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Imperator sevenxofxnine[TFDN] sevenxofxnine
VS BR 138

KDR: 1.69

Score: 42.4m

Last Seen: Dec 22nd, 2017 8:55 AM
- OFFLINE - 11537.1 hour(s)

Battle Rank 120 (138 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A Sirius SX12 C-4 Supernova FPC Auraxium Force-Blade Ghost SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,287,279 MLG Score: 1029
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.82%22.541%55937107146,1831.536560.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.297%0.726B++0.279C*-1.041D*HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.447B10.30.282C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.345%1.539%184411041,88411966371.57525295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.07%-0.427C---0.056C+1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.384C**33.10.376C**66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.217%3.94%301611023,883195326601.98721146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%0.224C++0.86B*0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.366C**10.60.155C++13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.158%2.474%2351010982,344150816211.55335145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.305%0.648B+-0.482D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.472B+27.10.317C*35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.814%72.971%235511036,9002593342.66101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%0.87B*0.383C**0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+2.10.346C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.833%18.975%235511034,8172221512.16884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%0.532B+0.877B*-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+3.10.361C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m204.4%355 (21.3k)307 (18.4k)1.6930286,42751,0491.88963138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1108596721.866%20.952%45802:4239

12% Combat Medic27% Engineer19% Heavy Assault21% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 9:17 AMMay 13th, 2017 4:21 PMDec 23rd, 2017 3:16 AM (489d) (PST)Dec 22nd, 2017 7:23 AM (490d) (PST)Dec 22nd, 2017 4:55 AM (490d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7132184950.6260.3700.1311.4460.0811029

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,78213,08029,7023822887518,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.2h/95.9d 10,037 18,108 25,961 199.7k 3,733 7,175 11,241 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:6,302
Deaths:3,561
KDR:1.770
Accuracy:23.898% D
HSR:25.944% D
SVA-88
B+
Kills:1,801
Deaths:823
KDR:2.188
Accuracy:26.398% B+
HSR:24.375% C+
Ursa
B+
Kills:1,216
Deaths:632
KDR:1.924
Accuracy:24.666% B+
HSR:23.684% C+
Flare VE6
D
Kills:1,176
Deaths:983
KDR:1.196
Accuracy:17.237% D-
HSR:19.388% D
NS-15M1
B+
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:22.573% C+
HSR:25.751% B+
Orion VS54
C++
Kills:1,143
Deaths:570
KDR:2.005
Accuracy:19.690% C
HSR:25.722% C++
Lasher X2
B**
Kills:750
Deaths:551
KDR:1.361
Accuracy:34.355% B**
HSR:3.067% C--
NSX Naginata
C**
Kills:443
Deaths:240
KDR:1.846
Accuracy:22.446% C++
HSR:30.023% C**
Pulsar LSW
C++
Kills:358
Deaths:201
KDR:1.781
Accuracy:20.979% C
HSR:24.581% C++
Kills:14,354
Deaths (as Heavy Assault):8,295
Deaths (to Heavy Assaults):15,510
KDR:1.73044
Kill Difference:6,059
Playtime:446.144 hours
Usage:19%
Score:8.763m
Score/min:327
Accuracy (listed only):23.582%
HSR (listed only):22.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:3,842
Deaths:3,145
KDR:1.222
Accuracy:25.614% C
HSR:18.662% C
Serpent VE92
C
Kills:1,475
Deaths:1,315
KDR:1.122
Accuracy:22.582% C
HSR:18.441% C
NS-11C
C+
Kills:1,435
Deaths:1,421
KDR:1.010
Accuracy:20.846% D
HSR:18.467% C+
Pulsar C
C+
Kills:1,209
Deaths:1,088
KDR:1.111
Accuracy:21.076% D
HSR:22.167% C+
Pandora VX25
B+
Kills:1,175
Deaths:770
KDR:1.526
Accuracy:43.971% B+
HSR:17.617% B+
Deimos VA29
C+
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:57.660% C
HSR:16.041% C+
Thanatos VE70
B**
Kills:1,169
Deaths:830
KDR:1.408
Accuracy:43.919% B+
HSR:20.873% B**
Phobos VX86
B++
Kills:1,165
Deaths:740
KDR:1.574
Accuracy:55.119% C
HSR:20.601% B++
NS Baron G5
B+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:48.210% B+
HSR:15.948% C**
Solstice VE3
B+
Kills:1,158
Deaths:700
KDR:1.654
Accuracy:22.994% C+
HSR:22.884% B+
Solstice SF
B+
Kills:1,154
Deaths:1,009
KDR:1.144
Accuracy:24.390% C++
HSR:19.411% B+
Eidolon VE33
C-
Kills:458
Deaths:480
KDR:0.954
Accuracy:25.005% C-
HSR:20.524% D
NSX Tanto
A
Kills:260
Deaths:208
KDR:1.250
Accuracy:25.015% C
HSR:33.462% A
Chaos
A++
Kills:136
Deaths:112
KDR:1.214
Accuracy:48.458% D
HSR:25.735% A++
Kills:16,968
Deaths (as Engineer):13,579
Deaths (to Engineers):9,287
KDR:1.24958
Kill Difference:3,389
Playtime:626.887 hours
Usage:27%
Score:11.626m
Score/min:309
Accuracy (listed only):34.633%
HSR (listed only):20.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:3,842
Deaths:3,145
KDR:1.222
Accuracy:25.614% C
HSR:18.662% C
Sirius SX12
C++
Kills:2,629
Deaths:2,040
KDR:1.289
Accuracy:24.875% C++
HSR:18.829% C++
Serpent VE92
C
Kills:1,475
Deaths:1,315
KDR:1.122
Accuracy:22.582% C
HSR:18.441% C
NS-11C
C+
Kills:1,435
Deaths:1,421
KDR:1.010
Accuracy:20.846% D
HSR:18.467% C+
Skorpios
B+
Kills:1,212
Deaths:889
KDR:1.363
Accuracy:28.980% B+
HSR:24.588% B+
Pulsar C
C+
Kills:1,209
Deaths:1,088
KDR:1.111
Accuracy:21.076% D
HSR:22.167% C+
Pandora VX25
B+
Kills:1,175
Deaths:770
KDR:1.526
Accuracy:43.971% B+
HSR:17.617% B+
Deimos VA29
C+
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:57.660% C
HSR:16.041% C+
Thanatos VE70
B**
Kills:1,169
Deaths:830
KDR:1.408
Accuracy:43.919% B+
HSR:20.873% B**
Phobos VX86
B++
Kills:1,165
Deaths:740
KDR:1.574
Accuracy:55.119% C
HSR:20.601% B++
NS-7 PDW
B++
Kills:1,162
Deaths:790
KDR:1.471
Accuracy:28.671% B++
HSR:20.654% B+
MKV Suppressed
B*
Kills:1,161
Deaths:783
KDR:1.483
Accuracy:30.330% B*
HSR:19.638% C++
Eridani SX5
B*
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:30.957% B*
HSR:21.983% B
NS Baron G5
B+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:48.210% B+
HSR:15.948% C**
Solstice VE3
B+
Kills:1,158
Deaths:700
KDR:1.654
Accuracy:22.994% C+
HSR:22.884% B+
Solstice SF
B+
Kills:1,154
Deaths:1,009
KDR:1.144
Accuracy:24.390% C++
HSR:19.411% B+
NSX Tanto
A
Kills:260
Deaths:208
KDR:1.250
Accuracy:25.015% C
HSR:33.462% A
Chaos
A++
Kills:136
Deaths:112
KDR:1.214
Accuracy:48.458% D
HSR:25.735% A++
NSX Tengu
B+
Kills:65
Deaths:43
KDR:1.512
Accuracy:39.242% B+
HSR:24.615% B+
Kills:23,899
Deaths (as Light Assault):18,365
Deaths (to Light Assaults):8,929
KDR:1.30133
Kill Difference:5,534
Playtime:431.474 hours
Usage:19%
Score:7.823m
Score/min:302
Accuracy (listed only):33.837%
HSR (listed only):21.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:2,629
Deaths:2,040
KDR:1.289
Accuracy:24.875% C++
HSR:18.829% C++
Ghost
B++
Kills:2,148
Deaths:749
KDR:2.868
Accuracy:43.844% B++
HSR:69.600% C++
NS-44 Commissioner
B*
Kills:1,319
Deaths:1,115
KDR:1.183
Accuracy:43.447% B*
HSR:19.788% C
Phaseshift VX-S
B+
Kills:1,226
Deaths:362
KDR:3.387
Accuracy:40.226% B+
HSR:79.772% B
Skorpios
B+
Kills:1,212
Deaths:889
KDR:1.363
Accuracy:28.980% B+
HSR:24.588% B+
Parsec VX3-A
C*
Kills:1,208
Deaths:360
KDR:3.356
Accuracy:43.560% C*
HSR:74.172% D
XM98
C+
Kills:1,195
Deaths:544
KDR:2.197
Accuracy:34.716% C
HSR:73.473% C+
Spiker
B+
Kills:1,165
Deaths:854
KDR:1.364
Accuracy:33.669% B+
HSR:21.803% C*
NS-7 PDW
B++
Kills:1,162
Deaths:790
KDR:1.471
Accuracy:28.671% B++
HSR:20.654% B+
MKV Suppressed
B*
Kills:1,161
Deaths:783
KDR:1.483
Accuracy:30.330% B*
HSR:19.638% C++
Eridani SX5
B*
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:30.957% B*
HSR:21.983% B
Phantom VA23
B*
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:40.729% B*
HSR:24.914% D
NS-357 Underboss
B*
Kills:1,158
Deaths:1,020
KDR:1.135
Accuracy:44.261% B*
HSR:18.567% C
NS-30 Vandal
B**
Kills:1,154
Deaths:671
KDR:1.720
Accuracy:39.576% B**
HSR:20.971% D
Parallax VX3
B+
Kills:1,123
Deaths:381
KDR:2.948
Accuracy:42.130% B+
HSR:70.169% D-
Artemis VX26
B+
Kills:883
Deaths:558
KDR:1.582
Accuracy:27.203% C+
HSR:25.934% B+
Cerberus
B++
Kills:805
Deaths:750
KDR:1.073
Accuracy:37.097% B++
HSR:26.460% B+
Beamer VS3
C**
Kills:322
Deaths:355
KDR:0.907
Accuracy:26.494% C+
HSR:24.534% C**
NSX Tomoe
B+
Kills:256
Deaths:161
KDR:1.590
Accuracy:31.269% B+
HSR:38.281% C++
NS-45 Pilot
B+
Kills:132
Deaths:140
KDR:0.943
Accuracy:30.288% C+
HSR:29.546% B+
NSX Tengu
B+
Kills:65
Deaths:43
KDR:1.512
Accuracy:39.242% B+
HSR:24.615% B+
Kills:22,643
Deaths (as Infiltrator):13,792
Deaths (to Infiltrators):8,664
KDR:1.64175
Kill Difference:8,851
Playtime:488.801 hours
Usage:21%
Score:8.077m
Score/min:275
Accuracy (listed only):35.313%
HSR (listed only):35.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,629
Deaths:2,040
KDR:1.289
Accuracy:24.875% C++
HSR:18.829% C++
Darkstar
C*
Kills:1,741
Deaths:1,268
KDR:1.373
Accuracy:25.893% C
HSR:25.101% C*
Terminus VX-9
C
Kills:1,293
Deaths:915
KDR:1.413
Accuracy:24.367% C
HSR:22.893% C-
Skorpios
B+
Kills:1,212
Deaths:889
KDR:1.363
Accuracy:28.980% B+
HSR:24.588% B+
Pandora VX25
B+
Kills:1,175
Deaths:770
KDR:1.526
Accuracy:43.971% B+
HSR:17.617% B+
Deimos VA29
C+
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:57.660% C
HSR:16.041% C+
NS-11A
B+
Kills:1,170
Deaths:803
KDR:1.457
Accuracy:27.440% B+
HSR:24.274% B
Thanatos VE70
B**
Kills:1,169
Deaths:830
KDR:1.408
Accuracy:43.919% B+
HSR:20.873% B**
Phobos VX86
B++
Kills:1,165
Deaths:740
KDR:1.574
Accuracy:55.119% C
HSR:20.601% B++
NS-7 PDW
B++
Kills:1,162
Deaths:790
KDR:1.471
Accuracy:28.671% B++
HSR:20.654% B+
MKV Suppressed
B*
Kills:1,161
Deaths:783
KDR:1.483
Accuracy:30.330% B*
HSR:19.638% C++
Pulsar VS1
B+
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:25.666% B+
HSR:22.567% C**
Eridani SX5
B*
Kills:1,160
Deaths:721
KDR:1.609
Accuracy:30.957% B*
HSR:21.983% B
NS Baron G5
B+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:48.210% B+
HSR:15.948% C**
Equinox VE2
B++
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:27.038% C*
HSR:26.661% B++
H-V45
D
Kills:1,135
Deaths:1,054
KDR:1.077
Accuracy:18.768% D--
HSR:16.916% D
Equinox VE2 Burst
C
Kills:305
Deaths:174
KDR:1.753
Accuracy:26.047% C
HSR:23.607% C-
Corvus VA55
C*
Kills:259
Deaths:205
KDR:1.263
Accuracy:25.236% C*
HSR:22.780% C+
Chaos
A++
Kills:136
Deaths:112
KDR:1.214
Accuracy:48.458% D
HSR:25.735% A++
NSX Tengu
B+
Kills:65
Deaths:43
KDR:1.512
Accuracy:39.242% B+
HSR:24.615% B+
Kills:21,589
Deaths (as Combat Medic):15,390
Deaths (to Combat Medics):5,738
KDR:1.40279
Kill Difference:6,199
Playtime:267.556 hours
Usage:12%
Score:5.496m
Score/min:342
Accuracy (listed only):34.042%
HSR (listed only):21.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:553
Deaths:267
KDR:2.071
Accuracy:21.259% B+
HSR:22.604% B+
Nebula VM20
A
Kills:518
Deaths:261
KDR:1.985
Accuracy:21.174% B++
HSR:26.834% A
Quasar VM1
B+
Kills:190
Deaths:94
KDR:2.021
Accuracy:13.850% C
HSR:21.579% B+
Cosmos VM3
A++
Kills:162
Deaths:90
KDR:1.800
Accuracy:14.821% C
HSR:27.778% A++
Comet VM2
C+
Kills:121
Deaths:107
KDR:1.131
Accuracy:43.016% C+
HSR:0.826% F
Comet VM2
B+
Kills:99
Deaths:94
KDR:1.053
Accuracy:45.637% C++
HSR:5.051% B+
Kills:1,643
Deaths (as MAX Suit):456.500
Deaths (to MAX Suits):1,857
KDR:3.59912
Kill Difference:1,186.500
Playtime:29.198 hours
Usage:1%
Score:0.645m
Score/min:368
Accuracy (listed only):26.626%
HSR (listed only):17.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,114
V. Kills:305 364%
Deaths:223
KDR:4.996
Accuracy:63.954% A
KPH:86.800 C*
VKPH:23.800 B+
Light PPA
C--
Kills:444
V. Kills:37 N/A
Deaths:238
KDR:1.866
Accuracy:41.372% C++
KPH:26.300 D
VKPH:2.200 C--
Hornet Missiles
D
Kills:281
V. Kills:256 109%
Deaths:138
KDR:2.036
Accuracy:62.458% C++
KPH:26.600 D
VKPH:24.300 D
Maelstrom Turbo Laser
D
Kills:169
V. Kills:127 132%
Deaths:382
KDR:0.442
Accuracy:25.378% D--
KPH:6.800 D
VKPH:5.100 D
Saron Laser Cannon
C
Kills:157
V. Kills:157 99%
Deaths:287
KDR:0.547
Accuracy:25.832% D--
KPH:7.200 D
VKPH:7.200 C
Kills:2,165 (770 + 0)
Deaths:1,268
KDR:1.707
VKDR:0.696
Vehicle Kills:882
Kill Difference:897
Playtime:87.178 hours
Usage:4%
Score:0.819m
Score/min:157
Piloting Accuracy:25.832%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:681
V. Kills:501 136%
Deaths:94
KDR:7.245
Accuracy:62.580% B++
KPH:39.200 B*
VKPH:28.800 A++
Skyguard
A+
Kills:120
V. Kills:131 91%
Deaths:55
KDR:2.182
Accuracy:36.372% B**
KPH:14 C+
VKPH:15.300 A+
C75 Viper
C++
Kills:88
V. Kills:52 166%
Deaths:27
KDR:3.259
Accuracy:43.747% B+
KPH:14 D-
VKPH:8.300 C++
Kills:889 (889 + 0)
Deaths:176
KDR:5.051
VKDR:3.886
Vehicle Kills:684
Kill Difference:713
Playtime:32.230 hours
Usage:1%
Score:0.557m
Score/min:288
Driving Accuracy:43.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,421
V. Kills:1,767 137%
Deaths:479
KDR:5.054
Accuracy:52.726% C+
KPH:26.100 C++
VKPH:19 B*
Saron HRB
A
Kills:1,344
V. Kills:1,047 128%
Deaths:172
KDR:7.814
Accuracy:52.506% B**
KPH:35.300 B**
VKPH:27.500 A
Supernova PC
D
Kills:383
V. Kills:180 212%
Deaths:88
KDR:4.352
Accuracy:43.286% D
KPH:14 D
VKPH:6.600 D
Supernova VPC
B++
Kills:190
V. Kills:29 N/A
Deaths:16
KDR:11.875
Accuracy:56.446% B++
KPH:57.500 B++
VKPH:8.800 C*
Proton II PPA
C*
Kills:167
V. Kills:12 N/A
Deaths:12
KDR:13.917
Accuracy:28.188% B++
KPH:59.100 C++
VKPH:4.200 C*
Aphelion VEX-4
A++
Kills:161
V. Kills:99 161%
Deaths:23
KDR:7
Accuracy:36.071% C*
KPH:47.100 A++
VKPH:29 A+
E540 Halberd
B+
Kills:131
V. Kills:74 175%
Deaths:17
KDR:7.706
Accuracy:47.432% C+
KPH:33.500 C*
VKPH:18.900 B+
Kills:4,797 (2,994 + 1,803)
Deaths:807
KDR:5.944
VKDR:3.975
Vehicle Kills:3,208
Kill Difference:3,990
Playtime:171.904 hours
Usage:7%
Score:2.816m
Score/min:273
Driving Accuracy:56.446%
Gunner Accuracy:47.432%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:277
V. Kills:246 112%
Deaths:63
KDR:4.397
Accuracy:50.052% B+
KPH:41.600 C++
VKPH:36.900 B*
E540 Halberd-H
C++
Kills:74
V. Kills:42 172%
Deaths:13
KDR:5.692
Accuracy:57.423% C+
KPH:40.200 C+
VKPH:22.800 C++
Saron HRB-H
C++
Kills:60
V. Kills:50 118%
Deaths:21
KDR:2.857
Accuracy:59.842% B+
KPH:30.900 C
VKPH:25.800 C++
Proton II PPA-H
C*
Kills:58
V. Kills:5 N/A
Deaths:3
KDR:19.333
Accuracy:41.144% B+
KPH:81.900 C+
VKPH:7.100 C*
Kills:469 (0 + 469)
Deaths:100
KDR:4.690
VKDR:3.430
Vehicle Kills:343
Kill Difference:369
Playtime:11.149 hours
Usage:0%
Score:0.265m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:41.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:269
V. Kills:73 364%
Deaths:36
KDR:7.472
Accuracy:46.035% B**
KPH:47.500 C++
VKPH:12.900 B++
M20 Basilisk
C
Kills:134
V. Kills:55 239%
Deaths:36
KDR:3.722
Accuracy:39.463% C+
KPH:16.600 C
VKPH:6.800 C
M20 Basilisk
C
Kills:59
V. Kills:28 203%
Deaths:23
KDR:2.565
Accuracy:42.615% B
KPH:16.200 C-
VKPH:7.700 C
M60-G Bulldog
C
Kills:57
V. Kills:15 356%
Deaths:14
KDR:4.071
Accuracy:36.172% C++
KPH:18.500 D
VKPH:4.900 C
M40 Fury
C+
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:36.262% C+
KPH:37.900 D
VKPH:7.600 D
G30 Walker
B*
Kills:51
V. Kills:35 142%
Deaths:18
KDR:2.833
Accuracy:35.304% B*
KPH:19.400 B++
VKPH:13.300 B*
Kills:625 (0 + 625)
Deaths:144
KDR:4.340
VKDR:1.507
Vehicle Kills:217
Kill Difference:481
Playtime:24.515 hours
Usage:1%
Score:0.306m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:35.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B+
Kills:88
V. Kills:4 N/A
Deaths:7
KDR:12.571
Accuracy:37.474% D--
KPH:72.100 B+
VKPH:3.300 F
Kills:88 (0 + 88)
Deaths:7
KDR:12.571
VKDR:0.571
Vehicle Kills:4
Kill Difference:81
Playtime:1.221 hours
Usage:0%
Score:0.012m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:37.474%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3896,3023,5611.77C0.0823.898%D25.944%D58.1C+N/A151108.4h10.7C++44.8C+
Eclipse VE3A 3,9243,8423,1451.222C+0.4725.614%C18.662%C28.3CN/A73135.8h11.1B+43.3B
Sirius SX12 2,6482,6292,0401.289C**0.4024.875%C++18.829%C++34.7BN/A10175.7h12.2B++49.1B+
C-4 3,8092,4981,4521.72C*0.0327.953%B+N/A127.4B**66.9M107019.6h1.6C+5.8C*
Supernova FPC 4,1882,4214795.054C+3.3652.726%C+4.667%A+26.1C++19B*26792.9h5.2C**9.9C*
Auraxium Force-Blade 2,3252,28025,4510.09A1.6046.218%A2.412%D2.7B**N/A6851.9h1.6B*3.5B++
Ghost 2,1592,1487492.868C++1.1743.844%B++69.6%C++57.3B*N/A15337.5h2B+4.5B++
SVA-88 1,8201,8018232.188C*0.4926.398%B+24.375%C+55.4B+N/A15932.5h11B+41.5B+
Darkstar 1,7841,7411,2681.373C+0.3225.893%C25.101%C*42.1C+1B+10141.4h13.1C++50.5C+
Serpent VE92 1,5021,4751,3151.122C++0.5722.582%C18.441%C23CN/A7064.1h12.6C**55.9C*
NS-11C 1,4491,4351,4211.01C++0.6820.846%D18.467%C+21.4C+N/A6667.2h12.4B+59.3C**
Saron HRB 2,3911,3441727.814B+6.1252.506%B**1.414%C+35.3B**27.5A39838.1h17.9B++34.1B**
NS-44 Commissioner 1,3301,3191,1151.183C*0.5143.447%B*19.788%C81.9A++N/A22116.1h3B*6.9B*
Terminus VX-9 1,3051,2939151.413C++0.2824.367%C22.893%C-42.5C*N/A11930.4h12.2C*50C++
Phaseshift VX-S 1,2301,2263623.387C++1.6940.226%B+79.772%B42.9B*N/A9628.6h2.3B+5.8B+
Ursa 1,2231,2166321.924B*0.2324.666%B+23.684%C+55.3B++N/A13322h9.6B++38.9B+
Skorpios 1,2201,2128891.363C+0.3328.98%B+24.588%B+46.6C*N/A11726h10.4B+36B+
Pulsar C 1,2351,2091,0881.111C+0.5821.076%D22.167%C+26.5C+N/A8945.7h11B+52.4C++
Parsec VX3-A 1,2161,2083603.356C1.6643.56%C*74.172%D55.4B+N/A12321.8h1.9C+4.3C**
XM98 1,2001,1955442.197C++0.5034.716%C73.473%C+31.1BN/A8538.4h2.2B+6.4C**
Flare VE6 1,1851,1769831.196C+0.5017.237%D-19.388%D26.1C--N/A7945h9.7B+56.1C+
Pandora VX25 1,1891,1757701.526B+0.1743.971%B+17.617%B+45.2BN/A12126h4.1B+9.2B+
Deimos VA29 1,1841,1729541.229C+0.4657.66%C16.041%C+41.3C+N/A11428.4h2.3C**4C*
NS-11A 1,1901,1708031.457C*0.2427.44%B+24.274%B37.3C**N/A10331.4h12.5B+45.5B+
Thanatos VE70 1,1821,1698301.408B++0.2943.919%B+20.873%B**41.6B++N/A12028.1h3.7B*8.5B++
Spiker 1,1701,1658541.364B0.3333.669%B+21.803%C*67.3AN/A15517.3h7.4B+21.9B++
NS-15M1 1,1751,1657341.587C++0.1122.573%C+25.751%B+45.5C*N/A13825.6h11.1B+49.3B+
Phobos VX86 1,1751,1657401.574C*0.1255.119%C20.601%B++52.2BN/A15222.3h2.2B+4C**
NS-7 PDW 1,1671,1627901.471B++0.2228.671%B++20.654%B+44.7B*N/A13026h12.1B++42.2B+
MKV Suppressed 1,1671,1617831.483B+0.2130.33%B*19.638%C++48B*N/A11824.2h11.4B++37.4B+
Pulsar VS1 1,1741,1616741.723B*0.0325.666%B+22.567%C**41.8B**N/A12527.8h11.6B**45.2B*
Eridani SX5 1,1651,1607211.609B+0.0830.957%B*21.983%B52.5B++N/A14322.1h10B++32.3B++
Phantom VA23 1,1641,1605062.292C**0.6040.729%B*24.914%D56B++N/A13620.7h3.9B++9.6B++
NS Baron G5 1,1701,1608071.437B+0.2648.21%B+15.948%C**48.1B++N/A12324.1h3.8B*7.9C++
Equinox VE2 1,1761,1598181.417C*0.2827.038%C*26.661%B++42.1B+N/A9927.5h10.8B++40.1B+
Solstice VE3 1,1761,1587001.654A0.0422.994%C+22.884%B+29.9B++N/A14638.7h11.8B*51.4B+
NS-357 Underboss 1,1611,1581,0201.135C++0.5644.261%B*18.567%C38.9C+N/A10529.8h3.5B++8B*
NS-30 Vandal 1,1591,1546711.72C+0.0339.576%B**20.971%D51.7B+N/A12222.3h4.9B++12.5B++
Solstice SF 1,1651,1541,0091.144C*0.5524.39%C++19.411%B+27.3B+N/A8542.2h11C*45.1B+
Orion VS54 1,1501,1435702.005B+0.3119.69%C25.722%C++36.5C*N/A19531.3h10.5B*53.6B+
H-V45 1,1461,1351,0541.077C+0.6218.768%D--16.916%D23.1CN/A6849.2h12.4B+66.1C+
Parallax VX3 1,1291,1233812.948C+1.2542.13%B+70.169%D-49.3AN/A11622.8h2.1B4.9B+
Dual Photon Pods 1,4191,1142234.996C+3.3063.954%A1.077%C87C*23.8B+40712.8h19.2B+30B++
Proximity Mine 1,0491,0492065.092B3.4051.129%B**N/A249.8M+N/A6874.2h1.8B+3.6B*
Artemis VX26 8938835581.582C*0.1127.203%C+25.934%B+42B+N/A11121h11B+40.5B+
Cerberus 8168057501.073C+0.6237.097%B++26.46%B+61.9B**N/A15213h5B*13.5B++
Lasher X2 7527505511.361B++0.3334.355%B**3.067%C--53.2AN/A14014.1h17B++49.5B*
Force-Blade 75968619,6760.035B+1.6644.386%A1.604%D0.8C*N/A2811.9h2.1B+4.7B++
Tank Mine 1,3556842902.359C+0.6740.63%B+N/A152B**149.1M+18124.5h2.6D--6.4C+
L100 Python AP 1,182681947.245B+5.5562.58%B++3.671%B+39.1B*28.8A++34117.4h6.5C++10.3B+
MANA Anti-Vehicle Turret 1,1556403391.888C0.1957.955%C++3.75%C*6400B**5150B++38232800.1h8C+13.9C*
NS Decimator 1,1836366121.039C+0.6560.323%C+1.258%D32.6C+28.1A+34919.5h5.8D9.5C
Nebula VM20 5615532672.071C++0.3821.259%B+22.604%B+45.3B++N/A12812.2h14.1B++66.2B++
Nebula VM20 5235182611.985C+0.2921.174%B++26.834%A43.5B++N/A13011.9h14.4B+68.1B++
Eidolon VE33 4644584800.954C+0.7425.005%C-20.524%D17.9CN/A5425.6h7.6B++30.3B+
Light PPA 4814442381.866C0.1741.372%C++1.126%C26.3D2.2C--8816.9h9.9B+23.8B+
NSX Naginata 4474432401.846B+0.1522.446%C++30.023%C**46.6C**N/A1229.5h10.3B+46B+
Frag Grenade 4414381438N/A436.3137.701%D--N/A438C+3D14451h3.4B+9C++
Supernova PC 563383884.352C+2.6643.286%D1.305%D14D6.6D10927.4h4.9B11.3C++
Pulsar LSW 3663582011.781C**0.0920.979%C24.581%C++48.4C**1.1A+2167.4h10.9B+51.9C**
Beamer VS3 3243223550.907C*0.7926.494%C+24.534%C**23.9C+N/A8513.5h7.8B+29.3C++
Equinox VE2 Burst 3083051741.753C+0.0626.047%C23.607%C-43.6C+N/A1057h11.9B+45.8C*
Spear Anti-Vehicle Phalanx Turret 463290319.355B7.6653.685%B*3.448%C63A+37.6A+5774.6h7.1B++13.3B*
Hornet Missiles 5372811382.036D0.3462.458%C++2.847%B**26.5D24.2D27010.6h14.5C23.3C
S1 5432783310.84C**0.8563.895%B++N/A21.2C20.2B**34213.1h8.3D13C+
Aphelion VEX-4H 523277634.397C+2.7050.052%B+5.054%A41.3C++36.7B*4106.7h57.9C*115.7B+
M40 Fury 342269367.472C*5.7846.035%B**N/A47.2C++12.8B++2835.7h17.3C37.5B
NSX Tanto 2632602081.25C++0.4425.015%C33.462%A38.8C**N/A1026.7h11B+44.2B+
Corvus VA55 2632592051.263C**0.4325.236%C*22.78%C+38.7B+N/A1336.7h10.7B++42.5B+
NSX Tomoe 2572561611.59C+0.1031.269%B+38.281%C++49.2B+N/A1455.2h12.5B+40.1B+
Hunter QCX 2562542381.067B+0.6339.847%C35.039%B+35.8A**N/A1107.1h3.5B8.7B
Nemesis VSH9 4852294480.511C1.1867.596%B++1.31%D10.7C12C**18121.4h11.9D**17.5D-
Lancer VS22 5402282850.8C++0.8970.385%B**N/A15.3C*20.9B**24114.9h17.3B+24.6B+
Supernova VPC 2191901611.875C++10.1856.446%B++1.579%C++57.6B++8.8C*3103.3h2.7B++4.9B++
Quasar VM1 192190942.021B+0.3313.85%C21.579%B+27.5B+N/A1296.9h12.6B*91.2C*
Maelstrom Turbo Laser 2961693820.442C-1.2525.378%D--5.325%A++6.8D5.1D6825h106C++417.8C+
Proton II PPA 1791671213.917C+12.2228.188%B++2.395%B59.6C++4.3C**1802.8h8.7B+30.8B++
NSX Amaterasu 1661655720.288S1.4143.783%B*16.97%C*8.5B**N/A1819.4h3.5C*7.9B+
Cosmos VM3 164162901.8C+0.1114.821%C27.778%A++27C+N/A936h13.6C*91.9C++
Aphelion VEX-4 260161237B*5.3136.071%C*3.727%C+47.4A*29.1A+3803.4h35B**97B**
Saron Laser Cannon 3141572870.547C1.1525.832%D--1.911%C7.2D7.2C10921.9h119.2B461.5C++
Lumine Edge 1431435370.266B++1.4339.916%B**14.685%C+8.2C**N/A2217.4h1.3C**3.3B+
MANA Anti-Personnel Turret 142141592.39N/A0.7019.4%UN/A1410U10U3003200.1h19.6T*100.9T*
Chaos 1381361121.214C+0.4848.458%D25.735%A++46.9C+N/A1142.9h4C*8.3C+
M20 Basilisk 189134363.722B2.0339.463%C+10.448%A++16.5C6.8C1548.1h92.1C**233.3B
NS-45 Pilot 1321321400.943C+0.7530.288%C+29.546%B+82.5B**N/A2011.6h6.3B+20.8B+
E540 Halberd 205131177.706C+6.0147.432%C+7.634%M*33.6C*19B+2953.9h5.1B++10.7B+
Comet VM2 1551211071.131B0.5643.016%C+N/A14.2B+4C+1418.5h16B++37.2B+
Skyguard 251120552.182C0.4936.372%B**3.333%B**14.1C+15.4A+2198.5h167.9D-461.5C+
Rocklet Rifle 262109981.112B*0.5859.844%B++N/A57.4A**80.5S8181.9h22.5A37.6B**
NSX Masamune 1801011170.863C++0.8354.516%CN/A26.6C20.8B++2813.8h18C--33.1C-
Comet VM2 13999941.053C++0.6445.637%C++5.051%B+13.2C**5.3C*1217.5h20B++43.9B++
Pelter Rocket Pod 9288712.571C+10.8837.474%D--3.409%A**73.3B+3.3F1681.2h8.2A+21.9B*
C75 Viper 14088273.259C+1.5743.747%B+3.409%M14D-8.3C++2336.3h17.9C-40.9C+
M60-A Bulldog 8878419.5C**17.8150.807%B+3.846%A+25.2C3.2C923.1h7.7D15.1C+
NS-TMC-01 "His Regards" 78751,3550.055B**1.6438.551%B**4%D2.2B+N/A734.2h1.8B+4.6B+
E540 Halberd-H 11674135.692C4.0057.423%C+1.351%C41.1C+23.3C++3741.8h6.3C++11C++
Sticky Grenade 7271171N/A69.3128.483%F*N/A355D*5D-8120.2h3.3D-11.4F-
NSX Tengu 6665431.512C**0.1839.242%B+24.615%B+50B+N/A1621.3h12B+30.5B+
Saron HRB-H 11060212.857C1.1659.842%B+N/A31.6C26.3C*4111.9h30.3C-50.6C+
M20 Basilisk 8759232.565C+0.8742.615%B1.695%D**16.4C7.8C2173.6h119.9C281.4C++
Proton II PPA-H 6358319.333B++17.6441.144%B+1.724%C+82.9C+7.1C*2660.7h7.7B++18.7B++
M60-G Bulldog 7257144.071C+2.3836.172%C++5.263%A+18.4D4.8C1243.1h7.5C++20.8B
M40 Fury 6655173.235D1.5436.262%C+N/A36.7D7.3D2931.5h15.3C+42.2C+
G30 Walker 8651182.833C1.1435.304%B*5.882%B*19.6B++13.5B*2532.6h232.3C+658B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret432,5483.7h
Motion Spotter259,2903h
Spawn Beacon132,0641.2h
Nano-Armor Kit423757,20242.6h
Nanite Revive Grenade01,6830.5h
Medical Applicator326178,82412.4h
Restoration Kit782,5201.7h
Ammunition Package371,4920.8h
Shield Recharging Field682,0440.8h
Medical Kit491,1020.7h
Anti-Infantry MANA Turret82640.5h
L-30R Vektor2620.5h
Recon Detection Device161,0671.5h

Check the help document for the dictionary if you want to learn more about words used here.


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