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Paragon A.S.P. Operative sd1demon[TFDN] sd1demon
VS BR 151

KDR: 1.16

Score: 52.7m

Last Seen: Aug 4th, 2019 5:37 PM
- OFFLINE - 440.4 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Orion VS54 Pulsar VS1 C-4 Supernova PC NS-44 Commissioner Artemis VX26 Rocklet Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.44%21.029%59812120256,5121.21977-0.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.967%1.405A0.02C+-0.791D-HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+11.50.197C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.905%0.508%46112135901575720.374603808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.175C-0.994D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.8B++120.783B++22.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.993%1.762%240412105,676413421791.373260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%0.913B*-0.475D1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.578B+8.30.345C**8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.491%5.941%174812063,939367919001.07067207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.414%0.97B*0.338C**1.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.284C*40.1-0.001C+46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.857%12.497%174212124,2412939691.44252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%1.256A-0.465D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.435B3.90.132C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
52.7m247.5%356 (21.4k)302 (18.1k)1.1603692,82579,9971.33956151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214409523.444%14.353%33602:1118

10% Combat Medic26% Engineer22% Heavy Assault8% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 7:48 PMJun 26th, 2016 7:21 PMAug 20th, 2019 7:42 PM (2d) (PST)Aug 4th, 2019 5:36 PM (18d) (PST)Aug 4th, 2019 1:37 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6522414110.5310.4580.0761.5130.080376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,10614,44224,6643227591518,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2912.8h/121.4d 14,336 13,323 37,336 264.5k 5,705 8,197 14,015 113.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:7,809
Deaths:7,283
KDR:1.072
Accuracy:23.314% B+
HSR:21.603% C-
NS-15M2
B++
Kills:1,593
Deaths:1,314
KDR:1.212
Accuracy:27.647% B++
HSR:25.235% C+
SVA-88
B+
Kills:1,188
Deaths:1,255
KDR:0.947
Accuracy:26.209% B+
HSR:29.630% B+
Pulsar LSW
B*
Kills:1,177
Deaths:1,058
KDR:1.112
Accuracy:27.748% B*
HSR:25.149% C++
Flare VE6
A
Kills:1,174
Deaths:902
KDR:1.302
Accuracy:29.776% A
HSR:20.613% D
Betelgeuse 54-A
C+
Kills:297
Deaths:307
KDR:0.967
Accuracy:25.739% C+
HSR:29.966% C+
Kills:13,238
Deaths (as Heavy Assault):12,119
Deaths (to Heavy Assaults):23,100
KDR:1.09233
Kill Difference:1,119
Playtime:654.786 hours
Usage:22%
Score:11.299m
Score/min:288
Accuracy (listed only):26.739%
HSR (listed only):25.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:28,723
Deaths:24,748
KDR:1.161
Accuracy:29.822% A
HSR:20.405% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Deimos VA29
B*
Kills:2,056
Deaths:1,996
KDR:1.030
Accuracy:71.178% B*
HSR:11.868% D-
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C*
Kills:34,936
Deaths (as Engineer):31,344
Deaths (to Engineers):15,476
KDR:1.1146
Kill Difference:3,592
Playtime:751.206 hours
Usage:26%
Score:11.674m
Score/min:259
Accuracy (listed only):45.549%
HSR (listed only):17.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:28,723
Deaths:24,748
KDR:1.161
Accuracy:29.822% A
HSR:20.405% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Deimos VA29
B*
Kills:2,056
Deaths:1,996
KDR:1.030
Accuracy:71.178% B*
HSR:11.868% D-
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C*
Kills:34,936
Deaths (as Light Assault):31,344
Deaths (to Light Assaults):12,454
KDR:1.1146
Kill Difference:3,592
Playtime:945.606 hours
Usage:32%
Score:20.662m
Score/min:364
Accuracy (listed only):45.549%
HSR (listed only):17.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:5,296
Deaths:4,538
KDR:1.167
Accuracy:26.828% B++
HSR:17.938% C-
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Deimos VA29
B*
Kills:2,056
Deaths:1,996
KDR:1.030
Accuracy:71.178% B*
HSR:11.868% D-
Kills:9,537
Deaths (as Combat Medic):8,917
Deaths (to Combat Medics):10,107
KDR:1.06953
Kill Difference:620
Playtime:294.932 hours
Usage:10%
Score:4.442m
Score/min:251
Accuracy (listed only):50.449%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:3,269
Deaths:4,415
KDR:0.740
Accuracy:46.386% A
HSR:19.823% C
Artemis VX26
A
Kills:2,553
Deaths:2,661
KDR:0.959
Accuracy:33.779% A
HSR:23.110% C+
Beamer VS3
B++
Kills:1,461
Deaths:1,961
KDR:0.745
Accuracy:31.675% B++
HSR:19.507% C
Soldier Soaker
A+
Kills:291
Deaths:250
KDR:1.164
Accuracy:47.332% A+
HSR:11.684% C-
Kills:7,574
Deaths (as Infiltrator):9,287
Deaths (to Infiltrators):11,494
KDR:0.81555
Kill Difference:1,713
Playtime:218.657 hours
Usage:8%
Score:3.846m
Score/min:293
Accuracy (listed only):39.793%
HSR (listed only):18.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:919
Deaths:654
KDR:1.405
Accuracy:20.983% C*
HSR:19.913% C
Blueshift VM5
C*
Kills:907
Deaths:617
KDR:1.470
Accuracy:20.595% C*
HSR:19.074% C
Comet VM2
B+
Kills:59
Deaths:120
KDR:0.492
Accuracy:48.534% B+
HSR:3.390% C
Kills:1,885
Deaths (as MAX Suit):695.500
Deaths (to MAX Suits):2,896
KDR:2.71028
Kill Difference:1,189.500
Playtime:37.545 hours
Usage:1%
Score:0.824m
Score/min:366
Accuracy (listed only):30.037%
HSR (listed only):14.126%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:869
V. Kills:646 134%
Deaths:447
KDR:1.944
Accuracy:66.359% B+
KPH:41.200 C
VKPH:30.600 C
Light PPA
C+
Kills:590
V. Kills:35 N/A
Deaths:262
KDR:2.252
Accuracy:34.905% D-
KPH:42.200 C+
VKPH:2.500 C-
Antares LC
D
Kills:268
V. Kills:142 187%
Deaths:402
KDR:0.667
Accuracy:23.197% D*
KPH:10.700 D
VKPH:5.700 D-
Kills:1,727 (858 + 0)
Deaths:1,111
KDR:1.554
VKDR:0.741
Vehicle Kills:823
Kill Difference:616
Playtime:60.175 hours
Usage:2%
Score:0.509m
Score/min:141
Piloting Accuracy:23.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,125
V. Kills:490 229%
Deaths:240
KDR:4.688
Accuracy:61.753% B+
KPH:52.200 A+
VKPH:22.700 B++
C75 Viper
B++
Kills:711
V. Kills:221 320%
Deaths:263
KDR:2.703
Accuracy:48.845% B*
KPH:36.500 B
VKPH:11.300 B++
Skyguard
B**
Kills:92
V. Kills:46 196%
Deaths:44
KDR:2.091
Accuracy:35.583% B**
KPH:20.900 B**
VKPH:10.500 C**
Kills:1,928 (1,928 + 0)
Deaths:547
KDR:3.525
VKDR:1.384
Vehicle Kills:757
Kill Difference:1,381
Playtime:45.429 hours
Usage:2%
Score:0.748m
Score/min:274
Driving Accuracy:35.583%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,748
V. Kills:1,422 263%
Deaths:1,330
KDR:2.818
Accuracy:60.896% A
KPH:28 B+
VKPH:10.600 B+
Saron HRB
S
Kills:662
V. Kills:661 100%
Deaths:139
KDR:4.763
Accuracy:59.980% A++
KPH:64.600 M**
VKPH:64.500 S
Kills:4,410 (3,748 + 662)
Deaths:1,469
KDR:3.002
VKDR:1.418
Vehicle Kills:2,083
Kill Difference:2,941
Playtime:144.061 hours
Usage:5%
Score:1.639m
Score/min:190
Driving Accuracy:60.896%
Gunner Accuracy:59.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:744
V. Kills:218 340%
Deaths:61
KDR:12.197
Accuracy:70.123% A+
KPH:118 M**
VKPH:34.600 A+
Proton II PPA-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:9
KDR:5.556
Accuracy:47.129% N/A
KPH:63.700 N/A
VKPH:7.600 N/A
Kills:794 (0 + 794)
Deaths:70
KDR:11.343
VKDR:3.200
Vehicle Kills:224
Kill Difference:724
Playtime:7.093 hours
Usage:0%
Score:0.216m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:47.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:773
V. Kills:33 N/A
Deaths:103
KDR:7.505
Accuracy:24.441% A
KPH:138 A++
VKPH:5.900 B**
M20 Basilisk
S
Kills:557
V. Kills:376 148%
Deaths:146
KDR:3.815
Accuracy:55.389% A++
KPH:36.700 A+
VKPH:24.800 S
M12 Kobalt
B++
Kills:473
V. Kills:17 N/A
Deaths:74
KDR:6.392
Accuracy:22.369% B++
KPH:92.500 B++
VKPH:3.300 C+
M20 Basilisk
S
Kills:254
V. Kills:226 112%
Deaths:86
KDR:2.953
Accuracy:53.378% A+
KPH:35.200 B**
VKPH:31.300 S
M40 Fury
S
Kills:251
V. Kills:150 166%
Deaths:89
KDR:2.820
Accuracy:54.815% A*
KPH:64.700 B+
VKPH:38.700 S
M40 Fury
A+
Kills:225
V. Kills:81 274%
Deaths:78
KDR:2.885
Accuracy:45.188% B**
KPH:47.200 C++
VKPH:17 A+
G40-F Ranger
A*
Kills:56
V. Kills:49 112%
Deaths:33
KDR:1.697
Accuracy:42.020% A+
KPH:27.300 B**
VKPH:23.900 A*
Kills:2,589 (0 + 2,589)
Deaths:609
KDR:4.251
VKDR:1.530
Vehicle Kills:932
Kill Difference:1,980
Playtime:43.794 hours
Usage:2%
Score:0.799m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:42.020%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:163
V. Kills:38 418%
Deaths:328
KDR:0.497
Accuracy:49.272% C+
KPH:4.400 D-
VKPH:1 D
M12 Kobalt-F
B+
Kills:144
V. Kills:6 N/A
Deaths:102
KDR:1.412
Accuracy:25.680% B+
KPH:36 C**
VKPH:1.500 C++
Kills:307 (307 + 0)
Deaths:430
KDR:0.714
VKDR:0.102
Vehicle Kills:44
Kill Difference:123
Playtime:41.020 hours
Usage:1%
Score:0.054m
Score/min:22
Driving Accuracy:25.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 29,51028,72324,7481.161B+0.0029.822%A20.405%C++35.8B**1A++99801.6h12.3B++41.3B+
Orion VS54 7,9247,8097,2831.072C+0.0923.314%B+21.603%C-32.1C+N/A88242.9h11.8B+50.8C*
Pulsar VS1 5,3765,2964,5381.167C*0.0126.828%B++17.938%C-25.4C+N/A71208.3h12.6B++47B++
C-4 7,3385,1813,7701.374C+0.2132.061%B**N/A134.6B**56A++89138.5h1.3B+4.1B++
Supernova PC 5,1703,7481,3302.818C1.6660.896%A2.215%C+28B+10.6B+139133.8h5.5C+9B+
NS-44 Commissioner 3,3203,2694,4150.74C+0.4246.386%A19.823%C50.8B++N/A15564.4h3.2B++7B*
Artemis VX26 2,6052,5532,6610.959C0.2033.779%A23.11%C+31.8C+N/A7780.2h12.1C++35.8B+
Rocklet Rifle 3,8842,2092,8090.786C++0.3761.847%B**N/A38.2B*29B+35657.8h37.7C++61B+
Thanatos VE70 2,2182,1852,3830.917C+0.2453.341%A+13.089%D27.9C+N/A8278.2h5.2C+9.8B+
Deimos VA29 2,0922,0561,9961.03C+0.1371.178%B*11.868%D-38CN/A9654.1h2.5C+3.5B
Pulsar C 2,0141,9722,2170.889C+0.2727.854%B++24.442%C*25.3C+N/A7177.9h10.5B+37.8B+
NS-15M2 1,6151,5931,3141.212C+0.0527.647%B++25.235%C+49.8C*N/A13732h12C**43.5B+
Beamer VS3 1,5011,4611,9610.745C+0.4231.675%B++19.507%C44.8B*1.2B*13032.6h9C**28.4C*
Proximity Mine 1,2401,2339591.286D-0.1352.251%B**N/A69.3D*N/A23717.8h1.4A+2.8A
SVA-88 1,2161,1881,2550.947C0.2126.209%B+29.63%B+35.6CN/A10133.4h11.7C++44.6B+
Tank Mine 2,0081,1885342.225C+1.0644.612%B*N/A126.4B+87.2B*11709.4h2.3D5.2B++
Pulsar LSW 1,1981,1771,0581.112C0.0527.748%B*25.149%C++55.8B+1B**14621.1h11.3B+40.6B+
Flare VE6 1,1881,1749021.302C+0.1429.776%A20.613%D57.8B+N/A15120.3h9.9B+33.2B++
C-4 ARX 1,4971,1328521.329C0.1733.063%A++N/A150.9B++48.7B*8007.5h1.3C+3.8B++
L100 Python AP 1,6151,1252404.688C+3.5361.753%B+N/A52.1A+22.7B++34221.6h4.4B*7.2B*
S1 1,7501,0862,4230.448C-0.7170.5%A+1.565%D27.2C++16.6B+24939.9h6.2B8.7B++
Blueshift VM5 9369196541.405C0.2420.983%C*19.913%C34.3C+N/A9226.8h16.6C+79.1C**
Blueshift VM5 9199076171.47C0.3120.595%C*19.074%C36.7C*N/A9624.7h15.6C++75.6B
NS Decimator 1,3128971,0130.885C+0.2872.068%A+N/A51.6B**23.9B**35817.4h3.9B+5.5B*
Hornet Missiles 1,5158694471.944D0.7866.359%B+N/A41.2C30.6C26421.1h13C+19.6C+
M12 Kobalt 8067731037.505C6.3424.441%A14.36%D-138A++5.9B**3305.6h17.3B70.9B+
E540 Halberd-H 9627446112.197C**11.0470.123%A+N/A118.1M**34.6A+5336.3h5.2B+7.4B**
C75 Viper 9327112632.703C1.5448.845%B*N/A36.5B11.3B++20919.5h15C+30.7B
Saron HRB 1,3236621394.763C+3.6059.98%A++1.36%C64.9M**64.8S85410.2h29.5D--49.2C**
Force-Blade 69765671,9910.009C-1.1528.683%C+2.287%D0.3C-N/A12084.9h1.9B++6.5B+
Light PPA 6255902622.252C1.0934.905%D-N/A42.1C+2.5C-10914h12C**34.3C*
Spear Anti-Vehicle Phalanx Turret 9285861214.843C3.6851.026%B++3.242%C43.7B25.5B30913.4h8.7C*17B+
M20 Basilisk 9335571463.815B+2.6555.389%A++3.77%D36.6A+24.7S28015.2h123.6C223.1B+
M12 Kobalt 490473746.392D5.2322.369%B++16.068%C-92.7B++3.3C+2695.1h18.6C**83.3B+
Frag Grenade 4474331433N/A431.8450.068%B+N/A541.3C*17.5B**20730.8h3.4B+6.8B+
Hades VSH4 5853329440.352C-0.8177.1%A2.108%C+18.7C+14.2C+17217.8h7.8B+10.1B++
Betelgeuse 54-A 3022973070.967D0.1925.739%C+29.966%C+43.7DN/A3446.8h13.1D*50.9C--
Soldier Soaker 2912912501.164C++0.0047.332%A+11.684%C-153.2M*N/A4671.9h4.6B++9.8B**
Antares LC 4102684020.667C--0.4923.197%D*2.612%B+10.7D5.7D-5625.1h91.7B+395.5C*
M20 Basilisk 480254862.953C+1.7953.378%A+3.543%D-35.3A31.4S2837.2h116.9C219B+
M40 Fury 401251892.82D1.6654.815%A*1.594%C64.4B+38.5S4703.9h31.5F--57.4D
M40 Fury 306225782.885D1.7245.188%B**N/A46.9C++16.9A+2854.8h26D**57.5C-
Nemesis VSH9 4092105620.374D0.7971.138%B**2.381%C+14.8C+14C++25614.2h8.8C+12.4B
The Slasher 2182092,7360.076B+1.0833.123%C+20.096%B**3.1C+N/A768.1h2.5C7.6C+
Lancer VS22 3381726330.272D0.8969.528%B**N/A9.6C9.2C-13118h46.7D-67.1C--
M20 Basilisk-F 2011633280.497C0.6649.272%C+3.067%C4.4D-1D1637h60C*121.7C**
M12 Kobalt-F 1501441021.412C+0.2525.68%B+8.333%C36C**1.5C++774h11.9B+46.2B+
Aspis Anti-Aircraft Phalanx Turret 246119572.088C--0.9330.767%B*2.521%C**11.7C++12.5C**20410.2h181D588.4C*
Skyguard 13892442.091C0.9335.583%B**1.087%D20.9B**10.5C**2294.4h117.3C*329.5B++
MANA Anti-Personnel Turret 7264531.208N/A0.0543.851%UN/A640U80U2402500.1h94.4T*215.2T*
Comet VM2 80591200.492C-0.6748.534%B+3.39%C9.5C3.4C1526.2h29.7C--61.3C+
G40-F Ranger 10556331.697D0.5442.02%A+N/A28B**24.5A*3082h137.1C++326.3B+
Proton II PPA-H 565095.556C-4.4047.129%B**2%B62.5D7.5B3070.8h18.1F38.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon984,3835.9h
Nano-Armor Kit1,0571,287,337101.9h
Nanite Revive Grenade04470.1h
Medical Applicator799163,80017.7h
Anti-Vehicle MANA Turret191830.4h
Motion Spotter384,2322.7h
Spitfire Auto-Turret5550.2h
Deconstruction Tool03610h
Ammunition Package641,1140.8h
Medical Kit2211,7292.4h
Anti-Infantry MANA Turret281761.1h
Nano-Repair Grenade01,2290.3h
Pelter Rocket Pod1600.1h
M20 Drake1500.1h
Recon Detection Device1617,78316.6h

Check the help document for the dictionary if you want to learn more about words used here.


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