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Harbinger A.S.P. Operative sd1demon[TFDN] sd1demon
VS BR 92

KDR: 1.17

Score: 48.6m

Last Seen: Apr 6th, 2019 6:39 PM
- OFFLINE - 475 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
Level Progress (to 93): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Orion VS54 Pulsar VS1 C-4 Supernova PC NS-44 Commissioner Thanatos VE70 Rocklet Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.358%21.043%59712109752,0231.23614-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.952%1.415A0.049C+-0.79D-HEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+11.40.201C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.198%0.943%9111081061457380.0727522272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.021C+-0.604D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.799B++120.773B++20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.826%1.841%240411055,106379119571.34687261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.77%0.964B*-0.488D1.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.592B+80.36C**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.849%5.766%184811013,781337618711.11996202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.424%0.99B*0.344C**1.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.28C*40.1-0.012C+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.67%12.28%184211073,5262582541.36508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%1.268A-0.451D0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B4.20.132C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
48.6m241.5%352 (21.1k)300 (18k)1.1671184,39672,3121.3479592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1109382723.027%14.446%33302:1517

11% Combat Medic26% Engineer23% Heavy Assault7% Infiltrator31% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 7:48 PMJun 26th, 2016 7:21 PMApr 25th, 2019 9:03 AM (24h) (PST)Apr 6th, 2019 6:58 PM (20d) (PST)Apr 6th, 2019 2:39 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6422354070.5210.4460.0751.4510.080372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,53514,07524,4603127587518,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699.4h/112.5d 13,077 12,192 32,511 235k 5,322 7,500 12,939 104m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:6,587
Deaths:6,098
KDR:1.080
Accuracy:22.638% B
HSR:20.768% D
NS-15M2
B++
Kills:1,498
Deaths:1,208
KDR:1.240
Accuracy:27.755% B++
HSR:25.701% C+
SVA-88
B+
Kills:1,188
Deaths:1,255
KDR:0.947
Accuracy:26.209% B+
HSR:29.630% B+
Pulsar LSW
B*
Kills:1,177
Deaths:1,058
KDR:1.112
Accuracy:27.748% B*
HSR:25.149% C++
Flare VE6
A
Kills:1,174
Deaths:902
KDR:1.302
Accuracy:29.776% A
HSR:20.613% D
Betelgeuse 54-A
C+
Kills:285
Deaths:297
KDR:0.960
Accuracy:25.981% C+
HSR:29.825% C+
Kills:11,909
Deaths (as Heavy Assault):10,818
Deaths (to Heavy Assaults):20,726
KDR:1.10085
Kill Difference:1,091
Playtime:611.909 hours
Usage:23%
Score:10.590m
Score/min:288
Accuracy (listed only):26.684%
HSR (listed only):25.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:26,555
Deaths:22,257
KDR:1.193
Accuracy:29.884% A
HSR:20.554% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C*
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D--
Kills:32,053
Deaths (as Engineer):28,076
Deaths (to Engineers):14,116
KDR:1.14165
Kill Difference:3,977
Playtime:712.517 hours
Usage:26%
Score:10.885m
Score/min:255
Accuracy (listed only):45.560%
HSR (listed only):17.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:26,555
Deaths:22,257
KDR:1.193
Accuracy:29.884% A
HSR:20.554% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C*
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D--
Kills:32,053
Deaths (as Light Assault):28,076
Deaths (to Light Assaults):11,214
KDR:1.14165
Kill Difference:3,977
Playtime:842.323 hours
Usage:31%
Score:18.553m
Score/min:367
Accuracy (listed only):45.560%
HSR (listed only):17.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:5,286
Deaths:4,512
KDR:1.172
Accuracy:26.823% B++
HSR:17.915% C
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D--
Kills:8,812
Deaths (as Combat Medic):8,114
Deaths (to Combat Medics):9,124
KDR:1.08602
Kill Difference:698
Playtime:294.034 hours
Usage:11%
Score:4.402m
Score/min:250
Accuracy (listed only):50.441%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,904
Deaths:3,797
KDR:0.765
Accuracy:46.121% B**
HSR:19.972% C
Artemis VX26
A
Kills:1,936
Deaths:2,014
KDR:0.961
Accuracy:33.534% A
HSR:24.122% C*
Beamer VS3
B++
Kills:1,461
Deaths:1,961
KDR:0.745
Accuracy:31.675% B++
HSR:19.507% C
Soldier Soaker
A+
Kills:288
Deaths:238
KDR:1.210
Accuracy:47.265% A+
HSR:11.806% D
Kills:6,589
Deaths (as Infiltrator):8,010
Deaths (to Infiltrators):10,494
KDR:0.8226
Kill Difference:1,421
Playtime:197.815 hours
Usage:7%
Score:3.463m
Score/min:292
Accuracy (listed only):39.649%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:785
Deaths:541
KDR:1.451
Accuracy:19.709% C+
HSR:20.382% C+
Blueshift VM5
C+
Kills:749
Deaths:504
KDR:1.486
Accuracy:19.178% C+
HSR:18.959% C
Comet VM2
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:47.224% N/A
HSR:4% N/A
Kills:1,584
Deaths (as MAX Suit):570
Deaths (to MAX Suits):2,651
KDR:2.77895
Kill Difference:1,014
Playtime:32.044 hours
Usage:1%
Score:0.699m
Score/min:364
Accuracy (listed only):28.704%
HSR (listed only):14.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:690
V. Kills:514 134%
Deaths:345
KDR:2
Accuracy:66.604% B+
KPH:41.800 C
VKPH:31.100 C
Antares LC
D
Kills:252
V. Kills:133 188%
Deaths:382
KDR:0.660
Accuracy:22.526% D**
KPH:10.400 D
VKPH:5.500 D-
Light PPA
C
Kills:106
V. Kills:4 N/A
Deaths:50
KDR:2.120
Accuracy:37.198% C--
KPH:35.300 C
VKPH:1.300 D-
Kills:1,048 (358 + 0)
Deaths:777
KDR:1.349
VKDR:0.838
Vehicle Kills:651
Kill Difference:271
Playtime:43.765 hours
Usage:2%
Score:0.373m
Score/min:142
Piloting Accuracy:37.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:751
V. Kills:339 221%
Deaths:174
KDR:4.316
Accuracy:63.651% B*
KPH:53.300 A*
VKPH:24.100 B**
C75 Viper
B+
Kills:599
V. Kills:183 326%
Deaths:242
KDR:2.475
Accuracy:49.484% B**
KPH:34.900 B
VKPH:10.600 B+
Skyguard
B++
Kills:56
V. Kills:28 193%
Deaths:31
KDR:1.806
Accuracy:33.921% B++
KPH:16.800 B+
VKPH:8.400 C
Kills:1,406 (1,406 + 0)
Deaths:447
KDR:3.145
VKDR:1.230
Vehicle Kills:550
Kill Difference:959
Playtime:34.606 hours
Usage:1%
Score:0.598m
Score/min:288
Driving Accuracy:33.921%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,700
V. Kills:1,407 263%
Deaths:1,322
KDR:2.799
Accuracy:61.003% A
KPH:27.800 B+
VKPH:10.600 B+
Saron HRB
S
Kills:658
V. Kills:658 100%
Deaths:139
KDR:4.734
Accuracy:60.142% A++
KPH:65.100 M**
VKPH:65.100 S
Kills:4,358 (3,700 + 658)
Deaths:1,461
KDR:2.983
VKDR:1.413
Vehicle Kills:2,065
Kill Difference:2,897
Playtime:143.110 hours
Usage:5%
Score:1.622m
Score/min:189
Driving Accuracy:61.003%
Gunner Accuracy:60.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:733
V. Kills:215 339%
Deaths:60
KDR:12.217
Accuracy:70.032% A+
KPH:118.500 M**
VKPH:34.800 A+
Kills:733 (0 + 733)
Deaths:60
KDR:12.217
VKDR:3.583
Vehicle Kills:215
Kill Difference:673
Playtime:6.186 hours
Usage:0%
Score:0.197m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:70.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:759
V. Kills:33 N/A
Deaths:100
KDR:7.590
Accuracy:24.454% A
KPH:137.400 A++
VKPH:6 B+
M20 Basilisk
S
Kills:532
V. Kills:370 143%
Deaths:143
KDR:3.720
Accuracy:55.536% A++
KPH:36.400 A+
VKPH:25.300 S
M12 Kobalt
B*
Kills:405
V. Kills:10 N/A
Deaths:68
KDR:5.956
Accuracy:22.263% B++
KPH:97 B*
VKPH:2.400 C
M40 Fury
S
Kills:251
V. Kills:150 166%
Deaths:89
KDR:2.820
Accuracy:54.846% A*
KPH:65.100 B+
VKPH:38.900 S
M40 Fury
A++
Kills:225
V. Kills:81 274%
Deaths:78
KDR:2.885
Accuracy:45.167% B**
KPH:47.700 C++
VKPH:17.200 A++
M20 Basilisk
S
Kills:218
V. Kills:217 100%
Deaths:79
KDR:2.759
Accuracy:53.077% A+
KPH:32.200 B*
VKPH:32.100 S
G40-F Ranger
A*
Kills:56
V. Kills:49 112%
Deaths:32
KDR:1.750
Accuracy:42.126% A
KPH:28.700 B**
VKPH:25.100 A*
Kills:2,446 (0 + 2,446)
Deaths:589
KDR:4.153
VKDR:1.545
Vehicle Kills:910
Kill Difference:1,857
Playtime:41.612 hours
Usage:2%
Score:0.769m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:42.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:159
V. Kills:38 408%
Deaths:324
KDR:0.491
Accuracy:48.347% C+
KPH:4.400 D
VKPH:1 D
M12 Kobalt-F
B+
Kills:144
V. Kills:6 N/A
Deaths:102
KDR:1.412
Accuracy:25.680% B+
KPH:37.700 B
VKPH:1.600 C**
Kills:303 (303 + 0)
Deaths:426
KDR:0.711
VKDR:0.103
Vehicle Kills:44
Kill Difference:123
Playtime:40.213 hours
Usage:1%
Score:0.053m
Score/min:22
Driving Accuracy:25.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 27,25926,55522,2571.193B++0.0329.884%A20.554%C++36.1B**1A++100736.2h12.2B++41B++
Orion VS54 6,6636,5876,0981.08C+0.0922.638%B20.768%D30.8C+N/A86214.2h11.6B+51.2B+
Pulsar VS1 5,3665,2864,5121.172C*0.0026.823%B++17.915%C25.5C++N/A71207.7h12.6B++46.9B++
C-4 7,3125,1593,7701.368C+0.2031.947%B**N/A134A55.9A++87938.5h1.3B+4.1B++
Supernova PC 5,1073,7001,3222.799C1.6361.003%A2.216%C+27.8B+10.6B+138133h5.5C++9B+
NS-44 Commissioner 2,9472,9043,7970.765C+0.4046.121%B**19.972%C48.9B+N/A15059.4h3.2B++6.9B*
Thanatos VE70 2,2182,1852,3830.917C++0.2553.341%A+13.089%D27.9C+N/A8278.2h5.2C+9.8B+
Rocklet Rifle 3,5502,0192,4490.824C**0.3462.026%B**N/A39.6B**30B+36551h36.7C*59.2B+
Pulsar C 2,0141,9722,2170.889C+0.2827.854%B++24.442%C*25.3C+N/A6977.9h10.5B+37.8B+
Artemis VX26 1,9721,9362,0140.961C0.2133.534%A24.122%C*29.6C+N/A7365.5h11.8C**35.3B++
NS-15M2 1,5181,4981,2081.24C+0.0727.755%B++25.701%C+52BN/A14328.8h11.9B42.8B+
Beamer VS3 1,5011,4611,9610.745C+0.4231.675%B++19.507%C44.8B**1.2B*12932.6h9C*28.4C++
Deimos VA29 1,3621,3411,2191.1C+0.0771.161%B*10.962%D--34.2CN/A9139.2h2.6C+3.7C**
Proximity Mine 1,2131,2069461.275D-0.1152.374%AN/A68.1D*N/A23417.7h1.4A+2.7A+
SVA-88 1,2161,1881,2550.947C0.2226.209%B+29.63%B+35.6CN/A9933.4h11.7C++44.6B
Pulsar LSW 1,1981,1771,0581.112C0.0627.748%B*25.149%C++56B+1B**14521h11.3B+40.6B+
Flare VE6 1,1881,1749021.302C+0.1329.776%A20.613%D57.8B++N/A14920.3h9.9B+33.2B++
Tank Mine 1,9061,1155142.169C+1.0043.963%B++N/A123.9B+87.9B*11709h2.4D5.4B+
S1 1,7501,0862,4230.448C-0.7270.5%A+1.565%D27.2C*16.6B+24439.9h6.2B8.7B*
Blueshift VM5 7987855411.451C0.2819.709%C+20.382%C+34.9C++N/A9422.5h15.4B78.2B
M12 Kobalt 7927591007.59C6.4224.454%A14.493%D138A++6B+3295.5h17.5C**71.4B+
L100 Python AP 1,0907511744.316C+3.1563.651%B*N/A53.3A*24B**39614.1h4.6B**7.3B**
Blueshift VM5 7597495041.486C0.3219.178%C+18.959%C36.5C**N/A9420.5h14.7B+76.6B
E540 Halberd-H 9487336012.217B+11.0570.032%A+N/A118.2M**34.7A+5316.2h5.1B+7.3B**
NS Decimator 1,0437027550.93C+0.2473.14%A+N/A54.4A26.4A39812.9h3.8B++5.2B**
Hornet Missiles 1,2046903452D0.8366.604%B+N/A41.8C31.2C27016.5h12.9C+19.3C++
C-4 ARX 8996745211.294C0.1332.961%A++N/A149.8B++50B**8284.5h1.3C+3.8B+
Saron HRB 1,3166581394.734C+3.5760.142%A++1.368%C+65.1M**65.1S85910.1h29.6D--49.2C**
C75 Viper 7825992422.475C1.3149.484%B**N/A34.8B10.6B+21017.2h15.8C+31.9B+
Spear Anti-Vehicle Phalanx Turret 8995671174.846C3.6850.776%B++3.351%C43.6B25.5B+31013h8.7C*17B+
Force-Blade 58855765,6470.008C-1.1629.391%C+1.616%D0.3C-N/A11946.2h1.8B*6.2B+
M20 Basilisk 9025321433.72B2.5555.536%A++3.947%D36.4A+25.3S28014.6h125.8D226.5B+
M12 Kobalt 415405685.956D4.7922.263%B++15.803%C-96.4B*2.4C2844.2h17.9B80.4B+
Hades VSH4 5853329440.352C-0.8277.1%A2.108%C+18.7C+14.2C**17117.8h7.8B+10.1B++
Frag Grenade 3113031303N/A301.8349.907%B+N/A505C++13.3B+21840.6h3.5B7.1B+
Soldier Soaker 2882882381.21C++0.0447.265%A+11.806%D160M**N/A4661.8h4.6B**9.7A
Betelgeuse 54-A 2882852970.96D0.2125.981%C+29.825%C+44.5DN/A3246.4h13D*50C-
Antares LC 3852523820.66C--0.5122.526%D**2.381%B10.4D5.5D-5424.3h88.6B+393.4C*
M40 Fury 401251892.82D1.6554.846%A*1.594%C64.4B+38.5S4733.9h31.5F--57.4D
M40 Fury 306225782.885C--1.7245.167%B**N/A47.9C++17.2A++2884.7h25.9D**57.2C
M20 Basilisk 435218792.759C+1.5953.077%A+2.752%D*32.1B*31.9S2816.8h124.6C234.8B+
Nemesis VSH9 4022055540.37D0.8071.022%B**2.439%C+14.7C+14.2B++25213.9h8.9C12.5C**
The Slasher 1981891,9470.097B**1.0734.811%C++21.164%B**3.8C++N/A849.9h2.6C7.4C++
Lancer VS22 3191616030.267D0.9069.908%B**N/A9.6C--9.4D13516.8h47.1D67.4C
M20 Basilisk-F 1971593240.491C0.6848.347%C+2.516%C4.4D1D1636.4h58.2C++120.4C*
M12 Kobalt-F 1501441021.412C+0.2425.68%B+8.333%C37.9B1.6C**803.8h11.9B+46.2B+
Aspis Anti-Aircraft Phalanx Turret 233111532.094C--0.9330.29%B*1.802%C11.6C++12.7B2089.6h175.8C-580.5C**
Light PPA 110106502.12C0.9537.198%C--N/A35.3C1.3D-1513h12C**32.4C*
MANA Anti-Personnel Turret 6658481.208N/A0.0444.682%UN/A580U80U2184400.1h102.7T*229.9T*
Skyguard 8456311.806C-0.6433.921%B++1.786%C+17B+8.5C2293.3h137.6C+405.5C**
G40-F Ranger 10556321.75D-0.5842.126%AN/A28B**24.5A*3212h132.8C++315.1B+
Comet VM2 6850950.526C-0.6447.224%B+4%C+9.4C3.4C1635.3h28.6C60.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171730.4h
Spawn Beacon793,4924.9h
Nano-Armor Kit9941,233,39997.4h
Nanite Revive Grenade04350.1h
Medical Applicator790163,14217.6h
Motion Spotter384,2322.7h
Deconstruction Tool03610h
Ammunition Package621,0820.8h
Medical Kit1661,2181.9h
Anti-Infantry MANA Turret281701.1h
Pelter Rocket Pod1600.1h
Nano-Repair Grenade01,0300.3h
Recon Detection Device1406,00013.9h
M20 Drake1500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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