NS-11C
A
Kills:1,314
Deaths:997
KDR:1.318
Accuracy:30.964% A
HSR:13.699% D--
VX6-7
A*
Kills:1,155
Deaths:592
KDR:1.951
Accuracy:35.698% A*
HSR:15.238% D--
NSX Tanto
B+
Kills:780
Deaths:422
KDR:1.848
Accuracy:28.582% B+
HSR:18.077% D--
Thanatos VE70
B++
Kills:780
Deaths:582
KDR:1.340
Accuracy:45.798% B++
HSR:13.077% D
Zenith VX-5
B*
Kills:636
Deaths:411
KDR:1.547
Accuracy:30.073% B*
HSR:15.881% D-
VE-LR Obelisk
A
Kills:438
Deaths:296
KDR:1.480
Accuracy:40.790% A
HSR:19.863% D**
Solstice SF
B*
Kills:394
Deaths:410
KDR:0.961
Accuracy:28.646% B*
HSR:11.421% D-
Phobos VX86
B++
Kills:353
Deaths:259
KDR:1.363
Accuracy:67.085% B++
HSR:11.331% D
Eidolon VE33
B**
Kills:123
Deaths:83
KDR:1.482
Accuracy:33.859% B**
HSR:17.886% D--
Kills:12,055
Deaths (as Engineer):7,725
Deaths (to Engineers):6,401
KDR:1.56052
Kill Difference:4,330
Playtime:465.511 hours
Usage:29%
Score:6.900m
Score/min:247
Accuracy (listed only):40.569%
HSR (listed only):14.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,571
Deaths:1,734
KDR:1.483
Accuracy:28.983% B**
HSR:16.064% D
Pandora VX25
B+
Kills:1,806
Deaths:919
KDR:1.965
Accuracy:43.381% B+
HSR:13.234% C-
Deimos VA29
B**
Kills:1,705
Deaths:1,020
KDR:1.672
Accuracy:72.964% B**
HSR:13.021% D
NS-11C
A
Kills:1,314
Deaths:997
KDR:1.318
Accuracy:30.964% A
HSR:13.699% D--
Eridani SX5
A
Kills:1,243
Deaths:735
KDR:1.691
Accuracy:33.607% A
HSR:13.757% D-
NS-7 PDW
B*
Kills:1,176
Deaths:1,112
KDR:1.058
Accuracy:29.047% B*
HSR:13.010% D
VE-S Canis
B
Kills:1,174
Deaths:663
KDR:1.771
Accuracy:29.564% B
HSR:15.503% D
Sirius SX12
A
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:31.736% A
HSR:11.321% D--
VX6-7
A*
Kills:1,155
Deaths:592
KDR:1.951
Accuracy:35.698% A*
HSR:15.238% D--
NSX Tanto
B+
Kills:780
Deaths:422
KDR:1.848
Accuracy:28.582% B+
HSR:18.077% D--
Thanatos VE70
B++
Kills:780
Deaths:582
KDR:1.340
Accuracy:45.798% B++
HSR:13.077% D
NSX Tengu
C++
Kills:671
Deaths:475
KDR:1.413
Accuracy:37.865% C++
HSR:16.244% D
Zenith VX-5
B*
Kills:636
Deaths:411
KDR:1.547
Accuracy:30.073% B*
HSR:15.881% D-
Solstice SF
B*
Kills:394
Deaths:410
KDR:0.961
Accuracy:28.646% B*
HSR:11.421% D-
Phobos VX86
B++
Kills:353
Deaths:259
KDR:1.363
Accuracy:67.085% B++
HSR:11.331% D
Skorpios
A
Kills:338
Deaths:128
KDR:2.641
Accuracy:32.596% A
HSR:10.947% D**
MKV Suppressed
B**
Kills:90
Deaths:49
KDR:1.837
Accuracy:30.879% B**
HSR:13.333% D--
Kills:17,352
Deaths (as Light Assault):11,189
Deaths (to Light Assaults):4,950
KDR:1.55081
Kill Difference:6,163
Playtime:426.702 hours
Usage:27%
Score:7.401m
Score/min:289
Accuracy (listed only):37.498%
HSR (listed only):13.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,806
Deaths:919
KDR:1.965
Accuracy:43.381% B+
HSR:13.234% C-
Deimos VA29
B**
Kills:1,705
Deaths:1,020
KDR:1.672
Accuracy:72.964% B**
HSR:13.021% D
Eridani SX5
A
Kills:1,243
Deaths:735
KDR:1.691
Accuracy:33.607% A
HSR:13.757% D-
NS-7 PDW
B*
Kills:1,176
Deaths:1,112
KDR:1.058
Accuracy:29.047% B*
HSR:13.010% D
VE-S Canis
B
Kills:1,174
Deaths:663
KDR:1.771
Accuracy:29.564% B
HSR:15.503% D
Sirius SX12
A
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:31.736% A
HSR:11.321% D--
NS-11A
B**
Kills:826
Deaths:491
KDR:1.682
Accuracy:29.083% B**
HSR:14.528% D--
Thanatos VE70
B++
Kills:780
Deaths:582
KDR:1.340
Accuracy:45.798% B++
HSR:13.077% D
NSX Tengu
C++
Kills:671
Deaths:475
KDR:1.413
Accuracy:37.865% C++
HSR:16.244% D
H-V45
C*
Kills:432
Deaths:410
KDR:1.054
Accuracy:25.239% C*
HSR:11.343% D*
Phobos VX86
B++
Kills:353
Deaths:259
KDR:1.363
Accuracy:67.085% B++
HSR:11.331% D
Skorpios
A
Kills:338
Deaths:128
KDR:2.641
Accuracy:32.596% A
HSR:10.947% D**
NSX Yumi
C*
Kills:133
Deaths:135
KDR:0.985
Accuracy:27.675% C*
HSR:15.038% D*
MKV Suppressed
B**
Kills:90
Deaths:49
KDR:1.837
Accuracy:30.879% B**
HSR:13.333% D--
Kills:11,893
Deaths (as Combat Medic):7,659
Deaths (to Combat Medics):3,187
KDR:1.55281
Kill Difference:4,234
Playtime:65.028 hours
Usage:4%
Score:1.290m
Score/min:331
Accuracy (listed only):38.323%
HSR (listed only):13.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:1,243
Deaths:735
KDR:1.691
Accuracy:33.607% A
HSR:13.757% D-
NS-7 PDW
B*
Kills:1,176
Deaths:1,112
KDR:1.058
Accuracy:29.047% B*
HSR:13.010% D
VE-S Canis
B
Kills:1,174
Deaths:663
KDR:1.771
Accuracy:29.564% B
HSR:15.503% D
Sirius SX12
A
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:31.736% A
HSR:11.321% D--
Ghost
B++
Kills:1,029
Deaths:552
KDR:1.864
Accuracy:44.086% B++
HSR:64.917% C
NS-30 Vandal
B**
Kills:855
Deaths:490
KDR:1.745
Accuracy:38.999% B**
HSR:18.480% D--
NS-44P Commissioner
B+
Kills:831
Deaths:632
KDR:1.315
Accuracy:44.861% B+
HSR:15.524% D--
NSX Tengu
C++
Kills:671
Deaths:475
KDR:1.413
Accuracy:37.865% C++
HSR:16.244% D
NS-61 Emissary
A+
Kills:402
Deaths:249
KDR:1.614
Accuracy:38.586% A+
HSR:11.692% D-
NS-357 Underboss
C**
Kills:387
Deaths:380
KDR:1.018
Accuracy:39.020% C**
HSR:11.628% D*
Skorpios
A
Kills:338
Deaths:128
KDR:2.641
Accuracy:32.596% A
HSR:10.947% D**
XM98
B*
Kills:288
Deaths:150
KDR:1.920
Accuracy:43.409% B*
HSR:73.611% C+
NS-44 Commissioner
C+
Kills:254
Deaths:379
KDR:0.670
Accuracy:35.613% C+
HSR:15.354% D--
Phantom VA23
B+
Kills:254
Deaths:134
KDR:1.896
Accuracy:37.694% B+
HSR:24.410% D
Spiker
B**
Kills:222
Deaths:198
KDR:1.121
Accuracy:37.842% B**
HSR:19.369% C+
NSX Tomoe
M*
Kills:217
Deaths:148
KDR:1.466
Accuracy:44.776% M*
HSR:22.120% D**
Artemis VX26
B**
Kills:209
Deaths:184
KDR:1.136
Accuracy:32.853% B**
HSR:21.531% C+
Parallax VX3
C*
Kills:108
Deaths:41
KDR:2.634
Accuracy:38.542% C+
HSR:79.630% C*
MKV Suppressed
B**
Kills:90
Deaths:49
KDR:1.837
Accuracy:30.879% B**
HSR:13.333% D--
NS-44L Blackhand
C+
Kills:71
Deaths:46
KDR:1.543
Accuracy:41.805% C+
HSR:40.845% C+
Kills:10,985
Deaths (as Infiltrator):7,426
Deaths (to Infiltrators):3,561
KDR:1.47926
Kill Difference:3,559
Playtime:266.289 hours
Usage:17%
Score:3.687m
Score/min:231
Accuracy (listed only):37.169%
HSR (listed only):25.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:891
Deaths:288
KDR:3.094
Accuracy:26.150% A+
HSR:14.254% D*
Quasar VM1
A++
Kills:867
Deaths:291
KDR:2.979
Accuracy:24.573% A++
HSR:14.533% D-
Comet VM2
A**
Kills:162
Deaths:125
KDR:1.296
Accuracy:64.737% A**
HSR:4.321% C+
Vortex VM21
A+
Kills:134
Deaths:158
KDR:0.848
Accuracy:54.921% A+
HSR:2.985% C-
Vortex VM21
A+
Kills:107
Deaths:116
KDR:0.922
Accuracy:53.683% A+
HSR:3.738% C+
Comet VM2
M
Kills:105
Deaths:69
KDR:1.522
Accuracy:70.297% M
HSR:2.857% D
Blueshift VM5
B++
Kills:61
Deaths:21
KDR:2.905
Accuracy:23.333% B++
HSR:18.033% D
Kills:2,327
Deaths (as MAX Suit):534
Deaths (to MAX Suits):1,362
KDR:4.35768
Kill Difference:1,793
Playtime:46.742 hours
Usage:3%
Score:1.106m
Score/min:394
Accuracy (listed only):45.385%
HSR (listed only):8.674%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:861
V. Kills:202 424%
Deaths:127
KDR:6.780
Accuracy:58.430% B++
KPH:95.100 B
VKPH:22.300 B
Maelstrom Turbo Laser
B++
Kills:627
V. Kills:451 139%
Deaths:696
KDR:0.901
Accuracy:35.625% B++
KPH:12.200 C+
VKPH:8.700 C
Light PPA
A++
Kills:486
V. Kills:82 N/A
Deaths:152
KDR:3.197
Accuracy:49.659% B**
KPH:45.300 C+
VKPH:7.600 A++
Hornet Missiles
B*
Kills:339
V. Kills:170 198%
Deaths:63
KDR:5.381
Accuracy:69.421% B*
KPH:93.300 B+
VKPH:46.800 B+
Coyote Missiles
A++
Kills:87
V. Kills:32 264%
Deaths:15
KDR:5.800
Accuracy:66.018% A++
KPH:71.500 B*
VKPH:26.300 C*
Kills:2,400 (1,113 + 0)
Deaths:1,053
KDR:2.279
VKDR:0.890
Vehicle Kills:937
Kill Difference:1,347
Playtime:76.181 hours
Usage:5%
Score:0.887m
Score/min:194
Piloting Accuracy:49.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:632
V. Kills:634 100%
Deaths:433
KDR:1.460
Accuracy:50.328% B+
KPH:10.800 B+
VKPH:10.900 B++
C150 Dalton
U
Kills:367
V. Kills:346 106%
Deaths:73
KDR:5.027
Accuracy:30.410% D
KPH:1,321,200 U
VKPH:1,245,600 U
L105 Zephyr
U
Kills:183
V. Kills:45 398%
Deaths:28
KDR:6.536
Accuracy:45.535% B
KPH:658,800 U
VKPH:162,000 U
L-30R Vektor
A++
Kills:105
V. Kills:55 188%
Deaths:32
KDR:3.281
Accuracy:56.450% A++
KPH:10.500 C+
VKPH:5.500 C
AP30 Shredder
U
Kills:67
V. Kills:38 172%
Deaths:7
KDR:9.571
Accuracy:27.038% D*
KPH:241,200 U
VKPH:136,800 U
Kills:1,354 (737 + 617)
Deaths:573
KDR:2.363
VKDR:1.951
Vehicle Kills:1,118
Kill Difference:781
Playtime:68.380 hours
Usage:4%
Score:0.862m
Score/min:210
Piloting Accuracy:56.450%
Gunner Accuracy:27.038%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:218
V. Kills:101 214%
Deaths:53
KDR:4.113
Accuracy:56.676% B+
KPH:35.100 B+
VKPH:16.300 B**
Skyguard
B
Kills:89
V. Kills:60 146%
Deaths:32
KDR:2.781
Accuracy:40.240% A++
KPH:16.200 B
VKPH:10.900 B
Kills:307 (307 + 0)
Deaths:85
KDR:3.612
VKDR:1.894
Vehicle Kills:161
Kill Difference:222
Playtime:11.711 hours
Usage:1%
Score:0.156m
Score/min:222
Driving Accuracy:40.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:660
V. Kills:397 166%
Deaths:111
KDR:5.946
Accuracy:63.603% A
KPH:32.800 B*
VKPH:19.700 B**
Saron HRB
M*
Kills:236
V. Kills:111 211%
Deaths:18
KDR:13.111
Accuracy:48.247% B+
KPH:58.100 M*
VKPH:27.300 A+
Supernova PC
A++
Kills:207
V. Kills:50 406%
Deaths:26
KDR:7.962
Accuracy:57.797% B**
KPH:41.200 A++
VKPH:10 B+
Proton II PPA
A+
Kills:57
V. Kills:5 N/A
Deaths:5
KDR:11.400
Accuracy:29.119% B*
KPH:71.400 B+
VKPH:6.300 A+
Kills:1,160 (867 + 293)
Deaths:160
KDR:7.250
VKDR:3.519
Vehicle Kills:563
Kill Difference:1,000
Playtime:30.032 hours
Usage:2%
Score:0.576m
Score/min:320
Driving Accuracy:57.797%
Gunner Accuracy:29.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:559
V. Kills:284 196%
Deaths:49
KDR:11.408
Accuracy:63.978% B*
KPH:54.400 B+
VKPH:27.600 B++
Saron HRB-H
M*
Kills:229
V. Kills:194 117%
Deaths:38
KDR:6.026
Accuracy:64.512% B**
KPH:67.700 A++
VKPH:57.400 M*
Aphelion VEX-4H
A++
Kills:158
V. Kills:112 140%
Deaths:27
KDR:5.852
Accuracy:48.325% C**
KPH:69.800 A++
VKPH:49.500 A++
M40 Fury-H
C*
Kills:133
V. Kills:17 N/A
Deaths:14
KDR:9.500
Accuracy:44.861% C*
KPH:90 C+
VKPH:11.500 C
Kills:1,079 (0 + 1,079)
Deaths:128
KDR:8.430
VKDR:4.742
Vehicle Kills:607
Kill Difference:951
Playtime:17.400 hours
Usage:1%
Score:0.467m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:44.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,145
V. Kills:187 N/A
Deaths:30
KDR:38.167
Accuracy:44.176% B*
KPH:116.100 M+
VKPH:19 A*
M40 Fury
M+
Kills:648
V. Kills:152 424%
Deaths:28
KDR:23.143
Accuracy:49.467% A
KPH:124 M
VKPH:29.100 M+
M12 Kobalt
A++
Kills:173
V. Kills:7 N/A
Deaths:6
KDR:28.833
Accuracy:28.030% A++
KPH:129.700 A++
VKPH:5.200 B++
M20 Basilisk
B++
Kills:108
V. Kills:50 212%
Deaths:14
KDR:7.714
Accuracy:46.392% B*
KPH:27.700 B+
VKPH:12.800 B++
M20 Basilisk
B+
Kills:105
V. Kills:50 206%
Deaths:19
KDR:5.526
Accuracy:49.001% B**
KPH:20.700 C+
VKPH:9.900 B+
M12 Kobalt
B**
Kills:79
V. Kills:2 N/A
Deaths:1
KDR:79
Accuracy:20.122% B+
KPH:116.100 B**
VKPH:2.900 C+
G30 Walker
M+
Kills:52
V. Kills:29 173%
Deaths:8
KDR:6.500
Accuracy:46.552% A**
KPH:34.700 M+
VKPH:19.300 A*
Kills:2,310 (0 + 2,310)
Deaths:106
KDR:21.792
VKDR:4.500
Vehicle Kills:477
Kill Difference:2,204
Playtime:27.577 hours
Usage:2%
Score:0.694m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:46.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:216
V. Kills:57 372%
Deaths:174
KDR:1.241
Accuracy:50.897% C++
KPH:16.100 C
VKPH:4.300 C-
Kills:216 (216 + 0)
Deaths:174
KDR:1.241
VKDR:0.328
Vehicle Kills:57
Kill Difference:42
Playtime:13.389 hours
Usage:1%
Score:0.055m
Score/min:69
Driving Accuracy:50.897%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:86
V. Kills:10 N/A
Deaths:3
KDR:28.667
Accuracy:37.886% B++
KPH:78.500 C*
VKPH:9.100 B*
Kills:86 (0 + 86)
Deaths:3
KDR:28.667
VKDR:3.333
Vehicle Kills:10
Kill Difference:83
Playtime:1.095 hours
Usage:0%
Score:0.016m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:37.886%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,6022,5711,7341.483B+0.3328.983%B**16.064%D25.1C+N/A76102.4h11.6B+40.2B+
Pandora VX25 1,8261,8069191.965A0.1543.381%B+13.234%C-54.1B++N/A20133.4h3.8B+8.7B+
Deimos VA29 1,7221,7051,0201.672B+0.1472.964%B**13.021%D49C**N/A14834.8h2B++2.8B+
C-4 2,4051,6249831.652C*0.1625.861%C++N/A80.4C+38.7B++64520.2h1.5C++5.9C*
NS-15M1 1,4841,4639341.566C++0.2527.595%B*15.516%D-35.3C+N/A11141.5h12.1C**44B+
NS-11C 1,3291,3149971.318B+0.5030.964%A13.699%D--23.5C+N/A7255.9h13.5B43.4B++
Eridani SX5 1,2551,2437351.691B+0.1333.607%A13.757%D-32.8C+N/A8637.9h13.3C+39.6B+
Orion VS54 1,2501,2416921.793C**0.0226.183%B**23.207%C41.8B+N/A14929.7h10.8B++41.2C**
NS-15M2 1,2281,2145892.061C**0.2428.743%B*17.957%D--50.8C**N/A13323.9h11.9B41.4B+
NS-7 PDW 1,1981,1761,1121.058C*0.7629.047%B*13.01%D19.4CN/A5760.6h16.2C+55.7B
Ursa 1,1971,1756751.741B+0.0829.246%B**18.979%D52.9B+1A13222.2h10.6B36.3B+
VE-S Canis 1,1951,1746631.771B+0.0529.564%B15.503%D51.3BN/A12222.9h11.5C**39B
Sirius SX12 1,1891,1666811.712B++0.1031.736%A11.321%D--43.3B*N/A16826.9h16.2C+51.1B+
Pulsar LSW 1,1801,1606931.674C*0.1426.019%B+18.19%D-49.4C**N/A14123.5h13.4C+51.6C**
VX6-7 1,1891,1555921.951B+0.1335.698%A*15.238%D--33.9C++1A9334.1h14.1C+39.4B+
M40 Fury 1,3321,1453038.167S36.3544.176%B*1.223%D115.7M+18.9A*4949.9h10.4B+23.5B*
Betelgeuse 54-A 1,1461,1266501.732C0.0825.616%C+18.917%D**51CN/A20322.1h11.7C-45.6C+
Ghost 1,0341,0295521.864C0.0544.086%B++64.917%C34.3C+N/A8530h2.3C++5.2B+
Blueshift VM5 8978912883.094B1.2826.15%A+14.254%D*55.3AN/A17316.1h12.4B**47.6B*
Lumine Edge 95088414,1510.062C+1.7530.159%C**13.235%C-1.5C-N/A4586.4h1.6C5.2C**
Quasar VM1 8728672912.979B**1.1624.573%A++14.533%D-49A*N/A14917.7h11.2B**45.5B++
Dual Photon Pods 1,0638611276.78C++4.9658.43%B++1.394%C++94.6B22.2B4899.1h16.1B*27.6B++
NS-30 Vandal 8698554901.745C+0.0738.999%B**18.48%D--40C++N/A10321.4h5.5C**14.1B+
NS-44P Commissioner 8418316321.315C++0.5044.861%B+15.524%D--44.4CN/A12618.7h3.8C+8.4C**
NS-11A 8308264911.682C**0.1329.083%B**14.528%D--39.7B+N/A12620.8h12.6B+43.5B++
NSX Tanto 7917804221.848B++0.0328.582%B+18.077%D--31.1C+N/A7625.1h12.5B43.8C**
Thanatos VE70 7887805821.34B+0.4845.798%B++13.077%D32.6C*N/A10423.9h3.9B++8.5B++
NS Decimator 1,1126997240.965C+0.8562.461%C*1.288%D39.9B23.6B*37117.5h3.7B++5.9B*
NSX Tengu 6886714751.413C*0.4037.865%C++16.244%D31.7C+N/A10321.2h14C+36.9C*
Supernova FPC 1,0576601115.946C++4.1363.603%A1.667%C--32.8B*19.8B**26820.1h4.8B+7.5B*
M40 Fury 8006482823.143A*21.3349.467%A1.08%D124.6M29.2M+5745.2h12.9C++26.1B++
Zenith VX-5 6516364111.547B0.2730.073%B*15.881%D-26.9CN/A7523.6h12.9C++43B+
CAS30 Tank Buster 1,2666324331.46C++0.3650.328%B+1.899%B++10.8B+10.9B++13158.4h52.6C**104.6B+
Maelstrom Turbo Laser 1,0786276960.901C0.9235.625%B++2.392%C+12.2C+8.8C12051.5h89.6B+251.5B+
E540 Halberd-H 8435594911.408C**9.5963.978%B*3.757%A54.3B+27.6B++36410.3h5B+7.9B*
Light PPA 5684861523.197C+1.3849.659%B**N/A45.4C+7.7A++14810.7h12.3C**24.7B+
NSX Naginata 4674592691.706B0.1124.567%B+25.272%C38.3C+N/A11012h11.7C*47.5B+
VE-LR Obelisk 4544382961.48C+0.3440.79%A19.863%D**27C1C**8616.2h8.5D20.7C**
Proximity Mine 437437934.699C**2.8842.473%C+N/A156.1B++N/A4502.8h1.9C++4.6C++
H-V45 4394324101.054C+0.7625.239%C*11.343%D*27.7C+N/A9615.6h13.6C+53.8C**
NS-61 Emissary 4124022491.614A0.2038.586%A+11.692%D-44.2B**1.1B**1279.1h14.6C++37.7B+
Solstice SF 4003944100.961C+0.8628.646%B*11.421%D-19.3C+N/A5820.4h10.8C**37.8B+
NS-357 Underboss 3943873801.018C+0.8039.02%C**11.628%D*37.9C+N/A11610.2h4.3C+11.1C**
C150 Dalton 713367735.027C+3.2130.41%DN/A3670U3460U25340400.1h2.6B**8.6B++
Rocklet Rifle 6503531702.076M0.2672.007%A*N/A55.2A*46.4A++5836.4h27.8B*38.6B**
Phobos VX86 3563532591.363C++0.4567.085%B++11.331%D31C-N/A14011.4h2.4C*3.6B+
Lasher X2 3583462941.177B+0.6427.771%C**3.179%C-41.2B+1.4B++1468.4h20.2C+72.6B
Hornet Missiles 509339635.381C++3.5669.421%B*2.065%B+94.2B+47.2B+5783.6h8.8C**12.7B+
Skorpios 3403381282.641B++0.8232.596%A10.947%D**56.3B+N/A1806h11.6C+35.7B+
XM98 2892881501.92C+0.1043.409%B*73.611%C+30.3C++N/A929.5h2.3B+5.2B++
Hunter QCX 3992842431.169B++0.6583.218%A**17.254%D19.6B+7.9B**15914.5h27.6F33.2C
NS-44 Commissioner 2622543790.67C1.1535.613%C+15.354%D--26.7CN/A989.5h5.1D-14.4C
Phantom VA23 2552541341.896C+0.0837.694%B+24.41%D43.1C+N/A1145.9h4.3B11.4B+
Saron HRB 3472361813.111A++11.2948.247%B+2.119%B+57.6M*27.1A6234.1h13.5A+28A
Force-Blade 24723011,0170.021C+1.8034.396%B2.174%D0.5C+N/A1498.7h2.2B+6.4B+
Saron HRB-H 423229386.026C*4.2164.512%B**1.31%C67.4A++57.1M*6693.4h21.7B+33.6B++
Spiker 2262221981.121C++0.7037.842%B**19.369%C+26.1CN/A958.5h12.1C--32C++
L100 Python HEAT 319218534.113C+2.3056.676%B+4.128%B**35.2B+16.3B**2476.2h4.5B*8B**
NSX Tomoe 2222171481.466C+0.3544.776%M*22.12%D**28.2C-N/A807.7h24.3F--54.2C+
M40 Fury-F 2732161741.241C+0.5850.897%C++N/A16.1C4.3C-6913.4h9.7B19.1B+
Artemis VX26 2142091841.136C+0.6832.853%B**21.531%C+31.2C+N/A1066.7h13.4C40.8B
Supernova PC 257207267.962B+6.1557.797%B**3.865%B**41.4A++10B+2955h2.9A5A+
MANA Anti-Vehicle Turret 3792051071.916C-0.1059.492%C1.951%D2050C-1740C8037950.1h8.2B+13.8B+
Tank Mine 385198952.084C0.2740.69%B+N/A99C+93.5B**13812h2.9D**7C
Spear Anti-Vehicle Phalanx Turret 326196335.939C+4.1257.962%A4.592%C**51.6B*34.2A5183.8h8.6C*14.9B++
Frag Grenade 1941921192N/A190.1833.433%D**N/A274.3D-2.9D10370.7h4.1C+12.2D
L105 Zephyr 228183286.536C4.7245.535%BN/A1830U450U5921200.1h5.4B++11.8B++
M12 Kobalt 180173628.833A+27.0228.03%A++12.139%D*133.1A++5.4B*3581.3h20.2C+72.2B+
Comet VM2 2501621251.296B+0.5264.737%A**4.321%C+15.9B*8.6A*16110.2h23.7C+36.6B+
Aphelion VEX-4H 270158275.852C++4.0448.325%C**1.899%D68.7A++48.7A++5872.3h59.2C++122.6C**
Vortex VM21 2511341580.848C+0.9754.921%A+2.985%C-8.2C*7.1B**9816.4h50.8C++92.4B+
M40 Fury-H 150133149.5C7.6844.861%C*N/A88.7C+11.3C2981.5h7B+15.7B+
NSX Yumi 1381331350.985C0.8327.675%C*15.038%D*28.3C1.1C++974.7h13.8C50C+
S1 2981312790.47C1.3558.212%C++5.344%A18.2C-23.2A+3997.2h6.7C++11.5C*
Eidolon VE33 124123831.482B0.3333.859%B**17.886%D--21.6C+N/A825.7h7.9B+23.2B++
Parallax VX3 108108412.634C+0.8238.542%C+79.63%C*36B+N/A1333h2.1B5.3B
M20 Basilisk 158108147.714M+5.9046.392%B*4.63%C27.7B+12.8B++2933.9h83.9B+180.9B*
Vortex VM21 2071071160.922C+0.8953.683%A+3.738%C+8C7.5B+10513.3h46.8C+87.2B
L-30R Vektor 160105323.281B*1.4656.45%A++2.857%B+10.5C+5.5C8310h101.2C179.3B
M20 Basilisk 155105195.526A3.7149.001%B**4.762%C-20.6C+9.8B+2505.1h112.4C229.3B
Comet VM2 156105691.522B+0.2970.297%M2.857%D18.1B**8.8A*1635.8h28.4C+40.4B++
MKV Suppressed 9290491.837B**0.0230.879%B**13.333%D--25.7CN/A1563.5h14.7C++47.5B+
Skyguard 14989322.781C++0.9640.24%A++2.247%C++16.2B10.9B1935.5h99.5B++247.3B**
Coyote Missiles 11987155.8A+3.9866.018%A++N/A72.5B*26.7C**3851.2h40.2C**60.9B+
CAS 14-E 9686328.667B**26.8537.886%B++1.163%D78.2C*9.1B*2461.1h28.9C**76.4B+
Hyena Missile Launcher 12382810.25S8.4354.964%M*1.22%C+74.5M+37.3A**5721.1h22.4A40.8A+
MAX Punch 80805780.138C++1.6854.436%B+N/A1.8C+N/A544.2h1.7C++3.1C**
M12 Kobalt 8179179M77.1820.122%B+21.519%B++112.9B**2.9C+3120.7h14.2B*70.5B+
M60-A Bulldog 917698.444B+6.6351.689%A+1.316%C760U150U2176300.1h4A7.8A
NS-44L Blackhand 7271461.543B+0.2741.805%C+40.845%C+30.9B+N/A862.3h3.2B*7.6B++
AP30 Shredder 1056779.571B++7.7527.038%D*1.493%C-670U380U4182300.1h49.8A184B*
Blueshift VM5 6261212.905C*1.0923.333%B++18.033%D55.5AN/A3871.1h12.7B**54.6B*
M60-A Bulldog 6858414.5C+12.6834.641%D*N/A27.6C4.8C++1532.1h4.4B*12.7C**
Proton II PPA 6257511.4C+9.5829.119%B*1.754%C71.3B+6.3A+2250.8h9.9C++33.9B+
M60-A Bulldog 6353317.667C*15.8540.654%C--N/A21.2C--4C+1102.5h6.6C+16.2C+
G30 Walker 815286.5A4.6846.552%A**11.539%M++34.7M+19.3A*3991.5h189.1B+406.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,8811.5h
Restoration Kit191970.2h
Nano-Armor Kit331533,85839h
Anti-Vehicle MANA Turret262812.3h
Spawn Beacon411,7002.2h
Spitfire Auto-Turret126480.5h
Nanite Revive Grenade05630.2h
Medical Applicator23265,9365.7h
Welding Device01640.1h
Ammunition Package316311.1h
Shield Recharging Field196130.3h
Medical Kit1471,9723h
Anti-Infantry MANA Turret9590.4h
Nano-Repair Grenade03130.1h
Recon Detection Device295,4058.5h

Check the help document for the dictionary if you want to learn more about words used here.


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