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Second Lt. Warrant Officer septicoblivion[AODR] septicoblivion
TR BR 39

KDR: 0.58

Score: 1.4m

Last Seen: Jun 8th, 2019 4:18 AM
- OFFLINE - 977 hour(s)

Battle Rank 39 - Terran Republic on Emerald
Level Progress (to 40): 1%
Level 100 Progress: 7% 1763h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11A TMG-50 TAR T7 Mini-Chaingun LC3 Jaguar T9 CARV T16 Rhino T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-88,821 MLG Score: -71
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.426%15.605%288712071,1150.68531-0.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.545%-0.531D-0.8D-0.234C++HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.1C+15.1-0.057C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m349.1%165 (9.9k)139 (8.3k)0.5819141,9823,4060.68878439 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12141510.109%12.513%12602:590

48% Combat Medic11% Engineer27% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 4:57 AMMay 7th, 2019 8:46 AMJul 7th, 2019 12:30 PM (11d) (PST)Jun 8th, 2019 12:37 AM (41d) (PST)Jun 8th, 2019 12:18 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225196290.1950.3360.0240.7510.020-71

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,51511,7751,740122014518,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.2h/7d 364 248 539 7.6k 411 335 201 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:193
Deaths:298
KDR:0.648
Accuracy:16.236% D-
HSR:23.316% C+
T9 CARV
D--
Kills:103
Deaths:89
KDR:1.157
Accuracy:14.342% D--
HSR:14.563% D*
T16 Rhino
D*
Kills:79
Deaths:132
KDR:0.598
Accuracy:14.031% D*
HSR:10.127% F-
Kills:375
Deaths (as Heavy Assault):519
Deaths (to Heavy Assaults):977
KDR:0.72254
Kill Difference:144
Playtime:45.091 hours
Usage:27%
Score:0.354m
Score/min:131
Accuracy (listed only):14.870%
HSR (listed only):16.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C-
Kills:165
Deaths:276
KDR:0.598
Accuracy:21.625% C-
HSR:17.576% C--
TS4 Haymaker
N/A
Kills:50
Deaths:124
KDR:0.403
Accuracy:28.554% N/A
HSR:2% N/A
Kills:215
Deaths (as Light Assault):400
Deaths (to Light Assaults):495
KDR:0.5375
Kill Difference:185
Playtime:10.879 hours
Usage:6%
Score:0.088m
Score/min:134
Accuracy (listed only):25.090%
HSR (listed only):9.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C-
Kills:165
Deaths:276
KDR:0.598
Accuracy:21.625% C-
HSR:17.576% C--
TS4 Haymaker
N/A
Kills:50
Deaths:124
KDR:0.403
Accuracy:28.554% N/A
HSR:2% N/A
Kills:215
Deaths (as Engineer):400
Deaths (to Engineers):734
KDR:0.5375
Kill Difference:185
Playtime:19.232 hours
Usage:11%
Score:0.155m
Score/min:134
Accuracy (listed only):25.090%
HSR (listed only):9.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):500
KDR:0
Kill Difference:UNR
Playtime:5.855 hours
Usage:3%
Score:0.020m
Score/min:58
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:309
Deaths:556
KDR:0.556
Accuracy:19.644% D--
HSR:14.887% D--
TAR
D
Kills:189
Deaths:325
KDR:0.582
Accuracy:20.860% D
HSR:12.698% D*
T1 Cycler
D
Kills:77
Deaths:180
KDR:0.428
Accuracy:19.013% D
HSR:9.091% F-
TS4 Haymaker
N/A
Kills:50
Deaths:124
KDR:0.403
Accuracy:28.554% N/A
HSR:2% N/A
Kills:625
Deaths (as Combat Medic):1,185
Deaths (to Combat Medics):357
KDR:0.52743
Kill Difference:560
Playtime:81.723 hours
Usage:48%
Score:0.771m
Score/min:157
Accuracy (listed only):22.018%
HSR (listed only):9.669%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):294
KDR:0
Kill Difference:UNR
Playtime:3.683 hours
Usage:2%
Score:0.026m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:56
V. Kills:9 N/A
Deaths:23
KDR:2.435
Accuracy:31.293% D-
KPH:15 D-
VKPH:2.400 D*
Kills:56 (56 + 0)
Deaths:23
KDR:2.435
VKDR:0.391
Vehicle Kills:9
Kill Difference:33
Playtime:3.726 hours
Usage:2%
Score:0.013m
Score/min:59
Driving Accuracy:31.293%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 3163095560.556C-0.0319.644%D--14.887%D--12.8D-N/A3624.2h16.9D-86.3D-
TMG-50 1941932980.648C--0.0716.236%D-23.316%C+19.3DN/A5110h12C+73.7C
TAR 1911893250.582C--0.0020.86%D12.698%D*13.2D-N/A3014.3h14.8C--70.9C
T7 Mini-Chaingun 1851832220.824C0.2418.113%C*13.115%C+37.3C*N/A1224.9h16.3C+89.8C*
LC3 Jaguar 1661652760.598C-0.0221.625%C-17.576%C--16.3DN/A3810.1h15.4C-71.1C
T9 CARV 104103891.157C+0.5814.342%D--14.563%D*10.5D-N/A429.8h13.7C*95.8C+
T16 Rhino 79791320.598D0.0214.031%D*10.127%F-13.9D-N/A305.7h14.3C+102.1D
T1 Cycler 78771800.428C--0.1519.013%D9.091%F-8.6D--N/A339h18.2D--95.5D
C75 Viper 6556232.435C1.8531.293%D-N/A15.1D-2.4D*593.7h9.8B+31.2B+
Frag Grenade 5454154N/A53.4247%C**N/A540C**N/A9180.1h4.4C9.3C+
ML-7 92521250.416C-0.1749.598%D-3.846%B+14.9D11.4C+1273.5h8.3D16.8D
TS4 Haymaker 50501240.403D0.1828.554%D*2%T10D*N/A225h4.7C+16.5D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator378109,0589.5h
Nano-Armor Kit4734,2912.9h

Check the help document for the dictionary if you want to learn more about words used here.


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