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Brigadier Brigadier scottMS[PREY] scottMS
NC BR 79

KDR: 1.87

Score: 8m

Last Seen: Apr 15th, 2019 3:08 AM
- OFFLINE - 147 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 6
Level Progress (to 80): 93%
Level 100 Progress: 42% 1231h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M20 Mustang SAS-R EM4 Longshot NS-44L Blackhand Titan-150 AP L100 Python HESH Titan-150 HEAT NCM3 Raven
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.638%23.114%454710281,4580.4835821.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.812%-0.285C0.367C**-1.416D**HEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.422B8.50.406B34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.069%0.286%324110344,53988526535.12881171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.035F---1.208D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308-0.91D--55.7-0.05C+252.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.136%2.348%489410311,4483546474.09039223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.699%-0.66D-0.163C0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.138C++11.40.093C+22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.798%6.278%87210332232951680.755932132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%-0.313C0.473B+0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.3-0.113C+43.4-0.095C+88.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.257%71.482%87310322,970387137.65464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%-0.265C0.285C*0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.216C++2.60.19C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 6
8m205.1%147 (8.8k)138 (8.3k)1.8699814,1527,5682.3397279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103564017.664%18.429%32607:383

47% Engineer44% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2017 1:03 AMNov 28th, 2017 2:34 AMApr 19th, 2019 6:52 PM (1d) (PST)Apr 14th, 2019 11:22 PM (6d) (PST)Apr 14th, 2019 11:08 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
483804030.2440.1310.0450.6480.072381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0044,77124,23315833948,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
965.2h/40.2d 3,555 2,608 4,628 37.5k 433 1,726 4,155 28m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:69
Deaths:286
KDR:0.241
Accuracy:11.408% F-
HSR:23.188% B
Kills:69
Deaths (as Engineer):286
Deaths (to Engineers):1,971
KDR:0.24126
Kill Difference:217
Playtime:458.333 hours
Usage:47%
Score:4.806m
Score/min:175
Accuracy (listed only):11.408%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,548
KDR:0
Kill Difference:UNR
Playtime:16.704 hours
Usage:2%
Score:0.095m
Score/min:94
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:69
Deaths:286
KDR:0.241
Accuracy:11.408% F-
HSR:23.188% B
MKV Suppressed
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:16.929% F
HSR:15.385% D
Kills:121
Deaths (as Light Assault):360
Deaths (to Light Assaults):1,015
KDR:0.33611
Kill Difference:239
Playtime:21.838 hours
Usage:2%
Score:0.069m
Score/min:53
Accuracy (listed only):14.168%
HSR (listed only):19.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,603
Deaths:1,002
KDR:1.600
Accuracy:35.701% C--
HSR:67.311% C+
EM4 Longshot
C+
Kills:1,180
Deaths:839
KDR:1.406
Accuracy:32.290% D*
HSR:77.542% C+
NS-44L Blackhand
D--
Kills:733
Deaths:1,243
KDR:0.590
Accuracy:32.377% D--
HSR:24.830% D*
AF-18 Stalker
B**
Kills:223
Deaths:355
KDR:0.628
Accuracy:19.739% F
HSR:27.354% B**
NS-44 Commissioner
D
Kills:192
Deaths:337
KDR:0.570
Accuracy:29.232% D-
HSR:16.667% D
NC14 Bolt Driver
D
Kills:187
Deaths:320
KDR:0.584
Accuracy:27.355% D*
HSR:68.984% D
LA8 Rebel
C**
Kills:127
Deaths:121
KDR:1.050
Accuracy:25.866% D
HSR:23.622% C**
NC4 Mag-Shot
D--
Kills:62
Deaths:322
KDR:0.193
Accuracy:16.399% F
HSR:12.903% D--
MKV Suppressed
D
Kills:52
Deaths:74
KDR:0.703
Accuracy:16.929% F
HSR:15.385% D
Kills:4,359
Deaths (as Infiltrator):4,613
Deaths (to Infiltrators):1,215
KDR:0.94494
Kill Difference:254
Playtime:428.587 hours
Usage:44%
Score:2.635m
Score/min:102
Accuracy (listed only):26.210%
HSR (listed only):37.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D--
Kills:310
Deaths:293
KDR:1.058
Accuracy:31.528% D--
HSR:0.968% D*
NCM3 Raven
D
Kills:280
Deaths:314
KDR:0.892
Accuracy:32.092% D-
HSR:1.786% D
Kills:590
Deaths (as MAX Suit):303.500
Deaths (to MAX Suits):211
KDR:1.94399
Kill Difference:286.500
Playtime:33.947 hours
Usage:4%
Score:0.395m
Score/min:194
Accuracy (listed only):31.810%
HSR (listed only):1.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:4,539
V. Kills:2,613 174%
Deaths:1,590
KDR:2.855
Accuracy:18.069% F--
KPH:14 C+
VKPH:8 C
Breaker Rocket Pods
C
Kills:176
V. Kills:36 476%
Deaths:18
KDR:9.778
Accuracy:46.568% C
KPH:32.300 D
VKPH:6.600 D
Hornet Missiles
D-
Kills:55
V. Kills:32 167%
Deaths:9
KDR:6.111
Accuracy:42.288% F-
KPH:24.900 D-
VKPH:14.500 D-
Kills:4,770 (4,539 + 0)
Deaths:1,617
KDR:2.950
VKDR:1.658
Vehicle Kills:2,681
Kill Difference:3,153
Playtime:332.798 hours
Usage:34%
Score:1.932m
Score/min:97
Piloting Accuracy:18.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:449
V. Kills:86 N/A
Deaths:19
KDR:23.632
Accuracy:42.570% D
KPH:48.700 C+
VKPH:9.300 C**
C75 Viper
C++
Kills:290
V. Kills:56 N/A
Deaths:45
KDR:6.444
Accuracy:34.418% C
KPH:31.700 C++
VKPH:6.100 C-
Skyguard
M++
Kills:155
V. Kills:83 185%
Deaths:8
KDR:19.375
Accuracy:30.389% C++
KPH:35.900 M++
VKPH:19.200 M+
Kills:894 (894 + 0)
Deaths:72
KDR:12.417
VKDR:3.125
Vehicle Kills:225
Kill Difference:822
Playtime:22.690 hours
Usage:2%
Score:0.230m
Score/min:169
Driving Accuracy:30.389%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:634
V. Kills:283 223%
Deaths:87
KDR:7.287
Accuracy:49.226% C+
KPH:27.600 B+
VKPH:12.300 C--
Titan-150 HEAT
B
Kills:369
V. Kills:139 264%
Deaths:82
KDR:4.500
Accuracy:47.543% C++
KPH:24.700 B
VKPH:9.300 C++
E540 Halberd
B**
Kills:114
V. Kills:52 215%
Deaths:7
KDR:16.286
Accuracy:46.243% C*
KPH:39.300 B**
VKPH:17.900 B+
Enforcer ML85
B*
Kills:57
V. Kills:34 163%
Deaths:11
KDR:5.182
Accuracy:47.787% B*
KPH:28.900 B++
VKPH:17.200 C++
Kills:1,174 (1,003 + 171)
Deaths:187
KDR:6.278
VKDR:2.717
Vehicle Kills:508
Kill Difference:987
Playtime:42.816 hours
Usage:4%
Score:0.357m
Score/min:139
Driving Accuracy:47.543%
Gunner Accuracy:47.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:109
V. Kills:35 303%
Deaths:30
KDR:3.633
Accuracy:32.353% D
KPH:18.600 C+
VKPH:6 C
Kills:109 (0 + 109)
Deaths:30
KDR:3.633
VKDR:1.167
Vehicle Kills:35
Kill Difference:79
Playtime:5.851 hours
Usage:1%
Score:0.036m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:32.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,1524,5391,5902.855B+0.9918.069%F--N/A14C+8C96325.1h55.7B*308B+
SAS-R 1,6071,6031,0021.6C0.2735.701%C--67.311%C+19.6D-N/A4781.8h2.4C+6.6C+
EM4 Longshot 1,1881,1808391.406C--0.4632.29%D*77.542%C+12.4D--N/A3194.9h2.6D8D
NS-44L Blackhand 7477331,2430.59C-1.2832.377%D--24.83%D*11DN/A2766.8h4.4C++13.6C+
Titan-150 AP 917634877.287C*5.4249.226%C+3.155%C*27.6B+12.3C--14423h3.5B++7.1B*
L100 Python HESH 5354491923.632A21.7642.57%DN/A48.8C+9.3C**1789.2h3B+7.1C++
Titan-150 HEAT 508369824.5C+2.6347.543%C++2.71%C+24.6B9.3C++10915h3.7B*7.8B*
NCM3 Raven 4193102931.058C*0.8131.528%D--N/A11.7B+4.1D-4926.4h20.5B*64.9B+
C75 Viper 346290456.444B++4.5734.418%C1.034%C--31.5C++6.1C-1059.2h13.6C++39.5C+
NCM3 Raven 3842803140.892C++0.9832.092%D-1.786%D9.9C**3.7D-4128.3h23.4B*72.9C**
AF-18 Stalker 2232233550.628D1.2419.739%F27.354%B**14.3D-N/A3115.6h15.3D77.5D*
NS-44 Commissioner 1941923370.57C1.3029.232%D-16.667%D13.3DN/A3714.4h4.3C14.9C
NC14 Bolt Driver 1881873200.584D1.2927.355%D*68.984%D6.8D--N/A2027.3h4.2F-15.3F-
Breaker Rocket Pods 212176189.778B+7.9146.568%CN/A32.6D6.7D1175.4h15.9C*34.1C*
Skyguard 238155819.375S17.5130.389%C++N/A36M++19.3M+2874.3h57.6A+189.7A
LA8 Rebel 1281271211.05C*0.8225.866%D23.622%C**8.4D--N/A3115.1h6.9C+26.6C+
E540 Halberd 166114716.286B**14.4246.243%C*5.263%B**39.3B**17.9B+1942.9h3.8A+8.3B**
M20 Basilisk 144109303.633B+1.7632.353%D7.339%B+18.5C+5.9C-1035.9h84.7B261.9C++
M12 Kobalt 8679179B+77.1315.808%D*15.19%D52.7D--4.7C++1341.5h25.5D-161.2D*
AF-19 Mercenary 74692860.241D1.6311.408%F-23.188%B1.1D*N/A762h28.1F**246.6T*
NC4 Mag-Shot 68623220.193D1.6816.399%F12.903%D--3.9D*N/A1415.9h18.1F--110.3F--
Mag-Cutter 59595,2920.011C1.8614.742%D*13.559%B**0.1DN/A0440.9h2.3B15.4C+
Enforcer ML85 9157115.182C++3.3147.787%B*N/A28.5B++17C++2272h10.2B*21.4B**
Frag Grenade 5555155N/A53.1341.368%DN/A137.5D**N/A4130.4h7.1F*17.3F-
Hornet Missiles 875596.111C*4.2442.288%F-N/A25D-14.5D-1872.2h7.3B*17.3B
Spear Anti-Vehicle Phalanx Turret 755486.75C+4.8839.547%C3.704%C+27D10.5D--1792h8.7C++22.1C++
MKV Suppressed 5252740.703C-1.1716.929%F15.385%D12.1D-N/A314.3h18.4D108.8D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter192,3241.3h
Medical Kit94070.2h
Medical Applicator21,6650.1h
Ammunition Package62890.1h
Nano-Armor Kit46216,77613.6h
M20 Drake1760.2h
Recon Detection Device372,8234.9h
M20 Kestrel02,7311.6h

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