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Paragon Initiate sekretalni[czeh] sekretalni
VS BR 164

KDR: 2.08

Score: 65.7m

Last Seen: Apr 22nd, 2020 2:08 PM
- OFFLINE - 930.6 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H Quasar VM1 L100 Python HESH VA39 Spectre Quasar VM1 M12 Kobalt C-4 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $295,236 MLG Score: 236
Fun Score: N/A
Cheeseburgers Flipped: 2517TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.883%20.179%3811713329,4110.7299311.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.876%-0.46D-0.14C-2.12F--HEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.004C+13.90.024C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.663%1.632%137313462,14414658091.46348265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.584%-1.118D*0.063C+-1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.7-0.107C+47.90.099C+131.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.765%2.282%257713426,222277220942.24378297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%-0.802D--0.141C0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.336C**8.40.329C**17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.759%2.384%5901713329,985205728924.8518345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%-0.135C-0.517D0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.287C*29.80.259C*56

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.076%48.967%590413454,0641834322.21592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.449%-0.436C---1.163D*1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.24C4-0.238C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.98%12.519%590313461,997824412.42354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%-0.478D-0.448C---1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.084C+5.1-0.054C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.7m458.3%288 (17.3k)242 (14.5k)2.0753370,02833,7432.54995164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349489416.036%11.778%18908:0420

63% Engineer8% Heavy Assault13% Infiltrator8% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 6:56 PMJun 11th, 2015 10:18 AMApr 26th, 2020 5:48 PM (215d) (PST)Apr 22nd, 2020 11:13 AM (219d) (PST)Apr 22nd, 2020 10:08 AM (219d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361183180.2580.1240.0301.4050.049236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1457,07319,072157284314,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4525h/188.5d 16,015 8,248 50,446 381.4k 4,189 8,968 13,194 118.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,208
Deaths:1,229
KDR:0.983
Accuracy:16.193% F-
HSR:20.778% D
Orion VS54
D
Kills:1,077
Deaths:1,220
KDR:0.883
Accuracy:17.040% D**
HSR:23.491% D
NSX Naginata
C+
Kills:364
Deaths:451
KDR:0.807
Accuracy:14.566% F--
HSR:30.495% C+
Ursa
C
Kills:92
Deaths:113
KDR:0.814
Accuracy:10.628% F*
HSR:25% C
Kills:2,741
Deaths (as Heavy Assault):3,013
Deaths (to Heavy Assaults):7,587
KDR:0.90972
Kill Difference:272
Playtime:359.904 hours
Usage:8%
Score:3.688m
Score/min:171
Accuracy (listed only):14.607%
HSR (listed only):24.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,430
Deaths:1,665
KDR:0.859
Accuracy:35.056% D--
HSR:12.867% D
Serpent VE92
C++
Kills:858
Deaths:1,154
KDR:0.744
Accuracy:22.110% D-
HSR:23.427% C++
Solstice VE3
C--
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.480% F
HSR:18.130% C--
Eidolon VE33
D-
Kills:636
Deaths:812
KDR:0.783
Accuracy:22.229% D**
HSR:20.912% D-
Solstice SF
C++
Kills:339
Deaths:414
KDR:0.819
Accuracy:19.279% D*
HSR:17.109% C++
Deimos VA29
D
Kills:306
Deaths:488
KDR:0.627
Accuracy:42.608% F--
HSR:14.706% D
Thanatos VE70
D
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% D
HSR:8.046% F
VE-LR Obelisk
C*
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.949% D*
HSR:37.374% C*
Kills:4,624
Deaths (as Engineer):5,945
Deaths (to Engineers):8,559
KDR:0.7778
Kill Difference:1,321
Playtime:2,845.489 hours
Usage:63%
Score:46.704m
Score/min:274
Accuracy (listed only):27.813%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,430
Deaths:1,665
KDR:0.859
Accuracy:35.056% D--
HSR:12.867% D
Sirius SX12
D--
Kills:1,403
Deaths:1,573
KDR:0.892
Accuracy:17.761% F-
HSR:12.687% D--
Eridani SX5
D--
Kills:920
Deaths:1,027
KDR:0.896
Accuracy:22.428% D**
HSR:14.565% D--
Serpent VE92
C++
Kills:858
Deaths:1,154
KDR:0.744
Accuracy:22.110% D-
HSR:23.427% C++
Solstice VE3
C--
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.480% F
HSR:18.130% C--
Solstice SF
C++
Kills:339
Deaths:414
KDR:0.819
Accuracy:19.279% D*
HSR:17.109% C++
Deimos VA29
D
Kills:306
Deaths:488
KDR:0.627
Accuracy:42.608% F--
HSR:14.706% D
Thanatos VE70
D
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% D
HSR:8.046% F
VE-S Canis
C*
Kills:209
Deaths:245
KDR:0.853
Accuracy:16.048% F--
HSR:27.273% C*
Kills:6,421
Deaths (as Light Assault):7,922
Deaths (to Light Assaults):5,102
KDR:0.81053
Kill Difference:1,501
Playtime:365.230 hours
Usage:8%
Score:3.839m
Score/min:175
Accuracy (listed only):25.507%
HSR (listed only):16.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:2,383
Deaths:1,205
KDR:1.978
Accuracy:31.408% D
HSR:31.809% D
Sirius SX12
D--
Kills:1,403
Deaths:1,573
KDR:0.892
Accuracy:17.761% F-
HSR:12.687% D--
Eridani SX5
D--
Kills:920
Deaths:1,027
KDR:0.896
Accuracy:22.428% D**
HSR:14.565% D--
Parallax VX3
B++
Kills:716
Deaths:103
KDR:6.951
Accuracy:44.314% B+
HSR:83.659% B++
NS-44 Commissioner
D
Kills:621
Deaths:835
KDR:0.744
Accuracy:34.396% D
HSR:18.519% D-
Ghost
D**
Kills:576
Deaths:417
KDR:1.381
Accuracy:33.574% D**
HSR:56.944% F-
NS-61 Emissary
C
Kills:486
Deaths:594
KDR:0.818
Accuracy:20.333% D*
HSR:17.490% C
Phaseshift VX-S
C++
Kills:389
Deaths:178
KDR:2.185
Accuracy:28.501% D**
HSR:78.406% C++
Beamer VS3
C-
Kills:314
Deaths:474
KDR:0.662
Accuracy:25.593% C-
HSR:16.242% D--
VE-S Canis
C*
Kills:209
Deaths:245
KDR:0.853
Accuracy:16.048% F--
HSR:27.273% C*
NS-AM7 Archer
C
Kills:190
Deaths:734
KDR:0.259
Accuracy:49.205% D*
HSR:17.368% C
NS-44L Blackhand
B*
Kills:186
Deaths:126
KDR:1.476
Accuracy:38.381% D
HSR:53.763% B*
Spiker
C
Kills:53
Deaths:99
KDR:0.535
Accuracy:19.420% F
HSR:20.755% C
Kills:8,446
Deaths (as Infiltrator):7,610
Deaths (to Infiltrators):4,737
KDR:1.10986
Kill Difference:836
Playtime:591.192 hours
Usage:13%
Score:5.569m
Score/min:157
Accuracy (listed only):29.336%
HSR (listed only):34.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,430
Deaths:1,665
KDR:0.859
Accuracy:35.056% D--
HSR:12.867% D
Sirius SX12
D--
Kills:1,403
Deaths:1,573
KDR:0.892
Accuracy:17.761% F-
HSR:12.687% D--
Eridani SX5
D--
Kills:920
Deaths:1,027
KDR:0.896
Accuracy:22.428% D**
HSR:14.565% D--
Deimos VA29
D
Kills:306
Deaths:488
KDR:0.627
Accuracy:42.608% F--
HSR:14.706% D
Thanatos VE70
D
Kills:261
Deaths:306
KDR:0.853
Accuracy:37.797% D
HSR:8.046% F
VE-S Canis
C*
Kills:209
Deaths:245
KDR:0.853
Accuracy:16.048% F--
HSR:27.273% C*
Kills:4,529
Deaths (as Combat Medic):5,304
Deaths (to Combat Medics):2,491
KDR:0.85388
Kill Difference:775
Playtime:38.257 hours
Usage:1%
Score:0.503m
Score/min:219
Accuracy (listed only):28.616%
HSR (listed only):15.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:2,445
Deaths:1,357
KDR:1.802
Accuracy:15.902% C--
HSR:20.941% C++
Quasar VM1
C+
Kills:2,214
Deaths:1,198
KDR:1.848
Accuracy:15.897% D--
HSR:22.403% C+
Blueshift VM5
B+
Kills:1,380
Deaths:569
KDR:2.425
Accuracy:18.629% D-
HSR:26.957% B+
Blueshift VM5
B*
Kills:1,373
Deaths:569
KDR:2.413
Accuracy:18.169% D-
HSR:29.133% B*
Nebula VM20
C**
Kills:1,080
Deaths:533
KDR:2.026
Accuracy:18.344% D
HSR:24.907% C**
Nebula VM20
B**
Kills:1,058
Deaths:533
KDR:1.985
Accuracy:17.990% D
HSR:28.828% B**
Comet VM2
B++
Kills:600
Deaths:613
KDR:0.979
Accuracy:47.657% C+
HSR:5.667% B++
Comet VM2
B++
Kills:523
Deaths:458
KDR:1.142
Accuracy:48.570% C+
HSR:6.119% B++
NS-20 Gorgon
B*
Kills:304
Deaths:150
KDR:2.027
Accuracy:25.802% C--
HSR:27.632% B*
NS-20 Gorgon
B*
Kills:292
Deaths:150
KDR:1.947
Accuracy:25.707% D
HSR:26.712% B*
Vortex VM21
C--
Kills:264
Deaths:164
KDR:1.610
Accuracy:37.238% D--
HSR:2.273% C--
Vortex VM21
C--
Kills:207
Deaths:164
KDR:1.262
Accuracy:37.386% D--
HSR:2.415% C--
NS-10 Burster
D*
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.027% D*
HSR:2.128% D*
NS-10 Burster
D
Kills:75
Deaths:59
KDR:1.271
Accuracy:24.709% D*
HSR:4% D
Kills:11,909
Deaths (as MAX Suit):3,286
Deaths (to MAX Suits):1,713
KDR:3.62416
Kill Difference:8,623
Playtime:315.224 hours
Usage:7%
Score:5.368m
Score/min:284
Accuracy (listed only):26.930%
HSR (listed only):16.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,705
V. Kills:102 N/A
Deaths:435
KDR:3.920
Accuracy:34.198% D*
KPH:33.900 D
VKPH:2 D-
Hornet Missiles
D--
Kills:630
V. Kills:384 164%
Deaths:262
KDR:2.405
Accuracy:51.597% D**
KPH:28.800 D--
VKPH:17.600 D*
Saron Laser Cannon
D--
Kills:334
V. Kills:378 88%
Deaths:909
KDR:0.367
Accuracy:24.766% D*
KPH:4 D--
VKPH:4.600 D--
Dual Photon Pods
D-
Kills:148
V. Kills:29 N/A
Deaths:28
KDR:5.286
Accuracy:41.073% F-
KPH:44.400 D-
VKPH:8.700 D-
Photon A2A Missile Pods
C*
Kills:76
V. Kills:68 110%
Deaths:41
KDR:1.854
Accuracy:79.669% C*
KPH:20.500 D--
VKPH:18.400 D--
Antares LC
D--
Kills:64
V. Kills:31 200%
Deaths:57
KDR:1.123
Accuracy:21.999% F-
KPH:7.400 D--
VKPH:3.600 D**
Kills:2,957 (2,103 + 0)
Deaths:1,732
KDR:1.707
VKDR:0.573
Vehicle Kills:992
Kill Difference:1,225
Playtime:170.291 hours
Usage:4%
Score:1.216m
Score/min:119
Piloting Accuracy:21.999%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:1,265
V. Kills:67 N/A
Deaths:140
KDR:9.036
Accuracy:31.134% D**
KPH:19.500 D--
VKPH:1 D
L105 Zephyr
C
Kills:551
V. Kills:112 488%
Deaths:39
KDR:14.128
Accuracy:40.481% C-
KPH:40.700 D
VKPH:8.300 C
C150 Dalton
D-
Kills:218
V. Kills:251 87%
Deaths:79
KDR:2.759
Accuracy:32.152% D
KPH:14.700 D*
VKPH:16.900 D-
CAS30 Tank Buster
D*
Kills:203
V. Kills:167 121%
Deaths:389
KDR:0.522
Accuracy:30.191% F
KPH:1.900 D*
VKPH:1.600 D**
AP30 Shredder
D
Kills:189
V. Kills:91 205%
Deaths:26
KDR:7.269
Accuracy:28.248% D*
KPH:27.400 D
VKPH:13.200 D*
L-30R Vektor
D
Kills:105
V. Kills:59 175%
Deaths:117
KDR:0.897
Accuracy:25.821% D*
KPH:2.800 D**
VKPH:1.600 D
Kills:2,531 (1,573 + 958)
Deaths:790
KDR:3.204
VKDR:0.946
Vehicle Kills:747
Kill Difference:1,741
Playtime:242.294 hours
Usage:5%
Score:0.893m
Score/min:61
Piloting Accuracy:25.821%
Gunner Accuracy:28.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,392
V. Kills:318 N/A
Deaths:229
KDR:10.445
Accuracy:37.326% F-
KPH:45.800 D
VKPH:6.100 D-
C75 Viper
C
Kills:711
V. Kills:178 397%
Deaths:128
KDR:5.555
Accuracy:34.791% D-
KPH:30.900 C-
VKPH:7.700 C
L100 Python AP
D--
Kills:312
V. Kills:331 94%
Deaths:134
KDR:2.328
Accuracy:56.007% C+
KPH:14.100 F
VKPH:15 D--
Skyguard
D
Kills:176
V. Kills:118 148%
Deaths:53
KDR:3.321
Accuracy:24.488% D*
KPH:12.100 D
VKPH:8.100 D
L100 Python HEAT
C+
Kills:158
V. Kills:65 239%
Deaths:12
KDR:13.167
Accuracy:42.073% D*
KPH:33.100 C
VKPH:13.600 C+
Kills:3,749 (3,749 + 0)
Deaths:556
KDR:6.743
VKDR:1.817
Vehicle Kills:1,010
Kill Difference:3,193
Playtime:116.614 hours
Usage:3%
Score:1.239m
Score/min:177
Driving Accuracy:42.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:1,365
V. Kills:257 N/A
Deaths:171
KDR:7.982
Accuracy:43.007% D*
KPH:36.800 D
VKPH:6.900 C-
Supernova FPC
D--
Kills:1,207
V. Kills:795 152%
Deaths:363
KDR:3.325
Accuracy:46.193% D*
KPH:17.800 D*
VKPH:11.800 D--
Saron HRB
C+
Kills:241
V. Kills:188 128%
Deaths:45
KDR:5.356
Accuracy:39.959% D-
KPH:25.200 C
VKPH:19.600 C+
E540 Halberd
C
Kills:148
V. Kills:86 170%
Deaths:28
KDR:5.286
Accuracy:41.699% D*
KPH:27.900 D-
VKPH:16.200 C
Supernova PC
D
Kills:59
V. Kills:32 179%
Deaths:25
KDR:2.360
Accuracy:36.718% F
KPH:11.200 D*
VKPH:6.100 D
Kills:3,020 (2,631 + 389)
Deaths:632
KDR:4.778
VKDR:2.149
Vehicle Kills:1,358
Kill Difference:2,388
Playtime:124.858 hours
Usage:3%
Score:1.832m
Score/min:245
Driving Accuracy:36.718%
Gunner Accuracy:41.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:4,445
V. Kills:309 N/A
Deaths:315
KDR:14.111
Accuracy:35.004% D
KPH:121.100 C**
VKPH:8.400 B
Aphelion VEX-4H
C+
Kills:846
V. Kills:640 132%
Deaths:141
KDR:6
Accuracy:43.527% C-
KPH:37.500 D
VKPH:28.400 C+
E540 Halberd-H
C+
Kills:652
V. Kills:280 232%
Deaths:43
KDR:15.163
Accuracy:52.176% D--
KPH:51.700 C+
VKPH:22.200 C
Saron HRB-H
C+
Kills:320
V. Kills:210 152%
Deaths:45
KDR:7.111
Accuracy:56.708% C+
KPH:37.700 C
VKPH:24.700 C+
M60-G Bulldog-H
C
Kills:155
V. Kills:31 484%
Deaths:1
KDR:155
Accuracy:38.120% F-
KPH:94 C-
VKPH:18.800 C
G40-F Ranger
B**
Kills:107
V. Kills:69 153%
Deaths:5
KDR:21.400
Accuracy:32.802% C-
KPH:47.700 B+
VKPH:30.800 B**
Kills:6,525 (0 + 6,525)
Deaths:550
KDR:11.864
VKDR:2.798
Vehicle Kills:1,539
Kill Difference:5,975
Playtime:84.264 hours
Usage:2%
Score:1.588m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:32.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:1,058
V. Kills:445 237%
Deaths:60
KDR:17.633
Accuracy:42.591% C+
KPH:27.800 C++
VKPH:11.700 B*
M40 Fury
C++
Kills:520
V. Kills:156 331%
Deaths:55
KDR:9.455
Accuracy:34.351% D
KPH:37.800 D
VKPH:11.300 C++
G40-F Ranger
B+
Kills:384
V. Kills:294 130%
Deaths:34
KDR:11.294
Accuracy:28.773% D-
KPH:22.200 C+
VKPH:17 B+
M12 Kobalt
C+
Kills:344
V. Kills:26 N/A
Deaths:17
KDR:20.235
Accuracy:11.297% F
KPH:45.100 D--
VKPH:3.400 C+
M60-G Bulldog
B+
Kills:342
V. Kills:110 308%
Deaths:53
KDR:6.453
Accuracy:30.244% D--
KPH:31.800 C
VKPH:10.200 B+
M40 Fury
B++
Kills:166
V. Kills:71 231%
Deaths:19
KDR:8.737
Accuracy:35.238% C-
KPH:40.600 D-
VKPH:17.400 B++
M20 Basilisk
C++
Kills:145
V. Kills:110 131%
Deaths:27
KDR:5.370
Accuracy:30.151% D**
KPH:14.200 D-
VKPH:10.700 C++
Kills:2,959 (0 + 2,959)
Deaths:265
KDR:11.166
VKDR:4.574
Vehicle Kills:1,212
Kill Difference:2,694
Playtime:101.731 hours
Usage:2%
Score:1.302m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:30.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:307
V. Kills:3 N/A
Deaths:149
KDR:2.060
Accuracy:33.808% D**
KPH:30.900 D-
VKPH:0.300 D**
M40 Fury-F
C
Kills:58
V. Kills:18 305%
Deaths:72
KDR:0.806
Accuracy:42.941% D
KPH:15.500 D
VKPH:4.800 C
Kills:365 (365 + 0)
Deaths:221
KDR:1.652
VKDR:0.095
Vehicle Kills:21
Kill Difference:144
Playtime:13.692 hours
Usage:0%
Score:0.073m
Score/min:89
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D--
Kills:102
V. Kills:29 340%
Deaths:11
KDR:9.273
Accuracy:39.442% D--
KPH:25.500 D--
VKPH:7.300 D*
Kills:102 (0 + 102)
Deaths:11
KDR:9.273
VKDR:2.636
Vehicle Kills:29
Kill Difference:91
Playtime:4 hours
Usage:0%
Score:0.028m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:39.442%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,7544,44531514.111C+12.0435.004%D1.395%C+121.1C**8.4B30336.7h10.6C+30.4C
Quasar VM1 2,4882,4451,3571.802C+0.2715.902%C--20.941%C++26.1CN/A7393.8h15.4C97C+
L100 Python HESH 2,7102,39222910.445C8.3737.326%F-2.174%B**45.8D6.1D-15152.2h3.1C++8.3D--
VA39 Spectre 2,4002,3831,2051.978C+0.1031.408%D31.809%D26.4CN/A7490.3h5C++16C+
Quasar VM1 2,2602,2141,1981.848C--0.2315.897%D--22.403%C+26.8D--N/A7282.7h15.8D-99.2D--
M12 Kobalt 2,2332,1534350.07C+47.9916.384%F21.087%B+97.4C--3.6D23022.1h17.6C107.7D--
C-4 2,6651,9637302.689B+0.6129.559%C++N/A65.2D23.3C--44530.1h0.9B**3.1B++
Light PPA 1,8071,7054353.92C1.8434.198%D*1.232%C++33.9D2D-9450.3h14.6C42.8C--
Pandora VX25 1,4601,4301,6650.859C--1.2235.056%D--12.867%D7.8D*N/A22184.1h5.6D**15.9D*
Sirius SX12 1,4201,4031,5730.892C1.1817.761%F-12.687%D--10.7D-N/A35131h16.7C94D--
Blueshift VM5 1,4131,3805692.425C+0.3518.629%D-26.957%B+27.9D-N/A7549.4h20.3F108.8D--
Blueshift VM5 1,4031,3735692.413C+0.3418.169%D-29.133%B*27.8DN/A7649.4h20.2F111.1D*
Supernova VPC 1,6221,3651717.982D5.9143.007%D*2.491%A36.8D6.9C-13637.1h3.6D-8.3D--
M40 Fury 1,7531,3137517.507C++15.4342.436%D1.523%C+78.6C+26.3B*41116.7h19.9D*46.9F-
Lumine Edge 1,3041,2987,3100.178C+1.9022.33%D12.096%D2CN/A5660.2h1.2B+5.3C*
Plasma Grenade 1,3111,27611276N/A1,273.9256.274%B*N/A981.5A++26.9B++30221.3h2.3B**4B**
L-24R Spur 1,3321,2651409.036C-6.9631.134%D**1.818%C+19.5D--1D4764.8h20.7C++66.5C+
Tank Mine 2,0421,2263303.715C*1.6428.412%DN/A81.7D54.4C-73415h1.8C*6.4D
VX29 Polaris 1,2301,2081,2290.983C--1.0916.193%F-20.778%D18.3D*N/A6066h14.7D*90.9F
Supernova FPC 2,0021,2073633.325D1.2546.193%D*2.9%B++17.9D*11.8D--23067.6h5.7D-12.4D*
Nebula VM20 1,1071,0805332.026C0.0518.344%D24.907%C**28.2D-N/A8138.3h21.2D115.7D*
Orion VS54 1,0931,0771,2200.883C--1.1917.04%D**23.491%D15.5D--N/A6569.5h12.9C75.6C+
M20 Basilisk 1,5031,0586017.633S15.5642.591%C+5.482%C27.8C++11.7B*17838h109.4C256.9C+
Nebula VM20 1,0831,0585331.985C0.0917.99%D28.828%B**27.7D-N/A8038.2h21.6F-120D*
Eridani SX5 9469201,0270.896C--1.1822.428%D**14.565%D--12.2D--N/A3375.5h13.2D-58.7D--
Proximity Mine 8718712193.977C+1.9036.312%D-N/A67.5D*N/A19012.9h2C-5.5D-
Serpent VE92 8818581,1540.744D1.3322.11%D-23.427%C++6.9D--N/A23123.9h17.9F-80.8D*
Aphelion VEX-4H 1,4868461416C3.9243.527%C-2.955%C+37.4D28.3C+32622.6h66C+151.7C
Parallax VX3 7197161036.951B+4.8844.314%B+83.659%B++25.2DN/A7328.4h1.8B+4B+
C75 Viper 8897111285.555C3.4834.791%D-N/A30.9C-7.7C17023h12.7C+36.4C
Orbital Strike Uplink 9987001700U697.92612.418%UN/A700U298U43401h1.3T*0.2T*
Solstice VE3 6986951,0500.662C-1.4116.48%F18.13%C--6.7D-N/A36104.5h16.2C98C+
E540 Halberd-H 9326524315.163C+13.0952.176%D--N/A51.7C+22.2C29412.6h6.6D12.7D--
Eidolon VE33 6556368120.783D1.2922.229%D**20.912%D-8.1D--N/A3178.6h11.1D*49.8D**
Hornet Missiles 1,0146302622.405D0.3351.597%D**1.905%B+28.9D--17.6D*24221.8h11.2C+21.6D
NS-44 Commissioner 6276218350.744C1.3334.396%D18.519%D-9D*N/A2869.1h4.2D12.3C-
Comet VM2 8326006130.979C1.1047.657%C+5.667%B++10D3.9C--6759.9h29.6D-62.1C
Ghost 5815764171.381D0.6933.574%D**56.944%F-18.1D*N/A6531.9h2.6D*7.7D*
L105 Zephyr 6635513914.128B+12.0540.481%C-1.27%B*40.8D8.3C20413.5h7.2C17.7C
Comet VM2 7415234581.142C0.9348.57%C+6.119%B++10.7D4.4D7149h30.7C-63.2C
M40 Fury 676520559.455C++7.3834.351%D1.731%C*38D11.4C++26613.7h26F-75.8F-
NS-61 Emissary 4924865940.818C1.2620.333%D*17.49%C8.9D--N/A2754.8h14C+68.8C--
Hunter QCX 4814706400.734C+1.3432.373%D35.532%B**6.6D-N/A2271.1h7.4C++22.9C+
Phaseshift VX-S 3963891782.185D0.1128.501%D**78.406%C++12.7D*N/A3930.7h3.4D11.9D--
G40-F Ranger 6783843411.294B+9.2228.773%D-N/A22.2C+17B+25817.3h103.6B+360C+
Lasher X2 3863714620.803C--1.2721.267%D*6.739%A++12.5D*N/A4429.6h27.2F-127.7D**
NSX Naginata 3723644510.807D-1.2714.566%F--30.495%C+10.6D**N/A3234.2h16.5F-113.6F*
M12 Kobalt 3703441720.235C+18.1611.297%F16.861%D45.3D--3.4C+1787.6h19.8C-175D**
M60-G Bulldog 452342536.453C+4.3830.244%D--2.924%C**31.7C10.2B+20910.8h9.8F32.3D*
Solstice SF 3583394140.819C1.2619.279%D*17.109%C++7.7D-N/A3044h10.7C+55.7C
Saron Laser Cannon 7123349090.367C--1.7124.766%D*3.593%A+4D--4.6D--9182.5h202D*815.7F-
Xiphos Anti-Personnel Phalanx Tower 3293281328S325.9219.257%D--N/A820B*2.5D--23510.4h2.1B+11.2B+
Saron HRB-H 530320457.111C+5.0456.708%C+1.563%C++37.6C24.7C+3228.5h36.6F64.6D**
NS Annihilator 6233193360.949B1.1378.999%C-N/A7.9D-7.5D12940.4h11.2C+14.2C+
Beamer VS3 3163144740.662C1.4125.593%C-16.242%D--5D--N/A2162.5h9.7C38C+
L100 Python AP 6433121342.328D0.2556.007%C+3.526%B*14.1F15D--20422.1h14T*25.1F-
MANA Anti-Vehicle Turret 6383092441.266D0.8155.631%D**2.589%A++3090A*3290A**5200100.1h13.3F23.8F-
S12 Renegade 3103071492.06C0.0233.808%D**2.606%D31D-N/A699.9h3.7D11D*
Deimos VA29 3133064880.627D1.4542.608%F--14.706%D7.9D**N/A2338.8h3.1F-7.3F--
NS-20 Gorgon 3283041502.027C*0.0525.802%C--27.632%B*20.8C1.6C6514.6h38.8C++150.5C++
NS-20 Gorgon 3112921501.947C*0.1325.707%D26.712%B*20C1.3C-6114.6h39.8C++154.7C++
Vortex VM21 4632641641.61C0.4737.238%D--2.273%C--7.4D5.6C--6535.8h28B75.3C++
Thanatos VE70 2652613060.853C1.2237.797%D8.046%F11.2D--N/A4423.3h4.9C13.1C
Saron HRB 429241455.356C3.2839.959%D-N/A25.1C19.6C+5689.6h24.3C--60.8D-
C150 Dalton 469218792.759D0.6832.152%D1.376%B**14.6D*16.8D-23214.9h6.2F-19.4F--
VE-S Canis 2102092450.853D1.2216.048%F--27.273%C*6.4D*N/A2932.7h14.1D88F-
Vortex VM21 3492071641.262C0.8137.386%D--2.415%C--5.8D-4D-5135.8h36.3C++97C+
CAS30 Tank Buster 3702033890.522D1.5530.191%FN/A1.9D*1.6D**25104.3h84.2D**278.9F--
S1 2701983460.572D1.5048.002%D**3.535%B++15.2D*5.5D--21513h6.3C+13.1C
NS-AM7 Archer 2651907340.259D1.8249.205%D*17.368%C1.3D--N/A14145.9h25.1D-51D*
AP30 Shredder 280189267.269C5.1928.248%D*2.646%B+27.4D13.2D*2946.9h61.2B+216.6C++
NS-44L Blackhand 1871861261.476C+0.6038.381%D53.763%B*9.4D*N/A3119.8h4.7D12.3D
Spear Anti-Vehicle Phalanx Turret 318182315.871C-3.8039.444%D--4.945%B++24.9D--18.6D3307.3h9.3C23.5C
Skyguard 294176533.321C1.2524.488%D*2.273%B+12.1D8.1D17814.5h108.5C*443.2C
M40 Fury 237166198.737C+6.6635.238%C-1.205%C--40.5D-17.3B++3414.1h23.2F-65.7F-
NS Decimator 2341621421.141C0.9354.815%D--3.086%B**20.5D*9.1D--1907.9h5.6D10.2D--
L100 Python HEAT 2231581213.167B11.0942.073%D*N/A32.9C13.5C+3644.8h6.6D15.6C
M60-G Bulldog-H 1861551155S152.9238.12%F-N/A96.9C19.4C+3541.6h5.7C-15D--
Dual Photon Pods 177148285.286C--3.2141.073%F-N/A44.8D-8.8D-3943.3h26.1D63.6D*
Force-Blade 1531489,8510.015C2.0621.443%D-1.351%D0.2C--N/A1825.4h2.9C--13.3C
E540 Halberd 234148285.286D3.2141.699%D*2.703%B+27.9D-16.2C5105.3h7.3F17.4F-
M20 Basilisk 255145275.37B+3.2930.151%D**6.207%C++14.2D-10.8C++17810.2h133.3D--442.1F-
Spear Anti-Vehicle Phalanx Tower 3091441212D-9.9252.902%C+6.944%A24.4D28C3085.9h14.8F28D**
MANA Anti-Personnel Turret 1331311071.224N/A0.8518.053%UN/A1310U20U4072700.1h34T*188.1T*
G40-F Ranger 176107521.4C**19.3232.802%C-N/A48.6B+31.4B**4272.2h67.3C+205.2C
L-30R Vektor 1641051170.897D1.1825.821%D*1.905%C2.8D**1.6D2538h98.1D--380F*
Pelter Rocket Pod 131102119.273C7.2039.442%D--N/A25.5D--7.3D*1164h22.3C+56.6C
VE-LR Obelisk 10099561.768C0.3126.949%D*37.374%C*17.7D--N/A785.6h6.2C+22.9D
C-4 ARX 11498313.161B+1.0934.31%B**N/A75.4D-12.3D*4991.3h0.8A2.4B*
MAX Punch 95953,2860.029D2.0528.992%D*N/A0.3DN/A1300.2h2C*6.8C+
NS-10 Burster 15994551.709C++0.3725.027%D*2.128%D*4.4D--3D--4621.5h134.2C++536.1D
Ursa 95921130.814D--1.2610.628%F*25%C8.1D*N/A4411.4h19.5T*183.1T*
M60-G Bulldog 10490422.5C-20.4221.755%T*N/A40.9F6.4D*1252.2h7.8C+36T
Hoplon Anti-Aircraft Phalanx Tower 20084328D25.9230.531%C+N/A56D77.3C--6181.5h39.3C+128.6C+
M20 Drake 15981243.375U1.3029.44%UN/A10.5U10.1U1277.7h169.6T*576T*
Photon A2A Missile Pods 14476411.854D-0.2279.669%C*N/A20.5D--18.4D--2283.7h13.3F--16.7F-
NS-10 Burster 13175591.271C+0.8024.709%D*4%D3.4D*2.6D*4321.8h168.6D*682.2D--
Rocklet Rifle 15573870.839C+1.2436.538%F-N/A9.1F10.3D*2088h38.3C104.9D
Sticky Grenade 6968168N/A65.9238.746%F-N/A340D**5D--14660.2h3.5F-9.1F--
M20 Drake 10368611.333C+9.2648.187%A++8.824%A17.9C9.2B*1703.8h159.9F--331.8D**
M20 Drake 11667416.75B**14.6739.293%A++N/A18.6C13.6A1903.6h110.3D280.6C+
Antares LC 9564571.123D0.9521.999%F-1.563%C++7.4D--3.6D**708.7h141.6C--643.9D*
Supernova PC 9159252.36D0.2836.718%F1.695%C11.1D*6D3475.3h6.1D-16.5F-
M40 Fury-F 7658720.806D1.2742.941%D1.724%A15.7D4.9C1443.7h11.3C+26.4C
M20 Drake 765486.75U4.6736.245%UN/A17.4U7.1U1293.1h75.7T*208.8T*
Spiker 5353990.535D1.5419.42%F20.755%C6.3D*N/A258.4h13.4F-69F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret352,3283.1h
Spawn Beacon122,3942.8h
Hellion G01310.1h
Nano-Armor Kit1,6272,809,341264.7h
Structure Shield Module16262.3h
Repair Module21,0973.1h
Turret AI Module16312.6h
Skywall Shield Emitter04161.3h
Bunker03182.4h
Rampart Wall21871.9h
Sunderer Garage01161.3h
Faction Banner0690.5h
Nanite Revive Grenade01200h
Medical Applicator12344,0375.1h
Blast Wall01811h
Cortium Silo15752.1h
Motion Spotter85281h
Auraxium Force-Blade80657.2h
Restoration Kit101830.8h
Welding Device05,5440.4h
Spear Anti-Vehicle Tower23501.6h
Deconstruction Tool219,0753.3h
Hoplon Anti-Aircraft Phalanx Tower04031.6h
Xiphos Anti-Personnel Tower03981.6h
Spitfire Auto-Turret393,4003.8h
G30 Walker01180h
Ammunition Package6014,0558.9h
Recon Detection Device114321.7h
Shield Recharging Field41600.1h
Medical Kit102420.9h
Anti-Infantry MANA Turret174930.9h
Flail Targeting Dart01451.1h
Pain Spire0520.3h
Lumifiber Rampart Wall18447.8h
Alarm Module03120.6h
WLT-Howler Mining Laser109,5975.2h
Infantry Tower01031.7h
Elysium Spawn Tube05021.7h
Light Vehicle Terminal12762.3h
Pillbox22581.5h
Spear Anti-Vehicle Turret0780.4h
Nano-Repair Grenade01,8120.5h
Router0520.2h
Orbital Strike Target Designator413225.9h
IPC Targeting Dart1550.2h
Vehicle Ammo Dispenser0920.4h
Vehicle Gate21922.6h
Light Air Terminal01601h

Check the help document for the dictionary if you want to learn more about words used here.


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