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Harbinger A.S.P. Operative sd1demon[TFDN] sd1demon
VS BR 89

KDR: 1.16

Score: 47.5m

Last Seen: Feb 17th, 2019 6:25 PM
- OFFLINE - 101.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 90): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Orion VS54 Pulsar VS1 C-4 Supernova PC NS-44 Commissioner Thanatos VE70 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.342%21.046%59612101050,8931.23644-0.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.943%1.419A0.055C+-0.789D-HEAD ++ (~6.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+11.40.201C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.454%1.872%265310194,915372818971.31805259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.99%1.614A+-0.477D0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+6.70.468B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.974%5.752%185810143,738332718671.1232200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.424%1.004B**0.349C**1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.278C*40.2-0.019C+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.67%12.28%185210203,5262514541.40199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%1.268A-0.448C--0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B4.20.131C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
47.5m241.3%351 (21.1k)299 (17.9k)1.1644682,48270,8331.3452189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022374322.915%14.486%33202:1517

11% Combat Medic27% Engineer23% Heavy Assault7% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 7:48 PMJun 26th, 2016 7:21 PMFeb 19th, 2019 9:48 PM (2d) (PST)Feb 17th, 2019 2:44 PM (4d) (PST)Feb 17th, 2019 2:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6392354040.5190.4460.0751.4440.079368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,35514,07824,2773127587517,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2648.2h/110.3d 12,803 11,948 31,877 229.4k 5,253 7,331 12,590 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:6,587
Deaths:6,098
KDR:1.080
Accuracy:22.638% B
HSR:20.768% D
NS-15M2
B++
Kills:1,485
Deaths:1,196
KDR:1.242
Accuracy:27.881% B++
HSR:25.791% C+
SVA-88
B+
Kills:1,188
Deaths:1,255
KDR:0.947
Accuracy:26.209% B+
HSR:29.630% B+
Pulsar LSW
B*
Kills:1,177
Deaths:1,058
KDR:1.112
Accuracy:27.748% B*
HSR:25.149% C++
Flare VE6
A
Kills:1,174
Deaths:902
KDR:1.302
Accuracy:29.776% A
HSR:20.613% C--
Betelgeuse 54-A
C++
Kills:278
Deaths:287
KDR:0.969
Accuracy:26.382% C++
HSR:29.496% C+
Kills:11,889
Deaths (as Heavy Assault):10,796
Deaths (to Heavy Assaults):20,326
KDR:1.10124
Kill Difference:1,093
Playtime:611.073 hours
Usage:23%
Score:10.564m
Score/min:288
Accuracy (listed only):26.772%
HSR (listed only):25.241%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:25,558
Deaths:21,269
KDR:1.202
Accuracy:29.917% A
HSR:20.542% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C**
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D-
Kills:31,056
Deaths (as Engineer):27,088
Deaths (to Engineers):13,819
KDR:1.14649
Kill Difference:3,968
Playtime:702.749 hours
Usage:27%
Score:10.715m
Score/min:254
Accuracy (listed only):45.568%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:25,558
Deaths:21,269
KDR:1.202
Accuracy:29.917% A
HSR:20.542% C++
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Pulsar C
B++
Kills:1,972
Deaths:2,217
KDR:0.889
Accuracy:27.854% B++
HSR:24.442% C**
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D-
Kills:31,056
Deaths (as Light Assault):27,088
Deaths (to Light Assaults):10,958
KDR:1.14649
Kill Difference:3,968
Playtime:802.558 hours
Usage:30%
Score:17.690m
Score/min:367
Accuracy (listed only):45.568%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:5,285
Deaths:4,510
KDR:1.172
Accuracy:26.825% B++
HSR:17.919% C
Thanatos VE70
A+
Kills:2,185
Deaths:2,383
KDR:0.917
Accuracy:53.341% A+
HSR:13.089% D
Deimos VA29
B*
Kills:1,341
Deaths:1,219
KDR:1.100
Accuracy:71.161% B*
HSR:10.962% D-
Kills:8,811
Deaths (as Combat Medic):8,112
Deaths (to Combat Medics):8,914
KDR:1.08617
Kill Difference:699
Playtime:293.939 hours
Usage:11%
Score:4.401m
Score/min:250
Accuracy (listed only):50.442%
HSR (listed only):13.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,797
Deaths:3,656
KDR:0.765
Accuracy:46.152% B**
HSR:19.914% C
Artemis VX26
A
Kills:1,931
Deaths:2,006
KDR:0.963
Accuracy:33.528% A
HSR:24.184% C*
Beamer VS3
B+
Kills:1,461
Deaths:1,961
KDR:0.745
Accuracy:31.675% B+
HSR:19.507% C
Soldier Soaker
A
Kills:288
Deaths:238
KDR:1.210
Accuracy:47.265% A
HSR:11.806% D
Kills:6,477
Deaths (as Infiltrator):7,861
Deaths (to Infiltrators):10,293
KDR:0.82394
Kill Difference:1,384
Playtime:197.144 hours
Usage:7%
Score:3.451m
Score/min:292
Accuracy (listed only):39.655%
HSR (listed only):18.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:785
Deaths:541
KDR:1.451
Accuracy:19.709% C+
HSR:20.382% C+
Blueshift VM5
C+
Kills:749
Deaths:504
KDR:1.486
Accuracy:19.178% C+
HSR:18.959% C
Comet VM2
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:47.224% N/A
HSR:4% N/A
Kills:1,584
Deaths (as MAX Suit):570
Deaths (to MAX Suits):2,620
KDR:2.77895
Kill Difference:1,014
Playtime:32.044 hours
Usage:1%
Score:0.699m
Score/min:364
Accuracy (listed only):28.704%
HSR (listed only):14.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:588
V. Kills:431 136%
Deaths:313
KDR:1.879
Accuracy:66.427% B+
KPH:39.900 C
VKPH:29.200 C
Antares LC
D
Kills:233
V. Kills:124 186%
Deaths:363
KDR:0.642
Accuracy:22.602% D**
KPH:10.400 D
VKPH:5.600 D-
Kills:821 (233 + 0)
Deaths:676
KDR:1.214
VKDR:0.821
Vehicle Kills:555
Kill Difference:145
Playtime:37.060 hours
Usage:1%
Score:0.303m
Score/min:136
Piloting Accuracy:22.602%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:616
V. Kills:281 218%
Deaths:155
KDR:3.974
Accuracy:64.808% B**
KPH:52.200 A++
VKPH:23.800 B**
C75 Viper
B++
Kills:599
V. Kills:183 326%
Deaths:242
KDR:2.475
Accuracy:49.484% B**
KPH:34.900 B
VKPH:10.600 B++
Skyguard
B++
Kills:52
V. Kills:26 193%
Deaths:27
KDR:1.926
Accuracy:33.377% B++
KPH:16.800 B+
VKPH:8.400 C
Kills:1,267 (1,267 + 0)
Deaths:424
KDR:2.988
VKDR:1.156
Vehicle Kills:490
Kill Difference:843
Playtime:32.075 hours
Usage:1%
Score:0.537m
Score/min:279
Driving Accuracy:33.377%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:3,700
V. Kills:1,407 263%
Deaths:1,322
KDR:2.799
Accuracy:61.003% A
KPH:27.800 B+
VKPH:10.600 B++
Saron HRB
S
Kills:658
V. Kills:658 100%
Deaths:139
KDR:4.734
Accuracy:60.142% A++
KPH:65.100 M**
VKPH:65.100 S
Kills:4,358 (3,700 + 658)
Deaths:1,461
KDR:2.983
VKDR:1.413
Vehicle Kills:2,065
Kill Difference:2,897
Playtime:143.110 hours
Usage:5%
Score:1.619m
Score/min:189
Driving Accuracy:61.003%
Gunner Accuracy:60.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:733
V. Kills:215 339%
Deaths:60
KDR:12.217
Accuracy:70.032% A+
KPH:118.500 M**
VKPH:34.800 A+
Kills:733 (0 + 733)
Deaths:60
KDR:12.217
VKDR:3.583
Vehicle Kills:215
Kill Difference:673
Playtime:6.186 hours
Usage:0%
Score:0.196m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:70.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:747
V. Kills:31 N/A
Deaths:99
KDR:7.545
Accuracy:24.573% A
KPH:136.600 A++
VKPH:5.700 B**
M20 Basilisk
S
Kills:531
V. Kills:370 143%
Deaths:143
KDR:3.713
Accuracy:55.518% A++
KPH:36.500 A+
VKPH:25.400 S
M12 Kobalt
B*
Kills:377
V. Kills:10 N/A
Deaths:67
KDR:5.627
Accuracy:22.123% B++
KPH:93.800 B*
VKPH:2.500 C
M40 Fury
S
Kills:251
V. Kills:150 166%
Deaths:89
KDR:2.820
Accuracy:54.852% A*
KPH:65.100 B+
VKPH:38.900 S
M40 Fury
A++
Kills:225
V. Kills:81 274%
Deaths:78
KDR:2.885
Accuracy:45.167% B**
KPH:47.700 C++
VKPH:17.200 A++
M20 Basilisk
S
Kills:216
V. Kills:217 99%
Deaths:78
KDR:2.769
Accuracy:52.943% A+
KPH:32.100 B*
VKPH:32.200 S
G40-F Ranger
A*
Kills:56
V. Kills:49 112%
Deaths:31
KDR:1.806
Accuracy:42.048% A+
KPH:28.900 B**
VKPH:25.300 A*
Kills:2,403 (0 + 2,403)
Deaths:585
KDR:4.108
VKDR:1.552
Vehicle Kills:908
Kill Difference:1,818
Playtime:41.275 hours
Usage:2%
Score:0.760m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:42.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C+
Kills:158
V. Kills:38 405%
Deaths:319
KDR:0.495
Accuracy:48.466% C+
KPH:4.400 C
VKPH:1.100 D
M12 Kobalt-F
B+
Kills:144
V. Kills:6 N/A
Deaths:102
KDR:1.412
Accuracy:25.680% B+
KPH:38.300 B
VKPH:1.600 C**
Kills:302 (302 + 0)
Deaths:421
KDR:0.717
VKDR:0.105
Vehicle Kills:44
Kill Difference:119
Playtime:39.831 hours
Usage:2%
Score:0.053m
Score/min:22
Driving Accuracy:25.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 26,22425,55821,2691.202B++0.0429.917%A20.542%C++36.2B**N/A99706.1h12.2B++40.8B+
Orion VS54 6,6636,5876,0981.08C+0.0822.638%B20.768%D30.8C+N/A86214.2h11.6B+51.2C*
Pulsar VS1 5,3655,2854,5101.172C*0.0126.825%B++17.919%C25.5C++N/A71207.6h12.6B++46.9B++
C-4 7,2995,1483,7701.366C+0.2031.919%B**N/A133.7A55.9A++87538.5h1.3B+4.1B++
Supernova PC 5,1073,7001,3222.799C1.6361.003%A2.216%C+27.8B+10.6B++138133h5.5C+9B+
NS-44 Commissioner 2,8382,7973,6560.765C+0.4046.152%B**19.914%C48.2B+N/A14658h3.2B++6.9B*
Thanatos VE70 2,2182,1852,3830.917C++0.2553.341%A+13.089%D27.9C+N/A8178.2h5.2C+9.8B+
Pulsar C 2,0141,9722,2170.889C+0.2827.854%B++24.442%C**25.3C+N/A6977.9h10.5B+37.8B+
Artemis VX26 1,9671,9312,0060.963C0.2033.528%A24.184%C*29.5C+N/A7365.4h11.8C*35.3B++
Rocklet Rifle 3,3831,9262,3680.813C*0.3562.013%B**N/A39.8B**30.1B+36648.4h36.7C++59.2B+
NS-15M2 1,5041,4851,1961.242C+0.0827.881%B++25.791%C+51.9BN/A14328.6h11.9B42.7B+
Beamer VS3 1,5011,4611,9610.745C+0.4231.675%B+19.507%C44.8B**1.2B*12932.6h9C**28.4C*
Deimos VA29 1,3621,3411,2191.1C+0.0671.161%B*10.962%D-34.2CN/A9139.2h2.6C+3.7C**
Proximity Mine 1,2071,2009461.268D-0.1052.333%B**N/A67.8D*N/A23117.7h1.4A+2.8A
SVA-88 1,2161,1881,2550.947C-0.2226.209%B+29.63%B+35.6CN/A9933.4h11.7C++44.6B+
Pulsar LSW 1,1981,1771,0581.112C0.0527.748%B*25.149%C++56B+1A14421h11.3B+40.6B+
Flare VE6 1,1881,1749021.302C+0.1429.776%A20.613%C--57.8B++N/A14820.3h9.9B+33.2B+
Tank Mine 1,8771,0975102.151C+0.9943.557%B++N/A121.9B86.7B*11649h2.4D5.4B+
S1 1,7501,0862,4230.448C-0.7270.5%A+1.565%D27.2C++16.6B+24339.9h6.2B8.7B++
Blueshift VM5 7987855411.451C0.2919.709%C+20.382%C+34.9C++N/A9322.5h15.4B78.2C**
Blueshift VM5 7597495041.486C0.3219.178%C+18.959%C36.5C*N/A9320.5h14.7B+76.6B
M12 Kobalt 778747997.545C6.3824.573%A14.592%D135.8A++5.6B**3255.5h17.6C*71.6B+
E540 Halberd-H 9487336012.217B11.0570.032%A+N/A118.2M**34.7A+5286.2h5.1B+7.3B**
NS Decimator 1,0316937500.924C+0.2473.077%A+N/A54.1A26.4B**38912.8h3.8B++5.2B**
Saron HRB 1,3166581394.734C+3.5760.142%A++1.368%C65.1M**65.1S85810.1h29.6D--49.2C**
L100 Python AP 8976161553.974C+2.8164.808%B**N/A52.2A++23.8B**39211.8h4.8B*7.5B*
C75 Viper 7825992422.475C1.3149.484%B**N/A34.8B10.6B++21017.2h15.8C+31.9B
Hornet Missiles 1,0195883131.879D0.7166.427%B+N/A40C29.3C26114.7h13.2C+19.9C+
Spear Anti-Vehicle Phalanx Turret 8885591174.778C3.6150.566%B++3.399%C43.7B25.7B+30912.8h8.6C*17.1B+
C-4 ARX 7375534341.274C0.1132.589%A+N/A149.5B++49.7B*8173.7h1.2C++3.7B+
Force-Blade 56653664,2890.008C-1.1629.389%C+1.679%D0.3CN/A11908.9h1.8B*6.3B+
M20 Basilisk 9015311433.713B2.5555.518%A++3.955%D36.4A+25.3S28114.6h125C--225.2B+
M12 Kobalt 387377675.627D4.4622.123%B++16.446%C94.3B*2.5C2754h18.1C**82B+
Hades VSH4 5853329440.352C0.8177.1%A2.108%C+18.7C+14.2C++17117.8h7.8B+10.1B*
Soldier Soaker 2882882381.21C++0.0547.265%A11.806%D160M**N/A4661.8h4.6B**9.7B**
Frag Grenade 2842791279N/A277.8449.421%B+N/A465C+8.3C++21960.6h3.5B7.1B+
Betelgeuse 54-A 2812782870.969D0.2026.382%C++29.496%C+44.8DN/A3316.2h12.9D--48.9C
M40 Fury 401251892.82D1.6654.852%A*1.594%C64.4B+38.5S4733.9h31.5F-57.4D
Antares LC 3572333630.642C--0.5222.602%D**1.717%C+10.4D5.6D-5422.3h90.9B+402.2C++
M40 Fury 306225782.885D1.7245.167%B**N/A47.9C++17.2A++2874.7h25.9D--57.2C-
M20 Basilisk 433216782.769C+1.6052.943%A+2.778%D*32.2B*32.4S2796.7h124.8C-235.7B+
Nemesis VSH9 4022055520.371D0.7971.077%A2.439%C+14.7C+14.2B++25113.9h8.9C12.5C**
The Slasher 1981891,9370.098B**1.0734.811%C+21.164%B**3.8C++N/A849.8h2.6C7.4C++
M20 Basilisk-F 1961583190.495C0.6748.466%C+2.532%C4.4C1.1D1636.1h57.8C*119.3C**
Lancer VS22 3121565960.262D0.9069.903%B**N/A9.4C--9.4D13416.6h48.1D68.9C-
M12 Kobalt-F 1501441021.412C+0.2525.68%B+8.333%C37.9C**1.6C**823.8h11.9B+46.2B+
Aspis Anti-Aircraft Phalanx Turret 233111532.094C--0.9330.246%B*1.802%C11.7C*12.8B2109.5h172.7C571B
G40-F Ranger 10556311.806D0.6442.048%A+N/A29.5A25.8A**3241.9h131.9C*313.8B+
MANA Anti-Personnel Turret 6456451.244N/A0.0844.683%UN/A560U80U2148300.1h105.5T*236.1T*
Skyguard 7852271.926C0.7633.377%B++N/A16.8B+8.4C2343.1h138C+413.5C**
Comet VM2 6850950.526C-0.6447.224%B+4%C+9.4C3.4C1615.3h28.6C-60.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04350.1h
Anti-Vehicle MANA Turret171730.4h
Medical Applicator789163,00117.6h
Motion Spotter384,2322.7h
Nano-Armor Kit9871,221,17996.2h
Spawn Beacon753,3124.7h
Deconstruction Tool03610h
Anti-Infantry MANA Turret281661.1h
Ammunition Package621,0820.8h
Medical Kit1661,2091.9h
Pelter Rocket Pod1600.1h
Nano-Repair Grenade09760.3h
Recon Detection Device1365,94613.7h
M20 Drake1500.1h

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