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sgtwilky[VCBC] sgtwilky
VS BR 110

KDR: 1.04

Score: 23.8m

Last Seen: Feb 8th, 2019 8:59 PM
- OFFLINE - 1708.1 hour(s)

Battle Rank 101 (110 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS VX6-7 Nova NS-11A Sirius SX12 Proximity Mine C-4 H-V45 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.508%15.34%29927100810,8411.1024-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.926%-0.31C-0.826D--0.771D-HEAD + (~5.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.17C++12.10.153C++49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.318%1.383%84210335066573550.768997142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.685%-0.64D-0.199C1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.70.078C+46.60.122C+102.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.898%1.717%1574103193210193250.914622286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.056%0.777B++-0.568D-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.81B++3.60.713B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.601%2.572%162710289336774371.37611213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%-0.239C-0.458D0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.691B+12.30.689B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.805%64.45%1624103187280731.08054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%-0.634D-0.175C0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.038C+2.90.08C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.457%10.363%162310321,737834312.08273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.6%1.75A++-0.832D-1.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.138C++7.1-0.464D4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m430.8%241 (14.5k)222 (13.3k)1.0448723,38022,3761.26435110 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103512916.003%12.203%19504:472

18% Combat Medic23% Engineer13% Heavy Assault18% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:51 PMMar 3rd, 2014 12:50 AMMar 9th, 2019 7:48 AM (42d) (PST)Feb 8th, 2019 5:21 PM (71d) (PST)Feb 8th, 2019 4:59 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2811641170.2180.2090.0271.0630.02981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,8729,8577,0151313264213,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1785.9h/74.4d 4,911 2,853 5,049 113.9k 4,807 4,680 3,067 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:511
Deaths:500
KDR:1.022
Accuracy:16.509% D--
HSR:18.200% D
Flare VE6
D*
Kills:452
Deaths:417
KDR:1.084
Accuracy:13.410% F
HSR:15.487% D*
Lasher X2
C+
Kills:448
Deaths:542
KDR:0.827
Accuracy:20.943% D
HSR:3.571% C+
Pulsar LSW
D--
Kills:229
Deaths:112
KDR:2.045
Accuracy:15.348% D**
HSR:17.031% D--
Orion VS54
D
Kills:223
Deaths:174
KDR:1.282
Accuracy:14.220% D*
HSR:20.179% D
Ursa
D-
Kills:184
Deaths:181
KDR:1.017
Accuracy:16.801% D--
HSR:18.478% D-
SVA-88
C**
Kills:182
Deaths:179
KDR:1.017
Accuracy:13.968% F-
HSR:27.473% C**
Kills:2,229
Deaths (as Heavy Assault):2,105
Deaths (to Heavy Assaults):6,520
KDR:1.05891
Kill Difference:124
Playtime:240.907 hours
Usage:13%
Score:2.689m
Score/min:186
Accuracy (listed only):15.885%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,734
Deaths:1,601
KDR:1.083
Accuracy:19.245% D--
HSR:17.416% D
Nova
A**
Kills:1,225
Deaths:611
KDR:2.005
Accuracy:71.626% A**
HSR:9.306% D*
Pulsar C
D
Kills:670
Deaths:741
KDR:0.904
Accuracy:20.337% D
HSR:18.209% D-
Solstice SF
D
Kills:598
Deaths:669
KDR:0.894
Accuracy:20.786% D
HSR:12.542% D
NS-11C
D-
Kills:442
Deaths:577
KDR:0.766
Accuracy:19.528% D-
HSR:11.086% D**
Serpent VE92
D
Kills:430
Deaths:436
KDR:0.986
Accuracy:19.869% D
HSR:14.651% D-
Pandora VX25
C
Kills:330
Deaths:261
KDR:1.264
Accuracy:33.412% D
HSR:13.636% C
NS Baron G5
B
Kills:268
Deaths:252
KDR:1.063
Accuracy:47.321% B
HSR:10.448% D-
Zenith VX-5
D
Kills:220
Deaths:202
KDR:1.089
Accuracy:21.538% D
HSR:18.182% D
Phobos VX86
D-
Kills:182
Deaths:169
KDR:1.077
Accuracy:49.255% D-
HSR:11.539% D-
Solstice VE3
C+
Kills:168
Deaths:169
KDR:0.994
Accuracy:22.237% C+
HSR:11.310% D**
Eidolon VE33
D
Kills:90
Deaths:131
KDR:0.687
Accuracy:24.111% D
HSR:16.667% D*
Kills:6,357
Deaths (as Engineer):5,819
Deaths (to Engineers):5,255
KDR:1.09246
Kill Difference:538
Playtime:413.267 hours
Usage:23%
Score:5.762m
Score/min:232
Accuracy (listed only):30.772%
HSR (listed only):13.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,734
Deaths:1,601
KDR:1.083
Accuracy:19.245% D--
HSR:17.416% D
Nova
A**
Kills:1,225
Deaths:611
KDR:2.005
Accuracy:71.626% A**
HSR:9.306% D*
Sirius SX12
C+
Kills:945
Deaths:799
KDR:1.183
Accuracy:23.791% C+
HSR:10.794% D*
Pulsar C
D
Kills:670
Deaths:741
KDR:0.904
Accuracy:20.337% D
HSR:18.209% D-
Solstice SF
D
Kills:598
Deaths:669
KDR:0.894
Accuracy:20.786% D
HSR:12.542% D
NS-11C
D-
Kills:442
Deaths:577
KDR:0.766
Accuracy:19.528% D-
HSR:11.086% D**
Serpent VE92
D
Kills:430
Deaths:436
KDR:0.986
Accuracy:19.869% D
HSR:14.651% D-
NS-7 PDW
C--
Kills:386
Deaths:445
KDR:0.867
Accuracy:21.778% C--
HSR:13.212% D
Pandora VX25
C
Kills:330
Deaths:261
KDR:1.264
Accuracy:33.412% D
HSR:13.636% C
NS Baron G5
B
Kills:268
Deaths:252
KDR:1.063
Accuracy:47.321% B
HSR:10.448% D-
Zenith VX-5
D
Kills:220
Deaths:202
KDR:1.089
Accuracy:21.538% D
HSR:18.182% D
Eridani SX5
D
Kills:186
Deaths:269
KDR:0.691
Accuracy:22.478% D
HSR:9.140% D**
Phobos VX86
D-
Kills:182
Deaths:169
KDR:1.077
Accuracy:49.255% D-
HSR:11.539% D-
Solstice VE3
C+
Kills:168
Deaths:169
KDR:0.994
Accuracy:22.237% C+
HSR:11.310% D**
MKV Suppressed
C+
Kills:131
Deaths:146
KDR:0.897
Accuracy:25.074% C+
HSR:15.267% D
Kills:7,915
Deaths (as Light Assault):7,347
Deaths (to Light Assaults):3,627
KDR:1.07731
Kill Difference:568
Playtime:450.833 hours
Usage:25%
Score:5.879m
Score/min:217
Accuracy (listed only):29.218%
HSR (listed only):13.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:945
Deaths:799
KDR:1.183
Accuracy:23.791% C+
HSR:10.794% D*
NS-44 Commissioner
C-
Kills:486
Deaths:744
KDR:0.653
Accuracy:32.798% C-
HSR:14.609% D--
NS-7 PDW
C--
Kills:386
Deaths:445
KDR:0.867
Accuracy:21.778% C--
HSR:13.212% D
V10
C+
Kills:357
Deaths:154
KDR:2.318
Accuracy:35.260% D
HSR:76.471% C+
Parallax VX3
D
Kills:316
Deaths:104
KDR:3.038
Accuracy:34.553% D
HSR:66.772% D*
Manticore SX40
C-
Kills:276
Deaths:400
KDR:0.690
Accuracy:26.565% C-
HSR:10.145% F
Nyx VX31
D*
Kills:217
Deaths:151
KDR:1.437
Accuracy:26.135% D*
HSR:15.207% D**
NS-357 Underboss
D--
Kills:189
Deaths:292
KDR:0.647
Accuracy:27.256% D*
HSR:13.228% D--
Eridani SX5
D
Kills:186
Deaths:269
KDR:0.691
Accuracy:22.478% D
HSR:9.140% D**
Phantom VA23
B*
Kills:168
Deaths:151
KDR:1.113
Accuracy:40.572% B*
HSR:30.952% C++
MKV Suppressed
C+
Kills:131
Deaths:146
KDR:0.897
Accuracy:25.074% C+
HSR:15.267% D
Ghost
D--
Kills:102
Deaths:77
KDR:1.325
Accuracy:32% D--
HSR:43.137% F--
VA39 Spectre
C
Kills:97
Deaths:58
KDR:1.672
Accuracy:22.731% F
HSR:35.052% C
Beamer VS3
D
Kills:59
Deaths:36
KDR:1.639
Accuracy:22.622% D
HSR:15.254% D--
Kills:3,915
Deaths (as Infiltrator):3,826
Deaths (to Infiltrators):2,717
KDR:1.02326
Kill Difference:89
Playtime:314.936 hours
Usage:18%
Score:3.807m
Score/min:201
Accuracy (listed only):28.115%
HSR (listed only):26.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A**
Kills:1,225
Deaths:611
KDR:2.005
Accuracy:71.626% A**
HSR:9.306% D*
NS-11A
D--
Kills:1,144
Deaths:916
KDR:1.249
Accuracy:19.333% D--
HSR:13.462% D*
Sirius SX12
C+
Kills:945
Deaths:799
KDR:1.183
Accuracy:23.791% C+
HSR:10.794% D*
H-V45
D--
Kills:700
Deaths:885
KDR:0.791
Accuracy:18.418% D*
HSR:13.857% D--
NS-7 PDW
C--
Kills:386
Deaths:445
KDR:0.867
Accuracy:21.778% C--
HSR:13.212% D
Pandora VX25
C
Kills:330
Deaths:261
KDR:1.264
Accuracy:33.412% D
HSR:13.636% C
NS Baron G5
B
Kills:268
Deaths:252
KDR:1.063
Accuracy:47.321% B
HSR:10.448% D-
Corvus VA55
C-
Kills:256
Deaths:388
KDR:0.660
Accuracy:21.952% C-
HSR:16.406% D--
Eridani SX5
D
Kills:186
Deaths:269
KDR:0.691
Accuracy:22.478% D
HSR:9.140% D**
Phobos VX86
D-
Kills:182
Deaths:169
KDR:1.077
Accuracy:49.255% D-
HSR:11.539% D-
Pulsar VS1
C++
Kills:163
Deaths:225
KDR:0.724
Accuracy:24.147% C++
HSR:12.883% D*
MKV Suppressed
C+
Kills:131
Deaths:146
KDR:0.897
Accuracy:25.074% C+
HSR:15.267% D
Equinox VE2
D*
Kills:88
Deaths:100
KDR:0.880
Accuracy:16.170% F-
HSR:12.500% D*
Kills:6,004
Deaths (as Combat Medic):5,466
Deaths (to Combat Medics):2,484
KDR:1.09843
Kill Difference:538
Playtime:321.889 hours
Usage:18%
Score:4.986m
Score/min:258
Accuracy (listed only):30.366%
HSR (listed only):12.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:384
Deaths:288
KDR:1.333
Accuracy:16.474% D
HSR:19.792% C
Blueshift VM5
C-
Kills:337
Deaths:229
KDR:1.472
Accuracy:17.720% C-
HSR:13.947% D*
Quasar VM1
C--
Kills:117
Deaths:68
KDR:1.721
Accuracy:11.883% D-
HSR:16.239% C--
NS-10 Burster
B**
Kills:52
Deaths:71
KDR:0.732
Accuracy:26.830% C-
HSR:9.615% B**
Kills:890
Deaths (as MAX Suit):328
Deaths (to MAX Suits):1,613
KDR:2.71341
Kill Difference:562
Playtime:38.028 hours
Usage:2%
Score:0.668m
Score/min:293
Accuracy (listed only):18.226%
HSR (listed only):14.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:416
V. Kills:153 270%
Deaths:66
KDR:6.303
Accuracy:51.317% C+
KPH:40.200 D
VKPH:14.800 C
Maelstrom Turbo Laser
D--
Kills:90
V. Kills:82 108%
Deaths:308
KDR:0.292
Accuracy:23.923% D*
KPH:2.200 D--
VKPH:2 D*
Antares LC
D--
Kills:61
V. Kills:60 100%
Deaths:184
KDR:0.332
Accuracy:28.663% C-
KPH:3.900 D--
VKPH:3.800 D--
Kills:567 (151 + 0)
Deaths:558
KDR:1.016
VKDR:0.529
Vehicle Kills:295
Kill Difference:9
Playtime:67.744 hours
Usage:4%
Score:0.434m
Score/min:107
Piloting Accuracy:28.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:311
V. Kills:52 N/A
Deaths:29
KDR:10.724
Accuracy:37.391% D
KPH:1,119,600 U
VKPH:187,200 U
C150 Dalton
U
Kills:54
V. Kills:36 146%
Deaths:7
KDR:7.714
Accuracy:49.116% B**
KPH:194,400 U
VKPH:129,600 U
Kills:365 (0 + 365)
Deaths:36
KDR:10.139
VKDR:2.444
Vehicle Kills:88
Kill Difference:329
Playtime:0.001 hours
Usage:0%
Score:0.185m
Score/min:3,705,300
Piloting Accuracy:N/A%
Gunner Accuracy:49.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:253
V. Kills:34 N/A
Deaths:19
KDR:13.316
Accuracy:51.115% C**
KPH:28.800 D--
VKPH:3.900 D*
L100 Python HEAT
D
Kills:129
V. Kills:33 379%
Deaths:33
KDR:3.909
Accuracy:40.046% D*
KPH:21.900 D
VKPH:5.600 D*
Kills:382 (382 + 0)
Deaths:52
KDR:7.346
VKDR:1.288
Vehicle Kills:67
Kill Difference:330
Playtime:14.686 hours
Usage:1%
Score:0.162m
Score/min:183
Driving Accuracy:40.046%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:411
V. Kills:61 N/A
Deaths:13
KDR:31.615
Accuracy:54.171% B+
KPH:33 C--
VKPH:4.900 D
Saron HRB
C--
Kills:157
V. Kills:108 144%
Deaths:27
KDR:5.815
Accuracy:38.722% D
KPH:17.200 D
VKPH:11.800 C--
Supernova FPC
D
Kills:139
V. Kills:126 109%
Deaths:51
KDR:2.725
Accuracy:46.974% D-
KPH:12.900 D*
VKPH:11.700 D
Supernova PC
C+
Kills:72
V. Kills:26 267%
Deaths:12
KDR:6
Accuracy:43.222% D
KPH:21.300 C+
VKPH:7.700 C
Proton II PPA
C-
Kills:65
V. Kills:4 N/A
Deaths:5
KDR:13
Accuracy:19.684% D
KPH:43.500 C-
VKPH:2.700 C--
Kills:844 (622 + 222)
Deaths:108
KDR:7.815
VKDR:3.009
Vehicle Kills:325
Kill Difference:736
Playtime:37.280 hours
Usage:2%
Score:0.569m
Score/min:254
Driving Accuracy:43.222%
Gunner Accuracy:19.684%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:145
V. Kills:13 N/A
Deaths:16
KDR:9.063
Accuracy:21.860% F-
KPH:54 D
VKPH:4.800 C-
E540 Halberd-H
D
Kills:74
V. Kills:54 135%
Deaths:17
KDR:4.353
Accuracy:59.213% C*
KPH:23.500 D--
VKPH:17.200 D
Saron HRB-H
D-
Kills:68
V. Kills:43 155%
Deaths:12
KDR:5.667
Accuracy:46.172% D--
KPH:23.300 D-
VKPH:14.800 D-
Kills:287 (0 + 287)
Deaths:45
KDR:6.378
VKDR:2.444
Vehicle Kills:110
Kill Difference:242
Playtime:8.746 hours
Usage:0%
Score:0.132m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:46.172%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:242
V. Kills:31 N/A
Deaths:31
KDR:7.806
Accuracy:32.035% C-
KPH:44 C+
VKPH:5.600 D
M40 Fury
C
Kills:93
V. Kills:12 N/A
Deaths:20
KDR:4.650
Accuracy:27.899% D--
KPH:47 C
VKPH:6.100 D-
M20 Basilisk
C-
Kills:85
V. Kills:21 386%
Deaths:27
KDR:3.148
Accuracy:30.799% D-
KPH:15.300 C-
VKPH:3.800 D--
M60-G Bulldog
D
Kills:61
V. Kills:8 N/A
Deaths:12
KDR:5.083
Accuracy:28.670% D
KPH:14 D-
VKPH:1.800 D*
Kills:481 (0 + 481)
Deaths:90
KDR:5.344
VKDR:0.800
Vehicle Kills:72
Kill Difference:391
Playtime:17.380 hours
Usage:1%
Score:0.199m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:28.670%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,7481,7341,6011.083C+0.0419.245%D--17.416%D13.3DN/A78130.2h12.7C++66.2C+
Nova 1,2511,2256112.005B+0.9671.626%A**9.306%D*18.4DN/A11966.7h8.6F*12C+
NS-11A 1,1691,1449161.249C+0.2019.333%D--13.462%D*12.5D-N/A9991.5h15C77.4C--
Sirius SX12 9559457991.183C++0.1423.791%C+10.794%D*15DN/A7362.8h12.8B+54B
Proximity Mine 9029001396.475B*5.4342.87%C++N/A134.3C**N/A5046.7h1.6B**3.6B*
C-4 1,3178179120.896C0.1523.883%CN/A39.9D-24.4C52120.5h1.7C7C+
H-V45 7057008850.791C0.2518.418%D*13.857%D--10.9D-N/A5764.3h14.3C77.5D
Pulsar C 6756707410.904C+0.1420.337%D18.209%D-11.5DN/A5358.5h11.9C*58.5C+
Solstice SF 6075986690.894C+0.1520.786%D12.542%D9.6DN/A5962.4h13.7C+66.1C+
NS-15M1 5145115001.022C0.0216.509%D--18.2%D16.5DN/A7030.9h12.7C++77C
NS-44 Commissioner 4904867440.653C0.3932.798%C-14.609%D--16.8DN/A8329h3.5B+10.8C*
Frag Grenade 4864801480N/A478.9631.556%F-N/A800A10C*23270.6h2.4A7.6B+
Flare VE6 4564524171.084C0.0413.41%F15.487%D*16.4D-N/A8627.5h10.8C++80.2D
Lasher X2 4564485420.827C+0.2220.943%D3.571%C+14.5D-N/A8230.9h20.9C+99.7C+
NS-11C 4464425770.766C0.2819.528%D-11.086%D**9.6DN/A4746h14.3C*73C+
Serpent VE92 4344304360.986C+0.0619.869%D14.651%D-12.8DN/A5433.5h13.2C++66.6C+
Dual Photon Pods 569416666.303C+5.2651.317%C+N/A40D14.7C38410.4h25.1C+48.8C+
Supernova VPC 4724111331.615A*30.5754.171%B+1.217%C32.9C--4.9D23512.5h2.9B+5.3B+
NS-7 PDW 3913864450.867C+0.1821.778%C--13.212%D11.3DN/A5134.1h14B64.2C++
Blueshift VM5 3893842881.333C0.2916.474%D19.792%C17.2D--N/A8822.3h17.6C107C
V10 3573571542.318C1.2735.26%D76.471%C+17.3DN/A9020.6h2.5C7.2C
Blueshift VM5 3393372291.472C0.4317.72%C-13.947%D*20.2DN/A10416.7h16.6C+93.9C+
Pandora VX25 3323302611.264C++0.2233.412%D13.636%C17.7DN/A6418.6h4.3C*12.8C+
Parallax VX3 3163161043.038C+1.9934.553%D66.772%D*17.8DN/A7717.8h2.4C+7C
L105 Zephyr 3633112910.724C*9.6837.391%DN/A3110U520U13530000.1h5.2B*14B
Manticore SX40 2772764000.69C0.3526.565%C-10.145%F14.4DN/A6019.2h7B+26.3C*
NS Baron G5 2692682521.063C+0.0247.321%B10.448%D-22C--N/A9812.2h4B+8.4C++
Corvus VA55 2592563880.66C-0.3821.952%C-16.406%D--11D--N/A5723.2h11.7B53.4C++
L100 Python HESH 2872531913.316C++12.2751.115%C**1.186%C28.8D--3.9D*1838.8h3.2B6.2B+
Spear Anti-Vehicle Phalanx Turret 419249366.917C+5.8742.983%C+2.41%D-38.3C++26.2B+3886.5h7.2B+16.8B+
M40 Fury 273242317.806C**6.7632.035%C-N/A44C+5.6D2125.5h6.8A21.1B**
Pulsar LSW 2372291122.045B+1.0015.348%D**17.031%D--16.5D-N/A11013.9h14.2C-92.5D-
Orion VS54 2232231741.282C+0.2414.22%D*20.179%D15.4DN/A14214.5h12.2B86.1C
Zenith VX-5 2202202021.089C+0.0421.538%D18.182%D13.3D-N/A6516.6h12.2B+56.9C+
Nyx VX31 2172171511.437C0.3926.135%D*15.207%D**15.3D-N/A9714.2h5.4C**20.5C
NS-357 Underboss 1891892920.647C0.4027.256%D*13.228%D--16D-N/A6711.8h3.9B+14.2C
Eridani SX5 1901862690.691C0.3522.478%D9.14%D**9.4D--N/A4519.8h13.5C+60.2C
Ursa 1871841811.017C0.0316.801%D--18.478%D-15.7D-N/A7511.7h11.2C*66.6C+
SVA-88 1821821791.017C0.0313.968%F-27.473%C**14.3D*N/A9112.7h13.7C--98.2D*
Phobos VX86 1851821691.077C+0.0349.255%D-11.539%D-21.2DN/A1038.6h2.4C*4.8C+
Solstice VE3 1691681690.994B0.0522.237%C+11.31%D**15.6C+N/A17810.8h13.6B+61.4B
Phantom VA23 1681681511.113C-0.0740.572%B*30.952%C++17.7D-N/A989.5h5C12.3C**
Pulsar VS1 1631632250.724C0.3224.147%C++12.883%D*11.6DN/A8414h14.8C++61.3C**
NS Decimator 2881593140.506D0.5456.56%C--N/A14.1D*11.4C--21411.3h6.8D*12D*
Saron HRB 265157275.815C++4.7738.722%D3.185%A++17.3D11.9C-2669.1h12.5A+32.4B**
Proton II PPA-H 158145169.063C+8.0221.86%F-4.138%A*53.7D4.8C-2602.7h7.9B++36.3C
Supernova FPC 265139512.725C-1.6846.974%D-2.158%C+12.9D*11.7D23310.8h6.1C13C--
Tank Mine 255137991.384D0.3429.873%CN/A50.7D*43.7D9532.7h1.9C++6.3C++
MKV Suppressed 1331311460.897C+0.1525.074%C+15.267%D14.4DN/A729.1h14.2C*56.5C*
L100 Python HEAT 162129333.909C+2.8640.046%D*3.876%B*21.9D5.6D*1845.9h4B**10.1B+
Quasar VM1 119117681.721C++0.6811.883%D-16.239%C--17C-N/A976.9h11.1B**93.1C**
Ghost 103102771.325C0.2832%D--43.137%F--12.3D--N/A718.3h2.9D-9.1D-
Force-Blade 1359816,2240.006C--1.0426.891%CN/A0.1DN/A01053.6h2.9C+10.9C++
VA39 Spectre 9897581.672C*0.6322.731%F35.052%C10.7DN/A699.1h6C++26.6C--
M40 Fury 10593204.65C3.6127.899%D--2.151%C**46.5C6D-2222h6.2B**22.2B*
Maelstrom Turbo Laser 172903080.292C--0.7523.923%D*4.444%B**2.2D--2D*4641.8h146C610.3D
Eidolon VE33 91901310.687C0.3624.111%D16.667%D*6.8D-N/A3613.2h11.4C--47.2C-
Equinox VE2 88881000.88C0.1616.17%F-12.5%D*11.7D--N/A457.5h13.8C85.1D--
M20 Basilisk 10685273.148C++2.1030.799%D-7.059%B+15.5C3.8D--1875.5h48.1A+156.3B**
Nemesis VSH9 184821620.506C0.5454.206%D*1.22%D-4.8D5.9D13217.2h12.6F23.2F--
E540 Halberd-H 12874174.353C3.3159.213%C*1.351%C23.9D--17.4C--2943.1h9.6D**16.1D*
M60-A Bulldog 767398.111C7.0738.083%D-1.37%D-18.3DN/A904h4.1B**10.9B+
Supernova PC 9872126C++4.9643.222%DN/A21.2C+7.6C3223.4h3.8B**8.7B++
Saron HRB-H 11168125.667C++4.6246.172%D--4.412%M+23.4D-14.8D-2012.9h20.4B++44.2C*
Proton II PPA 6965513C+11.9619.684%DN/A43.3C-2.7C--3411.5h7.9B++39.9C**
M60-G Bulldog 6961125.083C**4.0428.67%DN/A13.9D-1.8D*1524.4h7.5C++26.2C+
Antares LC 121611840.332D0.7128.663%C-3.279%B**3.9D--3.8D--8515.6h195.9D683.3D
Beamer VS3 6059361.639A0.5922.622%D15.254%D--19CN/A1663.1h6.8B++30.1C++
C150 Dalton 905477.714B6.6749.116%B**N/A540U360U4996500.1h9.3F**18.9D*
NS-10 Burster 7952710.732C-0.3126.83%C-9.615%B**4.7C2.4D--9911.1h137.3B511.6C++
Lancer VS22 147511680.304D0.7461.372%C+N/A6.1D-11.6C2488.3h28.9C+47.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit749133.6h
Motion Spotter44010.6h
Nano-Armor Kit417385,66556.9h
Spawn Beacon471,4434.9h
Anti-Vehicle MANA Turret353053.4h
Nanite Revive Grenade02,8490.7h
Medical Applicator624166,66437.2h
Deconstruction Tool01680.3h
Spitfire Auto-Turret2750.2h
Ammunition Package296421.5h
Anti-Infantry MANA Turret216872.4h
Recon Detection Device15112,57527.2h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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