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Archon Initiate sekretalni[czeh] sekretalni
VS BR 77

KDR: 1.96

Score: 58m

Last Seen: Dec 14th, 2018 1:13 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Leader of cesko[czeh] cesko
VS outfit on Cobalt

Members: 20
Level Progress (to 78): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H L100 Python HESH M12 Kobalt Quasar VM1 C-4 Quasar VM1 Sirius SX12 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 1991TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.148%19.897%3811510078,9010.7796951.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.779%-0.37C--0.11C+-2.144F--HEAD ++ (~10.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.035C+13.80.031C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.929%1.612%92310191,36513397141.01866191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.268%-1.211D*0.008C+-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.9-0.619D67.1-0.276C191.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.913%2.324%282710156,110249320412.44988299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.967%-0.775D--0.203C0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.348C**8.30.338C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.27%2.424%5801610068,992185825754.83961349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%-0.173C-0.49D0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.279C*29.10.256C*55.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.285%54.333%580410182,9081618221.79728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%-0.567D-0.843D--1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.208C3.7-0.172C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.866%13.05%580310191,295720261.79612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%-0.625D-0.285C-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.201C5.4-0.107C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cesko[czeh] cesko
VS outfit on Cobalt

Members: 20
58m453.1%289 (17.3k)245 (14.7k)1.9622958,27629,6982.4454277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022400415.594%11.168%17408:0013

64% Engineer8% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 6:56 PMJun 11th, 2015 10:18 AMDec 14th, 2018 3:27 PM (1d) (PST)Dec 14th, 2018 10:06 AM (1d) (PST)Dec 14th, 2018 9:13 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361073290.2460.1250.0271.3420.051206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1836,43719,746158281314,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3955h/164.8d 14,348 6,508 44,486 318.5k 3,807 7,934 12,026 103.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,208
Deaths:1,229
KDR:0.983
Accuracy:16.221% D*
HSR:20.778% C
Orion VS54
C+
Kills:1,013
Deaths:1,162
KDR:0.872
Accuracy:17.321% D
HSR:23.198% C+
NSX Naginata
B+
Kills:343
Deaths:429
KDR:0.800
Accuracy:14.912% D**
HSR:31.195% B+
Lasher X2
A
Kills:338
Deaths:424
KDR:0.797
Accuracy:21.931% C--
HSR:6.509% A
Kills:2,902
Deaths (as Heavy Assault):3,244
Deaths (to Heavy Assaults):6,688
KDR:0.89457
Kill Difference:342
Playtime:329.338 hours
Usage:8%
Score:3.450m
Score/min:175
Accuracy (listed only):17.596%
HSR (listed only):20.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:799
Deaths:992
KDR:0.805
Accuracy:32.103% D
HSR:14.018% C
Serpent VE92
B+
Kills:782
Deaths:1,099
KDR:0.712
Accuracy:22.405% C
HSR:21.867% B+
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.483% D*
HSR:18.130% C
Eidolon VE33
D
Kills:615
Deaths:794
KDR:0.775
Accuracy:22.247% D-
HSR:20.325% D
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
Deimos VA29
C+
Kills:235
Deaths:377
KDR:0.623
Accuracy:41.377% F
HSR:15.319% C+
Solstice SF
C
Kills:229
Deaths:278
KDR:0.824
Accuracy:18.517% D--
HSR:15.284% C
VE-LR Obelisk
B+
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.987% D
HSR:37.374% B+
Kills:3,715
Deaths (as Engineer):4,951
Deaths (to Engineers):7,648
KDR:0.75035
Kill Difference:1,236
Playtime:2,546.201 hours
Usage:64%
Score:42.265m
Score/min:277
Accuracy (listed only):27.238%
HSR (listed only):18.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:799
Deaths:992
KDR:0.805
Accuracy:32.103% D
HSR:14.018% C
Serpent VE92
B+
Kills:782
Deaths:1,099
KDR:0.712
Accuracy:22.405% C
HSR:21.867% B+
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.483% D*
HSR:18.130% C
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
Deimos VA29
C+
Kills:235
Deaths:377
KDR:0.623
Accuracy:41.377% F
HSR:15.319% C+
Solstice SF
C
Kills:229
Deaths:278
KDR:0.824
Accuracy:18.517% D--
HSR:15.284% C
VE-S Canis
B**
Kills:148
Deaths:182
KDR:0.813
Accuracy:15.430% F-
HSR:29.730% B**
Kills:5,415
Deaths (as Light Assault):6,834
Deaths (to Light Assaults):4,562
KDR:0.79236
Kill Difference:1,419
Playtime:257.716 hours
Usage:7%
Score:2.912m
Score/min:188
Accuracy (listed only):24.946%
HSR (listed only):16.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
VA39 Spectre
C
Kills:1,337
Deaths:711
KDR:1.880
Accuracy:29.996% C
HSR:33.209% C-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Parallax VX3
B*
Kills:606
Deaths:85
KDR:7.129
Accuracy:44.535% B*
HSR:83.003% B++
NS-44 Commissioner
C+
Kills:587
Deaths:768
KDR:0.764
Accuracy:34.814% C+
HSR:18.228% C--
Ghost
D-
Kills:576
Deaths:417
KDR:1.381
Accuracy:33.574% D-
HSR:56.944% D--
NS-61 Emissary
C++
Kills:482
Deaths:572
KDR:0.843
Accuracy:20.494% D*
HSR:17.427% C++
Phaseshift VX-S
C**
Kills:389
Deaths:178
KDR:2.185
Accuracy:28.501% D--
HSR:78.406% C**
Beamer VS3
C
Kills:314
Deaths:474
KDR:0.662
Accuracy:25.625% C
HSR:16.242% D-
NS-44L Blackhand
B*
Kills:185
Deaths:124
KDR:1.492
Accuracy:38.684% C
HSR:53.514% B*
NS-AM7 Archer
C++
Kills:164
Deaths:556
KDR:0.295
Accuracy:47.666% D**
HSR:18.902% C++
VE-S Canis
B**
Kills:148
Deaths:182
KDR:0.813
Accuracy:15.430% F-
HSR:29.730% B**
Kills:7,054
Deaths (as Infiltrator):6,618
Deaths (to Infiltrators):4,245
KDR:1.06588
Kill Difference:436
Playtime:528.914 hours
Usage:13%
Score:4.993m
Score/min:157
Accuracy (listed only):29.978%
HSR (listed only):36.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:799
Deaths:992
KDR:0.805
Accuracy:32.103% D
HSR:14.018% C
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
Deimos VA29
C+
Kills:235
Deaths:377
KDR:0.623
Accuracy:41.377% F
HSR:15.319% C+
VE-S Canis
B**
Kills:148
Deaths:182
KDR:0.813
Accuracy:15.430% F-
HSR:29.730% B**
Kills:3,709
Deaths (as Combat Medic):4,407
Deaths (to Combat Medics):2,158
KDR:0.84162
Kill Difference:698
Playtime:35.724 hours
Usage:1%
Score:0.477m
Score/min:223
Accuracy (listed only):27.852%
HSR (listed only):15.706%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:1,876
Deaths:1,134
KDR:1.654
Accuracy:15.254% C+
HSR:19.776% C*
Quasar VM1
C++
Kills:1,682
Deaths:975
KDR:1.725
Accuracy:15.187% D
HSR:21.165% C++
Blueshift VM5
B**
Kills:1,050
Deaths:483
KDR:2.174
Accuracy:18.362% C
HSR:26.667% B**
Blueshift VM5
A+
Kills:1,047
Deaths:483
KDR:2.168
Accuracy:17.869% C
HSR:28.940% A+
Comet VM2
B++
Kills:587
Deaths:597
KDR:0.983
Accuracy:47.890% B+
HSR:5.792% B++
Comet VM2
B*
Kills:508
Deaths:442
KDR:1.149
Accuracy:48.844% B+
HSR:6.299% B*
Nebula VM20
B**
Kills:294
Deaths:171
KDR:1.719
Accuracy:19.406% C*
HSR:26.191% B**
Nebula VM20
A*
Kills:291
Deaths:171
KDR:1.702
Accuracy:18.963% C*
HSR:31.272% A*
Vortex VM21
C-
Kills:250
Deaths:158
KDR:1.582
Accuracy:37.468% C-
HSR:2.400% D
Vortex VM21
C
Kills:185
Deaths:158
KDR:1.171
Accuracy:37.581% C
HSR:2.162% D-
NS-10 Burster
D-
Kills:67
Deaths:49
KDR:1.367
Accuracy:23.917% D-
HSR:2.985% D-
NS-20 Gorgon
A
Kills:58
Deaths:30
KDR:1.933
Accuracy:20.088% D-
HSR:27.586% A
NS-10 Burster
D-
Kills:57
Deaths:53
KDR:1.075
Accuracy:23.635% D-
HSR:1.754% D*
NS-20 Gorgon
A*
Kills:52
Deaths:30
KDR:1.733
Accuracy:20.082% D--
HSR:30.769% A*
Kills:8,004
Deaths (as MAX Suit):2,467
Deaths (to MAX Suits):1,500
KDR:3.24443
Kill Difference:5,537
Playtime:249.318 hours
Usage:6%
Score:3.933m
Score/min:263
Accuracy (listed only):26.039%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:935
V. Kills:61 N/A
Deaths:343
KDR:2.726
Accuracy:32.986% D--
KPH:29.100 C--
VKPH:1.900 D
Hornet Missiles
D
Kills:619
V. Kills:377 164%
Deaths:258
KDR:2.399
Accuracy:52.026% D*
KPH:28.600 D
VKPH:17.400 D
Saron Laser Cannon
D
Kills:334
V. Kills:378 88%
Deaths:909
KDR:0.367
Accuracy:24.766% D*
KPH:4 D-
VKPH:4.600 D
Photon A2A Missile Pods
D-
Kills:58
V. Kills:59 97%
Deaths:40
KDR:1.450
Accuracy:84.781% B++
KPH:18.400 D-
VKPH:18.800 D-
Kills:1,946 (1,269 + 0)
Deaths:1,550
KDR:1.255
VKDR:0.565
Vehicle Kills:875
Kill Difference:396
Playtime:139.436 hours
Usage:4%
Score:0.951m
Score/min:114
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:607
V. Kills:34 N/A
Deaths:59
KDR:10.288
Accuracy:31.080% D--
KPH:22 C--
VKPH:1.200 C
L105 Zephyr
C+
Kills:544
V. Kills:112 481%
Deaths:39
KDR:13.949
Accuracy:40.716% C
KPH:41.100 C
VKPH:8.500 C+
C150 Dalton
D
Kills:198
V. Kills:241 82%
Deaths:77
KDR:2.571
Accuracy:33.046% C--
KPH:14.100 D--
VKPH:17.200 D
AP30 Shredder
C+
Kills:184
V. Kills:89 204%
Deaths:25
KDR:7.360
Accuracy:28.367% D-
KPH:27.900 C+
VKPH:13.500 D
CAS30 Tank Buster
D--
Kills:184
V. Kills:157 116%
Deaths:367
KDR:0.501
Accuracy:29.841% F
KPH:2 D--
VKPH:1.700 D*
L-30R Vektor
D
Kills:96
V. Kills:51 185%
Deaths:107
KDR:0.897
Accuracy:25.552% D*
KPH:2.900 D--
VKPH:1.500 D
Kills:1,813 (887 + 926)
Deaths:674
KDR:2.690
VKDR:1.015
Vehicle Kills:684
Kill Difference:1,139
Playtime:187.984 hours
Usage:5%
Score:0.734m
Score/min:65
Piloting Accuracy:25.552%
Gunner Accuracy:28.367%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,322
V. Kills:307 N/A
Deaths:229
KDR:10.140
Accuracy:37.516% D*
KPH:46 C
VKPH:6.100 C--
C75 Viper
C++
Kills:685
V. Kills:167 408%
Deaths:128
KDR:5.352
Accuracy:34.956% C-
KPH:30.600 C++
VKPH:7.500 C+
L100 Python AP
C--
Kills:312
V. Kills:331 94%
Deaths:134
KDR:2.328
Accuracy:56.007% C+
KPH:14.100 D*
VKPH:15 C--
Skyguard
C+
Kills:173
V. Kills:115 149%
Deaths:53
KDR:3.264
Accuracy:24.377% D
KPH:12.400 C+
VKPH:8.300 C
L100 Python HEAT
B+
Kills:100
V. Kills:40 244%
Deaths:12
KDR:8.333
Accuracy:39.320% D*
KPH:33 C**
VKPH:13.200 B+
Kills:3,592 (3,592 + 0)
Deaths:556
KDR:6.460
VKDR:1.727
Vehicle Kills:960
Kill Difference:3,036
Playtime:111.932 hours
Usage:3%
Score:1.149m
Score/min:171
Driving Accuracy:39.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,356
V. Kills:254 N/A
Deaths:171
KDR:7.930
Accuracy:43.125% D-
KPH:36.800 C
VKPH:6.900 C+
Supernova FPC
D
Kills:1,203
V. Kills:795 151%
Deaths:363
KDR:3.314
Accuracy:46.303% D-
KPH:17.900 D
VKPH:11.800 D
Saron HRB
B+
Kills:241
V. Kills:188 128%
Deaths:45
KDR:5.356
Accuracy:40.028% C-
KPH:25.400 C++
VKPH:19.800 B+
E540 Halberd
C+
Kills:142
V. Kills:84 167%
Deaths:28
KDR:5.071
Accuracy:42.397% D
KPH:27.900 C
VKPH:16.500 C+
Supernova PC
D
Kills:59
V. Kills:32 179%
Deaths:25
KDR:2.360
Accuracy:36.718% D**
KPH:11.200 D--
VKPH:6.100 D
Kills:3,001 (2,618 + 383)
Deaths:632
KDR:4.748
VKDR:2.141
Vehicle Kills:1,353
Kill Difference:2,369
Playtime:123.870 hours
Usage:3%
Score:1.773m
Score/min:239
Driving Accuracy:36.718%
Gunner Accuracy:42.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:4,141
V. Kills:279 N/A
Deaths:311
KDR:13.315
Accuracy:34.596% C
KPH:119.900 B+
VKPH:8.100 B+
Aphelion VEX-4H
C++
Kills:828
V. Kills:635 130%
Deaths:140
KDR:5.914
Accuracy:44.260% C+
KPH:37.600 C+
VKPH:28.800 C++
E540 Halberd-H
B
Kills:589
V. Kills:251 234%
Deaths:42
KDR:14.024
Accuracy:51.013% D-
KPH:50.700 B
VKPH:21.600 C+
Saron HRB-H
C+
Kills:223
V. Kills:160 139%
Deaths:45
KDR:4.956
Accuracy:55.834% C+
KPH:33.200 C
VKPH:23.800 C+
G40-F Ranger
A+
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:33.280% C++
KPH:49.900 B**
VKPH:32.400 A+
Kills:5,881 (0 + 5,881)
Deaths:543
KDR:10.831
VKDR:2.560
Vehicle Kills:1,390
Kill Difference:5,338
Playtime:76.912 hours
Usage:2%
Score:1.432m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:33.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:889
V. Kills:382 232%
Deaths:59
KDR:15.068
Accuracy:42.173% B
KPH:25.900 B+
VKPH:11.100 B*
M40 Fury
B+
Kills:503
V. Kills:148 338%
Deaths:55
KDR:9.145
Accuracy:34.479% C
KPH:38.300 C
VKPH:11.300 B+
M12 Kobalt
C++
Kills:321
V. Kills:26 N/A
Deaths:17
KDR:18.882
Accuracy:11.276% D*
KPH:44.100 D
VKPH:3.600 C++
M60-G Bulldog
B**
Kills:315
V. Kills:102 306%
Deaths:53
KDR:5.943
Accuracy:30.735% C-
KPH:31.400 C++
VKPH:10.200 B**
G40-F Ranger
C**
Kills:298
V. Kills:242 123%
Deaths:30
KDR:9.933
Accuracy:28.472% C-
KPH:21.400 C++
VKPH:17.400 C**
M40 Fury
B**
Kills:166
V. Kills:71 231%
Deaths:19
KDR:8.737
Accuracy:35.362% C+
KPH:40.800 C-
VKPH:17.500 B**
M20 Basilisk
C*
Kills:138
V. Kills:108 127%
Deaths:27
KDR:5.111
Accuracy:28.589% D*
KPH:14 D
VKPH:10.900 C*
Kills:2,630 (0 + 2,630)
Deaths:260
KDR:10.115
VKDR:4.150
Vehicle Kills:1,079
Kill Difference:2,370
Playtime:92.609 hours
Usage:2%
Score:1.177m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:28.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:305
V. Kills:3 N/A
Deaths:147
KDR:2.075
Accuracy:35.362% D
KPH:33 D
VKPH:0.300 D**
M40 Fury-F
C
Kills:58
V. Kills:18 305%
Deaths:72
KDR:0.806
Accuracy:42.941% D
KPH:15.500 C-
VKPH:4.800 C
Kills:363 (363 + 0)
Deaths:219
KDR:1.658
VKDR:0.096
Vehicle Kills:21
Kill Difference:144
Playtime:12.981 hours
Usage:0%
Score:0.071m
Score/min:91
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:75
V. Kills:23 313%
Deaths:11
KDR:6.818
Accuracy:39.790% D
KPH:24.700 D--
VKPH:7.600 D*
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:2.091
Vehicle Kills:23
Kill Difference:64
Playtime:3.040 hours
Usage:0%
Score:0.022m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:39.790%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,4204,14131113.315C++11.3534.596%C1.449%C120B+8.1B+29834.5h10.5C+30.2C+
L100 Python HESH 2,6292,32222910.14C+8.1837.516%D*2.239%B+46C6.1C--15050.5h3.1C*8.3C+
M12 Kobalt 2,1372,0604347.907B*45.9416.441%D--21.117%B*97.2C+3.6C--22821.2h17.8C++108.2C
Quasar VM1 1,9031,8761,1341.654C++0.3115.254%C+19.776%C*23.7C++N/A6679h15.9C+104.1C++
C-4 2,3431,7116622.585B*0.6229.585%B*N/A64.6C23.8C45726.5h0.9B**3.2B**
Quasar VM1 1,7141,6829751.725C+0.2415.187%D21.165%C++24.8C--N/A6467.9h16D105.2C-
Sirius SX12 1,3791,3631,5410.884C+1.0817.945%D*12.619%D-10.8D-N/A35125.8h16.8C93.6D
Supernova VPC 1,6101,3561717.93C5.9743.125%D-2.507%B**36.8C6.9C+13436.8h3.6C8.2C
VA39 Spectre 1,3441,3377111.88C**0.0829.996%C33.209%C-23.5C++N/A6756.8h5.2B+17.2B
M40 Fury 1,7431,3067517.413B+15.4542.373%D1.531%C+78.2C+26.2B++40716.7h19.9C47C-
Lumine Edge 1,2511,2455,8370.213B+1.7522.429%C12.048%D2.2CN/A6554.7h1.2B+5.2C**
VX29 Polaris 1,2301,2081,2290.983C0.9816.221%D*20.778%C18.3D-N/A5965.9h14.7D90.4D-
Supernova FPC 1,9981,2033633.314C1.3546.303%D-2.909%C*17.9D11.8D22467.2h5.7C+12.4C
Tank Mine 1,8651,1072963.74B+1.7828.705%CN/A83.9C57.4C+77713.2h1.8C**6.3C++
Blueshift VM5 1,0721,0504832.174C+0.2118.362%C26.667%B**26.2CN/A7040.1h21.4D**116.7C--
Blueshift VM5 1,0691,0474832.168C+0.2117.869%C28.94%A+26.1CN/A7240.1h21.2D**118.6C--
Orion VS54 1,0281,0131,1620.872C1.0917.321%D23.198%C+15.4DN/A6265.6h12.9C++74.5C+
Light PPA 9969353432.726C+0.7632.986%D--N/A29.1C--1.9D8832.1h16.5C+49.9C
Eridani SX5 9289031,0100.894C1.0722.475%D14.507%D12.1D-N/A3274.7h13.1C+58.3C+
Frag Grenade 9128901890N/A888.0456.24%A+N/A988.9A*24.4M*28920.9h2.3A4.2B**
M20 Basilisk 1,2718895915.068S13.1142.173%B5.399%C+25.8B+11.1B*17234.4h115.3C273.3C++
Aphelion VEX-4H 1,4638281405.914C++3.9544.26%C+2.899%C+37.6C+28.9C++32922h65.7C+148.4C+
Pandora VX25 8177999920.805C1.1632.103%D14.018%C5.8D*N/A16137.4h6.1D--19.2D-
Serpent VE92 8057821,0990.712C1.2522.405%C21.867%B+6.6D--N/A22119.3h18.2D--81.3C--
Proximity Mine 7807801874.171C++2.2137.197%DN/A69D--N/A19211.3h2C5.4C-
Solstice VE3 6986951,0500.662C+1.3016.483%D*18.13%C6.7DN/A33104.2h16.2C+98C
C75 Viper 8526851285.352C**3.3934.956%C-N/A30.6C++7.5C+16422.4h12.8C**36.5C++
Orbital Strike Uplink 9116371637U635.04623.134%UN/A637U274U43871h1.3T*0.2T*
Hornet Missiles 9966192582.399C--0.4452.026%D*1.939%C**28.5D17.4D23921.7h11.2C++21.6C+
Eidolon VE33 6336157940.775C1.1922.247%D-20.325%D8.1D-N/A3175.5h10.9C49.1C-
L-24R Spur 6416075910.288A8.3331.08%D--2.142%C+22.1C--1.2C4827.5h21.2B68.1C**
Parallax VX3 609606857.129B**5.1744.535%B*83.003%B++24.9C+N/A7224.3h1.8B*4B*
E540 Halberd-H 8405894214.024B+12.0651.013%D-N/A50.8B21.6C+28611.6h6.4C+12.5C+
NS-44 Commissioner 5935877680.764C+1.2034.814%C+18.228%C--9.1D--N/A2864.4h4.2C+12.1C++
Comet VM2 8145875970.983C++0.9847.89%B+5.792%B++10.2C+3.9C+6757.5h29.2D61C+
Ghost 5815764171.381C0.5833.574%D-56.944%D--18.1D-N/A6231.9h2.6C7.7C
L105 Zephyr 6565443913.949B+11.9940.716%C1.287%B++41.2C8.5C+19713.2h7.2C17.7C+
Comet VM2 7215084421.149C++0.8148.844%B+6.299%B*10.9C+4.6C+7246.7h30.5C+62.4C++
M40 Fury 651503559.145B+7.1834.479%C1.789%C+38.4C11.3B+27313.1h25.4F73.6D*
NS-61 Emissary 4884825720.843C++1.1220.494%D*17.427%C++9.1D-N/A2752.7h13.9C++67.9C
Hunter QCX 4804695840.803C++1.1635.754%C-35.395%B+6.9DN/A2367.5h7.3C+20.5C+
Phaseshift VX-S 3963891782.185C0.2228.501%D--78.406%C**12.7D--N/A3830.7h3.4C+11.9C
NSX Naginata 3513434290.8C--1.1614.912%D**31.195%B+11.1D*N/A3230.9h16.4D--110.1D--
Lasher X2 3523384240.797C+1.1721.931%C--6.509%A12.9D-N/A4226.3h26.4D*120.4D
Saron Laser Cannon 7123349090.367C1.6024.766%D*3.593%B*4D-4.6D8782.5h202C--815.7D--
Xiphos Anti-Personnel Phalanx Tower 3293281328S326.0420.76%D-N/A820A*2.5D24740.4h2.1B+10.4B+
M12 Kobalt 3473211718.882C++16.9211.276%D*16.822%C44D3.6C++1787.3h20.4C180.6D
M60-G Bulldog 417315535.943B+3.9830.735%C-3.175%C++31.5C++10.2B**21310h9.8D31.8C--
Beamer VS3 3163144740.662C+1.3025.625%C16.242%D-5D--N/A2062.4h9.7C++38C+
L100 Python AP 6433121342.328C-0.3756.007%C+3.526%C**14.1D*15C--19322.1h14F*25.1F-
MANA Anti-Vehicle Turret 6363082441.262D0.7055.66%D-2.597%C--3080A3280A**12890400.1h13.3C+23.8C--
S12 Renegade 3083051472.075C+0.1135.362%D2.623%D-33.2DN/A729.2h3.7C+10.4C
G40-F Ranger 540298309.933M+7.9728.472%C-N/A21.4C++17.4C**26113.9h103.1B+362.2B+
Nebula VM20 3032941711.719C+0.2419.406%C*26.191%B**18.7D-N/A5715.7h31.3T*161.1D--
Nebula VM20 2972911711.702C+0.2618.963%C*31.272%A*18.5D-N/A6015.7h31.3T*164.8D*
NS Annihilator 5522733240.843B++1.1279.681%CN/A7.3D7.4C-12837.5h11.9C+14.9C+
Thanatos VE70 2652613050.856C+1.1137.782%C+8.046%F11.3D-N/A4323.2h4.9C++13.1C++
Vortex VM21 4422501581.582C+0.3837.468%C-2.4%D7.5C5.8C+6733.2h27.9B+74.4B+
Saron HRB 429241455.356C++3.3940.028%C-N/A25.4C++19.8B+5639.5h24.1C+60.3C
Deimos VA29 2392353770.623D1.3441.377%F15.319%C+7.8D*N/A2230h3.2D*7.7D*
Solstice SF 2412292780.824C+1.1418.517%D--15.284%C8DN/A3428.8h10.4B56.1C++
Saron HRB-H 383223454.956C+2.9955.834%C+N/A33.3C23.9C+3236.7h37.7D--67.6D-
C150 Dalton 439198772.571C-0.6133.046%C--1.515%B++14.1D--17.2D22114h6.6D--19.9D*
S1 2601913420.558C1.4047.699%D--3.665%B+15.2D5.5D--20912.6h6.1B12.9C+
NS-44L Blackhand 1861851241.492C**0.4738.684%C53.514%B*9.4D-N/A3019.6h4.7C+12.2C+
Vortex VM21 3181851581.171C+0.7937.581%C2.162%D-5.6C--4C--5133.2h38.2B+101.6B
AP30 Shredder 273184257.36C++5.4028.367%D-2.717%B+27.9C+13.5D2896.6h60.8B*214.2B++
CAS30 Tank Buster 3411843670.501C--1.4629.841%FN/A2D--1.7D*2693.7h84.1D281.8D*
Spear Anti-Vehicle Phalanx Turret 314179315.774C+3.8139.381%C--5.028%B+24.5D18.5C3197.3h9.4C+23.8C+
Skyguard 288173533.264C**1.3024.377%D2.312%C*12.4C+8.3C17513.9h105.3B+432C*
M40 Fury 237166198.737C*6.7735.362%C+1.205%D40.5C--17.3B**3384.1h23.1D*65.2D*
NS-AM7 Archer 2221645560.295C-1.6747.666%D**18.902%C++1.4D*N/A14117.8h24C+50.3C--
NS Decimator 2321611381.167C*0.8054.442%D3.106%B+20.9D9.2D1807.7h5.3C9.8C-
VE-S Canis 1491481820.813C1.1515.43%F-29.73%B**7D--N/A3321.2h14.8C--95.6D*
Force-Blade 1531489,8510.015C1.9521.443%D1.351%D0.2CN/A1825.2h2.9C+13.3C+
Spear Anti-Vehicle Phalanx Tower 3091441212C--10.0453.089%C**6.944%B**24.4D28C++3085.9h14.8D-27.9D
E540 Halberd 226142285.071C3.1142.397%D2.817%C++27.8C16.5C+4955.1h7.4D--17.5D--
M20 Basilisk 246138275.111A3.1528.589%D*6.522%B13.9D10.9C*1749.9h125.5C--438.9D--
MANA Anti-Personnel Turret 1261241021.216N/A0.7518.013%UN/A1240U20U3610500.1h34.2T*190T*
L100 Python HEAT 140100128.333B**6.3739.32%D*N/A33.3C**13.3B+3983h6.5C+16.5D
G40-F Ranger 165100520B**18.0433.28%C++1%C50B**32.5A+4282h64.5C++193.9C*
VE-LR Obelisk 10099561.768C+0.1926.987%D37.374%B+18DN/A595.5h6.1B22.5C++
L-30R Vektor 147961070.897C--1.0725.552%D*2.083%C+2.9D--1.6D2632.9h91.1C+356.5C--
MAX Punch 84842,4670.034D1.9327.379%D*N/A0.4DN/A1235.3h2C++7.1C+
M20 Drake 15780243.333C-1.3729.208%D6.25%B**10.5D10.1C*1257.6h166.2F568.9F
Pelter Rocket Pod 9875116.818C4.8639.79%D1.333%C+25D--7.7D*1233h23.2C+58.3C
Hoplon Anti-Aircraft Phalanx Tower 18575325C-23.0431.554%C++N/A68.2C100C+7641.1h43.8C*138.9C*
Sticky Grenade 6867167N/A65.0438.614%D**N/A335D*5D13970.2h3.5D*9D*
NS-10 Burster 11667491.367B+0.6023.917%D-2.985%D-3.6D-2.6D-4318.5h156.4C+654C-
M20 Drake 10065610.833B*8.8748.533%B*7.692%A+17.1C++9.2C-1653.8h167D344C+
M20 Drake 11164416A++14.0438.693%CN/A18.3C13.4C1693.5h111.1C+287.2C+
Supernova PC 9159252.36C0.4036.718%D**1.695%D11.1D--6D3235.3h6.1C16.5D--
NS-20 Gorgon 6758301.933B++0.0320.088%D-27.586%A13.5C--2.1B++454.3h40C*199.3C+
M40 Fury-F 7658720.806C1.1642.941%D1.724%B**15.7C-4.9C1393.7h11.3C++26.4C+
Photon A2A Missile Pods 11758401.45D0.5184.781%B++N/A18.7D-19D-2183.1h15F**17.7F**
NS-10 Burster 10557531.075C*0.8923.635%D-1.754%D*3D--2.6D4318.8h184.5D-780.7D--
M20 Drake 755386.625C4.6635.873%D3.774%D*17.1B++7.1D1233.1h75.4B++210.2B++
NS-20 Gorgon 5552301.733B+0.2320.082%D--30.769%A*11.8DN/A354.4h44.4C*221.2C+
Rocklet Rifle 11750600.833C**1.1340.774%D**N/A9.6D**12.9D--2625.2h45.3C--111.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret352,3193.1h
Nanite Revive Grenade01200h
Blast Wall01701h
Motion Spotter85281h
Nano-Armor Kit1,3332,561,174243.6h
Flail Targeting Dart01130.7h
Spawn Beacon122,0322.5h
Hellion G01310.1h
Medical Applicator12041,6084.6h
Rampart Wall21801.9h
Sunderer Garage01121.2h
Xiphos Anti-Personnel Tower03891.6h
Bunker01761.7h
Turret AI Module15712.3h
Cortium Silo14321.7h
Structure Shield Module16012.3h
Repair Module28822.6h
Skywall Shield Emitter03491.1h
Spitfire Auto-Turret372,6093.1h
Faction Banner0650.5h
Restoration Kit81560.7h
Auraxium Force-Blade80657.2h
Hoplon Anti-Aircraft Phalanx Tower03491.4h
Welding Device02,5660.2h
Deconstruction Tool219,0753.3h
Spear Anti-Vehicle Tower23431.5h
G30 Walker01180h
Ammunition Package5512,4008.3h
Medical Kit52050.5h
Anti-Infantry MANA Turret174410.8h
Light Vehicle Terminal12192.1h
Pillbox12471.5h
Elysium Spawn Tube03481.3h
Vehicle Ammo Dispenser0880.4h
IPC Targeting Dart1550.2h
Orbital Strike Target Designator383015.6h
Vehicle Gate21592.2h
Infantry Tower01031.7h
WLT-Howler Mining Laser99,5974.1h
Spear Anti-Vehicle Turret0740.4h
Lumifiber Rampart Wall17036.9h
Alarm Module02280.5h
Nano-Repair Grenade01,3710.4h
Recon Detection Device82230.9h
Shield Recharging Field41600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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