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Sergeant seav7[] seav7
TR BR 133

KDR: 3.57

Score: 38.5m

Last Seen: May 19th, 2019 4:08 PM
- OFFLINE - 913.3 hour(s)

Battle Rank 120 (133 total) - Terran Republic on Cobalt
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T1 Cycler TAR T1A Unity TORQ-9 C-4 NSX Yumi NS-11P T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,019,914 MLG Score: 2414
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.405%28.315%83344116767,0204.41124-0.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.027%1.612A+1.146B**-1.561FHEAD ++ (~13.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.564B+9.60.33C**23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.706%3.979%56412073778901320.423595283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%-0.316C0.903B*-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.533B+6.80.457B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.85%8.28%219912021,4136732772.09644508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%-0.587D0.959B*-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.4B21.30.463B+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.738%76.887%219412072,133197671.07891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%-0.19C0.638B+0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.20.296C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.998%27.569%219412074,7591130224.2115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.469%0.623B+2.568A**-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+30.373C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.5m183%488 (29.3k)361 (21.7k)3.5702894,72326,5313.79586133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1211670821.79%25.014%54504:0147

48% Combat Medic11% Engineer20% Heavy Assault12% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2013 12:15 AMNov 25th, 2015 6:55 PMMay 19th, 2019 12:19 PM (38d) (PST)May 19th, 2019 12:52 PM (38d) (PST)May 19th, 2019 12:08 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121704420.8900.2490.2231.6800.0282414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,74110,19026,551531513101221,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1774.4h/73.9d 5,985 23,694 34,332 178.8k 2,407 7,787 3,017 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B
Kills:1,740
Deaths:420
KDR:4.143
Accuracy:24.271% C+
HSR:29.943% B
TMG-50
C+
Kills:1,596
Deaths:814
KDR:1.961
Accuracy:20.479% C+
HSR:22.807% C+
T16 Rhino
C+
Kills:1,184
Deaths:545
KDR:2.172
Accuracy:19.321% C
HSR:22.044% C+
T9 CARV
C+
Kills:1,177
Deaths:634
KDR:1.856
Accuracy:18.555% C+
HSR:20.731% C
T9 CARV-S
C
Kills:1,161
Deaths:594
KDR:1.955
Accuracy:20.359% C
HSR:19.466% D
T32 Bull
C+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:23.197% C+
HSR:18.605% D
NSX Naginata
A*
Kills:1,159
Deaths:254
KDR:4.563
Accuracy:34.052% A*
HSR:35.030% B**
MSW-R
B++
Kills:861
Deaths:244
KDR:3.529
Accuracy:24.017% B
HSR:28.571% B++
Kills:10,039
Deaths (as Heavy Assault):4,009
Deaths (to Heavy Assaults):7,546
KDR:2.50412
Kill Difference:6,030
Playtime:350.311 hours
Usage:20%
Score:5.995m
Score/min:285
Accuracy (listed only):23.031%
HSR (listed only):24.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
M**
Kills:1,283
Deaths:423
KDR:3.033
Accuracy:49.634% D
HSR:35.308% M**
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.471% A++
HSR:31.399% A
SMG-46 Armistice
B+
Kills:1,171
Deaths:319
KDR:3.671
Accuracy:27.633% B+
HSR:18.275% B
NS Baron G5
A
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:42.423% C+
HSR:20.188% A
LC2 Lynx
M+
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:36.863% M+
HSR:29.769% A+
PDW-16 Hailstorm
A
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:25.065% C*
HSR:23.328% A
NS-7 PDW
A+
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:32.021% A+
HSR:22.595% B*
MG-S1 Jackal
A++
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:36.157% A++
HSR:30.842% A++
NSX Tanto
A*
Kills:1,164
Deaths:239
KDR:4.870
Accuracy:37.911% A*
HSR:33.849% A
NSX Tengu
A+
Kills:1,163
Deaths:339
KDR:3.431
Accuracy:47.268% A+
HSR:22.356% C*
TAS-16 Blackjack
S
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:53.554% C--
HSR:38.329% S
TS4 Haymaker
B+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:47.449% B+
HSR:15.431% B+
TRAC-5
A
Kills:1,158
Deaths:343
KDR:3.376
Accuracy:27.859% A
HSR:21.589% B+
MKV Suppressed
B*
Kills:1,158
Deaths:260
KDR:4.454
Accuracy:29.740% B*
HSR:22.366% B+
T5 AMC
A+
Kills:1,158
Deaths:442
KDR:2.620
Accuracy:30.402% A+
HSR:24.007% B*
LC3 Jaguar
B++
Kills:1,158
Deaths:209
KDR:5.541
Accuracy:26.929% B++
HSR:22.280% B+
HC1 Cougar
B**
Kills:1,156
Deaths:303
KDR:3.815
Accuracy:29.215% B**
HSR:28.460% B**
FA1 Barrage
B**
Kills:1,155
Deaths:346
KDR:3.338
Accuracy:47.212% B++
HSR:20.346% B**
TRAC-5 S
A++
Kills:1,152
Deaths:319
KDR:3.611
Accuracy:31.094% A++
HSR:25.260% A++
TRAC-Shot
A++
Kills:992
Deaths:319
KDR:3.110
Accuracy:32.389% A++
HSR:26.512% A++
MG-C1 Kindred
A+
Kills:804
Deaths:217
KDR:3.705
Accuracy:33.198% A
HSR:32.836% A+
Shuriken
A
Kills:576
Deaths:157
KDR:3.669
Accuracy:32.469% A
HSR:20.313% B
Kills:24,573
Deaths (as Light Assault):6,756
Deaths (to Light Assaults):5,690
KDR:3.63721
Kill Difference:17,817
Playtime:157.023 hours
Usage:9%
Score:3.369m
Score/min:358
Accuracy (listed only):35.953%
HSR (listed only):25.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,178
Deaths:784
KDR:1.503
Accuracy:41.031% B+
HSR:23.514% C*
SMG-46 Armistice
B+
Kills:1,171
Deaths:319
KDR:3.671
Accuracy:27.633% B+
HSR:18.275% B
PDW-16 Hailstorm
A
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:25.065% C*
HSR:23.328% A
NS-7 PDW
A+
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:32.021% A+
HSR:22.595% B*
MG-S1 Jackal
A++
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:36.157% A++
HSR:30.842% A++
NSX Tengu
A+
Kills:1,163
Deaths:339
KDR:3.431
Accuracy:47.268% A+
HSR:22.356% C*
TS2 Inquisitor
B**
Kills:1,162
Deaths:573
KDR:2.028
Accuracy:34.315% B*
HSR:25.732% B**
NS-357 Underboss
A*
Kills:1,161
Deaths:618
KDR:1.879
Accuracy:53.740% A*
HSR:30.663% B**
NS-30 Vandal
A*
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:46.395% A*
HSR:31.810% B+
NSX Tomoe
A*
Kills:1,160
Deaths:228
KDR:5.088
Accuracy:38.972% A*
HSR:39.914% C**
HSR-1
M
Kills:1,158
Deaths:198
KDR:5.848
Accuracy:51.771% M
HSR:32.211% B+
MKV Suppressed
B*
Kills:1,158
Deaths:260
KDR:4.454
Accuracy:29.740% B*
HSR:22.366% B+
SOAS-20
B+
Kills:1,157
Deaths:269
KDR:4.301
Accuracy:30.399% B+
HSR:22.213% C*
TSAR-42
B**
Kills:1,013
Deaths:64
KDR:15.828
Accuracy:38.864% C++
HSR:79.171% B**
Shuriken
A
Kills:576
Deaths:157
KDR:3.669
Accuracy:32.469% A
HSR:20.313% B
M77-B
C+
Kills:556
Deaths:52
KDR:10.692
Accuracy:29.596% D*
HSR:75.540% C+
T4 AMP
A+
Kills:519
Deaths:272
KDR:1.908
Accuracy:36.025% A+
HSR:26.782% A
RAMS .50M
C+
Kills:458
Deaths:17
KDR:26.941
Accuracy:34.464% D
HSR:78.166% C+
TX1 Repeater
B**
Kills:317
Deaths:252
KDR:1.258
Accuracy:25.138% C++
HSR:28.707% B**
TX2 Emperor
C+
Kills:162
Deaths:169
KDR:0.959
Accuracy:26.457% C
HSR:19.753% C+
TRAP-M1
S
Kills:106
Deaths:17
KDR:6.235
Accuracy:31.110% C**
HSR:56.604% S
Kills:18,829
Deaths (as Infiltrator):5,619
Deaths (to Infiltrators):4,802
KDR:3.35095
Kill Difference:13,210
Playtime:213.635 hours
Usage:12%
Score:4.024m
Score/min:314
Accuracy (listed only):35.649%
HSR (listed only):34.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:6,787
Deaths:1,744
KDR:3.892
Accuracy:31.650% A*
HSR:31.015% A+
TAR
A*
Kills:4,950
Deaths:1,067
KDR:4.639
Accuracy:33.173% A*
HSR:31.778% A+
T1A Unity
A+
Kills:4,552
Deaths:1,105
KDR:4.119
Accuracy:31.372% A+
HSR:29.591% B++
TORQ-9
A
Kills:4,469
Deaths:1,272
KDR:3.513
Accuracy:30.196% A
HSR:31.842% B**
NSX Yumi
A+
Kills:3,003
Deaths:763
KDR:3.936
Accuracy:34.011% A+
HSR:31.735% B+
NS-11P
A++
Kills:2,799
Deaths:774
KDR:3.616
Accuracy:31.646% A++
HSR:29.439% A+
SABR-13
B+
Kills:1,740
Deaths:698
KDR:2.493
Accuracy:28.230% B+
HSR:28.161% B+
Cycler TRV
A++
Kills:1,484
Deaths:351
KDR:4.228
Accuracy:29.779% A+
HSR:30.930% A++
TRS-12 Uppercut
M**
Kills:1,283
Deaths:423
KDR:3.033
Accuracy:49.634% D
HSR:35.308% M**
T1S Cycler
C++
Kills:1,261
Deaths:271
KDR:4.653
Accuracy:23.932% C+
HSR:21.808% C++
T1B Cycler
C
Kills:1,181
Deaths:341
KDR:3.463
Accuracy:23.525% C-
HSR:24.810% C
SMG-46 Armistice
B+
Kills:1,171
Deaths:319
KDR:3.671
Accuracy:27.633% B+
HSR:18.275% B
NS Baron G5
A
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:42.423% C+
HSR:20.188% A
PDW-16 Hailstorm
A
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:25.065% C*
HSR:23.328% A
NS-7 PDW
A+
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:32.021% A+
HSR:22.595% B*
MG-S1 Jackal
A++
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:36.157% A++
HSR:30.842% A++
NSX Tengu
A+
Kills:1,163
Deaths:339
KDR:3.431
Accuracy:47.268% A+
HSR:22.356% C*
TAS-16 Blackjack
S
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:53.554% C--
HSR:38.329% S
TS4 Haymaker
B+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:47.449% B+
HSR:15.431% B+
MKV Suppressed
B*
Kills:1,158
Deaths:260
KDR:4.454
Accuracy:29.740% B*
HSR:22.366% B+
FA1 Barrage
B**
Kills:1,155
Deaths:346
KDR:3.338
Accuracy:47.212% B++
HSR:20.346% B**
Shuriken
A
Kills:576
Deaths:157
KDR:3.669
Accuracy:32.469% A
HSR:20.313% B
Kills:45,716
Deaths (as Combat Medic):12,238
Deaths (to Combat Medics):2,603
KDR:3.73558
Kill Difference:33,478
Playtime:849.553 hours
Usage:48%
Score:20.544m
Score/min:403
Accuracy (listed only):34.915%
HSR (listed only):26.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
M**
Kills:1,283
Deaths:423
KDR:3.033
Accuracy:49.634% D
HSR:35.308% M**
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.471% A++
HSR:31.399% A
NS Baron G5
A
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:42.423% C+
HSR:20.188% A
LC2 Lynx
M+
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:36.863% M+
HSR:29.769% A+
NSX Tanto
A*
Kills:1,164
Deaths:239
KDR:4.870
Accuracy:37.911% A*
HSR:33.849% A
TAS-16 Blackjack
S
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:53.554% C--
HSR:38.329% S
TS4 Haymaker
B+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:47.449% B+
HSR:15.431% B+
AMR-66
A*
Kills:1,158
Deaths:297
KDR:3.899
Accuracy:40.389% A*
HSR:26.770% C**
TRAC-5
A
Kills:1,158
Deaths:343
KDR:3.376
Accuracy:27.859% A
HSR:21.589% B+
T5 AMC
A+
Kills:1,158
Deaths:442
KDR:2.620
Accuracy:30.402% A+
HSR:24.007% B*
LC3 Jaguar
B++
Kills:1,158
Deaths:209
KDR:5.541
Accuracy:26.929% B++
HSR:22.280% B+
HC1 Cougar
B**
Kills:1,156
Deaths:303
KDR:3.815
Accuracy:29.215% B**
HSR:28.460% B**
FA1 Barrage
B**
Kills:1,155
Deaths:346
KDR:3.338
Accuracy:47.212% B++
HSR:20.346% B**
TRAC-5 S
A++
Kills:1,152
Deaths:319
KDR:3.611
Accuracy:31.094% A++
HSR:25.260% A++
TRAC-Shot
A++
Kills:992
Deaths:319
KDR:3.110
Accuracy:32.389% A++
HSR:26.512% A++
MG-C1 Kindred
A+
Kills:804
Deaths:217
KDR:3.705
Accuracy:33.198% A
HSR:32.836% A+
DMR-99
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.070% A*
HSR:42.857% A++
MG-HBR1 Dragoon
A++
Kills:86
Deaths:21
KDR:4.095
Accuracy:43.069% A+
HSR:46.512% A++
Kills:18,367
Deaths (as Engineer):5,152
Deaths (to Engineers):3,577
KDR:3.56502
Kill Difference:13,215
Playtime:189.659 hours
Usage:11%
Score:4.473m
Score/min:393
Accuracy (listed only):38.285%
HSR (listed only):28.983%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:173
V. Kills:51 333%
Deaths:15
KDR:11.533
Accuracy:32.908% F-
KPH:35.900 B
VKPH:10.600 C
C75 Viper
C++
Kills:81
V. Kills:19 405%
Deaths:18
KDR:4.500
Accuracy:39.172% C++
KPH:31.700 C++
VKPH:7.400 C+
L100 Python AP
B
Kills:66
V. Kills:34 189%
Deaths:1
KDR:66
Accuracy:40.837% F
KPH:35.300 B
VKPH:18.200 C+
Kills:320 (320 + 0)
Deaths:34
KDR:9.412
VKDR:3.059
Vehicle Kills:104
Kill Difference:286
Playtime:9.237 hours
Usage:1%
Score:0.130m
Score/min:234
Driving Accuracy:40.837%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:336
V. Kills:152 220%
Deaths:16
KDR:21
Accuracy:38.639% C+
KPH:35.700 A
VKPH:16.100 C+
E540 Halberd
A++
Kills:302
V. Kills:90 332%
Deaths:12
KDR:25.167
Accuracy:38.488% C
KPH:42.900 A++
VKPH:12.800 C+
P2-120 HEAT
C**
Kills:57
V. Kills:17 317%
Deaths:10
KDR:5.700
Accuracy:44.137% C**
KPH:27.100 C++
VKPH:8.100 C-
Kills:695 (57 + 638)
Deaths:38
KDR:18.289
VKDR:6.816
Vehicle Kills:259
Kill Difference:657
Playtime:18.558 hours
Usage:1%
Score:0.306m
Score/min:275
Driving Accuracy:44.137%
Gunner Accuracy:38.488%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:288
V. Kills:4 N/A
Deaths:5
KDR:57.600
Accuracy:22.734% B**
KPH:127.900 A++
VKPH:1.800 D
M40 Fury
B**
Kills:235
V. Kills:35 N/A
Deaths:4
KDR:58.750
Accuracy:30.454% D
KPH:82.300 B**
VKPH:12.300 C*
M40 Fury
B+
Kills:153
V. Kills:18 N/A
Deaths:8
KDR:19.125
Accuracy:28.381% D-
KPH:53.900 B+
VKPH:6.300 D
M20 Basilisk
A++
Kills:146
V. Kills:20 N/A
Deaths:18
KDR:8.111
Accuracy:38.484% C+
KPH:40.900 A++
VKPH:5.600 D
M20 Basilisk
A
Kills:97
V. Kills:23 404%
Deaths:9
KDR:10.778
Accuracy:33.470% D
KPH:36 A
VKPH:8.500 C+
M12 Kobalt
B
Kills:79
V. Kills:3 N/A
Deaths:1
KDR:79
Accuracy:16.328% C+
KPH:82.100 B
VKPH:3.100 C+
M60-G Bulldog
A+
Kills:59
V. Kills:7 N/A
Deaths:9
KDR:6.556
Accuracy:26.029% D-
KPH:57.900 A+
VKPH:6.900 C*
G30 Walker
B++
Kills:54
V. Kills:26 200%
Deaths:6
KDR:9
Accuracy:28.399% C
KPH:21.500 B++
VKPH:10.300 C+
Kills:1,111 (0 + 1,111)
Deaths:60
KDR:18.517
VKDR:2.267
Vehicle Kills:136
Kill Difference:1,051
Playtime:18.707 hours
Usage:1%
Score:0.268m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:28.399%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 6,8166,7871,7443.892A**0.3231.65%A*31.015%A+64.2A**N/A186105.7h10A+31.5A
TAR 4,9664,9501,0674.639A*1.0733.173%A*31.778%A+80.1A**N/A21661.8h9.5A+28.6A
T1A Unity 4,5744,5521,1054.119M*0.5531.372%A+29.591%B++63.7B**N/A14871.5h9.8A31.2A
TORQ-9 4,5074,4691,2723.513A++0.0630.196%A31.842%B**56.2B**N/A13879.5h11.4B**37.9B**
C-4 4,6883,8961,0053.877A++0.3128.742%B+N/A177.9A*36.2B+97121.9h1.1B*3.8B*
NSX Yumi 3,0163,0037633.936A++0.3734.011%A+31.735%B+65.1AN/A16246.1h9.4B**27.6B**
NS-11P 2,8122,7997743.616A*0.0531.646%A++29.439%A+57.4A+N/A12848.8h10A31.7B**
T9A "Butcher" 1,7531,7404204.143A0.5724.271%C+29.943%B59.2C++N/A15229.4h9.7B*40.1B+
SABR-13 1,7581,7406982.493B*1.0828.23%B+28.161%B+42B+N/A11641.4h11.2B+39.8B+
TMG-50 1,6021,5968141.961B++1.6120.479%C+22.807%C+34.3C++N/A10546.5h10.4B+51B
Cycler TRV 1,4941,4843514.228M0.6629.779%A+30.93%A++64A++N/A15723.2h9.1A+30.6B**
TRS-12 Uppercut 1,2871,2834233.033A++0.5449.634%D35.308%M**54.4B++N/A12623.6h2.6C++5.3C+
T1S Cycler 1,2741,2612714.653M**1.0823.932%C+21.808%C++36.9B+N/A8234.2h10B**42B++
Frag Grenade 1,2631,26011260N/A1,256.4347.634%B+N/A504C++1.2D*15532.5h3.3B+7B+
T16 Rhino 1,2001,1845452.172B**1.4019.321%C22.044%C+41.1B+N/A11728.8h12.2B+63.2C**
T1B Cycler 1,1961,1813413.463B*0.1123.525%C-24.81%C32.7CN/A7436.1h11.7B+49.8C++
NS-44 Commissioner 1,1841,1787841.503B+2.0741.031%B+23.514%C*30.8C+N/A8738.3h3.1B*7.5B++
T9 CARV 1,1971,1776341.856B+1.7118.555%C+20.731%C36.2B+N/A17232.5h11.8B++63.8B+
TRAC-5 Burst 1,1821,1722624.473B**0.9034.471%A++31.399%A84.3A++N/A18913.9h10.5B+30.5B*
SMG-46 Armistice 1,1711,1713193.671A**0.1027.633%B+18.275%B46.1B*N/A11925.4h10A36B*
NS Baron G5 1,1741,1692874.073M**0.5042.423%C+20.188%A53.1B**N/A12022h3.7B*8.6C+
LC2 Lynx 1,1751,1692514.657M++1.0936.863%M+29.769%A+95M*N/A26412.3h10.4B**28.3A
PDW-16 Hailstorm 1,1671,1662973.926M++0.3625.065%C*23.328%A38.9B+N/A10330h11.2B*44.5B++
NS-7 PDW 1,1671,1642714.295S0.7232.021%A+22.595%B*56A+N/A14620.8h9.1A+28.5B**
MG-S1 Jackal 1,1681,1643083.779A**0.2136.157%A++30.842%A++74.6A++N/A18415.6h9.1B+25.3B*
NSX Tanto 1,1731,1642394.87M**1.3037.911%A*33.849%A69.7A+N/A18316.7h10B++26.3B+
NSX Tengu 1,1681,1633393.431A*0.1447.268%A+22.356%C*62.2B*N/A14218.7h10B*21.1B*
TS2 Inquisitor 1,1671,1625732.028B*1.5434.315%B*25.732%B**58.4B*N/A14319.9h6.9B**20.2B**
TAS-16 Blackjack 1,1641,1614172.784A+0.7953.554%C--38.329%S56.9B*N/A13920.4h2.5C++4.7C+
T9 CARV-S 1,1731,1615941.955B1.6220.359%C19.466%D36.2C+N/A11432.1h11.4B55.8C*
NS-357 Underboss 1,1641,1616181.879B**1.6953.74%A*30.663%B**52.3B+N/A14522.2h3.1B**5.7A
T32 Bull 1,1701,1615042.304B++1.2723.197%C+18.605%D39.9C+N/A12929.1h11.2B+48.1B
TS4 Haymaker 1,1651,1604282.71A+0.8647.449%B+15.431%B+54.2AN/A12321.4h3.5B*7.4B*
NS-30 Vandal 1,1621,1601557.484M*3.9146.395%A*31.81%B+84.1A*N/A19713.8h4.1A8.8B**
NSX Tomoe 1,1601,1602285.088A++1.5238.972%A*39.914%C**85.3A++N/A19813.6h10B**25.8B**
NSX Naginata 1,1641,1592544.563M++0.9934.052%A*35.03%B**89.2A++N/A21613h8.7B**25.4B*
AMR-66 1,1671,1582973.899M*0.3340.389%A*26.77%C**52.6A*N/A13422h6.1A15.2B**
HSR-1 1,1631,1581985.848A*2.2851.771%M32.211%B+89.8A*N/A20412.9h4.2B**8.1A
TRAC-5 1,1651,1583433.376M*0.1927.859%A21.589%B+60M++N/A25119.3h9.7B**34.8B**
MKV Suppressed 1,1601,1582604.454S0.8829.74%B*22.366%B+51.9B*N/A17022.3h10.5B**35.5B++
T5 AMC 1,1651,1584422.62A++0.9530.402%A+24.007%B*51.2A++N/A13822.6h10.7B**35.3B**
LC3 Jaguar 1,1671,1582095.541M1.9726.929%B++22.28%B+57.9AN/A19720h10.1B*37.4B*
SOAS-20 1,1611,1572694.301A*0.7330.399%B+22.213%C*39.1C*N/A8829.6h10.4B++34.2B++
T7 Mini-Chaingun 1,1651,1564032.868A*0.7015.959%C14.533%B+41.9B+N/A11727.6h11.5B*72.2B+
HC1 Cougar 1,1641,1563033.815M0.2429.215%B**28.46%B**36.8B+N/A10231.4h9.3B**32B*
FA1 Barrage 1,1651,1553463.338A*0.2347.212%B++20.346%B**52.7A+N/A14021.9h3.6B**7.6B*
TRAC-5 S 1,1681,1523193.611M*0.0431.094%A++25.26%A++48.2A*N/A11923.9h8.4B*26.9B**
The Slasher 1,0991,09913,4580.082B++3.4948.922%B**N/A1.5CN/A4716.5h1.4B**3C++
TSAR-42 1,0151,0136415.828A**12.2638.864%C++79.171%B**71.3A++N/A23914.2h1.7B**4.3B*
TRAC-Shot 9979923193.11A+0.4632.389%A++26.512%A++68.9A+N/A21014.4h9.6B++29.8B**
Claymore 9179168011.45B*7.8826.37%DN/A169.6B+N/A4075.4h1.2C++4.4C+
Sticky Grenade 8828751875N/A871.4357.701%B+N/A875C+7D22791h2.3C+4.1C*
MSW-R 8678612443.529B++0.0424.017%B28.571%B++50.4B+N/A26017.1h9.6B**40B++
MG-C1 Kindred 8128042173.705A++0.1333.198%A32.836%A+79.6AN/A18410.1h9.4B++28.4B*
Shuriken 5775761573.669A*0.1032.469%A20.313%B44C+N/A13613.1h10.1A31.1B**
M77-B 5565565210.692S7.1229.596%D*75.54%C+34.1B+N/A9816.3h2.1B++7.2C+
T4 AMP 5215192721.908B**1.6636.025%A+26.782%A69.2A+N/A1737.5h9.4A26B**
Tank Mine 682494627.968M+4.4024.919%DN/A154.4B**58.8C+10523.2h1.6B+6.3C++
RAMS .50M 4624581726.941S23.3734.464%D78.166%C+49.8A+N/A1599.2h2.1C**6.1C++
ASP-30 Grounder 6523813521.082B++2.4960.558%C3.412%C**18.4C*13.1B+20020.7h8.1C+13.4C+
NS Decimator 5283601622.222A+1.3551.102%D*3.611%B**35C+16.3C++27710.3h5.7D11.1D-
MR11 Gatekeeper 4883361621M**17.4338.639%C+3.571%A35.7A16.2C+2109.4h34.1B**88.3B*
TX1 Repeater 3183172521.258B++2.3125.138%C++28.707%B**32C*N/A1409.9h8.9B**35.5B++
E540 Halberd 3923021225.167M21.6038.488%C6.623%A++43.1A++12.9C+1987h4.8B*12.5B+
M12 Kobalt 292288557.6M++54.0322.734%B**18.403%C+125.2A++1.7D3542.3h12.6B**55.5B*
Anti-Vehicle Grenade 3552641264N/A260.4344.466%DN/A264D91C+18441h6.2C+14C
M40 Fury 270235458.75S55.1830.454%DN/A81B**12.1C*2772.9h9.8B++32B+
L100 Python HEAT 2241731511.533A7.9632.908%F-5.202%A++36B10.6C1704.8h4.6B+14C
Spear Anti-Vehicle Phalanx Turret 220172534.4S30.8337.398%D6.395%B**68.8A++19.2C+4122.5h4.8B++12.9B*
Auraxium Chainblade 1681643,7570.044C*3.5329.84%C+N/A0.5CN/A1353.3h1.7B*5.7B
TX2 Emperor 1641621690.959C++2.6126.457%C19.753%C+28.4C+N/A935.7h7.2B*27.3B+
M40 Fury 171153819.125A+15.5528.381%D-N/A54.6B+6.4D2412.8h10.7B+37.7C**
M20 Basilisk 166146188.111A*4.5438.484%C+11.644%A*40.6A++5.6D2003.6h50.4A131.1B**
ML-7 2231431680.851C**2.7255.515%C+2.797%C+22.7C+12.7C++3766.3h7.5C13.5C+
Chainblade 1391337,9480.017C+3.5529.697%C+3.008%D0.3C--N/A1459.5h2.6C++8.7B
T2 Striker 253114472.426S1.1433.67%F-1.754%B+7.9D9.6C13214.5h71.1D**211.3F*
DMR-99 112112293.862B**0.2945.07%A*42.857%A++93.3A*N/A2371.2h5.7B**12.7A
TRAP-M1 107106176.235M**2.6631.11%C**56.604%S53B*N/A2002h8.9C*28.6B
MANA Anti-Personnel Turret 105105119.545N/A5.9727.43%UN/A1050UN/A3239600.1h18.4T*67.2T*
M9 SKEP Launcher 16397701.386A+2.1860.435%D--1.031%D-20.2C*13.8B+2064.8h7.7B+12.8C*
M20 Basilisk 12097910.778M*7.2133.47%D7.217%B+35.9A8.5C+2132.7h54.5B**162.9B*
MG-HBR1 Dragoon 8886214.095A**0.5243.069%A+46.512%A++39.1B++N/A952.2h5.1B*11.7B**
C75 Viper 10081184.5C++0.9339.172%C++1.235%C31.2C++7.3C+2972.6h13.2C++33.7C**
M12 Kobalt 8279179M**75.4316.328%C+12.658%D*79C*3C+2191h15B+91.6B+
L100 Python AP 10066166U62.4340.837%F3.03%C++34.7B17.9C+3141.9h5.5C**13.4C
M60-G Bulldog 665996.556B+2.9926.029%D-5.085%A59A++7C*2391h4A15.2B++
P2-120 HEAT 7457105.7C+2.1344.137%C**5.263%A27.1C++8.1C-8162.1h5.9B++13.3B++
M1 Heavy Cycler 5756301.867B+1.709.419%D*7.143%F--18.7CN/A1823h19.9C211D
G30 Walker 805469A+5.4328.399%C9.259%A*21.6B++10.4C+1832.5h130.7A460.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0980.1h
Nano-Armor Kit77262,61215.1h
Nanite Revive Grenade08,9222.5h
Motion Spotter1015,1046.2h
Welding Device0570h
Shield Recharging Field3011,2723.8h
Medical Applicator733695,92547.5h
Ammunition Package2011,6743.4h
Anti-Infantry MANA Turret41920.4h
Recon Detection Device117,11710.2h
Hardlight Barrier111,3251.1h

Check the help document for the dictionary if you want to learn more about words used here.


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