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Archon Initiate sekretalni[czeh] sekretalni
VS BR 81

KDR: 1.98

Score: 58.9m

Last Seen: Feb 6th, 2019 6:10 PM
- OFFLINE - 317.7 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Leader of cesko[czeh] cesko
VS outfit on Cobalt

Members: 12
Level Progress (to 82): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H L100 Python HESH M12 Kobalt Quasar VM1 C-4 Quasar VM1 VA39 Spectre Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 2041TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.126%19.953%3821510078,9210.7670021.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.794%-0.38C--0.112C+-2.144F--HEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.032C+13.90.03C+58.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.275%1.566%107310191,59613657511.16838212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.398%-1.172D*-0.035C+-1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.7-0.414C--59.8-0.13C167.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.91%2.322%276710156,116255220422.39655299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.968%-0.778D--0.19C0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.349C**8.30.339C**16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.404%2.399%5791610069,086188826154.8125347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.162C-0.499D0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.10.281C*29.30.257C*55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.375%54.533%579410182,9891639221.82367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.581%-0.549D-0.827D-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.198C3.7-0.167C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.853%13.171%579310191,359734261.84898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.45%-0.63D-0.27C-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.18C5.3-0.086C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cesko[czeh] cesko
VS outfit on Cobalt

Members: 12
58.9m452.1%287 (17.2k)242 (14.5k)1.9782359,88730,2732.4605481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022409115.705%11.183%17608:0014

64% Engineer8% Heavy Assault13% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 6:56 PMJun 11th, 2015 10:18 AMFeb 18th, 2019 9:58 AM (1d) (PST)Feb 6th, 2019 3:28 PM (13d) (PST)Feb 6th, 2019 2:10 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341073270.2460.1250.0281.3420.050208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0656,43319,632157280314,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4051.5h/168.8d 14,601 6,697 45,108 326.1k 3,849 8,055 12,252 105.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,208
Deaths:1,229
KDR:0.983
Accuracy:16.193% D*
HSR:20.778% C
Orion VS54
C
Kills:1,013
Deaths:1,162
KDR:0.872
Accuracy:17.268% D
HSR:23.198% C
Lasher X2
A+
Kills:344
Deaths:435
KDR:0.791
Accuracy:21.671% C--
HSR:6.977% A+
NSX Naginata
B+
Kills:343
Deaths:430
KDR:0.798
Accuracy:14.762% D**
HSR:31.195% B+
Kills:2,908
Deaths (as Heavy Assault):3,256
Deaths (to Heavy Assaults):6,815
KDR:0.89312
Kill Difference:348
Playtime:335.948 hours
Usage:8%
Score:3.484m
Score/min:173
Accuracy (listed only):17.473%
HSR (listed only):20.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:832
Deaths:1,026
KDR:0.811
Accuracy:32.028% D
HSR:13.822% C
Serpent VE92
B
Kills:782
Deaths:1,107
KDR:0.706
Accuracy:22.312% C
HSR:21.867% B
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.482% D*
HSR:18.130% C
Eidolon VE33
D
Kills:627
Deaths:804
KDR:0.780
Accuracy:22.238% D-
HSR:20.893% D
Solstice SF
C+
Kills:307
Deaths:367
KDR:0.837
Accuracy:19.265% D-
HSR:16.938% C+
Deimos VA29
C+
Kills:266
Deaths:409
KDR:0.650
Accuracy:41.774% F
HSR:16.165% C+
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
VE-LR Obelisk
B+
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.987% D
HSR:37.374% B+
Kills:3,869
Deaths (as Engineer):5,124
Deaths (to Engineers):7,798
KDR:0.75507
Kill Difference:1,255
Playtime:2,590.847 hours
Usage:64%
Score:42.741m
Score/min:275
Accuracy (listed only):27.358%
HSR (listed only):19.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:832
Deaths:1,026
KDR:0.811
Accuracy:32.028% D
HSR:13.822% C
Serpent VE92
B
Kills:782
Deaths:1,107
KDR:0.706
Accuracy:22.312% C
HSR:21.867% B
Solstice VE3
C
Kills:695
Deaths:1,050
KDR:0.662
Accuracy:16.482% D*
HSR:18.130% C
Solstice SF
C+
Kills:307
Deaths:367
KDR:0.837
Accuracy:19.265% D-
HSR:16.938% C+
Deimos VA29
C+
Kills:266
Deaths:409
KDR:0.650
Accuracy:41.774% F
HSR:16.165% C+
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:5,557
Deaths (as Light Assault):6,999
Deaths (to Light Assaults):4,642
KDR:0.79397
Kill Difference:1,442
Playtime:291.813 hours
Usage:7%
Score:3.190m
Score/min:182
Accuracy (listed only):25.042%
HSR (listed only):16.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C
Kills:1,393
Deaths:728
KDR:1.913
Accuracy:30.105% C
HSR:33.884% C
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Parallax VX3
B*
Kills:631
Deaths:89
KDR:7.090
Accuracy:44.410% B*
HSR:83.201% B++
NS-44 Commissioner
C+
Kills:590
Deaths:780
KDR:0.756
Accuracy:34.595% C+
HSR:18.305% C--
Ghost
D-
Kills:576
Deaths:417
KDR:1.381
Accuracy:33.574% D-
HSR:56.944% D--
NS-61 Emissary
C++
Kills:484
Deaths:578
KDR:0.837
Accuracy:20.483% D*
HSR:17.562% C++
Phaseshift VX-S
C**
Kills:389
Deaths:178
KDR:2.185
Accuracy:28.501% D--
HSR:78.406% C**
Beamer VS3
C
Kills:314
Deaths:474
KDR:0.662
Accuracy:25.625% C
HSR:16.242% D-
NS-44L Blackhand
B*
Kills:185
Deaths:124
KDR:1.492
Accuracy:38.684% C
HSR:53.514% B*
NS-AM7 Archer
C*
Kills:167
Deaths:572
KDR:0.292
Accuracy:47.803% D**
HSR:19.162% C*
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:7,143
Deaths (as Infiltrator):6,675
Deaths (to Infiltrators):4,301
KDR:1.07011
Kill Difference:468
Playtime:532.946 hours
Usage:13%
Score:5.020m
Score/min:157
Accuracy (listed only):29.960%
HSR (listed only):36.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,363
Deaths:1,541
KDR:0.884
Accuracy:17.945% D*
HSR:12.619% D-
Eridani SX5
D
Kills:903
Deaths:1,010
KDR:0.894
Accuracy:22.475% D
HSR:14.507% D
Pandora VX25
C
Kills:832
Deaths:1,026
KDR:0.811
Accuracy:32.028% D
HSR:13.822% C
Deimos VA29
C+
Kills:266
Deaths:409
KDR:0.650
Accuracy:41.774% F
HSR:16.165% C+
Thanatos VE70
C+
Kills:261
Deaths:305
KDR:0.856
Accuracy:37.782% C+
HSR:8.046% F
VE-S Canis
B**
Kills:148
Deaths:184
KDR:0.804
Accuracy:15.316% F-
HSR:29.730% B**
Kills:3,773
Deaths (as Combat Medic):4,475
Deaths (to Combat Medics):2,203
KDR:0.84313
Kill Difference:702
Playtime:36.494 hours
Usage:1%
Score:0.484m
Score/min:221
Accuracy (listed only):27.887%
HSR (listed only):15.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:1,876
Deaths:1,134
KDR:1.654
Accuracy:15.254% C+
HSR:19.776% C**
Quasar VM1
C++
Kills:1,682
Deaths:975
KDR:1.725
Accuracy:15.187% D
HSR:21.165% C++
Blueshift VM5
B**
Kills:1,090
Deaths:495
KDR:2.202
Accuracy:18.426% C
HSR:26.697% B**
Blueshift VM5
A+
Kills:1,077
Deaths:495
KDR:2.176
Accuracy:17.930% C
HSR:29.155% A+
Comet VM2
B++
Kills:587
Deaths:597
KDR:0.983
Accuracy:47.881% B+
HSR:5.792% B++
Comet VM2
B**
Kills:508
Deaths:442
KDR:1.149
Accuracy:48.838% B+
HSR:6.299% B**
Nebula VM20
A*
Kills:315
Deaths:190
KDR:1.658
Accuracy:18.812% C++
HSR:32.698% A*
Nebula VM20
B*
Kills:313
Deaths:190
KDR:1.647
Accuracy:19.210% C++
HSR:25.559% B*
Vortex VM21
C
Kills:250
Deaths:158
KDR:1.582
Accuracy:37.505% C
HSR:2.400% D
Vortex VM21
C
Kills:189
Deaths:158
KDR:1.196
Accuracy:37.612% C
HSR:2.646% D
NS-20 Gorgon
A++
Kills:126
Deaths:74
KDR:1.703
Accuracy:21.240% D
HSR:30.952% A++
NS-20 Gorgon
A**
Kills:126
Deaths:74
KDR:1.703
Accuracy:21.207% D
HSR:34.127% A**
NS-10 Burster
D-
Kills:73
Deaths:50
KDR:1.460
Accuracy:24.068% D-
HSR:2.740% D--
NS-10 Burster
D
Kills:57
Deaths:54
KDR:1.056
Accuracy:23.793% D
HSR:1.754% D*
Kills:8,269
Deaths (as MAX Suit):2,543
Deaths (to MAX Suits):1,532
KDR:3.25167
Kill Difference:5,726
Playtime:255.596 hours
Usage:6%
Score:4.017m
Score/min:262
Accuracy (listed only):26.212%
HSR (listed only):17.269%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,157
V. Kills:70 N/A
Deaths:387
KDR:2.990
Accuracy:33.793% D--
KPH:31.200 C-
VKPH:1.900 D
Hornet Missiles
D
Kills:619
V. Kills:377 164%
Deaths:258
KDR:2.399
Accuracy:52.026% D*
KPH:28.600 D
VKPH:17.400 D-
Saron Laser Cannon
D
Kills:334
V. Kills:378 88%
Deaths:909
KDR:0.367
Accuracy:24.766% D*
KPH:4 D-
VKPH:4.600 D
Dual Photon Pods
C--
Kills:112
V. Kills:21 N/A
Deaths:20
KDR:5.600
Accuracy:40.701% D*
KPH:49.700 C--
VKPH:9.300 D
Photon A2A Missile Pods
D
Kills:59
V. Kills:60 97%
Deaths:40
KDR:1.475
Accuracy:84.875% B++
KPH:18.400 D-
VKPH:18.700 D
Kills:2,281 (1,491 + 0)
Deaths:1,614
KDR:1.413
VKDR:0.561
Vehicle Kills:906
Kill Difference:667
Playtime:146.755 hours
Usage:4%
Score:1.050m
Score/min:119
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:872
V. Kills:49 N/A
Deaths:100
KDR:8.720
Accuracy:32.207% D--
KPH:22.100 D
VKPH:1.200 C--
L105 Zephyr
C+
Kills:544
V. Kills:112 481%
Deaths:39
KDR:13.949
Accuracy:40.716% C
KPH:41 C
VKPH:8.400 C+
C150 Dalton
D
Kills:216
V. Kills:250 86%
Deaths:79
KDR:2.734
Accuracy:32.487% D
KPH:14.700 D--
VKPH:17 D
CAS30 Tank Buster
D--
Kills:184
V. Kills:157 116%
Deaths:369
KDR:0.499
Accuracy:29.672% F
KPH:2 D--
VKPH:1.700 D*
AP30 Shredder
C+
Kills:184
V. Kills:89 204%
Deaths:25
KDR:7.360
Accuracy:28.368% D-
KPH:27.900 C+
VKPH:13.500 D
L-30R Vektor
D
Kills:105
V. Kills:59 175%
Deaths:114
KDR:0.921
Accuracy:26.470% D*
KPH:3 D-
VKPH:1.700 D
Kills:2,105 (1,161 + 944)
Deaths:726
KDR:2.899
VKDR:0.986
Vehicle Kills:716
Kill Difference:1,379
Playtime:203.269 hours
Usage:5%
Score:0.794m
Score/min:65
Piloting Accuracy:26.470%
Gunner Accuracy:28.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,328
V. Kills:308 N/A
Deaths:229
KDR:10.166
Accuracy:37.470% D*
KPH:45.700 C
VKPH:6.100 D
C75 Viper
C++
Kills:685
V. Kills:167 408%
Deaths:128
KDR:5.352
Accuracy:34.956% C-
KPH:30.600 C++
VKPH:7.500 C+
L100 Python AP
C--
Kills:312
V. Kills:331 94%
Deaths:134
KDR:2.328
Accuracy:56.007% C+
KPH:14.100 D*
VKPH:15 C--
Skyguard
C
Kills:173
V. Kills:115 149%
Deaths:53
KDR:3.264
Accuracy:24.377% D-
KPH:12.400 C
VKPH:8.200 C
L100 Python HEAT
B+
Kills:100
V. Kills:40 244%
Deaths:12
KDR:8.333
Accuracy:39.320% D*
KPH:33 C**
VKPH:13.200 B+
Kills:3,598 (3,598 + 0)
Deaths:556
KDR:6.471
VKDR:1.728
Vehicle Kills:961
Kill Difference:3,042
Playtime:112.352 hours
Usage:3%
Score:1.155m
Score/min:171
Driving Accuracy:39.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,356
V. Kills:254 N/A
Deaths:171
KDR:7.930
Accuracy:43.125% D-
KPH:36.800 C
VKPH:6.900 C+
Supernova FPC
D
Kills:1,203
V. Kills:795 151%
Deaths:363
KDR:3.314
Accuracy:46.303% D-
KPH:17.900 D
VKPH:11.800 D
Saron HRB
B+
Kills:241
V. Kills:188 128%
Deaths:45
KDR:5.356
Accuracy:40.028% C-
KPH:25.400 C++
VKPH:19.800 B+
E540 Halberd
C+
Kills:142
V. Kills:84 167%
Deaths:28
KDR:5.071
Accuracy:42.397% D
KPH:27.900 C
VKPH:16.500 C+
Supernova PC
D
Kills:59
V. Kills:32 179%
Deaths:25
KDR:2.360
Accuracy:36.718% D**
KPH:11.200 D--
VKPH:6.100 D
Kills:3,001 (2,618 + 383)
Deaths:632
KDR:4.748
VKDR:2.141
Vehicle Kills:1,353
Kill Difference:2,369
Playtime:123.870 hours
Usage:3%
Score:1.779m
Score/min:239
Driving Accuracy:36.718%
Gunner Accuracy:42.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:4,172
V. Kills:282 N/A
Deaths:312
KDR:13.372
Accuracy:34.666% C
KPH:119.600 B++
VKPH:8.100 B+
Aphelion VEX-4H
C++
Kills:828
V. Kills:635 130%
Deaths:140
KDR:5.914
Accuracy:44.257% C+
KPH:37.600 C+
VKPH:28.800 C++
E540 Halberd-H
B
Kills:612
V. Kills:263 232%
Deaths:43
KDR:14.233
Accuracy:51.443% D
KPH:51 B
VKPH:21.900 C+
Saron HRB-H
C+
Kills:228
V. Kills:164 138%
Deaths:45
KDR:5.067
Accuracy:55.796% C+
KPH:33.200 C
VKPH:23.800 C+
G40-F Ranger
A+
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:33.185% C+
KPH:49.600 B*
VKPH:32.200 A+
Kills:5,940 (0 + 5,940)
Deaths:545
KDR:10.899
VKDR:2.585
Vehicle Kills:1,409
Kill Difference:5,395
Playtime:77.837 hours
Usage:2%
Score:1.447m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:33.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:899
V. Kills:389 231%
Deaths:59
KDR:15.237
Accuracy:42.262% B
KPH:25.900 B+
VKPH:11.200 B*
M40 Fury
B+
Kills:503
V. Kills:148 338%
Deaths:55
KDR:9.145
Accuracy:34.479% C
KPH:38.300 C
VKPH:11.300 B+
M12 Kobalt
C++
Kills:321
V. Kills:26 N/A
Deaths:17
KDR:18.882
Accuracy:11.270% D*
KPH:44 D
VKPH:3.600 C++
M60-G Bulldog
B**
Kills:316
V. Kills:103 304%
Deaths:53
KDR:5.962
Accuracy:30.686% C-
KPH:31.300 C++
VKPH:10.200 B**
G40-F Ranger
B*
Kills:302
V. Kills:244 123%
Deaths:30
KDR:10.067
Accuracy:28.538% C-
KPH:21.500 B+
VKPH:17.300 B*
M40 Fury
B**
Kills:166
V. Kills:71 231%
Deaths:19
KDR:8.737
Accuracy:35.362% C+
KPH:40.800 C-
VKPH:17.500 B**
M20 Basilisk
C**
Kills:140
V. Kills:109 127%
Deaths:27
KDR:5.185
Accuracy:29.274% D--
KPH:14 D
VKPH:10.900 C**
Kills:2,647 (0 + 2,647)
Deaths:260
KDR:10.181
VKDR:4.192
Vehicle Kills:1,090
Kill Difference:2,387
Playtime:93.313 hours
Usage:2%
Score:1.188m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:29.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:305
V. Kills:3 N/A
Deaths:147
KDR:2.075
Accuracy:34.497% D-
KPH:32.800 D
VKPH:0.300 D*
M40 Fury-F
C
Kills:58
V. Kills:18 305%
Deaths:72
KDR:0.806
Accuracy:42.941% D
KPH:15.500 C-
VKPH:4.800 C
Kills:363 (363 + 0)
Deaths:219
KDR:1.658
VKDR:0.096
Vehicle Kills:21
Kill Difference:144
Playtime:13.038 hours
Usage:0%
Score:0.072m
Score/min:92
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:75
V. Kills:23 313%
Deaths:11
KDR:6.818
Accuracy:39.732% D
KPH:24.500 D--
VKPH:7.500 D*
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:2.091
Vehicle Kills:23
Kill Difference:64
Playtime:3.060 hours
Usage:0%
Score:0.023m
Score/min:123
Piloting Accuracy:N/A%
Gunner Accuracy:39.732%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,4544,17231213.372C++11.3934.666%C1.438%C119.5B++8.1B+29734.9h10.5C+30.4C+
L100 Python HESH 2,6362,32822910.166C+8.1937.47%D*2.234%B+45.7C6.1D14950.9h3.1B+8.3C+
M12 Kobalt 2,1372,0604347.907B**45.9316.438%D--21.117%B*97.2C3.6D22721.2h17.8C++108.2C
Quasar VM1 1,9031,8761,1341.654C++0.3215.254%C+19.776%C**23.7C++N/A6679h15.9C+104.1C++
C-4 2,4801,8176982.603B*0.6229.438%B++N/A64.2C23.4C44428.3h0.9B**3.2B**
Quasar VM1 1,7141,6829751.725C+0.2515.187%D21.165%C++24.8C--N/A6467.9h16D105.2C-
VA39 Spectre 1,4001,3937281.913B0.0730.105%C33.884%C23.8C++N/A6858.6h5.1B+17B
Sirius SX12 1,3791,3631,5410.884C+1.0917.945%D*12.619%D-10.8D-N/A35125.8h16.8C93.6C--
Supernova VPC 1,6101,3561717.93C5.9543.125%D-2.507%B**36.8C6.9C+13536.8h3.6C8.2C
M40 Fury 1,7431,3067517.413B+15.4342.373%D1.531%C+78.2C+26.2B+40716.7h19.9C+47C
Lumine Edge 1,2541,2486,0440.206B+1.7722.296%C-12.019%D2.2CN/A5575.5h1.2B+5.2C**
VX29 Polaris 1,2301,2081,2290.983C1.0016.193%D*20.778%C18.3D-N/A5966h14.7D90.9D
Supernova FPC 1,9981,2033633.314C1.3446.303%D-2.909%C**17.9D11.8D22467.2h5.7C+12.4C
Light PPA 1,2271,1573872.99C+1.0133.793%D--N/A31.2C-1.9D8937.1h15.7C+46.4C+
Tank Mine 1,8851,1202993.746B++1.7728.668%CN/A82.4C-56.3C76413.6h1.8C**6.3C++
Blueshift VM5 1,1151,0904952.202C+0.2218.426%C26.697%B**26.5CN/A7041.2h21.1D*114.7C-
Blueshift VM5 1,1001,0774952.176C+0.2017.93%C29.155%A+26.1CN/A7241.2h21.1D**117.7C--
Orion VS54 1,0281,0131,1620.872C1.1117.268%D23.198%C15.4DN/A6265.7h12.9C++74.8C+
Frag Grenade 9979741974N/A972.0256.095%A+N/A974A*23A++28311h2.4A4.2B**
Eridani SX5 9289031,0100.894C1.0822.475%D14.507%D12.1D-N/A3274.7h13.1C+58.3C+
M20 Basilisk 1,2888995915.237S13.2642.262%B5.339%C+25.9B+11.2B*17334.7h115.7C273.7C++
L-24R Spur 9218721008.72C**6.7432.207%D--1.835%C+22.1D1.2C--5039.4h21.3B66C*
Pandora VX25 8508321,0260.811C1.1732.028%D13.822%C5.9D*N/A17140.2h6.1D--19D-
Aphelion VEX-4H 1,4638281405.914C++3.9444.257%C+2.899%C+37.6C+28.9C++32922h65.7C+148.4C+
Proximity Mine 7857851904.132C++2.1536.883%DN/A68.3D*N/A18911.5h2C5.4C
Serpent VE92 8057821,1070.706C1.2722.312%C21.867%B6.5D--N/A22120.6h18.3D--81.8C--
Solstice VE3 6986951,0500.662C+1.3216.482%D*18.13%C6.7DN/A34104.3h16.2C++98C
C75 Viper 8526851285.352C**3.3734.956%C-N/A30.6C++7.5C+16522.4h12.8C**36.5C++
Orbital Strike Uplink 9116371637U635.02610.219%UN/A637U274U43281h1.3T*0.2T*
Parallax VX3 634631897.09B**5.1144.41%B*83.201%B++25C+N/A7225.2h1.8B*4.1B++
Eidolon VE33 6456278040.78C1.2022.238%D-20.893%D8.1D-N/A3177.1h11C49.4C-
Hornet Missiles 9966192582.399C--0.4252.026%D*1.939%C**28.5D17.4D-24021.7h11.2C++21.6C+
E540 Halberd-H 8756124314.233B+12.2551.443%DN/A51B21.9C+28612h6.5C+12.6C
NS-44 Commissioner 5965907800.756C+1.2234.595%C+18.305%C--9D--N/A2765.4h4.2C+12.2C+
Comet VM2 8145875970.983C++1.0047.881%B+5.792%B++10.2C+3.9C+6757.5h29.2C--61.1C+
Ghost 5815764171.381C0.6033.574%D-56.944%D--18.1D-N/A6231.9h2.6C7.7C-
L105 Zephyr 6565443913.949B+11.9740.716%C1.287%B+40.9C8.4C+19713.3h7.2C17.7C+
Comet VM2 7215084421.149C++0.8348.838%B+6.299%B**10.9C+4.6C+7246.7h30.5C+62.4C++
M40 Fury 651503559.145B+7.1734.479%C1.789%C++38.4C11.3B+27313.1h25.4D--73.6D--
NS-61 Emissary 4904845780.837C++1.1420.483%D*17.562%C++9.1D-N/A2852.9h13.9C++67.8C
Hunter QCX 4804695970.786C++1.1935.204%C--35.395%B+6.9DN/A2368.2h7.4C+20.9C+
Phaseshift VX-S 3963891782.185C0.2128.501%D--78.406%C**12.7DN/A3830.7h3.4C+11.9C
Lasher X2 3583444350.791C+1.1921.671%C--6.977%A+12.6DN/A4227.4h26.3D*121.3D
NSX Naginata 3513434300.798C--1.1814.762%D**31.195%B+10.9D*N/A3131.6h16.4D-111.3D--
Saron Laser Cannon 7123349090.367C1.6124.766%D*3.593%B*4D-4.6D8782.5h202C--815.7D--
Xiphos Anti-Personnel Phalanx Tower 3293281328S326.0219.257%D--N/A820A*2.5D*23490.4h2.1B+11.2B+
M12 Kobalt 3473211718.882C++16.9011.27%D*16.822%C44D3.6C++1787.3h20.4C180.7D
M60-G Bulldog 419316535.962B+3.9830.686%C-3.165%C++31.3C++10.2B**21310.1h9.8D32C--
Nebula VM20 3223151901.658C+0.3218.812%C++32.698%A*18.9D-N/A6016.7h30.3T*160.9D--
Beamer VS3 3163144740.662C+1.3225.625%C16.242%D-5D--N/A2062.4h9.7C++38C+
Nebula VM20 3233131901.647C0.3319.21%C++25.559%B*18.6D-N/A5616.8h30.7T*160D--
L100 Python AP 6433121342.328C-0.3556.007%C+3.526%B+14.1D*15C--19422.1h14F**25.1F--
MANA Anti-Vehicle Turret 6383092441.266D0.7155.684%D2.589%C+3090C+3290C*8632800.1h13.2C++23.8C+
Solstice SF 3253073670.837C+1.1419.265%D-16.938%C+7.7D-N/A3039.9h10.4C**53.8C++
S12 Renegade 3083051472.075C+0.1034.497%D-2.623%D-32.8DN/A729.3h3.7C+10.7C
G40-F Ranger 5463023010.067A**8.0928.538%C-N/A21.4B+17.3B*26014.1h103B+360.9B+
NS Annihilator 5622793260.856B++1.1279.739%CN/A7.4D7.5C12837.8h11.8C++14.8C++
Deimos VA29 2702664090.65C--1.3341.774%F16.165%C+8.2D*N/A2332.3h3.1D--7.3D--
Thanatos VE70 2652613050.856C+1.1237.782%C+8.046%F11.3D-N/A4323.2h4.9C++13.1C++
Vortex VM21 4422501581.582B+0.4037.505%C2.4%D7.5C5.7C+6733.4h28.1B+75B+
Saron HRB 429241455.356C++3.3840.028%C-N/A25.4C++19.8B+5649.5h24.1C+60.3C
Saron HRB-H 392228455.067C+3.0955.796%C+N/A33C23.8C+3226.9h38.1D*68.4D--
C150 Dalton 466216792.734C--0.7632.487%D1.389%B+14.7D--17D22514.7h6.3D--19.3D*
S1 2601913420.558C1.4247.699%D--3.665%B+15.2D5.5D--21112.6h6.1B12.9C+
Vortex VM21 3231891581.196B0.7837.612%C2.646%D5.7C-4C-5133.3h37.7B+100.2B+
NS-44L Blackhand 1861851241.492B0.4938.684%C53.514%B*9.4D-N/A3019.6h4.7C+12.2C+
CAS30 Tank Buster 3411843690.499C--1.4829.672%FN/A2D--1.7D*2694.1h84.2D283.9D*
AP30 Shredder 273184257.36B5.3828.368%D-2.717%B+27.9C+13.5D2906.6h60.8B*214.3B+
Spear Anti-Vehicle Phalanx Turret 314179315.774C+3.8039.381%C--5.028%B+24.5D18.5C3207.3h9.4C+23.8C+
Skyguard 288173533.264C**1.2924.377%D-2.312%C*12.4C8.3C17613.9h105.3B+432C*
NS-AM7 Archer 2271675720.292C-1.6947.803%D**19.162%C*1.3D*N/A14124.5h24.3C+50.8C--
M40 Fury 237166198.737C*6.7635.362%C+1.205%D40.5C-17.3B**3384.1h23.1D--65.2D--
NS Decimator 2321611381.167C*0.8154.58%D3.106%B++20.9D-9.2D1807.7h5.4C9.8C-
VE-S Canis 1491481840.804C1.1715.316%F-29.73%B**6.9D--N/A3421.4h14.8C-96.7D*
Force-Blade 1531489,8510.015C1.9621.443%D1.351%D0.2C--N/A1825.2h2.9C+13.3C+
Spear Anti-Vehicle Phalanx Tower 3091441212D10.0253.047%C*6.944%A24.4D28C++3085.9h14.8D-27.9D
E540 Halberd 226142285.071C3.0942.397%D2.817%C++27.8C16.5C+5005.1h7.4D*17.5D*
M20 Basilisk 249140275.185A3.2129.274%D--6.429%B14D10.9C**17510h129.5C--442.3D--
MANA Anti-Personnel Turret 1291271041.221N/A0.7617.859%UN/A1270U20U3716400.1h34.1T*190.9T*
NS-20 Gorgon 137126741.703B+0.2821.24%D30.952%A++15.8C+1.4C+408h37.3B+175.5C*
NS-20 Gorgon 139126741.703B+0.2821.207%D34.127%A**15.8C1.6C++488h37.5C**176.9C++
Dual Photon Pods 133112205.6C+3.6240.701%D*N/A48.7C--9.1D4902.3h24.3C+59.6C
L-30R Vektor 1641051140.921C--1.0626.47%D*1.905%C3D-1.7D2635.1h93.8C+354.4D
L100 Python HEAT 140100128.333B**6.3539.32%D*N/A33.3C**13.3B+4003h6.5C+16.5D
G40-F Ranger 165100520B**18.0233.185%C+1%C50B*32.5A+4272h64.8C++195.2C*
VE-LR Obelisk 10099561.768C++0.2126.987%D37.374%B+18DN/A625.5h6.1B+22.5C++
MAX Punch 85852,5430.033D1.9527.377%D*N/A0.4CN/A1241.4h2C++7.2C+
Hoplon Anti-Aircraft Phalanx Tower 19581327C-25.0230.797%C+N/A54C76C5971.5h40.7C*132.1C**
M20 Drake 15780243.333C-1.3529.169%D6.25%B**10.5D10.1C*1257.6h166.2F569.9F
Pelter Rocket Pod 9875116.818C4.8439.732%D1.333%C+24.2D--7.4D*1233.1h23.3C+58.6C+
NS-10 Burster 12673501.46B+0.5224.068%D-2.74%D--3.9D2.8D4418.7h146C++606.5C
Sticky Grenade 6867167N/A65.0238.614%D**N/A335D*5D13970.2h3.5D*9D*
M20 Drake 10065610.833B**8.8548.533%B*7.692%A++17.1C**9.2C1663.8h167D344C+
M20 Drake 11164416B**14.0238.693%C--N/A18.3C13.4C--1703.5h111.1C+287.2C+
Rocklet Rifle 13963700.9B+1.0838.869%FN/A9.8D**11.9D*2296.4h39.8C+102.5D
Photon A2A Missile Pods 11959401.475D0.5084.875%B++N/A18.4D-18.8D2163.2h14.9F*17.6F*
Supernova PC 9159252.36C0.3836.718%D**1.695%C--11.1D--6D3265.3h6.1C16.5D--
M40 Fury-F 7658720.806C1.1742.941%D1.724%B*15.7C-4.9C1403.7h11.3C++26.4C+
NS-10 Burster 10557541.056C*0.9223.793%D1.754%D*3D--2.5D4318.9h187.7D--788.8D--
M20 Drake 755386.625C4.6536.345%D-3.774%D*17.1B+7.1D-1243.1h77B++212B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01200h
Blast Wall01771h
Anti-Vehicle MANA Turret352,3203.1h
Motion Spotter85281h
Nano-Armor Kit1,3512,593,509246.2h
Flail Targeting Dart01130.7h
Spawn Beacon122,1022.5h
Hellion G01310.1h
Medical Applicator12242,4004.7h
Rampart Wall21811.9h
Sunderer Garage01121.2h
Xiphos Anti-Personnel Tower03971.6h
Bunker02061.9h
Turret AI Module16062.5h
Cortium Silo14631.8h
Repair Module29382.7h
Structure Shield Module16082.3h
Skywall Shield Emitter03791.2h
Spitfire Auto-Turret372,6583.2h
Faction Banner0680.5h
Restoration Kit81630.7h
Auraxium Force-Blade80657.2h
Hoplon Anti-Aircraft Phalanx Tower03781.5h
Welding Device03,3630.3h
Deconstruction Tool219,0753.3h
Spear Anti-Vehicle Tower23471.5h
G30 Walker01180h
Ammunition Package5612,5858.4h
Medical Kit52150.5h
Anti-Infantry MANA Turret174510.8h
Light Vehicle Terminal12462.2h
Pillbox12481.5h
Elysium Spawn Tube03841.4h
Vehicle Ammo Dispenser0890.4h
Orbital Strike Target Designator383015.6h
IPC Targeting Dart1550.2h
Vehicle Gate21832.4h
Infantry Tower01031.7h
WLT-Howler Mining Laser99,5974.1h
Spear Anti-Vehicle Turret0750.4h
Lumifiber Rampart Wall17517.2h
Alarm Module02480.5h
Nano-Repair Grenade01,4190.4h
Recon Detection Device82230.9h
Shield Recharging Field41600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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