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Praetor Initiate sekretalni[czeh] sekretalni
VS BR 83

KDR: 1.99

Score: 59.6m

Last Seen: May 25th, 2019 10:34 AM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Leader of cesko[czeh] cesko
VS outfit on Cobalt

Members: 20
Level Progress (to 84): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H L100 Python HESH M12 Kobalt Quasar VM1 C-4 Quasar VM1 VA39 Spectre Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 2063TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.113%19.944%3811511828,9300.763641.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.79%-0.392C---0.13C-2.114F--HEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.029C+13.80.03C+58.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.253%1.611%107311941,61413827661.16703210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.43%-1.172D*0.015C+-1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.4-0.404C--59.4-0.122C+167

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.91%2.322%274711906,116256620422.38255299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.968%-0.782D--0.166C0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.348C**8.30.339C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.402%2.404%5781611819,108189726234.79874347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.114%-0.165C-0.502D0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.285C*29.30.263C*55.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.355%54.406%578411933,0641648231.85922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.556%-0.548D-0.827D-1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.191C3.7-0.16C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.536%13.192%578311941,372741261.84906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.589%-0.661D-0.277C-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.189C5.3-0.082C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cesko[czeh] cesko
VS outfit on Cobalt

Members: 20
59.6m454.3%287 (17.2k)243 (14.6k)1.9852460,53430,4922.4692483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197414015.739%11.219%17708:0414

64% Engineer8% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 6:56 PMJun 11th, 2015 10:18 AMMay 25th, 2019 5:34 PM (1d) (PST)May 25th, 2019 11:37 AM (2d) (PST)May 25th, 2019 6:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331073260.2460.1240.0281.3470.050210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9736,43519,538157281314,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4097h/170.7d 14,758 6,791 45,498 331k 3,872 8,126 12,325 106.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,208
Deaths:1,229
KDR:0.983
Accuracy:16.193% D*
HSR:20.778% C
Orion VS54
C+
Kills:1,013
Deaths:1,162
KDR:0.872
Accuracy:17.268% D
HSR:23.198% C+
Lasher X2
A++
Kills:345
Deaths:437
KDR:0.789
Accuracy:21.696% D
HSR:6.957% A++
NSX Naginata
B+
Kills:343
Deaths:430
KDR:0.798
Accuracy:14.702% D**
HSR:31.195% B+
Kills:2,909
Deaths (as Heavy Assault):3,258
Deaths (to Heavy Assaults):6,867
KDR:0.89288
Kill Difference:349
Playtime:337.217 hours
Usage:8%
Score:3.494m
Score/min:173
Accuracy (listed only):17.465%
HSR (listed only):20.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:844
Deaths:1,031
KDR:0.819
Accuracy:31.620% D-
HSR:13.863% C
Serpent VE92
B+
Kills:783
Deaths:1,108
KDR:0.707
Accuracy:22.153% C
HSR:21.839% B+
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.482% D*
HSR:18.130% C
Eidolon VE33
D
Kills:627
Deaths:806
KDR:0.778
Accuracy:22.190% D--
HSR:20.893% D
Solstice SF
C++
Kills:320
Deaths:383
KDR:0.836
Accuracy:19.148% D--
HSR:17.188% C++
Deimos VA29
C+
Kills:267
Deaths:411
KDR:0.650
Accuracy:41.909% F
HSR:16.105% C+
Thanatos VE70
C
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% C
HSR:8.046% F
VE-LR Obelisk
B+
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.987% D
HSR:37.374% B+
Kills:3,896
Deaths (as Engineer):5,151
Deaths (to Engineers):7,864
KDR:0.75636
Kill Difference:1,255
Playtime:2,622.102 hours
Usage:64%
Score:43.209m
Score/min:275
Accuracy (listed only):27.286%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:844
Deaths:1,031
KDR:0.819
Accuracy:31.620% D-
HSR:13.863% C
Serpent VE92
B+
Kills:783
Deaths:1,108
KDR:0.707
Accuracy:22.153% C
HSR:21.839% B+
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.482% D*
HSR:18.130% C
Solstice SF
C++
Kills:320
Deaths:383
KDR:0.836
Accuracy:19.148% D--
HSR:17.188% C++
Deimos VA29
C+
Kills:267
Deaths:411
KDR:0.650
Accuracy:41.909% F
HSR:16.105% C+
Thanatos VE70
C
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% C
HSR:8.046% F
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:5,584
Deaths (as Light Assault):7,024
Deaths (to Light Assaults):4,668
KDR:0.79499
Kill Difference:1,440
Playtime:297.412 hours
Usage:7%
Score:3.252m
Score/min:182
Accuracy (listed only):24.983%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C
Kills:1,441
Deaths:754
KDR:1.911
Accuracy:30.073% C
HSR:33.727% C
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Parallax VX3
B*
Kills:658
Deaths:93
KDR:7.075
Accuracy:44.295% B*
HSR:83.283% B++
NS-44 Commissioner
C+
Kills:595
Deaths:789
KDR:0.754
Accuracy:34.619% C+
HSR:18.319% C--
Ghost
D-
Kills:576
Deaths:417
KDR:1.381
Accuracy:33.574% D-
HSR:56.944% D*
NS-61 Emissary
C*
Kills:484
Deaths:578
KDR:0.837
Accuracy:20.483% D*
HSR:17.562% C*
Phaseshift VX-S
C**
Kills:389
Deaths:178
KDR:2.185
Accuracy:28.501% D--
HSR:78.406% C**
Beamer VS3
C
Kills:314
Deaths:474
KDR:0.662
Accuracy:25.625% C
HSR:16.242% D-
NS-44L Blackhand
B*
Kills:185
Deaths:124
KDR:1.492
Accuracy:38.343% C
HSR:53.514% B*
NS-AM7 Archer
C++
Kills:170
Deaths:581
KDR:0.293
Accuracy:47.918% D**
HSR:18.824% C++
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:7,226
Deaths (as Infiltrator):6,723
Deaths (to Infiltrators):4,320
KDR:1.07482
Kill Difference:503
Playtime:537.295 hours
Usage:13%
Score:5.058m
Score/min:157
Accuracy (listed only):29.931%
HSR (listed only):36.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:844
Deaths:1,031
KDR:0.819
Accuracy:31.620% D-
HSR:13.863% C
Deimos VA29
C+
Kills:267
Deaths:411
KDR:0.650
Accuracy:41.909% F
HSR:16.105% C+
Thanatos VE70
C
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% C
HSR:8.046% F
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:3,786
Deaths (as Combat Medic):4,483
Deaths (to Combat Medics):2,216
KDR:0.84452
Kill Difference:697
Playtime:36.510 hours
Usage:1%
Score:0.485m
Score/min:221
Accuracy (listed only):27.844%
HSR (listed only):15.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:1,876
Deaths:1,134
KDR:1.654
Accuracy:15.254% C+
HSR:19.776% C*
Quasar VM1
C++
Kills:1,682
Deaths:975
KDR:1.725
Accuracy:15.187% D
HSR:21.165% C++
Blueshift VM5
B**
Kills:1,115
Deaths:514
KDR:2.169
Accuracy:18.498% C
HSR:26.996% B**
Blueshift VM5
A+
Kills:1,107
Deaths:514
KDR:2.154
Accuracy:18.029% C
HSR:28.997% A+
Comet VM2
B*
Kills:587
Deaths:597
KDR:0.983
Accuracy:47.881% B+
HSR:5.792% B*
Comet VM2
B**
Kills:508
Deaths:442
KDR:1.149
Accuracy:48.838% B+
HSR:6.299% B**
Nebula VM20
A*
Kills:338
Deaths:197
KDR:1.716
Accuracy:18.779% C++
HSR:31.361% A*
Nebula VM20
B*
Kills:338
Deaths:197
KDR:1.716
Accuracy:19.206% C++
HSR:25.148% B*
Vortex VM21
C-
Kills:250
Deaths:158
KDR:1.582
Accuracy:37.505% C-
HSR:2.400% D
Vortex VM21
C
Kills:189
Deaths:158
KDR:1.196
Accuracy:37.612% C
HSR:2.646% D
NS-20 Gorgon
A*
Kills:162
Deaths:88
KDR:1.841
Accuracy:21.752% D
HSR:32.099% A*
NS-20 Gorgon
A++
Kills:149
Deaths:88
KDR:1.693
Accuracy:21.761% D
HSR:28.859% A++
NS-10 Burster
D-
Kills:76
Deaths:50
KDR:1.520
Accuracy:24.178% D-
HSR:2.632% D--
NS-10 Burster
D-
Kills:57
Deaths:54
KDR:1.056
Accuracy:23.897% D-
HSR:1.754% D*
Kills:8,434
Deaths (as MAX Suit):2,583
Deaths (to MAX Suits):1,543
KDR:3.2652
Kill Difference:5,851
Playtime:258.363 hours
Usage:6%
Score:4.124m
Score/min:266
Accuracy (listed only):26.312%
HSR (listed only):16.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,175
V. Kills:73 N/A
Deaths:395
KDR:2.975
Accuracy:33.770% D--
KPH:31 C-
VKPH:1.900 D
Hornet Missiles
D
Kills:619
V. Kills:377 164%
Deaths:258
KDR:2.399
Accuracy:52.026% D*
KPH:28.600 D
VKPH:17.400 D
Saron Laser Cannon
D
Kills:334
V. Kills:378 88%
Deaths:909
KDR:0.367
Accuracy:24.766% D*
KPH:4 D-
VKPH:4.600 D
Dual Photon Pods
D
Kills:126
V. Kills:24 N/A
Deaths:26
KDR:4.846
Accuracy:40.584% D**
KPH:46 D
VKPH:8.800 D
Photon A2A Missile Pods
D-
Kills:66
V. Kills:63 103%
Deaths:41
KDR:1.610
Accuracy:82.087% B+
KPH:18.400 D-
VKPH:17.500 D-
Kills:2,320 (1,509 + 0)
Deaths:1,629
KDR:1.424
VKDR:0.562
Vehicle Kills:915
Kill Difference:691
Playtime:148.403 hours
Usage:4%
Score:1.069m
Score/min:120
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:1,039
V. Kills:60 N/A
Deaths:131
KDR:7.931
Accuracy:31.652% D--
KPH:20.900 D
VKPH:1.200 D
L105 Zephyr
C+
Kills:544
V. Kills:112 481%
Deaths:39
KDR:13.949
Accuracy:40.699% C
KPH:41 C
VKPH:8.400 C+
C150 Dalton
D
Kills:218
V. Kills:251 87%
Deaths:79
KDR:2.759
Accuracy:32.480% D
KPH:14.800 D--
VKPH:17 D
CAS30 Tank Buster
D--
Kills:195
V. Kills:163 119%
Deaths:382
KDR:0.510
Accuracy:30.199% D**
KPH:2 D--
VKPH:1.700 D*
AP30 Shredder
C+
Kills:184
V. Kills:89 204%
Deaths:25
KDR:7.360
Accuracy:28.123% D-
KPH:27.400 C+
VKPH:13.200 D
L-30R Vektor
D
Kills:105
V. Kills:59 175%
Deaths:116
KDR:0.905
Accuracy:26.094% D*
KPH:2.900 D-
VKPH:1.600 D
Kills:2,285 (1,339 + 946)
Deaths:772
KDR:2.960
VKDR:0.951
Vehicle Kills:734
Kill Difference:1,513
Playtime:218.202 hours
Usage:5%
Score:0.840m
Score/min:64
Piloting Accuracy:26.094%
Gunner Accuracy:28.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,328
V. Kills:308 N/A
Deaths:229
KDR:10.166
Accuracy:37.470% D*
KPH:45.700 C+
VKPH:6.100 C--
C75 Viper
C++
Kills:685
V. Kills:167 408%
Deaths:128
KDR:5.352
Accuracy:34.956% C-
KPH:30.600 C++
VKPH:7.500 C+
L100 Python AP
C--
Kills:312
V. Kills:331 94%
Deaths:134
KDR:2.328
Accuracy:56.007% C+
KPH:14.100 D*
VKPH:15 C--
Skyguard
C
Kills:173
V. Kills:115 149%
Deaths:53
KDR:3.264
Accuracy:24.377% D-
KPH:12.400 C
VKPH:8.200 C
L100 Python HEAT
B+
Kills:100
V. Kills:40 244%
Deaths:12
KDR:8.333
Accuracy:39.320% D*
KPH:33 C**
VKPH:13.200 B+
Kills:3,598 (3,598 + 0)
Deaths:556
KDR:6.471
VKDR:1.728
Vehicle Kills:961
Kill Difference:3,042
Playtime:112.352 hours
Usage:3%
Score:1.158m
Score/min:172
Driving Accuracy:39.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,356
V. Kills:254 N/A
Deaths:171
KDR:7.930
Accuracy:43.125% D-
KPH:36.800 C
VKPH:6.900 C+
Supernova FPC
D
Kills:1,203
V. Kills:795 151%
Deaths:363
KDR:3.314
Accuracy:46.303% D-
KPH:17.900 D
VKPH:11.800 D
Saron HRB
B+
Kills:241
V. Kills:188 128%
Deaths:45
KDR:5.356
Accuracy:40.028% C-
KPH:25.400 C++
VKPH:19.800 B+
E540 Halberd
C+
Kills:142
V. Kills:84 167%
Deaths:28
KDR:5.071
Accuracy:42.397% D
KPH:27.900 C
VKPH:16.500 C+
Supernova PC
D
Kills:59
V. Kills:32 179%
Deaths:25
KDR:2.360
Accuracy:36.718% D**
KPH:11.200 D--
VKPH:6.100 D
Kills:3,001 (2,618 + 383)
Deaths:632
KDR:4.748
VKDR:2.141
Vehicle Kills:1,353
Kill Difference:2,369
Playtime:123.870 hours
Usage:3%
Score:1.783m
Score/min:240
Driving Accuracy:36.718%
Gunner Accuracy:42.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:4,177
V. Kills:282 N/A
Deaths:312
KDR:13.388
Accuracy:34.661% C
KPH:119.600 B++
VKPH:8.100 B+
Aphelion VEX-4H
C++
Kills:828
V. Kills:635 130%
Deaths:140
KDR:5.914
Accuracy:44.257% C+
KPH:37.600 C+
VKPH:28.800 C++
E540 Halberd-H
B+
Kills:615
V. Kills:263 233%
Deaths:43
KDR:14.302
Accuracy:51.545% D
KPH:51 B+
VKPH:21.800 C+
Saron HRB-H
C+
Kills:228
V. Kills:164 138%
Deaths:45
KDR:5.067
Accuracy:55.649% C+
KPH:33.100 C
VKPH:23.800 C+
G40-F Ranger
A
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:33.168% C+
KPH:49.300 B*
VKPH:32 A
Kills:5,948 (0 + 5,948)
Deaths:545
KDR:10.914
VKDR:2.585
Vehicle Kills:1,409
Kill Difference:5,403
Playtime:77.941 hours
Usage:2%
Score:1.449m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:33.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:906
V. Kills:390 232%
Deaths:59
KDR:15.356
Accuracy:42.249% B
KPH:26 B+
VKPH:11.200 B*
M40 Fury
B+
Kills:503
V. Kills:148 338%
Deaths:55
KDR:9.145
Accuracy:34.479% C+
KPH:38.300 C
VKPH:11.300 B+
M12 Kobalt
C++
Kills:321
V. Kills:26 N/A
Deaths:17
KDR:18.882
Accuracy:11.270% D**
KPH:44 D
VKPH:3.600 C++
M60-G Bulldog
B**
Kills:316
V. Kills:103 304%
Deaths:53
KDR:5.962
Accuracy:30.686% C-
KPH:31.300 C++
VKPH:10.200 B**
G40-F Ranger
B++
Kills:307
V. Kills:248 123%
Deaths:32
KDR:9.594
Accuracy:28.697% C--
KPH:21.600 C**
VKPH:17.400 B++
M40 Fury
B**
Kills:166
V. Kills:71 231%
Deaths:19
KDR:8.737
Accuracy:35.362% C+
KPH:40.800 C--
VKPH:17.500 B**
M20 Basilisk
C**
Kills:140
V. Kills:109 127%
Deaths:27
KDR:5.185
Accuracy:29.297% D--
KPH:14 D
VKPH:10.900 C**
Kills:2,659 (0 + 2,659)
Deaths:262
KDR:10.149
VKDR:4.179
Vehicle Kills:1,095
Kill Difference:2,397
Playtime:93.679 hours
Usage:2%
Score:1.194m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:29.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:305
V. Kills:3 N/A
Deaths:147
KDR:2.075
Accuracy:34.079% D--
KPH:32.400 D
VKPH:0.300 D*
M40 Fury-F
C
Kills:58
V. Kills:18 305%
Deaths:72
KDR:0.806
Accuracy:42.941% C--
KPH:15.500 C-
VKPH:4.800 C
Kills:363 (363 + 0)
Deaths:219
KDR:1.658
VKDR:0.096
Vehicle Kills:21
Kill Difference:144
Playtime:13.157 hours
Usage:0%
Score:0.072m
Score/min:91
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:75
V. Kills:23 313%
Deaths:11
KDR:6.818
Accuracy:39.732% D
KPH:24.500 D--
VKPH:7.500 D*
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:2.091
Vehicle Kills:23
Kill Difference:64
Playtime:3.060 hours
Usage:0%
Score:0.023m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:39.732%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,4594,17731213.388C*11.4034.661%C1.436%C119.7B++8.1B+29734.9h10.5C+30.4C+
L100 Python HESH 2,6362,32822910.166C+8.1837.47%D*2.234%B+45.7C+6.1C--14950.9h3.1B+8.3C
M12 Kobalt 2,1592,0814348.395B**46.4116.419%D--21.144%B++97.2C+3.6C--22721.4h17.8C++108.4C
Quasar VM1 1,9031,8761,1341.654C++0.3315.254%C+19.776%C*23.7C+N/A6679h15.9C+104.1C++
C-4 2,4891,8237022.597B*0.6129.419%B++N/A64C23.4C44428.5h0.9A3.2B**
Quasar VM1 1,7141,6829751.725C+0.2615.187%D21.165%C++24.8C--N/A6467.9h16D105.2C-
VA39 Spectre 1,4491,4417541.911C**0.0730.073%C33.727%C23.7C++N/A6960.7h5.1B+16.9B
Sirius SX12 1,3791,3631,5410.884C+1.1017.945%D*12.619%D-10.8D-N/A35125.8h16.8C93.6D
Supernova VPC 1,6101,3561717.93C5.9443.125%D-2.507%B**36.8C6.9C+13536.8h3.6C8.2C-
M40 Fury 1,7431,3067517.413C**15.4342.373%D1.531%C+78.2C++26.2B+40716.7h19.9C47C-
Lumine Edge 1,2551,2496,1080.204B+1.7822.209%C-12.01%D2.1CN/A5582.9h1.2B+5.2C**
VX29 Polaris 1,2301,2081,2290.983C1.0016.193%D*20.778%C18.3D--N/A5966h14.7D90.9D-
Supernova FPC 1,9981,2033633.314C1.3346.303%D-2.909%C*17.9D11.8D22567.2h5.7C+12.4C-
Light PPA 1,2481,1753952.975C+0.9933.77%D--1.021%C31C-1.9D8937.9h15.7C+46.5C+
Tank Mine 1,8981,1293003.763B++1.7828.644%CN/A82.4C-56.1C75913.7h1.8C*6.3C++
Blueshift VM5 1,1401,1155142.169C+0.1818.498%C26.996%B**26.5C-N/A7142h21.2D**114.6D
Blueshift VM5 1,1301,1075142.154C+0.1718.029%C28.997%A+26.4C-N/A7442h21.1F117.1D
L-24R Spur 1,0991,0391317.931C*5.9531.652%D--1.925%C+20.9D1.2D4949.8h21.2B66.9C*
Orion VS54 1,0281,0131,1620.872C1.1117.268%D23.198%C+15.4DN/A6265.7h12.9C++74.8C+
Frag Grenade 1,0029781978N/A976.0156.09%A+N/A978A*24A*28361h2.4A4.2B**
M20 Basilisk 1,2969065915.356S13.3742.249%B5.408%C+26B+11.2B*17334.9h115C272.2C+
Eridani SX5 9289031,0100.894C1.0922.475%D14.507%D12.1D-N/A3274.7h13.1C+58.3C
Pandora VX25 8628441,0310.819C1.1731.62%D-13.863%C5.9D*N/A17142h6D--19.1D-
Aphelion VEX-4H 1,4638281405.914C++3.9344.257%C+2.899%C+37.6C+28.9C++32922h65.7C+148.4C+
Proximity Mine 7877871904.142C++2.1636.759%DN/A67.8D*N/A19011.6h2C5.5D
Serpent VE92 8067831,1080.707C1.2822.153%C21.839%B+6.5D--N/A22120.8h18.3D*82.4D
Solstice VE3 6986951,0500.662C+1.3216.482%D*18.13%C6.7D-N/A34104.3h16.2C+98C
C75 Viper 8526851285.352C**3.3734.956%C-N/A30.6C++7.5C+16522.4h12.8C*36.5C++
Parallax VX3 661658937.075B**5.0944.295%B*83.283%B++25C+N/A7226.3h1.8B*4.1B++
Orbital Strike Uplink 9116371637U635.01606.522%UN/A637U274U43061h1.3T*0.2T*
Eidolon VE33 6456278060.778C1.2122.19%D--20.893%D8.1D-N/A3177.3h11C49.5D
Hornet Missiles 9966192582.399C--0.4152.026%D*1.939%C**28.5D17.4D24121.7h11.2C+21.6C+
E540 Halberd-H 8786154314.302B+12.3251.545%DN/A50.8B+21.7C+28612.1h6.5C+12.6C
NS-44 Commissioner 6015957890.754C+1.2334.619%C+18.319%C--9D--N/A2765.9h4.2C+12.2C+
Comet VM2 8145875970.983C++1.0047.881%B+5.792%B*10.2C3.9C+6857.5h29.2D61.1C+
Ghost 5815764171.381C0.6033.574%D-56.944%D*18.1D-N/A6231.9h2.6C7.7C-
L105 Zephyr 6565443913.949B+11.9640.699%C1.287%B+40.9C8.4C+20413.3h7.2C17.7C+
Comet VM2 7215084421.149C++0.8448.838%B+6.299%B**10.9C+4.6C7246.7h30.5C62.4C++
M40 Fury 651503559.145B+7.1634.479%C+1.789%C+38.4C11.3B+27313.1h25.4F73.6D*
NS-61 Emissary 4904845780.837C++1.1520.483%D*17.562%C*9.1D-N/A2852.9h13.9C++67.8C
Hunter QCX 4804695990.783C++1.2035.073%C--35.395%B+6.9DN/A2368.4h7.4C+21C+
Phaseshift VX-S 3963891782.185C0.2028.501%D--78.406%C**12.7D--N/A3830.7h3.4C+11.9C
Lasher X2 3593454370.789C1.2021.696%D6.957%A++12.6D-N/A4227.4h26.3D*121.2D
NSX Naginata 3513434300.798C--1.1914.702%D**31.195%B+10.8D*N/A3131.9h16.4D-111.7D*
Nebula VM20 3473381971.716C0.2718.779%C++31.361%A*19.5D-N/A6317.3h29.9T*159D*
Nebula VM20 3483381971.716C0.2719.206%C++25.148%B*19.4D-N/A6117.4h30.1T*157D--
Saron Laser Cannon 7123349090.367C1.6224.766%D*3.593%B*4D-4.6D8882.5h202D815.7D*
Xiphos Anti-Personnel Phalanx Tower 3293281328S326.0119.257%D--N/A820A*2.5D*23490.4h2.1B++11.2B+
M12 Kobalt 3473211718.882C++16.9011.27%D**16.822%C44D3.6C++1787.3h20.4C180.7D
Solstice SF 3393203830.836C+1.1519.148%D--17.188%C++7.6D-N/A3041.9h10.4C**54.5C++
M60-G Bulldog 419316535.962B+3.9830.686%C-3.165%C++31.3C++10.2B**21310.1h9.8D32D
Beamer VS3 3163144740.662C+1.3225.625%C16.242%D-5D--N/A2162.4h9.7C++38C+
L100 Python AP 6433121342.328C-0.3456.007%C+3.526%B14.1D*15C--19522.1h14T25.1F--
MANA Anti-Vehicle Turret 6383092441.266C0.7255.615%C2.589%C-3090C3290C8634870.1h13.2C+23.8C-
G40-F Ranger 555307329.594A*7.6128.697%C--N/A21.6C**17.5B++26114.2h103.3B+359.9B+
S12 Renegade 3083051472.075C+0.0934.079%D--2.623%D-32.4DN/A719.4h3.7C10.8C--
NS Annihilator 5622793260.856B+1.1379.739%CN/A7.4D7.5C12837.8h11.8C++14.8C++
Deimos VA29 2712674110.65C--1.3441.909%F16.105%C+8.2D*N/A2332.4h3.1D--7.3D--
Thanatos VE70 2652613060.853C+1.1337.797%C8.046%F11.3D-N/A4323.2h4.9C++13.1C++
Vortex VM21 4422501581.582B0.4037.505%C-2.4%D7.5C5.7C+6733.4h28.1B+75B+
Saron HRB 429241455.356C++3.3740.028%C-N/A25.4C++19.8B+5659.5h24.1C60.3C
Saron HRB-H 392228455.067C+3.0855.649%C+N/A33C23.8C+3226.9h38.2D**68.6D--
C150 Dalton 469218792.759C-0.7732.48%D1.376%B+14.8D--17.1D22814.7h6.2D-19.2D*
CAS30 Tank Buster 3581953820.51C--1.4830.199%D**N/A2D--1.7D*2797.4h84.2D-278.8D**
S1 2601913420.558C1.4347.699%D--3.665%B+15.2D5.5D--21212.6h6.1B12.9C+
Vortex VM21 3231891581.196C*0.7937.612%C2.646%D5.7C--4C--5133.3h37.7B+100.2B
NS-44L Blackhand 1861851241.492C**0.4938.343%C53.514%B*9.4D-N/A3019.6h4.7C+12.3C+
AP30 Shredder 273184257.36C*5.3728.123%D-2.717%B+27.5C+13.3D2976.7h60.8B*216.2B+
Spear Anti-Vehicle Phalanx Turret 314179315.774C3.7939.381%C--5.028%B+24.5D-18.5C3217.3h9.4C+23.8C+
Skyguard 288173533.264C*1.2824.377%D-2.312%C*12.4C8.3C17713.9h105.3B+432C++
NS-AM7 Archer 2331705810.293C-1.6947.918%D**18.824%C++1.3D*N/A14127.8h24.2C+50.4D
M40 Fury 237166198.737C++6.7535.362%C+1.205%D40.5C--17.3B**3384.1h23.1D*65.2D*
NS-20 Gorgon 175162881.841B+0.1421.752%D32.099%A*17.6C+1.4C599.2h36.2B166.2C*
NS Decimator 2321611381.167C++0.8254.58%D3.106%B+20.9D-9.2D-1847.7h5.4C9.8C-
NS-20 Gorgon 161149881.693B+0.2921.761%D28.859%A++16.2C+1.3C459.2h39B179C++
VE-S Canis 1491481840.804C1.1815.316%F-29.73%B**6.9D--N/A3421.4h14.8D96.7D**
Force-Blade 1531489,8510.015C1.9721.443%D1.351%D-0.2C--N/A1825.3h2.9C+13.3C+
Spear Anti-Vehicle Phalanx Tower 3091441212D10.0153.047%C**6.944%A24.4D28C++3085.9h14.8D--27.9D
E540 Halberd 226142285.071C3.0942.397%D2.817%C++27.8C16.5C+5015.1h7.4D*17.5D*
M20 Basilisk 249140275.185B**3.2029.297%D--6.429%C**14D10.9C**17510h129.8D443D*
MANA Anti-Personnel Turret 1291271041.221N/A0.7617.859%UN/A1270U20U3721900.1h34.1T*190.9T*
Dual Photon Pods 150126264.846C+2.8640.584%D**N/A46.7D8.9D4282.7h23.7C+58.4C
L-30R Vektor 1641051160.905C--1.0826.094%D*1.905%C2.9D-1.6D2636.3h95.3C+365D
G40-F Ranger 165100520B**18.0133.168%C+1%C+50B*32.5A4262h65.3C++197C*
L100 Python HEAT 140100128.333B*6.3539.32%D*N/A33.3C**13.3B+4003h6.5C+16.5D
VE-LR Obelisk 10099561.768C+0.2226.987%D37.374%B+18DN/A635.5h6.1B+22.5C++
MAX Punch 85852,5830.033D1.9527.332%D*N/A0.3DN/A1244.1h2C++7.2C+
Hoplon Anti-Aircraft Phalanx Tower 19883327.667C25.6830.797%C++N/A55.3C--76.7C+6091.5h39.7C*128.9C*
M20 Drake 15780243.333C++1.3529.164%C6.25%B**10.5C*10.1C**1257.6h166.2D**570D**
NS-10 Burster 13176501.52B+0.4724.178%D-2.632%D--4.1D2.9D4618.7h141.5C*585.1C
Pelter Rocket Pod 9875116.818C4.8339.732%D1.333%C++24.2D--7.4D*1233.1h23.3C+58.6C+
Sticky Grenade 6867167N/A65.0138.614%FN/A335D*5D14120.2h3.5D*9D**
Photon A2A Missile Pods 12966411.61D0.3882.087%B+N/A18.3D-17.5D-2143.6h14.3F--17.4F*
M20 Drake 10065610.833B*8.8548.533%B*7.692%A+17.1C++9.2C-1663.8h167D344C+
M20 Drake 11164416A+14.0138.693%DN/A18.3C-13.4C1703.5h111.1C287.2C-
Rocklet Rifle 13963710.887B1.1038.341%FN/A9.5D**11.5D*2276.6h40C+104.3D
Supernova PC 9159252.36C-0.3736.718%D**1.695%C--11.1D--6D3275.3h6.1C-16.5D*
M40 Fury-F 7658720.806C1.1842.941%C--1.724%B**15.7C-4.9C1403.7h11.3C++26.4C+
NS-10 Burster 10557541.056C++0.9323.897%D-1.754%D*3D*2.5D4319h189.3D*792.2D*
M20 Drake 755386.625C4.6436.345%D3.774%D**17.1D7.1D-1243.1h77C**212C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,1182.6h
Hellion G01310.1h
Anti-Vehicle MANA Turret352,3253.1h
Nano-Armor Kit1,3612,614,736248.8h
Restoration Kit81640.7h
Skywall Shield Emitter03841.2h
Turret AI Module16102.5h
Structure Shield Module16082.3h
Repair Module29442.7h
Faction Banner0680.5h
Nanite Revive Grenade01200h
Medical Applicator12242,4644.7h
Blast Wall01771h
Cortium Silo14671.8h
Auraxium Force-Blade80657.2h
Spitfire Auto-Turret372,6833.2h
Motion Spotter85281h
Hoplon Anti-Aircraft Phalanx Tower03831.6h
Xiphos Anti-Personnel Tower03971.6h
Sunderer Garage01121.2h
Bunker02111.9h
Rampart Wall21821.9h
Welding Device03,4430.3h
Spear Anti-Vehicle Tower23471.5h
Deconstruction Tool219,0753.3h
Recon Detection Device82230.9h
Shield Recharging Field41600.1h
G30 Walker01180h
Ammunition Package5712,6738.4h
Medical Kit62230.6h
Anti-Infantry MANA Turret174580.8h
Flail Targeting Dart01130.7h
Nano-Repair Grenade01,4360.4h
Pillbox12481.5h
Vehicle Ammo Dispenser0890.4h
Light Vehicle Terminal12482.2h
Elysium Spawn Tube03881.5h
Vehicle Gate21842.5h
Light Air Terminal0540.3h
Orbital Strike Target Designator383015.6h
IPC Targeting Dart1550.2h
Infantry Tower01031.7h
WLT-Howler Mining Laser99,5974.1h
Spear Anti-Vehicle Turret0750.4h
Lumifiber Rampart Wall17607.2h
Alarm Module02530.5h

Check the help document for the dictionary if you want to learn more about words used here.


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