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Maj. General Commando seav77[] seav77
NC BR 87

KDR: 4.26

Score: 10.1m

Last Seen: Jun 8th, 2020 2:15 PM
- OFFLINE - 1559.1 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 60%
Level 100 Progress: 54% 236h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Reaper DMR GD-7F AF-4A Bandit GD-22S MGR-A1 Vanquisher LA1 Anchor NC9 A-Tross EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,626,198 MLG Score: 3698
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.607%30.802%97420132917,0385.70787-1.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.717%2.004A*1.457A+0.121C+HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.625B+8.80.385C**19

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.599%16.514%12621347109105501.03809214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%-0.15C2.897M+-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.751B++10.40.742B++19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.694%81.063%1262134760242031.42993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%0.26C*0.901B*-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+1.80.443B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m231%617 (37k)474 (28.4k)4.262722,6525,3144.4625587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349175723.324%28.876%67304:0214

48% Combat Medic12% Engineer24% Heavy Assault8% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2014 3:12 PMApr 2nd, 2016 1:55 PMJun 8th, 2020 10:57 AM (65d) (PST)Jun 8th, 2020 11:47 AM (65d) (PST)Jun 8th, 2020 10:15 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751675081.0590.2480.3062.5010.0243698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,52910,03230,497641518150128,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
356.5h/14.9d 1,062 6,541 7,906 53.5k 446 1,859 503 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,166
Deaths:261
KDR:4.467
Accuracy:37.534% A*
HSR:33.962% B++
LA1 Anchor
A++
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:37.440% A++
HSR:35.365% B++
EM6
A
Kills:1,165
Deaths:265
KDR:4.396
Accuracy:33.804% A
HSR:34.335% B++
NS-15M2
A++
Kills:1,164
Deaths:232
KDR:5.017
Accuracy:37.257% A++
HSR:34.536% B
NC6 Gauss SAW
B+
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:27.196% B+
HSR:25.216% C
NC6A GODSAW
B*
Kills:387
Deaths:105
KDR:3.686
Accuracy:35.708% B++
HSR:36.951% B*
EM1
A++
Kills:326
Deaths:66
KDR:4.939
Accuracy:36.924% A++
HSR:34.663% B**
Kills:6,531
Deaths (as Heavy Assault):1,498
Deaths (to Heavy Assaults):1,477
KDR:4.35981
Kill Difference:5,033
Playtime:87.141 hours
Usage:24%
Score:2.872m
Score/min:549
Accuracy (listed only):35.123%
HSR (listed only):33.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,188
Deaths:343
KDR:3.464
Accuracy:31.194% B++
HSR:29.714% B**
AF-4A Bandit
B**
Kills:1,186
Deaths:333
KDR:3.562
Accuracy:30.740% B+
HSR:32.968% B**
AF-19 Mercenary
A
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:33.719% A
HSR:32.361% A
AF-4 Cyclone
B++
Kills:915
Deaths:216
KDR:4.236
Accuracy:31.724% B++
HSR:23.716% C++
AC-X11
A*
Kills:70
Deaths:12
KDR:5.833
Accuracy:31.233% B+
HSR:38.571% A*
Kills:4,524
Deaths (as Light Assault):1,178
Deaths (to Light Assaults):1,106
KDR:3.84041
Kill Difference:3,346
Playtime:25.508 hours
Usage:7%
Score:0.702m
Score/min:458
Accuracy (listed only):31.722%
HSR (listed only):31.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:1,312
Deaths:303
KDR:4.330
Accuracy:27.733% C
HSR:27.896% C+
MGR-A1 Vanquisher
B**
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:36.394% B**
HSR:35.420% B*
NC9 A-Tross
B+
Kills:1,165
Deaths:216
KDR:5.394
Accuracy:30.977% B+
HSR:29.185% C**
NC1 Gauss Rifle
C++
Kills:1,159
Deaths:296
KDR:3.916
Accuracy:25.494% C+
HSR:25.712% C++
Carnage AR
B+
Kills:1,157
Deaths:268
KDR:4.317
Accuracy:30.717% B+
HSR:26.793% C*
Gauss Rifle S
B++
Kills:1,157
Deaths:294
KDR:3.935
Accuracy:32.444% B++
HSR:30.337% B++
AF-4 Cyclone
B++
Kills:915
Deaths:216
KDR:4.236
Accuracy:31.724% B++
HSR:23.716% C++
GR-22
A++
Kills:514
Deaths:157
KDR:3.274
Accuracy:31.902% B*
HSR:38.716% A++
NS-11P
A++
Kills:203
Deaths:52
KDR:3.904
Accuracy:32.151% B*
HSR:43.842% A++
Kills:8,748
Deaths (as Combat Medic):2,126
Deaths (to Combat Medics):580
KDR:4.11477
Kill Difference:6,622
Playtime:171.143 hours
Usage:48%
Score:4.519m
Score/min:440
Accuracy (listed only):31.060%
HSR (listed only):31.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:915
Deaths:216
KDR:4.236
Accuracy:31.724% B++
HSR:23.716% C++
NC14 Bolt Driver
B+
Kills:531
Deaths:26
KDR:20.423
Accuracy:36.398% C
HSR:80.414% B+
NC4 Mag-Shot
B++
Kills:374
Deaths:240
KDR:1.558
Accuracy:33.076% B+
HSR:25.401% B++
LA3 Desperado
B*
Kills:99
Deaths:69
KDR:1.435
Accuracy:34.864% B++
HSR:28.283% B*
SAS-R
A+
Kills:71
Deaths:4
KDR:17.750
Accuracy:39.437% C
HSR:85.916% A+
Kills:1,990
Deaths (as Infiltrator):555
Deaths (to Infiltrators):984
KDR:3.58559
Kill Difference:1,435
Playtime:28.992 hours
Usage:8%
Score:0.507m
Score/min:292
Accuracy (listed only):35.100%
HSR (listed only):48.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,188
Deaths:343
KDR:3.464
Accuracy:31.194% B++
HSR:29.714% B**
AF-4A Bandit
B**
Kills:1,186
Deaths:333
KDR:3.562
Accuracy:30.740% B+
HSR:32.968% B**
AF-19 Mercenary
A
Kills:1,165
Deaths:274
KDR:4.252
Accuracy:33.719% A
HSR:32.361% A
AC-X11
A*
Kills:70
Deaths:12
KDR:5.833
Accuracy:31.233% B+
HSR:38.571% A*
Kills:3,609
Deaths (as Engineer):962
Deaths (to Engineers):723
KDR:3.75156
Kill Difference:2,647
Playtime:42.026 hours
Usage:12%
Score:1.533m
Score/min:608
Accuracy (listed only):31.722%
HSR (listed only):33.403%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:55
V. Kills:13 393%
Deaths:3
KDR:18.333
Accuracy:45.041% C
KPH:57.900 A+
VKPH:13.700 C
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:4.333
Vehicle Kills:13
Kill Difference:52
Playtime:0.951 hours
Usage:0%
Score:0.015m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:45.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:32.782% A**
KPH:159 A++
VKPH:5.900 A++
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:2
Vehicle Kills:2
Kill Difference:53
Playtime:0.340 hours
Usage:0%
Score:0.013m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:32.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,3301,3123034.33A++0.0727.733%C27.896%C+43CN/A10630.5h8.8C+31.7C++
GD-7F 1,2161,1883433.464B*0.8031.194%B++29.714%B**80.3B++1.9A+25314.8h10.3B+32.9B+
AF-4A Bandit 1,2121,1863333.562B**0.7030.74%B+32.968%B**68.6C**1.5B++31117.3h9.1B+29.5B+
GD-22S 1,1711,1662614.467B**0.2037.534%A*33.962%B++81B+N/A21414.4h8.2B++21.8B*
MGR-A1 Vanquisher 1,1721,1663243.599B++0.6636.394%B**35.42%B*91.8B*N/A45312.7h7.6B++20.8B++
LA1 Anchor 1,1691,1652414.834B+0.5737.44%A++35.365%B++102.2B*N/A50211.4h8B*21.3B**
NC9 A-Tross 1,1731,1652165.394M*1.1330.977%B+29.185%C**50.7C++N/A11323h8B++25.9B++
EM6 1,1701,1652654.396B**0.1333.804%A34.335%B++90.3B+N/A22212.9h8.2B*24.2B*
AF-19 Mercenary 1,1731,1652744.252A*0.0133.719%A32.361%A66.6B*N/A17917.5h8.7B++25.9B+
NS-15M2 1,1691,1642325.017B++0.7537.257%A++34.536%B96.2B+N/A38012.1h9.1B*24.5B*
NC1 Gauss Rifle 1,1731,1592963.916M+0.3525.494%C+25.712%C++38.9C+N/A12229.8h9.7B+38.2B+
NC6 Gauss SAW 1,1701,1583283.53B*0.7327.196%B+25.216%C71.9B+N/A30316.1h8.2C**30.2B+
Carnage AR 1,1631,1572684.317A+0.0530.717%B+26.793%C*57.3C*N/A13020.2h10.4B++33.7B++
Gauss Rifle S 1,1641,1572943.935A0.3332.444%B++30.337%B++55.9B+N/A12320.7h7.8B++24.1B++
AF-4 Cyclone 9199152164.236A++0.0331.724%B++23.716%C++61.4C++N/A15214.9h8.1B*25.5B++
C-4 7997011166.043A**1.7832.398%B+N/A179.7B**25.1C10533.9h1.1B+3.3B+
Frag Grenade 5395351535N/A530.7449.414%C+N/A486.4C--3.6D--13991.1h3.5C7.2C+
NC14 Bolt Driver 5335312620.423M**16.1636.398%C80.414%B+52.1B+N/A13210.2h1.8B*5B+
GR-22 5185141573.274B*0.9931.902%B*38.716%A++88.6B**N/A3315.8h10.2B++32.1B++
NC6A GODSAW 3893871053.686C*0.5835.708%B++36.951%B*82.3C++N/A2524.7h8.1C++22.6B+
NC4 Mag-Shot 3793742401.558B+2.7033.076%B+25.401%B++27.7CN/A9213.5h5B**15.2B*
EM1 329326664.939A++0.6836.924%A++34.663%B**79.5B+N/A3814.1h9.4B*25.4B*
Bouncing Betty 214214248.917A*4.6540.091%DN/A164.6B+N/A5151.3h2.1D5.1D
Shrike 312210842.5A++1.7655.379%CN/A37.5B+18.2B3545.6h6.2C+11.1C+
NS-11P 203203523.904A+0.3632.151%B*43.842%A++96.7AN/A5172.1h9.3B**29B**
The Slasher 2022023,8090.053C+4.2149.442%B**N/A1CN/A4201.7h1.3A2.7B++
Sticky Grenade 1251211121N/A116.7441.58%D**N/A605D--20C**23860.2h2.3C5.5C--
LA3 Desperado 10199691.435C*2.8334.864%B++28.283%B*35.4CN/A1342.8h5.4A++15.6B**
Anti-Vehicle Grenade 8671171N/A66.7441.053%D*N/A355C75C19160.2h4.9C*12C
SAS-R 7271417.75S13.4939.437%C85.916%A+88.8B*1.3M**6710.8h1.6B**4B+
AC-X11 7070125.833A*1.5731.233%B+38.571%A*63.6B+N/A2951.1h8.2B+26.3B+
Spear Anti-Vehicle Phalanx Turret 7557157S52.7438.754%D-7.018%A++71.3B++22.5C3880.8h4.5B**11.5B++
E540 Halberd 6855318.333B+14.0745.041%C7.273%M55A13C--2641h4B**8.8B++
M12 Kobalt 5654154A+49.7432.782%A**25.926%A+180A*6.7A**6170.3h16.9C**51.5B*
Tank Mine 695068.333A**4.0730.952%DN/A250A*95B*15540.2h1.8C*5.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432,3312.1h
Nanite Revive Grenade01,0400.3h
Motion Spotter21,4140.7h
Shield Recharging Field62,5170.8h
Recon Detection Device22,9074.2h
Ammunition Package93,7401h
Medical Applicator142173,12911.5h

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